blob: 50883009857b1cdf7a76b0ab1d6657963daae448 [file] [log] [blame]
# Copyright 2020 The Dawn & Tint Authors
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are met:
#
# 1. Redistributions of source code must retain the above copyright notice, this
# list of conditions and the following disclaimer.
#
# 2. Redistributions in binary form must reproduce the above copyright notice,
# this list of conditions and the following disclaimer in the documentation
# and/or other materials provided with the distribution.
#
# 3. Neither the name of the copyright holder nor the names of its
# contributors may be used to endorse or promote products derived from
# this software without specific prior written permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
# AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
# DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
# FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
# DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
# SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
# CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
# OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
DawnJSONGenerator(
TARGET "native_utils"
PRINT_NAME "Dawn native utilities"
RESULT_VARIABLE "DAWN_NATIVE_UTILS_GEN_SOURCES"
)
add_library(dawn_native)
common_compile_options(dawn_native)
target_compile_definitions(dawn_native PRIVATE "DAWN_NATIVE_IMPLEMENTATION")
if(BUILD_SHARED_LIBS)
target_compile_definitions(dawn_native PRIVATE "DAWN_NATIVE_SHARED_LIBRARY")
endif()
target_sources(dawn_native
INTERFACE
"${DAWN_INCLUDE_DIR}/dawn/native/DawnNative.h"
"${DAWN_INCLUDE_DIR}/dawn/native/dawn_native_export.h"
PRIVATE
${DAWN_NATIVE_UTILS_GEN_SOURCES}
"Adapter.h"
"Adapter.cpp"
"ApplyClearColorValueWithDrawHelper.cpp"
"ApplyClearColorValueWithDrawHelper.h"
"AsyncTask.cpp"
"AsyncTask.h"
"AttachmentState.cpp"
"AttachmentState.h"
"BackendConnection.cpp"
"BackendConnection.h"
"BindGroup.cpp"
"BindGroup.h"
"BindGroupLayout.cpp"
"BindGroupLayout.h"
"BindGroupLayoutInternal.cpp"
"BindGroupLayoutInternal.h"
"BindGroupTracker.h"
"BindingInfo.cpp"
"BindingInfo.h"
"BlitBufferToDepthStencil.cpp"
"BlitBufferToDepthStencil.h"
"BlitColorToColorWithDraw.cpp"
"BlitColorToColorWithDraw.h"
"BlitDepthToDepth.cpp"
"BlitDepthToDepth.h"
"BlitTextureToBuffer.cpp"
"BlitTextureToBuffer.h"
"Blob.cpp"
"Blob.h"
"BlobCache.cpp"
"BlobCache.h"
"BuddyAllocator.cpp"
"BuddyAllocator.h"
"BuddyMemoryAllocator.cpp"
"BuddyMemoryAllocator.h"
"Buffer.cpp"
"Buffer.h"
"CachedObject.cpp"
"CachedObject.h"
"CacheKey.cpp"
"CacheKey.h"
"CacheRequest.cpp"
