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// Copyright 2023 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "dawn/native/d3d/PhysicalDeviceD3D.h"
#include <string>
#include <utility>
#include "dawn/common/WindowsUtils.h"
#include "dawn/native/d3d/BackendD3D.h"
namespace dawn::native::d3d {
PhysicalDevice::PhysicalDevice(Backend* backend,
ComPtr<IDXGIAdapter4> hardwareAdapter,
wgpu::BackendType backendType)
: PhysicalDeviceBase(backendType),
mHardwareAdapter(std::move(hardwareAdapter)),
mBackend(backend) {}
PhysicalDevice::~PhysicalDevice() = default;
IDXGIAdapter4* PhysicalDevice::GetHardwareAdapter() const {
return mHardwareAdapter.Get();
}
Backend* PhysicalDevice::GetBackend() const {
return mBackend;
}
ResultOrError<PhysicalDeviceSurfaceCapabilities> PhysicalDevice::GetSurfaceCapabilities(
InstanceBase*,
const Surface*) const {
PhysicalDeviceSurfaceCapabilities capabilities;
// Formats
// This is the only supported format in native mode (see crbug.com/dawn/160).
capabilities.formats.push_back(wgpu::TextureFormat::BGRA8Unorm);
// Present Modes
capabilities.presentModes = {
wgpu::PresentMode::Fifo,
wgpu::PresentMode::Immediate,
wgpu::PresentMode::Mailbox,
};
// Alpha Modes
capabilities.alphaModes = {
wgpu::CompositeAlphaMode::Opaque,
wgpu::CompositeAlphaMode::Premultiplied,
wgpu::CompositeAlphaMode::Auto,
};
return capabilities;
}
MaybeError PhysicalDevice::InitializeImpl() {
DXGI_ADAPTER_DESC1 adapterDesc;
GetHardwareAdapter()->GetDesc1(&adapterDesc);
mDeviceId = adapterDesc.DeviceId;
mVendorId = adapterDesc.VendorId;
mName = WCharToUTF8(adapterDesc.Description);
if (adapterDesc.Flags & DXGI_ADAPTER_FLAG_SOFTWARE) {
mAdapterType = wgpu::AdapterType::CPU;
} else {
// Assume it is a discrete GPU. If it is an integrated GPU, it will be overwritten later.
mAdapterType = wgpu::AdapterType::DiscreteGPU;
}
// Convert the adapter's D3D driver version to a readable string like "24.21.13.9793".
LARGE_INTEGER umdVersion;
if (GetHardwareAdapter()->CheckInterfaceSupport(__uuidof(IDXGIDevice), &umdVersion) !=
DXGI_ERROR_UNSUPPORTED) {
uint64_t encodedVersion = umdVersion.QuadPart;
uint16_t mask = 0xFFFF;
mDriverVersion = {static_cast<uint16_t>((encodedVersion >> 48) & mask),
static_cast<uint16_t>((encodedVersion >> 32) & mask),
static_cast<uint16_t>((encodedVersion >> 16) & mask),
static_cast<uint16_t>(encodedVersion & mask)};
switch (GetBackendType()) {
case wgpu::BackendType::D3D11:
mDriverDescription =
std::string("D3D11 driver version ") + mDriverVersion.ToString();
break;
case wgpu::BackendType::D3D12:
mDriverDescription =
std::string("D3D12 driver version ") + mDriverVersion.ToString();
break;
default:
DAWN_UNREACHABLE();
}
}
return {};
}
} // namespace dawn::native::d3d