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// Copyright 2023 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "dawn/native/EventManager.h"
#include <algorithm>
#include <functional>
#include <utility>
#include <vector>
#include "dawn/common/Assert.h"
#include "dawn/common/FutureUtils.h"
#include "dawn/native/ChainUtils.h"
#include "dawn/native/Device.h"
#include "dawn/native/IntegerTypes.h"
#include "dawn/native/Queue.h"
#include "dawn/native/SystemEvent.h"
#include "dawn/native/WaitAnySystemEvent.h"
namespace dawn::native {
// EventManager::TrackedEvent::WaitRef
// A Ref<TrackedEvent>, but ASSERTing that a future isn't used concurrently in multiple
// WaitAny/ProcessEvents call (by checking that there's never more than one WaitRef for a
// TrackedEvent). While concurrent calls on the same futures are not explicitly disallowed, they are
// generally unintentional, and hence this can help to identify potential bugs. Note that for
// WaitAny, this checks the embedder's behavior, but for ProcessEvents this is only an internal
// DAWN_ASSERT (it's supposed to be synchronized so that this never happens).
class EventManager::TrackedEvent::WaitRef : dawn::NonCopyable {
public:
WaitRef(WaitRef&& rhs) = default;
WaitRef& operator=(WaitRef&& rhs) = default;
explicit WaitRef(TrackedEvent* event) : mRef(event) {
#if DAWN_ENABLE_ASSERTS
bool wasAlreadyWaited = mRef->mCurrentlyBeingWaited.exchange(true);
DAWN_ASSERT(!wasAlreadyWaited);
#endif
}
~WaitRef() {
#if DAWN_ENABLE_ASSERTS
if (mRef.Get() != nullptr) {
bool wasAlreadyWaited = mRef->mCurrentlyBeingWaited.exchange(false);
DAWN_ASSERT(wasAlreadyWaited);
}
#endif
}
TrackedEvent* operator->() { return mRef.Get(); }
const TrackedEvent* operator->() const { return mRef.Get(); }
private:
Ref<TrackedEvent> mRef;
};
namespace {
// TrackedEvent::WaitRef plus a few extra fields needed for some implementations.
// Sometimes they'll be unused, but that's OK; it simplifies code reuse.
struct TrackedFutureWaitInfo {
FutureID futureID;
EventManager::TrackedEvent::WaitRef event;
// Used by EventManager::ProcessPollEvents
size_t indexInInfos;
// Used by EventManager::ProcessPollEvents and ::WaitAny
bool ready;
};
// Wrapper around an iterator to yield system event receiver and a pointer
// to the ready bool. We pass this into WaitAnySystemEvent so it can extract
// the receivers and get pointers to the ready status - without allocating
// duplicate storage to store the receivers and ready bools.
class SystemEventAndReadyStateIterator {
public:
using WrappedIter = std::vector<TrackedFutureWaitInfo>::iterator;
// Specify required iterator traits.
using value_type = std::pair<const SystemEventReceiver&, bool*>;
using difference_type = typename WrappedIter::difference_type;
using iterator_category = typename WrappedIter::iterator_category;
using pointer = value_type*;
using reference = value_type&;
SystemEventAndReadyStateIterator() = default;
SystemEventAndReadyStateIterator(const SystemEventAndReadyStateIterator&) = default;
SystemEventAndReadyStateIterator& operator=(const SystemEventAndReadyStateIterator&) = default;
explicit SystemEventAndReadyStateIterator(WrappedIter wrappedIt) : mWrappedIt(wrappedIt) {}
bool operator!=(const SystemEventAndReadyStateIterator& rhs) const {
return rhs.mWrappedIt != mWrappedIt;
}
bool operator==(const SystemEventAndReadyStateIterator& rhs) const {
return rhs.mWrappedIt == mWrappedIt;
}
difference_type operator-(const SystemEventAndReadyStateIterator& rhs) const {
return mWrappedIt - rhs.mWrappedIt;
}
SystemEventAndReadyStateIterator operator+(difference_type rhs) const {
return SystemEventAndReadyStateIterator{mWrappedIt + rhs};
}
SystemEventAndReadyStateIterator& operator++() {
++mWrappedIt;
return *this;
}
value_type operator*() {
return {
std::get<Ref<SystemEvent>>(mWrappedIt->event->GetCompletionData())
->GetOrCreateSystemEventReceiver(),
&mWrappedIt->ready,
};
}
private:
WrappedIter mWrappedIt;
};
// Wait/poll the queue for futures in range [begin, end). `waitSerial` should be
// the serial after which at least one future should be complete. All futures must
// have completion data of type QueueAndSerial.