"CacheRequest.h"
"CacheResult.h"
"CallbackTaskManager.cpp"
"CallbackTaskManager.h"
"ChainUtils.h"
"ChainUtilsImpl.inl"
"CommandAllocator.cpp"
"CommandAllocator.h"
"CommandBuffer.cpp"
"CommandBuffer.h"
"CommandBufferStateTracker.cpp"
"CommandBufferStateTracker.h"
"CommandEncoder.cpp"
"CommandEncoder.h"
"CommandValidation.cpp"
"CommandValidation.h"
"Commands.cpp"
"Commands.h"
"CompilationMessages.cpp"
"CompilationMessages.h"
"ComputePassEncoder.cpp"
"ComputePassEncoder.h"
"ComputePipeline.cpp"
"ComputePipeline.h"
"CopyTextureForBrowserHelper.cpp"
"CopyTextureForBrowserHelper.h"
"CreatePipelineAsyncEvent.cpp"
"CreatePipelineAsyncEvent.h"
"Device.cpp"
"Device.h"
"DynamicUploader.cpp"
"DynamicUploader.h"
"EncodingContext.cpp"
"EncodingContext.h"
"EnumClassBitmasks.h"
"EnumMaskIterator.h"
"Error.cpp"
"Error.h"
"ErrorData.cpp"
"ErrorData.h"
"ErrorInjector.cpp"
"ErrorInjector.h"
"ErrorScope.cpp"
"ErrorScope.h"
"ErrorSink.h"
"EventManager.cpp"
"EventManager.h"
"Features.cpp"
"Features.h"
"ExternalTexture.cpp"
"ExternalTexture.h"
"ExecutionQueue.cpp"
"ExecutionQueue.h"
"IndirectDrawMetadata.cpp"
"IndirectDrawMetadata.h"
"IndirectDrawValidationEncoder.cpp"
"IndirectDrawValidationEncoder.h"
"ObjectContentHasher.cpp"
"ObjectContentHasher.h"
"Format.cpp"
"Format.h"
"Forward.h"
"Instance.cpp"
"Instance.h"
"InternalPipelineStore.cpp"
"InternalPipelineStore.h"
"IntegerTypes.h"
"Limits.cpp"
"Limits.h"
"SystemEvent.cpp"
"SystemEvent.h"
"SystemHandle.cpp"
"SystemHandle.h"
"ObjectBase.cpp"
"ObjectBase.h"
"PassResourceUsage.cpp"
"PassResourceUsage.h"
"PassResourceUsageTracker.cpp"
"PassResourceUsageTracker.h"
"PerStage.cpp"
"PerStage.h"
"PhysicalDevice.cpp"
"PhysicalDevice.h"
"Pipeline.cpp"
"Pipeline.h"
"PipelineCache.cpp"
"PipelineCache.h"
"PipelineLayout.cpp"
"PipelineLayout.h"
"PooledResourceMemoryAllocator.cpp"
"PooledResourceMemoryAllocator.h"
"ProgrammableEncoder.cpp"
"ProgrammableEncoder.h"
"QueryHelper.cpp"
"QueryHelper.h"
"QuerySet.cpp"
"QuerySet.h"
"Queue.cpp"
"Queue.h"
"RefCountedWithExternalCount.h"
"RenderBundle.cpp"
"RenderBundle.h"
"RenderBundleEncoder.cpp"
"RenderBundleEncoder.h"
"RenderEncoderBase.cpp"
"RenderEncoderBase.h"
"RenderPassEncoder.cpp"
"RenderPassEncoder.h"
"RenderPipeline.cpp"
"RenderPipeline.h"
"ResourceHeap.h"
"ResourceHeapAllocator.h"
"ResourceMemoryAllocation.cpp"
"ResourceMemoryAllocation.h"
"RingBufferAllocator.cpp"
"RingBufferAllocator.h"
"Sampler.cpp"
"Sampler.h"
"ScratchBuffer.cpp"
"ScratchBuffer.h"
"Serializable.h"
"ShaderModule.cpp"
"ShaderModule.h"
"SharedBufferMemory.cpp"
"SharedBufferMemory.h"
"SharedFence.cpp"
"SharedFence.h"
