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Austin Engcc2516a2023-10-17 20:57:54 +00001// Copyright 2021 The Dawn & Tint Authors
Ben Claytoneb29f812022-06-01 19:49:50 +00002//
Austin Engcc2516a2023-10-17 20:57:54 +00003// Redistribution and use in source and binary forms, with or without
4// modification, are permitted provided that the following conditions are met:
Ben Claytoneb29f812022-06-01 19:49:50 +00005//
Austin Engcc2516a2023-10-17 20:57:54 +00006// 1. Redistributions of source code must retain the above copyright notice, this
7// list of conditions and the following disclaimer.
Ben Claytoneb29f812022-06-01 19:49:50 +00008//
Austin Engcc2516a2023-10-17 20:57:54 +00009// 2. Redistributions in binary form must reproduce the above copyright notice,
10// this list of conditions and the following disclaimer in the documentation
11// and/or other materials provided with the distribution.
12//
13// 3. Neither the name of the copyright holder nor the names of its
14// contributors may be used to endorse or promote products derived from
15// this software without specific prior written permission.
16//
17// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
18// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
21// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
22// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
23// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
24// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
25// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Ben Claytoneb29f812022-06-01 19:49:50 +000027
28////////////////////////////////////////////////////////////////////////////////
Ben Clayton57ded6a2023-08-22 13:22:22 +000029// File generated by 'tools/src/cmd/gen' using the template:
Ben Claytoneb29f812022-06-01 19:49:50 +000030// test/tint/builtins/gen/gen.wgsl.tmpl
Ben Claytoneb29f812022-06-01 19:49:50 +000031//
Ben Clayton57ded6a2023-08-22 13:22:22 +000032// To regenerate run: './tools/run gen'
33//
34// Do not modify this file directly
Ben Claytoneb29f812022-06-01 19:49:50 +000035////////////////////////////////////////////////////////////////////////////////
36
Natalie Chouinard6ee63302024-06-25 20:45:30 +000037
38@group(0) @binding(0) var<storage, read_write> prevent_dce : f32;
39
Ben Claytoneb29f812022-06-01 19:49:50 +000040@group(1) @binding(0) var arg_0: texture_depth_2d_array;
41@group(1) @binding(1) var arg_1: sampler_comparison;
42
Ben Claytonc0af5c52022-06-02 14:36:10 +000043// fn textureSampleCompareLevel(texture: texture_depth_2d_array, sampler: sampler_comparison, coords: vec2<f32>, array_index: i32, depth_ref: f32) -> f32
Natalie Chouinarde9027182024-06-13 18:50:19 +000044fn textureSampleCompareLevel_1116ed() -> f32{
Ben Clayton4b606152022-11-04 17:06:03 +000045 var arg_2 = vec2<f32>(1.f);
Ben Clayton6c33dce2022-10-25 13:08:45 +000046 var arg_3 = 1i;
Ben Claytonee36e392022-07-26 14:27:25 +000047 var arg_4 = 1.f;
Ben Claytonc0af5c52022-06-02 14:36:10 +000048 var res: f32 = textureSampleCompareLevel(arg_0, arg_1, arg_2, arg_3, arg_4);
Natalie Chouinarde9027182024-06-13 18:50:19 +000049 return res;
Ben Claytoneb29f812022-06-01 19:49:50 +000050}
dan sinclairb29892b2022-06-07 13:55:34 +000051@fragment
Ben Claytoneb29f812022-06-01 19:49:50 +000052fn fragment_main() {
Natalie Chouinarde9027182024-06-13 18:50:19 +000053 prevent_dce = textureSampleCompareLevel_1116ed();
Ben Claytoneb29f812022-06-01 19:49:50 +000054}
55
dan sinclairb29892b2022-06-07 13:55:34 +000056@compute @workgroup_size(1)
Ben Claytoneb29f812022-06-01 19:49:50 +000057fn compute_main() {
Natalie Chouinarde9027182024-06-13 18:50:19 +000058 prevent_dce = textureSampleCompareLevel_1116ed();
59}
60
61struct VertexOutput {
62 @builtin(position) pos: vec4<f32>,
63 @location(0) @interpolate(flat) prevent_dce : f32
64};
65
66@vertex
67fn vertex_main() -> VertexOutput {
68 var out : VertexOutput;
69 out.pos = vec4<f32>();
70 out.prevent_dce = textureSampleCompareLevel_1116ed();
71 return out;
Ben Claytoneb29f812022-06-01 19:49:50 +000072}