// Returns true if at least one future is ready. If no futures are ready or the wait
// timed out, returns false.
bool WaitQueueSerialsImpl(DeviceBase* device,
QueueBase* queue,
ExecutionSerial waitSerial,
std::vector<TrackedFutureWaitInfo>::iterator begin,
std::vector<TrackedFutureWaitInfo>::iterator end,
Nanoseconds timeout) {
bool success = false;
if (device->ConsumedError([&]() -> MaybeError {
if (waitSerial > queue->GetLastSubmittedCommandSerial()) {
// Serial has not been submitted yet. Submit it now.
// TODO(dawn:1413): This doesn't need to be a full tick. It just needs to
// flush work up to `waitSerial`. This should be done after the
// ExecutionQueue / ExecutionContext refactor.
auto guard = device->GetScopedLock();
queue->ForceEventualFlushOfCommands();
DAWN_TRY(device->Tick());
}
// Check the completed serial.
ExecutionSerial completedSerial = queue->GetCompletedCommandSerial();
if (completedSerial < waitSerial) {
if (timeout > Nanoseconds(0)) {
// Wait on the serial if it hasn't passed yet.
DAWN_TRY_ASSIGN(success, queue->WaitForQueueSerial(waitSerial, timeout));
}
// Update completed serials.
DAWN_TRY(queue->CheckPassedSerials());
completedSerial = queue->GetCompletedCommandSerial();
}
// Poll futures for completion.
for (auto it = begin; it != end; ++it) {
ExecutionSerial serial =
std::get<QueueAndSerial>(it->event->GetCompletionData()).completionSerial;
if (serial <= completedSerial) {
success = true;
it->ready = true;
}
}
return {};
}())) {
// There was an error. Pending submit may have failed or waiting for fences
// may have lost the device. The device is lost inside ConsumedError.
// Mark all futures as ready.
for (auto it = begin; it != end; ++it) {
it->ready = true;
}
success = true;
}
return success;
}
// We can replace the std::vector& when std::span is available via C++20.
wgpu::WaitStatus WaitImpl(std::vector<TrackedFutureWaitInfo>& futures, Nanoseconds timeout) {
auto begin = futures.begin();
const auto end = futures.end();
bool anySuccess = false;
// The following loop will partition [begin, end) based on the type of wait is required.
// After each partition, it will wait/poll on the first partition, then advance `begin`
// to the start of the next partition. Note that for timeout > 0 and unsupported mixed
// sources, we validate that there is a single partition. If there is only one, then the
// loop runs only once and the timeout does not stack.
while (begin != end) {
const auto& first = begin->event->GetCompletionData();
DeviceBase* waitDevice;
ExecutionSerial lowestWaitSerial;
if (std::holds_alternative<Ref<SystemEvent>>(first)) {
waitDevice = nullptr;
} else {
const auto& queueAndSerial = std::get<QueueAndSerial>(first);
waitDevice = queueAndSerial.queue->GetDevice();
lowestWaitSerial = queueAndSerial.completionSerial;
}
// Partition the remaining futures based on whether they match the same completion
// data type as the first. Also keep track of the lowest wait serial.
const auto mid =
std::partition(std::next(begin), end, [&](const TrackedFutureWaitInfo& info) {
const auto& completionData = info.event->GetCompletionData();
if (std::holds_alternative<Ref<SystemEvent>>(completionData)) {
return waitDevice == nullptr;
} else {
const auto& queueAndSerial = std::get<QueueAndSerial>(completionData);
if (waitDevice == queueAndSerial.queue->GetDevice()) {
lowestWaitSerial =
std::min(lowestWaitSerial, queueAndSerial.completionSerial);
return true;
} else {
return false;
}
}
});
// There's a mix of wait sources if partition yielded an iterator that is not at the end.
if (mid != end) {
if (timeout > Nanoseconds(0)) {
// Multi-source wait is unsupported.