"SharedResourceMemory.cpp"
"SharedResourceMemory.h"
"SharedTextureMemory.cpp"
"SharedTextureMemory.h"
"Subresource.cpp"
"Subresource.h"
"SubresourceStorage.h"
"Surface.cpp"
"Surface.h"
"SwapChain.cpp"
"SwapChain.h"
"Texture.cpp"
"Texture.h"
"TintUtils.cpp"
"TintUtils.h"
"ToBackend.h"
"Toggles.cpp"
"Toggles.h"
"UsageValidationMode.h"
"VisitableMembers.h"
"WaitAnySystemEvent.h"
"dawn_platform.h"
"webgpu_absl_format.cpp"
"webgpu_absl_format.h"
"stream/BlobSource.cpp"
"stream/BlobSource.h"
"stream/ByteVectorSink.cpp"
"stream/ByteVectorSink.h"
"stream/Sink.h"
"stream/Source.h"
"stream/Stream.cpp"
"stream/Stream.h"
"utils/WGPUHelpers.cpp"
"utils/WGPUHelpers.h"
)
target_link_libraries(dawn_native
PUBLIC dawncpp_headers
partition_alloc
PRIVATE dawn_common
dawn_platform
dawn_internal_config
libtint
SPIRV-Tools-opt
absl_strings
absl_str_format_internal
absl_flat_hash_map
absl_flat_hash_set
)
target_include_directories(dawn_native PRIVATE ${DAWN_ABSEIL_DIR})
if (DAWN_USE_X11)
target_include_directories(dawn_native PRIVATE ${X11_INCLUDE_DIR})
target_sources(dawn_native PRIVATE
"X11Functions.cpp"
"X11Functions.h"
)
endif()
if (ANDROID)
target_sources(dawn_native PRIVATE
"AHBFunctions.cpp"
"AHBFunctions.h"
)
endif()
# Only win32 app needs to link with user32.lib
# In UWP, all availiable APIs are defined in WindowsApp.lib
# and is automatically linked when WINDOWS_STORE set
if (WIN32 AND NOT WINDOWS_STORE)
target_link_libraries(dawn_native PRIVATE user32.lib)
endif()
# DXGIGetDebugInterface1 is defined in dxgi.lib
# But this API is tagged as a development-only capability
# which implies that linking to this function will cause
# the application to fail Windows store certification
# So we only link to it in debug build when compiling for UWP.
# In win32 we load dxgi.dll using LoadLibrary
# so no need for static linking.
if (WINDOWS_STORE)
target_link_libraries(dawn_native PRIVATE debug dxgi.lib)
endif()
if (DAWN_ENABLE_D3D11 OR DAWN_ENABLE_D3D12)
target_sources(dawn_native
INTERFACE
"${DAWN_INCLUDE_DIR}/dawn/native/D3DBackend.h"
PRIVATE
"d3d/BackendD3D.cpp"
"d3d/BackendD3D.h"
"d3d/BlobD3D.cpp"
"d3d/BlobD3D.h"
"d3d/D3DCompilationRequest.h"
"d3d/D3DError.cpp"
"d3d/D3DError.h"
"d3d/DeviceD3D.cpp"
"d3d/DeviceD3D.h"
"d3d/ExternalImageDXGIImpl.cpp"
"d3d/ExternalImageDXGIImpl.h"
"d3d/Forward.h"
"d3d/KeyedMutex.cpp"
"d3d/KeyedMutex.h"
"d3d/PhysicalDeviceD3D.cpp"
"d3d/PhysicalDeviceD3D.h"
"d3d/PlatformFunctions.cpp"
"d3d/PlatformFunctions.h"
"d3d/QueueD3D.cpp"
"d3d/QueueD3D.h"
"d3d/ShaderUtils.cpp"
"d3d/ShaderUtils.h"
"d3d/SharedFenceD3D.cpp"
"d3d/SharedFenceD3D.h"
