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// Copyright 2017 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "dawn/native/opengl/BufferGL.h"
#include <algorithm>
#include <utility>
#include <vector>
#include "dawn/native/ChainUtils.h"
#include "dawn/native/CommandBuffer.h"
#include "dawn/native/opengl/DeviceGL.h"
namespace dawn::native::opengl {
// Buffer
// static
ResultOrError<Ref<Buffer>> Buffer::CreateInternalBuffer(Device* device,
const BufferDescriptor* descriptor,
bool shouldLazyClear) {
Ref<Buffer> buffer = AcquireRef(new Buffer(device, Unpack(descriptor), shouldLazyClear));
if (descriptor->mappedAtCreation) {
DAWN_TRY(buffer->MapAtCreationInternal());
}
return std::move(buffer);
}
Buffer::Buffer(Device* device, const UnpackedPtr<BufferDescriptor>& descriptor)
: BufferBase(device, descriptor) {
const OpenGLFunctions& gl = device->GetGL();
// Allocate at least 4 bytes so clamped accesses are always in bounds.
// Align with 4 byte to avoid out-of-bounds access issue in compute emulation for 2 byte
// element.
mAllocatedSize = Align(std::max(GetSize(), uint64_t(4u)), uint64_t(4u));
gl.GenBuffers(1, &mBuffer);
gl.BindBuffer(GL_ARRAY_BUFFER, mBuffer);
// The buffers with mappedAtCreation == true will be initialized in
// BufferBase::MapAtCreation().
if (device->IsToggleEnabled(Toggle::NonzeroClearResourcesOnCreationForTesting) &&
!descriptor->mappedAtCreation) {
std::vector<uint8_t> clearValues(mAllocatedSize, 1u);
gl.BufferData(GL_ARRAY_BUFFER, mAllocatedSize, clearValues.data(), GL_STATIC_DRAW);
} else {
// Buffers start uninitialized if you pass nullptr to glBufferData.
gl.BufferData(GL_ARRAY_BUFFER, mAllocatedSize, nullptr, GL_STATIC_DRAW);
}
TrackUsage();
}
Buffer::Buffer(Device* device,
const UnpackedPtr<BufferDescriptor>& descriptor,
bool shouldLazyClear)
: Buffer(device, descriptor) {
if (!shouldLazyClear) {
SetInitialized(true);
}
}
Buffer::~Buffer() = default;
GLuint Buffer::GetHandle() const {
return mBuffer;
}
bool Buffer::EnsureDataInitialized() {
if (!NeedsInitialization()) {
return false;
}
InitializeToZero();
return true;
}
bool Buffer::EnsureDataInitializedAsDestination(uint64_t offset, uint64_t size) {
if (!NeedsInitialization()) {
return false;
}
if (IsFullBufferRange(offset, size)) {
SetInitialized(true);
return false;
}
InitializeToZero();
return true;
}
bool Buffer::EnsureDataInitializedAsDestination(const CopyTextureToBufferCmd* copy) {
if (!NeedsInitialization()) {
return false;
}
if (IsFullBufferOverwrittenInTextureToBufferCopy(copy)) {
SetInitialized(true);
return false;
}
InitializeToZero();
return true;
}
void Buffer::InitializeToZero() {
DAWN_ASSERT(NeedsInitialization());
const uint64_t size = GetAllocatedSize();
Device* device = ToBackend(GetDevice());
const OpenGLFunctions& gl = device->GetGL();
const std::vector<uint8_t> clearValues(size, 0u);
gl.BindBuffer(GL_ARRAY_BUFFER, mBuffer);
gl.BufferSubData(GL_ARRAY_BUFFER, 0, size, clearValues.data());
device->IncrementLazyClearCountForTesting();
TrackUsage();
SetInitialized(true);
}
bool Buffer::IsCPUWritableAtCreation() const {
// TODO(enga): All buffers in GL can be mapped. Investigate if mapping them will cause the
// driver to migrate it to shared memory.
return true;
}
MaybeError Buffer::MapAtCreationImpl() {
const OpenGLFunctions& gl = ToBackend(GetDevice())->GetGL();
gl.BindBuffer(GL_ARRAY_BUFFER, mBuffer);
mMappedData = gl.MapBufferRange(GL_ARRAY_BUFFER, 0, GetSize(), GL_MAP_WRITE_BIT);
return {};
}
MaybeError Buffer::MapAsyncImpl(wgpu::MapMode mode, size_t offset, size_t size) {
const OpenGLFunctions& gl = ToBackend(GetDevice())->GetGL();
// It is an error to map an empty range in OpenGL. We always have at least a 4-byte buffer
// so we extend the range to be 4 bytes.
if (size == 0) {
if (offset != 0) {
offset -= 4;
}
size = 4;
}
EnsureDataInitialized();
// This does GPU->CPU synchronization, we could require a high
// version of OpenGL that would let us map the buffer unsynchronized.
gl.BindBuffer(GL_ARRAY_BUFFER, mBuffer);
void* mappedData = nullptr;
if (mode & wgpu::MapMode::Read) {
mappedData = gl.MapBufferRange(GL_ARRAY_BUFFER, offset, size, GL_MAP_READ_BIT);
} else {
DAWN_ASSERT(mode & wgpu::MapMode::Write);
mappedData = gl.MapBufferRange(GL_ARRAY_BUFFER, offset, size,
GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT);
}
// The frontend asks that the pointer returned by GetMappedPointer is from the start of
// the resource but OpenGL gives us the pointer at offset. Remove the offset.
mMappedData = static_cast<uint8_t*>(mappedData) - offset;
return {};
}
void* Buffer::GetMappedPointer() {
// The mapping offset has already been removed.
return mMappedData;
}
void Buffer::UnmapImpl() {
const OpenGLFunctions& gl = ToBackend(GetDevice())->GetGL();
gl.BindBuffer(GL_ARRAY_BUFFER, mBuffer);
gl.UnmapBuffer(GL_ARRAY_BUFFER);
mMappedData = nullptr;
}
void Buffer::DestroyImpl() {
const OpenGLFunctions& gl = ToBackend(GetDevice())->GetGL();
BufferBase::DestroyImpl();
gl.DeleteBuffers(1, &mBuffer);
mBuffer = 0;
}
} // namespace dawn::native::opengl