// TODO(dawn:2062): Implement support for this when the device supports it.
// It should eventually gather the lowest serial from the queue(s), transform them
// into completion events, and wait on all of the events. Then for any queues that
// saw a completion, poll all futures related to that queue for completion.
return wgpu::WaitStatus::UnsupportedMixedSources;
}
}
bool success;
if (waitDevice) {
success = WaitQueueSerialsImpl(waitDevice, std::get<QueueAndSerial>(first).queue.Get(),
lowestWaitSerial, begin, mid, timeout);
} else {
if (timeout > Nanoseconds(0)) {
success = WaitAnySystemEvent(SystemEventAndReadyStateIterator{begin},
SystemEventAndReadyStateIterator{mid}, timeout);
} else {
// Poll the completion events.
success = false;
for (auto it = begin; it != mid; ++it) {
if (std::get<Ref<SystemEvent>>(it->event->GetCompletionData())->IsSignaled()) {
it->ready = true;
success = true;
}
}
}
}
anySuccess |= success;
// Advance the iterator to the next partition.
begin = mid;
}
if (!anySuccess) {
return wgpu::WaitStatus::TimedOut;
}
return wgpu::WaitStatus::Success;
}
// Reorder callbacks to enforce callback ordering required by the spec.
// Returns an iterator just past the last ready callback.
auto PrepareReadyCallbacks(std::vector<TrackedFutureWaitInfo>& futures) {
// Partition the futures so the following sort looks at fewer elements.
auto endOfReady =
std::partition(futures.begin(), futures.end(),
[](const TrackedFutureWaitInfo& future) { return future.ready; });
// Enforce the following rules from https://gpuweb.github.io/gpuweb/#promise-ordering:
// 1. For some GPUQueue q, if p1 = q.onSubmittedWorkDone() is called before
// p2 = q.onSubmittedWorkDone(), then p1 must settle before p2.
// 2. For some GPUQueue q and GPUBuffer b on the same GPUDevice,
// if p1 = b.mapAsync() is called before p2 = q.onSubmittedWorkDone(),
// then p1 must settle before p2.
//
// To satisfy the rules, we need only put lower future ids before higher future
// ids. Lower future ids were created first.
std::sort(futures.begin(), endOfReady,
[](const TrackedFutureWaitInfo& a, const TrackedFutureWaitInfo& b) {
return a.futureID < b.futureID;
});
return endOfReady;
}
} // namespace
// EventManager
EventManager::EventManager() {
// Construct the non-movable inner struct.
mEvents.Use([&](auto events) { (*events).emplace(); });
}
EventManager::~EventManager() {
DAWN_ASSERT(IsShutDown());
}
MaybeError EventManager::Initialize(const UnpackedPtr<InstanceDescriptor>& descriptor) {
if (descriptor) {
if (descriptor->features.timedWaitAnyMaxCount > kTimedWaitAnyMaxCountDefault) {
// We don't yet support a higher timedWaitAnyMaxCount because it would be complicated
// to implement on Windows, and it isn't that useful to implement only on non-Windows.
return DAWN_VALIDATION_ERROR("Requested timedWaitAnyMaxCount is not supported");
}
mTimedWaitAnyEnable = descriptor->features.timedWaitAnyEnable;
mTimedWaitAnyMaxCount =
std::max(kTimedWaitAnyMaxCountDefault, descriptor->features.timedWaitAnyMaxCount);
}
return {};
}
void EventManager::ShutDown() {
mEvents.Use([&](auto events) { (*events).reset(); });
}
bool EventManager::IsShutDown() const {
return mEvents.Use([](auto events) { return !events->has_value(); });
}
FutureID EventManager::TrackEvent(Ref<TrackedEvent>&& event) {
FutureID futureID = mNextFutureID++;
event->mFutureID = futureID;
// Handle the event now if it's spontaneous and ready.
