|author||Austin Eng <firstname.lastname@example.org>||Thu Jul 29 08:06:07 2021 +0000|
|committer||Dawn LUCI CQ <email@example.com>||Thu Jul 29 08:06:07 2021 +0000|
Support multisampled depth texture bindings Adds support for processing texture_depth_multisampled_2d bindings reflected from Tint, and also removes Dawn restrictions against multisampled depth. These restrictions were originally added in https://dawn-review.googlesource.com/c/dawn/+/30240 to validate against using a multisampled depth texture with a comparison sampler. This is now disallowed by the language with distinct binding types and builtins in WGSL. Previously with SPIR-V, we inferred Depth if the texture was used with a comparison sampler. Also check Vulkan limits for supported sample counts. Bug: dawn:1021, dawn:1030 Change-Id: I7233b16c14dc80d10a851cc4e786d5b05512b57a Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/60020 Reviewed-by: Corentin Wallez <firstname.lastname@example.org> Reviewed-by: Jiawei Shao <email@example.com> Commit-Queue: Austin Eng <firstname.lastname@example.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.