blob: 5e59e97bbaf99675256281554419b624989515be [file] [log] [blame]
// Copyright 2019 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "dawn/native/RenderBundle.h"
#include <utility>
#include "absl/strings/str_format.h"
#include "dawn/common/BitSetIterator.h"
#include "dawn/native/Commands.h"
#include "dawn/native/Device.h"
#include "dawn/native/ObjectType_autogen.h"
#include "dawn/native/RenderBundleEncoder.h"
namespace dawn::native {
RenderBundleBase::RenderBundleBase(RenderBundleEncoder* encoder,
const RenderBundleDescriptor* descriptor,
Ref<AttachmentState> attachmentState,
bool depthReadOnly,
bool stencilReadOnly,
RenderPassResourceUsage resourceUsage,
IndirectDrawMetadata indirectDrawMetadata)
: ApiObjectBase(encoder->GetDevice(), kLabelNotImplemented),
mCommands(encoder->AcquireCommands()),
mIndirectDrawMetadata(std::move(indirectDrawMetadata)),
mAttachmentState(std::move(attachmentState)),
mDepthReadOnly(depthReadOnly),
mStencilReadOnly(stencilReadOnly),
mDrawCount(encoder->GetDrawCount()),
mResourceUsage(std::move(resourceUsage)),
mEncoderLabel(encoder->GetLabel()) {
GetObjectTrackingList()->Track(this);
}
void RenderBundleBase::DestroyImpl() {
mIndirectDrawMetadata.ClearIndexedIndirectBufferValidationInfo();
FreeCommands(&mCommands);
// Remove reference to the attachment state so that we don't have lingering references to
// it preventing it from being uncached in the device.
mAttachmentState = nullptr;
}
// static
Ref<RenderBundleBase> RenderBundleBase::MakeError(DeviceBase* device, const char* label) {
return AcquireRef(new RenderBundleBase(device, ObjectBase::kError, label));
}
RenderBundleBase::RenderBundleBase(DeviceBase* device, ErrorTag errorTag, const char* label)
: ApiObjectBase(device, errorTag, label), mIndirectDrawMetadata(device->GetLimits()) {}
ObjectType RenderBundleBase::GetType() const {
return ObjectType::RenderBundle;
}
void RenderBundleBase::FormatLabel(absl::FormatSink* s) const {
s->Append(ObjectTypeAsString(GetType()));
const std::string& label = GetLabel();
if (!label.empty()) {
s->Append(absl::StrFormat(" \"%s\"", label));
}
if (!mEncoderLabel.empty()) {
s->Append(absl::StrFormat(
" from %s \"%s\"", ObjectTypeAsString(ObjectType::RenderBundleEncoder), mEncoderLabel));
}
}
const std::string& RenderBundleBase::GetEncoderLabel() const {
return mEncoderLabel;
}
void RenderBundleBase::SetEncoderLabel(std::string encoderLabel) {
mEncoderLabel = encoderLabel;
}
CommandIterator* RenderBundleBase::GetCommands() {
return &mCommands;
}
const AttachmentState* RenderBundleBase::GetAttachmentState() const {
DAWN_ASSERT(!IsError());
return mAttachmentState.Get();
}
bool RenderBundleBase::IsDepthReadOnly() const {
DAWN_ASSERT(!IsError());
return mDepthReadOnly;
}
bool RenderBundleBase::IsStencilReadOnly() const {
DAWN_ASSERT(!IsError());
return mStencilReadOnly;
}
uint64_t RenderBundleBase::GetDrawCount() const {
DAWN_ASSERT(!IsError());
return mDrawCount;
}
const RenderPassResourceUsage& RenderBundleBase::GetResourceUsage() const {
DAWN_ASSERT(!IsError());
return mResourceUsage;
}
const IndirectDrawMetadata& RenderBundleBase::GetIndirectDrawMetadata() {
return mIndirectDrawMetadata;
}
} // namespace dawn::native