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// Copyright 2018 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef SRC_DAWN_NATIVE_VULKAN_DEVICEVK_H_
#define SRC_DAWN_NATIVE_VULKAN_DEVICEVK_H_
#include <memory>
#include <queue>
#include <string>
#include <utility>
#include <vector>
#include "dawn/common/MutexProtected.h"
#include "dawn/common/SerialQueue.h"
#include "dawn/native/Commands.h"
#include "dawn/native/Device.h"
#include "dawn/native/dawn_platform.h"
#include "dawn/native/vulkan/CommandRecordingContext.h"
#include "dawn/native/vulkan/DescriptorSetAllocator.h"
#include "dawn/native/vulkan/Forward.h"
#include "dawn/native/vulkan/VulkanFunctions.h"
#include "dawn/native/vulkan/VulkanInfo.h"
#include "dawn/native/vulkan/external_memory/MemoryService.h"
#include "dawn/native/vulkan/external_semaphore/SemaphoreService.h"
namespace dawn::native::vulkan {
class BufferUploader;
class FencedDeleter;
class RenderPassCache;
class ResourceMemoryAllocator;
class Device final : public DeviceBase {
public:
static ResultOrError<Ref<Device>> Create(AdapterBase* adapter,
const UnpackedPtr<DeviceDescriptor>& descriptor,
const TogglesState& deviceToggles,
Ref<DeviceBase::DeviceLostEvent>&& lostEvent);
~Device() override;
MaybeError Initialize(const UnpackedPtr<DeviceDescriptor>& descriptor);
// Contains all the Vulkan entry points, vkDoFoo is called via device->fn.DoFoo.
const VulkanFunctions fn;
VkInstance GetVkInstance() const;
const VulkanDeviceInfo& GetDeviceInfo() const;
const VulkanGlobalInfo& GetGlobalInfo() const;
VkDevice GetVkDevice() const;
uint32_t GetGraphicsQueueFamily() const;
MutexProtected<FencedDeleter>& GetFencedDeleter() const;
RenderPassCache* GetRenderPassCache() const;
MutexProtected<ResourceMemoryAllocator>& GetResourceMemoryAllocator() const;
external_semaphore::Service* GetExternalSemaphoreService() const;
void EnqueueDeferredDeallocation(DescriptorSetAllocator* allocator);
// Dawn Native API
Ref<TextureBase> CreateTextureWrappingVulkanImage(
const ExternalImageDescriptorVk* descriptor,
ExternalMemoryHandle memoryHandle,
const std::vector<ExternalSemaphoreHandle>& waitHandles);
bool SignalAndExportExternalTexture(Texture* texture,
VkImageLayout desiredLayout,
ExternalImageExportInfoVk* info,
std::vector<ExternalSemaphoreHandle>* semaphoreHandle);
ResultOrError<Ref<CommandBufferBase>> CreateCommandBuffer(
CommandEncoder* encoder,
const CommandBufferDescriptor* descriptor) override;
MaybeError TickImpl() override;
MaybeError CopyFromStagingToBufferImpl(BufferBase* source,
uint64_t sourceOffset,
BufferBase* destination,
uint64_t destinationOffset,
uint64_t size) override;
MaybeError CopyFromStagingToTextureImpl(const BufferBase* source,
const TextureDataLayout& src,
const TextureCopy& dst,
const Extent3D& copySizePixels) override;
// Return the fixed subgroup size to use for compute shaders on this device or 0 if none
// needs to be set.
uint32_t GetComputeSubgroupSize() const;
uint32_t GetOptimalBytesPerRowAlignment() const override;
uint64_t GetOptimalBufferToTextureCopyOffsetAlignment() const override;
float GetTimestampPeriodInNS() const override;
void SetLabelImpl() override;
void OnDebugMessage(std::string message);
// Used to associate this device with validation layer messages.