if (event->mCallbackMode == wgpu::CallbackMode::AllowSpontaneous) {
bool isReady = false;
auto completionData = event->GetCompletionData();
if (std::holds_alternative<Ref<SystemEvent>>(completionData)) {
isReady = std::get<Ref<SystemEvent>>(completionData)->IsSignaled();
}
if (std::holds_alternative<QueueAndSerial>(completionData)) {
auto& queueAndSerial = std::get<QueueAndSerial>(completionData);
isReady = queueAndSerial.completionSerial <=
queueAndSerial.queue->GetCompletedCommandSerial();
}
if (isReady) {
event->EnsureComplete(EventCompletionType::Ready);
return futureID;
}
}
mEvents.Use([&](auto events) {
if (!events->has_value()) {
return;
}
(*events)->emplace(futureID, std::move(event));
});
return futureID;
}
void EventManager::SetFutureReady(TrackedEvent* event) {
auto completionData = event->GetCompletionData();
if (std::holds_alternative<Ref<SystemEvent>>(completionData)) {
std::get<Ref<SystemEvent>>(completionData)->Signal();
}
if (std::holds_alternative<QueueAndSerial>(completionData)) {
auto& queueAndSerial = std::get<QueueAndSerial>(completionData);
queueAndSerial.completionSerial = queueAndSerial.queue->GetCompletedCommandSerial();
}
// Sometimes, events might become ready before they are even tracked. This can happen because
// tracking is ordered to uphold callback ordering, but events may become ready in any order. If
// the event is spontaneous, it will be completed when it is tracked.
if (event->mFutureID == kNullFutureID) {
return;
}
// Handle spontaneous completion now.
if (event->mCallbackMode == wgpu::CallbackMode::AllowSpontaneous) {
mEvents.Use([&](auto events) {
if (!events->has_value()) {
return;
}
(*events)->erase(event->mFutureID);
});
event->EnsureComplete(EventCompletionType::Ready);
}
}
bool EventManager::ProcessPollEvents() {
DAWN_ASSERT(!IsShutDown());
std::vector<TrackedEvent::WaitRef> completable;
wgpu::WaitStatus waitStatus;
bool hasProgressingEvents = false;
auto hasIncompleteEvents = mEvents.Use([&](auto events) {
// Iterate all events and record poll events and spontaneous events since they are both
// allowed to be completed in the ProcessPoll call. Note that spontaneous events are allowed
// to trigger anywhere which is why we include them in the call.
std::vector<TrackedFutureWaitInfo> futures;
futures.reserve((*events)->size());
for (auto& [futureID, event] : **events) {
if (event->mCallbackMode != wgpu::CallbackMode::WaitAnyOnly) {
// Figure out if there are any progressing events. If we only have non-progressing
// events, we need to return false to indicate that there isn't any polling work to
// be done.
auto completionData = event->GetCompletionData();
if (std::holds_alternative<Ref<SystemEvent>>(completionData)) {
hasProgressingEvents |=
std::get<Ref<SystemEvent>>(completionData)->IsProgressing();
} else {
hasProgressingEvents = true;
}
futures.push_back(
TrackedFutureWaitInfo{futureID, TrackedEvent::WaitRef{event.Get()}, 0, false});
}
}
// If there wasn't anything to wait on, we can skip the wait and just return the end.
if (futures.size() == 0) {
return false;
}
waitStatus = WaitImpl(futures, Nanoseconds(0));
if (waitStatus == wgpu::WaitStatus::TimedOut) {
return true;
}
DAWN_ASSERT(waitStatus == wgpu::WaitStatus::Success);
// Enforce callback ordering.
auto readyEnd = PrepareReadyCallbacks(futures);
// For all the futures we are about to complete, first ensure they're untracked.
for (auto it = futures.begin(); it != readyEnd; ++it) {
(*events)->erase(it->futureID);
completable.emplace_back(std::move(it->event));
}
return readyEnd != futures.end();
});
// Finally, call callbacks.
for (auto& event : completable) {
event->EnsureComplete(EventCompletionType::Ready);
}
// Note that in the event of all progressing events completing, but there exists non-progressing
// events, we will return true one extra time.
return hasIncompleteEvents && hasProgressingEvents;
}
wgpu::WaitStatus EventManager::WaitAny(size_t count, FutureWaitInfo* infos, Nanoseconds timeout) {
DAWN_ASSERT(!IsShutDown());
// Validate for feature support.
if (timeout > Nanoseconds(0)) {
if (!mTimedWaitAnyEnable) {
return wgpu::WaitStatus::UnsupportedTimeout;
}
if (count > mTimedWaitAnyMaxCount) {
return wgpu::WaitStatus::UnsupportedCount;
}
// UnsupportedMixedSources is validated later, in WaitImpl.
