[Compat] fix glsl name collisions between stages for handle
Add "v_" or "f_" prefix based on stage to handle vars,
to avoid collisions between different stage in the same
pipeline.
Bug: 388870480
Change-Id: Ic02da4a92623845608cdb6446fc70a5e13e51265
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/224894
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: Shrek Shao <shrekshao@google.com>
diff --git a/src/dawn/tests/end2end/ShaderTests.cpp b/src/dawn/tests/end2end/ShaderTests.cpp
index d59ebe1..d70a9e2 100644
--- a/src/dawn/tests/end2end/ShaderTests.cpp
+++ b/src/dawn/tests/end2end/ShaderTests.cpp
@@ -2616,6 +2616,75 @@
device.CreateRenderPipeline(&desc);
}
+// Regression test for crbug.com/dawn/388870480.
+TEST_P(ShaderTests, CollisionHandle) {
+ DAWN_TEST_UNSUPPORTED_IF(GetSupportedLimits().limits.maxStorageTexturesInVertexStage < 2);
+ DAWN_TEST_UNSUPPORTED_IF(GetSupportedLimits().limits.maxStorageTexturesInFragmentStage < 1);
+
+ // TODO(crbug.com/394915257): ANGLE D3D11 bug
+ DAWN_SUPPRESS_TEST_IF(IsANGLED3D11());
+
+ wgpu::ShaderModule module = utils::CreateShaderModule(device, R"(
+@group(0) @binding(1) var u0_1: texture_storage_2d<r32float, read>;
+@group(0) @binding(0) var u0_0: texture_storage_2d<r32float, read>;
+
+@group(0) @binding(0) var u1_0: texture_storage_2d<r32float, read>;
+
+@vertex fn vs() -> @builtin(position) vec4f {
+ _ = textureLoad(u0_0, vec2u(0));
+ _ = textureLoad(u0_1, vec2u(0));
+ return vec4f(0);
+}
+
+@fragment fn fs() -> @location(0) vec4f {
+ _ = textureLoad(u1_0, vec2u(0));
+ return vec4f(0);
+}
+)");
+
+ utils::ComboRenderPipelineDescriptor desc;
+ desc.vertex.module = module;
+ desc.cFragment.module = module;
+
+ device.CreateRenderPipeline(&desc);
+}
+
+// Regression test for crbug.com/dawn/388870480.
+// Trigger potential collision when disable_symbol_renaming is on
+TEST_P(ShaderTests, CollisionHandle_DifferentModules) {
+ DAWN_TEST_UNSUPPORTED_IF(GetSupportedLimits().limits.maxStorageTexturesInVertexStage < 2);
+ DAWN_TEST_UNSUPPORTED_IF(GetSupportedLimits().limits.maxStorageTexturesInFragmentStage < 1);
+
+ // TODO(crbug.com/394915257): ANGLE D3D11 bug
+ DAWN_SUPPRESS_TEST_IF(IsANGLED3D11());
+
+ wgpu::ShaderModule vmodule = utils::CreateShaderModule(device, R"(
+@group(0) @binding(1) var v1: texture_storage_2d<r32float, read>;
+@group(0) @binding(0) var v0: texture_storage_2d<r32float, read>;
+
+@vertex fn vs() -> @builtin(position) vec4f {
+ _ = textureLoad(v0, vec2u(0));
+ _ = textureLoad(v1, vec2u(0));
+ return vec4f(0);
+}
+)");
+
+ wgpu::ShaderModule fmodule = utils::CreateShaderModule(device, R"(
+@group(0) @binding(1) var v1: texture_storage_2d<r32float, read>;
+
+@fragment fn fs() -> @location(0) vec4f {
+ _ = textureLoad(v1, vec2u(0));
+ return vec4f(0);
+}
+)");
+
+ utils::ComboRenderPipelineDescriptor desc;
+ desc.vertex.module = vmodule;
+ desc.cFragment.module = fmodule;
+
+ device.CreateRenderPipeline(&desc);
+}
+
DAWN_INSTANTIATE_TEST(ShaderTests,
D3D11Backend(),
D3D12Backend(),
diff --git a/src/tint/lang/glsl/writer/builtin_test.cc b/src/tint/lang/glsl/writer/builtin_test.cc
index f1cac3a..eccea47 100644
--- a/src/tint/lang/glsl/writer/builtin_test.cc
+++ b/src/tint/lang/glsl/writer/builtin_test.cc
@@ -834,9 +834,9 @@
precision highp float;
precision highp int;
-uniform highp sampler2D v;
+uniform highp sampler2D f_v;
void main() {
- uint x = uvec2(textureSize(v, 0)).x;
+ uint x = uvec2(textureSize(f_v, 0)).x;
}
)");
}
@@ -857,9 +857,9 @@
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
-uniform highp sampler2D v;
+uniform highp sampler2D f_v;
void main() {
- uvec2 x = uvec2(textureSize(v, 0));
+ uvec2 x = uvec2(textureSize(f_v, 0));
}
)");
}
@@ -891,9 +891,9 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler2D v;
+uniform highp sampler2D f_v;
void main() {
- uvec2 x = uvec2(textureSize(v, int(min(3u, (v_1.inner.tint_builtin_value_0 - 1u)))));
+ uvec2 x = uvec2(textureSize(f_v, int(min(3u, (v_1.inner.tint_builtin_value_0 - 1u)))));
}
)");
}
@@ -915,9 +915,9 @@
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
-uniform highp sampler2DArray v;
+uniform highp sampler2DArray f_v;
void main() {
- uvec2 x = uvec2(textureSize(v, 0).xy);
+ uvec2 x = uvec2(textureSize(f_v, 0).xy);
}
)");
}
@@ -940,9 +940,9 @@
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
-layout(binding = 0, r32f) uniform highp readonly image2D v;
+layout(binding = 0, r32f) uniform highp readonly image2D f_v;
void main() {
- uvec2 x = uvec2(imageSize(v));
+ uvec2 x = uvec2(imageSize(f_v));
}
)");
}
@@ -963,9 +963,9 @@
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
-uniform highp sampler2DMS v;
+uniform highp sampler2DMS f_v;
void main() {
- uvec2 x = uvec2(textureSize(v));
+ uvec2 x = uvec2(textureSize(f_v));
}
)");
}
@@ -1041,9 +1041,9 @@
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
-uniform highp sampler2DArray v;
+uniform highp sampler2DArray f_v;
void main() {
- uint x = uint(textureSize(v, 0).z);
+ uint x = uint(textureSize(f_v, 0).z);
}
)");
}
@@ -1065,9 +1065,9 @@
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
-uniform highp sampler2DArray v;
+uniform highp sampler2DArray f_v;
void main() {
- uint x = uint(textureSize(v, 0).z);
+ uint x = uint(textureSize(f_v, 0).z);
}
)");
}
@@ -1093,9 +1093,9 @@
precision highp float;
precision highp int;
-uniform highp samplerCubeArray v;
+uniform highp samplerCubeArray f_v;
void main() {
- uint x = uint(textureSize(v, 0).z);
+ uint x = uint(textureSize(f_v, 0).z);
}
)");
}
@@ -1120,9 +1120,9 @@
precision highp float;
precision highp int;
-uniform highp samplerCubeArray v;
+uniform highp samplerCubeArray f_v;
void main() {
- uint x = uint(textureSize(v, 0).z);
+ uint x = uint(textureSize(f_v, 0).z);
}
)");
}
@@ -1149,9 +1149,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32f) uniform highp readonly image2DArray v;
+layout(binding = 0, rg32f) uniform highp readonly image2DArray f_v;
void main() {
- uint x = uint(imageSize(v).z);
+ uint x = uint(imageSize(f_v).z);
}
)");
}
@@ -1178,10 +1178,10 @@
precision highp float;
precision highp int;
-uniform highp sampler2D t;
+uniform highp sampler2D f_t;
void main() {
ivec2 v = ivec2(uvec2(1u, 0u));
- vec4 x = texelFetch(t, v, int(3u));
+ vec4 x = texelFetch(f_t, v, int(3u));
}
)");
}
@@ -1206,10 +1206,10 @@
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
-uniform highp isampler2D t;
+uniform highp isampler2D f_t;
void main() {
ivec2 v = ivec2(uvec2(1u, 2u));
- ivec4 x = texelFetch(t, v, int(3u));
+ ivec4 x = texelFetch(f_t, v, int(3u));
}
)");
}
@@ -1234,9 +1234,9 @@
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
-uniform highp sampler3D t;
+uniform highp sampler3D f_t;
void main() {
- vec4 x = texelFetch(t, ivec3(1, 2, 3), int(4u));
+ vec4 x = texelFetch(f_t, ivec3(1, 2, 3), int(4u));
}
)");
}
@@ -1261,9 +1261,9 @@
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
-uniform highp isampler2DMS t;
+uniform highp isampler2DMS f_t;
void main() {
- ivec4 x = texelFetch(t, ivec2(1, 2), 3);
+ ivec4 x = texelFetch(f_t, ivec2(1, 2), 3);
}
)");
}
@@ -1292,9 +1292,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32f) uniform highp readonly image2D v;
+layout(binding = 0, rg32f) uniform highp readonly image2D f_v;
void main() {
- vec4 x = imageLoad(v, ivec2(1, 2));
+ vec4 x = imageLoad(f_v, ivec2(1, 2));
}
)");
}
@@ -1323,9 +1323,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32f) uniform highp writeonly image2D v;
+layout(binding = 0, r32f) uniform highp writeonly image2D f_v;
void main() {
- imageStore(v, ivec2(1, 0), vec4(0.5f, 0.0f, 0.0f, 1.0f));
+ imageStore(f_v, ivec2(1, 0), vec4(0.5f, 0.0f, 0.0f, 1.0f));
}
)");
}
@@ -1351,9 +1351,9 @@
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
-layout(binding = 0, r32f) uniform highp writeonly image3D v;
+layout(binding = 0, r32f) uniform highp writeonly image3D f_v;
void main() {
- imageStore(v, ivec3(1, 2, 3), vec4(0.5f, 0.0f, 0.0f, 1.0f));
+ imageStore(f_v, ivec3(1, 2, 3), vec4(0.5f, 0.0f, 0.0f, 1.0f));
}
)");
}
@@ -1379,9 +1379,9 @@
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
-layout(binding = 0, rgba32f) uniform highp writeonly image2DArray v;
+layout(binding = 0, rgba32f) uniform highp writeonly image2DArray f_v;
void main() {
- imageStore(v, ivec3(ivec2(1, 2), int(3u)), vec4(0.5f, 0.40000000596046447754f, 0.30000001192092895508f, 1.0f));
+ imageStore(f_v, ivec3(ivec2(1, 2), int(3u)), vec4(0.5f, 0.40000000596046447754f, 0.30000001192092895508f, 1.0f));
}
)");
}
@@ -1756,9 +1756,9 @@
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
-uniform highp sampler2DShadow t_s;
+uniform highp sampler2DShadow f_t_s;
void main() {
- vec4 x = textureGather(t_s, vec2(1.0f, 2.0f), 3.0f);
+ vec4 x = textureGather(f_t_s, vec2(1.0f, 2.0f), 3.0f);
}
)");
}
@@ -1795,10 +1795,10 @@
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
-uniform highp sampler2DShadow t_s;
+uniform highp sampler2DShadow f_t_s;
void main() {
vec2 v = vec2(1.0f, 2.0f);
- vec4 x = textureGatherOffset(t_s, v, 3.0f, ivec2(4, 5));
+ vec4 x = textureGatherOffset(f_t_s, v, 3.0f, ivec2(4, 5));
}
)");
}
@@ -1837,10 +1837,10 @@
precision highp float;
precision highp int;
-uniform highp samplerCubeArrayShadow t_s;
+uniform highp samplerCubeArrayShadow f_t_s;
void main() {
vec3 v = vec3(1.0f, 2.0f, 2.5f);
- vec4 x = textureGather(t_s, vec4(v, float(6u)), 3.0f);
+ vec4 x = textureGather(f_t_s, vec4(v, float(6u)), 3.0f);
}
)");
}
@@ -1878,9 +1878,9 @@
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
-uniform highp sampler2DArrayShadow t_s;
+uniform highp sampler2DArrayShadow f_t_s;
void main() {
- vec4 x = textureGatherOffset(t_s, vec3(vec2(1.0f, 2.0f), float(6)), 3.0f, ivec2(4, 5));
+ vec4 x = textureGatherOffset(f_t_s, vec3(vec2(1.0f, 2.0f), float(6)), 3.0f, ivec2(4, 5));
}
)");
}
@@ -1914,10 +1914,10 @@
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
-uniform highp isampler2D t_s;
+uniform highp isampler2D f_t_s;
void main() {
vec2 v = vec2(1.0f, 2.0f);
- ivec4 x = textureGather(t_s, v, int(3u));
+ ivec4 x = textureGather(f_t_s, v, int(3u));
}
)");
}
@@ -1951,10 +1951,10 @@
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
-uniform highp isampler2D t_s;
+uniform highp isampler2D f_t_s;
void main() {
vec2 v = vec2(1.0f, 2.0f);
- ivec4 x = textureGatherOffset(t_s, v, ivec2(1, 3), int(0u));
+ ivec4 x = textureGatherOffset(f_t_s, v, ivec2(1, 3), int(0u));
}
)");
}
@@ -1989,11 +1989,11 @@
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
-uniform highp isampler2DArray t_s;
+uniform highp isampler2DArray f_t_s;
void main() {
vec2 v = vec2(1.0f, 2.0f);
vec3 v_1 = vec3(v, float(1u));
- ivec4 x = textureGather(t_s, v_1, int(1u));
+ ivec4 x = textureGather(f_t_s, v_1, int(1u));
}
)");
}
@@ -2030,11 +2030,11 @@
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
-uniform highp isampler2DArray t_s;
+uniform highp isampler2DArray f_t_s;
void main() {
vec2 v = vec2(1.0f, 2.0f);
vec3 v_1 = vec3(v, float(1));
- ivec4 x = textureGatherOffset(t_s, v_1, ivec2(1, 2), int(2u));
+ ivec4 x = textureGatherOffset(f_t_s, v_1, ivec2(1, 2), int(2u));
}
)");
}
@@ -2068,9 +2068,9 @@
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
-uniform highp sampler2DShadow t_s;
+uniform highp sampler2DShadow f_t_s;
void main() {
- vec4 x = textureGather(t_s, vec2(1.0f, 2.0f), 0.0f);
+ vec4 x = textureGather(f_t_s, vec2(1.0f, 2.0f), 0.0f);
}
)");
}
@@ -2104,9 +2104,9 @@
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
-uniform highp sampler2DShadow t_s;
+uniform highp sampler2DShadow f_t_s;
void main() {
- vec4 x = textureGatherOffset(t_s, vec2(1.0f, 2.0f), 0.0f, ivec2(3, 4));
+ vec4 x = textureGatherOffset(f_t_s, vec2(1.0f, 2.0f), 0.0f, ivec2(3, 4));
}
)");
}
@@ -2140,10 +2140,10 @@
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
-uniform highp sampler2DArrayShadow t_s;
+uniform highp sampler2DArrayShadow f_t_s;
void main() {
vec2 v = vec2(1.0f, 2.0f);
- vec4 x = textureGather(t_s, vec3(v, float(4)), 0.0f);
+ vec4 x = textureGather(f_t_s, vec3(v, float(4)), 0.0f);
}
)");
}
@@ -2179,10 +2179,10 @@
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
-uniform highp sampler2DArrayShadow t_s;
+uniform highp sampler2DArrayShadow f_t_s;
void main() {
vec2 v = vec2(1.0f, 2.0f);
- vec4 x = textureGatherOffset(t_s, vec3(v, float(4u)), 0.0f, ivec2(4, 5));
+ vec4 x = textureGatherOffset(f_t_s, vec3(v, float(4u)), 0.0f, ivec2(4, 5));
}
)");
}
@@ -2214,9 +2214,9 @@
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
-uniform highp sampler2D t_s;
+uniform highp sampler2D f_t_s;
void main() {
- vec4 x = texture(t_s, vec2(1.0f, 0.5f));
+ vec4 x = texture(f_t_s, vec2(1.0f, 0.5f));
}
)");
}
@@ -2248,9 +2248,9 @@
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
-uniform highp sampler2D t_s;
+uniform highp sampler2D f_t_s;
void main() {
- vec4 x = texture(t_s, vec2(1.0f, 2.0f));
+ vec4 x = texture(f_t_s, vec2(1.0f, 2.0f));
}
)");
}
@@ -2283,9 +2283,9 @@
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
-uniform highp sampler2D t_s;
+uniform highp sampler2D f_t_s;
void main() {
- vec4 x = textureOffset(t_s, vec2(1.0f, 2.0f), ivec2(4, 5));
+ vec4 x = textureOffset(f_t_s, vec2(1.0f, 2.0f), ivec2(4, 5));
}
)");
}
@@ -2318,10 +2318,10 @@
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
-uniform highp sampler2DArray t_s;
+uniform highp sampler2DArray f_t_s;
void main() {
vec2 v = vec2(1.0f, 2.0f);
- vec4 x = texture(t_s, vec3(v, float(4u)));
+ vec4 x = texture(f_t_s, vec3(v, float(4u)));
}
)");
}
@@ -2356,10 +2356,10 @@
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
-uniform highp sampler2DArray t_s;
+uniform highp sampler2DArray f_t_s;
void main() {
vec2 v = vec2(1.0f, 2.0f);
- vec4 x = textureOffset(t_s, vec3(v, float(4u)), ivec2(4, 5));
+ vec4 x = textureOffset(f_t_s, vec3(v, float(4u)), ivec2(4, 5));
}
)");
}
@@ -2391,9 +2391,9 @@
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
-uniform highp sampler3D t_s;
+uniform highp sampler3D f_t_s;
void main() {
- vec4 x = texture(t_s, vec3(1.0f, 2.0f, 3.0f));
+ vec4 x = texture(f_t_s, vec3(1.0f, 2.0f, 3.0f));
}
)");
}
@@ -2426,9 +2426,9 @@
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
-uniform highp sampler3D t_s;
+uniform highp sampler3D f_t_s;
void main() {
- vec4 x = textureOffset(t_s, vec3(1.0f, 2.0f, 3.0f), ivec3(4, 5, 6));
+ vec4 x = textureOffset(f_t_s, vec3(1.0f, 2.0f, 3.0f), ivec3(4, 5, 6));
}
)");
}
@@ -2460,9 +2460,9 @@
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
-uniform highp samplerCube t_s;
+uniform highp samplerCube f_t_s;
void main() {
- vec4 x = texture(t_s, vec3(1.0f, 2.0f, 3.0f));
+ vec4 x = texture(f_t_s, vec3(1.0f, 2.0f, 3.0f));
}
)");
}
@@ -2498,10 +2498,10 @@
precision highp float;
precision highp int;
-uniform highp samplerCubeArray t_s;
+uniform highp samplerCubeArray f_t_s;
void main() {
vec3 v = vec3(1.0f, 2.0f, 3.0f);
- vec4 x = texture(t_s, vec4(v, float(4u)));
+ vec4 x = texture(f_t_s, vec4(v, float(4u)));
}
)");
}
@@ -2533,9 +2533,9 @@
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
-uniform highp sampler2DShadow t_s;
+uniform highp sampler2DShadow f_t_s;
void main() {
- float x = texture(t_s, vec3(vec2(1.0f, 2.0f), 0.0f));
+ float x = texture(f_t_s, vec3(vec2(1.0f, 2.0f), 0.0f));
}
)");
}
@@ -2568,9 +2568,9 @@
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
-uniform highp sampler2DShadow t_s;
+uniform highp sampler2DShadow f_t_s;
void main() {
- float x = textureOffset(t_s, vec3(vec2(1.0f, 2.0f), 0.0f), ivec2(4, 5));
+ float x = textureOffset(f_t_s, vec3(vec2(1.0f, 2.0f), 0.0f), ivec2(4, 5));
}
)");
}
@@ -2603,10 +2603,10 @@
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
-uniform highp sampler2DArrayShadow t_s;
+uniform highp sampler2DArrayShadow f_t_s;
void main() {
vec2 v = vec2(1.0f, 2.0f);
- float x = texture(t_s, vec4(v, float(4u), 0.0f));
+ float x = texture(f_t_s, vec4(v, float(4u), 0.0f));
}
)");
}
@@ -2640,12 +2640,12 @@
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
-uniform highp sampler2DArrayShadow t_s;
+uniform highp sampler2DArrayShadow f_t_s;
void main() {
vec2 v = vec2(1.0f, 2.0f);
vec4 v_1 = vec4(v, float(4u), 0.0f);
vec2 v_2 = dFdx(v);
- float x = textureGradOffset(t_s, v_1, v_2, dFdy(v), ivec2(4, 5));
+ float x = textureGradOffset(f_t_s, v_1, v_2, dFdy(v), ivec2(4, 5));
}
)");
}
@@ -2681,10 +2681,10 @@
precision highp float;
precision highp int;
-uniform highp samplerCubeArrayShadow t_s;
+uniform highp samplerCubeArrayShadow f_t_s;
void main() {
vec3 v = vec3(1.0f, 2.0f, 3.0f);
- float x = texture(t_s, vec4(v, float(4u)), 0.0f);
+ float x = texture(f_t_s, vec4(v, float(4u)), 0.0f);
}
)");
}
@@ -2716,9 +2716,9 @@
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
-uniform highp sampler2D t_s;
+uniform highp sampler2D f_t_s;
void main() {
- vec4 x = texture(t_s, vec2(1.0f, 2.0f), clamp(3.0f, -16.0f, 15.9899997711181640625f));
+ vec4 x = texture(f_t_s, vec2(1.0f, 2.0f), clamp(3.0f, -16.0f, 15.9899997711181640625f));
}
)");
}
@@ -2752,9 +2752,9 @@
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
-uniform highp sampler2D t_s;
+uniform highp sampler2D f_t_s;
void main() {
- vec4 x = textureOffset(t_s, vec2(1.0f, 2.0f), ivec2(4, 5), clamp(3.0f, -16.0f, 15.9899997711181640625f));
+ vec4 x = textureOffset(f_t_s, vec2(1.0f, 2.0f), ivec2(4, 5), clamp(3.0f, -16.0f, 15.9899997711181640625f));
}
)");
}
@@ -2788,10 +2788,10 @@
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
-uniform highp sampler2DArray t_s;
+uniform highp sampler2DArray f_t_s;
void main() {
vec2 v = vec2(1.0f, 2.0f);
- vec4 x = texture(t_s, vec3(v, float(4u)), clamp(3.0f, -16.0f, 15.9899997711181640625f));
+ vec4 x = texture(f_t_s, vec3(v, float(4u)), clamp(3.0f, -16.0f, 15.9899997711181640625f));
}
)");
}
@@ -2826,10 +2826,10 @@
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
-uniform highp sampler2DArray t_s;
+uniform highp sampler2DArray f_t_s;
void main() {
vec2 v = vec2(1.0f, 2.0f);
- vec4 x = textureOffset(t_s, vec3(v, float(4u)), ivec2(4, 5), clamp(3.0f, -16.0f, 15.9899997711181640625f));
+ vec4 x = textureOffset(f_t_s, vec3(v, float(4u)), ivec2(4, 5), clamp(3.0f, -16.0f, 15.9899997711181640625f));
}
)");
}
@@ -2861,9 +2861,9 @@
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
-uniform highp sampler3D t_s;
+uniform highp sampler3D f_t_s;
void main() {
- vec4 x = texture(t_s, vec3(1.0f, 2.0f, 3.0f), clamp(3.0f, -16.0f, 15.9899997711181640625f));
+ vec4 x = texture(f_t_s, vec3(1.0f, 2.0f, 3.0f), clamp(3.0f, -16.0f, 15.9899997711181640625f));
}
)");
}
@@ -2897,9 +2897,9 @@
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
-uniform highp sampler3D t_s;
+uniform highp sampler3D f_t_s;
void main() {
- vec4 x = textureOffset(t_s, vec3(1.0f, 2.0f, 3.0f), ivec3(4, 5, 6), clamp(3.0f, -16.0f, 15.9899997711181640625f));
+ vec4 x = textureOffset(f_t_s, vec3(1.0f, 2.0f, 3.0f), ivec3(4, 5, 6), clamp(3.0f, -16.0f, 15.9899997711181640625f));
}
)");
}
@@ -2931,9 +2931,9 @@
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
-uniform highp samplerCube t_s;
+uniform highp samplerCube f_t_s;
void main() {
- vec4 x = texture(t_s, vec3(1.0f, 2.0f, 3.0f), clamp(3.0f, -16.0f, 15.9899997711181640625f));
+ vec4 x = texture(f_t_s, vec3(1.0f, 2.0f, 3.0f), clamp(3.0f, -16.0f, 15.9899997711181640625f));
}
)");
}
@@ -2970,10 +2970,10 @@
precision highp float;
precision highp int;
-uniform highp samplerCubeArray t_s;
+uniform highp samplerCubeArray f_t_s;
void main() {
vec3 v = vec3(1.0f, 2.0f, 3.0f);
- vec4 x = texture(t_s, vec4(v, float(4u)), clamp(3.0f, -16.0f, 15.9899997711181640625f));
+ vec4 x = texture(f_t_s, vec4(v, float(4u)), clamp(3.0f, -16.0f, 15.9899997711181640625f));
}
)");
}
@@ -3005,9 +3005,9 @@
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
-uniform highp sampler2D t_s;
+uniform highp sampler2D f_t_s;
void main() {
- vec4 x = textureLod(t_s, vec2(1.0f, 2.0f), 3.0f);
+ vec4 x = textureLod(f_t_s, vec2(1.0f, 2.0f), 3.0f);
}
)");
}
@@ -3041,9 +3041,9 @@
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
-uniform highp sampler2D t_s;
+uniform highp sampler2D f_t_s;
void main() {
- vec4 x = textureLodOffset(t_s, vec2(1.0f, 2.0f), 3.0f, ivec2(4, 5));
+ vec4 x = textureLodOffset(f_t_s, vec2(1.0f, 2.0f), 3.0f, ivec2(4, 5));
}
)");
}
@@ -3077,10 +3077,10 @@
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
-uniform highp sampler2DArray t_s;
+uniform highp sampler2DArray f_t_s;
void main() {
vec2 v = vec2(1.0f, 2.0f);
- vec4 x = textureLod(t_s, vec3(v, float(4u)), 3.0f);
+ vec4 x = textureLod(f_t_s, vec3(v, float(4u)), 3.0f);
}
)");
}
@@ -3115,10 +3115,10 @@
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
-uniform highp sampler2DArray t_s;
+uniform highp sampler2DArray f_t_s;
void main() {
vec2 v = vec2(1.0f, 2.0f);
- vec4 x = textureLodOffset(t_s, vec3(v, float(4u)), 3.0f, ivec2(4, 5));
+ vec4 x = textureLodOffset(f_t_s, vec3(v, float(4u)), 3.0f, ivec2(4, 5));
}
)");
}
@@ -3150,9 +3150,9 @@
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
-uniform highp sampler3D t_s;
+uniform highp sampler3D f_t_s;
void main() {
- vec4 x = textureLod(t_s, vec3(1.0f, 2.0f, 3.0f), 3.0f);
+ vec4 x = textureLod(f_t_s, vec3(1.0f, 2.0f, 3.0f), 3.0f);
}
)");
}
@@ -3186,9 +3186,9 @@
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
-uniform highp sampler3D t_s;
+uniform highp sampler3D f_t_s;
void main() {
- vec4 x = textureLodOffset(t_s, vec3(1.0f, 2.0f, 3.0f), 3.0f, ivec3(4, 5, 6));
+ vec4 x = textureLodOffset(f_t_s, vec3(1.0f, 2.0f, 3.0f), 3.0f, ivec3(4, 5, 6));
}
)");
}
@@ -3220,9 +3220,9 @@
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
-uniform highp samplerCube t_s;
+uniform highp samplerCube f_t_s;
void main() {
- vec4 x = textureLod(t_s, vec3(1.0f, 2.0f, 3.0f), 3.0f);
+ vec4 x = textureLod(f_t_s, vec3(1.0f, 2.0f, 3.0f), 3.0f);
}
)");
}
@@ -3259,10 +3259,10 @@
precision highp float;
precision highp int;
-uniform highp samplerCubeArray t_s;
+uniform highp samplerCubeArray f_t_s;
void main() {
vec3 v = vec3(1.0f, 2.0f, 3.0f);
- vec4 x = textureLod(t_s, vec4(v, float(4u)), 3.0f);
+ vec4 x = textureLod(f_t_s, vec4(v, float(4u)), 3.0f);
}
)");
}
@@ -3294,10 +3294,10 @@
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
-uniform highp sampler2DShadow t_s;
+uniform highp sampler2DShadow f_t_s;
void main() {
vec3 v = vec3(vec2(1.0f, 2.0f), 0.0f);
- float x = textureLod(t_s, v, float(3));
+ float x = textureLod(f_t_s, v, float(3));
}
)");
}
@@ -3330,10 +3330,10 @@
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
-uniform highp sampler2DShadow t_s;
+uniform highp sampler2DShadow f_t_s;
void main() {
vec3 v = vec3(vec2(1.0f, 2.0f), 0.0f);
- float x = textureLodOffset(t_s, v, float(3), ivec2(4, 5));
+ float x = textureLodOffset(f_t_s, v, float(3), ivec2(4, 5));
}
)");
}
@@ -3370,11 +3370,11 @@
precision highp int;
#extension GL_EXT_texture_shadow_lod: require
-uniform highp sampler2DArrayShadow t_s;
+uniform highp sampler2DArrayShadow f_t_s;
void main() {
vec2 v = vec2(1.0f, 2.0f);
vec4 v_1 = vec4(v, float(4u), 0.0f);
- float x = textureLod(t_s, v_1, float(3u));
+ float x = textureLod(f_t_s, v_1, float(3u));
}
)");
}
@@ -3410,11 +3410,11 @@
precision highp int;
#extension GL_EXT_texture_shadow_lod: require
-uniform highp sampler2DArrayShadow t_s;
+uniform highp sampler2DArrayShadow f_t_s;
void main() {
vec2 v = vec2(1.0f, 2.0f);
vec4 v_1 = vec4(v, float(4u), 0.0f);
- float x = textureLodOffset(t_s, v_1, float(3), ivec2(4, 5));
+ float x = textureLodOffset(f_t_s, v_1, float(3), ivec2(4, 5));
}
)");
}
@@ -3451,11 +3451,11 @@
precision highp int;
#extension GL_EXT_texture_shadow_lod: require
-uniform highp samplerCubeArrayShadow t_s;
+uniform highp samplerCubeArrayShadow f_t_s;
void main() {
vec3 v = vec3(1.0f, 2.0f, 3.0f);
vec4 v_1 = vec4(v, float(4u));
- float x = textureLod(t_s, v_1, 0.0f, float(3u));
+ float x = textureLod(f_t_s, v_1, 0.0f, float(3u));
}
)");
}
@@ -3489,11 +3489,11 @@
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
-uniform highp sampler2D t_s;
+uniform highp sampler2D f_t_s;
void main() {
vec2 v = vec2(1.0f, 2.0f);
vec2 v_1 = vec2(3.0f, 4.0f);
- vec4 x = textureGrad(t_s, v, v_1, vec2(5.0f, 6.0f));
+ vec4 x = textureGrad(f_t_s, v, v_1, vec2(5.0f, 6.0f));
}
)");
}
@@ -3529,11 +3529,11 @@
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
-uniform highp sampler2D t_s;
+uniform highp sampler2D f_t_s;
void main() {
vec2 v = vec2(1.0f, 2.0f);
vec2 v_1 = vec2(3.0f, 4.0f);
- vec4 x = textureGradOffset(t_s, v, v_1, vec2(5.0f, 6.0f), ivec2(4, 5));
+ vec4 x = textureGradOffset(f_t_s, v, v_1, vec2(5.0f, 6.0f), ivec2(4, 5));
}
)");
}
@@ -3569,12 +3569,12 @@
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
-uniform highp sampler2DArray t_s;
+uniform highp sampler2DArray f_t_s;
void main() {
vec2 v = vec2(1.0f, 2.0f);
vec2 v_1 = vec2(3.0f, 4.0f);
vec2 v_2 = vec2(5.0f, 6.0f);
- vec4 x = textureGrad(t_s, vec3(v, float(4u)), v_1, v_2);
+ vec4 x = textureGrad(f_t_s, vec3(v, float(4u)), v_1, v_2);
}
)");
}
@@ -3611,12 +3611,12 @@
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
-uniform highp sampler2DArray t_s;
+uniform highp sampler2DArray f_t_s;
void main() {
vec2 v = vec2(1.0f, 2.0f);
vec2 v_1 = vec2(3.0f, 4.0f);
vec2 v_2 = vec2(5.0f, 6.0f);
- vec4 x = textureGradOffset(t_s, vec3(v, float(4u)), v_1, v_2, ivec2(4, 5));
+ vec4 x = textureGradOffset(f_t_s, vec3(v, float(4u)), v_1, v_2, ivec2(4, 5));
}
)");
}
@@ -3650,11 +3650,11 @@
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
-uniform highp sampler3D t_s;
+uniform highp sampler3D f_t_s;
void main() {
vec3 v = vec3(1.0f, 2.0f, 3.0f);
vec3 v_1 = vec3(3.0f, 4.0f, 5.0f);
- vec4 x = textureGrad(t_s, v, v_1, vec3(6.0f, 7.0f, 8.0f));
+ vec4 x = textureGrad(f_t_s, v, v_1, vec3(6.0f, 7.0f, 8.0f));
}
)");
}
@@ -3690,11 +3690,11 @@
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
-uniform highp sampler3D t_s;
+uniform highp sampler3D f_t_s;
void main() {
vec3 v = vec3(1.0f, 2.0f, 3.0f);
vec3 v_1 = vec3(3.0f, 4.0f, 5.0f);
- vec4 x = textureGradOffset(t_s, v, v_1, vec3(6.0f, 7.0f, 8.0f), ivec3(4, 5, 6));
+ vec4 x = textureGradOffset(f_t_s, v, v_1, vec3(6.0f, 7.0f, 8.0f), ivec3(4, 5, 6));
}
)");
}
@@ -3728,11 +3728,11 @@
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
-uniform highp samplerCube t_s;
+uniform highp samplerCube f_t_s;
void main() {
vec3 v = vec3(1.0f, 2.0f, 3.0f);
vec3 v_1 = vec3(3.0f, 4.0f, 5.0f);
- vec4 x = textureGrad(t_s, v, v_1, vec3(6.0f, 7.0f, 8.0f));
+ vec4 x = textureGrad(f_t_s, v, v_1, vec3(6.0f, 7.0f, 8.0f));
}
)");
}
@@ -3771,12 +3771,12 @@
precision highp float;
precision highp int;
-uniform highp samplerCubeArray t_s;
+uniform highp samplerCubeArray f_t_s;
void main() {
vec3 v = vec3(1.0f, 2.0f, 3.0f);
vec3 v_1 = vec3(3.0f, 4.0f, 5.0f);
vec3 v_2 = vec3(6.0f, 7.0f, 8.0f);
- vec4 x = textureGrad(t_s, vec4(v, float(4u)), v_1, v_2);
+ vec4 x = textureGrad(f_t_s, vec4(v, float(4u)), v_1, v_2);
}
)");
}
@@ -3808,9 +3808,9 @@
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
-uniform highp sampler2DShadow t_s;
+uniform highp sampler2DShadow f_t_s;
void main() {
- float x = texture(t_s, vec3(vec2(1.0f, 2.0f), 3.0f));
+ float x = texture(f_t_s, vec3(vec2(1.0f, 2.0f), 3.0f));
}
)");
}
@@ -3843,9 +3843,9 @@
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
-uniform highp sampler2DShadow t_s;
+uniform highp sampler2DShadow f_t_s;
void main() {
- float x = textureOffset(t_s, vec3(vec2(1.0f, 2.0f), 3.0f), ivec2(4, 5));
+ float x = textureOffset(f_t_s, vec3(vec2(1.0f, 2.0f), 3.0f), ivec2(4, 5));
}
)");
}
@@ -3879,10 +3879,10 @@
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
-uniform highp sampler2DArrayShadow t_s;
+uniform highp sampler2DArrayShadow f_t_s;
void main() {
vec2 v = vec2(1.0f, 2.0f);
- float x = texture(t_s, vec4(v, float(4u), 3.0f));
+ float x = texture(f_t_s, vec4(v, float(4u), 3.0f));
}
)");
}
@@ -3917,12 +3917,12 @@
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
-uniform highp sampler2DArrayShadow t_s;
+uniform highp sampler2DArrayShadow f_t_s;
void main() {
vec2 v = vec2(1.0f, 2.0f);
vec4 v_1 = vec4(v, float(4u), 3.0f);
vec2 v_2 = dFdx(v);
- float x = textureGradOffset(t_s, v_1, v_2, dFdy(v), ivec2(4, 5));
+ float x = textureGradOffset(f_t_s, v_1, v_2, dFdy(v), ivec2(4, 5));
}
)");
}
@@ -3954,9 +3954,9 @@
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
-uniform highp samplerCubeShadow t_s;
+uniform highp samplerCubeShadow f_t_s;
void main() {
- float x = texture(t_s, vec4(vec3(1.0f, 2.0f, 3.0f), 3.0f));
+ float x = texture(f_t_s, vec4(vec3(1.0f, 2.0f, 3.0f), 3.0f));
}
)");
}
@@ -3993,10 +3993,10 @@
precision highp float;
precision highp int;
-uniform highp samplerCubeArrayShadow t_s;
+uniform highp samplerCubeArrayShadow f_t_s;
void main() {
vec3 v = vec3(1.0f, 2.0f, 3.0f);
- float x = texture(t_s, vec4(v, float(4u)), 3.0f);
+ float x = texture(f_t_s, vec4(v, float(4u)), 3.0f);
}
)");
}
@@ -4028,9 +4028,9 @@
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
-uniform highp sampler2DShadow t_s;
+uniform highp sampler2DShadow f_t_s;
void main() {
- float x = texture(t_s, vec3(vec2(1.0f, 2.0f), 3.0f));
+ float x = texture(f_t_s, vec3(vec2(1.0f, 2.0f), 3.0f));
}
)");
}
@@ -4064,9 +4064,9 @@
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
-uniform highp sampler2DShadow t_s;
+uniform highp sampler2DShadow f_t_s;
void main() {
- float x = textureOffset(t_s, vec3(vec2(1.0f, 2.0f), 3.0f), ivec2(4, 5));
+ float x = textureOffset(f_t_s, vec3(vec2(1.0f, 2.0f), 3.0f), ivec2(4, 5));
}
)");
}
@@ -4100,10 +4100,10 @@
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
-uniform highp sampler2DArrayShadow t_s;
+uniform highp sampler2DArrayShadow f_t_s;
void main() {
vec2 v = vec2(1.0f, 2.0f);
- float x = texture(t_s, vec4(v, float(4u), 3.0f));
+ float x = texture(f_t_s, vec4(v, float(4u), 3.0f));
}
)");
}
@@ -4141,10 +4141,10 @@
precision highp float;
precision highp int;
-uniform highp sampler2DArrayShadow t_s;
+uniform highp sampler2DArrayShadow f_t_s;
void main() {
vec2 v = vec2(1.0f, 2.0f);
- float x = textureGradOffset(t_s, vec4(v, float(4u), 3.0f), vec2(0.0f), vec2(0.0f), ivec2(4, 5));
+ float x = textureGradOffset(f_t_s, vec4(v, float(4u), 3.0f), vec2(0.0f), vec2(0.0f), ivec2(4, 5));
}
)");
}
@@ -4176,9 +4176,9 @@
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
-uniform highp samplerCubeShadow t_s;
+uniform highp samplerCubeShadow f_t_s;
void main() {
- float x = texture(t_s, vec4(vec3(1.0f, 2.0f, 3.0f), 3.0f));
+ float x = texture(f_t_s, vec4(vec3(1.0f, 2.0f, 3.0f), 3.0f));
}
)");
}
@@ -4215,10 +4215,10 @@
precision highp float;
precision highp int;
-uniform highp samplerCubeArrayShadow t_s;
+uniform highp samplerCubeArrayShadow f_t_s;
void main() {
vec3 v = vec3(1.0f, 2.0f, 3.0f);
- float x = texture(t_s, vec4(v, float(4u)), 3.0f);
+ float x = texture(f_t_s, vec4(v, float(4u)), 3.0f);
}
)");
}
diff --git a/src/tint/lang/glsl/writer/printer/printer.cc b/src/tint/lang/glsl/writer/printer/printer.cc
index e8ca217..d4965d9 100644
--- a/src/tint/lang/glsl/writer/printer/printer.cc
+++ b/src/tint/lang/glsl/writer/printer/printer.cc
@@ -226,13 +226,26 @@
/// @returns the name of the given value, creating a new unique name if the value is unnamed in
/// the module.
- std::string NameOf(const core::ir::Value* value) {
+ std::string NameOf(const core::ir::Value* value, bool add_stage_prefix = false) {
return names_.GetOrAdd(value, [&] {
auto sym = ir_.NameOf(value);
+ std::string name;
if (!sym || ShouldRename(sym.NameView())) {
- return UniqueIdentifier("v");
+ name = UniqueIdentifier("v");
+ } else {
+ name = sym.Name();
}
- return sym.Name();
+
+ if (add_stage_prefix) {
+ // Prefix the name to avoid collisions between different stages in the same
+ // pipeline.
+ if (stage_ == core::ir::Function::PipelineStage::kFragment) {
+ return "f_" + name;
+ } else if (stage_ == core::ir::Function::PipelineStage::kVertex) {
+ return "v_" + name;
+ }
+ }
+ return name;
});
}
@@ -968,11 +981,11 @@
out << ";";
}
- void EmitVar(StringStream& out, const core::ir::Var* var) {
+ void EmitVar(StringStream& out, const core::ir::Var* var, bool add_stage_prefix = false) {
auto* ptr = var->Result(0)->Type()->As<core::type::Pointer>();
auto space = ptr->AddressSpace();
- EmitTypeAndName(out, var->Result(0)->Type(), NameOf(var->Result(0)));
+ EmitTypeAndName(out, var->Result(0)->Type(), NameOf(var->Result(0), add_stage_prefix));
if (var->Initializer()) {
out << " = ";
EmitValue(out, var->Initializer());
@@ -1086,7 +1099,7 @@
}
}
- EmitVar(out, var);
+ EmitVar(out, var, true);
}
void EmitPushConstantVar(core::ir::Var* var) {
diff --git a/test/tint/bug/fxc/gradient_in_varying_loop/1112.wgsl.expected.glsl b/test/tint/bug/fxc/gradient_in_varying_loop/1112.wgsl.expected.glsl
index 3520514..55c47bc 100644
--- a/test/tint/bug/fxc/gradient_in_varying_loop/1112.wgsl.expected.glsl
+++ b/test/tint/bug/fxc/gradient_in_varying_loop/1112.wgsl.expected.glsl
@@ -2,11 +2,11 @@
precision highp float;
precision highp int;
-uniform highp sampler2D randomTexture_Sampler;
+uniform highp sampler2D f_randomTexture_Sampler;
layout(location = 0) in vec2 tint_interstage_location0;
layout(location = 0) out vec4 main_loc0_Output;
vec4 main_inner(vec2 vUV) {
- vec3 random = texture(randomTexture_Sampler, vUV).xyz;
+ vec3 random = texture(f_randomTexture_Sampler, vUV).xyz;
int i = 0;
{
uvec2 tint_loop_idx = uvec2(0u);
diff --git a/test/tint/bug/tint/1046.wgsl.expected.glsl b/test/tint/bug/tint/1046.wgsl.expected.glsl
index 3933698..aead2a9 100644
--- a/test/tint/bug/tint/1046.wgsl.expected.glsl
+++ b/test/tint/bug/tint/1046.wgsl.expected.glsl
@@ -37,7 +37,7 @@
buffer f_PointLights_ssbo {
PointLight values[];
} pointLights;
-uniform highp sampler2D myTexture;
+uniform highp sampler2D f_myTexture;
layout(location = 0) in vec4 tint_interstage_location0;
layout(location = 1) in vec4 tint_interstage_location1;
layout(location = 2) in vec2 tint_interstage_location2;
diff --git a/test/tint/bug/tint/1183.wgsl.expected.glsl b/test/tint/bug/tint/1183.wgsl.expected.glsl
index a768443..a286418 100644
--- a/test/tint/bug/tint/1183.wgsl.expected.glsl
+++ b/test/tint/bug/tint/1183.wgsl.expected.glsl
@@ -2,10 +2,10 @@
precision highp float;
precision highp int;
-uniform highp sampler2D t_s;
+uniform highp sampler2D f_t_s;
layout(location = 0) out vec4 f_loc0_Output;
vec4 f_inner() {
- return textureOffset(t_s, vec2(0.0f), ivec2(4, 6));
+ return textureOffset(f_t_s, vec2(0.0f), ivec2(4, 6));
}
void main() {
f_loc0_Output = f_inner();
diff --git a/test/tint/bug/tint/379127084.wgsl.expected.glsl b/test/tint/bug/tint/379127084.wgsl.expected.glsl
index 6d51b77..93fbca1 100644
--- a/test/tint/bug/tint/379127084.wgsl.expected.glsl
+++ b/test/tint/bug/tint/379127084.wgsl.expected.glsl
@@ -32,8 +32,8 @@
FSUniformData fsUniformData[];
} _storage1;
uint shadingSsboIndex = 0u;
-uniform highp sampler2D permutationsSampler_1_Texture_permutationsSampler_1_Sampler;
-uniform highp sampler2D noiseSampler_1_Texture_noiseSampler_1_Sampler;
+uniform highp sampler2D f_permutationsSampler_1_Texture_permutationsSampler_1_Sampler;
+uniform highp sampler2D f_noiseSampler_1_Texture_noiseSampler_1_Sampler;
layout(location = 0) flat in uvec2 tint_interstage_location0;
layout(location = 1) in vec2 tint_interstage_location1;
layout(location = 0) out vec4 main_loc0_Output;
@@ -71,8 +71,8 @@
vec4 _skTemp3 = step(_59_m.xyxy, _62_f);
_62_f = (_62_f - (_skTemp3 * _59_m.xyxy));
}
- float _63_g = texture(permutationsSampler_1_Texture_permutationsSampler_1_Sampler, vec2(vec2(((_62_f.x + 0.5f) * 0.00390625f), 0.5f)), clamp(-0.47499999403953552246f, -16.0f, 15.9899997711181640625f)).x;
- float _64_h = texture(permutationsSampler_1_Texture_permutationsSampler_1_Sampler, vec2(vec2(((_62_f.z + 0.5f) * 0.00390625f), 0.5f)), clamp(-0.47499999403953552246f, -16.0f, 15.9899997711181640625f)).x;
+ float _63_g = texture(f_permutationsSampler_1_Texture_permutationsSampler_1_Sampler, vec2(vec2(((_62_f.x + 0.5f) * 0.00390625f), 0.5f)), clamp(-0.47499999403953552246f, -16.0f, 15.9899997711181640625f)).x;
+ float _64_h = texture(f_permutationsSampler_1_Texture_permutationsSampler_1_Sampler, vec2(vec2(((_62_f.z + 0.5f) * 0.00390625f), 0.5f)), clamp(-0.47499999403953552246f, -16.0f, 15.9899997711181640625f)).x;
vec2 _65_i = vec2(_63_g, _64_h);
if (false) {
vec2 _skTemp4 = floor(((_65_i * vec2(255.0f)) + vec2(0.5f)));
@@ -95,13 +95,13 @@
}
float _73_i = ((float(_72_h) + 0.5f) * 0.25f);
float v_11 = float(_67_p.x);
- vec4 _74_j = texture(noiseSampler_1_Texture_noiseSampler_1_Sampler, vec2(v_11, float(_73_i)), clamp(-0.47499999403953552246f, -16.0f, 15.9899997711181640625f));
+ vec4 _74_j = texture(f_noiseSampler_1_Texture_noiseSampler_1_Sampler, vec2(v_11, float(_73_i)), clamp(-0.47499999403953552246f, -16.0f, 15.9899997711181640625f));
float v_12 = float(_67_p.y);
- vec4 _75_k = texture(noiseSampler_1_Texture_noiseSampler_1_Sampler, vec2(v_12, float(_73_i)), clamp(-0.47499999403953552246f, -16.0f, 15.9899997711181640625f));
+ vec4 _75_k = texture(f_noiseSampler_1_Texture_noiseSampler_1_Sampler, vec2(v_12, float(_73_i)), clamp(-0.47499999403953552246f, -16.0f, 15.9899997711181640625f));
float v_13 = float(_67_p.w);
- vec4 _76_l = texture(noiseSampler_1_Texture_noiseSampler_1_Sampler, vec2(v_13, float(_73_i)), clamp(-0.47499999403953552246f, -16.0f, 15.9899997711181640625f));
+ vec4 _76_l = texture(f_noiseSampler_1_Texture_noiseSampler_1_Sampler, vec2(v_13, float(_73_i)), clamp(-0.47499999403953552246f, -16.0f, 15.9899997711181640625f));
float v_14 = float(_67_p.z);
- vec4 _77_m = texture(noiseSampler_1_Texture_noiseSampler_1_Sampler, vec2(v_14, float(_73_i)), clamp(-0.47499999403953552246f, -16.0f, 15.9899997711181640625f));
+ vec4 _77_m = texture(f_noiseSampler_1_Texture_noiseSampler_1_Sampler, vec2(v_14, float(_73_i)), clamp(-0.47499999403953552246f, -16.0f, 15.9899997711181640625f));
vec2 _78_n = _68_d;
float _skTemp7 = dot((((_74_j.yw + (_74_j.xz * 0.00390625f)) * 2.0f) - 1.0f), _78_n);
float _79_o = _skTemp7;
diff --git a/test/tint/bug/tint/948.wgsl.expected.glsl b/test/tint/bug/tint/948.wgsl.expected.glsl
index 3fd1bb2..abd9aa2 100644
--- a/test/tint/bug/tint/948.wgsl.expected.glsl
+++ b/test/tint/bug/tint/948.wgsl.expected.glsl
@@ -34,11 +34,11 @@
vec2 stageUnits_1 = vec2(0.0f);
vec3 vPosition = vec3(0.0f);
vec2 vUV = vec2(0.0f);
-uniform highp sampler2D frameMapTexture_frameMapSampler;
-uniform highp sampler2D tileMapsTexture1_tileMapsSampler;
-uniform highp sampler2D tileMapsTexture0_tileMapsSampler;
-uniform highp sampler2D animationMapTexture_animationMapSampler;
-uniform highp sampler2D spriteSheetTexture_spriteSheetSampler;
+uniform highp sampler2D f_frameMapTexture_frameMapSampler;
+uniform highp sampler2D f_tileMapsTexture1_tileMapsSampler;
+uniform highp sampler2D f_tileMapsTexture0_tileMapsSampler;
+uniform highp sampler2D f_animationMapTexture_animationMapSampler;
+uniform highp sampler2D f_spriteSheetTexture_spriteSheetSampler;
layout(location = 2) in vec2 tint_interstage_location2;
layout(location = 5) in vec2 tint_interstage_location5;
layout(location = 4) in vec2 tint_interstage_location4;
@@ -52,11 +52,11 @@
float x_25 = v.inner.spriteCount;
fX = (x_15 / x_25);
float x_37 = fX;
- vec4 x_40 = texture(frameMapTexture_frameMapSampler, vec2(x_37, 0.0f), clamp(0.0f, -16.0f, 15.9899997711181640625f));
+ vec4 x_40 = texture(f_frameMapTexture_frameMapSampler, vec2(x_37, 0.0f), clamp(0.0f, -16.0f, 15.9899997711181640625f));
float x_44 = fX;
- vec4 x_47 = texture(frameMapTexture_frameMapSampler, vec2(x_44, 0.25f), clamp(0.0f, -16.0f, 15.9899997711181640625f));
+ vec4 x_47 = texture(f_frameMapTexture_frameMapSampler, vec2(x_44, 0.25f), clamp(0.0f, -16.0f, 15.9899997711181640625f));
float x_51 = fX;
- vec4 x_54 = texture(frameMapTexture_frameMapSampler, vec2(x_51, 0.5f), clamp(0.0f, -16.0f, 15.9899997711181640625f));
+ vec4 x_54 = texture(f_frameMapTexture_frameMapSampler, vec2(x_51, 0.5f), clamp(0.0f, -16.0f, 15.9899997711181640625f));
vec4 v_1 = vec4(x_40.x, x_40.y, x_40.z, x_40.w);
vec4 v_2 = vec4(x_47.x, x_47.y, x_47.z, x_47.w);
return mat4(v_1, v_2, vec4(x_54.x, x_54.y, x_54.z, x_54.w), vec4(0.0f));
@@ -114,7 +114,7 @@
{
vec2 x_150 = tileID;
vec2 x_154 = v.inner.stageSize;
- vec4 x_156 = texture(tileMapsTexture1_tileMapsSampler, ((x_150 + vec2(0.5f)) / x_154), clamp(0.0f, -16.0f, 15.9899997711181640625f));
+ vec4 x_156 = texture(f_tileMapsTexture1_tileMapsSampler, ((x_150 + vec2(0.5f)) / x_154), clamp(0.0f, -16.0f, 15.9899997711181640625f));
frameID_1 = x_156.x;
break;
}
@@ -122,7 +122,7 @@
{
vec2 x_136 = tileID;
vec2 x_140 = v.inner.stageSize;
- vec4 x_142 = texture(tileMapsTexture0_tileMapsSampler, ((x_136 + vec2(0.5f)) / x_140), clamp(0.0f, -16.0f, 15.9899997711181640625f));
+ vec4 x_142 = texture(f_tileMapsTexture0_tileMapsSampler, ((x_136 + vec2(0.5f)) / x_140), clamp(0.0f, -16.0f, 15.9899997711181640625f));
frameID_1 = x_142.x;
break;
}
@@ -133,7 +133,7 @@
}
float x_166 = frameID_1;
float x_169 = v.inner.spriteCount;
- vec4 x_172 = texture(animationMapTexture_animationMapSampler, vec2(((x_166 + 0.5f) / x_169), 0.0f), clamp(0.0f, -16.0f, 15.9899997711181640625f));
+ vec4 x_172 = texture(f_animationMapTexture_animationMapSampler, vec2(((x_166 + 0.5f) / x_169), 0.0f), clamp(0.0f, -16.0f, 15.9899997711181640625f));
animationData = x_172;
float x_174 = animationData.y;
if ((x_174 > 0.0f)) {
@@ -200,13 +200,13 @@
vec2 x_263 = tileUV;
vec2 x_264 = frameSize;
vec2 x_266 = offset_1;
- vec4 x_268 = texture(spriteSheetTexture_spriteSheetSampler, ((x_263 * x_264) + x_266));
+ vec4 x_268 = texture(f_spriteSheetTexture_spriteSheetSampler, ((x_263 * x_264) + x_266));
color = x_268;
} else {
vec2 x_274 = tileUV;
vec2 x_275 = frameSize;
vec2 x_277 = offset_1;
- vec4 x_279 = texture(spriteSheetTexture_spriteSheetSampler, ((x_274 * x_275) + x_277));
+ vec4 x_279 = texture(f_spriteSheetTexture_spriteSheetSampler, ((x_274 * x_275) + x_277));
nc = x_279;
float x_283 = color.w;
float x_285 = nc.w;
diff --git a/test/tint/bug/tint/949.wgsl.expected.glsl b/test/tint/bug/tint/949.wgsl.expected.glsl
index d5495c81..1a82825 100644
--- a/test/tint/bug/tint/949.wgsl.expected.glsl
+++ b/test/tint/bug/tint/949.wgsl.expected.glsl
@@ -54,8 +54,8 @@
Light0 inner;
} v_2;
vec4 glFragColor = vec4(0.0f);
-uniform highp sampler2D TextureSamplerTexture_TextureSamplerSampler;
-uniform highp sampler2D TextureSampler1Texture_TextureSampler1Sampler;
+uniform highp sampler2D f_TextureSamplerTexture_TextureSamplerSampler;
+uniform highp sampler2D f_TextureSampler1Texture_TextureSampler1Sampler;
layout(location = 1) in vec2 tint_interstage_location1;
layout(location = 0) in vec4 tint_interstage_location0;
layout(location = 3) in vec2 tint_interstage_location3;
@@ -248,7 +248,7 @@
u_Float = 100.0f;
u_Color = vec3(0.5f);
vec2 x_261 = vMainuv;
- vec4 x_262 = texture(TextureSamplerTexture_TextureSamplerSampler, x_261);
+ vec4 x_262 = texture(f_TextureSamplerTexture_TextureSamplerSampler, x_261);
tempTextureRead = x_262;
vec4 x_264 = tempTextureRead;
float x_273 = v.inner.textureInfoName;
@@ -379,7 +379,7 @@
uvOffset = x_445;
vec2 x_449 = v_uv;
vec2 x_450 = uvOffset;
- vec4 x_452 = texture(TextureSamplerTexture_TextureSamplerSampler, (x_449 + x_450));
+ vec4 x_452 = texture(f_TextureSamplerTexture_TextureSamplerSampler, (x_449 + x_450));
float x_454 = v.inner.u_bumpStrength;
mat3 x_457 = TBN;
param_8 = x_457;
@@ -392,7 +392,7 @@
vec2 x_466 = uvOffset;
output6 = (x_465 + x_466);
vec2 x_474 = output6;
- vec4 x_475 = texture(TextureSampler1Texture_TextureSampler1Sampler, x_474);
+ vec4 x_475 = texture(f_TextureSampler1Texture_TextureSampler1Sampler, x_474);
tempTextureRead1 = x_475;
vec4 x_477 = tempTextureRead1;
rgb1 = vec3(x_477.x, x_477.y, x_477.z);
diff --git a/test/tint/bug/tint/959.wgsl.expected.glsl b/test/tint/bug/tint/959.wgsl.expected.glsl
index c95bbe7..90e0e28 100644
--- a/test/tint/bug/tint/959.wgsl.expected.glsl
+++ b/test/tint/bug/tint/959.wgsl.expected.glsl
@@ -71,21 +71,21 @@
uniform f_b15_block_ubo {
S inner;
} v_15;
-uniform highp sampler2D t0;
-uniform highp sampler2D t1;
-uniform highp sampler2D t2;
-uniform highp sampler2D t3;
-uniform highp sampler2D t4;
-uniform highp sampler2D t5;
-uniform highp sampler2D t6;
-uniform highp sampler2D t7;
-uniform highp sampler2DShadow t8;
-uniform highp sampler2DShadow t9;
-uniform highp sampler2DShadow t10;
-uniform highp sampler2DShadow t11;
-uniform highp sampler2DShadow t12;
-uniform highp sampler2DShadow t13;
-uniform highp sampler2DShadow t14;
-uniform highp sampler2DShadow t15;
+uniform highp sampler2D f_t0;
+uniform highp sampler2D f_t1;
+uniform highp sampler2D f_t2;
+uniform highp sampler2D f_t3;
+uniform highp sampler2D f_t4;
+uniform highp sampler2D f_t5;
+uniform highp sampler2D f_t6;
+uniform highp sampler2D f_t7;
+uniform highp sampler2DShadow f_t8;
+uniform highp sampler2DShadow f_t9;
+uniform highp sampler2DShadow f_t10;
+uniform highp sampler2DShadow f_t11;
+uniform highp sampler2DShadow f_t12;
+uniform highp sampler2DShadow f_t13;
+uniform highp sampler2DShadow f_t14;
+uniform highp sampler2DShadow f_t15;
void main() {
}
diff --git a/test/tint/bug/tint/978.wgsl.expected.glsl b/test/tint/bug/tint/978.wgsl.expected.glsl
index 848f831..26e74b1 100644
--- a/test/tint/bug/tint/978.wgsl.expected.glsl
+++ b/test/tint/bug/tint/978.wgsl.expected.glsl
@@ -11,11 +11,11 @@
vec2 vUv;
};
-uniform highp sampler2DShadow depthMap_texSampler;
+uniform highp sampler2DShadow f_depthMap_texSampler;
layout(location = 2) in vec2 tint_interstage_location2;
layout(location = 0) out vec4 main_loc0_Output;
FragmentOutput main_inner(FragmentInput fIn) {
- float v = texture(depthMap_texSampler, vec3(fIn.vUv, 0.0f));
+ float v = texture(f_depthMap_texSampler, vec3(fIn.vUv, 0.0f));
vec3 color = vec3(v, v, v);
FragmentOutput fOut = FragmentOutput(vec4(0.0f));
fOut.color = vec4(color, 1.0f);
diff --git a/test/tint/builtins/gen/literal/textureDimensions/00229f.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/00229f.wgsl.expected.glsl
index 2aae621..7edbda8 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/00229f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/00229f.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, r8) uniform highp readonly image3D arg_0;
+layout(binding = 0, r8) uniform highp readonly image3D f_arg_0;
uvec3 textureDimensions_00229f() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec3 prevent_dce;
};
-layout(binding = 0, r8) uniform highp readonly image3D arg_0;
+layout(binding = 0, r8) uniform highp readonly image3D v_arg_0;
layout(location = 0) flat out uvec3 tint_interstage_location0;
uvec3 textureDimensions_00229f() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/00348c.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/00348c.wgsl.expected.glsl
index cd79b56..e6ab6e8 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/00348c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/00348c.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-uniform highp isampler2DMS arg_0;
+uniform highp isampler2DMS f_arg_0;
uvec2 textureDimensions_00348c() {
- uvec2 res = uvec2(textureSize(arg_0));
+ uvec2 res = uvec2(textureSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-uniform highp isampler2DMS arg_0;
+uniform highp isampler2DMS v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_00348c() {
- uvec2 res = uvec2(textureSize(arg_0));
+ uvec2 res = uvec2(textureSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/01e21e.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/01e21e.wgsl.expected.glsl
index 617c8f6..884ac0f 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/01e21e.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/01e21e.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rg32ui) uniform highp uimage2D arg_0;
+layout(binding = 0, rg32ui) uniform highp uimage2D f_arg_0;
uint textureDimensions_01e21e() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/022903.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/022903.wgsl.expected.glsl
index 82df522..e0970d9 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/022903.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/022903.wgsl.expected.glsl
@@ -18,9 +18,9 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp isampler2D arg_0;
+uniform highp isampler2D f_arg_0;
uint textureDimensions_022903() {
- uint res = uvec2(textureSize(arg_0, int(min(1u, (v_1.inner.tint_builtin_value_0 - 1u))))).x;
+ uint res = uvec2(textureSize(f_arg_0, int(min(1u, (v_1.inner.tint_builtin_value_0 - 1u))))).x;
return res;
}
void main() {
@@ -72,10 +72,10 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp isampler2D arg_0;
+uniform highp isampler2D v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureDimensions_022903() {
- uint res = uvec2(textureSize(arg_0, int(min(1u, (v.inner.tint_builtin_value_0 - 1u))))).x;
+ uint res = uvec2(textureSize(v_arg_0, int(min(1u, (v.inner.tint_builtin_value_0 - 1u))))).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/029589.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/029589.wgsl.expected.glsl
index de2fca0..81b48e3 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/029589.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/029589.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rg32f) uniform highp image2DArray arg_0;
+layout(binding = 0, rg32f) uniform highp image2DArray f_arg_0;
uvec2 textureDimensions_029589() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/0329b0.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/0329b0.wgsl.expected.glsl
index aeaa1df..c7ed4c1 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/0329b0.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/0329b0.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba16i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rgba16i) uniform highp readonly iimage2D f_arg_0;
uint textureDimensions_0329b0() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-layout(binding = 0, rgba16i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rgba16i) uniform highp readonly iimage2D v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureDimensions_0329b0() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(v_arg_0)).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/033ea7.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/033ea7.wgsl.expected.glsl
index ac6cd9a..513ace2 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/033ea7.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/033ea7.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D f_arg_0;
uint textureDimensions_033ea7() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureDimensions_033ea7() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(v_arg_0)).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/07f1ba.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/07f1ba.wgsl.expected.glsl
index d7d18dd..848fc2b 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/07f1ba.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/07f1ba.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba16f) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba16f) uniform highp readonly image2D f_arg_0;
uvec2 textureDimensions_07f1ba() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-layout(binding = 0, rgba16f) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba16f) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_07f1ba() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/088918.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/088918.wgsl.expected.glsl
index 2cdba5e..8353060 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/088918.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/088918.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D f_arg_0;
uvec2 textureDimensions_088918() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_088918() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/0890c6.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/0890c6.wgsl.expected.glsl
index c29325c..67bb617 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/0890c6.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/0890c6.wgsl.expected.glsl
@@ -18,9 +18,9 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler3D arg_0;
+uniform highp sampler3D f_arg_0;
uvec3 textureDimensions_0890c6() {
- uvec3 res = uvec3(textureSize(arg_0, int(min(1u, (v_1.inner.tint_builtin_value_0 - 1u)))));
+ uvec3 res = uvec3(textureSize(f_arg_0, int(min(1u, (v_1.inner.tint_builtin_value_0 - 1u)))));
return res;
}
void main() {
@@ -72,10 +72,10 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler3D arg_0;
+uniform highp sampler3D v_arg_0;
layout(location = 0) flat out uvec3 tint_interstage_location0;
uvec3 textureDimensions_0890c6() {
- uvec3 res = uvec3(textureSize(arg_0, int(min(1u, (v.inner.tint_builtin_value_0 - 1u)))));
+ uvec3 res = uvec3(textureSize(v_arg_0, int(min(1u, (v.inner.tint_builtin_value_0 - 1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/08e371.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/08e371.wgsl.expected.glsl
index e63a7ad..f26b2ac 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/08e371.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/08e371.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rg32i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rg32i) uniform highp readonly iimage2D f_arg_0;
uvec2 textureDimensions_08e371() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-layout(binding = 0, rg32i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rg32i) uniform highp readonly iimage2D v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_08e371() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/09140b.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/09140b.wgsl.expected.glsl
index 5ab7553..e6d3439 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/09140b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/09140b.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba32ui) uniform highp writeonly uimage2D arg_0;
+layout(binding = 0, rgba32ui) uniform highp writeonly uimage2D f_arg_0;
uint textureDimensions_09140b() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/0baa0d.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/0baa0d.wgsl.expected.glsl
index 01ee993..8ec28cc 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/0baa0d.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/0baa0d.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, r32f) uniform highp writeonly image2D arg_0;
+layout(binding = 0, r32f) uniform highp writeonly image2D f_arg_0;
uvec2 textureDimensions_0baa0d() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/0c0b0c.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/0c0b0c.wgsl.expected.glsl
index d54d50a..ac698bd 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/0c0b0c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/0c0b0c.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba16f) uniform highp writeonly image2D arg_0;
+layout(binding = 0, rgba16f) uniform highp writeonly image2D f_arg_0;
uint textureDimensions_0c0b0c() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/0d4a7c.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/0d4a7c.wgsl.expected.glsl
index 17ca56a..c210922 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/0d4a7c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/0d4a7c.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba32ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rgba32ui) uniform highp readonly uimage2D f_arg_0;
uvec2 textureDimensions_0d4a7c() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-layout(binding = 0, rgba32ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rgba32ui) uniform highp readonly uimage2D v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_0d4a7c() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/0ff9a4.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/0ff9a4.wgsl.expected.glsl
index 5c280c4..5621ae9 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/0ff9a4.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/0ff9a4.wgsl.expected.glsl
@@ -18,10 +18,10 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp samplerCubeArray arg_0;
+uniform highp samplerCubeArray f_arg_0;
uvec2 textureDimensions_0ff9a4() {
uint v_2 = (v_1.inner.tint_builtin_value_0 - 1u);
- uvec2 res = uvec2(textureSize(arg_0, int(min(uint(1), v_2))).xy);
+ uvec2 res = uvec2(textureSize(f_arg_0, int(min(uint(1), v_2))).xy);
return res;
}
void main() {
@@ -74,11 +74,11 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp samplerCubeArray arg_0;
+uniform highp samplerCubeArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_0ff9a4() {
uint v_1 = (v.inner.tint_builtin_value_0 - 1u);
- uvec2 res = uvec2(textureSize(arg_0, int(min(uint(1), v_1))).xy);
+ uvec2 res = uvec2(textureSize(v_arg_0, int(min(uint(1), v_1))).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/135176.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/135176.wgsl.expected.glsl
index 47c644b..d303508 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/135176.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/135176.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, r32f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, r32f) uniform highp readonly image2DArray f_arg_0;
uvec2 textureDimensions_135176() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-layout(binding = 0, r32f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, r32f) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_135176() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(v_arg_0).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/13f8db.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/13f8db.wgsl.expected.glsl
index 3bfa438..ccdb4e4 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/13f8db.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/13f8db.wgsl.expected.glsl
@@ -18,9 +18,9 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler2D arg_0;
+uniform highp sampler2D f_arg_0;
uvec2 textureDimensions_13f8db() {
- uvec2 res = uvec2(textureSize(arg_0, int(min(1u, (v_1.inner.tint_builtin_value_0 - 1u)))));
+ uvec2 res = uvec2(textureSize(f_arg_0, int(min(1u, (v_1.inner.tint_builtin_value_0 - 1u)))));
return res;
}
void main() {
@@ -72,10 +72,10 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler2D arg_0;
+uniform highp sampler2D v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_13f8db() {
- uvec2 res = uvec2(textureSize(arg_0, int(min(1u, (v.inner.tint_builtin_value_0 - 1u)))));
+ uvec2 res = uvec2(textureSize(v_arg_0, int(min(1u, (v.inner.tint_builtin_value_0 - 1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/1417dd.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/1417dd.wgsl.expected.glsl
index 50fd837..8dd4832 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/1417dd.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/1417dd.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba16i) uniform highp writeonly iimage2D arg_0;
+layout(binding = 0, rgba16i) uniform highp writeonly iimage2D f_arg_0;
uvec2 textureDimensions_1417dd() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/15aa17.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/15aa17.wgsl.expected.glsl
index f41b233..6e06934 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/15aa17.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/15aa17.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, rgba32i) uniform highp writeonly iimage3D arg_0;
+layout(binding = 0, rgba32i) uniform highp writeonly iimage3D f_arg_0;
uvec3 textureDimensions_15aa17() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/15b577.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/15b577.wgsl.expected.glsl
index 7604489..0b13c7e 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/15b577.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/15b577.wgsl.expected.glsl
@@ -18,10 +18,10 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp usampler2D arg_0;
+uniform highp usampler2D f_arg_0;
uvec2 textureDimensions_15b577() {
uint v_2 = (v_1.inner.tint_builtin_value_0 - 1u);
- uvec2 res = uvec2(textureSize(arg_0, int(min(uint(1), v_2))));
+ uvec2 res = uvec2(textureSize(f_arg_0, int(min(uint(1), v_2))));
return res;
}
void main() {
@@ -74,11 +74,11 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp usampler2D arg_0;
+uniform highp usampler2D v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_15b577() {
uint v_1 = (v.inner.tint_builtin_value_0 - 1u);
- uvec2 res = uvec2(textureSize(arg_0, int(min(uint(1), v_1))));
+ uvec2 res = uvec2(textureSize(v_arg_0, int(min(uint(1), v_1))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/18160d.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/18160d.wgsl.expected.glsl
index 7e1b76a..174c101 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/18160d.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/18160d.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, r8) uniform highp image2D arg_0;
+layout(binding = 0, r8) uniform highp image2D f_arg_0;
uvec2 textureDimensions_18160d() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/18f19f.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/18f19f.wgsl.expected.glsl
index 3a05c18..a549001 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/18f19f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/18f19f.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, r8) uniform highp writeonly image2D arg_0;
+layout(binding = 0, r8) uniform highp writeonly image2D f_arg_0;
uvec2 textureDimensions_18f19f() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/1a2be7.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/1a2be7.wgsl.expected.glsl
index 62d5393..25de2dd 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/1a2be7.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/1a2be7.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-uniform highp isampler3D arg_0;
+uniform highp isampler3D f_arg_0;
uvec3 textureDimensions_1a2be7() {
- uvec3 res = uvec3(textureSize(arg_0, 0));
+ uvec3 res = uvec3(textureSize(f_arg_0, 0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec3 prevent_dce;
};
-uniform highp isampler3D arg_0;
+uniform highp isampler3D v_arg_0;
layout(location = 0) flat out uvec3 tint_interstage_location0;
uvec3 textureDimensions_1a2be7() {
- uvec3 res = uvec3(textureSize(arg_0, 0));
+ uvec3 res = uvec3(textureSize(v_arg_0, 0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/1b720f.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/1b720f.wgsl.expected.glsl
index 83802c7..587262d 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/1b720f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/1b720f.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, rgba16i) uniform highp readonly iimage3D arg_0;
+layout(binding = 0, rgba16i) uniform highp readonly iimage3D f_arg_0;
uvec3 textureDimensions_1b720f() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec3 prevent_dce;
};
-layout(binding = 0, rgba16i) uniform highp readonly iimage3D arg_0;
+layout(binding = 0, rgba16i) uniform highp readonly iimage3D v_arg_0;
layout(location = 0) flat out uvec3 tint_interstage_location0;
uvec3 textureDimensions_1b720f() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/1bc428.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/1bc428.wgsl.expected.glsl
index 0b483ca..e32aecd 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/1bc428.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/1bc428.wgsl.expected.glsl
@@ -18,10 +18,10 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler3D arg_0;
+uniform highp sampler3D f_arg_0;
uvec3 textureDimensions_1bc428() {
uint v_2 = (v_1.inner.tint_builtin_value_0 - 1u);
- uvec3 res = uvec3(textureSize(arg_0, int(min(uint(1), v_2))));
+ uvec3 res = uvec3(textureSize(f_arg_0, int(min(uint(1), v_2))));
return res;
}
void main() {
@@ -74,11 +74,11 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler3D arg_0;
+uniform highp sampler3D v_arg_0;
layout(location = 0) flat out uvec3 tint_interstage_location0;
uvec3 textureDimensions_1bc428() {
uint v_1 = (v.inner.tint_builtin_value_0 - 1u);
- uvec3 res = uvec3(textureSize(arg_0, int(min(uint(1), v_1))));
+ uvec3 res = uvec3(textureSize(v_arg_0, int(min(uint(1), v_1))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/1bd78c.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/1bd78c.wgsl.expected.glsl
index 2c02db0..fa5acf5 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/1bd78c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/1bd78c.wgsl.expected.glsl
@@ -18,10 +18,10 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler2D arg_0;
+uniform highp sampler2D f_arg_0;
uvec2 textureDimensions_1bd78c() {
uint v_2 = (v_1.inner.tint_builtin_value_0 - 1u);
- uvec2 res = uvec2(textureSize(arg_0, int(min(uint(1), v_2))));
+ uvec2 res = uvec2(textureSize(f_arg_0, int(min(uint(1), v_2))));
return res;
}
void main() {
@@ -74,11 +74,11 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler2D arg_0;
+uniform highp sampler2D v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_1bd78c() {
uint v_1 = (v.inner.tint_builtin_value_0 - 1u);
- uvec2 res = uvec2(textureSize(arg_0, int(min(uint(1), v_1))));
+ uvec2 res = uvec2(textureSize(v_arg_0, int(min(uint(1), v_1))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/1e4024.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/1e4024.wgsl.expected.glsl
index f3655a2..76abdad 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/1e4024.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/1e4024.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, r32f) uniform highp image2D arg_0;
+layout(binding = 0, r32f) uniform highp image2D f_arg_0;
uvec2 textureDimensions_1e4024() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/20ecef.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/20ecef.wgsl.expected.glsl
index f3821cd..85a73845 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/20ecef.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/20ecef.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, r32f) uniform highp image2D arg_0;
+layout(binding = 0, r32f) uniform highp image2D f_arg_0;
uint textureDimensions_20ecef() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/212362.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/212362.wgsl.expected.glsl
index 975bce2..a34cc9d 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/212362.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/212362.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, r32f) uniform highp readonly image2D arg_0;
+layout(binding = 0, r32f) uniform highp readonly image2D f_arg_0;
uint textureDimensions_212362() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-layout(binding = 0, r32f) uniform highp readonly image2D arg_0;
+layout(binding = 0, r32f) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureDimensions_212362() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(v_arg_0)).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/224113.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/224113.wgsl.expected.glsl
index fb9f574..bf173bf 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/224113.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/224113.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba8) uniform highp writeonly image2D arg_0;
+layout(binding = 0, rgba8) uniform highp writeonly image2D f_arg_0;
uvec2 textureDimensions_224113() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/22b5b6.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/22b5b6.wgsl.expected.glsl
index 9cedcce..99c648e 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/22b5b6.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/22b5b6.wgsl.expected.glsl
@@ -18,10 +18,10 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp usamplerCubeArray arg_0;
+uniform highp usamplerCubeArray f_arg_0;
uvec2 textureDimensions_22b5b6() {
uint v_2 = (v_1.inner.tint_builtin_value_0 - 1u);
- uvec2 res = uvec2(textureSize(arg_0, int(min(uint(1), v_2))).xy);
+ uvec2 res = uvec2(textureSize(f_arg_0, int(min(uint(1), v_2))).xy);
return res;
}
void main() {
@@ -74,11 +74,11 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp usamplerCubeArray arg_0;
+uniform highp usamplerCubeArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_22b5b6() {
uint v_1 = (v.inner.tint_builtin_value_0 - 1u);
- uvec2 res = uvec2(textureSize(arg_0, int(min(uint(1), v_1))).xy);
+ uvec2 res = uvec2(textureSize(v_arg_0, int(min(uint(1), v_1))).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/24db07.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/24db07.wgsl.expected.glsl
index b11d532..e23cf9c 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/24db07.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/24db07.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-uniform highp sampler2D arg_0;
+uniform highp sampler2D f_arg_0;
uvec2 textureDimensions_24db07() {
- uvec2 res = uvec2(textureSize(arg_0, 0));
+ uvec2 res = uvec2(textureSize(f_arg_0, 0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-uniform highp sampler2D arg_0;
+uniform highp sampler2D v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_24db07() {
- uvec2 res = uvec2(textureSize(arg_0, 0));
+ uvec2 res = uvec2(textureSize(v_arg_0, 0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/25d284.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/25d284.wgsl.expected.glsl
index d3a2d60..3d5ebaf 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/25d284.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/25d284.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, r8) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, r8) uniform highp writeonly image2DArray f_arg_0;
uvec2 textureDimensions_25d284() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/2674d8.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/2674d8.wgsl.expected.glsl
index 5c74432..f4fdbf1 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/2674d8.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/2674d8.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rg32ui) uniform highp writeonly uimage2DArray arg_0;
+layout(binding = 0, rg32ui) uniform highp writeonly uimage2DArray f_arg_0;
uvec2 textureDimensions_2674d8() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/268ddb.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/268ddb.wgsl.expected.glsl
index 4e7242d..c0e8c09 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/268ddb.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/268ddb.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, rgba32ui) uniform highp readonly uimage3D arg_0;
+layout(binding = 0, rgba32ui) uniform highp readonly uimage3D f_arg_0;
uvec3 textureDimensions_268ddb() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec3 prevent_dce;
};
-layout(binding = 0, rgba32ui) uniform highp readonly uimage3D arg_0;
+layout(binding = 0, rgba32ui) uniform highp readonly uimage3D v_arg_0;
layout(location = 0) flat out uvec3 tint_interstage_location0;
uvec3 textureDimensions_268ddb() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/26d6bf.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/26d6bf.wgsl.expected.glsl
index e5f4806..81b1ce9 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/26d6bf.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/26d6bf.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-uniform highp sampler2D arg_0;
+uniform highp sampler2D f_arg_0;
uint textureDimensions_26d6bf() {
- uint res = uvec2(textureSize(arg_0, 0)).x;
+ uint res = uvec2(textureSize(f_arg_0, 0)).x;
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-uniform highp sampler2D arg_0;
+uniform highp sampler2D v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureDimensions_26d6bf() {
- uint res = uvec2(textureSize(arg_0, 0)).x;
+ uint res = uvec2(textureSize(v_arg_0, 0)).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/282978.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/282978.wgsl.expected.glsl
index 0191502..0e9970e 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/282978.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/282978.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, r8) uniform highp image3D arg_0;
+layout(binding = 0, r8) uniform highp image3D f_arg_0;
uvec3 textureDimensions_282978() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/284c27.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/284c27.wgsl.expected.glsl
index 2afa98f..18fecda 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/284c27.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/284c27.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rg32f) uniform highp readonly image2D arg_0;
+layout(binding = 0, rg32f) uniform highp readonly image2D f_arg_0;
uint textureDimensions_284c27() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-layout(binding = 0, rg32f) uniform highp readonly image2D arg_0;
+layout(binding = 0, rg32f) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureDimensions_284c27() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(v_arg_0)).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/2bafdf.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/2bafdf.wgsl.expected.glsl
index 8df0d44..9cd01a5 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/2bafdf.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/2bafdf.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D f_arg_0;
uint textureDimensions_2bafdf() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureDimensions_2bafdf() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(v_arg_0)).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/2dc5c5.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/2dc5c5.wgsl.expected.glsl
index d85c003..276a876 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/2dc5c5.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/2dc5c5.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba8ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rgba8ui) uniform highp readonly uimage2D f_arg_0;
uint textureDimensions_2dc5c5() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-layout(binding = 0, rgba8ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rgba8ui) uniform highp readonly uimage2D v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureDimensions_2dc5c5() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(v_arg_0)).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/2e443d.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/2e443d.wgsl.expected.glsl
index 814a8f5..f8666ae 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/2e443d.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/2e443d.wgsl.expected.glsl
@@ -18,10 +18,10 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp isampler2D arg_0;
+uniform highp isampler2D f_arg_0;
uvec2 textureDimensions_2e443d() {
uint v_2 = (v_1.inner.tint_builtin_value_0 - 1u);
- uvec2 res = uvec2(textureSize(arg_0, int(min(uint(1), v_2))));
+ uvec2 res = uvec2(textureSize(f_arg_0, int(min(uint(1), v_2))));
return res;
}
void main() {
@@ -74,11 +74,11 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp isampler2D arg_0;
+uniform highp isampler2D v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_2e443d() {
uint v_1 = (v.inner.tint_builtin_value_0 - 1u);
- uvec2 res = uvec2(textureSize(arg_0, int(min(uint(1), v_1))));
+ uvec2 res = uvec2(textureSize(v_arg_0, int(min(uint(1), v_1))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/2fd2a4.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/2fd2a4.wgsl.expected.glsl
index d2906c6..7c8af96 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/2fd2a4.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/2fd2a4.wgsl.expected.glsl
@@ -18,10 +18,10 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray f_arg_0;
uvec2 textureDimensions_2fd2a4() {
uint v_2 = (v_1.inner.tint_builtin_value_0 - 1u);
- uvec2 res = uvec2(textureSize(arg_0, int(min(uint(1), v_2))).xy);
+ uvec2 res = uvec2(textureSize(f_arg_0, int(min(uint(1), v_2))).xy);
return res;
}
void main() {
@@ -74,11 +74,11 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_2fd2a4() {
uint v_1 = (v.inner.tint_builtin_value_0 - 1u);
- uvec2 res = uvec2(textureSize(arg_0, int(min(uint(1), v_1))).xy);
+ uvec2 res = uvec2(textureSize(v_arg_0, int(min(uint(1), v_1))).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/2ff32a.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/2ff32a.wgsl.expected.glsl
index a600ebf..de94f0f 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/2ff32a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/2ff32a.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, r32f) uniform highp readonly image3D arg_0;
+layout(binding = 0, r32f) uniform highp readonly image3D f_arg_0;
uvec3 textureDimensions_2ff32a() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec3 prevent_dce;
};
-layout(binding = 0, r32f) uniform highp readonly image3D arg_0;
+layout(binding = 0, r32f) uniform highp readonly image3D v_arg_0;
layout(location = 0) flat out uvec3 tint_interstage_location0;
uvec3 textureDimensions_2ff32a() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/305dd5.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/305dd5.wgsl.expected.glsl
index 5900e81..e5d66a5 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/305dd5.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/305dd5.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, r32ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, r32ui) uniform highp readonly uimage2DArray f_arg_0;
uvec2 textureDimensions_305dd5() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-layout(binding = 0, r32ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, r32ui) uniform highp readonly uimage2DArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_305dd5() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(v_arg_0).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/31799c.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/31799c.wgsl.expected.glsl
index 5e95d52..3e43555 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/31799c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/31799c.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, r32ui) uniform highp writeonly uimage3D arg_0;
+layout(binding = 0, r32ui) uniform highp writeonly uimage3D f_arg_0;
uvec3 textureDimensions_31799c() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/31d00d.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/31d00d.wgsl.expected.glsl
index 093f275..1076deb 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/31d00d.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/31d00d.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, r32ui) uniform highp uimage3D arg_0;
+layout(binding = 0, r32ui) uniform highp uimage3D f_arg_0;
uvec3 textureDimensions_31d00d() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/346fee.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/346fee.wgsl.expected.glsl
index 3568fc4..0f0b6a3 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/346fee.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/346fee.wgsl.expected.glsl
@@ -18,9 +18,9 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp usamplerCubeArray arg_0;
+uniform highp usamplerCubeArray f_arg_0;
uvec2 textureDimensions_346fee() {
- uvec2 res = uvec2(textureSize(arg_0, int(min(1u, (v_1.inner.tint_builtin_value_0 - 1u)))).xy);
+ uvec2 res = uvec2(textureSize(f_arg_0, int(min(1u, (v_1.inner.tint_builtin_value_0 - 1u)))).xy);
return res;
}
void main() {
@@ -72,10 +72,10 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp usamplerCubeArray arg_0;
+uniform highp usamplerCubeArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_346fee() {
- uvec2 res = uvec2(textureSize(arg_0, int(min(1u, (v.inner.tint_builtin_value_0 - 1u)))).xy);
+ uvec2 res = uvec2(textureSize(v_arg_0, int(min(1u, (v.inner.tint_builtin_value_0 - 1u)))).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/35a7e5.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/35a7e5.wgsl.expected.glsl
index b09f19d..9424fb5 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/35a7e5.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/35a7e5.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, rgba16ui) uniform highp writeonly uimage3D arg_0;
+layout(binding = 0, rgba16ui) uniform highp writeonly uimage3D f_arg_0;
uvec3 textureDimensions_35a7e5() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/35ee69.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/35ee69.wgsl.expected.glsl
index 23725e8..f832f00 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/35ee69.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/35ee69.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, rg32ui) uniform highp writeonly uimage3D arg_0;
+layout(binding = 0, rg32ui) uniform highp writeonly uimage3D f_arg_0;
uvec3 textureDimensions_35ee69() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/378a65.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/378a65.wgsl.expected.glsl
index 3cc98c8..42ec333 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/378a65.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/378a65.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba8i) uniform highp writeonly iimage2D arg_0;
+layout(binding = 0, rgba8i) uniform highp writeonly iimage2D f_arg_0;
uvec2 textureDimensions_378a65() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/382b16.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/382b16.wgsl.expected.glsl
index 06c70f5..d9c5efe 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/382b16.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/382b16.wgsl.expected.glsl
@@ -18,9 +18,9 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp samplerCube arg_0;
+uniform highp samplerCube f_arg_0;
uvec2 textureDimensions_382b16() {
- uvec2 res = uvec2(textureSize(arg_0, int(min(1u, (v_1.inner.tint_builtin_value_0 - 1u)))));
+ uvec2 res = uvec2(textureSize(f_arg_0, int(min(1u, (v_1.inner.tint_builtin_value_0 - 1u)))));
return res;
}
void main() {
@@ -72,10 +72,10 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp samplerCube arg_0;
+uniform highp samplerCube v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_382b16() {
- uvec2 res = uvec2(textureSize(arg_0, int(min(1u, (v.inner.tint_builtin_value_0 - 1u)))));
+ uvec2 res = uvec2(textureSize(v_arg_0, int(min(1u, (v.inner.tint_builtin_value_0 - 1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/3834f8.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/3834f8.wgsl.expected.glsl
index f93fe44..d5431ed 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/3834f8.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/3834f8.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, r32i) uniform highp iimage2DArray arg_0;
+layout(binding = 0, r32i) uniform highp iimage2DArray f_arg_0;
uvec2 textureDimensions_3834f8() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/3963d0.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/3963d0.wgsl.expected.glsl
index 6bd88e0..ccc7964 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/3963d0.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/3963d0.wgsl.expected.glsl
@@ -18,9 +18,9 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp isamplerCubeArray arg_0;
+uniform highp isamplerCubeArray f_arg_0;
uvec2 textureDimensions_3963d0() {
- uvec2 res = uvec2(textureSize(arg_0, int(min(1u, (v_1.inner.tint_builtin_value_0 - 1u)))).xy);
+ uvec2 res = uvec2(textureSize(f_arg_0, int(min(1u, (v_1.inner.tint_builtin_value_0 - 1u)))).xy);
return res;
}
void main() {
@@ -72,10 +72,10 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp isamplerCubeArray arg_0;
+uniform highp isamplerCubeArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_3963d0() {
- uvec2 res = uvec2(textureSize(arg_0, int(min(1u, (v.inner.tint_builtin_value_0 - 1u)))).xy);
+ uvec2 res = uvec2(textureSize(v_arg_0, int(min(1u, (v.inner.tint_builtin_value_0 - 1u)))).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/397dab.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/397dab.wgsl.expected.glsl
index 9dbe41b..9ba310e 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/397dab.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/397dab.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba8ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rgba8ui) uniform highp readonly uimage2DArray f_arg_0;
uvec2 textureDimensions_397dab() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-layout(binding = 0, rgba8ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rgba8ui) uniform highp readonly uimage2DArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_397dab() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(v_arg_0).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/3a5bb1.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/3a5bb1.wgsl.expected.glsl
index c1f161b..8df11fe 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/3a5bb1.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/3a5bb1.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, rgba32f) uniform highp writeonly image3D arg_0;
+layout(binding = 0, rgba32f) uniform highp writeonly image3D f_arg_0;
uvec3 textureDimensions_3a5bb1() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/3a7b69.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/3a7b69.wgsl.expected.glsl
index e39bada..2bcc588 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/3a7b69.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/3a7b69.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba8) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, rgba8) uniform highp writeonly image2DArray f_arg_0;
uvec2 textureDimensions_3a7b69() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/3af3e7.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/3af3e7.wgsl.expected.glsl
index 75516b2..7217b9c 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/3af3e7.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/3af3e7.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba8) uniform highp writeonly image2D arg_0;
+layout(binding = 0, rgba8) uniform highp writeonly image2D f_arg_0;
uint textureDimensions_3af3e7() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/3b38f6.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/3b38f6.wgsl.expected.glsl
index 7009321..b776c8a 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/3b38f6.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/3b38f6.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-uniform highp sampler2D arg_0;
+uniform highp sampler2D f_arg_0;
uvec2 textureDimensions_3b38f6() {
- uvec2 res = uvec2(textureSize(arg_0, 0));
+ uvec2 res = uvec2(textureSize(f_arg_0, 0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-uniform highp sampler2D arg_0;
+uniform highp sampler2D v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_3b38f6() {
- uvec2 res = uvec2(textureSize(arg_0, 0));
+ uvec2 res = uvec2(textureSize(v_arg_0, 0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/3baab5.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/3baab5.wgsl.expected.glsl
index fa77fe8..fa411a7 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/3baab5.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/3baab5.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba8ui) uniform highp writeonly uimage2DArray arg_0;
+layout(binding = 0, rgba8ui) uniform highp writeonly uimage2DArray f_arg_0;
uvec2 textureDimensions_3baab5() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/3bf12a.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/3bf12a.wgsl.expected.glsl
index b72f78a..6cd558d 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/3bf12a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/3bf12a.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, r32f) uniform highp image2DArray arg_0;
+layout(binding = 0, r32f) uniform highp image2DArray f_arg_0;
uvec2 textureDimensions_3bf12a() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/3c66f0.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/3c66f0.wgsl.expected.glsl
index 2e1a28f..1e48a15 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/3c66f0.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/3c66f0.wgsl.expected.glsl
@@ -18,10 +18,10 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp isamplerCubeArray arg_0;
+uniform highp isamplerCubeArray f_arg_0;
uvec2 textureDimensions_3c66f0() {
uint v_2 = (v_1.inner.tint_builtin_value_0 - 1u);
- uvec2 res = uvec2(textureSize(arg_0, int(min(uint(1), v_2))).xy);
+ uvec2 res = uvec2(textureSize(f_arg_0, int(min(uint(1), v_2))).xy);
return res;
}
void main() {
@@ -74,11 +74,11 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp isamplerCubeArray arg_0;
+uniform highp isamplerCubeArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_3c66f0() {
uint v_1 = (v.inner.tint_builtin_value_0 - 1u);
- uvec2 res = uvec2(textureSize(arg_0, int(min(uint(1), v_1))).xy);
+ uvec2 res = uvec2(textureSize(v_arg_0, int(min(uint(1), v_1))).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/3f3474.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/3f3474.wgsl.expected.glsl
index d6c94a8..1d9c406 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/3f3474.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/3f3474.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-uniform highp sampler2DMS arg_0;
+uniform highp sampler2DMS f_arg_0;
uvec2 textureDimensions_3f3474() {
- uvec2 res = uvec2(textureSize(arg_0));
+ uvec2 res = uvec2(textureSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-uniform highp sampler2DMS arg_0;
+uniform highp sampler2DMS v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_3f3474() {
- uvec2 res = uvec2(textureSize(arg_0));
+ uvec2 res = uvec2(textureSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/3fc3dc.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/3fc3dc.wgsl.expected.glsl
index b7bfd39..12460b4 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/3fc3dc.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/3fc3dc.wgsl.expected.glsl
@@ -18,9 +18,9 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray f_arg_0;
uvec2 textureDimensions_3fc3dc() {
- uvec2 res = uvec2(textureSize(arg_0, int(min(1u, (v_1.inner.tint_builtin_value_0 - 1u)))).xy);
+ uvec2 res = uvec2(textureSize(f_arg_0, int(min(1u, (v_1.inner.tint_builtin_value_0 - 1u)))).xy);
return res;
}
void main() {
@@ -72,10 +72,10 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_3fc3dc() {
- uvec2 res = uvec2(textureSize(arg_0, int(min(1u, (v.inner.tint_builtin_value_0 - 1u)))).xy);
+ uvec2 res = uvec2(textureSize(v_arg_0, int(min(1u, (v.inner.tint_builtin_value_0 - 1u)))).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/3ff0a5.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/3ff0a5.wgsl.expected.glsl
index 8101878..4bd119a 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/3ff0a5.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/3ff0a5.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, r32i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, r32i) uniform highp readonly iimage2DArray f_arg_0;
uvec2 textureDimensions_3ff0a5() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-layout(binding = 0, r32i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, r32i) uniform highp readonly iimage2DArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_3ff0a5() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(v_arg_0).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/40c671.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/40c671.wgsl.expected.glsl
index a05fe44..a74a48f 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/40c671.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/40c671.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, rgba8i) uniform highp writeonly iimage3D arg_0;
+layout(binding = 0, rgba8i) uniform highp writeonly iimage3D f_arg_0;
uvec3 textureDimensions_40c671() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/40da20.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/40da20.wgsl.expected.glsl
index 4d34619..e8fcbca 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/40da20.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/40da20.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, r8) uniform highp readonly image2D arg_0;
+layout(binding = 0, r8) uniform highp readonly image2D f_arg_0;
uvec2 textureDimensions_40da20() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-layout(binding = 0, r8) uniform highp readonly image2D arg_0;
+layout(binding = 0, r8) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_40da20() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/40ecf4.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/40ecf4.wgsl.expected.glsl
index 16365c2..fe59d06 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/40ecf4.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/40ecf4.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba16ui) uniform highp writeonly uimage2DArray arg_0;
+layout(binding = 0, rgba16ui) uniform highp writeonly uimage2DArray f_arg_0;
uvec2 textureDimensions_40ecf4() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/41545f.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/41545f.wgsl.expected.glsl
index c4773ca..3cb60f3 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/41545f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/41545f.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, r32ui) uniform highp writeonly uimage2DArray arg_0;
+layout(binding = 0, r32ui) uniform highp writeonly uimage2DArray f_arg_0;
uvec2 textureDimensions_41545f() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/423519.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/423519.wgsl.expected.glsl
index a1c3493..3b94057 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/423519.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/423519.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, r32ui) uniform highp readonly uimage3D arg_0;
+layout(binding = 0, r32ui) uniform highp readonly uimage3D f_arg_0;
uvec3 textureDimensions_423519() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec3 prevent_dce;
};
-layout(binding = 0, r32ui) uniform highp readonly uimage3D arg_0;
+layout(binding = 0, r32ui) uniform highp readonly uimage3D v_arg_0;
layout(location = 0) flat out uvec3 tint_interstage_location0;
uvec3 textureDimensions_423519() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/439651.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/439651.wgsl.expected.glsl
index 688b4bd..7886802 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/439651.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/439651.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rg32i) uniform highp writeonly iimage2D arg_0;
+layout(binding = 0, rg32i) uniform highp writeonly iimage2D f_arg_0;
uvec2 textureDimensions_439651() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/445376.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/445376.wgsl.expected.glsl
index 7c20dac..5de92b4 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/445376.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/445376.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-uniform highp usampler2DArray arg_0;
+uniform highp usampler2DArray f_arg_0;
uvec2 textureDimensions_445376() {
- uvec2 res = uvec2(textureSize(arg_0, 0).xy);
+ uvec2 res = uvec2(textureSize(f_arg_0, 0).xy);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-uniform highp usampler2DArray arg_0;
+uniform highp usampler2DArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_445376() {
- uvec2 res = uvec2(textureSize(arg_0, 0).xy);
+ uvec2 res = uvec2(textureSize(v_arg_0, 0).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/44b358.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/44b358.wgsl.expected.glsl
index e4a3594c..e671ca1 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/44b358.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/44b358.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, rgba32ui) uniform highp writeonly uimage3D arg_0;
+layout(binding = 0, rgba32ui) uniform highp writeonly uimage3D f_arg_0;
uvec3 textureDimensions_44b358() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/452fc1.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/452fc1.wgsl.expected.glsl
index 848877e..29377a0 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/452fc1.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/452fc1.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba32ui) uniform highp writeonly uimage2DArray arg_0;
+layout(binding = 0, rgba32ui) uniform highp writeonly uimage2DArray f_arg_0;
uvec2 textureDimensions_452fc1() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/46f0fc.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/46f0fc.wgsl.expected.glsl
index 9b33472..9649a6b 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/46f0fc.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/46f0fc.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray f_arg_0;
uvec2 textureDimensions_46f0fc() {
- uvec2 res = uvec2(textureSize(arg_0, 0).xy);
+ uvec2 res = uvec2(textureSize(f_arg_0, 0).xy);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_46f0fc() {
- uvec2 res = uvec2(textureSize(arg_0, 0).xy);
+ uvec2 res = uvec2(textureSize(v_arg_0, 0).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/4716a4.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/4716a4.wgsl.expected.glsl
index 87a2aa0..76c4602 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/4716a4.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/4716a4.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba8i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rgba8i) uniform highp readonly iimage2DArray f_arg_0;
uvec2 textureDimensions_4716a4() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-layout(binding = 0, rgba8i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rgba8i) uniform highp readonly iimage2DArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_4716a4() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(v_arg_0).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/475c10.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/475c10.wgsl.expected.glsl
index 487d369..2b07aed 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/475c10.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/475c10.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, rgba8ui) uniform highp readonly uimage3D arg_0;
+layout(binding = 0, rgba8ui) uniform highp readonly uimage3D f_arg_0;
uvec3 textureDimensions_475c10() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec3 prevent_dce;
};
-layout(binding = 0, rgba8ui) uniform highp readonly uimage3D arg_0;
+layout(binding = 0, rgba8ui) uniform highp readonly uimage3D v_arg_0;
layout(location = 0) flat out uvec3 tint_interstage_location0;
uvec3 textureDimensions_475c10() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/49a067.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/49a067.wgsl.expected.glsl
index 5fef18c..ad1ba70 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/49a067.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/49a067.wgsl.expected.glsl
@@ -18,10 +18,10 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp samplerCube arg_0;
+uniform highp samplerCube f_arg_0;
uvec2 textureDimensions_49a067() {
uint v_2 = (v_1.inner.tint_builtin_value_0 - 1u);
- uvec2 res = uvec2(textureSize(arg_0, int(min(uint(1), v_2))));
+ uvec2 res = uvec2(textureSize(f_arg_0, int(min(uint(1), v_2))));
return res;
}
void main() {
@@ -74,11 +74,11 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp samplerCube arg_0;
+uniform highp samplerCube v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_49a067() {
uint v_1 = (v.inner.tint_builtin_value_0 - 1u);
- uvec2 res = uvec2(textureSize(arg_0, int(min(uint(1), v_1))));
+ uvec2 res = uvec2(textureSize(v_arg_0, int(min(uint(1), v_1))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/4acec7.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/4acec7.wgsl.expected.glsl
index d1d5c31..d6e1b45 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/4acec7.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/4acec7.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rg32f) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, rg32f) uniform highp writeonly image2DArray f_arg_0;
uvec2 textureDimensions_4acec7() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/4b26ef.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/4b26ef.wgsl.expected.glsl
index 725686d..0513c73 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/4b26ef.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/4b26ef.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, rgba8) uniform highp writeonly image3D arg_0;
+layout(binding = 0, rgba8) uniform highp writeonly image3D f_arg_0;
uvec3 textureDimensions_4b26ef() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/4be71b.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/4be71b.wgsl.expected.glsl
index 8bc6e3a..a3f3ef8 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/4be71b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/4be71b.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-uniform highp usampler2D arg_0;
+uniform highp usampler2D f_arg_0;
uvec2 textureDimensions_4be71b() {
- uvec2 res = uvec2(textureSize(arg_0, 0));
+ uvec2 res = uvec2(textureSize(f_arg_0, 0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-uniform highp usampler2D arg_0;
+uniform highp usampler2D v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_4be71b() {
- uvec2 res = uvec2(textureSize(arg_0, 0));
+ uvec2 res = uvec2(textureSize(v_arg_0, 0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/4d1f71.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/4d1f71.wgsl.expected.glsl
index cc29398..ba77066 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/4d1f71.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/4d1f71.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rg32ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rg32ui) uniform highp readonly uimage2DArray f_arg_0;
uvec2 textureDimensions_4d1f71() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-layout(binding = 0, rg32ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rg32ui) uniform highp readonly uimage2DArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_4d1f71() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(v_arg_0).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/4d27b3.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/4d27b3.wgsl.expected.glsl
index be9df5c..30f57a0 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/4d27b3.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/4d27b3.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, r32i) uniform highp iimage3D arg_0;
+layout(binding = 0, r32i) uniform highp iimage3D f_arg_0;
uvec3 textureDimensions_4d27b3() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/4df14c.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/4df14c.wgsl.expected.glsl
index 9f80c10..ac07648 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/4df14c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/4df14c.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, rg32ui) uniform highp uimage3D arg_0;
+layout(binding = 0, rg32ui) uniform highp uimage3D f_arg_0;
uvec3 textureDimensions_4df14c() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/4e540a.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/4e540a.wgsl.expected.glsl
index f50db5b..44cd664 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/4e540a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/4e540a.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, r32i) uniform highp iimage2D arg_0;
+layout(binding = 0, r32i) uniform highp iimage2D f_arg_0;
uint textureDimensions_4e540a() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/528c0e.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/528c0e.wgsl.expected.glsl
index c8845d1..74d9a0a 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/528c0e.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/528c0e.wgsl.expected.glsl
@@ -18,9 +18,9 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp usampler2DArray arg_0;
+uniform highp usampler2DArray f_arg_0;
uvec2 textureDimensions_528c0e() {
- uvec2 res = uvec2(textureSize(arg_0, int(min(1u, (v_1.inner.tint_builtin_value_0 - 1u)))).xy);
+ uvec2 res = uvec2(textureSize(f_arg_0, int(min(1u, (v_1.inner.tint_builtin_value_0 - 1u)))).xy);
return res;
}
void main() {
@@ -72,10 +72,10 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp usampler2DArray arg_0;
+uniform highp usampler2DArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_528c0e() {
- uvec2 res = uvec2(textureSize(arg_0, int(min(1u, (v.inner.tint_builtin_value_0 - 1u)))).xy);
+ uvec2 res = uvec2(textureSize(v_arg_0, int(min(1u, (v.inner.tint_builtin_value_0 - 1u)))).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/52cf60.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/52cf60.wgsl.expected.glsl
index 8d84b4f..92e7ab6 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/52cf60.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/52cf60.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rg32f) uniform highp readonly image2D arg_0;
+layout(binding = 0, rg32f) uniform highp readonly image2D f_arg_0;
uvec2 textureDimensions_52cf60() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-layout(binding = 0, rg32f) uniform highp readonly image2D arg_0;
+layout(binding = 0, rg32f) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_52cf60() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/534ef8.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/534ef8.wgsl.expected.glsl
index 1cdede0..a8972c1 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/534ef8.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/534ef8.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba8i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rgba8i) uniform highp readonly iimage2D f_arg_0;
uvec2 textureDimensions_534ef8() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-layout(binding = 0, rgba8i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rgba8i) uniform highp readonly iimage2D v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_534ef8() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/542c62.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/542c62.wgsl.expected.glsl
index 2ec0971..d54335c 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/542c62.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/542c62.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, r8) uniform highp writeonly image2D arg_0;
+layout(binding = 0, r8) uniform highp writeonly image2D f_arg_0;
uint textureDimensions_542c62() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/578e75.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/578e75.wgsl.expected.glsl
index 698a924..9cb4328 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/578e75.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/578e75.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, r8) uniform highp image2DArray arg_0;
+layout(binding = 0, r8) uniform highp image2DArray f_arg_0;
uvec2 textureDimensions_578e75() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/58a82d.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/58a82d.wgsl.expected.glsl
index d6ba4f8..e0c16c2 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/58a82d.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/58a82d.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba16ui) uniform highp writeonly uimage2D arg_0;
+layout(binding = 0, rgba16ui) uniform highp writeonly uimage2D f_arg_0;
uint textureDimensions_58a82d() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/591981.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/591981.wgsl.expected.glsl
index ed33692..a73d757 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/591981.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/591981.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, rgba16i) uniform highp writeonly iimage3D arg_0;
+layout(binding = 0, rgba16i) uniform highp writeonly iimage3D f_arg_0;
uvec3 textureDimensions_591981() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/599ab5.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/599ab5.wgsl.expected.glsl
index 84687e0..c96ae86 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/599ab5.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/599ab5.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba16f) uniform highp writeonly image2D arg_0;
+layout(binding = 0, rgba16f) uniform highp writeonly image2D f_arg_0;
uvec2 textureDimensions_599ab5() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/5b4b10.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/5b4b10.wgsl.expected.glsl
index 0b400f9..18c36a8 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/5b4b10.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/5b4b10.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, rgba8) uniform highp writeonly image3D arg_0;
+layout(binding = 0, rgba8) uniform highp writeonly image3D f_arg_0;
uvec3 textureDimensions_5b4b10() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/5df042.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/5df042.wgsl.expected.glsl
index 1899a68..73e05bb 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/5df042.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/5df042.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-uniform highp isampler2D arg_0;
+uniform highp isampler2D f_arg_0;
uint textureDimensions_5df042() {
- uint res = uvec2(textureSize(arg_0, 0)).x;
+ uint res = uvec2(textureSize(f_arg_0, 0)).x;
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-uniform highp isampler2D arg_0;
+uniform highp isampler2D v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureDimensions_5df042() {
- uint res = uvec2(textureSize(arg_0, 0)).x;
+ uint res = uvec2(textureSize(v_arg_0, 0)).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/607979.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/607979.wgsl.expected.glsl
index 9a01633..21e4acf 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/607979.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/607979.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, r32i) uniform highp writeonly iimage2D arg_0;
+layout(binding = 0, r32i) uniform highp writeonly iimage2D f_arg_0;
uint textureDimensions_607979() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/609d34.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/609d34.wgsl.expected.glsl
index 05b4054..24b4d52 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/609d34.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/609d34.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba8_snorm) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp readonly image2DArray f_arg_0;
uvec2 textureDimensions_609d34() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-layout(binding = 0, rgba8_snorm) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_609d34() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(v_arg_0).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/617dc8.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/617dc8.wgsl.expected.glsl
index 210fc3e..c3f49f5 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/617dc8.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/617dc8.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, r32f) uniform highp image3D arg_0;
+layout(binding = 0, r32f) uniform highp image3D f_arg_0;
uvec3 textureDimensions_617dc8() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/62cb5a.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/62cb5a.wgsl.expected.glsl
index eacf64d..9ce1cca 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/62cb5a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/62cb5a.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-uniform highp isampler2DArray arg_0;
+uniform highp isampler2DArray f_arg_0;
uvec2 textureDimensions_62cb5a() {
- uvec2 res = uvec2(textureSize(arg_0, 0).xy);
+ uvec2 res = uvec2(textureSize(f_arg_0, 0).xy);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-uniform highp isampler2DArray arg_0;
+uniform highp isampler2DArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_62cb5a() {
- uvec2 res = uvec2(textureSize(arg_0, 0).xy);
+ uvec2 res = uvec2(textureSize(v_arg_0, 0).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/62e7ae.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/62e7ae.wgsl.expected.glsl
index ee36c8f..49aada9 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/62e7ae.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/62e7ae.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba8ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rgba8ui) uniform highp readonly uimage2D f_arg_0;
uvec2 textureDimensions_62e7ae() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-layout(binding = 0, rgba8ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rgba8ui) uniform highp readonly uimage2D v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_62e7ae() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/64dc74.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/64dc74.wgsl.expected.glsl
index 6791198..ec2e0d5 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/64dc74.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/64dc74.wgsl.expected.glsl
@@ -18,9 +18,9 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp isamplerCube arg_0;
+uniform highp isamplerCube f_arg_0;
uvec2 textureDimensions_64dc74() {
- uvec2 res = uvec2(textureSize(arg_0, int(min(1u, (v_1.inner.tint_builtin_value_0 - 1u)))));
+ uvec2 res = uvec2(textureSize(f_arg_0, int(min(1u, (v_1.inner.tint_builtin_value_0 - 1u)))));
return res;
}
void main() {
@@ -72,10 +72,10 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp isamplerCube arg_0;
+uniform highp isamplerCube v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_64dc74() {
- uvec2 res = uvec2(textureSize(arg_0, int(min(1u, (v.inner.tint_builtin_value_0 - 1u)))));
+ uvec2 res = uvec2(textureSize(v_arg_0, int(min(1u, (v.inner.tint_builtin_value_0 - 1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/674058.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/674058.wgsl.expected.glsl
index 1240c3a..77d79fa 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/674058.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/674058.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, r32i) uniform highp writeonly iimage2DArray arg_0;
+layout(binding = 0, r32i) uniform highp writeonly iimage2DArray f_arg_0;
uvec2 textureDimensions_674058() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/6dae40.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/6dae40.wgsl.expected.glsl
index cc4d5b4..882f89c 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/6dae40.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/6dae40.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, rg32f) uniform highp readonly image3D arg_0;
+layout(binding = 0, rg32f) uniform highp readonly image3D f_arg_0;
uvec3 textureDimensions_6dae40() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec3 prevent_dce;
};
-layout(binding = 0, rg32f) uniform highp readonly image3D arg_0;
+layout(binding = 0, rg32f) uniform highp readonly image3D v_arg_0;
layout(location = 0) flat out uvec3 tint_interstage_location0;
uvec3 textureDimensions_6dae40() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/6dbef4.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/6dbef4.wgsl.expected.glsl
index 302555d..1a33338 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/6dbef4.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/6dbef4.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, rg32i) uniform highp readonly iimage3D arg_0;
+layout(binding = 0, rg32i) uniform highp readonly iimage3D f_arg_0;
uvec3 textureDimensions_6dbef4() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec3 prevent_dce;
};
-layout(binding = 0, rg32i) uniform highp readonly iimage3D arg_0;
+layout(binding = 0, rg32i) uniform highp readonly iimage3D v_arg_0;
layout(location = 0) flat out uvec3 tint_interstage_location0;
uvec3 textureDimensions_6dbef4() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/6e6c7a.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/6e6c7a.wgsl.expected.glsl
index dbff7be..e4b133b 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/6e6c7a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/6e6c7a.wgsl.expected.glsl
@@ -18,9 +18,9 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp usampler3D arg_0;
+uniform highp usampler3D f_arg_0;
uvec3 textureDimensions_6e6c7a() {
- uvec3 res = uvec3(textureSize(arg_0, int(min(1u, (v_1.inner.tint_builtin_value_0 - 1u)))));
+ uvec3 res = uvec3(textureSize(f_arg_0, int(min(1u, (v_1.inner.tint_builtin_value_0 - 1u)))));
return res;
}
void main() {
@@ -72,10 +72,10 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp usampler3D arg_0;
+uniform highp usampler3D v_arg_0;
layout(location = 0) flat out uvec3 tint_interstage_location0;
uvec3 textureDimensions_6e6c7a() {
- uvec3 res = uvec3(textureSize(arg_0, int(min(1u, (v.inner.tint_builtin_value_0 - 1u)))));
+ uvec3 res = uvec3(textureSize(v_arg_0, int(min(1u, (v.inner.tint_builtin_value_0 - 1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/6e72c5.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/6e72c5.wgsl.expected.glsl
index 77f91ed..182b229 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/6e72c5.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/6e72c5.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, r32f) uniform highp readonly image2D arg_0;
+layout(binding = 0, r32f) uniform highp readonly image2D f_arg_0;
uvec2 textureDimensions_6e72c5() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-layout(binding = 0, r32f) uniform highp readonly image2D arg_0;
+layout(binding = 0, r32f) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_6e72c5() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/6f1b5d.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/6f1b5d.wgsl.expected.glsl
index 4b31482..10fe6c8 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/6f1b5d.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/6f1b5d.wgsl.expected.glsl
@@ -18,10 +18,10 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler2D arg_0;
+uniform highp sampler2D f_arg_0;
uvec2 textureDimensions_6f1b5d() {
uint v_2 = (v_1.inner.tint_builtin_value_0 - 1u);
- uvec2 res = uvec2(textureSize(arg_0, int(min(uint(1), v_2))));
+ uvec2 res = uvec2(textureSize(f_arg_0, int(min(uint(1), v_2))));
return res;
}
void main() {
@@ -74,11 +74,11 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler2D arg_0;
+uniform highp sampler2D v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_6f1b5d() {
uint v_1 = (v.inner.tint_builtin_value_0 - 1u);
- uvec2 res = uvec2(textureSize(arg_0, int(min(uint(1), v_1))));
+ uvec2 res = uvec2(textureSize(v_arg_0, int(min(uint(1), v_1))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/709357.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/709357.wgsl.expected.glsl
index 011a92c..edc9fac 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/709357.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/709357.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba16ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rgba16ui) uniform highp readonly uimage2D f_arg_0;
uint textureDimensions_709357() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-layout(binding = 0, rgba16ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rgba16ui) uniform highp readonly uimage2D v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureDimensions_709357() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(v_arg_0)).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/7228de.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/7228de.wgsl.expected.glsl
index 7be6bae..8c7b076 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/7228de.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/7228de.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, r32ui) uniform highp writeonly uimage2D arg_0;
+layout(binding = 0, r32ui) uniform highp writeonly uimage2D f_arg_0;
uint textureDimensions_7228de() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/7327fa.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/7327fa.wgsl.expected.glsl
index 413240e..66bf6a5 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/7327fa.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/7327fa.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba8_snorm) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp readonly image2D f_arg_0;
uvec2 textureDimensions_7327fa() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-layout(binding = 0, rgba8_snorm) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_7327fa() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/740e7c.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/740e7c.wgsl.expected.glsl
index 341202d..4efc1ab 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/740e7c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/740e7c.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rg32i) uniform highp iimage2D arg_0;
+layout(binding = 0, rg32i) uniform highp iimage2D f_arg_0;
uint textureDimensions_740e7c() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/756031.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/756031.wgsl.expected.glsl
index f4742f7..f590345 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/756031.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/756031.wgsl.expected.glsl
@@ -18,10 +18,10 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp isampler3D arg_0;
+uniform highp isampler3D f_arg_0;
uvec3 textureDimensions_756031() {
uint v_2 = (v_1.inner.tint_builtin_value_0 - 1u);
- uvec3 res = uvec3(textureSize(arg_0, int(min(uint(1), v_2))));
+ uvec3 res = uvec3(textureSize(f_arg_0, int(min(uint(1), v_2))));
return res;
}
void main() {
@@ -74,11 +74,11 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp isampler3D arg_0;
+uniform highp isampler3D v_arg_0;
layout(location = 0) flat out uvec3 tint_interstage_location0;
uvec3 textureDimensions_756031() {
uint v_1 = (v.inner.tint_builtin_value_0 - 1u);
- uvec3 res = uvec3(textureSize(arg_0, int(min(uint(1), v_1))));
+ uvec3 res = uvec3(textureSize(v_arg_0, int(min(uint(1), v_1))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/756304.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/756304.wgsl.expected.glsl
index c29d8eb..e359ad0 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/756304.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/756304.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, r32f) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, r32f) uniform highp writeonly image2DArray f_arg_0;
uvec2 textureDimensions_756304() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/790e57.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/790e57.wgsl.expected.glsl
index 1282088..d5458be 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/790e57.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/790e57.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, rgba8i) uniform highp readonly iimage3D arg_0;
+layout(binding = 0, rgba8i) uniform highp readonly iimage3D f_arg_0;
uvec3 textureDimensions_790e57() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec3 prevent_dce;
};
-layout(binding = 0, rgba8i) uniform highp readonly iimage3D arg_0;
+layout(binding = 0, rgba8i) uniform highp readonly iimage3D v_arg_0;
layout(location = 0) flat out uvec3 tint_interstage_location0;
uvec3 textureDimensions_790e57() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/797c30.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/797c30.wgsl.expected.glsl
index cf4146a..c6a606b 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/797c30.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/797c30.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba32ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rgba32ui) uniform highp readonly uimage2D f_arg_0;
uint textureDimensions_797c30() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-layout(binding = 0, rgba32ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rgba32ui) uniform highp readonly uimage2D v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureDimensions_797c30() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(v_arg_0)).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/79d168.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/79d168.wgsl.expected.glsl
index f9758ed..ea4581a 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/79d168.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/79d168.wgsl.expected.glsl
@@ -18,10 +18,10 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp samplerCube arg_0;
+uniform highp samplerCube f_arg_0;
uvec2 textureDimensions_79d168() {
uint v_2 = (v_1.inner.tint_builtin_value_0 - 1u);
- uvec2 res = uvec2(textureSize(arg_0, int(min(uint(1), v_2))));
+ uvec2 res = uvec2(textureSize(f_arg_0, int(min(uint(1), v_2))));
return res;
}
void main() {
@@ -74,11 +74,11 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp samplerCube arg_0;
+uniform highp samplerCube v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_79d168() {
uint v_1 = (v.inner.tint_builtin_value_0 - 1u);
