blob: c8ffe500337dd52bbb6d8fbf8215b95c82b1aa17 [file] [log] [blame]
Ben Claytonda5424b2022-10-24 23:58:53 +00001SKIP: FAILED
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3#version 310 es
Stephen White11e786e2023-08-24 22:01:10 +00004precision highp float;
Ben Clayton448c01b2024-02-28 00:23:17 +00005precision highp int;
Ben Claytonda5424b2022-10-24 23:58:53 +00006
7uniform highp sampler2DArrayShadow arg_0_arg_1;
8
Stephen White11e786e2023-08-24 22:01:10 +00009layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
10 float inner;
11} prevent_dce;
12
Ben Claytonda5424b2022-10-24 23:58:53 +000013void textureSampleCompare_7b5025() {
Stephen White987902e2022-12-15 16:42:28 +000014 float res = textureOffset(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1u)), 1.0f), ivec2(1));
Stephen White11e786e2023-08-24 22:01:10 +000015 prevent_dce.inner = res;
Ben Claytonda5424b2022-10-24 23:58:53 +000016}
17
18void fragment_main() {
19 textureSampleCompare_7b5025();
20}
21
22void main() {
23 fragment_main();
24 return;
25}
Stephen Whited2eb05c2023-10-16 20:34:20 +000026error: Error parsing GLSL shader:
Ben Clayton448c01b2024-02-28 00:23:17 +000027ERROR: 0:12: 'sampler' : TextureOffset does not support sampler2DArrayShadow : ES Profile
28ERROR: 0:12: '' : compilation terminated
Ben Claytonda5424b2022-10-24 23:58:53 +000029ERROR: 2 compilation errors. No code generated.
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