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// Copyright 2019 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "dawn/native/Format.h"
#include <bitset>
#include <utility>
#include "dawn/common/MatchVariant.h"
#include "dawn/common/TypedInteger.h"
#include "dawn/native/Device.h"
#include "dawn/native/EnumMaskIterator.h"
#include "dawn/native/Features.h"
#include "dawn/native/Texture.h"
namespace dawn {
enum class Cap : uint16_t {
None = 0x0,
Multisample = 0x1,
Renderable = 0x2,
Resolve = 0x4,
StorageROrW = 0x8, // Read Or Write, but not ReadWrite in the shader.
StorageRW = 0x10, // Implies StorageROrW
PLS = 0x20,
};
} // namespace dawn
template <>
struct wgpu::IsWGPUBitmask<dawn::Cap> {
static constexpr bool enable = true;
};
namespace dawn::native {
// Format
SampleTypeBit SampleTypeToSampleTypeBit(wgpu::TextureSampleType sampleType) {
switch (sampleType) {
case wgpu::TextureSampleType::Float:
case wgpu::TextureSampleType::UnfilterableFloat:
case wgpu::TextureSampleType::Sint:
case wgpu::TextureSampleType::Uint:
case wgpu::TextureSampleType::Depth:
case wgpu::TextureSampleType::Undefined:
// When the compiler complains that you need to add a case statement here, please
// also add a corresponding static assert below!
break;
}
static_assert(static_cast<uint32_t>(wgpu::TextureSampleType::Undefined) == 0);
if (sampleType == wgpu::TextureSampleType::Undefined) {
return SampleTypeBit::None;
}
// Check that SampleTypeBit bits are in the same position / order as the respective
// wgpu::TextureSampleType value.
static_assert(SampleTypeBit::Float ==
static_cast<SampleTypeBit>(
1 << (static_cast<uint32_t>(wgpu::TextureSampleType::Float) - 1)));
static_assert(
SampleTypeBit::UnfilterableFloat ==
static_cast<SampleTypeBit>(
1 << (static_cast<uint32_t>(wgpu::TextureSampleType::UnfilterableFloat) - 1)));
static_assert(SampleTypeBit::Uint ==
static_cast<SampleTypeBit>(
1 << (static_cast<uint32_t>(wgpu::TextureSampleType::Uint) - 1)));
static_assert(SampleTypeBit::Sint ==
static_cast<SampleTypeBit>(
1 << (static_cast<uint32_t>(wgpu::TextureSampleType::Sint) - 1)));
static_assert(SampleTypeBit::Depth ==
static_cast<SampleTypeBit>(
1 << (static_cast<uint32_t>(wgpu::TextureSampleType::Depth) - 1)));
return static_cast<SampleTypeBit>(1 << (static_cast<uint32_t>(sampleType) - 1));
}
const UnsupportedReason Format::supported;
bool Format::IsSupported() const {
return std::holds_alternative<std::monostate>(unsupportedReason);
}
bool Format::IsColor() const {
return aspects == Aspect::Color;
}
bool Format::HasDepth() const {
return aspects & Aspect::Depth;
}
bool Format::HasStencil() const {
return aspects & Aspect::Stencil;
}
bool Format::HasDepthOrStencil() const {
return aspects & (Aspect::Depth | Aspect::Stencil);
}
bool Format::HasAlphaChannel() const {
// This is true for current formats. May need revisit if new formats and extensions are added.
return componentCount == 4 && IsColor();
}
bool Format::IsSnorm() const {
return format == wgpu::TextureFormat::RGBA8Snorm || format == wgpu::TextureFormat::RG8Snorm ||
format == wgpu::TextureFormat::R8Snorm;
}
bool Format::IsMultiPlanar() const {
return aspects & (Aspect::Plane0 | Aspect::Plane1 | Aspect::Plane2);
}
bool Format::CopyCompatibleWith(const Format& otherFormat) const {
// TODO(crbug.com/dawn/1332): Add a Format compatibility matrix.
return baseFormat == otherFormat.baseFormat;
}
bool Format::ViewCompatibleWith(const Format& otherFormat) const {
// TODO(crbug.com/dawn/1332): Add a Format compatibility matrix.
return baseFormat == otherFormat.baseFormat;
}
const AspectInfo& Format::GetAspectInfo(wgpu::TextureAspect aspect) const {
return GetAspectInfo(SelectFormatAspects(*this, aspect));
}
const AspectInfo& Format::GetAspectInfo(Aspect aspect) const {
DAWN_ASSERT(HasOneBit(aspect));
DAWN_ASSERT(aspects & aspect);
const size_t aspectIndex = GetAspectIndex(aspect);
DAWN_ASSERT(aspectIndex < GetAspectCount(aspects));
return aspectInfo[aspectIndex];
}
FormatIndex Format::GetIndex() const {
return ComputeFormatIndex(format);
}
// FormatSet implementation
bool FormatSet::operator[](const Format& format) const {
return Base::operator[](format.GetIndex());
}
typename std::bitset<kKnownFormatCount>::reference FormatSet::operator[](const Format& format) {
return Base::operator[](format.GetIndex());
}
// Implementation details of the format table of the DeviceBase
// For the enum for formats are packed but this might change when we have a broader feature
// mechanism for webgpu.h. Formats start at 1 because 0 is the undefined format.
FormatIndex ComputeFormatIndex(wgpu::TextureFormat format) {
// This takes advantage of overflows to make the index of TextureFormat::Undefined outside
// of the range of the FormatTable.
static_assert(static_cast<uint32_t>(wgpu::TextureFormat::Undefined) - 1 > kKnownFormatCount);
return static_cast<FormatIndex>(static_cast<uint32_t>(format) - 1);
}
FormatTable BuildFormatTable(const DeviceBase* device) {
FormatTable table;
FormatSet formatsSet;
static constexpr SampleTypeBit kAnyFloat =
SampleTypeBit::Float | SampleTypeBit::UnfilterableFloat;
auto AddFormat = [&table, &formatsSet](Format format) {
FormatIndex index = ComputeFormatIndex(format.format);
DAWN_ASSERT(index < table.size());
// This checks that each format is set at most once, the first part of checking that all
// formats are set exactly once.
