blob: ba71b0c137a8a3fa6b006307dca7b5f628d48fd0 [file] [log] [blame]
Antonio Maiorano3ffdc9a2024-08-14 20:30:30 +00001struct VertexOutput {
2 float4 pos;
3 float4 prevent_dce;
4};
dan sinclair69313792024-06-13 20:35:21 +00005
Antonio Maiorano3ffdc9a2024-08-14 20:30:30 +00006struct vertex_main_outputs {
7 nointerpolation float4 VertexOutput_prevent_dce : TEXCOORD0;
8 float4 VertexOutput_pos : SV_Position;
9};
10
11
12RWByteAddressBuffer prevent_dce : register(u0);
13Texture2DArray<float4> arg_0 : register(t0, space1);
14float4 textureLoad_936952() {
dan sinclaird42e0e92024-09-19 21:49:20 +000015 int2 v = int2((int(1)).xx);
16 float4 res = float4(arg_0.Load(int4(v, int(int(1)), int(0))));
Antonio Maiorano3ffdc9a2024-08-14 20:30:30 +000017 return res;
18}
19
20void fragment_main() {
21 prevent_dce.Store4(0u, asuint(textureLoad_936952()));
22}
23
24[numthreads(1, 1, 1)]
25void compute_main() {
26 prevent_dce.Store4(0u, asuint(textureLoad_936952()));
27}
28
29VertexOutput vertex_main_inner() {
30 VertexOutput tint_symbol = (VertexOutput)0;
31 tint_symbol.pos = (0.0f).xxxx;
32 tint_symbol.prevent_dce = textureLoad_936952();
dan sinclaird42e0e92024-09-19 21:49:20 +000033 VertexOutput v_1 = tint_symbol;
34 return v_1;
Antonio Maiorano3ffdc9a2024-08-14 20:30:30 +000035}
36
37vertex_main_outputs vertex_main() {
dan sinclaird42e0e92024-09-19 21:49:20 +000038 VertexOutput v_2 = vertex_main_inner();
39 VertexOutput v_3 = v_2;
40 VertexOutput v_4 = v_2;
41 vertex_main_outputs v_5 = {v_4.prevent_dce, v_3.pos};
42 return v_5;
Antonio Maiorano3ffdc9a2024-08-14 20:30:30 +000043}
44