blob: abee2c9b55952e8ccf78951999f0721052c11d9d [file] [log] [blame]
Ben Clayton2e376a92022-10-26 18:47:02 +00001#version 310 es
2
3uniform highp isampler2DArray arg_1_arg_2;
4
Ben Clayton77a90cb2023-03-06 18:25:08 +00005layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
6 ivec4 inner;
7} prevent_dce;
8
Ben Clayton2e376a92022-10-26 18:47:02 +00009void textureGather_9ab41e() {
Ben Clayton4b606152022-11-04 17:06:03 +000010 ivec4 res = textureGatherOffset(arg_1_arg_2, vec3(vec2(1.0f), float(1)), ivec2(1), int(1u));
Ben Clayton77a90cb2023-03-06 18:25:08 +000011 prevent_dce.inner = res;
Ben Clayton2e376a92022-10-26 18:47:02 +000012}
13
14vec4 vertex_main() {
15 textureGather_9ab41e();
16 return vec4(0.0f);
17}
18
19void main() {
20 gl_PointSize = 1.0;
21 vec4 inner_result = vertex_main();
22 gl_Position = inner_result;
23 gl_Position.y = -(gl_Position.y);
24 gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
25 return;
26}
27#version 310 es
Ben Claytonf1f56b22023-03-09 19:58:23 +000028precision highp float;
Stephen Whiteca9f3862024-02-07 18:08:23 +000029precision highp int;
Ben Clayton2e376a92022-10-26 18:47:02 +000030
31uniform highp isampler2DArray arg_1_arg_2;
32
Ben Clayton77a90cb2023-03-06 18:25:08 +000033layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
34 ivec4 inner;
35} prevent_dce;
36
Ben Clayton2e376a92022-10-26 18:47:02 +000037void textureGather_9ab41e() {
Ben Clayton4b606152022-11-04 17:06:03 +000038 ivec4 res = textureGatherOffset(arg_1_arg_2, vec3(vec2(1.0f), float(1)), ivec2(1), int(1u));
Ben Clayton77a90cb2023-03-06 18:25:08 +000039 prevent_dce.inner = res;
Ben Clayton2e376a92022-10-26 18:47:02 +000040}
41
42void fragment_main() {
43 textureGather_9ab41e();
44}
45
46void main() {
47 fragment_main();
48 return;
49}
50#version 310 es
51
52uniform highp isampler2DArray arg_1_arg_2;
53
Ben Clayton77a90cb2023-03-06 18:25:08 +000054layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
55 ivec4 inner;
56} prevent_dce;
57
Ben Clayton2e376a92022-10-26 18:47:02 +000058void textureGather_9ab41e() {
Ben Clayton4b606152022-11-04 17:06:03 +000059 ivec4 res = textureGatherOffset(arg_1_arg_2, vec3(vec2(1.0f), float(1)), ivec2(1), int(1u));
Ben Clayton77a90cb2023-03-06 18:25:08 +000060 prevent_dce.inner = res;
Ben Clayton2e376a92022-10-26 18:47:02 +000061}
62
63void compute_main() {
64 textureGather_9ab41e();
65}
66
67layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
68void main() {
69 compute_main();
70 return;
71}