"d3d/SharedTextureMemoryD3D.cpp"
"d3d/SharedTextureMemoryD3D.h"
"d3d/SwapChainD3D.cpp"
"d3d/SwapChainD3D.h"
"d3d/TextureD3D.cpp"
"d3d/TextureD3D.h"
"d3d/UtilsD3D.cpp"
"d3d/UtilsD3D.h"
"d3d/d3d_platform.h"
)
endif()
if (DAWN_ENABLE_D3D11)
target_sources(dawn_native
INTERFACE
"${DAWN_INCLUDE_DIR}/dawn/native/D3D11Backend.h"
PRIVATE
"d3d11/BackendD3D11.cpp"
"d3d11/BackendD3D11.h"
"d3d11/BindGroupD3D11.cpp"
"d3d11/BindGroupD3D11.h"
"d3d11/BindGroupLayoutD3D11.cpp"
"d3d11/BindGroupLayoutD3D11.h"
"d3d11/BindGroupTrackerD3D11.cpp"
"d3d11/BindGroupTrackerD3D11.h"
"d3d11/BufferD3D11.cpp"
"d3d11/BufferD3D11.h"
"d3d11/CommandBufferD3D11.cpp"
"d3d11/CommandBufferD3D11.h"
"d3d11/CommandRecordingContextD3D11.cpp"
"d3d11/CommandRecordingContextD3D11.h"
"d3d11/ComputePipelineD3D11.cpp"
"d3d11/ComputePipelineD3D11.h"
"d3d11/DeviceD3D11.cpp"
"d3d11/DeviceD3D11.h"
"d3d11/DeviceInfoD3D11.cpp"
"d3d11/DeviceInfoD3D11.h"
"d3d11/Forward.h"
"d3d11/PhysicalDeviceD3D11.cpp"
"d3d11/PhysicalDeviceD3D11.h"
"d3d11/PipelineLayoutD3D11.cpp"
"d3d11/PipelineLayoutD3D11.h"
"d3d11/PlatformFunctionsD3D11.cpp"
"d3d11/PlatformFunctionsD3D11.h"
"d3d11/QuerySetD3D11.cpp"
"d3d11/QuerySetD3D11.h"
"d3d11/QueueD3D11.cpp"
"d3d11/QueueD3D11.h"
"d3d11/RenderPipelineD3D11.cpp"
"d3d11/RenderPipelineD3D11.h"
"d3d11/SamplerD3D11.cpp"
"d3d11/SamplerD3D11.h"
"d3d11/SharedFenceD3D11.cpp"
"d3d11/SharedFenceD3D11.h"
"d3d11/SharedTextureMemoryD3D11.cpp"
"d3d11/SharedTextureMemoryD3D11.h"
"d3d11/ShaderModuleD3D11.cpp"
"d3d11/ShaderModuleD3D11.h"
"d3d11/SwapChainD3D11.cpp"
"d3d11/SwapChainD3D11.h"
"d3d11/TextureD3D11.cpp"
"d3d11/TextureD3D11.h"
"d3d11/UtilsD3D11.cpp"
"d3d11/UtilsD3D11.h"
)
endif()
if (DAWN_ENABLE_D3D12)
target_sources(dawn_native
INTERFACE
"${DAWN_INCLUDE_DIR}/dawn/native/D3D12Backend.h"
PRIVATE
"d3d12/BackendD3D12.cpp"
"d3d12/BackendD3D12.h"
"d3d12/BindGroupD3D12.cpp"
"d3d12/BindGroupD3D12.h"
"d3d12/BindGroupLayoutD3D12.cpp"
"d3d12/BindGroupLayoutD3D12.h"
"d3d12/BufferD3D12.cpp"
"d3d12/BufferD3D12.h"
"d3d12/CPUDescriptorHeapAllocationD3D12.cpp"
"d3d12/CPUDescriptorHeapAllocationD3D12.h"
"d3d12/CommandBufferD3D12.cpp"
"d3d12/CommandBufferD3D12.h"
"d3d12/CommandRecordingContext.cpp"
"d3d12/CommandRecordingContext.h"
"d3d12/ComputePipelineD3D12.cpp"
"d3d12/ComputePipelineD3D12.h"
"d3d12/D3D12Info.cpp"
"d3d12/D3D12Info.h"
"d3d12/DeviceD3D12.cpp"
"d3d12/DeviceD3D12.h"
"d3d12/Forward.h"
"d3d12/GPUDescriptorHeapAllocationD3D12.cpp"
"d3d12/GPUDescriptorHeapAllocationD3D12.h"
"d3d12/HeapAllocatorD3D12.cpp"
"d3d12/HeapAllocatorD3D12.h"
"d3d12/HeapD3D12.cpp"
"d3d12/HeapD3D12.h"
"d3d12/IntegerTypes.h"