DAWN_ASSERT(!formatsSet[index]);
// Vulkan describes bytesPerRow in units of texels. If there's any format for which this
// DAWN_ASSERT isn't true, then additional validation on bytesPerRow must be added.
const bool hasMultipleAspects = !HasOneBit(format.aspects);
DAWN_ASSERT(hasMultipleAspects ||
(kTextureBytesPerRowAlignment % format.aspectInfo[0].block.byteSize) == 0);
table[index] = format;
formatsSet.set(index);
};
using Width = TypedInteger<struct WidthT, uint32_t>;
using Height = TypedInteger<struct HeightT, uint32_t>;
using ByteSize = TypedInteger<struct ByteSizeT, uint32_t>;
using RenderTargetPixelByteCost = TypedInteger<struct RenderTargetPixelByteCostT, uint32_t>;
using ComponentCount = TypedInteger<struct ComponentCountT, uint32_t>;
using RenderTargetComponentAlignment =
TypedInteger<struct RenderTargetComponentAlignmentT, uint32_t>;
auto AddConditionalColorFormat =
[&AddFormat](
wgpu::TextureFormat format, UnsupportedReason unsupportedReason, Cap capabilities,
ByteSize byteSize, SampleTypeBit sampleTypes, ComponentCount componentCount,
RenderTargetPixelByteCost renderTargetPixelByteCost = RenderTargetPixelByteCost(0),
RenderTargetComponentAlignment renderTargetComponentAlignment =
RenderTargetComponentAlignment(0),
wgpu::TextureFormat baseFormat = wgpu::TextureFormat::Undefined) {
Format internalFormat;
internalFormat.format = format;
bool renderable = capabilities & Cap::Renderable;
internalFormat.isRenderable = renderable;
internalFormat.isCompressed = false;
internalFormat.unsupportedReason = unsupportedReason;
internalFormat.supportsStorageUsage =
capabilities & (Cap::StorageROrW | Cap::StorageRW);
internalFormat.supportsReadWriteStorageUsage = capabilities & Cap::StorageRW;
bool supportsMultisample = capabilities & Cap::Multisample;
if (supportsMultisample) {
DAWN_ASSERT(renderable);
}
internalFormat.supportsMultisample = supportsMultisample;
internalFormat.supportsResolveTarget = capabilities & Cap::Resolve;
internalFormat.supportsStorageAttachment = capabilities & Cap::PLS;
internalFormat.aspects = Aspect::Color;
internalFormat.componentCount = static_cast<uint32_t>(componentCount);
if (renderable) {
// If the color format is renderable, it must have a pixel byte size and component
// alignment specified.
DAWN_ASSERT(renderTargetPixelByteCost != RenderTargetPixelByteCost(0) &&
renderTargetComponentAlignment != RenderTargetComponentAlignment(0));
internalFormat.renderTargetPixelByteCost =
static_cast<uint32_t>(renderTargetPixelByteCost);
internalFormat.renderTargetComponentAlignment =
static_cast<uint32_t>(renderTargetComponentAlignment);
}
// Default baseFormat of each color formats should be themselves.
if (baseFormat == wgpu::TextureFormat::Undefined) {
internalFormat.baseFormat = format;
} else {
internalFormat.baseFormat = baseFormat;
}
AspectInfo* firstAspect = internalFormat.aspectInfo.data();
firstAspect->block.byteSize = static_cast<uint32_t>(byteSize);
firstAspect->block.width = 1;
firstAspect->block.height = 1;
if (HasOneBit(sampleTypes)) {
switch (sampleTypes) {
case SampleTypeBit::Float:
case SampleTypeBit::UnfilterableFloat:
firstAspect->baseType = TextureComponentType::Float;
break;
case SampleTypeBit::Sint:
firstAspect->baseType = TextureComponentType::Sint;
break;
case SampleTypeBit::Uint:
firstAspect->baseType = TextureComponentType::Uint;
break;
default:
DAWN_UNREACHABLE();
}
} else {
DAWN_ASSERT(sampleTypes & SampleTypeBit::Float);
firstAspect->baseType = TextureComponentType::Float;
}
firstAspect->supportedSampleTypes = sampleTypes;
firstAspect->format = format;
AddFormat(internalFormat);
};
auto AddColorFormat = [&AddConditionalColorFormat](
wgpu::TextureFormat format, Cap capabilites, ByteSize byteSize,
SampleTypeBit sampleTypes, ComponentCount componentCount,
RenderTargetPixelByteCost renderTargetPixelByteCost =
RenderTargetPixelByteCost(0),
RenderTargetComponentAlignment renderTargetComponentAlignment =
RenderTargetComponentAlignment(0),
wgpu::TextureFormat baseFormat = wgpu::TextureFormat::Undefined) {
AddConditionalColorFormat(format, std::monostate{}, capabilites, byteSize, sampleTypes,
componentCount, renderTargetPixelByteCost,
renderTargetComponentAlignment, baseFormat);
};
auto AddDepthFormat = [&AddFormat](wgpu::TextureFormat format, uint32_t byteSize,
UnsupportedReason unsupportedReason) {
Format internalFormat;
internalFormat.format = format;
internalFormat.baseFormat = format;
internalFormat.isRenderable = true;
internalFormat.isCompressed = false;
internalFormat.unsupportedReason = unsupportedReason;
internalFormat.supportsStorageUsage = false;
internalFormat.supportsMultisample = true;
internalFormat.supportsResolveTarget = false;
internalFormat.aspects = Aspect::Depth;
internalFormat.componentCount = 1;
AspectInfo* firstAspect = internalFormat.aspectInfo.data();
firstAspect->block.byteSize = byteSize;
firstAspect->block.width = 1;
firstAspect->block.height = 1;
firstAspect->baseType = TextureComponentType::Float;
firstAspect->supportedSampleTypes = SampleTypeBit::Depth | SampleTypeBit::UnfilterableFloat;
firstAspect->format = format;
AddFormat(internalFormat);
};
auto AddStencilFormat = [&AddFormat](wgpu::TextureFormat format,
UnsupportedReason unsupportedReason) {
Format internalFormat;
internalFormat.format = format;
internalFormat.baseFormat = format;
internalFormat.isRenderable = true;
internalFormat.isCompressed = false;
internalFormat.unsupportedReason = unsupportedReason;
internalFormat.supportsStorageUsage = false;
internalFormat.supportsMultisample = true;
internalFormat.supportsResolveTarget = false;
internalFormat.aspects = Aspect::Stencil;
internalFormat.componentCount = 1;
// Duplicate the data for the stencil aspect in both the first and second aspect info.
