- 5603dc9 Rename ContextLost to DeviceLost by Austin Eng · 6 years ago
- 4078ed8 Remove Texture::createDefaultView by Kai Ninomiya · 6 years ago
- b9b088f Rename ShaderStageBit to ShaderStage. by Corentin Wallez · 6 years ago
- 9e9e29f Remove Bit from TextureUsageBit and BufferUsageBit by Corentin Wallez · 6 years ago
- e25a3ae Overload stream insertion for DawnTestParam by Brian Ho · 6 years ago
- b097b31 Vulkan: workaround texture-to-texture copy issue with compressed formats by Jiawei Shao · 6 years ago
- 93196db Implement new defaults for Texture::CreateView by Kai Ninomiya · 6 years ago
- 3f21e11 Fix RenderBundleValidationTests by Austin Eng · 6 years ago
- 9d9d76c OpenGL: Support B2T and T2T copies with BC formats by Jiawei Shao · 6 years ago
- ba9f3a8 OpenGL: Use non-filtering samplers for int/uint texture. by Corentin Wallez · 6 years ago
- f463a20 Add BGLBinding::textureComponentType by Corentin Wallez · 6 years ago
- 87ded96 Remove 16 bit normalized texture formats by Corentin Wallez · 6 years ago
- 0beb438 Validate RenderBundle texture formats by Austin Eng · 6 years ago
- d8cdcea Validate the RenderBundle debug groups must be well nested by Austin Eng · 6 years ago
- 786f765 Add vulkan external memory large image test by Idan Raiter · 6 years ago
- 0b2599c Add tests for RenderPassEncoder::SetViewport by Yunchao He · 6 years ago
- 5f8a8aa Vulkan: clear nonrenderable texture color formats by Natasha Lee · 6 years ago
- 40618d0 Implement RenderBundle in the backend by Austin Eng · 6 years ago
- 8a488c1 Implement RenderBundle in the frontend by Austin Eng · 6 years ago
- 2fb628d Remove GLFW dependency for non-GL tests by Brian Ho · 6 years ago
- 35670f1 Skip InheritDynamicOffsetsComputePipeline test on Windows by Yan, Shaobo · 6 years ago
- b6d7c53 Reland "Fix dynamic buffer offset issues on D3D12 backend" by Yan, Shaobo · 6 years ago
- 74e4834 Add wrapping for using external vulkan images as textures by Idan Raiter · 6 years ago
- 8cb2393 Ensure clearing attachments is done via renderpass loadop by Natasha Lee · 6 years ago
- a9658d9 MemoryTransferService: Separate functions to serialize and get serialization size by Austin Eng · 6 years ago
- 42e1bba Revert "Fix dynamic buffer offset issues on D3D12 backend" by Austin Eng · 6 years ago
- 4215841 Fix dynamic buffer offset issues on D3D12 backend by Yan, Shaobo · 6 years ago
- 1cd83ff Code clean up in CompressedTextureFormatTests by Jiawei Shao · 6 years ago
- 6de5baa Skip several end2end tests by Jiawei Shao · 6 years ago
- ccf8050 Make Snorm formats non-renderable by Corentin Wallez · 6 years ago
- bfc9cee Implement OpArrayLength on Metal by Corentin Wallez · 6 years ago
- d64ee1a Implement most texture formats on OpenGL by Corentin Wallez · 6 years ago
- e58fbc4 Handle debug markers commands for compute pass encoder by François Beaufort · 6 years ago
- 574b951 Support BC formats as the first extension in Dawn by Jiawei Shao · 6 years ago
- 56f3a7b WrapIOSurface: Add support for RGBA8 by Corentin Wallez · 6 years ago
- 351ea23 Dynamic Buffer Offset : D3D Backend by Yan, Shaobo · 6 years ago
- 35ad522 Resource Management 3: Buddy allocator by Bryan Bernhart · 6 years ago
- 7b57c5b Check bindgroup validity first in SetBindGroup by Corentin Wallez · 6 years ago
- 34f8bd8 Dynamic Buffer Offset : OpenGL Backend by Yan, Shaobo · 6 years ago
- 10fe833 Metal: Pack vertex buffers just after the pipeline layout by Corentin Wallez · 6 years ago
- e69627f Backdoor to get the number of texture lazy clears for testing by Natasha Lee · 6 years ago
- 2718177 Resource Management 4: Stress test buffer writes by Bryan Bernhart · 6 years ago
- fde9490 Factor EncodingContext out of CommandEncoderBase. by Austin Eng · 6 years ago
- 8944f02 Test that sampled textures in compute and render pass get lazy cleared by Natasha Lee · 6 years ago
- 4079323 Resource Management 1: Math ops by Bryan Bernhart · 6 years ago
- 4e9923c Remove suppression fixed for Linux Intel Vulkan by Corentin Wallez · 6 years ago
- c0b8132 Implement RenderPassEncoder::SetViewport: impl on backends by Yunchao He · 6 years ago
- 72724b8 Add wire tests and mocks for the MemoryTransferService by Austin Eng · 6 years ago
- 6a5418a Add MemoryTransfer interfaces to the wire by Austin Eng · 6 years ago
- 49aae0f Double the size of the ring buffer only when it is not big enough by Jiawei Shao · 6 years ago
