Ben Clayton | da5424b | 2022-10-24 23:58:53 +0000 | [diff] [blame] | 1 | SKIP: FAILED |
| 2 | |
| 3 | #version 310 es |
| 4 | |
| 5 | uniform highp samplerCubeArray arg_0_arg_1; |
| 6 | |
Stephen White | 11e786e | 2023-08-24 22:01:10 +0000 | [diff] [blame] | 7 | layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| 8 | vec4 inner; |
| 9 | } prevent_dce; |
| 10 | |
Ben Clayton | da5424b | 2022-10-24 23:58:53 +0000 | [diff] [blame] | 11 | void textureSampleLevel_aab3b9() { |
Stephen White | 987902e | 2022-12-15 16:42:28 +0000 | [diff] [blame] | 12 | vec3 arg_2 = vec3(1.0f); |
Ben Clayton | da5424b | 2022-10-24 23:58:53 +0000 | [diff] [blame] | 13 | uint arg_3 = 1u; |
| 14 | float arg_4 = 1.0f; |
| 15 | vec4 res = textureLod(arg_0_arg_1, vec4(arg_2, float(arg_3)), arg_4); |
Stephen White | 11e786e | 2023-08-24 22:01:10 +0000 | [diff] [blame] | 16 | prevent_dce.inner = res; |
Ben Clayton | da5424b | 2022-10-24 23:58:53 +0000 | [diff] [blame] | 17 | } |
| 18 | |
| 19 | vec4 vertex_main() { |
| 20 | textureSampleLevel_aab3b9(); |
| 21 | return vec4(0.0f); |
| 22 | } |
| 23 | |
| 24 | void main() { |
| 25 | gl_PointSize = 1.0; |
| 26 | vec4 inner_result = vertex_main(); |
| 27 | gl_Position = inner_result; |
| 28 | gl_Position.y = -(gl_Position.y); |
| 29 | gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); |
| 30 | return; |
| 31 | } |
Stephen White | d2eb05c | 2023-10-16 20:34:20 +0000 | [diff] [blame] | 32 | error: Error parsing GLSL shader: |
Ben Clayton | da5424b | 2022-10-24 23:58:53 +0000 | [diff] [blame] | 33 | ERROR: 0:3: 'samplerCubeArray' : Reserved word. |
| 34 | ERROR: 0:3: '' : compilation terminated |
| 35 | ERROR: 2 compilation errors. No code generated. |
| 36 | |
| 37 | |
| 38 | |
| 39 | #version 310 es |
Stephen White | 11e786e | 2023-08-24 22:01:10 +0000 | [diff] [blame] | 40 | precision highp float; |
Ben Clayton | 448c01b | 2024-02-28 00:23:17 +0000 | [diff] [blame] | 41 | precision highp int; |
Ben Clayton | da5424b | 2022-10-24 23:58:53 +0000 | [diff] [blame] | 42 | |
| 43 | uniform highp samplerCubeArray arg_0_arg_1; |
| 44 | |
Stephen White | 11e786e | 2023-08-24 22:01:10 +0000 | [diff] [blame] | 45 | layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| 46 | vec4 inner; |
| 47 | } prevent_dce; |
| 48 | |
Ben Clayton | da5424b | 2022-10-24 23:58:53 +0000 | [diff] [blame] | 49 | void textureSampleLevel_aab3b9() { |
Stephen White | 987902e | 2022-12-15 16:42:28 +0000 | [diff] [blame] | 50 | vec3 arg_2 = vec3(1.0f); |
Ben Clayton | da5424b | 2022-10-24 23:58:53 +0000 | [diff] [blame] | 51 | uint arg_3 = 1u; |
| 52 | float arg_4 = 1.0f; |
| 53 | vec4 res = textureLod(arg_0_arg_1, vec4(arg_2, float(arg_3)), arg_4); |
Stephen White | 11e786e | 2023-08-24 22:01:10 +0000 | [diff] [blame] | 54 | prevent_dce.inner = res; |
Ben Clayton | da5424b | 2022-10-24 23:58:53 +0000 | [diff] [blame] | 55 | } |
| 56 | |
| 57 | void fragment_main() { |
| 58 | textureSampleLevel_aab3b9(); |
| 59 | } |
| 60 | |
| 61 | void main() { |
| 62 | fragment_main(); |
| 63 | return; |
| 64 | } |
Stephen White | d2eb05c | 2023-10-16 20:34:20 +0000 | [diff] [blame] | 65 | error: Error parsing GLSL shader: |
Ben Clayton | 448c01b | 2024-02-28 00:23:17 +0000 | [diff] [blame] | 66 | ERROR: 0:5: 'samplerCubeArray' : Reserved word. |
| 67 | ERROR: 0:5: '' : compilation terminated |
Ben Clayton | da5424b | 2022-10-24 23:58:53 +0000 | [diff] [blame] | 68 | ERROR: 2 compilation errors. No code generated. |
| 69 | |
| 70 | |
| 71 | |
| 72 | #version 310 es |
| 73 | |
| 74 | uniform highp samplerCubeArray arg_0_arg_1; |
| 75 | |
Stephen White | 11e786e | 2023-08-24 22:01:10 +0000 | [diff] [blame] | 76 | layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| 77 | vec4 inner; |
| 78 | } prevent_dce; |
| 79 | |
Ben Clayton | da5424b | 2022-10-24 23:58:53 +0000 | [diff] [blame] | 80 | void textureSampleLevel_aab3b9() { |
Stephen White | 987902e | 2022-12-15 16:42:28 +0000 | [diff] [blame] | 81 | vec3 arg_2 = vec3(1.0f); |
Ben Clayton | da5424b | 2022-10-24 23:58:53 +0000 | [diff] [blame] | 82 | uint arg_3 = 1u; |
| 83 | float arg_4 = 1.0f; |
| 84 | vec4 res = textureLod(arg_0_arg_1, vec4(arg_2, float(arg_3)), arg_4); |
Stephen White | 11e786e | 2023-08-24 22:01:10 +0000 | [diff] [blame] | 85 | prevent_dce.inner = res; |
Ben Clayton | da5424b | 2022-10-24 23:58:53 +0000 | [diff] [blame] | 86 | } |
| 87 | |
| 88 | void compute_main() { |
| 89 | textureSampleLevel_aab3b9(); |
| 90 | } |
| 91 | |
| 92 | layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| 93 | void main() { |
| 94 | compute_main(); |
| 95 | return; |
| 96 | } |
Stephen White | d2eb05c | 2023-10-16 20:34:20 +0000 | [diff] [blame] | 97 | error: Error parsing GLSL shader: |
Ben Clayton | da5424b | 2022-10-24 23:58:53 +0000 | [diff] [blame] | 98 | ERROR: 0:3: 'samplerCubeArray' : Reserved word. |
| 99 | ERROR: 0:3: '' : compilation terminated |
| 100 | ERROR: 2 compilation errors. No code generated. |
| 101 | |
| 102 | |
| 103 | |