// - aspectInfo[0] is used by AddMultiAspectFormat to copy the info for the whole
// stencil8 aspect of depth-stencil8 formats.
// - aspectInfo[1] is the actual info used in the rest of Dawn since
// GetAspectIndex(Aspect::Stencil) is 1.
DAWN_ASSERT(GetAspectIndex(Aspect::Stencil) == 1);
internalFormat.aspectInfo[0].block.byteSize = 1;
internalFormat.aspectInfo[0].block.width = 1;
internalFormat.aspectInfo[0].block.height = 1;
internalFormat.aspectInfo[0].baseType = TextureComponentType::Uint;
internalFormat.aspectInfo[0].supportedSampleTypes = SampleTypeBit::Uint;
internalFormat.aspectInfo[0].format = format;
internalFormat.aspectInfo[1] = internalFormat.aspectInfo[0];
AddFormat(internalFormat);
};
auto AddCompressedFormat =
[&AddFormat](wgpu::TextureFormat format, ByteSize byteSize, Width width, Height height,
UnsupportedReason unsupportedReason, ComponentCount componentCount,
wgpu::TextureFormat baseFormat = wgpu::TextureFormat::Undefined) {
Format internalFormat;
internalFormat.format = format;
internalFormat.isRenderable = false;
internalFormat.isCompressed = true;
internalFormat.unsupportedReason = unsupportedReason;
internalFormat.supportsStorageUsage = false;
internalFormat.supportsMultisample = false;
internalFormat.supportsResolveTarget = false;
internalFormat.aspects = Aspect::Color;
internalFormat.componentCount = static_cast<uint32_t>(componentCount);
// Default baseFormat of each compressed formats should be themselves.
if (baseFormat == wgpu::TextureFormat::Undefined) {
internalFormat.baseFormat = format;
} else {
internalFormat.baseFormat = baseFormat;
}
AspectInfo* firstAspect = internalFormat.aspectInfo.data();
firstAspect->block.byteSize = static_cast<uint32_t>(byteSize);
firstAspect->block.width = static_cast<uint32_t>(width);
firstAspect->block.height = static_cast<uint32_t>(height);
firstAspect->baseType = TextureComponentType::Float;
firstAspect->supportedSampleTypes = kAnyFloat;
firstAspect->format = format;
AddFormat(internalFormat);
};
auto AddMultiAspectFormat =
[&AddFormat, &table](wgpu::TextureFormat format, Aspect aspects, Cap capabilites,
UnsupportedReason unsupportedReason, ComponentCount componentCount,
wgpu::TextureFormat firstFormat, wgpu::TextureFormat secondFormat,
wgpu::TextureFormat thirdFormat = wgpu::TextureFormat::Undefined) {
Format internalFormat;
internalFormat.format = format;
internalFormat.baseFormat = format;
internalFormat.isRenderable = capabilites & Cap::Renderable;
internalFormat.isCompressed = false;
internalFormat.unsupportedReason = unsupportedReason;
internalFormat.supportsStorageUsage = false;
internalFormat.supportsMultisample = capabilites & Cap::Multisample;
internalFormat.supportsResolveTarget = false;
internalFormat.aspects = aspects;
internalFormat.componentCount = static_cast<uint32_t>(componentCount);
// Multi aspect formats just copy information about single-aspect formats. This
// means that the single-plane formats must have been added before multi-aspect
// ones. (it is ASSERTed below).