- uvec2 res = uvec2(textureSize(arg_0, int(min(uint(1), v_1))));
+ uvec2 res = uvec2(textureSize(v_arg_0, int(min(uint(1), v_1))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/7a3890.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/7a3890.wgsl.expected.glsl
index b3b4099..c1d347f 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/7a3890.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/7a3890.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-uniform highp usampler3D arg_0;
+uniform highp usampler3D f_arg_0;
uvec3 textureDimensions_7a3890() {
- uvec3 res = uvec3(textureSize(arg_0, 0));
+ uvec3 res = uvec3(textureSize(f_arg_0, 0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec3 prevent_dce;
};
-uniform highp usampler3D arg_0;
+uniform highp usampler3D v_arg_0;
layout(location = 0) flat out uvec3 tint_interstage_location0;
uvec3 textureDimensions_7a3890() {
- uvec3 res = uvec3(textureSize(arg_0, 0));
+ uvec3 res = uvec3(textureSize(v_arg_0, 0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/7a9e30.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/7a9e30.wgsl.expected.glsl
index 1204ce0..5afb444 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/7a9e30.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/7a9e30.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-uniform highp usamplerCube arg_0;
+uniform highp usamplerCube f_arg_0;
uvec2 textureDimensions_7a9e30() {
- uvec2 res = uvec2(textureSize(arg_0, 0));
+ uvec2 res = uvec2(textureSize(f_arg_0, 0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-uniform highp usamplerCube arg_0;
+uniform highp usamplerCube v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_7a9e30() {
- uvec2 res = uvec2(textureSize(arg_0, 0));
+ uvec2 res = uvec2(textureSize(v_arg_0, 0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/7c753b.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/7c753b.wgsl.expected.glsl
index 61ca909..ce4d8bd 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/7c753b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/7c753b.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba32f) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba32f) uniform highp readonly image2D f_arg_0;
uint textureDimensions_7c753b() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-layout(binding = 0, rgba32f) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba32f) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureDimensions_7c753b() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(v_arg_0)).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/7c7c64.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/7c7c64.wgsl.expected.glsl
index 9dbf93f..6ac01d6 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/7c7c64.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/7c7c64.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rg32i) uniform highp iimage2DArray arg_0;
+layout(binding = 0, rg32i) uniform highp iimage2DArray f_arg_0;
uvec2 textureDimensions_7c7c64() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/7d8439.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/7d8439.wgsl.expected.glsl
index d6e1aaf..bf267c1 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/7d8439.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/7d8439.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rg32ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rg32ui) uniform highp readonly uimage2D f_arg_0;
uint textureDimensions_7d8439() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-layout(binding = 0, rg32ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rg32ui) uniform highp readonly uimage2D v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureDimensions_7d8439() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(v_arg_0)).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/7edb05.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/7edb05.wgsl.expected.glsl
index 56d7a58..df3d1b5 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/7edb05.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/7edb05.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba16ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rgba16ui) uniform highp readonly uimage2DArray f_arg_0;
uvec2 textureDimensions_7edb05() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-layout(binding = 0, rgba16ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rgba16ui) uniform highp readonly uimage2DArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_7edb05() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(v_arg_0).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/8057cb.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/8057cb.wgsl.expected.glsl
index d380c58..4774d60 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/8057cb.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/8057cb.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image3D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image3D f_arg_0;
uvec3 textureDimensions_8057cb() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec3 prevent_dce;
};
-layout(binding = 0, rgba8) uniform highp readonly image3D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image3D v_arg_0;
layout(location = 0) flat out uvec3 tint_interstage_location0;
uvec3 textureDimensions_8057cb() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/835f90.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/835f90.wgsl.expected.glsl
index 85975ff..d40ffc3 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/835f90.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/835f90.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rg32i) uniform highp iimage2D arg_0;
+layout(binding = 0, rg32i) uniform highp iimage2D f_arg_0;
uvec2 textureDimensions_835f90() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/841ebe.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/841ebe.wgsl.expected.glsl
index 747f4d4..f2db566 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/841ebe.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/841ebe.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba8i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rgba8i) uniform highp readonly iimage2D f_arg_0;
uint textureDimensions_841ebe() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-layout(binding = 0, rgba8i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rgba8i) uniform highp readonly iimage2D v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureDimensions_841ebe() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(v_arg_0)).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/84f363.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/84f363.wgsl.expected.glsl
index d942988..b9d17b5 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/84f363.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/84f363.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba8) uniform highp writeonly image2D arg_0;
+layout(binding = 0, rgba8) uniform highp writeonly image2D f_arg_0;
uint textureDimensions_84f363() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/867ead.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/867ead.wgsl.expected.glsl
index e35f8b3..c561809 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/867ead.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/867ead.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba8_snorm) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp writeonly image2DArray f_arg_0;
uvec2 textureDimensions_867ead() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/879b73.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/879b73.wgsl.expected.glsl
index 5d7f25a..793fbb8 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/879b73.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/879b73.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-uniform highp samplerCubeArray arg_0;
+uniform highp samplerCubeArray f_arg_0;
uvec2 textureDimensions_879b73() {
- uvec2 res = uvec2(textureSize(arg_0, 0).xy);
+ uvec2 res = uvec2(textureSize(f_arg_0, 0).xy);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-uniform highp samplerCubeArray arg_0;
+uniform highp samplerCubeArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_879b73() {
- uvec2 res = uvec2(textureSize(arg_0, 0).xy);
+ uvec2 res = uvec2(textureSize(v_arg_0, 0).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/87b42d.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/87b42d.wgsl.expected.glsl
index 3d42707..28dc9d2 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/87b42d.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/87b42d.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba32ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rgba32ui) uniform highp readonly uimage2DArray f_arg_0;
uvec2 textureDimensions_87b42d() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-layout(binding = 0, rgba32ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rgba32ui) uniform highp readonly uimage2DArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_87b42d() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(v_arg_0).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/881dd4.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/881dd4.wgsl.expected.glsl
index 2e61403..c1eceae 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/881dd4.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/881dd4.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2DArray f_arg_0;
uvec2 textureDimensions_881dd4() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-layout(binding = 0, rgba8) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_881dd4() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(v_arg_0).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/8a35f9.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/8a35f9.wgsl.expected.glsl
index 821760b..cea81a1 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/8a35f9.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/8a35f9.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rg32f) uniform highp writeonly image2D arg_0;
+layout(binding = 0, rg32f) uniform highp writeonly image2D f_arg_0;
uvec2 textureDimensions_8a35f9() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/8af728.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/8af728.wgsl.expected.glsl
index 4514d3c..1750582 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/8af728.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/8af728.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, r8) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, r8) uniform highp readonly image2DArray f_arg_0;
uvec2 textureDimensions_8af728() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-layout(binding = 0, r8) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, r8) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_8af728() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(v_arg_0).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/8e15f4.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/8e15f4.wgsl.expected.glsl
index d1de8ae..8d05d0b 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/8e15f4.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/8e15f4.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rg32ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rg32ui) uniform highp readonly uimage2D f_arg_0;
uvec2 textureDimensions_8e15f4() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-layout(binding = 0, rg32ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rg32ui) uniform highp readonly uimage2D v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_8e15f4() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/8e5de6.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/8e5de6.wgsl.expected.glsl
index c2c5a90..35a34eb 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/8e5de6.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/8e5de6.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, r32i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, r32i) uniform highp readonly iimage2D f_arg_0;
uint textureDimensions_8e5de6() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-layout(binding = 0, r32i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, r32i) uniform highp readonly iimage2D v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureDimensions_8e5de6() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(v_arg_0)).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/8efd47.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/8efd47.wgsl.expected.glsl
index ff15bfb..237c886 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/8efd47.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/8efd47.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba32i) uniform highp writeonly iimage2D arg_0;
+layout(binding = 0, rgba32i) uniform highp writeonly iimage2D f_arg_0;
uint textureDimensions_8efd47() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/902179.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/902179.wgsl.expected.glsl
index be80948..28916bc 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/902179.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/902179.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, r32f) uniform highp writeonly image3D arg_0;
+layout(binding = 0, r32f) uniform highp writeonly image3D f_arg_0;
uvec3 textureDimensions_902179() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/904b0f.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/904b0f.wgsl.expected.glsl
index b93534f..bdab7c7 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/904b0f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/904b0f.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba16i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rgba16i) uniform highp readonly iimage2DArray f_arg_0;
uvec2 textureDimensions_904b0f() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-layout(binding = 0, rgba16i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rgba16i) uniform highp readonly iimage2DArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_904b0f() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(v_arg_0).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/90dd74.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/90dd74.wgsl.expected.glsl
index 72b6678..37ca283 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/90dd74.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/90dd74.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba16i) uniform highp writeonly iimage2DArray arg_0;
+layout(binding = 0, rgba16i) uniform highp writeonly iimage2DArray f_arg_0;
uvec2 textureDimensions_90dd74() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/91e3b4.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/91e3b4.wgsl.expected.glsl
index 05a894f..18dc877 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/91e3b4.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/91e3b4.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, rg32i) uniform highp iimage3D arg_0;
+layout(binding = 0, rg32i) uniform highp iimage3D f_arg_0;
uvec3 textureDimensions_91e3b4() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/920006.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/920006.wgsl.expected.glsl
index add3aee..a3baa65 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/920006.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/920006.wgsl.expected.glsl
@@ -18,10 +18,10 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp usampler2D arg_0;
+uniform highp usampler2D f_arg_0;
uint textureDimensions_920006() {
uint v_2 = (v_1.inner.tint_builtin_value_0 - 1u);
- uint res = uvec2(textureSize(arg_0, int(min(uint(1), v_2)))).x;
+ uint res = uvec2(textureSize(f_arg_0, int(min(uint(1), v_2)))).x;
return res;
}
void main() {
@@ -74,11 +74,11 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp usampler2D arg_0;
+uniform highp usampler2D v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureDimensions_920006() {
uint v_1 = (v.inner.tint_builtin_value_0 - 1u);
- uint res = uvec2(textureSize(arg_0, int(min(uint(1), v_1)))).x;
+ uint res = uvec2(textureSize(v_arg_0, int(min(uint(1), v_1)))).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/92552e.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/92552e.wgsl.expected.glsl
index a560a6c..1a123c1 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/92552e.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/92552e.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba8i) uniform highp writeonly iimage2D arg_0;
+layout(binding = 0, rgba8i) uniform highp writeonly iimage2D f_arg_0;
uint textureDimensions_92552e() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/9573f3.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/9573f3.wgsl.expected.glsl
index 70985b0..c114bdc 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/9573f3.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/9573f3.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rg32ui) uniform highp writeonly uimage2D arg_0;
+layout(binding = 0, rg32ui) uniform highp writeonly uimage2D f_arg_0;
uvec2 textureDimensions_9573f3() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/965645.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/965645.wgsl.expected.glsl
index 92f9835..25f081e 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/965645.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/965645.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-uniform highp usampler2D arg_0;
+uniform highp usampler2D f_arg_0;
uint textureDimensions_965645() {
- uint res = uvec2(textureSize(arg_0, 0)).x;
+ uint res = uvec2(textureSize(f_arg_0, 0)).x;
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-uniform highp usampler2D arg_0;
+uniform highp usampler2D v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureDimensions_965645() {
- uint res = uvec2(textureSize(arg_0, 0)).x;
+ uint res = uvec2(textureSize(v_arg_0, 0)).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/98b2d3.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/98b2d3.wgsl.expected.glsl
index c99627b..5d16f96 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/98b2d3.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/98b2d3.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-uniform highp isamplerCubeArray arg_0;
+uniform highp isamplerCubeArray f_arg_0;
uvec2 textureDimensions_98b2d3() {
- uvec2 res = uvec2(textureSize(arg_0, 0).xy);
+ uvec2 res = uvec2(textureSize(f_arg_0, 0).xy);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-uniform highp isamplerCubeArray arg_0;
+uniform highp isamplerCubeArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_98b2d3() {
- uvec2 res = uvec2(textureSize(arg_0, 0).xy);
+ uvec2 res = uvec2(textureSize(v_arg_0, 0).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/991ea9.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/991ea9.wgsl.expected.glsl
index 9aff263..c8e4797 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/991ea9.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/991ea9.wgsl.expected.glsl
@@ -18,9 +18,9 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler2D arg_0;
+uniform highp sampler2D f_arg_0;
uvec2 textureDimensions_991ea9() {
- uvec2 res = uvec2(textureSize(arg_0, int(min(1u, (v_1.inner.tint_builtin_value_0 - 1u)))));
+ uvec2 res = uvec2(textureSize(f_arg_0, int(min(1u, (v_1.inner.tint_builtin_value_0 - 1u)))));
return res;
}
void main() {
@@ -72,10 +72,10 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler2D arg_0;
+uniform highp sampler2D v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_991ea9() {
- uvec2 res = uvec2(textureSize(arg_0, int(min(1u, (v.inner.tint_builtin_value_0 - 1u)))));
+ uvec2 res = uvec2(textureSize(v_arg_0, int(min(1u, (v.inner.tint_builtin_value_0 - 1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/9944d5.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/9944d5.wgsl.expected.glsl
index f2f336a..ab9cffe 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/9944d5.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/9944d5.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, r32ui) uniform highp uimage2D arg_0;
+layout(binding = 0, r32ui) uniform highp uimage2D f_arg_0;
uint textureDimensions_9944d5() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/9b10a0.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/9b10a0.wgsl.expected.glsl
index 178dae9..6facc24 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/9b10a0.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/9b10a0.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2DArray f_arg_0;
uvec2 textureDimensions_9b10a0() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-layout(binding = 0, rgba8) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_9b10a0() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(v_arg_0).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/9b223b.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/9b223b.wgsl.expected.glsl
index 23835ac..0d8de5c 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/9b223b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/9b223b.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-uniform highp samplerCube arg_0;
+uniform highp samplerCube f_arg_0;
uvec2 textureDimensions_9b223b() {
- uvec2 res = uvec2(textureSize(arg_0, 0));
+ uvec2 res = uvec2(textureSize(f_arg_0, 0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-uniform highp samplerCube arg_0;
+uniform highp samplerCube v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_9b223b() {
- uvec2 res = uvec2(textureSize(arg_0, 0));
+ uvec2 res = uvec2(textureSize(v_arg_0, 0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/9baf27.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/9baf27.wgsl.expected.glsl
index cf2afc6..a363839 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/9baf27.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/9baf27.wgsl.expected.glsl
@@ -18,9 +18,9 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp usamplerCube arg_0;
+uniform highp usamplerCube f_arg_0;
uvec2 textureDimensions_9baf27() {
- uvec2 res = uvec2(textureSize(arg_0, int(min(1u, (v_1.inner.tint_builtin_value_0 - 1u)))));
+ uvec2 res = uvec2(textureSize(f_arg_0, int(min(1u, (v_1.inner.tint_builtin_value_0 - 1u)))));
return res;
}
void main() {
@@ -72,10 +72,10 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp usamplerCube arg_0;
+uniform highp usamplerCube v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_9baf27() {
- uvec2 res = uvec2(textureSize(arg_0, int(min(1u, (v.inner.tint_builtin_value_0 - 1u)))));
+ uvec2 res = uvec2(textureSize(v_arg_0, int(min(1u, (v.inner.tint_builtin_value_0 - 1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/9c7a00.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/9c7a00.wgsl.expected.glsl
index 170573e..bc9c6b8e 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/9c7a00.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/9c7a00.wgsl.expected.glsl
@@ -18,9 +18,9 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp usampler2D arg_0;
+uniform highp usampler2D f_arg_0;
uint textureDimensions_9c7a00() {
- uint res = uvec2(textureSize(arg_0, int(min(1u, (v_1.inner.tint_builtin_value_0 - 1u))))).x;
+ uint res = uvec2(textureSize(f_arg_0, int(min(1u, (v_1.inner.tint_builtin_value_0 - 1u))))).x;
return res;
}
void main() {
@@ -72,10 +72,10 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp usampler2D arg_0;
+uniform highp usampler2D v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureDimensions_9c7a00() {
- uint res = uvec2(textureSize(arg_0, int(min(1u, (v.inner.tint_builtin_value_0 - 1u))))).x;
+ uint res = uvec2(textureSize(v_arg_0, int(min(1u, (v.inner.tint_builtin_value_0 - 1u))))).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/9cd4ca.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/9cd4ca.wgsl.expected.glsl
index 03911fc..2a8248c 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/9cd4ca.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/9cd4ca.wgsl.expected.glsl
@@ -18,10 +18,10 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp usamplerCube arg_0;
+uniform highp usamplerCube f_arg_0;
uvec2 textureDimensions_9cd4ca() {
uint v_2 = (v_1.inner.tint_builtin_value_0 - 1u);
- uvec2 res = uvec2(textureSize(arg_0, int(min(uint(1), v_2))));
+ uvec2 res = uvec2(textureSize(f_arg_0, int(min(uint(1), v_2))));
return res;
}
void main() {
@@ -74,11 +74,11 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp usamplerCube arg_0;
+uniform highp usamplerCube v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_9cd4ca() {
uint v_1 = (v.inner.tint_builtin_value_0 - 1u);
- uvec2 res = uvec2(textureSize(arg_0, int(min(uint(1), v_1))));
+ uvec2 res = uvec2(textureSize(v_arg_0, int(min(uint(1), v_1))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/9cd8ad.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/9cd8ad.wgsl.expected.glsl
index 4c38809..cbbb79c 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/9cd8ad.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/9cd8ad.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, rg32f) uniform highp writeonly image3D arg_0;
+layout(binding = 0, rg32f) uniform highp writeonly image3D f_arg_0;
uvec3 textureDimensions_9cd8ad() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/9d0bac.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/9d0bac.wgsl.expected.glsl
index 99fec24..d7788b3 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/9d0bac.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/9d0bac.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba32f) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba32f) uniform highp readonly image2D f_arg_0;
uvec2 textureDimensions_9d0bac() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-layout(binding = 0, rgba32f) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba32f) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_9d0bac() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/9d68b8.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/9d68b8.wgsl.expected.glsl
index c01a67e..d2700ea 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/9d68b8.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/9d68b8.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba8_snorm) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp readonly image2D f_arg_0;
uint textureDimensions_9d68b8() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-layout(binding = 0, rgba8_snorm) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureDimensions_9d68b8() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(v_arg_0)).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/9dc27a.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/9dc27a.wgsl.expected.glsl
index b885db5..f0516b9 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/9dc27a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/9dc27a.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rg32f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rg32f) uniform highp readonly image2DArray f_arg_0;
uvec2 textureDimensions_9dc27a() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-layout(binding = 0, rg32f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rg32f) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_9dc27a() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(v_arg_0).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/9e0794.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/9e0794.wgsl.expected.glsl
index 3e9b27a..6d2a6d6 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/9e0794.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/9e0794.wgsl.expected.glsl
@@ -18,10 +18,10 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp usampler2DArray arg_0;
+uniform highp usampler2DArray f_arg_0;
uvec2 textureDimensions_9e0794() {
uint v_2 = (v_1.inner.tint_builtin_value_0 - 1u);
- uvec2 res = uvec2(textureSize(arg_0, int(min(uint(1), v_2))).xy);
+ uvec2 res = uvec2(textureSize(f_arg_0, int(min(uint(1), v_2))).xy);
return res;
}
void main() {
@@ -74,11 +74,11 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp usampler2DArray arg_0;
+uniform highp usampler2DArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_9e0794() {
uint v_1 = (v.inner.tint_builtin_value_0 - 1u);
- uvec2 res = uvec2(textureSize(arg_0, int(min(uint(1), v_1))).xy);
+ uvec2 res = uvec2(textureSize(v_arg_0, int(min(uint(1), v_1))).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/9fcc3b.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/9fcc3b.wgsl.expected.glsl
index ca2851e..9c92941 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/9fcc3b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/9fcc3b.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-uniform highp samplerCubeArray arg_0;
+uniform highp samplerCubeArray f_arg_0;
uvec2 textureDimensions_9fcc3b() {
- uvec2 res = uvec2(textureSize(arg_0, 0).xy);
+ uvec2 res = uvec2(textureSize(f_arg_0, 0).xy);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-uniform highp samplerCubeArray arg_0;
+uniform highp samplerCubeArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_9fcc3b() {
- uvec2 res = uvec2(textureSize(arg_0, 0).xy);
+ uvec2 res = uvec2(textureSize(v_arg_0, 0).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/a1598a.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/a1598a.wgsl.expected.glsl
index 4306d3d..076b556 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/a1598a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/a1598a.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-uniform highp usamplerCubeArray arg_0;
+uniform highp usamplerCubeArray f_arg_0;
uvec2 textureDimensions_a1598a() {
- uvec2 res = uvec2(textureSize(arg_0, 0).xy);
+ uvec2 res = uvec2(textureSize(f_arg_0, 0).xy);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-uniform highp usamplerCubeArray arg_0;
+uniform highp usamplerCubeArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_a1598a() {
- uvec2 res = uvec2(textureSize(arg_0, 0).xy);
+ uvec2 res = uvec2(textureSize(v_arg_0, 0).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/a20ba2.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/a20ba2.wgsl.expected.glsl
index 744343f..0ba8996 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/a20ba2.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/a20ba2.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, r8) uniform highp writeonly image3D arg_0;
+layout(binding = 0, r8) uniform highp writeonly image3D f_arg_0;
uvec3 textureDimensions_a20ba2() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/a25d9b.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/a25d9b.wgsl.expected.glsl
index a72afbc..c998c4f 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/a25d9b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/a25d9b.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image3D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image3D f_arg_0;
uvec3 textureDimensions_a25d9b() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec3 prevent_dce;
};
-layout(binding = 0, rgba8) uniform highp readonly image3D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image3D v_arg_0;
layout(location = 0) flat out uvec3 tint_interstage_location0;
uvec3 textureDimensions_a25d9b() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/a2ba5e.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/a2ba5e.wgsl.expected.glsl
index f8010c2..00e6b5b 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/a2ba5e.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/a2ba5e.wgsl.expected.glsl
@@ -18,10 +18,10 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp isamplerCube arg_0;
+uniform highp isamplerCube f_arg_0;
uvec2 textureDimensions_a2ba5e() {
uint v_2 = (v_1.inner.tint_builtin_value_0 - 1u);
- uvec2 res = uvec2(textureSize(arg_0, int(min(uint(1), v_2))));
+ uvec2 res = uvec2(textureSize(f_arg_0, int(min(uint(1), v_2))));
return res;
}
void main() {
@@ -74,11 +74,11 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp isamplerCube arg_0;
+uniform highp isamplerCube v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_a2ba5e() {
uint v_1 = (v.inner.tint_builtin_value_0 - 1u);
- uvec2 res = uvec2(textureSize(arg_0, int(min(uint(1), v_1))));
+ uvec2 res = uvec2(textureSize(v_arg_0, int(min(uint(1), v_1))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/a3ea91.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/a3ea91.wgsl.expected.glsl
index c89b018..8b1d2f8 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/a3ea91.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/a3ea91.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, rgba16f) uniform highp readonly image3D arg_0;
+layout(binding = 0, rgba16f) uniform highp readonly image3D f_arg_0;
uvec3 textureDimensions_a3ea91() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec3 prevent_dce;
};
-layout(binding = 0, rgba16f) uniform highp readonly image3D arg_0;
+layout(binding = 0, rgba16f) uniform highp readonly image3D v_arg_0;
layout(location = 0) flat out uvec3 tint_interstage_location0;
uvec3 textureDimensions_a3ea91() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/a48049.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/a48049.wgsl.expected.glsl
index 94475db..de6a559 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/a48049.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/a48049.wgsl.expected.glsl
@@ -18,9 +18,9 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp isampler2D arg_0;
+uniform highp isampler2D f_arg_0;
uvec2 textureDimensions_a48049() {
- uvec2 res = uvec2(textureSize(arg_0, int(min(1u, (v_1.inner.tint_builtin_value_0 - 1u)))));
+ uvec2 res = uvec2(textureSize(f_arg_0, int(min(1u, (v_1.inner.tint_builtin_value_0 - 1u)))));
return res;
}
void main() {
@@ -72,10 +72,10 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp isampler2D arg_0;
+uniform highp isampler2D v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_a48049() {
- uvec2 res = uvec2(textureSize(arg_0, int(min(1u, (v.inner.tint_builtin_value_0 - 1u)))));
+ uvec2 res = uvec2(textureSize(v_arg_0, int(min(1u, (v.inner.tint_builtin_value_0 - 1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/a4cd56.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/a4cd56.wgsl.expected.glsl
index 54484ff..d9c0100 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/a4cd56.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/a4cd56.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray f_arg_0;
uvec2 textureDimensions_a4cd56() {
- uvec2 res = uvec2(textureSize(arg_0, 0).xy);
+ uvec2 res = uvec2(textureSize(f_arg_0, 0).xy);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_a4cd56() {
- uvec2 res = uvec2(textureSize(arg_0, 0).xy);
+ uvec2 res = uvec2(textureSize(v_arg_0, 0).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/a65776.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/a65776.wgsl.expected.glsl
index c700473..457448f 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/a65776.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/a65776.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba16i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rgba16i) uniform highp readonly iimage2D f_arg_0;
uvec2 textureDimensions_a65776() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-layout(binding = 0, rgba16i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rgba16i) uniform highp readonly iimage2D v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_a65776() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/aa4353.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/aa4353.wgsl.expected.glsl
index 6876c4d..54ed27a 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/aa4353.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/aa4353.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba32i) uniform highp writeonly iimage2D arg_0;
+layout(binding = 0, rgba32i) uniform highp writeonly iimage2D f_arg_0;
uvec2 textureDimensions_aa4353() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/aac604.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/aac604.wgsl.expected.glsl
index 5e0b232..81c8f2e 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/aac604.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/aac604.wgsl.expected.glsl
@@ -18,9 +18,9 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler2D arg_0;
+uniform highp sampler2D f_arg_0;
uint textureDimensions_aac604() {
- uint res = uvec2(textureSize(arg_0, int(min(1u, (v_1.inner.tint_builtin_value_0 - 1u))))).x;
+ uint res = uvec2(textureSize(f_arg_0, int(min(1u, (v_1.inner.tint_builtin_value_0 - 1u))))).x;
return res;
}
void main() {
@@ -72,10 +72,10 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler2D arg_0;
+uniform highp sampler2D v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureDimensions_aac604() {
- uint res = uvec2(textureSize(arg_0, int(min(1u, (v.inner.tint_builtin_value_0 - 1u))))).x;
+ uint res = uvec2(textureSize(v_arg_0, int(min(1u, (v.inner.tint_builtin_value_0 - 1u))))).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/ad7d3b.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/ad7d3b.wgsl.expected.glsl
index 5fc505f..44cd56b 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/ad7d3b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/ad7d3b.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba8ui) uniform highp writeonly uimage2D arg_0;
+layout(binding = 0, rgba8ui) uniform highp writeonly uimage2D f_arg_0;
uint textureDimensions_ad7d3b() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/ae4595.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/ae4595.wgsl.expected.glsl
index e4121b9..249f75e 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/ae4595.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/ae4595.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, rg32f) uniform highp image3D arg_0;
+layout(binding = 0, rg32f) uniform highp image3D f_arg_0;
uvec3 textureDimensions_ae4595() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/af46ab.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/af46ab.wgsl.expected.glsl
index ce43ed8..73aebd9 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/af46ab.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/af46ab.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rg32i) uniform highp writeonly iimage2DArray arg_0;
+layout(binding = 0, rg32i) uniform highp writeonly iimage2DArray f_arg_0;
uvec2 textureDimensions_af46ab() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/b3ab5e.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/b3ab5e.wgsl.expected.glsl
index 5256374..3f01ef8 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/b3ab5e.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/b3ab5e.wgsl.expected.glsl
@@ -18,10 +18,10 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp samplerCubeArray arg_0;
+uniform highp samplerCubeArray f_arg_0;
uvec2 textureDimensions_b3ab5e() {
uint v_2 = (v_1.inner.tint_builtin_value_0 - 1u);
- uvec2 res = uvec2(textureSize(arg_0, int(min(uint(1), v_2))).xy);
+ uvec2 res = uvec2(textureSize(f_arg_0, int(min(uint(1), v_2))).xy);
return res;
}
void main() {
@@ -74,11 +74,11 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp samplerCubeArray arg_0;
+uniform highp samplerCubeArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_b3ab5e() {
uint v_1 = (v.inner.tint_builtin_value_0 - 1u);
- uvec2 res = uvec2(textureSize(arg_0, int(min(uint(1), v_1))).xy);
+ uvec2 res = uvec2(textureSize(v_arg_0, int(min(uint(1), v_1))).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/b46d97.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/b46d97.wgsl.expected.glsl
index 3553bafa..0e52376 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/b46d97.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/b46d97.wgsl.expected.glsl
@@ -18,10 +18,10 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp isampler2D arg_0;
+uniform highp isampler2D f_arg_0;
uint textureDimensions_b46d97() {
uint v_2 = (v_1.inner.tint_builtin_value_0 - 1u);
- uint res = uvec2(textureSize(arg_0, int(min(uint(1), v_2)))).x;
+ uint res = uvec2(textureSize(f_arg_0, int(min(uint(1), v_2)))).x;
return res;
}
void main() {
@@ -74,11 +74,11 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp isampler2D arg_0;
+uniform highp isampler2D v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureDimensions_b46d97() {
uint v_1 = (v.inner.tint_builtin_value_0 - 1u);
- uint res = uvec2(textureSize(arg_0, int(min(uint(1), v_1)))).x;
+ uint res = uvec2(textureSize(v_arg_0, int(min(uint(1), v_1)))).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/b51345.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/b51345.wgsl.expected.glsl
index 87b04ec..eda46b9 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/b51345.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/b51345.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rg32f) uniform highp writeonly image2D arg_0;
+layout(binding = 0, rg32f) uniform highp writeonly image2D f_arg_0;
uint textureDimensions_b51345() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/b56112.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/b56112.wgsl.expected.glsl
index 63aad2a..6d60c81 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/b56112.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/b56112.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, r32ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, r32ui) uniform highp readonly uimage2D f_arg_0;
uvec2 textureDimensions_b56112() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-layout(binding = 0, r32ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, r32ui) uniform highp readonly uimage2D v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_b56112() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/b5ba03.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/b5ba03.wgsl.expected.glsl
index c2fc3c0..8a46b35 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/b5ba03.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/b5ba03.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba16f) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba16f) uniform highp readonly image2D f_arg_0;
uint textureDimensions_b5ba03() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-layout(binding = 0, rgba16f) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba16f) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureDimensions_b5ba03() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(v_arg_0)).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/b6bbf4.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/b6bbf4.wgsl.expected.glsl
index 5525038..9d57e46 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/b6bbf4.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/b6bbf4.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, rgba16ui) uniform highp readonly uimage3D arg_0;
+layout(binding = 0, rgba16ui) uniform highp readonly uimage3D f_arg_0;
uvec3 textureDimensions_b6bbf4() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec3 prevent_dce;
};
-layout(binding = 0, rgba16ui) uniform highp readonly uimage3D arg_0;
+layout(binding = 0, rgba16ui) uniform highp readonly uimage3D v_arg_0;
layout(location = 0) flat out uvec3 tint_interstage_location0;
uvec3 textureDimensions_b6bbf4() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/b8287f.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/b8287f.wgsl.expected.glsl
index 9967823..5e5e8f8 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/b8287f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/b8287f.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, r32ui) uniform highp uimage2DArray arg_0;
+layout(binding = 0, r32ui) uniform highp uimage2DArray f_arg_0;
uvec2 textureDimensions_b8287f() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/b9e7ef.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/b9e7ef.wgsl.expected.glsl
index 26fca42..b0b6267 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/b9e7ef.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/b9e7ef.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba32i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rgba32i) uniform highp readonly iimage2D f_arg_0;
uint textureDimensions_b9e7ef() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-layout(binding = 0, rgba32i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rgba32i) uniform highp readonly iimage2D v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureDimensions_b9e7ef() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(v_arg_0)).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/bb95d9.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/bb95d9.wgsl.expected.glsl
index 66307ee..854e44f 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/bb95d9.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/bb95d9.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-uniform highp sampler3D arg_0;
+uniform highp sampler3D f_arg_0;
uvec3 textureDimensions_bb95d9() {
- uvec3 res = uvec3(textureSize(arg_0, 0));
+ uvec3 res = uvec3(textureSize(f_arg_0, 0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec3 prevent_dce;
};
-uniform highp sampler3D arg_0;
+uniform highp sampler3D v_arg_0;
layout(location = 0) flat out uvec3 tint_interstage_location0;
uvec3 textureDimensions_bb95d9() {
- uvec3 res = uvec3(textureSize(arg_0, 0));
+ uvec3 res = uvec3(textureSize(v_arg_0, 0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/bbe285.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/bbe285.wgsl.expected.glsl
index 26d7592..d2a2a0c 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/bbe285.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/bbe285.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba8i) uniform highp writeonly iimage2DArray arg_0;
+layout(binding = 0, rgba8i) uniform highp writeonly iimage2DArray f_arg_0;
uvec2 textureDimensions_bbe285() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/bd94c8.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/bd94c8.wgsl.expected.glsl
index 410d4a3..a20b8a9 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/bd94c8.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/bd94c8.wgsl.expected.glsl
@@ -18,9 +18,9 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp samplerCubeArray arg_0;
+uniform highp samplerCubeArray f_arg_0;
uvec2 textureDimensions_bd94c8() {
- uvec2 res = uvec2(textureSize(arg_0, int(min(1u, (v_1.inner.tint_builtin_value_0 - 1u)))).xy);
+ uvec2 res = uvec2(textureSize(f_arg_0, int(min(1u, (v_1.inner.tint_builtin_value_0 - 1u)))).xy);
return res;
}
void main() {
@@ -72,10 +72,10 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp samplerCubeArray arg_0;
+uniform highp samplerCubeArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_bd94c8() {
- uvec2 res = uvec2(textureSize(arg_0, int(min(1u, (v.inner.tint_builtin_value_0 - 1u)))).xy);
+ uvec2 res = uvec2(textureSize(v_arg_0, int(min(1u, (v.inner.tint_builtin_value_0 - 1u)))).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/bec716.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/bec716.wgsl.expected.glsl
index be75f18..f6aa0d8 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/bec716.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/bec716.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, rgba32f) uniform highp readonly image3D arg_0;
+layout(binding = 0, rgba32f) uniform highp readonly image3D f_arg_0;
uvec3 textureDimensions_bec716() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec3 prevent_dce;
};
-layout(binding = 0, rgba32f) uniform highp readonly image3D arg_0;
+layout(binding = 0, rgba32f) uniform highp readonly image3D v_arg_0;
layout(location = 0) flat out uvec3 tint_interstage_location0;
uvec3 textureDimensions_bec716() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/bf9170.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/bf9170.wgsl.expected.glsl
index 35c2e15..f3713d8 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/bf9170.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/bf9170.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, rgba8_snorm) uniform highp readonly image3D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp readonly image3D f_arg_0;
uvec3 textureDimensions_bf9170() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec3 prevent_dce;
};
-layout(binding = 0, rgba8_snorm) uniform highp readonly image3D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp readonly image3D v_arg_0;
layout(location = 0) flat out uvec3 tint_interstage_location0;
uvec3 textureDimensions_bf9170() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/c1189e.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/c1189e.wgsl.expected.glsl
index 0742a12..e0b29d5 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/c1189e.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/c1189e.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba32f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba32f) uniform highp readonly image2DArray f_arg_0;
uvec2 textureDimensions_c1189e() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-layout(binding = 0, rgba32f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba32f) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_c1189e() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(v_arg_0).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/c1dbf6.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/c1dbf6.wgsl.expected.glsl
index f9a0a79..833354e 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/c1dbf6.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/c1dbf6.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba8ui) uniform highp writeonly uimage2D arg_0;
+layout(binding = 0, rgba8ui) uniform highp writeonly uimage2D f_arg_0;
uvec2 textureDimensions_c1dbf6() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/c2cdd3.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/c2cdd3.wgsl.expected.glsl
index 88c1b30..c1a26a9 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/c2cdd3.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/c2cdd3.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-uniform highp sampler2DMS arg_0;
+uniform highp sampler2DMS f_arg_0;
uvec2 textureDimensions_c2cdd3() {
- uvec2 res = uvec2(textureSize(arg_0));
+ uvec2 res = uvec2(textureSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-uniform highp sampler2DMS arg_0;
+uniform highp sampler2DMS v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_c2cdd3() {
- uvec2 res = uvec2(textureSize(arg_0));
+ uvec2 res = uvec2(textureSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/c44fc1.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/c44fc1.wgsl.expected.glsl
index 878f343..788dd8b 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/c44fc1.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/c44fc1.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba32i) uniform highp writeonly iimage2DArray arg_0;
+layout(binding = 0, rgba32i) uniform highp writeonly iimage2DArray f_arg_0;
uvec2 textureDimensions_c44fc1() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/c5a36e.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/c5a36e.wgsl.expected.glsl
index 8b24b75..9f8ca44 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/c5a36e.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/c5a36e.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-uniform highp samplerCube arg_0;
+uniform highp samplerCube f_arg_0;
uvec2 textureDimensions_c5a36e() {
- uvec2 res = uvec2(textureSize(arg_0, 0));
+ uvec2 res = uvec2(textureSize(f_arg_0, 0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-uniform highp samplerCube arg_0;
+uniform highp samplerCube v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_c5a36e() {
- uvec2 res = uvec2(textureSize(arg_0, 0));
+ uvec2 res = uvec2(textureSize(v_arg_0, 0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/c6b44c.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/c6b44c.wgsl.expected.glsl
index 8b7bba6..010e1da 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/c6b44c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/c6b44c.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, r32i) uniform highp iimage2D arg_0;
+layout(binding = 0, r32i) uniform highp iimage2D f_arg_0;
uvec2 textureDimensions_c6b44c() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/c6b985.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/c6b985.wgsl.expected.glsl
index e185b26..984a3d6 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/c6b985.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/c6b985.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, r8) uniform highp image2D arg_0;
+layout(binding = 0, r8) uniform highp image2D f_arg_0;
uint textureDimensions_c6b985() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/c7ea63.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/c7ea63.wgsl.expected.glsl
index 26e8248..ec7b9a6 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/c7ea63.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/c7ea63.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rg32f) uniform highp image2D arg_0;
+layout(binding = 0, rg32f) uniform highp image2D f_arg_0;
uint textureDimensions_c7ea63() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/c82420.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/c82420.wgsl.expected.glsl
index 1870444..024fdb6 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/c82420.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/c82420.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rg32ui) uniform highp uimage2D arg_0;
+layout(binding = 0, rg32ui) uniform highp uimage2D f_arg_0;
uvec2 textureDimensions_c82420() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/c871f3.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/c871f3.wgsl.expected.glsl
index 76ad68e..fe03f13 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/c871f3.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/c871f3.wgsl.expected.glsl
@@ -18,9 +18,9 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp isampler3D arg_0;
+uniform highp isampler3D f_arg_0;
uvec3 textureDimensions_c871f3() {
- uvec3 res = uvec3(textureSize(arg_0, int(min(1u, (v_1.inner.tint_builtin_value_0 - 1u)))));
+ uvec3 res = uvec3(textureSize(f_arg_0, int(min(1u, (v_1.inner.tint_builtin_value_0 - 1u)))));
return res;
}
void main() {
@@ -72,10 +72,10 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp isampler3D arg_0;
+uniform highp isampler3D v_arg_0;
layout(location = 0) flat out uvec3 tint_interstage_location0;
uvec3 textureDimensions_c871f3() {
- uvec3 res = uvec3(textureSize(arg_0, int(min(1u, (v.inner.tint_builtin_value_0 - 1u)))));
+ uvec3 res = uvec3(textureSize(v_arg_0, int(min(1u, (v.inner.tint_builtin_value_0 - 1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/cad3b7.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/cad3b7.wgsl.expected.glsl
index eed9ce2..1dbcd81 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/cad3b7.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/cad3b7.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, r32i) uniform highp writeonly iimage2D arg_0;
+layout(binding = 0, r32i) uniform highp writeonly iimage2D f_arg_0;
uvec2 textureDimensions_cad3b7() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/cc947b.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/cc947b.wgsl.expected.glsl
index d273c6c..2297d96 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/cc947b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/cc947b.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, rgba8_snorm) uniform highp writeonly image3D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp writeonly image3D f_arg_0;
uvec3 textureDimensions_cc947b() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/cd3033.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/cd3033.wgsl.expected.glsl
index 82f6032..e7e4d10 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/cd3033.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/cd3033.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rg32i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rg32i) uniform highp readonly iimage2DArray f_arg_0;
uvec2 textureDimensions_cd3033() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-layout(binding = 0, rg32i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rg32i) uniform highp readonly iimage2DArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_cd3033() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(v_arg_0).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/cdc6c9.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/cdc6c9.wgsl.expected.glsl
index e0d7571..ae34f83 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/cdc6c9.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/cdc6c9.wgsl.expected.glsl
@@ -66,8 +66,8 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-uniform highp sampler2D arg_0_plane0;
-uniform highp sampler2D arg_0_plane1;
+uniform highp sampler2D f_arg_0_plane0;
+uniform highp sampler2D f_arg_0_plane1;
layout(binding = 2, std140)
uniform f_arg_0_params_block_std140_ubo {
tint_ExternalTextureParams_std140 inner;
@@ -236,8 +236,8 @@
uvec2 prevent_dce;
};
-uniform highp sampler2D arg_0_plane0;
-uniform highp sampler2D arg_0_plane1;
+uniform highp sampler2D v_arg_0_plane0;
+uniform highp sampler2D v_arg_0_plane1;
layout(binding = 2, std140)
uniform v_arg_0_params_block_std140_ubo {
tint_ExternalTextureParams_std140 inner;
diff --git a/test/tint/builtins/gen/literal/textureDimensions/cedabd.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/cedabd.wgsl.expected.glsl
index c14b773..cb056c0 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/cedabd.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/cedabd.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rg32i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rg32i) uniform highp readonly iimage2D f_arg_0;
uint textureDimensions_cedabd() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-layout(binding = 0, rg32i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rg32i) uniform highp readonly iimage2D v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureDimensions_cedabd() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(v_arg_0)).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/cf2b50.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/cf2b50.wgsl.expected.glsl
index 47e3102..6b1ec6c 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/cf2b50.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/cf2b50.wgsl.expected.glsl
@@ -18,9 +18,9 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp samplerCubeArray arg_0;
+uniform highp samplerCubeArray f_arg_0;
uvec2 textureDimensions_cf2b50() {
- uvec2 res = uvec2(textureSize(arg_0, int(min(1u, (v_1.inner.tint_builtin_value_0 - 1u)))).xy);
+ uvec2 res = uvec2(textureSize(f_arg_0, int(min(1u, (v_1.inner.tint_builtin_value_0 - 1u)))).xy);
return res;
}
void main() {
@@ -72,10 +72,10 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp samplerCubeArray arg_0;
+uniform highp samplerCubeArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_cf2b50() {
- uvec2 res = uvec2(textureSize(arg_0, int(min(1u, (v.inner.tint_builtin_value_0 - 1u)))).xy);
+ uvec2 res = uvec2(textureSize(v_arg_0, int(min(1u, (v.inner.tint_builtin_value_0 - 1u)))).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/d0778e.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/d0778e.wgsl.expected.glsl
index b0deb69..deea54d 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/d0778e.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/d0778e.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, rg32ui) uniform highp readonly uimage3D arg_0;
+layout(binding = 0, rg32ui) uniform highp readonly uimage3D f_arg_0;
uvec3 textureDimensions_d0778e() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec3 prevent_dce;
};
-layout(binding = 0, rg32ui) uniform highp readonly uimage3D arg_0;
+layout(binding = 0, rg32ui) uniform highp readonly uimage3D v_arg_0;
layout(location = 0) flat out uvec3 tint_interstage_location0;
uvec3 textureDimensions_d0778e() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/d08a94.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/d08a94.wgsl.expected.glsl
index fee7d5a..ba4c568 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/d08a94.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/d08a94.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba16i) uniform highp writeonly iimage2D arg_0;
+layout(binding = 0, rgba16i) uniform highp writeonly iimage2D f_arg_0;
uint textureDimensions_d08a94() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/d1b882.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/d1b882.wgsl.expected.glsl
index c98f063..6309324 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/d1b882.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/d1b882.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba8) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, rgba8) uniform highp writeonly image2DArray f_arg_0;
uvec2 textureDimensions_d1b882() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/d3accd.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/d3accd.wgsl.expected.glsl
index 9f45b2d..4c9546b 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/d3accd.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/d3accd.wgsl.expected.glsl
@@ -18,9 +18,9 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp samplerCube arg_0;
+uniform highp samplerCube f_arg_0;
uvec2 textureDimensions_d3accd() {
- uvec2 res = uvec2(textureSize(arg_0, int(min(1u, (v_1.inner.tint_builtin_value_0 - 1u)))));
+ uvec2 res = uvec2(textureSize(f_arg_0, int(min(1u, (v_1.inner.tint_builtin_value_0 - 1u)))));
return res;
}
void main() {
@@ -72,10 +72,10 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp samplerCube arg_0;
+uniform highp samplerCube v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_d3accd() {
- uvec2 res = uvec2(textureSize(arg_0, int(min(1u, (v.inner.tint_builtin_value_0 - 1u)))));
+ uvec2 res = uvec2(textureSize(v_arg_0, int(min(1u, (v.inner.tint_builtin_value_0 - 1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/d44ac3.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/d44ac3.wgsl.expected.glsl
index 8ed53f4..3ab77f0 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/d44ac3.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/d44ac3.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D f_arg_0;
uvec2 textureDimensions_d44ac3() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_d44ac3() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/d44dd1.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/d44dd1.wgsl.expected.glsl
index 14334c0..10d85f0a 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/d44dd1.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/d44dd1.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba16ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rgba16ui) uniform highp readonly uimage2D f_arg_0;
uvec2 textureDimensions_d44dd1() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-layout(binding = 0, rgba16ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rgba16ui) uniform highp readonly uimage2D v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_d44dd1() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/d63c28.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/d63c28.wgsl.expected.glsl
index 6129349..a121e36 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/d63c28.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/d63c28.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba32f) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, rgba32f) uniform highp writeonly image2DArray f_arg_0;
uvec2 textureDimensions_d63c28() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/d6f3cf.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/d6f3cf.wgsl.expected.glsl
index 3da12c4..2118702 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/d6f3cf.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/d6f3cf.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, r32i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, r32i) uniform highp readonly iimage2D f_arg_0;
uvec2 textureDimensions_d6f3cf() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-layout(binding = 0, r32i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, r32i) uniform highp readonly iimage2D v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_d6f3cf() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/d8ba68.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/d8ba68.wgsl.expected.glsl
index aed8a2f..a2c487e 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/d8ba68.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/d8ba68.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba32ui) uniform highp writeonly uimage2D arg_0;
+layout(binding = 0, rgba32ui) uniform highp writeonly uimage2D f_arg_0;
uvec2 textureDimensions_d8ba68() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/d8f887.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/d8f887.wgsl.expected.glsl
index c95a54f..dddb8b6 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/d8f887.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/d8f887.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, rgba8ui) uniform highp writeonly uimage3D arg_0;
+layout(binding = 0, rgba8ui) uniform highp writeonly uimage3D f_arg_0;
uvec3 textureDimensions_d8f887() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/da30d2.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/da30d2.wgsl.expected.glsl
index 24201b0..4f259be 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/da30d2.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/da30d2.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba32f) uniform highp writeonly image2D arg_0;
+layout(binding = 0, rgba32f) uniform highp writeonly image2D f_arg_0;
uint textureDimensions_da30d2() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/daf0fe.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/daf0fe.wgsl.expected.glsl
index 0fc1c7f..a127354 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/daf0fe.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/daf0fe.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba16f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba16f) uniform highp readonly image2DArray f_arg_0;
uvec2 textureDimensions_daf0fe() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-layout(binding = 0, rgba16f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba16f) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_daf0fe() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(v_arg_0).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/db7131.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/db7131.wgsl.expected.glsl
index 4c88f79..d7366e4 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/db7131.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/db7131.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, r32i) uniform highp readonly iimage3D arg_0;
+layout(binding = 0, r32i) uniform highp readonly iimage3D f_arg_0;
uvec3 textureDimensions_db7131() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec3 prevent_dce;
};
-layout(binding = 0, r32i) uniform highp readonly iimage3D arg_0;
+layout(binding = 0, r32i) uniform highp readonly iimage3D v_arg_0;
layout(location = 0) flat out uvec3 tint_interstage_location0;
uvec3 textureDimensions_db7131() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/dc83ce.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/dc83ce.wgsl.expected.glsl
index 40acc23..3784ddd 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/dc83ce.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/dc83ce.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, r32ui) uniform highp writeonly uimage2D arg_0;
+layout(binding = 0, r32ui) uniform highp writeonly uimage2D f_arg_0;
uvec2 textureDimensions_dc83ce() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/de03c6.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/de03c6.wgsl.expected.glsl
index 41c7e85..6715c0d 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/de03c6.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/de03c6.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, r32ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, r32ui) uniform highp readonly uimage2D f_arg_0;
uint textureDimensions_de03c6() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-layout(binding = 0, r32ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, r32ui) uniform highp readonly uimage2D v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureDimensions_de03c6() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(v_arg_0)).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/dee461.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/dee461.wgsl.expected.glsl
index 80d6b1e..619a106 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/dee461.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/dee461.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba8_snorm) uniform highp writeonly image2D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp writeonly image2D f_arg_0;
uvec2 textureDimensions_dee461() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/dfdc32.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/dfdc32.wgsl.expected.glsl
index 87f5cca..2b1a2dd 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/dfdc32.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/dfdc32.wgsl.expected.glsl
@@ -18,10 +18,10 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray f_arg_0;
uvec2 textureDimensions_dfdc32() {
uint v_2 = (v_1.inner.tint_builtin_value_0 - 1u);
- uvec2 res = uvec2(textureSize(arg_0, int(min(uint(1), v_2))).xy);
+ uvec2 res = uvec2(textureSize(f_arg_0, int(min(uint(1), v_2))).xy);
return res;
}
void main() {
@@ -74,11 +74,11 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_dfdc32() {
uint v_1 = (v.inner.tint_builtin_value_0 - 1u);
- uvec2 res = uvec2(textureSize(arg_0, int(min(uint(1), v_1))).xy);
+ uvec2 res = uvec2(textureSize(v_arg_0, int(min(uint(1), v_1))).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/e122fe.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/e122fe.wgsl.expected.glsl
index 13bfdc1..44c54a1 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/e122fe.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/e122fe.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba8_snorm) uniform highp writeonly image2D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp writeonly image2D f_arg_0;
uint textureDimensions_e122fe() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/e18a8b.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/e18a8b.wgsl.expected.glsl
index 8da975b..89f3cde 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/e18a8b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/e18a8b.wgsl.expected.glsl
@@ -18,9 +18,9 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp usampler2D arg_0;
+uniform highp usampler2D f_arg_0;
uvec2 textureDimensions_e18a8b() {
- uvec2 res = uvec2(textureSize(arg_0, int(min(1u, (v_1.inner.tint_builtin_value_0 - 1u)))));
+ uvec2 res = uvec2(textureSize(f_arg_0, int(min(1u, (v_1.inner.tint_builtin_value_0 - 1u)))));
return res;
}
void main() {
@@ -72,10 +72,10 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp usampler2D arg_0;
+uniform highp usampler2D v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_e18a8b() {
- uvec2 res = uvec2(textureSize(arg_0, int(min(1u, (v.inner.tint_builtin_value_0 - 1u)))));
+ uvec2 res = uvec2(textureSize(v_arg_0, int(min(1u, (v.inner.tint_builtin_value_0 - 1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/e4bfd2.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/e4bfd2.wgsl.expected.glsl
index 015efef..53c05b4 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/e4bfd2.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/e4bfd2.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-uniform highp usampler2DMS arg_0;
+uniform highp usampler2DMS f_arg_0;
uvec2 textureDimensions_e4bfd2() {
- uvec2 res = uvec2(textureSize(arg_0));
+ uvec2 res = uvec2(textureSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-uniform highp usampler2DMS arg_0;
+uniform highp usampler2DMS v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_e4bfd2() {
- uvec2 res = uvec2(textureSize(arg_0));
+ uvec2 res = uvec2(textureSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/e4e310.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/e4e310.wgsl.expected.glsl
index 1093988..0b104ff 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/e4e310.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/e4e310.wgsl.expected.glsl
@@ -18,9 +18,9 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp isampler2DArray arg_0;
+uniform highp isampler2DArray f_arg_0;
uvec2 textureDimensions_e4e310() {
- uvec2 res = uvec2(textureSize(arg_0, int(min(1u, (v_1.inner.tint_builtin_value_0 - 1u)))).xy);
+ uvec2 res = uvec2(textureSize(f_arg_0, int(min(1u, (v_1.inner.tint_builtin_value_0 - 1u)))).xy);
return res;
}
void main() {
@@ -72,10 +72,10 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp isampler2DArray arg_0;
+uniform highp isampler2DArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_e4e310() {
- uvec2 res = uvec2(textureSize(arg_0, int(min(1u, (v.inner.tint_builtin_value_0 - 1u)))).xy);
+ uvec2 res = uvec2(textureSize(v_arg_0, int(min(1u, (v.inner.tint_builtin_value_0 - 1u)))).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/e5a203.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/e5a203.wgsl.expected.glsl
index 2809095..95c5697 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/e5a203.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/e5a203.wgsl.expected.glsl
@@ -18,10 +18,10 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp usampler3D arg_0;
+uniform highp usampler3D f_arg_0;
uvec3 textureDimensions_e5a203() {
uint v_2 = (v_1.inner.tint_builtin_value_0 - 1u);
- uvec3 res = uvec3(textureSize(arg_0, int(min(uint(1), v_2))));
+ uvec3 res = uvec3(textureSize(f_arg_0, int(min(uint(1), v_2))));
return res;
}
void main() {
@@ -74,11 +74,11 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp usampler3D arg_0;
+uniform highp usampler3D v_arg_0;
layout(location = 0) flat out uvec3 tint_interstage_location0;
uvec3 textureDimensions_e5a203() {
uint v_1 = (v.inner.tint_builtin_value_0 - 1u);
- uvec3 res = uvec3(textureSize(arg_0, int(min(uint(1), v_1))));
+ uvec3 res = uvec3(textureSize(v_arg_0, int(min(uint(1), v_1))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/e738f4.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/e738f4.wgsl.expected.glsl
index 2934224..30fb4ee 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/e738f4.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/e738f4.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, rg32i) uniform highp writeonly iimage3D arg_0;
+layout(binding = 0, rg32i) uniform highp writeonly iimage3D f_arg_0;
uvec3 textureDimensions_e738f4() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/e824b6.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/e824b6.wgsl.expected.glsl
index c93c036..a6e314a 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/e824b6.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/e824b6.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rg32ui) uniform highp uimage2DArray arg_0;
+layout(binding = 0, rg32ui) uniform highp uimage2DArray f_arg_0;
uvec2 textureDimensions_e824b6() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/e99308.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/e99308.wgsl.expected.glsl
index cfb0aa2..a37a587 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/e99308.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/e99308.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba16ui) uniform highp writeonly uimage2D arg_0;
+layout(binding = 0, rgba16ui) uniform highp writeonly uimage2D f_arg_0;
uvec2 textureDimensions_e99308() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/ea066c.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/ea066c.wgsl.expected.glsl
index 86b2e9e..d8fb927 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/ea066c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/ea066c.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, r32f) uniform highp writeonly image2D arg_0;
+layout(binding = 0, r32f) uniform highp writeonly image2D f_arg_0;
uint textureDimensions_ea066c() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/ea25bc.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/ea25bc.wgsl.expected.glsl
index 3efecd8..6ee0cd0 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/ea25bc.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/ea25bc.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rg32ui) uniform highp writeonly uimage2D arg_0;
+layout(binding = 0, rg32ui) uniform highp writeonly uimage2D f_arg_0;
uint textureDimensions_ea25bc() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/eafe19.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/eafe19.wgsl.expected.glsl
index 2e90dd3..067fd03 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/eafe19.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/eafe19.wgsl.expected.glsl
@@ -18,9 +18,9 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray f_arg_0;
uvec2 textureDimensions_eafe19() {
- uvec2 res = uvec2(textureSize(arg_0, int(min(1u, (v_1.inner.tint_builtin_value_0 - 1u)))).xy);
+ uvec2 res = uvec2(textureSize(f_arg_0, int(min(1u, (v_1.inner.tint_builtin_value_0 - 1u)))).xy);
return res;
}
void main() {
@@ -72,10 +72,10 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_eafe19() {
- uvec2 res = uvec2(textureSize(arg_0, int(min(1u, (v.inner.tint_builtin_value_0 - 1u)))).xy);
+ uvec2 res = uvec2(textureSize(v_arg_0, int(min(1u, (v.inner.tint_builtin_value_0 - 1u)))).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/eb03b1.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/eb03b1.wgsl.expected.glsl
index cbd38bb..c81928c 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/eb03b1.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/eb03b1.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba16f) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, rgba16f) uniform highp writeonly image2DArray f_arg_0;
uvec2 textureDimensions_eb03b1() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/ed1030.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/ed1030.wgsl.expected.glsl
index 5a7383c..dcf0e61 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/ed1030.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/ed1030.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, r32ui) uniform highp uimage2D arg_0;
+layout(binding = 0, r32ui) uniform highp uimage2D f_arg_0;
uvec2 textureDimensions_ed1030() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/ef2e58.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/ef2e58.wgsl.expected.glsl
index 3ff7af1..26b0ed6 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/ef2e58.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/ef2e58.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, r32i) uniform highp writeonly iimage3D arg_0;
+layout(binding = 0, r32i) uniform highp writeonly iimage3D f_arg_0;
uvec3 textureDimensions_ef2e58() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/f17acd.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/f17acd.wgsl.expected.glsl
index 4db5dfb..83b5066 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/f17acd.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/f17acd.wgsl.expected.glsl
@@ -18,10 +18,10 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler2D arg_0;
+uniform highp sampler2D f_arg_0;
uint textureDimensions_f17acd() {
uint v_2 = (v_1.inner.tint_builtin_value_0 - 1u);
- uint res = uvec2(textureSize(arg_0, int(min(uint(1), v_2)))).x;
+ uint res = uvec2(textureSize(f_arg_0, int(min(uint(1), v_2)))).x;
return res;
}
void main() {
@@ -74,11 +74,11 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler2D arg_0;
+uniform highp sampler2D v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureDimensions_f17acd() {
uint v_1 = (v.inner.tint_builtin_value_0 - 1u);
- uint res = uvec2(textureSize(arg_0, int(min(uint(1), v_1)))).x;
+ uint res = uvec2(textureSize(v_arg_0, int(min(uint(1), v_1)))).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/f264a3.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/f264a3.wgsl.expected.glsl
index 64479ab..0036a40 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/f264a3.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/f264a3.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rg32i) uniform highp writeonly iimage2D arg_0;
+layout(binding = 0, rg32i) uniform highp writeonly iimage2D f_arg_0;
uint textureDimensions_f264a3() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/f3a2ac.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/f3a2ac.wgsl.expected.glsl
index fec7a84..3c908f4 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/f3a2ac.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/f3a2ac.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, rgba16f) uniform highp writeonly image3D arg_0;
+layout(binding = 0, rgba16f) uniform highp writeonly image3D f_arg_0;
uvec3 textureDimensions_f3a2ac() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/f4321c.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/f4321c.wgsl.expected.glsl
index f3a1c3a..2e5c903 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/f4321c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/f4321c.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, rgba32i) uniform highp readonly iimage3D arg_0;
+layout(binding = 0, rgba32i) uniform highp readonly iimage3D f_arg_0;
uvec3 textureDimensions_f4321c() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec3 prevent_dce;
};
-layout(binding = 0, rgba32i) uniform highp readonly iimage3D arg_0;
+layout(binding = 0, rgba32i) uniform highp readonly iimage3D v_arg_0;
layout(location = 0) flat out uvec3 tint_interstage_location0;
uvec3 textureDimensions_f4321c() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/f48886.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/f48886.wgsl.expected.glsl
index 40548af..0d4ab71 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/f48886.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/f48886.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba32i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rgba32i) uniform highp readonly iimage2D f_arg_0;
uvec2 textureDimensions_f48886() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-layout(binding = 0, rgba32i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rgba32i) uniform highp readonly iimage2D v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_f48886() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/f4e469.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/f4e469.wgsl.expected.glsl
index 631554b..1f0faaa 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/f4e469.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/f4e469.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba32f) uniform highp writeonly image2D arg_0;
+layout(binding = 0, rgba32f) uniform highp writeonly image2D f_arg_0;
uvec2 textureDimensions_f4e469() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/f626b3.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/f626b3.wgsl.expected.glsl
index 7400d5d..0dfde8e 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/f626b3.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/f626b3.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-uniform highp isamplerCube arg_0;
+uniform highp isamplerCube f_arg_0;
uvec2 textureDimensions_f626b3() {
- uvec2 res = uvec2(textureSize(arg_0, 0));
+ uvec2 res = uvec2(textureSize(f_arg_0, 0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-uniform highp isamplerCube arg_0;
+uniform highp isamplerCube v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_f626b3() {
- uvec2 res = uvec2(textureSize(arg_0, 0));
+ uvec2 res = uvec2(textureSize(v_arg_0, 0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/f7bac5.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/f7bac5.wgsl.expected.glsl
index b848d20..be1dbb6 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/f7bac5.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/f7bac5.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba32i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rgba32i) uniform highp readonly iimage2DArray f_arg_0;
uvec2 textureDimensions_f7bac5() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-layout(binding = 0, rgba32i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rgba32i) uniform highp readonly iimage2DArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_f7bac5() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(v_arg_0).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/f8522e.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/f8522e.wgsl.expected.glsl
index 923c186..4fa97d0 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/f8522e.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/f8522e.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-uniform highp isampler2D arg_0;
+uniform highp isampler2D f_arg_0;
uvec2 textureDimensions_f8522e() {
- uvec2 res = uvec2(textureSize(arg_0, 0));
+ uvec2 res = uvec2(textureSize(f_arg_0, 0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-uniform highp isampler2D arg_0;
+uniform highp isampler2D v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_f8522e() {
- uvec2 res = uvec2(textureSize(arg_0, 0));
+ uvec2 res = uvec2(textureSize(v_arg_0, 0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/f94e55.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/f94e55.wgsl.expected.glsl
index 97ff0f9..2f3ead1 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/f94e55.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/f94e55.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rg32f) uniform highp image2D arg_0;
+layout(binding = 0, rg32f) uniform highp image2D f_arg_0;
uvec2 textureDimensions_f94e55() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/fbb15a.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/fbb15a.wgsl.expected.glsl
index 41f4a6d..f47cd69 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/fbb15a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/fbb15a.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba8) uniform highp writeonly image2D arg_0;
+layout(binding = 0, rgba8) uniform highp writeonly image2D f_arg_0;
uvec2 textureDimensions_fbb15a() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/fdbae8.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/fdbae8.wgsl.expected.glsl
index aed7e73..3efd69c 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/fdbae8.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/fdbae8.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, r8) uniform highp readonly image2D arg_0;
+layout(binding = 0, r8) uniform highp readonly image2D f_arg_0;
uint textureDimensions_fdbae8() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-layout(binding = 0, r8) uniform highp readonly image2D arg_0;
+layout(binding = 0, r8) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureDimensions_fdbae8() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(v_arg_0)).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/fdf6e9.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureDimensions/fdf6e9.wgsl.expected.glsl
index fac8e49..a479511 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/fdf6e9.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/fdf6e9.wgsl.expected.glsl
@@ -18,10 +18,10 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp isampler2DArray arg_0;
+uniform highp isampler2DArray f_arg_0;
uvec2 textureDimensions_fdf6e9() {
uint v_2 = (v_1.inner.tint_builtin_value_0 - 1u);
- uvec2 res = uvec2(textureSize(arg_0, int(min(uint(1), v_2))).xy);
+ uvec2 res = uvec2(textureSize(f_arg_0, int(min(uint(1), v_2))).xy);
return res;
}
void main() {
@@ -74,11 +74,11 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp isampler2DArray arg_0;
+uniform highp isampler2DArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_fdf6e9() {
uint v_1 = (v.inner.tint_builtin_value_0 - 1u);
- uvec2 res = uvec2(textureSize(arg_0, int(min(uint(1), v_1))).xy);
+ uvec2 res = uvec2(textureSize(v_arg_0, int(min(uint(1), v_1))).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureGather/0166ec.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureGather/0166ec.wgsl.expected.glsl
index c004ce3..dbb64bf 100644
--- a/test/tint/builtins/gen/literal/textureGather/0166ec.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureGather/0166ec.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-uniform highp isamplerCube arg_1_arg_2;
+uniform highp isamplerCube f_arg_1_arg_2;
ivec4 textureGather_0166ec() {
- ivec4 res = textureGather(arg_1_arg_2, vec3(1.0f), int(1u));
+ ivec4 res = textureGather(f_arg_1_arg_2, vec3(1.0f), int(1u));
return res;
}
void main() {
@@ -46,10 +46,10 @@
ivec4 prevent_dce;
};
-uniform highp isamplerCube arg_1_arg_2;
+uniform highp isamplerCube v_arg_1_arg_2;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureGather_0166ec() {
- ivec4 res = textureGather(arg_1_arg_2, vec3(1.0f), int(1u));
+ ivec4 res = textureGather(v_arg_1_arg_2, vec3(1.0f), int(1u));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureGather/04fa78.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureGather/04fa78.wgsl.expected.glsl
index 99aa7dd..0c17fc9 100644
--- a/test/tint/builtins/gen/literal/textureGather/04fa78.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureGather/04fa78.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-uniform highp isamplerCubeArray arg_1_arg_2;
+uniform highp isamplerCubeArray f_arg_1_arg_2;
ivec4 textureGather_04fa78() {
vec4 v_1 = vec4(vec3(1.0f), float(1u));
- ivec4 res = textureGather(arg_1_arg_2, v_1, int(1u));
+ ivec4 res = textureGather(f_arg_1_arg_2, v_1, int(1u));
return res;
}
void main() {
@@ -48,11 +48,11 @@
ivec4 prevent_dce;
};
-uniform highp isamplerCubeArray arg_1_arg_2;
+uniform highp isamplerCubeArray v_arg_1_arg_2;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureGather_04fa78() {
vec4 v = vec4(vec3(1.0f), float(1u));
- ivec4 res = textureGather(arg_1_arg_2, v, int(1u));
+ ivec4 res = textureGather(v_arg_1_arg_2, v, int(1u));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureGather/10c554.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureGather/10c554.wgsl.expected.glsl
index 00d24fc..0a5bb2a 100644
--- a/test/tint/builtins/gen/literal/textureGather/10c554.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureGather/10c554.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp samplerCubeShadow arg_0_arg_1;
+uniform highp samplerCubeShadow f_arg_0_arg_1;
vec4 textureGather_10c554() {
- vec4 res = textureGather(arg_0_arg_1, vec3(1.0f), 0.0f);
+ vec4 res = textureGather(f_arg_0_arg_1, vec3(1.0f), 0.0f);
return res;
}
void main() {
@@ -46,10 +46,10 @@
vec4 prevent_dce;
};
-uniform highp samplerCubeShadow arg_0_arg_1;
+uniform highp samplerCubeShadow v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureGather_10c554() {
- vec4 res = textureGather(arg_0_arg_1, vec3(1.0f), 0.0f);
+ vec4 res = textureGather(v_arg_0_arg_1, vec3(1.0f), 0.0f);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureGather/11b2db.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureGather/11b2db.wgsl.expected.glsl
index 4be2878..1349de7 100644
--- a/test/tint/builtins/gen/literal/textureGather/11b2db.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureGather/11b2db.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp samplerCube arg_1_arg_2;
+uniform highp samplerCube f_arg_1_arg_2;
vec4 textureGather_11b2db() {
- vec4 res = textureGather(arg_1_arg_2, vec3(1.0f), int(1u));
+ vec4 res = textureGather(f_arg_1_arg_2, vec3(1.0f), int(1u));
return res;
}
void main() {
@@ -46,10 +46,10 @@
vec4 prevent_dce;
};
-uniform highp samplerCube arg_1_arg_2;
+uniform highp samplerCube v_arg_1_arg_2;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureGather_11b2db() {
- vec4 res = textureGather(arg_1_arg_2, vec3(1.0f), int(1u));
+ vec4 res = textureGather(v_arg_1_arg_2, vec3(1.0f), int(1u));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureGather/17baac.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureGather/17baac.wgsl.expected.glsl
index ca63a5a..7a82dbc 100644
--- a/test/tint/builtins/gen/literal/textureGather/17baac.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureGather/17baac.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DArray arg_1_arg_2;
+uniform highp sampler2DArray f_arg_1_arg_2;
vec4 textureGather_17baac() {
- vec4 res = textureGather(arg_1_arg_2, vec3(vec2(1.0f), float(1u)), 1);
+ vec4 res = textureGather(f_arg_1_arg_2, vec3(vec2(1.0f), float(1u)), 1);
return res;
}
void main() {
@@ -46,10 +46,10 @@
vec4 prevent_dce;
};
-uniform highp sampler2DArray arg_1_arg_2;
+uniform highp sampler2DArray v_arg_1_arg_2;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureGather_17baac() {
- vec4 res = textureGather(arg_1_arg_2, vec3(vec2(1.0f), float(1u)), 1);
+ vec4 res = textureGather(v_arg_1_arg_2, vec3(vec2(1.0f), float(1u)), 1);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureGather/1bf0ab.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureGather/1bf0ab.wgsl.expected.glsl
index d1cb79a..4bf8b6d 100644
--- a/test/tint/builtins/gen/literal/textureGather/1bf0ab.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureGather/1bf0ab.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-uniform highp usampler2DArray arg_1_arg_2;
+uniform highp usampler2DArray f_arg_1_arg_2;
uvec4 textureGather_1bf0ab() {
vec3 v_1 = vec3(vec2(1.0f), float(1u));
- uvec4 res = textureGather(arg_1_arg_2, v_1, int(1u));
+ uvec4 res = textureGather(f_arg_1_arg_2, v_1, int(1u));
return res;
}
void main() {
@@ -48,11 +48,11 @@
uvec4 prevent_dce;
};
-uniform highp usampler2DArray arg_1_arg_2;
+uniform highp usampler2DArray v_arg_1_arg_2;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureGather_1bf0ab() {
vec3 v = vec3(vec2(1.0f), float(1u));
- uvec4 res = textureGather(arg_1_arg_2, v, int(1u));
+ uvec4 res = textureGather(v_arg_1_arg_2, v, int(1u));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureGather/1f7f6b.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureGather/1f7f6b.wgsl.expected.glsl
index e824d7a..1079777 100644
--- a/test/tint/builtins/gen/literal/textureGather/1f7f6b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureGather/1f7f6b.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DShadow arg_0_arg_1;
+uniform highp sampler2DShadow f_arg_0_arg_1;
vec4 textureGather_1f7f6b() {
- vec4 res = textureGatherOffset(arg_0_arg_1, vec2(1.0f), 0.0f, ivec2(1));
+ vec4 res = textureGatherOffset(f_arg_0_arg_1, vec2(1.0f), 0.0f, ivec2(1));
return res;
}
void main() {
@@ -46,10 +46,10 @@
vec4 prevent_dce;
};
-uniform highp sampler2DShadow arg_0_arg_1;
+uniform highp sampler2DShadow v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureGather_1f7f6b() {
- vec4 res = textureGatherOffset(arg_0_arg_1, vec2(1.0f), 0.0f, ivec2(1));
+ vec4 res = textureGatherOffset(v_arg_0_arg_1, vec2(1.0f), 0.0f, ivec2(1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureGather/22e930.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureGather/22e930.wgsl.expected.glsl
index dfe7a56..13174fd 100644
--- a/test/tint/builtins/gen/literal/textureGather/22e930.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureGather/22e930.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DArray arg_1_arg_2;
+uniform highp sampler2DArray f_arg_1_arg_2;
vec4 textureGather_22e930() {
- vec4 res = textureGather(arg_1_arg_2, vec3(vec2(1.0f), float(1)), 1);
+ vec4 res = textureGather(f_arg_1_arg_2, vec3(vec2(1.0f), float(1)), 1);
return res;
}
void main() {
@@ -46,10 +46,10 @@
vec4 prevent_dce;
};
-uniform highp sampler2DArray arg_1_arg_2;
+uniform highp sampler2DArray v_arg_1_arg_2;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureGather_22e930() {
- vec4 res = textureGather(arg_1_arg_2, vec3(vec2(1.0f), float(1)), 1);
+ vec4 res = textureGather(v_arg_1_arg_2, vec3(vec2(1.0f), float(1)), 1);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureGather/238ec4.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureGather/238ec4.wgsl.expected.glsl
index 7e8b6f1..4af9f40 100644
--- a/test/tint/builtins/gen/literal/textureGather/238ec4.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureGather/238ec4.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DArray arg_1_arg_2;
+uniform highp sampler2DArray f_arg_1_arg_2;
vec4 textureGather_238ec4() {
vec3 v_1 = vec3(vec2(1.0f), float(1u));
- vec4 res = textureGatherOffset(arg_1_arg_2, v_1, ivec2(1), int(1u));
+ vec4 res = textureGatherOffset(f_arg_1_arg_2, v_1, ivec2(1), int(1u));
return res;
}
void main() {
@@ -48,11 +48,11 @@
vec4 prevent_dce;
};
-uniform highp sampler2DArray arg_1_arg_2;
+uniform highp sampler2DArray v_arg_1_arg_2;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureGather_238ec4() {
vec3 v = vec3(vec2(1.0f), float(1u));
- vec4 res = textureGatherOffset(arg_1_arg_2, v, ivec2(1), int(1u));
+ vec4 res = textureGatherOffset(v_arg_1_arg_2, v, ivec2(1), int(1u));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureGather/24b0bd.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureGather/24b0bd.wgsl.expected.glsl
index df12353..37730a2 100644
--- a/test/tint/builtins/gen/literal/textureGather/24b0bd.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureGather/24b0bd.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DArray arg_1_arg_2;
+uniform highp sampler2DArray f_arg_1_arg_2;
vec4 textureGather_24b0bd() {
vec3 v_1 = vec3(vec2(1.0f), float(1));
- vec4 res = textureGather(arg_1_arg_2, v_1, int(1u));
+ vec4 res = textureGather(f_arg_1_arg_2, v_1, int(1u));
return res;
}
void main() {
@@ -48,11 +48,11 @@
vec4 prevent_dce;
};
-uniform highp sampler2DArray arg_1_arg_2;
+uniform highp sampler2DArray v_arg_1_arg_2;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureGather_24b0bd() {
vec3 v = vec3(vec2(1.0f), float(1));
- vec4 res = textureGather(arg_1_arg_2, v, int(1u));
+ vec4 res = textureGather(v_arg_1_arg_2, v, int(1u));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureGather/269250.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureGather/269250.wgsl.expected.glsl
index 0f864c6..b1137c0 100644
--- a/test/tint/builtins/gen/literal/textureGather/269250.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureGather/269250.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-uniform highp isampler2DArray arg_1_arg_2;
+uniform highp isampler2DArray f_arg_1_arg_2;
ivec4 textureGather_269250() {
vec3 v_1 = vec3(vec2(1.0f), float(1u));
- ivec4 res = textureGather(arg_1_arg_2, v_1, int(1u));
+ ivec4 res = textureGather(f_arg_1_arg_2, v_1, int(1u));
return res;
}
void main() {
@@ -48,11 +48,11 @@
ivec4 prevent_dce;
};
-uniform highp isampler2DArray arg_1_arg_2;
+uniform highp isampler2DArray v_arg_1_arg_2;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureGather_269250() {
vec3 v = vec3(vec2(1.0f), float(1u));
- ivec4 res = textureGather(arg_1_arg_2, v, int(1u));
+ ivec4 res = textureGather(v_arg_1_arg_2, v, int(1u));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureGather/2a4f40.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureGather/2a4f40.wgsl.expected.glsl
index de99e46..ed51608 100644
--- a/test/tint/builtins/gen/literal/textureGather/2a4f40.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureGather/2a4f40.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow f_arg_0_arg_1;
vec4 textureGather_2a4f40() {
- vec4 res = textureGather(arg_0_arg_1, vec3(vec2(1.0f), float(1u)), 0.0f);
+ vec4 res = textureGather(f_arg_0_arg_1, vec3(vec2(1.0f), float(1u)), 0.0f);
return res;
}
void main() {
@@ -46,10 +46,10 @@
vec4 prevent_dce;
};
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureGather_2a4f40() {
- vec4 res = textureGather(arg_0_arg_1, vec3(vec2(1.0f), float(1u)), 0.0f);
+ vec4 res = textureGather(v_arg_0_arg_1, vec3(vec2(1.0f), float(1u)), 0.0f);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureGather/2cc066.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureGather/2cc066.wgsl.expected.glsl
index 9997aa0..43f8a8a 100644
--- a/test/tint/builtins/gen/literal/textureGather/2cc066.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureGather/2cc066.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-uniform highp usampler2DArray arg_1_arg_2;
+uniform highp usampler2DArray f_arg_1_arg_2;
uvec4 textureGather_2cc066() {
- uvec4 res = textureGather(arg_1_arg_2, vec3(vec2(1.0f), float(1)), 1);
+ uvec4 res = textureGather(f_arg_1_arg_2, vec3(vec2(1.0f), float(1)), 1);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec4 prevent_dce;
};
-uniform highp usampler2DArray arg_1_arg_2;
+uniform highp usampler2DArray v_arg_1_arg_2;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureGather_2cc066() {
- uvec4 res = textureGather(arg_1_arg_2, vec3(vec2(1.0f), float(1)), 1);
+ uvec4 res = textureGather(v_arg_1_arg_2, vec3(vec2(1.0f), float(1)), 1);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureGather/2e0ed5.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureGather/2e0ed5.wgsl.expected.glsl
index 7586ff0..0d80c8e 100644
--- a/test/tint/builtins/gen/literal/textureGather/2e0ed5.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureGather/2e0ed5.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DShadow arg_0_arg_1;
+uniform highp sampler2DShadow f_arg_0_arg_1;
vec4 textureGather_2e0ed5() {
- vec4 res = textureGather(arg_0_arg_1, vec2(1.0f), 0.0f);
+ vec4 res = textureGather(f_arg_0_arg_1, vec2(1.0f), 0.0f);
return res;
}
void main() {
@@ -46,10 +46,10 @@
vec4 prevent_dce;
};
-uniform highp sampler2DShadow arg_0_arg_1;
+uniform highp sampler2DShadow v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureGather_2e0ed5() {
- vec4 res = textureGather(arg_0_arg_1, vec2(1.0f), 0.0f);
+ vec4 res = textureGather(v_arg_0_arg_1, vec2(1.0f), 0.0f);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureGather/32c4e8.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureGather/32c4e8.wgsl.expected.glsl
index 30d44ea..63ccfff 100644
--- a/test/tint/builtins/gen/literal/textureGather/32c4e8.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureGather/32c4e8.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp samplerCube arg_1_arg_2;
+uniform highp samplerCube f_arg_1_arg_2;
vec4 textureGather_32c4e8() {
- vec4 res = textureGather(arg_1_arg_2, vec3(1.0f), 1);
+ vec4 res = textureGather(f_arg_1_arg_2, vec3(1.0f), 1);
return res;
}
void main() {
@@ -46,10 +46,10 @@
vec4 prevent_dce;
};
-uniform highp samplerCube arg_1_arg_2;
+uniform highp samplerCube v_arg_1_arg_2;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureGather_32c4e8() {
- vec4 res = textureGather(arg_1_arg_2, vec3(1.0f), 1);
+ vec4 res = textureGather(v_arg_1_arg_2, vec3(1.0f), 1);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureGather/3b32cc.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureGather/3b32cc.wgsl.expected.glsl
index 0614f90..87d34ed 100644
--- a/test/tint/builtins/gen/literal/textureGather/3b32cc.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureGather/3b32cc.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-uniform highp usamplerCube arg_1_arg_2;
+uniform highp usamplerCube f_arg_1_arg_2;
uvec4 textureGather_3b32cc() {
- uvec4 res = textureGather(arg_1_arg_2, vec3(1.0f), 1);
+ uvec4 res = textureGather(f_arg_1_arg_2, vec3(1.0f), 1);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec4 prevent_dce;
};
-uniform highp usamplerCube arg_1_arg_2;
+uniform highp usamplerCube v_arg_1_arg_2;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureGather_3b32cc() {
- uvec4 res = textureGather(arg_1_arg_2, vec3(1.0f), 1);
+ uvec4 res = textureGather(v_arg_1_arg_2, vec3(1.0f), 1);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureGather/43025d.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureGather/43025d.wgsl.expected.glsl
index 0f4fdbf..cd13bc3 100644
--- a/test/tint/builtins/gen/literal/textureGather/43025d.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureGather/43025d.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp samplerCubeArrayShadow arg_0_arg_1;
+uniform highp samplerCubeArrayShadow f_arg_0_arg_1;
vec4 textureGather_43025d() {
- vec4 res = textureGather(arg_0_arg_1, vec4(vec3(1.0f), float(1)), 0.0f);
+ vec4 res = textureGather(f_arg_0_arg_1, vec4(vec3(1.0f), float(1)), 0.0f);
return res;
}
void main() {
@@ -46,10 +46,10 @@
vec4 prevent_dce;
};
-uniform highp samplerCubeArrayShadow arg_0_arg_1;
+uniform highp samplerCubeArrayShadow v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureGather_43025d() {
- vec4 res = textureGather(arg_0_arg_1, vec4(vec3(1.0f), float(1)), 0.0f);
+ vec4 res = textureGather(v_arg_0_arg_1, vec4(vec3(1.0f), float(1)), 0.0f);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureGather/445793.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureGather/445793.wgsl.expected.glsl
index 3a8d345..60ca7df 100644
--- a/test/tint/builtins/gen/literal/textureGather/445793.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureGather/445793.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-uniform highp isampler2DArray arg_1_arg_2;
+uniform highp isampler2DArray f_arg_1_arg_2;
ivec4 textureGather_445793() {
vec3 v_1 = vec3(vec2(1.0f), float(1));
- ivec4 res = textureGather(arg_1_arg_2, v_1, int(1u));
+ ivec4 res = textureGather(f_arg_1_arg_2, v_1, int(1u));
return res;
}
void main() {
@@ -48,11 +48,11 @@
ivec4 prevent_dce;
};
-uniform highp isampler2DArray arg_1_arg_2;
+uniform highp isampler2DArray v_arg_1_arg_2;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureGather_445793() {
vec3 v = vec3(vec2(1.0f), float(1));
- ivec4 res = textureGather(arg_1_arg_2, v, int(1u));
+ ivec4 res = textureGather(v_arg_1_arg_2, v, int(1u));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureGather/49b07f.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureGather/49b07f.wgsl.expected.glsl
index d9a1c58..665a915 100644
--- a/test/tint/builtins/gen/literal/textureGather/49b07f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureGather/49b07f.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-uniform highp usampler2D arg_1_arg_2;
+uniform highp usampler2D f_arg_1_arg_2;
uvec4 textureGather_49b07f() {
- uvec4 res = textureGatherOffset(arg_1_arg_2, vec2(1.0f), ivec2(1), 1);
+ uvec4 res = textureGatherOffset(f_arg_1_arg_2, vec2(1.0f), ivec2(1), 1);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec4 prevent_dce;
};
-uniform highp usampler2D arg_1_arg_2;
+uniform highp usampler2D v_arg_1_arg_2;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureGather_49b07f() {
- uvec4 res = textureGatherOffset(arg_1_arg_2, vec2(1.0f), ivec2(1), 1);
+ uvec4 res = textureGatherOffset(v_arg_1_arg_2, vec2(1.0f), ivec2(1), 1);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureGather/4b8103.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureGather/4b8103.wgsl.expected.glsl
index 8cdb025..472db27 100644
--- a/test/tint/builtins/gen/literal/textureGather/4b8103.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureGather/4b8103.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DArray arg_1_arg_2;
+uniform highp sampler2DArray f_arg_1_arg_2;
vec4 textureGather_4b8103() {
- vec4 res = textureGatherOffset(arg_1_arg_2, vec3(vec2(1.0f), float(1)), ivec2(1), 1);
+ vec4 res = textureGatherOffset(f_arg_1_arg_2, vec3(vec2(1.0f), float(1)), ivec2(1), 1);
return res;
}
void main() {
@@ -46,10 +46,10 @@
vec4 prevent_dce;
};
-uniform highp sampler2DArray arg_1_arg_2;
+uniform highp sampler2DArray v_arg_1_arg_2;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureGather_4b8103() {
- vec4 res = textureGatherOffset(arg_1_arg_2, vec3(vec2(1.0f), float(1)), ivec2(1), 1);
+ vec4 res = textureGatherOffset(v_arg_1_arg_2, vec3(vec2(1.0f), float(1)), ivec2(1), 1);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureGather/4e8ac5.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureGather/4e8ac5.wgsl.expected.glsl
index 8992e20..3fb2ed6 100644
--- a/test/tint/builtins/gen/literal/textureGather/4e8ac5.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureGather/4e8ac5.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-uniform highp isampler2DArray arg_1_arg_2;
+uniform highp isampler2DArray f_arg_1_arg_2;
ivec4 textureGather_4e8ac5() {
- ivec4 res = textureGather(arg_1_arg_2, vec3(vec2(1.0f), float(1u)), 1);
+ ivec4 res = textureGather(f_arg_1_arg_2, vec3(vec2(1.0f), float(1u)), 1);
return res;
}
void main() {
@@ -46,10 +46,10 @@
ivec4 prevent_dce;
};
-uniform highp isampler2DArray arg_1_arg_2;
+uniform highp isampler2DArray v_arg_1_arg_2;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureGather_4e8ac5() {
- ivec4 res = textureGather(arg_1_arg_2, vec3(vec2(1.0f), float(1u)), 1);
+ ivec4 res = textureGather(v_arg_1_arg_2, vec3(vec2(1.0f), float(1u)), 1);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureGather/5266da.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureGather/5266da.wgsl.expected.glsl
index 1d13398..7c2eb89 100644
--- a/test/tint/builtins/gen/literal/textureGather/5266da.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureGather/5266da.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2D arg_1_arg_2;
+uniform highp sampler2D f_arg_1_arg_2;
vec4 textureGather_5266da() {
- vec4 res = textureGather(arg_1_arg_2, vec2(1.0f), 1);
+ vec4 res = textureGather(f_arg_1_arg_2, vec2(1.0f), 1);
return res;
}
void main() {
@@ -46,10 +46,10 @@
vec4 prevent_dce;
};
-uniform highp sampler2D arg_1_arg_2;
+uniform highp sampler2D v_arg_1_arg_2;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureGather_5266da() {
- vec4 res = textureGather(arg_1_arg_2, vec2(1.0f), 1);
+ vec4 res = textureGather(v_arg_1_arg_2, vec2(1.0f), 1);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureGather/59372a.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureGather/59372a.wgsl.expected.glsl
index f5cbf22..8db8daa 100644
--- a/test/tint/builtins/gen/literal/textureGather/59372a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureGather/59372a.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DArray arg_1_arg_2;
+uniform highp sampler2DArray f_arg_1_arg_2;
vec4 textureGather_59372a() {
- vec4 res = textureGatherOffset(arg_1_arg_2, vec3(vec2(1.0f), float(1u)), ivec2(1), 1);
+ vec4 res = textureGatherOffset(f_arg_1_arg_2, vec3(vec2(1.0f), float(1u)), ivec2(1), 1);
return res;
}
void main() {
@@ -46,10 +46,10 @@
vec4 prevent_dce;
};
-uniform highp sampler2DArray arg_1_arg_2;
+uniform highp sampler2DArray v_arg_1_arg_2;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureGather_59372a() {
- vec4 res = textureGatherOffset(arg_1_arg_2, vec3(vec2(1.0f), float(1u)), ivec2(1), 1);
+ vec4 res = textureGatherOffset(v_arg_1_arg_2, vec3(vec2(1.0f), float(1u)), ivec2(1), 1);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureGather/5ba85f.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureGather/5ba85f.wgsl.expected.glsl
index 678e710..0eaabf5 100644
--- a/test/tint/builtins/gen/literal/textureGather/5ba85f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureGather/5ba85f.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-uniform highp isamplerCube arg_1_arg_2;
+uniform highp isamplerCube f_arg_1_arg_2;
ivec4 textureGather_5ba85f() {
- ivec4 res = textureGather(arg_1_arg_2, vec3(1.0f), 1);
+ ivec4 res = textureGather(f_arg_1_arg_2, vec3(1.0f), 1);
return res;
}
void main() {
@@ -46,10 +46,10 @@
ivec4 prevent_dce;
};
-uniform highp isamplerCube arg_1_arg_2;
+uniform highp isamplerCube v_arg_1_arg_2;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureGather_5ba85f() {
- ivec4 res = textureGather(arg_1_arg_2, vec3(1.0f), 1);
+ ivec4 res = textureGather(v_arg_1_arg_2, vec3(1.0f), 1);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureGather/5bd491.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureGather/5bd491.wgsl.expected.glsl
index 9b87586..07b4073 100644
--- a/test/tint/builtins/gen/literal/textureGather/5bd491.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureGather/5bd491.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-uniform highp usampler2D arg_1_arg_2;
+uniform highp usampler2D f_arg_1_arg_2;
uvec4 textureGather_5bd491() {
- uvec4 res = textureGather(arg_1_arg_2, vec2(1.0f), 1);
+ uvec4 res = textureGather(f_arg_1_arg_2, vec2(1.0f), 1);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec4 prevent_dce;
};
-uniform highp usampler2D arg_1_arg_2;
+uniform highp usampler2D v_arg_1_arg_2;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureGather_5bd491() {
- uvec4 res = textureGather(arg_1_arg_2, vec2(1.0f), 1);
+ uvec4 res = textureGather(v_arg_1_arg_2, vec2(1.0f), 1);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureGather/6b7b74.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureGather/6b7b74.wgsl.expected.glsl
index c583412..6e77328 100644
--- a/test/tint/builtins/gen/literal/textureGather/6b7b74.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureGather/6b7b74.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-uniform highp usampler2DArray arg_1_arg_2;
+uniform highp usampler2DArray f_arg_1_arg_2;
uvec4 textureGather_6b7b74() {
vec3 v_1 = vec3(vec2(1.0f), float(1u));
- uvec4 res = textureGatherOffset(arg_1_arg_2, v_1, ivec2(1), int(1u));
+ uvec4 res = textureGatherOffset(f_arg_1_arg_2, v_1, ivec2(1), int(1u));
return res;
}
void main() {
@@ -48,11 +48,11 @@
uvec4 prevent_dce;
};
-uniform highp usampler2DArray arg_1_arg_2;
+uniform highp usampler2DArray v_arg_1_arg_2;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureGather_6b7b74() {
vec3 v = vec3(vec2(1.0f), float(1u));
- uvec4 res = textureGatherOffset(arg_1_arg_2, v, ivec2(1), int(1u));
+ uvec4 res = textureGatherOffset(v_arg_1_arg_2, v, ivec2(1), int(1u));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureGather/751f8a.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureGather/751f8a.wgsl.expected.glsl
index 759ccdf..ca4c885 100644
--- a/test/tint/builtins/gen/literal/textureGather/751f8a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureGather/751f8a.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp samplerCubeArray arg_1_arg_2;
+uniform highp samplerCubeArray f_arg_1_arg_2;
vec4 textureGather_751f8a() {
- vec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1)), 1);
+ vec4 res = textureGather(f_arg_1_arg_2, vec4(vec3(1.0f), float(1)), 1);
return res;
}
void main() {
@@ -46,10 +46,10 @@
vec4 prevent_dce;
};
-uniform highp samplerCubeArray arg_1_arg_2;
+uniform highp samplerCubeArray v_arg_1_arg_2;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureGather_751f8a() {
- vec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1)), 1);
+ vec4 res = textureGather(v_arg_1_arg_2, vec4(vec3(1.0f), float(1)), 1);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureGather/788010.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureGather/788010.wgsl.expected.glsl
index a1d3d3e..99cc73d 100644
--- a/test/tint/builtins/gen/literal/textureGather/788010.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureGather/788010.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-uniform highp isamplerCubeArray arg_1_arg_2;
+uniform highp isamplerCubeArray f_arg_1_arg_2;
ivec4 textureGather_788010() {
- ivec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1u)), 1);
+ ivec4 res = textureGather(f_arg_1_arg_2, vec4(vec3(1.0f), float(1u)), 1);
return res;
}
void main() {
@@ -46,10 +46,10 @@
ivec4 prevent_dce;
};
-uniform highp isamplerCubeArray arg_1_arg_2;
+uniform highp isamplerCubeArray v_arg_1_arg_2;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureGather_788010() {
- ivec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1u)), 1);
+ ivec4 res = textureGather(v_arg_1_arg_2, vec4(vec3(1.0f), float(1u)), 1);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureGather/7c3828.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureGather/7c3828.wgsl.expected.glsl
index a964b5b..f2dfa0b 100644
--- a/test/tint/builtins/gen/literal/textureGather/7c3828.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureGather/7c3828.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-uniform highp isampler2D arg_1_arg_2;
+uniform highp isampler2D f_arg_1_arg_2;
ivec4 textureGather_7c3828() {
- ivec4 res = textureGatherOffset(arg_1_arg_2, vec2(1.0f), ivec2(1), 1);
+ ivec4 res = textureGatherOffset(f_arg_1_arg_2, vec2(1.0f), ivec2(1), 1);
return res;
}
void main() {
@@ -46,10 +46,10 @@
ivec4 prevent_dce;
};
-uniform highp isampler2D arg_1_arg_2;
+uniform highp isampler2D v_arg_1_arg_2;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureGather_7c3828() {
- ivec4 res = textureGatherOffset(arg_1_arg_2, vec2(1.0f), ivec2(1), 1);
+ ivec4 res = textureGatherOffset(v_arg_1_arg_2, vec2(1.0f), ivec2(1), 1);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureGather/7dd226.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureGather/7dd226.wgsl.expected.glsl
index 717e70b..2cf8df1 100644
--- a/test/tint/builtins/gen/literal/textureGather/7dd226.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureGather/7dd226.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp samplerCubeArrayShadow arg_0_arg_1;
+uniform highp samplerCubeArrayShadow f_arg_0_arg_1;
vec4 textureGather_7dd226() {
- vec4 res = textureGather(arg_0_arg_1, vec4(vec3(1.0f), float(1u)), 0.0f);
+ vec4 res = textureGather(f_arg_0_arg_1, vec4(vec3(1.0f), float(1u)), 0.0f);
return res;
}
void main() {
@@ -46,10 +46,10 @@
vec4 prevent_dce;
};
-uniform highp samplerCubeArrayShadow arg_0_arg_1;
+uniform highp samplerCubeArrayShadow v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureGather_7dd226() {
- vec4 res = textureGather(arg_0_arg_1, vec4(vec3(1.0f), float(1u)), 0.0f);
+ vec4 res = textureGather(v_arg_0_arg_1, vec4(vec3(1.0f), float(1u)), 0.0f);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureGather/829357.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureGather/829357.wgsl.expected.glsl
index 5a66f2f..89493b3 100644
--- a/test/tint/builtins/gen/literal/textureGather/829357.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureGather/829357.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp samplerCubeArray arg_1_arg_2;
+uniform highp samplerCubeArray f_arg_1_arg_2;
vec4 textureGather_829357() {
- vec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1u)), 1);
+ vec4 res = textureGather(f_arg_1_arg_2, vec4(vec3(1.0f), float(1u)), 1);
return res;
}
void main() {
@@ -46,10 +46,10 @@
vec4 prevent_dce;
};
-uniform highp samplerCubeArray arg_1_arg_2;
+uniform highp samplerCubeArray v_arg_1_arg_2;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureGather_829357() {
- vec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1u)), 1);
+ vec4 res = textureGather(v_arg_1_arg_2, vec4(vec3(1.0f), float(1u)), 1);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureGather/831549.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureGather/831549.wgsl.expected.glsl
index 8c471df..edb86a7 100644
--- a/test/tint/builtins/gen/literal/textureGather/831549.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureGather/831549.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DArray arg_1_arg_2;
+uniform highp sampler2DArray f_arg_1_arg_2;
vec4 textureGather_831549() {
vec3 v_1 = vec3(vec2(1.0f), float(1));
- vec4 res = textureGatherOffset(arg_1_arg_2, v_1, ivec2(1), int(1u));
+ vec4 res = textureGatherOffset(f_arg_1_arg_2, v_1, ivec2(1), int(1u));
return res;
}
void main() {
@@ -48,11 +48,11 @@
vec4 prevent_dce;
};
-uniform highp sampler2DArray arg_1_arg_2;
+uniform highp sampler2DArray v_arg_1_arg_2;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureGather_831549() {
vec3 v = vec3(vec2(1.0f), float(1));
- vec4 res = textureGatherOffset(arg_1_arg_2, v, ivec2(1), int(1u));
+ vec4 res = textureGatherOffset(v_arg_1_arg_2, v, ivec2(1), int(1u));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureGather/8578bc.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureGather/8578bc.wgsl.expected.glsl
index 2d540ee..8532196 100644
--- a/test/tint/builtins/gen/literal/textureGather/8578bc.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureGather/8578bc.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp samplerCubeArray arg_1_arg_2;
+uniform highp samplerCubeArray f_arg_1_arg_2;
vec4 textureGather_8578bc() {
vec4 v_1 = vec4(vec3(1.0f), float(1u));
- vec4 res = textureGather(arg_1_arg_2, v_1, int(1u));
+ vec4 res = textureGather(f_arg_1_arg_2, v_1, int(1u));
return res;
}
void main() {
@@ -48,11 +48,11 @@
vec4 prevent_dce;
};
-uniform highp samplerCubeArray arg_1_arg_2;
+uniform highp samplerCubeArray v_arg_1_arg_2;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureGather_8578bc() {
vec4 v = vec4(vec3(1.0f), float(1u));
- vec4 res = textureGather(arg_1_arg_2, v, int(1u));
+ vec4 res = textureGather(v_arg_1_arg_2, v, int(1u));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureGather/89680f.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureGather/89680f.wgsl.expected.glsl
index 84230a3..ebafa14 100644
--- a/test/tint/builtins/gen/literal/textureGather/89680f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureGather/89680f.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-uniform highp usamplerCube arg_1_arg_2;
+uniform highp usamplerCube f_arg_1_arg_2;
uvec4 textureGather_89680f() {
- uvec4 res = textureGather(arg_1_arg_2, vec3(1.0f), int(1u));
+ uvec4 res = textureGather(f_arg_1_arg_2, vec3(1.0f), int(1u));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec4 prevent_dce;
};
-uniform highp usamplerCube arg_1_arg_2;
+uniform highp usamplerCube v_arg_1_arg_2;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureGather_89680f() {
- uvec4 res = textureGather(arg_1_arg_2, vec3(1.0f), int(1u));
+ uvec4 res = textureGather(v_arg_1_arg_2, vec3(1.0f), int(1u));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureGather/8b754c.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureGather/8b754c.wgsl.expected.glsl
index 01d6874..5c60e9a 100644
--- a/test/tint/builtins/gen/literal/textureGather/8b754c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureGather/8b754c.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-uniform highp isampler2DArray arg_1_arg_2;
+uniform highp isampler2DArray f_arg_1_arg_2;
ivec4 textureGather_8b754c() {
- ivec4 res = textureGather(arg_1_arg_2, vec3(vec2(1.0f), float(1)), 1);
+ ivec4 res = textureGather(f_arg_1_arg_2, vec3(vec2(1.0f), float(1)), 1);
return res;
}
void main() {
@@ -46,10 +46,10 @@
ivec4 prevent_dce;
};
-uniform highp isampler2DArray arg_1_arg_2;
+uniform highp isampler2DArray v_arg_1_arg_2;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureGather_8b754c() {
- ivec4 res = textureGather(arg_1_arg_2, vec3(vec2(1.0f), float(1)), 1);
+ ivec4 res = textureGather(v_arg_1_arg_2, vec3(vec2(1.0f), float(1)), 1);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureGather/8fae00.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureGather/8fae00.wgsl.expected.glsl
index 7123a04..70e26da 100644
--- a/test/tint/builtins/gen/literal/textureGather/8fae00.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureGather/8fae00.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-uniform highp usampler2D arg_1_arg_2;
+uniform highp usampler2D f_arg_1_arg_2;
uvec4 textureGather_8fae00() {
- uvec4 res = textureGather(arg_1_arg_2, vec2(1.0f), int(1u));
+ uvec4 res = textureGather(f_arg_1_arg_2, vec2(1.0f), int(1u));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec4 prevent_dce;
};
-uniform highp usampler2D arg_1_arg_2;
+uniform highp usampler2D v_arg_1_arg_2;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureGather_8fae00() {
- uvec4 res = textureGather(arg_1_arg_2, vec2(1.0f), int(1u));
+ uvec4 res = textureGather(v_arg_1_arg_2, vec2(1.0f), int(1u));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureGather/92ea47.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureGather/92ea47.wgsl.expected.glsl
index 12d7034..65b41de 100644
--- a/test/tint/builtins/gen/literal/textureGather/92ea47.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureGather/92ea47.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-uniform highp usampler2DArray arg_1_arg_2;
+uniform highp usampler2DArray f_arg_1_arg_2;
uvec4 textureGather_92ea47() {
vec3 v_1 = vec3(vec2(1.0f), float(1));
- uvec4 res = textureGather(arg_1_arg_2, v_1, int(1u));
+ uvec4 res = textureGather(f_arg_1_arg_2, v_1, int(1u));
return res;
}
void main() {
@@ -48,11 +48,11 @@
uvec4 prevent_dce;
};
-uniform highp usampler2DArray arg_1_arg_2;
+uniform highp usampler2DArray v_arg_1_arg_2;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureGather_92ea47() {
vec3 v = vec3(vec2(1.0f), float(1));
- uvec4 res = textureGather(arg_1_arg_2, v, int(1u));