"d3d12/PageableD3D12.cpp"
"d3d12/PageableD3D12.h"
"d3d12/PhysicalDeviceD3D12.cpp"
"d3d12/PhysicalDeviceD3D12.h"
"d3d12/PipelineLayoutD3D12.cpp"
"d3d12/PipelineLayoutD3D12.h"
"d3d12/PlatformFunctionsD3D12.cpp"
"d3d12/PlatformFunctionsD3D12.h"
"d3d12/QuerySetD3D12.cpp"
"d3d12/QuerySetD3D12.h"
"d3d12/QueueD3D12.cpp"
"d3d12/QueueD3D12.h"
"d3d12/RenderPassBuilderD3D12.cpp"
"d3d12/RenderPassBuilderD3D12.h"
"d3d12/RenderPipelineD3D12.cpp"
"d3d12/RenderPipelineD3D12.h"
"d3d12/ResidencyManagerD3D12.cpp"
"d3d12/ResidencyManagerD3D12.h"
"d3d12/ResourceAllocatorManagerD3D12.cpp"
"d3d12/ResourceAllocatorManagerD3D12.h"
"d3d12/ResourceHeapAllocationD3D12.cpp"
"d3d12/ResourceHeapAllocationD3D12.h"
"d3d12/SamplerD3D12.cpp"
"d3d12/SamplerD3D12.h"
"d3d12/SamplerHeapCacheD3D12.cpp"
"d3d12/SamplerHeapCacheD3D12.h"
"d3d12/ShaderModuleD3D12.cpp"
"d3d12/ShaderModuleD3D12.h"
"d3d12/ShaderVisibleDescriptorAllocatorD3D12.cpp"
"d3d12/ShaderVisibleDescriptorAllocatorD3D12.h"
"d3d12/StagingDescriptorAllocatorD3D12.cpp"
"d3d12/StagingDescriptorAllocatorD3D12.h"
"d3d12/SharedBufferMemoryD3D12.cpp"
"d3d12/SharedBufferMemoryD3D12.h"
"d3d12/SharedFenceD3D12.cpp"
"d3d12/SharedFenceD3D12.h"
"d3d12/SharedTextureMemoryD3D12.cpp"
"d3d12/SharedTextureMemoryD3D12.h"
"d3d12/StreamImplD3D12.cpp"
"d3d12/SwapChainD3D12.cpp"
"d3d12/SwapChainD3D12.h"
"d3d12/TextureCopySplitter.cpp"
"d3d12/TextureCopySplitter.h"
"d3d12/TextureD3D12.cpp"
"d3d12/TextureD3D12.h"
"d3d12/UtilsD3D12.cpp"
"d3d12/UtilsD3D12.h"
"d3d12/d3d12_platform.h"
)
target_link_libraries(dawn_native PRIVATE dxguid.lib)
if (DAWN_USE_BUILT_DXC)
target_compile_definitions(dawn_native PRIVATE "DAWN_USE_BUILT_DXC")
target_link_libraries(dawn_native PRIVATE dxcompiler)
add_dependencies(dawn_native copy_dxil_dll)
endif()
endif()
if (DAWN_ENABLE_METAL)
target_sources(dawn_native
INTERFACE
"${DAWN_INCLUDE_DIR}/dawn/native/MetalBackend.h"
PRIVATE
"Surface_metal.mm"
"metal/BackendMTL.h"
"metal/BackendMTL.mm"
"metal/BindGroupLayoutMTL.h"
"metal/BindGroupLayoutMTL.mm"
"metal/BindGroupMTL.h"
"metal/BindGroupMTL.mm"
"metal/BufferMTL.h"
"metal/BufferMTL.mm"
"metal/CommandBufferMTL.h"
"metal/CommandBufferMTL.mm"
"metal/CommandRecordingContext.h"
"metal/CommandRecordingContext.mm"
"metal/ComputePipelineMTL.h"
"metal/ComputePipelineMTL.mm"
"metal/DeviceMTL.h"
"metal/DeviceMTL.mm"
"metal/Forward.h"
"metal/PipelineLayoutMTL.h"
"metal/PipelineLayoutMTL.mm"
"metal/QueueMTL.h"
"metal/QueueMTL.mm"
"metal/QuerySetMTL.h"
"metal/QuerySetMTL.mm"
"metal/RenderPipelineMTL.h"
"metal/RenderPipelineMTL.mm"
"metal/SamplerMTL.h"
"metal/SamplerMTL.mm"
"metal/ShaderModuleMTL.h"
