1. 5603dc9 Rename ContextLost to DeviceLost by Austin Eng · 6 years ago
  2. 4078ed8 Remove Texture::createDefaultView by Kai Ninomiya · 6 years ago
  3. b9b088f Rename ShaderStageBit to ShaderStage. by Corentin Wallez · 6 years ago
  4. 9e9e29f Remove Bit from TextureUsageBit and BufferUsageBit by Corentin Wallez · 6 years ago
  5. e25a3ae Overload stream insertion for DawnTestParam by Brian Ho · 6 years ago
  6. b097b31 Vulkan: workaround texture-to-texture copy issue with compressed formats by Jiawei Shao · 6 years ago
  7. 93196db Implement new defaults for Texture::CreateView by Kai Ninomiya · 6 years ago
  8. 3f21e11 Fix RenderBundleValidationTests by Austin Eng · 6 years ago
  9. 9d9d76c OpenGL: Support B2T and T2T copies with BC formats by Jiawei Shao · 6 years ago
  10. ba9f3a8 OpenGL: Use non-filtering samplers for int/uint texture. by Corentin Wallez · 6 years ago
  11. f463a20 Add BGLBinding::textureComponentType by Corentin Wallez · 6 years ago
  12. 87ded96 Remove 16 bit normalized texture formats by Corentin Wallez · 6 years ago
  13. 0beb438 Validate RenderBundle texture formats by Austin Eng · 6 years ago
  14. d8cdcea Validate the RenderBundle debug groups must be well nested by Austin Eng · 6 years ago
  15. 786f765 Add vulkan external memory large image test by Idan Raiter · 6 years ago
  16. 0b2599c Add tests for RenderPassEncoder::SetViewport by Yunchao He · 6 years ago
  17. 5f8a8aa Vulkan: clear nonrenderable texture color formats by Natasha Lee · 6 years ago
  18. 40618d0 Implement RenderBundle in the backend by Austin Eng · 6 years ago
  19. 8a488c1 Implement RenderBundle in the frontend by Austin Eng · 6 years ago
  20. 2fb628d Remove GLFW dependency for non-GL tests by Brian Ho · 6 years ago
  21. 35670f1 Skip InheritDynamicOffsetsComputePipeline test on Windows by Yan, Shaobo · 6 years ago
  22. b6d7c53 Reland "Fix dynamic buffer offset issues on D3D12 backend" by Yan, Shaobo · 6 years ago
  23. 74e4834 Add wrapping for using external vulkan images as textures by Idan Raiter · 6 years ago
  24. 8cb2393 Ensure clearing attachments is done via renderpass loadop by Natasha Lee · 6 years ago
  25. a9658d9 MemoryTransferService: Separate functions to serialize and get serialization size by Austin Eng · 6 years ago
  26. 42e1bba Revert "Fix dynamic buffer offset issues on D3D12 backend" by Austin Eng · 6 years ago
  27. 4215841 Fix dynamic buffer offset issues on D3D12 backend by Yan, Shaobo · 6 years ago
  28. 1cd83ff Code clean up in CompressedTextureFormatTests by Jiawei Shao · 6 years ago
  29. 6de5baa Skip several end2end tests by Jiawei Shao · 6 years ago
  30. ccf8050 Make Snorm formats non-renderable by Corentin Wallez · 6 years ago
  31. bfc9cee Implement OpArrayLength on Metal by Corentin Wallez · 6 years ago
  32. d64ee1a Implement most texture formats on OpenGL by Corentin Wallez · 6 years ago
  33. e58fbc4 Handle debug markers commands for compute pass encoder by François Beaufort · 6 years ago
  34. 574b951 Support BC formats as the first extension in Dawn by Jiawei Shao · 6 years ago
  35. 56f3a7b WrapIOSurface: Add support for RGBA8 by Corentin Wallez · 6 years ago
  36. 351ea23 Dynamic Buffer Offset : D3D Backend by Yan, Shaobo · 6 years ago
  37. 35ad522 Resource Management 3: Buddy allocator by Bryan Bernhart · 6 years ago
  38. 7b57c5b Check bindgroup validity first in SetBindGroup by Corentin Wallez · 6 years ago
  39. 34f8bd8 Dynamic Buffer Offset : OpenGL Backend by Yan, Shaobo · 6 years ago
  40. 10fe833 Metal: Pack vertex buffers just after the pipeline layout by Corentin Wallez · 6 years ago
  41. e69627f Backdoor to get the number of texture lazy clears for testing by Natasha Lee · 6 years ago
  42. 2718177 Resource Management 4: Stress test buffer writes by Bryan Bernhart · 6 years ago
  43. fde9490 Factor EncodingContext out of CommandEncoderBase. by Austin Eng · 6 years ago
  44. 8944f02 Test that sampled textures in compute and render pass get lazy cleared by Natasha Lee · 6 years ago
  45. 4079323 Resource Management 1: Math ops by Bryan Bernhart · 6 years ago
  46. 4e9923c Remove suppression fixed for Linux Intel Vulkan by Corentin Wallez · 6 years ago
  47. c0b8132 Implement RenderPassEncoder::SetViewport: impl on backends by Yunchao He · 6 years ago
  48. 72724b8 Add wire tests and mocks for the MemoryTransferService by Austin Eng · 6 years ago
  49. 6a5418a Add MemoryTransfer interfaces to the wire by Austin Eng · 6 years ago
  50. 49aae0f Double the size of the ring buffer only when it is not big enough by Jiawei Shao · 6 years ago