}
if (count == 0) {
return wgpu::WaitStatus::Success;
}
// Look up all of the futures and build a list of `TrackedFutureWaitInfo`s.
std::vector<TrackedFutureWaitInfo> futures;
futures.reserve(count);
bool anyCompleted = false;
mEvents.Use([&](auto events) {
FutureID firstInvalidFutureID = mNextFutureID;
for (size_t i = 0; i < count; ++i) {
FutureID futureID = infos[i].future.id;
// Check for cases that are undefined behavior in the API contract.
DAWN_ASSERT(futureID != 0);
DAWN_ASSERT(futureID < firstInvalidFutureID);
// TakeWaitRef below will catch if the future is waited twice at the
// same time (unless it's already completed).
// Try to find the event.
auto it = (*events)->find(futureID);
if (it == (*events)->end()) {
infos[i].completed = true;
anyCompleted = true;
} else {
// TakeWaitRef below will catch if the future is waited twice at the same time
// (unless it's already completed).
infos[i].completed = false;
TrackedEvent* event = it->second.Get();
futures.push_back(
TrackedFutureWaitInfo{futureID, TrackedEvent::WaitRef{event}, i, false});
}
}
});
// If any completed, return immediately.
if (anyCompleted) {
return wgpu::WaitStatus::Success;
}
// Otherwise, we should have successfully looked up all of them.
DAWN_ASSERT(futures.size() == count);
wgpu::WaitStatus waitStatus = WaitImpl(futures, timeout);
if (waitStatus != wgpu::WaitStatus::Success) {
return waitStatus;
}
// Enforce callback ordering
auto readyEnd = PrepareReadyCallbacks(futures);
// For any futures that we're about to complete, first ensure they're untracked. It's OK if
// something actually isn't tracked anymore (because it completed elsewhere while waiting.)
mEvents.Use([&](auto events) {
for (auto it = futures.begin(); it != readyEnd; ++it) {
(*events)->erase(it->futureID);
}
});
// Finally, call callbacks and update return values.
for (auto it = futures.begin(); it != readyEnd; ++it) {
// Set completed before calling the callback.
infos[it->indexInInfos].completed = true;
it->event->EnsureComplete(EventCompletionType::Ready);
}
return wgpu::WaitStatus::Success;
}
// EventManager::TrackedEvent
EventManager::TrackedEvent::TrackedEvent(wgpu::CallbackMode callbackMode,
Ref<SystemEvent> completionEvent)
: mCallbackMode(callbackMode), mCompletionData(std::move(completionEvent)) {}
EventManager::TrackedEvent::TrackedEvent(wgpu::CallbackMode callbackMode,
QueueBase* queue,
ExecutionSerial completionSerial)
: mCallbackMode(callbackMode), mCompletionData(QueueAndSerial{queue, completionSerial}) {}
EventManager::TrackedEvent::TrackedEvent(wgpu::CallbackMode callbackMode, Completed tag)
: TrackedEvent(callbackMode, SystemEvent::CreateSignaled()) {}
EventManager::TrackedEvent::~TrackedEvent() {
DAWN_ASSERT(mFutureID != kNullFutureID);
DAWN_ASSERT(mCompleted);
}
const EventManager::TrackedEvent::CompletionData& EventManager::TrackedEvent::GetCompletionData()
const {
return mCompletionData;
}
void EventManager::TrackedEvent::EnsureComplete(EventCompletionType completionType) {
bool alreadyComplete = mCompleted.exchange(true);
if (!alreadyComplete) {
Complete(completionType);
}
}
} // namespace dawn::native