Ben Clayton | 86d1ad0 | 2024-02-21 08:11:33 +0000 | [diff] [blame] | 1 | #version 310 es |
| 2 | |
| 3 | layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| 4 | uint inner; |
| 5 | } prevent_dce; |
| 6 | |
| 7 | void bitcast_31c080() { |
| 8 | uint res = 1u; |
| 9 | prevent_dce.inner = res; |
| 10 | } |
| 11 | |
| 12 | vec4 vertex_main() { |
| 13 | bitcast_31c080(); |
| 14 | return vec4(0.0f); |
| 15 | } |
| 16 | |
| 17 | void main() { |
| 18 | gl_PointSize = 1.0; |
| 19 | vec4 inner_result = vertex_main(); |
| 20 | gl_Position = inner_result; |
| 21 | gl_Position.y = -(gl_Position.y); |
| 22 | gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); |
| 23 | return; |
| 24 | } |
| 25 | #version 310 es |
| 26 | precision highp float; |
| 27 | precision highp int; |
| 28 | |
| 29 | layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| 30 | uint inner; |
| 31 | } prevent_dce; |
| 32 | |
| 33 | void bitcast_31c080() { |
| 34 | uint res = 1u; |
| 35 | prevent_dce.inner = res; |
| 36 | } |
| 37 | |
| 38 | void fragment_main() { |
| 39 | bitcast_31c080(); |
| 40 | } |
| 41 | |
| 42 | void main() { |
| 43 | fragment_main(); |
| 44 | return; |
| 45 | } |
| 46 | #version 310 es |
| 47 | |
| 48 | layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| 49 | uint inner; |
| 50 | } prevent_dce; |
| 51 | |
| 52 | void bitcast_31c080() { |
| 53 | uint res = 1u; |
| 54 | prevent_dce.inner = res; |
| 55 | } |
| 56 | |
| 57 | void compute_main() { |
| 58 | bitcast_31c080(); |
| 59 | } |
| 60 | |
| 61 | layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| 62 | void main() { |
| 63 | compute_main(); |
| 64 | return; |
| 65 | } |