+ uvec4 res = textureGather(v_arg_1_arg_2, v, int(1u));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureGather/986700.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureGather/986700.wgsl.expected.glsl
index 38d5b77..6d89f38 100644
--- a/test/tint/builtins/gen/literal/textureGather/986700.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureGather/986700.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-uniform highp usampler2D arg_1_arg_2;
+uniform highp usampler2D f_arg_1_arg_2;
uvec4 textureGather_986700() {
- uvec4 res = textureGatherOffset(arg_1_arg_2, vec2(1.0f), ivec2(1), int(1u));
+ uvec4 res = textureGatherOffset(f_arg_1_arg_2, vec2(1.0f), ivec2(1), int(1u));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec4 prevent_dce;
};
-uniform highp usampler2D arg_1_arg_2;
+uniform highp usampler2D v_arg_1_arg_2;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureGather_986700() {
- uvec4 res = textureGatherOffset(arg_1_arg_2, vec2(1.0f), ivec2(1), int(1u));
+ uvec4 res = textureGatherOffset(v_arg_1_arg_2, vec2(1.0f), ivec2(1), int(1u));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureGather/9a6358.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureGather/9a6358.wgsl.expected.glsl
index f1da63f..aff1ac9 100644
--- a/test/tint/builtins/gen/literal/textureGather/9a6358.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureGather/9a6358.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow f_arg_0_arg_1;
vec4 textureGather_9a6358() {
- vec4 res = textureGather(arg_0_arg_1, vec3(vec2(1.0f), float(1)), 0.0f);
+ vec4 res = textureGather(f_arg_0_arg_1, vec3(vec2(1.0f), float(1)), 0.0f);
return res;
}
void main() {
@@ -46,10 +46,10 @@
vec4 prevent_dce;
};
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureGather_9a6358() {
- vec4 res = textureGather(arg_0_arg_1, vec3(vec2(1.0f), float(1)), 0.0f);
+ vec4 res = textureGather(v_arg_0_arg_1, vec3(vec2(1.0f), float(1)), 0.0f);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureGather/9ab41e.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureGather/9ab41e.wgsl.expected.glsl
index d351633..8c8c78e 100644
--- a/test/tint/builtins/gen/literal/textureGather/9ab41e.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureGather/9ab41e.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-uniform highp isampler2DArray arg_1_arg_2;
+uniform highp isampler2DArray f_arg_1_arg_2;
ivec4 textureGather_9ab41e() {
vec3 v_1 = vec3(vec2(1.0f), float(1));
- ivec4 res = textureGatherOffset(arg_1_arg_2, v_1, ivec2(1), int(1u));
+ ivec4 res = textureGatherOffset(f_arg_1_arg_2, v_1, ivec2(1), int(1u));
return res;
}
void main() {
@@ -48,11 +48,11 @@
ivec4 prevent_dce;
};
-uniform highp isampler2DArray arg_1_arg_2;
+uniform highp isampler2DArray v_arg_1_arg_2;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureGather_9ab41e() {
vec3 v = vec3(vec2(1.0f), float(1));
- ivec4 res = textureGatherOffset(arg_1_arg_2, v, ivec2(1), int(1u));
+ ivec4 res = textureGatherOffset(v_arg_1_arg_2, v, ivec2(1), int(1u));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureGather/a0372b.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureGather/a0372b.wgsl.expected.glsl
index 3978697..8d4986f 100644
--- a/test/tint/builtins/gen/literal/textureGather/a0372b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureGather/a0372b.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-uniform highp usampler2DArray arg_1_arg_2;
+uniform highp usampler2DArray f_arg_1_arg_2;
uvec4 textureGather_a0372b() {
- uvec4 res = textureGather(arg_1_arg_2, vec3(vec2(1.0f), float(1u)), 1);
+ uvec4 res = textureGather(f_arg_1_arg_2, vec3(vec2(1.0f), float(1u)), 1);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec4 prevent_dce;
};
-uniform highp usampler2DArray arg_1_arg_2;
+uniform highp usampler2DArray v_arg_1_arg_2;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureGather_a0372b() {
- uvec4 res = textureGather(arg_1_arg_2, vec3(vec2(1.0f), float(1u)), 1);
+ uvec4 res = textureGather(v_arg_1_arg_2, vec3(vec2(1.0f), float(1u)), 1);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureGather/a68027.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureGather/a68027.wgsl.expected.glsl
index e7db772..130b6f9 100644
--- a/test/tint/builtins/gen/literal/textureGather/a68027.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureGather/a68027.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow f_arg_0_arg_1;
vec4 textureGather_a68027() {
- vec4 res = textureGatherOffset(arg_0_arg_1, vec3(vec2(1.0f), float(1u)), 0.0f, ivec2(1));
+ vec4 res = textureGatherOffset(f_arg_0_arg_1, vec3(vec2(1.0f), float(1u)), 0.0f, ivec2(1));
return res;
}
void main() {
@@ -46,10 +46,10 @@
vec4 prevent_dce;
};
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureGather_a68027() {
- vec4 res = textureGatherOffset(arg_0_arg_1, vec3(vec2(1.0f), float(1u)), 0.0f, ivec2(1));
+ vec4 res = textureGatherOffset(v_arg_0_arg_1, vec3(vec2(1.0f), float(1u)), 0.0f, ivec2(1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureGather/aaf6bd.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureGather/aaf6bd.wgsl.expected.glsl
index ecac573..6b290e0 100644
--- a/test/tint/builtins/gen/literal/textureGather/aaf6bd.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureGather/aaf6bd.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-uniform highp isamplerCubeArray arg_1_arg_2;
+uniform highp isamplerCubeArray f_arg_1_arg_2;
ivec4 textureGather_aaf6bd() {
vec4 v_1 = vec4(vec3(1.0f), float(1));
- ivec4 res = textureGather(arg_1_arg_2, v_1, int(1u));
+ ivec4 res = textureGather(f_arg_1_arg_2, v_1, int(1u));
return res;
}
void main() {
@@ -48,11 +48,11 @@
ivec4 prevent_dce;
};
-uniform highp isamplerCubeArray arg_1_arg_2;
+uniform highp isamplerCubeArray v_arg_1_arg_2;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureGather_aaf6bd() {
vec4 v = vec4(vec3(1.0f), float(1));
- ivec4 res = textureGather(arg_1_arg_2, v, int(1u));
+ ivec4 res = textureGather(v_arg_1_arg_2, v, int(1u));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureGather/af55b3.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureGather/af55b3.wgsl.expected.glsl
index 95b03c2..713410b 100644
--- a/test/tint/builtins/gen/literal/textureGather/af55b3.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureGather/af55b3.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2D arg_1_arg_2;
+uniform highp sampler2D f_arg_1_arg_2;
vec4 textureGather_af55b3() {
- vec4 res = textureGatherOffset(arg_1_arg_2, vec2(1.0f), ivec2(1), 1);
+ vec4 res = textureGatherOffset(f_arg_1_arg_2, vec2(1.0f), ivec2(1), 1);
return res;
}
void main() {
@@ -46,10 +46,10 @@
vec4 prevent_dce;
};
-uniform highp sampler2D arg_1_arg_2;
+uniform highp sampler2D v_arg_1_arg_2;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureGather_af55b3() {
- vec4 res = textureGatherOffset(arg_1_arg_2, vec2(1.0f), ivec2(1), 1);
+ vec4 res = textureGatherOffset(v_arg_1_arg_2, vec2(1.0f), ivec2(1), 1);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureGather/bb3ac5.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureGather/bb3ac5.wgsl.expected.glsl
index 91b52df..ad046d5 100644
--- a/test/tint/builtins/gen/literal/textureGather/bb3ac5.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureGather/bb3ac5.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-uniform highp isampler2D arg_1_arg_2;
+uniform highp isampler2D f_arg_1_arg_2;
ivec4 textureGather_bb3ac5() {
- ivec4 res = textureGather(arg_1_arg_2, vec2(1.0f), 1);
+ ivec4 res = textureGather(f_arg_1_arg_2, vec2(1.0f), 1);
return res;
}
void main() {
@@ -46,10 +46,10 @@
ivec4 prevent_dce;
};
-uniform highp isampler2D arg_1_arg_2;
+uniform highp isampler2D v_arg_1_arg_2;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureGather_bb3ac5() {
- ivec4 res = textureGather(arg_1_arg_2, vec2(1.0f), 1);
+ ivec4 res = textureGather(v_arg_1_arg_2, vec2(1.0f), 1);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureGather/bd33b6.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureGather/bd33b6.wgsl.expected.glsl
index e9260d6..eca0c41 100644
--- a/test/tint/builtins/gen/literal/textureGather/bd33b6.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureGather/bd33b6.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-uniform highp isampler2DArray arg_1_arg_2;
+uniform highp isampler2DArray f_arg_1_arg_2;
ivec4 textureGather_bd33b6() {
- ivec4 res = textureGatherOffset(arg_1_arg_2, vec3(vec2(1.0f), float(1u)), ivec2(1), 1);
+ ivec4 res = textureGatherOffset(f_arg_1_arg_2, vec3(vec2(1.0f), float(1u)), ivec2(1), 1);
return res;
}
void main() {
@@ -46,10 +46,10 @@
ivec4 prevent_dce;
};
-uniform highp isampler2DArray arg_1_arg_2;
+uniform highp isampler2DArray v_arg_1_arg_2;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureGather_bd33b6() {
- ivec4 res = textureGatherOffset(arg_1_arg_2, vec3(vec2(1.0f), float(1u)), ivec2(1), 1);
+ ivec4 res = textureGatherOffset(v_arg_1_arg_2, vec3(vec2(1.0f), float(1u)), ivec2(1), 1);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureGather/be276f.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureGather/be276f.wgsl.expected.glsl
index 3e47c36..278eb65 100644
--- a/test/tint/builtins/gen/literal/textureGather/be276f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureGather/be276f.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-uniform highp usamplerCubeArray arg_1_arg_2;
+uniform highp usamplerCubeArray f_arg_1_arg_2;
uvec4 textureGather_be276f() {
- uvec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1u)), 1);
+ uvec4 res = textureGather(f_arg_1_arg_2, vec4(vec3(1.0f), float(1u)), 1);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec4 prevent_dce;
};
-uniform highp usamplerCubeArray arg_1_arg_2;
+uniform highp usamplerCubeArray v_arg_1_arg_2;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureGather_be276f() {
- uvec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1u)), 1);
+ uvec4 res = textureGather(v_arg_1_arg_2, vec4(vec3(1.0f), float(1u)), 1);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureGather/c0640c.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureGather/c0640c.wgsl.expected.glsl
index e302cce..ffb5c10 100644
--- a/test/tint/builtins/gen/literal/textureGather/c0640c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureGather/c0640c.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-uniform highp isamplerCubeArray arg_1_arg_2;
+uniform highp isamplerCubeArray f_arg_1_arg_2;
ivec4 textureGather_c0640c() {
- ivec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1)), 1);
+ ivec4 res = textureGather(f_arg_1_arg_2, vec4(vec3(1.0f), float(1)), 1);
return res;
}
void main() {
@@ -46,10 +46,10 @@
ivec4 prevent_dce;
};
-uniform highp isamplerCubeArray arg_1_arg_2;
+uniform highp isamplerCubeArray v_arg_1_arg_2;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureGather_c0640c() {
- ivec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1)), 1);
+ ivec4 res = textureGather(v_arg_1_arg_2, vec4(vec3(1.0f), float(1)), 1);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureGather/ccadde.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureGather/ccadde.wgsl.expected.glsl
index 87c9b6c..4af69cf 100644
--- a/test/tint/builtins/gen/literal/textureGather/ccadde.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureGather/ccadde.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-uniform highp isampler2D arg_1_arg_2;
+uniform highp isampler2D f_arg_1_arg_2;
ivec4 textureGather_ccadde() {
- ivec4 res = textureGather(arg_1_arg_2, vec2(1.0f), int(1u));
+ ivec4 res = textureGather(f_arg_1_arg_2, vec2(1.0f), int(1u));
return res;
}
void main() {
@@ -46,10 +46,10 @@
ivec4 prevent_dce;
};
-uniform highp isampler2D arg_1_arg_2;
+uniform highp isampler2D v_arg_1_arg_2;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureGather_ccadde() {
- ivec4 res = textureGather(arg_1_arg_2, vec2(1.0f), int(1u));
+ ivec4 res = textureGather(v_arg_1_arg_2, vec2(1.0f), int(1u));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureGather/ce5578.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureGather/ce5578.wgsl.expected.glsl
index f5e65a9..3518dd8 100644
--- a/test/tint/builtins/gen/literal/textureGather/ce5578.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureGather/ce5578.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-uniform highp usampler2DArray arg_1_arg_2;
+uniform highp usampler2DArray f_arg_1_arg_2;
uvec4 textureGather_ce5578() {
- uvec4 res = textureGatherOffset(arg_1_arg_2, vec3(vec2(1.0f), float(1u)), ivec2(1), 1);
+ uvec4 res = textureGatherOffset(f_arg_1_arg_2, vec3(vec2(1.0f), float(1u)), ivec2(1), 1);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec4 prevent_dce;
};
-uniform highp usampler2DArray arg_1_arg_2;
+uniform highp usampler2DArray v_arg_1_arg_2;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureGather_ce5578() {
- uvec4 res = textureGatherOffset(arg_1_arg_2, vec3(vec2(1.0f), float(1u)), ivec2(1), 1);
+ uvec4 res = textureGatherOffset(v_arg_1_arg_2, vec3(vec2(1.0f), float(1u)), ivec2(1), 1);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureGather/cf9112.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureGather/cf9112.wgsl.expected.glsl
index 8e83958..55a6b58 100644
--- a/test/tint/builtins/gen/literal/textureGather/cf9112.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureGather/cf9112.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-uniform highp isampler2DArray arg_1_arg_2;
+uniform highp isampler2DArray f_arg_1_arg_2;
ivec4 textureGather_cf9112() {
vec3 v_1 = vec3(vec2(1.0f), float(1u));
- ivec4 res = textureGatherOffset(arg_1_arg_2, v_1, ivec2(1), int(1u));
+ ivec4 res = textureGatherOffset(f_arg_1_arg_2, v_1, ivec2(1), int(1u));
return res;
}
void main() {
@@ -48,11 +48,11 @@
ivec4 prevent_dce;
};
-uniform highp isampler2DArray arg_1_arg_2;
+uniform highp isampler2DArray v_arg_1_arg_2;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureGather_cf9112() {
vec3 v = vec3(vec2(1.0f), float(1u));
- ivec4 res = textureGatherOffset(arg_1_arg_2, v, ivec2(1), int(1u));
+ ivec4 res = textureGatherOffset(v_arg_1_arg_2, v, ivec2(1), int(1u));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureGather/d1f187.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureGather/d1f187.wgsl.expected.glsl
index 72de0c8..aa483ed 100644
--- a/test/tint/builtins/gen/literal/textureGather/d1f187.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureGather/d1f187.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-uniform highp usampler2DArray arg_1_arg_2;
+uniform highp usampler2DArray f_arg_1_arg_2;
uvec4 textureGather_d1f187() {
- uvec4 res = textureGatherOffset(arg_1_arg_2, vec3(vec2(1.0f), float(1)), ivec2(1), 1);
+ uvec4 res = textureGatherOffset(f_arg_1_arg_2, vec3(vec2(1.0f), float(1)), ivec2(1), 1);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec4 prevent_dce;
};
-uniform highp usampler2DArray arg_1_arg_2;
+uniform highp usampler2DArray v_arg_1_arg_2;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureGather_d1f187() {
- uvec4 res = textureGatherOffset(arg_1_arg_2, vec3(vec2(1.0f), float(1)), ivec2(1), 1);
+ uvec4 res = textureGatherOffset(v_arg_1_arg_2, vec3(vec2(1.0f), float(1)), ivec2(1), 1);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureGather/d4b5c6.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureGather/d4b5c6.wgsl.expected.glsl
index 2a7b50c..08b1a7b 100644
--- a/test/tint/builtins/gen/literal/textureGather/d4b5c6.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureGather/d4b5c6.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-uniform highp usamplerCubeArray arg_1_arg_2;
+uniform highp usamplerCubeArray f_arg_1_arg_2;
uvec4 textureGather_d4b5c6() {
vec4 v_1 = vec4(vec3(1.0f), float(1));
- uvec4 res = textureGather(arg_1_arg_2, v_1, int(1u));
+ uvec4 res = textureGather(f_arg_1_arg_2, v_1, int(1u));
return res;
}
void main() {
@@ -48,11 +48,11 @@
uvec4 prevent_dce;
};
-uniform highp usamplerCubeArray arg_1_arg_2;
+uniform highp usamplerCubeArray v_arg_1_arg_2;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureGather_d4b5c6() {
vec4 v = vec4(vec3(1.0f), float(1));
- uvec4 res = textureGather(arg_1_arg_2, v, int(1u));
+ uvec4 res = textureGather(v_arg_1_arg_2, v, int(1u));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureGather/d6507c.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureGather/d6507c.wgsl.expected.glsl
index aad84b0..1d0b983 100644
--- a/test/tint/builtins/gen/literal/textureGather/d6507c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureGather/d6507c.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2D arg_1_arg_2;
+uniform highp sampler2D f_arg_1_arg_2;
vec4 textureGather_d6507c() {
- vec4 res = textureGatherOffset(arg_1_arg_2, vec2(1.0f), ivec2(1), int(1u));
+ vec4 res = textureGatherOffset(f_arg_1_arg_2, vec2(1.0f), ivec2(1), int(1u));
return res;
}
void main() {
@@ -46,10 +46,10 @@
vec4 prevent_dce;
};
-uniform highp sampler2D arg_1_arg_2;
+uniform highp sampler2D v_arg_1_arg_2;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureGather_d6507c() {
- vec4 res = textureGatherOffset(arg_1_arg_2, vec2(1.0f), ivec2(1), int(1u));
+ vec4 res = textureGatherOffset(v_arg_1_arg_2, vec2(1.0f), ivec2(1), int(1u));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureGather/d8e958.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureGather/d8e958.wgsl.expected.glsl
index 6364e23..0e5eeb9 100644
--- a/test/tint/builtins/gen/literal/textureGather/d8e958.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureGather/d8e958.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2D arg_1_arg_2;
+uniform highp sampler2D f_arg_1_arg_2;
vec4 textureGather_d8e958() {
- vec4 res = textureGather(arg_1_arg_2, vec2(1.0f), int(1u));
+ vec4 res = textureGather(f_arg_1_arg_2, vec2(1.0f), int(1u));
return res;
}
void main() {
@@ -46,10 +46,10 @@
vec4 prevent_dce;
};
-uniform highp sampler2D arg_1_arg_2;
+uniform highp sampler2D v_arg_1_arg_2;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureGather_d8e958() {
- vec4 res = textureGather(arg_1_arg_2, vec2(1.0f), int(1u));
+ vec4 res = textureGather(v_arg_1_arg_2, vec2(1.0f), int(1u));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureGather/d90605.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureGather/d90605.wgsl.expected.glsl
index 1887dcc..32a5d85 100644
--- a/test/tint/builtins/gen/literal/textureGather/d90605.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureGather/d90605.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow f_arg_0_arg_1;
vec4 textureGather_d90605() {
- vec4 res = textureGatherOffset(arg_0_arg_1, vec3(vec2(1.0f), float(1)), 0.0f, ivec2(1));
+ vec4 res = textureGatherOffset(f_arg_0_arg_1, vec3(vec2(1.0f), float(1)), 0.0f, ivec2(1));
return res;
}
void main() {
@@ -46,10 +46,10 @@
vec4 prevent_dce;
};
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureGather_d90605() {
- vec4 res = textureGatherOffset(arg_0_arg_1, vec3(vec2(1.0f), float(1)), 0.0f, ivec2(1));
+ vec4 res = textureGatherOffset(v_arg_0_arg_1, vec3(vec2(1.0f), float(1)), 0.0f, ivec2(1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureGather/d98d59.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureGather/d98d59.wgsl.expected.glsl
index bba9be0..ecca321 100644
--- a/test/tint/builtins/gen/literal/textureGather/d98d59.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureGather/d98d59.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp samplerCubeArray arg_1_arg_2;
+uniform highp samplerCubeArray f_arg_1_arg_2;
vec4 textureGather_d98d59() {
vec4 v_1 = vec4(vec3(1.0f), float(1));
- vec4 res = textureGather(arg_1_arg_2, v_1, int(1u));
+ vec4 res = textureGather(f_arg_1_arg_2, v_1, int(1u));
return res;
}
void main() {
@@ -48,11 +48,11 @@
vec4 prevent_dce;
};
-uniform highp samplerCubeArray arg_1_arg_2;
+uniform highp samplerCubeArray v_arg_1_arg_2;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureGather_d98d59() {
vec4 v = vec4(vec3(1.0f), float(1));
- vec4 res = textureGather(arg_1_arg_2, v, int(1u));
+ vec4 res = textureGather(v_arg_1_arg_2, v, int(1u));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureGather/dc6661.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureGather/dc6661.wgsl.expected.glsl
index c3a3716..ea1b9a8 100644
--- a/test/tint/builtins/gen/literal/textureGather/dc6661.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureGather/dc6661.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-uniform highp isampler2D arg_1_arg_2;
+uniform highp isampler2D f_arg_1_arg_2;
ivec4 textureGather_dc6661() {
- ivec4 res = textureGatherOffset(arg_1_arg_2, vec2(1.0f), ivec2(1), int(1u));
+ ivec4 res = textureGatherOffset(f_arg_1_arg_2, vec2(1.0f), ivec2(1), int(1u));
return res;
}
void main() {
@@ -46,10 +46,10 @@
ivec4 prevent_dce;
};
-uniform highp isampler2D arg_1_arg_2;
+uniform highp isampler2D v_arg_1_arg_2;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureGather_dc6661() {
- ivec4 res = textureGatherOffset(arg_1_arg_2, vec2(1.0f), ivec2(1), int(1u));
+ ivec4 res = textureGatherOffset(v_arg_1_arg_2, vec2(1.0f), ivec2(1), int(1u));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureGather/e2acac.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureGather/e2acac.wgsl.expected.glsl
index b60e13c..069a93b 100644
--- a/test/tint/builtins/gen/literal/textureGather/e2acac.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureGather/e2acac.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-uniform highp usamplerCubeArray arg_1_arg_2;
+uniform highp usamplerCubeArray f_arg_1_arg_2;
uvec4 textureGather_e2acac() {
vec4 v_1 = vec4(vec3(1.0f), float(1u));
- uvec4 res = textureGather(arg_1_arg_2, v_1, int(1u));
+ uvec4 res = textureGather(f_arg_1_arg_2, v_1, int(1u));
return res;
}
void main() {
@@ -48,11 +48,11 @@
uvec4 prevent_dce;
};
-uniform highp usamplerCubeArray arg_1_arg_2;
+uniform highp usamplerCubeArray v_arg_1_arg_2;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureGather_e2acac() {
vec4 v = vec4(vec3(1.0f), float(1u));
- uvec4 res = textureGather(arg_1_arg_2, v, int(1u));
+ uvec4 res = textureGather(v_arg_1_arg_2, v, int(1u));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureGather/e3165f.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureGather/e3165f.wgsl.expected.glsl
index f809a95..2c46df5 100644
--- a/test/tint/builtins/gen/literal/textureGather/e3165f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureGather/e3165f.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-uniform highp usampler2DArray arg_1_arg_2;
+uniform highp usampler2DArray f_arg_1_arg_2;
uvec4 textureGather_e3165f() {
vec3 v_1 = vec3(vec2(1.0f), float(1));
- uvec4 res = textureGatherOffset(arg_1_arg_2, v_1, ivec2(1), int(1u));
+ uvec4 res = textureGatherOffset(f_arg_1_arg_2, v_1, ivec2(1), int(1u));
return res;
}
void main() {
@@ -48,11 +48,11 @@
uvec4 prevent_dce;
};
-uniform highp usampler2DArray arg_1_arg_2;
+uniform highp usampler2DArray v_arg_1_arg_2;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureGather_e3165f() {
vec3 v = vec3(vec2(1.0f), float(1));
- uvec4 res = textureGatherOffset(arg_1_arg_2, v, ivec2(1), int(1u));
+ uvec4 res = textureGatherOffset(v_arg_1_arg_2, v, ivec2(1), int(1u));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureGather/e9d390.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureGather/e9d390.wgsl.expected.glsl
index ce6f996..1053da3 100644
--- a/test/tint/builtins/gen/literal/textureGather/e9d390.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureGather/e9d390.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-uniform highp isampler2DArray arg_1_arg_2;
+uniform highp isampler2DArray f_arg_1_arg_2;
ivec4 textureGather_e9d390() {
- ivec4 res = textureGatherOffset(arg_1_arg_2, vec3(vec2(1.0f), float(1)), ivec2(1), 1);
+ ivec4 res = textureGatherOffset(f_arg_1_arg_2, vec3(vec2(1.0f), float(1)), ivec2(1), 1);
return res;
}
void main() {
@@ -46,10 +46,10 @@
ivec4 prevent_dce;
};
-uniform highp isampler2DArray arg_1_arg_2;
+uniform highp isampler2DArray v_arg_1_arg_2;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureGather_e9d390() {
- ivec4 res = textureGatherOffset(arg_1_arg_2, vec3(vec2(1.0f), float(1)), ivec2(1), 1);
+ ivec4 res = textureGatherOffset(v_arg_1_arg_2, vec3(vec2(1.0f), float(1)), ivec2(1), 1);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureGather/ea8eb4.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureGather/ea8eb4.wgsl.expected.glsl
index 32349e6..8961b92 100644
--- a/test/tint/builtins/gen/literal/textureGather/ea8eb4.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureGather/ea8eb4.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DArray arg_1_arg_2;
+uniform highp sampler2DArray f_arg_1_arg_2;
vec4 textureGather_ea8eb4() {
vec3 v_1 = vec3(vec2(1.0f), float(1u));
- vec4 res = textureGather(arg_1_arg_2, v_1, int(1u));
+ vec4 res = textureGather(f_arg_1_arg_2, v_1, int(1u));
return res;
}
void main() {
@@ -48,11 +48,11 @@
vec4 prevent_dce;
};
-uniform highp sampler2DArray arg_1_arg_2;
+uniform highp sampler2DArray v_arg_1_arg_2;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureGather_ea8eb4() {
vec3 v = vec3(vec2(1.0f), float(1u));
- vec4 res = textureGather(arg_1_arg_2, v, int(1u));
+ vec4 res = textureGather(v_arg_1_arg_2, v, int(1u));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureGather/f2c6e3.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureGather/f2c6e3.wgsl.expected.glsl
index 78f496d..a059499 100644
--- a/test/tint/builtins/gen/literal/textureGather/f2c6e3.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureGather/f2c6e3.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-uniform highp usamplerCubeArray arg_1_arg_2;
+uniform highp usamplerCubeArray f_arg_1_arg_2;
uvec4 textureGather_f2c6e3() {
- uvec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1)), 1);
+ uvec4 res = textureGather(f_arg_1_arg_2, vec4(vec3(1.0f), float(1)), 1);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec4 prevent_dce;
};
-uniform highp usamplerCubeArray arg_1_arg_2;
+uniform highp usamplerCubeArray v_arg_1_arg_2;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureGather_f2c6e3() {
- uvec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1)), 1);
+ uvec4 res = textureGather(v_arg_1_arg_2, vec4(vec3(1.0f), float(1)), 1);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureGatherCompare/144a9a.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureGatherCompare/144a9a.wgsl.expected.glsl
index b774f9e..77a4dc5 100644
--- a/test/tint/builtins/gen/literal/textureGatherCompare/144a9a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureGatherCompare/144a9a.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow f_arg_0_arg_1;
vec4 textureGatherCompare_144a9a() {
- vec4 res = textureGatherOffset(arg_0_arg_1, vec3(vec2(1.0f), float(1u)), 1.0f, ivec2(1));
+ vec4 res = textureGatherOffset(f_arg_0_arg_1, vec3(vec2(1.0f), float(1u)), 1.0f, ivec2(1));
return res;
}
void main() {
@@ -46,10 +46,10 @@
vec4 prevent_dce;
};
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureGatherCompare_144a9a() {
- vec4 res = textureGatherOffset(arg_0_arg_1, vec3(vec2(1.0f), float(1u)), 1.0f, ivec2(1));
+ vec4 res = textureGatherOffset(v_arg_0_arg_1, vec3(vec2(1.0f), float(1u)), 1.0f, ivec2(1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureGatherCompare/182fd4.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureGatherCompare/182fd4.wgsl.expected.glsl
index 5469cd6..015edf3 100644
--- a/test/tint/builtins/gen/literal/textureGatherCompare/182fd4.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureGatherCompare/182fd4.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp samplerCubeShadow arg_0_arg_1;
+uniform highp samplerCubeShadow f_arg_0_arg_1;
vec4 textureGatherCompare_182fd4() {
- vec4 res = textureGather(arg_0_arg_1, vec3(1.0f), 1.0f);
+ vec4 res = textureGather(f_arg_0_arg_1, vec3(1.0f), 1.0f);
return res;
}
void main() {
@@ -46,10 +46,10 @@
vec4 prevent_dce;
};
-uniform highp samplerCubeShadow arg_0_arg_1;
+uniform highp samplerCubeShadow v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureGatherCompare_182fd4() {
- vec4 res = textureGather(arg_0_arg_1, vec3(1.0f), 1.0f);
+ vec4 res = textureGather(v_arg_0_arg_1, vec3(1.0f), 1.0f);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureGatherCompare/2e409c.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureGatherCompare/2e409c.wgsl.expected.glsl
index 8c23e1a..48a3a9c 100644
--- a/test/tint/builtins/gen/literal/textureGatherCompare/2e409c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureGatherCompare/2e409c.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp samplerCubeArrayShadow arg_0_arg_1;
+uniform highp samplerCubeArrayShadow f_arg_0_arg_1;
vec4 textureGatherCompare_2e409c() {
- vec4 res = textureGather(arg_0_arg_1, vec4(vec3(1.0f), float(1u)), 1.0f);
+ vec4 res = textureGather(f_arg_0_arg_1, vec4(vec3(1.0f), float(1u)), 1.0f);
return res;
}
void main() {
@@ -46,10 +46,10 @@
vec4 prevent_dce;
};
-uniform highp samplerCubeArrayShadow arg_0_arg_1;
+uniform highp samplerCubeArrayShadow v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureGatherCompare_2e409c() {
- vec4 res = textureGather(arg_0_arg_1, vec4(vec3(1.0f), float(1u)), 1.0f);
+ vec4 res = textureGather(v_arg_0_arg_1, vec4(vec3(1.0f), float(1u)), 1.0f);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureGatherCompare/313add.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureGatherCompare/313add.wgsl.expected.glsl
index 51e37ff..3c95e6b 100644
--- a/test/tint/builtins/gen/literal/textureGatherCompare/313add.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureGatherCompare/313add.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DShadow arg_0_arg_1;
+uniform highp sampler2DShadow f_arg_0_arg_1;
vec4 textureGatherCompare_313add() {
- vec4 res = textureGatherOffset(arg_0_arg_1, vec2(1.0f), 1.0f, ivec2(1));
+ vec4 res = textureGatherOffset(f_arg_0_arg_1, vec2(1.0f), 1.0f, ivec2(1));
return res;
}
void main() {
@@ -46,10 +46,10 @@
vec4 prevent_dce;
};
-uniform highp sampler2DShadow arg_0_arg_1;
+uniform highp sampler2DShadow v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureGatherCompare_313add() {
- vec4 res = textureGatherOffset(arg_0_arg_1, vec2(1.0f), 1.0f, ivec2(1));
+ vec4 res = textureGatherOffset(v_arg_0_arg_1, vec2(1.0f), 1.0f, ivec2(1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureGatherCompare/60d2d1.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureGatherCompare/60d2d1.wgsl.expected.glsl
index 7185971..2135bed 100644
--- a/test/tint/builtins/gen/literal/textureGatherCompare/60d2d1.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureGatherCompare/60d2d1.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp samplerCubeArrayShadow arg_0_arg_1;
+uniform highp samplerCubeArrayShadow f_arg_0_arg_1;
vec4 textureGatherCompare_60d2d1() {
- vec4 res = textureGather(arg_0_arg_1, vec4(vec3(1.0f), float(1)), 1.0f);
+ vec4 res = textureGather(f_arg_0_arg_1, vec4(vec3(1.0f), float(1)), 1.0f);
return res;
}
void main() {
@@ -46,10 +46,10 @@
vec4 prevent_dce;
};
-uniform highp samplerCubeArrayShadow arg_0_arg_1;
+uniform highp samplerCubeArrayShadow v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureGatherCompare_60d2d1() {
- vec4 res = textureGather(arg_0_arg_1, vec4(vec3(1.0f), float(1)), 1.0f);
+ vec4 res = textureGather(v_arg_0_arg_1, vec4(vec3(1.0f), float(1)), 1.0f);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureGatherCompare/6d9352.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureGatherCompare/6d9352.wgsl.expected.glsl
index e5e6495..cbeb252 100644
--- a/test/tint/builtins/gen/literal/textureGatherCompare/6d9352.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureGatherCompare/6d9352.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DShadow arg_0_arg_1;
+uniform highp sampler2DShadow f_arg_0_arg_1;
vec4 textureGatherCompare_6d9352() {
- vec4 res = textureGather(arg_0_arg_1, vec2(1.0f), 1.0f);
+ vec4 res = textureGather(f_arg_0_arg_1, vec2(1.0f), 1.0f);
return res;
}
void main() {
@@ -46,10 +46,10 @@
vec4 prevent_dce;
};
-uniform highp sampler2DShadow arg_0_arg_1;
+uniform highp sampler2DShadow v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureGatherCompare_6d9352() {
- vec4 res = textureGather(arg_0_arg_1, vec2(1.0f), 1.0f);
+ vec4 res = textureGather(v_arg_0_arg_1, vec2(1.0f), 1.0f);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureGatherCompare/783e65.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureGatherCompare/783e65.wgsl.expected.glsl
index e8325ae..cf1e6f0 100644
--- a/test/tint/builtins/gen/literal/textureGatherCompare/783e65.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureGatherCompare/783e65.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow f_arg_0_arg_1;
vec4 textureGatherCompare_783e65() {
- vec4 res = textureGather(arg_0_arg_1, vec3(vec2(1.0f), float(1)), 1.0f);
+ vec4 res = textureGather(f_arg_0_arg_1, vec3(vec2(1.0f), float(1)), 1.0f);
return res;
}
void main() {
@@ -46,10 +46,10 @@
vec4 prevent_dce;
};
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureGatherCompare_783e65() {
- vec4 res = textureGather(arg_0_arg_1, vec3(vec2(1.0f), float(1)), 1.0f);
+ vec4 res = textureGather(v_arg_0_arg_1, vec3(vec2(1.0f), float(1)), 1.0f);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureGatherCompare/b5bc43.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureGatherCompare/b5bc43.wgsl.expected.glsl
index 1ec3aa2..b8647b9 100644
--- a/test/tint/builtins/gen/literal/textureGatherCompare/b5bc43.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureGatherCompare/b5bc43.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow f_arg_0_arg_1;
vec4 textureGatherCompare_b5bc43() {
- vec4 res = textureGather(arg_0_arg_1, vec3(vec2(1.0f), float(1u)), 1.0f);
+ vec4 res = textureGather(f_arg_0_arg_1, vec3(vec2(1.0f), float(1u)), 1.0f);
return res;
}
void main() {
@@ -46,10 +46,10 @@
vec4 prevent_dce;
};
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureGatherCompare_b5bc43() {
- vec4 res = textureGather(arg_0_arg_1, vec3(vec2(1.0f), float(1u)), 1.0f);
+ vec4 res = textureGather(v_arg_0_arg_1, vec3(vec2(1.0f), float(1u)), 1.0f);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureGatherCompare/f585cc.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureGatherCompare/f585cc.wgsl.expected.glsl
index 04c5ba5..bca3bb0 100644
--- a/test/tint/builtins/gen/literal/textureGatherCompare/f585cc.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureGatherCompare/f585cc.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow f_arg_0_arg_1;
vec4 textureGatherCompare_f585cc() {
- vec4 res = textureGatherOffset(arg_0_arg_1, vec3(vec2(1.0f), float(1)), 1.0f, ivec2(1));
+ vec4 res = textureGatherOffset(f_arg_0_arg_1, vec3(vec2(1.0f), float(1)), 1.0f, ivec2(1));
return res;
}
void main() {
@@ -46,10 +46,10 @@
vec4 prevent_dce;
};
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureGatherCompare_f585cc() {
- vec4 res = textureGatherOffset(arg_0_arg_1, vec3(vec2(1.0f), float(1)), 1.0f, ivec2(1));
+ vec4 res = textureGatherOffset(v_arg_0_arg_1, vec3(vec2(1.0f), float(1)), 1.0f, ivec2(1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/019da0.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/019da0.wgsl.expected.glsl
index 8f18bd9..ae91614 100644
--- a/test/tint/builtins/gen/literal/textureLoad/019da0.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/019da0.wgsl.expected.glsl
@@ -18,12 +18,12 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler3D arg_0;
+uniform highp sampler3D f_arg_0;
vec4 textureLoad_019da0() {
uint v_2 = min(1u, (v_1.inner.tint_builtin_value_0 - 1u));
- uvec3 v_3 = (uvec3(textureSize(arg_0, int(v_2))) - uvec3(1u));
+ uvec3 v_3 = (uvec3(textureSize(f_arg_0, int(v_2))) - uvec3(1u));
ivec3 v_4 = ivec3(min(uvec3(ivec3(1)), v_3));
- vec4 res = texelFetch(arg_0, v_4, int(v_2));
+ vec4 res = texelFetch(f_arg_0, v_4, int(v_2));
return res;
}
void main() {
@@ -78,13 +78,13 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler3D arg_0;
+uniform highp sampler3D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_019da0() {
uint v_1 = min(1u, (v.inner.tint_builtin_value_0 - 1u));
- uvec3 v_2 = (uvec3(textureSize(arg_0, int(v_1))) - uvec3(1u));
+ uvec3 v_2 = (uvec3(textureSize(v_arg_0, int(v_1))) - uvec3(1u));
ivec3 v_3 = ivec3(min(uvec3(ivec3(1)), v_2));
- vec4 res = texelFetch(arg_0, v_3, int(v_1));
+ vec4 res = texelFetch(v_arg_0, v_3, int(v_1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/01cd01.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/01cd01.wgsl.expected.glsl
index 40e6831..afcfb16 100644
--- a/test/tint/builtins/gen/literal/textureLoad/01cd01.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/01cd01.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, r32i) uniform highp iimage2DArray arg_0;
+layout(binding = 0, r32i) uniform highp iimage2DArray f_arg_0;
ivec4 textureLoad_01cd01() {
- uint v_1 = min(1u, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- ivec4 res = imageLoad(arg_0, ivec3(v_2, int(v_1)));
+ uint v_1 = min(1u, (uint(imageSize(f_arg_0).z) - 1u));
+ ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ ivec4 res = imageLoad(f_arg_0, ivec3(v_2, int(v_1)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/026217.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/026217.wgsl.expected.glsl
index 89c426b..393062b 100644
--- a/test/tint/builtins/gen/literal/textureLoad/026217.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/026217.wgsl.expected.glsl
@@ -18,14 +18,14 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp usampler2DArray arg_0;
+uniform highp usampler2DArray f_arg_0;
uvec4 textureLoad_026217() {
- uint v_2 = min(1u, (uint(textureSize(arg_0, 0).z) - 1u));
+ uint v_2 = min(1u, (uint(textureSize(f_arg_0, 0).z) - 1u));
uint v_3 = (v_1.inner.tint_builtin_value_0 - 1u);
uint v_4 = min(uint(1), v_3);
- ivec2 v_5 = ivec2(min(uvec2(1u), (uvec2(textureSize(arg_0, int(v_4)).xy) - uvec2(1u))));
+ ivec2 v_5 = ivec2(min(uvec2(1u), (uvec2(textureSize(f_arg_0, int(v_4)).xy) - uvec2(1u))));
ivec3 v_6 = ivec3(v_5, int(v_2));
- uvec4 res = texelFetch(arg_0, v_6, int(v_4));
+ uvec4 res = texelFetch(f_arg_0, v_6, int(v_4));
return res;
}
void main() {
@@ -82,15 +82,15 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp usampler2DArray arg_0;
+uniform highp usampler2DArray v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_026217() {
- uint v_1 = min(1u, (uint(textureSize(arg_0, 0).z) - 1u));
+ uint v_1 = min(1u, (uint(textureSize(v_arg_0, 0).z) - 1u));
uint v_2 = (v.inner.tint_builtin_value_0 - 1u);
uint v_3 = min(uint(1), v_2);
- ivec2 v_4 = ivec2(min(uvec2(1u), (uvec2(textureSize(arg_0, int(v_3)).xy) - uvec2(1u))));
+ ivec2 v_4 = ivec2(min(uvec2(1u), (uvec2(textureSize(v_arg_0, int(v_3)).xy) - uvec2(1u))));
ivec3 v_5 = ivec3(v_4, int(v_1));
- uvec4 res = texelFetch(arg_0, v_5, int(v_3));
+ uvec4 res = texelFetch(v_arg_0, v_5, int(v_3));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/02ef1f.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/02ef1f.wgsl.expected.glsl
index 290e5d9..775832a 100644
--- a/test/tint/builtins/gen/literal/textureLoad/02ef1f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/02ef1f.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, r32ui) uniform highp uimage2D arg_0;
+layout(binding = 0, r32ui) uniform highp uimage2D f_arg_0;
uvec4 textureLoad_02ef1f() {
- uvec2 v_1 = (uvec2(imageSize(arg_0)) - uvec2(1u));
- uvec4 res = imageLoad(arg_0, ivec2(min(uvec2(ivec2(1)), v_1)));
+ uvec2 v_1 = (uvec2(imageSize(f_arg_0)) - uvec2(1u));
+ uvec4 res = imageLoad(f_arg_0, ivec2(min(uvec2(ivec2(1)), v_1)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/045ec9.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/045ec9.wgsl.expected.glsl
index 78326d3..330a4b7 100644
--- a/test/tint/builtins/gen/literal/textureLoad/045ec9.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/045ec9.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rgba8i) uniform highp readonly iimage3D arg_0;
+layout(binding = 0, rgba8i) uniform highp readonly iimage3D f_arg_0;
ivec4 textureLoad_045ec9() {
- ivec4 res = imageLoad(arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ ivec4 res = imageLoad(f_arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(f_arg_0)) - uvec3(1u)))));
return res;
}
void main() {
@@ -46,10 +46,10 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rgba8i) uniform highp readonly iimage3D arg_0;
+layout(binding = 0, rgba8i) uniform highp readonly iimage3D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_045ec9() {
- ivec4 res = imageLoad(arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ ivec4 res = imageLoad(v_arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(v_arg_0)) - uvec3(1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/04b911.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/04b911.wgsl.expected.glsl
index d97d7d8..17a9cbe 100644
--- a/test/tint/builtins/gen/literal/textureLoad/04b911.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/04b911.wgsl.expected.glsl
@@ -18,14 +18,14 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray f_arg_0;
float textureLoad_04b911() {
- uint v_2 = (uint(textureSize(arg_0, 0).z) - 1u);
+ uint v_2 = (uint(textureSize(f_arg_0, 0).z) - 1u);
uint v_3 = min(uint(1), v_2);
uint v_4 = min(1u, (v_1.inner.tint_builtin_value_0 - 1u));
- ivec2 v_5 = ivec2(min(uvec2(1u), (uvec2(textureSize(arg_0, int(v_4)).xy) - uvec2(1u))));
+ ivec2 v_5 = ivec2(min(uvec2(1u), (uvec2(textureSize(f_arg_0, int(v_4)).xy) - uvec2(1u))));
ivec3 v_6 = ivec3(v_5, int(v_3));
- float res = texelFetch(arg_0, v_6, int(v_4)).x;
+ float res = texelFetch(f_arg_0, v_6, int(v_4)).x;
return res;
}
void main() {
@@ -82,15 +82,15 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray v_arg_0;
layout(location = 0) flat out float tint_interstage_location0;
float textureLoad_04b911() {
- uint v_1 = (uint(textureSize(arg_0, 0).z) - 1u);
+ uint v_1 = (uint(textureSize(v_arg_0, 0).z) - 1u);
uint v_2 = min(uint(1), v_1);
uint v_3 = min(1u, (v.inner.tint_builtin_value_0 - 1u));
- ivec2 v_4 = ivec2(min(uvec2(1u), (uvec2(textureSize(arg_0, int(v_3)).xy) - uvec2(1u))));
+ ivec2 v_4 = ivec2(min(uvec2(1u), (uvec2(textureSize(v_arg_0, int(v_3)).xy) - uvec2(1u))));
ivec3 v_5 = ivec3(v_4, int(v_2));
- float res = texelFetch(arg_0, v_5, int(v_3)).x;
+ float res = texelFetch(v_arg_0, v_5, int(v_3)).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/050c33.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/050c33.wgsl.expected.glsl
index e1e1078..2bdf74b 100644
--- a/test/tint/builtins/gen/literal/textureLoad/050c33.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/050c33.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rg32ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rg32ui) uniform highp readonly uimage2D f_arg_0;
uvec4 textureLoad_050c33() {
- uvec2 v_1 = (uvec2(imageSize(arg_0)) - uvec2(1u));
- uvec4 res = imageLoad(arg_0, ivec2(min(uvec2(ivec2(1)), v_1)));
+ uvec2 v_1 = (uvec2(imageSize(f_arg_0)) - uvec2(1u));
+ uvec4 res = imageLoad(f_arg_0, ivec2(min(uvec2(ivec2(1)), v_1)));
return res;
}
void main() {
@@ -48,11 +48,11 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rg32ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rg32ui) uniform highp readonly uimage2D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_050c33() {
- uvec2 v = (uvec2(imageSize(arg_0)) - uvec2(1u));
- uvec4 res = imageLoad(arg_0, ivec2(min(uvec2(ivec2(1)), v)));
+ uvec2 v = (uvec2(imageSize(v_arg_0)) - uvec2(1u));
+ uvec4 res = imageLoad(v_arg_0, ivec2(min(uvec2(ivec2(1)), v)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/0674b1.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/0674b1.wgsl.expected.glsl
index 22220bf..def9fff 100644
--- a/test/tint/builtins/gen/literal/textureLoad/0674b1.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/0674b1.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba8_snorm) uniform highp readonly image3D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp readonly image3D f_arg_0;
vec4 textureLoad_0674b1() {
- vec4 res = imageLoad(arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ vec4 res = imageLoad(f_arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(f_arg_0)) - uvec3(1u)))));
return res;
}
void main() {
@@ -46,10 +46,10 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba8_snorm) uniform highp readonly image3D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp readonly image3D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_0674b1() {
- vec4 res = imageLoad(arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ vec4 res = imageLoad(v_arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(v_arg_0)) - uvec3(1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/06ac37.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/06ac37.wgsl.expected.glsl
index ff4f00f..cd83e9d 100644
--- a/test/tint/builtins/gen/literal/textureLoad/06ac37.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/06ac37.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba32f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba32f) uniform highp readonly image2DArray f_arg_0;
vec4 textureLoad_06ac37() {
- uint v_1 = min(1u, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- vec4 res = imageLoad(arg_0, ivec3(v_2, int(v_1)));
+ uint v_1 = min(1u, (uint(imageSize(f_arg_0).z) - 1u));
+ ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_2, int(v_1)));
return res;
}
void main() {
@@ -50,12 +50,12 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba32f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba32f) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_06ac37() {
- uint v = min(1u, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_1 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- vec4 res = imageLoad(arg_0, ivec3(v_1, int(v)));
+ uint v = min(1u, (uint(imageSize(v_arg_0).z) - 1u));
+ ivec2 v_1 = ivec2(min(uvec2(1u), (uvec2(imageSize(v_arg_0).xy) - uvec2(1u))));
+ vec4 res = imageLoad(v_arg_0, ivec3(v_1, int(v)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/072e26.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/072e26.wgsl.expected.glsl
index 0defd3e..81e5ae0 100644
--- a/test/tint/builtins/gen/literal/textureLoad/072e26.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/072e26.wgsl.expected.glsl
@@ -9,13 +9,13 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba8_snorm) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp readonly image2DArray f_arg_0;
vec4 textureLoad_072e26() {
- uint v_1 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_1 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_2 = min(uint(1), v_1);
- uvec2 v_3 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_3 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_4 = ivec2(min(uvec2(ivec2(1)), v_3));
- vec4 res = imageLoad(arg_0, ivec3(v_4, int(v_2)));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_4, int(v_2)));
return res;
}
void main() {
@@ -54,14 +54,14 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba8_snorm) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_072e26() {
- uint v = (uint(imageSize(arg_0).z) - 1u);
+ uint v = (uint(imageSize(v_arg_0).z) - 1u);
uint v_1 = min(uint(1), v);
- uvec2 v_2 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_2 = (uvec2(imageSize(v_arg_0).xy) - uvec2(1u));
ivec2 v_3 = ivec2(min(uvec2(ivec2(1)), v_2));
- vec4 res = imageLoad(arg_0, ivec3(v_3, int(v_1)));
+ vec4 res = imageLoad(v_arg_0, ivec3(v_3, int(v_1)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/078bc4.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/078bc4.wgsl.expected.glsl
index 8e9076d..953f96b 100644
--- a/test/tint/builtins/gen/literal/textureLoad/078bc4.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/078bc4.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba8_snorm) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp readonly image2D f_arg_0;
vec4 textureLoad_078bc4() {
- uvec2 v_1 = (uvec2(imageSize(arg_0)) - uvec2(1u));
- vec4 res = imageLoad(arg_0, ivec2(min(uvec2(ivec2(1)), v_1)));
+ uvec2 v_1 = (uvec2(imageSize(f_arg_0)) - uvec2(1u));
+ vec4 res = imageLoad(f_arg_0, ivec2(min(uvec2(ivec2(1)), v_1)));
return res;
}
void main() {
@@ -48,11 +48,11 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba8_snorm) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_078bc4() {
- uvec2 v = (uvec2(imageSize(arg_0)) - uvec2(1u));
- vec4 res = imageLoad(arg_0, ivec2(min(uvec2(ivec2(1)), v)));
+ uvec2 v = (uvec2(imageSize(v_arg_0)) - uvec2(1u));
+ vec4 res = imageLoad(v_arg_0, ivec2(min(uvec2(ivec2(1)), v)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/0cb698.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/0cb698.wgsl.expected.glsl
index 2471edd..f26e52a 100644
--- a/test/tint/builtins/gen/literal/textureLoad/0cb698.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/0cb698.wgsl.expected.glsl
@@ -18,11 +18,11 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp isampler2D arg_0;
+uniform highp isampler2D f_arg_0;
ivec4 textureLoad_0cb698() {
uint v_2 = min(1u, (v_1.inner.tint_builtin_value_0 - 1u));
- ivec2 v_3 = ivec2(uvec2(min(1u, (uvec2(textureSize(arg_0, int(v_2))).x - 1u)), 0u));
- ivec4 res = texelFetch(arg_0, v_3, int(v_2));
+ ivec2 v_3 = ivec2(uvec2(min(1u, (uvec2(textureSize(f_arg_0, int(v_2))).x - 1u)), 0u));
+ ivec4 res = texelFetch(f_arg_0, v_3, int(v_2));
return res;
}
void main() {
@@ -76,12 +76,12 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp isampler2D arg_0;
+uniform highp isampler2D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_0cb698() {
uint v_1 = min(1u, (v.inner.tint_builtin_value_0 - 1u));
- ivec2 v_2 = ivec2(uvec2(min(1u, (uvec2(textureSize(arg_0, int(v_1))).x - 1u)), 0u));
- ivec4 res = texelFetch(arg_0, v_2, int(v_1));
+ ivec2 v_2 = ivec2(uvec2(min(1u, (uvec2(textureSize(v_arg_0, int(v_1))).x - 1u)), 0u));
+ ivec4 res = texelFetch(v_arg_0, v_2, int(v_1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/10db82.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/10db82.wgsl.expected.glsl
index a6e1a7a..8e782f6 100644
--- a/test/tint/builtins/gen/literal/textureLoad/10db82.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/10db82.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba16f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba16f) uniform highp readonly image2DArray f_arg_0;
vec4 textureLoad_10db82() {
- uint v_1 = min(1u, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- vec4 res = imageLoad(arg_0, ivec3(v_2, int(v_1)));
+ uint v_1 = min(1u, (uint(imageSize(f_arg_0).z) - 1u));
+ ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_2, int(v_1)));
return res;
}
void main() {
@@ -50,12 +50,12 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba16f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba16f) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_10db82() {
- uint v = min(1u, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_1 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- vec4 res = imageLoad(arg_0, ivec3(v_1, int(v)));
+ uint v = min(1u, (uint(imageSize(v_arg_0).z) - 1u));
+ ivec2 v_1 = ivec2(min(uvec2(1u), (uvec2(imageSize(v_arg_0).xy) - uvec2(1u))));
+ vec4 res = imageLoad(v_arg_0, ivec3(v_1, int(v)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/126466.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/126466.wgsl.expected.glsl
index a2df8be..a52bd77 100644
--- a/test/tint/builtins/gen/literal/textureLoad/126466.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/126466.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rg32f) uniform highp image3D arg_0;
+layout(binding = 0, rg32f) uniform highp image3D f_arg_0;
vec4 textureLoad_126466() {
- uvec3 v_1 = (uvec3(imageSize(arg_0)) - uvec3(1u));
- vec4 res = imageLoad(arg_0, ivec3(min(uvec3(ivec3(1)), v_1)));
+ uvec3 v_1 = (uvec3(imageSize(f_arg_0)) - uvec3(1u));
+ vec4 res = imageLoad(f_arg_0, ivec3(min(uvec3(ivec3(1)), v_1)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/127e12.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/127e12.wgsl.expected.glsl
index 765ff30..a84f284 100644
--- a/test/tint/builtins/gen/literal/textureLoad/127e12.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/127e12.wgsl.expected.glsl
@@ -9,13 +9,13 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rgba16ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rgba16ui) uniform highp readonly uimage2DArray f_arg_0;
uvec4 textureLoad_127e12() {
- uint v_1 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_1 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_2 = min(uint(1), v_1);
- uvec2 v_3 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_3 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_4 = ivec2(min(uvec2(ivec2(1)), v_3));
- uvec4 res = imageLoad(arg_0, ivec3(v_4, int(v_2)));
+ uvec4 res = imageLoad(f_arg_0, ivec3(v_4, int(v_2)));
return res;
}
void main() {
@@ -54,14 +54,14 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rgba16ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rgba16ui) uniform highp readonly uimage2DArray v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_127e12() {
- uint v = (uint(imageSize(arg_0).z) - 1u);
+ uint v = (uint(imageSize(v_arg_0).z) - 1u);
uint v_1 = min(uint(1), v);
- uvec2 v_2 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_2 = (uvec2(imageSize(v_arg_0).xy) - uvec2(1u));
ivec2 v_3 = ivec2(min(uvec2(ivec2(1)), v_2));
- uvec4 res = imageLoad(arg_0, ivec3(v_3, int(v_1)));
+ uvec4 res = imageLoad(v_arg_0, ivec3(v_3, int(v_1)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/1373dc.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/1373dc.wgsl.expected.glsl
index 1009a15..ef457c9 100644
--- a/test/tint/builtins/gen/literal/textureLoad/1373dc.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/1373dc.wgsl.expected.glsl
@@ -18,12 +18,12 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler2D arg_0;
+uniform highp sampler2D f_arg_0;
vec4 textureLoad_1373dc() {
uint v_2 = (v_1.inner.tint_builtin_value_0 - 1u);
uint v_3 = min(uint(1), v_2);
- ivec2 v_4 = ivec2(uvec2(min(1u, (uvec2(textureSize(arg_0, int(v_3))).x - 1u)), 0u));
- vec4 res = texelFetch(arg_0, v_4, int(v_3));
+ ivec2 v_4 = ivec2(uvec2(min(1u, (uvec2(textureSize(f_arg_0, int(v_3))).x - 1u)), 0u));
+ vec4 res = texelFetch(f_arg_0, v_4, int(v_3));
return res;
}
void main() {
@@ -78,13 +78,13 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler2D arg_0;
+uniform highp sampler2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_1373dc() {
uint v_1 = (v.inner.tint_builtin_value_0 - 1u);
uint v_2 = min(uint(1), v_1);
- ivec2 v_3 = ivec2(uvec2(min(1u, (uvec2(textureSize(arg_0, int(v_2))).x - 1u)), 0u));
- vec4 res = texelFetch(arg_0, v_3, int(v_2));
+ ivec2 v_3 = ivec2(uvec2(min(1u, (uvec2(textureSize(v_arg_0, int(v_2))).x - 1u)), 0u));
+ vec4 res = texelFetch(v_arg_0, v_3, int(v_2));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/13d539.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/13d539.wgsl.expected.glsl
index 0730d60..77c25b8 100644
--- a/test/tint/builtins/gen/literal/textureLoad/13d539.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/13d539.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rgba16i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rgba16i) uniform highp readonly iimage2DArray f_arg_0;
ivec4 textureLoad_13d539() {
- uint v_1 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_1 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_2 = min(uint(1), v_1);
- ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- ivec4 res = imageLoad(arg_0, ivec3(v_3, int(v_2)));
+ ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ ivec4 res = imageLoad(f_arg_0, ivec3(v_3, int(v_2)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rgba16i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rgba16i) uniform highp readonly iimage2DArray v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_13d539() {
- uint v = (uint(imageSize(arg_0).z) - 1u);
+ uint v = (uint(imageSize(v_arg_0).z) - 1u);
uint v_1 = min(uint(1), v);
- ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- ivec4 res = imageLoad(arg_0, ivec3(v_2, int(v_1)));
+ ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(v_arg_0).xy) - uvec2(1u))));
+ ivec4 res = imageLoad(v_arg_0, ivec3(v_2, int(v_1)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/13e90c.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/13e90c.wgsl.expected.glsl
index b594232..1f2aeea 100644
--- a/test/tint/builtins/gen/literal/textureLoad/13e90c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/13e90c.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba16f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba16f) uniform highp readonly image2DArray f_arg_0;
vec4 textureLoad_13e90c() {
- uint v_1 = min(1u, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_2 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v_1 = min(1u, (uint(imageSize(f_arg_0).z) - 1u));
+ uvec2 v_2 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_3 = ivec2(min(uvec2(ivec2(1)), v_2));
- vec4 res = imageLoad(arg_0, ivec3(v_3, int(v_1)));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_3, int(v_1)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba16f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba16f) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_13e90c() {
- uint v = min(1u, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_1 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v = min(1u, (uint(imageSize(v_arg_0).z) - 1u));
+ uvec2 v_1 = (uvec2(imageSize(v_arg_0).xy) - uvec2(1u));
ivec2 v_2 = ivec2(min(uvec2(ivec2(1)), v_1));
- vec4 res = imageLoad(arg_0, ivec3(v_2, int(v)));
+ vec4 res = imageLoad(v_arg_0, ivec3(v_2, int(v)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/143d84.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/143d84.wgsl.expected.glsl
index c3dfdff..21cd53f 100644
--- a/test/tint/builtins/gen/literal/textureLoad/143d84.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/143d84.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rg32f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rg32f) uniform highp readonly image2DArray f_arg_0;
vec4 textureLoad_143d84() {
- uint v_1 = min(1u, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_2 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v_1 = min(1u, (uint(imageSize(f_arg_0).z) - 1u));
+ uvec2 v_2 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_3 = ivec2(min(uvec2(ivec2(1)), v_2));
- vec4 res = imageLoad(arg_0, ivec3(v_3, int(v_1)));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_3, int(v_1)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
vec4 prevent_dce;
};
-layout(binding = 0, rg32f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rg32f) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_143d84() {
- uint v = min(1u, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_1 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v = min(1u, (uint(imageSize(v_arg_0).z) - 1u));
+ uvec2 v_1 = (uvec2(imageSize(v_arg_0).xy) - uvec2(1u));
ivec2 v_2 = ivec2(min(uvec2(ivec2(1)), v_1));
- vec4 res = imageLoad(arg_0, ivec3(v_2, int(v)));
+ vec4 res = imageLoad(v_arg_0, ivec3(v_2, int(v)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/1471b8.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/1471b8.wgsl.expected.glsl
index aa2d593..9c1833f 100644
--- a/test/tint/builtins/gen/literal/textureLoad/1471b8.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/1471b8.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rgba32i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rgba32i) uniform highp readonly iimage2DArray f_arg_0;
ivec4 textureLoad_1471b8() {
- uint v_1 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_1 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_2 = min(uint(1), v_1);
- ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- ivec4 res = imageLoad(arg_0, ivec3(v_3, int(v_2)));
+ ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ ivec4 res = imageLoad(f_arg_0, ivec3(v_3, int(v_2)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rgba32i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rgba32i) uniform highp readonly iimage2DArray v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_1471b8() {
- uint v = (uint(imageSize(arg_0).z) - 1u);
+ uint v = (uint(imageSize(v_arg_0).z) - 1u);
uint v_1 = min(uint(1), v);
- ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- ivec4 res = imageLoad(arg_0, ivec3(v_2, int(v_1)));
+ ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(v_arg_0).xy) - uvec2(1u))));
+ ivec4 res = imageLoad(v_arg_0, ivec3(v_2, int(v_1)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/1561a7.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/1561a7.wgsl.expected.glsl
index 4d63b45..ab42493 100644
--- a/test/tint/builtins/gen/literal/textureLoad/1561a7.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/1561a7.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, r32ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, r32ui) uniform highp readonly uimage2D f_arg_0;
uvec4 textureLoad_1561a7() {
- uint v_1 = (uvec2(imageSize(arg_0)).x - 1u);
- uvec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(1), v_1), 0u)));
+ uint v_1 = (uvec2(imageSize(f_arg_0)).x - 1u);
+ uvec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(uint(1), v_1), 0u)));
return res;
}
void main() {
@@ -48,11 +48,11 @@
uvec4 prevent_dce;
};
-layout(binding = 0, r32ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, r32ui) uniform highp readonly uimage2D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_1561a7() {
- uint v = (uvec2(imageSize(arg_0)).x - 1u);
- uvec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(1), v), 0u)));
+ uint v = (uvec2(imageSize(v_arg_0)).x - 1u);
+ uvec4 res = imageLoad(v_arg_0, ivec2(uvec2(min(uint(1), v), 0u)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/15e675.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/15e675.wgsl.expected.glsl
index 50bf06f..3382a54 100644
--- a/test/tint/builtins/gen/literal/textureLoad/15e675.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/15e675.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rgba8ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rgba8ui) uniform highp readonly uimage2DArray f_arg_0;
uvec4 textureLoad_15e675() {
- uint v_1 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_1 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_2 = min(uint(1), v_1);
- ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- uvec4 res = imageLoad(arg_0, ivec3(v_3, int(v_2)));
+ ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ uvec4 res = imageLoad(f_arg_0, ivec3(v_3, int(v_2)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rgba8ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rgba8ui) uniform highp readonly uimage2DArray v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_15e675() {
- uint v = (uint(imageSize(arg_0).z) - 1u);
+ uint v = (uint(imageSize(v_arg_0).z) - 1u);
uint v_1 = min(uint(1), v);
- ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- uvec4 res = imageLoad(arg_0, ivec3(v_2, int(v_1)));
+ ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(v_arg_0).xy) - uvec2(1u))));
+ uvec4 res = imageLoad(v_arg_0, ivec3(v_2, int(v_1)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/1619bf.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/1619bf.wgsl.expected.glsl
index 67291c6..3b5fae7 100644
--- a/test/tint/builtins/gen/literal/textureLoad/1619bf.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/1619bf.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, r32i) uniform highp iimage2DArray arg_0;
+layout(binding = 0, r32i) uniform highp iimage2DArray f_arg_0;
ivec4 textureLoad_1619bf() {
- uint v_1 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_1 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_2 = min(uint(1), v_1);
- ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- ivec4 res = imageLoad(arg_0, ivec3(v_3, int(v_2)));
+ ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ ivec4 res = imageLoad(f_arg_0, ivec3(v_3, int(v_2)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/168dc8.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/168dc8.wgsl.expected.glsl
index b2ef221..3152e28 100644
--- a/test/tint/builtins/gen/literal/textureLoad/168dc8.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/168dc8.wgsl.expected.glsl
@@ -18,15 +18,15 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp isampler2DArray arg_0;
+uniform highp isampler2DArray f_arg_0;
ivec4 textureLoad_168dc8() {
- uint v_2 = (uint(textureSize(arg_0, 0).z) - 1u);
+ uint v_2 = (uint(textureSize(f_arg_0, 0).z) - 1u);
uint v_3 = min(uint(1), v_2);
uint v_4 = (v_1.inner.tint_builtin_value_0 - 1u);
uint v_5 = min(uint(1), v_4);
- ivec2 v_6 = ivec2(min(uvec2(1u), (uvec2(textureSize(arg_0, int(v_5)).xy) - uvec2(1u))));
+ ivec2 v_6 = ivec2(min(uvec2(1u), (uvec2(textureSize(f_arg_0, int(v_5)).xy) - uvec2(1u))));
ivec3 v_7 = ivec3(v_6, int(v_3));
- ivec4 res = texelFetch(arg_0, v_7, int(v_5));
+ ivec4 res = texelFetch(f_arg_0, v_7, int(v_5));
return res;
}
void main() {
@@ -84,16 +84,16 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp isampler2DArray arg_0;
+uniform highp isampler2DArray v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_168dc8() {
- uint v_1 = (uint(textureSize(arg_0, 0).z) - 1u);
+ uint v_1 = (uint(textureSize(v_arg_0, 0).z) - 1u);
uint v_2 = min(uint(1), v_1);
uint v_3 = (v.inner.tint_builtin_value_0 - 1u);
uint v_4 = min(uint(1), v_3);
- ivec2 v_5 = ivec2(min(uvec2(1u), (uvec2(textureSize(arg_0, int(v_4)).xy) - uvec2(1u))));
+ ivec2 v_5 = ivec2(min(uvec2(1u), (uvec2(textureSize(v_arg_0, int(v_4)).xy) - uvec2(1u))));
ivec3 v_6 = ivec3(v_5, int(v_2));
- ivec4 res = texelFetch(arg_0, v_6, int(v_4));
+ ivec4 res = texelFetch(v_arg_0, v_6, int(v_4));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/18ac11.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/18ac11.wgsl.expected.glsl
index bc86572..73deabf 100644
--- a/test/tint/builtins/gen/literal/textureLoad/18ac11.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/18ac11.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rg32i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rg32i) uniform highp readonly iimage2D f_arg_0;
ivec4 textureLoad_18ac11() {
- ivec4 res = imageLoad(arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ ivec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(f_arg_0)).x - 1u)), 0u)));
return res;
}
void main() {
@@ -46,10 +46,10 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rg32i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rg32i) uniform highp readonly iimage2D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_18ac11() {
- ivec4 res = imageLoad(arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ ivec4 res = imageLoad(v_arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(v_arg_0)).x - 1u)), 0u)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/19cf87.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/19cf87.wgsl.expected.glsl
index 72a6b40..b70039b 100644
--- a/test/tint/builtins/gen/literal/textureLoad/19cf87.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/19cf87.wgsl.expected.glsl
@@ -18,13 +18,13 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler2D arg_0;
+uniform highp sampler2D f_arg_0;
float textureLoad_19cf87() {
uint v_2 = (v_1.inner.tint_builtin_value_0 - 1u);
uint v_3 = min(uint(1), v_2);
- uvec2 v_4 = (uvec2(textureSize(arg_0, int(v_3))) - uvec2(1u));
+ uvec2 v_4 = (uvec2(textureSize(f_arg_0, int(v_3))) - uvec2(1u));
ivec2 v_5 = ivec2(min(uvec2(ivec2(1)), v_4));
- float res = texelFetch(arg_0, v_5, int(v_3)).x;
+ float res = texelFetch(f_arg_0, v_5, int(v_3)).x;
return res;
}
void main() {
@@ -80,14 +80,14 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler2D arg_0;
+uniform highp sampler2D v_arg_0;
layout(location = 0) flat out float tint_interstage_location0;
float textureLoad_19cf87() {
uint v_1 = (v.inner.tint_builtin_value_0 - 1u);
uint v_2 = min(uint(1), v_1);
- uvec2 v_3 = (uvec2(textureSize(arg_0, int(v_2))) - uvec2(1u));
+ uvec2 v_3 = (uvec2(textureSize(v_arg_0, int(v_2))) - uvec2(1u));
ivec2 v_4 = ivec2(min(uvec2(ivec2(1)), v_3));
- float res = texelFetch(arg_0, v_4, int(v_2)).x;
+ float res = texelFetch(v_arg_0, v_4, int(v_2)).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/19d6be.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/19d6be.wgsl.expected.glsl
index 2ca331a..d141625 100644
--- a/test/tint/builtins/gen/literal/textureLoad/19d6be.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/19d6be.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, r32ui) uniform highp uimage3D arg_0;
+layout(binding = 0, r32ui) uniform highp uimage3D f_arg_0;
uvec4 textureLoad_19d6be() {
- uvec4 res = imageLoad(arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ uvec4 res = imageLoad(f_arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(f_arg_0)) - uvec3(1u)))));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/19e5ca.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/19e5ca.wgsl.expected.glsl
index 1e9f935..4cc89c4 100644
--- a/test/tint/builtins/gen/literal/textureLoad/19e5ca.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/19e5ca.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r8) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, r8) uniform highp readonly image2DArray f_arg_0;
vec4 textureLoad_19e5ca() {
- uint v_1 = min(1u, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_2 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v_1 = min(1u, (uint(imageSize(f_arg_0).z) - 1u));
+ uvec2 v_2 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_3 = ivec2(min(uvec2(ivec2(1)), v_2));
- vec4 res = imageLoad(arg_0, ivec3(v_3, int(v_1)));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_3, int(v_1)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
vec4 prevent_dce;
};
-layout(binding = 0, r8) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, r8) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_19e5ca() {
- uint v = min(1u, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_1 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v = min(1u, (uint(imageSize(v_arg_0).z) - 1u));
+ uvec2 v_1 = (uvec2(imageSize(v_arg_0).xy) - uvec2(1u));
ivec2 v_2 = ivec2(min(uvec2(ivec2(1)), v_1));
- vec4 res = imageLoad(arg_0, ivec3(v_2, int(v)));
+ vec4 res = imageLoad(v_arg_0, ivec3(v_2, int(v)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/1a062f.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/1a062f.wgsl.expected.glsl
index c454139..0c9dbbd 100644
--- a/test/tint/builtins/gen/literal/textureLoad/1a062f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/1a062f.wgsl.expected.glsl
@@ -9,13 +9,13 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba16f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba16f) uniform highp readonly image2DArray f_arg_0;
vec4 textureLoad_1a062f() {
- uint v_1 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_1 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_2 = min(uint(1), v_1);
- uvec2 v_3 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_3 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_4 = ivec2(min(uvec2(ivec2(1)), v_3));
- vec4 res = imageLoad(arg_0, ivec3(v_4, int(v_2)));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_4, int(v_2)));
return res;
}
void main() {
@@ -54,14 +54,14 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba16f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba16f) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_1a062f() {
- uint v = (uint(imageSize(arg_0).z) - 1u);
+ uint v = (uint(imageSize(v_arg_0).z) - 1u);
uint v_1 = min(uint(1), v);
- uvec2 v_2 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_2 = (uvec2(imageSize(v_arg_0).xy) - uvec2(1u));
ivec2 v_3 = ivec2(min(uvec2(ivec2(1)), v_2));
- vec4 res = imageLoad(arg_0, ivec3(v_3, int(v_1)));
+ vec4 res = imageLoad(v_arg_0, ivec3(v_3, int(v_1)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/1a8452.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/1a8452.wgsl.expected.glsl
index 8358711..4400d88 100644
--- a/test/tint/builtins/gen/literal/textureLoad/1a8452.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/1a8452.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rgba8ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rgba8ui) uniform highp readonly uimage2D f_arg_0;
uvec4 textureLoad_1a8452() {
- uint v_1 = (uvec2(imageSize(arg_0)).x - 1u);
- uvec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(1), v_1), 0u)));
+ uint v_1 = (uvec2(imageSize(f_arg_0)).x - 1u);
+ uvec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(uint(1), v_1), 0u)));
return res;
}
void main() {
@@ -48,11 +48,11 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rgba8ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rgba8ui) uniform highp readonly uimage2D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_1a8452() {
- uint v = (uvec2(imageSize(arg_0)).x - 1u);
- uvec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(1), v), 0u)));
+ uint v = (uvec2(imageSize(v_arg_0)).x - 1u);
+ uvec4 res = imageLoad(v_arg_0, ivec2(uvec2(min(uint(1), v), 0u)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/1aa950.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/1aa950.wgsl.expected.glsl
index e31e1e2..6d609ba 100644
--- a/test/tint/builtins/gen/literal/textureLoad/1aa950.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/1aa950.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rgba32i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rgba32i) uniform highp readonly iimage2DArray f_arg_0;
ivec4 textureLoad_1aa950() {
- uint v_1 = min(1u, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_2 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v_1 = min(1u, (uint(imageSize(f_arg_0).z) - 1u));
+ uvec2 v_2 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_3 = ivec2(min(uvec2(ivec2(1)), v_2));
- ivec4 res = imageLoad(arg_0, ivec3(v_3, int(v_1)));
+ ivec4 res = imageLoad(f_arg_0, ivec3(v_3, int(v_1)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rgba32i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rgba32i) uniform highp readonly iimage2DArray v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_1aa950() {
- uint v = min(1u, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_1 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v = min(1u, (uint(imageSize(v_arg_0).z) - 1u));
+ uvec2 v_1 = (uvec2(imageSize(v_arg_0).xy) - uvec2(1u));
ivec2 v_2 = ivec2(min(uvec2(ivec2(1)), v_1));
- ivec4 res = imageLoad(arg_0, ivec3(v_2, int(v)));
+ ivec4 res = imageLoad(v_arg_0, ivec3(v_2, int(v)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/1b051f.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/1b051f.wgsl.expected.glsl
index f4638e6..1d9bfb3 100644
--- a/test/tint/builtins/gen/literal/textureLoad/1b051f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/1b051f.wgsl.expected.glsl
@@ -18,14 +18,14 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp usampler2DArray arg_0;
+uniform highp usampler2DArray f_arg_0;
uvec4 textureLoad_1b051f() {
- uint v_2 = min(1u, (uint(textureSize(arg_0, 0).z) - 1u));
+ uint v_2 = min(1u, (uint(textureSize(f_arg_0, 0).z) - 1u));
uint v_3 = min(1u, (v_1.inner.tint_builtin_value_0 - 1u));
- uvec2 v_4 = (uvec2(textureSize(arg_0, int(v_3)).xy) - uvec2(1u));
+ uvec2 v_4 = (uvec2(textureSize(f_arg_0, int(v_3)).xy) - uvec2(1u));
ivec2 v_5 = ivec2(min(uvec2(ivec2(1)), v_4));
ivec3 v_6 = ivec3(v_5, int(v_2));
- uvec4 res = texelFetch(arg_0, v_6, int(v_3));
+ uvec4 res = texelFetch(f_arg_0, v_6, int(v_3));
return res;
}
void main() {
@@ -82,15 +82,15 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp usampler2DArray arg_0;
+uniform highp usampler2DArray v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_1b051f() {
- uint v_1 = min(1u, (uint(textureSize(arg_0, 0).z) - 1u));
+ uint v_1 = min(1u, (uint(textureSize(v_arg_0, 0).z) - 1u));
uint v_2 = min(1u, (v.inner.tint_builtin_value_0 - 1u));
- uvec2 v_3 = (uvec2(textureSize(arg_0, int(v_2)).xy) - uvec2(1u));
+ uvec2 v_3 = (uvec2(textureSize(v_arg_0, int(v_2)).xy) - uvec2(1u));
ivec2 v_4 = ivec2(min(uvec2(ivec2(1)), v_3));
ivec3 v_5 = ivec3(v_4, int(v_1));
- uvec4 res = texelFetch(arg_0, v_5, int(v_2));
+ uvec4 res = texelFetch(v_arg_0, v_5, int(v_2));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/1b4332.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/1b4332.wgsl.expected.glsl
index f734d60..bce5b16 100644
--- a/test/tint/builtins/gen/literal/textureLoad/1b4332.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/1b4332.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, r32ui) uniform highp uimage3D arg_0;
+layout(binding = 0, r32ui) uniform highp uimage3D f_arg_0;
uvec4 textureLoad_1b4332() {
- uvec3 v_1 = (uvec3(imageSize(arg_0)) - uvec3(1u));
- uvec4 res = imageLoad(arg_0, ivec3(min(uvec3(ivec3(1)), v_1)));
+ uvec3 v_1 = (uvec3(imageSize(f_arg_0)) - uvec3(1u));
+ uvec4 res = imageLoad(f_arg_0, ivec3(min(uvec3(ivec3(1)), v_1)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/1b8588.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/1b8588.wgsl.expected.glsl
index cffd24e..997752b 100644
--- a/test/tint/builtins/gen/literal/textureLoad/1b8588.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/1b8588.wgsl.expected.glsl
@@ -18,13 +18,13 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp usampler2D arg_0;
+uniform highp usampler2D f_arg_0;
uvec4 textureLoad_1b8588() {
uint v_2 = (v_1.inner.tint_builtin_value_0 - 1u);
uint v_3 = min(uint(1), v_2);
- uint v_4 = (uvec2(textureSize(arg_0, int(v_3))).x - 1u);
+ uint v_4 = (uvec2(textureSize(f_arg_0, int(v_3))).x - 1u);
ivec2 v_5 = ivec2(uvec2(min(uint(1), v_4), 0u));
- uvec4 res = texelFetch(arg_0, v_5, int(v_3));
+ uvec4 res = texelFetch(f_arg_0, v_5, int(v_3));
return res;
}
void main() {
@@ -80,14 +80,14 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp usampler2D arg_0;
+uniform highp usampler2D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_1b8588() {
uint v_1 = (v.inner.tint_builtin_value_0 - 1u);
uint v_2 = min(uint(1), v_1);
- uint v_3 = (uvec2(textureSize(arg_0, int(v_2))).x - 1u);
+ uint v_3 = (uvec2(textureSize(v_arg_0, int(v_2))).x - 1u);
ivec2 v_4 = ivec2(uvec2(min(uint(1), v_3), 0u));
- uvec4 res = texelFetch(arg_0, v_4, int(v_2));
+ uvec4 res = texelFetch(v_arg_0, v_4, int(v_2));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/1bfdfb.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/1bfdfb.wgsl.expected.glsl
index f71692f..cd4ac08 100644
--- a/test/tint/builtins/gen/literal/textureLoad/1bfdfb.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/1bfdfb.wgsl.expected.glsl
@@ -70,8 +70,8 @@
uniform f_arg_0_params_block_std140_ubo {
tint_ExternalTextureParams_std140 inner;
} v_2;
-uniform highp sampler2D arg_0_plane0;
-uniform highp sampler2D arg_0_plane1;
+uniform highp sampler2D f_arg_0_plane0;
+uniform highp sampler2D f_arg_0_plane1;
vec3 tint_GammaCorrection(vec3 v, tint_GammaTransferParams params) {
vec3 v_3 = vec3(params.G);
return mix((sign(v) * (pow(((params.A * abs(v)) + params.B), v_3) + params.E)), (sign(v) * ((params.C * abs(v)) + params.F)), lessThan(abs(v), vec3(params.D)));
@@ -83,14 +83,14 @@
float v_7 = 0.0f;
if ((params.numPlanes == 1u)) {
ivec2 v_8 = ivec2(v_5);
- vec4 v_9 = texelFetch(arg_0_plane0, v_8, int(0u));
+ vec4 v_9 = texelFetch(f_arg_0_plane0, v_8, int(0u));
v_6 = v_9.xyz;
v_7 = v_9.w;
} else {
ivec2 v_10 = ivec2(v_5);
- float v_11 = texelFetch(arg_0_plane0, v_10, int(0u)).x;
+ float v_11 = texelFetch(f_arg_0_plane0, v_10, int(0u)).x;
ivec2 v_12 = ivec2(uvec2((v_4 * params.plane1CoordFactor)));
- v_6 = (vec4(v_11, texelFetch(arg_0_plane1, v_12, int(0u)).xy, 1.0f) * params.yuvToRgbConversionMatrix);
+ v_6 = (vec4(v_11, texelFetch(f_arg_0_plane1, v_12, int(0u)).xy, 1.0f) * params.yuvToRgbConversionMatrix);
v_7 = 1.0f;
}
vec3 v_13 = v_6;
@@ -302,8 +302,8 @@
uniform v_arg_0_params_block_std140_ubo {
tint_ExternalTextureParams_std140 inner;
} v_1;
-uniform highp sampler2D arg_0_plane0;
-uniform highp sampler2D arg_0_plane1;
+uniform highp sampler2D v_arg_0_plane0;
+uniform highp sampler2D v_arg_0_plane1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec3 tint_GammaCorrection(vec3 v, tint_GammaTransferParams params) {
vec3 v_2 = vec3(params.G);
@@ -316,14 +316,14 @@
float v_6 = 0.0f;
if ((params.numPlanes == 1u)) {
ivec2 v_7 = ivec2(v_4);
- vec4 v_8 = texelFetch(arg_0_plane0, v_7, int(0u));
+ vec4 v_8 = texelFetch(v_arg_0_plane0, v_7, int(0u));
v_5 = v_8.xyz;
v_6 = v_8.w;
} else {
ivec2 v_9 = ivec2(v_4);
- float v_10 = texelFetch(arg_0_plane0, v_9, int(0u)).x;
+ float v_10 = texelFetch(v_arg_0_plane0, v_9, int(0u)).x;
ivec2 v_11 = ivec2(uvec2((v_3 * params.plane1CoordFactor)));
- v_5 = (vec4(v_10, texelFetch(arg_0_plane1, v_11, int(0u)).xy, 1.0f) * params.yuvToRgbConversionMatrix);
+ v_5 = (vec4(v_10, texelFetch(v_arg_0_plane1, v_11, int(0u)).xy, 1.0f) * params.yuvToRgbConversionMatrix);
v_6 = 1.0f;
}
vec3 v_12 = v_5;
diff --git a/test/tint/builtins/gen/literal/textureLoad/1c562a.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/1c562a.wgsl.expected.glsl
index efaed59..d3f9044 100644
--- a/test/tint/builtins/gen/literal/textureLoad/1c562a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/1c562a.wgsl.expected.glsl
@@ -18,11 +18,11 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp usampler3D arg_0;
+uniform highp usampler3D f_arg_0;
uvec4 textureLoad_1c562a() {
uint v_2 = min(1u, (v_1.inner.tint_builtin_value_0 - 1u));
- ivec3 v_3 = ivec3(min(uvec3(1u), (uvec3(textureSize(arg_0, int(v_2))) - uvec3(1u))));
- uvec4 res = texelFetch(arg_0, v_3, int(v_2));
+ ivec3 v_3 = ivec3(min(uvec3(1u), (uvec3(textureSize(f_arg_0, int(v_2))) - uvec3(1u))));
+ uvec4 res = texelFetch(f_arg_0, v_3, int(v_2));
return res;
}
void main() {
@@ -76,12 +76,12 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp usampler3D arg_0;
+uniform highp usampler3D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_1c562a() {
uint v_1 = min(1u, (v.inner.tint_builtin_value_0 - 1u));
- ivec3 v_2 = ivec3(min(uvec3(1u), (uvec3(textureSize(arg_0, int(v_1))) - uvec3(1u))));
- uvec4 res = texelFetch(arg_0, v_2, int(v_1));
+ ivec3 v_2 = ivec3(min(uvec3(1u), (uvec3(textureSize(v_arg_0, int(v_1))) - uvec3(1u))));
+ uvec4 res = texelFetch(v_arg_0, v_2, int(v_1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/1e6baa.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/1e6baa.wgsl.expected.glsl
index 5f108c1..d5647ba 100644
--- a/test/tint/builtins/gen/literal/textureLoad/1e6baa.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/1e6baa.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rg32f) uniform highp image2D arg_0;
+layout(binding = 0, rg32f) uniform highp image2D f_arg_0;
vec4 textureLoad_1e6baa() {
- vec4 res = imageLoad(arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ vec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(f_arg_0)).x - 1u)), 0u)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/1eb93f.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/1eb93f.wgsl.expected.glsl
index 223e0ae..6f2dfd0 100644
--- a/test/tint/builtins/gen/literal/textureLoad/1eb93f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/1eb93f.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rg32f) uniform highp readonly image2D arg_0;
+layout(binding = 0, rg32f) uniform highp readonly image2D f_arg_0;
vec4 textureLoad_1eb93f() {
- vec4 res = imageLoad(arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ vec4 res = imageLoad(f_arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0)) - uvec2(1u)))));
return res;
}
void main() {
@@ -46,10 +46,10 @@
vec4 prevent_dce;
};
-layout(binding = 0, rg32f) uniform highp readonly image2D arg_0;
+layout(binding = 0, rg32f) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_1eb93f() {
- vec4 res = imageLoad(arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ vec4 res = imageLoad(v_arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(v_arg_0)) - uvec2(1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/1f2016.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/1f2016.wgsl.expected.glsl
index 9dde6c8..b289ea8 100644
--- a/test/tint/builtins/gen/literal/textureLoad/1f2016.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/1f2016.wgsl.expected.glsl
@@ -18,13 +18,13 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler3D arg_0;
+uniform highp sampler3D f_arg_0;
vec4 textureLoad_1f2016() {
uint v_2 = (v_1.inner.tint_builtin_value_0 - 1u);
uint v_3 = min(uint(1), v_2);
- uvec3 v_4 = (uvec3(textureSize(arg_0, int(v_3))) - uvec3(1u));
+ uvec3 v_4 = (uvec3(textureSize(f_arg_0, int(v_3))) - uvec3(1u));
ivec3 v_5 = ivec3(min(uvec3(ivec3(1)), v_4));
- vec4 res = texelFetch(arg_0, v_5, int(v_3));
+ vec4 res = texelFetch(f_arg_0, v_5, int(v_3));
return res;
}
void main() {
@@ -80,14 +80,14 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler3D arg_0;
+uniform highp sampler3D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_1f2016() {
uint v_1 = (v.inner.tint_builtin_value_0 - 1u);
uint v_2 = min(uint(1), v_1);
- uvec3 v_3 = (uvec3(textureSize(arg_0, int(v_2))) - uvec3(1u));
+ uvec3 v_3 = (uvec3(textureSize(v_arg_0, int(v_2))) - uvec3(1u));
ivec3 v_4 = ivec3(min(uvec3(ivec3(1)), v_3));
- vec4 res = texelFetch(arg_0, v_4, int(v_2));
+ vec4 res = texelFetch(v_arg_0, v_4, int(v_2));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/1fde63.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/1fde63.wgsl.expected.glsl
index b8c0276..fcd087e 100644
--- a/test/tint/builtins/gen/literal/textureLoad/1fde63.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/1fde63.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r8) uniform highp image3D arg_0;
+layout(binding = 0, r8) uniform highp image3D f_arg_0;
vec4 textureLoad_1fde63() {
- vec4 res = imageLoad(arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ vec4 res = imageLoad(f_arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(f_arg_0)) - uvec3(1u)))));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/206a08.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/206a08.wgsl.expected.glsl
index 83c230a..12640d9 100644
--- a/test/tint/builtins/gen/literal/textureLoad/206a08.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/206a08.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rgba8ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rgba8ui) uniform highp readonly uimage2D f_arg_0;
uvec4 textureLoad_206a08() {
- uvec4 res = imageLoad(arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ uvec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(f_arg_0)).x - 1u)), 0u)));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rgba8ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rgba8ui) uniform highp readonly uimage2D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_206a08() {
- uvec4 res = imageLoad(arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ uvec4 res = imageLoad(v_arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(v_arg_0)).x - 1u)), 0u)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/20fa2f.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/20fa2f.wgsl.expected.glsl
index 4e603f2..9162ae7 100644
--- a/test/tint/builtins/gen/literal/textureLoad/20fa2f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/20fa2f.wgsl.expected.glsl
@@ -9,13 +9,13 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rg32f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rg32f) uniform highp readonly image2DArray f_arg_0;
vec4 textureLoad_20fa2f() {
- uint v_1 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_1 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_2 = min(uint(1), v_1);
- uvec2 v_3 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_3 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_4 = ivec2(min(uvec2(ivec2(1)), v_3));
- vec4 res = imageLoad(arg_0, ivec3(v_4, int(v_2)));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_4, int(v_2)));
return res;
}
void main() {
@@ -54,14 +54,14 @@
vec4 prevent_dce;
};
-layout(binding = 0, rg32f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rg32f) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_20fa2f() {
- uint v = (uint(imageSize(arg_0).z) - 1u);
+ uint v = (uint(imageSize(v_arg_0).z) - 1u);
uint v_1 = min(uint(1), v);
- uvec2 v_2 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_2 = (uvec2(imageSize(v_arg_0).xy) - uvec2(1u));
ivec2 v_3 = ivec2(min(uvec2(ivec2(1)), v_2));
- vec4 res = imageLoad(arg_0, ivec3(v_3, int(v_1)));
+ vec4 res = imageLoad(v_arg_0, ivec3(v_3, int(v_1)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/216c37.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/216c37.wgsl.expected.glsl
index 2996b65..446e545 100644
--- a/test/tint/builtins/gen/literal/textureLoad/216c37.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/216c37.wgsl.expected.glsl
@@ -18,12 +18,12 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp usampler2D arg_0;
+uniform highp usampler2D f_arg_0;
uvec4 textureLoad_216c37() {
uint v_2 = (v_1.inner.tint_builtin_value_0 - 1u);
uint v_3 = min(uint(1), v_2);
- ivec2 v_4 = ivec2(uvec2(min(1u, (uvec2(textureSize(arg_0, int(v_3))).x - 1u)), 0u));
- uvec4 res = texelFetch(arg_0, v_4, int(v_3));
+ ivec2 v_4 = ivec2(uvec2(min(1u, (uvec2(textureSize(f_arg_0, int(v_3))).x - 1u)), 0u));
+ uvec4 res = texelFetch(f_arg_0, v_4, int(v_3));
return res;
}
void main() {
@@ -78,13 +78,13 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp usampler2D arg_0;
+uniform highp usampler2D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_216c37() {
uint v_1 = (v.inner.tint_builtin_value_0 - 1u);
uint v_2 = min(uint(1), v_1);
- ivec2 v_3 = ivec2(uvec2(min(1u, (uvec2(textureSize(arg_0, int(v_2))).x - 1u)), 0u));
- uvec4 res = texelFetch(arg_0, v_3, int(v_2));
+ ivec2 v_3 = ivec2(uvec2(min(1u, (uvec2(textureSize(v_arg_0, int(v_2))).x - 1u)), 0u));
+ uvec4 res = texelFetch(v_arg_0, v_3, int(v_2));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/21d1c4.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/21d1c4.wgsl.expected.glsl
index 7a38721..1307d96 100644
--- a/test/tint/builtins/gen/literal/textureLoad/21d1c4.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/21d1c4.wgsl.expected.glsl
@@ -18,11 +18,11 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler3D arg_0;
+uniform highp sampler3D f_arg_0;
vec4 textureLoad_21d1c4() {
uint v_2 = min(1u, (v_1.inner.tint_builtin_value_0 - 1u));
- ivec3 v_3 = ivec3(min(uvec3(1u), (uvec3(textureSize(arg_0, int(v_2))) - uvec3(1u))));
- vec4 res = texelFetch(arg_0, v_3, int(v_2));
+ ivec3 v_3 = ivec3(min(uvec3(1u), (uvec3(textureSize(f_arg_0, int(v_2))) - uvec3(1u))));
+ vec4 res = texelFetch(f_arg_0, v_3, int(v_2));
return res;
}
void main() {
@@ -76,12 +76,12 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler3D arg_0;
+uniform highp sampler3D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_21d1c4() {
uint v_1 = min(1u, (v.inner.tint_builtin_value_0 - 1u));
- ivec3 v_2 = ivec3(min(uvec3(1u), (uvec3(textureSize(arg_0, int(v_1))) - uvec3(1u))));
- vec4 res = texelFetch(arg_0, v_2, int(v_1));
+ ivec3 v_2 = ivec3(min(uvec3(1u), (uvec3(textureSize(v_arg_0, int(v_1))) - uvec3(1u))));
+ vec4 res = texelFetch(v_arg_0, v_2, int(v_1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/223246.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/223246.wgsl.expected.glsl
index 11b3750..99d5faf 100644
--- a/test/tint/builtins/gen/literal/textureLoad/223246.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/223246.wgsl.expected.glsl
@@ -18,12 +18,12 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp isampler3D arg_0;
+uniform highp isampler3D f_arg_0;
ivec4 textureLoad_223246() {
uint v_2 = (v_1.inner.tint_builtin_value_0 - 1u);
uint v_3 = min(uint(1), v_2);
- ivec3 v_4 = ivec3(min(uvec3(1u), (uvec3(textureSize(arg_0, int(v_3))) - uvec3(1u))));
- ivec4 res = texelFetch(arg_0, v_4, int(v_3));
+ ivec3 v_4 = ivec3(min(uvec3(1u), (uvec3(textureSize(f_arg_0, int(v_3))) - uvec3(1u))));
+ ivec4 res = texelFetch(f_arg_0, v_4, int(v_3));
return res;
}
void main() {
@@ -78,13 +78,13 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp isampler3D arg_0;
+uniform highp isampler3D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_223246() {
uint v_1 = (v.inner.tint_builtin_value_0 - 1u);
uint v_2 = min(uint(1), v_1);
- ivec3 v_3 = ivec3(min(uvec3(1u), (uvec3(textureSize(arg_0, int(v_2))) - uvec3(1u))));
- ivec4 res = texelFetch(arg_0, v_3, int(v_2));
+ ivec3 v_3 = ivec3(min(uvec3(1u), (uvec3(textureSize(v_arg_0, int(v_2))) - uvec3(1u))));
+ ivec4 res = texelFetch(v_arg_0, v_3, int(v_2));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/22e963.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/22e963.wgsl.expected.glsl
index 77497cf..a15403a 100644
--- a/test/tint/builtins/gen/literal/textureLoad/22e963.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/22e963.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, r32ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, r32ui) uniform highp readonly uimage2DArray f_arg_0;
uvec4 textureLoad_22e963() {
- uint v_1 = min(1u, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- uvec4 res = imageLoad(arg_0, ivec3(v_2, int(v_1)));
+ uint v_1 = min(1u, (uint(imageSize(f_arg_0).z) - 1u));
+ ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ uvec4 res = imageLoad(f_arg_0, ivec3(v_2, int(v_1)));
return res;
}
void main() {
@@ -50,12 +50,12 @@
uvec4 prevent_dce;
};
-layout(binding = 0, r32ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, r32ui) uniform highp readonly uimage2DArray v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_22e963() {
- uint v = min(1u, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_1 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- uvec4 res = imageLoad(arg_0, ivec3(v_1, int(v)));
+ uint v = min(1u, (uint(imageSize(v_arg_0).z) - 1u));
+ ivec2 v_1 = ivec2(min(uvec2(1u), (uvec2(imageSize(v_arg_0).xy) - uvec2(1u))));
+ uvec4 res = imageLoad(v_arg_0, ivec3(v_1, int(v)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/23007a.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/23007a.wgsl.expected.glsl
index 34cb826..9eb968a 100644
--- a/test/tint/builtins/gen/literal/textureLoad/23007a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/23007a.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rg32f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rg32f) uniform highp readonly image2DArray f_arg_0;
vec4 textureLoad_23007a() {
- uint v_1 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_1 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_2 = min(uint(1), v_1);
- ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- vec4 res = imageLoad(arg_0, ivec3(v_3, int(v_2)));
+ ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_3, int(v_2)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
vec4 prevent_dce;
};
-layout(binding = 0, rg32f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rg32f) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_23007a() {
- uint v = (uint(imageSize(arg_0).z) - 1u);
+ uint v = (uint(imageSize(v_arg_0).z) - 1u);
uint v_1 = min(uint(1), v);
- ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- vec4 res = imageLoad(arg_0, ivec3(v_2, int(v_1)));
+ ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(v_arg_0).xy) - uvec2(1u))));
+ vec4 res = imageLoad(v_arg_0, ivec3(v_2, int(v_1)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/2363be.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/2363be.wgsl.expected.glsl
index 539aa06..e8fd54c 100644
--- a/test/tint/builtins/gen/literal/textureLoad/2363be.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/2363be.wgsl.expected.glsl
@@ -18,14 +18,14 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp isampler2DArray arg_0;
+uniform highp isampler2DArray f_arg_0;
ivec4 textureLoad_2363be() {
- uint v_2 = (uint(textureSize(arg_0, 0).z) - 1u);
+ uint v_2 = (uint(textureSize(f_arg_0, 0).z) - 1u);
uint v_3 = min(uint(1), v_2);
uint v_4 = min(1u, (v_1.inner.tint_builtin_value_0 - 1u));
- ivec2 v_5 = ivec2(min(uvec2(1u), (uvec2(textureSize(arg_0, int(v_4)).xy) - uvec2(1u))));
+ ivec2 v_5 = ivec2(min(uvec2(1u), (uvec2(textureSize(f_arg_0, int(v_4)).xy) - uvec2(1u))));
ivec3 v_6 = ivec3(v_5, int(v_3));
- ivec4 res = texelFetch(arg_0, v_6, int(v_4));
+ ivec4 res = texelFetch(f_arg_0, v_6, int(v_4));
return res;
}
void main() {
@@ -82,15 +82,15 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp isampler2DArray arg_0;
+uniform highp isampler2DArray v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_2363be() {
- uint v_1 = (uint(textureSize(arg_0, 0).z) - 1u);
+ uint v_1 = (uint(textureSize(v_arg_0, 0).z) - 1u);
uint v_2 = min(uint(1), v_1);
uint v_3 = min(1u, (v.inner.tint_builtin_value_0 - 1u));
- ivec2 v_4 = ivec2(min(uvec2(1u), (uvec2(textureSize(arg_0, int(v_3)).xy) - uvec2(1u))));
+ ivec2 v_4 = ivec2(min(uvec2(1u), (uvec2(textureSize(v_arg_0, int(v_3)).xy) - uvec2(1u))));
ivec3 v_5 = ivec3(v_4, int(v_2));
- ivec4 res = texelFetch(arg_0, v_5, int(v_3));
+ ivec4 res = texelFetch(v_arg_0, v_5, int(v_3));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/23ff89.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/23ff89.wgsl.expected.glsl
index 5862a21..a794524 100644
--- a/test/tint/builtins/gen/literal/textureLoad/23ff89.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/23ff89.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rgba16ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rgba16ui) uniform highp readonly uimage2DArray f_arg_0;
uvec4 textureLoad_23ff89() {
- uint v_1 = min(1u, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- uvec4 res = imageLoad(arg_0, ivec3(v_2, int(v_1)));
+ uint v_1 = min(1u, (uint(imageSize(f_arg_0).z) - 1u));
+ ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ uvec4 res = imageLoad(f_arg_0, ivec3(v_2, int(v_1)));
return res;
}
void main() {
@@ -50,12 +50,12 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rgba16ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rgba16ui) uniform highp readonly uimage2DArray v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_23ff89() {
- uint v = min(1u, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_1 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- uvec4 res = imageLoad(arg_0, ivec3(v_1, int(v)));
+ uint v = min(1u, (uint(imageSize(v_arg_0).z) - 1u));
+ ivec2 v_1 = ivec2(min(uvec2(1u), (uvec2(imageSize(v_arg_0).xy) - uvec2(1u))));
+ uvec4 res = imageLoad(v_arg_0, ivec3(v_1, int(v)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/26c4f8.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/26c4f8.wgsl.expected.glsl
index 9e16de8..08948da 100644
--- a/test/tint/builtins/gen/literal/textureLoad/26c4f8.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/26c4f8.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D f_arg_0;
vec4 textureLoad_26c4f8() {
- uvec2 v_1 = (uvec2(imageSize(arg_0)) - uvec2(1u));
- vec4 res = imageLoad(arg_0, ivec2(min(uvec2(ivec2(1)), v_1))).zyxw;
+ uvec2 v_1 = (uvec2(imageSize(f_arg_0)) - uvec2(1u));
+ vec4 res = imageLoad(f_arg_0, ivec2(min(uvec2(ivec2(1)), v_1))).zyxw;
return res;
}
void main() {
@@ -48,11 +48,11 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_26c4f8() {
- uvec2 v = (uvec2(imageSize(arg_0)) - uvec2(1u));
- vec4 res = imageLoad(arg_0, ivec2(min(uvec2(ivec2(1)), v))).zyxw;
+ uvec2 v = (uvec2(imageSize(v_arg_0)) - uvec2(1u));
+ vec4 res = imageLoad(v_arg_0, ivec2(min(uvec2(ivec2(1)), v))).zyxw;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/26d7f1.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/26d7f1.wgsl.expected.glsl
index 6c84f1c..bb42884 100644
--- a/test/tint/builtins/gen/literal/textureLoad/26d7f1.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/26d7f1.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rg32ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rg32ui) uniform highp readonly uimage2DArray f_arg_0;
uvec4 textureLoad_26d7f1() {
- uint v_1 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_1 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_2 = min(uint(1), v_1);
- ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- uvec4 res = imageLoad(arg_0, ivec3(v_3, int(v_2)));
+ ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ uvec4 res = imageLoad(f_arg_0, ivec3(v_3, int(v_2)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rg32ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rg32ui) uniform highp readonly uimage2DArray v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_26d7f1() {
- uint v = (uint(imageSize(arg_0).z) - 1u);
+ uint v = (uint(imageSize(v_arg_0).z) - 1u);
uint v_1 = min(uint(1), v);
- ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- uvec4 res = imageLoad(arg_0, ivec3(v_2, int(v_1)));
+ ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(v_arg_0).xy) - uvec2(1u))));
+ uvec4 res = imageLoad(v_arg_0, ivec3(v_2, int(v_1)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/272e7a.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/272e7a.wgsl.expected.glsl
index 61c673e..d882cfd 100644
--- a/test/tint/builtins/gen/literal/textureLoad/272e7a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/272e7a.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r32f) uniform highp image3D arg_0;
+layout(binding = 0, r32f) uniform highp image3D f_arg_0;
vec4 textureLoad_272e7a() {
- vec4 res = imageLoad(arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ vec4 res = imageLoad(f_arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(f_arg_0)) - uvec3(1u)))));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/276643.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/276643.wgsl.expected.glsl
index 41320ae..9949cda 100644
--- a/test/tint/builtins/gen/literal/textureLoad/276643.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/276643.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r8) uniform highp readonly image2D arg_0;
+layout(binding = 0, r8) uniform highp readonly image2D f_arg_0;
vec4 textureLoad_276643() {
- vec4 res = imageLoad(arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ vec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(f_arg_0)).x - 1u)), 0u)));
return res;
}
void main() {
@@ -46,10 +46,10 @@
vec4 prevent_dce;
};
-layout(binding = 0, r8) uniform highp readonly image2D arg_0;
+layout(binding = 0, r8) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_276643() {
- vec4 res = imageLoad(arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ vec4 res = imageLoad(v_arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(v_arg_0)).x - 1u)), 0u)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/276a2c.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/276a2c.wgsl.expected.glsl
index 3d175c1..d968d33 100644
--- a/test/tint/builtins/gen/literal/textureLoad/276a2c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/276a2c.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rgba32ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rgba32ui) uniform highp readonly uimage2D f_arg_0;
uvec4 textureLoad_276a2c() {
- uint v_1 = (uvec2(imageSize(arg_0)).x - 1u);
- uvec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(1), v_1), 0u)));
+ uint v_1 = (uvec2(imageSize(f_arg_0)).x - 1u);
+ uvec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(uint(1), v_1), 0u)));
return res;
}
void main() {
@@ -48,11 +48,11 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rgba32ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rgba32ui) uniform highp readonly uimage2D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_276a2c() {
- uint v = (uvec2(imageSize(arg_0)).x - 1u);
- uvec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(1), v), 0u)));
+ uint v = (uvec2(imageSize(v_arg_0)).x - 1u);
+ uvec4 res = imageLoad(v_arg_0, ivec2(uvec2(min(uint(1), v), 0u)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/2887d7.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/2887d7.wgsl.expected.glsl
index 7228959..a9143fc 100644
--- a/test/tint/builtins/gen/literal/textureLoad/2887d7.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/2887d7.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba32f) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba32f) uniform highp readonly image2D f_arg_0;
vec4 textureLoad_2887d7() {
- uint v_1 = (uvec2(imageSize(arg_0)).x - 1u);
- vec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(1), v_1), 0u)));
+ uint v_1 = (uvec2(imageSize(f_arg_0)).x - 1u);
+ vec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(uint(1), v_1), 0u)));
return res;
}
void main() {
@@ -48,11 +48,11 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba32f) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba32f) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_2887d7() {
- uint v = (uvec2(imageSize(arg_0)).x - 1u);
- vec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(1), v), 0u)));
+ uint v = (uvec2(imageSize(v_arg_0)).x - 1u);
+ vec4 res = imageLoad(v_arg_0, ivec2(uvec2(min(uint(1), v), 0u)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/2a82d9.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/2a82d9.wgsl.expected.glsl
index a51ad7e..68f6fbb 100644
--- a/test/tint/builtins/gen/literal/textureLoad/2a82d9.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/2a82d9.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rgba32i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rgba32i) uniform highp readonly iimage2DArray f_arg_0;
ivec4 textureLoad_2a82d9() {
- uint v_1 = min(1u, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- ivec4 res = imageLoad(arg_0, ivec3(v_2, int(v_1)));
+ uint v_1 = min(1u, (uint(imageSize(f_arg_0).z) - 1u));
+ ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ ivec4 res = imageLoad(f_arg_0, ivec3(v_2, int(v_1)));
return res;
}
void main() {
@@ -50,12 +50,12 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rgba32i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rgba32i) uniform highp readonly iimage2DArray v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_2a82d9() {
- uint v = min(1u, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_1 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- ivec4 res = imageLoad(arg_0, ivec3(v_1, int(v)));
+ uint v = min(1u, (uint(imageSize(v_arg_0).z) - 1u));
+ ivec2 v_1 = ivec2(min(uvec2(1u), (uvec2(imageSize(v_arg_0).xy) - uvec2(1u))));
+ ivec4 res = imageLoad(v_arg_0, ivec3(v_1, int(v)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/2ae485.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/2ae485.wgsl.expected.glsl
index 3f17633..1db08db 100644
--- a/test/tint/builtins/gen/literal/textureLoad/2ae485.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/2ae485.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rgba16i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rgba16i) uniform highp readonly iimage2D f_arg_0;
ivec4 textureLoad_2ae485() {
- uvec2 v_1 = (uvec2(imageSize(arg_0)) - uvec2(1u));
- ivec4 res = imageLoad(arg_0, ivec2(min(uvec2(ivec2(1)), v_1)));
+ uvec2 v_1 = (uvec2(imageSize(f_arg_0)) - uvec2(1u));
+ ivec4 res = imageLoad(f_arg_0, ivec2(min(uvec2(ivec2(1)), v_1)));
return res;
}
void main() {
@@ -48,11 +48,11 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rgba16i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rgba16i) uniform highp readonly iimage2D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_2ae485() {
- uvec2 v = (uvec2(imageSize(arg_0)) - uvec2(1u));
- ivec4 res = imageLoad(arg_0, ivec2(min(uvec2(ivec2(1)), v)));
+ uvec2 v = (uvec2(imageSize(v_arg_0)) - uvec2(1u));
+ ivec4 res = imageLoad(v_arg_0, ivec2(min(uvec2(ivec2(1)), v)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/2c72ae.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/2c72ae.wgsl.expected.glsl
index 4d1afe1..91da09f 100644
--- a/test/tint/builtins/gen/literal/textureLoad/2c72ae.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/2c72ae.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rgba32i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rgba32i) uniform highp readonly iimage2D f_arg_0;
ivec4 textureLoad_2c72ae() {
- ivec4 res = imageLoad(arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ ivec4 res = imageLoad(f_arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0)) - uvec2(1u)))));
return res;
}
void main() {
@@ -46,10 +46,10 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rgba32i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rgba32i) uniform highp readonly iimage2D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_2c72ae() {
- ivec4 res = imageLoad(arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ ivec4 res = imageLoad(v_arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(v_arg_0)) - uvec2(1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/2d479c.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/2d479c.wgsl.expected.glsl
index aeed8ff..8c6e3d4 100644
--- a/test/tint/builtins/gen/literal/textureLoad/2d479c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/2d479c.wgsl.expected.glsl
@@ -18,12 +18,12 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler2D arg_0;
+uniform highp sampler2D f_arg_0;
vec4 textureLoad_2d479c() {
uint v_2 = min(1u, (v_1.inner.tint_builtin_value_0 - 1u));
- uvec2 v_3 = (uvec2(textureSize(arg_0, int(v_2))) - uvec2(1u));
+ uvec2 v_3 = (uvec2(textureSize(f_arg_0, int(v_2))) - uvec2(1u));
ivec2 v_4 = ivec2(min(uvec2(ivec2(1)), v_3));
- vec4 res = texelFetch(arg_0, v_4, int(v_2));
+ vec4 res = texelFetch(f_arg_0, v_4, int(v_2));
return res;
}
void main() {
@@ -78,13 +78,13 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler2D arg_0;
+uniform highp sampler2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_2d479c() {
uint v_1 = min(1u, (v.inner.tint_builtin_value_0 - 1u));
- uvec2 v_2 = (uvec2(textureSize(arg_0, int(v_1))) - uvec2(1u));
+ uvec2 v_2 = (uvec2(textureSize(v_arg_0, int(v_1))) - uvec2(1u));
ivec2 v_3 = ivec2(min(uvec2(ivec2(1)), v_2));
- vec4 res = texelFetch(arg_0, v_3, int(v_1));
+ vec4 res = texelFetch(v_arg_0, v_3, int(v_1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/2d6cf7.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/2d6cf7.wgsl.expected.glsl
index 06e9c8b..9a81b57 100644
--- a/test/tint/builtins/gen/literal/textureLoad/2d6cf7.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/2d6cf7.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rg32i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rg32i) uniform highp readonly iimage2D f_arg_0;
ivec4 textureLoad_2d6cf7() {
- uint v_1 = (uvec2(imageSize(arg_0)).x - 1u);
- ivec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(1), v_1), 0u)));
+ uint v_1 = (uvec2(imageSize(f_arg_0)).x - 1u);
+ ivec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(uint(1), v_1), 0u)));
return res;
}
void main() {
@@ -48,11 +48,11 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rg32i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rg32i) uniform highp readonly iimage2D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_2d6cf7() {
- uint v = (uvec2(imageSize(arg_0)).x - 1u);
- ivec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(1), v), 0u)));
+ uint v = (uvec2(imageSize(v_arg_0)).x - 1u);
+ ivec4 res = imageLoad(v_arg_0, ivec2(uvec2(min(uint(1), v), 0u)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/2e09aa.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/2e09aa.wgsl.expected.glsl
index a47b50a..d359519 100644
--- a/test/tint/builtins/gen/literal/textureLoad/2e09aa.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/2e09aa.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DMS arg_0;
+uniform highp sampler2DMS f_arg_0;
vec4 textureLoad_2e09aa() {
- ivec2 v_1 = ivec2(min(uvec2(1u), (uvec2(textureSize(arg_0)) - uvec2(1u))));
- vec4 res = texelFetch(arg_0, v_1, int(1u));
+ ivec2 v_1 = ivec2(min(uvec2(1u), (uvec2(textureSize(f_arg_0)) - uvec2(1u))));
+ vec4 res = texelFetch(f_arg_0, v_1, int(1u));
return res;
}
void main() {
@@ -48,11 +48,11 @@
vec4 prevent_dce;
};
-uniform highp sampler2DMS arg_0;
+uniform highp sampler2DMS v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_2e09aa() {
- ivec2 v = ivec2(min(uvec2(1u), (uvec2(textureSize(arg_0)) - uvec2(1u))));
- vec4 res = texelFetch(arg_0, v, int(1u));
+ ivec2 v = ivec2(min(uvec2(1u), (uvec2(textureSize(v_arg_0)) - uvec2(1u))));
+ vec4 res = texelFetch(v_arg_0, v, int(1u));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/2e3552.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/2e3552.wgsl.expected.glsl
index 8309d78..c08987e 100644
--- a/test/tint/builtins/gen/literal/textureLoad/2e3552.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/2e3552.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r32f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, r32f) uniform highp readonly image2DArray f_arg_0;
vec4 textureLoad_2e3552() {
- uint v_1 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_1 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_2 = min(uint(1), v_1);
- ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- vec4 res = imageLoad(arg_0, ivec3(v_3, int(v_2)));
+ ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_3, int(v_2)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
vec4 prevent_dce;
};
-layout(binding = 0, r32f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, r32f) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_2e3552() {
- uint v = (uint(imageSize(arg_0).z) - 1u);
+ uint v = (uint(imageSize(v_arg_0).z) - 1u);
uint v_1 = min(uint(1), v);
- ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- vec4 res = imageLoad(arg_0, ivec3(v_2, int(v_1)));
+ ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(v_arg_0).xy) - uvec2(1u))));
+ vec4 res = imageLoad(v_arg_0, ivec3(v_2, int(v_1)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/2eaf31.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/2eaf31.wgsl.expected.glsl
index 37981d8..b01c40b 100644
--- a/test/tint/builtins/gen/literal/textureLoad/2eaf31.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/2eaf31.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rg32i) uniform highp iimage2D arg_0;
+layout(binding = 0, rg32i) uniform highp iimage2D f_arg_0;
ivec4 textureLoad_2eaf31() {
- ivec4 res = imageLoad(arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ ivec4 res = imageLoad(f_arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0)) - uvec2(1u)))));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/313c73.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/313c73.wgsl.expected.glsl
index a4eb065..09fd1da 100644
--- a/test/tint/builtins/gen/literal/textureLoad/313c73.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/313c73.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rgba16i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rgba16i) uniform highp readonly iimage2DArray f_arg_0;
ivec4 textureLoad_313c73() {
- uint v_1 = min(1u, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- ivec4 res = imageLoad(arg_0, ivec3(v_2, int(v_1)));
+ uint v_1 = min(1u, (uint(imageSize(f_arg_0).z) - 1u));
+ ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ ivec4 res = imageLoad(f_arg_0, ivec3(v_2, int(v_1)));
return res;
}
void main() {
@@ -50,12 +50,12 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rgba16i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rgba16i) uniform highp readonly iimage2DArray v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_313c73() {
- uint v = min(1u, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_1 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- ivec4 res = imageLoad(arg_0, ivec3(v_1, int(v)));
+ uint v = min(1u, (uint(imageSize(v_arg_0).z) - 1u));
+ ivec2 v_1 = ivec2(min(uvec2(1u), (uvec2(imageSize(v_arg_0).xy) - uvec2(1u))));
+ ivec4 res = imageLoad(v_arg_0, ivec3(v_1, int(v)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/31db4b.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/31db4b.wgsl.expected.glsl
index 716e9f6..932283f 100644
--- a/test/tint/builtins/gen/literal/textureLoad/31db4b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/31db4b.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, r32ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, r32ui) uniform highp readonly uimage2D f_arg_0;
uvec4 textureLoad_31db4b() {
- uvec4 res = imageLoad(arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ uvec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(f_arg_0)).x - 1u)), 0u)));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec4 prevent_dce;
};
-layout(binding = 0, r32ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, r32ui) uniform highp readonly uimage2D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_31db4b() {
- uvec4 res = imageLoad(arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ uvec4 res = imageLoad(v_arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(v_arg_0)).x - 1u)), 0u)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/321210.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/321210.wgsl.expected.glsl
index 063b166..048a059 100644
--- a/test/tint/builtins/gen/literal/textureLoad/321210.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/321210.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rgba16ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rgba16ui) uniform highp readonly uimage2DArray f_arg_0;
uvec4 textureLoad_321210() {
- uint v_1 = min(1u, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_2 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v_1 = min(1u, (uint(imageSize(f_arg_0).z) - 1u));
+ uvec2 v_2 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_3 = ivec2(min(uvec2(ivec2(1)), v_2));
- uvec4 res = imageLoad(arg_0, ivec3(v_3, int(v_1)));
+ uvec4 res = imageLoad(f_arg_0, ivec3(v_3, int(v_1)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rgba16ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rgba16ui) uniform highp readonly uimage2DArray v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_321210() {
- uint v = min(1u, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_1 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v = min(1u, (uint(imageSize(v_arg_0).z) - 1u));
+ uvec2 v_1 = (uvec2(imageSize(v_arg_0).xy) - uvec2(1u));
ivec2 v_2 = ivec2(min(uvec2(ivec2(1)), v_1));
- uvec4 res = imageLoad(arg_0, ivec3(v_2, int(v)));
+ uvec4 res = imageLoad(v_arg_0, ivec3(v_2, int(v)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/33d3aa.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/33d3aa.wgsl.expected.glsl
index 789a34c..77bc465 100644
--- a/test/tint/builtins/gen/literal/textureLoad/33d3aa.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/33d3aa.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rgba32i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rgba32i) uniform highp readonly iimage2D f_arg_0;
ivec4 textureLoad_33d3aa() {
- ivec4 res = imageLoad(arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ ivec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(f_arg_0)).x - 1u)), 0u)));
return res;
}
void main() {
@@ -46,10 +46,10 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rgba32i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rgba32i) uniform highp readonly iimage2D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_33d3aa() {
- ivec4 res = imageLoad(arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ ivec4 res = imageLoad(v_arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(v_arg_0)).x - 1u)), 0u)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/348827.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/348827.wgsl.expected.glsl
index 4cbbf5c..f8558e6 100644
--- a/test/tint/builtins/gen/literal/textureLoad/348827.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/348827.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rgba32ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rgba32ui) uniform highp readonly uimage2DArray f_arg_0;
uvec4 textureLoad_348827() {
- uint v_1 = min(1u, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- uvec4 res = imageLoad(arg_0, ivec3(v_2, int(v_1)));
+ uint v_1 = min(1u, (uint(imageSize(f_arg_0).z) - 1u));
+ ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ uvec4 res = imageLoad(f_arg_0, ivec3(v_2, int(v_1)));
return res;
}
void main() {
@@ -50,12 +50,12 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rgba32ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rgba32ui) uniform highp readonly uimage2DArray v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_348827() {
- uint v = min(1u, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_1 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- uvec4 res = imageLoad(arg_0, ivec3(v_1, int(v)));
+ uint v = min(1u, (uint(imageSize(v_arg_0).z) - 1u));
+ ivec2 v_1 = ivec2(min(uvec2(1u), (uvec2(imageSize(v_arg_0).xy) - uvec2(1u))));
+ uvec4 res = imageLoad(v_arg_0, ivec3(v_1, int(v)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/34d97c.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/34d97c.wgsl.expected.glsl
index 4d4522b..98d3bb6 100644
--- a/test/tint/builtins/gen/literal/textureLoad/34d97c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/34d97c.wgsl.expected.glsl
@@ -9,13 +9,13 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rg32ui) uniform highp uimage2DArray arg_0;
+layout(binding = 0, rg32ui) uniform highp uimage2DArray f_arg_0;
uvec4 textureLoad_34d97c() {
- uint v_1 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_1 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_2 = min(uint(1), v_1);
- uvec2 v_3 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_3 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_4 = ivec2(min(uvec2(ivec2(1)), v_3));
- uvec4 res = imageLoad(arg_0, ivec3(v_4, int(v_2)));
+ uvec4 res = imageLoad(f_arg_0, ivec3(v_4, int(v_2)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/35a5e2.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/35a5e2.wgsl.expected.glsl
index 319a7cf..ade6d56 100644
--- a/test/tint/builtins/gen/literal/textureLoad/35a5e2.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/35a5e2.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r8) uniform highp image2D arg_0;
+layout(binding = 0, r8) uniform highp image2D f_arg_0;
vec4 textureLoad_35a5e2() {
- uint v_1 = (uvec2(imageSize(arg_0)).x - 1u);
- vec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(1), v_1), 0u)));
+ uint v_1 = (uvec2(imageSize(f_arg_0)).x - 1u);
+ vec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(uint(1), v_1), 0u)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/35d464.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/35d464.wgsl.expected.glsl
index c53e90a..720b035 100644
--- a/test/tint/builtins/gen/literal/textureLoad/35d464.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/35d464.wgsl.expected.glsl
@@ -9,13 +9,13 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r8) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, r8) uniform highp readonly image2DArray f_arg_0;
vec4 textureLoad_35d464() {
- uint v_1 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_1 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_2 = min(uint(1), v_1);
- uvec2 v_3 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_3 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_4 = ivec2(min(uvec2(ivec2(1)), v_3));
- vec4 res = imageLoad(arg_0, ivec3(v_4, int(v_2)));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_4, int(v_2)));
return res;
}
void main() {
@@ -54,14 +54,14 @@
vec4 prevent_dce;
};
-layout(binding = 0, r8) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, r8) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_35d464() {
- uint v = (uint(imageSize(arg_0).z) - 1u);
+ uint v = (uint(imageSize(v_arg_0).z) - 1u);
uint v_1 = min(uint(1), v);
- uvec2 v_2 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_2 = (uvec2(imageSize(v_arg_0).xy) - uvec2(1u));
ivec2 v_3 = ivec2(min(uvec2(ivec2(1)), v_2));
- vec4 res = imageLoad(arg_0, ivec3(v_3, int(v_1)));
+ vec4 res = imageLoad(v_arg_0, ivec3(v_3, int(v_1)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/374351.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/374351.wgsl.expected.glsl
index 6c6565f..299f566 100644
--- a/test/tint/builtins/gen/literal/textureLoad/374351.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/374351.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rgba16ui) uniform highp readonly uimage3D arg_0;
+layout(binding = 0, rgba16ui) uniform highp readonly uimage3D f_arg_0;
uvec4 textureLoad_374351() {
- uvec4 res = imageLoad(arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ uvec4 res = imageLoad(f_arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(f_arg_0)) - uvec3(1u)))));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rgba16ui) uniform highp readonly uimage3D arg_0;
+layout(binding = 0, rgba16ui) uniform highp readonly uimage3D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_374351() {
- uvec4 res = imageLoad(arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ uvec4 res = imageLoad(v_arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(v_arg_0)) - uvec3(1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/388688.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/388688.wgsl.expected.glsl