const char* GetDebugPrefix() { return mDebugPrefix.c_str(); }
private:
Device(AdapterBase* adapter,
const UnpackedPtr<DeviceDescriptor>& descriptor,
const TogglesState& deviceToggles,
Ref<DeviceBase::DeviceLostEvent>&& lostEvent);
ResultOrError<Ref<BindGroupBase>> CreateBindGroupImpl(
const BindGroupDescriptor* descriptor) override;
ResultOrError<Ref<BindGroupLayoutInternalBase>> CreateBindGroupLayoutImpl(
const BindGroupLayoutDescriptor* descriptor) override;
ResultOrError<Ref<BufferBase>> CreateBufferImpl(
const UnpackedPtr<BufferDescriptor>& descriptor) override;
ResultOrError<Ref<PipelineLayoutBase>> CreatePipelineLayoutImpl(
const UnpackedPtr<PipelineLayoutDescriptor>& descriptor) override;
ResultOrError<Ref<QuerySetBase>> CreateQuerySetImpl(
const QuerySetDescriptor* descriptor) override;
ResultOrError<Ref<SamplerBase>> CreateSamplerImpl(const SamplerDescriptor* descriptor) override;
ResultOrError<Ref<ShaderModuleBase>> CreateShaderModuleImpl(
const UnpackedPtr<ShaderModuleDescriptor>& descriptor,
ShaderModuleParseResult* parseResult,
OwnedCompilationMessages* compilationMessages) override;
ResultOrError<Ref<SwapChainBase>> CreateSwapChainImpl(
Surface* surface,
SwapChainBase* previousSwapChain,
const SurfaceConfiguration* config) override;
ResultOrError<Ref<TextureBase>> CreateTextureImpl(
const UnpackedPtr<TextureDescriptor>& descriptor) override;
ResultOrError<Ref<TextureViewBase>> CreateTextureViewImpl(
TextureBase* texture,
const UnpackedPtr<TextureViewDescriptor>& descriptor) override;
Ref<ComputePipelineBase> CreateUninitializedComputePipelineImpl(
const UnpackedPtr<ComputePipelineDescriptor>& descriptor) override;
Ref<RenderPipelineBase> CreateUninitializedRenderPipelineImpl(
const UnpackedPtr<RenderPipelineDescriptor>& descriptor) override;
Ref<PipelineCacheBase> GetOrCreatePipelineCacheImpl(const CacheKey& key) override;
void InitializeComputePipelineAsyncImpl(Ref<CreateComputePipelineAsyncEvent> event) override;
void InitializeRenderPipelineAsyncImpl(Ref<CreateRenderPipelineAsyncEvent> event) override;
ResultOrError<wgpu::TextureUsage> GetSupportedSurfaceUsageImpl(
const Surface* surface) const override;
ResultOrError<Ref<SharedTextureMemoryBase>> ImportSharedTextureMemoryImpl(
const SharedTextureMemoryDescriptor* baseDescriptor) override;
ResultOrError<Ref<SharedFenceBase>> ImportSharedFenceImpl(
const SharedFenceDescriptor* baseDescriptor) override;
ResultOrError<VulkanDeviceKnobs> CreateDevice(VkPhysicalDevice vkPhysicalDevice);
MaybeError CheckDebugLayerAndGenerateErrors();
void AppendDebugLayerMessages(ErrorData* error) override;
void CheckDebugMessagesAfterDestruction() const;
void DestroyImpl() override;
// To make it easier to use fn it is a public const member. However
// the Device is allowed to mutate them through these private methods.
VulkanFunctions* GetMutableFunctions();
VulkanDeviceInfo mDeviceInfo = {};
VkDevice mVkDevice = VK_NULL_HANDLE;
uint32_t mMainQueueFamily = 0;
SerialQueue<ExecutionSerial, Ref<DescriptorSetAllocator>>
mDescriptorAllocatorsPendingDeallocation;
std::unique_ptr<MutexProtected<FencedDeleter>> mDeleter;
std::unique_ptr<MutexProtected<ResourceMemoryAllocator>> mResourceMemoryAllocator;
std::unique_ptr<RenderPassCache> mRenderPassCache;
std::unique_ptr<external_memory::Service> mExternalMemoryService;
std::unique_ptr<external_semaphore::Service> mExternalSemaphoreService;
// For capturing messages generated by the Vulkan debug layer.
const std::string mDebugPrefix;
std::vector<std::string> mDebugMessages;
MaybeError ImportExternalImage(const ExternalImageDescriptorVk* descriptor,
ExternalMemoryHandle memoryHandle,
VkImage image,
const std::vector<ExternalSemaphoreHandle>& waitHandles,
VkDeviceMemory* outAllocation,
std::vector<VkSemaphore>* outWaitSemaphores);
};
} // namespace dawn::native::vulkan
#endif // SRC_DAWN_NATIVE_VULKAN_DEVICEVK_H_