const FormatIndex firstFormatIndex = ComputeFormatIndex(firstFormat);
const FormatIndex secondFormatIndex = ComputeFormatIndex(secondFormat);
DAWN_ASSERT(table[firstFormatIndex].aspectInfo[0].format !=
wgpu::TextureFormat::Undefined);
DAWN_ASSERT(table[secondFormatIndex].aspectInfo[0].format !=
wgpu::TextureFormat::Undefined);
internalFormat.aspectInfo[0] = table[firstFormatIndex].aspectInfo[0];
internalFormat.aspectInfo[1] = table[secondFormatIndex].aspectInfo[0];
if (thirdFormat != wgpu::TextureFormat::Undefined) {
const FormatIndex thirdFormatIndex = ComputeFormatIndex(thirdFormat);
internalFormat.aspectInfo[2] = table[thirdFormatIndex].aspectInfo[0];
}
AddFormat(internalFormat);
};
// clang-format off
// 1 byte color formats
auto r8unormSupportsStorage = device->HasFeature(Feature::R8UnormStorage) ? Cap::StorageROrW : Cap::None;
AddColorFormat(wgpu::TextureFormat::R8Unorm, Cap::Renderable | Cap::Multisample | Cap::Resolve | r8unormSupportsStorage, ByteSize(1), kAnyFloat, ComponentCount(1), RenderTargetPixelByteCost(1), RenderTargetComponentAlignment(1));
AddColorFormat(wgpu::TextureFormat::R8Snorm, Cap::None, ByteSize(1), kAnyFloat, ComponentCount(1));
AddColorFormat(wgpu::TextureFormat::R8Uint, Cap::Renderable | Cap::Multisample, ByteSize(1), SampleTypeBit::Uint, ComponentCount(1), RenderTargetPixelByteCost(1), RenderTargetComponentAlignment(1));
AddColorFormat(wgpu::TextureFormat::R8Sint, Cap::Renderable | Cap::Multisample, ByteSize(1), SampleTypeBit::Sint, ComponentCount(1), RenderTargetPixelByteCost(1), RenderTargetComponentAlignment(1));
// 2 bytes color formats
AddColorFormat(wgpu::TextureFormat::R16Uint, Cap::Renderable | Cap::Multisample, ByteSize(2), SampleTypeBit::Uint, ComponentCount(1), RenderTargetPixelByteCost(2), RenderTargetComponentAlignment(2));
AddColorFormat(wgpu::TextureFormat::R16Sint, Cap::Renderable | Cap::Multisample, ByteSize(2), SampleTypeBit::Sint, ComponentCount(1), RenderTargetPixelByteCost(2), RenderTargetComponentAlignment(2));
AddColorFormat(wgpu::TextureFormat::R16Float, Cap::Renderable | Cap::Multisample | Cap::Resolve, ByteSize(2), kAnyFloat, ComponentCount(1), RenderTargetPixelByteCost(2), RenderTargetComponentAlignment(2));
AddColorFormat(wgpu::TextureFormat::RG8Unorm, Cap::Renderable | Cap::Multisample | Cap::Resolve, ByteSize(2), kAnyFloat, ComponentCount(2), RenderTargetPixelByteCost(2), RenderTargetComponentAlignment(1));
AddColorFormat(wgpu::TextureFormat::RG8Snorm, Cap::None, ByteSize(2), kAnyFloat, ComponentCount(2));
AddColorFormat(wgpu::TextureFormat::RG8Uint, Cap::Renderable | Cap::Multisample, ByteSize(2), SampleTypeBit::Uint, ComponentCount(2), RenderTargetPixelByteCost(2), RenderTargetComponentAlignment(1));
AddColorFormat(wgpu::TextureFormat::RG8Sint, Cap::Renderable | Cap::Multisample, ByteSize(2), SampleTypeBit::Sint, ComponentCount(2), RenderTargetPixelByteCost(2), RenderTargetComponentAlignment(1));
// 4 bytes color formats
SampleTypeBit sampleTypeFor32BitFloatFormats = device->HasFeature(Feature::Float32Filterable) ? kAnyFloat : SampleTypeBit::UnfilterableFloat;
auto supportsPLS = device->HasFeature(Feature::PixelLocalStorageCoherent) || device->HasFeature(Feature::PixelLocalStorageNonCoherent) ? Cap::PLS : Cap::None;
AddColorFormat(wgpu::TextureFormat::R32Uint, Cap::Renderable | Cap::StorageROrW | Cap::StorageRW | supportsPLS, ByteSize(4), SampleTypeBit::Uint, ComponentCount(1), RenderTargetPixelByteCost(4), RenderTargetComponentAlignment(4));
AddColorFormat(wgpu::TextureFormat::R32Sint, Cap::Renderable | Cap::StorageROrW | Cap::StorageRW | supportsPLS, ByteSize(4), SampleTypeBit::Sint, ComponentCount(1), RenderTargetPixelByteCost(4), RenderTargetComponentAlignment(4));
AddColorFormat(wgpu::TextureFormat::R32Float, Cap::Renderable | Cap::Multisample | Cap::StorageROrW | Cap::StorageRW | supportsPLS, ByteSize(4), sampleTypeFor32BitFloatFormats, ComponentCount(1), RenderTargetPixelByteCost(4), RenderTargetComponentAlignment(4));
AddColorFormat(wgpu::TextureFormat::RG16Uint, Cap::Renderable | Cap::Multisample, ByteSize(4), SampleTypeBit::Uint, ComponentCount(2), RenderTargetPixelByteCost(4), RenderTargetComponentAlignment(2));
AddColorFormat(wgpu::TextureFormat::RG16Sint, Cap::Renderable | Cap::Multisample, ByteSize(4), SampleTypeBit::Sint, ComponentCount(2), RenderTargetPixelByteCost(4), RenderTargetComponentAlignment(2));
AddColorFormat(wgpu::TextureFormat::RG16Float, Cap::Renderable | Cap::Multisample | Cap::Resolve, ByteSize(4), kAnyFloat, ComponentCount(2), RenderTargetPixelByteCost(4), RenderTargetComponentAlignment(2));
AddColorFormat(wgpu::TextureFormat::RGBA8Unorm, Cap::Renderable | Cap::StorageROrW | Cap::Multisample | Cap::Resolve, ByteSize(4), kAnyFloat, ComponentCount(4), RenderTargetPixelByteCost(8), RenderTargetComponentAlignment(1));
AddColorFormat(wgpu::TextureFormat::RGBA8UnormSrgb, Cap::Renderable | Cap::Multisample | Cap::Resolve, ByteSize(4), kAnyFloat, ComponentCount(4), RenderTargetPixelByteCost(8), RenderTargetComponentAlignment(1), wgpu::TextureFormat::RGBA8Unorm);
AddColorFormat(wgpu::TextureFormat::RGBA8Snorm, Cap::StorageROrW, ByteSize(4), kAnyFloat, ComponentCount(4));
AddColorFormat(wgpu::TextureFormat::RGBA8Uint, Cap::Renderable | Cap::StorageROrW | Cap::Multisample, ByteSize(4), SampleTypeBit::Uint, ComponentCount(4), RenderTargetPixelByteCost(4), RenderTargetComponentAlignment(1));
AddColorFormat(wgpu::TextureFormat::RGBA8Sint, Cap::Renderable | Cap::StorageROrW | Cap::Multisample, ByteSize(4), SampleTypeBit::Sint, ComponentCount(4), RenderTargetPixelByteCost(4), RenderTargetComponentAlignment(1));
auto BGRA8UnormSupportsStorageUsage = device->HasFeature(Feature::BGRA8UnormStorage) ? Cap::StorageROrW : Cap::None;