"metal/ShaderModuleMTL.mm"
"metal/SharedFenceMTL.h"
"metal/SharedFenceMTL.mm"
"metal/SharedTextureMemoryMTL.h"
"metal/SharedTextureMemoryMTL.mm"
"metal/SwapChainMTL.h"
"metal/SwapChainMTL.mm"
"metal/TextureMTL.h"
"metal/TextureMTL.mm"
"metal/UtilsMetal.h"
"metal/UtilsMetal.mm"
)
if (DAWN_TARGET_MACOS)
target_link_libraries(dawn_native PRIVATE "-framework Cocoa")
endif()
target_link_libraries(dawn_native PRIVATE
"-framework IOKit"
"-framework IOSurface"
"-framework QuartzCore"
"-framework Metal"
)
endif()
if (DAWN_ENABLE_NULL)
target_sources(dawn_native
INTERFACE
"${DAWN_INCLUDE_DIR}/dawn/native/NullBackend.h"
PRIVATE
"null/DeviceNull.cpp"
"null/DeviceNull.h"
)
endif()
if (DAWN_ENABLE_OPENGL OR DAWN_ENABLE_VULKAN)
target_compile_definitions(dawn_native PRIVATE "DAWN_ENABLE_SPIRV_VALIDATION")
target_sources(dawn_native PRIVATE
"SpirvValidation.cpp"
"SpirvValidation.h"
)
endif()
if (DAWN_ENABLE_OPENGL)
DawnGenerator(
SCRIPT "${Dawn_SOURCE_DIR}/generator/opengl_loader_generator.py"
PRINT_NAME "OpenGL function loader"
ARGS "--gl-xml"
"${Dawn_SOURCE_DIR}/third_party/khronos/OpenGL-Registry/xml/gl.xml"
"--supported-extensions"
"${Dawn_SOURCE_DIR}/src/dawn/native/opengl/supported_extensions.json"
RESULT_VARIABLE "DAWN_NATIVE_OPENGL_AUTOGEN_SOURCES"
)
target_sources(dawn_native
INTERFACE
"${DAWN_INCLUDE_DIR}/dawn/native/OpenGLBackend.h"
PRIVATE
${DAWN_NATIVE_OPENGL_AUTOGEN_SOURCES}
"opengl/BackendGL.cpp"
"opengl/BackendGL.h"
"opengl/BindGroupGL.cpp"
"opengl/BindGroupGL.h"
"opengl/BindGroupLayoutGL.cpp"
"opengl/BindGroupLayoutGL.h"
"opengl/BufferGL.cpp"
"opengl/BufferGL.h"
"opengl/CommandBufferGL.cpp"
"opengl/CommandBufferGL.h"
"opengl/ComputePipelineGL.cpp"
"opengl/ComputePipelineGL.h"
"opengl/ContextEGL.cpp"
"opengl/ContextEGL.h"
"opengl/DeviceGL.cpp"
"opengl/DeviceGL.h"
"opengl/EGLFunctions.cpp"
"opengl/EGLFunctions.h"
"opengl/Forward.h"
"opengl/GLFormat.cpp"
"opengl/GLFormat.h"
"opengl/OpenGLFunctions.cpp"
"opengl/OpenGLFunctions.h"
"opengl/OpenGLVersion.cpp"
"opengl/OpenGLVersion.h"
"opengl/PersistentPipelineStateGL.cpp"
"opengl/PersistentPipelineStateGL.h"
"opengl/PhysicalDeviceGL.cpp"
"opengl/PhysicalDeviceGL.h"
"opengl/PipelineGL.cpp"
"opengl/PipelineGL.h"
"opengl/PipelineLayoutGL.cpp"
"opengl/PipelineLayoutGL.h"
"opengl/QuerySetGL.cpp"
"opengl/QuerySetGL.h"
"opengl/QueueGL.cpp"
"opengl/QueueGL.h"
"opengl/RenderPipelineGL.cpp"
"opengl/RenderPipelineGL.h"
"opengl/SamplerGL.cpp"
"opengl/SamplerGL.h"
"opengl/ShaderModuleGL.cpp"
"opengl/ShaderModuleGL.h"
"opengl/TextureGL.cpp"
"opengl/TextureGL.h"
"opengl/UtilsEGL.cpp"
"opengl/UtilsEGL.h"
"opengl/UtilsGL.cpp"