  51. 91ec571 Impl RenderPassEncoder::SetViewport: add more tests by Yunchao He · 6 years ago
  52. 1546bfb Precompute all the Formats at Device creation in the FormatTable by Corentin Wallez · 6 years ago
  53. d6cc1fe Add an implementation of Result<const T*, E*> by Corentin Wallez · 6 years ago
  54. 0326b80 Use whole size of buffer if binding buffer size is UINT64_MAX by François Beaufort · 6 years ago
  55. 1ffb0d6 OpenGL: use vendor name to get PCI vendor id by Li, Hao · 6 years ago
  56. 5580970 Support all BC formats on D3D12, Metal and Vulkan by Jiawei Shao · 6 years ago
  57. d6f13c6 Implement RenderPassEncoder::SetViewport: add end2end tests by Yunchao He · 6 years ago
  58. d3e7f94 Fix double to float conversion warning on MSVC by Corentin Wallez · 6 years ago
  59. c8ab96c Add an end2end test to ensure dawn cache system considers dynamic attributes by Yan, Shaobo · 6 years ago
  60. f07e85c Add missing WebGPU enums and defaulted members. by Corentin Wallez · 6 years ago
  61. dd15b11 Add .gitattributes to normalize EOL by Corentin Wallez · 6 years ago
  62. d757c30 Validate usage of dynamic at the BGL level. by Corentin Wallez · 6 years ago
  63. 5de3e0a Fix a few more coding style issues for shader by Yunchao He · 6 years ago
  64. 2a1d8c2 Remove ShaderStage that doesn't exist in WebGPU. by Corentin Wallez · 6 years ago
  65. 2d8ba5f Add rendering tests for all color formats by Corentin Wallez · 6 years ago
  66. 4b24886 Use R"(shader source)" to keep consistent by Yunchao He · 6 years ago
  67. 1107003 Culling and FrontFace: verify the framebuffer coordinate by Yunchao He · 6 years ago
  68. 0023953 Make RG11B10 non-renderable. by Corentin Wallez · 6 years ago
  69. ea2d558 Support BC5 formats on Metal by Jiawei Shao · 6 years ago
  70. 4b90c47 Add missing descriptors that are present in WebGPU. by Corentin Wallez · 6 years ago
  71. bb218b8 Implement WebGPU formats on D3D12 by Corentin Wallez · 6 years ago
  72. f697fe3 Add dynamic attribute in bind group layout binding by Yan, Shaobo · 6 years ago
  73. 6be3132 Invert component names in RG11B10 and RGB10A2 by Corentin Wallez · 6 years ago
  74. ec05355 Rename Transfer[Src|Dst] to Copy[Src|Dst] by Corentin Wallez · 6 years ago
  75. a0491c9 Rename AddressMode::MirroredRepeat to MirrorRepeat. by Corentin Wallez · 6 years ago
  76. 7843076 Implement WebGPU formats on Metal. by Corentin Wallez · 6 years ago
  77. e409acf Rename SamplerDescriptor::compareFunction to compare. by Corentin Wallez · 6 years ago
  78. 35716c2 Add adapter filter flag by vendor id for end2end tests by Li, Hao · 6 years ago
  79. 769edd0 Fix compilation on MSVC by Corentin Wallez · 6 years ago
  80. d2631f8 Implement Culling and FrontFace by Yunchao He · 6 years ago
  81. c6d2d8e Suppress failure on Win NVIDIA GTX 1660 by Corentin Wallez · 6 years ago
  82. 3392b20 Support BC5 formats on D3D12 by Jiawei Shao · 6 years ago
  83. 3789858 Fix the failures in dynamic buffer offset tests with Vulkan validation layer enabled. by Yan, Shaobo · 6 years ago
  84. 050ab49 Implement RenderPassEncoder::SetViewport - front end by Yunchao He · 6 years ago
  85. 72508d6 Support BC5 formats on Vulkan by Jiawei Shao · 6 years ago
  86. c246494 Skip ManySetSubData test on Linux Vulkan Intel. by Austin Eng · 6 years ago
  87. 4886403 Clear OpenGL textures on first use if not initialized already by Natasha Lee · 6 years ago
  88. 773a551 Newline fixes and tiny cleanups for lazy-0-init by Corentin Wallez · 6 years ago
  89. 431d618 Add most WebGPU texture formats on Vulkan by Corentin Wallez · 6 years ago
  90. 77aa5b5 Add support to NaN in Float32ToFloat16 by Corentin Wallez · 6 years ago
  91. 751252e D3D12: Use D3D12_BUFFER_UAV_FLAG_RAW when creating unordered access views by Rafael Cintron · 6 years ago
  92. 41c24ee Fix computation of mipmap sizes used in validation by Yizhou Jiang · 6 years ago
  93. 6fa398e Supress failing end2end tests with Metal validation layer by Li, Hao · 6 years ago
  94. 99b76d1 Clear D3D12 texture on first usage if not yet initialized by Natasha Lee · 6 years ago
  95. 4ec2c10 Init PointSize value when pipeline topology is PointList in end2end by Li, Hao · 6 years ago
  96. 4729b15 Add begin-capture-on-startup testing flag by Rafael Cintron · 6 years ago
  97. bfd0d94 Fix vulkan clear texture image layout format by Natasha Lee · 6 years ago
  98. 77fa31c Make Texture format names match WebGPU by Corentin Wallez · 6 years ago
  99. 872c1d7 Add validations to the texture copies with BC formats by Jiawei Shao · 6 years ago
  100. 21eba76 Implement CreateBufferMappedAsync in dawn_wire and dawn_native by Austin Eng · 6 years ago