blob: bc5608ee74c0fe4717817b0faecfc0052ab7daf2 [file] [log] [blame]
// Copyright 2023 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "dawn/native/d3d/DeviceD3D.h"
#include <utility>
#include "dawn/native/d3d/BackendD3D.h"
#include "dawn/native/d3d/Forward.h"
#include "dawn/native/d3d/PhysicalDeviceD3D.h"
#include "dawn/native/d3d/SharedFenceD3D.h"
namespace dawn::native::d3d {
Device::Device(AdapterBase* adapter,
const UnpackedPtr<DeviceDescriptor>& descriptor,
const TogglesState& deviceToggles,
Ref<DeviceBase::DeviceLostEvent>&& lostEvent)
: DeviceBase(adapter, descriptor, deviceToggles, std::move(lostEvent)) {}
Device::~Device() {
Destroy();
}
void Device::DestroyImpl() {}
ResultOrError<wgpu::TextureUsage> Device::GetSupportedSurfaceUsageImpl(
const Surface* surface) const {
wgpu::TextureUsage usages = wgpu::TextureUsage::RenderAttachment |
wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::CopySrc |
wgpu::TextureUsage::CopyDst;
return usages;
}
const PlatformFunctions* Device::GetFunctions() const {
return ToBackend(GetPhysicalDevice())->GetBackend()->GetFunctions();
}
ComPtr<IDXGIFactory4> Device::GetFactory() const {
return ToBackend(GetPhysicalDevice())->GetBackend()->GetFactory();
}
} // namespace dawn::native::d3d