Ben Clayton | 2e376a9 | 2022-10-26 18:47:02 +0000 | [diff] [blame] | 1 | #version 310 es |
| 2 | |
| 3 | uniform highp usampler2DArray arg_0_1; |
Ben Clayton | 77a90cb | 2023-03-06 18:25:08 +0000 | [diff] [blame] | 4 | layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| 5 | uvec4 inner; |
| 6 | } prevent_dce; |
| 7 | |
Ben Clayton | 2e376a9 | 2022-10-26 18:47:02 +0000 | [diff] [blame] | 8 | void textureLoad_a24be1() { |
Ben Clayton | 4b60615 | 2022-11-04 17:06:03 +0000 | [diff] [blame] | 9 | uvec4 res = texelFetch(arg_0_1, ivec3(uvec3(uvec2(1u), uint(1))), int(1u)); |
Ben Clayton | 77a90cb | 2023-03-06 18:25:08 +0000 | [diff] [blame] | 10 | prevent_dce.inner = res; |
Ben Clayton | 2e376a9 | 2022-10-26 18:47:02 +0000 | [diff] [blame] | 11 | } |
| 12 | |
| 13 | vec4 vertex_main() { |
| 14 | textureLoad_a24be1(); |
| 15 | return vec4(0.0f); |
| 16 | } |
| 17 | |
| 18 | void main() { |
| 19 | gl_PointSize = 1.0; |
| 20 | vec4 inner_result = vertex_main(); |
| 21 | gl_Position = inner_result; |
| 22 | gl_Position.y = -(gl_Position.y); |
| 23 | gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); |
| 24 | return; |
| 25 | } |
| 26 | #version 310 es |
Ben Clayton | f1f56b2 | 2023-03-09 19:58:23 +0000 | [diff] [blame] | 27 | precision highp float; |
Ben Clayton | 2e376a9 | 2022-10-26 18:47:02 +0000 | [diff] [blame] | 28 | |
| 29 | uniform highp usampler2DArray arg_0_1; |
Ben Clayton | 77a90cb | 2023-03-06 18:25:08 +0000 | [diff] [blame] | 30 | layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| 31 | uvec4 inner; |
| 32 | } prevent_dce; |
| 33 | |
Ben Clayton | 2e376a9 | 2022-10-26 18:47:02 +0000 | [diff] [blame] | 34 | void textureLoad_a24be1() { |
Ben Clayton | 4b60615 | 2022-11-04 17:06:03 +0000 | [diff] [blame] | 35 | uvec4 res = texelFetch(arg_0_1, ivec3(uvec3(uvec2(1u), uint(1))), int(1u)); |
Ben Clayton | 77a90cb | 2023-03-06 18:25:08 +0000 | [diff] [blame] | 36 | prevent_dce.inner = res; |
Ben Clayton | 2e376a9 | 2022-10-26 18:47:02 +0000 | [diff] [blame] | 37 | } |
| 38 | |
| 39 | void fragment_main() { |
| 40 | textureLoad_a24be1(); |
| 41 | } |
| 42 | |
| 43 | void main() { |
| 44 | fragment_main(); |
| 45 | return; |
| 46 | } |
| 47 | #version 310 es |
| 48 | |
| 49 | uniform highp usampler2DArray arg_0_1; |
Ben Clayton | 77a90cb | 2023-03-06 18:25:08 +0000 | [diff] [blame] | 50 | layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| 51 | uvec4 inner; |
| 52 | } prevent_dce; |
| 53 | |
Ben Clayton | 2e376a9 | 2022-10-26 18:47:02 +0000 | [diff] [blame] | 54 | void textureLoad_a24be1() { |
Ben Clayton | 4b60615 | 2022-11-04 17:06:03 +0000 | [diff] [blame] | 55 | uvec4 res = texelFetch(arg_0_1, ivec3(uvec3(uvec2(1u), uint(1))), int(1u)); |
Ben Clayton | 77a90cb | 2023-03-06 18:25:08 +0000 | [diff] [blame] | 56 | prevent_dce.inner = res; |
Ben Clayton | 2e376a9 | 2022-10-26 18:47:02 +0000 | [diff] [blame] | 57 | } |
| 58 | |
| 59 | void compute_main() { |
| 60 | textureLoad_a24be1(); |
| 61 | } |
| 62 | |
| 63 | layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| 64 | void main() { |
| 65 | compute_main(); |
| 66 | return; |
| 67 | } |