- a30f8dd [msl] Regenerate E2E expectations for IR by James Price · 11 months ago
- ca9f386 GLSL: set integers to precision highp. by Stephen White · 1 year, 2 months ago
- 144ebed tint/hlsl: widen scope of workaround of DXC bug with const structs/arrays by Antonio Maiorano · 1 year, 2 months ago
- f1f381a [ir][msl] Generate expectation files. by dan sinclair · 1 year, 4 months ago
- 96a9669 [tint] Fold trivial lets in SPIR-V reader by James Price · 1 year, 9 months ago
- 506b4f0 [spirv-reader] Use type inference for var and let by James Price · 1 year, 10 months ago
- 114bae2 [spirv-reader] Use builtin vector aliases by James Price · 1 year, 11 months ago
- 0e22bdb tint/msl: Fix emission of private variables by James Price · 2 years ago
- f1f56b2 tint/writer/glsl: Set default precision to highp by Ben Clayton · 2 years, 1 month ago
- 068eb3e tint: Fix HLSL texture queries and re-add textureNumLayers() by Ben Clayton · 2 years, 1 month ago
- 13f0890 tint/intrinsics: Texture queries now return unsigned integer / vectors by Ben Clayton · 2 years, 5 months ago
- 7d34de8 tint/test-runner: Split expectations for FXC and DXC by Ben Clayton · 2 years, 8 months ago
- b29892b Update src/tint unittests to new @stage format. by dan sinclair · 2 years, 10 months ago chromium/5108
- e9f8b09 tint/writer/hlsl: Inline constant expressions by Ben Clayton · 2 years, 10 months ago
- cb6ddd2 tint/writer/msl: Inline constant expressions by Ben Clayton · 2 years, 10 months ago
- 25b7e98 tint/writer/glsl: Inline constant expressions by Ben Clayton · 2 years, 10 months ago
- 0ce9ab0 tint: Change all ProgramBuilder literals to 'i' or 'u' suffix by Ben Clayton · 2 years, 11 months ago
- 790e4c2 GLSL writer: emit gl_PointSize = 1 in all vertex shaders for OpenGL. by Stephen White · 3 years ago
- 9d27aaa Always use 0 for the Depth operand of OpTypeImage by Jiawei Shao · 3 years ago chromium/4992
- 3b671cb wgsl: Separate struct members with commas by James Price · 3 years ago
- dbc13af tint->dawn: Shuffle source tree in preperation of merging repos by Ryan Harrison · 3 years, 1 month ago