blob: 8b6a4102674c2eae7c214e77244f945fbf4fca70 [file] [log] [blame]
Ben Clayton2e376a92022-10-26 18:47:02 +00001#version 310 es
2
3uniform highp usampler2DArray arg_0_1;
Ben Clayton77a90cb2023-03-06 18:25:08 +00004layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
5 uvec4 inner;
6} prevent_dce;
7
Ben Clayton2e376a92022-10-26 18:47:02 +00008void textureLoad_a24be1() {
Ben Clayton4b606152022-11-04 17:06:03 +00009 uvec4 res = texelFetch(arg_0_1, ivec3(uvec3(uvec2(1u), uint(1))), int(1u));
Ben Clayton77a90cb2023-03-06 18:25:08 +000010 prevent_dce.inner = res;
Ben Clayton2e376a92022-10-26 18:47:02 +000011}
12
13vec4 vertex_main() {
14 textureLoad_a24be1();
15 return vec4(0.0f);
16}
17
18void main() {
19 gl_PointSize = 1.0;
20 vec4 inner_result = vertex_main();
21 gl_Position = inner_result;
22 gl_Position.y = -(gl_Position.y);
23 gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
24 return;
25}
26#version 310 es
Ben Claytonf1f56b22023-03-09 19:58:23 +000027precision highp float;
Ben Clayton2e376a92022-10-26 18:47:02 +000028
29uniform highp usampler2DArray arg_0_1;
Ben Clayton77a90cb2023-03-06 18:25:08 +000030layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
31 uvec4 inner;
32} prevent_dce;
33
Ben Clayton2e376a92022-10-26 18:47:02 +000034void textureLoad_a24be1() {
Ben Clayton4b606152022-11-04 17:06:03 +000035 uvec4 res = texelFetch(arg_0_1, ivec3(uvec3(uvec2(1u), uint(1))), int(1u));
Ben Clayton77a90cb2023-03-06 18:25:08 +000036 prevent_dce.inner = res;
Ben Clayton2e376a92022-10-26 18:47:02 +000037}
38
39void fragment_main() {
40 textureLoad_a24be1();
41}
42
43void main() {
44 fragment_main();
45 return;
46}
47#version 310 es
48
49uniform highp usampler2DArray arg_0_1;
Ben Clayton77a90cb2023-03-06 18:25:08 +000050layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
51 uvec4 inner;
52} prevent_dce;
53
Ben Clayton2e376a92022-10-26 18:47:02 +000054void textureLoad_a24be1() {
Ben Clayton4b606152022-11-04 17:06:03 +000055 uvec4 res = texelFetch(arg_0_1, ivec3(uvec3(uvec2(1u), uint(1))), int(1u));
Ben Clayton77a90cb2023-03-06 18:25:08 +000056 prevent_dce.inner = res;
Ben Clayton2e376a92022-10-26 18:47:02 +000057}
58
59void compute_main() {
60 textureLoad_a24be1();
61}
62
63layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
64void main() {
65 compute_main();
66 return;
67}