1. 0c359fd Update `tint` to use new single entry point path for HLSL by dan sinclair · 4 months ago
  2. 61f763c [Tint] Only allow read textures in vertex shader by Natalie Chouinard · 9 months ago
  3. 6ee6330 [Tint] Hacky fix for binding numbers in tests by Natalie Chouinard · 9 months ago
  4. e902718 Remove storage textures from vertex tests by Natalie Chouinard · 10 months ago
  5. 144ebed tint/hlsl: widen scope of workaround of DXC bug with const structs/arrays by Antonio Maiorano · 1 year, 2 months ago
  6. 068eb3e tint: Fix HLSL texture queries and re-add textureNumLayers() by Ben Clayton · 2 years, 1 month ago
  7. 77a90cb test/tint/builtins/gen: Use returned value by Ben Clayton · 2 years, 1 month ago
  8. 13f0890 tint/intrinsics: Texture queries now return unsigned integer / vectors by Ben Clayton · 2 years, 5 months ago