index d5845b3..31dc21a 100644
--- a/test/tint/builtins/gen/literal/textureLoad/388688.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/388688.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba8_snorm) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp readonly image2D f_arg_0;
vec4 textureLoad_388688() {
- vec4 res = imageLoad(arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ vec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(f_arg_0)).x - 1u)), 0u)));
return res;
}
void main() {
@@ -46,10 +46,10 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba8_snorm) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_388688() {
- vec4 res = imageLoad(arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ vec4 res = imageLoad(v_arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(v_arg_0)).x - 1u)), 0u)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/38f8ab.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/38f8ab.wgsl.expected.glsl
index 815cccc..a47d657 100644
--- a/test/tint/builtins/gen/literal/textureLoad/38f8ab.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/38f8ab.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-uniform highp isampler2DMS arg_0;
+uniform highp isampler2DMS f_arg_0;
ivec4 textureLoad_38f8ab() {
- uvec2 v_1 = (uvec2(textureSize(arg_0)) - uvec2(1u));
+ uvec2 v_1 = (uvec2(textureSize(f_arg_0)) - uvec2(1u));
ivec2 v_2 = ivec2(min(uvec2(ivec2(1)), v_1));
- ivec4 res = texelFetch(arg_0, v_2, int(1u));
+ ivec4 res = texelFetch(f_arg_0, v_2, int(1u));
return res;
}
void main() {
@@ -50,12 +50,12 @@
ivec4 prevent_dce;
};
-uniform highp isampler2DMS arg_0;
+uniform highp isampler2DMS v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_38f8ab() {
- uvec2 v = (uvec2(textureSize(arg_0)) - uvec2(1u));
+ uvec2 v = (uvec2(textureSize(v_arg_0)) - uvec2(1u));
ivec2 v_1 = ivec2(min(uvec2(ivec2(1)), v));
- ivec4 res = texelFetch(arg_0, v_1, int(1u));
+ ivec4 res = texelFetch(v_arg_0, v_1, int(1u));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/39ef40.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/39ef40.wgsl.expected.glsl
index 2d98689..d9869a8 100644
--- a/test/tint/builtins/gen/literal/textureLoad/39ef40.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/39ef40.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba16f) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba16f) uniform highp readonly image2D f_arg_0;
vec4 textureLoad_39ef40() {
- vec4 res = imageLoad(arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ vec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(f_arg_0)).x - 1u)), 0u)));
return res;
}
void main() {
@@ -46,10 +46,10 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba16f) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba16f) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_39ef40() {
- vec4 res = imageLoad(arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ vec4 res = imageLoad(v_arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(v_arg_0)).x - 1u)), 0u)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/3aea13.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/3aea13.wgsl.expected.glsl
index 88e293e..edb5241 100644
--- a/test/tint/builtins/gen/literal/textureLoad/3aea13.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/3aea13.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, r32i) uniform highp iimage2DArray arg_0;
+layout(binding = 0, r32i) uniform highp iimage2DArray f_arg_0;
ivec4 textureLoad_3aea13() {
- uint v_1 = min(1u, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_2 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v_1 = min(1u, (uint(imageSize(f_arg_0).z) - 1u));
+ uvec2 v_2 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_3 = ivec2(min(uvec2(ivec2(1)), v_2));
- ivec4 res = imageLoad(arg_0, ivec3(v_3, int(v_1)));
+ ivec4 res = imageLoad(f_arg_0, ivec3(v_3, int(v_1)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/3bbc2b.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/3bbc2b.wgsl.expected.glsl
index c2b361f..fe84149 100644
--- a/test/tint/builtins/gen/literal/textureLoad/3bbc2b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/3bbc2b.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r32f) uniform highp image2D arg_0;
+layout(binding = 0, r32f) uniform highp image2D f_arg_0;
vec4 textureLoad_3bbc2b() {
- uint v_1 = (uvec2(imageSize(arg_0)).x - 1u);
- vec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(1), v_1), 0u)));
+ uint v_1 = (uvec2(imageSize(f_arg_0)).x - 1u);
+ vec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(uint(1), v_1), 0u)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/3c0d9e.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/3c0d9e.wgsl.expected.glsl
index 2d7fbe2..212b3b5 100644
--- a/test/tint/builtins/gen/literal/textureLoad/3c0d9e.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/3c0d9e.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rgba8ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rgba8ui) uniform highp readonly uimage2D f_arg_0;
uvec4 textureLoad_3c0d9e() {
- uvec2 v_1 = (uvec2(imageSize(arg_0)) - uvec2(1u));
- uvec4 res = imageLoad(arg_0, ivec2(min(uvec2(ivec2(1)), v_1)));
+ uvec2 v_1 = (uvec2(imageSize(f_arg_0)) - uvec2(1u));
+ uvec4 res = imageLoad(f_arg_0, ivec2(min(uvec2(ivec2(1)), v_1)));
return res;
}
void main() {
@@ -48,11 +48,11 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rgba8ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rgba8ui) uniform highp readonly uimage2D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_3c0d9e() {
- uvec2 v = (uvec2(imageSize(arg_0)) - uvec2(1u));
- uvec4 res = imageLoad(arg_0, ivec2(min(uvec2(ivec2(1)), v)));
+ uvec2 v = (uvec2(imageSize(v_arg_0)) - uvec2(1u));
+ uvec4 res = imageLoad(v_arg_0, ivec2(min(uvec2(ivec2(1)), v)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/3c9587.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/3c9587.wgsl.expected.glsl
index a71a013..8186560 100644
--- a/test/tint/builtins/gen/literal/textureLoad/3c9587.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/3c9587.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D f_arg_0;
vec4 textureLoad_3c9587() {
- uvec2 v_1 = (uvec2(imageSize(arg_0)) - uvec2(1u));
- vec4 res = imageLoad(arg_0, ivec2(min(uvec2(ivec2(1)), v_1)));
+ uvec2 v_1 = (uvec2(imageSize(f_arg_0)) - uvec2(1u));
+ vec4 res = imageLoad(f_arg_0, ivec2(min(uvec2(ivec2(1)), v_1)));
return res;
}
void main() {
@@ -48,11 +48,11 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_3c9587() {
- uvec2 v = (uvec2(imageSize(arg_0)) - uvec2(1u));
- vec4 res = imageLoad(arg_0, ivec2(min(uvec2(ivec2(1)), v)));
+ uvec2 v = (uvec2(imageSize(v_arg_0)) - uvec2(1u));
+ vec4 res = imageLoad(v_arg_0, ivec2(min(uvec2(ivec2(1)), v)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/3c96e8.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/3c96e8.wgsl.expected.glsl
index 219ac77..97865d6 100644
--- a/test/tint/builtins/gen/literal/textureLoad/3c96e8.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/3c96e8.wgsl.expected.glsl
@@ -18,14 +18,14 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray f_arg_0;
vec4 textureLoad_3c96e8() {
- uint v_2 = min(1u, (uint(textureSize(arg_0, 0).z) - 1u));
+ uint v_2 = min(1u, (uint(textureSize(f_arg_0, 0).z) - 1u));
uint v_3 = min(1u, (v_1.inner.tint_builtin_value_0 - 1u));
- uvec2 v_4 = (uvec2(textureSize(arg_0, int(v_3)).xy) - uvec2(1u));
+ uvec2 v_4 = (uvec2(textureSize(f_arg_0, int(v_3)).xy) - uvec2(1u));
ivec2 v_5 = ivec2(min(uvec2(ivec2(1)), v_4));
ivec3 v_6 = ivec3(v_5, int(v_2));
- vec4 res = texelFetch(arg_0, v_6, int(v_3));
+ vec4 res = texelFetch(f_arg_0, v_6, int(v_3));
return res;
}
void main() {
@@ -82,15 +82,15 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_3c96e8() {
- uint v_1 = min(1u, (uint(textureSize(arg_0, 0).z) - 1u));
+ uint v_1 = min(1u, (uint(textureSize(v_arg_0, 0).z) - 1u));
uint v_2 = min(1u, (v.inner.tint_builtin_value_0 - 1u));
- uvec2 v_3 = (uvec2(textureSize(arg_0, int(v_2)).xy) - uvec2(1u));
+ uvec2 v_3 = (uvec2(textureSize(v_arg_0, int(v_2)).xy) - uvec2(1u));
ivec2 v_4 = ivec2(min(uvec2(ivec2(1)), v_3));
ivec3 v_5 = ivec3(v_4, int(v_1));
- vec4 res = texelFetch(arg_0, v_5, int(v_2));
+ vec4 res = texelFetch(v_arg_0, v_5, int(v_2));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/3d001b.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/3d001b.wgsl.expected.glsl
index 339ae7f..877f707 100644
--- a/test/tint/builtins/gen/literal/textureLoad/3d001b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/3d001b.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rgba8i) uniform highp readonly iimage3D arg_0;
+layout(binding = 0, rgba8i) uniform highp readonly iimage3D f_arg_0;
ivec4 textureLoad_3d001b() {
- uvec3 v_1 = (uvec3(imageSize(arg_0)) - uvec3(1u));
- ivec4 res = imageLoad(arg_0, ivec3(min(uvec3(ivec3(1)), v_1)));
+ uvec3 v_1 = (uvec3(imageSize(f_arg_0)) - uvec3(1u));
+ ivec4 res = imageLoad(f_arg_0, ivec3(min(uvec3(ivec3(1)), v_1)));
return res;
}
void main() {
@@ -48,11 +48,11 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rgba8i) uniform highp readonly iimage3D arg_0;
+layout(binding = 0, rgba8i) uniform highp readonly iimage3D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_3d001b() {
- uvec3 v = (uvec3(imageSize(arg_0)) - uvec3(1u));
- ivec4 res = imageLoad(arg_0, ivec3(min(uvec3(ivec3(1)), v)));
+ uvec3 v = (uvec3(imageSize(v_arg_0)) - uvec3(1u));
+ ivec4 res = imageLoad(v_arg_0, ivec3(min(uvec3(ivec3(1)), v)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/3d3fd1.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/3d3fd1.wgsl.expected.glsl
index 8a80c30..c6be40b 100644
--- a/test/tint/builtins/gen/literal/textureLoad/3d3fd1.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/3d3fd1.wgsl.expected.glsl
@@ -18,14 +18,14 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp isampler2DArray arg_0;
+uniform highp isampler2DArray f_arg_0;
ivec4 textureLoad_3d3fd1() {
- uint v_2 = min(1u, (uint(textureSize(arg_0, 0).z) - 1u));
+ uint v_2 = min(1u, (uint(textureSize(f_arg_0, 0).z) - 1u));
uint v_3 = (v_1.inner.tint_builtin_value_0 - 1u);
uint v_4 = min(uint(1), v_3);
- ivec2 v_5 = ivec2(min(uvec2(1u), (uvec2(textureSize(arg_0, int(v_4)).xy) - uvec2(1u))));
+ ivec2 v_5 = ivec2(min(uvec2(1u), (uvec2(textureSize(f_arg_0, int(v_4)).xy) - uvec2(1u))));
ivec3 v_6 = ivec3(v_5, int(v_2));
- ivec4 res = texelFetch(arg_0, v_6, int(v_4));
+ ivec4 res = texelFetch(f_arg_0, v_6, int(v_4));
return res;
}
void main() {
@@ -82,15 +82,15 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp isampler2DArray arg_0;
+uniform highp isampler2DArray v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_3d3fd1() {
- uint v_1 = min(1u, (uint(textureSize(arg_0, 0).z) - 1u));
+ uint v_1 = min(1u, (uint(textureSize(v_arg_0, 0).z) - 1u));
uint v_2 = (v.inner.tint_builtin_value_0 - 1u);
uint v_3 = min(uint(1), v_2);
- ivec2 v_4 = ivec2(min(uvec2(1u), (uvec2(textureSize(arg_0, int(v_3)).xy) - uvec2(1u))));
+ ivec2 v_4 = ivec2(min(uvec2(1u), (uvec2(textureSize(v_arg_0, int(v_3)).xy) - uvec2(1u))));
ivec3 v_5 = ivec3(v_4, int(v_1));
- ivec4 res = texelFetch(arg_0, v_5, int(v_3));
+ ivec4 res = texelFetch(v_arg_0, v_5, int(v_3));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/3d9c90.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/3d9c90.wgsl.expected.glsl
index aa9c078..6920e23 100644
--- a/test/tint/builtins/gen/literal/textureLoad/3d9c90.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/3d9c90.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba32f) uniform highp readonly image3D arg_0;
+layout(binding = 0, rgba32f) uniform highp readonly image3D f_arg_0;
vec4 textureLoad_3d9c90() {
- uvec3 v_1 = (uvec3(imageSize(arg_0)) - uvec3(1u));
- vec4 res = imageLoad(arg_0, ivec3(min(uvec3(ivec3(1)), v_1)));
+ uvec3 v_1 = (uvec3(imageSize(f_arg_0)) - uvec3(1u));
+ vec4 res = imageLoad(f_arg_0, ivec3(min(uvec3(ivec3(1)), v_1)));
return res;
}
void main() {
@@ -48,11 +48,11 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba32f) uniform highp readonly image3D arg_0;
+layout(binding = 0, rgba32f) uniform highp readonly image3D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_3d9c90() {
- uvec3 v = (uvec3(imageSize(arg_0)) - uvec3(1u));
- vec4 res = imageLoad(arg_0, ivec3(min(uvec3(ivec3(1)), v)));
+ uvec3 v = (uvec3(imageSize(v_arg_0)) - uvec3(1u));
+ vec4 res = imageLoad(v_arg_0, ivec3(min(uvec3(ivec3(1)), v)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/3da3ed.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/3da3ed.wgsl.expected.glsl
index 827ab5c..2335638 100644
--- a/test/tint/builtins/gen/literal/textureLoad/3da3ed.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/3da3ed.wgsl.expected.glsl
@@ -18,12 +18,12 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler2D arg_0;
+uniform highp sampler2D f_arg_0;
vec4 textureLoad_3da3ed() {
uint v_2 = min(1u, (v_1.inner.tint_builtin_value_0 - 1u));
- uint v_3 = (uvec2(textureSize(arg_0, int(v_2))).x - 1u);
+ uint v_3 = (uvec2(textureSize(f_arg_0, int(v_2))).x - 1u);
ivec2 v_4 = ivec2(uvec2(min(uint(1), v_3), 0u));
- vec4 res = texelFetch(arg_0, v_4, int(v_2));
+ vec4 res = texelFetch(f_arg_0, v_4, int(v_2));
return res;
}
void main() {
@@ -78,13 +78,13 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler2D arg_0;
+uniform highp sampler2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_3da3ed() {
uint v_1 = min(1u, (v.inner.tint_builtin_value_0 - 1u));
- uint v_2 = (uvec2(textureSize(arg_0, int(v_1))).x - 1u);
+ uint v_2 = (uvec2(textureSize(v_arg_0, int(v_1))).x - 1u);
ivec2 v_3 = ivec2(uvec2(min(uint(1), v_2), 0u));
- vec4 res = texelFetch(arg_0, v_3, int(v_1));
+ vec4 res = texelFetch(v_arg_0, v_3, int(v_1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/3e16a8.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/3e16a8.wgsl.expected.glsl
index 96bcfd0..7c57579 100644
--- a/test/tint/builtins/gen/literal/textureLoad/3e16a8.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/3e16a8.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r8) uniform highp image2D arg_0;
+layout(binding = 0, r8) uniform highp image2D f_arg_0;
vec4 textureLoad_3e16a8() {
- uvec2 v_1 = (uvec2(imageSize(arg_0)) - uvec2(1u));
- vec4 res = imageLoad(arg_0, ivec2(min(uvec2(ivec2(1)), v_1)));
+ uvec2 v_1 = (uvec2(imageSize(f_arg_0)) - uvec2(1u));
+ vec4 res = imageLoad(f_arg_0, ivec2(min(uvec2(ivec2(1)), v_1)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/3e5f6a.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/3e5f6a.wgsl.expected.glsl
index 5ca8d75..e298385 100644
--- a/test/tint/builtins/gen/literal/textureLoad/3e5f6a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/3e5f6a.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba16f) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba16f) uniform highp readonly image2D f_arg_0;
vec4 textureLoad_3e5f6a() {
- vec4 res = imageLoad(arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ vec4 res = imageLoad(f_arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0)) - uvec2(1u)))));
return res;
}
void main() {
@@ -46,10 +46,10 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba16f) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba16f) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_3e5f6a() {
- vec4 res = imageLoad(arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ vec4 res = imageLoad(v_arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(v_arg_0)) - uvec2(1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/424afd.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/424afd.wgsl.expected.glsl
index e6805133..81519bc 100644
--- a/test/tint/builtins/gen/literal/textureLoad/424afd.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/424afd.wgsl.expected.glsl
@@ -9,13 +9,13 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rg32i) uniform highp iimage2DArray arg_0;
+layout(binding = 0, rg32i) uniform highp iimage2DArray f_arg_0;
ivec4 textureLoad_424afd() {
- uint v_1 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_1 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_2 = min(uint(1), v_1);
- uvec2 v_3 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_3 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_4 = ivec2(min(uvec2(ivec2(1)), v_3));
- ivec4 res = imageLoad(arg_0, ivec3(v_4, int(v_2)));
+ ivec4 res = imageLoad(f_arg_0, ivec3(v_4, int(v_2)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/43484a.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/43484a.wgsl.expected.glsl
index 165785e..fc7f994 100644
--- a/test/tint/builtins/gen/literal/textureLoad/43484a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/43484a.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r32f) uniform highp image2DArray arg_0;
+layout(binding = 0, r32f) uniform highp image2DArray f_arg_0;
vec4 textureLoad_43484a() {
- uint v_1 = min(1u, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- vec4 res = imageLoad(arg_0, ivec3(v_2, int(v_1)));
+ uint v_1 = min(1u, (uint(imageSize(f_arg_0).z) - 1u));
+ ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_2, int(v_1)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/439e2a.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/439e2a.wgsl.expected.glsl
index 9750c1e..bf34eca 100644
--- a/test/tint/builtins/gen/literal/textureLoad/439e2a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/439e2a.wgsl.expected.glsl
@@ -18,12 +18,12 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler2D arg_0;
+uniform highp sampler2D f_arg_0;
vec4 textureLoad_439e2a() {
uint v_2 = (v_1.inner.tint_builtin_value_0 - 1u);
uint v_3 = min(uint(1), v_2);
- ivec2 v_4 = ivec2(min(uvec2(1u), (uvec2(textureSize(arg_0, int(v_3))) - uvec2(1u))));
- vec4 res = texelFetch(arg_0, v_4, int(v_3));
+ ivec2 v_4 = ivec2(min(uvec2(1u), (uvec2(textureSize(f_arg_0, int(v_3))) - uvec2(1u))));
+ vec4 res = texelFetch(f_arg_0, v_4, int(v_3));
return res;
}
void main() {
@@ -78,13 +78,13 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler2D arg_0;
+uniform highp sampler2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_439e2a() {
uint v_1 = (v.inner.tint_builtin_value_0 - 1u);
uint v_2 = min(uint(1), v_1);
- ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(textureSize(arg_0, int(v_2))) - uvec2(1u))));
- vec4 res = texelFetch(arg_0, v_3, int(v_2));
+ ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(textureSize(v_arg_0, int(v_2))) - uvec2(1u))));
+ vec4 res = texelFetch(v_arg_0, v_3, int(v_2));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/44c826.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/44c826.wgsl.expected.glsl
index e28005e..42df77c 100644
--- a/test/tint/builtins/gen/literal/textureLoad/44c826.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/44c826.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rg32ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rg32ui) uniform highp readonly uimage2D f_arg_0;
uvec4 textureLoad_44c826() {
- uvec4 res = imageLoad(arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ uvec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(f_arg_0)).x - 1u)), 0u)));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rg32ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rg32ui) uniform highp readonly uimage2D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_44c826() {
- uvec4 res = imageLoad(arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ uvec4 res = imageLoad(v_arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(v_arg_0)).x - 1u)), 0u)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/454347.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/454347.wgsl.expected.glsl
index 06e912b..e4000bd 100644
--- a/test/tint/builtins/gen/literal/textureLoad/454347.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/454347.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rgba32ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rgba32ui) uniform highp readonly uimage2D f_arg_0;
uvec4 textureLoad_454347() {
- uvec4 res = imageLoad(arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ uvec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(f_arg_0)).x - 1u)), 0u)));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rgba32ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rgba32ui) uniform highp readonly uimage2D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_454347() {
- uvec4 res = imageLoad(arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ uvec4 res = imageLoad(v_arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(v_arg_0)).x - 1u)), 0u)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/4638a0.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/4638a0.wgsl.expected.glsl
index 394a12c..ecc10c4 100644
--- a/test/tint/builtins/gen/literal/textureLoad/4638a0.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/4638a0.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rgba16i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rgba16i) uniform highp readonly iimage2DArray f_arg_0;
ivec4 textureLoad_4638a0() {
- uint v_1 = min(1u, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_2 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v_1 = min(1u, (uint(imageSize(f_arg_0).z) - 1u));
+ uvec2 v_2 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_3 = ivec2(min(uvec2(ivec2(1)), v_2));
- ivec4 res = imageLoad(arg_0, ivec3(v_3, int(v_1)));
+ ivec4 res = imageLoad(f_arg_0, ivec3(v_3, int(v_1)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rgba16i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rgba16i) uniform highp readonly iimage2DArray v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_4638a0() {
- uint v = min(1u, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_1 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v = min(1u, (uint(imageSize(v_arg_0).z) - 1u));
+ uvec2 v_1 = (uvec2(imageSize(v_arg_0).xy) - uvec2(1u));
ivec2 v_2 = ivec2(min(uvec2(ivec2(1)), v_1));
- ivec4 res = imageLoad(arg_0, ivec3(v_2, int(v)));
+ ivec4 res = imageLoad(v_arg_0, ivec3(v_2, int(v)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/469912.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/469912.wgsl.expected.glsl
index 099e181..f2e9ae0 100644
--- a/test/tint/builtins/gen/literal/textureLoad/469912.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/469912.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rg32i) uniform highp iimage2D arg_0;
+layout(binding = 0, rg32i) uniform highp iimage2D f_arg_0;
ivec4 textureLoad_469912() {
- uint v_1 = (uvec2(imageSize(arg_0)).x - 1u);
- ivec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(1), v_1), 0u)));
+ uint v_1 = (uvec2(imageSize(f_arg_0)).x - 1u);
+ ivec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(uint(1), v_1), 0u)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/46a93f.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/46a93f.wgsl.expected.glsl
index 20f2cb1..59aef87 100644
--- a/test/tint/builtins/gen/literal/textureLoad/46a93f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/46a93f.wgsl.expected.glsl
@@ -18,14 +18,14 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray f_arg_0;
vec4 textureLoad_46a93f() {
- uint v_2 = (uint(textureSize(arg_0, 0).z) - 1u);
+ uint v_2 = (uint(textureSize(f_arg_0, 0).z) - 1u);
uint v_3 = min(uint(1), v_2);
uint v_4 = min(1u, (v_1.inner.tint_builtin_value_0 - 1u));
- ivec2 v_5 = ivec2(min(uvec2(1u), (uvec2(textureSize(arg_0, int(v_4)).xy) - uvec2(1u))));
+ ivec2 v_5 = ivec2(min(uvec2(1u), (uvec2(textureSize(f_arg_0, int(v_4)).xy) - uvec2(1u))));
ivec3 v_6 = ivec3(v_5, int(v_3));
- vec4 res = texelFetch(arg_0, v_6, int(v_4));
+ vec4 res = texelFetch(f_arg_0, v_6, int(v_4));
return res;
}
void main() {
@@ -82,15 +82,15 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_46a93f() {
- uint v_1 = (uint(textureSize(arg_0, 0).z) - 1u);
+ uint v_1 = (uint(textureSize(v_arg_0, 0).z) - 1u);
uint v_2 = min(uint(1), v_1);
uint v_3 = min(1u, (v.inner.tint_builtin_value_0 - 1u));
- ivec2 v_4 = ivec2(min(uvec2(1u), (uvec2(textureSize(arg_0, int(v_3)).xy) - uvec2(1u))));
+ ivec2 v_4 = ivec2(min(uvec2(1u), (uvec2(textureSize(v_arg_0, int(v_3)).xy) - uvec2(1u))));
ivec3 v_5 = ivec3(v_4, int(v_2));
- vec4 res = texelFetch(arg_0, v_5, int(v_3));
+ vec4 res = texelFetch(v_arg_0, v_5, int(v_3));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/46dbf5.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/46dbf5.wgsl.expected.glsl
index 6762129..87700fd 100644
--- a/test/tint/builtins/gen/literal/textureLoad/46dbf5.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/46dbf5.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image3D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image3D f_arg_0;
vec4 textureLoad_46dbf5() {
- vec4 res = imageLoad(arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ vec4 res = imageLoad(f_arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(f_arg_0)) - uvec3(1u)))));
return res;
}
void main() {
@@ -46,10 +46,10 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba8) uniform highp readonly image3D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image3D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_46dbf5() {
- vec4 res = imageLoad(arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ vec4 res = imageLoad(v_arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(v_arg_0)) - uvec3(1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/47e818.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/47e818.wgsl.expected.glsl
index 0b85f53..fb49d50 100644
--- a/test/tint/builtins/gen/literal/textureLoad/47e818.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/47e818.wgsl.expected.glsl
@@ -18,11 +18,11 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp isampler3D arg_0;
+uniform highp isampler3D f_arg_0;
ivec4 textureLoad_47e818() {
uint v_2 = min(1u, (v_1.inner.tint_builtin_value_0 - 1u));
- ivec3 v_3 = ivec3(min(uvec3(1u), (uvec3(textureSize(arg_0, int(v_2))) - uvec3(1u))));
- ivec4 res = texelFetch(arg_0, v_3, int(v_2));
+ ivec3 v_3 = ivec3(min(uvec3(1u), (uvec3(textureSize(f_arg_0, int(v_2))) - uvec3(1u))));
+ ivec4 res = texelFetch(f_arg_0, v_3, int(v_2));
return res;
}
void main() {
@@ -76,12 +76,12 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp isampler3D arg_0;
+uniform highp isampler3D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_47e818() {
uint v_1 = min(1u, (v.inner.tint_builtin_value_0 - 1u));
- ivec3 v_2 = ivec3(min(uvec3(1u), (uvec3(textureSize(arg_0, int(v_1))) - uvec3(1u))));
- ivec4 res = texelFetch(arg_0, v_2, int(v_1));
+ ivec3 v_2 = ivec3(min(uvec3(1u), (uvec3(textureSize(v_arg_0, int(v_1))) - uvec3(1u))));
+ ivec4 res = texelFetch(v_arg_0, v_2, int(v_1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/482627.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/482627.wgsl.expected.glsl
index 7201bf2..115aa59 100644
--- a/test/tint/builtins/gen/literal/textureLoad/482627.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/482627.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rg32f) uniform highp image2DArray arg_0;
+layout(binding = 0, rg32f) uniform highp image2DArray f_arg_0;
vec4 textureLoad_482627() {
- uint v_1 = min(1u, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- vec4 res = imageLoad(arg_0, ivec3(v_2, int(v_1)));
+ uint v_1 = min(1u, (uint(imageSize(f_arg_0).z) - 1u));
+ ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_2, int(v_1)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/484344.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/484344.wgsl.expected.glsl
index 26336af..a7cf906 100644
--- a/test/tint/builtins/gen/literal/textureLoad/484344.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/484344.wgsl.expected.glsl
@@ -18,13 +18,13 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler2D arg_0;
+uniform highp sampler2D f_arg_0;
vec4 textureLoad_484344() {
uint v_2 = (v_1.inner.tint_builtin_value_0 - 1u);
uint v_3 = min(uint(1), v_2);
- uvec2 v_4 = (uvec2(textureSize(arg_0, int(v_3))) - uvec2(1u));
+ uvec2 v_4 = (uvec2(textureSize(f_arg_0, int(v_3))) - uvec2(1u));
ivec2 v_5 = ivec2(min(uvec2(ivec2(1)), v_4));
- vec4 res = texelFetch(arg_0, v_5, int(v_3));
+ vec4 res = texelFetch(f_arg_0, v_5, int(v_3));
return res;
}
void main() {
@@ -80,14 +80,14 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler2D arg_0;
+uniform highp sampler2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_484344() {
uint v_1 = (v.inner.tint_builtin_value_0 - 1u);
uint v_2 = min(uint(1), v_1);
- uvec2 v_3 = (uvec2(textureSize(arg_0, int(v_2))) - uvec2(1u));
+ uvec2 v_3 = (uvec2(textureSize(v_arg_0, int(v_2))) - uvec2(1u));
ivec2 v_4 = ivec2(min(uvec2(ivec2(1)), v_3));
- vec4 res = texelFetch(arg_0, v_4, int(v_2));
+ vec4 res = texelFetch(v_arg_0, v_4, int(v_2));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/4951bb.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/4951bb.wgsl.expected.glsl
index 05717a4..1f55f90 100644
--- a/test/tint/builtins/gen/literal/textureLoad/4951bb.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/4951bb.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r8) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, r8) uniform highp readonly image2DArray f_arg_0;
vec4 textureLoad_4951bb() {
- uint v_1 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_1 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_2 = min(uint(1), v_1);
- ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- vec4 res = imageLoad(arg_0, ivec3(v_3, int(v_2)));
+ ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_3, int(v_2)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
vec4 prevent_dce;
};
-layout(binding = 0, r8) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, r8) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_4951bb() {
- uint v = (uint(imageSize(arg_0).z) - 1u);
+ uint v = (uint(imageSize(v_arg_0).z) - 1u);
uint v_1 = min(uint(1), v);
- ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- vec4 res = imageLoad(arg_0, ivec3(v_2, int(v_1)));
+ ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(v_arg_0).xy) - uvec2(1u))));
+ vec4 res = imageLoad(v_arg_0, ivec3(v_2, int(v_1)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/49f76f.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/49f76f.wgsl.expected.glsl
index 810e32f..77d7fec 100644
--- a/test/tint/builtins/gen/literal/textureLoad/49f76f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/49f76f.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-uniform highp usampler2DMS arg_0;
+uniform highp usampler2DMS f_arg_0;
uvec4 textureLoad_49f76f() {
- ivec2 v_1 = ivec2(min(uvec2(1u), (uvec2(textureSize(arg_0)) - uvec2(1u))));
- uvec4 res = texelFetch(arg_0, v_1, int(1u));
+ ivec2 v_1 = ivec2(min(uvec2(1u), (uvec2(textureSize(f_arg_0)) - uvec2(1u))));
+ uvec4 res = texelFetch(f_arg_0, v_1, int(1u));
return res;
}
void main() {
@@ -48,11 +48,11 @@
uvec4 prevent_dce;
};
-uniform highp usampler2DMS arg_0;
+uniform highp usampler2DMS v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_49f76f() {
- ivec2 v = ivec2(min(uvec2(1u), (uvec2(textureSize(arg_0)) - uvec2(1u))));
- uvec4 res = texelFetch(arg_0, v, int(1u));
+ ivec2 v = ivec2(min(uvec2(1u), (uvec2(textureSize(v_arg_0)) - uvec2(1u))));
+ uvec4 res = texelFetch(v_arg_0, v, int(1u));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/4acb64.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/4acb64.wgsl.expected.glsl
index 721f0b7..1da7c9e 100644
--- a/test/tint/builtins/gen/literal/textureLoad/4acb64.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/4acb64.wgsl.expected.glsl
@@ -18,15 +18,15 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray f_arg_0;
vec4 textureLoad_4acb64() {
- uint v_2 = min(1u, (uint(textureSize(arg_0, 0).z) - 1u));
+ uint v_2 = min(1u, (uint(textureSize(f_arg_0, 0).z) - 1u));
uint v_3 = (v_1.inner.tint_builtin_value_0 - 1u);
uint v_4 = min(uint(1), v_3);
- uvec2 v_5 = (uvec2(textureSize(arg_0, int(v_4)).xy) - uvec2(1u));
+ uvec2 v_5 = (uvec2(textureSize(f_arg_0, int(v_4)).xy) - uvec2(1u));
ivec2 v_6 = ivec2(min(uvec2(ivec2(1)), v_5));
ivec3 v_7 = ivec3(v_6, int(v_2));
- vec4 res = texelFetch(arg_0, v_7, int(v_4));
+ vec4 res = texelFetch(f_arg_0, v_7, int(v_4));
return res;
}
void main() {
@@ -84,16 +84,16 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_4acb64() {
- uint v_1 = min(1u, (uint(textureSize(arg_0, 0).z) - 1u));
+ uint v_1 = min(1u, (uint(textureSize(v_arg_0, 0).z) - 1u));
uint v_2 = (v.inner.tint_builtin_value_0 - 1u);
uint v_3 = min(uint(1), v_2);
- uvec2 v_4 = (uvec2(textureSize(arg_0, int(v_3)).xy) - uvec2(1u));
+ uvec2 v_4 = (uvec2(textureSize(v_arg_0, int(v_3)).xy) - uvec2(1u));
ivec2 v_5 = ivec2(min(uvec2(ivec2(1)), v_4));
ivec3 v_6 = ivec3(v_5, int(v_1));
- vec4 res = texelFetch(arg_0, v_6, int(v_3));
+ vec4 res = texelFetch(v_arg_0, v_6, int(v_3));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/4c1a1e.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/4c1a1e.wgsl.expected.glsl
index f61dfab..062379a 100644
--- a/test/tint/builtins/gen/literal/textureLoad/4c1a1e.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/4c1a1e.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rg32ui) uniform highp uimage3D arg_0;
+layout(binding = 0, rg32ui) uniform highp uimage3D f_arg_0;
uvec4 textureLoad_4c1a1e() {
- uvec3 v_1 = (uvec3(imageSize(arg_0)) - uvec3(1u));
- uvec4 res = imageLoad(arg_0, ivec3(min(uvec3(ivec3(1)), v_1)));
+ uvec3 v_1 = (uvec3(imageSize(f_arg_0)) - uvec3(1u));
+ uvec4 res = imageLoad(f_arg_0, ivec3(min(uvec3(ivec3(1)), v_1)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/4c423f.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/4c423f.wgsl.expected.glsl
index 824a41d..29a6897 100644
--- a/test/tint/builtins/gen/literal/textureLoad/4c423f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/4c423f.wgsl.expected.glsl
@@ -18,12 +18,12 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp isampler2D arg_0;
+uniform highp isampler2D f_arg_0;
ivec4 textureLoad_4c423f() {
uint v_2 = (v_1.inner.tint_builtin_value_0 - 1u);
uint v_3 = min(uint(1), v_2);
- ivec2 v_4 = ivec2(uvec2(min(1u, (uvec2(textureSize(arg_0, int(v_3))).x - 1u)), 0u));
- ivec4 res = texelFetch(arg_0, v_4, int(v_3));
+ ivec2 v_4 = ivec2(uvec2(min(1u, (uvec2(textureSize(f_arg_0, int(v_3))).x - 1u)), 0u));
+ ivec4 res = texelFetch(f_arg_0, v_4, int(v_3));
return res;
}
void main() {
@@ -78,13 +78,13 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp isampler2D arg_0;
+uniform highp isampler2D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_4c423f() {
uint v_1 = (v.inner.tint_builtin_value_0 - 1u);
uint v_2 = min(uint(1), v_1);
- ivec2 v_3 = ivec2(uvec2(min(1u, (uvec2(textureSize(arg_0, int(v_2))).x - 1u)), 0u));
- ivec4 res = texelFetch(arg_0, v_3, int(v_2));
+ ivec2 v_3 = ivec2(uvec2(min(1u, (uvec2(textureSize(v_arg_0, int(v_2))).x - 1u)), 0u));
+ ivec4 res = texelFetch(v_arg_0, v_3, int(v_2));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/4c67be.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/4c67be.wgsl.expected.glsl
index 5763fe0..3e61eed 100644
--- a/test/tint/builtins/gen/literal/textureLoad/4c67be.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/4c67be.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r32f) uniform highp readonly image2D arg_0;
+layout(binding = 0, r32f) uniform highp readonly image2D f_arg_0;
vec4 textureLoad_4c67be() {
- vec4 res = imageLoad(arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ vec4 res = imageLoad(f_arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0)) - uvec2(1u)))));
return res;
}
void main() {
@@ -46,10 +46,10 @@
vec4 prevent_dce;
};
-layout(binding = 0, r32f) uniform highp readonly image2D arg_0;
+layout(binding = 0, r32f) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_4c67be() {
- vec4 res = imageLoad(arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ vec4 res = imageLoad(v_arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(v_arg_0)) - uvec2(1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/4ccf9a.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/4ccf9a.wgsl.expected.glsl
index 692e390..4df0998 100644
--- a/test/tint/builtins/gen/literal/textureLoad/4ccf9a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/4ccf9a.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rg32ui) uniform highp uimage3D arg_0;
+layout(binding = 0, rg32ui) uniform highp uimage3D f_arg_0;
uvec4 textureLoad_4ccf9a() {
- uvec4 res = imageLoad(arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ uvec4 res = imageLoad(f_arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(f_arg_0)) - uvec3(1u)))));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/4cdca5.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/4cdca5.wgsl.expected.glsl
index 69754cb..e231e25 100644
--- a/test/tint/builtins/gen/literal/textureLoad/4cdca5.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/4cdca5.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rgba8i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rgba8i) uniform highp readonly iimage2DArray f_arg_0;
ivec4 textureLoad_4cdca5() {
- uint v_1 = min(1u, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_2 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v_1 = min(1u, (uint(imageSize(f_arg_0).z) - 1u));
+ uvec2 v_2 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_3 = ivec2(min(uvec2(ivec2(1)), v_2));
- ivec4 res = imageLoad(arg_0, ivec3(v_3, int(v_1)));
+ ivec4 res = imageLoad(f_arg_0, ivec3(v_3, int(v_1)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rgba8i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rgba8i) uniform highp readonly iimage2DArray v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_4cdca5() {
- uint v = min(1u, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_1 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v = min(1u, (uint(imageSize(v_arg_0).z) - 1u));
+ uvec2 v_1 = (uvec2(imageSize(v_arg_0).xy) - uvec2(1u));
ivec2 v_2 = ivec2(min(uvec2(ivec2(1)), v_1));
- ivec4 res = imageLoad(arg_0, ivec3(v_2, int(v)));
+ ivec4 res = imageLoad(v_arg_0, ivec3(v_2, int(v)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/4db25c.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/4db25c.wgsl.expected.glsl
index 4c912de..54bc1b8 100644
--- a/test/tint/builtins/gen/literal/textureLoad/4db25c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/4db25c.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp sampler2DMS arg_0;
+uniform highp sampler2DMS f_arg_0;
float textureLoad_4db25c() {
- ivec2 v_1 = ivec2(min(uvec2(1u), (uvec2(textureSize(arg_0)) - uvec2(1u))));
- float res = texelFetch(arg_0, v_1, int(1u)).x;
+ ivec2 v_1 = ivec2(min(uvec2(1u), (uvec2(textureSize(f_arg_0)) - uvec2(1u))));
+ float res = texelFetch(f_arg_0, v_1, int(1u)).x;
return res;
}
void main() {
@@ -48,11 +48,11 @@
float prevent_dce;
};
-uniform highp sampler2DMS arg_0;
+uniform highp sampler2DMS v_arg_0;
layout(location = 0) flat out float tint_interstage_location0;
float textureLoad_4db25c() {
- ivec2 v = ivec2(min(uvec2(1u), (uvec2(textureSize(arg_0)) - uvec2(1u))));
- float res = texelFetch(arg_0, v, int(1u)).x;
+ ivec2 v = ivec2(min(uvec2(1u), (uvec2(textureSize(v_arg_0)) - uvec2(1u))));
+ float res = texelFetch(v_arg_0, v, int(1u)).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/4f5496.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/4f5496.wgsl.expected.glsl
index 22a21ab..7bb1182 100644
--- a/test/tint/builtins/gen/literal/textureLoad/4f5496.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/4f5496.wgsl.expected.glsl
@@ -9,13 +9,13 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, r32ui) uniform highp uimage2DArray arg_0;
+layout(binding = 0, r32ui) uniform highp uimage2DArray f_arg_0;
uvec4 textureLoad_4f5496() {
- uint v_1 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_1 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_2 = min(uint(1), v_1);
- uvec2 v_3 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_3 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_4 = ivec2(min(uvec2(ivec2(1)), v_3));
- uvec4 res = imageLoad(arg_0, ivec3(v_4, int(v_2)));
+ uvec4 res = imageLoad(f_arg_0, ivec3(v_4, int(v_2)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/4fa6ae.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/4fa6ae.wgsl.expected.glsl
index 1b8c00c..cff1660 100644
--- a/test/tint/builtins/gen/literal/textureLoad/4fa6ae.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/4fa6ae.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image3D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image3D f_arg_0;
vec4 textureLoad_4fa6ae() {
- vec4 res = imageLoad(arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(arg_0)) - uvec3(1u))))).zyxw;
+ vec4 res = imageLoad(f_arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(f_arg_0)) - uvec3(1u))))).zyxw;
return res;
}
void main() {
@@ -46,10 +46,10 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba8) uniform highp readonly image3D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image3D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_4fa6ae() {
- vec4 res = imageLoad(arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(arg_0)) - uvec3(1u))))).zyxw;
+ vec4 res = imageLoad(v_arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(v_arg_0)) - uvec3(1u))))).zyxw;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/4fd803.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/4fd803.wgsl.expected.glsl
index 0151da7..09ee79f 100644
--- a/test/tint/builtins/gen/literal/textureLoad/4fd803.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/4fd803.wgsl.expected.glsl
@@ -18,13 +18,13 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp isampler3D arg_0;
+uniform highp isampler3D f_arg_0;
ivec4 textureLoad_4fd803() {
uint v_2 = (v_1.inner.tint_builtin_value_0 - 1u);
uint v_3 = min(uint(1), v_2);
- uvec3 v_4 = (uvec3(textureSize(arg_0, int(v_3))) - uvec3(1u));
+ uvec3 v_4 = (uvec3(textureSize(f_arg_0, int(v_3))) - uvec3(1u));
ivec3 v_5 = ivec3(min(uvec3(ivec3(1)), v_4));
- ivec4 res = texelFetch(arg_0, v_5, int(v_3));
+ ivec4 res = texelFetch(f_arg_0, v_5, int(v_3));
return res;
}
void main() {
@@ -80,14 +80,14 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp isampler3D arg_0;
+uniform highp isampler3D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_4fd803() {
uint v_1 = (v.inner.tint_builtin_value_0 - 1u);
uint v_2 = min(uint(1), v_1);
- uvec3 v_3 = (uvec3(textureSize(arg_0, int(v_2))) - uvec3(1u));
+ uvec3 v_3 = (uvec3(textureSize(v_arg_0, int(v_2))) - uvec3(1u));
ivec3 v_4 = ivec3(min(uvec3(ivec3(1)), v_3));
- ivec4 res = texelFetch(arg_0, v_4, int(v_2));
+ ivec4 res = texelFetch(v_arg_0, v_4, int(v_2));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/505aa2.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/505aa2.wgsl.expected.glsl
index d3192a7..801bfab 100644
--- a/test/tint/builtins/gen/literal/textureLoad/505aa2.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/505aa2.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, r32i) uniform highp readonly iimage3D arg_0;
+layout(binding = 0, r32i) uniform highp readonly iimage3D f_arg_0;
ivec4 textureLoad_505aa2() {
- uvec3 v_1 = (uvec3(imageSize(arg_0)) - uvec3(1u));
- ivec4 res = imageLoad(arg_0, ivec3(min(uvec3(ivec3(1)), v_1)));
+ uvec3 v_1 = (uvec3(imageSize(f_arg_0)) - uvec3(1u));
+ ivec4 res = imageLoad(f_arg_0, ivec3(min(uvec3(ivec3(1)), v_1)));
return res;
}
void main() {
@@ -48,11 +48,11 @@
ivec4 prevent_dce;
};
-layout(binding = 0, r32i) uniform highp readonly iimage3D arg_0;
+layout(binding = 0, r32i) uniform highp readonly iimage3D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_505aa2() {
- uvec3 v = (uvec3(imageSize(arg_0)) - uvec3(1u));
- ivec4 res = imageLoad(arg_0, ivec3(min(uvec3(ivec3(1)), v)));
+ uvec3 v = (uvec3(imageSize(v_arg_0)) - uvec3(1u));
+ ivec4 res = imageLoad(v_arg_0, ivec3(min(uvec3(ivec3(1)), v)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/50915c.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/50915c.wgsl.expected.glsl
index 52d4944..7d575ab 100644
--- a/test/tint/builtins/gen/literal/textureLoad/50915c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/50915c.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rgba8ui) uniform highp readonly uimage3D arg_0;
+layout(binding = 0, rgba8ui) uniform highp readonly uimage3D f_arg_0;
uvec4 textureLoad_50915c() {
- uvec4 res = imageLoad(arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ uvec4 res = imageLoad(f_arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(f_arg_0)) - uvec3(1u)))));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rgba8ui) uniform highp readonly uimage3D arg_0;
+layout(binding = 0, rgba8ui) uniform highp readonly uimage3D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_50915c() {
- uvec4 res = imageLoad(arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ uvec4 res = imageLoad(v_arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(v_arg_0)) - uvec3(1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/519ab5.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/519ab5.wgsl.expected.glsl
index 56460ad..9407453 100644
--- a/test/tint/builtins/gen/literal/textureLoad/519ab5.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/519ab5.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D f_arg_0;
vec4 textureLoad_519ab5() {
- uint v_1 = (uvec2(imageSize(arg_0)).x - 1u);
- vec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(1), v_1), 0u)));
+ uint v_1 = (uvec2(imageSize(f_arg_0)).x - 1u);
+ vec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(uint(1), v_1), 0u)));
return res;
}
void main() {
@@ -48,11 +48,11 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_519ab5() {
- uint v = (uvec2(imageSize(arg_0)).x - 1u);
- vec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(1), v), 0u)));
+ uint v = (uvec2(imageSize(v_arg_0)).x - 1u);
+ vec4 res = imageLoad(v_arg_0, ivec2(uvec2(min(uint(1), v), 0u)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/53378a.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/53378a.wgsl.expected.glsl
index 12adb44..816ed60 100644
--- a/test/tint/builtins/gen/literal/textureLoad/53378a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/53378a.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rg32i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rg32i) uniform highp readonly iimage2D f_arg_0;
ivec4 textureLoad_53378a() {
- uvec2 v_1 = (uvec2(imageSize(arg_0)) - uvec2(1u));
- ivec4 res = imageLoad(arg_0, ivec2(min(uvec2(ivec2(1)), v_1)));
+ uvec2 v_1 = (uvec2(imageSize(f_arg_0)) - uvec2(1u));
+ ivec4 res = imageLoad(f_arg_0, ivec2(min(uvec2(ivec2(1)), v_1)));
return res;
}
void main() {
@@ -48,11 +48,11 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rg32i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rg32i) uniform highp readonly iimage2D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_53378a() {
- uvec2 v = (uvec2(imageSize(arg_0)) - uvec2(1u));
- ivec4 res = imageLoad(arg_0, ivec2(min(uvec2(ivec2(1)), v)));
+ uvec2 v = (uvec2(imageSize(v_arg_0)) - uvec2(1u));
+ ivec4 res = imageLoad(v_arg_0, ivec2(min(uvec2(ivec2(1)), v)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/53e142.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/53e142.wgsl.expected.glsl
index b077605..e07ce51 100644
--- a/test/tint/builtins/gen/literal/textureLoad/53e142.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/53e142.wgsl.expected.glsl
@@ -18,15 +18,15 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp usampler2DArray arg_0;
+uniform highp usampler2DArray f_arg_0;
uvec4 textureLoad_53e142() {
- uint v_2 = (uint(textureSize(arg_0, 0).z) - 1u);
+ uint v_2 = (uint(textureSize(f_arg_0, 0).z) - 1u);
uint v_3 = min(uint(1), v_2);
uint v_4 = (v_1.inner.tint_builtin_value_0 - 1u);
uint v_5 = min(uint(1), v_4);
- ivec2 v_6 = ivec2(min(uvec2(1u), (uvec2(textureSize(arg_0, int(v_5)).xy) - uvec2(1u))));
+ ivec2 v_6 = ivec2(min(uvec2(1u), (uvec2(textureSize(f_arg_0, int(v_5)).xy) - uvec2(1u))));
ivec3 v_7 = ivec3(v_6, int(v_3));
- uvec4 res = texelFetch(arg_0, v_7, int(v_5));
+ uvec4 res = texelFetch(f_arg_0, v_7, int(v_5));
return res;
}
void main() {
@@ -84,16 +84,16 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp usampler2DArray arg_0;
+uniform highp usampler2DArray v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_53e142() {
- uint v_1 = (uint(textureSize(arg_0, 0).z) - 1u);
+ uint v_1 = (uint(textureSize(v_arg_0, 0).z) - 1u);
uint v_2 = min(uint(1), v_1);
uint v_3 = (v.inner.tint_builtin_value_0 - 1u);
uint v_4 = min(uint(1), v_3);
- ivec2 v_5 = ivec2(min(uvec2(1u), (uvec2(textureSize(arg_0, int(v_4)).xy) - uvec2(1u))));
+ ivec2 v_5 = ivec2(min(uvec2(1u), (uvec2(textureSize(v_arg_0, int(v_4)).xy) - uvec2(1u))));
ivec3 v_6 = ivec3(v_5, int(v_2));
- uvec4 res = texelFetch(arg_0, v_6, int(v_4));
+ uvec4 res = texelFetch(v_arg_0, v_6, int(v_4));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/54a59b.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/54a59b.wgsl.expected.glsl
index fa2d8cf..41764f8 100644
--- a/test/tint/builtins/gen/literal/textureLoad/54a59b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/54a59b.wgsl.expected.glsl
@@ -18,15 +18,15 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray f_arg_0;
vec4 textureLoad_54a59b() {
- uint v_2 = (uint(textureSize(arg_0, 0).z) - 1u);
+ uint v_2 = (uint(textureSize(f_arg_0, 0).z) - 1u);
uint v_3 = min(uint(1), v_2);
uint v_4 = (v_1.inner.tint_builtin_value_0 - 1u);
uint v_5 = min(uint(1), v_4);
- ivec2 v_6 = ivec2(min(uvec2(1u), (uvec2(textureSize(arg_0, int(v_5)).xy) - uvec2(1u))));
+ ivec2 v_6 = ivec2(min(uvec2(1u), (uvec2(textureSize(f_arg_0, int(v_5)).xy) - uvec2(1u))));
ivec3 v_7 = ivec3(v_6, int(v_3));
- vec4 res = texelFetch(arg_0, v_7, int(v_5));
+ vec4 res = texelFetch(f_arg_0, v_7, int(v_5));
return res;
}
void main() {
@@ -84,16 +84,16 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_54a59b() {
- uint v_1 = (uint(textureSize(arg_0, 0).z) - 1u);
+ uint v_1 = (uint(textureSize(v_arg_0, 0).z) - 1u);
uint v_2 = min(uint(1), v_1);
uint v_3 = (v.inner.tint_builtin_value_0 - 1u);
uint v_4 = min(uint(1), v_3);
- ivec2 v_5 = ivec2(min(uvec2(1u), (uvec2(textureSize(arg_0, int(v_4)).xy) - uvec2(1u))));
+ ivec2 v_5 = ivec2(min(uvec2(1u), (uvec2(textureSize(v_arg_0, int(v_4)).xy) - uvec2(1u))));
ivec3 v_6 = ivec3(v_5, int(v_2));
- vec4 res = texelFetch(arg_0, v_6, int(v_4));
+ vec4 res = texelFetch(v_arg_0, v_6, int(v_4));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/54e0ce.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/54e0ce.wgsl.expected.glsl
index 923f83d..9a9451b 100644
--- a/test/tint/builtins/gen/literal/textureLoad/54e0ce.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/54e0ce.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D f_arg_0;
vec4 textureLoad_54e0ce() {
- vec4 res = imageLoad(arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0)) - uvec2(1u))))).zyxw;
+ vec4 res = imageLoad(f_arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0)) - uvec2(1u))))).zyxw;
return res;
}
void main() {
@@ -46,10 +46,10 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_54e0ce() {
- vec4 res = imageLoad(arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0)) - uvec2(1u))))).zyxw;
+ vec4 res = imageLoad(v_arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(v_arg_0)) - uvec2(1u))))).zyxw;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/54fb38.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/54fb38.wgsl.expected.glsl
index fbc0d49..5f3286a 100644
--- a/test/tint/builtins/gen/literal/textureLoad/54fb38.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/54fb38.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rg32ui) uniform highp uimage2DArray arg_0;
+layout(binding = 0, rg32ui) uniform highp uimage2DArray f_arg_0;
uvec4 textureLoad_54fb38() {
- uint v_1 = min(1u, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- uvec4 res = imageLoad(arg_0, ivec3(v_2, int(v_1)));
+ uint v_1 = min(1u, (uint(imageSize(f_arg_0).z) - 1u));
+ ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ uvec4 res = imageLoad(f_arg_0, ivec3(v_2, int(v_1)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/55e745.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/55e745.wgsl.expected.glsl
index 48d6c34..fe4049e 100644
--- a/test/tint/builtins/gen/literal/textureLoad/55e745.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/55e745.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, r32i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, r32i) uniform highp readonly iimage2DArray f_arg_0;
ivec4 textureLoad_55e745() {
- uint v_1 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_1 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_2 = min(uint(1), v_1);
- ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- ivec4 res = imageLoad(arg_0, ivec3(v_3, int(v_2)));
+ ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ ivec4 res = imageLoad(f_arg_0, ivec3(v_3, int(v_2)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
ivec4 prevent_dce;
};
-layout(binding = 0, r32i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, r32i) uniform highp readonly iimage2DArray v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_55e745() {
- uint v = (uint(imageSize(arg_0).z) - 1u);
+ uint v = (uint(imageSize(v_arg_0).z) - 1u);
uint v_1 = min(uint(1), v);
- ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- ivec4 res = imageLoad(arg_0, ivec3(v_2, int(v_1)));
+ ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(v_arg_0).xy) - uvec2(1u))));
+ ivec4 res = imageLoad(v_arg_0, ivec3(v_2, int(v_1)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/560573.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/560573.wgsl.expected.glsl
index 089d1a7..0abfc86 100644
--- a/test/tint/builtins/gen/literal/textureLoad/560573.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/560573.wgsl.expected.glsl
@@ -9,13 +9,13 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, r32i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, r32i) uniform highp readonly iimage2DArray f_arg_0;
ivec4 textureLoad_560573() {
- uint v_1 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_1 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_2 = min(uint(1), v_1);
- uvec2 v_3 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_3 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_4 = ivec2(min(uvec2(ivec2(1)), v_3));
- ivec4 res = imageLoad(arg_0, ivec3(v_4, int(v_2)));
+ ivec4 res = imageLoad(f_arg_0, ivec3(v_4, int(v_2)));
return res;
}
void main() {
@@ -54,14 +54,14 @@
ivec4 prevent_dce;
};
-layout(binding = 0, r32i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, r32i) uniform highp readonly iimage2DArray v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_560573() {
- uint v = (uint(imageSize(arg_0).z) - 1u);
+ uint v = (uint(imageSize(v_arg_0).z) - 1u);
uint v_1 = min(uint(1), v);
- uvec2 v_2 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_2 = (uvec2(imageSize(v_arg_0).xy) - uvec2(1u));
ivec2 v_3 = ivec2(min(uvec2(ivec2(1)), v_2));
- ivec4 res = imageLoad(arg_0, ivec3(v_3, int(v_1)));
+ ivec4 res = imageLoad(v_arg_0, ivec3(v_3, int(v_1)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/56a000.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/56a000.wgsl.expected.glsl
index 385ff77..55b7bcb 100644
--- a/test/tint/builtins/gen/literal/textureLoad/56a000.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/56a000.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rg32f) uniform highp image2D arg_0;
+layout(binding = 0, rg32f) uniform highp image2D f_arg_0;
vec4 textureLoad_56a000() {
- uint v_1 = (uvec2(imageSize(arg_0)).x - 1u);
- vec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(1), v_1), 0u)));
+ uint v_1 = (uvec2(imageSize(f_arg_0)).x - 1u);
+ vec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(uint(1), v_1), 0u)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/582015.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/582015.wgsl.expected.glsl
index f4f5822..a1236ab 100644
--- a/test/tint/builtins/gen/literal/textureLoad/582015.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/582015.wgsl.expected.glsl
@@ -9,13 +9,13 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rgba8i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rgba8i) uniform highp readonly iimage2DArray f_arg_0;
ivec4 textureLoad_582015() {
- uint v_1 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_1 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_2 = min(uint(1), v_1);
- uvec2 v_3 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_3 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_4 = ivec2(min(uvec2(ivec2(1)), v_3));
- ivec4 res = imageLoad(arg_0, ivec3(v_4, int(v_2)));
+ ivec4 res = imageLoad(f_arg_0, ivec3(v_4, int(v_2)));
return res;
}
void main() {
@@ -54,14 +54,14 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rgba8i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rgba8i) uniform highp readonly iimage2DArray v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_582015() {
- uint v = (uint(imageSize(arg_0).z) - 1u);
+ uint v = (uint(imageSize(v_arg_0).z) - 1u);
uint v_1 = min(uint(1), v);
- uvec2 v_2 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_2 = (uvec2(imageSize(v_arg_0).xy) - uvec2(1u));
ivec2 v_3 = ivec2(min(uvec2(ivec2(1)), v_2));
- ivec4 res = imageLoad(arg_0, ivec3(v_3, int(v_1)));
+ ivec4 res = imageLoad(v_arg_0, ivec3(v_3, int(v_1)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/589eaa.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/589eaa.wgsl.expected.glsl
index 8719b37..187a9f1 100644
--- a/test/tint/builtins/gen/literal/textureLoad/589eaa.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/589eaa.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba16f) uniform highp readonly image3D arg_0;
+layout(binding = 0, rgba16f) uniform highp readonly image3D f_arg_0;
vec4 textureLoad_589eaa() {
- vec4 res = imageLoad(arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ vec4 res = imageLoad(f_arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(f_arg_0)) - uvec3(1u)))));
return res;
}
void main() {
@@ -46,10 +46,10 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba16f) uniform highp readonly image3D arg_0;
+layout(binding = 0, rgba16f) uniform highp readonly image3D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_589eaa() {
- vec4 res = imageLoad(arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ vec4 res = imageLoad(v_arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(v_arg_0)) - uvec3(1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/5a2f9d.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/5a2f9d.wgsl.expected.glsl
index 14c3bcf..83bd75b 100644
--- a/test/tint/builtins/gen/literal/textureLoad/5a2f9d.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/5a2f9d.wgsl.expected.glsl
@@ -18,13 +18,13 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp isampler2D arg_0;
+uniform highp isampler2D f_arg_0;
ivec4 textureLoad_5a2f9d() {
uint v_2 = (v_1.inner.tint_builtin_value_0 - 1u);
uint v_3 = min(uint(1), v_2);
- uint v_4 = (uvec2(textureSize(arg_0, int(v_3))).x - 1u);
+ uint v_4 = (uvec2(textureSize(f_arg_0, int(v_3))).x - 1u);
ivec2 v_5 = ivec2(uvec2(min(uint(1), v_4), 0u));
- ivec4 res = texelFetch(arg_0, v_5, int(v_3));
+ ivec4 res = texelFetch(f_arg_0, v_5, int(v_3));
return res;
}
void main() {
@@ -80,14 +80,14 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp isampler2D arg_0;
+uniform highp isampler2D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_5a2f9d() {
uint v_1 = (v.inner.tint_builtin_value_0 - 1u);
uint v_2 = min(uint(1), v_1);
- uint v_3 = (uvec2(textureSize(arg_0, int(v_2))).x - 1u);
+ uint v_3 = (uvec2(textureSize(v_arg_0, int(v_2))).x - 1u);
ivec2 v_4 = ivec2(uvec2(min(uint(1), v_3), 0u));
- ivec4 res = texelFetch(arg_0, v_4, int(v_2));
+ ivec4 res = texelFetch(v_arg_0, v_4, int(v_2));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/5abbf2.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/5abbf2.wgsl.expected.glsl
index d5c0dd7..9c31077 100644
--- a/test/tint/builtins/gen/literal/textureLoad/5abbf2.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/5abbf2.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rg32f) uniform highp readonly image2D arg_0;
+layout(binding = 0, rg32f) uniform highp readonly image2D f_arg_0;
vec4 textureLoad_5abbf2() {
- vec4 res = imageLoad(arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ vec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(f_arg_0)).x - 1u)), 0u)));
return res;
}
void main() {
@@ -46,10 +46,10 @@
vec4 prevent_dce;
};
-layout(binding = 0, rg32f) uniform highp readonly image2D arg_0;
+layout(binding = 0, rg32f) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_5abbf2() {
- vec4 res = imageLoad(arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ vec4 res = imageLoad(v_arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(v_arg_0)).x - 1u)), 0u)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/5bb7fb.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/5bb7fb.wgsl.expected.glsl
index c625da3..caa35f6 100644
--- a/test/tint/builtins/gen/literal/textureLoad/5bb7fb.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/5bb7fb.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rg32ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rg32ui) uniform highp readonly uimage2D f_arg_0;
uvec4 textureLoad_5bb7fb() {
- uint v_1 = (uvec2(imageSize(arg_0)).x - 1u);
- uvec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(1), v_1), 0u)));
+ uint v_1 = (uvec2(imageSize(f_arg_0)).x - 1u);
+ uvec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(uint(1), v_1), 0u)));
return res;
}
void main() {
@@ -48,11 +48,11 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rg32ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rg32ui) uniform highp readonly uimage2D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_5bb7fb() {
- uint v = (uvec2(imageSize(arg_0)).x - 1u);
- uvec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(1), v), 0u)));
+ uint v = (uvec2(imageSize(v_arg_0)).x - 1u);
+ uvec4 res = imageLoad(v_arg_0, ivec2(uvec2(min(uint(1), v), 0u)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/5cd3fc.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/5cd3fc.wgsl.expected.glsl
index c1ecb13..62ca422 100644
--- a/test/tint/builtins/gen/literal/textureLoad/5cd3fc.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/5cd3fc.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, r32i) uniform highp iimage2D arg_0;
+layout(binding = 0, r32i) uniform highp iimage2D f_arg_0;
ivec4 textureLoad_5cd3fc() {
- uvec2 v_1 = (uvec2(imageSize(arg_0)) - uvec2(1u));
- ivec4 res = imageLoad(arg_0, ivec2(min(uvec2(ivec2(1)), v_1)));
+ uvec2 v_1 = (uvec2(imageSize(f_arg_0)) - uvec2(1u));
+ ivec4 res = imageLoad(f_arg_0, ivec2(min(uvec2(ivec2(1)), v_1)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/5cee3b.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/5cee3b.wgsl.expected.glsl
index 70f7cb7..2ea5c10 100644
--- a/test/tint/builtins/gen/literal/textureLoad/5cee3b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/5cee3b.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, r32ui) uniform highp readonly uimage3D arg_0;
+layout(binding = 0, r32ui) uniform highp readonly uimage3D f_arg_0;
uvec4 textureLoad_5cee3b() {
- uvec4 res = imageLoad(arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ uvec4 res = imageLoad(f_arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(f_arg_0)) - uvec3(1u)))));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec4 prevent_dce;
};
-layout(binding = 0, r32ui) uniform highp readonly uimage3D arg_0;
+layout(binding = 0, r32ui) uniform highp readonly uimage3D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_5cee3b() {
- uvec4 res = imageLoad(arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ uvec4 res = imageLoad(v_arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(v_arg_0)) - uvec3(1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/5d0a2f.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/5d0a2f.wgsl.expected.glsl
index 8082b93..2540037 100644
--- a/test/tint/builtins/gen/literal/textureLoad/5d0a2f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/5d0a2f.wgsl.expected.glsl
@@ -9,13 +9,13 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, r32ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, r32ui) uniform highp readonly uimage2DArray f_arg_0;
uvec4 textureLoad_5d0a2f() {
- uint v_1 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_1 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_2 = min(uint(1), v_1);
- uvec2 v_3 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_3 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_4 = ivec2(min(uvec2(ivec2(1)), v_3));
- uvec4 res = imageLoad(arg_0, ivec3(v_4, int(v_2)));
+ uvec4 res = imageLoad(f_arg_0, ivec3(v_4, int(v_2)));
return res;
}
void main() {
@@ -54,14 +54,14 @@
uvec4 prevent_dce;
};
-layout(binding = 0, r32ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, r32ui) uniform highp readonly uimage2DArray v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_5d0a2f() {
- uint v = (uint(imageSize(arg_0).z) - 1u);
+ uint v = (uint(imageSize(v_arg_0).z) - 1u);
uint v_1 = min(uint(1), v);
- uvec2 v_2 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_2 = (uvec2(imageSize(v_arg_0).xy) - uvec2(1u));
ivec2 v_3 = ivec2(min(uvec2(ivec2(1)), v_2));
- uvec4 res = imageLoad(arg_0, ivec3(v_3, int(v_1)));
+ uvec4 res = imageLoad(v_arg_0, ivec3(v_3, int(v_1)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/5d4042.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/5d4042.wgsl.expected.glsl
index 9c2ac1e..df7eea6 100644
--- a/test/tint/builtins/gen/literal/textureLoad/5d4042.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/5d4042.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba32f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba32f) uniform highp readonly image2DArray f_arg_0;
vec4 textureLoad_5d4042() {
- uint v_1 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_1 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_2 = min(uint(1), v_1);
- ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- vec4 res = imageLoad(arg_0, ivec3(v_3, int(v_2)));
+ ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_3, int(v_2)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba32f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba32f) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_5d4042() {
- uint v = (uint(imageSize(arg_0).z) - 1u);
+ uint v = (uint(imageSize(v_arg_0).z) - 1u);
uint v_1 = min(uint(1), v);
- ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- vec4 res = imageLoad(arg_0, ivec3(v_2, int(v_1)));
+ ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(v_arg_0).xy) - uvec2(1u))));
+ vec4 res = imageLoad(v_arg_0, ivec3(v_2, int(v_1)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/5dd4c7.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/5dd4c7.wgsl.expected.glsl
index 7621177..53bcdfa 100644
--- a/test/tint/builtins/gen/literal/textureLoad/5dd4c7.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/5dd4c7.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r8) uniform highp readonly image2D arg_0;
+layout(binding = 0, r8) uniform highp readonly image2D f_arg_0;
vec4 textureLoad_5dd4c7() {
- uvec2 v_1 = (uvec2(imageSize(arg_0)) - uvec2(1u));
- vec4 res = imageLoad(arg_0, ivec2(min(uvec2(ivec2(1)), v_1)));
+ uvec2 v_1 = (uvec2(imageSize(f_arg_0)) - uvec2(1u));
+ vec4 res = imageLoad(f_arg_0, ivec2(min(uvec2(ivec2(1)), v_1)));
return res;
}
void main() {
@@ -48,11 +48,11 @@
vec4 prevent_dce;
};
-layout(binding = 0, r8) uniform highp readonly image2D arg_0;
+layout(binding = 0, r8) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_5dd4c7() {
- uvec2 v = (uvec2(imageSize(arg_0)) - uvec2(1u));
- vec4 res = imageLoad(arg_0, ivec2(min(uvec2(ivec2(1)), v)));
+ uvec2 v = (uvec2(imageSize(v_arg_0)) - uvec2(1u));
+ vec4 res = imageLoad(v_arg_0, ivec2(min(uvec2(ivec2(1)), v)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/5e8d3f.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/5e8d3f.wgsl.expected.glsl
index c6564c7..619a54d 100644
--- a/test/tint/builtins/gen/literal/textureLoad/5e8d3f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/5e8d3f.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, r32i) uniform highp readonly iimage3D arg_0;
+layout(binding = 0, r32i) uniform highp readonly iimage3D f_arg_0;
ivec4 textureLoad_5e8d3f() {
- ivec4 res = imageLoad(arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ ivec4 res = imageLoad(f_arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(f_arg_0)) - uvec3(1u)))));
return res;
}
void main() {
@@ -46,10 +46,10 @@
ivec4 prevent_dce;
};
-layout(binding = 0, r32i) uniform highp readonly iimage3D arg_0;
+layout(binding = 0, r32i) uniform highp readonly iimage3D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_5e8d3f() {
- ivec4 res = imageLoad(arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ ivec4 res = imageLoad(v_arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(v_arg_0)) - uvec3(1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/5ed6ad.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/5ed6ad.wgsl.expected.glsl
index 77a9acb..9ccadba 100644
--- a/test/tint/builtins/gen/literal/textureLoad/5ed6ad.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/5ed6ad.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r8) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, r8) uniform highp readonly image2DArray f_arg_0;
vec4 textureLoad_5ed6ad() {
- uint v_1 = min(1u, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- vec4 res = imageLoad(arg_0, ivec3(v_2, int(v_1)));
+ uint v_1 = min(1u, (uint(imageSize(f_arg_0).z) - 1u));
+ ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_2, int(v_1)));
return res;
}
void main() {
@@ -50,12 +50,12 @@
vec4 prevent_dce;
};
-layout(binding = 0, r8) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, r8) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_5ed6ad() {
- uint v = min(1u, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_1 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- vec4 res = imageLoad(arg_0, ivec3(v_1, int(v)));
+ uint v = min(1u, (uint(imageSize(v_arg_0).z) - 1u));
+ ivec2 v_1 = ivec2(min(uvec2(1u), (uvec2(imageSize(v_arg_0).xy) - uvec2(1u))));
+ vec4 res = imageLoad(v_arg_0, ivec3(v_1, int(v)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/5f4473.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/5f4473.wgsl.expected.glsl
index a513686..d756379 100644
--- a/test/tint/builtins/gen/literal/textureLoad/5f4473.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/5f4473.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rgba32ui) uniform highp readonly uimage3D arg_0;
+layout(binding = 0, rgba32ui) uniform highp readonly uimage3D f_arg_0;
uvec4 textureLoad_5f4473() {
- uvec4 res = imageLoad(arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ uvec4 res = imageLoad(f_arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(f_arg_0)) - uvec3(1u)))));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rgba32ui) uniform highp readonly uimage3D arg_0;
+layout(binding = 0, rgba32ui) uniform highp readonly uimage3D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_5f4473() {
- uvec4 res = imageLoad(arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ uvec4 res = imageLoad(v_arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(v_arg_0)) - uvec3(1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/5feb4d.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/5feb4d.wgsl.expected.glsl
index 5bd1d13..cc326e1 100644
--- a/test/tint/builtins/gen/literal/textureLoad/5feb4d.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/5feb4d.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r32f) uniform highp readonly image2D arg_0;
+layout(binding = 0, r32f) uniform highp readonly image2D f_arg_0;
vec4 textureLoad_5feb4d() {
- vec4 res = imageLoad(arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ vec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(f_arg_0)).x - 1u)), 0u)));
return res;
}
void main() {
@@ -46,10 +46,10 @@
vec4 prevent_dce;
};
-layout(binding = 0, r32f) uniform highp readonly image2D arg_0;
+layout(binding = 0, r32f) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_5feb4d() {
- vec4 res = imageLoad(arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ vec4 res = imageLoad(v_arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(v_arg_0)).x - 1u)), 0u)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/6154d4.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/6154d4.wgsl.expected.glsl
index 4c7e064..2e6da36 100644
--- a/test/tint/builtins/gen/literal/textureLoad/6154d4.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/6154d4.wgsl.expected.glsl
@@ -18,13 +18,13 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp usampler2D arg_0;
+uniform highp usampler2D f_arg_0;
uvec4 textureLoad_6154d4() {
uint v_2 = (v_1.inner.tint_builtin_value_0 - 1u);
uint v_3 = min(uint(1), v_2);
- uvec2 v_4 = (uvec2(textureSize(arg_0, int(v_3))) - uvec2(1u));
+ uvec2 v_4 = (uvec2(textureSize(f_arg_0, int(v_3))) - uvec2(1u));
ivec2 v_5 = ivec2(min(uvec2(ivec2(1)), v_4));
- uvec4 res = texelFetch(arg_0, v_5, int(v_3));
+ uvec4 res = texelFetch(f_arg_0, v_5, int(v_3));
return res;
}
void main() {
@@ -80,14 +80,14 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp usampler2D arg_0;
+uniform highp usampler2D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_6154d4() {
uint v_1 = (v.inner.tint_builtin_value_0 - 1u);
uint v_2 = min(uint(1), v_1);
- uvec2 v_3 = (uvec2(textureSize(arg_0, int(v_2))) - uvec2(1u));
+ uvec2 v_3 = (uvec2(textureSize(v_arg_0, int(v_2))) - uvec2(1u));
ivec2 v_4 = ivec2(min(uvec2(ivec2(1)), v_3));
- uvec4 res = texelFetch(arg_0, v_4, int(v_2));
+ uvec4 res = texelFetch(v_arg_0, v_4, int(v_2));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/61e2e8.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/61e2e8.wgsl.expected.glsl
index 67948a2..28a1934 100644
--- a/test/tint/builtins/gen/literal/textureLoad/61e2e8.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/61e2e8.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rg32i) uniform highp iimage3D arg_0;
+layout(binding = 0, rg32i) uniform highp iimage3D f_arg_0;
ivec4 textureLoad_61e2e8() {
- ivec4 res = imageLoad(arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ ivec4 res = imageLoad(f_arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(f_arg_0)) - uvec3(1u)))));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/620caa.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/620caa.wgsl.expected.glsl
index 5d62576..f796607 100644
--- a/test/tint/builtins/gen/literal/textureLoad/620caa.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/620caa.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rg32i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rg32i) uniform highp readonly iimage2D f_arg_0;
ivec4 textureLoad_620caa() {
- ivec4 res = imageLoad(arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ ivec4 res = imageLoad(f_arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0)) - uvec2(1u)))));
return res;
}
void main() {
@@ -46,10 +46,10 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rg32i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rg32i) uniform highp readonly iimage2D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_620caa() {
- ivec4 res = imageLoad(arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ ivec4 res = imageLoad(v_arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(v_arg_0)) - uvec2(1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/6273b1.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/6273b1.wgsl.expected.glsl
index 82ec183..47b38aa 100644
--- a/test/tint/builtins/gen/literal/textureLoad/6273b1.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/6273b1.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp sampler2DMS arg_0;
+uniform highp sampler2DMS f_arg_0;
float textureLoad_6273b1() {
- uvec2 v_1 = (uvec2(textureSize(arg_0)) - uvec2(1u));
- float res = texelFetch(arg_0, ivec2(min(uvec2(ivec2(1)), v_1)), 1).x;
+ uvec2 v_1 = (uvec2(textureSize(f_arg_0)) - uvec2(1u));
+ float res = texelFetch(f_arg_0, ivec2(min(uvec2(ivec2(1)), v_1)), 1).x;
return res;
}
void main() {
@@ -48,11 +48,11 @@
float prevent_dce;
};
-uniform highp sampler2DMS arg_0;
+uniform highp sampler2DMS v_arg_0;
layout(location = 0) flat out float tint_interstage_location0;
float textureLoad_6273b1() {
- uvec2 v = (uvec2(textureSize(arg_0)) - uvec2(1u));
- float res = texelFetch(arg_0, ivec2(min(uvec2(ivec2(1)), v)), 1).x;
+ uvec2 v = (uvec2(textureSize(v_arg_0)) - uvec2(1u));
+ float res = texelFetch(v_arg_0, ivec2(min(uvec2(ivec2(1)), v)), 1).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/62d125.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/62d125.wgsl.expected.glsl
index 37e20b1..9f6e620 100644
--- a/test/tint/builtins/gen/literal/textureLoad/62d125.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/62d125.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba8_snorm) uniform highp readonly image3D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp readonly image3D f_arg_0;
vec4 textureLoad_62d125() {
- uvec3 v_1 = (uvec3(imageSize(arg_0)) - uvec3(1u));
- vec4 res = imageLoad(arg_0, ivec3(min(uvec3(ivec3(1)), v_1)));
+ uvec3 v_1 = (uvec3(imageSize(f_arg_0)) - uvec3(1u));
+ vec4 res = imageLoad(f_arg_0, ivec3(min(uvec3(ivec3(1)), v_1)));
return res;
}
void main() {
@@ -48,11 +48,11 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba8_snorm) uniform highp readonly image3D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp readonly image3D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_62d125() {
- uvec3 v = (uvec3(imageSize(arg_0)) - uvec3(1u));
- vec4 res = imageLoad(arg_0, ivec3(min(uvec3(ivec3(1)), v)));
+ uvec3 v = (uvec3(imageSize(v_arg_0)) - uvec3(1u));
+ vec4 res = imageLoad(v_arg_0, ivec3(min(uvec3(ivec3(1)), v)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/62d1de.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/62d1de.wgsl.expected.glsl
index cbe7e6a..a8c4438 100644
--- a/test/tint/builtins/gen/literal/textureLoad/62d1de.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/62d1de.wgsl.expected.glsl
@@ -18,12 +18,12 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp isampler2D arg_0;
+uniform highp isampler2D f_arg_0;
ivec4 textureLoad_62d1de() {
uint v_2 = min(1u, (v_1.inner.tint_builtin_value_0 - 1u));
- uint v_3 = (uvec2(textureSize(arg_0, int(v_2))).x - 1u);
+ uint v_3 = (uvec2(textureSize(f_arg_0, int(v_2))).x - 1u);
ivec2 v_4 = ivec2(uvec2(min(uint(1), v_3), 0u));
- ivec4 res = texelFetch(arg_0, v_4, int(v_2));
+ ivec4 res = texelFetch(f_arg_0, v_4, int(v_2));
return res;
}
void main() {
@@ -78,13 +78,13 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp isampler2D arg_0;
+uniform highp isampler2D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_62d1de() {
uint v_1 = min(1u, (v.inner.tint_builtin_value_0 - 1u));
- uint v_2 = (uvec2(textureSize(arg_0, int(v_1))).x - 1u);
+ uint v_2 = (uvec2(textureSize(v_arg_0, int(v_1))).x - 1u);
ivec2 v_3 = ivec2(uvec2(min(uint(1), v_2), 0u));
- ivec4 res = texelFetch(arg_0, v_3, int(v_1));
+ ivec4 res = texelFetch(v_arg_0, v_3, int(v_1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/639962.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/639962.wgsl.expected.glsl
index 72965b7..df8847e 100644
--- a/test/tint/builtins/gen/literal/textureLoad/639962.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/639962.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-uniform highp isampler2DMS arg_0;
+uniform highp isampler2DMS f_arg_0;
ivec4 textureLoad_639962() {
- ivec2 v_1 = ivec2(min(uvec2(1u), (uvec2(textureSize(arg_0)) - uvec2(1u))));
- ivec4 res = texelFetch(arg_0, v_1, int(1u));
+ ivec2 v_1 = ivec2(min(uvec2(1u), (uvec2(textureSize(f_arg_0)) - uvec2(1u))));
+ ivec4 res = texelFetch(f_arg_0, v_1, int(1u));
return res;
}
void main() {
@@ -48,11 +48,11 @@
ivec4 prevent_dce;
};
-uniform highp isampler2DMS arg_0;
+uniform highp isampler2DMS v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_639962() {
- ivec2 v = ivec2(min(uvec2(1u), (uvec2(textureSize(arg_0)) - uvec2(1u))));
- ivec4 res = texelFetch(arg_0, v, int(1u));
+ ivec2 v = ivec2(min(uvec2(1u), (uvec2(textureSize(v_arg_0)) - uvec2(1u))));
+ ivec4 res = texelFetch(v_arg_0, v, int(1u));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/63be18.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/63be18.wgsl.expected.glsl
index 19992b5..2738468 100644
--- a/test/tint/builtins/gen/literal/textureLoad/63be18.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/63be18.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rg32i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rg32i) uniform highp readonly iimage2DArray f_arg_0;
ivec4 textureLoad_63be18() {
- uint v_1 = min(1u, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- ivec4 res = imageLoad(arg_0, ivec3(v_2, int(v_1)));
+ uint v_1 = min(1u, (uint(imageSize(f_arg_0).z) - 1u));
+ ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ ivec4 res = imageLoad(f_arg_0, ivec3(v_2, int(v_1)));
return res;
}
void main() {
@@ -50,12 +50,12 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rg32i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rg32i) uniform highp readonly iimage2DArray v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_63be18() {
- uint v = min(1u, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_1 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- ivec4 res = imageLoad(arg_0, ivec3(v_1, int(v)));
+ uint v = min(1u, (uint(imageSize(v_arg_0).z) - 1u));
+ ivec2 v_1 = ivec2(min(uvec2(1u), (uvec2(imageSize(v_arg_0).xy) - uvec2(1u))));
+ ivec4 res = imageLoad(v_arg_0, ivec3(v_1, int(v)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/656d76.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/656d76.wgsl.expected.glsl
index 73b02e6..bcf7420 100644
--- a/test/tint/builtins/gen/literal/textureLoad/656d76.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/656d76.wgsl.expected.glsl
@@ -18,15 +18,15 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp usampler2DArray arg_0;
+uniform highp usampler2DArray f_arg_0;
uvec4 textureLoad_656d76() {
- uint v_2 = (uint(textureSize(arg_0, 0).z) - 1u);
+ uint v_2 = (uint(textureSize(f_arg_0, 0).z) - 1u);
uint v_3 = min(uint(1), v_2);
uint v_4 = min(1u, (v_1.inner.tint_builtin_value_0 - 1u));
- uvec2 v_5 = (uvec2(textureSize(arg_0, int(v_4)).xy) - uvec2(1u));
+ uvec2 v_5 = (uvec2(textureSize(f_arg_0, int(v_4)).xy) - uvec2(1u));
ivec2 v_6 = ivec2(min(uvec2(ivec2(1)), v_5));
ivec3 v_7 = ivec3(v_6, int(v_3));
- uvec4 res = texelFetch(arg_0, v_7, int(v_4));
+ uvec4 res = texelFetch(f_arg_0, v_7, int(v_4));
return res;
}
void main() {
@@ -84,16 +84,16 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp usampler2DArray arg_0;
+uniform highp usampler2DArray v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_656d76() {
- uint v_1 = (uint(textureSize(arg_0, 0).z) - 1u);
+ uint v_1 = (uint(textureSize(v_arg_0, 0).z) - 1u);
uint v_2 = min(uint(1), v_1);
uint v_3 = min(1u, (v.inner.tint_builtin_value_0 - 1u));
- uvec2 v_4 = (uvec2(textureSize(arg_0, int(v_3)).xy) - uvec2(1u));
+ uvec2 v_4 = (uvec2(textureSize(v_arg_0, int(v_3)).xy) - uvec2(1u));
ivec2 v_5 = ivec2(min(uvec2(ivec2(1)), v_4));
ivec3 v_6 = ivec3(v_5, int(v_2));
- uvec4 res = texelFetch(arg_0, v_6, int(v_3));
+ uvec4 res = texelFetch(v_arg_0, v_6, int(v_3));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/65a4d0.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/65a4d0.wgsl.expected.glsl
index 0f8c798..e46f487 100644
--- a/test/tint/builtins/gen/literal/textureLoad/65a4d0.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/65a4d0.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2DArray f_arg_0;
vec4 textureLoad_65a4d0() {
- uint v_1 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_1 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_2 = min(uint(1), v_1);
- ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- vec4 res = imageLoad(arg_0, ivec3(v_3, int(v_2)));
+ ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_3, int(v_2)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba8) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_65a4d0() {
- uint v = (uint(imageSize(arg_0).z) - 1u);
+ uint v = (uint(imageSize(v_arg_0).z) - 1u);
uint v_1 = min(uint(1), v);
- ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- vec4 res = imageLoad(arg_0, ivec3(v_2, int(v_1)));
+ ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(v_arg_0).xy) - uvec2(1u))));
+ vec4 res = imageLoad(v_arg_0, ivec3(v_2, int(v_1)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/6678b6.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/6678b6.wgsl.expected.glsl
index 314158c..790ce41 100644
--- a/test/tint/builtins/gen/literal/textureLoad/6678b6.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/6678b6.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rgba16i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rgba16i) uniform highp readonly iimage2D f_arg_0;
ivec4 textureLoad_6678b6() {
- uint v_1 = (uvec2(imageSize(arg_0)).x - 1u);
- ivec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(1), v_1), 0u)));
+ uint v_1 = (uvec2(imageSize(f_arg_0)).x - 1u);
+ ivec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(uint(1), v_1), 0u)));
return res;
}
void main() {
@@ -48,11 +48,11 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rgba16i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rgba16i) uniform highp readonly iimage2D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_6678b6() {
- uint v = (uvec2(imageSize(arg_0)).x - 1u);
- ivec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(1), v), 0u)));
+ uint v = (uvec2(imageSize(v_arg_0)).x - 1u);
+ ivec4 res = imageLoad(v_arg_0, ivec2(uvec2(min(uint(1), v), 0u)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/66be47.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/66be47.wgsl.expected.glsl
index 19044a1..62b1f38 100644
--- a/test/tint/builtins/gen/literal/textureLoad/66be47.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/66be47.wgsl.expected.glsl
@@ -18,14 +18,14 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray f_arg_0;
float textureLoad_66be47() {
- uint v_2 = min(1u, (uint(textureSize(arg_0, 0).z) - 1u));
+ uint v_2 = min(1u, (uint(textureSize(f_arg_0, 0).z) - 1u));
uint v_3 = min(1u, (v_1.inner.tint_builtin_value_0 - 1u));
- uvec2 v_4 = (uvec2(textureSize(arg_0, int(v_3)).xy) - uvec2(1u));
+ uvec2 v_4 = (uvec2(textureSize(f_arg_0, int(v_3)).xy) - uvec2(1u));
ivec2 v_5 = ivec2(min(uvec2(ivec2(1)), v_4));
ivec3 v_6 = ivec3(v_5, int(v_2));
- float res = texelFetch(arg_0, v_6, int(v_3)).x;
+ float res = texelFetch(f_arg_0, v_6, int(v_3)).x;
return res;
}
void main() {
@@ -82,15 +82,15 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray v_arg_0;
layout(location = 0) flat out float tint_interstage_location0;
float textureLoad_66be47() {
- uint v_1 = min(1u, (uint(textureSize(arg_0, 0).z) - 1u));
+ uint v_1 = min(1u, (uint(textureSize(v_arg_0, 0).z) - 1u));
uint v_2 = min(1u, (v.inner.tint_builtin_value_0 - 1u));
- uvec2 v_3 = (uvec2(textureSize(arg_0, int(v_2)).xy) - uvec2(1u));
+ uvec2 v_3 = (uvec2(textureSize(v_arg_0, int(v_2)).xy) - uvec2(1u));
ivec2 v_4 = ivec2(min(uvec2(ivec2(1)), v_3));
ivec3 v_5 = ivec3(v_4, int(v_1));
- float res = texelFetch(arg_0, v_5, int(v_2)).x;
+ float res = texelFetch(v_arg_0, v_5, int(v_2)).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/67d826.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/67d826.wgsl.expected.glsl
index 06343dd..5453017 100644
--- a/test/tint/builtins/gen/literal/textureLoad/67d826.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/67d826.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r32f) uniform highp image2DArray arg_0;
+layout(binding = 0, r32f) uniform highp image2DArray f_arg_0;
vec4 textureLoad_67d826() {
- uint v_1 = min(1u, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_2 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v_1 = min(1u, (uint(imageSize(f_arg_0).z) - 1u));
+ uvec2 v_2 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_3 = ivec2(min(uvec2(ivec2(1)), v_2));
- vec4 res = imageLoad(arg_0, ivec3(v_3, int(v_1)));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_3, int(v_1)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/67edca.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/67edca.wgsl.expected.glsl
index 260d023..f59aec5 100644
--- a/test/tint/builtins/gen/literal/textureLoad/67edca.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/67edca.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rgba32ui) uniform highp readonly uimage3D arg_0;
+layout(binding = 0, rgba32ui) uniform highp readonly uimage3D f_arg_0;
uvec4 textureLoad_67edca() {
- uvec3 v_1 = (uvec3(imageSize(arg_0)) - uvec3(1u));
- uvec4 res = imageLoad(arg_0, ivec3(min(uvec3(ivec3(1)), v_1)));
+ uvec3 v_1 = (uvec3(imageSize(f_arg_0)) - uvec3(1u));
+ uvec4 res = imageLoad(f_arg_0, ivec3(min(uvec3(ivec3(1)), v_1)));
return res;
}
void main() {
@@ -48,11 +48,11 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rgba32ui) uniform highp readonly uimage3D arg_0;
+layout(binding = 0, rgba32ui) uniform highp readonly uimage3D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_67edca() {
- uvec3 v = (uvec3(imageSize(arg_0)) - uvec3(1u));
- uvec4 res = imageLoad(arg_0, ivec3(min(uvec3(ivec3(1)), v)));
+ uvec3 v = (uvec3(imageSize(v_arg_0)) - uvec3(1u));
+ uvec4 res = imageLoad(v_arg_0, ivec3(min(uvec3(ivec3(1)), v)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/6925bc.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/6925bc.wgsl.expected.glsl
index c120908..7124840 100644
--- a/test/tint/builtins/gen/literal/textureLoad/6925bc.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/6925bc.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp sampler2DMS arg_0;
+uniform highp sampler2DMS f_arg_0;
float textureLoad_6925bc() {
- uvec2 v_1 = (uvec2(textureSize(arg_0)) - uvec2(1u));
+ uvec2 v_1 = (uvec2(textureSize(f_arg_0)) - uvec2(1u));
ivec2 v_2 = ivec2(min(uvec2(ivec2(1)), v_1));
- float res = texelFetch(arg_0, v_2, int(1u)).x;
+ float res = texelFetch(f_arg_0, v_2, int(1u)).x;
return res;
}
void main() {
@@ -50,12 +50,12 @@
float prevent_dce;
};
-uniform highp sampler2DMS arg_0;
+uniform highp sampler2DMS v_arg_0;
layout(location = 0) flat out float tint_interstage_location0;
float textureLoad_6925bc() {
- uvec2 v = (uvec2(textureSize(arg_0)) - uvec2(1u));
+ uvec2 v = (uvec2(textureSize(v_arg_0)) - uvec2(1u));
ivec2 v_1 = ivec2(min(uvec2(ivec2(1)), v));
- float res = texelFetch(arg_0, v_1, int(1u)).x;
+ float res = texelFetch(v_arg_0, v_1, int(1u)).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/69fee5.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/69fee5.wgsl.expected.glsl
index e12dbed..171c2f0 100644
--- a/test/tint/builtins/gen/literal/textureLoad/69fee5.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/69fee5.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r32f) uniform highp image2DArray arg_0;
+layout(binding = 0, r32f) uniform highp image2DArray f_arg_0;
vec4 textureLoad_69fee5() {
- uint v_1 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_1 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_2 = min(uint(1), v_1);
- ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- vec4 res = imageLoad(arg_0, ivec3(v_3, int(v_2)));
+ ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_3, int(v_2)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/6b77d4.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/6b77d4.wgsl.expected.glsl
index 90ace8c..377cb78 100644
--- a/test/tint/builtins/gen/literal/textureLoad/6b77d4.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/6b77d4.wgsl.expected.glsl
@@ -18,12 +18,12 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp usampler2D arg_0;
+uniform highp usampler2D f_arg_0;
uvec4 textureLoad_6b77d4() {
uint v_2 = min(1u, (v_1.inner.tint_builtin_value_0 - 1u));
- uint v_3 = (uvec2(textureSize(arg_0, int(v_2))).x - 1u);
+ uint v_3 = (uvec2(textureSize(f_arg_0, int(v_2))).x - 1u);
ivec2 v_4 = ivec2(uvec2(min(uint(1), v_3), 0u));
- uvec4 res = texelFetch(arg_0, v_4, int(v_2));
+ uvec4 res = texelFetch(f_arg_0, v_4, int(v_2));
return res;
}
void main() {
@@ -78,13 +78,13 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp usampler2D arg_0;
+uniform highp usampler2D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_6b77d4() {
uint v_1 = min(1u, (v.inner.tint_builtin_value_0 - 1u));
- uint v_2 = (uvec2(textureSize(arg_0, int(v_1))).x - 1u);
+ uint v_2 = (uvec2(textureSize(v_arg_0, int(v_1))).x - 1u);
ivec2 v_3 = ivec2(uvec2(min(uint(1), v_2), 0u));
- uvec4 res = texelFetch(arg_0, v_3, int(v_1));
+ uvec4 res = texelFetch(v_arg_0, v_3, int(v_1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/6bf4b7.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/6bf4b7.wgsl.expected.glsl
index 7c4e421..bacb01f 100644
--- a/test/tint/builtins/gen/literal/textureLoad/6bf4b7.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/6bf4b7.wgsl.expected.glsl
@@ -18,12 +18,12 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp usampler3D arg_0;
+uniform highp usampler3D f_arg_0;
uvec4 textureLoad_6bf4b7() {
uint v_2 = min(1u, (v_1.inner.tint_builtin_value_0 - 1u));
- uvec3 v_3 = (uvec3(textureSize(arg_0, int(v_2))) - uvec3(1u));
+ uvec3 v_3 = (uvec3(textureSize(f_arg_0, int(v_2))) - uvec3(1u));
ivec3 v_4 = ivec3(min(uvec3(ivec3(1)), v_3));
- uvec4 res = texelFetch(arg_0, v_4, int(v_2));
+ uvec4 res = texelFetch(f_arg_0, v_4, int(v_2));
return res;
}
void main() {
@@ -78,13 +78,13 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp usampler3D arg_0;
+uniform highp usampler3D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_6bf4b7() {
uint v_1 = min(1u, (v.inner.tint_builtin_value_0 - 1u));
- uvec3 v_2 = (uvec3(textureSize(arg_0, int(v_1))) - uvec3(1u));
+ uvec3 v_2 = (uvec3(textureSize(v_arg_0, int(v_1))) - uvec3(1u));
ivec3 v_3 = ivec3(min(uvec3(ivec3(1)), v_2));
- uvec4 res = texelFetch(arg_0, v_3, int(v_1));
+ uvec4 res = texelFetch(v_arg_0, v_3, int(v_1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/6d1fb4.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/6d1fb4.wgsl.expected.glsl
index 0be2854..e100212 100644
--- a/test/tint/builtins/gen/literal/textureLoad/6d1fb4.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/6d1fb4.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, r32ui) uniform highp uimage2DArray arg_0;
+layout(binding = 0, r32ui) uniform highp uimage2DArray f_arg_0;
uvec4 textureLoad_6d1fb4() {
- uint v_1 = min(1u, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- uvec4 res = imageLoad(arg_0, ivec3(v_2, int(v_1)));
+ uint v_1 = min(1u, (uint(imageSize(f_arg_0).z) - 1u));
+ ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ uvec4 res = imageLoad(f_arg_0, ivec3(v_2, int(v_1)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/6d376a.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/6d376a.wgsl.expected.glsl
index 10ba17e..b7cda48 100644
--- a/test/tint/builtins/gen/literal/textureLoad/6d376a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/6d376a.wgsl.expected.glsl
@@ -18,11 +18,11 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler2D arg_0;
+uniform highp sampler2D f_arg_0;
vec4 textureLoad_6d376a() {
uint v_2 = min(1u, (v_1.inner.tint_builtin_value_0 - 1u));
- ivec2 v_3 = ivec2(uvec2(min(1u, (uvec2(textureSize(arg_0, int(v_2))).x - 1u)), 0u));
- vec4 res = texelFetch(arg_0, v_3, int(v_2));
+ ivec2 v_3 = ivec2(uvec2(min(1u, (uvec2(textureSize(f_arg_0, int(v_2))).x - 1u)), 0u));
+ vec4 res = texelFetch(f_arg_0, v_3, int(v_2));
return res;
}
void main() {
@@ -76,12 +76,12 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler2D arg_0;
+uniform highp sampler2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_6d376a() {
uint v_1 = min(1u, (v.inner.tint_builtin_value_0 - 1u));
- ivec2 v_2 = ivec2(uvec2(min(1u, (uvec2(textureSize(arg_0, int(v_1))).x - 1u)), 0u));
- vec4 res = texelFetch(arg_0, v_2, int(v_1));
+ ivec2 v_2 = ivec2(uvec2(min(1u, (uvec2(textureSize(v_arg_0, int(v_1))).x - 1u)), 0u));
+ vec4 res = texelFetch(v_arg_0, v_2, int(v_1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/6f0370.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/6f0370.wgsl.expected.glsl
index d42fa54..fe42d42 100644
--- a/test/tint/builtins/gen/literal/textureLoad/6f0370.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/6f0370.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r8) uniform highp readonly image3D arg_0;
+layout(binding = 0, r8) uniform highp readonly image3D f_arg_0;
vec4 textureLoad_6f0370() {
- vec4 res = imageLoad(arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ vec4 res = imageLoad(f_arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(f_arg_0)) - uvec3(1u)))));
return res;
}
void main() {
@@ -46,10 +46,10 @@
vec4 prevent_dce;
};
-layout(binding = 0, r8) uniform highp readonly image3D arg_0;
+layout(binding = 0, r8) uniform highp readonly image3D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_6f0370() {
- vec4 res = imageLoad(arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ vec4 res = imageLoad(v_arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(v_arg_0)) - uvec3(1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/6f1750.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/6f1750.wgsl.expected.glsl
index dea8984..978d3b4 100644
--- a/test/tint/builtins/gen/literal/textureLoad/6f1750.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/6f1750.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r32f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, r32f) uniform highp readonly image2DArray f_arg_0;
vec4 textureLoad_6f1750() {
- uint v_1 = min(1u, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- vec4 res = imageLoad(arg_0, ivec3(v_2, int(v_1)));
+ uint v_1 = min(1u, (uint(imageSize(f_arg_0).z) - 1u));
+ ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_2, int(v_1)));
return res;
}
void main() {
@@ -50,12 +50,12 @@
vec4 prevent_dce;
};
-layout(binding = 0, r32f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, r32f) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_6f1750() {
- uint v = min(1u, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_1 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- vec4 res = imageLoad(arg_0, ivec3(v_1, int(v)));
+ uint v = min(1u, (uint(imageSize(v_arg_0).z) - 1u));
+ ivec2 v_1 = ivec2(min(uvec2(1u), (uvec2(imageSize(v_arg_0).xy) - uvec2(1u))));
+ vec4 res = imageLoad(v_arg_0, ivec3(v_1, int(v)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/714471.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/714471.wgsl.expected.glsl
index 01c50a7..74d451e 100644
--- a/test/tint/builtins/gen/literal/textureLoad/714471.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/714471.wgsl.expected.glsl
@@ -18,11 +18,11 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp isampler2D arg_0;
+uniform highp isampler2D f_arg_0;
ivec4 textureLoad_714471() {
uint v_2 = min(1u, (v_1.inner.tint_builtin_value_0 - 1u));
- ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(textureSize(arg_0, int(v_2))) - uvec2(1u))));
- ivec4 res = texelFetch(arg_0, v_3, int(v_2));
+ ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(textureSize(f_arg_0, int(v_2))) - uvec2(1u))));
+ ivec4 res = texelFetch(f_arg_0, v_3, int(v_2));
return res;
}
void main() {
@@ -76,12 +76,12 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp isampler2D arg_0;
+uniform highp isampler2D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_714471() {
uint v_1 = min(1u, (v.inner.tint_builtin_value_0 - 1u));
- ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(textureSize(arg_0, int(v_1))) - uvec2(1u))));
- ivec4 res = texelFetch(arg_0, v_2, int(v_1));
+ ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(textureSize(v_arg_0, int(v_1))) - uvec2(1u))));
+ ivec4 res = texelFetch(v_arg_0, v_2, int(v_1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/72bb3c.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/72bb3c.wgsl.expected.glsl
index 4210de7..0a25b10 100644
--- a/test/tint/builtins/gen/literal/textureLoad/72bb3c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/72bb3c.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba8_snorm) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp readonly image2DArray f_arg_0;
vec4 textureLoad_72bb3c() {
- uint v_1 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_1 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_2 = min(uint(1), v_1);
- ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- vec4 res = imageLoad(arg_0, ivec3(v_3, int(v_2)));
+ ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_3, int(v_2)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba8_snorm) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_72bb3c() {
- uint v = (uint(imageSize(arg_0).z) - 1u);
+ uint v = (uint(imageSize(v_arg_0).z) - 1u);
uint v_1 = min(uint(1), v);
- ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- vec4 res = imageLoad(arg_0, ivec3(v_2, int(v_1)));
+ ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(v_arg_0).xy) - uvec2(1u))));
+ vec4 res = imageLoad(v_arg_0, ivec3(v_2, int(v_1)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/72c9c3.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/72c9c3.wgsl.expected.glsl
index a63f6a8..68a7f7a 100644
--- a/test/tint/builtins/gen/literal/textureLoad/72c9c3.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/72c9c3.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r8) uniform highp image2DArray arg_0;
+layout(binding = 0, r8) uniform highp image2DArray f_arg_0;
vec4 textureLoad_72c9c3() {
- uint v_1 = min(1u, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_2 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v_1 = min(1u, (uint(imageSize(f_arg_0).z) - 1u));
+ uvec2 v_2 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_3 = ivec2(min(uvec2(ivec2(1)), v_2));
- vec4 res = imageLoad(arg_0, ivec3(v_3, int(v_1)));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_3, int(v_1)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/749704.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/749704.wgsl.expected.glsl
index 971cf70..a993982 100644
--- a/test/tint/builtins/gen/literal/textureLoad/749704.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/749704.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, r32ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, r32ui) uniform highp readonly uimage2D f_arg_0;
uvec4 textureLoad_749704() {
- uvec2 v_1 = (uvec2(imageSize(arg_0)) - uvec2(1u));
- uvec4 res = imageLoad(arg_0, ivec2(min(uvec2(ivec2(1)), v_1)));
+ uvec2 v_1 = (uvec2(imageSize(f_arg_0)) - uvec2(1u));
+ uvec4 res = imageLoad(f_arg_0, ivec2(min(uvec2(ivec2(1)), v_1)));
return res;
}
void main() {
@@ -48,11 +48,11 @@
uvec4 prevent_dce;
};
-layout(binding = 0, r32ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, r32ui) uniform highp readonly uimage2D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_749704() {
- uvec2 v = (uvec2(imageSize(arg_0)) - uvec2(1u));
- uvec4 res = imageLoad(arg_0, ivec2(min(uvec2(ivec2(1)), v)));
+ uvec2 v = (uvec2(imageSize(v_arg_0)) - uvec2(1u));
+ uvec4 res = imageLoad(v_arg_0, ivec2(min(uvec2(ivec2(1)), v)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/773c46.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/773c46.wgsl.expected.glsl
index f562bb9..14abecb 100644
--- a/test/tint/builtins/gen/literal/textureLoad/773c46.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/773c46.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rg32ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rg32ui) uniform highp readonly uimage2D f_arg_0;
uvec4 textureLoad_773c46() {
- uvec4 res = imageLoad(arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ uvec4 res = imageLoad(f_arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0)) - uvec2(1u)))));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rg32ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rg32ui) uniform highp readonly uimage2D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_773c46() {
- uvec4 res = imageLoad(arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ uvec4 res = imageLoad(v_arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(v_arg_0)) - uvec2(1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/789045.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/789045.wgsl.expected.glsl
index fec1b7f..93688ce 100644
--- a/test/tint/builtins/gen/literal/textureLoad/789045.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/789045.wgsl.expected.glsl
@@ -18,15 +18,15 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray f_arg_0;
vec4 textureLoad_789045() {
- uint v_2 = (uint(textureSize(arg_0, 0).z) - 1u);
+ uint v_2 = (uint(textureSize(f_arg_0, 0).z) - 1u);
uint v_3 = min(uint(1), v_2);
uint v_4 = min(1u, (v_1.inner.tint_builtin_value_0 - 1u));
- uvec2 v_5 = (uvec2(textureSize(arg_0, int(v_4)).xy) - uvec2(1u));
+ uvec2 v_5 = (uvec2(textureSize(f_arg_0, int(v_4)).xy) - uvec2(1u));
ivec2 v_6 = ivec2(min(uvec2(ivec2(1)), v_5));
ivec3 v_7 = ivec3(v_6, int(v_3));
- vec4 res = texelFetch(arg_0, v_7, int(v_4));
+ vec4 res = texelFetch(f_arg_0, v_7, int(v_4));
return res;
}
void main() {
@@ -84,16 +84,16 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_789045() {
- uint v_1 = (uint(textureSize(arg_0, 0).z) - 1u);
+ uint v_1 = (uint(textureSize(v_arg_0, 0).z) - 1u);
uint v_2 = min(uint(1), v_1);
uint v_3 = min(1u, (v.inner.tint_builtin_value_0 - 1u));
- uvec2 v_4 = (uvec2(textureSize(arg_0, int(v_3)).xy) - uvec2(1u));
+ uvec2 v_4 = (uvec2(textureSize(v_arg_0, int(v_3)).xy) - uvec2(1u));
ivec2 v_5 = ivec2(min(uvec2(ivec2(1)), v_4));
ivec3 v_6 = ivec3(v_5, int(v_2));
- vec4 res = texelFetch(arg_0, v_6, int(v_3));
+ vec4 res = texelFetch(v_arg_0, v_6, int(v_3));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/79e697.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/79e697.wgsl.expected.glsl
index 98f00cf..3cd4f78 100644
--- a/test/tint/builtins/gen/literal/textureLoad/79e697.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/79e697.wgsl.expected.glsl
@@ -18,16 +18,16 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp isampler2DArray arg_0;
+uniform highp isampler2DArray f_arg_0;
ivec4 textureLoad_79e697() {
- uint v_2 = (uint(textureSize(arg_0, 0).z) - 1u);
+ uint v_2 = (uint(textureSize(f_arg_0, 0).z) - 1u);
uint v_3 = min(uint(1), v_2);
uint v_4 = (v_1.inner.tint_builtin_value_0 - 1u);
uint v_5 = min(uint(1), v_4);
- uvec2 v_6 = (uvec2(textureSize(arg_0, int(v_5)).xy) - uvec2(1u));
+ uvec2 v_6 = (uvec2(textureSize(f_arg_0, int(v_5)).xy) - uvec2(1u));
ivec2 v_7 = ivec2(min(uvec2(ivec2(1)), v_6));
ivec3 v_8 = ivec3(v_7, int(v_3));
- ivec4 res = texelFetch(arg_0, v_8, int(v_5));
+ ivec4 res = texelFetch(f_arg_0, v_8, int(v_5));
return res;
}
void main() {
@@ -86,17 +86,17 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp isampler2DArray arg_0;
+uniform highp isampler2DArray v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_79e697() {
- uint v_1 = (uint(textureSize(arg_0, 0).z) - 1u);
+ uint v_1 = (uint(textureSize(v_arg_0, 0).z) - 1u);
uint v_2 = min(uint(1), v_1);
uint v_3 = (v.inner.tint_builtin_value_0 - 1u);
uint v_4 = min(uint(1), v_3);
- uvec2 v_5 = (uvec2(textureSize(arg_0, int(v_4)).xy) - uvec2(1u));
+ uvec2 v_5 = (uvec2(textureSize(v_arg_0, int(v_4)).xy) - uvec2(1u));
ivec2 v_6 = ivec2(min(uvec2(ivec2(1)), v_5));
ivec3 v_7 = ivec3(v_6, int(v_2));
- ivec4 res = texelFetch(arg_0, v_7, int(v_4));
+ ivec4 res = texelFetch(v_arg_0, v_7, int(v_4));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/7ab4df.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/7ab4df.wgsl.expected.glsl
index eeed4f5..c3cddff 100644
--- a/test/tint/builtins/gen/literal/textureLoad/7ab4df.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/7ab4df.wgsl.expected.glsl
@@ -18,15 +18,15 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp usampler2DArray arg_0;
+uniform highp usampler2DArray f_arg_0;
uvec4 textureLoad_7ab4df() {
- uint v_2 = min(1u, (uint(textureSize(arg_0, 0).z) - 1u));
+ uint v_2 = min(1u, (uint(textureSize(f_arg_0, 0).z) - 1u));
uint v_3 = (v_1.inner.tint_builtin_value_0 - 1u);
uint v_4 = min(uint(1), v_3);
- uvec2 v_5 = (uvec2(textureSize(arg_0, int(v_4)).xy) - uvec2(1u));
+ uvec2 v_5 = (uvec2(textureSize(f_arg_0, int(v_4)).xy) - uvec2(1u));
ivec2 v_6 = ivec2(min(uvec2(ivec2(1)), v_5));
ivec3 v_7 = ivec3(v_6, int(v_2));
- uvec4 res = texelFetch(arg_0, v_7, int(v_4));
+ uvec4 res = texelFetch(f_arg_0, v_7, int(v_4));
return res;
}
void main() {
@@ -84,16 +84,16 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp usampler2DArray arg_0;
+uniform highp usampler2DArray v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_7ab4df() {
- uint v_1 = min(1u, (uint(textureSize(arg_0, 0).z) - 1u));
+ uint v_1 = min(1u, (uint(textureSize(v_arg_0, 0).z) - 1u));
uint v_2 = (v.inner.tint_builtin_value_0 - 1u);
uint v_3 = min(uint(1), v_2);
- uvec2 v_4 = (uvec2(textureSize(arg_0, int(v_3)).xy) - uvec2(1u));
+ uvec2 v_4 = (uvec2(textureSize(v_arg_0, int(v_3)).xy) - uvec2(1u));
ivec2 v_5 = ivec2(min(uvec2(ivec2(1)), v_4));
ivec3 v_6 = ivec3(v_5, int(v_1));
- uvec4 res = texelFetch(arg_0, v_6, int(v_3));
+ uvec4 res = texelFetch(v_arg_0, v_6, int(v_3));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/7b63e0.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/7b63e0.wgsl.expected.glsl
index 4659f09..2fb0897 100644
--- a/test/tint/builtins/gen/literal/textureLoad/7b63e0.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/7b63e0.wgsl.expected.glsl
@@ -18,13 +18,13 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray f_arg_0;
float textureLoad_7b63e0() {
- uint v_2 = min(1u, (uint(textureSize(arg_0, 0).z) - 1u));
+ uint v_2 = min(1u, (uint(textureSize(f_arg_0, 0).z) - 1u));
uint v_3 = min(1u, (v_1.inner.tint_builtin_value_0 - 1u));
- ivec2 v_4 = ivec2(min(uvec2(1u), (uvec2(textureSize(arg_0, int(v_3)).xy) - uvec2(1u))));
+ ivec2 v_4 = ivec2(min(uvec2(1u), (uvec2(textureSize(f_arg_0, int(v_3)).xy) - uvec2(1u))));
ivec3 v_5 = ivec3(v_4, int(v_2));
- float res = texelFetch(arg_0, v_5, int(v_3)).x;
+ float res = texelFetch(f_arg_0, v_5, int(v_3)).x;
return res;
}
void main() {
@@ -80,14 +80,14 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray v_arg_0;
layout(location = 0) flat out float tint_interstage_location0;
float textureLoad_7b63e0() {
- uint v_1 = min(1u, (uint(textureSize(arg_0, 0).z) - 1u));
+ uint v_1 = min(1u, (uint(textureSize(v_arg_0, 0).z) - 1u));
uint v_2 = min(1u, (v.inner.tint_builtin_value_0 - 1u));
- ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(textureSize(arg_0, int(v_2)).xy) - uvec2(1u))));
+ ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(textureSize(v_arg_0, int(v_2)).xy) - uvec2(1u))));
ivec3 v_4 = ivec3(v_3, int(v_1));
- float res = texelFetch(arg_0, v_4, int(v_2)).x;
+ float res = texelFetch(v_arg_0, v_4, int(v_2)).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/7bee94.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/7bee94.wgsl.expected.glsl
index 093a097..df6d6a2f 100644
--- a/test/tint/builtins/gen/literal/textureLoad/7bee94.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/7bee94.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-uniform highp isampler2DMS arg_0;
+uniform highp isampler2DMS f_arg_0;
ivec4 textureLoad_7bee94() {
- ivec4 res = texelFetch(arg_0, ivec2(min(uvec2(1u), (uvec2(textureSize(arg_0)) - uvec2(1u)))), 1);
+ ivec4 res = texelFetch(f_arg_0, ivec2(min(uvec2(1u), (uvec2(textureSize(f_arg_0)) - uvec2(1u)))), 1);
return res;
}
void main() {
@@ -46,10 +46,10 @@
ivec4 prevent_dce;
};
-uniform highp isampler2DMS arg_0;
+uniform highp isampler2DMS v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_7bee94() {
- ivec4 res = texelFetch(arg_0, ivec2(min(uvec2(1u), (uvec2(textureSize(arg_0)) - uvec2(1u)))), 1);
+ ivec4 res = texelFetch(v_arg_0, ivec2(min(uvec2(1u), (uvec2(textureSize(v_arg_0)) - uvec2(1u)))), 1);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/7c90e5.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/7c90e5.wgsl.expected.glsl
index 23b4586..1d1a912 100644
--- a/test/tint/builtins/gen/literal/textureLoad/7c90e5.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/7c90e5.wgsl.expected.glsl
@@ -18,16 +18,16 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp usampler2DArray arg_0;
+uniform highp usampler2DArray f_arg_0;
uvec4 textureLoad_7c90e5() {
- uint v_2 = (uint(textureSize(arg_0, 0).z) - 1u);
+ uint v_2 = (uint(textureSize(f_arg_0, 0).z) - 1u);
uint v_3 = min(uint(1), v_2);
uint v_4 = (v_1.inner.tint_builtin_value_0 - 1u);
uint v_5 = min(uint(1), v_4);
- uvec2 v_6 = (uvec2(textureSize(arg_0, int(v_5)).xy) - uvec2(1u));
+ uvec2 v_6 = (uvec2(textureSize(f_arg_0, int(v_5)).xy) - uvec2(1u));
ivec2 v_7 = ivec2(min(uvec2(ivec2(1)), v_6));
ivec3 v_8 = ivec3(v_7, int(v_3));
- uvec4 res = texelFetch(arg_0, v_8, int(v_5));
+ uvec4 res = texelFetch(f_arg_0, v_8, int(v_5));
return res;
}
void main() {
@@ -86,17 +86,17 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp usampler2DArray arg_0;
+uniform highp usampler2DArray v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_7c90e5() {
- uint v_1 = (uint(textureSize(arg_0, 0).z) - 1u);
+ uint v_1 = (uint(textureSize(v_arg_0, 0).z) - 1u);
uint v_2 = min(uint(1), v_1);
uint v_3 = (v.inner.tint_builtin_value_0 - 1u);
uint v_4 = min(uint(1), v_3);
- uvec2 v_5 = (uvec2(textureSize(arg_0, int(v_4)).xy) - uvec2(1u));
+ uvec2 v_5 = (uvec2(textureSize(v_arg_0, int(v_4)).xy) - uvec2(1u));
ivec2 v_6 = ivec2(min(uvec2(ivec2(1)), v_5));
ivec3 v_7 = ivec3(v_6, int(v_2));
- uvec4 res = texelFetch(arg_0, v_7, int(v_4));
+ uvec4 res = texelFetch(v_arg_0, v_7, int(v_4));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/7dab57.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/7dab57.wgsl.expected.glsl
index 7c042cf..6803165 100644
--- a/test/tint/builtins/gen/literal/textureLoad/7dab57.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/7dab57.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rg32i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rg32i) uniform highp readonly iimage2DArray f_arg_0;
ivec4 textureLoad_7dab57() {
- uint v_1 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_1 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_2 = min(uint(1), v_1);
- ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- ivec4 res = imageLoad(arg_0, ivec3(v_3, int(v_2)));
+ ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ ivec4 res = imageLoad(f_arg_0, ivec3(v_3, int(v_2)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rg32i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rg32i) uniform highp readonly iimage2DArray v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_7dab57() {
- uint v = (uint(imageSize(arg_0).z) - 1u);
+ uint v = (uint(imageSize(v_arg_0).z) - 1u);
uint v_1 = min(uint(1), v);
- ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- ivec4 res = imageLoad(arg_0, ivec3(v_2, int(v_1)));
+ ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(v_arg_0).xy) - uvec2(1u))));
+ ivec4 res = imageLoad(v_arg_0, ivec3(v_2, int(v_1)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/7dd3d5.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/7dd3d5.wgsl.expected.glsl
index f902771..ea88310 100644
--- a/test/tint/builtins/gen/literal/textureLoad/7dd3d5.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/7dd3d5.wgsl.expected.glsl
@@ -9,13 +9,13 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r8) uniform highp image2DArray arg_0;
+layout(binding = 0, r8) uniform highp image2DArray f_arg_0;
vec4 textureLoad_7dd3d5() {
- uint v_1 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_1 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_2 = min(uint(1), v_1);
- uvec2 v_3 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_3 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_4 = ivec2(min(uvec2(ivec2(1)), v_3));
- vec4 res = imageLoad(arg_0, ivec3(v_4, int(v_2)));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_4, int(v_2)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/7fd822.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/7fd822.wgsl.expected.glsl
index c4d0b05..b49ec9f 100644
--- a/test/tint/builtins/gen/literal/textureLoad/7fd822.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/7fd822.wgsl.expected.glsl
@@ -18,12 +18,12 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler2D arg_0;
+uniform highp sampler2D f_arg_0;
float textureLoad_7fd822() {
uint v_2 = (v_1.inner.tint_builtin_value_0 - 1u);
uint v_3 = min(uint(1), v_2);
- ivec2 v_4 = ivec2(min(uvec2(1u), (uvec2(textureSize(arg_0, int(v_3))) - uvec2(1u))));
- float res = texelFetch(arg_0, v_4, int(v_3)).x;
+ ivec2 v_4 = ivec2(min(uvec2(1u), (uvec2(textureSize(f_arg_0, int(v_3))) - uvec2(1u))));
+ float res = texelFetch(f_arg_0, v_4, int(v_3)).x;
return res;
}
void main() {
@@ -78,13 +78,13 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler2D arg_0;
+uniform highp sampler2D v_arg_0;
layout(location = 0) flat out float tint_interstage_location0;
float textureLoad_7fd822() {
uint v_1 = (v.inner.tint_builtin_value_0 - 1u);
uint v_2 = min(uint(1), v_1);
- ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(textureSize(arg_0, int(v_2))) - uvec2(1u))));
- float res = texelFetch(arg_0, v_3, int(v_2)).x;
+ ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(textureSize(v_arg_0, int(v_2))) - uvec2(1u))));
+ float res = texelFetch(v_arg_0, v_3, int(v_2)).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/81c381.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/81c381.wgsl.expected.glsl
index d14fedf..a047f7e 100644
--- a/test/tint/builtins/gen/literal/textureLoad/81c381.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/81c381.wgsl.expected.glsl
@@ -18,13 +18,13 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler2D arg_0;
+uniform highp sampler2D f_arg_0;
vec4 textureLoad_81c381() {
uint v_2 = (v_1.inner.tint_builtin_value_0 - 1u);
uint v_3 = min(uint(1), v_2);
- uint v_4 = (uvec2(textureSize(arg_0, int(v_3))).x - 1u);
+ uint v_4 = (uvec2(textureSize(f_arg_0, int(v_3))).x - 1u);
ivec2 v_5 = ivec2(uvec2(min(uint(1), v_4), 0u));
- vec4 res = texelFetch(arg_0, v_5, int(v_3));
+ vec4 res = texelFetch(f_arg_0, v_5, int(v_3));
return res;
}
void main() {
@@ -80,14 +80,14 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler2D arg_0;
+uniform highp sampler2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_81c381() {
uint v_1 = (v.inner.tint_builtin_value_0 - 1u);
uint v_2 = min(uint(1), v_1);
- uint v_3 = (uvec2(textureSize(arg_0, int(v_2))).x - 1u);
+ uint v_3 = (uvec2(textureSize(v_arg_0, int(v_2))).x - 1u);
ivec2 v_4 = ivec2(uvec2(min(uint(1), v_3), 0u));
- vec4 res = texelFetch(arg_0, v_4, int(v_2));
+ vec4 res = texelFetch(v_arg_0, v_4, int(v_2));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/83162f.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/83162f.wgsl.expected.glsl
index ab3c8a0..050c53a 100644
--- a/test/tint/builtins/gen/literal/textureLoad/83162f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/83162f.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rg32f) uniform highp readonly image3D arg_0;
+layout(binding = 0, rg32f) uniform highp readonly image3D f_arg_0;
vec4 textureLoad_83162f() {
- vec4 res = imageLoad(arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ vec4 res = imageLoad(f_arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(f_arg_0)) - uvec3(1u)))));
return res;
}
void main() {
@@ -46,10 +46,10 @@
vec4 prevent_dce;
};
-layout(binding = 0, rg32f) uniform highp readonly image3D arg_0;
+layout(binding = 0, rg32f) uniform highp readonly image3D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_83162f() {
- vec4 res = imageLoad(arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ vec4 res = imageLoad(v_arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(v_arg_0)) - uvec3(1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/83cea4.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/83cea4.wgsl.expected.glsl
index 9af802c..37c2c20 100644
--- a/test/tint/builtins/gen/literal/textureLoad/83cea4.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/83cea4.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rgba16ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rgba16ui) uniform highp readonly uimage2D f_arg_0;
uvec4 textureLoad_83cea4() {
- uint v_1 = (uvec2(imageSize(arg_0)).x - 1u);
- uvec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(1), v_1), 0u)));
+ uint v_1 = (uvec2(imageSize(f_arg_0)).x - 1u);
+ uvec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(uint(1), v_1), 0u)));
return res;
}
void main() {
@@ -48,11 +48,11 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rgba16ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rgba16ui) uniform highp readonly uimage2D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_83cea4() {
- uint v = (uvec2(imageSize(arg_0)).x - 1u);
- uvec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(1), v), 0u)));
+ uint v = (uvec2(imageSize(v_arg_0)).x - 1u);
+ uvec4 res = imageLoad(v_arg_0, ivec2(uvec2(min(uint(1), v), 0u)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/83d6e3.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/83d6e3.wgsl.expected.glsl
index 2bd6193..fed9cd0 100644
--- a/test/tint/builtins/gen/literal/textureLoad/83d6e3.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/83d6e3.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, r32ui) uniform highp uimage2D arg_0;
+layout(binding = 0, r32ui) uniform highp uimage2D f_arg_0;
uvec4 textureLoad_83d6e3() {
- uint v_1 = (uvec2(imageSize(arg_0)).x - 1u);
- uvec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(1), v_1), 0u)));
+ uint v_1 = (uvec2(imageSize(f_arg_0)).x - 1u);
+ uvec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(uint(1), v_1), 0u)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/84c728.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/84c728.wgsl.expected.glsl
index 05c1f0a..a2dee03 100644
--- a/test/tint/builtins/gen/literal/textureLoad/84c728.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/84c728.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba32f) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba32f) uniform highp readonly image2D f_arg_0;
vec4 textureLoad_84c728() {
- vec4 res = imageLoad(arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ vec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(f_arg_0)).x - 1u)), 0u)));
return res;
}
void main() {
@@ -46,10 +46,10 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba32f) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba32f) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_84c728() {
- vec4 res = imageLoad(arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ vec4 res = imageLoad(v_arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(v_arg_0)).x - 1u)), 0u)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/84dee1.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/84dee1.wgsl.expected.glsl
index ddb1a5a..90c462f 100644
--- a/test/tint/builtins/gen/literal/textureLoad/84dee1.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/84dee1.wgsl.expected.glsl
@@ -18,11 +18,11 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler2D arg_0;
+uniform highp sampler2D f_arg_0;
vec4 textureLoad_84dee1() {
uint v_2 = min(1u, (v_1.inner.tint_builtin_value_0 - 1u));
- ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(textureSize(arg_0, int(v_2))) - uvec2(1u))));
- vec4 res = texelFetch(arg_0, v_3, int(v_2));
+ ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(textureSize(f_arg_0, int(v_2))) - uvec2(1u))));
+ vec4 res = texelFetch(f_arg_0, v_3, int(v_2));
return res;
}
void main() {
@@ -76,12 +76,12 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler2D arg_0;
+uniform highp sampler2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_84dee1() {
uint v_1 = min(1u, (v.inner.tint_builtin_value_0 - 1u));
- ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(textureSize(arg_0, int(v_1))) - uvec2(1u))));
- vec4 res = texelFetch(arg_0, v_2, int(v_1));
+ ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(textureSize(v_arg_0, int(v_1))) - uvec2(1u))));
+ vec4 res = texelFetch(v_arg_0, v_2, int(v_1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/8527b1.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/8527b1.wgsl.expected.glsl
index f760b94..2f2a615 100644
--- a/test/tint/builtins/gen/literal/textureLoad/8527b1.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/8527b1.wgsl.expected.glsl
@@ -18,13 +18,13 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp usampler2DArray arg_0;
+uniform highp usampler2DArray f_arg_0;
uvec4 textureLoad_8527b1() {
- uint v_2 = min(1u, (uint(textureSize(arg_0, 0).z) - 1u));