AddColorFormat(wgpu::TextureFormat::BGRA8Unorm, Cap::Renderable | BGRA8UnormSupportsStorageUsage | Cap::Multisample | Cap::Resolve, ByteSize(4), kAnyFloat, ComponentCount(4), RenderTargetPixelByteCost(8), RenderTargetComponentAlignment(1));
AddConditionalColorFormat(wgpu::TextureFormat::BGRA8UnormSrgb, device->IsCompatibilityMode() ? UnsupportedReason(CompatibilityMode{}) : Format::supported, Cap::Renderable | Cap::Multisample | Cap::Resolve, ByteSize(4), kAnyFloat, ComponentCount(4), RenderTargetPixelByteCost(8), RenderTargetComponentAlignment(1), wgpu::TextureFormat::BGRA8Unorm);
AddColorFormat(wgpu::TextureFormat::RGB10A2Uint, Cap::Renderable | Cap::Multisample, ByteSize(4), SampleTypeBit::Uint, ComponentCount(4), RenderTargetPixelByteCost(8), RenderTargetComponentAlignment(4));
AddColorFormat(wgpu::TextureFormat::RGB10A2Unorm, Cap::Renderable | Cap::Multisample | Cap::Resolve, ByteSize(4), kAnyFloat, ComponentCount(4), RenderTargetPixelByteCost(8), RenderTargetComponentAlignment(4));
auto isRG11B10UfloatCapabilities = device->HasFeature(Feature::RG11B10UfloatRenderable) ? Cap::Renderable | Cap::Multisample | Cap::Resolve : Cap::None;
AddColorFormat(wgpu::TextureFormat::RG11B10Ufloat, isRG11B10UfloatCapabilities, ByteSize(4), kAnyFloat, ComponentCount(3), RenderTargetPixelByteCost(8), RenderTargetComponentAlignment(4));
AddColorFormat(wgpu::TextureFormat::RGB9E5Ufloat, Cap::None, ByteSize(4), kAnyFloat, ComponentCount(3));
// 8 bytes color formats
auto rg32StorageCaps = device->IsCompatibilityMode() ? Cap::None : Cap::StorageROrW;
AddColorFormat(wgpu::TextureFormat::RG32Uint, Cap::Renderable | rg32StorageCaps, ByteSize(8), SampleTypeBit::Uint, ComponentCount(2), RenderTargetPixelByteCost(8), RenderTargetComponentAlignment(4));
AddColorFormat(wgpu::TextureFormat::RG32Sint, Cap::Renderable | rg32StorageCaps, ByteSize(8), SampleTypeBit::Sint, ComponentCount(2), RenderTargetPixelByteCost(8), RenderTargetComponentAlignment(4));
AddColorFormat(wgpu::TextureFormat::RG32Float, Cap::Renderable | rg32StorageCaps, ByteSize(8), sampleTypeFor32BitFloatFormats, ComponentCount(2), RenderTargetPixelByteCost(8), RenderTargetComponentAlignment(4));
AddColorFormat(wgpu::TextureFormat::RGBA16Uint, Cap::Renderable | Cap::StorageROrW | Cap::Multisample, ByteSize(8), SampleTypeBit::Uint, ComponentCount(4), RenderTargetPixelByteCost(8), RenderTargetComponentAlignment(2));
AddColorFormat(wgpu::TextureFormat::RGBA16Sint, Cap::Renderable | Cap::StorageROrW | Cap::Multisample, ByteSize(8), SampleTypeBit::Sint, ComponentCount(4), RenderTargetPixelByteCost(8), RenderTargetComponentAlignment(2));
AddColorFormat(wgpu::TextureFormat::RGBA16Float, Cap::Renderable | Cap::StorageROrW | Cap::Multisample | Cap::Resolve, ByteSize(8), kAnyFloat, ComponentCount(4), RenderTargetPixelByteCost(8), RenderTargetComponentAlignment(2));
// 16 bytes color formats
AddColorFormat(wgpu::TextureFormat::RGBA32Uint, Cap::Renderable | Cap::StorageROrW, ByteSize(16), SampleTypeBit::Uint, ComponentCount(4), RenderTargetPixelByteCost(16), RenderTargetComponentAlignment(4));
AddColorFormat(wgpu::TextureFormat::RGBA32Sint, Cap::Renderable | Cap::StorageROrW, ByteSize(16), SampleTypeBit::Sint, ComponentCount(4), RenderTargetPixelByteCost(16), RenderTargetComponentAlignment(4));
AddColorFormat(wgpu::TextureFormat::RGBA32Float, Cap::Renderable | Cap::StorageROrW, ByteSize(16), sampleTypeFor32BitFloatFormats, ComponentCount(4), RenderTargetPixelByteCost(16), RenderTargetComponentAlignment(4));
bool norm16TextureFormats = device->HasFeature(Feature::Norm16TextureFormats);
// Unorm16 color formats
auto unorm16Supported = (norm16TextureFormats || device->HasFeature(Feature::Unorm16TextureFormats)) ? Format::supported : RequiresFeature{wgpu::FeatureName::Unorm16TextureFormats};
AddConditionalColorFormat(wgpu::TextureFormat::R16Unorm, unorm16Supported, Cap::Renderable | Cap::Multisample | Cap::Resolve, ByteSize(2), kAnyFloat, ComponentCount(1), RenderTargetPixelByteCost(2), RenderTargetComponentAlignment(2));
AddConditionalColorFormat(wgpu::TextureFormat::RG16Unorm, unorm16Supported, Cap::Renderable | Cap::Multisample | Cap::Resolve, ByteSize(4), kAnyFloat, ComponentCount(2), RenderTargetPixelByteCost(4), RenderTargetComponentAlignment(2));
AddConditionalColorFormat(wgpu::TextureFormat::RGBA16Unorm, unorm16Supported, Cap::Renderable | Cap::Multisample | Cap::Resolve, ByteSize(8), kAnyFloat, ComponentCount(4), RenderTargetPixelByteCost(8), RenderTargetComponentAlignment(2));
// Snorm16 color formats
auto snorm16Supported = (norm16TextureFormats || device->HasFeature(Feature::Snorm16TextureFormats)) ? Format::supported : RequiresFeature{wgpu::FeatureName::Snorm16TextureFormats};
AddConditionalColorFormat(wgpu::TextureFormat::R16Snorm, snorm16Supported, Cap::Renderable | Cap::Multisample | Cap::Resolve, ByteSize(2), kAnyFloat, ComponentCount(1), RenderTargetPixelByteCost(2), RenderTargetComponentAlignment(2));
AddConditionalColorFormat(wgpu::TextureFormat::RG16Snorm, snorm16Supported, Cap::Renderable | Cap::Multisample | Cap::Resolve, ByteSize(4), kAnyFloat, ComponentCount(2), RenderTargetPixelByteCost(4), RenderTargetComponentAlignment(2));
AddConditionalColorFormat(wgpu::TextureFormat::RGBA16Snorm, snorm16Supported, Cap::Renderable | Cap::Multisample | Cap::Resolve, ByteSize(8), kAnyFloat, ComponentCount(4), RenderTargetPixelByteCost(8), RenderTargetComponentAlignment(2));
// Depth-stencil formats
AddStencilFormat(wgpu::TextureFormat::Stencil8, Format::supported);
AddDepthFormat(wgpu::TextureFormat::Depth16Unorm, 2, Format::supported);
// TODO(crbug.com/dawn/843): This is 4 because we read this to perform zero initialization,
// and textures are always use depth32float. We should improve this to be more robust. Perhaps,
// using 0 here to mean "unsized" and adding a backend-specific query for the block size.
