Ben Clayton | da5424b | 2022-10-24 23:58:53 +0000 | [diff] [blame] | 1 | SKIP: FAILED |
| 2 | |
| 3 | #version 310 es |
Stephen White | 11e786e | 2023-08-24 22:01:10 +0000 | [diff] [blame] | 4 | precision highp float; |
Ben Clayton | 448c01b | 2024-02-28 00:23:17 +0000 | [diff] [blame] | 5 | precision highp int; |
Ben Clayton | da5424b | 2022-10-24 23:58:53 +0000 | [diff] [blame] | 6 | |
| 7 | uniform highp sampler2DArrayShadow arg_0_arg_1; |
| 8 | |
Stephen White | 11e786e | 2023-08-24 22:01:10 +0000 | [diff] [blame] | 9 | layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| 10 | float inner; |
| 11 | } prevent_dce; |
| 12 | |
Ben Clayton | da5424b | 2022-10-24 23:58:53 +0000 | [diff] [blame] | 13 | void textureSampleCompare_7b5025() { |
Stephen White | 987902e | 2022-12-15 16:42:28 +0000 | [diff] [blame] | 14 | float res = textureOffset(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1u)), 1.0f), ivec2(1)); |
Stephen White | 11e786e | 2023-08-24 22:01:10 +0000 | [diff] [blame] | 15 | prevent_dce.inner = res; |
Ben Clayton | da5424b | 2022-10-24 23:58:53 +0000 | [diff] [blame] | 16 | } |
| 17 | |
| 18 | void fragment_main() { |
| 19 | textureSampleCompare_7b5025(); |
| 20 | } |
| 21 | |
| 22 | void main() { |
| 23 | fragment_main(); |
| 24 | return; |
| 25 | } |
Stephen White | d2eb05c | 2023-10-16 20:34:20 +0000 | [diff] [blame] | 26 | error: Error parsing GLSL shader: |
Ben Clayton | 448c01b | 2024-02-28 00:23:17 +0000 | [diff] [blame] | 27 | ERROR: 0:12: 'sampler' : TextureOffset does not support sampler2DArrayShadow : ES Profile |
| 28 | ERROR: 0:12: '' : compilation terminated |
Ben Clayton | da5424b | 2022-10-24 23:58:53 +0000 | [diff] [blame] | 29 | ERROR: 2 compilation errors. No code generated. |
| 30 | |
| 31 | |
| 32 | |