+ uint v_2 = min(1u, (uint(textureSize(f_arg_0, 0).z) - 1u));
uint v_3 = min(1u, (v_1.inner.tint_builtin_value_0 - 1u));
- ivec2 v_4 = ivec2(min(uvec2(1u), (uvec2(textureSize(arg_0, int(v_3)).xy) - uvec2(1u))));
+ ivec2 v_4 = ivec2(min(uvec2(1u), (uvec2(textureSize(f_arg_0, int(v_3)).xy) - uvec2(1u))));
ivec3 v_5 = ivec3(v_4, int(v_2));
- uvec4 res = texelFetch(arg_0, v_5, int(v_3));
+ uvec4 res = texelFetch(f_arg_0, v_5, int(v_3));
return res;
}
void main() {
@@ -80,14 +80,14 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp usampler2DArray arg_0;
+uniform highp usampler2DArray v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_8527b1() {
- uint v_1 = min(1u, (uint(textureSize(arg_0, 0).z) - 1u));
+ uint v_1 = min(1u, (uint(textureSize(v_arg_0, 0).z) - 1u));
uint v_2 = min(1u, (v.inner.tint_builtin_value_0 - 1u));
- ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(textureSize(arg_0, int(v_2)).xy) - uvec2(1u))));
+ ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(textureSize(v_arg_0, int(v_2)).xy) - uvec2(1u))));
ivec3 v_4 = ivec3(v_3, int(v_1));
- uvec4 res = texelFetch(arg_0, v_4, int(v_2));
+ uvec4 res = texelFetch(v_arg_0, v_4, int(v_2));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/862833.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/862833.wgsl.expected.glsl
index 1756289..0e721b2 100644
--- a/test/tint/builtins/gen/literal/textureLoad/862833.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/862833.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba32f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba32f) uniform highp readonly image2DArray f_arg_0;
vec4 textureLoad_862833() {
- uint v_1 = min(1u, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_2 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v_1 = min(1u, (uint(imageSize(f_arg_0).z) - 1u));
+ uvec2 v_2 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_3 = ivec2(min(uvec2(ivec2(1)), v_2));
- vec4 res = imageLoad(arg_0, ivec3(v_3, int(v_1)));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_3, int(v_1)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba32f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba32f) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_862833() {
- uint v = min(1u, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_1 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v = min(1u, (uint(imageSize(v_arg_0).z) - 1u));
+ uvec2 v_1 = (uvec2(imageSize(v_arg_0).xy) - uvec2(1u));
ivec2 v_2 = ivec2(min(uvec2(ivec2(1)), v_1));
- vec4 res = imageLoad(arg_0, ivec3(v_2, int(v)));
+ vec4 res = imageLoad(v_arg_0, ivec3(v_2, int(v)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/87be85.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/87be85.wgsl.expected.glsl
index 267c88b..048cd50 100644
--- a/test/tint/builtins/gen/literal/textureLoad/87be85.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/87be85.wgsl.expected.glsl
@@ -18,16 +18,16 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray f_arg_0;
vec4 textureLoad_87be85() {
- uint v_2 = (uint(textureSize(arg_0, 0).z) - 1u);
+ uint v_2 = (uint(textureSize(f_arg_0, 0).z) - 1u);
uint v_3 = min(uint(1), v_2);
uint v_4 = (v_1.inner.tint_builtin_value_0 - 1u);
uint v_5 = min(uint(1), v_4);
- uvec2 v_6 = (uvec2(textureSize(arg_0, int(v_5)).xy) - uvec2(1u));
+ uvec2 v_6 = (uvec2(textureSize(f_arg_0, int(v_5)).xy) - uvec2(1u));
ivec2 v_7 = ivec2(min(uvec2(ivec2(1)), v_6));
ivec3 v_8 = ivec3(v_7, int(v_3));
- vec4 res = texelFetch(arg_0, v_8, int(v_5));
+ vec4 res = texelFetch(f_arg_0, v_8, int(v_5));
return res;
}
void main() {
@@ -86,17 +86,17 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_87be85() {
- uint v_1 = (uint(textureSize(arg_0, 0).z) - 1u);
+ uint v_1 = (uint(textureSize(v_arg_0, 0).z) - 1u);
uint v_2 = min(uint(1), v_1);
uint v_3 = (v.inner.tint_builtin_value_0 - 1u);
uint v_4 = min(uint(1), v_3);
- uvec2 v_5 = (uvec2(textureSize(arg_0, int(v_4)).xy) - uvec2(1u));
+ uvec2 v_5 = (uvec2(textureSize(v_arg_0, int(v_4)).xy) - uvec2(1u));
ivec2 v_6 = ivec2(min(uvec2(ivec2(1)), v_5));
ivec3 v_7 = ivec3(v_6, int(v_2));
- vec4 res = texelFetch(arg_0, v_7, int(v_4));
+ vec4 res = texelFetch(v_arg_0, v_7, int(v_4));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/881349.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/881349.wgsl.expected.glsl
index 87607fd..cf4add1 100644
--- a/test/tint/builtins/gen/literal/textureLoad/881349.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/881349.wgsl.expected.glsl
@@ -9,13 +9,13 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rg32f) uniform highp image2DArray arg_0;
+layout(binding = 0, rg32f) uniform highp image2DArray f_arg_0;
vec4 textureLoad_881349() {
- uint v_1 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_1 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_2 = min(uint(1), v_1);
- uvec2 v_3 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_3 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_4 = ivec2(min(uvec2(ivec2(1)), v_3));
- vec4 res = imageLoad(arg_0, ivec3(v_4, int(v_2)));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_4, int(v_2)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/89620b.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/89620b.wgsl.expected.glsl
index 3f23207..73c2569 100644
--- a/test/tint/builtins/gen/literal/textureLoad/89620b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/89620b.wgsl.expected.glsl
@@ -9,13 +9,13 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2DArray f_arg_0;
vec4 textureLoad_89620b() {
- uint v_1 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_1 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_2 = min(uint(1), v_1);
- uvec2 v_3 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_3 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_4 = ivec2(min(uvec2(ivec2(1)), v_3));
- vec4 res = imageLoad(arg_0, ivec3(v_4, int(v_2))).zyxw;
+ vec4 res = imageLoad(f_arg_0, ivec3(v_4, int(v_2))).zyxw;
return res;
}
void main() {
@@ -54,14 +54,14 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba8) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_89620b() {
- uint v = (uint(imageSize(arg_0).z) - 1u);
+ uint v = (uint(imageSize(v_arg_0).z) - 1u);
uint v_1 = min(uint(1), v);
- uvec2 v_2 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_2 = (uvec2(imageSize(v_arg_0).xy) - uvec2(1u));
ivec2 v_3 = ivec2(min(uvec2(ivec2(1)), v_2));
- vec4 res = imageLoad(arg_0, ivec3(v_3, int(v_1))).zyxw;
+ vec4 res = imageLoad(v_arg_0, ivec3(v_3, int(v_1))).zyxw;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/897cf3.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/897cf3.wgsl.expected.glsl
index ba16bd6..d5adefd 100644
--- a/test/tint/builtins/gen/literal/textureLoad/897cf3.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/897cf3.wgsl.expected.glsl
@@ -18,11 +18,11 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp usampler2D arg_0;
+uniform highp usampler2D f_arg_0;
uvec4 textureLoad_897cf3() {
uint v_2 = min(1u, (v_1.inner.tint_builtin_value_0 - 1u));
- ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(textureSize(arg_0, int(v_2))) - uvec2(1u))));
- uvec4 res = texelFetch(arg_0, v_3, int(v_2));
+ ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(textureSize(f_arg_0, int(v_2))) - uvec2(1u))));
+ uvec4 res = texelFetch(f_arg_0, v_3, int(v_2));
return res;
}
void main() {
@@ -76,12 +76,12 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp usampler2D arg_0;
+uniform highp usampler2D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_897cf3() {
uint v_1 = min(1u, (v.inner.tint_builtin_value_0 - 1u));
- ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(textureSize(arg_0, int(v_1))) - uvec2(1u))));
- uvec4 res = texelFetch(arg_0, v_2, int(v_1));
+ ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(textureSize(v_arg_0, int(v_1))) - uvec2(1u))));
+ uvec4 res = texelFetch(v_arg_0, v_2, int(v_1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/8a291b.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/8a291b.wgsl.expected.glsl
index 627d52c..db1835a 100644
--- a/test/tint/builtins/gen/literal/textureLoad/8a291b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/8a291b.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2DArray f_arg_0;
vec4 textureLoad_8a291b() {
- uint v_1 = min(1u, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_2 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v_1 = min(1u, (uint(imageSize(f_arg_0).z) - 1u));
+ uvec2 v_2 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_3 = ivec2(min(uvec2(ivec2(1)), v_2));
- vec4 res = imageLoad(arg_0, ivec3(v_3, int(v_1))).zyxw;
+ vec4 res = imageLoad(f_arg_0, ivec3(v_3, int(v_1))).zyxw;
return res;
}
void main() {
@@ -52,13 +52,13 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba8) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_8a291b() {
- uint v = min(1u, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_1 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v = min(1u, (uint(imageSize(v_arg_0).z) - 1u));
+ uvec2 v_1 = (uvec2(imageSize(v_arg_0).xy) - uvec2(1u));
ivec2 v_2 = ivec2(min(uvec2(ivec2(1)), v_1));
- vec4 res = imageLoad(arg_0, ivec3(v_2, int(v))).zyxw;
+ vec4 res = imageLoad(v_arg_0, ivec3(v_2, int(v))).zyxw;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/8a9988.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/8a9988.wgsl.expected.glsl
index 92016ca..b6e0a27 100644
--- a/test/tint/builtins/gen/literal/textureLoad/8a9988.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/8a9988.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rg32i) uniform highp readonly iimage3D arg_0;
+layout(binding = 0, rg32i) uniform highp readonly iimage3D f_arg_0;
ivec4 textureLoad_8a9988() {
- ivec4 res = imageLoad(arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ ivec4 res = imageLoad(f_arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(f_arg_0)) - uvec3(1u)))));
return res;
}
void main() {
@@ -46,10 +46,10 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rg32i) uniform highp readonly iimage3D arg_0;
+layout(binding = 0, rg32i) uniform highp readonly iimage3D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_8a9988() {
- ivec4 res = imageLoad(arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ ivec4 res = imageLoad(v_arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(v_arg_0)) - uvec3(1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/8acf41.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/8acf41.wgsl.expected.glsl
index b53a1cb..35d61f3 100644
--- a/test/tint/builtins/gen/literal/textureLoad/8acf41.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/8acf41.wgsl.expected.glsl
@@ -70,8 +70,8 @@
uniform f_arg_0_params_block_std140_ubo {
tint_ExternalTextureParams_std140 inner;
} v_2;
-uniform highp sampler2D arg_0_plane0;
-uniform highp sampler2D arg_0_plane1;
+uniform highp sampler2D f_arg_0_plane0;
+uniform highp sampler2D f_arg_0_plane1;
vec3 tint_GammaCorrection(vec3 v, tint_GammaTransferParams params) {
vec3 v_3 = vec3(params.G);
return mix((sign(v) * (pow(((params.A * abs(v)) + params.B), v_3) + params.E)), (sign(v) * ((params.C * abs(v)) + params.F)), lessThan(abs(v), vec3(params.D)));
@@ -83,14 +83,14 @@
float v_7 = 0.0f;
if ((params.numPlanes == 1u)) {
ivec2 v_8 = ivec2(v_5);
- vec4 v_9 = texelFetch(arg_0_plane0, v_8, int(0u));
+ vec4 v_9 = texelFetch(f_arg_0_plane0, v_8, int(0u));
v_6 = v_9.xyz;
v_7 = v_9.w;
} else {
ivec2 v_10 = ivec2(v_5);
- float v_11 = texelFetch(arg_0_plane0, v_10, int(0u)).x;
+ float v_11 = texelFetch(f_arg_0_plane0, v_10, int(0u)).x;
ivec2 v_12 = ivec2(uvec2((v_4 * params.plane1CoordFactor)));
- v_6 = (vec4(v_11, texelFetch(arg_0_plane1, v_12, int(0u)).xy, 1.0f) * params.yuvToRgbConversionMatrix);
+ v_6 = (vec4(v_11, texelFetch(f_arg_0_plane1, v_12, int(0u)).xy, 1.0f) * params.yuvToRgbConversionMatrix);
v_7 = 1.0f;
}
vec3 v_13 = v_6;
@@ -302,8 +302,8 @@
uniform v_arg_0_params_block_std140_ubo {
tint_ExternalTextureParams_std140 inner;
} v_1;
-uniform highp sampler2D arg_0_plane0;
-uniform highp sampler2D arg_0_plane1;
+uniform highp sampler2D v_arg_0_plane0;
+uniform highp sampler2D v_arg_0_plane1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec3 tint_GammaCorrection(vec3 v, tint_GammaTransferParams params) {
vec3 v_2 = vec3(params.G);
@@ -316,14 +316,14 @@
float v_6 = 0.0f;
if ((params.numPlanes == 1u)) {
ivec2 v_7 = ivec2(v_4);
- vec4 v_8 = texelFetch(arg_0_plane0, v_7, int(0u));
+ vec4 v_8 = texelFetch(v_arg_0_plane0, v_7, int(0u));
v_5 = v_8.xyz;
v_6 = v_8.w;
} else {
ivec2 v_9 = ivec2(v_4);
- float v_10 = texelFetch(arg_0_plane0, v_9, int(0u)).x;
+ float v_10 = texelFetch(v_arg_0_plane0, v_9, int(0u)).x;
ivec2 v_11 = ivec2(uvec2((v_3 * params.plane1CoordFactor)));
- v_5 = (vec4(v_10, texelFetch(arg_0_plane1, v_11, int(0u)).xy, 1.0f) * params.yuvToRgbConversionMatrix);
+ v_5 = (vec4(v_10, texelFetch(v_arg_0_plane1, v_11, int(0u)).xy, 1.0f) * params.yuvToRgbConversionMatrix);
v_6 = 1.0f;
}
vec3 v_12 = v_5;
diff --git a/test/tint/builtins/gen/literal/textureLoad/8bf8c2.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/8bf8c2.wgsl.expected.glsl
index 6596d7e..e3c95ff 100644
--- a/test/tint/builtins/gen/literal/textureLoad/8bf8c2.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/8bf8c2.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r32f) uniform highp image2D arg_0;
+layout(binding = 0, r32f) uniform highp image2D f_arg_0;
vec4 textureLoad_8bf8c2() {
- vec4 res = imageLoad(arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ vec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(f_arg_0)).x - 1u)), 0u)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/8c6176.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/8c6176.wgsl.expected.glsl
index b621b86..a2ab971 100644
--- a/test/tint/builtins/gen/literal/textureLoad/8c6176.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/8c6176.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rg32ui) uniform highp uimage2D arg_0;
+layout(binding = 0, rg32ui) uniform highp uimage2D f_arg_0;
uvec4 textureLoad_8c6176() {
- uvec4 res = imageLoad(arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ uvec4 res = imageLoad(f_arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0)) - uvec2(1u)))));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/8ccbe3.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/8ccbe3.wgsl.expected.glsl
index dbd83a4..9105130 100644
--- a/test/tint/builtins/gen/literal/textureLoad/8ccbe3.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/8ccbe3.wgsl.expected.glsl
@@ -18,12 +18,12 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler2D arg_0;
+uniform highp sampler2D f_arg_0;
float textureLoad_8ccbe3() {
uint v_2 = min(1u, (v_1.inner.tint_builtin_value_0 - 1u));
- uvec2 v_3 = (uvec2(textureSize(arg_0, int(v_2))) - uvec2(1u));
+ uvec2 v_3 = (uvec2(textureSize(f_arg_0, int(v_2))) - uvec2(1u));
ivec2 v_4 = ivec2(min(uvec2(ivec2(1)), v_3));
- float res = texelFetch(arg_0, v_4, int(v_2)).x;
+ float res = texelFetch(f_arg_0, v_4, int(v_2)).x;
return res;
}
void main() {
@@ -78,13 +78,13 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler2D arg_0;
+uniform highp sampler2D v_arg_0;
layout(location = 0) flat out float tint_interstage_location0;
float textureLoad_8ccbe3() {
uint v_1 = min(1u, (v.inner.tint_builtin_value_0 - 1u));
- uvec2 v_2 = (uvec2(textureSize(arg_0, int(v_1))) - uvec2(1u));
+ uvec2 v_2 = (uvec2(textureSize(v_arg_0, int(v_1))) - uvec2(1u));
ivec2 v_3 = ivec2(min(uvec2(ivec2(1)), v_2));
- float res = texelFetch(arg_0, v_3, int(v_1)).x;
+ float res = texelFetch(v_arg_0, v_3, int(v_1)).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/8d64c3.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/8d64c3.wgsl.expected.glsl
index c49d32d..0d6617c 100644
--- a/test/tint/builtins/gen/literal/textureLoad/8d64c3.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/8d64c3.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rg32ui) uniform highp uimage2D arg_0;
+layout(binding = 0, rg32ui) uniform highp uimage2D f_arg_0;
uvec4 textureLoad_8d64c3() {
- uvec2 v_1 = (uvec2(imageSize(arg_0)) - uvec2(1u));
- uvec4 res = imageLoad(arg_0, ivec2(min(uvec2(ivec2(1)), v_1)));
+ uvec2 v_1 = (uvec2(imageSize(f_arg_0)) - uvec2(1u));
+ uvec4 res = imageLoad(f_arg_0, ivec2(min(uvec2(ivec2(1)), v_1)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/8db0ce.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/8db0ce.wgsl.expected.glsl
index b2cf326..ec95f7d 100644
--- a/test/tint/builtins/gen/literal/textureLoad/8db0ce.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/8db0ce.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, r32i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, r32i) uniform highp readonly iimage2DArray f_arg_0;
ivec4 textureLoad_8db0ce() {
- uint v_1 = min(1u, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- ivec4 res = imageLoad(arg_0, ivec3(v_2, int(v_1)));
+ uint v_1 = min(1u, (uint(imageSize(f_arg_0).z) - 1u));
+ ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ ivec4 res = imageLoad(f_arg_0, ivec3(v_2, int(v_1)));
return res;
}
void main() {
@@ -50,12 +50,12 @@
ivec4 prevent_dce;
};
-layout(binding = 0, r32i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, r32i) uniform highp readonly iimage2DArray v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_8db0ce() {
- uint v = min(1u, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_1 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- ivec4 res = imageLoad(arg_0, ivec3(v_1, int(v)));
+ uint v = min(1u, (uint(imageSize(v_arg_0).z) - 1u));
+ ivec2 v_1 = ivec2(min(uvec2(1u), (uvec2(imageSize(v_arg_0).xy) - uvec2(1u))));
+ ivec4 res = imageLoad(v_arg_0, ivec3(v_1, int(v)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/8e5032.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/8e5032.wgsl.expected.glsl
index 3954230..4f61782 100644
--- a/test/tint/builtins/gen/literal/textureLoad/8e5032.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/8e5032.wgsl.expected.glsl
@@ -9,13 +9,13 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rg32ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rg32ui) uniform highp readonly uimage2DArray f_arg_0;
uvec4 textureLoad_8e5032() {
- uint v_1 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_1 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_2 = min(uint(1), v_1);
- uvec2 v_3 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_3 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_4 = ivec2(min(uvec2(ivec2(1)), v_3));
- uvec4 res = imageLoad(arg_0, ivec3(v_4, int(v_2)));
+ uvec4 res = imageLoad(f_arg_0, ivec3(v_4, int(v_2)));
return res;
}
void main() {
@@ -54,14 +54,14 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rg32ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rg32ui) uniform highp readonly uimage2DArray v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_8e5032() {
- uint v = (uint(imageSize(arg_0).z) - 1u);
+ uint v = (uint(imageSize(v_arg_0).z) - 1u);
uint v_1 = min(uint(1), v);
- uvec2 v_2 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_2 = (uvec2(imageSize(v_arg_0).xy) - uvec2(1u));
ivec2 v_3 = ivec2(min(uvec2(ivec2(1)), v_2));
- uvec4 res = imageLoad(arg_0, ivec3(v_3, int(v_1)));
+ uvec4 res = imageLoad(v_arg_0, ivec3(v_3, int(v_1)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/8ff033.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/8ff033.wgsl.expected.glsl
index 590e288..a20d099 100644
--- a/test/tint/builtins/gen/literal/textureLoad/8ff033.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/8ff033.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba8_snorm) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp readonly image2D f_arg_0;
vec4 textureLoad_8ff033() {
- vec4 res = imageLoad(arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ vec4 res = imageLoad(f_arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0)) - uvec2(1u)))));
return res;
}
void main() {
@@ -46,10 +46,10 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba8_snorm) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_8ff033() {
- vec4 res = imageLoad(arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ vec4 res = imageLoad(v_arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(v_arg_0)) - uvec2(1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/91ede5.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/91ede5.wgsl.expected.glsl
index bc3d01d..4c56b8b 100644
--- a/test/tint/builtins/gen/literal/textureLoad/91ede5.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/91ede5.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rg32f) uniform highp image3D arg_0;
+layout(binding = 0, rg32f) uniform highp image3D f_arg_0;
vec4 textureLoad_91ede5() {
- vec4 res = imageLoad(arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ vec4 res = imageLoad(f_arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(f_arg_0)) - uvec3(1u)))));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/92dd61.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/92dd61.wgsl.expected.glsl
index 053d98e..5b62803 100644
--- a/test/tint/builtins/gen/literal/textureLoad/92dd61.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/92dd61.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r8) uniform highp image2D arg_0;
+layout(binding = 0, r8) uniform highp image2D f_arg_0;
vec4 textureLoad_92dd61() {
- vec4 res = imageLoad(arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ vec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(f_arg_0)).x - 1u)), 0u)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/92eb1f.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/92eb1f.wgsl.expected.glsl
index 079dafa..0e01359 100644
--- a/test/tint/builtins/gen/literal/textureLoad/92eb1f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/92eb1f.wgsl.expected.glsl
@@ -18,12 +18,12 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp usampler3D arg_0;
+uniform highp usampler3D f_arg_0;
uvec4 textureLoad_92eb1f() {
uint v_2 = (v_1.inner.tint_builtin_value_0 - 1u);
uint v_3 = min(uint(1), v_2);
- ivec3 v_4 = ivec3(min(uvec3(1u), (uvec3(textureSize(arg_0, int(v_3))) - uvec3(1u))));
- uvec4 res = texelFetch(arg_0, v_4, int(v_3));
+ ivec3 v_4 = ivec3(min(uvec3(1u), (uvec3(textureSize(f_arg_0, int(v_3))) - uvec3(1u))));
+ uvec4 res = texelFetch(f_arg_0, v_4, int(v_3));
return res;
}
void main() {
@@ -78,13 +78,13 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp usampler3D arg_0;
+uniform highp usampler3D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_92eb1f() {
uint v_1 = (v.inner.tint_builtin_value_0 - 1u);
uint v_2 = min(uint(1), v_1);
- ivec3 v_3 = ivec3(min(uvec3(1u), (uvec3(textureSize(arg_0, int(v_2))) - uvec3(1u))));
- uvec4 res = texelFetch(arg_0, v_3, int(v_2));
+ ivec3 v_3 = ivec3(min(uvec3(1u), (uvec3(textureSize(v_arg_0, int(v_2))) - uvec3(1u))));
+ uvec4 res = texelFetch(v_arg_0, v_3, int(v_2));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/936952.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/936952.wgsl.expected.glsl
index 195df1d..c925ee7 100644
--- a/test/tint/builtins/gen/literal/textureLoad/936952.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/936952.wgsl.expected.glsl
@@ -9,13 +9,13 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba32f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba32f) uniform highp readonly image2DArray f_arg_0;
vec4 textureLoad_936952() {
- uint v_1 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_1 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_2 = min(uint(1), v_1);
- uvec2 v_3 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_3 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_4 = ivec2(min(uvec2(ivec2(1)), v_3));
- vec4 res = imageLoad(arg_0, ivec3(v_4, int(v_2)));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_4, int(v_2)));
return res;
}
void main() {
@@ -54,14 +54,14 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba32f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba32f) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_936952() {
- uint v = (uint(imageSize(arg_0).z) - 1u);
+ uint v = (uint(imageSize(v_arg_0).z) - 1u);
uint v_1 = min(uint(1), v);
- uvec2 v_2 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_2 = (uvec2(imageSize(v_arg_0).xy) - uvec2(1u));
ivec2 v_3 = ivec2(min(uvec2(ivec2(1)), v_2));
- vec4 res = imageLoad(arg_0, ivec3(v_3, int(v_1)));
+ vec4 res = imageLoad(v_arg_0, ivec3(v_3, int(v_1)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/93f23e.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/93f23e.wgsl.expected.glsl
index 9020de9..bd06754 100644
--- a/test/tint/builtins/gen/literal/textureLoad/93f23e.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/93f23e.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, r32ui) uniform highp uimage2D arg_0;
+layout(binding = 0, r32ui) uniform highp uimage2D f_arg_0;
uvec4 textureLoad_93f23e() {
- uvec4 res = imageLoad(arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ uvec4 res = imageLoad(f_arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0)) - uvec2(1u)))));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/947107.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/947107.wgsl.expected.glsl
index 7163237..cf3ce55 100644
--- a/test/tint/builtins/gen/literal/textureLoad/947107.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/947107.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r8) uniform highp readonly image2D arg_0;
+layout(binding = 0, r8) uniform highp readonly image2D f_arg_0;
vec4 textureLoad_947107() {
- uint v_1 = (uvec2(imageSize(arg_0)).x - 1u);
- vec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(1), v_1), 0u)));
+ uint v_1 = (uvec2(imageSize(f_arg_0)).x - 1u);
+ vec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(uint(1), v_1), 0u)));
return res;
}
void main() {
@@ -48,11 +48,11 @@
vec4 prevent_dce;
};
-layout(binding = 0, r8) uniform highp readonly image2D arg_0;
+layout(binding = 0, r8) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_947107() {
- uint v = (uvec2(imageSize(arg_0)).x - 1u);
- vec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(1), v), 0u)));
+ uint v = (uvec2(imageSize(v_arg_0)).x - 1u);
+ vec4 res = imageLoad(v_arg_0, ivec2(uvec2(min(uint(1), v), 0u)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/96efd5.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/96efd5.wgsl.expected.glsl
index e63449a..9528c6e 100644
--- a/test/tint/builtins/gen/literal/textureLoad/96efd5.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/96efd5.wgsl.expected.glsl
@@ -18,13 +18,13 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray f_arg_0;
vec4 textureLoad_96efd5() {
- uint v_2 = min(1u, (uint(textureSize(arg_0, 0).z) - 1u));
+ uint v_2 = min(1u, (uint(textureSize(f_arg_0, 0).z) - 1u));
uint v_3 = min(1u, (v_1.inner.tint_builtin_value_0 - 1u));
- ivec2 v_4 = ivec2(min(uvec2(1u), (uvec2(textureSize(arg_0, int(v_3)).xy) - uvec2(1u))));
+ ivec2 v_4 = ivec2(min(uvec2(1u), (uvec2(textureSize(f_arg_0, int(v_3)).xy) - uvec2(1u))));
ivec3 v_5 = ivec3(v_4, int(v_2));
- vec4 res = texelFetch(arg_0, v_5, int(v_3));
+ vec4 res = texelFetch(f_arg_0, v_5, int(v_3));
return res;
}
void main() {
@@ -80,14 +80,14 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_96efd5() {
- uint v_1 = min(1u, (uint(textureSize(arg_0, 0).z) - 1u));
+ uint v_1 = min(1u, (uint(textureSize(v_arg_0, 0).z) - 1u));
uint v_2 = min(1u, (v.inner.tint_builtin_value_0 - 1u));
- ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(textureSize(arg_0, int(v_2)).xy) - uvec2(1u))));
+ ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(textureSize(v_arg_0, int(v_2)).xy) - uvec2(1u))));
ivec3 v_4 = ivec3(v_3, int(v_1));
- vec4 res = texelFetch(arg_0, v_4, int(v_2));
+ vec4 res = texelFetch(v_arg_0, v_4, int(v_2));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/970308.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/970308.wgsl.expected.glsl
index dd56be6..016f1dc 100644
--- a/test/tint/builtins/gen/literal/textureLoad/970308.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/970308.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, r32ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, r32ui) uniform highp readonly uimage2DArray f_arg_0;
uvec4 textureLoad_970308() {
- uint v_1 = min(1u, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_2 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v_1 = min(1u, (uint(imageSize(f_arg_0).z) - 1u));
+ uvec2 v_2 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_3 = ivec2(min(uvec2(ivec2(1)), v_2));
- uvec4 res = imageLoad(arg_0, ivec3(v_3, int(v_1)));
+ uvec4 res = imageLoad(f_arg_0, ivec3(v_3, int(v_1)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
uvec4 prevent_dce;
};
-layout(binding = 0, r32ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, r32ui) uniform highp readonly uimage2DArray v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_970308() {
- uint v = min(1u, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_1 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v = min(1u, (uint(imageSize(v_arg_0).z) - 1u));
+ uvec2 v_1 = (uvec2(imageSize(v_arg_0).xy) - uvec2(1u));
ivec2 v_2 = ivec2(min(uvec2(ivec2(1)), v_1));
- uvec4 res = imageLoad(arg_0, ivec3(v_2, int(v)));
+ uvec4 res = imageLoad(v_arg_0, ivec3(v_2, int(v)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/9885b0.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/9885b0.wgsl.expected.glsl
index 8bb1074..7ddda35 100644
--- a/test/tint/builtins/gen/literal/textureLoad/9885b0.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/9885b0.wgsl.expected.glsl
@@ -18,13 +18,13 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp isampler2DArray arg_0;
+uniform highp isampler2DArray f_arg_0;
ivec4 textureLoad_9885b0() {
- uint v_2 = min(1u, (uint(textureSize(arg_0, 0).z) - 1u));
+ uint v_2 = min(1u, (uint(textureSize(f_arg_0, 0).z) - 1u));
uint v_3 = min(1u, (v_1.inner.tint_builtin_value_0 - 1u));
- ivec2 v_4 = ivec2(min(uvec2(1u), (uvec2(textureSize(arg_0, int(v_3)).xy) - uvec2(1u))));
+ ivec2 v_4 = ivec2(min(uvec2(1u), (uvec2(textureSize(f_arg_0, int(v_3)).xy) - uvec2(1u))));
ivec3 v_5 = ivec3(v_4, int(v_2));
- ivec4 res = texelFetch(arg_0, v_5, int(v_3));
+ ivec4 res = texelFetch(f_arg_0, v_5, int(v_3));
return res;
}
void main() {
@@ -80,14 +80,14 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp isampler2DArray arg_0;
+uniform highp isampler2DArray v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_9885b0() {
- uint v_1 = min(1u, (uint(textureSize(arg_0, 0).z) - 1u));
+ uint v_1 = min(1u, (uint(textureSize(v_arg_0, 0).z) - 1u));
uint v_2 = min(1u, (v.inner.tint_builtin_value_0 - 1u));
- ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(textureSize(arg_0, int(v_2)).xy) - uvec2(1u))));
+ ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(textureSize(v_arg_0, int(v_2)).xy) - uvec2(1u))));
ivec3 v_4 = ivec3(v_3, int(v_1));
- ivec4 res = texelFetch(arg_0, v_4, int(v_2));
+ ivec4 res = texelFetch(v_arg_0, v_4, int(v_2));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/99d8fa.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/99d8fa.wgsl.expected.glsl
index 1ba6f84..1eb6276 100644
--- a/test/tint/builtins/gen/literal/textureLoad/99d8fa.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/99d8fa.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r8) uniform highp image3D arg_0;
+layout(binding = 0, r8) uniform highp image3D f_arg_0;
vec4 textureLoad_99d8fa() {
- uvec3 v_1 = (uvec3(imageSize(arg_0)) - uvec3(1u));
- vec4 res = imageLoad(arg_0, ivec3(min(uvec3(ivec3(1)), v_1)));
+ uvec3 v_1 = (uvec3(imageSize(f_arg_0)) - uvec3(1u));
+ vec4 res = imageLoad(f_arg_0, ivec3(min(uvec3(ivec3(1)), v_1)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/9a7c90.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/9a7c90.wgsl.expected.glsl
index faf9329..d959691 100644
--- a/test/tint/builtins/gen/literal/textureLoad/9a7c90.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/9a7c90.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rgba8ui) uniform highp readonly uimage3D arg_0;
+layout(binding = 0, rgba8ui) uniform highp readonly uimage3D f_arg_0;
uvec4 textureLoad_9a7c90() {
- uvec3 v_1 = (uvec3(imageSize(arg_0)) - uvec3(1u));
- uvec4 res = imageLoad(arg_0, ivec3(min(uvec3(ivec3(1)), v_1)));
+ uvec3 v_1 = (uvec3(imageSize(f_arg_0)) - uvec3(1u));
+ uvec4 res = imageLoad(f_arg_0, ivec3(min(uvec3(ivec3(1)), v_1)));
return res;
}
void main() {
@@ -48,11 +48,11 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rgba8ui) uniform highp readonly uimage3D arg_0;
+layout(binding = 0, rgba8ui) uniform highp readonly uimage3D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_9a7c90() {
- uvec3 v = (uvec3(imageSize(arg_0)) - uvec3(1u));
- uvec4 res = imageLoad(arg_0, ivec3(min(uvec3(ivec3(1)), v)));
+ uvec3 v = (uvec3(imageSize(v_arg_0)) - uvec3(1u));
+ uvec4 res = imageLoad(v_arg_0, ivec3(min(uvec3(ivec3(1)), v)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/9a8c1e.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/9a8c1e.wgsl.expected.glsl
index ff42c16..ff2288c 100644
--- a/test/tint/builtins/gen/literal/textureLoad/9a8c1e.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/9a8c1e.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rgba8i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rgba8i) uniform highp readonly iimage2DArray f_arg_0;
ivec4 textureLoad_9a8c1e() {
- uint v_1 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_1 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_2 = min(uint(1), v_1);
- ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- ivec4 res = imageLoad(arg_0, ivec3(v_3, int(v_2)));
+ ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ ivec4 res = imageLoad(f_arg_0, ivec3(v_3, int(v_2)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rgba8i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rgba8i) uniform highp readonly iimage2DArray v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_9a8c1e() {
- uint v = (uint(imageSize(arg_0).z) - 1u);
+ uint v = (uint(imageSize(v_arg_0).z) - 1u);
uint v_1 = min(uint(1), v);
- ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- ivec4 res = imageLoad(arg_0, ivec3(v_2, int(v_1)));
+ ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(v_arg_0).xy) - uvec2(1u))));
+ ivec4 res = imageLoad(v_arg_0, ivec3(v_2, int(v_1)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/9aa733.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/9aa733.wgsl.expected.glsl
index fe2bfc2..6868cfb 100644
--- a/test/tint/builtins/gen/literal/textureLoad/9aa733.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/9aa733.wgsl.expected.glsl
@@ -18,12 +18,12 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp isampler2D arg_0;
+uniform highp isampler2D f_arg_0;
ivec4 textureLoad_9aa733() {
uint v_2 = (v_1.inner.tint_builtin_value_0 - 1u);
uint v_3 = min(uint(1), v_2);
- ivec2 v_4 = ivec2(min(uvec2(1u), (uvec2(textureSize(arg_0, int(v_3))) - uvec2(1u))));
- ivec4 res = texelFetch(arg_0, v_4, int(v_3));
+ ivec2 v_4 = ivec2(min(uvec2(1u), (uvec2(textureSize(f_arg_0, int(v_3))) - uvec2(1u))));
+ ivec4 res = texelFetch(f_arg_0, v_4, int(v_3));
return res;
}
void main() {
@@ -78,13 +78,13 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp isampler2D arg_0;
+uniform highp isampler2D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_9aa733() {
uint v_1 = (v.inner.tint_builtin_value_0 - 1u);
uint v_2 = min(uint(1), v_1);
- ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(textureSize(arg_0, int(v_2))) - uvec2(1u))));
- ivec4 res = texelFetch(arg_0, v_3, int(v_2));
+ ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(textureSize(v_arg_0, int(v_2))) - uvec2(1u))));
+ ivec4 res = texelFetch(v_arg_0, v_3, int(v_2));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/9b2667.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/9b2667.wgsl.expected.glsl
index 95522ef..cd5f06b 100644
--- a/test/tint/builtins/gen/literal/textureLoad/9b2667.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/9b2667.wgsl.expected.glsl
@@ -18,16 +18,16 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray f_arg_0;
float textureLoad_9b2667() {
- uint v_2 = (uint(textureSize(arg_0, 0).z) - 1u);
+ uint v_2 = (uint(textureSize(f_arg_0, 0).z) - 1u);
uint v_3 = min(uint(1), v_2);
uint v_4 = (v_1.inner.tint_builtin_value_0 - 1u);
uint v_5 = min(uint(1), v_4);
- uvec2 v_6 = (uvec2(textureSize(arg_0, int(v_5)).xy) - uvec2(1u));
+ uvec2 v_6 = (uvec2(textureSize(f_arg_0, int(v_5)).xy) - uvec2(1u));
ivec2 v_7 = ivec2(min(uvec2(ivec2(1)), v_6));
ivec3 v_8 = ivec3(v_7, int(v_3));
- float res = texelFetch(arg_0, v_8, int(v_5)).x;
+ float res = texelFetch(f_arg_0, v_8, int(v_5)).x;
return res;
}
void main() {
@@ -86,17 +86,17 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray v_arg_0;
layout(location = 0) flat out float tint_interstage_location0;
float textureLoad_9b2667() {
- uint v_1 = (uint(textureSize(arg_0, 0).z) - 1u);
+ uint v_1 = (uint(textureSize(v_arg_0, 0).z) - 1u);
uint v_2 = min(uint(1), v_1);
uint v_3 = (v.inner.tint_builtin_value_0 - 1u);
uint v_4 = min(uint(1), v_3);
- uvec2 v_5 = (uvec2(textureSize(arg_0, int(v_4)).xy) - uvec2(1u));
+ uvec2 v_5 = (uvec2(textureSize(v_arg_0, int(v_4)).xy) - uvec2(1u));
ivec2 v_6 = ivec2(min(uvec2(ivec2(1)), v_5));
ivec3 v_7 = ivec3(v_6, int(v_2));
- float res = texelFetch(arg_0, v_7, int(v_4)).x;
+ float res = texelFetch(v_arg_0, v_7, int(v_4)).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/9b5343.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/9b5343.wgsl.expected.glsl
index bf513ba..4a590f1 100644
--- a/test/tint/builtins/gen/literal/textureLoad/9b5343.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/9b5343.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rgba16ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rgba16ui) uniform highp readonly uimage2DArray f_arg_0;
uvec4 textureLoad_9b5343() {
- uint v_1 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_1 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_2 = min(uint(1), v_1);
- ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- uvec4 res = imageLoad(arg_0, ivec3(v_3, int(v_2)));
+ ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ uvec4 res = imageLoad(f_arg_0, ivec3(v_3, int(v_2)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rgba16ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rgba16ui) uniform highp readonly uimage2DArray v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_9b5343() {
- uint v = (uint(imageSize(arg_0).z) - 1u);
+ uint v = (uint(imageSize(v_arg_0).z) - 1u);
uint v_1 = min(uint(1), v);
- ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- uvec4 res = imageLoad(arg_0, ivec3(v_2, int(v_1)));
+ ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(v_arg_0).xy) - uvec2(1u))));
+ uvec4 res = imageLoad(v_arg_0, ivec3(v_2, int(v_1)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/9c2376.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/9c2376.wgsl.expected.glsl
index ba58579..1a29f64 100644
--- a/test/tint/builtins/gen/literal/textureLoad/9c2376.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/9c2376.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r32f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, r32f) uniform highp readonly image2DArray f_arg_0;
vec4 textureLoad_9c2376() {
- uint v_1 = min(1u, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_2 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v_1 = min(1u, (uint(imageSize(f_arg_0).z) - 1u));
+ uvec2 v_2 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_3 = ivec2(min(uvec2(ivec2(1)), v_2));
- vec4 res = imageLoad(arg_0, ivec3(v_3, int(v_1)));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_3, int(v_1)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
vec4 prevent_dce;
};
-layout(binding = 0, r32f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, r32f) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_9c2376() {
- uint v = min(1u, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_1 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v = min(1u, (uint(imageSize(v_arg_0).z) - 1u));
+ uvec2 v_1 = (uvec2(imageSize(v_arg_0).xy) - uvec2(1u));
ivec2 v_2 = ivec2(min(uvec2(ivec2(1)), v_1));
- vec4 res = imageLoad(arg_0, ivec3(v_2, int(v)));
+ vec4 res = imageLoad(v_arg_0, ivec3(v_2, int(v)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/9c2a14.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/9c2a14.wgsl.expected.glsl
index a27887d..a6e500b 100644
--- a/test/tint/builtins/gen/literal/textureLoad/9c2a14.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/9c2a14.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rg32f) uniform highp readonly image2D arg_0;
+layout(binding = 0, rg32f) uniform highp readonly image2D f_arg_0;
vec4 textureLoad_9c2a14() {
- uvec2 v_1 = (uvec2(imageSize(arg_0)) - uvec2(1u));
- vec4 res = imageLoad(arg_0, ivec2(min(uvec2(ivec2(1)), v_1)));
+ uvec2 v_1 = (uvec2(imageSize(f_arg_0)) - uvec2(1u));
+ vec4 res = imageLoad(f_arg_0, ivec2(min(uvec2(ivec2(1)), v_1)));
return res;
}
void main() {
@@ -48,11 +48,11 @@
vec4 prevent_dce;
};
-layout(binding = 0, rg32f) uniform highp readonly image2D arg_0;
+layout(binding = 0, rg32f) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_9c2a14() {
- uvec2 v = (uvec2(imageSize(arg_0)) - uvec2(1u));
- vec4 res = imageLoad(arg_0, ivec2(min(uvec2(ivec2(1)), v)));
+ uvec2 v = (uvec2(imageSize(v_arg_0)) - uvec2(1u));
+ vec4 res = imageLoad(v_arg_0, ivec2(min(uvec2(ivec2(1)), v)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/9cf7df.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/9cf7df.wgsl.expected.glsl
index baf1bc9..6f5cab7 100644
--- a/test/tint/builtins/gen/literal/textureLoad/9cf7df.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/9cf7df.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rg32i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rg32i) uniform highp readonly iimage2DArray f_arg_0;
ivec4 textureLoad_9cf7df() {
- uint v_1 = min(1u, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_2 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v_1 = min(1u, (uint(imageSize(f_arg_0).z) - 1u));
+ uvec2 v_2 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_3 = ivec2(min(uvec2(ivec2(1)), v_2));
- ivec4 res = imageLoad(arg_0, ivec3(v_3, int(v_1)));
+ ivec4 res = imageLoad(f_arg_0, ivec3(v_3, int(v_1)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rg32i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rg32i) uniform highp readonly iimage2DArray v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_9cf7df() {
- uint v = min(1u, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_1 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v = min(1u, (uint(imageSize(v_arg_0).z) - 1u));
+ uvec2 v_1 = (uvec2(imageSize(v_arg_0).xy) - uvec2(1u));
ivec2 v_2 = ivec2(min(uvec2(ivec2(1)), v_1));
- ivec4 res = imageLoad(arg_0, ivec3(v_2, int(v)));
+ ivec4 res = imageLoad(v_arg_0, ivec3(v_2, int(v)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/9d70e9.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/9d70e9.wgsl.expected.glsl
index b8493e4..625a064 100644
--- a/test/tint/builtins/gen/literal/textureLoad/9d70e9.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/9d70e9.wgsl.expected.glsl
@@ -18,15 +18,15 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp isampler2DArray arg_0;
+uniform highp isampler2DArray f_arg_0;
ivec4 textureLoad_9d70e9() {
- uint v_2 = (uint(textureSize(arg_0, 0).z) - 1u);
+ uint v_2 = (uint(textureSize(f_arg_0, 0).z) - 1u);
uint v_3 = min(uint(1), v_2);
uint v_4 = min(1u, (v_1.inner.tint_builtin_value_0 - 1u));
- uvec2 v_5 = (uvec2(textureSize(arg_0, int(v_4)).xy) - uvec2(1u));
+ uvec2 v_5 = (uvec2(textureSize(f_arg_0, int(v_4)).xy) - uvec2(1u));
ivec2 v_6 = ivec2(min(uvec2(ivec2(1)), v_5));
ivec3 v_7 = ivec3(v_6, int(v_3));
- ivec4 res = texelFetch(arg_0, v_7, int(v_4));
+ ivec4 res = texelFetch(f_arg_0, v_7, int(v_4));
return res;
}
void main() {
@@ -84,16 +84,16 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp isampler2DArray arg_0;
+uniform highp isampler2DArray v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_9d70e9() {
- uint v_1 = (uint(textureSize(arg_0, 0).z) - 1u);
+ uint v_1 = (uint(textureSize(v_arg_0, 0).z) - 1u);
uint v_2 = min(uint(1), v_1);
uint v_3 = min(1u, (v.inner.tint_builtin_value_0 - 1u));
- uvec2 v_4 = (uvec2(textureSize(arg_0, int(v_3)).xy) - uvec2(1u));
+ uvec2 v_4 = (uvec2(textureSize(v_arg_0, int(v_3)).xy) - uvec2(1u));
ivec2 v_5 = ivec2(min(uvec2(ivec2(1)), v_4));
ivec3 v_6 = ivec3(v_5, int(v_2));
- ivec4 res = texelFetch(arg_0, v_6, int(v_3));
+ ivec4 res = texelFetch(v_arg_0, v_6, int(v_3));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/9de6f5.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/9de6f5.wgsl.expected.glsl
index 0f42187..1258bf7 100644
--- a/test/tint/builtins/gen/literal/textureLoad/9de6f5.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/9de6f5.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba8_snorm) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp readonly image2DArray f_arg_0;
vec4 textureLoad_9de6f5() {
- uint v_1 = min(1u, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_2 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v_1 = min(1u, (uint(imageSize(f_arg_0).z) - 1u));
+ uvec2 v_2 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_3 = ivec2(min(uvec2(ivec2(1)), v_2));
- vec4 res = imageLoad(arg_0, ivec3(v_3, int(v_1)));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_3, int(v_1)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba8_snorm) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_9de6f5() {
- uint v = min(1u, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_1 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v = min(1u, (uint(imageSize(v_arg_0).z) - 1u));
+ uvec2 v_1 = (uvec2(imageSize(v_arg_0).xy) - uvec2(1u));
ivec2 v_2 = ivec2(min(uvec2(ivec2(1)), v_1));
- vec4 res = imageLoad(arg_0, ivec3(v_2, int(v)));
+ vec4 res = imageLoad(v_arg_0, ivec3(v_2, int(v)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/9ed19e.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/9ed19e.wgsl.expected.glsl
index cd6bade..9682305 100644
--- a/test/tint/builtins/gen/literal/textureLoad/9ed19e.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/9ed19e.wgsl.expected.glsl
@@ -18,11 +18,11 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler2D arg_0;
+uniform highp sampler2D f_arg_0;
float textureLoad_9ed19e() {
uint v_2 = min(1u, (v_1.inner.tint_builtin_value_0 - 1u));
- ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(textureSize(arg_0, int(v_2))) - uvec2(1u))));
- float res = texelFetch(arg_0, v_3, int(v_2)).x;
+ ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(textureSize(f_arg_0, int(v_2))) - uvec2(1u))));
+ float res = texelFetch(f_arg_0, v_3, int(v_2)).x;
return res;
}
void main() {
@@ -76,12 +76,12 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler2D arg_0;
+uniform highp sampler2D v_arg_0;
layout(location = 0) flat out float tint_interstage_location0;
float textureLoad_9ed19e() {
uint v_1 = min(1u, (v.inner.tint_builtin_value_0 - 1u));
- ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(textureSize(arg_0, int(v_1))) - uvec2(1u))));
- float res = texelFetch(arg_0, v_2, int(v_1)).x;
+ ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(textureSize(v_arg_0, int(v_1))) - uvec2(1u))));
+ float res = texelFetch(v_arg_0, v_2, int(v_1)).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/9fbfd9.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/9fbfd9.wgsl.expected.glsl
index 1a58116..82885dc 100644
--- a/test/tint/builtins/gen/literal/textureLoad/9fbfd9.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/9fbfd9.wgsl.expected.glsl
@@ -18,14 +18,14 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp isampler2DArray arg_0;
+uniform highp isampler2DArray f_arg_0;
ivec4 textureLoad_9fbfd9() {
- uint v_2 = min(1u, (uint(textureSize(arg_0, 0).z) - 1u));
+ uint v_2 = min(1u, (uint(textureSize(f_arg_0, 0).z) - 1u));
uint v_3 = min(1u, (v_1.inner.tint_builtin_value_0 - 1u));
- uvec2 v_4 = (uvec2(textureSize(arg_0, int(v_3)).xy) - uvec2(1u));
+ uvec2 v_4 = (uvec2(textureSize(f_arg_0, int(v_3)).xy) - uvec2(1u));
ivec2 v_5 = ivec2(min(uvec2(ivec2(1)), v_4));
ivec3 v_6 = ivec3(v_5, int(v_2));
- ivec4 res = texelFetch(arg_0, v_6, int(v_3));
+ ivec4 res = texelFetch(f_arg_0, v_6, int(v_3));
return res;
}
void main() {
@@ -82,15 +82,15 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp isampler2DArray arg_0;
+uniform highp isampler2DArray v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_9fbfd9() {
- uint v_1 = min(1u, (uint(textureSize(arg_0, 0).z) - 1u));
+ uint v_1 = min(1u, (uint(textureSize(v_arg_0, 0).z) - 1u));
uint v_2 = min(1u, (v.inner.tint_builtin_value_0 - 1u));
- uvec2 v_3 = (uvec2(textureSize(arg_0, int(v_2)).xy) - uvec2(1u));
+ uvec2 v_3 = (uvec2(textureSize(v_arg_0, int(v_2)).xy) - uvec2(1u));
ivec2 v_4 = ivec2(min(uvec2(ivec2(1)), v_3));
ivec3 v_5 = ivec3(v_4, int(v_1));
- ivec4 res = texelFetch(arg_0, v_5, int(v_2));
+ ivec4 res = texelFetch(v_arg_0, v_5, int(v_2));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/a03af1.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/a03af1.wgsl.expected.glsl
index 7036a6a..356087b 100644
--- a/test/tint/builtins/gen/literal/textureLoad/a03af1.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/a03af1.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2DArray f_arg_0;
vec4 textureLoad_a03af1() {
- uint v_1 = min(1u, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_2 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v_1 = min(1u, (uint(imageSize(f_arg_0).z) - 1u));
+ uvec2 v_2 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_3 = ivec2(min(uvec2(ivec2(1)), v_2));
- vec4 res = imageLoad(arg_0, ivec3(v_3, int(v_1)));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_3, int(v_1)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba8) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_a03af1() {
- uint v = min(1u, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_1 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v = min(1u, (uint(imageSize(v_arg_0).z) - 1u));
+ uvec2 v_1 = (uvec2(imageSize(v_arg_0).xy) - uvec2(1u));
ivec2 v_2 = ivec2(min(uvec2(ivec2(1)), v_1));
- vec4 res = imageLoad(arg_0, ivec3(v_2, int(v)));
+ vec4 res = imageLoad(v_arg_0, ivec3(v_2, int(v)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/a24be1.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/a24be1.wgsl.expected.glsl
index 40a054f..e548c33 100644
--- a/test/tint/builtins/gen/literal/textureLoad/a24be1.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/a24be1.wgsl.expected.glsl
@@ -18,14 +18,14 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp usampler2DArray arg_0;
+uniform highp usampler2DArray f_arg_0;
uvec4 textureLoad_a24be1() {
- uint v_2 = (uint(textureSize(arg_0, 0).z) - 1u);
+ uint v_2 = (uint(textureSize(f_arg_0, 0).z) - 1u);
uint v_3 = min(uint(1), v_2);
uint v_4 = min(1u, (v_1.inner.tint_builtin_value_0 - 1u));
- ivec2 v_5 = ivec2(min(uvec2(1u), (uvec2(textureSize(arg_0, int(v_4)).xy) - uvec2(1u))));
+ ivec2 v_5 = ivec2(min(uvec2(1u), (uvec2(textureSize(f_arg_0, int(v_4)).xy) - uvec2(1u))));
ivec3 v_6 = ivec3(v_5, int(v_3));
- uvec4 res = texelFetch(arg_0, v_6, int(v_4));
+ uvec4 res = texelFetch(f_arg_0, v_6, int(v_4));
return res;
}
void main() {
@@ -82,15 +82,15 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp usampler2DArray arg_0;
+uniform highp usampler2DArray v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_a24be1() {
- uint v_1 = (uint(textureSize(arg_0, 0).z) - 1u);
+ uint v_1 = (uint(textureSize(v_arg_0, 0).z) - 1u);
uint v_2 = min(uint(1), v_1);
uint v_3 = min(1u, (v.inner.tint_builtin_value_0 - 1u));
- ivec2 v_4 = ivec2(min(uvec2(1u), (uvec2(textureSize(arg_0, int(v_3)).xy) - uvec2(1u))));
+ ivec2 v_4 = ivec2(min(uvec2(1u), (uvec2(textureSize(v_arg_0, int(v_3)).xy) - uvec2(1u))));
ivec3 v_5 = ivec3(v_4, int(v_2));
- uvec4 res = texelFetch(arg_0, v_5, int(v_3));
+ uvec4 res = texelFetch(v_arg_0, v_5, int(v_3));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/a583c9.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/a583c9.wgsl.expected.glsl
index 3ab4024..3901b17 100644
--- a/test/tint/builtins/gen/literal/textureLoad/a583c9.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/a583c9.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DMS arg_0;
+uniform highp sampler2DMS f_arg_0;
vec4 textureLoad_a583c9() {
- uvec2 v_1 = (uvec2(textureSize(arg_0)) - uvec2(1u));
- vec4 res = texelFetch(arg_0, ivec2(min(uvec2(ivec2(1)), v_1)), 1);
+ uvec2 v_1 = (uvec2(textureSize(f_arg_0)) - uvec2(1u));
+ vec4 res = texelFetch(f_arg_0, ivec2(min(uvec2(ivec2(1)), v_1)), 1);
return res;
}
void main() {
@@ -48,11 +48,11 @@
vec4 prevent_dce;
};
-uniform highp sampler2DMS arg_0;
+uniform highp sampler2DMS v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_a583c9() {
- uvec2 v = (uvec2(textureSize(arg_0)) - uvec2(1u));
- vec4 res = texelFetch(arg_0, ivec2(min(uvec2(ivec2(1)), v)), 1);
+ uvec2 v = (uvec2(textureSize(v_arg_0)) - uvec2(1u));
+ vec4 res = texelFetch(v_arg_0, ivec2(min(uvec2(ivec2(1)), v)), 1);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/a5c4e2.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/a5c4e2.wgsl.expected.glsl
index 0ae1252..b1937f7 100644
--- a/test/tint/builtins/gen/literal/textureLoad/a5c4e2.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/a5c4e2.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rg32ui) uniform highp uimage2D arg_0;
+layout(binding = 0, rg32ui) uniform highp uimage2D f_arg_0;
uvec4 textureLoad_a5c4e2() {
- uint v_1 = (uvec2(imageSize(arg_0)).x - 1u);
- uvec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(1), v_1), 0u)));
+ uint v_1 = (uvec2(imageSize(f_arg_0)).x - 1u);
+ uvec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(uint(1), v_1), 0u)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/a5e0a5.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/a5e0a5.wgsl.expected.glsl
index 1eaadca..2a42ac1 100644
--- a/test/tint/builtins/gen/literal/textureLoad/a5e0a5.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/a5e0a5.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r32f) uniform highp image2D arg_0;
+layout(binding = 0, r32f) uniform highp image2D f_arg_0;
vec4 textureLoad_a5e0a5() {
- vec4 res = imageLoad(arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ vec4 res = imageLoad(f_arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0)) - uvec2(1u)))));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/a6a85a.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/a6a85a.wgsl.expected.glsl
index bb8522c..394ffb3 100644
--- a/test/tint/builtins/gen/literal/textureLoad/a6a85a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/a6a85a.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image3D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image3D f_arg_0;
vec4 textureLoad_a6a85a() {
- uvec3 v_1 = (uvec3(imageSize(arg_0)) - uvec3(1u));
- vec4 res = imageLoad(arg_0, ivec3(min(uvec3(ivec3(1)), v_1)));
+ uvec3 v_1 = (uvec3(imageSize(f_arg_0)) - uvec3(1u));
+ vec4 res = imageLoad(f_arg_0, ivec3(min(uvec3(ivec3(1)), v_1)));
return res;
}
void main() {
@@ -48,11 +48,11 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba8) uniform highp readonly image3D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image3D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_a6a85a() {
- uvec3 v = (uvec3(imageSize(arg_0)) - uvec3(1u));
- vec4 res = imageLoad(arg_0, ivec3(min(uvec3(ivec3(1)), v)));
+ uvec3 v = (uvec3(imageSize(v_arg_0)) - uvec3(1u));
+ vec4 res = imageLoad(v_arg_0, ivec3(min(uvec3(ivec3(1)), v)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/a6b61d.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/a6b61d.wgsl.expected.glsl
index a229453..ce7e6d5 100644
--- a/test/tint/builtins/gen/literal/textureLoad/a6b61d.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/a6b61d.wgsl.expected.glsl
@@ -9,13 +9,13 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rgba32i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rgba32i) uniform highp readonly iimage2DArray f_arg_0;
ivec4 textureLoad_a6b61d() {
- uint v_1 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_1 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_2 = min(uint(1), v_1);
- uvec2 v_3 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_3 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_4 = ivec2(min(uvec2(ivec2(1)), v_3));
- ivec4 res = imageLoad(arg_0, ivec3(v_4, int(v_2)));
+ ivec4 res = imageLoad(f_arg_0, ivec3(v_4, int(v_2)));
return res;
}
void main() {
@@ -54,14 +54,14 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rgba32i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rgba32i) uniform highp readonly iimage2DArray v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_a6b61d() {
- uint v = (uint(imageSize(arg_0).z) - 1u);
+ uint v = (uint(imageSize(v_arg_0).z) - 1u);
uint v_1 = min(uint(1), v);
- uvec2 v_2 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_2 = (uvec2(imageSize(v_arg_0).xy) - uvec2(1u));
ivec2 v_3 = ivec2(min(uvec2(ivec2(1)), v_2));
- ivec4 res = imageLoad(arg_0, ivec3(v_3, int(v_1)));
+ ivec4 res = imageLoad(v_arg_0, ivec3(v_3, int(v_1)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/a7444c.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/a7444c.wgsl.expected.glsl
index 7a5b59e..73236f0 100644
--- a/test/tint/builtins/gen/literal/textureLoad/a7444c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/a7444c.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rgba8ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rgba8ui) uniform highp readonly uimage2DArray f_arg_0;
uvec4 textureLoad_a7444c() {
- uint v_1 = min(1u, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- uvec4 res = imageLoad(arg_0, ivec3(v_2, int(v_1)));
+ uint v_1 = min(1u, (uint(imageSize(f_arg_0).z) - 1u));
+ ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ uvec4 res = imageLoad(f_arg_0, ivec3(v_2, int(v_1)));
return res;
}
void main() {
@@ -50,12 +50,12 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rgba8ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rgba8ui) uniform highp readonly uimage2DArray v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_a7444c() {
- uint v = min(1u, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_1 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- uvec4 res = imageLoad(arg_0, ivec3(v_1, int(v)));
+ uint v = min(1u, (uint(imageSize(v_arg_0).z) - 1u));
+ ivec2 v_1 = ivec2(min(uvec2(1u), (uvec2(imageSize(v_arg_0).xy) - uvec2(1u))));
+ uvec4 res = imageLoad(v_arg_0, ivec3(v_1, int(v)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/a7a3c3.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/a7a3c3.wgsl.expected.glsl
index 5e2b49e..4f77ba8 100644
--- a/test/tint/builtins/gen/literal/textureLoad/a7a3c3.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/a7a3c3.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rgba16i) uniform highp readonly iimage3D arg_0;
+layout(binding = 0, rgba16i) uniform highp readonly iimage3D f_arg_0;
ivec4 textureLoad_a7a3c3() {
- uvec3 v_1 = (uvec3(imageSize(arg_0)) - uvec3(1u));
- ivec4 res = imageLoad(arg_0, ivec3(min(uvec3(ivec3(1)), v_1)));
+ uvec3 v_1 = (uvec3(imageSize(f_arg_0)) - uvec3(1u));
+ ivec4 res = imageLoad(f_arg_0, ivec3(min(uvec3(ivec3(1)), v_1)));
return res;
}
void main() {
@@ -48,11 +48,11 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rgba16i) uniform highp readonly iimage3D arg_0;
+layout(binding = 0, rgba16i) uniform highp readonly iimage3D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_a7a3c3() {
- uvec3 v = (uvec3(imageSize(arg_0)) - uvec3(1u));
- ivec4 res = imageLoad(arg_0, ivec3(min(uvec3(ivec3(1)), v)));
+ uvec3 v = (uvec3(imageSize(v_arg_0)) - uvec3(1u));
+ ivec4 res = imageLoad(v_arg_0, ivec3(min(uvec3(ivec3(1)), v)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/a8549b.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/a8549b.wgsl.expected.glsl
index ca4e739..3089a3e 100644
--- a/test/tint/builtins/gen/literal/textureLoad/a8549b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/a8549b.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba32f) uniform highp readonly image3D arg_0;
+layout(binding = 0, rgba32f) uniform highp readonly image3D f_arg_0;
vec4 textureLoad_a8549b() {
- vec4 res = imageLoad(arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ vec4 res = imageLoad(f_arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(f_arg_0)) - uvec3(1u)))));
return res;
}
void main() {
@@ -46,10 +46,10 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba32f) uniform highp readonly image3D arg_0;
+layout(binding = 0, rgba32f) uniform highp readonly image3D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_a8549b() {
- vec4 res = imageLoad(arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ vec4 res = imageLoad(v_arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(v_arg_0)) - uvec3(1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/a9a9f5.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/a9a9f5.wgsl.expected.glsl
index f576989..e2b5aa3 100644
--- a/test/tint/builtins/gen/literal/textureLoad/a9a9f5.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/a9a9f5.wgsl.expected.glsl
@@ -18,13 +18,13 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp usampler3D arg_0;
+uniform highp usampler3D f_arg_0;
uvec4 textureLoad_a9a9f5() {
uint v_2 = (v_1.inner.tint_builtin_value_0 - 1u);
uint v_3 = min(uint(1), v_2);
- uvec3 v_4 = (uvec3(textureSize(arg_0, int(v_3))) - uvec3(1u));
+ uvec3 v_4 = (uvec3(textureSize(f_arg_0, int(v_3))) - uvec3(1u));
ivec3 v_5 = ivec3(min(uvec3(ivec3(1)), v_4));
- uvec4 res = texelFetch(arg_0, v_5, int(v_3));
+ uvec4 res = texelFetch(f_arg_0, v_5, int(v_3));
return res;
}
void main() {
@@ -80,14 +80,14 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp usampler3D arg_0;
+uniform highp usampler3D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_a9a9f5() {
uint v_1 = (v.inner.tint_builtin_value_0 - 1u);
uint v_2 = min(uint(1), v_1);
- uvec3 v_3 = (uvec3(textureSize(arg_0, int(v_2))) - uvec3(1u));
+ uvec3 v_3 = (uvec3(textureSize(v_arg_0, int(v_2))) - uvec3(1u));
ivec3 v_4 = ivec3(min(uvec3(ivec3(1)), v_3));
- uvec4 res = texelFetch(arg_0, v_4, int(v_2));
+ uvec4 res = texelFetch(v_arg_0, v_4, int(v_2));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/aa6130.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/aa6130.wgsl.expected.glsl
index 57a451b..90702bb 100644
--- a/test/tint/builtins/gen/literal/textureLoad/aa6130.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/aa6130.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rg32i) uniform highp iimage2D arg_0;
+layout(binding = 0, rg32i) uniform highp iimage2D f_arg_0;
ivec4 textureLoad_aa6130() {
- uvec2 v_1 = (uvec2(imageSize(arg_0)) - uvec2(1u));
- ivec4 res = imageLoad(arg_0, ivec2(min(uvec2(ivec2(1)), v_1)));
+ uvec2 v_1 = (uvec2(imageSize(f_arg_0)) - uvec2(1u));
+ ivec4 res = imageLoad(f_arg_0, ivec2(min(uvec2(ivec2(1)), v_1)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/aa8a0d.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/aa8a0d.wgsl.expected.glsl
index 6828d54..652043f 100644
--- a/test/tint/builtins/gen/literal/textureLoad/aa8a0d.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/aa8a0d.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rgba16ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rgba16ui) uniform highp readonly uimage2D f_arg_0;
uvec4 textureLoad_aa8a0d() {
- uvec4 res = imageLoad(arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ uvec4 res = imageLoad(f_arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0)) - uvec2(1u)))));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rgba16ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rgba16ui) uniform highp readonly uimage2D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_aa8a0d() {
- uvec4 res = imageLoad(arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ uvec4 res = imageLoad(v_arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(v_arg_0)) - uvec2(1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/aae7f6.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/aae7f6.wgsl.expected.glsl
index 250f30a..d8b4dcf 100644
--- a/test/tint/builtins/gen/literal/textureLoad/aae7f6.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/aae7f6.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, r32i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, r32i) uniform highp readonly iimage2DArray f_arg_0;
ivec4 textureLoad_aae7f6() {
- uint v_1 = min(1u, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_2 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v_1 = min(1u, (uint(imageSize(f_arg_0).z) - 1u));
+ uvec2 v_2 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_3 = ivec2(min(uvec2(ivec2(1)), v_2));
- ivec4 res = imageLoad(arg_0, ivec3(v_3, int(v_1)));
+ ivec4 res = imageLoad(f_arg_0, ivec3(v_3, int(v_1)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
ivec4 prevent_dce;
};
-layout(binding = 0, r32i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, r32i) uniform highp readonly iimage2DArray v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_aae7f6() {
- uint v = min(1u, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_1 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v = min(1u, (uint(imageSize(v_arg_0).z) - 1u));
+ uvec2 v_1 = (uvec2(imageSize(v_arg_0).xy) - uvec2(1u));
ivec2 v_2 = ivec2(min(uvec2(ivec2(1)), v_1));
- ivec4 res = imageLoad(arg_0, ivec3(v_2, int(v)));
+ ivec4 res = imageLoad(v_arg_0, ivec3(v_2, int(v)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/ac64f7.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/ac64f7.wgsl.expected.glsl
index 6c20eb6..01bc741 100644
--- a/test/tint/builtins/gen/literal/textureLoad/ac64f7.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/ac64f7.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2DArray f_arg_0;
vec4 textureLoad_ac64f7() {
- uint v_1 = min(1u, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- vec4 res = imageLoad(arg_0, ivec3(v_2, int(v_1))).zyxw;
+ uint v_1 = min(1u, (uint(imageSize(f_arg_0).z) - 1u));
+ ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_2, int(v_1))).zyxw;
return res;
}
void main() {
@@ -50,12 +50,12 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba8) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_ac64f7() {
- uint v = min(1u, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_1 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- vec4 res = imageLoad(arg_0, ivec3(v_1, int(v))).zyxw;
+ uint v = min(1u, (uint(imageSize(v_arg_0).z) - 1u));
+ ivec2 v_1 = ivec2(min(uvec2(1u), (uvec2(imageSize(v_arg_0).xy) - uvec2(1u))));
+ vec4 res = imageLoad(v_arg_0, ivec3(v_1, int(v))).zyxw;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/ad551e.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/ad551e.wgsl.expected.glsl
index 6997c34..40bf89a4 100644
--- a/test/tint/builtins/gen/literal/textureLoad/ad551e.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/ad551e.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, r32ui) uniform highp uimage2D arg_0;
+layout(binding = 0, r32ui) uniform highp uimage2D f_arg_0;
uvec4 textureLoad_ad551e() {
- uvec4 res = imageLoad(arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ uvec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(f_arg_0)).x - 1u)), 0u)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/aeae73.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/aeae73.wgsl.expected.glsl
index cae4524..32d8aa3 100644
--- a/test/tint/builtins/gen/literal/textureLoad/aeae73.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/aeae73.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, r32ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, r32ui) uniform highp readonly uimage2DArray f_arg_0;
uvec4 textureLoad_aeae73() {
- uint v_1 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_1 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_2 = min(uint(1), v_1);
- ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- uvec4 res = imageLoad(arg_0, ivec3(v_3, int(v_2)));
+ ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ uvec4 res = imageLoad(f_arg_0, ivec3(v_3, int(v_2)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
uvec4 prevent_dce;
};
-layout(binding = 0, r32ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, r32ui) uniform highp readonly uimage2DArray v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_aeae73() {
- uint v = (uint(imageSize(arg_0).z) - 1u);
+ uint v = (uint(imageSize(v_arg_0).z) - 1u);
uint v_1 = min(uint(1), v);
- ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- uvec4 res = imageLoad(arg_0, ivec3(v_2, int(v_1)));
+ ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(v_arg_0).xy) - uvec2(1u))));
+ uvec4 res = imageLoad(v_arg_0, ivec3(v_2, int(v_1)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/aebc09.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/aebc09.wgsl.expected.glsl
index 3f65224..b31eff2 100644
--- a/test/tint/builtins/gen/literal/textureLoad/aebc09.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/aebc09.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rgba16ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rgba16ui) uniform highp readonly uimage2D f_arg_0;
uvec4 textureLoad_aebc09() {
- uvec4 res = imageLoad(arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ uvec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(f_arg_0)).x - 1u)), 0u)));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rgba16ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rgba16ui) uniform highp readonly uimage2D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_aebc09() {
- uvec4 res = imageLoad(arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ uvec4 res = imageLoad(v_arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(v_arg_0)).x - 1u)), 0u)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/af0507.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/af0507.wgsl.expected.glsl
index e9f4313..12fc7d0 100644
--- a/test/tint/builtins/gen/literal/textureLoad/af0507.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/af0507.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rg32f) uniform highp image2DArray arg_0;
+layout(binding = 0, rg32f) uniform highp image2DArray f_arg_0;
vec4 textureLoad_af0507() {
- uint v_1 = min(1u, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_2 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v_1 = min(1u, (uint(imageSize(f_arg_0).z) - 1u));
+ uvec2 v_2 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_3 = ivec2(min(uvec2(ivec2(1)), v_2));
- vec4 res = imageLoad(arg_0, ivec3(v_3, int(v_1)));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_3, int(v_1)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/b1bf79.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/b1bf79.wgsl.expected.glsl
index 788417d..b649b64 100644
--- a/test/tint/builtins/gen/literal/textureLoad/b1bf79.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/b1bf79.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rgba32i) uniform highp readonly iimage3D arg_0;
+layout(binding = 0, rgba32i) uniform highp readonly iimage3D f_arg_0;
ivec4 textureLoad_b1bf79() {
- uvec3 v_1 = (uvec3(imageSize(arg_0)) - uvec3(1u));
- ivec4 res = imageLoad(arg_0, ivec3(min(uvec3(ivec3(1)), v_1)));
+ uvec3 v_1 = (uvec3(imageSize(f_arg_0)) - uvec3(1u));
+ ivec4 res = imageLoad(f_arg_0, ivec3(min(uvec3(ivec3(1)), v_1)));
return res;
}
void main() {
@@ -48,11 +48,11 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rgba32i) uniform highp readonly iimage3D arg_0;
+layout(binding = 0, rgba32i) uniform highp readonly iimage3D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_b1bf79() {
- uvec3 v = (uvec3(imageSize(arg_0)) - uvec3(1u));
- ivec4 res = imageLoad(arg_0, ivec3(min(uvec3(ivec3(1)), v)));
+ uvec3 v = (uvec3(imageSize(v_arg_0)) - uvec3(1u));
+ ivec4 res = imageLoad(v_arg_0, ivec3(min(uvec3(ivec3(1)), v)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/b1ca35.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/b1ca35.wgsl.expected.glsl
index 9c4c27d..7050fbc 100644
--- a/test/tint/builtins/gen/literal/textureLoad/b1ca35.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/b1ca35.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rg32i) uniform highp iimage2DArray arg_0;
+layout(binding = 0, rg32i) uniform highp iimage2DArray f_arg_0;
ivec4 textureLoad_b1ca35() {
- uint v_1 = min(1u, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- ivec4 res = imageLoad(arg_0, ivec3(v_2, int(v_1)));
+ uint v_1 = min(1u, (uint(imageSize(f_arg_0).z) - 1u));
+ ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ ivec4 res = imageLoad(f_arg_0, ivec3(v_2, int(v_1)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/b24d27.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/b24d27.wgsl.expected.glsl
index 127688d..19504c4 100644
--- a/test/tint/builtins/gen/literal/textureLoad/b24d27.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/b24d27.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rgba8i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rgba8i) uniform highp readonly iimage2D f_arg_0;
ivec4 textureLoad_b24d27() {
- ivec4 res = imageLoad(arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ ivec4 res = imageLoad(f_arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0)) - uvec2(1u)))));
return res;
}
void main() {
@@ -46,10 +46,10 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rgba8i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rgba8i) uniform highp readonly iimage2D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_b24d27() {
- ivec4 res = imageLoad(arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ ivec4 res = imageLoad(v_arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(v_arg_0)) - uvec2(1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/b25644.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/b25644.wgsl.expected.glsl
index b0c5fc7..b19f3e9 100644
--- a/test/tint/builtins/gen/literal/textureLoad/b25644.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/b25644.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, r32ui) uniform highp uimage2DArray arg_0;
+layout(binding = 0, r32ui) uniform highp uimage2DArray f_arg_0;
uvec4 textureLoad_b25644() {
- uint v_1 = min(1u, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_2 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v_1 = min(1u, (uint(imageSize(f_arg_0).z) - 1u));
+ uvec2 v_2 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_3 = ivec2(min(uvec2(ivec2(1)), v_2));
- uvec4 res = imageLoad(arg_0, ivec3(v_3, int(v_1)));
+ uvec4 res = imageLoad(f_arg_0, ivec3(v_3, int(v_1)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/b27c33.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/b27c33.wgsl.expected.glsl
index 06df9c0..0446797 100644
--- a/test/tint/builtins/gen/literal/textureLoad/b27c33.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/b27c33.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, r32i) uniform highp iimage3D arg_0;
+layout(binding = 0, r32i) uniform highp iimage3D f_arg_0;
ivec4 textureLoad_b27c33() {
- uvec3 v_1 = (uvec3(imageSize(arg_0)) - uvec3(1u));
- ivec4 res = imageLoad(arg_0, ivec3(min(uvec3(ivec3(1)), v_1)));
+ uvec3 v_1 = (uvec3(imageSize(f_arg_0)) - uvec3(1u));
+ ivec4 res = imageLoad(f_arg_0, ivec3(min(uvec3(ivec3(1)), v_1)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/b29f71.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/b29f71.wgsl.expected.glsl
index 65ed494..93774fd 100644
--- a/test/tint/builtins/gen/literal/textureLoad/b29f71.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/b29f71.wgsl.expected.glsl
@@ -18,15 +18,15 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp isampler2DArray arg_0;
+uniform highp isampler2DArray f_arg_0;
ivec4 textureLoad_b29f71() {
- uint v_2 = min(1u, (uint(textureSize(arg_0, 0).z) - 1u));
+ uint v_2 = min(1u, (uint(textureSize(f_arg_0, 0).z) - 1u));
uint v_3 = (v_1.inner.tint_builtin_value_0 - 1u);
uint v_4 = min(uint(1), v_3);
- uvec2 v_5 = (uvec2(textureSize(arg_0, int(v_4)).xy) - uvec2(1u));
+ uvec2 v_5 = (uvec2(textureSize(f_arg_0, int(v_4)).xy) - uvec2(1u));
ivec2 v_6 = ivec2(min(uvec2(ivec2(1)), v_5));
ivec3 v_7 = ivec3(v_6, int(v_2));
- ivec4 res = texelFetch(arg_0, v_7, int(v_4));
+ ivec4 res = texelFetch(f_arg_0, v_7, int(v_4));
return res;
}
void main() {
@@ -84,16 +84,16 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp isampler2DArray arg_0;
+uniform highp isampler2DArray v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_b29f71() {
- uint v_1 = min(1u, (uint(textureSize(arg_0, 0).z) - 1u));
+ uint v_1 = min(1u, (uint(textureSize(v_arg_0, 0).z) - 1u));
uint v_2 = (v.inner.tint_builtin_value_0 - 1u);
uint v_3 = min(uint(1), v_2);
- uvec2 v_4 = (uvec2(textureSize(arg_0, int(v_3)).xy) - uvec2(1u));
+ uvec2 v_4 = (uvec2(textureSize(v_arg_0, int(v_3)).xy) - uvec2(1u));
ivec2 v_5 = ivec2(min(uvec2(ivec2(1)), v_4));
ivec3 v_6 = ivec3(v_5, int(v_1));
- ivec4 res = texelFetch(arg_0, v_6, int(v_3));
+ ivec4 res = texelFetch(v_arg_0, v_6, int(v_3));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/b4d6c4.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/b4d6c4.wgsl.expected.glsl
index 7a1ea21..c56d912 100644
--- a/test/tint/builtins/gen/literal/textureLoad/b4d6c4.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/b4d6c4.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rg32f) uniform highp image2D arg_0;
+layout(binding = 0, rg32f) uniform highp image2D f_arg_0;
vec4 textureLoad_b4d6c4() {
- vec4 res = imageLoad(arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ vec4 res = imageLoad(f_arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0)) - uvec2(1u)))));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/b58c6d.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/b58c6d.wgsl.expected.glsl
index c2cbdda..30dca7c 100644
--- a/test/tint/builtins/gen/literal/textureLoad/b58c6d.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/b58c6d.wgsl.expected.glsl
@@ -9,13 +9,13 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r32f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, r32f) uniform highp readonly image2DArray f_arg_0;
vec4 textureLoad_b58c6d() {
- uint v_1 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_1 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_2 = min(uint(1), v_1);
- uvec2 v_3 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_3 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_4 = ivec2(min(uvec2(ivec2(1)), v_3));
- vec4 res = imageLoad(arg_0, ivec3(v_4, int(v_2)));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_4, int(v_2)));
return res;
}
void main() {
@@ -54,14 +54,14 @@
vec4 prevent_dce;
};
-layout(binding = 0, r32f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, r32f) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_b58c6d() {
- uint v = (uint(imageSize(arg_0).z) - 1u);
+ uint v = (uint(imageSize(v_arg_0).z) - 1u);
uint v_1 = min(uint(1), v);
- uvec2 v_2 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_2 = (uvec2(imageSize(v_arg_0).xy) - uvec2(1u));
ivec2 v_3 = ivec2(min(uvec2(ivec2(1)), v_2));
- vec4 res = imageLoad(arg_0, ivec3(v_3, int(v_1)));
+ vec4 res = imageLoad(v_arg_0, ivec3(v_3, int(v_1)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/b6ba5d.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/b6ba5d.wgsl.expected.glsl
index 14cb715..d8e8dba 100644
--- a/test/tint/builtins/gen/literal/textureLoad/b6ba5d.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/b6ba5d.wgsl.expected.glsl
@@ -18,15 +18,15 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray f_arg_0;
float textureLoad_b6ba5d() {
- uint v_2 = (uint(textureSize(arg_0, 0).z) - 1u);
+ uint v_2 = (uint(textureSize(f_arg_0, 0).z) - 1u);
uint v_3 = min(uint(1), v_2);
uint v_4 = (v_1.inner.tint_builtin_value_0 - 1u);
uint v_5 = min(uint(1), v_4);
- ivec2 v_6 = ivec2(min(uvec2(1u), (uvec2(textureSize(arg_0, int(v_5)).xy) - uvec2(1u))));
+ ivec2 v_6 = ivec2(min(uvec2(1u), (uvec2(textureSize(f_arg_0, int(v_5)).xy) - uvec2(1u))));
ivec3 v_7 = ivec3(v_6, int(v_3));
- float res = texelFetch(arg_0, v_7, int(v_5)).x;
+ float res = texelFetch(f_arg_0, v_7, int(v_5)).x;
return res;
}
void main() {
@@ -84,16 +84,16 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray v_arg_0;
layout(location = 0) flat out float tint_interstage_location0;
float textureLoad_b6ba5d() {
- uint v_1 = (uint(textureSize(arg_0, 0).z) - 1u);
+ uint v_1 = (uint(textureSize(v_arg_0, 0).z) - 1u);
uint v_2 = min(uint(1), v_1);
uint v_3 = (v.inner.tint_builtin_value_0 - 1u);
uint v_4 = min(uint(1), v_3);
- ivec2 v_5 = ivec2(min(uvec2(1u), (uvec2(textureSize(arg_0, int(v_4)).xy) - uvec2(1u))));
+ ivec2 v_5 = ivec2(min(uvec2(1u), (uvec2(textureSize(v_arg_0, int(v_4)).xy) - uvec2(1u))));
ivec3 v_6 = ivec3(v_5, int(v_2));
- float res = texelFetch(arg_0, v_6, int(v_4)).x;
+ float res = texelFetch(v_arg_0, v_6, int(v_4)).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/b6c458.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/b6c458.wgsl.expected.glsl
index b11cc0f..7d66cd5 100644
--- a/test/tint/builtins/gen/literal/textureLoad/b6c458.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/b6c458.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rgba32ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rgba32ui) uniform highp readonly uimage2D f_arg_0;
uvec4 textureLoad_b6c458() {
- uvec2 v_1 = (uvec2(imageSize(arg_0)) - uvec2(1u));
- uvec4 res = imageLoad(arg_0, ivec2(min(uvec2(ivec2(1)), v_1)));
+ uvec2 v_1 = (uvec2(imageSize(f_arg_0)) - uvec2(1u));
+ uvec4 res = imageLoad(f_arg_0, ivec2(min(uvec2(ivec2(1)), v_1)));
return res;
}
void main() {
@@ -48,11 +48,11 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rgba32ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rgba32ui) uniform highp readonly uimage2D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_b6c458() {
- uvec2 v = (uvec2(imageSize(arg_0)) - uvec2(1u));
- uvec4 res = imageLoad(arg_0, ivec2(min(uvec2(ivec2(1)), v)));
+ uvec2 v = (uvec2(imageSize(v_arg_0)) - uvec2(1u));
+ uvec4 res = imageLoad(v_arg_0, ivec2(min(uvec2(ivec2(1)), v)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/b73f6b.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/b73f6b.wgsl.expected.glsl
index 4503e8a..40e0ccf 100644
--- a/test/tint/builtins/gen/literal/textureLoad/b73f6b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/b73f6b.wgsl.expected.glsl
@@ -18,12 +18,12 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp usampler2D arg_0;
+uniform highp usampler2D f_arg_0;
uvec4 textureLoad_b73f6b() {
uint v_2 = (v_1.inner.tint_builtin_value_0 - 1u);
uint v_3 = min(uint(1), v_2);
- ivec2 v_4 = ivec2(min(uvec2(1u), (uvec2(textureSize(arg_0, int(v_3))) - uvec2(1u))));
- uvec4 res = texelFetch(arg_0, v_4, int(v_3));
+ ivec2 v_4 = ivec2(min(uvec2(1u), (uvec2(textureSize(f_arg_0, int(v_3))) - uvec2(1u))));
+ uvec4 res = texelFetch(f_arg_0, v_4, int(v_3));
return res;
}
void main() {
@@ -78,13 +78,13 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp usampler2D arg_0;
+uniform highp usampler2D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_b73f6b() {
uint v_1 = (v.inner.tint_builtin_value_0 - 1u);
uint v_2 = min(uint(1), v_1);
- ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(textureSize(arg_0, int(v_2))) - uvec2(1u))));
- uvec4 res = texelFetch(arg_0, v_3, int(v_2));
+ ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(textureSize(v_arg_0, int(v_2))) - uvec2(1u))));
+ uvec4 res = texelFetch(v_arg_0, v_3, int(v_2));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/b75c8f.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/b75c8f.wgsl.expected.glsl
index 69dfb7d..28a5060 100644
--- a/test/tint/builtins/gen/literal/textureLoad/b75c8f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/b75c8f.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, r32i) uniform highp iimage2D arg_0;
+layout(binding = 0, r32i) uniform highp iimage2D f_arg_0;
ivec4 textureLoad_b75c8f() {
- ivec4 res = imageLoad(arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ ivec4 res = imageLoad(f_arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0)) - uvec2(1u)))));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/b75d4a.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/b75d4a.wgsl.expected.glsl
index bb45b6b..78a445b 100644
--- a/test/tint/builtins/gen/literal/textureLoad/b75d4a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/b75d4a.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DMS arg_0;
+uniform highp sampler2DMS f_arg_0;
vec4 textureLoad_b75d4a() {
- uvec2 v_1 = (uvec2(textureSize(arg_0)) - uvec2(1u));
+ uvec2 v_1 = (uvec2(textureSize(f_arg_0)) - uvec2(1u));
ivec2 v_2 = ivec2(min(uvec2(ivec2(1)), v_1));
- vec4 res = texelFetch(arg_0, v_2, int(1u));
+ vec4 res = texelFetch(f_arg_0, v_2, int(1u));
return res;
}
void main() {
@@ -50,12 +50,12 @@
vec4 prevent_dce;
};
-uniform highp sampler2DMS arg_0;
+uniform highp sampler2DMS v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_b75d4a() {
- uvec2 v = (uvec2(textureSize(arg_0)) - uvec2(1u));
+ uvec2 v = (uvec2(textureSize(v_arg_0)) - uvec2(1u));
ivec2 v_1 = ivec2(min(uvec2(ivec2(1)), v));
- vec4 res = texelFetch(arg_0, v_1, int(1u));
+ vec4 res = texelFetch(v_arg_0, v_1, int(1u));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/b7f74f.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/b7f74f.wgsl.expected.glsl
index 4ba175b..f4294d8 100644
--- a/test/tint/builtins/gen/literal/textureLoad/b7f74f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/b7f74f.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D f_arg_0;
vec4 textureLoad_b7f74f() {
- vec4 res = imageLoad(arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(arg_0)).x - 1u)), 0u))).zyxw;
+ vec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(f_arg_0)).x - 1u)), 0u))).zyxw;
return res;
}
void main() {
@@ -46,10 +46,10 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_b7f74f() {
- vec4 res = imageLoad(arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(arg_0)).x - 1u)), 0u))).zyxw;
+ vec4 res = imageLoad(v_arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(v_arg_0)).x - 1u)), 0u))).zyxw;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/b80e7e.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/b80e7e.wgsl.expected.glsl
index f4d645f..9771273 100644
--- a/test/tint/builtins/gen/literal/textureLoad/b80e7e.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/b80e7e.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba16f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba16f) uniform highp readonly image2DArray f_arg_0;
vec4 textureLoad_b80e7e() {
- uint v_1 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_1 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_2 = min(uint(1), v_1);
- ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- vec4 res = imageLoad(arg_0, ivec3(v_3, int(v_2)));
+ ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_3, int(v_2)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba16f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba16f) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_b80e7e() {
- uint v = (uint(imageSize(arg_0).z) - 1u);
+ uint v = (uint(imageSize(v_arg_0).z) - 1u);
uint v_1 = min(uint(1), v);
- ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- vec4 res = imageLoad(arg_0, ivec3(v_2, int(v_1)));
+ ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(v_arg_0).xy) - uvec2(1u))));
+ vec4 res = imageLoad(v_arg_0, ivec3(v_2, int(v_1)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/b94d15.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/b94d15.wgsl.expected.glsl
index 8d365c3..11b598f 100644
--- a/test/tint/builtins/gen/literal/textureLoad/b94d15.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/b94d15.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rgba8ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rgba8ui) uniform highp readonly uimage2DArray f_arg_0;
uvec4 textureLoad_b94d15() {
- uint v_1 = min(1u, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_2 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v_1 = min(1u, (uint(imageSize(f_arg_0).z) - 1u));
+ uvec2 v_2 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_3 = ivec2(min(uvec2(ivec2(1)), v_2));
- uvec4 res = imageLoad(arg_0, ivec3(v_3, int(v_1)));
+ uvec4 res = imageLoad(f_arg_0, ivec3(v_3, int(v_1)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rgba8ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rgba8ui) uniform highp readonly uimage2DArray v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_b94d15() {
- uint v = min(1u, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_1 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v = min(1u, (uint(imageSize(v_arg_0).z) - 1u));
+ uvec2 v_1 = (uvec2(imageSize(v_arg_0).xy) - uvec2(1u));
ivec2 v_2 = ivec2(min(uvec2(ivec2(1)), v_1));
- uvec4 res = imageLoad(arg_0, ivec3(v_2, int(v)));
+ uvec4 res = imageLoad(v_arg_0, ivec3(v_2, int(v)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/ba023a.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/ba023a.wgsl.expected.glsl
index 05c5c67..d6456956e 100644
--- a/test/tint/builtins/gen/literal/textureLoad/ba023a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/ba023a.wgsl.expected.glsl
@@ -9,13 +9,13 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, r32i) uniform highp iimage2DArray arg_0;
+layout(binding = 0, r32i) uniform highp iimage2DArray f_arg_0;
ivec4 textureLoad_ba023a() {
- uint v_1 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_1 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_2 = min(uint(1), v_1);
- uvec2 v_3 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_3 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_4 = ivec2(min(uvec2(ivec2(1)), v_3));
- ivec4 res = imageLoad(arg_0, ivec3(v_4, int(v_2)));
+ ivec4 res = imageLoad(f_arg_0, ivec3(v_4, int(v_2)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/bba04a.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/bba04a.wgsl.expected.glsl
index 211b32f..43ecb54 100644
--- a/test/tint/builtins/gen/literal/textureLoad/bba04a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/bba04a.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rg32ui) uniform highp uimage2D arg_0;
+layout(binding = 0, rg32ui) uniform highp uimage2D f_arg_0;
uvec4 textureLoad_bba04a() {
- uvec4 res = imageLoad(arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ uvec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(f_arg_0)).x - 1u)), 0u)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/bc3201.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/bc3201.wgsl.expected.glsl
index 91ad3fa..d4ff28e 100644
--- a/test/tint/builtins/gen/literal/textureLoad/bc3201.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/bc3201.wgsl.expected.glsl
@@ -18,11 +18,11 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp usampler2D arg_0;
+uniform highp usampler2D f_arg_0;
uvec4 textureLoad_bc3201() {
uint v_2 = min(1u, (v_1.inner.tint_builtin_value_0 - 1u));
- ivec2 v_3 = ivec2(uvec2(min(1u, (uvec2(textureSize(arg_0, int(v_2))).x - 1u)), 0u));
- uvec4 res = texelFetch(arg_0, v_3, int(v_2));
+ ivec2 v_3 = ivec2(uvec2(min(1u, (uvec2(textureSize(f_arg_0, int(v_2))).x - 1u)), 0u));
+ uvec4 res = texelFetch(f_arg_0, v_3, int(v_2));
return res;
}
void main() {
@@ -76,12 +76,12 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp usampler2D arg_0;
+uniform highp usampler2D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_bc3201() {
uint v_1 = min(1u, (v.inner.tint_builtin_value_0 - 1u));
- ivec2 v_2 = ivec2(uvec2(min(1u, (uvec2(textureSize(arg_0, int(v_1))).x - 1u)), 0u));
- uvec4 res = texelFetch(arg_0, v_2, int(v_1));
+ ivec2 v_2 = ivec2(uvec2(min(1u, (uvec2(textureSize(v_arg_0, int(v_1))).x - 1u)), 0u));
+ uvec4 res = texelFetch(v_arg_0, v_2, int(v_1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/bc882d.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/bc882d.wgsl.expected.glsl
index fb807e5..7c9f0c4 100644
--- a/test/tint/builtins/gen/literal/textureLoad/bc882d.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/bc882d.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r8) uniform highp image2DArray arg_0;
+layout(binding = 0, r8) uniform highp image2DArray f_arg_0;
vec4 textureLoad_bc882d() {
- uint v_1 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_1 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_2 = min(uint(1), v_1);
- ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- vec4 res = imageLoad(arg_0, ivec3(v_3, int(v_2)));
+ ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_3, int(v_2)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/bcbb3c.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/bcbb3c.wgsl.expected.glsl
index a477797..587c74b 100644
--- a/test/tint/builtins/gen/literal/textureLoad/bcbb3c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/bcbb3c.wgsl.expected.glsl
@@ -18,12 +18,12 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler3D arg_0;
+uniform highp sampler3D f_arg_0;
vec4 textureLoad_bcbb3c() {
uint v_2 = (v_1.inner.tint_builtin_value_0 - 1u);
uint v_3 = min(uint(1), v_2);
- ivec3 v_4 = ivec3(min(uvec3(1u), (uvec3(textureSize(arg_0, int(v_3))) - uvec3(1u))));
- vec4 res = texelFetch(arg_0, v_4, int(v_3));
+ ivec3 v_4 = ivec3(min(uvec3(1u), (uvec3(textureSize(f_arg_0, int(v_3))) - uvec3(1u))));
+ vec4 res = texelFetch(f_arg_0, v_4, int(v_3));
return res;
}
void main() {
@@ -78,13 +78,13 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler3D arg_0;
+uniform highp sampler3D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_bcbb3c() {
uint v_1 = (v.inner.tint_builtin_value_0 - 1u);
uint v_2 = min(uint(1), v_1);
- ivec3 v_3 = ivec3(min(uvec3(1u), (uvec3(textureSize(arg_0, int(v_2))) - uvec3(1u))));
- vec4 res = texelFetch(arg_0, v_3, int(v_2));
+ ivec3 v_3 = ivec3(min(uvec3(1u), (uvec3(textureSize(v_arg_0, int(v_2))) - uvec3(1u))));
+ vec4 res = texelFetch(v_arg_0, v_3, int(v_2));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/bdc67a.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/bdc67a.wgsl.expected.glsl
index 50ac630..bfb9979 100644
--- a/test/tint/builtins/gen/literal/textureLoad/bdc67a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/bdc67a.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rg32f) uniform highp image2DArray arg_0;
+layout(binding = 0, rg32f) uniform highp image2DArray f_arg_0;
vec4 textureLoad_bdc67a() {
- uint v_1 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_1 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_2 = min(uint(1), v_1);
- ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- vec4 res = imageLoad(arg_0, ivec3(v_3, int(v_2)));
+ ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_3, int(v_2)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/bfd154.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/bfd154.wgsl.expected.glsl
index d58ed4b..a0c35ee 100644
--- a/test/tint/builtins/gen/literal/textureLoad/bfd154.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/bfd154.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, r32ui) uniform highp readonly uimage3D arg_0;
+layout(binding = 0, r32ui) uniform highp readonly uimage3D f_arg_0;
uvec4 textureLoad_bfd154() {
- uvec3 v_1 = (uvec3(imageSize(arg_0)) - uvec3(1u));
- uvec4 res = imageLoad(arg_0, ivec3(min(uvec3(ivec3(1)), v_1)));
+ uvec3 v_1 = (uvec3(imageSize(f_arg_0)) - uvec3(1u));
+ uvec4 res = imageLoad(f_arg_0, ivec3(min(uvec3(ivec3(1)), v_1)));
return res;
}
void main() {
@@ -48,11 +48,11 @@
uvec4 prevent_dce;
};
-layout(binding = 0, r32ui) uniform highp readonly uimage3D arg_0;
+layout(binding = 0, r32ui) uniform highp readonly uimage3D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_bfd154() {
- uvec3 v = (uvec3(imageSize(arg_0)) - uvec3(1u));
- uvec4 res = imageLoad(arg_0, ivec3(min(uvec3(ivec3(1)), v)));
+ uvec3 v = (uvec3(imageSize(v_arg_0)) - uvec3(1u));
+ uvec4 res = imageLoad(v_arg_0, ivec3(min(uvec3(ivec3(1)), v)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/c02b74.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/c02b74.wgsl.expected.glsl
index 480b072..441807e 100644
--- a/test/tint/builtins/gen/literal/textureLoad/c02b74.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/c02b74.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba16f) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba16f) uniform highp readonly image2D f_arg_0;
vec4 textureLoad_c02b74() {
- uint v_1 = (uvec2(imageSize(arg_0)).x - 1u);
- vec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(1), v_1), 0u)));
+ uint v_1 = (uvec2(imageSize(f_arg_0)).x - 1u);
+ vec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(uint(1), v_1), 0u)));
return res;
}
void main() {
@@ -48,11 +48,11 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba16f) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba16f) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_c02b74() {
- uint v = (uvec2(imageSize(arg_0)).x - 1u);
- vec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(1), v), 0u)));
+ uint v = (uvec2(imageSize(v_arg_0)).x - 1u);
+ vec4 res = imageLoad(v_arg_0, ivec2(uvec2(min(uint(1), v), 0u)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/c07013.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/c07013.wgsl.expected.glsl
index aaef882..81283f9 100644
--- a/test/tint/builtins/gen/literal/textureLoad/c07013.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/c07013.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r32f) uniform highp readonly image2D arg_0;
+layout(binding = 0, r32f) uniform highp readonly image2D f_arg_0;
vec4 textureLoad_c07013() {
- uvec2 v_1 = (uvec2(imageSize(arg_0)) - uvec2(1u));
- vec4 res = imageLoad(arg_0, ivec2(min(uvec2(ivec2(1)), v_1)));
+ uvec2 v_1 = (uvec2(imageSize(f_arg_0)) - uvec2(1u));
+ vec4 res = imageLoad(f_arg_0, ivec2(min(uvec2(ivec2(1)), v_1)));
return res;
}
void main() {
@@ -48,11 +48,11 @@
vec4 prevent_dce;
};
-layout(binding = 0, r32f) uniform highp readonly image2D arg_0;
+layout(binding = 0, r32f) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_c07013() {
- uvec2 v = (uvec2(imageSize(arg_0)) - uvec2(1u));
- vec4 res = imageLoad(arg_0, ivec2(min(uvec2(ivec2(1)), v)));
+ uvec2 v = (uvec2(imageSize(v_arg_0)) - uvec2(1u));
+ vec4 res = imageLoad(v_arg_0, ivec2(min(uvec2(ivec2(1)), v)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/c16e00.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/c16e00.wgsl.expected.glsl
index 6a3d6f4..a6651f0 100644
--- a/test/tint/builtins/gen/literal/textureLoad/c16e00.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/c16e00.wgsl.expected.glsl
@@ -18,15 +18,15 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray f_arg_0;
float textureLoad_c16e00() {
- uint v_2 = min(1u, (uint(textureSize(arg_0, 0).z) - 1u));
+ uint v_2 = min(1u, (uint(textureSize(f_arg_0, 0).z) - 1u));
uint v_3 = (v_1.inner.tint_builtin_value_0 - 1u);
uint v_4 = min(uint(1), v_3);
- uvec2 v_5 = (uvec2(textureSize(arg_0, int(v_4)).xy) - uvec2(1u));
+ uvec2 v_5 = (uvec2(textureSize(f_arg_0, int(v_4)).xy) - uvec2(1u));
ivec2 v_6 = ivec2(min(uvec2(ivec2(1)), v_5));
ivec3 v_7 = ivec3(v_6, int(v_2));
- float res = texelFetch(arg_0, v_7, int(v_4)).x;
+ float res = texelFetch(f_arg_0, v_7, int(v_4)).x;
return res;
}
void main() {
@@ -84,16 +84,16 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray v_arg_0;
layout(location = 0) flat out float tint_interstage_location0;
float textureLoad_c16e00() {
- uint v_1 = min(1u, (uint(textureSize(arg_0, 0).z) - 1u));
+ uint v_1 = min(1u, (uint(textureSize(v_arg_0, 0).z) - 1u));
uint v_2 = (v.inner.tint_builtin_value_0 - 1u);
uint v_3 = min(uint(1), v_2);
- uvec2 v_4 = (uvec2(textureSize(arg_0, int(v_3)).xy) - uvec2(1u));
+ uvec2 v_4 = (uvec2(textureSize(v_arg_0, int(v_3)).xy) - uvec2(1u));
ivec2 v_5 = ivec2(min(uvec2(ivec2(1)), v_4));
ivec3 v_6 = ivec3(v_5, int(v_1));
- float res = texelFetch(arg_0, v_6, int(v_3)).x;
+ float res = texelFetch(v_arg_0, v_6, int(v_3)).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/c21b33.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/c21b33.wgsl.expected.glsl
index 3c94f8e..1b2ef6b 100644
--- a/test/tint/builtins/gen/literal/textureLoad/c21b33.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/c21b33.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rgba32ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rgba32ui) uniform highp readonly uimage2DArray f_arg_0;
uvec4 textureLoad_c21b33() {
- uint v_1 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_1 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_2 = min(uint(1), v_1);
- ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- uvec4 res = imageLoad(arg_0, ivec3(v_3, int(v_2)));
+ ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ uvec4 res = imageLoad(f_arg_0, ivec3(v_3, int(v_2)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rgba32ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rgba32ui) uniform highp readonly uimage2DArray v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_c21b33() {
- uint v = (uint(imageSize(arg_0).z) - 1u);
+ uint v = (uint(imageSize(v_arg_0).z) - 1u);
uint v_1 = min(uint(1), v);
- ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- uvec4 res = imageLoad(arg_0, ivec3(v_2, int(v_1)));
+ ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(v_arg_0).xy) - uvec2(1u))));
+ uvec4 res = imageLoad(v_arg_0, ivec3(v_2, int(v_1)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/c2a480.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/c2a480.wgsl.expected.glsl
index 0452bba..af31f1d 100644
--- a/test/tint/builtins/gen/literal/textureLoad/c2a480.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/c2a480.wgsl.expected.glsl
@@ -18,13 +18,13 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp isampler2D arg_0;
+uniform highp isampler2D f_arg_0;
ivec4 textureLoad_c2a480() {
uint v_2 = (v_1.inner.tint_builtin_value_0 - 1u);
uint v_3 = min(uint(1), v_2);
- uvec2 v_4 = (uvec2(textureSize(arg_0, int(v_3))) - uvec2(1u));
+ uvec2 v_4 = (uvec2(textureSize(f_arg_0, int(v_3))) - uvec2(1u));
ivec2 v_5 = ivec2(min(uvec2(ivec2(1)), v_4));
- ivec4 res = texelFetch(arg_0, v_5, int(v_3));
+ ivec4 res = texelFetch(f_arg_0, v_5, int(v_3));
return res;
}
void main() {
@@ -80,14 +80,14 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp isampler2D arg_0;
+uniform highp isampler2D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_c2a480() {
uint v_1 = (v.inner.tint_builtin_value_0 - 1u);
uint v_2 = min(uint(1), v_1);
- uvec2 v_3 = (uvec2(textureSize(arg_0, int(v_2))) - uvec2(1u));
+ uvec2 v_3 = (uvec2(textureSize(v_arg_0, int(v_2))) - uvec2(1u));
ivec2 v_4 = ivec2(min(uvec2(ivec2(1)), v_3));
- ivec4 res = texelFetch(arg_0, v_4, int(v_2));
+ ivec4 res = texelFetch(v_arg_0, v_4, int(v_2));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/c2d09a.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/c2d09a.wgsl.expected.glsl
index 41b1064..de3c388 100644
--- a/test/tint/builtins/gen/literal/textureLoad/c2d09a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/c2d09a.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, r32ui) uniform highp uimage2DArray arg_0;
+layout(binding = 0, r32ui) uniform highp uimage2DArray f_arg_0;
uvec4 textureLoad_c2d09a() {
- uint v_1 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_1 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_2 = min(uint(1), v_1);
- ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- uvec4 res = imageLoad(arg_0, ivec3(v_3, int(v_2)));
+ ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ uvec4 res = imageLoad(f_arg_0, ivec3(v_3, int(v_2)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/c378ee.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/c378ee.wgsl.expected.glsl
index ce401e9..33f7dbb 100644
--- a/test/tint/builtins/gen/literal/textureLoad/c378ee.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/c378ee.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-uniform highp usampler2DMS arg_0;
+uniform highp usampler2DMS f_arg_0;
uvec4 textureLoad_c378ee() {
- uvec2 v_1 = (uvec2(textureSize(arg_0)) - uvec2(1u));
- uvec4 res = texelFetch(arg_0, ivec2(min(uvec2(ivec2(1)), v_1)), 1);
+ uvec2 v_1 = (uvec2(textureSize(f_arg_0)) - uvec2(1u));
+ uvec4 res = texelFetch(f_arg_0, ivec2(min(uvec2(ivec2(1)), v_1)), 1);
return res;
}
void main() {
@@ -48,11 +48,11 @@
uvec4 prevent_dce;
};
-uniform highp usampler2DMS arg_0;
+uniform highp usampler2DMS v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_c378ee() {
- uvec2 v = (uvec2(textureSize(arg_0)) - uvec2(1u));
- uvec4 res = texelFetch(arg_0, ivec2(min(uvec2(ivec2(1)), v)), 1);
+ uvec2 v = (uvec2(textureSize(v_arg_0)) - uvec2(1u));
+ uvec4 res = texelFetch(v_arg_0, ivec2(min(uvec2(ivec2(1)), v)), 1);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/c40dcb.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/c40dcb.wgsl.expected.glsl
index 4645cfe..0dfe429 100644
--- a/test/tint/builtins/gen/literal/textureLoad/c40dcb.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/c40dcb.wgsl.expected.glsl
@@ -9,13 +9,13 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rgba32ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rgba32ui) uniform highp readonly uimage2DArray f_arg_0;
uvec4 textureLoad_c40dcb() {
- uint v_1 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_1 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_2 = min(uint(1), v_1);
- uvec2 v_3 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_3 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_4 = ivec2(min(uvec2(ivec2(1)), v_3));
- uvec4 res = imageLoad(arg_0, ivec3(v_4, int(v_2)));
+ uvec4 res = imageLoad(f_arg_0, ivec3(v_4, int(v_2)));
return res;
}
void main() {
@@ -54,14 +54,14 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rgba32ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rgba32ui) uniform highp readonly uimage2DArray v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_c40dcb() {
- uint v = (uint(imageSize(arg_0).z) - 1u);
+ uint v = (uint(imageSize(v_arg_0).z) - 1u);
uint v_1 = min(uint(1), v);
- uvec2 v_2 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_2 = (uvec2(imageSize(v_arg_0).xy) - uvec2(1u));
ivec2 v_3 = ivec2(min(uvec2(ivec2(1)), v_2));
- uvec4 res = imageLoad(arg_0, ivec3(v_3, int(v_1)));
+ uvec4 res = imageLoad(v_arg_0, ivec3(v_3, int(v_1)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/c456bc.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/c456bc.wgsl.expected.glsl
index c3073f1..1fd390b 100644
--- a/test/tint/builtins/gen/literal/textureLoad/c456bc.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/c456bc.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r32f) uniform highp readonly image3D arg_0;
+layout(binding = 0, r32f) uniform highp readonly image3D f_arg_0;
vec4 textureLoad_c456bc() {
- uvec3 v_1 = (uvec3(imageSize(arg_0)) - uvec3(1u));
- vec4 res = imageLoad(arg_0, ivec3(min(uvec3(ivec3(1)), v_1)));
+ uvec3 v_1 = (uvec3(imageSize(f_arg_0)) - uvec3(1u));
+ vec4 res = imageLoad(f_arg_0, ivec3(min(uvec3(ivec3(1)), v_1)));
return res;
}
void main() {
@@ -48,11 +48,11 @@
vec4 prevent_dce;
};
-layout(binding = 0, r32f) uniform highp readonly image3D arg_0;
+layout(binding = 0, r32f) uniform highp readonly image3D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_c456bc() {
- uvec3 v = (uvec3(imageSize(arg_0)) - uvec3(1u));
- vec4 res = imageLoad(arg_0, ivec3(min(uvec3(ivec3(1)), v)));
+ uvec3 v = (uvec3(imageSize(v_arg_0)) - uvec3(1u));
+ vec4 res = imageLoad(v_arg_0, ivec3(min(uvec3(ivec3(1)), v)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/c5791b.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/c5791b.wgsl.expected.glsl
index 2e72547..c4d9621 100644
--- a/test/tint/builtins/gen/literal/textureLoad/c5791b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/c5791b.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rgba16i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rgba16i) uniform highp readonly iimage2D f_arg_0;
ivec4 textureLoad_c5791b() {
- ivec4 res = imageLoad(arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ ivec4 res = imageLoad(f_arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0)) - uvec2(1u)))));
return res;
}
void main() {
@@ -46,10 +46,10 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rgba16i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rgba16i) uniform highp readonly iimage2D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_c5791b() {
- ivec4 res = imageLoad(arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ ivec4 res = imageLoad(v_arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(v_arg_0)) - uvec2(1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/c66b20.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/c66b20.wgsl.expected.glsl
index 5ae8ad8..c4789b9 100644
--- a/test/tint/builtins/gen/literal/textureLoad/c66b20.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/c66b20.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, r32i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, r32i) uniform highp readonly iimage2D f_arg_0;
ivec4 textureLoad_c66b20() {
- ivec4 res = imageLoad(arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ ivec4 res = imageLoad(f_arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0)) - uvec2(1u)))));
return res;
}
void main() {
@@ -46,10 +46,10 @@
ivec4 prevent_dce;
};
-layout(binding = 0, r32i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, r32i) uniform highp readonly iimage2D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_c66b20() {
- ivec4 res = imageLoad(arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ ivec4 res = imageLoad(v_arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(v_arg_0)) - uvec2(1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/c7cbed.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/c7cbed.wgsl.expected.glsl
index 84c9f13..c26aa6f 100644
--- a/test/tint/builtins/gen/literal/textureLoad/c7cbed.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/c7cbed.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r32f) uniform highp readonly image2D arg_0;
+layout(binding = 0, r32f) uniform highp readonly image2D f_arg_0;
vec4 textureLoad_c7cbed() {
- uint v_1 = (uvec2(imageSize(arg_0)).x - 1u);
- vec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(1), v_1), 0u)));
+ uint v_1 = (uvec2(imageSize(f_arg_0)).x - 1u);
+ vec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(uint(1), v_1), 0u)));
return res;
}
void main() {
@@ -48,11 +48,11 @@
vec4 prevent_dce;
};
-layout(binding = 0, r32f) uniform highp readonly image2D arg_0;
+layout(binding = 0, r32f) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_c7cbed() {
- uint v = (uvec2(imageSize(arg_0)).x - 1u);
- vec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(1), v), 0u)));
+ uint v = (uvec2(imageSize(v_arg_0)).x - 1u);
+ vec4 res = imageLoad(v_arg_0, ivec2(uvec2(min(uint(1), v), 0u)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/c80691.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/c80691.wgsl.expected.glsl
index 72dcd82..2c534c4 100644
--- a/test/tint/builtins/gen/literal/textureLoad/c80691.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/c80691.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, r32i) uniform highp iimage2D arg_0;
+layout(binding = 0, r32i) uniform highp iimage2D f_arg_0;
ivec4 textureLoad_c80691() {
- ivec4 res = imageLoad(arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ ivec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(f_arg_0)).x - 1u)), 0u)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/c8ed19.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/c8ed19.wgsl.expected.glsl
index 7b4a0f9..d37451d 100644
--- a/test/tint/builtins/gen/literal/textureLoad/c8ed19.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/c8ed19.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rg32ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rg32ui) uniform highp readonly uimage2DArray f_arg_0;
uvec4 textureLoad_c8ed19() {
- uint v_1 = min(1u, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- uvec4 res = imageLoad(arg_0, ivec3(v_2, int(v_1)));
+ uint v_1 = min(1u, (uint(imageSize(f_arg_0).z) - 1u));
+ ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ uvec4 res = imageLoad(f_arg_0, ivec3(v_2, int(v_1)));
return res;
}
void main() {
@@ -50,12 +50,12 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rg32ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rg32ui) uniform highp readonly uimage2DArray v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_c8ed19() {
- uint v = min(1u, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_1 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- uvec4 res = imageLoad(arg_0, ivec3(v_1, int(v)));
+ uint v = min(1u, (uint(imageSize(v_arg_0).z) - 1u));
+ ivec2 v_1 = ivec2(min(uvec2(1u), (uvec2(imageSize(v_arg_0).xy) - uvec2(1u))));
+ uvec4 res = imageLoad(v_arg_0, ivec3(v_1, int(v)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/c9cc40.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/c9cc40.wgsl.expected.glsl
index bd9b8ed..01bb907 100644
--- a/test/tint/builtins/gen/literal/textureLoad/c9cc40.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/c9cc40.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rgba8i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rgba8i) uniform highp readonly iimage2D f_arg_0;
ivec4 textureLoad_c9cc40() {
- uint v_1 = (uvec2(imageSize(arg_0)).x - 1u);
- ivec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(1), v_1), 0u)));
+ uint v_1 = (uvec2(imageSize(f_arg_0)).x - 1u);
+ ivec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(uint(1), v_1), 0u)));
return res;
}
void main() {
@@ -48,11 +48,11 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rgba8i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rgba8i) uniform highp readonly iimage2D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_c9cc40() {
- uint v = (uvec2(imageSize(arg_0)).x - 1u);
- ivec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(1), v), 0u)));
+ uint v = (uvec2(imageSize(v_arg_0)).x - 1u);
+ ivec4 res = imageLoad(v_arg_0, ivec2(uvec2(min(uint(1), v), 0u)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/c9f310.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/c9f310.wgsl.expected.glsl
index 25f422f..95f97ae 100644
--- a/test/tint/builtins/gen/literal/textureLoad/c9f310.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/c9f310.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, r32i) uniform highp iimage2D arg_0;
+layout(binding = 0, r32i) uniform highp iimage2D f_arg_0;
ivec4 textureLoad_c9f310() {
- uint v_1 = (uvec2(imageSize(arg_0)).x - 1u);
- ivec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(1), v_1), 0u)));
+ uint v_1 = (uvec2(imageSize(f_arg_0)).x - 1u);
+ ivec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(uint(1), v_1), 0u)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/cad5f2.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/cad5f2.wgsl.expected.glsl
index 1ffa3c7..8c142b4 100644
--- a/test/tint/builtins/gen/literal/textureLoad/cad5f2.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/cad5f2.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-uniform highp usampler2DMS arg_0;
+uniform highp usampler2DMS f_arg_0;
uvec4 textureLoad_cad5f2() {
- uvec2 v_1 = (uvec2(textureSize(arg_0)) - uvec2(1u));
+ uvec2 v_1 = (uvec2(textureSize(f_arg_0)) - uvec2(1u));
ivec2 v_2 = ivec2(min(uvec2(ivec2(1)), v_1));
- uvec4 res = texelFetch(arg_0, v_2, int(1u));
+ uvec4 res = texelFetch(f_arg_0, v_2, int(1u));
return res;
}
void main() {
@@ -50,12 +50,12 @@
uvec4 prevent_dce;
};
-uniform highp usampler2DMS arg_0;
+uniform highp usampler2DMS v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_cad5f2() {
- uvec2 v = (uvec2(textureSize(arg_0)) - uvec2(1u));
+ uvec2 v = (uvec2(textureSize(v_arg_0)) - uvec2(1u));
ivec2 v_1 = ivec2(min(uvec2(ivec2(1)), v));
- uvec4 res = texelFetch(arg_0, v_1, int(1u));
+ uvec4 res = texelFetch(v_arg_0, v_1, int(1u));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/cb57c2.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/cb57c2.wgsl.expected.glsl
index fb4b85f..4adea49 100644
--- a/test/tint/builtins/gen/literal/textureLoad/cb57c2.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/cb57c2.wgsl.expected.glsl
@@ -18,14 +18,14 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray f_arg_0;
float textureLoad_cb57c2() {
- uint v_2 = min(1u, (uint(textureSize(arg_0, 0).z) - 1u));
+ uint v_2 = min(1u, (uint(textureSize(f_arg_0, 0).z) - 1u));
uint v_3 = (v_1.inner.tint_builtin_value_0 - 1u);
uint v_4 = min(uint(1), v_3);
- ivec2 v_5 = ivec2(min(uvec2(1u), (uvec2(textureSize(arg_0, int(v_4)).xy) - uvec2(1u))));
+ ivec2 v_5 = ivec2(min(uvec2(1u), (uvec2(textureSize(f_arg_0, int(v_4)).xy) - uvec2(1u))));
ivec3 v_6 = ivec3(v_5, int(v_2));
- float res = texelFetch(arg_0, v_6, int(v_4)).x;
+ float res = texelFetch(f_arg_0, v_6, int(v_4)).x;
return res;
}
void main() {
@@ -82,15 +82,15 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray v_arg_0;
layout(location = 0) flat out float tint_interstage_location0;
float textureLoad_cb57c2() {
- uint v_1 = min(1u, (uint(textureSize(arg_0, 0).z) - 1u));
+ uint v_1 = min(1u, (uint(textureSize(v_arg_0, 0).z) - 1u));
uint v_2 = (v.inner.tint_builtin_value_0 - 1u);
uint v_3 = min(uint(1), v_2);
- ivec2 v_4 = ivec2(min(uvec2(1u), (uvec2(textureSize(arg_0, int(v_3)).xy) - uvec2(1u))));
+ ivec2 v_4 = ivec2(min(uvec2(1u), (uvec2(textureSize(v_arg_0, int(v_3)).xy) - uvec2(1u))));
ivec3 v_5 = ivec3(v_4, int(v_1));
- float res = texelFetch(arg_0, v_5, int(v_3)).x;
+ float res = texelFetch(v_arg_0, v_5, int(v_3)).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/cdccd2.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/cdccd2.wgsl.expected.glsl
index afb2893..ab61871 100644
--- a/test/tint/builtins/gen/literal/textureLoad/cdccd2.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/cdccd2.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rg32ui) uniform highp uimage2DArray arg_0;
+layout(binding = 0, rg32ui) uniform highp uimage2DArray f_arg_0;
uvec4 textureLoad_cdccd2() {
- uint v_1 = min(1u, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_2 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v_1 = min(1u, (uint(imageSize(f_arg_0).z) - 1u));
+ uvec2 v_2 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_3 = ivec2(min(uvec2(ivec2(1)), v_2));
- uvec4 res = imageLoad(arg_0, ivec3(v_3, int(v_1)));
+ uvec4 res = imageLoad(f_arg_0, ivec3(v_3, int(v_1)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/cdd343.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/cdd343.wgsl.expected.glsl
index 59ea52e..7f5ceaf 100644
--- a/test/tint/builtins/gen/literal/textureLoad/cdd343.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/cdd343.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rgba32ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rgba32ui) uniform highp readonly uimage2DArray f_arg_0;
uvec4 textureLoad_cdd343() {
- uint v_1 = min(1u, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_2 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v_1 = min(1u, (uint(imageSize(f_arg_0).z) - 1u));
+ uvec2 v_2 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_3 = ivec2(min(uvec2(ivec2(1)), v_2));
- uvec4 res = imageLoad(arg_0, ivec3(v_3, int(v_1)));
+ uvec4 res = imageLoad(f_arg_0, ivec3(v_3, int(v_1)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rgba32ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rgba32ui) uniform highp readonly uimage2DArray v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_cdd343() {
- uint v = min(1u, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_1 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v = min(1u, (uint(imageSize(v_arg_0).z) - 1u));
+ uvec2 v_1 = (uvec2(imageSize(v_arg_0).xy) - uvec2(1u));
ivec2 v_2 = ivec2(min(uvec2(ivec2(1)), v_1));
- uvec4 res = imageLoad(arg_0, ivec3(v_2, int(v)));
+ uvec4 res = imageLoad(v_arg_0, ivec3(v_2, int(v)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/cec477.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/cec477.wgsl.expected.glsl
index 6bbc6bd..92639d3 100644
--- a/test/tint/builtins/gen/literal/textureLoad/cec477.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/cec477.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, r32i) uniform highp iimage3D arg_0;
+layout(binding = 0, r32i) uniform highp iimage3D f_arg_0;
ivec4 textureLoad_cec477() {
- ivec4 res = imageLoad(arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ ivec4 res = imageLoad(f_arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(f_arg_0)) - uvec3(1u)))));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/cece6c.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/cece6c.wgsl.expected.glsl
index b046c63..c981897 100644
--- a/test/tint/builtins/gen/literal/textureLoad/cece6c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/cece6c.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r8) uniform highp readonly image3D arg_0;
+layout(binding = 0, r8) uniform highp readonly image3D f_arg_0;
vec4 textureLoad_cece6c() {
- uvec3 v_1 = (uvec3(imageSize(arg_0)) - uvec3(1u));
- vec4 res = imageLoad(arg_0, ivec3(min(uvec3(ivec3(1)), v_1)));
+ uvec3 v_1 = (uvec3(imageSize(f_arg_0)) - uvec3(1u));
+ vec4 res = imageLoad(f_arg_0, ivec3(min(uvec3(ivec3(1)), v_1)));
return res;
}
void main() {
@@ -48,11 +48,11 @@
vec4 prevent_dce;
};
-layout(binding = 0, r8) uniform highp readonly image3D arg_0;
+layout(binding = 0, r8) uniform highp readonly image3D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_cece6c() {
- uvec3 v = (uvec3(imageSize(arg_0)) - uvec3(1u));
- vec4 res = imageLoad(arg_0, ivec3(min(uvec3(ivec3(1)), v)));
+ uvec3 v = (uvec3(imageSize(v_arg_0)) - uvec3(1u));
+ vec4 res = imageLoad(v_arg_0, ivec3(min(uvec3(ivec3(1)), v)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/d02afc.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/d02afc.wgsl.expected.glsl
index 953486c..5eeac84 100644
--- a/test/tint/builtins/gen/literal/textureLoad/d02afc.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/d02afc.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rgba32i) uniform highp readonly iimage3D arg_0;
+layout(binding = 0, rgba32i) uniform highp readonly iimage3D f_arg_0;
ivec4 textureLoad_d02afc() {
- ivec4 res = imageLoad(arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ ivec4 res = imageLoad(f_arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(f_arg_0)) - uvec3(1u)))));
return res;
}
void main() {
@@ -46,10 +46,10 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rgba32i) uniform highp readonly iimage3D arg_0;
+layout(binding = 0, rgba32i) uniform highp readonly iimage3D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_d02afc() {
- ivec4 res = imageLoad(arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ ivec4 res = imageLoad(v_arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(v_arg_0)) - uvec3(1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/d0e351.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/d0e351.wgsl.expected.glsl
index 3687f3a..e76bf99 100644
--- a/test/tint/builtins/gen/literal/textureLoad/d0e351.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/d0e351.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rg32ui) uniform highp uimage2DArray arg_0;
+layout(binding = 0, rg32ui) uniform highp uimage2DArray f_arg_0;
uvec4 textureLoad_d0e351() {
- uint v_1 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_1 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_2 = min(uint(1), v_1);
- ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- uvec4 res = imageLoad(arg_0, ivec3(v_3, int(v_2)));
+ ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ uvec4 res = imageLoad(f_arg_0, ivec3(v_3, int(v_2)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/d357bb.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/d357bb.wgsl.expected.glsl
index 68b191a..8e8bfb5 100644
--- a/test/tint/builtins/gen/literal/textureLoad/d357bb.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/d357bb.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D f_arg_0;
vec4 textureLoad_d357bb() {
- uint v_1 = (uvec2(imageSize(arg_0)).x - 1u);
- vec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(1), v_1), 0u))).zyxw;
+ uint v_1 = (uvec2(imageSize(f_arg_0)).x - 1u);
+ vec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(uint(1), v_1), 0u))).zyxw;
return res;
}
void main() {
@@ -48,11 +48,11 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_d357bb() {
- uint v = (uvec2(imageSize(arg_0)).x - 1u);
- vec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(1), v), 0u))).zyxw;
+ uint v = (uvec2(imageSize(v_arg_0)).x - 1u);
+ vec4 res = imageLoad(v_arg_0, ivec2(uvec2(min(uint(1), v), 0u))).zyxw;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/d41c72.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/d41c72.wgsl.expected.glsl