AddDepthFormat(wgpu::TextureFormat::Depth24Plus, 4, Format::supported);
AddMultiAspectFormat(wgpu::TextureFormat::Depth24PlusStencil8,
Aspect::Depth | Aspect::Stencil, Cap::Renderable | Cap::Multisample, Format::supported, ComponentCount(2), wgpu::TextureFormat::Depth24Plus, wgpu::TextureFormat::Stencil8);
AddDepthFormat(wgpu::TextureFormat::Depth32Float, 4, Format::supported);
UnsupportedReason d32s8UnsupportedReason = device->HasFeature(Feature::Depth32FloatStencil8) ? Format::supported : RequiresFeature{wgpu::FeatureName::Depth32FloatStencil8};
AddMultiAspectFormat(wgpu::TextureFormat::Depth32FloatStencil8,
Aspect::Depth | Aspect::Stencil, Cap::Renderable | Cap::Multisample, d32s8UnsupportedReason, ComponentCount(2), wgpu::TextureFormat::Depth32Float, wgpu::TextureFormat::Stencil8);
// BC compressed formats
UnsupportedReason bcFormatUnsupportedReason = device->HasFeature(Feature::TextureCompressionBC) ? Format::supported : RequiresFeature{wgpu::FeatureName::TextureCompressionBC};
AddCompressedFormat(wgpu::TextureFormat::BC1RGBAUnorm, ByteSize(8), Width(4), Height(4), bcFormatUnsupportedReason, ComponentCount(4));
AddCompressedFormat(wgpu::TextureFormat::BC1RGBAUnormSrgb, ByteSize(8), Width(4), Height(4), bcFormatUnsupportedReason, ComponentCount(4), wgpu::TextureFormat::BC1RGBAUnorm);
AddCompressedFormat(wgpu::TextureFormat::BC4RSnorm, ByteSize(8), Width(4), Height(4), bcFormatUnsupportedReason, ComponentCount(1));
AddCompressedFormat(wgpu::TextureFormat::BC4RUnorm, ByteSize(8), Width(4), Height(4), bcFormatUnsupportedReason, ComponentCount(1));
AddCompressedFormat(wgpu::TextureFormat::BC2RGBAUnorm, ByteSize(16), Width(4), Height(4), bcFormatUnsupportedReason, ComponentCount(4));
AddCompressedFormat(wgpu::TextureFormat::BC2RGBAUnormSrgb, ByteSize(16), Width(4), Height(4), bcFormatUnsupportedReason, ComponentCount(4), wgpu::TextureFormat::BC2RGBAUnorm);
AddCompressedFormat(wgpu::TextureFormat::BC3RGBAUnorm, ByteSize(16), Width(4), Height(4), bcFormatUnsupportedReason, ComponentCount(4));
AddCompressedFormat(wgpu::TextureFormat::BC3RGBAUnormSrgb, ByteSize(16), Width(4), Height(4), bcFormatUnsupportedReason, ComponentCount(4), wgpu::TextureFormat::BC3RGBAUnorm);
AddCompressedFormat(wgpu::TextureFormat::BC5RGSnorm, ByteSize(16), Width(4), Height(4), bcFormatUnsupportedReason, ComponentCount(2));
AddCompressedFormat(wgpu::TextureFormat::BC5RGUnorm, ByteSize(16), Width(4), Height(4), bcFormatUnsupportedReason, ComponentCount(2));
AddCompressedFormat(wgpu::TextureFormat::BC6HRGBFloat, ByteSize(16), Width(4), Height(4), bcFormatUnsupportedReason, ComponentCount(3));
AddCompressedFormat(wgpu::TextureFormat::BC6HRGBUfloat, ByteSize(16), Width(4), Height(4), bcFormatUnsupportedReason, ComponentCount(3));
AddCompressedFormat(wgpu::TextureFormat::BC7RGBAUnorm, ByteSize(16), Width(4), Height(4), bcFormatUnsupportedReason, ComponentCount(4));
AddCompressedFormat(wgpu::TextureFormat::BC7RGBAUnormSrgb, ByteSize(16), Width(4), Height(4), bcFormatUnsupportedReason, ComponentCount(4), wgpu::TextureFormat::BC7RGBAUnorm);
// ETC2/EAC compressed formats
UnsupportedReason etc2FormatUnsupportedReason = device->HasFeature(Feature::TextureCompressionETC2) ? Format::supported : RequiresFeature{wgpu::FeatureName::TextureCompressionETC2};
AddCompressedFormat(wgpu::TextureFormat::ETC2RGB8Unorm, ByteSize(8), Width(4), Height(4), etc2FormatUnsupportedReason, ComponentCount(3));
AddCompressedFormat(wgpu::TextureFormat::ETC2RGB8UnormSrgb, ByteSize(8), Width(4), Height(4), etc2FormatUnsupportedReason, ComponentCount(3), wgpu::TextureFormat::ETC2RGB8Unorm);
AddCompressedFormat(wgpu::TextureFormat::ETC2RGB8A1Unorm, ByteSize(8), Width(4), Height(4), etc2FormatUnsupportedReason, ComponentCount(4));
AddCompressedFormat(wgpu::TextureFormat::ETC2RGB8A1UnormSrgb, ByteSize(8), Width(4), Height(4), etc2FormatUnsupportedReason, ComponentCount(4), wgpu::TextureFormat::ETC2RGB8A1Unorm);
AddCompressedFormat(wgpu::TextureFormat::ETC2RGBA8Unorm, ByteSize(16), Width(4), Height(4), etc2FormatUnsupportedReason, ComponentCount(4));