- 91ec571 Impl RenderPassEncoder::SetViewport: add more tests by Yunchao He · 6 years ago
- 1546bfb Precompute all the Formats at Device creation in the FormatTable by Corentin Wallez · 6 years ago
- d6cc1fe Add an implementation of Result<const T*, E*> by Corentin Wallez · 6 years ago
- 0326b80 Use whole size of buffer if binding buffer size is UINT64_MAX by François Beaufort · 6 years ago
- 1ffb0d6 OpenGL: use vendor name to get PCI vendor id by Li, Hao · 6 years ago
- 5580970 Support all BC formats on D3D12, Metal and Vulkan by Jiawei Shao · 6 years ago
- d6f13c6 Implement RenderPassEncoder::SetViewport: add end2end tests by Yunchao He · 6 years ago
- d3e7f94 Fix double to float conversion warning on MSVC by Corentin Wallez · 6 years ago
- c8ab96c Add an end2end test to ensure dawn cache system considers dynamic attributes by Yan, Shaobo · 6 years ago
- f07e85c Add missing WebGPU enums and defaulted members. by Corentin Wallez · 6 years ago
- dd15b11 Add .gitattributes to normalize EOL by Corentin Wallez · 6 years ago
- d757c30 Validate usage of dynamic at the BGL level. by Corentin Wallez · 6 years ago
- 5de3e0a Fix a few more coding style issues for shader by Yunchao He · 6 years ago
- 2a1d8c2 Remove ShaderStage that doesn't exist in WebGPU. by Corentin Wallez · 6 years ago
- 2d8ba5f Add rendering tests for all color formats by Corentin Wallez · 6 years ago
- 4b24886 Use R"(shader source)" to keep consistent by Yunchao He · 6 years ago
- 1107003 Culling and FrontFace: verify the framebuffer coordinate by Yunchao He · 6 years ago
- 0023953 Make RG11B10 non-renderable. by Corentin Wallez · 6 years ago
- ea2d558 Support BC5 formats on Metal by Jiawei Shao · 6 years ago
- 4b90c47 Add missing descriptors that are present in WebGPU. by Corentin Wallez · 6 years ago
- bb218b8 Implement WebGPU formats on D3D12 by Corentin Wallez · 6 years ago
- f697fe3 Add dynamic attribute in bind group layout binding by Yan, Shaobo · 6 years ago
- 6be3132 Invert component names in RG11B10 and RGB10A2 by Corentin Wallez · 6 years ago
- ec05355 Rename Transfer[Src|Dst] to Copy[Src|Dst] by Corentin Wallez · 6 years ago
- a0491c9 Rename AddressMode::MirroredRepeat to MirrorRepeat. by Corentin Wallez · 6 years ago
- 7843076 Implement WebGPU formats on Metal. by Corentin Wallez · 6 years ago
- e409acf Rename SamplerDescriptor::compareFunction to compare. by Corentin Wallez · 6 years ago
- 35716c2 Add adapter filter flag by vendor id for end2end tests by Li, Hao · 6 years ago
- 769edd0 Fix compilation on MSVC by Corentin Wallez · 6 years ago
- d2631f8 Implement Culling and FrontFace by Yunchao He · 6 years ago
- c6d2d8e Suppress failure on Win NVIDIA GTX 1660 by Corentin Wallez · 6 years ago
- 3392b20 Support BC5 formats on D3D12 by Jiawei Shao · 6 years ago
- 3789858 Fix the failures in dynamic buffer offset tests with Vulkan validation layer enabled. by Yan, Shaobo · 6 years ago
- 050ab49 Implement RenderPassEncoder::SetViewport - front end by Yunchao He · 6 years ago
- 72508d6 Support BC5 formats on Vulkan by Jiawei Shao · 6 years ago
- c246494 Skip ManySetSubData test on Linux Vulkan Intel. by Austin Eng · 6 years ago
- 4886403 Clear OpenGL textures on first use if not initialized already by Natasha Lee · 6 years ago
- 773a551 Newline fixes and tiny cleanups for lazy-0-init by Corentin Wallez · 6 years ago
- 431d618 Add most WebGPU texture formats on Vulkan by Corentin Wallez · 6 years ago
- 77aa5b5 Add support to NaN in Float32ToFloat16 by Corentin Wallez · 6 years ago
- 751252e D3D12: Use D3D12_BUFFER_UAV_FLAG_RAW when creating unordered access views by Rafael Cintron · 6 years ago
- 41c24ee Fix computation of mipmap sizes used in validation by Yizhou Jiang · 6 years ago
- 6fa398e Supress failing end2end tests with Metal validation layer by Li, Hao · 6 years ago
- 99b76d1 Clear D3D12 texture on first usage if not yet initialized by Natasha Lee · 6 years ago
- 4ec2c10 Init PointSize value when pipeline topology is PointList in end2end by Li, Hao · 6 years ago
- 4729b15 Add begin-capture-on-startup testing flag by Rafael Cintron · 6 years ago
- bfd0d94 Fix vulkan clear texture image layout format by Natasha Lee · 6 years ago
- 77fa31c Make Texture format names match WebGPU by Corentin Wallez · 6 years ago
- 872c1d7 Add validations to the texture copies with BC formats by Jiawei Shao · 6 years ago
- 21eba76 Implement CreateBufferMappedAsync in dawn_wire and dawn_native by Austin Eng · 6 years ago