index c5866d1..9fb439f 100644
--- a/test/tint/builtins/gen/literal/textureLoad/d41c72.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/d41c72.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rg32i) uniform highp iimage3D arg_0;
+layout(binding = 0, rg32i) uniform highp iimage3D f_arg_0;
ivec4 textureLoad_d41c72() {
- uvec3 v_1 = (uvec3(imageSize(arg_0)) - uvec3(1u));
- ivec4 res = imageLoad(arg_0, ivec3(min(uvec3(ivec3(1)), v_1)));
+ uvec3 v_1 = (uvec3(imageSize(f_arg_0)) - uvec3(1u));
+ ivec4 res = imageLoad(f_arg_0, ivec3(min(uvec3(ivec3(1)), v_1)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/d4df19.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/d4df19.wgsl.expected.glsl
index 8b6aec2..6efa42f 100644
--- a/test/tint/builtins/gen/literal/textureLoad/d4df19.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/d4df19.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, r32ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, r32ui) uniform highp readonly uimage2D f_arg_0;
uvec4 textureLoad_d4df19() {
- uvec4 res = imageLoad(arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ uvec4 res = imageLoad(f_arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0)) - uvec2(1u)))));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec4 prevent_dce;
};
-layout(binding = 0, r32ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, r32ui) uniform highp readonly uimage2D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_d4df19() {
- uvec4 res = imageLoad(arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ uvec4 res = imageLoad(v_arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(v_arg_0)) - uvec2(1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/d5c48d.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/d5c48d.wgsl.expected.glsl
index ac6fb1e..bed1419 100644
--- a/test/tint/builtins/gen/literal/textureLoad/d5c48d.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/d5c48d.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba32f) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba32f) uniform highp readonly image2D f_arg_0;
vec4 textureLoad_d5c48d() {
- uvec2 v_1 = (uvec2(imageSize(arg_0)) - uvec2(1u));
- vec4 res = imageLoad(arg_0, ivec2(min(uvec2(ivec2(1)), v_1)));
+ uvec2 v_1 = (uvec2(imageSize(f_arg_0)) - uvec2(1u));
+ vec4 res = imageLoad(f_arg_0, ivec2(min(uvec2(ivec2(1)), v_1)));
return res;
}
void main() {
@@ -48,11 +48,11 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba32f) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba32f) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_d5c48d() {
- uvec2 v = (uvec2(imageSize(arg_0)) - uvec2(1u));
- vec4 res = imageLoad(arg_0, ivec2(min(uvec2(ivec2(1)), v)));
+ uvec2 v = (uvec2(imageSize(v_arg_0)) - uvec2(1u));
+ vec4 res = imageLoad(v_arg_0, ivec2(min(uvec2(ivec2(1)), v)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/d81c57.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/d81c57.wgsl.expected.glsl
index c5d19e2..b2868b7 100644
--- a/test/tint/builtins/gen/literal/textureLoad/d81c57.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/d81c57.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rg32f) uniform highp readonly image2D arg_0;
+layout(binding = 0, rg32f) uniform highp readonly image2D f_arg_0;
vec4 textureLoad_d81c57() {
- uint v_1 = (uvec2(imageSize(arg_0)).x - 1u);
- vec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(1), v_1), 0u)));
+ uint v_1 = (uvec2(imageSize(f_arg_0)).x - 1u);
+ vec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(uint(1), v_1), 0u)));
return res;
}
void main() {
@@ -48,11 +48,11 @@
vec4 prevent_dce;
};
-layout(binding = 0, rg32f) uniform highp readonly image2D arg_0;
+layout(binding = 0, rg32f) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_d81c57() {
- uint v = (uvec2(imageSize(arg_0)).x - 1u);
- vec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(1), v), 0u)));
+ uint v = (uvec2(imageSize(v_arg_0)).x - 1u);
+ vec4 res = imageLoad(v_arg_0, ivec2(uvec2(min(uint(1), v), 0u)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/d85d61.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/d85d61.wgsl.expected.glsl
index 9959412..19b03c6 100644
--- a/test/tint/builtins/gen/literal/textureLoad/d85d61.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/d85d61.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rgba32ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rgba32ui) uniform highp readonly uimage2D f_arg_0;
uvec4 textureLoad_d85d61() {
- uvec4 res = imageLoad(arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ uvec4 res = imageLoad(f_arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0)) - uvec2(1u)))));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rgba32ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rgba32ui) uniform highp readonly uimage2D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_d85d61() {
- uvec4 res = imageLoad(arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ uvec4 res = imageLoad(v_arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(v_arg_0)) - uvec2(1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/d8617f.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/d8617f.wgsl.expected.glsl
index bd0ba2f..50a0572 100644
--- a/test/tint/builtins/gen/literal/textureLoad/d8617f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/d8617f.wgsl.expected.glsl
@@ -9,13 +9,13 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rg32i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rg32i) uniform highp readonly iimage2DArray f_arg_0;
ivec4 textureLoad_d8617f() {
- uint v_1 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_1 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_2 = min(uint(1), v_1);
- uvec2 v_3 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_3 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_4 = ivec2(min(uvec2(ivec2(1)), v_3));
- ivec4 res = imageLoad(arg_0, ivec3(v_4, int(v_2)));
+ ivec4 res = imageLoad(f_arg_0, ivec3(v_4, int(v_2)));
return res;
}
void main() {
@@ -54,14 +54,14 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rg32i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rg32i) uniform highp readonly iimage2DArray v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_d8617f() {
- uint v = (uint(imageSize(arg_0).z) - 1u);
+ uint v = (uint(imageSize(v_arg_0).z) - 1u);
uint v_1 = min(uint(1), v);
- uvec2 v_2 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_2 = (uvec2(imageSize(v_arg_0).xy) - uvec2(1u));
ivec2 v_3 = ivec2(min(uvec2(ivec2(1)), v_2));
- ivec4 res = imageLoad(arg_0, ivec3(v_3, int(v_1)));
+ ivec4 res = imageLoad(v_arg_0, ivec3(v_3, int(v_1)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/dbd554.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/dbd554.wgsl.expected.glsl
index 7762e0c..7e555bb 100644
--- a/test/tint/builtins/gen/literal/textureLoad/dbd554.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/dbd554.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rgba32i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rgba32i) uniform highp readonly iimage2D f_arg_0;
ivec4 textureLoad_dbd554() {
- uvec2 v_1 = (uvec2(imageSize(arg_0)) - uvec2(1u));
- ivec4 res = imageLoad(arg_0, ivec2(min(uvec2(ivec2(1)), v_1)));
+ uvec2 v_1 = (uvec2(imageSize(f_arg_0)) - uvec2(1u));
+ ivec4 res = imageLoad(f_arg_0, ivec2(min(uvec2(ivec2(1)), v_1)));
return res;
}
void main() {
@@ -48,11 +48,11 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rgba32i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rgba32i) uniform highp readonly iimage2D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_dbd554() {
- uvec2 v = (uvec2(imageSize(arg_0)) - uvec2(1u));
- ivec4 res = imageLoad(arg_0, ivec2(min(uvec2(ivec2(1)), v)));
+ uvec2 v = (uvec2(imageSize(v_arg_0)) - uvec2(1u));
+ ivec4 res = imageLoad(v_arg_0, ivec2(min(uvec2(ivec2(1)), v)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/dd8776.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/dd8776.wgsl.expected.glsl
index f985d8f..cbd98ad 100644
--- a/test/tint/builtins/gen/literal/textureLoad/dd8776.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/dd8776.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rg32f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rg32f) uniform highp readonly image2DArray f_arg_0;
vec4 textureLoad_dd8776() {
- uint v_1 = min(1u, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- vec4 res = imageLoad(arg_0, ivec3(v_2, int(v_1)));
+ uint v_1 = min(1u, (uint(imageSize(f_arg_0).z) - 1u));
+ ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_2, int(v_1)));
return res;
}
void main() {
@@ -50,12 +50,12 @@
vec4 prevent_dce;
};
-layout(binding = 0, rg32f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rg32f) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_dd8776() {
- uint v = min(1u, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_1 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- vec4 res = imageLoad(arg_0, ivec3(v_1, int(v)));
+ uint v = min(1u, (uint(imageSize(v_arg_0).z) - 1u));
+ ivec2 v_1 = ivec2(min(uvec2(1u), (uvec2(imageSize(v_arg_0).xy) - uvec2(1u))));
+ vec4 res = imageLoad(v_arg_0, ivec3(v_1, int(v)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/ddeed3.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/ddeed3.wgsl.expected.glsl
index aa4f8dc..8270596 100644
--- a/test/tint/builtins/gen/literal/textureLoad/ddeed3.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/ddeed3.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rgba32i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rgba32i) uniform highp readonly iimage2D f_arg_0;
ivec4 textureLoad_ddeed3() {
- uint v_1 = (uvec2(imageSize(arg_0)).x - 1u);
- ivec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(1), v_1), 0u)));
+ uint v_1 = (uvec2(imageSize(f_arg_0)).x - 1u);
+ ivec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(uint(1), v_1), 0u)));
return res;
}
void main() {
@@ -48,11 +48,11 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rgba32i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rgba32i) uniform highp readonly iimage2D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_ddeed3() {
- uint v = (uvec2(imageSize(arg_0)).x - 1u);
- ivec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(1), v), 0u)));
+ uint v = (uvec2(imageSize(v_arg_0)).x - 1u);
+ ivec4 res = imageLoad(v_arg_0, ivec2(uvec2(min(uint(1), v), 0u)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/dee8e7.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/dee8e7.wgsl.expected.glsl
index b3db63c..3b078b5 100644
--- a/test/tint/builtins/gen/literal/textureLoad/dee8e7.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/dee8e7.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rgba8i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rgba8i) uniform highp readonly iimage2D f_arg_0;
ivec4 textureLoad_dee8e7() {
- uvec2 v_1 = (uvec2(imageSize(arg_0)) - uvec2(1u));
- ivec4 res = imageLoad(arg_0, ivec2(min(uvec2(ivec2(1)), v_1)));
+ uvec2 v_1 = (uvec2(imageSize(f_arg_0)) - uvec2(1u));
+ ivec4 res = imageLoad(f_arg_0, ivec2(min(uvec2(ivec2(1)), v_1)));
return res;
}
void main() {
@@ -48,11 +48,11 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rgba8i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rgba8i) uniform highp readonly iimage2D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_dee8e7() {
- uvec2 v = (uvec2(imageSize(arg_0)) - uvec2(1u));
- ivec4 res = imageLoad(arg_0, ivec2(min(uvec2(ivec2(1)), v)));
+ uvec2 v = (uvec2(imageSize(v_arg_0)) - uvec2(1u));
+ ivec4 res = imageLoad(v_arg_0, ivec2(min(uvec2(ivec2(1)), v)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/defd9a.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/defd9a.wgsl.expected.glsl
index 37536b3..221e6d2 100644
--- a/test/tint/builtins/gen/literal/textureLoad/defd9a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/defd9a.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rg32f) uniform highp image2D arg_0;
+layout(binding = 0, rg32f) uniform highp image2D f_arg_0;
vec4 textureLoad_defd9a() {
- uvec2 v_1 = (uvec2(imageSize(arg_0)) - uvec2(1u));
- vec4 res = imageLoad(arg_0, ivec2(min(uvec2(ivec2(1)), v_1)));
+ uvec2 v_1 = (uvec2(imageSize(f_arg_0)) - uvec2(1u));
+ vec4 res = imageLoad(f_arg_0, ivec2(min(uvec2(ivec2(1)), v_1)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/dfdf3b.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/dfdf3b.wgsl.expected.glsl
index 3e3f5a7..23b6966 100644
--- a/test/tint/builtins/gen/literal/textureLoad/dfdf3b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/dfdf3b.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rgba8i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rgba8i) uniform highp readonly iimage2DArray f_arg_0;
ivec4 textureLoad_dfdf3b() {
- uint v_1 = min(1u, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- ivec4 res = imageLoad(arg_0, ivec3(v_2, int(v_1)));
+ uint v_1 = min(1u, (uint(imageSize(f_arg_0).z) - 1u));
+ ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ ivec4 res = imageLoad(f_arg_0, ivec3(v_2, int(v_1)));
return res;
}
void main() {
@@ -50,12 +50,12 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rgba8i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rgba8i) uniform highp readonly iimage2DArray v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_dfdf3b() {
- uint v = min(1u, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_1 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- ivec4 res = imageLoad(arg_0, ivec3(v_1, int(v)));
+ uint v = min(1u, (uint(imageSize(v_arg_0).z) - 1u));
+ ivec2 v_1 = ivec2(min(uvec2(1u), (uvec2(imageSize(v_arg_0).xy) - uvec2(1u))));
+ ivec4 res = imageLoad(v_arg_0, ivec3(v_1, int(v)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/e2292f.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/e2292f.wgsl.expected.glsl
index 120a84d..3ce1759 100644
--- a/test/tint/builtins/gen/literal/textureLoad/e2292f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/e2292f.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, r32i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, r32i) uniform highp readonly iimage2D f_arg_0;
ivec4 textureLoad_e2292f() {
- ivec4 res = imageLoad(arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ ivec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(f_arg_0)).x - 1u)), 0u)));
return res;
}
void main() {
@@ -46,10 +46,10 @@
ivec4 prevent_dce;
};
-layout(binding = 0, r32i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, r32i) uniform highp readonly iimage2D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_e2292f() {
- ivec4 res = imageLoad(arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ ivec4 res = imageLoad(v_arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(v_arg_0)).x - 1u)), 0u)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/e2b3a1.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/e2b3a1.wgsl.expected.glsl
index cebc776..242b85d 100644
--- a/test/tint/builtins/gen/literal/textureLoad/e2b3a1.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/e2b3a1.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rg32i) uniform highp iimage2DArray arg_0;
+layout(binding = 0, rg32i) uniform highp iimage2DArray f_arg_0;
ivec4 textureLoad_e2b3a1() {
- uint v_1 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_1 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_2 = min(uint(1), v_1);
- ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- ivec4 res = imageLoad(arg_0, ivec3(v_3, int(v_2)));
+ ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ ivec4 res = imageLoad(f_arg_0, ivec3(v_3, int(v_2)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/e35f72.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/e35f72.wgsl.expected.glsl
index 37d62e6..a0d1fec 100644
--- a/test/tint/builtins/gen/literal/textureLoad/e35f72.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/e35f72.wgsl.expected.glsl
@@ -18,12 +18,12 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp isampler3D arg_0;
+uniform highp isampler3D f_arg_0;
ivec4 textureLoad_e35f72() {
uint v_2 = min(1u, (v_1.inner.tint_builtin_value_0 - 1u));
- uvec3 v_3 = (uvec3(textureSize(arg_0, int(v_2))) - uvec3(1u));
+ uvec3 v_3 = (uvec3(textureSize(f_arg_0, int(v_2))) - uvec3(1u));
ivec3 v_4 = ivec3(min(uvec3(ivec3(1)), v_3));
- ivec4 res = texelFetch(arg_0, v_4, int(v_2));
+ ivec4 res = texelFetch(f_arg_0, v_4, int(v_2));
return res;
}
void main() {
@@ -78,13 +78,13 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp isampler3D arg_0;
+uniform highp isampler3D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_e35f72() {
uint v_1 = min(1u, (v.inner.tint_builtin_value_0 - 1u));
- uvec3 v_2 = (uvec3(textureSize(arg_0, int(v_1))) - uvec3(1u));
+ uvec3 v_2 = (uvec3(textureSize(v_arg_0, int(v_1))) - uvec3(1u));
ivec3 v_3 = ivec3(min(uvec3(ivec3(1)), v_2));
- ivec4 res = texelFetch(arg_0, v_3, int(v_1));
+ ivec4 res = texelFetch(v_arg_0, v_3, int(v_1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/e3b08b.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/e3b08b.wgsl.expected.glsl
index 29c4816..f59eb3c 100644
--- a/test/tint/builtins/gen/literal/textureLoad/e3b08b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/e3b08b.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r32f) uniform highp readonly image3D arg_0;
+layout(binding = 0, r32f) uniform highp readonly image3D f_arg_0;
vec4 textureLoad_e3b08b() {
- vec4 res = imageLoad(arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ vec4 res = imageLoad(f_arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(f_arg_0)) - uvec3(1u)))));
return res;
}
void main() {
@@ -46,10 +46,10 @@
vec4 prevent_dce;
};
-layout(binding = 0, r32f) uniform highp readonly image3D arg_0;
+layout(binding = 0, r32f) uniform highp readonly image3D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_e3b08b() {
- vec4 res = imageLoad(arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ vec4 res = imageLoad(v_arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(v_arg_0)) - uvec3(1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/e3d2cc.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/e3d2cc.wgsl.expected.glsl
index 461b3e4..beb7d7b 100644
--- a/test/tint/builtins/gen/literal/textureLoad/e3d2cc.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/e3d2cc.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-uniform highp isampler2DMS arg_0;
+uniform highp isampler2DMS f_arg_0;
ivec4 textureLoad_e3d2cc() {
- uvec2 v_1 = (uvec2(textureSize(arg_0)) - uvec2(1u));
- ivec4 res = texelFetch(arg_0, ivec2(min(uvec2(ivec2(1)), v_1)), 1);
+ uvec2 v_1 = (uvec2(textureSize(f_arg_0)) - uvec2(1u));
+ ivec4 res = texelFetch(f_arg_0, ivec2(min(uvec2(ivec2(1)), v_1)), 1);
return res;
}
void main() {
@@ -48,11 +48,11 @@
ivec4 prevent_dce;
};
-uniform highp isampler2DMS arg_0;
+uniform highp isampler2DMS v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_e3d2cc() {
- uvec2 v = (uvec2(textureSize(arg_0)) - uvec2(1u));
- ivec4 res = texelFetch(arg_0, ivec2(min(uvec2(ivec2(1)), v)), 1);
+ uvec2 v = (uvec2(textureSize(v_arg_0)) - uvec2(1u));
+ ivec4 res = texelFetch(v_arg_0, ivec2(min(uvec2(ivec2(1)), v)), 1);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/e4051a.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/e4051a.wgsl.expected.glsl
index 457dbc0..48637be 100644
--- a/test/tint/builtins/gen/literal/textureLoad/e4051a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/e4051a.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r8) uniform highp image2D arg_0;
+layout(binding = 0, r8) uniform highp image2D f_arg_0;
vec4 textureLoad_e4051a() {
- vec4 res = imageLoad(arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ vec4 res = imageLoad(f_arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0)) - uvec2(1u)))));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/e57e92.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/e57e92.wgsl.expected.glsl
index c40d175..8fea4d0 100644
--- a/test/tint/builtins/gen/literal/textureLoad/e57e92.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/e57e92.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2DArray f_arg_0;
vec4 textureLoad_e57e92() {
- uint v_1 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_1 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_2 = min(uint(1), v_1);
- ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- vec4 res = imageLoad(arg_0, ivec3(v_3, int(v_2))).zyxw;
+ ivec2 v_3 = ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_3, int(v_2))).zyxw;
return res;
}
void main() {
@@ -52,13 +52,13 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba8) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_e57e92() {
- uint v = (uint(imageSize(arg_0).z) - 1u);
+ uint v = (uint(imageSize(v_arg_0).z) - 1u);
uint v_1 = min(uint(1), v);
- ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- vec4 res = imageLoad(arg_0, ivec3(v_2, int(v_1))).zyxw;
+ ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(v_arg_0).xy) - uvec2(1u))));
+ vec4 res = imageLoad(v_arg_0, ivec3(v_2, int(v_1))).zyxw;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/e59fdf.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/e59fdf.wgsl.expected.glsl
index f6ae367..2fff7ae 100644
--- a/test/tint/builtins/gen/literal/textureLoad/e59fdf.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/e59fdf.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rg32ui) uniform highp readonly uimage3D arg_0;
+layout(binding = 0, rg32ui) uniform highp readonly uimage3D f_arg_0;
uvec4 textureLoad_e59fdf() {
- uvec4 res = imageLoad(arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ uvec4 res = imageLoad(f_arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(f_arg_0)) - uvec3(1u)))));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rg32ui) uniform highp readonly uimage3D arg_0;
+layout(binding = 0, rg32ui) uniform highp readonly uimage3D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_e59fdf() {
- uvec4 res = imageLoad(arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ uvec4 res = imageLoad(v_arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(v_arg_0)) - uvec3(1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/e65916.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/e65916.wgsl.expected.glsl
index d069ac0..6eb1b90 100644
--- a/test/tint/builtins/gen/literal/textureLoad/e65916.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/e65916.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rg32i) uniform highp readonly iimage3D arg_0;
+layout(binding = 0, rg32i) uniform highp readonly iimage3D f_arg_0;
ivec4 textureLoad_e65916() {
- uvec3 v_1 = (uvec3(imageSize(arg_0)) - uvec3(1u));
- ivec4 res = imageLoad(arg_0, ivec3(min(uvec3(ivec3(1)), v_1)));
+ uvec3 v_1 = (uvec3(imageSize(f_arg_0)) - uvec3(1u));
+ ivec4 res = imageLoad(f_arg_0, ivec3(min(uvec3(ivec3(1)), v_1)));
return res;
}
void main() {
@@ -48,11 +48,11 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rg32i) uniform highp readonly iimage3D arg_0;
+layout(binding = 0, rg32i) uniform highp readonly iimage3D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_e65916() {
- uvec3 v = (uvec3(imageSize(arg_0)) - uvec3(1u));
- ivec4 res = imageLoad(arg_0, ivec3(min(uvec3(ivec3(1)), v)));
+ uvec3 v = (uvec3(imageSize(v_arg_0)) - uvec3(1u));
+ ivec4 res = imageLoad(v_arg_0, ivec3(min(uvec3(ivec3(1)), v)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/e893d7.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/e893d7.wgsl.expected.glsl
index c58cbb3..9846483 100644
--- a/test/tint/builtins/gen/literal/textureLoad/e893d7.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/e893d7.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba16f) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba16f) uniform highp readonly image2D f_arg_0;
vec4 textureLoad_e893d7() {
- uvec2 v_1 = (uvec2(imageSize(arg_0)) - uvec2(1u));
- vec4 res = imageLoad(arg_0, ivec2(min(uvec2(ivec2(1)), v_1)));
+ uvec2 v_1 = (uvec2(imageSize(f_arg_0)) - uvec2(1u));
+ vec4 res = imageLoad(f_arg_0, ivec2(min(uvec2(ivec2(1)), v_1)));
return res;
}
void main() {
@@ -48,11 +48,11 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba16f) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba16f) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_e893d7() {
- uvec2 v = (uvec2(imageSize(arg_0)) - uvec2(1u));
- vec4 res = imageLoad(arg_0, ivec2(min(uvec2(ivec2(1)), v)));
+ uvec2 v = (uvec2(imageSize(v_arg_0)) - uvec2(1u));
+ vec4 res = imageLoad(v_arg_0, ivec2(min(uvec2(ivec2(1)), v)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/e92dd0.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/e92dd0.wgsl.expected.glsl
index 8275e9d..1493afc 100644
--- a/test/tint/builtins/gen/literal/textureLoad/e92dd0.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/e92dd0.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D f_arg_0;
vec4 textureLoad_e92dd0() {
- vec4 res = imageLoad(arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ vec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(f_arg_0)).x - 1u)), 0u)));
return res;
}
void main() {
@@ -46,10 +46,10 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_e92dd0() {
- vec4 res = imageLoad(arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ vec4 res = imageLoad(v_arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(v_arg_0)).x - 1u)), 0u)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/ea2abd.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/ea2abd.wgsl.expected.glsl
index e9cfb7f..187453c 100644
--- a/test/tint/builtins/gen/literal/textureLoad/ea2abd.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/ea2abd.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba32f) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba32f) uniform highp readonly image2D f_arg_0;
vec4 textureLoad_ea2abd() {
- vec4 res = imageLoad(arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ vec4 res = imageLoad(f_arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0)) - uvec2(1u)))));
return res;
}
void main() {
@@ -46,10 +46,10 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba32f) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba32f) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_ea2abd() {
- vec4 res = imageLoad(arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ vec4 res = imageLoad(v_arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(v_arg_0)) - uvec2(1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/eb573b.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/eb573b.wgsl.expected.glsl
index c0acc2e..a66f7fe 100644
--- a/test/tint/builtins/gen/literal/textureLoad/eb573b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/eb573b.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, r32i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, r32i) uniform highp readonly iimage2D f_arg_0;
ivec4 textureLoad_eb573b() {
- uvec2 v_1 = (uvec2(imageSize(arg_0)) - uvec2(1u));
- ivec4 res = imageLoad(arg_0, ivec2(min(uvec2(ivec2(1)), v_1)));
+ uvec2 v_1 = (uvec2(imageSize(f_arg_0)) - uvec2(1u));
+ ivec4 res = imageLoad(f_arg_0, ivec2(min(uvec2(ivec2(1)), v_1)));
return res;
}
void main() {
@@ -48,11 +48,11 @@
ivec4 prevent_dce;
};
-layout(binding = 0, r32i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, r32i) uniform highp readonly iimage2D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_eb573b() {
- uvec2 v = (uvec2(imageSize(arg_0)) - uvec2(1u));
- ivec4 res = imageLoad(arg_0, ivec2(min(uvec2(ivec2(1)), v)));
+ uvec2 v = (uvec2(imageSize(v_arg_0)) - uvec2(1u));
+ ivec4 res = imageLoad(v_arg_0, ivec2(min(uvec2(ivec2(1)), v)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/ebfb92.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/ebfb92.wgsl.expected.glsl
index 3bafc1e..7851f5f 100644
--- a/test/tint/builtins/gen/literal/textureLoad/ebfb92.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/ebfb92.wgsl.expected.glsl
@@ -18,12 +18,12 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp usampler2D arg_0;
+uniform highp usampler2D f_arg_0;
uvec4 textureLoad_ebfb92() {
uint v_2 = min(1u, (v_1.inner.tint_builtin_value_0 - 1u));
- uvec2 v_3 = (uvec2(textureSize(arg_0, int(v_2))) - uvec2(1u));
+ uvec2 v_3 = (uvec2(textureSize(f_arg_0, int(v_2))) - uvec2(1u));
ivec2 v_4 = ivec2(min(uvec2(ivec2(1)), v_3));
- uvec4 res = texelFetch(arg_0, v_4, int(v_2));
+ uvec4 res = texelFetch(f_arg_0, v_4, int(v_2));
return res;
}
void main() {
@@ -78,13 +78,13 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp usampler2D arg_0;
+uniform highp usampler2D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_ebfb92() {
uint v_1 = min(1u, (v.inner.tint_builtin_value_0 - 1u));
- uvec2 v_2 = (uvec2(textureSize(arg_0, int(v_1))) - uvec2(1u));
+ uvec2 v_2 = (uvec2(textureSize(v_arg_0, int(v_1))) - uvec2(1u));
ivec2 v_3 = ivec2(min(uvec2(ivec2(1)), v_2));
- uvec4 res = texelFetch(arg_0, v_3, int(v_1));
+ uvec4 res = texelFetch(v_arg_0, v_3, int(v_1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/ecc823.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/ecc823.wgsl.expected.glsl
index 3edcc66..f6c0f77 100644
--- a/test/tint/builtins/gen/literal/textureLoad/ecc823.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/ecc823.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rgba16ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rgba16ui) uniform highp readonly uimage2D f_arg_0;
uvec4 textureLoad_ecc823() {
- uvec2 v_1 = (uvec2(imageSize(arg_0)) - uvec2(1u));
- uvec4 res = imageLoad(arg_0, ivec2(min(uvec2(ivec2(1)), v_1)));
+ uvec2 v_1 = (uvec2(imageSize(f_arg_0)) - uvec2(1u));
+ uvec4 res = imageLoad(f_arg_0, ivec2(min(uvec2(ivec2(1)), v_1)));
return res;
}
void main() {
@@ -48,11 +48,11 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rgba16ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rgba16ui) uniform highp readonly uimage2D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_ecc823() {
- uvec2 v = (uvec2(imageSize(arg_0)) - uvec2(1u));
- uvec4 res = imageLoad(arg_0, ivec2(min(uvec2(ivec2(1)), v)));
+ uvec2 v = (uvec2(imageSize(v_arg_0)) - uvec2(1u));
+ uvec4 res = imageLoad(v_arg_0, ivec2(min(uvec2(ivec2(1)), v)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/ed55a8.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/ed55a8.wgsl.expected.glsl
index 48f1d9d..140915d 100644
--- a/test/tint/builtins/gen/literal/textureLoad/ed55a8.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/ed55a8.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rg32i) uniform highp iimage2DArray arg_0;
+layout(binding = 0, rg32i) uniform highp iimage2DArray f_arg_0;
ivec4 textureLoad_ed55a8() {
- uint v_1 = min(1u, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_2 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v_1 = min(1u, (uint(imageSize(f_arg_0).z) - 1u));
+ uvec2 v_2 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_3 = ivec2(min(uvec2(ivec2(1)), v_2));
- ivec4 res = imageLoad(arg_0, ivec3(v_3, int(v_1)));
+ ivec4 res = imageLoad(f_arg_0, ivec3(v_3, int(v_1)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/ee33c5.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/ee33c5.wgsl.expected.glsl
index 2f5f198..08d3d0b 100644
--- a/test/tint/builtins/gen/literal/textureLoad/ee33c5.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/ee33c5.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rgba16i) uniform highp readonly iimage3D arg_0;
+layout(binding = 0, rgba16i) uniform highp readonly iimage3D f_arg_0;
ivec4 textureLoad_ee33c5() {
- ivec4 res = imageLoad(arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ ivec4 res = imageLoad(f_arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(f_arg_0)) - uvec3(1u)))));
return res;
}
void main() {
@@ -46,10 +46,10 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rgba16i) uniform highp readonly iimage3D arg_0;
+layout(binding = 0, rgba16i) uniform highp readonly iimage3D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_ee33c5() {
- ivec4 res = imageLoad(arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ ivec4 res = imageLoad(v_arg_0, ivec3(min(uvec3(1u), (uvec3(imageSize(v_arg_0)) - uvec3(1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/eecf7d.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/eecf7d.wgsl.expected.glsl
index 3beb02c..cff9c43 100644
--- a/test/tint/builtins/gen/literal/textureLoad/eecf7d.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/eecf7d.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rg32ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rg32ui) uniform highp readonly uimage2DArray f_arg_0;
uvec4 textureLoad_eecf7d() {
- uint v_1 = min(1u, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_2 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v_1 = min(1u, (uint(imageSize(f_arg_0).z) - 1u));
+ uvec2 v_2 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_3 = ivec2(min(uvec2(ivec2(1)), v_2));
- uvec4 res = imageLoad(arg_0, ivec3(v_3, int(v_1)));
+ uvec4 res = imageLoad(f_arg_0, ivec3(v_3, int(v_1)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rg32ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rg32ui) uniform highp readonly uimage2DArray v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_eecf7d() {
- uint v = min(1u, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_1 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v = min(1u, (uint(imageSize(v_arg_0).z) - 1u));
+ uvec2 v_1 = (uvec2(imageSize(v_arg_0).xy) - uvec2(1u));
ivec2 v_2 = ivec2(min(uvec2(ivec2(1)), v_1));
- uvec4 res = imageLoad(arg_0, ivec3(v_2, int(v)));
+ uvec4 res = imageLoad(v_arg_0, ivec3(v_2, int(v)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/ef2ec3.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/ef2ec3.wgsl.expected.glsl
index 34e9885..9fe1dc6 100644
--- a/test/tint/builtins/gen/literal/textureLoad/ef2ec3.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/ef2ec3.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rg32i) uniform highp iimage2D arg_0;
+layout(binding = 0, rg32i) uniform highp iimage2D f_arg_0;
ivec4 textureLoad_ef2ec3() {
- ivec4 res = imageLoad(arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ ivec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(f_arg_0)).x - 1u)), 0u)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/ef5405.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/ef5405.wgsl.expected.glsl
index 517113a..4e30f39 100644
--- a/test/tint/builtins/gen/literal/textureLoad/ef5405.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/ef5405.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rg32ui) uniform highp readonly uimage3D arg_0;
+layout(binding = 0, rg32ui) uniform highp readonly uimage3D f_arg_0;
uvec4 textureLoad_ef5405() {
- uvec3 v_1 = (uvec3(imageSize(arg_0)) - uvec3(1u));
- uvec4 res = imageLoad(arg_0, ivec3(min(uvec3(ivec3(1)), v_1)));
+ uvec3 v_1 = (uvec3(imageSize(f_arg_0)) - uvec3(1u));
+ uvec4 res = imageLoad(f_arg_0, ivec3(min(uvec3(ivec3(1)), v_1)));
return res;
}
void main() {
@@ -48,11 +48,11 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rg32ui) uniform highp readonly uimage3D arg_0;
+layout(binding = 0, rg32ui) uniform highp readonly uimage3D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_ef5405() {
- uvec3 v = (uvec3(imageSize(arg_0)) - uvec3(1u));
- uvec4 res = imageLoad(arg_0, ivec3(min(uvec3(ivec3(1)), v)));
+ uvec3 v = (uvec3(imageSize(v_arg_0)) - uvec3(1u));
+ uvec4 res = imageLoad(v_arg_0, ivec3(min(uvec3(ivec3(1)), v)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/efa787.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/efa787.wgsl.expected.glsl
index 3a1777c..fac6ad2 100644
--- a/test/tint/builtins/gen/literal/textureLoad/efa787.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/efa787.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2DArray f_arg_0;
vec4 textureLoad_efa787() {
- uint v_1 = min(1u, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- vec4 res = imageLoad(arg_0, ivec3(v_2, int(v_1)));
+ uint v_1 = min(1u, (uint(imageSize(f_arg_0).z) - 1u));
+ ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_2, int(v_1)));
return res;
}
void main() {
@@ -50,12 +50,12 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba8) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_efa787() {
- uint v = min(1u, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_1 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- vec4 res = imageLoad(arg_0, ivec3(v_1, int(v)));
+ uint v = min(1u, (uint(imageSize(v_arg_0).z) - 1u));
+ ivec2 v_1 = ivec2(min(uvec2(1u), (uvec2(imageSize(v_arg_0).xy) - uvec2(1u))));
+ vec4 res = imageLoad(v_arg_0, ivec3(v_1, int(v)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/f06b69.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/f06b69.wgsl.expected.glsl
index 0db3614..e28df5b 100644
--- a/test/tint/builtins/gen/literal/textureLoad/f06b69.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/f06b69.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, r32i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, r32i) uniform highp readonly iimage2D f_arg_0;
ivec4 textureLoad_f06b69() {
- uint v_1 = (uvec2(imageSize(arg_0)).x - 1u);
- ivec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(1), v_1), 0u)));
+ uint v_1 = (uvec2(imageSize(f_arg_0)).x - 1u);
+ ivec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(uint(1), v_1), 0u)));
return res;
}
void main() {
@@ -48,11 +48,11 @@
ivec4 prevent_dce;
};
-layout(binding = 0, r32i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, r32i) uniform highp readonly iimage2D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_f06b69() {
- uint v = (uvec2(imageSize(arg_0)).x - 1u);
- ivec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(1), v), 0u)));
+ uint v = (uvec2(imageSize(v_arg_0)).x - 1u);
+ ivec4 res = imageLoad(v_arg_0, ivec2(uvec2(min(uint(1), v), 0u)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/f0abad.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/f0abad.wgsl.expected.glsl
index 8bb29f9..96dce5c 100644
--- a/test/tint/builtins/gen/literal/textureLoad/f0abad.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/f0abad.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DMS arg_0;
+uniform highp sampler2DMS f_arg_0;
vec4 textureLoad_f0abad() {
- vec4 res = texelFetch(arg_0, ivec2(min(uvec2(1u), (uvec2(textureSize(arg_0)) - uvec2(1u)))), 1);
+ vec4 res = texelFetch(f_arg_0, ivec2(min(uvec2(1u), (uvec2(textureSize(f_arg_0)) - uvec2(1u)))), 1);
return res;
}
void main() {
@@ -46,10 +46,10 @@
vec4 prevent_dce;
};
-uniform highp sampler2DMS arg_0;
+uniform highp sampler2DMS v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_f0abad() {
- vec4 res = texelFetch(arg_0, ivec2(min(uvec2(1u), (uvec2(textureSize(arg_0)) - uvec2(1u)))), 1);
+ vec4 res = texelFetch(v_arg_0, ivec2(min(uvec2(1u), (uvec2(textureSize(v_arg_0)) - uvec2(1u)))), 1);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/f1c549.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/f1c549.wgsl.expected.glsl
index 7d8d906..bdd53f5 100644
--- a/test/tint/builtins/gen/literal/textureLoad/f1c549.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/f1c549.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r32f) uniform highp image3D arg_0;
+layout(binding = 0, r32f) uniform highp image3D f_arg_0;
vec4 textureLoad_f1c549() {
- uvec3 v_1 = (uvec3(imageSize(arg_0)) - uvec3(1u));
- vec4 res = imageLoad(arg_0, ivec3(min(uvec3(ivec3(1)), v_1)));
+ uvec3 v_1 = (uvec3(imageSize(f_arg_0)) - uvec3(1u));
+ vec4 res = imageLoad(f_arg_0, ivec3(min(uvec3(ivec3(1)), v_1)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/f2a7ff.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/f2a7ff.wgsl.expected.glsl
index 6753718..c0e735a 100644
--- a/test/tint/builtins/gen/literal/textureLoad/f2a7ff.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/f2a7ff.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D f_arg_0;
vec4 textureLoad_f2a7ff() {
- vec4 res = imageLoad(arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ vec4 res = imageLoad(f_arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0)) - uvec2(1u)))));
return res;
}
void main() {
@@ -46,10 +46,10 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_f2a7ff() {
- vec4 res = imageLoad(arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ vec4 res = imageLoad(v_arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(v_arg_0)) - uvec2(1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/f2bdd4.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/f2bdd4.wgsl.expected.glsl
index 3adde29..18ef605 100644
--- a/test/tint/builtins/gen/literal/textureLoad/f2bdd4.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/f2bdd4.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r8) uniform highp image2DArray arg_0;
+layout(binding = 0, r8) uniform highp image2DArray f_arg_0;
vec4 textureLoad_f2bdd4() {
- uint v_1 = min(1u, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- vec4 res = imageLoad(arg_0, ivec3(v_2, int(v_1)));
+ uint v_1 = min(1u, (uint(imageSize(f_arg_0).z) - 1u));
+ ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_2, int(v_1)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/f348d9.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/f348d9.wgsl.expected.glsl
index f59dc5a..594ef0b 100644
--- a/test/tint/builtins/gen/literal/textureLoad/f348d9.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/f348d9.wgsl.expected.glsl
@@ -18,14 +18,14 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray f_arg_0;
vec4 textureLoad_f348d9() {
- uint v_2 = min(1u, (uint(textureSize(arg_0, 0).z) - 1u));
+ uint v_2 = min(1u, (uint(textureSize(f_arg_0, 0).z) - 1u));
uint v_3 = (v_1.inner.tint_builtin_value_0 - 1u);
uint v_4 = min(uint(1), v_3);
- ivec2 v_5 = ivec2(min(uvec2(1u), (uvec2(textureSize(arg_0, int(v_4)).xy) - uvec2(1u))));
+ ivec2 v_5 = ivec2(min(uvec2(1u), (uvec2(textureSize(f_arg_0, int(v_4)).xy) - uvec2(1u))));
ivec3 v_6 = ivec3(v_5, int(v_2));
- vec4 res = texelFetch(arg_0, v_6, int(v_4));
+ vec4 res = texelFetch(f_arg_0, v_6, int(v_4));
return res;
}
void main() {
@@ -82,15 +82,15 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_f348d9() {
- uint v_1 = min(1u, (uint(textureSize(arg_0, 0).z) - 1u));
+ uint v_1 = min(1u, (uint(textureSize(v_arg_0, 0).z) - 1u));
uint v_2 = (v.inner.tint_builtin_value_0 - 1u);
uint v_3 = min(uint(1), v_2);
- ivec2 v_4 = ivec2(min(uvec2(1u), (uvec2(textureSize(arg_0, int(v_3)).xy) - uvec2(1u))));
+ ivec2 v_4 = ivec2(min(uvec2(1u), (uvec2(textureSize(v_arg_0, int(v_3)).xy) - uvec2(1u))));
ivec3 v_5 = ivec3(v_4, int(v_1));
- vec4 res = texelFetch(arg_0, v_5, int(v_3));
+ vec4 res = texelFetch(v_arg_0, v_5, int(v_3));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/f35ac7.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/f35ac7.wgsl.expected.glsl
index 1303c66..bd4db0f 100644
--- a/test/tint/builtins/gen/literal/textureLoad/f35ac7.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/f35ac7.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rgba8i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rgba8i) uniform highp readonly iimage2D f_arg_0;
ivec4 textureLoad_f35ac7() {
- ivec4 res = imageLoad(arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ ivec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(f_arg_0)).x - 1u)), 0u)));
return res;
}
void main() {
@@ -46,10 +46,10 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rgba8i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rgba8i) uniform highp readonly iimage2D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_f35ac7() {
- ivec4 res = imageLoad(arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ ivec4 res = imageLoad(v_arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(v_arg_0)).x - 1u)), 0u)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/f379e2.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/f379e2.wgsl.expected.glsl
index 18ae9d5..4ffabce 100644
--- a/test/tint/builtins/gen/literal/textureLoad/f379e2.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/f379e2.wgsl.expected.glsl
@@ -9,13 +9,13 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2DArray f_arg_0;
vec4 textureLoad_f379e2() {
- uint v_1 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_1 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_2 = min(uint(1), v_1);
- uvec2 v_3 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_3 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_4 = ivec2(min(uvec2(ivec2(1)), v_3));
- vec4 res = imageLoad(arg_0, ivec3(v_4, int(v_2)));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_4, int(v_2)));
return res;
}
void main() {
@@ -54,14 +54,14 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba8) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_f379e2() {
- uint v = (uint(imageSize(arg_0).z) - 1u);
+ uint v = (uint(imageSize(v_arg_0).z) - 1u);
uint v_1 = min(uint(1), v);
- uvec2 v_2 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_2 = (uvec2(imageSize(v_arg_0).xy) - uvec2(1u));
ivec2 v_3 = ivec2(min(uvec2(ivec2(1)), v_2));
- vec4 res = imageLoad(arg_0, ivec3(v_3, int(v_1)));
+ vec4 res = imageLoad(v_arg_0, ivec3(v_3, int(v_1)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/f56e6f.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/f56e6f.wgsl.expected.glsl
index 5531a60..0551fef 100644
--- a/test/tint/builtins/gen/literal/textureLoad/f56e6f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/f56e6f.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rgba16ui) uniform highp readonly uimage3D arg_0;
+layout(binding = 0, rgba16ui) uniform highp readonly uimage3D f_arg_0;
uvec4 textureLoad_f56e6f() {
- uvec3 v_1 = (uvec3(imageSize(arg_0)) - uvec3(1u));
- uvec4 res = imageLoad(arg_0, ivec3(min(uvec3(ivec3(1)), v_1)));
+ uvec3 v_1 = (uvec3(imageSize(f_arg_0)) - uvec3(1u));
+ uvec4 res = imageLoad(f_arg_0, ivec3(min(uvec3(ivec3(1)), v_1)));
return res;
}
void main() {
@@ -48,11 +48,11 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rgba16ui) uniform highp readonly uimage3D arg_0;
+layout(binding = 0, rgba16ui) uniform highp readonly uimage3D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_f56e6f() {
- uvec3 v = (uvec3(imageSize(arg_0)) - uvec3(1u));
- uvec4 res = imageLoad(arg_0, ivec3(min(uvec3(ivec3(1)), v)));
+ uvec3 v = (uvec3(imageSize(v_arg_0)) - uvec3(1u));
+ uvec4 res = imageLoad(v_arg_0, ivec3(min(uvec3(ivec3(1)), v)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/f5aee2.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/f5aee2.wgsl.expected.glsl
index 480440a..517b5c1 100644
--- a/test/tint/builtins/gen/literal/textureLoad/f5aee2.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/f5aee2.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r8) uniform highp readonly image2D arg_0;
+layout(binding = 0, r8) uniform highp readonly image2D f_arg_0;
vec4 textureLoad_f5aee2() {
- vec4 res = imageLoad(arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ vec4 res = imageLoad(f_arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0)) - uvec2(1u)))));
return res;
}
void main() {
@@ -46,10 +46,10 @@
vec4 prevent_dce;
};
-layout(binding = 0, r8) uniform highp readonly image2D arg_0;
+layout(binding = 0, r8) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_f5aee2() {
- vec4 res = imageLoad(arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ vec4 res = imageLoad(v_arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(v_arg_0)) - uvec2(1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/f74bd8.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/f74bd8.wgsl.expected.glsl
index ae8c5db..1074148 100644
--- a/test/tint/builtins/gen/literal/textureLoad/f74bd8.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/f74bd8.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rg32f) uniform highp readonly image3D arg_0;
+layout(binding = 0, rg32f) uniform highp readonly image3D f_arg_0;
vec4 textureLoad_f74bd8() {
- uvec3 v_1 = (uvec3(imageSize(arg_0)) - uvec3(1u));
- vec4 res = imageLoad(arg_0, ivec3(min(uvec3(ivec3(1)), v_1)));
+ uvec3 v_1 = (uvec3(imageSize(f_arg_0)) - uvec3(1u));
+ vec4 res = imageLoad(f_arg_0, ivec3(min(uvec3(ivec3(1)), v_1)));
return res;
}
void main() {
@@ -48,11 +48,11 @@
vec4 prevent_dce;
};
-layout(binding = 0, rg32f) uniform highp readonly image3D arg_0;
+layout(binding = 0, rg32f) uniform highp readonly image3D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_f74bd8() {
- uvec3 v = (uvec3(imageSize(arg_0)) - uvec3(1u));
- vec4 res = imageLoad(arg_0, ivec3(min(uvec3(ivec3(1)), v)));
+ uvec3 v = (uvec3(imageSize(v_arg_0)) - uvec3(1u));
+ vec4 res = imageLoad(v_arg_0, ivec3(min(uvec3(ivec3(1)), v)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/f7f936.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/f7f936.wgsl.expected.glsl
index 45b7e11..90904cf 100644
--- a/test/tint/builtins/gen/literal/textureLoad/f7f936.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/f7f936.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba8_snorm) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp readonly image2DArray f_arg_0;
vec4 textureLoad_f7f936() {
- uint v_1 = min(1u, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- vec4 res = imageLoad(arg_0, ivec3(v_2, int(v_1)));
+ uint v_1 = min(1u, (uint(imageSize(f_arg_0).z) - 1u));
+ ivec2 v_2 = ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_2, int(v_1)));
return res;
}
void main() {
@@ -50,12 +50,12 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba8_snorm) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_f7f936() {
- uint v = min(1u, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_1 = ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- vec4 res = imageLoad(arg_0, ivec3(v_1, int(v)));
+ uint v = min(1u, (uint(imageSize(v_arg_0).z) - 1u));
+ ivec2 v_1 = ivec2(min(uvec2(1u), (uvec2(imageSize(v_arg_0).xy) - uvec2(1u))));
+ vec4 res = imageLoad(v_arg_0, ivec3(v_1, int(v)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/f81792.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/f81792.wgsl.expected.glsl
index 8994312..22ec870 100644
--- a/test/tint/builtins/gen/literal/textureLoad/f81792.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/f81792.wgsl.expected.glsl
@@ -9,13 +9,13 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r32f) uniform highp image2DArray arg_0;
+layout(binding = 0, r32f) uniform highp image2DArray f_arg_0;
vec4 textureLoad_f81792() {
- uint v_1 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_1 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_2 = min(uint(1), v_1);
- uvec2 v_3 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_3 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_4 = ivec2(min(uvec2(ivec2(1)), v_3));
- vec4 res = imageLoad(arg_0, ivec3(v_4, int(v_2)));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_4, int(v_2)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/f85291.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/f85291.wgsl.expected.glsl
index 3a19a97..da4493e 100644
--- a/test/tint/builtins/gen/literal/textureLoad/f85291.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/f85291.wgsl.expected.glsl
@@ -18,12 +18,12 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp isampler2D arg_0;
+uniform highp isampler2D f_arg_0;
ivec4 textureLoad_f85291() {
uint v_2 = min(1u, (v_1.inner.tint_builtin_value_0 - 1u));
- uvec2 v_3 = (uvec2(textureSize(arg_0, int(v_2))) - uvec2(1u));
+ uvec2 v_3 = (uvec2(textureSize(f_arg_0, int(v_2))) - uvec2(1u));
ivec2 v_4 = ivec2(min(uvec2(ivec2(1)), v_3));
- ivec4 res = texelFetch(arg_0, v_4, int(v_2));
+ ivec4 res = texelFetch(f_arg_0, v_4, int(v_2));
return res;
}
void main() {
@@ -78,13 +78,13 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp isampler2D arg_0;
+uniform highp isampler2D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_f85291() {
uint v_1 = min(1u, (v.inner.tint_builtin_value_0 - 1u));
- uvec2 v_2 = (uvec2(textureSize(arg_0, int(v_1))) - uvec2(1u));
+ uvec2 v_2 = (uvec2(textureSize(v_arg_0, int(v_1))) - uvec2(1u));
ivec2 v_3 = ivec2(min(uvec2(ivec2(1)), v_2));
- ivec4 res = texelFetch(arg_0, v_3, int(v_1));
+ ivec4 res = texelFetch(v_arg_0, v_3, int(v_1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/f8a2e8.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/f8a2e8.wgsl.expected.glsl
index 166ce2d..7477a54 100644
--- a/test/tint/builtins/gen/literal/textureLoad/f8a2e8.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/f8a2e8.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image3D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image3D f_arg_0;
vec4 textureLoad_f8a2e8() {
- uvec3 v_1 = (uvec3(imageSize(arg_0)) - uvec3(1u));
- vec4 res = imageLoad(arg_0, ivec3(min(uvec3(ivec3(1)), v_1))).zyxw;
+ uvec3 v_1 = (uvec3(imageSize(f_arg_0)) - uvec3(1u));
+ vec4 res = imageLoad(f_arg_0, ivec3(min(uvec3(ivec3(1)), v_1))).zyxw;
return res;
}
void main() {
@@ -48,11 +48,11 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba8) uniform highp readonly image3D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image3D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_f8a2e8() {
- uvec3 v = (uvec3(imageSize(arg_0)) - uvec3(1u));
- vec4 res = imageLoad(arg_0, ivec3(min(uvec3(ivec3(1)), v))).zyxw;
+ uvec3 v = (uvec3(imageSize(v_arg_0)) - uvec3(1u));
+ vec4 res = imageLoad(v_arg_0, ivec3(min(uvec3(ivec3(1)), v))).zyxw;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/f92c2d.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/f92c2d.wgsl.expected.glsl
index 5b2349d..3cc0abe 100644
--- a/test/tint/builtins/gen/literal/textureLoad/f92c2d.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/f92c2d.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r32f) uniform highp image2D arg_0;
+layout(binding = 0, r32f) uniform highp image2D f_arg_0;
vec4 textureLoad_f92c2d() {
- uvec2 v_1 = (uvec2(imageSize(arg_0)) - uvec2(1u));
- vec4 res = imageLoad(arg_0, ivec2(min(uvec2(ivec2(1)), v_1)));
+ uvec2 v_1 = (uvec2(imageSize(f_arg_0)) - uvec2(1u));
+ vec4 res = imageLoad(f_arg_0, ivec2(min(uvec2(ivec2(1)), v_1)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/f9eaaf.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/f9eaaf.wgsl.expected.glsl
index 029e3a2..2a00a76 100644
--- a/test/tint/builtins/gen/literal/textureLoad/f9eaaf.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/f9eaaf.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rgba16i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rgba16i) uniform highp readonly iimage2D f_arg_0;
ivec4 textureLoad_f9eaaf() {
- ivec4 res = imageLoad(arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ ivec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(f_arg_0)).x - 1u)), 0u)));
return res;
}
void main() {
@@ -46,10 +46,10 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rgba16i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rgba16i) uniform highp readonly iimage2D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_f9eaaf() {
- ivec4 res = imageLoad(arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ ivec4 res = imageLoad(v_arg_0, ivec2(uvec2(min(1u, (uvec2(imageSize(v_arg_0)).x - 1u)), 0u)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/fc6d36.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/fc6d36.wgsl.expected.glsl
index ced44a2..fad87e6 100644
--- a/test/tint/builtins/gen/literal/textureLoad/fc6d36.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/fc6d36.wgsl.expected.glsl
@@ -9,13 +9,13 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rgba16i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rgba16i) uniform highp readonly iimage2DArray f_arg_0;
ivec4 textureLoad_fc6d36() {
- uint v_1 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_1 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_2 = min(uint(1), v_1);
- uvec2 v_3 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_3 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_4 = ivec2(min(uvec2(ivec2(1)), v_3));
- ivec4 res = imageLoad(arg_0, ivec3(v_4, int(v_2)));
+ ivec4 res = imageLoad(f_arg_0, ivec3(v_4, int(v_2)));
return res;
}
void main() {
@@ -54,14 +54,14 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rgba16i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rgba16i) uniform highp readonly iimage2DArray v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_fc6d36() {
- uint v = (uint(imageSize(arg_0).z) - 1u);
+ uint v = (uint(imageSize(v_arg_0).z) - 1u);
uint v_1 = min(uint(1), v);
- uvec2 v_2 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_2 = (uvec2(imageSize(v_arg_0).xy) - uvec2(1u));
ivec2 v_3 = ivec2(min(uvec2(ivec2(1)), v_2));
- ivec4 res = imageLoad(arg_0, ivec3(v_3, int(v_1)));
+ ivec4 res = imageLoad(v_arg_0, ivec3(v_3, int(v_1)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/fcd23d.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/fcd23d.wgsl.expected.glsl
index abca1c1..83e7045 100644
--- a/test/tint/builtins/gen/literal/textureLoad/fcd23d.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/fcd23d.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp sampler2DMS arg_0;
+uniform highp sampler2DMS f_arg_0;
float textureLoad_fcd23d() {
- float res = texelFetch(arg_0, ivec2(min(uvec2(1u), (uvec2(textureSize(arg_0)) - uvec2(1u)))), 1).x;
+ float res = texelFetch(f_arg_0, ivec2(min(uvec2(1u), (uvec2(textureSize(f_arg_0)) - uvec2(1u)))), 1).x;
return res;
}
void main() {
@@ -46,10 +46,10 @@
float prevent_dce;
};
-uniform highp sampler2DMS arg_0;
+uniform highp sampler2DMS v_arg_0;
layout(location = 0) flat out float tint_interstage_location0;
float textureLoad_fcd23d() {
- float res = texelFetch(arg_0, ivec2(min(uvec2(1u), (uvec2(textureSize(arg_0)) - uvec2(1u)))), 1).x;
+ float res = texelFetch(v_arg_0, ivec2(min(uvec2(1u), (uvec2(textureSize(v_arg_0)) - uvec2(1u)))), 1).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/fd6442.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/fd6442.wgsl.expected.glsl
index a4ba7c3..e09bc53 100644
--- a/test/tint/builtins/gen/literal/textureLoad/fd6442.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/fd6442.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rgba8ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rgba8ui) uniform highp readonly uimage2D f_arg_0;
uvec4 textureLoad_fd6442() {
- uvec4 res = imageLoad(arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ uvec4 res = imageLoad(f_arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(f_arg_0)) - uvec2(1u)))));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rgba8ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rgba8ui) uniform highp readonly uimage2D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_fd6442() {
- uvec4 res = imageLoad(arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ uvec4 res = imageLoad(v_arg_0, ivec2(min(uvec2(1u), (uvec2(imageSize(v_arg_0)) - uvec2(1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/fdebd0.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/fdebd0.wgsl.expected.glsl
index 1d193e0..70e132d 100644
--- a/test/tint/builtins/gen/literal/textureLoad/fdebd0.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/fdebd0.wgsl.expected.glsl
@@ -9,13 +9,13 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rgba8ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rgba8ui) uniform highp readonly uimage2DArray f_arg_0;
uvec4 textureLoad_fdebd0() {
- uint v_1 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_1 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_2 = min(uint(1), v_1);
- uvec2 v_3 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_3 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_4 = ivec2(min(uvec2(ivec2(1)), v_3));
- uvec4 res = imageLoad(arg_0, ivec3(v_4, int(v_2)));
+ uvec4 res = imageLoad(f_arg_0, ivec3(v_4, int(v_2)));
return res;
}
void main() {
@@ -54,14 +54,14 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rgba8ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rgba8ui) uniform highp readonly uimage2DArray v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_fdebd0() {
- uint v = (uint(imageSize(arg_0).z) - 1u);
+ uint v = (uint(imageSize(v_arg_0).z) - 1u);
uint v_1 = min(uint(1), v);
- uvec2 v_2 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_2 = (uvec2(imageSize(v_arg_0).xy) - uvec2(1u));
ivec2 v_3 = ivec2(min(uvec2(ivec2(1)), v_2));
- uvec4 res = imageLoad(arg_0, ivec3(v_3, int(v_1)));
+ uvec4 res = imageLoad(v_arg_0, ivec3(v_3, int(v_1)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/fe0565.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/fe0565.wgsl.expected.glsl
index 33e5a5f..2f15593 100644
--- a/test/tint/builtins/gen/literal/textureLoad/fe0565.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/fe0565.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-uniform highp usampler2DMS arg_0;
+uniform highp usampler2DMS f_arg_0;
uvec4 textureLoad_fe0565() {
- uvec4 res = texelFetch(arg_0, ivec2(min(uvec2(1u), (uvec2(textureSize(arg_0)) - uvec2(1u)))), 1);
+ uvec4 res = texelFetch(f_arg_0, ivec2(min(uvec2(1u), (uvec2(textureSize(f_arg_0)) - uvec2(1u)))), 1);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec4 prevent_dce;
};
-uniform highp usampler2DMS arg_0;
+uniform highp usampler2DMS v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_fe0565() {
- uvec4 res = texelFetch(arg_0, ivec2(min(uvec2(1u), (uvec2(textureSize(arg_0)) - uvec2(1u)))), 1);
+ uvec4 res = texelFetch(v_arg_0, ivec2(min(uvec2(1u), (uvec2(textureSize(v_arg_0)) - uvec2(1u)))), 1);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/fe222a.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/fe222a.wgsl.expected.glsl
index 80a8e9e..6f486b6 100644
--- a/test/tint/builtins/gen/literal/textureLoad/fe222a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/fe222a.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba8_snorm) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp readonly image2D f_arg_0;
vec4 textureLoad_fe222a() {
- uint v_1 = (uvec2(imageSize(arg_0)).x - 1u);
- vec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(1), v_1), 0u)));
+ uint v_1 = (uvec2(imageSize(f_arg_0)).x - 1u);
+ vec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(uint(1), v_1), 0u)));
return res;
}
void main() {
@@ -48,11 +48,11 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba8_snorm) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_fe222a() {
- uint v = (uvec2(imageSize(arg_0)).x - 1u);
- vec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(1), v), 0u)));
+ uint v = (uvec2(imageSize(v_arg_0)).x - 1u);
+ vec4 res = imageLoad(v_arg_0, ivec2(uvec2(min(uint(1), v), 0u)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/feab99.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/feab99.wgsl.expected.glsl
index bdd6778..b2c2a24 100644
--- a/test/tint/builtins/gen/literal/textureLoad/feab99.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/feab99.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba16f) uniform highp readonly image3D arg_0;
+layout(binding = 0, rgba16f) uniform highp readonly image3D f_arg_0;
vec4 textureLoad_feab99() {
- uvec3 v_1 = (uvec3(imageSize(arg_0)) - uvec3(1u));
- vec4 res = imageLoad(arg_0, ivec3(min(uvec3(ivec3(1)), v_1)));
+ uvec3 v_1 = (uvec3(imageSize(f_arg_0)) - uvec3(1u));
+ vec4 res = imageLoad(f_arg_0, ivec3(min(uvec3(ivec3(1)), v_1)));
return res;
}
void main() {
@@ -48,11 +48,11 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba16f) uniform highp readonly image3D arg_0;
+layout(binding = 0, rgba16f) uniform highp readonly image3D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_feab99() {
- uvec3 v = (uvec3(imageSize(arg_0)) - uvec3(1u));
- vec4 res = imageLoad(arg_0, ivec3(min(uvec3(ivec3(1)), v)));
+ uvec3 v = (uvec3(imageSize(v_arg_0)) - uvec3(1u));
+ vec4 res = imageLoad(v_arg_0, ivec3(min(uvec3(ivec3(1)), v)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/ff1119.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/ff1119.wgsl.expected.glsl
index e9d108b..2ec4b62 100644
--- a/test/tint/builtins/gen/literal/textureLoad/ff1119.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/ff1119.wgsl.expected.glsl
@@ -18,15 +18,15 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray f_arg_0;
float textureLoad_ff1119() {
- uint v_2 = (uint(textureSize(arg_0, 0).z) - 1u);
+ uint v_2 = (uint(textureSize(f_arg_0, 0).z) - 1u);
uint v_3 = min(uint(1), v_2);
uint v_4 = min(1u, (v_1.inner.tint_builtin_value_0 - 1u));
- uvec2 v_5 = (uvec2(textureSize(arg_0, int(v_4)).xy) - uvec2(1u));
+ uvec2 v_5 = (uvec2(textureSize(f_arg_0, int(v_4)).xy) - uvec2(1u));
ivec2 v_6 = ivec2(min(uvec2(ivec2(1)), v_5));
ivec3 v_7 = ivec3(v_6, int(v_3));
- float res = texelFetch(arg_0, v_7, int(v_4)).x;
+ float res = texelFetch(f_arg_0, v_7, int(v_4)).x;
return res;
}
void main() {
@@ -84,16 +84,16 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray v_arg_0;
layout(location = 0) flat out float tint_interstage_location0;
float textureLoad_ff1119() {
- uint v_1 = (uint(textureSize(arg_0, 0).z) - 1u);
+ uint v_1 = (uint(textureSize(v_arg_0, 0).z) - 1u);
uint v_2 = min(uint(1), v_1);
uint v_3 = min(1u, (v.inner.tint_builtin_value_0 - 1u));
- uvec2 v_4 = (uvec2(textureSize(arg_0, int(v_3)).xy) - uvec2(1u));
+ uvec2 v_4 = (uvec2(textureSize(v_arg_0, int(v_3)).xy) - uvec2(1u));
ivec2 v_5 = ivec2(min(uvec2(ivec2(1)), v_4));
ivec3 v_6 = ivec3(v_5, int(v_2));
- float res = texelFetch(arg_0, v_6, int(v_3)).x;
+ float res = texelFetch(v_arg_0, v_6, int(v_3)).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureNumLayers/014a3b.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureNumLayers/014a3b.wgsl.expected.glsl
index 76c52c5..2737661 100644
--- a/test/tint/builtins/gen/literal/textureNumLayers/014a3b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureNumLayers/014a3b.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba16ui) uniform highp writeonly uimage2DArray arg_0;
+layout(binding = 0, rgba16ui) uniform highp writeonly uimage2DArray f_arg_0;
uint textureNumLayers_014a3b() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureNumLayers/071ebc.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureNumLayers/071ebc.wgsl.expected.glsl
index d2de9cc..871b6bf 100644
--- a/test/tint/builtins/gen/literal/textureNumLayers/071ebc.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureNumLayers/071ebc.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rg32ui) uniform highp writeonly uimage2DArray arg_0;
+layout(binding = 0, rg32ui) uniform highp writeonly uimage2DArray f_arg_0;
uint textureNumLayers_071ebc() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureNumLayers/0ec222.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureNumLayers/0ec222.wgsl.expected.glsl
index 7740332..66a08ea 100644
--- a/test/tint/builtins/gen/literal/textureNumLayers/0ec222.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureNumLayers/0ec222.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray f_arg_0;
uint textureNumLayers_0ec222() {
- uint res = uint(textureSize(arg_0, 0).z);
+ uint res = uint(textureSize(f_arg_0, 0).z);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureNumLayers_0ec222() {
- uint res = uint(textureSize(arg_0, 0).z);
+ uint res = uint(textureSize(v_arg_0, 0).z);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureNumLayers/0fe8dc.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureNumLayers/0fe8dc.wgsl.expected.glsl
index 232df70..322df14 100644
--- a/test/tint/builtins/gen/literal/textureNumLayers/0fe8dc.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureNumLayers/0fe8dc.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba32f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba32f) uniform highp readonly image2DArray f_arg_0;
uint textureNumLayers_0fe8dc() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-layout(binding = 0, rgba32f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba32f) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureNumLayers_0fe8dc() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(v_arg_0).z);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureNumLayers/17ccad.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureNumLayers/17ccad.wgsl.expected.glsl
index eeeafe6..df7fca6 100644
--- a/test/tint/builtins/gen/literal/textureNumLayers/17ccad.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureNumLayers/17ccad.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rg32f) uniform highp image2DArray arg_0;
+layout(binding = 0, rg32f) uniform highp image2DArray f_arg_0;
uint textureNumLayers_17ccad() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureNumLayers/1f858a.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureNumLayers/1f858a.wgsl.expected.glsl
index 24d939b..21fe2d7 100644
--- a/test/tint/builtins/gen/literal/textureNumLayers/1f858a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureNumLayers/1f858a.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba8) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, rgba8) uniform highp writeonly image2DArray f_arg_0;
uint textureNumLayers_1f858a() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureNumLayers/24d572.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureNumLayers/24d572.wgsl.expected.glsl
index 5914a28..7afe7a6 100644
--- a/test/tint/builtins/gen/literal/textureNumLayers/24d572.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureNumLayers/24d572.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rg32ui) uniform highp uimage2DArray arg_0;
+layout(binding = 0, rg32ui) uniform highp uimage2DArray f_arg_0;
uint textureNumLayers_24d572() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureNumLayers/26c9f9.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureNumLayers/26c9f9.wgsl.expected.glsl
index b7c2f83..4983cd0 100644
--- a/test/tint/builtins/gen/literal/textureNumLayers/26c9f9.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureNumLayers/26c9f9.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, r32i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, r32i) uniform highp readonly iimage2DArray f_arg_0;
uint textureNumLayers_26c9f9() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-layout(binding = 0, r32i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, r32i) uniform highp readonly iimage2DArray v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureNumLayers_26c9f9() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(v_arg_0).z);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureNumLayers/2d95ea.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureNumLayers/2d95ea.wgsl.expected.glsl
index 31a334e..8fa00f0 100644
--- a/test/tint/builtins/gen/literal/textureNumLayers/2d95ea.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureNumLayers/2d95ea.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rg32ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rg32ui) uniform highp readonly uimage2DArray f_arg_0;
uint textureNumLayers_2d95ea() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-layout(binding = 0, rg32ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rg32ui) uniform highp readonly uimage2DArray v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureNumLayers_2d95ea() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(v_arg_0).z);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureNumLayers/3465ec.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureNumLayers/3465ec.wgsl.expected.glsl
index b00aff0..cba5291 100644
--- a/test/tint/builtins/gen/literal/textureNumLayers/3465ec.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureNumLayers/3465ec.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, r32f) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, r32f) uniform highp writeonly image2DArray f_arg_0;
uint textureNumLayers_3465ec() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureNumLayers/34cefa.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureNumLayers/34cefa.wgsl.expected.glsl
index f8aca98..d0e1f33 100644
--- a/test/tint/builtins/gen/literal/textureNumLayers/34cefa.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureNumLayers/34cefa.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-uniform highp samplerCubeArray arg_0;
+uniform highp samplerCubeArray f_arg_0;
uint textureNumLayers_34cefa() {
- uint res = uint(textureSize(arg_0, 0).z);
+ uint res = uint(textureSize(f_arg_0, 0).z);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-uniform highp samplerCubeArray arg_0;
+uniform highp samplerCubeArray v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureNumLayers_34cefa() {
- uint res = uint(textureSize(arg_0, 0).z);
+ uint res = uint(textureSize(v_arg_0, 0).z);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureNumLayers/3580ab.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureNumLayers/3580ab.wgsl.expected.glsl
index f98f616..d30e724 100644
--- a/test/tint/builtins/gen/literal/textureNumLayers/3580ab.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureNumLayers/3580ab.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rg32i) uniform highp writeonly iimage2DArray arg_0;
+layout(binding = 0, rg32i) uniform highp writeonly iimage2DArray f_arg_0;
uint textureNumLayers_3580ab() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureNumLayers/379cc5.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureNumLayers/379cc5.wgsl.expected.glsl
index 2f6d4d5..c129a39 100644
--- a/test/tint/builtins/gen/literal/textureNumLayers/379cc5.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureNumLayers/379cc5.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, r32f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, r32f) uniform highp readonly image2DArray f_arg_0;
uint textureNumLayers_379cc5() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-layout(binding = 0, r32f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, r32f) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureNumLayers_379cc5() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(v_arg_0).z);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureNumLayers/37bc8a.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureNumLayers/37bc8a.wgsl.expected.glsl
index 334e889..09ee868 100644
--- a/test/tint/builtins/gen/literal/textureNumLayers/37bc8a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureNumLayers/37bc8a.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, r32f) uniform highp image2DArray arg_0;
+layout(binding = 0, r32f) uniform highp image2DArray f_arg_0;
uint textureNumLayers_37bc8a() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureNumLayers/3ad143.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureNumLayers/3ad143.wgsl.expected.glsl
index 8fa8767..7898d24 100644
--- a/test/tint/builtins/gen/literal/textureNumLayers/3ad143.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureNumLayers/3ad143.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba8i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rgba8i) uniform highp readonly iimage2DArray f_arg_0;
uint textureNumLayers_3ad143() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-layout(binding = 0, rgba8i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rgba8i) uniform highp readonly iimage2DArray v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureNumLayers_3ad143() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(v_arg_0).z);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureNumLayers/3eff89.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureNumLayers/3eff89.wgsl.expected.glsl
index 2e9066d..724921e 100644
--- a/test/tint/builtins/gen/literal/textureNumLayers/3eff89.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureNumLayers/3eff89.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2DArray f_arg_0;
uint textureNumLayers_3eff89() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-layout(binding = 0, rgba8) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureNumLayers_3eff89() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(v_arg_0).z);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureNumLayers/485774.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureNumLayers/485774.wgsl.expected.glsl
index 037c46a..a153785 100644
--- a/test/tint/builtins/gen/literal/textureNumLayers/485774.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureNumLayers/485774.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2DArray f_arg_0;
uint textureNumLayers_485774() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-layout(binding = 0, rgba8) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureNumLayers_485774() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(v_arg_0).z);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureNumLayers/48ef47.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureNumLayers/48ef47.wgsl.expected.glsl
index b125943..a008f9f 100644
--- a/test/tint/builtins/gen/literal/textureNumLayers/48ef47.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureNumLayers/48ef47.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-uniform highp samplerCubeArray arg_0;
+uniform highp samplerCubeArray f_arg_0;
uint textureNumLayers_48ef47() {
- uint res = uint(textureSize(arg_0, 0).z);
+ uint res = uint(textureSize(f_arg_0, 0).z);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-uniform highp samplerCubeArray arg_0;
+uniform highp samplerCubeArray v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureNumLayers_48ef47() {
- uint res = uint(textureSize(arg_0, 0).z);
+ uint res = uint(textureSize(v_arg_0, 0).z);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureNumLayers/4adaad.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureNumLayers/4adaad.wgsl.expected.glsl
index 2df963b..c1eaa38 100644
--- a/test/tint/builtins/gen/literal/textureNumLayers/4adaad.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureNumLayers/4adaad.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba32i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rgba32i) uniform highp readonly iimage2DArray f_arg_0;
uint textureNumLayers_4adaad() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-layout(binding = 0, rgba32i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rgba32i) uniform highp readonly iimage2DArray v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureNumLayers_4adaad() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(v_arg_0).z);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureNumLayers/4c4333.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureNumLayers/4c4333.wgsl.expected.glsl
index 8da4b45..541361b 100644
--- a/test/tint/builtins/gen/literal/textureNumLayers/4c4333.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureNumLayers/4c4333.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba8_snorm) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp writeonly image2DArray f_arg_0;
uint textureNumLayers_4c4333() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureNumLayers/520086.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureNumLayers/520086.wgsl.expected.glsl
index ac80142..5c06da5 100644
--- a/test/tint/builtins/gen/literal/textureNumLayers/520086.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureNumLayers/520086.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, r32ui) uniform highp uimage2DArray arg_0;
+layout(binding = 0, r32ui) uniform highp uimage2DArray f_arg_0;
uint textureNumLayers_520086() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureNumLayers/52dfc5.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureNumLayers/52dfc5.wgsl.expected.glsl
index f96ad32..0bae06e 100644
--- a/test/tint/builtins/gen/literal/textureNumLayers/52dfc5.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureNumLayers/52dfc5.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba16i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rgba16i) uniform highp readonly iimage2DArray f_arg_0;
uint textureNumLayers_52dfc5() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-layout(binding = 0, rgba16i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rgba16i) uniform highp readonly iimage2DArray v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureNumLayers_52dfc5() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(v_arg_0).z);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureNumLayers/555f67.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureNumLayers/555f67.wgsl.expected.glsl
index 6cebdcb..32ea44e 100644
--- a/test/tint/builtins/gen/literal/textureNumLayers/555f67.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureNumLayers/555f67.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba16ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rgba16ui) uniform highp readonly uimage2DArray f_arg_0;
uint textureNumLayers_555f67() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-layout(binding = 0, rgba16ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rgba16ui) uniform highp readonly uimage2DArray v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureNumLayers_555f67() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(v_arg_0).z);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureNumLayers/59cc27.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureNumLayers/59cc27.wgsl.expected.glsl
index 6bf67a9..1cc77e2 100644
--- a/test/tint/builtins/gen/literal/textureNumLayers/59cc27.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureNumLayers/59cc27.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, r8) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, r8) uniform highp readonly image2DArray f_arg_0;
uint textureNumLayers_59cc27() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-layout(binding = 0, r8) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, r8) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureNumLayers_59cc27() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(v_arg_0).z);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureNumLayers/59eb57.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureNumLayers/59eb57.wgsl.expected.glsl
index e8c8d1d..4a468e7 100644
--- a/test/tint/builtins/gen/literal/textureNumLayers/59eb57.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureNumLayers/59eb57.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, r32i) uniform highp writeonly iimage2DArray arg_0;
+layout(binding = 0, r32i) uniform highp writeonly iimage2DArray f_arg_0;
uint textureNumLayers_59eb57() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureNumLayers/5f20d1.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureNumLayers/5f20d1.wgsl.expected.glsl
index 31211e4..3429333 100644
--- a/test/tint/builtins/gen/literal/textureNumLayers/5f20d1.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureNumLayers/5f20d1.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, r32ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, r32ui) uniform highp readonly uimage2DArray f_arg_0;
uint textureNumLayers_5f20d1() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-layout(binding = 0, r32ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, r32ui) uniform highp readonly uimage2DArray v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureNumLayers_5f20d1() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(v_arg_0).z);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureNumLayers/61bd23.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureNumLayers/61bd23.wgsl.expected.glsl
index 7f1e035..4de3725 100644
--- a/test/tint/builtins/gen/literal/textureNumLayers/61bd23.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureNumLayers/61bd23.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba8ui) uniform highp writeonly uimage2DArray arg_0;
+layout(binding = 0, rgba8ui) uniform highp writeonly uimage2DArray f_arg_0;
uint textureNumLayers_61bd23() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureNumLayers/622aa2.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureNumLayers/622aa2.wgsl.expected.glsl
index 2df367e..933efb4 100644
--- a/test/tint/builtins/gen/literal/textureNumLayers/622aa2.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureNumLayers/622aa2.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rg32i) uniform highp iimage2DArray arg_0;
+layout(binding = 0, rg32i) uniform highp iimage2DArray f_arg_0;
uint textureNumLayers_622aa2() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureNumLayers/6b4321.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureNumLayers/6b4321.wgsl.expected.glsl
index a748321..ca10a9a 100644
--- a/test/tint/builtins/gen/literal/textureNumLayers/6b4321.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureNumLayers/6b4321.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-uniform highp isamplerCubeArray arg_0;
+uniform highp isamplerCubeArray f_arg_0;
uint textureNumLayers_6b4321() {
- uint res = uint(textureSize(arg_0, 0).z);
+ uint res = uint(textureSize(f_arg_0, 0).z);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-uniform highp isamplerCubeArray arg_0;
+uniform highp isamplerCubeArray v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureNumLayers_6b4321() {
- uint res = uint(textureSize(arg_0, 0).z);
+ uint res = uint(textureSize(v_arg_0, 0).z);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureNumLayers/77be7b.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureNumLayers/77be7b.wgsl.expected.glsl
index c9711ef..16d41f6 100644
--- a/test/tint/builtins/gen/literal/textureNumLayers/77be7b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureNumLayers/77be7b.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-uniform highp isampler2DArray arg_0;
+uniform highp isampler2DArray f_arg_0;
uint textureNumLayers_77be7b() {
- uint res = uint(textureSize(arg_0, 0).z);
+ uint res = uint(textureSize(f_arg_0, 0).z);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-uniform highp isampler2DArray arg_0;
+uniform highp isampler2DArray v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureNumLayers_77be7b() {
- uint res = uint(textureSize(arg_0, 0).z);
+ uint res = uint(textureSize(v_arg_0, 0).z);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureNumLayers/7895f4.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureNumLayers/7895f4.wgsl.expected.glsl
index 65c5e24..2737084 100644
--- a/test/tint/builtins/gen/literal/textureNumLayers/7895f4.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureNumLayers/7895f4.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba8_snorm) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp readonly image2DArray f_arg_0;
uint textureNumLayers_7895f4() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-layout(binding = 0, rgba8_snorm) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureNumLayers_7895f4() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(v_arg_0).z);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureNumLayers/7f28cf.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureNumLayers/7f28cf.wgsl.expected.glsl
index ad539c1..40570b6 100644
--- a/test/tint/builtins/gen/literal/textureNumLayers/7f28cf.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureNumLayers/7f28cf.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rg32f) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, rg32f) uniform highp writeonly image2DArray f_arg_0;
uint textureNumLayers_7f28cf() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureNumLayers/8356f7.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureNumLayers/8356f7.wgsl.expected.glsl
index beae434..2e48f6d 100644
--- a/test/tint/builtins/gen/literal/textureNumLayers/8356f7.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureNumLayers/8356f7.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, r8) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, r8) uniform highp writeonly image2DArray f_arg_0;
uint textureNumLayers_8356f7() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureNumLayers/878dea.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureNumLayers/878dea.wgsl.expected.glsl
index cdf4799..218b066 100644
--- a/test/tint/builtins/gen/literal/textureNumLayers/878dea.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureNumLayers/878dea.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba8i) uniform highp writeonly iimage2DArray arg_0;
+layout(binding = 0, rgba8i) uniform highp writeonly iimage2DArray f_arg_0;
uint textureNumLayers_878dea() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureNumLayers/87faad.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureNumLayers/87faad.wgsl.expected.glsl
index 6950bb3..7467a0d 100644
--- a/test/tint/builtins/gen/literal/textureNumLayers/87faad.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureNumLayers/87faad.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, r32ui) uniform highp writeonly uimage2DArray arg_0;
+layout(binding = 0, r32ui) uniform highp writeonly uimage2DArray f_arg_0;
uint textureNumLayers_87faad() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureNumLayers/8ac32a.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureNumLayers/8ac32a.wgsl.expected.glsl
index d71a86c..fe6453c 100644
--- a/test/tint/builtins/gen/literal/textureNumLayers/8ac32a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureNumLayers/8ac32a.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-uniform highp usampler2DArray arg_0;
+uniform highp usampler2DArray f_arg_0;
uint textureNumLayers_8ac32a() {
- uint res = uint(textureSize(arg_0, 0).z);
+ uint res = uint(textureSize(f_arg_0, 0).z);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-uniform highp usampler2DArray arg_0;
+uniform highp usampler2DArray v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureNumLayers_8ac32a() {
- uint res = uint(textureSize(arg_0, 0).z);
+ uint res = uint(textureSize(v_arg_0, 0).z);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureNumLayers/8bd987.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureNumLayers/8bd987.wgsl.expected.glsl
index 4a3f68b..63eea0b 100644
--- a/test/tint/builtins/gen/literal/textureNumLayers/8bd987.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureNumLayers/8bd987.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba32i) uniform highp writeonly iimage2DArray arg_0;
+layout(binding = 0, rgba32i) uniform highp writeonly iimage2DArray f_arg_0;
uint textureNumLayers_8bd987() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureNumLayers/8dbf23.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureNumLayers/8dbf23.wgsl.expected.glsl
index 27572a7..08a4d0a 100644
--- a/test/tint/builtins/gen/literal/textureNumLayers/8dbf23.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureNumLayers/8dbf23.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba8) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, rgba8) uniform highp writeonly image2DArray f_arg_0;
uint textureNumLayers_8dbf23() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureNumLayers/8e1bd0.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureNumLayers/8e1bd0.wgsl.expected.glsl
index 44712fe..00e8157 100644
--- a/test/tint/builtins/gen/literal/textureNumLayers/8e1bd0.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureNumLayers/8e1bd0.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, r32i) uniform highp iimage2DArray arg_0;
+layout(binding = 0, r32i) uniform highp iimage2DArray f_arg_0;
uint textureNumLayers_8e1bd0() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureNumLayers/90b8cc.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureNumLayers/90b8cc.wgsl.expected.glsl
index 88c8112..52d10c7 100644
--- a/test/tint/builtins/gen/literal/textureNumLayers/90b8cc.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureNumLayers/90b8cc.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rg32f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rg32f) uniform highp readonly image2DArray f_arg_0;
uint textureNumLayers_90b8cc() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-layout(binding = 0, rg32f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rg32f) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureNumLayers_90b8cc() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(v_arg_0).z);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureNumLayers/9695c6.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureNumLayers/9695c6.wgsl.expected.glsl
index 34c6e30..89bafdb 100644
--- a/test/tint/builtins/gen/literal/textureNumLayers/9695c6.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureNumLayers/9695c6.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba32ui) uniform highp writeonly uimage2DArray arg_0;
+layout(binding = 0, rgba32ui) uniform highp writeonly uimage2DArray f_arg_0;
uint textureNumLayers_9695c6() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureNumLayers/98a9cf.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureNumLayers/98a9cf.wgsl.expected.glsl
index f00be74..3d1ffab 100644
--- a/test/tint/builtins/gen/literal/textureNumLayers/98a9cf.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureNumLayers/98a9cf.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba16f) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, rgba16f) uniform highp writeonly image2DArray f_arg_0;
uint textureNumLayers_98a9cf() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureNumLayers/9c60e3.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureNumLayers/9c60e3.wgsl.expected.glsl
index 07249b9..b2957cd 100644
--- a/test/tint/builtins/gen/literal/textureNumLayers/9c60e3.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureNumLayers/9c60e3.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba32ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rgba32ui) uniform highp readonly uimage2DArray f_arg_0;
uint textureNumLayers_9c60e3() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-layout(binding = 0, rgba32ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rgba32ui) uniform highp readonly uimage2DArray v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureNumLayers_9c60e3() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(v_arg_0).z);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureNumLayers/a9d3f5.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureNumLayers/a9d3f5.wgsl.expected.glsl
index e09b31d..5bd6e2e 100644
--- a/test/tint/builtins/gen/literal/textureNumLayers/a9d3f5.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureNumLayers/a9d3f5.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray f_arg_0;
uint textureNumLayers_a9d3f5() {
- uint res = uint(textureSize(arg_0, 0).z);
+ uint res = uint(textureSize(f_arg_0, 0).z);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureNumLayers_a9d3f5() {
- uint res = uint(textureSize(arg_0, 0).z);
+ uint res = uint(textureSize(v_arg_0, 0).z);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureNumLayers/aac630.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureNumLayers/aac630.wgsl.expected.glsl
index b6feede..bc8f93f 100644
--- a/test/tint/builtins/gen/literal/textureNumLayers/aac630.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureNumLayers/aac630.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, r8) uniform highp image2DArray arg_0;
+layout(binding = 0, r8) uniform highp image2DArray f_arg_0;
uint textureNumLayers_aac630() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureNumLayers/bf2f76.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureNumLayers/bf2f76.wgsl.expected.glsl
index c223f67..c8065d1 100644
--- a/test/tint/builtins/gen/literal/textureNumLayers/bf2f76.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureNumLayers/bf2f76.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rg32i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rg32i) uniform highp readonly iimage2DArray f_arg_0;
uint textureNumLayers_bf2f76() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-layout(binding = 0, rg32i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rg32i) uniform highp readonly iimage2DArray v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureNumLayers_bf2f76() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(v_arg_0).z);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureNumLayers/c1eca9.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureNumLayers/c1eca9.wgsl.expected.glsl
index 3b5a71f..0b42fc1 100644
--- a/test/tint/builtins/gen/literal/textureNumLayers/c1eca9.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureNumLayers/c1eca9.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-uniform highp usamplerCubeArray arg_0;
+uniform highp usamplerCubeArray f_arg_0;
uint textureNumLayers_c1eca9() {
- uint res = uint(textureSize(arg_0, 0).z);
+ uint res = uint(textureSize(f_arg_0, 0).z);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-uniform highp usamplerCubeArray arg_0;
+uniform highp usamplerCubeArray v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureNumLayers_c1eca9() {
- uint res = uint(textureSize(arg_0, 0).z);
+ uint res = uint(textureSize(v_arg_0, 0).z);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureNumLayers/d3e21f.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureNumLayers/d3e21f.wgsl.expected.glsl
index ff2f865..54265e8 100644
--- a/test/tint/builtins/gen/literal/textureNumLayers/d3e21f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureNumLayers/d3e21f.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba8ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rgba8ui) uniform highp readonly uimage2DArray f_arg_0;
uint textureNumLayers_d3e21f() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-layout(binding = 0, rgba8ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rgba8ui) uniform highp readonly uimage2DArray v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureNumLayers_d3e21f() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(v_arg_0).z);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureNumLayers/d75a0b.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureNumLayers/d75a0b.wgsl.expected.glsl
index 3a71478..59112c2 100644
--- a/test/tint/builtins/gen/literal/textureNumLayers/d75a0b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureNumLayers/d75a0b.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba32f) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, rgba32f) uniform highp writeonly image2DArray f_arg_0;
uint textureNumLayers_d75a0b() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureNumLayers/de8087.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureNumLayers/de8087.wgsl.expected.glsl
index 5f4a5ae..3d727c2 100644
--- a/test/tint/builtins/gen/literal/textureNumLayers/de8087.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureNumLayers/de8087.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba16i) uniform highp writeonly iimage2DArray arg_0;
+layout(binding = 0, rgba16i) uniform highp writeonly iimage2DArray f_arg_0;
uint textureNumLayers_de8087() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureNumLayers/f1783f.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureNumLayers/f1783f.wgsl.expected.glsl
index 1b678e3..31c73e3 100644
--- a/test/tint/builtins/gen/literal/textureNumLayers/f1783f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureNumLayers/f1783f.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba16f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba16f) uniform highp readonly image2DArray f_arg_0;
uint textureNumLayers_f1783f() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-layout(binding = 0, rgba16f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba16f) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureNumLayers_f1783f() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(v_arg_0).z);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureSample/0dff6c.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSample/0dff6c.wgsl.expected.glsl
index 84c1cd5..d601c98 100644
--- a/test/tint/builtins/gen/literal/textureSample/0dff6c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSample/0dff6c.wgsl.expected.glsl
@@ -6,9 +6,9 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp sampler2DShadow arg_0_arg_1;
+uniform highp sampler2DShadow f_arg_0_arg_1;
float textureSample_0dff6c() {
- float res = textureOffset(arg_0_arg_1, vec3(vec2(1.0f), 0.0f), ivec2(1));
+ float res = textureOffset(f_arg_0_arg_1, vec3(vec2(1.0f), 0.0f), ivec2(1));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureSample/17e988.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSample/17e988.wgsl.expected.glsl
index 940dfe2..a72ebd0 100644
--- a/test/tint/builtins/gen/literal/textureSample/17e988.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSample/17e988.wgsl.expected.glsl
@@ -6,9 +6,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DArray arg_0_arg_1;
+uniform highp sampler2DArray f_arg_0_arg_1;
vec4 textureSample_17e988() {
- vec4 res = textureOffset(arg_0_arg_1, vec3(vec2(1.0f), float(1)), ivec2(1));
+ vec4 res = textureOffset(f_arg_0_arg_1, vec3(vec2(1.0f), float(1)), ivec2(1));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureSample/193203.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSample/193203.wgsl.expected.glsl
index e89cfbe..25ce111 100644
--- a/test/tint/builtins/gen/literal/textureSample/193203.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSample/193203.wgsl.expected.glsl
@@ -6,9 +6,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DArray arg_0_arg_1;
+uniform highp sampler2DArray f_arg_0_arg_1;
vec4 textureSample_193203() {
- vec4 res = textureOffset(arg_0_arg_1, vec3(vec2(1.0f), float(1u)), ivec2(1));
+ vec4 res = textureOffset(f_arg_0_arg_1, vec3(vec2(1.0f), float(1u)), ivec2(1));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureSample/1a4e1b.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSample/1a4e1b.wgsl.expected.glsl
index f46bfe2..9a72cda 100644
--- a/test/tint/builtins/gen/literal/textureSample/1a4e1b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSample/1a4e1b.wgsl.expected.glsl
@@ -6,9 +6,9 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow f_arg_0_arg_1;
float textureSample_1a4e1b() {
- float res = texture(arg_0_arg_1, vec4(vec2(1.0f), float(1u), 0.0f));
+ float res = texture(f_arg_0_arg_1, vec4(vec2(1.0f), float(1u), 0.0f));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureSample/2149ec.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSample/2149ec.wgsl.expected.glsl
index 22bcfc3..9cc6b6c 100644
--- a/test/tint/builtins/gen/literal/textureSample/2149ec.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSample/2149ec.wgsl.expected.glsl
@@ -6,9 +6,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler3D arg_0_arg_1;
+uniform highp sampler3D f_arg_0_arg_1;
vec4 textureSample_2149ec() {
- vec4 res = textureOffset(arg_0_arg_1, vec3(1.0f), ivec3(1));
+ vec4 res = textureOffset(f_arg_0_arg_1, vec3(1.0f), ivec3(1));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureSample/38bbb9.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSample/38bbb9.wgsl.expected.glsl
index 803ad50..2d86675 100644
--- a/test/tint/builtins/gen/literal/textureSample/38bbb9.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSample/38bbb9.wgsl.expected.glsl
@@ -6,9 +6,9 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp sampler2DShadow arg_0_arg_1;
+uniform highp sampler2DShadow f_arg_0_arg_1;
float textureSample_38bbb9() {
- float res = texture(arg_0_arg_1, vec3(vec2(1.0f), 0.0f));
+ float res = texture(f_arg_0_arg_1, vec3(vec2(1.0f), 0.0f));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureSample/3b50bd.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSample/3b50bd.wgsl.expected.glsl
index 4330cdd..7606363 100644
--- a/test/tint/builtins/gen/literal/textureSample/3b50bd.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSample/3b50bd.wgsl.expected.glsl
@@ -6,9 +6,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler3D arg_0_arg_1;
+uniform highp sampler3D f_arg_0_arg_1;
vec4 textureSample_3b50bd() {
- vec4 res = texture(arg_0_arg_1, vec3(1.0f));
+ vec4 res = texture(f_arg_0_arg_1, vec3(1.0f));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureSample/4703d0.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSample/4703d0.wgsl.expected.glsl
index 0360bb1..e0ba0bb 100644
--- a/test/tint/builtins/gen/literal/textureSample/4703d0.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSample/4703d0.wgsl.expected.glsl
@@ -6,11 +6,11 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow f_arg_0_arg_1;
float textureSample_4703d0() {
vec4 v_1 = vec4(vec2(1.0f), float(1u), 0.0f);
vec2 v_2 = dFdx(vec2(1.0f));
- float res = textureGradOffset(arg_0_arg_1, v_1, v_2, dFdy(vec2(1.0f)), ivec2(1));
+ float res = textureGradOffset(f_arg_0_arg_1, v_1, v_2, dFdy(vec2(1.0f)), ivec2(1));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureSample/4dd1bf.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSample/4dd1bf.wgsl.expected.glsl
index b01fc03..c911ca1 100644
--- a/test/tint/builtins/gen/literal/textureSample/4dd1bf.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSample/4dd1bf.wgsl.expected.glsl
@@ -6,9 +6,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp samplerCubeArray arg_0_arg_1;
+uniform highp samplerCubeArray f_arg_0_arg_1;
vec4 textureSample_4dd1bf() {
- vec4 res = texture(arg_0_arg_1, vec4(vec3(1.0f), float(1)));
+ vec4 res = texture(f_arg_0_arg_1, vec4(vec3(1.0f), float(1)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureSample/51b514.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSample/51b514.wgsl.expected.glsl
index e492872..2bce2e2 100644
--- a/test/tint/builtins/gen/literal/textureSample/51b514.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSample/51b514.wgsl.expected.glsl
@@ -6,9 +6,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2D arg_0_arg_1;
+uniform highp sampler2D f_arg_0_arg_1;
vec4 textureSample_51b514() {
- vec4 res = texture(arg_0_arg_1, vec2(1.0f));
+ vec4 res = texture(f_arg_0_arg_1, vec2(1.0f));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureSample/60bf45.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSample/60bf45.wgsl.expected.glsl
index abafbfb..6907183 100644
--- a/test/tint/builtins/gen/literal/textureSample/60bf45.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSample/60bf45.wgsl.expected.glsl
@@ -6,11 +6,11 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow f_arg_0_arg_1;
float textureSample_60bf45() {
vec4 v_1 = vec4(vec2(1.0f), float(1), 0.0f);
vec2 v_2 = dFdx(vec2(1.0f));
- float res = textureGradOffset(arg_0_arg_1, v_1, v_2, dFdy(vec2(1.0f)), ivec2(1));
+ float res = textureGradOffset(f_arg_0_arg_1, v_1, v_2, dFdy(vec2(1.0f)), ivec2(1));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureSample/6717ca.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSample/6717ca.wgsl.expected.glsl
index 9730723..6553d68 100644
--- a/test/tint/builtins/gen/literal/textureSample/6717ca.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSample/6717ca.wgsl.expected.glsl
@@ -6,9 +6,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DArray arg_0_arg_1;
+uniform highp sampler2DArray f_arg_0_arg_1;
vec4 textureSample_6717ca() {
- vec4 res = texture(arg_0_arg_1, vec3(vec2(1.0f), float(1)));
+ vec4 res = texture(f_arg_0_arg_1, vec3(vec2(1.0f), float(1)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureSample/6e64fb.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSample/6e64fb.wgsl.expected.glsl
index 8b5315e..21a3cc2 100644
--- a/test/tint/builtins/gen/literal/textureSample/6e64fb.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSample/6e64fb.wgsl.expected.glsl
@@ -6,9 +6,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2D arg_0_arg_1;
+uniform highp sampler2D f_arg_0_arg_1;
vec4 textureSample_6e64fb() {
- vec4 res = texture(arg_0_arg_1, vec2(1.0f, 0.5f));
+ vec4 res = texture(f_arg_0_arg_1, vec2(1.0f, 0.5f));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureSample/7e9ffd.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSample/7e9ffd.wgsl.expected.glsl
index e609e9e..5edb08d 100644
--- a/test/tint/builtins/gen/literal/textureSample/7e9ffd.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSample/7e9ffd.wgsl.expected.glsl
@@ -6,9 +6,9 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow f_arg_0_arg_1;
float textureSample_7e9ffd() {
- float res = texture(arg_0_arg_1, vec4(vec2(1.0f), float(1), 0.0f));
+ float res = texture(f_arg_0_arg_1, vec4(vec2(1.0f), float(1), 0.0f));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureSample/7fd8cb.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSample/7fd8cb.wgsl.expected.glsl
index 9180e30..2ce95ba 100644
--- a/test/tint/builtins/gen/literal/textureSample/7fd8cb.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSample/7fd8cb.wgsl.expected.glsl
@@ -6,9 +6,9 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp samplerCubeArrayShadow arg_0_arg_1;
+uniform highp samplerCubeArrayShadow f_arg_0_arg_1;
float textureSample_7fd8cb() {
- float res = texture(arg_0_arg_1, vec4(vec3(1.0f), float(1u)), 0.0f);
+ float res = texture(f_arg_0_arg_1, vec4(vec3(1.0f), float(1u)), 0.0f);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureSample/85c4ba.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSample/85c4ba.wgsl.expected.glsl
index 362fb13..57c7ed6 100644
--- a/test/tint/builtins/gen/literal/textureSample/85c4ba.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSample/85c4ba.wgsl.expected.glsl
@@ -6,9 +6,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2D arg_0_arg_1;
+uniform highp sampler2D f_arg_0_arg_1;
vec4 textureSample_85c4ba() {
- vec4 res = textureOffset(arg_0_arg_1, vec2(1.0f), ivec2(1));
+ vec4 res = textureOffset(f_arg_0_arg_1, vec2(1.0f), ivec2(1));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureSample/bc7477.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSample/bc7477.wgsl.expected.glsl
index 42213b2..769690c 100644
--- a/test/tint/builtins/gen/literal/textureSample/bc7477.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSample/bc7477.wgsl.expected.glsl
@@ -6,9 +6,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp samplerCubeArray arg_0_arg_1;
+uniform highp samplerCubeArray f_arg_0_arg_1;
vec4 textureSample_bc7477() {
- vec4 res = texture(arg_0_arg_1, vec4(vec3(1.0f), float(1u)));
+ vec4 res = texture(f_arg_0_arg_1, vec4(vec3(1.0f), float(1u)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureSample/c2f4e8.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSample/c2f4e8.wgsl.expected.glsl
index b1e2790..8fa0c18 100644
--- a/test/tint/builtins/gen/literal/textureSample/c2f4e8.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSample/c2f4e8.wgsl.expected.glsl
@@ -6,9 +6,9 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp samplerCubeArrayShadow arg_0_arg_1;
+uniform highp samplerCubeArrayShadow f_arg_0_arg_1;
float textureSample_c2f4e8() {
- float res = texture(arg_0_arg_1, vec4(vec3(1.0f), float(1)), 0.0f);
+ float res = texture(f_arg_0_arg_1, vec4(vec3(1.0f), float(1)), 0.0f);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureSample/d6b281.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSample/d6b281.wgsl.expected.glsl
index 8f98179..9f77249 100644
--- a/test/tint/builtins/gen/literal/textureSample/d6b281.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSample/d6b281.wgsl.expected.glsl
@@ -6,9 +6,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DArray arg_0_arg_1;
+uniform highp sampler2DArray f_arg_0_arg_1;
vec4 textureSample_d6b281() {
- vec4 res = texture(arg_0_arg_1, vec3(vec2(1.0f), float(1u)));
+ vec4 res = texture(f_arg_0_arg_1, vec3(vec2(1.0f), float(1u)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureSample/e53267.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSample/e53267.wgsl.expected.glsl
index 12aa763..92f390d 100644
--- a/test/tint/builtins/gen/literal/textureSample/e53267.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSample/e53267.wgsl.expected.glsl
@@ -6,9 +6,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp samplerCube arg_0_arg_1;
+uniform highp samplerCube f_arg_0_arg_1;
vec4 textureSample_e53267() {
- vec4 res = texture(arg_0_arg_1, vec3(1.0f));
+ vec4 res = texture(f_arg_0_arg_1, vec3(1.0f));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureSample/ea7030.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSample/ea7030.wgsl.expected.glsl
index df47907..2065c4e 100644
--- a/test/tint/builtins/gen/literal/textureSample/ea7030.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSample/ea7030.wgsl.expected.glsl
@@ -6,9 +6,9 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp samplerCubeShadow arg_0_arg_1;
+uniform highp samplerCubeShadow f_arg_0_arg_1;
float textureSample_ea7030() {
- float res = texture(arg_0_arg_1, vec4(vec3(1.0f), 0.0f));
+ float res = texture(f_arg_0_arg_1, vec4(vec3(1.0f), 0.0f));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureSampleBaseClampToEdge/7c04e6.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSampleBaseClampToEdge/7c04e6.wgsl.expected.glsl
index 7674d74..2e9f479 100644
--- a/test/tint/builtins/gen/literal/textureSampleBaseClampToEdge/7c04e6.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSampleBaseClampToEdge/7c04e6.wgsl.expected.glsl
@@ -70,8 +70,8 @@
uniform f_arg_0_params_block_std140_ubo {
tint_ExternalTextureParams_std140 inner;
} v_2;
-uniform highp sampler2D arg_0_plane0_arg_1;
-uniform highp sampler2D arg_0_plane1_arg_1;
+uniform highp sampler2D f_arg_0_plane0_arg_1;
+uniform highp sampler2D f_arg_0_plane1_arg_1;
vec3 tint_GammaCorrection(vec3 v, tint_GammaTransferParams params) {
vec3 v_3 = vec3(params.G);
return mix((sign(v) * (pow(((params.A * abs(v)) + params.B), v_3) + params.E)), (sign(v) * ((params.C * abs(v)) + params.F)), lessThan(abs(v), vec3(params.D)));
@@ -81,11 +81,11 @@
vec3 v_5 = vec3(0.0f);
float v_6 = 0.0f;
if ((params.numPlanes == 1u)) {
- vec4 v_7 = textureLod(arg_0_plane0_arg_1, clamp(v_4, params.samplePlane0RectMin, params.samplePlane0RectMax), 0.0f);
+ vec4 v_7 = textureLod(f_arg_0_plane0_arg_1, clamp(v_4, params.samplePlane0RectMin, params.samplePlane0RectMax), 0.0f);
v_5 = v_7.xyz;
v_6 = v_7.w;
} else {
- v_5 = (vec4(textureLod(arg_0_plane0_arg_1, clamp(v_4, params.samplePlane0RectMin, params.samplePlane0RectMax), 0.0f).x, textureLod(arg_0_plane1_arg_1, clamp(v_4, params.samplePlane1RectMin, params.samplePlane1RectMax), 0.0f).xy, 1.0f) * params.yuvToRgbConversionMatrix);
+ v_5 = (vec4(textureLod(f_arg_0_plane0_arg_1, clamp(v_4, params.samplePlane0RectMin, params.samplePlane0RectMax), 0.0f).x, textureLod(f_arg_0_plane1_arg_1, clamp(v_4, params.samplePlane1RectMin, params.samplePlane1RectMax), 0.0f).xy, 1.0f) * params.yuvToRgbConversionMatrix);
v_6 = 1.0f;
}
vec3 v_8 = v_5;
@@ -290,8 +290,8 @@
uniform v_arg_0_params_block_std140_ubo {
tint_ExternalTextureParams_std140 inner;
} v_1;
-uniform highp sampler2D arg_0_plane0_arg_1;
-uniform highp sampler2D arg_0_plane1_arg_1;
+uniform highp sampler2D v_arg_0_plane0_arg_1;
+uniform highp sampler2D v_arg_0_plane1_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec3 tint_GammaCorrection(vec3 v, tint_GammaTransferParams params) {
vec3 v_2 = vec3(params.G);
@@ -302,11 +302,11 @@
vec3 v_4 = vec3(0.0f);
float v_5 = 0.0f;
if ((params.numPlanes == 1u)) {
- vec4 v_6 = textureLod(arg_0_plane0_arg_1, clamp(v_3, params.samplePlane0RectMin, params.samplePlane0RectMax), 0.0f);
+ vec4 v_6 = textureLod(v_arg_0_plane0_arg_1, clamp(v_3, params.samplePlane0RectMin, params.samplePlane0RectMax), 0.0f);
v_4 = v_6.xyz;
v_5 = v_6.w;
} else {
- v_4 = (vec4(textureLod(arg_0_plane0_arg_1, clamp(v_3, params.samplePlane0RectMin, params.samplePlane0RectMax), 0.0f).x, textureLod(arg_0_plane1_arg_1, clamp(v_3, params.samplePlane1RectMin, params.samplePlane1RectMax), 0.0f).xy, 1.0f) * params.yuvToRgbConversionMatrix);
+ v_4 = (vec4(textureLod(v_arg_0_plane0_arg_1, clamp(v_3, params.samplePlane0RectMin, params.samplePlane0RectMax), 0.0f).x, textureLod(v_arg_0_plane1_arg_1, clamp(v_3, params.samplePlane1RectMin, params.samplePlane1RectMax), 0.0f).xy, 1.0f) * params.yuvToRgbConversionMatrix);
v_5 = 1.0f;
}
vec3 v_7 = v_4;
diff --git a/test/tint/builtins/gen/literal/textureSampleBaseClampToEdge/9ca02c.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSampleBaseClampToEdge/9ca02c.wgsl.expected.glsl
index 5488ced..65d5748 100644
--- a/test/tint/builtins/gen/literal/textureSampleBaseClampToEdge/9ca02c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSampleBaseClampToEdge/9ca02c.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2D arg_0_arg_1;
+uniform highp sampler2D f_arg_0_arg_1;
vec4 textureSampleBaseClampToEdge_9ca02c() {
- vec2 v_1 = (vec2(0.5f) / vec2(uvec2(textureSize(arg_0_arg_1, 0))));
- vec4 res = textureLod(arg_0_arg_1, clamp(vec2(1.0f), v_1, (vec2(1.0f) - v_1)), 0.0f);
+ vec2 v_1 = (vec2(0.5f) / vec2(uvec2(textureSize(f_arg_0_arg_1, 0))));
+ vec4 res = textureLod(f_arg_0_arg_1, clamp(vec2(1.0f), v_1, (vec2(1.0f) - v_1)), 0.0f);
return res;
}
void main() {
@@ -48,11 +48,11 @@
vec4 prevent_dce;
};
-uniform highp sampler2D arg_0_arg_1;
+uniform highp sampler2D v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureSampleBaseClampToEdge_9ca02c() {
- vec2 v = (vec2(0.5f) / vec2(uvec2(textureSize(arg_0_arg_1, 0))));
- vec4 res = textureLod(arg_0_arg_1, clamp(vec2(1.0f), v, (vec2(1.0f) - v)), 0.0f);
+ vec2 v = (vec2(0.5f) / vec2(uvec2(textureSize(v_arg_0_arg_1, 0))));
+ vec4 res = textureLod(v_arg_0_arg_1, clamp(vec2(1.0f), v, (vec2(1.0f) - v)), 0.0f);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureSampleBias/1c707e.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSampleBias/1c707e.wgsl.expected.glsl
index 7fac039..ff2319c 100644
--- a/test/tint/builtins/gen/literal/textureSampleBias/1c707e.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSampleBias/1c707e.wgsl.expected.glsl
@@ -6,9 +6,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DArray arg_0_arg_1;
+uniform highp sampler2DArray f_arg_0_arg_1;
vec4 textureSampleBias_1c707e() {
- vec4 res = texture(arg_0_arg_1, vec3(vec2(1.0f), float(1u)), clamp(1.0f, -16.0f, 15.9899997711181640625f));
+ vec4 res = texture(f_arg_0_arg_1, vec3(vec2(1.0f), float(1u)), clamp(1.0f, -16.0f, 15.9899997711181640625f));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureSampleBias/53b9f7.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSampleBias/53b9f7.wgsl.expected.glsl
index bcf4ac6..6d0fba6 100644
--- a/test/tint/builtins/gen/literal/textureSampleBias/53b9f7.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSampleBias/53b9f7.wgsl.expected.glsl
@@ -6,9 +6,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp samplerCube arg_0_arg_1;
+uniform highp samplerCube f_arg_0_arg_1;
vec4 textureSampleBias_53b9f7() {
- vec4 res = texture(arg_0_arg_1, vec3(1.0f), clamp(1.0f, -16.0f, 15.9899997711181640625f));
+ vec4 res = texture(f_arg_0_arg_1, vec3(1.0f), clamp(1.0f, -16.0f, 15.9899997711181640625f));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureSampleBias/594824.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSampleBias/594824.wgsl.expected.glsl
index d085591..dd68c3e 100644
--- a/test/tint/builtins/gen/literal/textureSampleBias/594824.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSampleBias/594824.wgsl.expected.glsl
@@ -6,9 +6,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler3D arg_0_arg_1;
+uniform highp sampler3D f_arg_0_arg_1;
vec4 textureSampleBias_594824() {
- vec4 res = textureOffset(arg_0_arg_1, vec3(1.0f), ivec3(1), clamp(1.0f, -16.0f, 15.9899997711181640625f));
+ vec4 res = textureOffset(f_arg_0_arg_1, vec3(1.0f), ivec3(1), clamp(1.0f, -16.0f, 15.9899997711181640625f));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureSampleBias/6a9113.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSampleBias/6a9113.wgsl.expected.glsl
index 5723fe4..2554b6f 100644
--- a/test/tint/builtins/gen/literal/textureSampleBias/6a9113.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSampleBias/6a9113.wgsl.expected.glsl
@@ -6,9 +6,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2D arg_0_arg_1;
+uniform highp sampler2D f_arg_0_arg_1;
vec4 textureSampleBias_6a9113() {
- vec4 res = texture(arg_0_arg_1, vec2(1.0f), clamp(1.0f, -16.0f, 15.9899997711181640625f));
+ vec4 res = texture(f_arg_0_arg_1, vec2(1.0f), clamp(1.0f, -16.0f, 15.9899997711181640625f));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureSampleBias/80e579.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSampleBias/80e579.wgsl.expected.glsl
index 9b21e7a..062b5b6 100644
--- a/test/tint/builtins/gen/literal/textureSampleBias/80e579.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSampleBias/80e579.wgsl.expected.glsl
@@ -6,9 +6,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DArray arg_0_arg_1;
+uniform highp sampler2DArray f_arg_0_arg_1;
vec4 textureSampleBias_80e579() {
- vec4 res = texture(arg_0_arg_1, vec3(vec2(1.0f), float(1)), clamp(1.0f, -16.0f, 15.9899997711181640625f));
+ vec4 res = texture(f_arg_0_arg_1, vec3(vec2(1.0f), float(1)), clamp(1.0f, -16.0f, 15.9899997711181640625f));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureSampleBias/87915c.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSampleBias/87915c.wgsl.expected.glsl
index 71e11fb..6124b7e 100644
--- a/test/tint/builtins/gen/literal/textureSampleBias/87915c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSampleBias/87915c.wgsl.expected.glsl
@@ -6,9 +6,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DArray arg_0_arg_1;
+uniform highp sampler2DArray f_arg_0_arg_1;
vec4 textureSampleBias_87915c() {
- vec4 res = textureOffset(arg_0_arg_1, vec3(vec2(1.0f), float(1u)), ivec2(1), clamp(1.0f, -16.0f, 15.9899997711181640625f));
+ vec4 res = textureOffset(f_arg_0_arg_1, vec3(vec2(1.0f), float(1u)), ivec2(1), clamp(1.0f, -16.0f, 15.9899997711181640625f));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureSampleBias/9dbb51.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSampleBias/9dbb51.wgsl.expected.glsl
index ab56176..3ff2aff 100644
--- a/test/tint/builtins/gen/literal/textureSampleBias/9dbb51.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSampleBias/9dbb51.wgsl.expected.glsl
@@ -6,9 +6,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DArray arg_0_arg_1;
+uniform highp sampler2DArray f_arg_0_arg_1;
vec4 textureSampleBias_9dbb51() {
- vec4 res = textureOffset(arg_0_arg_1, vec3(vec2(1.0f), float(1)), ivec2(1), clamp(1.0f, -16.0f, 15.9899997711181640625f));
+ vec4 res = textureOffset(f_arg_0_arg_1, vec3(vec2(1.0f), float(1)), ivec2(1), clamp(1.0f, -16.0f, 15.9899997711181640625f));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureSampleBias/a161cf.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSampleBias/a161cf.wgsl.expected.glsl
index 16f77cd..44c4051 100644
--- a/test/tint/builtins/gen/literal/textureSampleBias/a161cf.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSampleBias/a161cf.wgsl.expected.glsl
@@ -6,9 +6,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2D arg_0_arg_1;
+uniform highp sampler2D f_arg_0_arg_1;
vec4 textureSampleBias_a161cf() {
- vec4 res = textureOffset(arg_0_arg_1, vec2(1.0f), ivec2(1), clamp(1.0f, -16.0f, 15.9899997711181640625f));
+ vec4 res = textureOffset(f_arg_0_arg_1, vec2(1.0f), ivec2(1), clamp(1.0f, -16.0f, 15.9899997711181640625f));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureSampleBias/c6953d.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSampleBias/c6953d.wgsl.expected.glsl
index 92f9bb2..1680d8c 100644
--- a/test/tint/builtins/gen/literal/textureSampleBias/c6953d.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSampleBias/c6953d.wgsl.expected.glsl
@@ -6,9 +6,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp samplerCubeArray arg_0_arg_1;
+uniform highp samplerCubeArray f_arg_0_arg_1;
vec4 textureSampleBias_c6953d() {
- vec4 res = texture(arg_0_arg_1, vec4(vec3(1.0f), float(1u)), clamp(1.0f, -16.0f, 15.9899997711181640625f));
+ vec4 res = texture(f_arg_0_arg_1, vec4(vec3(1.0f), float(1u)), clamp(1.0f, -16.0f, 15.9899997711181640625f));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureSampleBias/d3fa1b.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSampleBias/d3fa1b.wgsl.expected.glsl
index 54a7606..06a279c 100644
--- a/test/tint/builtins/gen/literal/textureSampleBias/d3fa1b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSampleBias/d3fa1b.wgsl.expected.glsl
@@ -6,9 +6,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler3D arg_0_arg_1;
+uniform highp sampler3D f_arg_0_arg_1;
vec4 textureSampleBias_d3fa1b() {
- vec4 res = texture(arg_0_arg_1, vec3(1.0f), clamp(1.0f, -16.0f, 15.9899997711181640625f));
+ vec4 res = texture(f_arg_0_arg_1, vec3(1.0f), clamp(1.0f, -16.0f, 15.9899997711181640625f));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureSampleBias/eed7c4.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSampleBias/eed7c4.wgsl.expected.glsl
index 4ff16c5..b4f642d 100644
--- a/test/tint/builtins/gen/literal/textureSampleBias/eed7c4.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSampleBias/eed7c4.wgsl.expected.glsl
@@ -6,9 +6,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp samplerCubeArray arg_0_arg_1;
+uniform highp samplerCubeArray f_arg_0_arg_1;
vec4 textureSampleBias_eed7c4() {
- vec4 res = texture(arg_0_arg_1, vec4(vec3(1.0f), float(1)), clamp(1.0f, -16.0f, 15.9899997711181640625f));