AddCompressedFormat(wgpu::TextureFormat::ETC2RGBA8UnormSrgb, ByteSize(16), Width(4), Height(4), etc2FormatUnsupportedReason, ComponentCount(4), wgpu::TextureFormat::ETC2RGBA8Unorm);
AddCompressedFormat(wgpu::TextureFormat::EACR11Unorm, ByteSize(8), Width(4), Height(4), etc2FormatUnsupportedReason, ComponentCount(1));
AddCompressedFormat(wgpu::TextureFormat::EACR11Snorm, ByteSize(8), Width(4), Height(4), etc2FormatUnsupportedReason, ComponentCount(1));
AddCompressedFormat(wgpu::TextureFormat::EACRG11Unorm, ByteSize(16), Width(4), Height(4), etc2FormatUnsupportedReason, ComponentCount(2));
AddCompressedFormat(wgpu::TextureFormat::EACRG11Snorm, ByteSize(16), Width(4), Height(4), etc2FormatUnsupportedReason, ComponentCount(2));
// ASTC compressed formats
UnsupportedReason astcFormatUnsupportedReason = device->HasFeature(Feature::TextureCompressionASTC) ? Format::supported : RequiresFeature{wgpu::FeatureName::TextureCompressionASTC};
AddCompressedFormat(wgpu::TextureFormat::ASTC4x4Unorm, ByteSize(16), Width(4), Height(4), astcFormatUnsupportedReason, ComponentCount(4));
AddCompressedFormat(wgpu::TextureFormat::ASTC4x4UnormSrgb, ByteSize(16), Width(4), Height(4), astcFormatUnsupportedReason, ComponentCount(4), wgpu::TextureFormat::ASTC4x4Unorm);
AddCompressedFormat(wgpu::TextureFormat::ASTC5x4Unorm, ByteSize(16), Width(5), Height(4), astcFormatUnsupportedReason, ComponentCount(4));
AddCompressedFormat(wgpu::TextureFormat::ASTC5x4UnormSrgb, ByteSize(16), Width(5), Height(4), astcFormatUnsupportedReason, ComponentCount(4), wgpu::TextureFormat::ASTC5x4Unorm);
AddCompressedFormat(wgpu::TextureFormat::ASTC5x5Unorm, ByteSize(16), Width(5), Height(5), astcFormatUnsupportedReason, ComponentCount(4));
AddCompressedFormat(wgpu::TextureFormat::ASTC5x5UnormSrgb, ByteSize(16), Width(5), Height(5), astcFormatUnsupportedReason, ComponentCount(4), wgpu::TextureFormat::ASTC5x5Unorm);
AddCompressedFormat(wgpu::TextureFormat::ASTC6x5Unorm, ByteSize(16), Width(6), Height(5), astcFormatUnsupportedReason, ComponentCount(4));
AddCompressedFormat(wgpu::TextureFormat::ASTC6x5UnormSrgb, ByteSize(16), Width(6), Height(5), astcFormatUnsupportedReason, ComponentCount(4), wgpu::TextureFormat::ASTC6x5Unorm);
AddCompressedFormat(wgpu::TextureFormat::ASTC6x6Unorm, ByteSize(16), Width(6), Height(6), astcFormatUnsupportedReason, ComponentCount(4));
AddCompressedFormat(wgpu::TextureFormat::ASTC6x6UnormSrgb, ByteSize(16), Width(6), Height(6), astcFormatUnsupportedReason, ComponentCount(4), wgpu::TextureFormat::ASTC6x6Unorm);
AddCompressedFormat(wgpu::TextureFormat::ASTC8x5Unorm, ByteSize(16), Width(8), Height(5), astcFormatUnsupportedReason, ComponentCount(4));
AddCompressedFormat(wgpu::TextureFormat::ASTC8x5UnormSrgb, ByteSize(16), Width(8), Height(5), astcFormatUnsupportedReason, ComponentCount(4), wgpu::TextureFormat::ASTC8x5Unorm);
AddCompressedFormat(wgpu::TextureFormat::ASTC8x6Unorm, ByteSize(16), Width(8), Height(6), astcFormatUnsupportedReason, ComponentCount(4));
AddCompressedFormat(wgpu::TextureFormat::ASTC8x6UnormSrgb, ByteSize(16), Width(8), Height(6), astcFormatUnsupportedReason, ComponentCount(4), wgpu::TextureFormat::ASTC8x6Unorm);
AddCompressedFormat(wgpu::TextureFormat::ASTC8x8Unorm, ByteSize(16), Width(8), Height(8), astcFormatUnsupportedReason, ComponentCount(4));
AddCompressedFormat(wgpu::TextureFormat::ASTC8x8UnormSrgb, ByteSize(16), Width(8), Height(8), astcFormatUnsupportedReason, ComponentCount(4), wgpu::TextureFormat::ASTC8x8Unorm);
AddCompressedFormat(wgpu::TextureFormat::ASTC10x5Unorm, ByteSize(16), Width(10), Height(5), astcFormatUnsupportedReason, ComponentCount(4));
AddCompressedFormat(wgpu::TextureFormat::ASTC10x5UnormSrgb, ByteSize(16), Width(10), Height(5), astcFormatUnsupportedReason, ComponentCount(4), wgpu::TextureFormat::ASTC10x5Unorm);
AddCompressedFormat(wgpu::TextureFormat::ASTC10x6Unorm, ByteSize(16), Width(10), Height(6), astcFormatUnsupportedReason, ComponentCount(4));
AddCompressedFormat(wgpu::TextureFormat::ASTC10x6UnormSrgb, ByteSize(16), Width(10), Height(6), astcFormatUnsupportedReason, ComponentCount(4), wgpu::TextureFormat::ASTC10x6Unorm);