"opengl/UtilsGL.h"
"opengl/opengl_platform.h"
)
target_include_directories(dawn_native PRIVATE ${DAWN_KHRONOS_DIR})
target_link_libraries(dawn_native PRIVATE dawn_khronos_platform)
endif()
if (DAWN_ENABLE_SWIFTSHADER)
target_compile_definitions(dawn_native PRIVATE "DAWN_ENABLE_SWIFTSHADER")
endif()
if (DAWN_ENABLE_VULKAN)
target_sources(dawn_native PRIVATE
INTERFACE
"${DAWN_INCLUDE_DIR}/dawn/native/VulkanBackend.h"
PRIVATE
"vulkan/BackendVk.cpp"
"vulkan/BackendVk.h"
"vulkan/BindGroupLayoutVk.cpp"
"vulkan/BindGroupLayoutVk.h"
"vulkan/BindGroupVk.cpp"
"vulkan/BindGroupVk.h"
"vulkan/BufferVk.cpp"
"vulkan/BufferVk.h"
"vulkan/CommandBufferVk.cpp"
"vulkan/CommandBufferVk.h"
"vulkan/CommandRecordingContext.h"
"vulkan/ComputePipelineVk.cpp"
"vulkan/ComputePipelineVk.h"
"vulkan/DescriptorSetAllocation.h"
"vulkan/DescriptorSetAllocator.cpp"
"vulkan/DescriptorSetAllocator.h"
"vulkan/DeviceVk.cpp"
"vulkan/DeviceVk.h"
"vulkan/ExternalHandle.h"
"vulkan/FencedDeleter.cpp"
"vulkan/FencedDeleter.h"
"vulkan/Forward.h"
"vulkan/PhysicalDeviceVk.cpp"
"vulkan/PhysicalDeviceVk.h"
"vulkan/PipelineCacheVk.cpp"
"vulkan/PipelineCacheVk.h"
"vulkan/PipelineLayoutVk.cpp"
"vulkan/PipelineLayoutVk.h"
"vulkan/RefCountedVkHandle.h"
"vulkan/QuerySetVk.cpp"
"vulkan/QuerySetVk.h"
"vulkan/QueueVk.cpp"
"vulkan/QueueVk.h"
"vulkan/RenderPassCache.cpp"
"vulkan/RenderPassCache.h"
"vulkan/RenderPipelineVk.cpp"
"vulkan/RenderPipelineVk.h"
"vulkan/ResourceHeapVk.cpp"
"vulkan/ResourceHeapVk.h"
"vulkan/ResourceMemoryAllocatorVk.cpp"
"vulkan/ResourceMemoryAllocatorVk.h"
"vulkan/SamplerVk.cpp"
"vulkan/SamplerVk.h"
"vulkan/ShaderModuleVk.cpp"
"vulkan/ShaderModuleVk.h"
"vulkan/SharedFenceVk.cpp"
"vulkan/SharedFenceVk.h"
"vulkan/SharedTextureMemoryVk.cpp"
"vulkan/SharedTextureMemoryVk.h"
"vulkan/StreamImplVk.cpp"
"vulkan/SwapChainVk.cpp"
"vulkan/SwapChainVk.h"
"vulkan/TextureVk.cpp"
"vulkan/TextureVk.h"
"vulkan/UtilsVulkan.cpp"
"vulkan/UtilsVulkan.h"
"vulkan/VulkanError.cpp"
"vulkan/VulkanError.h"
"vulkan/VulkanExtensions.cpp"
"vulkan/VulkanExtensions.h"
"vulkan/VulkanFunctions.cpp"
"vulkan/VulkanFunctions.h"
"vulkan/VulkanInfo.cpp"
"vulkan/VulkanInfo.h"
"vulkan/external_memory/MemoryImportParams.h"
"vulkan/external_memory/MemoryService.cpp"
"vulkan/external_memory/MemoryService.h"
"vulkan/external_memory/MemoryServiceImplementation.cpp"
"vulkan/external_memory/MemoryServiceImplementation.h"
"vulkan/external_semaphore/SemaphoreService.cpp"
"vulkan/external_semaphore/SemaphoreService.h"
"vulkan/external_semaphore/SemaphoreServiceImplementation.cpp"
"vulkan/external_semaphore/SemaphoreServiceImplementation.h"