+ vec4 res = texture(f_arg_0_arg_1, vec4(vec3(1.0f), float(1)), clamp(1.0f, -16.0f, 15.9899997711181640625f));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureSampleCompare/1912e5.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSampleCompare/1912e5.wgsl.expected.glsl
index 0ae0515..dc9a96d 100644
--- a/test/tint/builtins/gen/literal/textureSampleCompare/1912e5.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSampleCompare/1912e5.wgsl.expected.glsl
@@ -6,9 +6,9 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp samplerCubeArrayShadow arg_0_arg_1;
+uniform highp samplerCubeArrayShadow f_arg_0_arg_1;
float textureSampleCompare_1912e5() {
- float res = texture(arg_0_arg_1, vec4(vec3(1.0f), float(1u)), 1.0f);
+ float res = texture(f_arg_0_arg_1, vec4(vec3(1.0f), float(1u)), 1.0f);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureSampleCompare/3a5923.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSampleCompare/3a5923.wgsl.expected.glsl
index 10552b9..e05d01d 100644
--- a/test/tint/builtins/gen/literal/textureSampleCompare/3a5923.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSampleCompare/3a5923.wgsl.expected.glsl
@@ -6,9 +6,9 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp sampler2DShadow arg_0_arg_1;
+uniform highp sampler2DShadow f_arg_0_arg_1;
float textureSampleCompare_3a5923() {
- float res = texture(arg_0_arg_1, vec3(vec2(1.0f), 1.0f));
+ float res = texture(f_arg_0_arg_1, vec3(vec2(1.0f), 1.0f));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureSampleCompare/63fb83.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSampleCompare/63fb83.wgsl.expected.glsl
index 1a5877e..c03ba42 100644
--- a/test/tint/builtins/gen/literal/textureSampleCompare/63fb83.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSampleCompare/63fb83.wgsl.expected.glsl
@@ -6,9 +6,9 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp samplerCubeShadow arg_0_arg_1;
+uniform highp samplerCubeShadow f_arg_0_arg_1;
float textureSampleCompare_63fb83() {
- float res = texture(arg_0_arg_1, vec4(vec3(1.0f), 1.0f));
+ float res = texture(f_arg_0_arg_1, vec4(vec3(1.0f), 1.0f));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureSampleCompare/7b5025.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSampleCompare/7b5025.wgsl.expected.glsl
index 3a6993d..01c8fce 100644
--- a/test/tint/builtins/gen/literal/textureSampleCompare/7b5025.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSampleCompare/7b5025.wgsl.expected.glsl
@@ -6,11 +6,11 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow f_arg_0_arg_1;
float textureSampleCompare_7b5025() {
vec4 v_1 = vec4(vec2(1.0f), float(1u), 1.0f);
vec2 v_2 = dFdx(vec2(1.0f));
- float res = textureGradOffset(arg_0_arg_1, v_1, v_2, dFdy(vec2(1.0f)), ivec2(1));
+ float res = textureGradOffset(f_arg_0_arg_1, v_1, v_2, dFdy(vec2(1.0f)), ivec2(1));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureSampleCompare/90ae56.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSampleCompare/90ae56.wgsl.expected.glsl
index c059f5b..8a62911 100644
--- a/test/tint/builtins/gen/literal/textureSampleCompare/90ae56.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSampleCompare/90ae56.wgsl.expected.glsl
@@ -6,9 +6,9 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow f_arg_0_arg_1;
float textureSampleCompare_90ae56() {
- float res = texture(arg_0_arg_1, vec4(vec2(1.0f), float(1u), 1.0f));
+ float res = texture(f_arg_0_arg_1, vec4(vec2(1.0f), float(1u), 1.0f));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureSampleCompare/a3ca7e.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSampleCompare/a3ca7e.wgsl.expected.glsl
index bc2d7bc..9caad38 100644
--- a/test/tint/builtins/gen/literal/textureSampleCompare/a3ca7e.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSampleCompare/a3ca7e.wgsl.expected.glsl
@@ -6,9 +6,9 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp samplerCubeArrayShadow arg_0_arg_1;
+uniform highp samplerCubeArrayShadow f_arg_0_arg_1;
float textureSampleCompare_a3ca7e() {
- float res = texture(arg_0_arg_1, vec4(vec3(1.0f), float(1)), 1.0f);
+ float res = texture(f_arg_0_arg_1, vec4(vec3(1.0f), float(1)), 1.0f);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureSampleCompare/af1051.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSampleCompare/af1051.wgsl.expected.glsl
index 24b7896..468af79 100644
--- a/test/tint/builtins/gen/literal/textureSampleCompare/af1051.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSampleCompare/af1051.wgsl.expected.glsl
@@ -6,11 +6,11 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow f_arg_0_arg_1;
float textureSampleCompare_af1051() {
vec4 v_1 = vec4(vec2(1.0f), float(1), 1.0f);
vec2 v_2 = dFdx(vec2(1.0f));
- float res = textureGradOffset(arg_0_arg_1, v_1, v_2, dFdy(vec2(1.0f)), ivec2(1));
+ float res = textureGradOffset(f_arg_0_arg_1, v_1, v_2, dFdy(vec2(1.0f)), ivec2(1));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureSampleCompare/dd431d.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSampleCompare/dd431d.wgsl.expected.glsl
index 07007a8..0ab37f0 100644
--- a/test/tint/builtins/gen/literal/textureSampleCompare/dd431d.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSampleCompare/dd431d.wgsl.expected.glsl
@@ -6,9 +6,9 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow f_arg_0_arg_1;
float textureSampleCompare_dd431d() {
- float res = texture(arg_0_arg_1, vec4(vec2(1.0f), float(1), 1.0f));
+ float res = texture(f_arg_0_arg_1, vec4(vec2(1.0f), float(1), 1.0f));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureSampleCompare/dec064.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSampleCompare/dec064.wgsl.expected.glsl
index af69d44..d3416b8 100644
--- a/test/tint/builtins/gen/literal/textureSampleCompare/dec064.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSampleCompare/dec064.wgsl.expected.glsl
@@ -6,9 +6,9 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp sampler2DShadow arg_0_arg_1;
+uniform highp sampler2DShadow f_arg_0_arg_1;
float textureSampleCompare_dec064() {
- float res = textureOffset(arg_0_arg_1, vec3(vec2(1.0f), 1.0f), ivec2(1));
+ float res = textureOffset(f_arg_0_arg_1, vec3(vec2(1.0f), 1.0f), ivec2(1));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/literal/textureSampleCompareLevel/1116ed.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSampleCompareLevel/1116ed.wgsl.expected.glsl
index 75e83a7..1c6dec1 100644
--- a/test/tint/builtins/gen/literal/textureSampleCompareLevel/1116ed.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSampleCompareLevel/1116ed.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow f_arg_0_arg_1;
float textureSampleCompareLevel_1116ed() {
- float res = texture(arg_0_arg_1, vec4(vec2(1.0f), float(1), 1.0f));
+ float res = texture(f_arg_0_arg_1, vec4(vec2(1.0f), float(1), 1.0f));
return res;
}
void main() {
@@ -46,10 +46,10 @@
float prevent_dce;
};
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow v_arg_0_arg_1;
layout(location = 0) flat out float tint_interstage_location0;
float textureSampleCompareLevel_1116ed() {
- float res = texture(arg_0_arg_1, vec4(vec2(1.0f), float(1), 1.0f));
+ float res = texture(v_arg_0_arg_1, vec4(vec2(1.0f), float(1), 1.0f));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureSampleCompareLevel/1568e3.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSampleCompareLevel/1568e3.wgsl.expected.glsl
index acd35ef..0514369 100644
--- a/test/tint/builtins/gen/literal/textureSampleCompareLevel/1568e3.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSampleCompareLevel/1568e3.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp samplerCubeShadow arg_0_arg_1;
+uniform highp samplerCubeShadow f_arg_0_arg_1;
float textureSampleCompareLevel_1568e3() {
- float res = texture(arg_0_arg_1, vec4(vec3(1.0f), 1.0f));
+ float res = texture(f_arg_0_arg_1, vec4(vec3(1.0f), 1.0f));
return res;
}
void main() {
@@ -46,10 +46,10 @@
float prevent_dce;
};
-uniform highp samplerCubeShadow arg_0_arg_1;
+uniform highp samplerCubeShadow v_arg_0_arg_1;
layout(location = 0) flat out float tint_interstage_location0;
float textureSampleCompareLevel_1568e3() {
- float res = texture(arg_0_arg_1, vec4(vec3(1.0f), 1.0f));
+ float res = texture(v_arg_0_arg_1, vec4(vec3(1.0f), 1.0f));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureSampleCompareLevel/2ad2b1.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSampleCompareLevel/2ad2b1.wgsl.expected.glsl
index 44692a0..b6874d5 100644
--- a/test/tint/builtins/gen/literal/textureSampleCompareLevel/2ad2b1.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSampleCompareLevel/2ad2b1.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp sampler2DShadow arg_0_arg_1;
+uniform highp sampler2DShadow f_arg_0_arg_1;
float textureSampleCompareLevel_2ad2b1() {
- float res = texture(arg_0_arg_1, vec3(vec2(1.0f), 1.0f));
+ float res = texture(f_arg_0_arg_1, vec3(vec2(1.0f), 1.0f));
return res;
}
void main() {
@@ -46,10 +46,10 @@
float prevent_dce;
};
-uniform highp sampler2DShadow arg_0_arg_1;
+uniform highp sampler2DShadow v_arg_0_arg_1;
layout(location = 0) flat out float tint_interstage_location0;
float textureSampleCompareLevel_2ad2b1() {
- float res = texture(arg_0_arg_1, vec3(vec2(1.0f), 1.0f));
+ float res = texture(v_arg_0_arg_1, vec3(vec2(1.0f), 1.0f));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureSampleCompareLevel/4cf3a2.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSampleCompareLevel/4cf3a2.wgsl.expected.glsl
index 5a40c41..a52da78 100644
--- a/test/tint/builtins/gen/literal/textureSampleCompareLevel/4cf3a2.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSampleCompareLevel/4cf3a2.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp samplerCubeArrayShadow arg_0_arg_1;
+uniform highp samplerCubeArrayShadow f_arg_0_arg_1;
float textureSampleCompareLevel_4cf3a2() {
- float res = texture(arg_0_arg_1, vec4(vec3(1.0f), float(1)), 1.0f);
+ float res = texture(f_arg_0_arg_1, vec4(vec3(1.0f), float(1)), 1.0f);
return res;
}
void main() {
@@ -46,10 +46,10 @@
float prevent_dce;
};
-uniform highp samplerCubeArrayShadow arg_0_arg_1;
+uniform highp samplerCubeArrayShadow v_arg_0_arg_1;
layout(location = 0) flat out float tint_interstage_location0;
float textureSampleCompareLevel_4cf3a2() {
- float res = texture(arg_0_arg_1, vec4(vec3(1.0f), float(1)), 1.0f);
+ float res = texture(v_arg_0_arg_1, vec4(vec3(1.0f), float(1)), 1.0f);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureSampleCompareLevel/7dc3c0.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSampleCompareLevel/7dc3c0.wgsl.expected.glsl
index 2cc4477..aec38d0 100644
--- a/test/tint/builtins/gen/literal/textureSampleCompareLevel/7dc3c0.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSampleCompareLevel/7dc3c0.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow f_arg_0_arg_1;
float textureSampleCompareLevel_7dc3c0() {
- float res = texture(arg_0_arg_1, vec4(vec2(1.0f), float(1u), 1.0f));
+ float res = texture(f_arg_0_arg_1, vec4(vec2(1.0f), float(1u), 1.0f));
return res;
}
void main() {
@@ -46,10 +46,10 @@
float prevent_dce;
};
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow v_arg_0_arg_1;
layout(location = 0) flat out float tint_interstage_location0;
float textureSampleCompareLevel_7dc3c0() {
- float res = texture(arg_0_arg_1, vec4(vec2(1.0f), float(1u), 1.0f));
+ float res = texture(v_arg_0_arg_1, vec4(vec2(1.0f), float(1u), 1.0f));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureSampleCompareLevel/7f2b9a.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSampleCompareLevel/7f2b9a.wgsl.expected.glsl
index fb758db..393569d 100644
--- a/test/tint/builtins/gen/literal/textureSampleCompareLevel/7f2b9a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSampleCompareLevel/7f2b9a.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp sampler2DShadow arg_0_arg_1;
+uniform highp sampler2DShadow f_arg_0_arg_1;
float textureSampleCompareLevel_7f2b9a() {
- float res = textureOffset(arg_0_arg_1, vec3(vec2(1.0f), 1.0f), ivec2(1));
+ float res = textureOffset(f_arg_0_arg_1, vec3(vec2(1.0f), 1.0f), ivec2(1));
return res;
}
void main() {
@@ -46,10 +46,10 @@
float prevent_dce;
};
-uniform highp sampler2DShadow arg_0_arg_1;
+uniform highp sampler2DShadow v_arg_0_arg_1;
layout(location = 0) flat out float tint_interstage_location0;
float textureSampleCompareLevel_7f2b9a() {
- float res = textureOffset(arg_0_arg_1, vec3(vec2(1.0f), 1.0f), ivec2(1));
+ float res = textureOffset(v_arg_0_arg_1, vec3(vec2(1.0f), 1.0f), ivec2(1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureSampleCompareLevel/958c87.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSampleCompareLevel/958c87.wgsl.expected.glsl
index 0e99569..26dec42 100644
--- a/test/tint/builtins/gen/literal/textureSampleCompareLevel/958c87.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSampleCompareLevel/958c87.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp samplerCubeArrayShadow arg_0_arg_1;
+uniform highp samplerCubeArrayShadow f_arg_0_arg_1;
float textureSampleCompareLevel_958c87() {
- float res = texture(arg_0_arg_1, vec4(vec3(1.0f), float(1u)), 1.0f);
+ float res = texture(f_arg_0_arg_1, vec4(vec3(1.0f), float(1u)), 1.0f);
return res;
}
void main() {
@@ -46,10 +46,10 @@
float prevent_dce;
};
-uniform highp samplerCubeArrayShadow arg_0_arg_1;
+uniform highp samplerCubeArrayShadow v_arg_0_arg_1;
layout(location = 0) flat out float tint_interstage_location0;
float textureSampleCompareLevel_958c87() {
- float res = texture(arg_0_arg_1, vec4(vec3(1.0f), float(1u)), 1.0f);
+ float res = texture(v_arg_0_arg_1, vec4(vec3(1.0f), float(1u)), 1.0f);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureSampleCompareLevel/b6e47c.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSampleCompareLevel/b6e47c.wgsl.expected.glsl
index 14578e0..bc58a6f 100644
--- a/test/tint/builtins/gen/literal/textureSampleCompareLevel/b6e47c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSampleCompareLevel/b6e47c.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow f_arg_0_arg_1;
float textureSampleCompareLevel_b6e47c() {
- float res = textureGradOffset(arg_0_arg_1, vec4(vec2(1.0f), float(1), 1.0f), vec2(0.0f), vec2(0.0f), ivec2(1));
+ float res = textureGradOffset(f_arg_0_arg_1, vec4(vec2(1.0f), float(1), 1.0f), vec2(0.0f), vec2(0.0f), ivec2(1));
return res;
}
void main() {
@@ -46,10 +46,10 @@
float prevent_dce;
};
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow v_arg_0_arg_1;
layout(location = 0) flat out float tint_interstage_location0;
float textureSampleCompareLevel_b6e47c() {
- float res = textureGradOffset(arg_0_arg_1, vec4(vec2(1.0f), float(1), 1.0f), vec2(0.0f), vec2(0.0f), ivec2(1));
+ float res = textureGradOffset(v_arg_0_arg_1, vec4(vec2(1.0f), float(1), 1.0f), vec2(0.0f), vec2(0.0f), ivec2(1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureSampleCompareLevel/bcb3dd.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSampleCompareLevel/bcb3dd.wgsl.expected.glsl
index 156e2b4..508db11 100644
--- a/test/tint/builtins/gen/literal/textureSampleCompareLevel/bcb3dd.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSampleCompareLevel/bcb3dd.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow f_arg_0_arg_1;
float textureSampleCompareLevel_bcb3dd() {
- float res = textureGradOffset(arg_0_arg_1, vec4(vec2(1.0f), float(1u), 1.0f), vec2(0.0f), vec2(0.0f), ivec2(1));
+ float res = textureGradOffset(f_arg_0_arg_1, vec4(vec2(1.0f), float(1u), 1.0f), vec2(0.0f), vec2(0.0f), ivec2(1));
return res;
}
void main() {
@@ -46,10 +46,10 @@
float prevent_dce;
};
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow v_arg_0_arg_1;
layout(location = 0) flat out float tint_interstage_location0;
float textureSampleCompareLevel_bcb3dd() {
- float res = textureGradOffset(arg_0_arg_1, vec4(vec2(1.0f), float(1u), 1.0f), vec2(0.0f), vec2(0.0f), ivec2(1));
+ float res = textureGradOffset(v_arg_0_arg_1, vec4(vec2(1.0f), float(1u), 1.0f), vec2(0.0f), vec2(0.0f), ivec2(1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureSampleGrad/21402b.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSampleGrad/21402b.wgsl.expected.glsl
index 967c778..b26de97 100644
--- a/test/tint/builtins/gen/literal/textureSampleGrad/21402b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSampleGrad/21402b.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler3D arg_0_arg_1;
+uniform highp sampler3D f_arg_0_arg_1;
vec4 textureSampleGrad_21402b() {
- vec4 res = textureGrad(arg_0_arg_1, vec3(1.0f), vec3(1.0f), vec3(1.0f));
+ vec4 res = textureGrad(f_arg_0_arg_1, vec3(1.0f), vec3(1.0f), vec3(1.0f));
return res;
}
void main() {
@@ -46,10 +46,10 @@
vec4 prevent_dce;
};
-uniform highp sampler3D arg_0_arg_1;
+uniform highp sampler3D v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureSampleGrad_21402b() {
- vec4 res = textureGrad(arg_0_arg_1, vec3(1.0f), vec3(1.0f), vec3(1.0f));
+ vec4 res = textureGrad(v_arg_0_arg_1, vec3(1.0f), vec3(1.0f), vec3(1.0f));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureSampleGrad/2ecd8f.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSampleGrad/2ecd8f.wgsl.expected.glsl
index 8f8fa0a..ec37da8 100644
--- a/test/tint/builtins/gen/literal/textureSampleGrad/2ecd8f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSampleGrad/2ecd8f.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DArray arg_0_arg_1;
+uniform highp sampler2DArray f_arg_0_arg_1;
vec4 textureSampleGrad_2ecd8f() {
- vec4 res = textureGrad(arg_0_arg_1, vec3(vec2(1.0f), float(1)), vec2(1.0f), vec2(1.0f));
+ vec4 res = textureGrad(f_arg_0_arg_1, vec3(vec2(1.0f), float(1)), vec2(1.0f), vec2(1.0f));
return res;
}
void main() {
@@ -46,10 +46,10 @@
vec4 prevent_dce;
};
-uniform highp sampler2DArray arg_0_arg_1;
+uniform highp sampler2DArray v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureSampleGrad_2ecd8f() {
- vec4 res = textureGrad(arg_0_arg_1, vec3(vec2(1.0f), float(1)), vec2(1.0f), vec2(1.0f));
+ vec4 res = textureGrad(v_arg_0_arg_1, vec3(vec2(1.0f), float(1)), vec2(1.0f), vec2(1.0f));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureSampleGrad/521263.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSampleGrad/521263.wgsl.expected.glsl
index 6624bf5..ef6d1b9 100644
--- a/test/tint/builtins/gen/literal/textureSampleGrad/521263.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSampleGrad/521263.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2D arg_0_arg_1;
+uniform highp sampler2D f_arg_0_arg_1;
vec4 textureSampleGrad_521263() {
- vec4 res = textureGrad(arg_0_arg_1, vec2(1.0f), vec2(1.0f), vec2(1.0f));
+ vec4 res = textureGrad(f_arg_0_arg_1, vec2(1.0f), vec2(1.0f), vec2(1.0f));
return res;
}
void main() {
@@ -46,10 +46,10 @@
vec4 prevent_dce;
};
-uniform highp sampler2D arg_0_arg_1;
+uniform highp sampler2D v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureSampleGrad_521263() {
- vec4 res = textureGrad(arg_0_arg_1, vec2(1.0f), vec2(1.0f), vec2(1.0f));
+ vec4 res = textureGrad(v_arg_0_arg_1, vec2(1.0f), vec2(1.0f), vec2(1.0f));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureSampleGrad/5312f4.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSampleGrad/5312f4.wgsl.expected.glsl
index 3df52bf..8ebb45e 100644
--- a/test/tint/builtins/gen/literal/textureSampleGrad/5312f4.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSampleGrad/5312f4.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp samplerCube arg_0_arg_1;
+uniform highp samplerCube f_arg_0_arg_1;
vec4 textureSampleGrad_5312f4() {
- vec4 res = textureGrad(arg_0_arg_1, vec3(1.0f), vec3(1.0f), vec3(1.0f));
+ vec4 res = textureGrad(f_arg_0_arg_1, vec3(1.0f), vec3(1.0f), vec3(1.0f));
return res;
}
void main() {
@@ -46,10 +46,10 @@
vec4 prevent_dce;
};
-uniform highp samplerCube arg_0_arg_1;
+uniform highp samplerCube v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureSampleGrad_5312f4() {
- vec4 res = textureGrad(arg_0_arg_1, vec3(1.0f), vec3(1.0f), vec3(1.0f));
+ vec4 res = textureGrad(v_arg_0_arg_1, vec3(1.0f), vec3(1.0f), vec3(1.0f));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureSampleGrad/5884dd.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSampleGrad/5884dd.wgsl.expected.glsl
index 4c3dbbd..ad8d212 100644
--- a/test/tint/builtins/gen/literal/textureSampleGrad/5884dd.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSampleGrad/5884dd.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler3D arg_0_arg_1;
+uniform highp sampler3D f_arg_0_arg_1;
vec4 textureSampleGrad_5884dd() {
- vec4 res = textureGradOffset(arg_0_arg_1, vec3(1.0f), vec3(1.0f), vec3(1.0f), ivec3(1));
+ vec4 res = textureGradOffset(f_arg_0_arg_1, vec3(1.0f), vec3(1.0f), vec3(1.0f), ivec3(1));
return res;
}
void main() {
@@ -46,10 +46,10 @@
vec4 prevent_dce;
};
-uniform highp sampler3D arg_0_arg_1;
+uniform highp sampler3D v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureSampleGrad_5884dd() {
- vec4 res = textureGradOffset(arg_0_arg_1, vec3(1.0f), vec3(1.0f), vec3(1.0f), ivec3(1));
+ vec4 res = textureGradOffset(v_arg_0_arg_1, vec3(1.0f), vec3(1.0f), vec3(1.0f), ivec3(1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureSampleGrad/7cd6de.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSampleGrad/7cd6de.wgsl.expected.glsl
index 854777a..77fe6c0 100644
--- a/test/tint/builtins/gen/literal/textureSampleGrad/7cd6de.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSampleGrad/7cd6de.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DArray arg_0_arg_1;
+uniform highp sampler2DArray f_arg_0_arg_1;
vec4 textureSampleGrad_7cd6de() {
- vec4 res = textureGradOffset(arg_0_arg_1, vec3(vec2(1.0f), float(1u)), vec2(1.0f), vec2(1.0f), ivec2(1));
+ vec4 res = textureGradOffset(f_arg_0_arg_1, vec3(vec2(1.0f), float(1u)), vec2(1.0f), vec2(1.0f), ivec2(1));
return res;
}
void main() {
@@ -46,10 +46,10 @@
vec4 prevent_dce;
};
-uniform highp sampler2DArray arg_0_arg_1;
+uniform highp sampler2DArray v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureSampleGrad_7cd6de() {
- vec4 res = textureGradOffset(arg_0_arg_1, vec3(vec2(1.0f), float(1u)), vec2(1.0f), vec2(1.0f), ivec2(1));
+ vec4 res = textureGradOffset(v_arg_0_arg_1, vec3(vec2(1.0f), float(1u)), vec2(1.0f), vec2(1.0f), ivec2(1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureSampleGrad/a09131.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSampleGrad/a09131.wgsl.expected.glsl
index 11a204b..cc4836e 100644
--- a/test/tint/builtins/gen/literal/textureSampleGrad/a09131.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSampleGrad/a09131.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DArray arg_0_arg_1;
+uniform highp sampler2DArray f_arg_0_arg_1;
vec4 textureSampleGrad_a09131() {
- vec4 res = textureGrad(arg_0_arg_1, vec3(vec2(1.0f), float(1u)), vec2(1.0f), vec2(1.0f));
+ vec4 res = textureGrad(f_arg_0_arg_1, vec3(vec2(1.0f), float(1u)), vec2(1.0f), vec2(1.0f));
return res;
}
void main() {
@@ -46,10 +46,10 @@
vec4 prevent_dce;
};
-uniform highp sampler2DArray arg_0_arg_1;
+uniform highp sampler2DArray v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureSampleGrad_a09131() {
- vec4 res = textureGrad(arg_0_arg_1, vec3(vec2(1.0f), float(1u)), vec2(1.0f), vec2(1.0f));
+ vec4 res = textureGrad(v_arg_0_arg_1, vec3(vec2(1.0f), float(1u)), vec2(1.0f), vec2(1.0f));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureSampleGrad/bbb58f.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSampleGrad/bbb58f.wgsl.expected.glsl
index 3f5703e..2bf1548 100644
--- a/test/tint/builtins/gen/literal/textureSampleGrad/bbb58f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSampleGrad/bbb58f.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp samplerCubeArray arg_0_arg_1;
+uniform highp samplerCubeArray f_arg_0_arg_1;
vec4 textureSampleGrad_bbb58f() {
- vec4 res = textureGrad(arg_0_arg_1, vec4(vec3(1.0f), float(1u)), vec3(1.0f), vec3(1.0f));
+ vec4 res = textureGrad(f_arg_0_arg_1, vec4(vec3(1.0f), float(1u)), vec3(1.0f), vec3(1.0f));
return res;
}
void main() {
@@ -46,10 +46,10 @@
vec4 prevent_dce;
};
-uniform highp samplerCubeArray arg_0_arg_1;
+uniform highp samplerCubeArray v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureSampleGrad_bbb58f() {
- vec4 res = textureGrad(arg_0_arg_1, vec4(vec3(1.0f), float(1u)), vec3(1.0f), vec3(1.0f));
+ vec4 res = textureGrad(v_arg_0_arg_1, vec4(vec3(1.0f), float(1u)), vec3(1.0f), vec3(1.0f));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureSampleGrad/d4e3c5.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSampleGrad/d4e3c5.wgsl.expected.glsl
index 26aea0c..67efcff 100644
--- a/test/tint/builtins/gen/literal/textureSampleGrad/d4e3c5.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSampleGrad/d4e3c5.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2D arg_0_arg_1;
+uniform highp sampler2D f_arg_0_arg_1;
vec4 textureSampleGrad_d4e3c5() {
- vec4 res = textureGradOffset(arg_0_arg_1, vec2(1.0f), vec2(1.0f), vec2(1.0f), ivec2(1));
+ vec4 res = textureGradOffset(f_arg_0_arg_1, vec2(1.0f), vec2(1.0f), vec2(1.0f), ivec2(1));
return res;
}
void main() {
@@ -46,10 +46,10 @@
vec4 prevent_dce;
};
-uniform highp sampler2D arg_0_arg_1;
+uniform highp sampler2D v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureSampleGrad_d4e3c5() {
- vec4 res = textureGradOffset(arg_0_arg_1, vec2(1.0f), vec2(1.0f), vec2(1.0f), ivec2(1));
+ vec4 res = textureGradOffset(v_arg_0_arg_1, vec2(1.0f), vec2(1.0f), vec2(1.0f), ivec2(1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureSampleGrad/d65515.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSampleGrad/d65515.wgsl.expected.glsl
index 5e6f2fd..0fb9651 100644
--- a/test/tint/builtins/gen/literal/textureSampleGrad/d65515.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSampleGrad/d65515.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DArray arg_0_arg_1;
+uniform highp sampler2DArray f_arg_0_arg_1;
vec4 textureSampleGrad_d65515() {
- vec4 res = textureGradOffset(arg_0_arg_1, vec3(vec2(1.0f), float(1)), vec2(1.0f), vec2(1.0f), ivec2(1));
+ vec4 res = textureGradOffset(f_arg_0_arg_1, vec3(vec2(1.0f), float(1)), vec2(1.0f), vec2(1.0f), ivec2(1));
return res;
}
void main() {
@@ -46,10 +46,10 @@
vec4 prevent_dce;
};
-uniform highp sampler2DArray arg_0_arg_1;
+uniform highp sampler2DArray v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureSampleGrad_d65515() {
- vec4 res = textureGradOffset(arg_0_arg_1, vec3(vec2(1.0f), float(1)), vec2(1.0f), vec2(1.0f), ivec2(1));
+ vec4 res = textureGradOffset(v_arg_0_arg_1, vec3(vec2(1.0f), float(1)), vec2(1.0f), vec2(1.0f), ivec2(1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureSampleGrad/e383db.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSampleGrad/e383db.wgsl.expected.glsl
index c7124b9..4a68403 100644
--- a/test/tint/builtins/gen/literal/textureSampleGrad/e383db.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSampleGrad/e383db.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp samplerCubeArray arg_0_arg_1;
+uniform highp samplerCubeArray f_arg_0_arg_1;
vec4 textureSampleGrad_e383db() {
- vec4 res = textureGrad(arg_0_arg_1, vec4(vec3(1.0f), float(1)), vec3(1.0f), vec3(1.0f));
+ vec4 res = textureGrad(f_arg_0_arg_1, vec4(vec3(1.0f), float(1)), vec3(1.0f), vec3(1.0f));
return res;
}
void main() {
@@ -46,10 +46,10 @@
vec4 prevent_dce;
};
-uniform highp samplerCubeArray arg_0_arg_1;
+uniform highp samplerCubeArray v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureSampleGrad_e383db() {
- vec4 res = textureGrad(arg_0_arg_1, vec4(vec3(1.0f), float(1)), vec3(1.0f), vec3(1.0f));
+ vec4 res = textureGrad(v_arg_0_arg_1, vec4(vec3(1.0f), float(1)), vec3(1.0f), vec3(1.0f));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureSampleLevel/02be59.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSampleLevel/02be59.wgsl.expected.glsl
index 751a733..b3f6398 100644
--- a/test/tint/builtins/gen/literal/textureSampleLevel/02be59.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSampleLevel/02be59.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp sampler2DShadow arg_0_arg_1;
+uniform highp sampler2DShadow f_arg_0_arg_1;
float textureSampleLevel_02be59() {
vec3 v_1 = vec3(vec2(1.0f), 0.0f);
- float res = textureLod(arg_0_arg_1, v_1, float(1));
+ float res = textureLod(f_arg_0_arg_1, v_1, float(1));
return res;
}
void main() {
@@ -48,11 +48,11 @@
float prevent_dce;
};
-uniform highp sampler2DShadow arg_0_arg_1;
+uniform highp sampler2DShadow v_arg_0_arg_1;
layout(location = 0) flat out float tint_interstage_location0;
float textureSampleLevel_02be59() {
vec3 v = vec3(vec2(1.0f), 0.0f);
- float res = textureLod(arg_0_arg_1, v, float(1));
+ float res = textureLod(v_arg_0_arg_1, v, float(1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureSampleLevel/0b0a1b.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSampleLevel/0b0a1b.wgsl.expected.glsl
index c72d9e2..656d733 100644
--- a/test/tint/builtins/gen/literal/textureSampleLevel/0b0a1b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSampleLevel/0b0a1b.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2D arg_0_arg_1;
+uniform highp sampler2D f_arg_0_arg_1;
vec4 textureSampleLevel_0b0a1b() {
- vec4 res = textureLodOffset(arg_0_arg_1, vec2(1.0f), 1.0f, ivec2(1));
+ vec4 res = textureLodOffset(f_arg_0_arg_1, vec2(1.0f), 1.0f, ivec2(1));
return res;
}
void main() {
@@ -46,10 +46,10 @@
vec4 prevent_dce;
};
-uniform highp sampler2D arg_0_arg_1;
+uniform highp sampler2D v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureSampleLevel_0b0a1b() {
- vec4 res = textureLodOffset(arg_0_arg_1, vec2(1.0f), 1.0f, ivec2(1));
+ vec4 res = textureLodOffset(v_arg_0_arg_1, vec2(1.0f), 1.0f, ivec2(1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureSampleLevel/0bdd9a.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSampleLevel/0bdd9a.wgsl.expected.glsl
index f1fe03f..70bcd59 100644
--- a/test/tint/builtins/gen/literal/textureSampleLevel/0bdd9a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSampleLevel/0bdd9a.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp samplerCubeArray arg_0_arg_1;
+uniform highp samplerCubeArray f_arg_0_arg_1;
vec4 textureSampleLevel_0bdd9a() {
- vec4 res = textureLod(arg_0_arg_1, vec4(vec3(1.0f), float(1)), 1.0f);
+ vec4 res = textureLod(f_arg_0_arg_1, vec4(vec3(1.0f), float(1)), 1.0f);
return res;
}
void main() {
@@ -46,10 +46,10 @@
vec4 prevent_dce;
};
-uniform highp samplerCubeArray arg_0_arg_1;
+uniform highp samplerCubeArray v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureSampleLevel_0bdd9a() {
- vec4 res = textureLod(arg_0_arg_1, vec4(vec3(1.0f), float(1)), 1.0f);
+ vec4 res = textureLod(v_arg_0_arg_1, vec4(vec3(1.0f), float(1)), 1.0f);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureSampleLevel/1b0291.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSampleLevel/1b0291.wgsl.expected.glsl
index d3c140c..8e75b65 100644
--- a/test/tint/builtins/gen/literal/textureSampleLevel/1b0291.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSampleLevel/1b0291.wgsl.expected.glsl
@@ -10,10 +10,10 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp samplerCubeShadow arg_0_arg_1;
+uniform highp samplerCubeShadow f_arg_0_arg_1;
float textureSampleLevel_1b0291() {
vec4 v_1 = vec4(vec3(1.0f), 0.0f);
- float res = textureLod(arg_0_arg_1, v_1, float(1));
+ float res = textureLod(f_arg_0_arg_1, v_1, float(1));
return res;
}
void main() {
@@ -51,11 +51,11 @@
float prevent_dce;
};
-uniform highp samplerCubeShadow arg_0_arg_1;
+uniform highp samplerCubeShadow v_arg_0_arg_1;
layout(location = 0) flat out float tint_interstage_location0;
float textureSampleLevel_1b0291() {
vec4 v = vec4(vec3(1.0f), 0.0f);
- float res = textureLod(arg_0_arg_1, v, float(1));
+ float res = textureLod(v_arg_0_arg_1, v, float(1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureSampleLevel/1bf73e.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSampleLevel/1bf73e.wgsl.expected.glsl
index 481e02f..e11ca58 100644
--- a/test/tint/builtins/gen/literal/textureSampleLevel/1bf73e.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSampleLevel/1bf73e.wgsl.expected.glsl
@@ -10,10 +10,10 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow f_arg_0_arg_1;
float textureSampleLevel_1bf73e() {
vec4 v_1 = vec4(vec2(1.0f), float(1), 0.0f);
- float res = textureLod(arg_0_arg_1, v_1, float(1));
+ float res = textureLod(f_arg_0_arg_1, v_1, float(1));
return res;
}
void main() {
@@ -51,11 +51,11 @@
float prevent_dce;
};
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow v_arg_0_arg_1;
layout(location = 0) flat out float tint_interstage_location0;
float textureSampleLevel_1bf73e() {
vec4 v = vec4(vec2(1.0f), float(1), 0.0f);
- float res = textureLod(arg_0_arg_1, v, float(1));
+ float res = textureLod(v_arg_0_arg_1, v, float(1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureSampleLevel/265cc7.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSampleLevel/265cc7.wgsl.expected.glsl
index 981442e..2d32d58 100644
--- a/test/tint/builtins/gen/literal/textureSampleLevel/265cc7.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSampleLevel/265cc7.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DArray arg_0_arg_1;
+uniform highp sampler2DArray f_arg_0_arg_1;
vec4 textureSampleLevel_265cc7() {
- vec4 res = textureLod(arg_0_arg_1, vec3(vec2(1.0f), float(1u)), 1.0f);
+ vec4 res = textureLod(f_arg_0_arg_1, vec3(vec2(1.0f), float(1u)), 1.0f);
return res;
}
void main() {
@@ -46,10 +46,10 @@
vec4 prevent_dce;
};
-uniform highp sampler2DArray arg_0_arg_1;
+uniform highp sampler2DArray v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureSampleLevel_265cc7() {
- vec4 res = textureLod(arg_0_arg_1, vec3(vec2(1.0f), float(1u)), 1.0f);
+ vec4 res = textureLod(v_arg_0_arg_1, vec3(vec2(1.0f), float(1u)), 1.0f);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureSampleLevel/2974eb.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSampleLevel/2974eb.wgsl.expected.glsl
index 6621f1c..bf4420d 100644
--- a/test/tint/builtins/gen/literal/textureSampleLevel/2974eb.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSampleLevel/2974eb.wgsl.expected.glsl
@@ -10,10 +10,10 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow f_arg_0_arg_1;
float textureSampleLevel_2974eb() {
vec4 v_1 = vec4(vec2(1.0f), float(1), 0.0f);
- float res = textureLod(arg_0_arg_1, v_1, float(1u));
+ float res = textureLod(f_arg_0_arg_1, v_1, float(1u));
return res;
}
void main() {
@@ -51,11 +51,11 @@
float prevent_dce;
};
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow v_arg_0_arg_1;
layout(location = 0) flat out float tint_interstage_location0;
float textureSampleLevel_2974eb() {
vec4 v = vec4(vec2(1.0f), float(1), 0.0f);
- float res = textureLod(arg_0_arg_1, v, float(1u));
+ float res = textureLod(v_arg_0_arg_1, v, float(1u));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureSampleLevel/302be4.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSampleLevel/302be4.wgsl.expected.glsl
index ad37f4d..782452d 100644
--- a/test/tint/builtins/gen/literal/textureSampleLevel/302be4.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSampleLevel/302be4.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DArray arg_0_arg_1;
+uniform highp sampler2DArray f_arg_0_arg_1;
vec4 textureSampleLevel_302be4() {
- vec4 res = textureLod(arg_0_arg_1, vec3(vec2(1.0f), float(1)), 1.0f);
+ vec4 res = textureLod(f_arg_0_arg_1, vec3(vec2(1.0f), float(1)), 1.0f);
return res;
}
void main() {
@@ -46,10 +46,10 @@
vec4 prevent_dce;
};
-uniform highp sampler2DArray arg_0_arg_1;
+uniform highp sampler2DArray v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureSampleLevel_302be4() {
- vec4 res = textureLod(arg_0_arg_1, vec3(vec2(1.0f), float(1)), 1.0f);
+ vec4 res = textureLod(v_arg_0_arg_1, vec3(vec2(1.0f), float(1)), 1.0f);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureSampleLevel/36780e.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSampleLevel/36780e.wgsl.expected.glsl
index 308ddab..2c2217e 100644
--- a/test/tint/builtins/gen/literal/textureSampleLevel/36780e.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSampleLevel/36780e.wgsl.expected.glsl
@@ -10,10 +10,10 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow f_arg_0_arg_1;
float textureSampleLevel_36780e() {
vec4 v_1 = vec4(vec2(1.0f), float(1), 0.0f);
- float res = textureLodOffset(arg_0_arg_1, v_1, float(1), ivec2(1));
+ float res = textureLodOffset(f_arg_0_arg_1, v_1, float(1), ivec2(1));
return res;
}
void main() {
@@ -51,11 +51,11 @@
float prevent_dce;
};
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow v_arg_0_arg_1;
layout(location = 0) flat out float tint_interstage_location0;
float textureSampleLevel_36780e() {
vec4 v = vec4(vec2(1.0f), float(1), 0.0f);
- float res = textureLodOffset(arg_0_arg_1, v, float(1), ivec2(1));
+ float res = textureLodOffset(v_arg_0_arg_1, v, float(1), ivec2(1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureSampleLevel/36f0d3.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSampleLevel/36f0d3.wgsl.expected.glsl
index c06fe35..06d4d9c 100644
--- a/test/tint/builtins/gen/literal/textureSampleLevel/36f0d3.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSampleLevel/36f0d3.wgsl.expected.glsl
@@ -10,10 +10,10 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow f_arg_0_arg_1;
float textureSampleLevel_36f0d3() {
vec4 v_1 = vec4(vec2(1.0f), float(1), 0.0f);
- float res = textureLodOffset(arg_0_arg_1, v_1, float(1u), ivec2(1));
+ float res = textureLodOffset(f_arg_0_arg_1, v_1, float(1u), ivec2(1));
return res;
}
void main() {
@@ -51,11 +51,11 @@
float prevent_dce;
};
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow v_arg_0_arg_1;
layout(location = 0) flat out float tint_interstage_location0;
float textureSampleLevel_36f0d3() {
vec4 v = vec4(vec2(1.0f), float(1), 0.0f);
- float res = textureLodOffset(arg_0_arg_1, v, float(1u), ivec2(1));
+ float res = textureLodOffset(v_arg_0_arg_1, v, float(1u), ivec2(1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureSampleLevel/3c3442.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSampleLevel/3c3442.wgsl.expected.glsl
index 0b90cf4..2bc2fc8 100644
--- a/test/tint/builtins/gen/literal/textureSampleLevel/3c3442.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSampleLevel/3c3442.wgsl.expected.glsl
@@ -10,10 +10,10 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow f_arg_0_arg_1;
float textureSampleLevel_3c3442() {
vec4 v_1 = vec4(vec2(1.0f), float(1u), 0.0f);
- float res = textureLod(arg_0_arg_1, v_1, float(1));
+ float res = textureLod(f_arg_0_arg_1, v_1, float(1));
return res;
}
void main() {
@@ -51,11 +51,11 @@
float prevent_dce;
};
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow v_arg_0_arg_1;
layout(location = 0) flat out float tint_interstage_location0;
float textureSampleLevel_3c3442() {
vec4 v = vec4(vec2(1.0f), float(1u), 0.0f);
- float res = textureLod(arg_0_arg_1, v, float(1));
+ float res = textureLod(v_arg_0_arg_1, v, float(1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureSampleLevel/615583.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSampleLevel/615583.wgsl.expected.glsl
index f8b7d1f..a3aad4d 100644
--- a/test/tint/builtins/gen/literal/textureSampleLevel/615583.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSampleLevel/615583.wgsl.expected.glsl
@@ -10,10 +10,10 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow f_arg_0_arg_1;
float textureSampleLevel_615583() {
vec4 v_1 = vec4(vec2(1.0f), float(1u), 0.0f);
- float res = textureLod(arg_0_arg_1, v_1, float(1u));
+ float res = textureLod(f_arg_0_arg_1, v_1, float(1u));
return res;
}
void main() {
@@ -51,11 +51,11 @@
float prevent_dce;
};
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow v_arg_0_arg_1;
layout(location = 0) flat out float tint_interstage_location0;
float textureSampleLevel_615583() {
vec4 v = vec4(vec2(1.0f), float(1u), 0.0f);
- float res = textureLod(arg_0_arg_1, v, float(1u));
+ float res = textureLod(v_arg_0_arg_1, v, float(1u));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureSampleLevel/73e892.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSampleLevel/73e892.wgsl.expected.glsl
index 98151a8..bf1483a 100644
--- a/test/tint/builtins/gen/literal/textureSampleLevel/73e892.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSampleLevel/73e892.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp sampler2DShadow arg_0_arg_1;
+uniform highp sampler2DShadow f_arg_0_arg_1;
float textureSampleLevel_73e892() {
vec3 v_1 = vec3(vec2(1.0f), 0.0f);
- float res = textureLod(arg_0_arg_1, v_1, float(1u));
+ float res = textureLod(f_arg_0_arg_1, v_1, float(1u));
return res;
}
void main() {
@@ -48,11 +48,11 @@
float prevent_dce;
};
-uniform highp sampler2DShadow arg_0_arg_1;
+uniform highp sampler2DShadow v_arg_0_arg_1;
layout(location = 0) flat out float tint_interstage_location0;
float textureSampleLevel_73e892() {
vec3 v = vec3(vec2(1.0f), 0.0f);
- float res = textureLod(arg_0_arg_1, v, float(1u));
+ float res = textureLod(v_arg_0_arg_1, v, float(1u));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureSampleLevel/749baf.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSampleLevel/749baf.wgsl.expected.glsl
index 005c25e..f7d2e48 100644
--- a/test/tint/builtins/gen/literal/textureSampleLevel/749baf.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSampleLevel/749baf.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp sampler2DShadow arg_0_arg_1;
+uniform highp sampler2DShadow f_arg_0_arg_1;
float textureSampleLevel_749baf() {
vec3 v_1 = vec3(vec2(1.0f), 0.0f);
- float res = textureLodOffset(arg_0_arg_1, v_1, float(1), ivec2(1));
+ float res = textureLodOffset(f_arg_0_arg_1, v_1, float(1), ivec2(1));
return res;
}
void main() {
@@ -48,11 +48,11 @@
float prevent_dce;
};
-uniform highp sampler2DShadow arg_0_arg_1;
+uniform highp sampler2DShadow v_arg_0_arg_1;
layout(location = 0) flat out float tint_interstage_location0;
float textureSampleLevel_749baf() {
vec3 v = vec3(vec2(1.0f), 0.0f);
- float res = textureLodOffset(arg_0_arg_1, v, float(1), ivec2(1));
+ float res = textureLodOffset(v_arg_0_arg_1, v, float(1), ivec2(1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureSampleLevel/941a53.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSampleLevel/941a53.wgsl.expected.glsl
index d088e0b..0e3dcf2 100644
--- a/test/tint/builtins/gen/literal/textureSampleLevel/941a53.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSampleLevel/941a53.wgsl.expected.glsl
@@ -10,10 +10,10 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp samplerCubeArrayShadow arg_0_arg_1;
+uniform highp samplerCubeArrayShadow f_arg_0_arg_1;
float textureSampleLevel_941a53() {
vec4 v_1 = vec4(vec3(1.0f), float(1u));
- float res = textureLod(arg_0_arg_1, v_1, 0.0f, float(1u));
+ float res = textureLod(f_arg_0_arg_1, v_1, 0.0f, float(1u));
return res;
}
void main() {
@@ -51,11 +51,11 @@
float prevent_dce;
};
-uniform highp samplerCubeArrayShadow arg_0_arg_1;
+uniform highp samplerCubeArrayShadow v_arg_0_arg_1;
layout(location = 0) flat out float tint_interstage_location0;
float textureSampleLevel_941a53() {
vec4 v = vec4(vec3(1.0f), float(1u));
- float res = textureLod(arg_0_arg_1, v, 0.0f, float(1u));
+ float res = textureLod(v_arg_0_arg_1, v, 0.0f, float(1u));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureSampleLevel/a12142.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSampleLevel/a12142.wgsl.expected.glsl
index ee16979..7ea3ec3 100644
--- a/test/tint/builtins/gen/literal/textureSampleLevel/a12142.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSampleLevel/a12142.wgsl.expected.glsl
@@ -10,10 +10,10 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp samplerCubeArrayShadow arg_0_arg_1;
+uniform highp samplerCubeArrayShadow f_arg_0_arg_1;
float textureSampleLevel_a12142() {
vec4 v_1 = vec4(vec3(1.0f), float(1));
- float res = textureLod(arg_0_arg_1, v_1, 0.0f, float(1u));
+ float res = textureLod(f_arg_0_arg_1, v_1, 0.0f, float(1u));
return res;
}
void main() {
@@ -51,11 +51,11 @@
float prevent_dce;
};
-uniform highp samplerCubeArrayShadow arg_0_arg_1;
+uniform highp samplerCubeArrayShadow v_arg_0_arg_1;
layout(location = 0) flat out float tint_interstage_location0;
float textureSampleLevel_a12142() {
vec4 v = vec4(vec3(1.0f), float(1));
- float res = textureLod(arg_0_arg_1, v, 0.0f, float(1u));
+ float res = textureLod(v_arg_0_arg_1, v, 0.0f, float(1u));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureSampleLevel/aab3b9.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSampleLevel/aab3b9.wgsl.expected.glsl
index e1cc481..4b18df8 100644
--- a/test/tint/builtins/gen/literal/textureSampleLevel/aab3b9.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSampleLevel/aab3b9.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp samplerCubeArray arg_0_arg_1;
+uniform highp samplerCubeArray f_arg_0_arg_1;
vec4 textureSampleLevel_aab3b9() {
- vec4 res = textureLod(arg_0_arg_1, vec4(vec3(1.0f), float(1u)), 1.0f);
+ vec4 res = textureLod(f_arg_0_arg_1, vec4(vec3(1.0f), float(1u)), 1.0f);
return res;
}
void main() {
@@ -46,10 +46,10 @@
vec4 prevent_dce;
};
-uniform highp samplerCubeArray arg_0_arg_1;
+uniform highp samplerCubeArray v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureSampleLevel_aab3b9() {
- vec4 res = textureLod(arg_0_arg_1, vec4(vec3(1.0f), float(1u)), 1.0f);
+ vec4 res = textureLod(v_arg_0_arg_1, vec4(vec3(1.0f), float(1u)), 1.0f);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureSampleLevel/abfcc0.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSampleLevel/abfcc0.wgsl.expected.glsl
index 4071df1..6bd3514 100644
--- a/test/tint/builtins/gen/literal/textureSampleLevel/abfcc0.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSampleLevel/abfcc0.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler3D arg_0_arg_1;
+uniform highp sampler3D f_arg_0_arg_1;
vec4 textureSampleLevel_abfcc0() {
- vec4 res = textureLod(arg_0_arg_1, vec3(1.0f), 1.0f);
+ vec4 res = textureLod(f_arg_0_arg_1, vec3(1.0f), 1.0f);
return res;
}
void main() {
@@ -46,10 +46,10 @@
vec4 prevent_dce;
};
-uniform highp sampler3D arg_0_arg_1;
+uniform highp sampler3D v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureSampleLevel_abfcc0() {
- vec4 res = textureLod(arg_0_arg_1, vec3(1.0f), 1.0f);
+ vec4 res = textureLod(v_arg_0_arg_1, vec3(1.0f), 1.0f);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureSampleLevel/ae5e39.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSampleLevel/ae5e39.wgsl.expected.glsl
index 34fde7e..b075740 100644
--- a/test/tint/builtins/gen/literal/textureSampleLevel/ae5e39.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSampleLevel/ae5e39.wgsl.expected.glsl
@@ -10,10 +10,10 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp samplerCubeArrayShadow arg_0_arg_1;
+uniform highp samplerCubeArrayShadow f_arg_0_arg_1;
float textureSampleLevel_ae5e39() {
vec4 v_1 = vec4(vec3(1.0f), float(1));
- float res = textureLod(arg_0_arg_1, v_1, 0.0f, float(1));
+ float res = textureLod(f_arg_0_arg_1, v_1, 0.0f, float(1));
return res;
}
void main() {
@@ -51,11 +51,11 @@
float prevent_dce;
};
-uniform highp samplerCubeArrayShadow arg_0_arg_1;
+uniform highp samplerCubeArrayShadow v_arg_0_arg_1;
layout(location = 0) flat out float tint_interstage_location0;
float textureSampleLevel_ae5e39() {
vec4 v = vec4(vec3(1.0f), float(1));
- float res = textureLod(arg_0_arg_1, v, 0.0f, float(1));
+ float res = textureLod(v_arg_0_arg_1, v, 0.0f, float(1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureSampleLevel/ae92a2.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSampleLevel/ae92a2.wgsl.expected.glsl
index bee03e7..0109280 100644
--- a/test/tint/builtins/gen/literal/textureSampleLevel/ae92a2.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSampleLevel/ae92a2.wgsl.expected.glsl
@@ -10,10 +10,10 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp samplerCubeShadow arg_0_arg_1;
+uniform highp samplerCubeShadow f_arg_0_arg_1;
float textureSampleLevel_ae92a2() {
vec4 v_1 = vec4(vec3(1.0f), 0.0f);
- float res = textureLod(arg_0_arg_1, v_1, float(1u));
+ float res = textureLod(f_arg_0_arg_1, v_1, float(1u));
return res;
}
void main() {
@@ -51,11 +51,11 @@
float prevent_dce;
};
-uniform highp samplerCubeShadow arg_0_arg_1;
+uniform highp samplerCubeShadow v_arg_0_arg_1;
layout(location = 0) flat out float tint_interstage_location0;
float textureSampleLevel_ae92a2() {
vec4 v = vec4(vec3(1.0f), 0.0f);
- float res = textureLod(arg_0_arg_1, v, float(1u));
+ float res = textureLod(v_arg_0_arg_1, v, float(1u));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureSampleLevel/b7c55c.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSampleLevel/b7c55c.wgsl.expected.glsl
index 1f4218a..0c57049 100644
--- a/test/tint/builtins/gen/literal/textureSampleLevel/b7c55c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSampleLevel/b7c55c.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DArray arg_0_arg_1;
+uniform highp sampler2DArray f_arg_0_arg_1;
vec4 textureSampleLevel_b7c55c() {
- vec4 res = textureLodOffset(arg_0_arg_1, vec3(vec2(1.0f), float(1)), 1.0f, ivec2(1));
+ vec4 res = textureLodOffset(f_arg_0_arg_1, vec3(vec2(1.0f), float(1)), 1.0f, ivec2(1));
return res;
}
void main() {
@@ -46,10 +46,10 @@
vec4 prevent_dce;
};
-uniform highp sampler2DArray arg_0_arg_1;
+uniform highp sampler2DArray v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureSampleLevel_b7c55c() {
- vec4 res = textureLodOffset(arg_0_arg_1, vec3(vec2(1.0f), float(1)), 1.0f, ivec2(1));
+ vec4 res = textureLodOffset(v_arg_0_arg_1, vec3(vec2(1.0f), float(1)), 1.0f, ivec2(1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureSampleLevel/c32df7.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSampleLevel/c32df7.wgsl.expected.glsl
index 1ca2502..32ee307 100644
--- a/test/tint/builtins/gen/literal/textureSampleLevel/c32df7.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSampleLevel/c32df7.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp samplerCube arg_0_arg_1;
+uniform highp samplerCube f_arg_0_arg_1;
vec4 textureSampleLevel_c32df7() {
- vec4 res = textureLod(arg_0_arg_1, vec3(1.0f), 1.0f);
+ vec4 res = textureLod(f_arg_0_arg_1, vec3(1.0f), 1.0f);
return res;
}
void main() {
@@ -46,10 +46,10 @@
vec4 prevent_dce;
};
-uniform highp samplerCube arg_0_arg_1;
+uniform highp samplerCube v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureSampleLevel_c32df7() {
- vec4 res = textureLod(arg_0_arg_1, vec3(1.0f), 1.0f);
+ vec4 res = textureLod(v_arg_0_arg_1, vec3(1.0f), 1.0f);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureSampleLevel/c6aca6.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSampleLevel/c6aca6.wgsl.expected.glsl
index ad624f3..cfc0233 100644
--- a/test/tint/builtins/gen/literal/textureSampleLevel/c6aca6.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSampleLevel/c6aca6.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2D arg_0_arg_1;
+uniform highp sampler2D f_arg_0_arg_1;
vec4 textureSampleLevel_c6aca6() {
- vec4 res = textureLod(arg_0_arg_1, vec2(1.0f), 1.0f);
+ vec4 res = textureLod(f_arg_0_arg_1, vec2(1.0f), 1.0f);
return res;
}
void main() {
@@ -46,10 +46,10 @@
vec4 prevent_dce;
};
-uniform highp sampler2D arg_0_arg_1;
+uniform highp sampler2D v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureSampleLevel_c6aca6() {
- vec4 res = textureLod(arg_0_arg_1, vec2(1.0f), 1.0f);
+ vec4 res = textureLod(v_arg_0_arg_1, vec2(1.0f), 1.0f);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureSampleLevel/cdfe0f.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSampleLevel/cdfe0f.wgsl.expected.glsl
index 93c9c43..f165538 100644
--- a/test/tint/builtins/gen/literal/textureSampleLevel/cdfe0f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSampleLevel/cdfe0f.wgsl.expected.glsl
@@ -10,10 +10,10 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow f_arg_0_arg_1;
float textureSampleLevel_cdfe0f() {
vec4 v_1 = vec4(vec2(1.0f), float(1u), 0.0f);
- float res = textureLodOffset(arg_0_arg_1, v_1, float(1u), ivec2(1));
+ float res = textureLodOffset(f_arg_0_arg_1, v_1, float(1u), ivec2(1));
return res;
}
void main() {
@@ -51,11 +51,11 @@
float prevent_dce;
};
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow v_arg_0_arg_1;
layout(location = 0) flat out float tint_interstage_location0;
float textureSampleLevel_cdfe0f() {
vec4 v = vec4(vec2(1.0f), float(1u), 0.0f);
- float res = textureLodOffset(arg_0_arg_1, v, float(1u), ivec2(1));
+ float res = textureLodOffset(v_arg_0_arg_1, v, float(1u), ivec2(1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureSampleLevel/dcbecb.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSampleLevel/dcbecb.wgsl.expected.glsl
index 698f060..7af0210 100644
--- a/test/tint/builtins/gen/literal/textureSampleLevel/dcbecb.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSampleLevel/dcbecb.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler3D arg_0_arg_1;
+uniform highp sampler3D f_arg_0_arg_1;
vec4 textureSampleLevel_dcbecb() {
- vec4 res = textureLodOffset(arg_0_arg_1, vec3(1.0f), 1.0f, ivec3(1));
+ vec4 res = textureLodOffset(f_arg_0_arg_1, vec3(1.0f), 1.0f, ivec3(1));
return res;
}
void main() {
@@ -46,10 +46,10 @@
vec4 prevent_dce;
};
-uniform highp sampler3D arg_0_arg_1;
+uniform highp sampler3D v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureSampleLevel_dcbecb() {
- vec4 res = textureLodOffset(arg_0_arg_1, vec3(1.0f), 1.0f, ivec3(1));
+ vec4 res = textureLodOffset(v_arg_0_arg_1, vec3(1.0f), 1.0f, ivec3(1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureSampleLevel/e6ce9e.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSampleLevel/e6ce9e.wgsl.expected.glsl
index d315430..d6d4c15 100644
--- a/test/tint/builtins/gen/literal/textureSampleLevel/e6ce9e.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSampleLevel/e6ce9e.wgsl.expected.glsl
@@ -10,10 +10,10 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow f_arg_0_arg_1;
float textureSampleLevel_e6ce9e() {
vec4 v_1 = vec4(vec2(1.0f), float(1u), 0.0f);
- float res = textureLodOffset(arg_0_arg_1, v_1, float(1), ivec2(1));
+ float res = textureLodOffset(f_arg_0_arg_1, v_1, float(1), ivec2(1));
return res;
}
void main() {
@@ -51,11 +51,11 @@
float prevent_dce;
};
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow v_arg_0_arg_1;
layout(location = 0) flat out float tint_interstage_location0;
float textureSampleLevel_e6ce9e() {
vec4 v = vec4(vec2(1.0f), float(1u), 0.0f);
- float res = textureLodOffset(arg_0_arg_1, v, float(1), ivec2(1));
+ float res = textureLodOffset(v_arg_0_arg_1, v, float(1), ivec2(1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureSampleLevel/f3b2c8.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSampleLevel/f3b2c8.wgsl.expected.glsl
index 9908d1e..04d5cdb 100644
--- a/test/tint/builtins/gen/literal/textureSampleLevel/f3b2c8.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSampleLevel/f3b2c8.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp sampler2DShadow arg_0_arg_1;
+uniform highp sampler2DShadow f_arg_0_arg_1;
float textureSampleLevel_f3b2c8() {
vec3 v_1 = vec3(vec2(1.0f), 0.0f);
- float res = textureLodOffset(arg_0_arg_1, v_1, float(1u), ivec2(1));
+ float res = textureLodOffset(f_arg_0_arg_1, v_1, float(1u), ivec2(1));
return res;
}
void main() {
@@ -48,11 +48,11 @@
float prevent_dce;
};
-uniform highp sampler2DShadow arg_0_arg_1;
+uniform highp sampler2DShadow v_arg_0_arg_1;
layout(location = 0) flat out float tint_interstage_location0;
float textureSampleLevel_f3b2c8() {
vec3 v = vec3(vec2(1.0f), 0.0f);
- float res = textureLodOffset(arg_0_arg_1, v, float(1u), ivec2(1));
+ float res = textureLodOffset(v_arg_0_arg_1, v, float(1u), ivec2(1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureSampleLevel/faa6d7.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSampleLevel/faa6d7.wgsl.expected.glsl
index d5db2a0..bda4805 100644
--- a/test/tint/builtins/gen/literal/textureSampleLevel/faa6d7.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSampleLevel/faa6d7.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DArray arg_0_arg_1;
+uniform highp sampler2DArray f_arg_0_arg_1;
vec4 textureSampleLevel_faa6d7() {
- vec4 res = textureLodOffset(arg_0_arg_1, vec3(vec2(1.0f), float(1u)), 1.0f, ivec2(1));
+ vec4 res = textureLodOffset(f_arg_0_arg_1, vec3(vec2(1.0f), float(1u)), 1.0f, ivec2(1));
return res;
}
void main() {
@@ -46,10 +46,10 @@
vec4 prevent_dce;
};
-uniform highp sampler2DArray arg_0_arg_1;
+uniform highp sampler2DArray v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureSampleLevel_faa6d7() {
- vec4 res = textureLodOffset(arg_0_arg_1, vec3(vec2(1.0f), float(1u)), 1.0f, ivec2(1));
+ vec4 res = textureLodOffset(v_arg_0_arg_1, vec3(vec2(1.0f), float(1u)), 1.0f, ivec2(1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureSampleLevel/ff11bc.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSampleLevel/ff11bc.wgsl.expected.glsl
index cce1be3..8bc0766 100644
--- a/test/tint/builtins/gen/literal/textureSampleLevel/ff11bc.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureSampleLevel/ff11bc.wgsl.expected.glsl
@@ -10,10 +10,10 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp samplerCubeArrayShadow arg_0_arg_1;
+uniform highp samplerCubeArrayShadow f_arg_0_arg_1;
float textureSampleLevel_ff11bc() {
vec4 v_1 = vec4(vec3(1.0f), float(1u));
- float res = textureLod(arg_0_arg_1, v_1, 0.0f, float(1));
+ float res = textureLod(f_arg_0_arg_1, v_1, 0.0f, float(1));
return res;
}
void main() {
@@ -51,11 +51,11 @@
float prevent_dce;
};
-uniform highp samplerCubeArrayShadow arg_0_arg_1;
+uniform highp samplerCubeArrayShadow v_arg_0_arg_1;
layout(location = 0) flat out float tint_interstage_location0;
float textureSampleLevel_ff11bc() {
vec4 v = vec4(vec3(1.0f), float(1u));
- float res = textureLod(arg_0_arg_1, v, 0.0f, float(1));
+ float res = textureLod(v_arg_0_arg_1, v, 0.0f, float(1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureStore/00ca64.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/00ca64.wgsl.expected.glsl
index a965e41..94dd964 100644
--- a/test/tint/builtins/gen/literal/textureStore/00ca64.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/00ca64.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba32ui) uniform highp writeonly uimage2DArray arg_0;
+layout(binding = 0, rgba32ui) uniform highp writeonly uimage2DArray f_arg_0;
void textureStore_00ca64() {
- imageStore(arg_0, ivec3(ivec2(1), int(1u)), uvec4(1u));
+ imageStore(f_arg_0, ivec3(ivec2(1), int(1u)), uvec4(1u));
}
void main() {
textureStore_00ca64();
diff --git a/test/tint/builtins/gen/literal/textureStore/0148bd.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/0148bd.wgsl.expected.glsl
index 8350a10..25055ef 100644
--- a/test/tint/builtins/gen/literal/textureStore/0148bd.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/0148bd.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba32i) uniform highp writeonly iimage2DArray arg_0;
+layout(binding = 0, rgba32i) uniform highp writeonly iimage2DArray f_arg_0;
void textureStore_0148bd() {
- imageStore(arg_0, ivec3(ivec2(uvec2(1u)), 1), ivec4(1));
+ imageStore(f_arg_0, ivec3(ivec2(uvec2(1u)), 1), ivec4(1));
}
void main() {
textureStore_0148bd();
diff --git a/test/tint/builtins/gen/literal/textureStore/031506.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/031506.wgsl.expected.glsl
index 7b10ad9..48e4c68 100644
--- a/test/tint/builtins/gen/literal/textureStore/031506.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/031506.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32f) uniform highp image2D arg_0;
+layout(binding = 0, r32f) uniform highp image2D f_arg_0;
void textureStore_031506() {
- imageStore(arg_0, ivec2(1), vec4(1.0f));
+ imageStore(f_arg_0, ivec2(1), vec4(1.0f));
}
void main() {
textureStore_031506();
diff --git a/test/tint/builtins/gen/literal/textureStore/05ce15.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/05ce15.wgsl.expected.glsl
index 332b12f..a0bbc9c 100644
--- a/test/tint/builtins/gen/literal/textureStore/05ce15.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/05ce15.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba32f) uniform highp writeonly image2D arg_0;
+layout(binding = 0, rgba32f) uniform highp writeonly image2D f_arg_0;
void textureStore_05ce15() {
- imageStore(arg_0, ivec2(1), vec4(1.0f));
+ imageStore(f_arg_0, ivec2(1), vec4(1.0f));
}
void main() {
textureStore_05ce15();
diff --git a/test/tint/builtins/gen/literal/textureStore/064c7f.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/064c7f.wgsl.expected.glsl
index 518c867..998e277 100644
--- a/test/tint/builtins/gen/literal/textureStore/064c7f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/064c7f.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32f) uniform highp writeonly image2D arg_0;
+layout(binding = 0, rg32f) uniform highp writeonly image2D f_arg_0;
void textureStore_064c7f() {
- imageStore(arg_0, ivec2(1), vec4(1.0f));
+ imageStore(f_arg_0, ivec2(1), vec4(1.0f));
}
void main() {
textureStore_064c7f();
diff --git a/test/tint/builtins/gen/literal/textureStore/068641.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/068641.wgsl.expected.glsl
index a78135f..c21e067 100644
--- a/test/tint/builtins/gen/literal/textureStore/068641.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/068641.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba16ui) uniform highp writeonly uimage3D arg_0;
+layout(binding = 0, rgba16ui) uniform highp writeonly uimage3D f_arg_0;
void textureStore_068641() {
- imageStore(arg_0, ivec3(1), uvec4(1u));
+ imageStore(f_arg_0, ivec3(1), uvec4(1u));
}
void main() {
textureStore_068641();
diff --git a/test/tint/builtins/gen/literal/textureStore/06e49c.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/06e49c.wgsl.expected.glsl
index eae3f18..eb1513e 100644
--- a/test/tint/builtins/gen/literal/textureStore/06e49c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/06e49c.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba32f) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, rgba32f) uniform highp writeonly image2DArray f_arg_0;
void textureStore_06e49c() {
- imageStore(arg_0, ivec3(ivec2(1), int(1u)), vec4(1.0f));
+ imageStore(f_arg_0, ivec3(ivec2(1), int(1u)), vec4(1.0f));
}
void main() {
textureStore_06e49c();
diff --git a/test/tint/builtins/gen/literal/textureStore/07548b.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/07548b.wgsl.expected.glsl
index 8722b3c..5f9e1d3 100644
--- a/test/tint/builtins/gen/literal/textureStore/07548b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/07548b.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba16i) uniform highp writeonly iimage3D arg_0;
+layout(binding = 0, rgba16i) uniform highp writeonly iimage3D f_arg_0;
void textureStore_07548b() {
- imageStore(arg_0, ivec3(uvec3(1u)), ivec4(1));
+ imageStore(f_arg_0, ivec3(uvec3(1u)), ivec4(1));
}
void main() {
textureStore_07548b();
diff --git a/test/tint/builtins/gen/literal/textureStore/0a1a79.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/0a1a79.wgsl.expected.glsl
index 2d60a7d..b1f2593 100644
--- a/test/tint/builtins/gen/literal/textureStore/0a1a79.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/0a1a79.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8ui) uniform highp writeonly uimage2DArray arg_0;
+layout(binding = 0, rgba8ui) uniform highp writeonly uimage2DArray f_arg_0;
void textureStore_0a1a79() {
- imageStore(arg_0, ivec3(ivec2(uvec2(1u)), 1), uvec4(1u));
+ imageStore(f_arg_0, ivec3(ivec2(uvec2(1u)), 1), uvec4(1u));
}
void main() {
textureStore_0a1a79();
diff --git a/test/tint/builtins/gen/literal/textureStore/0ad124.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/0ad124.wgsl.expected.glsl
index 68726fc..8899aa6 100644
--- a/test/tint/builtins/gen/literal/textureStore/0ad124.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/0ad124.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, r8) uniform highp image2D arg_0;
+layout(binding = 0, r8) uniform highp image2D f_arg_0;
void textureStore_0ad124() {
- imageStore(arg_0, ivec2(1, 0), vec4(1.0f));
+ imageStore(f_arg_0, ivec2(1, 0), vec4(1.0f));
}
void main() {
textureStore_0ad124();
diff --git a/test/tint/builtins/gen/literal/textureStore/0ade9a.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/0ade9a.wgsl.expected.glsl
index 78344b6..e870a09 100644
--- a/test/tint/builtins/gen/literal/textureStore/0ade9a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/0ade9a.wgsl.expected.glsl
@@ -5,10 +5,10 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32ui) uniform highp uimage2DArray arg_0;
+layout(binding = 0, rg32ui) uniform highp uimage2DArray f_arg_0;
void textureStore_0ade9a() {
ivec2 v = ivec2(uvec2(1u));
- imageStore(arg_0, ivec3(v, int(1u)), uvec4(1u));
+ imageStore(f_arg_0, ivec3(v, int(1u)), uvec4(1u));
}
void main() {
textureStore_0ade9a();
diff --git a/test/tint/builtins/gen/literal/textureStore/0af6b5.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/0af6b5.wgsl.expected.glsl
index 8252cf3..e250711 100644
--- a/test/tint/builtins/gen/literal/textureStore/0af6b5.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/0af6b5.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32f) uniform highp writeonly image2D arg_0;
+layout(binding = 0, r32f) uniform highp writeonly image2D f_arg_0;
void textureStore_0af6b5() {
- imageStore(arg_0, ivec2(1), vec4(1.0f));
+ imageStore(f_arg_0, ivec2(1), vec4(1.0f));
}
void main() {
textureStore_0af6b5();
diff --git a/test/tint/builtins/gen/literal/textureStore/0c3dff.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/0c3dff.wgsl.expected.glsl
index 8e9c731..116b26e 100644
--- a/test/tint/builtins/gen/literal/textureStore/0c3dff.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/0c3dff.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba16ui) uniform highp writeonly uimage2D arg_0;
+layout(binding = 0, rgba16ui) uniform highp writeonly uimage2D f_arg_0;
void textureStore_0c3dff() {
- imageStore(arg_0, ivec2(1), uvec4(1u));
+ imageStore(f_arg_0, ivec2(1), uvec4(1u));
}
void main() {
textureStore_0c3dff();
diff --git a/test/tint/builtins/gen/literal/textureStore/0cc825.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/0cc825.wgsl.expected.glsl
index 86cee71..279786c 100644
--- a/test/tint/builtins/gen/literal/textureStore/0cc825.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/0cc825.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba16i) uniform highp writeonly iimage2DArray arg_0;
+layout(binding = 0, rgba16i) uniform highp writeonly iimage2DArray f_arg_0;
void textureStore_0cc825() {
- imageStore(arg_0, ivec3(ivec2(uvec2(1u)), 1), ivec4(1));
+ imageStore(f_arg_0, ivec3(ivec2(uvec2(1u)), 1), ivec4(1));
}
void main() {
textureStore_0cc825();
diff --git a/test/tint/builtins/gen/literal/textureStore/0ff97a.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/0ff97a.wgsl.expected.glsl
index a0878d5..0fb1b44 100644
--- a/test/tint/builtins/gen/literal/textureStore/0ff97a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/0ff97a.wgsl.expected.glsl
@@ -5,10 +5,10 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32f) uniform highp image2DArray arg_0;
+layout(binding = 0, r32f) uniform highp image2DArray f_arg_0;
void textureStore_0ff97a() {
ivec2 v = ivec2(uvec2(1u));
- imageStore(arg_0, ivec3(v, int(1u)), vec4(1.0f));
+ imageStore(f_arg_0, ivec3(v, int(1u)), vec4(1.0f));
}
void main() {
textureStore_0ff97a();
diff --git a/test/tint/builtins/gen/literal/textureStore/102722.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/102722.wgsl.expected.glsl
index fb43a64..c7b6114 100644
--- a/test/tint/builtins/gen/literal/textureStore/102722.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/102722.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32ui) uniform highp writeonly uimage2D arg_0;
+layout(binding = 0, r32ui) uniform highp writeonly uimage2D f_arg_0;
void textureStore_102722() {
- imageStore(arg_0, ivec2(1, 0), uvec4(1u));
+ imageStore(f_arg_0, ivec2(1, 0), uvec4(1u));
}
void main() {
textureStore_102722();
diff --git a/test/tint/builtins/gen/literal/textureStore/158cf0.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/158cf0.wgsl.expected.glsl
index 10860bb..d57e885 100644
--- a/test/tint/builtins/gen/literal/textureStore/158cf0.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/158cf0.wgsl.expected.glsl
@@ -5,10 +5,10 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32ui) uniform highp writeonly uimage2DArray arg_0;
+layout(binding = 0, r32ui) uniform highp writeonly uimage2DArray f_arg_0;
void textureStore_158cf0() {
ivec2 v = ivec2(uvec2(1u));
- imageStore(arg_0, ivec3(v, int(1u)), uvec4(1u));
+ imageStore(f_arg_0, ivec3(v, int(1u)), uvec4(1u));
}
void main() {
textureStore_158cf0();
diff --git a/test/tint/builtins/gen/literal/textureStore/1839f2.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/1839f2.wgsl.expected.glsl
index f26e965..62a23d3 100644
--- a/test/tint/builtins/gen/literal/textureStore/1839f2.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/1839f2.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8i) uniform highp writeonly iimage2D arg_0;
+layout(binding = 0, rgba8i) uniform highp writeonly iimage2D f_arg_0;
void textureStore_1839f2() {
- imageStore(arg_0, ivec2(uvec2(1u)), ivec4(1));
+ imageStore(f_arg_0, ivec2(uvec2(1u)), ivec4(1));
}
void main() {
textureStore_1839f2();
diff --git a/test/tint/builtins/gen/literal/textureStore/1a264d.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/1a264d.wgsl.expected.glsl
index a2d87c2..9ee42a4 100644
--- a/test/tint/builtins/gen/literal/textureStore/1a264d.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/1a264d.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, r8) uniform highp writeonly image3D arg_0;
+layout(binding = 0, r8) uniform highp writeonly image3D f_arg_0;
void textureStore_1a264d() {
- imageStore(arg_0, ivec3(1), vec4(1.0f));
+ imageStore(f_arg_0, ivec3(1), vec4(1.0f));
}
void main() {
textureStore_1a264d();
diff --git a/test/tint/builtins/gen/literal/textureStore/1a6c0b.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/1a6c0b.wgsl.expected.glsl
index 246d745..a9bcb53 100644
--- a/test/tint/builtins/gen/literal/textureStore/1a6c0b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/1a6c0b.wgsl.expected.glsl
@@ -5,10 +5,10 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32i) uniform highp iimage2DArray arg_0;
+layout(binding = 0, rg32i) uniform highp iimage2DArray f_arg_0;
void textureStore_1a6c0b() {
ivec2 v = ivec2(uvec2(1u));
- imageStore(arg_0, ivec3(v, int(1u)), ivec4(1));
+ imageStore(f_arg_0, ivec3(v, int(1u)), ivec4(1));
}
void main() {
textureStore_1a6c0b();
diff --git a/test/tint/builtins/gen/literal/textureStore/1a7d35.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/1a7d35.wgsl.expected.glsl
index 8ae3a11..de6ca27 100644
--- a/test/tint/builtins/gen/literal/textureStore/1a7d35.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/1a7d35.wgsl.expected.glsl
@@ -5,10 +5,10 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32i) uniform highp writeonly iimage2DArray arg_0;
+layout(binding = 0, r32i) uniform highp writeonly iimage2DArray f_arg_0;
void textureStore_1a7d35() {
ivec2 v = ivec2(uvec2(1u));
- imageStore(arg_0, ivec3(v, int(1u)), ivec4(1));
+ imageStore(f_arg_0, ivec3(v, int(1u)), ivec4(1));
}
void main() {
textureStore_1a7d35();
diff --git a/test/tint/builtins/gen/literal/textureStore/1bbd08.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/1bbd08.wgsl.expected.glsl
index fd5205d..12d98c5 100644
--- a/test/tint/builtins/gen/literal/textureStore/1bbd08.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/1bbd08.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8) uniform highp writeonly image3D arg_0;
+layout(binding = 0, rgba8) uniform highp writeonly image3D f_arg_0;
void textureStore_1bbd08() {
- imageStore(arg_0, ivec3(1), vec4(1.0f));
+ imageStore(f_arg_0, ivec3(1), vec4(1.0f));
}
void main() {
textureStore_1bbd08();
diff --git a/test/tint/builtins/gen/literal/textureStore/1c02e7.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/1c02e7.wgsl.expected.glsl
index eaee51c..26e6e02 100644
--- a/test/tint/builtins/gen/literal/textureStore/1c02e7.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/1c02e7.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32i) uniform highp writeonly iimage2DArray arg_0;
+layout(binding = 0, r32i) uniform highp writeonly iimage2DArray f_arg_0;
void textureStore_1c02e7() {
- imageStore(arg_0, ivec3(ivec2(1), 1), ivec4(1));
+ imageStore(f_arg_0, ivec3(ivec2(1), 1), ivec4(1));
}
void main() {
textureStore_1c02e7();
diff --git a/test/tint/builtins/gen/literal/textureStore/1dc954.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/1dc954.wgsl.expected.glsl
index 94e02e1..f8e8f0a 100644
--- a/test/tint/builtins/gen/literal/textureStore/1dc954.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/1dc954.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba32i) uniform highp writeonly iimage2D arg_0;
+layout(binding = 0, rgba32i) uniform highp writeonly iimage2D f_arg_0;
void textureStore_1dc954() {
- imageStore(arg_0, ivec2(uvec2(1u, 0u)), ivec4(1));
+ imageStore(f_arg_0, ivec2(uvec2(1u, 0u)), ivec4(1));
}
void main() {
textureStore_1dc954();
diff --git a/test/tint/builtins/gen/literal/textureStore/1e20f2.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/1e20f2.wgsl.expected.glsl
index 6b12427..520a855 100644
--- a/test/tint/builtins/gen/literal/textureStore/1e20f2.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/1e20f2.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32f) uniform highp writeonly image2D arg_0;
+layout(binding = 0, r32f) uniform highp writeonly image2D f_arg_0;
void textureStore_1e20f2() {
- imageStore(arg_0, ivec2(uvec2(1u)), vec4(1.0f));
+ imageStore(f_arg_0, ivec2(uvec2(1u)), vec4(1.0f));
}
void main() {
textureStore_1e20f2();
diff --git a/test/tint/builtins/gen/literal/textureStore/1e79f0.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/1e79f0.wgsl.expected.glsl
index 044d02f..4f48811 100644
--- a/test/tint/builtins/gen/literal/textureStore/1e79f0.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/1e79f0.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, r8) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, r8) uniform highp writeonly image2DArray f_arg_0;
void textureStore_1e79f0() {
- imageStore(arg_0, ivec3(ivec2(1), 1), vec4(1.0f));
+ imageStore(f_arg_0, ivec3(ivec2(1), 1), vec4(1.0f));
}
void main() {
textureStore_1e79f0();
diff --git a/test/tint/builtins/gen/literal/textureStore/1e9fbd.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/1e9fbd.wgsl.expected.glsl
index 12ef55d..9178bef 100644
--- a/test/tint/builtins/gen/literal/textureStore/1e9fbd.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/1e9fbd.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32i) uniform highp iimage2DArray arg_0;
+layout(binding = 0, r32i) uniform highp iimage2DArray f_arg_0;
void textureStore_1e9fbd() {
- imageStore(arg_0, ivec3(ivec2(uvec2(1u)), 1), ivec4(1));
+ imageStore(f_arg_0, ivec3(ivec2(uvec2(1u)), 1), ivec4(1));
}
void main() {
textureStore_1e9fbd();
diff --git a/test/tint/builtins/gen/literal/textureStore/1efc36.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/1efc36.wgsl.expected.glsl
index 6b8de1a..c9791f0 100644
--- a/test/tint/builtins/gen/literal/textureStore/1efc36.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/1efc36.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba16ui) uniform highp writeonly uimage3D arg_0;
+layout(binding = 0, rgba16ui) uniform highp writeonly uimage3D f_arg_0;
void textureStore_1efc36() {
- imageStore(arg_0, ivec3(uvec3(1u)), uvec4(1u));
+ imageStore(f_arg_0, ivec3(uvec3(1u)), uvec4(1u));
}
void main() {
textureStore_1efc36();
diff --git a/test/tint/builtins/gen/literal/textureStore/1f1ef8.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/1f1ef8.wgsl.expected.glsl
index f566d85..15bc2ba 100644
--- a/test/tint/builtins/gen/literal/textureStore/1f1ef8.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/1f1ef8.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba16i) uniform highp writeonly iimage2DArray arg_0;
+layout(binding = 0, rgba16i) uniform highp writeonly iimage2DArray f_arg_0;
void textureStore_1f1ef8() {
- imageStore(arg_0, ivec3(ivec2(1), int(1u)), ivec4(1));
+ imageStore(f_arg_0, ivec3(ivec2(1), int(1u)), ivec4(1));
}
void main() {
textureStore_1f1ef8();
diff --git a/test/tint/builtins/gen/literal/textureStore/1fef04.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/1fef04.wgsl.expected.glsl
index 19d3282..1cc1fe8 100644
--- a/test/tint/builtins/gen/literal/textureStore/1fef04.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/1fef04.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32i) uniform highp iimage2D arg_0;
+layout(binding = 0, r32i) uniform highp iimage2D f_arg_0;
void textureStore_1fef04() {
- imageStore(arg_0, ivec2(uvec2(1u, 0u)), ivec4(1));
+ imageStore(f_arg_0, ivec2(uvec2(1u, 0u)), ivec4(1));
}
void main() {
textureStore_1fef04();
diff --git a/test/tint/builtins/gen/literal/textureStore/207fdd.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/207fdd.wgsl.expected.glsl
index c5e1fc3..1f86231 100644
--- a/test/tint/builtins/gen/literal/textureStore/207fdd.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/207fdd.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8_snorm) uniform highp writeonly image3D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp writeonly image3D f_arg_0;
void textureStore_207fdd() {
- imageStore(arg_0, ivec3(uvec3(1u)), vec4(1.0f));
+ imageStore(f_arg_0, ivec3(uvec3(1u)), vec4(1.0f));
}
void main() {
textureStore_207fdd();
diff --git a/test/tint/builtins/gen/literal/textureStore/22d955.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/22d955.wgsl.expected.glsl
index 2f548c6..e087887 100644
--- a/test/tint/builtins/gen/literal/textureStore/22d955.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/22d955.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8ui) uniform highp writeonly uimage2DArray arg_0;
+layout(binding = 0, rgba8ui) uniform highp writeonly uimage2DArray f_arg_0;
void textureStore_22d955() {
- imageStore(arg_0, ivec3(ivec2(1), 1), uvec4(1u));
+ imageStore(f_arg_0, ivec3(ivec2(1), 1), uvec4(1u));
}
void main() {
textureStore_22d955();
diff --git a/test/tint/builtins/gen/literal/textureStore/22f045.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/22f045.wgsl.expected.glsl
index 4d99e4d..f16f3af 100644
--- a/test/tint/builtins/gen/literal/textureStore/22f045.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/22f045.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8_snorm) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp writeonly image2DArray f_arg_0;
void textureStore_22f045() {
- imageStore(arg_0, ivec3(ivec2(1), int(1u)), vec4(1.0f));
+ imageStore(f_arg_0, ivec3(ivec2(1), int(1u)), vec4(1.0f));
}
void main() {
textureStore_22f045();
diff --git a/test/tint/builtins/gen/literal/textureStore/2383fc.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/2383fc.wgsl.expected.glsl
index 406f2ba..eb4b3cc 100644
--- a/test/tint/builtins/gen/literal/textureStore/2383fc.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/2383fc.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32ui) uniform highp writeonly uimage2DArray arg_0;
+layout(binding = 0, r32ui) uniform highp writeonly uimage2DArray f_arg_0;
void textureStore_2383fc() {
- imageStore(arg_0, ivec3(ivec2(uvec2(1u)), 1), uvec4(1u));
+ imageStore(f_arg_0, ivec3(ivec2(uvec2(1u)), 1), uvec4(1u));
}
void main() {
textureStore_2383fc();
diff --git a/test/tint/builtins/gen/literal/textureStore/24e6b7.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/24e6b7.wgsl.expected.glsl
index 096fc90..546ec2c 100644
--- a/test/tint/builtins/gen/literal/textureStore/24e6b7.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/24e6b7.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32i) uniform highp iimage3D arg_0;
+layout(binding = 0, r32i) uniform highp iimage3D f_arg_0;
void textureStore_24e6b7() {
- imageStore(arg_0, ivec3(1), ivec4(1));
+ imageStore(f_arg_0, ivec3(1), ivec4(1));
}
void main() {
textureStore_24e6b7();
diff --git a/test/tint/builtins/gen/literal/textureStore/258ab0.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/258ab0.wgsl.expected.glsl
index d3dc4b7..51b4cf4 100644
--- a/test/tint/builtins/gen/literal/textureStore/258ab0.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/258ab0.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, rgba8) uniform highp writeonly image2DArray f_arg_0;
void textureStore_258ab0() {
- imageStore(arg_0, ivec3(ivec2(uvec2(1u)), 1), vec4(1.0f));
+ imageStore(f_arg_0, ivec3(ivec2(uvec2(1u)), 1), vec4(1.0f));
}
void main() {
textureStore_258ab0();
diff --git a/test/tint/builtins/gen/literal/textureStore/26bf70.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/26bf70.wgsl.expected.glsl
index 1a582fb..8edbd43 100644
--- a/test/tint/builtins/gen/literal/textureStore/26bf70.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/26bf70.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba32ui) uniform highp writeonly uimage2D arg_0;
+layout(binding = 0, rgba32ui) uniform highp writeonly uimage2D f_arg_0;
void textureStore_26bf70() {
- imageStore(arg_0, ivec2(1), uvec4(1u));
+ imageStore(f_arg_0, ivec2(1), uvec4(1u));
}
void main() {
textureStore_26bf70();
diff --git a/test/tint/builtins/gen/literal/textureStore/27063a.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/27063a.wgsl.expected.glsl
index 00108a4..a6daecf 100644
--- a/test/tint/builtins/gen/literal/textureStore/27063a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/27063a.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, rgba8) uniform highp writeonly image2DArray f_arg_0;
void textureStore_27063a() {
- imageStore(arg_0, ivec3(ivec2(uvec2(1u)), 1), vec4(1.0f).zyxw);
+ imageStore(f_arg_0, ivec3(ivec2(uvec2(1u)), 1), vec4(1.0f).zyxw);
}
void main() {
textureStore_27063a();
diff --git a/test/tint/builtins/gen/literal/textureStore/272f5a.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/272f5a.wgsl.expected.glsl
index 350b190..614aebd 100644
--- a/test/tint/builtins/gen/literal/textureStore/272f5a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/272f5a.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, r8) uniform highp image2DArray arg_0;
+layout(binding = 0, r8) uniform highp image2DArray f_arg_0;
void textureStore_272f5a() {
- imageStore(arg_0, ivec3(ivec2(1), int(1u)), vec4(1.0f));
+ imageStore(f_arg_0, ivec3(ivec2(1), int(1u)), vec4(1.0f));
}
void main() {
textureStore_272f5a();
diff --git a/test/tint/builtins/gen/literal/textureStore/2796b4.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/2796b4.wgsl.expected.glsl
index 1bdc1a9..1e648b9 100644
--- a/test/tint/builtins/gen/literal/textureStore/2796b4.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/2796b4.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32i) uniform highp writeonly iimage3D arg_0;
+layout(binding = 0, rg32i) uniform highp writeonly iimage3D f_arg_0;
void textureStore_2796b4() {
- imageStore(arg_0, ivec3(1), ivec4(1));
+ imageStore(f_arg_0, ivec3(1), ivec4(1));
}
void main() {
textureStore_2796b4();
diff --git a/test/tint/builtins/gen/literal/textureStore/285218.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/285218.wgsl.expected.glsl
index 0b76000..a37b682 100644
--- a/test/tint/builtins/gen/literal/textureStore/285218.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/285218.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba32f) uniform highp writeonly image2D arg_0;
+layout(binding = 0, rgba32f) uniform highp writeonly image2D f_arg_0;
void textureStore_285218() {
- imageStore(arg_0, ivec2(uvec2(1u, 0u)), vec4(1.0f));
+ imageStore(f_arg_0, ivec2(uvec2(1u, 0u)), vec4(1.0f));
}
void main() {
textureStore_285218();
diff --git a/test/tint/builtins/gen/literal/textureStore/28a7ec.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/28a7ec.wgsl.expected.glsl
index 61e3768..3e149d7 100644
--- a/test/tint/builtins/gen/literal/textureStore/28a7ec.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/28a7ec.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32i) uniform highp writeonly iimage2DArray arg_0;
+layout(binding = 0, r32i) uniform highp writeonly iimage2DArray f_arg_0;
void textureStore_28a7ec() {
- imageStore(arg_0, ivec3(ivec2(uvec2(1u)), 1), ivec4(1));
+ imageStore(f_arg_0, ivec3(ivec2(uvec2(1u)), 1), ivec4(1));
}
void main() {
textureStore_28a7ec();
diff --git a/test/tint/builtins/gen/literal/textureStore/2ac6c7.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/2ac6c7.wgsl.expected.glsl
index e856fab..e82baf8 100644
--- a/test/tint/builtins/gen/literal/textureStore/2ac6c7.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/2ac6c7.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32f) uniform highp writeonly image2D arg_0;
+layout(binding = 0, r32f) uniform highp writeonly image2D f_arg_0;
void textureStore_2ac6c7() {
- imageStore(arg_0, ivec2(1, 0), vec4(1.0f));
+ imageStore(f_arg_0, ivec2(1, 0), vec4(1.0f));
}
void main() {
textureStore_2ac6c7();
diff --git a/test/tint/builtins/gen/literal/textureStore/2d2835.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/2d2835.wgsl.expected.glsl
index fc3eafe..06b5a0b 100644
--- a/test/tint/builtins/gen/literal/textureStore/2d2835.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/2d2835.wgsl.expected.glsl
@@ -5,10 +5,10 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32f) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, rg32f) uniform highp writeonly image2DArray f_arg_0;
void textureStore_2d2835() {
ivec2 v = ivec2(uvec2(1u));
- imageStore(arg_0, ivec3(v, int(1u)), vec4(1.0f));
+ imageStore(f_arg_0, ivec3(v, int(1u)), vec4(1.0f));
}
void main() {
textureStore_2d2835();
diff --git a/test/tint/builtins/gen/literal/textureStore/2e4245.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/2e4245.wgsl.expected.glsl
index 4fdf8ad..5c32eff 100644
--- a/test/tint/builtins/gen/literal/textureStore/2e4245.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/2e4245.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8) uniform highp writeonly image2D arg_0;
+layout(binding = 0, rgba8) uniform highp writeonly image2D f_arg_0;
void textureStore_2e4245() {
- imageStore(arg_0, ivec2(1), vec4(1.0f).zyxw);
+ imageStore(f_arg_0, ivec2(1), vec4(1.0f).zyxw);
}
void main() {
textureStore_2e4245();
diff --git a/test/tint/builtins/gen/literal/textureStore/2e512f.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/2e512f.wgsl.expected.glsl
index 4af83dc..247e568 100644
--- a/test/tint/builtins/gen/literal/textureStore/2e512f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/2e512f.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, r8) uniform highp image2D arg_0;
+layout(binding = 0, r8) uniform highp image2D f_arg_0;
void textureStore_2e512f() {
- imageStore(arg_0, ivec2(uvec2(1u)), vec4(1.0f));
+ imageStore(f_arg_0, ivec2(uvec2(1u)), vec4(1.0f));
}
void main() {
textureStore_2e512f();
diff --git a/test/tint/builtins/gen/literal/textureStore/2e6102.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/2e6102.wgsl.expected.glsl
index 2547d5c..22d8a56 100644
--- a/test/tint/builtins/gen/literal/textureStore/2e6102.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/2e6102.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba32f) uniform highp writeonly image2D arg_0;
+layout(binding = 0, rgba32f) uniform highp writeonly image2D f_arg_0;
void textureStore_2e6102() {
- imageStore(arg_0, ivec2(uvec2(1u)), vec4(1.0f));
+ imageStore(f_arg_0, ivec2(uvec2(1u)), vec4(1.0f));
}
void main() {
textureStore_2e6102();
diff --git a/test/tint/builtins/gen/literal/textureStore/2eb2a4.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/2eb2a4.wgsl.expected.glsl
index 870b337..a4117e0 100644
--- a/test/tint/builtins/gen/literal/textureStore/2eb2a4.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/2eb2a4.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba16ui) uniform highp writeonly uimage2D arg_0;
+layout(binding = 0, rgba16ui) uniform highp writeonly uimage2D f_arg_0;
void textureStore_2eb2a4() {
- imageStore(arg_0, ivec2(1, 0), uvec4(1u));
+ imageStore(f_arg_0, ivec2(1, 0), uvec4(1u));
}
void main() {
textureStore_2eb2a4();
diff --git a/test/tint/builtins/gen/literal/textureStore/2ed2a3.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/2ed2a3.wgsl.expected.glsl
index fed1d9d..0c2747b 100644
--- a/test/tint/builtins/gen/literal/textureStore/2ed2a3.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/2ed2a3.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8_snorm) uniform highp writeonly image2D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp writeonly image2D f_arg_0;
void textureStore_2ed2a3() {
- imageStore(arg_0, ivec2(1, 0), vec4(1.0f));
+ imageStore(f_arg_0, ivec2(1, 0), vec4(1.0f));
}
void main() {
textureStore_2ed2a3();
diff --git a/test/tint/builtins/gen/literal/textureStore/30b0b0.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/30b0b0.wgsl.expected.glsl
index a983829..4512afd 100644
--- a/test/tint/builtins/gen/literal/textureStore/30b0b0.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/30b0b0.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba32i) uniform highp writeonly iimage2DArray arg_0;
+layout(binding = 0, rgba32i) uniform highp writeonly iimage2DArray f_arg_0;
void textureStore_30b0b0() {
- imageStore(arg_0, ivec3(ivec2(1), int(1u)), ivec4(1));
+ imageStore(f_arg_0, ivec3(ivec2(1), int(1u)), ivec4(1));
}
void main() {
textureStore_30b0b0();
diff --git a/test/tint/builtins/gen/literal/textureStore/312f27.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/312f27.wgsl.expected.glsl
index df0618e..2739a74 100644
--- a/test/tint/builtins/gen/literal/textureStore/312f27.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/312f27.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32f) uniform highp image2DArray arg_0;
+layout(binding = 0, r32f) uniform highp image2DArray f_arg_0;
void textureStore_312f27() {
- imageStore(arg_0, ivec3(ivec2(1), int(1u)), vec4(1.0f));
+ imageStore(f_arg_0, ivec3(ivec2(1), int(1u)), vec4(1.0f));
}
void main() {
textureStore_312f27();
diff --git a/test/tint/builtins/gen/literal/textureStore/31745b.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/31745b.wgsl.expected.glsl
index 39e0031..6312306 100644
--- a/test/tint/builtins/gen/literal/textureStore/31745b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/31745b.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32i) uniform highp writeonly iimage2D arg_0;
+layout(binding = 0, rg32i) uniform highp writeonly iimage2D f_arg_0;
void textureStore_31745b() {
- imageStore(arg_0, ivec2(1), ivec4(1));
+ imageStore(f_arg_0, ivec2(1), ivec4(1));
}
void main() {
textureStore_31745b();
diff --git a/test/tint/builtins/gen/literal/textureStore/319029.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/319029.wgsl.expected.glsl
index 16718d0..45027cd 100644
--- a/test/tint/builtins/gen/literal/textureStore/319029.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/319029.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, rgba8) uniform highp writeonly image2DArray f_arg_0;
void textureStore_319029() {
- imageStore(arg_0, ivec3(ivec2(1), 1), vec4(1.0f).zyxw);
+ imageStore(f_arg_0, ivec3(ivec2(1), 1), vec4(1.0f).zyxw);
}
void main() {
textureStore_319029();
diff --git a/test/tint/builtins/gen/literal/textureStore/32d3d6.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/32d3d6.wgsl.expected.glsl
index b31f535..825942a 100644
--- a/test/tint/builtins/gen/literal/textureStore/32d3d6.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/32d3d6.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32ui) uniform highp uimage2D arg_0;
+layout(binding = 0, r32ui) uniform highp uimage2D f_arg_0;
void textureStore_32d3d6() {
- imageStore(arg_0, ivec2(uvec2(1u, 0u)), uvec4(1u));
+ imageStore(f_arg_0, ivec2(uvec2(1u, 0u)), uvec4(1u));
}
void main() {
textureStore_32d3d6();
diff --git a/test/tint/builtins/gen/literal/textureStore/32f368.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/32f368.wgsl.expected.glsl
index 684f066..f1f8408 100644
--- a/test/tint/builtins/gen/literal/textureStore/32f368.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/32f368.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba16f) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, rgba16f) uniform highp writeonly image2DArray f_arg_0;
void textureStore_32f368() {
- imageStore(arg_0, ivec3(ivec2(1), 1), vec4(1.0f));
+ imageStore(f_arg_0, ivec3(ivec2(1), 1), vec4(1.0f));
}
void main() {
textureStore_32f368();
diff --git a/test/tint/builtins/gen/literal/textureStore/330b7c.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/330b7c.wgsl.expected.glsl
index 1d6f42e..65e5104 100644
--- a/test/tint/builtins/gen/literal/textureStore/330b7c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/330b7c.wgsl.expected.glsl
@@ -5,10 +5,10 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, rgba8) uniform highp writeonly image2DArray f_arg_0;
void textureStore_330b7c() {
ivec2 v = ivec2(uvec2(1u));
- imageStore(arg_0, ivec3(v, int(1u)), vec4(1.0f));
+ imageStore(f_arg_0, ivec3(v, int(1u)), vec4(1.0f));
}
void main() {
textureStore_330b7c();
diff --git a/test/tint/builtins/gen/literal/textureStore/331aee.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/331aee.wgsl.expected.glsl
index 01b15cc..39d8217 100644
--- a/test/tint/builtins/gen/literal/textureStore/331aee.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/331aee.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba32f) uniform highp writeonly image3D arg_0;
+layout(binding = 0, rgba32f) uniform highp writeonly image3D f_arg_0;
void textureStore_331aee() {
- imageStore(arg_0, ivec3(1), vec4(1.0f));
+ imageStore(f_arg_0, ivec3(1), vec4(1.0f));
}
void main() {
textureStore_331aee();
diff --git a/test/tint/builtins/gen/literal/textureStore/33cec0.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/33cec0.wgsl.expected.glsl
index 5c8f910..8277c9f 100644
--- a/test/tint/builtins/gen/literal/textureStore/33cec0.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/33cec0.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba16ui) uniform highp writeonly uimage2DArray arg_0;
+layout(binding = 0, rgba16ui) uniform highp writeonly uimage2DArray f_arg_0;
void textureStore_33cec0() {
- imageStore(arg_0, ivec3(ivec2(uvec2(1u)), 1), uvec4(1u));
+ imageStore(f_arg_0, ivec3(ivec2(uvec2(1u)), 1), uvec4(1u));
}
void main() {
textureStore_33cec0();
diff --git a/test/tint/builtins/gen/literal/textureStore/37eeef.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/37eeef.wgsl.expected.glsl
index 243dcde..81dd9a1 100644
--- a/test/tint/builtins/gen/literal/textureStore/37eeef.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/37eeef.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, r8) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, r8) uniform highp writeonly image2DArray f_arg_0;
void textureStore_37eeef() {
- imageStore(arg_0, ivec3(ivec2(1), int(1u)), vec4(1.0f));
+ imageStore(f_arg_0, ivec3(ivec2(1), int(1u)), vec4(1.0f));
}
void main() {
textureStore_37eeef();
diff --git a/test/tint/builtins/gen/literal/textureStore/37ffd4.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/37ffd4.wgsl.expected.glsl
index 3dad7a4..771af21 100644
--- a/test/tint/builtins/gen/literal/textureStore/37ffd4.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/37ffd4.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba32f) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, rgba32f) uniform highp writeonly image2DArray f_arg_0;
void textureStore_37ffd4() {
- imageStore(arg_0, ivec3(ivec2(uvec2(1u)), 1), vec4(1.0f));
+ imageStore(f_arg_0, ivec3(ivec2(uvec2(1u)), 1), vec4(1.0f));
}
void main() {
textureStore_37ffd4();
diff --git a/test/tint/builtins/gen/literal/textureStore/38e8d7.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/38e8d7.wgsl.expected.glsl
index e2eaac5..26a309d 100644
--- a/test/tint/builtins/gen/literal/textureStore/38e8d7.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/38e8d7.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32ui) uniform highp writeonly uimage2DArray arg_0;
+layout(binding = 0, r32ui) uniform highp writeonly uimage2DArray f_arg_0;
void textureStore_38e8d7() {
- imageStore(arg_0, ivec3(ivec2(1), 1), uvec4(1u));
+ imageStore(f_arg_0, ivec3(ivec2(1), 1), uvec4(1u));
}
void main() {
textureStore_38e8d7();
diff --git a/test/tint/builtins/gen/literal/textureStore/3a52ac.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/3a52ac.wgsl.expected.glsl
index 69d0669..4393c8f 100644
--- a/test/tint/builtins/gen/literal/textureStore/3a52ac.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/3a52ac.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba16i) uniform highp writeonly iimage2DArray arg_0;
+layout(binding = 0, rgba16i) uniform highp writeonly iimage2DArray f_arg_0;
void textureStore_3a52ac() {
- imageStore(arg_0, ivec3(ivec2(1), 1), ivec4(1));
+ imageStore(f_arg_0, ivec3(ivec2(1), 1), ivec4(1));
}
void main() {
textureStore_3a52ac();
diff --git a/test/tint/builtins/gen/literal/textureStore/3bb7a1.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/3bb7a1.wgsl.expected.glsl
index 981a498..761947c 100644
--- a/test/tint/builtins/gen/literal/textureStore/3bb7a1.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/3bb7a1.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32f) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, r32f) uniform highp writeonly image2DArray f_arg_0;
void textureStore_3bb7a1() {
- imageStore(arg_0, ivec3(ivec2(1), 1), vec4(1.0f));
+ imageStore(f_arg_0, ivec3(ivec2(1), 1), vec4(1.0f));
}
void main() {
textureStore_3bb7a1();
diff --git a/test/tint/builtins/gen/literal/textureStore/3bec15.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/3bec15.wgsl.expected.glsl
index e7d7f6a..dfadd55 100644
--- a/test/tint/builtins/gen/literal/textureStore/3bec15.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/3bec15.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8ui) uniform highp writeonly uimage2D arg_0;
+layout(binding = 0, rgba8ui) uniform highp writeonly uimage2D f_arg_0;
void textureStore_3bec15() {
- imageStore(arg_0, ivec2(1, 0), uvec4(1u));
+ imageStore(f_arg_0, ivec2(1, 0), uvec4(1u));
}
void main() {
textureStore_3bec15();
diff --git a/test/tint/builtins/gen/literal/textureStore/3c1937.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/3c1937.wgsl.expected.glsl
index af7a3e7..0eb0021 100644
--- a/test/tint/builtins/gen/literal/textureStore/3c1937.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/3c1937.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8ui) uniform highp writeonly uimage2D arg_0;
+layout(binding = 0, rgba8ui) uniform highp writeonly uimage2D f_arg_0;
void textureStore_3c1937() {
- imageStore(arg_0, ivec2(uvec2(1u, 0u)), uvec4(1u));
+ imageStore(f_arg_0, ivec2(uvec2(1u, 0u)), uvec4(1u));
}
void main() {
textureStore_3c1937();
diff --git a/test/tint/builtins/gen/literal/textureStore/3d1ebe.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/3d1ebe.wgsl.expected.glsl
index 6b15f66..ef34db7 100644
--- a/test/tint/builtins/gen/literal/textureStore/3d1ebe.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/3d1ebe.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32f) uniform highp image2D arg_0;
+layout(binding = 0, r32f) uniform highp image2D f_arg_0;
void textureStore_3d1ebe() {
- imageStore(arg_0, ivec2(uvec2(1u)), vec4(1.0f));
+ imageStore(f_arg_0, ivec2(uvec2(1u)), vec4(1.0f));
}
void main() {
textureStore_3d1ebe();
diff --git a/test/tint/builtins/gen/literal/textureStore/3d6f01.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/3d6f01.wgsl.expected.glsl
index 26face7..2003ef4 100644
--- a/test/tint/builtins/gen/literal/textureStore/3d6f01.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/3d6f01.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32i) uniform highp writeonly iimage2D arg_0;
+layout(binding = 0, rg32i) uniform highp writeonly iimage2D f_arg_0;
void textureStore_3d6f01() {
- imageStore(arg_0, ivec2(uvec2(1u, 0u)), ivec4(1));
+ imageStore(f_arg_0, ivec2(uvec2(1u, 0u)), ivec4(1));
}
void main() {
textureStore_3d6f01();
diff --git a/test/tint/builtins/gen/literal/textureStore/3e0dc4.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/3e0dc4.wgsl.expected.glsl
index c3fea01..6927190 100644
--- a/test/tint/builtins/gen/literal/textureStore/3e0dc4.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/3e0dc4.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32f) uniform highp image2DArray arg_0;
+layout(binding = 0, rg32f) uniform highp image2DArray f_arg_0;
void textureStore_3e0dc4() {
- imageStore(arg_0, ivec3(ivec2(1), int(1u)), vec4(1.0f));
+ imageStore(f_arg_0, ivec3(ivec2(1), int(1u)), vec4(1.0f));
}
void main() {
textureStore_3e0dc4();
diff --git a/test/tint/builtins/gen/literal/textureStore/3fb31f.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/3fb31f.wgsl.expected.glsl
index c7c77d6..0cd9861 100644
--- a/test/tint/builtins/gen/literal/textureStore/3fb31f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/3fb31f.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32ui) uniform highp writeonly uimage3D arg_0;
+layout(binding = 0, rg32ui) uniform highp writeonly uimage3D f_arg_0;
void textureStore_3fb31f() {
- imageStore(arg_0, ivec3(uvec3(1u)), uvec4(1u));
+ imageStore(f_arg_0, ivec3(uvec3(1u)), uvec4(1u));
}
void main() {
textureStore_3fb31f();
diff --git a/test/tint/builtins/gen/literal/textureStore/40c455.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/40c455.wgsl.expected.glsl
index 9deb30e..08bcc5b 100644
--- a/test/tint/builtins/gen/literal/textureStore/40c455.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/40c455.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8_snorm) uniform highp writeonly image2D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp writeonly image2D f_arg_0;
void textureStore_40c455() {
- imageStore(arg_0, ivec2(uvec2(1u)), vec4(1.0f));
+ imageStore(f_arg_0, ivec2(uvec2(1u)), vec4(1.0f));
}
void main() {
textureStore_40c455();
diff --git a/test/tint/builtins/gen/literal/textureStore/4288fc.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/4288fc.wgsl.expected.glsl
index 9f4004f..ff86bbb 100644
--- a/test/tint/builtins/gen/literal/textureStore/4288fc.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/4288fc.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32f) uniform highp writeonly image3D arg_0;
+layout(binding = 0, r32f) uniform highp writeonly image3D f_arg_0;
void textureStore_4288fc() {
- imageStore(arg_0, ivec3(uvec3(1u)), vec4(1.0f));
+ imageStore(f_arg_0, ivec3(uvec3(1u)), vec4(1.0f));
}
void main() {
textureStore_4288fc();
diff --git a/test/tint/builtins/gen/literal/textureStore/43d1df.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/43d1df.wgsl.expected.glsl
index 32735a7..8eddddf 100644
--- a/test/tint/builtins/gen/literal/textureStore/43d1df.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/43d1df.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, r8) uniform highp image2DArray arg_0;
+layout(binding = 0, r8) uniform highp image2DArray f_arg_0;
void textureStore_43d1df() {
- imageStore(arg_0, ivec3(ivec2(1), 1), vec4(1.0f));
+ imageStore(f_arg_0, ivec3(ivec2(1), 1), vec4(1.0f));
}
void main() {
textureStore_43d1df();
diff --git a/test/tint/builtins/gen/literal/textureStore/441ba8.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/441ba8.wgsl.expected.glsl
index bc7aa22..ed3b5d1 100644
--- a/test/tint/builtins/gen/literal/textureStore/441ba8.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/441ba8.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba32ui) uniform highp writeonly uimage3D arg_0;
+layout(binding = 0, rgba32ui) uniform highp writeonly uimage3D f_arg_0;
void textureStore_441ba8() {
- imageStore(arg_0, ivec3(1), uvec4(1u));
+ imageStore(f_arg_0, ivec3(1), uvec4(1u));
}
void main() {
textureStore_441ba8();
diff --git a/test/tint/builtins/gen/literal/textureStore/44daa7.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/44daa7.wgsl.expected.glsl
index 8f5f34c..af571a3 100644
--- a/test/tint/builtins/gen/literal/textureStore/44daa7.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/44daa7.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba16f) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, rgba16f) uniform highp writeonly image2DArray f_arg_0;
void textureStore_44daa7() {
- imageStore(arg_0, ivec3(ivec2(1), int(1u)), vec4(1.0f));
+ imageStore(f_arg_0, ivec3(ivec2(1), int(1u)), vec4(1.0f));
}
void main() {
textureStore_44daa7();
diff --git a/test/tint/builtins/gen/literal/textureStore/473ead.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/473ead.wgsl.expected.glsl
index ae7897e..29d21ed 100644
--- a/test/tint/builtins/gen/literal/textureStore/473ead.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/473ead.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32ui) uniform highp uimage3D arg_0;
+layout(binding = 0, rg32ui) uniform highp uimage3D f_arg_0;
void textureStore_473ead() {
- imageStore(arg_0, ivec3(uvec3(1u)), uvec4(1u));
+ imageStore(f_arg_0, ivec3(uvec3(1u)), uvec4(1u));
}
void main() {
textureStore_473ead();
diff --git a/test/tint/builtins/gen/literal/textureStore/486500.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/486500.wgsl.expected.glsl
index f63c0e6..3c4afb5 100644
--- a/test/tint/builtins/gen/literal/textureStore/486500.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/486500.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba32i) uniform highp writeonly iimage3D arg_0;
+layout(binding = 0, rgba32i) uniform highp writeonly iimage3D f_arg_0;
void textureStore_486500() {
- imageStore(arg_0, ivec3(uvec3(1u)), ivec4(1));
+ imageStore(f_arg_0, ivec3(uvec3(1u)), ivec4(1));
}
void main() {
textureStore_486500();
diff --git a/test/tint/builtins/gen/literal/textureStore/48eae1.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/48eae1.wgsl.expected.glsl
index c027ce1..abe124d 100644
--- a/test/tint/builtins/gen/literal/textureStore/48eae1.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/48eae1.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, r8) uniform highp writeonly image2D arg_0;
+layout(binding = 0, r8) uniform highp writeonly image2D f_arg_0;
void textureStore_48eae1() {
- imageStore(arg_0, ivec2(1), vec4(1.0f));
+ imageStore(f_arg_0, ivec2(1), vec4(1.0f));
}
void main() {
textureStore_48eae1();
diff --git a/test/tint/builtins/gen/literal/textureStore/4bf1fd.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/4bf1fd.wgsl.expected.glsl
index 8cc6035..78ce77f 100644
--- a/test/tint/builtins/gen/literal/textureStore/4bf1fd.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/4bf1fd.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32ui) uniform highp uimage2D arg_0;
+layout(binding = 0, r32ui) uniform highp uimage2D f_arg_0;
void textureStore_4bf1fd() {
- imageStore(arg_0, ivec2(uvec2(1u)), uvec4(1u));
+ imageStore(f_arg_0, ivec2(uvec2(1u)), uvec4(1u));
}
void main() {
textureStore_4bf1fd();
diff --git a/test/tint/builtins/gen/literal/textureStore/4c454f.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/4c454f.wgsl.expected.glsl
index f12aed0..c688e93 100644
--- a/test/tint/builtins/gen/literal/textureStore/4c454f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/4c454f.wgsl.expected.glsl
@@ -5,10 +5,10 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32i) uniform highp writeonly iimage2DArray arg_0;
+layout(binding = 0, rg32i) uniform highp writeonly iimage2DArray f_arg_0;
void textureStore_4c454f() {
ivec2 v = ivec2(uvec2(1u));
- imageStore(arg_0, ivec3(v, int(1u)), ivec4(1));
+ imageStore(f_arg_0, ivec3(v, int(1u)), ivec4(1));
}
void main() {
textureStore_4c454f();
diff --git a/test/tint/builtins/gen/literal/textureStore/4cce74.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/4cce74.wgsl.expected.glsl
index ede341e..36143a1 100644
--- a/test/tint/builtins/gen/literal/textureStore/4cce74.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/4cce74.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32ui) uniform highp uimage2D arg_0;
+layout(binding = 0, rg32ui) uniform highp uimage2D f_arg_0;
void textureStore_4cce74() {
- imageStore(arg_0, ivec2(1, 0), uvec4(1u));
+ imageStore(f_arg_0, ivec2(1, 0), uvec4(1u));
}
void main() {
textureStore_4cce74();
diff --git a/test/tint/builtins/gen/literal/textureStore/4d359d.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/4d359d.wgsl.expected.glsl
index 29ec416..d9c51cb 100644
--- a/test/tint/builtins/gen/literal/textureStore/4d359d.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/4d359d.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32ui) uniform highp writeonly uimage2DArray arg_0;
+layout(binding = 0, rg32ui) uniform highp writeonly uimage2DArray f_arg_0;
void textureStore_4d359d() {
- imageStore(arg_0, ivec3(ivec2(uvec2(1u)), 1), uvec4(1u));
+ imageStore(f_arg_0, ivec3(ivec2(uvec2(1u)), 1), uvec4(1u));
}
void main() {
textureStore_4d359d();
diff --git a/test/tint/builtins/gen/literal/textureStore/4e2b3a.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/4e2b3a.wgsl.expected.glsl
index d898005..00db69c 100644
--- a/test/tint/builtins/gen/literal/textureStore/4e2b3a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/4e2b3a.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32f) uniform highp image2DArray arg_0;
+layout(binding = 0, rg32f) uniform highp image2DArray f_arg_0;
void textureStore_4e2b3a() {
- imageStore(arg_0, ivec3(ivec2(1), 1), vec4(1.0f));
+ imageStore(f_arg_0, ivec3(ivec2(1), 1), vec4(1.0f));
}
void main() {
textureStore_4e2b3a();
diff --git a/test/tint/builtins/gen/literal/textureStore/4fc057.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/4fc057.wgsl.expected.glsl
index a0af8df..2a974d8 100644
--- a/test/tint/builtins/gen/literal/textureStore/4fc057.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/4fc057.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8_snorm) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp writeonly image2DArray f_arg_0;
void textureStore_4fc057() {
- imageStore(arg_0, ivec3(ivec2(1), 1), vec4(1.0f));
+ imageStore(f_arg_0, ivec3(ivec2(1), 1), vec4(1.0f));
}
void main() {
textureStore_4fc057();
diff --git a/test/tint/builtins/gen/literal/textureStore/506a71.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/506a71.wgsl.expected.glsl
index 76161eb..95bfa24 100644
--- a/test/tint/builtins/gen/literal/textureStore/506a71.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/506a71.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32ui) uniform highp writeonly uimage2D arg_0;
+layout(binding = 0, rg32ui) uniform highp writeonly uimage2D f_arg_0;
void textureStore_506a71() {
- imageStore(arg_0, ivec2(uvec2(1u)), uvec4(1u));
+ imageStore(f_arg_0, ivec2(uvec2(1u)), uvec4(1u));
}
void main() {
textureStore_506a71();
diff --git a/test/tint/builtins/gen/literal/textureStore/51ec82.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/51ec82.wgsl.expected.glsl
index 4d307df..d506b47 100644
--- a/test/tint/builtins/gen/literal/textureStore/51ec82.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/51ec82.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32f) uniform highp image2D arg_0;
+layout(binding = 0, rg32f) uniform highp image2D f_arg_0;
void textureStore_51ec82() {
- imageStore(arg_0, ivec2(1, 0), vec4(1.0f));
+ imageStore(f_arg_0, ivec2(1, 0), vec4(1.0f));
}
void main() {
textureStore_51ec82();
diff --git a/test/tint/builtins/gen/literal/textureStore/5246b4.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/5246b4.wgsl.expected.glsl
index d0914a5..b9836c7 100644
--- a/test/tint/builtins/gen/literal/textureStore/5246b4.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/5246b4.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32ui) uniform highp uimage3D arg_0;
+layout(binding = 0, r32ui) uniform highp uimage3D f_arg_0;
void textureStore_5246b4() {
- imageStore(arg_0, ivec3(uvec3(1u)), uvec4(1u));
+ imageStore(f_arg_0, ivec3(uvec3(1u)), uvec4(1u));
}
void main() {
textureStore_5246b4();
diff --git a/test/tint/builtins/gen/literal/textureStore/52f503.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/52f503.wgsl.expected.glsl
index 47ba4b8..b07b12b 100644
--- a/test/tint/builtins/gen/literal/textureStore/52f503.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/52f503.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba32i) uniform highp writeonly iimage2D arg_0;
+layout(binding = 0, rgba32i) uniform highp writeonly iimage2D f_arg_0;
void textureStore_52f503() {
- imageStore(arg_0, ivec2(uvec2(1u)), ivec4(1));
+ imageStore(f_arg_0, ivec2(uvec2(1u)), ivec4(1));
}
void main() {
textureStore_52f503();
diff --git a/test/tint/builtins/gen/literal/textureStore/53a68b.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/53a68b.wgsl.expected.glsl
index 12ebc72..d98f11b 100644
--- a/test/tint/builtins/gen/literal/textureStore/53a68b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/53a68b.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32ui) uniform highp uimage3D arg_0;
+layout(binding = 0, r32ui) uniform highp uimage3D f_arg_0;
void textureStore_53a68b() {
- imageStore(arg_0, ivec3(1), uvec4(1u));
+ imageStore(f_arg_0, ivec3(1), uvec4(1u));
}
void main() {
textureStore_53a68b();
diff --git a/test/tint/builtins/gen/literal/textureStore/5425ab.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/5425ab.wgsl.expected.glsl
index a24ca3f..e9c3801 100644
--- a/test/tint/builtins/gen/literal/textureStore/5425ab.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/5425ab.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32ui) uniform highp uimage2D arg_0;
+layout(binding = 0, rg32ui) uniform highp uimage2D f_arg_0;
void textureStore_5425ab() {
- imageStore(arg_0, ivec2(1), uvec4(1u));
+ imageStore(f_arg_0, ivec2(1), uvec4(1u));
}
void main() {
textureStore_5425ab();
diff --git a/test/tint/builtins/gen/literal/textureStore/574a31.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/574a31.wgsl.expected.glsl
index 6f7fc79..d0fdecf 100644
--- a/test/tint/builtins/gen/literal/textureStore/574a31.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/574a31.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32i) uniform highp iimage2D arg_0;
+layout(binding = 0, rg32i) uniform highp iimage2D f_arg_0;
void textureStore_574a31() {
- imageStore(arg_0, ivec2(uvec2(1u, 0u)), ivec4(1));
+ imageStore(f_arg_0, ivec2(uvec2(1u, 0u)), ivec4(1));
}
void main() {
textureStore_574a31();
diff --git a/test/tint/builtins/gen/literal/textureStore/579b93.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/579b93.wgsl.expected.glsl
index 9e5f83a..481afb0 100644
--- a/test/tint/builtins/gen/literal/textureStore/579b93.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/579b93.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32ui) uniform highp uimage2D arg_0;
+layout(binding = 0, r32ui) uniform highp uimage2D f_arg_0;
void textureStore_579b93() {
- imageStore(arg_0, ivec2(1), uvec4(1u));
+ imageStore(f_arg_0, ivec2(1), uvec4(1u));
}
void main() {
textureStore_579b93();
diff --git a/test/tint/builtins/gen/literal/textureStore/5841f8.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/5841f8.wgsl.expected.glsl
index d3cb2f3..9c88f72 100644
--- a/test/tint/builtins/gen/literal/textureStore/5841f8.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/5841f8.wgsl.expected.glsl
@@ -5,10 +5,10 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba32f) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, rgba32f) uniform highp writeonly image2DArray f_arg_0;
void textureStore_5841f8() {
ivec2 v = ivec2(uvec2(1u));
- imageStore(arg_0, ivec3(v, int(1u)), vec4(1.0f));
+ imageStore(f_arg_0, ivec3(v, int(1u)), vec4(1.0f));
}
void main() {
textureStore_5841f8();
diff --git a/test/tint/builtins/gen/literal/textureStore/59a0ab.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/59a0ab.wgsl.expected.glsl
index efc7ae8..f92c6f9 100644
--- a/test/tint/builtins/gen/literal/textureStore/59a0ab.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/59a0ab.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8_snorm) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp writeonly image2DArray f_arg_0;
void textureStore_59a0ab() {
- imageStore(arg_0, ivec3(ivec2(uvec2(1u)), 1), vec4(1.0f));
+ imageStore(f_arg_0, ivec3(ivec2(uvec2(1u)), 1), vec4(1.0f));
}
void main() {
textureStore_59a0ab();
diff --git a/test/tint/builtins/gen/literal/textureStore/5a2f8f.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/5a2f8f.wgsl.expected.glsl
index 2fc5b7b..6dfc8d9 100644
--- a/test/tint/builtins/gen/literal/textureStore/5a2f8f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/5a2f8f.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba16i) uniform highp writeonly iimage2D arg_0;
+layout(binding = 0, rgba16i) uniform highp writeonly iimage2D f_arg_0;
void textureStore_5a2f8f() {
- imageStore(arg_0, ivec2(1, 0), ivec4(1));
+ imageStore(f_arg_0, ivec2(1, 0), ivec4(1));
}
void main() {
textureStore_5a2f8f();
diff --git a/test/tint/builtins/gen/literal/textureStore/5b17eb.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/5b17eb.wgsl.expected.glsl
index b287e06..cdd3ea8 100644
--- a/test/tint/builtins/gen/literal/textureStore/5b17eb.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/5b17eb.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32f) uniform highp image2D arg_0;
+layout(binding = 0, rg32f) uniform highp image2D f_arg_0;
void textureStore_5b17eb() {
- imageStore(arg_0, ivec2(uvec2(1u)), vec4(1.0f));
+ imageStore(f_arg_0, ivec2(uvec2(1u)), vec4(1.0f));
}
void main() {
textureStore_5b17eb();
diff --git a/test/tint/builtins/gen/literal/textureStore/5bc4f3.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/5bc4f3.wgsl.expected.glsl
index 8302959..a061791 100644
--- a/test/tint/builtins/gen/literal/textureStore/5bc4f3.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/5bc4f3.wgsl.expected.glsl
@@ -5,10 +5,10 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32ui) uniform highp writeonly uimage2DArray arg_0;
+layout(binding = 0, rg32ui) uniform highp writeonly uimage2DArray f_arg_0;
void textureStore_5bc4f3() {
ivec2 v = ivec2(uvec2(1u));
- imageStore(arg_0, ivec3(v, int(1u)), uvec4(1u));
+ imageStore(f_arg_0, ivec3(v, int(1u)), uvec4(1u));
}
void main() {
textureStore_5bc4f3();
diff --git a/test/tint/builtins/gen/literal/textureStore/5ddc61.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/5ddc61.wgsl.expected.glsl
index bb5d000..ebc205b 100644
--- a/test/tint/builtins/gen/literal/textureStore/5ddc61.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/5ddc61.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8i) uniform highp writeonly iimage2DArray arg_0;
+layout(binding = 0, rgba8i) uniform highp writeonly iimage2DArray f_arg_0;
void textureStore_5ddc61() {
- imageStore(arg_0, ivec3(ivec2(1), int(1u)), ivec4(1));
+ imageStore(f_arg_0, ivec3(ivec2(1), int(1u)), ivec4(1));
}
void main() {
textureStore_5ddc61();
diff --git a/test/tint/builtins/gen/literal/textureStore/5ec6b2.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/5ec6b2.wgsl.expected.glsl
index c47e523..bd160a7 100644
--- a/test/tint/builtins/gen/literal/textureStore/5ec6b2.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/5ec6b2.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32f) uniform highp image3D arg_0;
+layout(binding = 0, r32f) uniform highp image3D f_arg_0;
void textureStore_5ec6b2() {
- imageStore(arg_0, ivec3(uvec3(1u)), vec4(1.0f));
+ imageStore(f_arg_0, ivec3(uvec3(1u)), vec4(1.0f));
}
void main() {
textureStore_5ec6b2();
diff --git a/test/tint/builtins/gen/literal/textureStore/5ee194.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/5ee194.wgsl.expected.glsl
index a3b69c0..3c0abb9 100644
--- a/test/tint/builtins/gen/literal/textureStore/5ee194.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/5ee194.wgsl.expected.glsl
@@ -5,10 +5,10 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32f) uniform highp image2DArray arg_0;
+layout(binding = 0, rg32f) uniform highp image2DArray f_arg_0;
void textureStore_5ee194() {
ivec2 v = ivec2(uvec2(1u));
- imageStore(arg_0, ivec3(v, int(1u)), vec4(1.0f));
+ imageStore(f_arg_0, ivec3(v, int(1u)), vec4(1.0f));
}
void main() {
textureStore_5ee194();
diff --git a/test/tint/builtins/gen/literal/textureStore/5f9a49.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/5f9a49.wgsl.expected.glsl
index ce15b36..7c33105 100644
--- a/test/tint/builtins/gen/literal/textureStore/5f9a49.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/5f9a49.wgsl.expected.glsl
@@ -5,10 +5,10 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8_snorm) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp writeonly image2DArray f_arg_0;
void textureStore_5f9a49() {
ivec2 v = ivec2(uvec2(1u));
- imageStore(arg_0, ivec3(v, int(1u)), vec4(1.0f));
+ imageStore(f_arg_0, ivec3(v, int(1u)), vec4(1.0f));
}
void main() {
textureStore_5f9a49();
diff --git a/test/tint/builtins/gen/literal/textureStore/602b5a.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/602b5a.wgsl.expected.glsl
index f215711..5b2f2b8 100644
--- a/test/tint/builtins/gen/literal/textureStore/602b5a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/602b5a.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32f) uniform highp writeonly image2D arg_0;
+layout(binding = 0, rg32f) uniform highp writeonly image2D f_arg_0;
void textureStore_602b5a() {
- imageStore(arg_0, ivec2(uvec2(1u, 0u)), vec4(1.0f));
+ imageStore(f_arg_0, ivec2(uvec2(1u, 0u)), vec4(1.0f));
}
void main() {
textureStore_602b5a();
diff --git a/test/tint/builtins/gen/literal/textureStore/60975f.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/60975f.wgsl.expected.glsl
index 37584aa..d49b983 100644
--- a/test/tint/builtins/gen/literal/textureStore/60975f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/60975f.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, rgba8) uniform highp writeonly image2DArray f_arg_0;
void textureStore_60975f() {
- imageStore(arg_0, ivec3(ivec2(1), 1), vec4(1.0f));
+ imageStore(f_arg_0, ivec3(ivec2(1), 1), vec4(1.0f));
}
void main() {
textureStore_60975f();
diff --git a/test/tint/builtins/gen/literal/textureStore/614b58.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/614b58.wgsl.expected.glsl
index abdc7cb..6a6dd7a 100644
--- a/test/tint/builtins/gen/literal/textureStore/614b58.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/614b58.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32i) uniform highp iimage2DArray arg_0;
+layout(binding = 0, r32i) uniform highp iimage2DArray f_arg_0;
void textureStore_614b58() {
- imageStore(arg_0, ivec3(ivec2(1), int(1u)), ivec4(1));
+ imageStore(f_arg_0, ivec3(ivec2(1), int(1u)), ivec4(1));
}
void main() {
textureStore_614b58();
diff --git a/test/tint/builtins/gen/literal/textureStore/635584.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/635584.wgsl.expected.glsl
index 3ac1759..70f6991 100644
--- a/test/tint/builtins/gen/literal/textureStore/635584.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/635584.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32f) uniform highp image2D arg_0;
+layout(binding = 0, rg32f) uniform highp image2D f_arg_0;
void textureStore_635584() {
- imageStore(arg_0, ivec2(uvec2(1u, 0u)), vec4(1.0f));
+ imageStore(f_arg_0, ivec2(uvec2(1u, 0u)), vec4(1.0f));
}
void main() {
textureStore_635584();
diff --git a/test/tint/builtins/gen/literal/textureStore/63f34a.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/63f34a.wgsl.expected.glsl
index 6a2744b..db1e811 100644
--- a/test/tint/builtins/gen/literal/textureStore/63f34a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/63f34a.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32i) uniform highp iimage2D arg_0;
+layout(binding = 0, rg32i) uniform highp iimage2D f_arg_0;
void textureStore_63f34a() {
- imageStore(arg_0, ivec2(uvec2(1u)), ivec4(1));
+ imageStore(f_arg_0, ivec2(uvec2(1u)), ivec4(1));
}
void main() {
textureStore_63f34a();
diff --git a/test/tint/builtins/gen/literal/textureStore/658a74.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/658a74.wgsl.expected.glsl
index ec2f74b..f21a4f5 100644
--- a/test/tint/builtins/gen/literal/textureStore/658a74.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/658a74.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32f) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, rg32f) uniform highp writeonly image2DArray f_arg_0;
void textureStore_658a74() {
- imageStore(arg_0, ivec3(ivec2(1), int(1u)), vec4(1.0f));
+ imageStore(f_arg_0, ivec3(ivec2(1), int(1u)), vec4(1.0f));
}
void main() {
textureStore_658a74();
diff --git a/test/tint/builtins/gen/literal/textureStore/65ba8b.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/65ba8b.wgsl.expected.glsl
index 80b8b00..1a72106 100644
--- a/test/tint/builtins/gen/literal/textureStore/65ba8b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/65ba8b.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, r8) uniform highp image2D arg_0;
+layout(binding = 0, r8) uniform highp image2D f_arg_0;
void textureStore_65ba8b() {
- imageStore(arg_0, ivec2(1), vec4(1.0f));
+ imageStore(f_arg_0, ivec2(1), vec4(1.0f));
}
void main() {
textureStore_65ba8b();