AddCompressedFormat(wgpu::TextureFormat::ASTC10x8Unorm, ByteSize(16), Width(10), Height(8), astcFormatUnsupportedReason, ComponentCount(4));
AddCompressedFormat(wgpu::TextureFormat::ASTC10x8UnormSrgb, ByteSize(16), Width(10), Height(8), astcFormatUnsupportedReason, ComponentCount(4), wgpu::TextureFormat::ASTC10x8Unorm);
AddCompressedFormat(wgpu::TextureFormat::ASTC10x10Unorm, ByteSize(16), Width(10), Height(10), astcFormatUnsupportedReason, ComponentCount(4));
AddCompressedFormat(wgpu::TextureFormat::ASTC10x10UnormSrgb, ByteSize(16), Width(10), Height(10), astcFormatUnsupportedReason, ComponentCount(4), wgpu::TextureFormat::ASTC10x10Unorm);
AddCompressedFormat(wgpu::TextureFormat::ASTC12x10Unorm, ByteSize(16), Width(12), Height(10), astcFormatUnsupportedReason, ComponentCount(4));
AddCompressedFormat(wgpu::TextureFormat::ASTC12x10UnormSrgb, ByteSize(16), Width(12), Height(10), astcFormatUnsupportedReason, ComponentCount(4), wgpu::TextureFormat::ASTC12x10Unorm);
AddCompressedFormat(wgpu::TextureFormat::ASTC12x12Unorm, ByteSize(16), Width(12), Height(12), astcFormatUnsupportedReason, ComponentCount(4));
AddCompressedFormat(wgpu::TextureFormat::ASTC12x12UnormSrgb, ByteSize(16), Width(12), Height(12), astcFormatUnsupportedReason, ComponentCount(4), wgpu::TextureFormat::ASTC12x12Unorm);
// multi-planar formats
const UnsupportedReason multiPlanarFormatUnsupportedReason = device->HasFeature(Feature::DawnMultiPlanarFormats) ? Format::supported : RequiresFeature{wgpu::FeatureName::DawnMultiPlanarFormats};
auto multiPlanarCapabilities = device->HasFeature(Feature::MultiPlanarRenderTargets) ? Cap::Renderable : Cap::None;
AddMultiAspectFormat(wgpu::TextureFormat::R8BG8Biplanar420Unorm, Aspect::Plane0 | Aspect::Plane1,
multiPlanarCapabilities, multiPlanarFormatUnsupportedReason, ComponentCount(3), wgpu::TextureFormat::R8Unorm, wgpu::TextureFormat::RG8Unorm);
const UnsupportedReason multiPlanarFormatP010UnsupportedReason = device->HasFeature(Feature::MultiPlanarFormatP010) ? Format::supported : RequiresFeature{wgpu::FeatureName::MultiPlanarFormatP010};
AddMultiAspectFormat(wgpu::TextureFormat::R10X6BG10X6Biplanar420Unorm, Aspect::Plane0 | Aspect::Plane1,
multiPlanarCapabilities, multiPlanarFormatP010UnsupportedReason, ComponentCount(3), wgpu::TextureFormat::R16Unorm, wgpu::TextureFormat::RG16Unorm);
const UnsupportedReason multiPlanarFormatNv12aUnsupportedReason = device->HasFeature(Feature::MultiPlanarFormatNv12a) ? Format::supported : RequiresFeature{wgpu::FeatureName::MultiPlanarFormatNv12a};
AddMultiAspectFormat(wgpu::TextureFormat::R8BG8A8Triplanar420Unorm, Aspect::Plane0 | Aspect::Plane1 | Aspect::Plane2,
multiPlanarCapabilities, multiPlanarFormatNv12aUnsupportedReason, ComponentCount(4), wgpu::TextureFormat::R8Unorm, wgpu::TextureFormat::RG8Unorm, wgpu::TextureFormat::R8Unorm);
// clang-format on
// This checks that each format is set at least once, the second part of checking that all
// formats are checked exactly once. If this assertion is failing and texture formats have
// been added or removed recently, check that kKnownFormatCount has been updated.
DAWN_ASSERT(formatsSet.all());
for (const Format& f : table) {
if (f.format != f.baseFormat) {
auto& baseViewFormat = table[ComputeFormatIndex(f.baseFormat)].baseViewFormat;
// Currently, Dawn only supports sRGB reinterpretation, so there should only be one
// view format.
DAWN_ASSERT(baseViewFormat == wgpu::TextureFormat::Undefined);
baseViewFormat = f.format;
}
}
return table;
}
absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
const UnsupportedReason& value,
const absl::FormatConversionSpec& spec,
absl::FormatSink* s) {
MatchVariant(
value, [](const std::monostate&) { DAWN_UNREACHABLE(); },
[s](const RequiresFeature& requiresFeature) {
s->Append(absl::StrFormat("requires feature %s", requiresFeature.feature));
},
[s](const CompatibilityMode&) { s->Append("not supported in compatibility mode"); });
return {true};
}
} // namespace dawn::native