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// Copyright 2017 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef SRC_DAWN_NATIVE_D3D12_PIPELINELAYOUTD3D12_H_
#define SRC_DAWN_NATIVE_D3D12_PIPELINELAYOUTD3D12_H_
#include <vector>
#include "dawn/common/Constants.h"
#include "dawn/common/ityp_array.h"
#include "dawn/common/ityp_vector.h"
#include "dawn/native/BindingInfo.h"
#include "dawn/native/PipelineLayout.h"
#include "dawn/native/d3d12/d3d12_platform.h"
namespace dawn::native::d3d12 {
class Device;
class PipelineLayout final : public PipelineLayoutBase {
public:
static ResultOrError<Ref<PipelineLayout>> Create(
Device* device,
const UnpackedPtr<PipelineLayoutDescriptor>& descriptor);
uint32_t GetCbvUavSrvRootParameterIndex(BindGroupIndex group) const;
uint32_t GetSamplerRootParameterIndex(BindGroupIndex group) const;
// Returns the index of the root parameter reserved for a dynamic buffer binding
uint32_t GetDynamicRootParameterIndex(BindGroupIndex group, BindingIndex bindingIndex) const;
uint32_t GetFirstIndexOffsetRegisterSpace() const;
uint32_t GetFirstIndexOffsetShaderRegister() const;
uint32_t GetFirstIndexOffsetParameterIndex() const;
uint32_t GetNumWorkgroupsRegisterSpace() const;
uint32_t GetNumWorkgroupsShaderRegister() const;
uint32_t GetNumWorkgroupsParameterIndex() const;
uint32_t GetDynamicStorageBufferLengthsRegisterSpace() const;
uint32_t GetDynamicStorageBufferLengthsShaderRegister() const;
uint32_t GetDynamicStorageBufferLengthsParameterIndex() const;
ID3D12RootSignature* GetRootSignature() const;
ID3DBlob* GetRootSignatureBlob() const;
ID3D12CommandSignature* GetDispatchIndirectCommandSignatureWithNumWorkgroups();
ID3D12CommandSignature* GetDrawIndirectCommandSignatureWithInstanceVertexOffsets();
ID3D12CommandSignature* GetDrawIndexedIndirectCommandSignatureWithInstanceVertexOffsets();
struct BindGroupDynamicStorageBufferLengthInfo {
// First register offset for a bind group's dynamic storage buffer lengths.
// This is the index into the array of root constants where this bind group's
// lengths start.
uint32_t firstRegisterOffset;
struct BindingAndRegisterOffset {
BindingNumber binding;
uint32_t registerOffset;
};
// Associative list of (BindingNumber,registerOffset) pairs, which is passed into
// the shader to map the BindingPoint(thisGroup, BindingNumber) to the registerOffset
// into the root constant array which holds the dynamic storage buffer lengths.
std::vector<BindingAndRegisterOffset> bindingAndRegisterOffsets;
};
// Flat map from bind group index to the list of (BindingNumber,Register) pairs.
// Each pair is used in shader translation to
using DynamicStorageBufferLengthInfo = PerBindGroup<BindGroupDynamicStorageBufferLengthInfo>;
const DynamicStorageBufferLengthInfo& GetDynamicStorageBufferLengthInfo() const;
private:
~PipelineLayout() override = default;
using PipelineLayoutBase::PipelineLayoutBase;
MaybeError Initialize();
void DestroyImpl() override;
PerBindGroup<uint32_t> mCbvUavSrvRootParameterInfo;
PerBindGroup<uint32_t> mSamplerRootParameterInfo;
PerBindGroup<ityp::vector<BindingIndex, uint32_t>> mDynamicRootParameterIndices;
DynamicStorageBufferLengthInfo mDynamicStorageBufferLengthInfo;
uint32_t mFirstIndexOffsetParameterIndex;
uint32_t mNumWorkgroupsParameterIndex;
uint32_t mDynamicStorageBufferLengthsParameterIndex;
ComPtr<ID3D12RootSignature> mRootSignature;
// Store the root signature blob to put in pipeline cachekey
ComPtr<ID3DBlob> mRootSignatureBlob;
ComPtr<ID3D12CommandSignature> mDispatchIndirectCommandSignatureWithNumWorkgroups;
ComPtr<ID3D12CommandSignature> mDrawIndirectCommandSignatureWithInstanceVertexOffsets;
ComPtr<ID3D12CommandSignature> mDrawIndexedIndirectCommandSignatureWithInstanceVertexOffsets;
};
} // namespace dawn::native::d3d12
#endif // SRC_DAWN_NATIVE_D3D12_PIPELINELAYOUTD3D12_H_