)
target_link_libraries(dawn_native PUBLIC Vulkan-Headers)
target_include_directories(dawn_native PRIVATE ${DAWN_VULKAN_UTILITY_LIBRARIES_DIR}/include)
if (ANDROID)
target_sources(dawn_native PRIVATE
"vulkan/external_memory/MemoryServiceImplementationAHardwareBuffer.cpp"
"vulkan/external_memory/MemoryServiceImplementationAHardwareBuffer.h"
"vulkan/external_semaphore/SemaphoreServiceImplementationFD.cpp"
"vulkan/external_semaphore/SemaphoreServiceImplementationFD.h"
)
elseif (UNIX AND NOT APPLE)
target_sources(dawn_native PRIVATE
"vulkan/external_memory/MemoryServiceImplementationDmaBuf.cpp"
"vulkan/external_memory/MemoryServiceImplementationDmaBuf.h"
"vulkan/external_memory/MemoryServiceImplementationOpaqueFD.cpp"
"vulkan/external_memory/MemoryServiceImplementationOpaqueFD.h"
"vulkan/external_semaphore/SemaphoreServiceImplementationFD.cpp"
"vulkan/external_semaphore/SemaphoreServiceImplementationFD.h"
)
endif()
endif()
# TODO how to do the component build in CMake?
target_sources(dawn_native PRIVATE "DawnNative.cpp")
if (DAWN_ENABLE_D3D11 OR DAWN_ENABLE_D3D12)
target_sources(dawn_native PRIVATE "d3d/D3DBackend.cpp")
endif()
if (DAWN_ENABLE_D3D11)
target_sources(dawn_native PRIVATE "d3d11/D3D11Backend.cpp")
endif()
if (DAWN_ENABLE_D3D12)
target_sources(dawn_native PRIVATE "d3d12/D3D12Backend.cpp")
endif()
if (DAWN_ENABLE_METAL)
target_sources(dawn_native PRIVATE "metal/MetalBackend.mm")
endif()
if (DAWN_ENABLE_NULL)
target_sources(dawn_native PRIVATE "null/NullBackend.cpp")
endif()
if (DAWN_ENABLE_OPENGL)
target_sources(dawn_native PRIVATE "opengl/OpenGLBackend.cpp")
endif()
if (DAWN_ENABLE_VULKAN)
target_sources(dawn_native PRIVATE "vulkan/VulkanBackend.cpp")
endif()
DawnJSONGenerator(
TARGET "webgpu_dawn_native_proc"
PRINT_NAME "Dawn native WebGPU procs"
RESULT_VARIABLE "WEBGPU_DAWN_NATIVE_PROC_GEN"
)
# A convenience target that bundles dawn_native and procs calling it directly so that
# applications link against it and have WebGPU work without jumping through more hoops.
# Note that this library name is referenced in several places, search for it and things like:
# "{{.*}}_dawn" when you rename it.
add_library(webgpu_dawn)
common_compile_options(webgpu_dawn)
target_link_libraries(webgpu_dawn
PRIVATE dawn_native
PUBLIC dawn_headers
)
target_compile_definitions(webgpu_dawn PRIVATE "WGPU_IMPLEMENTATION")
if(BUILD_SHARED_LIBS)
target_compile_definitions(webgpu_dawn PRIVATE "WGPU_SHARED_LIBRARY")
endif()
target_sources(webgpu_dawn PRIVATE ${WEBGPU_DAWN_NATIVE_PROC_GEN})
install_if_enabled(dawn_native)
install_if_enabled(webgpu_dawn)