diff --git a/test/tint/builtins/gen/literal/textureStore/682fd6.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/682fd6.wgsl.expected.glsl
index 7e71945..0214912 100644
--- a/test/tint/builtins/gen/literal/textureStore/682fd6.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/682fd6.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32ui) uniform highp writeonly uimage2D arg_0;
+layout(binding = 0, rg32ui) uniform highp writeonly uimage2D f_arg_0;
void textureStore_682fd6() {
- imageStore(arg_0, ivec2(1), uvec4(1u));
+ imageStore(f_arg_0, ivec2(1), uvec4(1u));
}
void main() {
textureStore_682fd6();
diff --git a/test/tint/builtins/gen/literal/textureStore/699a1b.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/699a1b.wgsl.expected.glsl
index 5315409..4dcf664 100644
--- a/test/tint/builtins/gen/literal/textureStore/699a1b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/699a1b.wgsl.expected.glsl
@@ -5,10 +5,10 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32f) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, r32f) uniform highp writeonly image2DArray f_arg_0;
void textureStore_699a1b() {
ivec2 v = ivec2(uvec2(1u));
- imageStore(arg_0, ivec3(v, int(1u)), vec4(1.0f));
+ imageStore(f_arg_0, ivec3(v, int(1u)), vec4(1.0f));
}
void main() {
textureStore_699a1b();
diff --git a/test/tint/builtins/gen/literal/textureStore/6b75c3.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/6b75c3.wgsl.expected.glsl
index 78630e3..cf1dbda 100644
--- a/test/tint/builtins/gen/literal/textureStore/6b75c3.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/6b75c3.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba32f) uniform highp writeonly image2D arg_0;
+layout(binding = 0, rgba32f) uniform highp writeonly image2D f_arg_0;
void textureStore_6b75c3() {
- imageStore(arg_0, ivec2(1, 0), vec4(1.0f));
+ imageStore(f_arg_0, ivec2(1, 0), vec4(1.0f));
}
void main() {
textureStore_6b75c3();
diff --git a/test/tint/builtins/gen/literal/textureStore/6b80d2.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/6b80d2.wgsl.expected.glsl
index ea03502..b728a4f 100644
--- a/test/tint/builtins/gen/literal/textureStore/6b80d2.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/6b80d2.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32i) uniform highp writeonly iimage2D arg_0;
+layout(binding = 0, r32i) uniform highp writeonly iimage2D f_arg_0;
void textureStore_6b80d2() {
- imageStore(arg_0, ivec2(1, 0), ivec4(1));
+ imageStore(f_arg_0, ivec2(1, 0), ivec4(1));
}
void main() {
textureStore_6b80d2();
diff --git a/test/tint/builtins/gen/literal/textureStore/6be9e0.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/6be9e0.wgsl.expected.glsl
index 0724451..dbda4d1 100644
--- a/test/tint/builtins/gen/literal/textureStore/6be9e0.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/6be9e0.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32f) uniform highp image3D arg_0;
+layout(binding = 0, r32f) uniform highp image3D f_arg_0;
void textureStore_6be9e0() {
- imageStore(arg_0, ivec3(1), vec4(1.0f));
+ imageStore(f_arg_0, ivec3(1), vec4(1.0f));
}
void main() {
textureStore_6be9e0();
diff --git a/test/tint/builtins/gen/literal/textureStore/6c4a70.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/6c4a70.wgsl.expected.glsl
index 0304b78..eab23f6 100644
--- a/test/tint/builtins/gen/literal/textureStore/6c4a70.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/6c4a70.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32i) uniform highp iimage2D arg_0;
+layout(binding = 0, r32i) uniform highp iimage2D f_arg_0;
void textureStore_6c4a70() {
- imageStore(arg_0, ivec2(uvec2(1u)), ivec4(1));
+ imageStore(f_arg_0, ivec2(uvec2(1u)), ivec4(1));
}
void main() {
textureStore_6c4a70();
diff --git a/test/tint/builtins/gen/literal/textureStore/6cff2e.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/6cff2e.wgsl.expected.glsl
index b154a70..e635960 100644
--- a/test/tint/builtins/gen/literal/textureStore/6cff2e.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/6cff2e.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32ui) uniform highp writeonly uimage2D arg_0;
+layout(binding = 0, r32ui) uniform highp writeonly uimage2D f_arg_0;
void textureStore_6cff2e() {
- imageStore(arg_0, ivec2(1), uvec4(1u));
+ imageStore(f_arg_0, ivec2(1), uvec4(1u));
}
void main() {
textureStore_6cff2e();
diff --git a/test/tint/builtins/gen/literal/textureStore/6da692.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/6da692.wgsl.expected.glsl
index 0bbaeb4..602ea84 100644
--- a/test/tint/builtins/gen/literal/textureStore/6da692.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/6da692.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba16ui) uniform highp writeonly uimage2DArray arg_0;
+layout(binding = 0, rgba16ui) uniform highp writeonly uimage2DArray f_arg_0;
void textureStore_6da692() {
- imageStore(arg_0, ivec3(ivec2(1), 1), uvec4(1u));
+ imageStore(f_arg_0, ivec3(ivec2(1), 1), uvec4(1u));
}
void main() {
textureStore_6da692();
diff --git a/test/tint/builtins/gen/literal/textureStore/6e6cc0.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/6e6cc0.wgsl.expected.glsl
index bb209dd..0fba814 100644
--- a/test/tint/builtins/gen/literal/textureStore/6e6cc0.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/6e6cc0.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32f) uniform highp image2D arg_0;
+layout(binding = 0, r32f) uniform highp image2D f_arg_0;
void textureStore_6e6cc0() {
- imageStore(arg_0, ivec2(1, 0), vec4(1.0f));
+ imageStore(f_arg_0, ivec2(1, 0), vec4(1.0f));
}
void main() {
textureStore_6e6cc0();
diff --git a/test/tint/builtins/gen/literal/textureStore/6f0c92.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/6f0c92.wgsl.expected.glsl
index b37e63b..503ac0e 100644
--- a/test/tint/builtins/gen/literal/textureStore/6f0c92.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/6f0c92.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, r8) uniform highp image2DArray arg_0;
+layout(binding = 0, r8) uniform highp image2DArray f_arg_0;
void textureStore_6f0c92() {
- imageStore(arg_0, ivec3(ivec2(uvec2(1u)), 1), vec4(1.0f));
+ imageStore(f_arg_0, ivec3(ivec2(uvec2(1u)), 1), vec4(1.0f));
}
void main() {
textureStore_6f0c92();
diff --git a/test/tint/builtins/gen/literal/textureStore/6f8642.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/6f8642.wgsl.expected.glsl
index 46d96b4..99254bf 100644
--- a/test/tint/builtins/gen/literal/textureStore/6f8642.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/6f8642.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba32ui) uniform highp writeonly uimage2DArray arg_0;
+layout(binding = 0, rgba32ui) uniform highp writeonly uimage2DArray f_arg_0;
void textureStore_6f8642() {
- imageStore(arg_0, ivec3(ivec2(uvec2(1u)), 1), uvec4(1u));
+ imageStore(f_arg_0, ivec3(ivec2(uvec2(1u)), 1), uvec4(1u));
}
void main() {
textureStore_6f8642();
diff --git a/test/tint/builtins/gen/literal/textureStore/6fd2b1.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/6fd2b1.wgsl.expected.glsl
index d04b2d8..31c2116 100644
--- a/test/tint/builtins/gen/literal/textureStore/6fd2b1.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/6fd2b1.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, r8) uniform highp writeonly image2D arg_0;
+layout(binding = 0, r8) uniform highp writeonly image2D f_arg_0;
void textureStore_6fd2b1() {
- imageStore(arg_0, ivec2(uvec2(1u, 0u)), vec4(1.0f));
+ imageStore(f_arg_0, ivec2(uvec2(1u, 0u)), vec4(1.0f));
}
void main() {
textureStore_6fd2b1();
diff --git a/test/tint/builtins/gen/literal/textureStore/726472.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/726472.wgsl.expected.glsl
index 68515ba..225531a 100644
--- a/test/tint/builtins/gen/literal/textureStore/726472.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/726472.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32f) uniform highp writeonly image2D arg_0;
+layout(binding = 0, rg32f) uniform highp writeonly image2D f_arg_0;
void textureStore_726472() {
- imageStore(arg_0, ivec2(uvec2(1u)), vec4(1.0f));
+ imageStore(f_arg_0, ivec2(uvec2(1u)), vec4(1.0f));
}
void main() {
textureStore_726472();
diff --git a/test/tint/builtins/gen/literal/textureStore/72fa64.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/72fa64.wgsl.expected.glsl
index 97ce629..c9ad38b 100644
--- a/test/tint/builtins/gen/literal/textureStore/72fa64.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/72fa64.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32i) uniform highp writeonly iimage2DArray arg_0;
+layout(binding = 0, rg32i) uniform highp writeonly iimage2DArray f_arg_0;
void textureStore_72fa64() {
- imageStore(arg_0, ivec3(ivec2(uvec2(1u)), 1), ivec4(1));
+ imageStore(f_arg_0, ivec3(ivec2(uvec2(1u)), 1), ivec4(1));
}
void main() {
textureStore_72fa64();
diff --git a/test/tint/builtins/gen/literal/textureStore/731349.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/731349.wgsl.expected.glsl
index 6b25af6..ca0e161 100644
--- a/test/tint/builtins/gen/literal/textureStore/731349.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/731349.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8) uniform highp writeonly image2D arg_0;
+layout(binding = 0, rgba8) uniform highp writeonly image2D f_arg_0;
void textureStore_731349() {
- imageStore(arg_0, ivec2(1), vec4(1.0f));
+ imageStore(f_arg_0, ivec2(1), vec4(1.0f));
}
void main() {
textureStore_731349();
diff --git a/test/tint/builtins/gen/literal/textureStore/73bbbc.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/73bbbc.wgsl.expected.glsl
index b0ffe58..fb21fc0 100644
--- a/test/tint/builtins/gen/literal/textureStore/73bbbc.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/73bbbc.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8) uniform highp writeonly image2D arg_0;
+layout(binding = 0, rgba8) uniform highp writeonly image2D f_arg_0;
void textureStore_73bbbc() {
- imageStore(arg_0, ivec2(uvec2(1u)), vec4(1.0f));
+ imageStore(f_arg_0, ivec2(uvec2(1u)), vec4(1.0f));
}
void main() {
textureStore_73bbbc();
diff --git a/test/tint/builtins/gen/literal/textureStore/74886f.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/74886f.wgsl.expected.glsl
index 98a6ea6..e73c8504 100644
--- a/test/tint/builtins/gen/literal/textureStore/74886f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/74886f.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, r8) uniform highp writeonly image2D arg_0;
+layout(binding = 0, r8) uniform highp writeonly image2D f_arg_0;
void textureStore_74886f() {
- imageStore(arg_0, ivec2(1, 0), vec4(1.0f));
+ imageStore(f_arg_0, ivec2(1, 0), vec4(1.0f));
}
void main() {
textureStore_74886f();
diff --git a/test/tint/builtins/gen/literal/textureStore/752da6.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/752da6.wgsl.expected.glsl
index ffe4633..33e47d6 100644
--- a/test/tint/builtins/gen/literal/textureStore/752da6.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/752da6.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba32i) uniform highp writeonly iimage2D arg_0;
+layout(binding = 0, rgba32i) uniform highp writeonly iimage2D f_arg_0;
void textureStore_752da6() {
- imageStore(arg_0, ivec2(1), ivec4(1));
+ imageStore(f_arg_0, ivec2(1), ivec4(1));
}
void main() {
textureStore_752da6();
diff --git a/test/tint/builtins/gen/literal/textureStore/75bbd5.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/75bbd5.wgsl.expected.glsl
index c7265eb..0702ee0 100644
--- a/test/tint/builtins/gen/literal/textureStore/75bbd5.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/75bbd5.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32ui) uniform highp uimage2DArray arg_0;
+layout(binding = 0, rg32ui) uniform highp uimage2DArray f_arg_0;
void textureStore_75bbd5() {
- imageStore(arg_0, ivec3(ivec2(1), int(1u)), uvec4(1u));
+ imageStore(f_arg_0, ivec3(ivec2(1), int(1u)), uvec4(1u));
}
void main() {
textureStore_75bbd5();
diff --git a/test/tint/builtins/gen/literal/textureStore/76affd.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/76affd.wgsl.expected.glsl
index dff8229..d7b68c8 100644
--- a/test/tint/builtins/gen/literal/textureStore/76affd.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/76affd.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, rgba8) uniform highp writeonly image2DArray f_arg_0;
void textureStore_76affd() {
- imageStore(arg_0, ivec3(ivec2(1), int(1u)), vec4(1.0f).zyxw);
+ imageStore(f_arg_0, ivec3(ivec2(1), int(1u)), vec4(1.0f).zyxw);
}
void main() {
textureStore_76affd();
diff --git a/test/tint/builtins/gen/literal/textureStore/7792fa.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/7792fa.wgsl.expected.glsl
index 92102c3..6e49430 100644
--- a/test/tint/builtins/gen/literal/textureStore/7792fa.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/7792fa.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32i) uniform highp iimage3D arg_0;
+layout(binding = 0, rg32i) uniform highp iimage3D f_arg_0;
void textureStore_7792fa() {
- imageStore(arg_0, ivec3(uvec3(1u)), ivec4(1));
+ imageStore(f_arg_0, ivec3(uvec3(1u)), ivec4(1));
}
void main() {
textureStore_7792fa();
diff --git a/test/tint/builtins/gen/literal/textureStore/779d14.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/779d14.wgsl.expected.glsl
index 85189b0..e0b1cca 100644
--- a/test/tint/builtins/gen/literal/textureStore/779d14.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/779d14.wgsl.expected.glsl
@@ -5,10 +5,10 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba16ui) uniform highp writeonly uimage2DArray arg_0;
+layout(binding = 0, rgba16ui) uniform highp writeonly uimage2DArray f_arg_0;
void textureStore_779d14() {
ivec2 v = ivec2(uvec2(1u));
- imageStore(arg_0, ivec3(v, int(1u)), uvec4(1u));
+ imageStore(f_arg_0, ivec3(v, int(1u)), uvec4(1u));
}
void main() {
textureStore_779d14();
diff --git a/test/tint/builtins/gen/literal/textureStore/77c0ae.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/77c0ae.wgsl.expected.glsl
index 99285b4..1725b58 100644
--- a/test/tint/builtins/gen/literal/textureStore/77c0ae.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/77c0ae.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8ui) uniform highp writeonly uimage2D arg_0;
+layout(binding = 0, rgba8ui) uniform highp writeonly uimage2D f_arg_0;
void textureStore_77c0ae() {
- imageStore(arg_0, ivec2(1), uvec4(1u));
+ imageStore(f_arg_0, ivec2(1), uvec4(1u));
}
void main() {
textureStore_77c0ae();
diff --git a/test/tint/builtins/gen/literal/textureStore/7b8f86.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/7b8f86.wgsl.expected.glsl
index 5490808..e6da64b 100644
--- a/test/tint/builtins/gen/literal/textureStore/7b8f86.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/7b8f86.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32f) uniform highp image3D arg_0;
+layout(binding = 0, rg32f) uniform highp image3D f_arg_0;
void textureStore_7b8f86() {
- imageStore(arg_0, ivec3(uvec3(1u)), vec4(1.0f));
+ imageStore(f_arg_0, ivec3(uvec3(1u)), vec4(1.0f));
}
void main() {
textureStore_7b8f86();
diff --git a/test/tint/builtins/gen/literal/textureStore/7bb211.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/7bb211.wgsl.expected.glsl
index 0c999f2..0c73bf2 100644
--- a/test/tint/builtins/gen/literal/textureStore/7bb211.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/7bb211.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32i) uniform highp writeonly iimage2DArray arg_0;
+layout(binding = 0, rg32i) uniform highp writeonly iimage2DArray f_arg_0;
void textureStore_7bb211() {
- imageStore(arg_0, ivec3(ivec2(1), int(1u)), ivec4(1));
+ imageStore(f_arg_0, ivec3(ivec2(1), int(1u)), ivec4(1));
}
void main() {
textureStore_7bb211();
diff --git a/test/tint/builtins/gen/literal/textureStore/7cec8d.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/7cec8d.wgsl.expected.glsl
index 91daac2..59b1ed0 100644
--- a/test/tint/builtins/gen/literal/textureStore/7cec8d.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/7cec8d.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba32i) uniform highp writeonly iimage2DArray arg_0;
+layout(binding = 0, rgba32i) uniform highp writeonly iimage2DArray f_arg_0;
void textureStore_7cec8d() {
- imageStore(arg_0, ivec3(ivec2(1), 1), ivec4(1));
+ imageStore(f_arg_0, ivec3(ivec2(1), 1), ivec4(1));
}
void main() {
textureStore_7cec8d();
diff --git a/test/tint/builtins/gen/literal/textureStore/7cf6e7.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/7cf6e7.wgsl.expected.glsl
index db3bcde..b86f4d3 100644
--- a/test/tint/builtins/gen/literal/textureStore/7cf6e7.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/7cf6e7.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba16f) uniform highp writeonly image2D arg_0;
+layout(binding = 0, rgba16f) uniform highp writeonly image2D f_arg_0;
void textureStore_7cf6e7() {
- imageStore(arg_0, ivec2(uvec2(1u)), vec4(1.0f));
+ imageStore(f_arg_0, ivec2(uvec2(1u)), vec4(1.0f));
}
void main() {
textureStore_7cf6e7();
diff --git a/test/tint/builtins/gen/literal/textureStore/7f7fae.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/7f7fae.wgsl.expected.glsl
index 368083f..da04148 100644
--- a/test/tint/builtins/gen/literal/textureStore/7f7fae.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/7f7fae.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8) uniform highp writeonly image2D arg_0;
+layout(binding = 0, rgba8) uniform highp writeonly image2D f_arg_0;
void textureStore_7f7fae() {
- imageStore(arg_0, ivec2(1, 0), vec4(1.0f));
+ imageStore(f_arg_0, ivec2(1, 0), vec4(1.0f));
}
void main() {
textureStore_7f7fae();
diff --git a/test/tint/builtins/gen/literal/textureStore/803a10.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/803a10.wgsl.expected.glsl
index b579641..b9d0487 100644
--- a/test/tint/builtins/gen/literal/textureStore/803a10.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/803a10.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, r8) uniform highp image3D arg_0;
+layout(binding = 0, r8) uniform highp image3D f_arg_0;
void textureStore_803a10() {
- imageStore(arg_0, ivec3(uvec3(1u)), vec4(1.0f));
+ imageStore(f_arg_0, ivec3(uvec3(1u)), vec4(1.0f));
}
void main() {
textureStore_803a10();
diff --git a/test/tint/builtins/gen/literal/textureStore/804942.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/804942.wgsl.expected.glsl
index eac5f62..cecc8db 100644
--- a/test/tint/builtins/gen/literal/textureStore/804942.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/804942.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32i) uniform highp writeonly iimage2D arg_0;
+layout(binding = 0, r32i) uniform highp writeonly iimage2D f_arg_0;
void textureStore_804942() {
- imageStore(arg_0, ivec2(1), ivec4(1));
+ imageStore(f_arg_0, ivec2(1), ivec4(1));
}
void main() {
textureStore_804942();
diff --git a/test/tint/builtins/gen/literal/textureStore/805dae.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/805dae.wgsl.expected.glsl
index 3d7c653..a6881e5 100644
--- a/test/tint/builtins/gen/literal/textureStore/805dae.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/805dae.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8_snorm) uniform highp writeonly image2D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp writeonly image2D f_arg_0;
void textureStore_805dae() {
- imageStore(arg_0, ivec2(1), vec4(1.0f));
+ imageStore(f_arg_0, ivec2(1), vec4(1.0f));
}
void main() {
textureStore_805dae();
diff --git a/test/tint/builtins/gen/literal/textureStore/80bf1d.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/80bf1d.wgsl.expected.glsl
index 29f6a30..bec19ef 100644
--- a/test/tint/builtins/gen/literal/textureStore/80bf1d.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/80bf1d.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32i) uniform highp iimage2D arg_0;
+layout(binding = 0, rg32i) uniform highp iimage2D f_arg_0;
void textureStore_80bf1d() {
- imageStore(arg_0, ivec2(1), ivec4(1));
+ imageStore(f_arg_0, ivec2(1), ivec4(1));
}
void main() {
textureStore_80bf1d();
diff --git a/test/tint/builtins/gen/literal/textureStore/81ae31.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/81ae31.wgsl.expected.glsl
index 049a360..059978e 100644
--- a/test/tint/builtins/gen/literal/textureStore/81ae31.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/81ae31.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32f) uniform highp image2DArray arg_0;
+layout(binding = 0, r32f) uniform highp image2DArray f_arg_0;
void textureStore_81ae31() {
- imageStore(arg_0, ivec3(ivec2(1), 1), vec4(1.0f));
+ imageStore(f_arg_0, ivec3(ivec2(1), 1), vec4(1.0f));
}
void main() {
textureStore_81ae31();
diff --git a/test/tint/builtins/gen/literal/textureStore/820272.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/820272.wgsl.expected.glsl
index a10175d..b4ff761 100644
--- a/test/tint/builtins/gen/literal/textureStore/820272.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/820272.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32i) uniform highp iimage2DArray arg_0;
+layout(binding = 0, rg32i) uniform highp iimage2DArray f_arg_0;
void textureStore_820272() {
- imageStore(arg_0, ivec3(ivec2(1), int(1u)), ivec4(1));
+ imageStore(f_arg_0, ivec3(ivec2(1), int(1u)), ivec4(1));
}
void main() {
textureStore_820272();
diff --git a/test/tint/builtins/gen/literal/textureStore/83bcc1.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/83bcc1.wgsl.expected.glsl
index 4fe3c8d..b6966205 100644
--- a/test/tint/builtins/gen/literal/textureStore/83bcc1.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/83bcc1.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32ui) uniform highp writeonly uimage2D arg_0;
+layout(binding = 0, rg32ui) uniform highp writeonly uimage2D f_arg_0;
void textureStore_83bcc1() {
- imageStore(arg_0, ivec2(1, 0), uvec4(1u));
+ imageStore(f_arg_0, ivec2(1, 0), uvec4(1u));
}
void main() {
textureStore_83bcc1();
diff --git a/test/tint/builtins/gen/literal/textureStore/84d435.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/84d435.wgsl.expected.glsl
index d5d419c..111050d 100644
--- a/test/tint/builtins/gen/literal/textureStore/84d435.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/84d435.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32i) uniform highp iimage2DArray arg_0;
+layout(binding = 0, rg32i) uniform highp iimage2DArray f_arg_0;
void textureStore_84d435() {
- imageStore(arg_0, ivec3(ivec2(1), 1), ivec4(1));
+ imageStore(f_arg_0, ivec3(ivec2(1), 1), ivec4(1));
}
void main() {
textureStore_84d435();
diff --git a/test/tint/builtins/gen/literal/textureStore/8676c9.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/8676c9.wgsl.expected.glsl
index 3f449e0..8780309 100644
--- a/test/tint/builtins/gen/literal/textureStore/8676c9.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/8676c9.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32ui) uniform highp uimage2D arg_0;
+layout(binding = 0, r32ui) uniform highp uimage2D f_arg_0;
void textureStore_8676c9() {
- imageStore(arg_0, ivec2(1, 0), uvec4(1u));
+ imageStore(f_arg_0, ivec2(1, 0), uvec4(1u));
}
void main() {
textureStore_8676c9();
diff --git a/test/tint/builtins/gen/literal/textureStore/872747.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/872747.wgsl.expected.glsl
index 1b0457b..e895d1e 100644
--- a/test/tint/builtins/gen/literal/textureStore/872747.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/872747.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32f) uniform highp writeonly image2D arg_0;
+layout(binding = 0, rg32f) uniform highp writeonly image2D f_arg_0;
void textureStore_872747() {
- imageStore(arg_0, ivec2(1, 0), vec4(1.0f));
+ imageStore(f_arg_0, ivec2(1, 0), vec4(1.0f));
}
void main() {
textureStore_872747();
diff --git a/test/tint/builtins/gen/literal/textureStore/8a16b0.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/8a16b0.wgsl.expected.glsl
index f269b7c..e546c29 100644
--- a/test/tint/builtins/gen/literal/textureStore/8a16b0.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/8a16b0.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32ui) uniform highp uimage2DArray arg_0;
+layout(binding = 0, r32ui) uniform highp uimage2DArray f_arg_0;
void textureStore_8a16b0() {
- imageStore(arg_0, ivec3(ivec2(1), 1), uvec4(1u));
+ imageStore(f_arg_0, ivec3(ivec2(1), 1), uvec4(1u));
}
void main() {
textureStore_8a16b0();
diff --git a/test/tint/builtins/gen/literal/textureStore/8a8681.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/8a8681.wgsl.expected.glsl
index 0fc665d..9a75542 100644
--- a/test/tint/builtins/gen/literal/textureStore/8a8681.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/8a8681.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32ui) uniform highp uimage2D arg_0;
+layout(binding = 0, rg32ui) uniform highp uimage2D f_arg_0;
void textureStore_8a8681() {
- imageStore(arg_0, ivec2(uvec2(1u)), uvec4(1u));
+ imageStore(f_arg_0, ivec2(uvec2(1u)), uvec4(1u));
}
void main() {
textureStore_8a8681();
diff --git a/test/tint/builtins/gen/literal/textureStore/8b9310.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/8b9310.wgsl.expected.glsl
index eb704e1..b59ffc3 100644
--- a/test/tint/builtins/gen/literal/textureStore/8b9310.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/8b9310.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba16f) uniform highp writeonly image3D arg_0;
+layout(binding = 0, rgba16f) uniform highp writeonly image3D f_arg_0;
void textureStore_8b9310() {
- imageStore(arg_0, ivec3(uvec3(1u)), vec4(1.0f));
+ imageStore(f_arg_0, ivec3(uvec3(1u)), vec4(1.0f));
}
void main() {
textureStore_8b9310();
diff --git a/test/tint/builtins/gen/literal/textureStore/8bb287.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/8bb287.wgsl.expected.glsl
index be05af3..42a0a43 100644
--- a/test/tint/builtins/gen/literal/textureStore/8bb287.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/8bb287.wgsl.expected.glsl
@@ -5,10 +5,10 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba32i) uniform highp writeonly iimage2DArray arg_0;
+layout(binding = 0, rgba32i) uniform highp writeonly iimage2DArray f_arg_0;
void textureStore_8bb287() {
ivec2 v = ivec2(uvec2(1u));
- imageStore(arg_0, ivec3(v, int(1u)), ivec4(1));
+ imageStore(f_arg_0, ivec3(v, int(1u)), ivec4(1));
}
void main() {
textureStore_8bb287();
diff --git a/test/tint/builtins/gen/literal/textureStore/8c76e9.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/8c76e9.wgsl.expected.glsl
index 69d68a1..1c11493 100644
--- a/test/tint/builtins/gen/literal/textureStore/8c76e9.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/8c76e9.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba16i) uniform highp writeonly iimage2D arg_0;
+layout(binding = 0, rgba16i) uniform highp writeonly iimage2D f_arg_0;
void textureStore_8c76e9() {
- imageStore(arg_0, ivec2(uvec2(1u, 0u)), ivec4(1));
+ imageStore(f_arg_0, ivec2(uvec2(1u, 0u)), ivec4(1));
}
void main() {
textureStore_8c76e9();
diff --git a/test/tint/builtins/gen/literal/textureStore/8cd611.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/8cd611.wgsl.expected.glsl
index 3235aa0..171440c 100644
--- a/test/tint/builtins/gen/literal/textureStore/8cd611.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/8cd611.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, r8) uniform highp writeonly image3D arg_0;
+layout(binding = 0, r8) uniform highp writeonly image3D f_arg_0;
void textureStore_8cd611() {
- imageStore(arg_0, ivec3(uvec3(1u)), vec4(1.0f));
+ imageStore(f_arg_0, ivec3(uvec3(1u)), vec4(1.0f));
}
void main() {
textureStore_8cd611();
diff --git a/test/tint/builtins/gen/literal/textureStore/8cd841.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/8cd841.wgsl.expected.glsl
index b7ff0d4..df0057c 100644
--- a/test/tint/builtins/gen/literal/textureStore/8cd841.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/8cd841.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32ui) uniform highp uimage2DArray arg_0;
+layout(binding = 0, r32ui) uniform highp uimage2DArray f_arg_0;
void textureStore_8cd841() {
- imageStore(arg_0, ivec3(ivec2(1), int(1u)), uvec4(1u));
+ imageStore(f_arg_0, ivec3(ivec2(1), int(1u)), uvec4(1u));
}
void main() {
textureStore_8cd841();
diff --git a/test/tint/builtins/gen/literal/textureStore/8dc54f.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/8dc54f.wgsl.expected.glsl
index f38501f..5e7b11a 100644
--- a/test/tint/builtins/gen/literal/textureStore/8dc54f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/8dc54f.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8ui) uniform highp writeonly uimage2D arg_0;
+layout(binding = 0, rgba8ui) uniform highp writeonly uimage2D f_arg_0;
void textureStore_8dc54f() {
- imageStore(arg_0, ivec2(uvec2(1u)), uvec4(1u));
+ imageStore(f_arg_0, ivec2(uvec2(1u)), uvec4(1u));
}
void main() {
textureStore_8dc54f();
diff --git a/test/tint/builtins/gen/literal/textureStore/8e0479.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/8e0479.wgsl.expected.glsl
index 2e87082..31323d0 100644
--- a/test/tint/builtins/gen/literal/textureStore/8e0479.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/8e0479.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba32ui) uniform highp writeonly uimage2DArray arg_0;
+layout(binding = 0, rgba32ui) uniform highp writeonly uimage2DArray f_arg_0;
void textureStore_8e0479() {
- imageStore(arg_0, ivec3(ivec2(1), 1), uvec4(1u));
+ imageStore(f_arg_0, ivec3(ivec2(1), 1), uvec4(1u));
}
void main() {
textureStore_8e0479();
diff --git a/test/tint/builtins/gen/literal/textureStore/8ed9f8.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/8ed9f8.wgsl.expected.glsl
index ae7de95..f50a25f 100644
--- a/test/tint/builtins/gen/literal/textureStore/8ed9f8.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/8ed9f8.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8) uniform highp writeonly image3D arg_0;
+layout(binding = 0, rgba8) uniform highp writeonly image3D f_arg_0;
void textureStore_8ed9f8() {
- imageStore(arg_0, ivec3(uvec3(1u)), vec4(1.0f));
+ imageStore(f_arg_0, ivec3(uvec3(1u)), vec4(1.0f));
}
void main() {
textureStore_8ed9f8();
diff --git a/test/tint/builtins/gen/literal/textureStore/8f71a1.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/8f71a1.wgsl.expected.glsl
index d89d325..8998646 100644
--- a/test/tint/builtins/gen/literal/textureStore/8f71a1.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/8f71a1.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba16i) uniform highp writeonly iimage3D arg_0;
+layout(binding = 0, rgba16i) uniform highp writeonly iimage3D f_arg_0;
void textureStore_8f71a1() {
- imageStore(arg_0, ivec3(1), ivec4(1));
+ imageStore(f_arg_0, ivec3(1), ivec4(1));
}
void main() {
textureStore_8f71a1();
diff --git a/test/tint/builtins/gen/literal/textureStore/8ff674.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/8ff674.wgsl.expected.glsl
index b0efcfe..1b1fd36 100644
--- a/test/tint/builtins/gen/literal/textureStore/8ff674.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/8ff674.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32ui) uniform highp writeonly uimage2DArray arg_0;
+layout(binding = 0, r32ui) uniform highp writeonly uimage2DArray f_arg_0;
void textureStore_8ff674() {
- imageStore(arg_0, ivec3(ivec2(1), int(1u)), uvec4(1u));
+ imageStore(f_arg_0, ivec3(ivec2(1), int(1u)), uvec4(1u));
}
void main() {
textureStore_8ff674();
diff --git a/test/tint/builtins/gen/literal/textureStore/958353.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/958353.wgsl.expected.glsl
index 7dc3815..8fc9eb9 100644
--- a/test/tint/builtins/gen/literal/textureStore/958353.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/958353.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8i) uniform highp writeonly iimage2D arg_0;
+layout(binding = 0, rgba8i) uniform highp writeonly iimage2D f_arg_0;
void textureStore_958353() {
- imageStore(arg_0, ivec2(uvec2(1u, 0u)), ivec4(1));
+ imageStore(f_arg_0, ivec2(uvec2(1u, 0u)), ivec4(1));
}
void main() {
textureStore_958353();
diff --git a/test/tint/builtins/gen/literal/textureStore/959d94.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/959d94.wgsl.expected.glsl
index b54754d..c071321 100644
--- a/test/tint/builtins/gen/literal/textureStore/959d94.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/959d94.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8_snorm) uniform highp writeonly image2D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp writeonly image2D f_arg_0;
void textureStore_959d94() {
- imageStore(arg_0, ivec2(uvec2(1u, 0u)), vec4(1.0f));
+ imageStore(f_arg_0, ivec2(uvec2(1u, 0u)), vec4(1.0f));
}
void main() {
textureStore_959d94();
diff --git a/test/tint/builtins/gen/literal/textureStore/95e452.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/95e452.wgsl.expected.glsl
index 551417f..02857bf 100644
--- a/test/tint/builtins/gen/literal/textureStore/95e452.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/95e452.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32i) uniform highp writeonly iimage2D arg_0;
+layout(binding = 0, r32i) uniform highp writeonly iimage2D f_arg_0;
void textureStore_95e452() {
- imageStore(arg_0, ivec2(uvec2(1u)), ivec4(1));
+ imageStore(f_arg_0, ivec2(uvec2(1u)), ivec4(1));
}
void main() {
textureStore_95e452();
diff --git a/test/tint/builtins/gen/literal/textureStore/969534.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/969534.wgsl.expected.glsl
index 2157582..c97237e 100644
--- a/test/tint/builtins/gen/literal/textureStore/969534.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/969534.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba32i) uniform highp writeonly iimage2D arg_0;
+layout(binding = 0, rgba32i) uniform highp writeonly iimage2D f_arg_0;
void textureStore_969534() {
- imageStore(arg_0, ivec2(1, 0), ivec4(1));
+ imageStore(f_arg_0, ivec2(1, 0), ivec4(1));
}
void main() {
textureStore_969534();
diff --git a/test/tint/builtins/gen/literal/textureStore/9938b7.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/9938b7.wgsl.expected.glsl
index 26450dc..a4e287e 100644
--- a/test/tint/builtins/gen/literal/textureStore/9938b7.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/9938b7.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32i) uniform highp writeonly iimage2DArray arg_0;
+layout(binding = 0, r32i) uniform highp writeonly iimage2DArray f_arg_0;
void textureStore_9938b7() {
- imageStore(arg_0, ivec3(ivec2(1), int(1u)), ivec4(1));
+ imageStore(f_arg_0, ivec3(ivec2(1), int(1u)), ivec4(1));
}
void main() {
textureStore_9938b7();
diff --git a/test/tint/builtins/gen/literal/textureStore/9a3ecc.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/9a3ecc.wgsl.expected.glsl
index ae14a97..132fbef 100644
--- a/test/tint/builtins/gen/literal/textureStore/9a3ecc.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/9a3ecc.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba32i) uniform highp writeonly iimage3D arg_0;
+layout(binding = 0, rgba32i) uniform highp writeonly iimage3D f_arg_0;
void textureStore_9a3ecc() {
- imageStore(arg_0, ivec3(1), ivec4(1));
+ imageStore(f_arg_0, ivec3(1), ivec4(1));
}
void main() {
textureStore_9a3ecc();
diff --git a/test/tint/builtins/gen/literal/textureStore/9aedd3.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/9aedd3.wgsl.expected.glsl
index ed5e1f5..69c4de7 100644
--- a/test/tint/builtins/gen/literal/textureStore/9aedd3.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/9aedd3.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8) uniform highp writeonly image3D arg_0;
+layout(binding = 0, rgba8) uniform highp writeonly image3D f_arg_0;
void textureStore_9aedd3() {
- imageStore(arg_0, ivec3(uvec3(1u)), vec4(1.0f).zyxw);
+ imageStore(f_arg_0, ivec3(uvec3(1u)), vec4(1.0f).zyxw);
}
void main() {
textureStore_9aedd3();
diff --git a/test/tint/builtins/gen/literal/textureStore/9d8668.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/9d8668.wgsl.expected.glsl
index cc60174..f7a1942 100644
--- a/test/tint/builtins/gen/literal/textureStore/9d8668.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/9d8668.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, rgba8) uniform highp writeonly image2DArray f_arg_0;
void textureStore_9d8668() {
- imageStore(arg_0, ivec3(ivec2(1), int(1u)), vec4(1.0f));
+ imageStore(f_arg_0, ivec3(ivec2(1), int(1u)), vec4(1.0f));
}
void main() {
textureStore_9d8668();
diff --git a/test/tint/builtins/gen/literal/textureStore/9d9cd5.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/9d9cd5.wgsl.expected.glsl
index a5c684e..8b64bac 100644
--- a/test/tint/builtins/gen/literal/textureStore/9d9cd5.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/9d9cd5.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba32f) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, rgba32f) uniform highp writeonly image2DArray f_arg_0;
void textureStore_9d9cd5() {
- imageStore(arg_0, ivec3(ivec2(1), 1), vec4(1.0f));
+ imageStore(f_arg_0, ivec3(ivec2(1), 1), vec4(1.0f));
}
void main() {
textureStore_9d9cd5();
diff --git a/test/tint/builtins/gen/literal/textureStore/9e3ec5.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/9e3ec5.wgsl.expected.glsl
index ef33b88..59e41e0 100644
--- a/test/tint/builtins/gen/literal/textureStore/9e3ec5.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/9e3ec5.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba16i) uniform highp writeonly iimage2D arg_0;
+layout(binding = 0, rgba16i) uniform highp writeonly iimage2D f_arg_0;
void textureStore_9e3ec5() {
- imageStore(arg_0, ivec2(1), ivec4(1));
+ imageStore(f_arg_0, ivec2(1), ivec4(1));
}
void main() {
textureStore_9e3ec5();
diff --git a/test/tint/builtins/gen/literal/textureStore/9e5bc2.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/9e5bc2.wgsl.expected.glsl
index 5f2527e..abee4d0 100644
--- a/test/tint/builtins/gen/literal/textureStore/9e5bc2.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/9e5bc2.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, r8) uniform highp writeonly image2D arg_0;
+layout(binding = 0, r8) uniform highp writeonly image2D f_arg_0;
void textureStore_9e5bc2() {
- imageStore(arg_0, ivec2(uvec2(1u)), vec4(1.0f));
+ imageStore(f_arg_0, ivec2(uvec2(1u)), vec4(1.0f));
}
void main() {
textureStore_9e5bc2();
diff --git a/test/tint/builtins/gen/literal/textureStore/9f5318.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/9f5318.wgsl.expected.glsl
index 88578ad..9986ee6 100644
--- a/test/tint/builtins/gen/literal/textureStore/9f5318.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/9f5318.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32i) uniform highp writeonly iimage2D arg_0;
+layout(binding = 0, rg32i) uniform highp writeonly iimage2D f_arg_0;
void textureStore_9f5318() {
- imageStore(arg_0, ivec2(uvec2(1u)), ivec4(1));
+ imageStore(f_arg_0, ivec2(uvec2(1u)), ivec4(1));
}
void main() {
textureStore_9f5318();
diff --git a/test/tint/builtins/gen/literal/textureStore/9f7cea.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/9f7cea.wgsl.expected.glsl
index b8102ca..1d09840 100644
--- a/test/tint/builtins/gen/literal/textureStore/9f7cea.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/9f7cea.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8ui) uniform highp writeonly uimage2DArray arg_0;
+layout(binding = 0, rgba8ui) uniform highp writeonly uimage2DArray f_arg_0;
void textureStore_9f7cea() {
- imageStore(arg_0, ivec3(ivec2(1), int(1u)), uvec4(1u));
+ imageStore(f_arg_0, ivec3(ivec2(1), int(1u)), uvec4(1u));
}
void main() {
textureStore_9f7cea();
diff --git a/test/tint/builtins/gen/literal/textureStore/a0022f.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/a0022f.wgsl.expected.glsl
index 3db5ad8..048c4d8 100644
--- a/test/tint/builtins/gen/literal/textureStore/a0022f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/a0022f.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32i) uniform highp iimage2DArray arg_0;
+layout(binding = 0, r32i) uniform highp iimage2DArray f_arg_0;
void textureStore_a0022f() {
- imageStore(arg_0, ivec3(ivec2(1), 1), ivec4(1));
+ imageStore(f_arg_0, ivec3(ivec2(1), 1), ivec4(1));
}
void main() {
textureStore_a0022f();
diff --git a/test/tint/builtins/gen/literal/textureStore/a0f96e.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/a0f96e.wgsl.expected.glsl
index 8256724..2b457bc 100644
--- a/test/tint/builtins/gen/literal/textureStore/a0f96e.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/a0f96e.wgsl.expected.glsl
@@ -5,10 +5,10 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba16f) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, rgba16f) uniform highp writeonly image2DArray f_arg_0;
void textureStore_a0f96e() {
ivec2 v = ivec2(uvec2(1u));
- imageStore(arg_0, ivec3(v, int(1u)), vec4(1.0f));
+ imageStore(f_arg_0, ivec3(v, int(1u)), vec4(1.0f));
}
void main() {
textureStore_a0f96e();
diff --git a/test/tint/builtins/gen/literal/textureStore/a1352c.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/a1352c.wgsl.expected.glsl
index a43c013..ecf56e9 100644
--- a/test/tint/builtins/gen/literal/textureStore/a1352c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/a1352c.wgsl.expected.glsl
@@ -5,10 +5,10 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8i) uniform highp writeonly iimage2DArray arg_0;
+layout(binding = 0, rgba8i) uniform highp writeonly iimage2DArray f_arg_0;
void textureStore_a1352c() {
ivec2 v = ivec2(uvec2(1u));
- imageStore(arg_0, ivec3(v, int(1u)), ivec4(1));
+ imageStore(f_arg_0, ivec3(v, int(1u)), ivec4(1));
}
void main() {
textureStore_a1352c();
diff --git a/test/tint/builtins/gen/literal/textureStore/a165b8.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/a165b8.wgsl.expected.glsl
index d3e74dc..5406cc5 100644
--- a/test/tint/builtins/gen/literal/textureStore/a165b8.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/a165b8.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8) uniform highp writeonly image2D arg_0;
+layout(binding = 0, rgba8) uniform highp writeonly image2D f_arg_0;
void textureStore_a165b8() {
- imageStore(arg_0, ivec2(uvec2(1u)), vec4(1.0f).zyxw);
+ imageStore(f_arg_0, ivec2(uvec2(1u)), vec4(1.0f).zyxw);
}
void main() {
textureStore_a165b8();
diff --git a/test/tint/builtins/gen/literal/textureStore/a4c338.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/a4c338.wgsl.expected.glsl
index cb7fa4b..fb0e162 100644
--- a/test/tint/builtins/gen/literal/textureStore/a4c338.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/a4c338.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba16f) uniform highp writeonly image2D arg_0;
+layout(binding = 0, rgba16f) uniform highp writeonly image2D f_arg_0;
void textureStore_a4c338() {
- imageStore(arg_0, ivec2(uvec2(1u, 0u)), vec4(1.0f));
+ imageStore(f_arg_0, ivec2(uvec2(1u, 0u)), vec4(1.0f));
}
void main() {
textureStore_a4c338();
diff --git a/test/tint/builtins/gen/literal/textureStore/a5e80d.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/a5e80d.wgsl.expected.glsl
index 382c590..9148f33 100644
--- a/test/tint/builtins/gen/literal/textureStore/a5e80d.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/a5e80d.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba32f) uniform highp writeonly image3D arg_0;
+layout(binding = 0, rgba32f) uniform highp writeonly image3D f_arg_0;
void textureStore_a5e80d() {
- imageStore(arg_0, ivec3(uvec3(1u)), vec4(1.0f));
+ imageStore(f_arg_0, ivec3(uvec3(1u)), vec4(1.0f));
}
void main() {
textureStore_a5e80d();
diff --git a/test/tint/builtins/gen/literal/textureStore/a6a986.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/a6a986.wgsl.expected.glsl
index e29346b..a386153 100644
--- a/test/tint/builtins/gen/literal/textureStore/a6a986.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/a6a986.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba16f) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, rgba16f) uniform highp writeonly image2DArray f_arg_0;
void textureStore_a6a986() {
- imageStore(arg_0, ivec3(ivec2(uvec2(1u)), 1), vec4(1.0f));
+ imageStore(f_arg_0, ivec3(ivec2(uvec2(1u)), 1), vec4(1.0f));
}
void main() {
textureStore_a6a986();
diff --git a/test/tint/builtins/gen/literal/textureStore/a6e78f.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/a6e78f.wgsl.expected.glsl
index 4f5f755..237e805 100644
--- a/test/tint/builtins/gen/literal/textureStore/a6e78f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/a6e78f.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32ui) uniform highp writeonly uimage2D arg_0;
+layout(binding = 0, r32ui) uniform highp writeonly uimage2D f_arg_0;
void textureStore_a6e78f() {
- imageStore(arg_0, ivec2(uvec2(1u, 0u)), uvec4(1u));
+ imageStore(f_arg_0, ivec2(uvec2(1u, 0u)), uvec4(1u));
}
void main() {
textureStore_a6e78f();
diff --git a/test/tint/builtins/gen/literal/textureStore/a702b6.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/a702b6.wgsl.expected.glsl
index 54fca491..12f314f 100644
--- a/test/tint/builtins/gen/literal/textureStore/a702b6.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/a702b6.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32ui) uniform highp uimage2DArray arg_0;
+layout(binding = 0, rg32ui) uniform highp uimage2DArray f_arg_0;
void textureStore_a702b6() {
- imageStore(arg_0, ivec3(ivec2(1), 1), uvec4(1u));
+ imageStore(f_arg_0, ivec3(ivec2(1), 1), uvec4(1u));
}
void main() {
textureStore_a702b6();
diff --git a/test/tint/builtins/gen/literal/textureStore/a7fc47.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/a7fc47.wgsl.expected.glsl
index 84bde99..2b98cad 100644
--- a/test/tint/builtins/gen/literal/textureStore/a7fc47.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/a7fc47.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, r8) uniform highp image2D arg_0;
+layout(binding = 0, r8) uniform highp image2D f_arg_0;
void textureStore_a7fc47() {
- imageStore(arg_0, ivec2(uvec2(1u, 0u)), vec4(1.0f));
+ imageStore(f_arg_0, ivec2(uvec2(1u, 0u)), vec4(1.0f));
}
void main() {
textureStore_a7fc47();
diff --git a/test/tint/builtins/gen/literal/textureStore/a9298c.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/a9298c.wgsl.expected.glsl
index 038f65c..8798437 100644
--- a/test/tint/builtins/gen/literal/textureStore/a9298c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/a9298c.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32ui) uniform highp uimage2D arg_0;
+layout(binding = 0, rg32ui) uniform highp uimage2D f_arg_0;
void textureStore_a9298c() {
- imageStore(arg_0, ivec2(uvec2(1u, 0u)), uvec4(1u));
+ imageStore(f_arg_0, ivec2(uvec2(1u, 0u)), uvec4(1u));
}
void main() {
textureStore_a9298c();
diff --git a/test/tint/builtins/gen/literal/textureStore/a9426c.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/a9426c.wgsl.expected.glsl
index 30e25e0..2ee8ee9 100644
--- a/test/tint/builtins/gen/literal/textureStore/a9426c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/a9426c.wgsl.expected.glsl
@@ -5,10 +5,10 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba32ui) uniform highp writeonly uimage2DArray arg_0;
+layout(binding = 0, rgba32ui) uniform highp writeonly uimage2DArray f_arg_0;
void textureStore_a9426c() {
ivec2 v = ivec2(uvec2(1u));
- imageStore(arg_0, ivec3(v, int(1u)), uvec4(1u));
+ imageStore(f_arg_0, ivec3(v, int(1u)), uvec4(1u));
}
void main() {
textureStore_a9426c();
diff --git a/test/tint/builtins/gen/literal/textureStore/ab788e.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/ab788e.wgsl.expected.glsl
index beddb31..1a8059f 100644
--- a/test/tint/builtins/gen/literal/textureStore/ab788e.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/ab788e.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32f) uniform highp image2D arg_0;
+layout(binding = 0, rg32f) uniform highp image2D f_arg_0;
void textureStore_ab788e() {
- imageStore(arg_0, ivec2(1), vec4(1.0f));
+ imageStore(f_arg_0, ivec2(1), vec4(1.0f));
}
void main() {
textureStore_ab788e();
diff --git a/test/tint/builtins/gen/literal/textureStore/abdd21.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/abdd21.wgsl.expected.glsl
index 3a4341a..ed8df86 100644
--- a/test/tint/builtins/gen/literal/textureStore/abdd21.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/abdd21.wgsl.expected.glsl
@@ -5,10 +5,10 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32ui) uniform highp uimage2DArray arg_0;
+layout(binding = 0, r32ui) uniform highp uimage2DArray f_arg_0;
void textureStore_abdd21() {
ivec2 v = ivec2(uvec2(1u));
- imageStore(arg_0, ivec3(v, int(1u)), uvec4(1u));
+ imageStore(f_arg_0, ivec3(v, int(1u)), uvec4(1u));
}
void main() {
textureStore_abdd21();
diff --git a/test/tint/builtins/gen/literal/textureStore/ac67aa.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/ac67aa.wgsl.expected.glsl
index 44a97be..c6c9822 100644
--- a/test/tint/builtins/gen/literal/textureStore/ac67aa.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/ac67aa.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32ui) uniform highp writeonly uimage3D arg_0;
+layout(binding = 0, rg32ui) uniform highp writeonly uimage3D f_arg_0;
void textureStore_ac67aa() {
- imageStore(arg_0, ivec3(1), uvec4(1u));
+ imageStore(f_arg_0, ivec3(1), uvec4(1u));
}
void main() {
textureStore_ac67aa();
diff --git a/test/tint/builtins/gen/literal/textureStore/ae6a2a.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/ae6a2a.wgsl.expected.glsl
index da4b11e..7c26e81 100644
--- a/test/tint/builtins/gen/literal/textureStore/ae6a2a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/ae6a2a.wgsl.expected.glsl
@@ -5,10 +5,10 @@
precision highp float;
precision highp int;
-layout(binding = 0, r8) uniform highp image2DArray arg_0;
+layout(binding = 0, r8) uniform highp image2DArray f_arg_0;
void textureStore_ae6a2a() {
ivec2 v = ivec2(uvec2(1u));
- imageStore(arg_0, ivec3(v, int(1u)), vec4(1.0f));
+ imageStore(f_arg_0, ivec3(v, int(1u)), vec4(1.0f));
}
void main() {
textureStore_ae6a2a();
diff --git a/test/tint/builtins/gen/literal/textureStore/aeb38a.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/aeb38a.wgsl.expected.glsl
index 61fe412..fd3c206 100644
--- a/test/tint/builtins/gen/literal/textureStore/aeb38a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/aeb38a.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba32ui) uniform highp writeonly uimage2D arg_0;
+layout(binding = 0, rgba32ui) uniform highp writeonly uimage2D f_arg_0;
void textureStore_aeb38a() {
- imageStore(arg_0, ivec2(uvec2(1u)), uvec4(1u));
+ imageStore(f_arg_0, ivec2(uvec2(1u)), uvec4(1u));
}
void main() {
textureStore_aeb38a();
diff --git a/test/tint/builtins/gen/literal/textureStore/b42fd3.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/b42fd3.wgsl.expected.glsl
index 03a0498..d53f0d2 100644
--- a/test/tint/builtins/gen/literal/textureStore/b42fd3.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/b42fd3.wgsl.expected.glsl
@@ -5,10 +5,10 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8ui) uniform highp writeonly uimage2DArray arg_0;
+layout(binding = 0, rgba8ui) uniform highp writeonly uimage2DArray f_arg_0;
void textureStore_b42fd3() {
ivec2 v = ivec2(uvec2(1u));
- imageStore(arg_0, ivec3(v, int(1u)), uvec4(1u));
+ imageStore(f_arg_0, ivec3(v, int(1u)), uvec4(1u));
}
void main() {
textureStore_b42fd3();
diff --git a/test/tint/builtins/gen/literal/textureStore/b706b1.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/b706b1.wgsl.expected.glsl
index 191204a..418ac23 100644
--- a/test/tint/builtins/gen/literal/textureStore/b706b1.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/b706b1.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8i) uniform highp writeonly iimage3D arg_0;
+layout(binding = 0, rgba8i) uniform highp writeonly iimage3D f_arg_0;
void textureStore_b706b1() {
- imageStore(arg_0, ivec3(1), ivec4(1));
+ imageStore(f_arg_0, ivec3(1), ivec4(1));
}
void main() {
textureStore_b706b1();
diff --git a/test/tint/builtins/gen/literal/textureStore/b70ded.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/b70ded.wgsl.expected.glsl
index 13f5de8..7ea43cb 100644
--- a/test/tint/builtins/gen/literal/textureStore/b70ded.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/b70ded.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba16ui) uniform highp writeonly uimage2D arg_0;
+layout(binding = 0, rgba16ui) uniform highp writeonly uimage2D f_arg_0;
void textureStore_b70ded() {
- imageStore(arg_0, ivec2(uvec2(1u, 0u)), uvec4(1u));
+ imageStore(f_arg_0, ivec2(uvec2(1u, 0u)), uvec4(1u));
}
void main() {
textureStore_b70ded();
diff --git a/test/tint/builtins/gen/literal/textureStore/b71c13.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/b71c13.wgsl.expected.glsl
index a7ecd9d..8d65dc2 100644
--- a/test/tint/builtins/gen/literal/textureStore/b71c13.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/b71c13.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32f) uniform highp image2DArray arg_0;
+layout(binding = 0, rg32f) uniform highp image2DArray f_arg_0;
void textureStore_b71c13() {
- imageStore(arg_0, ivec3(ivec2(uvec2(1u)), 1), vec4(1.0f));
+ imageStore(f_arg_0, ivec3(ivec2(uvec2(1u)), 1), vec4(1.0f));
}
void main() {
textureStore_b71c13();
diff --git a/test/tint/builtins/gen/literal/textureStore/b7232c.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/b7232c.wgsl.expected.glsl
index cf26360..64bf296 100644
--- a/test/tint/builtins/gen/literal/textureStore/b7232c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/b7232c.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32f) uniform highp image2D arg_0;
+layout(binding = 0, r32f) uniform highp image2D f_arg_0;
void textureStore_b7232c() {
- imageStore(arg_0, ivec2(uvec2(1u, 0u)), vec4(1.0f));
+ imageStore(f_arg_0, ivec2(uvec2(1u, 0u)), vec4(1.0f));
}
void main() {
textureStore_b7232c();
diff --git a/test/tint/builtins/gen/literal/textureStore/b76ff3.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/b76ff3.wgsl.expected.glsl
index dfbe0d7..0d7ac97 100644
--- a/test/tint/builtins/gen/literal/textureStore/b76ff3.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/b76ff3.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba16i) uniform highp writeonly iimage2D arg_0;
+layout(binding = 0, rgba16i) uniform highp writeonly iimage2D f_arg_0;
void textureStore_b76ff3() {
- imageStore(arg_0, ivec2(uvec2(1u)), ivec4(1));
+ imageStore(f_arg_0, ivec2(uvec2(1u)), ivec4(1));
}
void main() {
textureStore_b76ff3();
diff --git a/test/tint/builtins/gen/literal/textureStore/b77161.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/b77161.wgsl.expected.glsl
index c607f85..577c53d 100644
--- a/test/tint/builtins/gen/literal/textureStore/b77161.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/b77161.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32ui) uniform highp writeonly uimage2D arg_0;
+layout(binding = 0, rg32ui) uniform highp writeonly uimage2D f_arg_0;
void textureStore_b77161() {
- imageStore(arg_0, ivec2(uvec2(1u, 0u)), uvec4(1u));
+ imageStore(f_arg_0, ivec2(uvec2(1u, 0u)), uvec4(1u));
}
void main() {
textureStore_b77161();
diff --git a/test/tint/builtins/gen/literal/textureStore/b91b86.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/b91b86.wgsl.expected.glsl
index ebd4964..db644ab 100644
--- a/test/tint/builtins/gen/literal/textureStore/b91b86.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/b91b86.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, r8) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, r8) uniform highp writeonly image2DArray f_arg_0;
void textureStore_b91b86() {
- imageStore(arg_0, ivec3(ivec2(uvec2(1u)), 1), vec4(1.0f));
+ imageStore(f_arg_0, ivec3(ivec2(uvec2(1u)), 1), vec4(1.0f));
}
void main() {
textureStore_b91b86();
diff --git a/test/tint/builtins/gen/literal/textureStore/b9c81a.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/b9c81a.wgsl.expected.glsl
index eb83d1c..fd42850 100644
--- a/test/tint/builtins/gen/literal/textureStore/b9c81a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/b9c81a.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32ui) uniform highp uimage3D arg_0;
+layout(binding = 0, rg32ui) uniform highp uimage3D f_arg_0;
void textureStore_b9c81a() {
- imageStore(arg_0, ivec3(1), uvec4(1u));
+ imageStore(f_arg_0, ivec3(1), uvec4(1u));
}
void main() {
textureStore_b9c81a();
diff --git a/test/tint/builtins/gen/literal/textureStore/bbcb7f.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/bbcb7f.wgsl.expected.glsl
index 9dab83c..325e621 100644
--- a/test/tint/builtins/gen/literal/textureStore/bbcb7f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/bbcb7f.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8i) uniform highp writeonly iimage2D arg_0;
+layout(binding = 0, rgba8i) uniform highp writeonly iimage2D f_arg_0;
void textureStore_bbcb7f() {
- imageStore(arg_0, ivec2(1), ivec4(1));
+ imageStore(f_arg_0, ivec2(1), ivec4(1));
}
void main() {
textureStore_bbcb7f();
diff --git a/test/tint/builtins/gen/literal/textureStore/bcc97a.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/bcc97a.wgsl.expected.glsl
index a01405d..89c9f86 100644
--- a/test/tint/builtins/gen/literal/textureStore/bcc97a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/bcc97a.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32i) uniform highp iimage2D arg_0;
+layout(binding = 0, r32i) uniform highp iimage2D f_arg_0;
void textureStore_bcc97a() {
- imageStore(arg_0, ivec2(1), ivec4(1));
+ imageStore(f_arg_0, ivec2(1), ivec4(1));
}
void main() {
textureStore_bcc97a();
diff --git a/test/tint/builtins/gen/literal/textureStore/bd6602.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/bd6602.wgsl.expected.glsl
index 27463db..84ae699 100644
--- a/test/tint/builtins/gen/literal/textureStore/bd6602.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/bd6602.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32ui) uniform highp uimage2DArray arg_0;
+layout(binding = 0, rg32ui) uniform highp uimage2DArray f_arg_0;
void textureStore_bd6602() {
- imageStore(arg_0, ivec3(ivec2(uvec2(1u)), 1), uvec4(1u));
+ imageStore(f_arg_0, ivec3(ivec2(uvec2(1u)), 1), uvec4(1u));
}
void main() {
textureStore_bd6602();
diff --git a/test/tint/builtins/gen/literal/textureStore/be6e30.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/be6e30.wgsl.expected.glsl
index 655b575..b6562fd 100644
--- a/test/tint/builtins/gen/literal/textureStore/be6e30.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/be6e30.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba16f) uniform highp writeonly image2D arg_0;
+layout(binding = 0, rgba16f) uniform highp writeonly image2D f_arg_0;
void textureStore_be6e30() {
- imageStore(arg_0, ivec2(1), vec4(1.0f));
+ imageStore(f_arg_0, ivec2(1), vec4(1.0f));
}
void main() {
textureStore_be6e30();
diff --git a/test/tint/builtins/gen/literal/textureStore/bedbfc.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/bedbfc.wgsl.expected.glsl
index d090d22..4ef689d 100644
--- a/test/tint/builtins/gen/literal/textureStore/bedbfc.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/bedbfc.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8) uniform highp writeonly image3D arg_0;
+layout(binding = 0, rgba8) uniform highp writeonly image3D f_arg_0;
void textureStore_bedbfc() {
- imageStore(arg_0, ivec3(1), vec4(1.0f).zyxw);
+ imageStore(f_arg_0, ivec3(1), vec4(1.0f).zyxw);
}
void main() {
textureStore_bedbfc();
diff --git a/test/tint/builtins/gen/literal/textureStore/bf775c.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/bf775c.wgsl.expected.glsl
index 95a2ab2..99993f4 100644
--- a/test/tint/builtins/gen/literal/textureStore/bf775c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/bf775c.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8i) uniform highp writeonly iimage2D arg_0;
+layout(binding = 0, rgba8i) uniform highp writeonly iimage2D f_arg_0;
void textureStore_bf775c() {
- imageStore(arg_0, ivec2(1, 0), ivec4(1));
+ imageStore(f_arg_0, ivec2(1, 0), ivec4(1));
}
void main() {
textureStore_bf775c();
diff --git a/test/tint/builtins/gen/literal/textureStore/c1f29e.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/c1f29e.wgsl.expected.glsl
index 97a4675..37654c3 100644
--- a/test/tint/builtins/gen/literal/textureStore/c1f29e.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/c1f29e.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32f) uniform highp writeonly image2D arg_0;
+layout(binding = 0, r32f) uniform highp writeonly image2D f_arg_0;
void textureStore_c1f29e() {
- imageStore(arg_0, ivec2(uvec2(1u, 0u)), vec4(1.0f));
+ imageStore(f_arg_0, ivec2(uvec2(1u, 0u)), vec4(1.0f));
}
void main() {
textureStore_c1f29e();
diff --git a/test/tint/builtins/gen/literal/textureStore/c2ca46.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/c2ca46.wgsl.expected.glsl
index 8fe8cfb..6aca132 100644
--- a/test/tint/builtins/gen/literal/textureStore/c2ca46.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/c2ca46.wgsl.expected.glsl
@@ -5,10 +5,10 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba16i) uniform highp writeonly iimage2DArray arg_0;
+layout(binding = 0, rgba16i) uniform highp writeonly iimage2DArray f_arg_0;
void textureStore_c2ca46() {
ivec2 v = ivec2(uvec2(1u));
- imageStore(arg_0, ivec3(v, int(1u)), ivec4(1));
+ imageStore(f_arg_0, ivec3(v, int(1u)), ivec4(1));
}
void main() {
textureStore_c2ca46();
diff --git a/test/tint/builtins/gen/literal/textureStore/c32905.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/c32905.wgsl.expected.glsl
index 3849bf1..92ae1ad 100644
--- a/test/tint/builtins/gen/literal/textureStore/c32905.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/c32905.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8i) uniform highp writeonly iimage2DArray arg_0;
+layout(binding = 0, rgba8i) uniform highp writeonly iimage2DArray f_arg_0;
void textureStore_c32905() {
- imageStore(arg_0, ivec3(ivec2(uvec2(1u)), 1), ivec4(1));
+ imageStore(f_arg_0, ivec3(ivec2(uvec2(1u)), 1), ivec4(1));
}
void main() {
textureStore_c32905();
diff --git a/test/tint/builtins/gen/literal/textureStore/c33478.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/c33478.wgsl.expected.glsl
index 6a1d862..dfc4864 100644
--- a/test/tint/builtins/gen/literal/textureStore/c33478.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/c33478.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32f) uniform highp image3D arg_0;
+layout(binding = 0, rg32f) uniform highp image3D f_arg_0;
void textureStore_c33478() {
- imageStore(arg_0, ivec3(1), vec4(1.0f));
+ imageStore(f_arg_0, ivec3(1), vec4(1.0f));
}
void main() {
textureStore_c33478();
diff --git a/test/tint/builtins/gen/literal/textureStore/c35268.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/c35268.wgsl.expected.glsl
index 6782e66..2d9e0b5 100644
--- a/test/tint/builtins/gen/literal/textureStore/c35268.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/c35268.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32ui) uniform highp uimage2DArray arg_0;
+layout(binding = 0, r32ui) uniform highp uimage2DArray f_arg_0;
void textureStore_c35268() {
- imageStore(arg_0, ivec3(ivec2(uvec2(1u)), 1), uvec4(1u));
+ imageStore(f_arg_0, ivec3(ivec2(uvec2(1u)), 1), uvec4(1u));
}
void main() {
textureStore_c35268();
diff --git a/test/tint/builtins/gen/literal/textureStore/c5af1e.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/c5af1e.wgsl.expected.glsl
index f9bc8d5..7e0c51b 100644
--- a/test/tint/builtins/gen/literal/textureStore/c5af1e.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/c5af1e.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba16f) uniform highp writeonly image3D arg_0;
+layout(binding = 0, rgba16f) uniform highp writeonly image3D f_arg_0;
void textureStore_c5af1e() {
- imageStore(arg_0, ivec3(1), vec4(1.0f));
+ imageStore(f_arg_0, ivec3(1), vec4(1.0f));
}
void main() {
textureStore_c5af1e();
diff --git a/test/tint/builtins/gen/literal/textureStore/c863be.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/c863be.wgsl.expected.glsl
index d359e44..485fb1e 100644
--- a/test/tint/builtins/gen/literal/textureStore/c863be.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/c863be.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32f) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, rg32f) uniform highp writeonly image2DArray f_arg_0;
void textureStore_c863be() {
- imageStore(arg_0, ivec3(ivec2(1), 1), vec4(1.0f));
+ imageStore(f_arg_0, ivec3(ivec2(1), 1), vec4(1.0f));
}
void main() {
textureStore_c863be();
diff --git a/test/tint/builtins/gen/literal/textureStore/c9d780.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/c9d780.wgsl.expected.glsl
index b81301c..0c6f029 100644
--- a/test/tint/builtins/gen/literal/textureStore/c9d780.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/c9d780.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8) uniform highp writeonly image2D arg_0;
+layout(binding = 0, rgba8) uniform highp writeonly image2D f_arg_0;
void textureStore_c9d780() {
- imageStore(arg_0, ivec2(uvec2(1u, 0u)), vec4(1.0f).zyxw);
+ imageStore(f_arg_0, ivec2(uvec2(1u, 0u)), vec4(1.0f).zyxw);
}
void main() {
textureStore_c9d780();
diff --git a/test/tint/builtins/gen/literal/textureStore/cb3b0b.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/cb3b0b.wgsl.expected.glsl
index e3f46de..aa00e02 100644
--- a/test/tint/builtins/gen/literal/textureStore/cb3b0b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/cb3b0b.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8i) uniform highp writeonly iimage3D arg_0;
+layout(binding = 0, rgba8i) uniform highp writeonly iimage3D f_arg_0;
void textureStore_cb3b0b() {
- imageStore(arg_0, ivec3(uvec3(1u)), ivec4(1));
+ imageStore(f_arg_0, ivec3(uvec3(1u)), ivec4(1));
}
void main() {
textureStore_cb3b0b();
diff --git a/test/tint/builtins/gen/literal/textureStore/cd6755.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/cd6755.wgsl.expected.glsl
index 51dcf91..d884bee 100644
--- a/test/tint/builtins/gen/literal/textureStore/cd6755.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/cd6755.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32ui) uniform highp writeonly uimage3D arg_0;
+layout(binding = 0, r32ui) uniform highp writeonly uimage3D f_arg_0;
void textureStore_cd6755() {
- imageStore(arg_0, ivec3(uvec3(1u)), uvec4(1u));
+ imageStore(f_arg_0, ivec3(uvec3(1u)), uvec4(1u));
}
void main() {
textureStore_cd6755();
diff --git a/test/tint/builtins/gen/literal/textureStore/ceb832.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/ceb832.wgsl.expected.glsl
index 2cdb555..137e1b7 100644
--- a/test/tint/builtins/gen/literal/textureStore/ceb832.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/ceb832.wgsl.expected.glsl
@@ -5,10 +5,10 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32i) uniform highp iimage2DArray arg_0;
+layout(binding = 0, r32i) uniform highp iimage2DArray f_arg_0;
void textureStore_ceb832() {
ivec2 v = ivec2(uvec2(1u));
- imageStore(arg_0, ivec3(v, int(1u)), ivec4(1));
+ imageStore(f_arg_0, ivec3(v, int(1u)), ivec4(1));
}
void main() {
textureStore_ceb832();
diff --git a/test/tint/builtins/gen/literal/textureStore/d19db4.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/d19db4.wgsl.expected.glsl
index 4d45422..1fc8e47 100644
--- a/test/tint/builtins/gen/literal/textureStore/d19db4.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/d19db4.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32i) uniform highp iimage3D arg_0;
+layout(binding = 0, rg32i) uniform highp iimage3D f_arg_0;
void textureStore_d19db4() {
- imageStore(arg_0, ivec3(1), ivec4(1));
+ imageStore(f_arg_0, ivec3(1), ivec4(1));
}
void main() {
textureStore_d19db4();
diff --git a/test/tint/builtins/gen/literal/textureStore/d26166.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/d26166.wgsl.expected.glsl
index 8353d34..4a05fae 100644
--- a/test/tint/builtins/gen/literal/textureStore/d26166.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/d26166.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba32ui) uniform highp writeonly uimage2D arg_0;
+layout(binding = 0, rgba32ui) uniform highp writeonly uimage2D f_arg_0;
void textureStore_d26166() {
- imageStore(arg_0, ivec2(uvec2(1u, 0u)), uvec4(1u));
+ imageStore(f_arg_0, ivec2(uvec2(1u, 0u)), uvec4(1u));
}
void main() {
textureStore_d26166();
diff --git a/test/tint/builtins/gen/literal/textureStore/d2b565.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/d2b565.wgsl.expected.glsl
index 1663ab9..3865368 100644
--- a/test/tint/builtins/gen/literal/textureStore/d2b565.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/d2b565.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8ui) uniform highp writeonly uimage3D arg_0;
+layout(binding = 0, rgba8ui) uniform highp writeonly uimage3D f_arg_0;
void textureStore_d2b565() {
- imageStore(arg_0, ivec3(uvec3(1u)), uvec4(1u));
+ imageStore(f_arg_0, ivec3(uvec3(1u)), uvec4(1u));
}
void main() {
textureStore_d2b565();
diff --git a/test/tint/builtins/gen/literal/textureStore/d4aa95.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/d4aa95.wgsl.expected.glsl
index 35353a2..a036798 100644
--- a/test/tint/builtins/gen/literal/textureStore/d4aa95.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/d4aa95.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba32ui) uniform highp writeonly uimage3D arg_0;
+layout(binding = 0, rgba32ui) uniform highp writeonly uimage3D f_arg_0;
void textureStore_d4aa95() {
- imageStore(arg_0, ivec3(uvec3(1u)), uvec4(1u));
+ imageStore(f_arg_0, ivec3(uvec3(1u)), uvec4(1u));
}
void main() {
textureStore_d4aa95();
diff --git a/test/tint/builtins/gen/literal/textureStore/d55e65.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/d55e65.wgsl.expected.glsl
index c01b601..6738a2c 100644
--- a/test/tint/builtins/gen/literal/textureStore/d55e65.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/d55e65.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32f) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, r32f) uniform highp writeonly image2DArray f_arg_0;
void textureStore_d55e65() {
- imageStore(arg_0, ivec3(ivec2(uvec2(1u)), 1), vec4(1.0f));
+ imageStore(f_arg_0, ivec3(ivec2(uvec2(1u)), 1), vec4(1.0f));
}
void main() {
textureStore_d55e65();
diff --git a/test/tint/builtins/gen/literal/textureStore/d73b5c.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/d73b5c.wgsl.expected.glsl
index 748e7ef..8554ba5 100644
--- a/test/tint/builtins/gen/literal/textureStore/d73b5c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/d73b5c.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32i) uniform highp writeonly iimage2D arg_0;
+layout(binding = 0, rg32i) uniform highp writeonly iimage2D f_arg_0;
void textureStore_d73b5c() {
- imageStore(arg_0, ivec2(1, 0), ivec4(1));
+ imageStore(f_arg_0, ivec2(1, 0), ivec4(1));
}
void main() {
textureStore_d73b5c();
diff --git a/test/tint/builtins/gen/literal/textureStore/d82b0a.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/d82b0a.wgsl.expected.glsl
index 438823c..1c02fb4 100644
--- a/test/tint/builtins/gen/literal/textureStore/d82b0a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/d82b0a.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32i) uniform highp writeonly iimage3D arg_0;
+layout(binding = 0, rg32i) uniform highp writeonly iimage3D f_arg_0;
void textureStore_d82b0a() {
- imageStore(arg_0, ivec3(uvec3(1u)), ivec4(1));
+ imageStore(f_arg_0, ivec3(uvec3(1u)), ivec4(1));
}
void main() {
textureStore_d82b0a();
diff --git a/test/tint/builtins/gen/literal/textureStore/db92a2.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/db92a2.wgsl.expected.glsl
index 87a582f..090048a 100644
--- a/test/tint/builtins/gen/literal/textureStore/db92a2.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/db92a2.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba16ui) uniform highp writeonly uimage2D arg_0;
+layout(binding = 0, rgba16ui) uniform highp writeonly uimage2D f_arg_0;
void textureStore_db92a2() {
- imageStore(arg_0, ivec2(uvec2(1u)), uvec4(1u));
+ imageStore(f_arg_0, ivec2(uvec2(1u)), uvec4(1u));
}
void main() {
textureStore_db92a2();
diff --git a/test/tint/builtins/gen/literal/textureStore/dce0e2.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/dce0e2.wgsl.expected.glsl
index 0a06c84..070f917 100644
--- a/test/tint/builtins/gen/literal/textureStore/dce0e2.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/dce0e2.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32f) uniform highp image2DArray arg_0;
+layout(binding = 0, r32f) uniform highp image2DArray f_arg_0;
void textureStore_dce0e2() {
- imageStore(arg_0, ivec3(ivec2(uvec2(1u)), 1), vec4(1.0f));
+ imageStore(f_arg_0, ivec3(ivec2(uvec2(1u)), 1), vec4(1.0f));
}
void main() {
textureStore_dce0e2();
diff --git a/test/tint/builtins/gen/literal/textureStore/dd7d81.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/dd7d81.wgsl.expected.glsl
index c034f17..e3a4f01 100644
--- a/test/tint/builtins/gen/literal/textureStore/dd7d81.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/dd7d81.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8_snorm) uniform highp writeonly image3D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp writeonly image3D f_arg_0;
void textureStore_dd7d81() {
- imageStore(arg_0, ivec3(1), vec4(1.0f));
+ imageStore(f_arg_0, ivec3(1), vec4(1.0f));
}
void main() {
textureStore_dd7d81();
diff --git a/test/tint/builtins/gen/literal/textureStore/dde364.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/dde364.wgsl.expected.glsl
index 2f514a0..62ce947 100644
--- a/test/tint/builtins/gen/literal/textureStore/dde364.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/dde364.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32ui) uniform highp writeonly uimage2DArray arg_0;
+layout(binding = 0, rg32ui) uniform highp writeonly uimage2DArray f_arg_0;
void textureStore_dde364() {
- imageStore(arg_0, ivec3(ivec2(1), 1), uvec4(1u));
+ imageStore(f_arg_0, ivec3(ivec2(1), 1), uvec4(1u));
}
void main() {
textureStore_dde364();
diff --git a/test/tint/builtins/gen/literal/textureStore/de4b94.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/de4b94.wgsl.expected.glsl
index ecdc278..99fd48c 100644
--- a/test/tint/builtins/gen/literal/textureStore/de4b94.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/de4b94.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32i) uniform highp writeonly iimage2D arg_0;
+layout(binding = 0, r32i) uniform highp writeonly iimage2D f_arg_0;
void textureStore_de4b94() {
- imageStore(arg_0, ivec2(uvec2(1u, 0u)), ivec4(1));
+ imageStore(f_arg_0, ivec2(uvec2(1u, 0u)), ivec4(1));
}
void main() {
textureStore_de4b94();
diff --git a/test/tint/builtins/gen/literal/textureStore/df0c51.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/df0c51.wgsl.expected.glsl
index d353aca..ab8d586 100644
--- a/test/tint/builtins/gen/literal/textureStore/df0c51.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/df0c51.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32i) uniform highp iimage3D arg_0;
+layout(binding = 0, r32i) uniform highp iimage3D f_arg_0;
void textureStore_df0c51() {
- imageStore(arg_0, ivec3(uvec3(1u)), ivec4(1));
+ imageStore(f_arg_0, ivec3(uvec3(1u)), ivec4(1));
}
void main() {
textureStore_df0c51();
diff --git a/test/tint/builtins/gen/literal/textureStore/df2ca4.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/df2ca4.wgsl.expected.glsl
index b1ade72..c330053 100644
--- a/test/tint/builtins/gen/literal/textureStore/df2ca4.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/df2ca4.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32f) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, r32f) uniform highp writeonly image2DArray f_arg_0;
void textureStore_df2ca4() {
- imageStore(arg_0, ivec3(ivec2(1), int(1u)), vec4(1.0f));
+ imageStore(f_arg_0, ivec3(ivec2(1), int(1u)), vec4(1.0f));
}
void main() {
textureStore_df2ca4();
diff --git a/test/tint/builtins/gen/literal/textureStore/dfa9a1.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/dfa9a1.wgsl.expected.glsl
index f7dc81e..676209d 100644
--- a/test/tint/builtins/gen/literal/textureStore/dfa9a1.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/dfa9a1.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32f) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, rg32f) uniform highp writeonly image2DArray f_arg_0;
void textureStore_dfa9a1() {
- imageStore(arg_0, ivec3(ivec2(uvec2(1u)), 1), vec4(1.0f));
+ imageStore(f_arg_0, ivec3(ivec2(uvec2(1u)), 1), vec4(1.0f));
}
void main() {
textureStore_dfa9a1();
diff --git a/test/tint/builtins/gen/literal/textureStore/dffb13.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/dffb13.wgsl.expected.glsl
index 65866af..a35af9a 100644
--- a/test/tint/builtins/gen/literal/textureStore/dffb13.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/dffb13.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32ui) uniform highp writeonly uimage2DArray arg_0;
+layout(binding = 0, rg32ui) uniform highp writeonly uimage2DArray f_arg_0;
void textureStore_dffb13() {
- imageStore(arg_0, ivec3(ivec2(1), int(1u)), uvec4(1u));
+ imageStore(f_arg_0, ivec3(ivec2(1), int(1u)), uvec4(1u));
}
void main() {
textureStore_dffb13();
diff --git a/test/tint/builtins/gen/literal/textureStore/e077e7.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/e077e7.wgsl.expected.glsl
index cba0599..607eb5a 100644
--- a/test/tint/builtins/gen/literal/textureStore/e077e7.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/e077e7.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32i) uniform highp iimage2D arg_0;
+layout(binding = 0, rg32i) uniform highp iimage2D f_arg_0;
void textureStore_e077e7() {
- imageStore(arg_0, ivec2(1, 0), ivec4(1));
+ imageStore(f_arg_0, ivec2(1, 0), ivec4(1));
}
void main() {
textureStore_e077e7();
diff --git a/test/tint/builtins/gen/literal/textureStore/e0b666.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/e0b666.wgsl.expected.glsl
index e06473d..5142fa8 100644
--- a/test/tint/builtins/gen/literal/textureStore/e0b666.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/e0b666.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8) uniform highp writeonly image2D arg_0;
+layout(binding = 0, rgba8) uniform highp writeonly image2D f_arg_0;
void textureStore_e0b666() {
- imageStore(arg_0, ivec2(1, 0), vec4(1.0f).zyxw);
+ imageStore(f_arg_0, ivec2(1, 0), vec4(1.0f).zyxw);
}
void main() {
textureStore_e0b666();
diff --git a/test/tint/builtins/gen/literal/textureStore/e38281.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/e38281.wgsl.expected.glsl
index a512eab..c9a3ee8 100644
--- a/test/tint/builtins/gen/literal/textureStore/e38281.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/e38281.wgsl.expected.glsl
@@ -5,10 +5,10 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, rgba8) uniform highp writeonly image2DArray f_arg_0;
void textureStore_e38281() {
ivec2 v = ivec2(uvec2(1u));
- imageStore(arg_0, ivec3(v, int(1u)), vec4(1.0f).zyxw);
+ imageStore(f_arg_0, ivec3(v, int(1u)), vec4(1.0f).zyxw);
}
void main() {
textureStore_e38281();
diff --git a/test/tint/builtins/gen/literal/textureStore/e7c6d8.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/e7c6d8.wgsl.expected.glsl
index 567a002..16cd3bc 100644
--- a/test/tint/builtins/gen/literal/textureStore/e7c6d8.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/e7c6d8.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8) uniform highp writeonly image2D arg_0;
+layout(binding = 0, rgba8) uniform highp writeonly image2D f_arg_0;
void textureStore_e7c6d8() {
- imageStore(arg_0, ivec2(uvec2(1u, 0u)), vec4(1.0f));
+ imageStore(f_arg_0, ivec2(uvec2(1u, 0u)), vec4(1.0f));
}
void main() {
textureStore_e7c6d8();
diff --git a/test/tint/builtins/gen/literal/textureStore/e885e8.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/e885e8.wgsl.expected.glsl
index 3d86055..90ea603 100644
--- a/test/tint/builtins/gen/literal/textureStore/e885e8.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/e885e8.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba16f) uniform highp writeonly image2D arg_0;
+layout(binding = 0, rgba16f) uniform highp writeonly image2D f_arg_0;
void textureStore_e885e8() {
- imageStore(arg_0, ivec2(1, 0), vec4(1.0f));
+ imageStore(f_arg_0, ivec2(1, 0), vec4(1.0f));
}
void main() {
textureStore_e885e8();
diff --git a/test/tint/builtins/gen/literal/textureStore/e8cbf7.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/e8cbf7.wgsl.expected.glsl
index f608f62..c340293 100644
--- a/test/tint/builtins/gen/literal/textureStore/e8cbf7.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/e8cbf7.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32ui) uniform highp writeonly uimage2D arg_0;
+layout(binding = 0, r32ui) uniform highp writeonly uimage2D f_arg_0;
void textureStore_e8cbf7() {
- imageStore(arg_0, ivec2(uvec2(1u)), uvec4(1u));
+ imageStore(f_arg_0, ivec2(uvec2(1u)), uvec4(1u));
}
void main() {
textureStore_e8cbf7();
diff --git a/test/tint/builtins/gen/literal/textureStore/ea30d2.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/ea30d2.wgsl.expected.glsl
index b465bfe..267b79e 100644
--- a/test/tint/builtins/gen/literal/textureStore/ea30d2.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/ea30d2.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32i) uniform highp iimage2DArray arg_0;
+layout(binding = 0, rg32i) uniform highp iimage2DArray f_arg_0;
void textureStore_ea30d2() {
- imageStore(arg_0, ivec3(ivec2(uvec2(1u)), 1), ivec4(1));
+ imageStore(f_arg_0, ivec3(ivec2(uvec2(1u)), 1), ivec4(1));
}
void main() {
textureStore_ea30d2();
diff --git a/test/tint/builtins/gen/literal/textureStore/eb702f.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/eb702f.wgsl.expected.glsl
index 1a752ee..a4b64f0 100644
--- a/test/tint/builtins/gen/literal/textureStore/eb702f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/eb702f.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32f) uniform highp writeonly image3D arg_0;
+layout(binding = 0, r32f) uniform highp writeonly image3D f_arg_0;
void textureStore_eb702f() {
- imageStore(arg_0, ivec3(1), vec4(1.0f));
+ imageStore(f_arg_0, ivec3(1), vec4(1.0f));
}
void main() {
textureStore_eb702f();
diff --git a/test/tint/builtins/gen/literal/textureStore/eb78b9.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/eb78b9.wgsl.expected.glsl
index d18231a..065f2e7 100644
--- a/test/tint/builtins/gen/literal/textureStore/eb78b9.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/eb78b9.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32i) uniform highp writeonly iimage3D arg_0;
+layout(binding = 0, r32i) uniform highp writeonly iimage3D f_arg_0;
void textureStore_eb78b9() {
- imageStore(arg_0, ivec3(1), ivec4(1));
+ imageStore(f_arg_0, ivec3(1), ivec4(1));
}
void main() {
textureStore_eb78b9();
diff --git a/test/tint/builtins/gen/literal/textureStore/ed6198.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/ed6198.wgsl.expected.glsl
index df12a68..bfa5d5d7 100644
--- a/test/tint/builtins/gen/literal/textureStore/ed6198.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/ed6198.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, r8) uniform highp image3D arg_0;
+layout(binding = 0, r8) uniform highp image3D f_arg_0;
void textureStore_ed6198() {
- imageStore(arg_0, ivec3(1), vec4(1.0f));
+ imageStore(f_arg_0, ivec3(1), vec4(1.0f));
}
void main() {
textureStore_ed6198();
diff --git a/test/tint/builtins/gen/literal/textureStore/ee6acc.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/ee6acc.wgsl.expected.glsl
index 9a9d810..411df6c 100644
--- a/test/tint/builtins/gen/literal/textureStore/ee6acc.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/ee6acc.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32f) uniform highp writeonly image3D arg_0;
+layout(binding = 0, rg32f) uniform highp writeonly image3D f_arg_0;
void textureStore_ee6acc() {
- imageStore(arg_0, ivec3(1), vec4(1.0f));
+ imageStore(f_arg_0, ivec3(1), vec4(1.0f));
}
void main() {
textureStore_ee6acc();
diff --git a/test/tint/builtins/gen/literal/textureStore/ef9f2f.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/ef9f2f.wgsl.expected.glsl
index 3ce175b..94b128f 100644
--- a/test/tint/builtins/gen/literal/textureStore/ef9f2f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/ef9f2f.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32ui) uniform highp writeonly uimage3D arg_0;
+layout(binding = 0, r32ui) uniform highp writeonly uimage3D f_arg_0;
void textureStore_ef9f2f() {
- imageStore(arg_0, ivec3(1), uvec4(1u));
+ imageStore(f_arg_0, ivec3(1), uvec4(1u));
}
void main() {
textureStore_ef9f2f();
diff --git a/test/tint/builtins/gen/literal/textureStore/f1e6d3.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/f1e6d3.wgsl.expected.glsl
index f1d2151..e1819d9 100644
--- a/test/tint/builtins/gen/literal/textureStore/f1e6d3.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/f1e6d3.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32i) uniform highp writeonly iimage3D arg_0;
+layout(binding = 0, r32i) uniform highp writeonly iimage3D f_arg_0;
void textureStore_f1e6d3() {
- imageStore(arg_0, ivec3(uvec3(1u)), ivec4(1));
+ imageStore(f_arg_0, ivec3(uvec3(1u)), ivec4(1));
}
void main() {
textureStore_f1e6d3();
diff --git a/test/tint/builtins/gen/literal/textureStore/f64d69.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/f64d69.wgsl.expected.glsl
index 764e036..6d9d32a 100644
--- a/test/tint/builtins/gen/literal/textureStore/f64d69.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/f64d69.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32i) uniform highp iimage2D arg_0;
+layout(binding = 0, r32i) uniform highp iimage2D f_arg_0;
void textureStore_f64d69() {
- imageStore(arg_0, ivec2(1, 0), ivec4(1));
+ imageStore(f_arg_0, ivec2(1, 0), ivec4(1));
}
void main() {
textureStore_f64d69();
diff --git a/test/tint/builtins/gen/literal/textureStore/f7b0ab.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/f7b0ab.wgsl.expected.glsl
index e27ea04..b8e0f55 100644
--- a/test/tint/builtins/gen/literal/textureStore/f7b0ab.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/f7b0ab.wgsl.expected.glsl
@@ -5,10 +5,10 @@
precision highp float;
precision highp int;
-layout(binding = 0, r8) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, r8) uniform highp writeonly image2DArray f_arg_0;
void textureStore_f7b0ab() {
ivec2 v = ivec2(uvec2(1u));
- imageStore(arg_0, ivec3(v, int(1u)), vec4(1.0f));
+ imageStore(f_arg_0, ivec3(v, int(1u)), vec4(1.0f));
}
void main() {
textureStore_f7b0ab();
diff --git a/test/tint/builtins/gen/literal/textureStore/f8dead.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/f8dead.wgsl.expected.glsl
index 37a9eb2..531173a 100644
--- a/test/tint/builtins/gen/literal/textureStore/f8dead.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/f8dead.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8ui) uniform highp writeonly uimage3D arg_0;
+layout(binding = 0, rgba8ui) uniform highp writeonly uimage3D f_arg_0;
void textureStore_f8dead() {
- imageStore(arg_0, ivec3(1), uvec4(1u));
+ imageStore(f_arg_0, ivec3(1), uvec4(1u));
}
void main() {
textureStore_f8dead();
diff --git a/test/tint/builtins/gen/literal/textureStore/f9be83.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/f9be83.wgsl.expected.glsl
index e30f4b6..bb4fb48 100644
--- a/test/tint/builtins/gen/literal/textureStore/f9be83.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/f9be83.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32i) uniform highp writeonly iimage2DArray arg_0;
+layout(binding = 0, rg32i) uniform highp writeonly iimage2DArray f_arg_0;
void textureStore_f9be83() {
- imageStore(arg_0, ivec3(ivec2(1), 1), ivec4(1));
+ imageStore(f_arg_0, ivec3(ivec2(1), 1), ivec4(1));
}
void main() {
textureStore_f9be83();
diff --git a/test/tint/builtins/gen/literal/textureStore/fb9a8f.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/fb9a8f.wgsl.expected.glsl
index 77b1fb5..ceb8bb0 100644
--- a/test/tint/builtins/gen/literal/textureStore/fb9a8f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/fb9a8f.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba32ui) uniform highp writeonly uimage2D arg_0;
+layout(binding = 0, rgba32ui) uniform highp writeonly uimage2D f_arg_0;
void textureStore_fb9a8f() {
- imageStore(arg_0, ivec2(1, 0), uvec4(1u));
+ imageStore(f_arg_0, ivec2(1, 0), uvec4(1u));
}
void main() {
textureStore_fb9a8f();
diff --git a/test/tint/builtins/gen/literal/textureStore/fbf53f.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/fbf53f.wgsl.expected.glsl
index 1bc0bdc..be6a1e4 100644
--- a/test/tint/builtins/gen/literal/textureStore/fbf53f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/fbf53f.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8i) uniform highp writeonly iimage2DArray arg_0;
+layout(binding = 0, rgba8i) uniform highp writeonly iimage2DArray f_arg_0;
void textureStore_fbf53f() {
- imageStore(arg_0, ivec3(ivec2(1), 1), ivec4(1));
+ imageStore(f_arg_0, ivec3(ivec2(1), 1), ivec4(1));
}
void main() {
textureStore_fbf53f();
diff --git a/test/tint/builtins/gen/literal/textureStore/fcbe66.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/fcbe66.wgsl.expected.glsl
index 9344e30..85754d3 100644
--- a/test/tint/builtins/gen/literal/textureStore/fcbe66.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/fcbe66.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32f) uniform highp writeonly image3D arg_0;
+layout(binding = 0, rg32f) uniform highp writeonly image3D f_arg_0;
void textureStore_fcbe66() {
- imageStore(arg_0, ivec3(uvec3(1u)), vec4(1.0f));
+ imageStore(f_arg_0, ivec3(uvec3(1u)), vec4(1.0f));
}
void main() {
textureStore_fcbe66();
diff --git a/test/tint/builtins/gen/literal/textureStore/fd350c.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureStore/fd350c.wgsl.expected.glsl
index a9f356d..3008992 100644
--- a/test/tint/builtins/gen/literal/textureStore/fd350c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/fd350c.wgsl.expected.glsl
@@ -5,9 +5,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba16ui) uniform highp writeonly uimage2DArray arg_0;
+layout(binding = 0, rgba16ui) uniform highp writeonly uimage2DArray f_arg_0;
void textureStore_fd350c() {
- imageStore(arg_0, ivec3(ivec2(1), int(1u)), uvec4(1u));
+ imageStore(f_arg_0, ivec3(ivec2(1), int(1u)), uvec4(1u));
}
void main() {
textureStore_fd350c();
diff --git a/test/tint/builtins/gen/var/textureDimensions/00229f.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/00229f.wgsl.expected.glsl
index 2aae621..7edbda8 100644
--- a/test/tint/builtins/gen/var/textureDimensions/00229f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/00229f.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, r8) uniform highp readonly image3D arg_0;
+layout(binding = 0, r8) uniform highp readonly image3D f_arg_0;
uvec3 textureDimensions_00229f() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec3 prevent_dce;
};
-layout(binding = 0, r8) uniform highp readonly image3D arg_0;
+layout(binding = 0, r8) uniform highp readonly image3D v_arg_0;
layout(location = 0) flat out uvec3 tint_interstage_location0;
uvec3 textureDimensions_00229f() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/00348c.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/00348c.wgsl.expected.glsl
index cd79b56..e6ab6e8 100644
--- a/test/tint/builtins/gen/var/textureDimensions/00348c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/00348c.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-uniform highp isampler2DMS arg_0;
+uniform highp isampler2DMS f_arg_0;
uvec2 textureDimensions_00348c() {
- uvec2 res = uvec2(textureSize(arg_0));
+ uvec2 res = uvec2(textureSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-uniform highp isampler2DMS arg_0;
+uniform highp isampler2DMS v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_00348c() {
- uvec2 res = uvec2(textureSize(arg_0));
+ uvec2 res = uvec2(textureSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/01e21e.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/01e21e.wgsl.expected.glsl
index 617c8f6..884ac0f 100644
--- a/test/tint/builtins/gen/var/textureDimensions/01e21e.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/01e21e.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rg32ui) uniform highp uimage2D arg_0;
+layout(binding = 0, rg32ui) uniform highp uimage2D f_arg_0;
uint textureDimensions_01e21e() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/022903.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/022903.wgsl.expected.glsl
index abeb90e..f747c79 100644
--- a/test/tint/builtins/gen/var/textureDimensions/022903.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/022903.wgsl.expected.glsl
@@ -18,10 +18,10 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp isampler2D arg_0;
+uniform highp isampler2D f_arg_0;
uint textureDimensions_022903() {
uint arg_1 = 1u;
- uint res = uvec2(textureSize(arg_0, int(min(arg_1, (v_1.inner.tint_builtin_value_0 - 1u))))).x;
+ uint res = uvec2(textureSize(f_arg_0, int(min(arg_1, (v_1.inner.tint_builtin_value_0 - 1u))))).x;
return res;
}
void main() {
@@ -74,11 +74,11 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp isampler2D arg_0;
+uniform highp isampler2D v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureDimensions_022903() {
uint arg_1 = 1u;
- uint res = uvec2(textureSize(arg_0, int(min(arg_1, (v.inner.tint_builtin_value_0 - 1u))))).x;
+ uint res = uvec2(textureSize(v_arg_0, int(min(arg_1, (v.inner.tint_builtin_value_0 - 1u))))).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/029589.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/029589.wgsl.expected.glsl
index de2fca0..81b48e3 100644
--- a/test/tint/builtins/gen/var/textureDimensions/029589.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/029589.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rg32f) uniform highp image2DArray arg_0;
+layout(binding = 0, rg32f) uniform highp image2DArray f_arg_0;
uvec2 textureDimensions_029589() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/0329b0.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/0329b0.wgsl.expected.glsl
index aeaa1df..c7ed4c1 100644
--- a/test/tint/builtins/gen/var/textureDimensions/0329b0.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/0329b0.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba16i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rgba16i) uniform highp readonly iimage2D f_arg_0;
uint textureDimensions_0329b0() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-layout(binding = 0, rgba16i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rgba16i) uniform highp readonly iimage2D v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureDimensions_0329b0() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(v_arg_0)).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/033ea7.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/033ea7.wgsl.expected.glsl
index ac6cd9a..513ace2 100644
--- a/test/tint/builtins/gen/var/textureDimensions/033ea7.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/033ea7.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D f_arg_0;
uint textureDimensions_033ea7() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureDimensions_033ea7() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(v_arg_0)).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/07f1ba.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/07f1ba.wgsl.expected.glsl
index d7d18dd..848fc2b 100644
--- a/test/tint/builtins/gen/var/textureDimensions/07f1ba.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/07f1ba.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba16f) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba16f) uniform highp readonly image2D f_arg_0;
uvec2 textureDimensions_07f1ba() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-layout(binding = 0, rgba16f) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba16f) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_07f1ba() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/088918.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/088918.wgsl.expected.glsl
index 2cdba5e..8353060 100644
--- a/test/tint/builtins/gen/var/textureDimensions/088918.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/088918.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D f_arg_0;
uvec2 textureDimensions_088918() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_088918() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/0890c6.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/0890c6.wgsl.expected.glsl
index 9cb6562..7998055 100644
--- a/test/tint/builtins/gen/var/textureDimensions/0890c6.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/0890c6.wgsl.expected.glsl
@@ -18,10 +18,10 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler3D arg_0;
+uniform highp sampler3D f_arg_0;
uvec3 textureDimensions_0890c6() {
uint arg_1 = 1u;
- uvec3 res = uvec3(textureSize(arg_0, int(min(arg_1, (v_1.inner.tint_builtin_value_0 - 1u)))));
+ uvec3 res = uvec3(textureSize(f_arg_0, int(min(arg_1, (v_1.inner.tint_builtin_value_0 - 1u)))));
return res;
}
void main() {
@@ -74,11 +74,11 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler3D arg_0;
+uniform highp sampler3D v_arg_0;
layout(location = 0) flat out uvec3 tint_interstage_location0;
uvec3 textureDimensions_0890c6() {
uint arg_1 = 1u;
- uvec3 res = uvec3(textureSize(arg_0, int(min(arg_1, (v.inner.tint_builtin_value_0 - 1u)))));
+ uvec3 res = uvec3(textureSize(v_arg_0, int(min(arg_1, (v.inner.tint_builtin_value_0 - 1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/08e371.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/08e371.wgsl.expected.glsl
index e63a7ad..f26b2ac 100644
--- a/test/tint/builtins/gen/var/textureDimensions/08e371.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/08e371.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rg32i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rg32i) uniform highp readonly iimage2D f_arg_0;
uvec2 textureDimensions_08e371() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-layout(binding = 0, rg32i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rg32i) uniform highp readonly iimage2D v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_08e371() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/09140b.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/09140b.wgsl.expected.glsl
index 5ab7553..e6d3439 100644
--- a/test/tint/builtins/gen/var/textureDimensions/09140b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/09140b.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba32ui) uniform highp writeonly uimage2D arg_0;
+layout(binding = 0, rgba32ui) uniform highp writeonly uimage2D f_arg_0;
uint textureDimensions_09140b() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/0baa0d.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/0baa0d.wgsl.expected.glsl
index 01ee993..8ec28cc 100644
--- a/test/tint/builtins/gen/var/textureDimensions/0baa0d.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/0baa0d.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, r32f) uniform highp writeonly image2D arg_0;
+layout(binding = 0, r32f) uniform highp writeonly image2D f_arg_0;
uvec2 textureDimensions_0baa0d() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/0c0b0c.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/0c0b0c.wgsl.expected.glsl
index d54d50a..ac698bd 100644
--- a/test/tint/builtins/gen/var/textureDimensions/0c0b0c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/0c0b0c.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba16f) uniform highp writeonly image2D arg_0;
+layout(binding = 0, rgba16f) uniform highp writeonly image2D f_arg_0;
uint textureDimensions_0c0b0c() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/0d4a7c.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/0d4a7c.wgsl.expected.glsl
index 17ca56a..c210922 100644
--- a/test/tint/builtins/gen/var/textureDimensions/0d4a7c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/0d4a7c.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba32ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rgba32ui) uniform highp readonly uimage2D f_arg_0;
uvec2 textureDimensions_0d4a7c() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-layout(binding = 0, rgba32ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rgba32ui) uniform highp readonly uimage2D v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_0d4a7c() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/0ff9a4.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/0ff9a4.wgsl.expected.glsl
index 0a6d98f..aabc8f2 100644
--- a/test/tint/builtins/gen/var/textureDimensions/0ff9a4.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/0ff9a4.wgsl.expected.glsl
@@ -18,11 +18,11 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp samplerCubeArray arg_0;
+uniform highp samplerCubeArray f_arg_0;
uvec2 textureDimensions_0ff9a4() {
int arg_1 = 1;
uint v_2 = (v_1.inner.tint_builtin_value_0 - 1u);
- uvec2 res = uvec2(textureSize(arg_0, int(min(uint(arg_1), v_2))).xy);
+ uvec2 res = uvec2(textureSize(f_arg_0, int(min(uint(arg_1), v_2))).xy);
return res;
}
void main() {
@@ -76,12 +76,12 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp samplerCubeArray arg_0;
+uniform highp samplerCubeArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_0ff9a4() {
int arg_1 = 1;
uint v_1 = (v.inner.tint_builtin_value_0 - 1u);
- uvec2 res = uvec2(textureSize(arg_0, int(min(uint(arg_1), v_1))).xy);
+ uvec2 res = uvec2(textureSize(v_arg_0, int(min(uint(arg_1), v_1))).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/135176.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/135176.wgsl.expected.glsl
index 47c644b..d303508 100644
--- a/test/tint/builtins/gen/var/textureDimensions/135176.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/135176.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, r32f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, r32f) uniform highp readonly image2DArray f_arg_0;
uvec2 textureDimensions_135176() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-layout(binding = 0, r32f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, r32f) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_135176() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(v_arg_0).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/13f8db.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/13f8db.wgsl.expected.glsl
index 7a616b4..adf642a 100644
--- a/test/tint/builtins/gen/var/textureDimensions/13f8db.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/13f8db.wgsl.expected.glsl
@@ -18,10 +18,10 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler2D arg_0;
+uniform highp sampler2D f_arg_0;
uvec2 textureDimensions_13f8db() {
uint arg_1 = 1u;
- uvec2 res = uvec2(textureSize(arg_0, int(min(arg_1, (v_1.inner.tint_builtin_value_0 - 1u)))));
+ uvec2 res = uvec2(textureSize(f_arg_0, int(min(arg_1, (v_1.inner.tint_builtin_value_0 - 1u)))));
return res;
}
void main() {
@@ -74,11 +74,11 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler2D arg_0;
+uniform highp sampler2D v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_13f8db() {
uint arg_1 = 1u;
- uvec2 res = uvec2(textureSize(arg_0, int(min(arg_1, (v.inner.tint_builtin_value_0 - 1u)))));
+ uvec2 res = uvec2(textureSize(v_arg_0, int(min(arg_1, (v.inner.tint_builtin_value_0 - 1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/1417dd.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/1417dd.wgsl.expected.glsl
index 50fd837..8dd4832 100644
--- a/test/tint/builtins/gen/var/textureDimensions/1417dd.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/1417dd.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba16i) uniform highp writeonly iimage2D arg_0;
+layout(binding = 0, rgba16i) uniform highp writeonly iimage2D f_arg_0;
uvec2 textureDimensions_1417dd() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/15aa17.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/15aa17.wgsl.expected.glsl
index f41b233..6e06934 100644
--- a/test/tint/builtins/gen/var/textureDimensions/15aa17.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/15aa17.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, rgba32i) uniform highp writeonly iimage3D arg_0;
+layout(binding = 0, rgba32i) uniform highp writeonly iimage3D f_arg_0;
uvec3 textureDimensions_15aa17() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/15b577.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/15b577.wgsl.expected.glsl
index 0d139fc..088acbc 100644
--- a/test/tint/builtins/gen/var/textureDimensions/15b577.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/15b577.wgsl.expected.glsl
@@ -18,11 +18,11 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp usampler2D arg_0;
+uniform highp usampler2D f_arg_0;
uvec2 textureDimensions_15b577() {
int arg_1 = 1;
uint v_2 = (v_1.inner.tint_builtin_value_0 - 1u);
- uvec2 res = uvec2(textureSize(arg_0, int(min(uint(arg_1), v_2))));
+ uvec2 res = uvec2(textureSize(f_arg_0, int(min(uint(arg_1), v_2))));
return res;
}
void main() {
@@ -76,12 +76,12 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp usampler2D arg_0;
+uniform highp usampler2D v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_15b577() {
int arg_1 = 1;
uint v_1 = (v.inner.tint_builtin_value_0 - 1u);
- uvec2 res = uvec2(textureSize(arg_0, int(min(uint(arg_1), v_1))));
+ uvec2 res = uvec2(textureSize(v_arg_0, int(min(uint(arg_1), v_1))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/18160d.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/18160d.wgsl.expected.glsl
index 7e1b76a..174c101 100644
--- a/test/tint/builtins/gen/var/textureDimensions/18160d.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/18160d.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, r8) uniform highp image2D arg_0;
+layout(binding = 0, r8) uniform highp image2D f_arg_0;
uvec2 textureDimensions_18160d() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/18f19f.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/18f19f.wgsl.expected.glsl
index 3a05c18..a549001 100644
--- a/test/tint/builtins/gen/var/textureDimensions/18f19f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/18f19f.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, r8) uniform highp writeonly image2D arg_0;
+layout(binding = 0, r8) uniform highp writeonly image2D f_arg_0;
uvec2 textureDimensions_18f19f() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/1a2be7.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/1a2be7.wgsl.expected.glsl
index 62d5393..25de2dd 100644
--- a/test/tint/builtins/gen/var/textureDimensions/1a2be7.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/1a2be7.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-uniform highp isampler3D arg_0;
+uniform highp isampler3D f_arg_0;
uvec3 textureDimensions_1a2be7() {
- uvec3 res = uvec3(textureSize(arg_0, 0));
+ uvec3 res = uvec3(textureSize(f_arg_0, 0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec3 prevent_dce;
};
-uniform highp isampler3D arg_0;
+uniform highp isampler3D v_arg_0;
layout(location = 0) flat out uvec3 tint_interstage_location0;
uvec3 textureDimensions_1a2be7() {
- uvec3 res = uvec3(textureSize(arg_0, 0));
+ uvec3 res = uvec3(textureSize(v_arg_0, 0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/1b720f.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/1b720f.wgsl.expected.glsl
index 83802c7..587262d 100644
--- a/test/tint/builtins/gen/var/textureDimensions/1b720f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/1b720f.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, rgba16i) uniform highp readonly iimage3D arg_0;
+layout(binding = 0, rgba16i) uniform highp readonly iimage3D f_arg_0;
uvec3 textureDimensions_1b720f() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec3 prevent_dce;
};
-layout(binding = 0, rgba16i) uniform highp readonly iimage3D arg_0;
+layout(binding = 0, rgba16i) uniform highp readonly iimage3D v_arg_0;
layout(location = 0) flat out uvec3 tint_interstage_location0;
uvec3 textureDimensions_1b720f() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/1bc428.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/1bc428.wgsl.expected.glsl
index ed401be..d47649c 100644
--- a/test/tint/builtins/gen/var/textureDimensions/1bc428.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/1bc428.wgsl.expected.glsl
@@ -18,11 +18,11 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler3D arg_0;
+uniform highp sampler3D f_arg_0;
uvec3 textureDimensions_1bc428() {
int arg_1 = 1;
uint v_2 = (v_1.inner.tint_builtin_value_0 - 1u);
- uvec3 res = uvec3(textureSize(arg_0, int(min(uint(arg_1), v_2))));
+ uvec3 res = uvec3(textureSize(f_arg_0, int(min(uint(arg_1), v_2))));
return res;
}
void main() {
@@ -76,12 +76,12 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler3D arg_0;
+uniform highp sampler3D v_arg_0;
layout(location = 0) flat out uvec3 tint_interstage_location0;
uvec3 textureDimensions_1bc428() {
int arg_1 = 1;
uint v_1 = (v.inner.tint_builtin_value_0 - 1u);
- uvec3 res = uvec3(textureSize(arg_0, int(min(uint(arg_1), v_1))));
+ uvec3 res = uvec3(textureSize(v_arg_0, int(min(uint(arg_1), v_1))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/1bd78c.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/1bd78c.wgsl.expected.glsl
index c981237..7d066fc 100644
--- a/test/tint/builtins/gen/var/textureDimensions/1bd78c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/1bd78c.wgsl.expected.glsl
@@ -18,11 +18,11 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler2D arg_0;
+uniform highp sampler2D f_arg_0;
uvec2 textureDimensions_1bd78c() {
int arg_1 = 1;
uint v_2 = (v_1.inner.tint_builtin_value_0 - 1u);
- uvec2 res = uvec2(textureSize(arg_0, int(min(uint(arg_1), v_2))));
+ uvec2 res = uvec2(textureSize(f_arg_0, int(min(uint(arg_1), v_2))));
return res;
}
void main() {
@@ -76,12 +76,12 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler2D arg_0;
+uniform highp sampler2D v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_1bd78c() {
int arg_1 = 1;
uint v_1 = (v.inner.tint_builtin_value_0 - 1u);
- uvec2 res = uvec2(textureSize(arg_0, int(min(uint(arg_1), v_1))));
+ uvec2 res = uvec2(textureSize(v_arg_0, int(min(uint(arg_1), v_1))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/1e4024.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/1e4024.wgsl.expected.glsl
index f3655a2..76abdad 100644
--- a/test/tint/builtins/gen/var/textureDimensions/1e4024.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/1e4024.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, r32f) uniform highp image2D arg_0;
+layout(binding = 0, r32f) uniform highp image2D f_arg_0;
uvec2 textureDimensions_1e4024() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/20ecef.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/20ecef.wgsl.expected.glsl
index f3821cd..85a73845 100644
--- a/test/tint/builtins/gen/var/textureDimensions/20ecef.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/20ecef.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, r32f) uniform highp image2D arg_0;
+layout(binding = 0, r32f) uniform highp image2D f_arg_0;
uint textureDimensions_20ecef() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/212362.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/212362.wgsl.expected.glsl
index 975bce2..a34cc9d 100644
--- a/test/tint/builtins/gen/var/textureDimensions/212362.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/212362.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, r32f) uniform highp readonly image2D arg_0;
+layout(binding = 0, r32f) uniform highp readonly image2D f_arg_0;
uint textureDimensions_212362() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-layout(binding = 0, r32f) uniform highp readonly image2D arg_0;
+layout(binding = 0, r32f) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureDimensions_212362() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(v_arg_0)).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/224113.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/224113.wgsl.expected.glsl
index fb9f574..bf173bf 100644
--- a/test/tint/builtins/gen/var/textureDimensions/224113.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/224113.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba8) uniform highp writeonly image2D arg_0;
+layout(binding = 0, rgba8) uniform highp writeonly image2D f_arg_0;
uvec2 textureDimensions_224113() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/22b5b6.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/22b5b6.wgsl.expected.glsl
index eb6af9c..025bc85 100644
--- a/test/tint/builtins/gen/var/textureDimensions/22b5b6.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/22b5b6.wgsl.expected.glsl
@@ -18,11 +18,11 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp usamplerCubeArray arg_0;
+uniform highp usamplerCubeArray f_arg_0;
uvec2 textureDimensions_22b5b6() {
int arg_1 = 1;
uint v_2 = (v_1.inner.tint_builtin_value_0 - 1u);
- uvec2 res = uvec2(textureSize(arg_0, int(min(uint(arg_1), v_2))).xy);
+ uvec2 res = uvec2(textureSize(f_arg_0, int(min(uint(arg_1), v_2))).xy);
return res;
}
void main() {
@@ -76,12 +76,12 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp usamplerCubeArray arg_0;
+uniform highp usamplerCubeArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_22b5b6() {
int arg_1 = 1;
uint v_1 = (v.inner.tint_builtin_value_0 - 1u);
- uvec2 res = uvec2(textureSize(arg_0, int(min(uint(arg_1), v_1))).xy);
+ uvec2 res = uvec2(textureSize(v_arg_0, int(min(uint(arg_1), v_1))).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/24db07.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/24db07.wgsl.expected.glsl
index b11d532..e23cf9c 100644
--- a/test/tint/builtins/gen/var/textureDimensions/24db07.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/24db07.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-uniform highp sampler2D arg_0;
+uniform highp sampler2D f_arg_0;
uvec2 textureDimensions_24db07() {
- uvec2 res = uvec2(textureSize(arg_0, 0));
+ uvec2 res = uvec2(textureSize(f_arg_0, 0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-uniform highp sampler2D arg_0;
+uniform highp sampler2D v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_24db07() {
- uvec2 res = uvec2(textureSize(arg_0, 0));
+ uvec2 res = uvec2(textureSize(v_arg_0, 0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/25d284.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/25d284.wgsl.expected.glsl
index d3a2d60..3d5ebaf 100644
--- a/test/tint/builtins/gen/var/textureDimensions/25d284.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/25d284.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, r8) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, r8) uniform highp writeonly image2DArray f_arg_0;
uvec2 textureDimensions_25d284() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/2674d8.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/2674d8.wgsl.expected.glsl
index 5c74432..f4fdbf1 100644
--- a/test/tint/builtins/gen/var/textureDimensions/2674d8.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/2674d8.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rg32ui) uniform highp writeonly uimage2DArray arg_0;
+layout(binding = 0, rg32ui) uniform highp writeonly uimage2DArray f_arg_0;
uvec2 textureDimensions_2674d8() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/268ddb.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/268ddb.wgsl.expected.glsl
index 4e7242d..c0e8c09 100644
--- a/test/tint/builtins/gen/var/textureDimensions/268ddb.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/268ddb.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, rgba32ui) uniform highp readonly uimage3D arg_0;
+layout(binding = 0, rgba32ui) uniform highp readonly uimage3D f_arg_0;
uvec3 textureDimensions_268ddb() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec3 prevent_dce;
};
-layout(binding = 0, rgba32ui) uniform highp readonly uimage3D arg_0;
+layout(binding = 0, rgba32ui) uniform highp readonly uimage3D v_arg_0;
layout(location = 0) flat out uvec3 tint_interstage_location0;
uvec3 textureDimensions_268ddb() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/26d6bf.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/26d6bf.wgsl.expected.glsl
index e5f4806..81b1ce9 100644
--- a/test/tint/builtins/gen/var/textureDimensions/26d6bf.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/26d6bf.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-uniform highp sampler2D arg_0;
+uniform highp sampler2D f_arg_0;
uint textureDimensions_26d6bf() {
- uint res = uvec2(textureSize(arg_0, 0)).x;
+ uint res = uvec2(textureSize(f_arg_0, 0)).x;
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-uniform highp sampler2D arg_0;
+uniform highp sampler2D v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureDimensions_26d6bf() {
- uint res = uvec2(textureSize(arg_0, 0)).x;
+ uint res = uvec2(textureSize(v_arg_0, 0)).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/282978.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/282978.wgsl.expected.glsl
index 0191502..0e9970e 100644
--- a/test/tint/builtins/gen/var/textureDimensions/282978.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/282978.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, r8) uniform highp image3D arg_0;
+layout(binding = 0, r8) uniform highp image3D f_arg_0;
uvec3 textureDimensions_282978() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/284c27.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/284c27.wgsl.expected.glsl
index 2afa98f..18fecda 100644
--- a/test/tint/builtins/gen/var/textureDimensions/284c27.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/284c27.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rg32f) uniform highp readonly image2D arg_0;
+layout(binding = 0, rg32f) uniform highp readonly image2D f_arg_0;
uint textureDimensions_284c27() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-layout(binding = 0, rg32f) uniform highp readonly image2D arg_0;
+layout(binding = 0, rg32f) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureDimensions_284c27() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(v_arg_0)).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/2bafdf.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/2bafdf.wgsl.expected.glsl
index 8df0d44..9cd01a5 100644
--- a/test/tint/builtins/gen/var/textureDimensions/2bafdf.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/2bafdf.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D f_arg_0;
uint textureDimensions_2bafdf() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureDimensions_2bafdf() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(v_arg_0)).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/2dc5c5.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/2dc5c5.wgsl.expected.glsl
index d85c003..276a876 100644
--- a/test/tint/builtins/gen/var/textureDimensions/2dc5c5.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/2dc5c5.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba8ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rgba8ui) uniform highp readonly uimage2D f_arg_0;
uint textureDimensions_2dc5c5() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-layout(binding = 0, rgba8ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rgba8ui) uniform highp readonly uimage2D v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureDimensions_2dc5c5() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(v_arg_0)).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/2e443d.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/2e443d.wgsl.expected.glsl
index 664b117..bf8855a 100644
--- a/test/tint/builtins/gen/var/textureDimensions/2e443d.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/2e443d.wgsl.expected.glsl
@@ -18,11 +18,11 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp isampler2D arg_0;
+uniform highp isampler2D f_arg_0;
uvec2 textureDimensions_2e443d() {
int arg_1 = 1;
uint v_2 = (v_1.inner.tint_builtin_value_0 - 1u);
- uvec2 res = uvec2(textureSize(arg_0, int(min(uint(arg_1), v_2))));
+ uvec2 res = uvec2(textureSize(f_arg_0, int(min(uint(arg_1), v_2))));
return res;
}
void main() {
@@ -76,12 +76,12 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp isampler2D arg_0;
+uniform highp isampler2D v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_2e443d() {
int arg_1 = 1;
uint v_1 = (v.inner.tint_builtin_value_0 - 1u);
- uvec2 res = uvec2(textureSize(arg_0, int(min(uint(arg_1), v_1))));
+ uvec2 res = uvec2(textureSize(v_arg_0, int(min(uint(arg_1), v_1))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/2fd2a4.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/2fd2a4.wgsl.expected.glsl
index 0b3ea48..ca16184 100644
--- a/test/tint/builtins/gen/var/textureDimensions/2fd2a4.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/2fd2a4.wgsl.expected.glsl
@@ -18,11 +18,11 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray f_arg_0;
uvec2 textureDimensions_2fd2a4() {
int arg_1 = 1;
uint v_2 = (v_1.inner.tint_builtin_value_0 - 1u);
- uvec2 res = uvec2(textureSize(arg_0, int(min(uint(arg_1), v_2))).xy);
+ uvec2 res = uvec2(textureSize(f_arg_0, int(min(uint(arg_1), v_2))).xy);
return res;
}
void main() {
@@ -76,12 +76,12 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_2fd2a4() {
int arg_1 = 1;
uint v_1 = (v.inner.tint_builtin_value_0 - 1u);
- uvec2 res = uvec2(textureSize(arg_0, int(min(uint(arg_1), v_1))).xy);
+ uvec2 res = uvec2(textureSize(v_arg_0, int(min(uint(arg_1), v_1))).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/2ff32a.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/2ff32a.wgsl.expected.glsl
index a600ebf..de94f0f 100644
--- a/test/tint/builtins/gen/var/textureDimensions/2ff32a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/2ff32a.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, r32f) uniform highp readonly image3D arg_0;
+layout(binding = 0, r32f) uniform highp readonly image3D f_arg_0;
uvec3 textureDimensions_2ff32a() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec3 prevent_dce;
};
-layout(binding = 0, r32f) uniform highp readonly image3D arg_0;
+layout(binding = 0, r32f) uniform highp readonly image3D v_arg_0;
layout(location = 0) flat out uvec3 tint_interstage_location0;
uvec3 textureDimensions_2ff32a() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/305dd5.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/305dd5.wgsl.expected.glsl
index 5900e81..e5d66a5 100644
--- a/test/tint/builtins/gen/var/textureDimensions/305dd5.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/305dd5.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, r32ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, r32ui) uniform highp readonly uimage2DArray f_arg_0;
uvec2 textureDimensions_305dd5() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-layout(binding = 0, r32ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, r32ui) uniform highp readonly uimage2DArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_305dd5() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(v_arg_0).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/31799c.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/31799c.wgsl.expected.glsl
index 5e95d52..3e43555 100644
--- a/test/tint/builtins/gen/var/textureDimensions/31799c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/31799c.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, r32ui) uniform highp writeonly uimage3D arg_0;
+layout(binding = 0, r32ui) uniform highp writeonly uimage3D f_arg_0;
uvec3 textureDimensions_31799c() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/31d00d.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/31d00d.wgsl.expected.glsl
index 093f275..1076deb 100644
--- a/test/tint/builtins/gen/var/textureDimensions/31d00d.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/31d00d.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, r32ui) uniform highp uimage3D arg_0;
+layout(binding = 0, r32ui) uniform highp uimage3D f_arg_0;
uvec3 textureDimensions_31d00d() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/346fee.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/346fee.wgsl.expected.glsl
index 59b2a48..7b9de40 100644
--- a/test/tint/builtins/gen/var/textureDimensions/346fee.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/346fee.wgsl.expected.glsl
@@ -18,10 +18,10 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp usamplerCubeArray arg_0;
+uniform highp usamplerCubeArray f_arg_0;
uvec2 textureDimensions_346fee() {
uint arg_1 = 1u;
- uvec2 res = uvec2(textureSize(arg_0, int(min(arg_1, (v_1.inner.tint_builtin_value_0 - 1u)))).xy);
+ uvec2 res = uvec2(textureSize(f_arg_0, int(min(arg_1, (v_1.inner.tint_builtin_value_0 - 1u)))).xy);
return res;
}
void main() {
@@ -74,11 +74,11 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp usamplerCubeArray arg_0;
+uniform highp usamplerCubeArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_346fee() {
uint arg_1 = 1u;
- uvec2 res = uvec2(textureSize(arg_0, int(min(arg_1, (v.inner.tint_builtin_value_0 - 1u)))).xy);
+ uvec2 res = uvec2(textureSize(v_arg_0, int(min(arg_1, (v.inner.tint_builtin_value_0 - 1u)))).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/35a7e5.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/35a7e5.wgsl.expected.glsl
index b09f19d..9424fb5 100644
--- a/test/tint/builtins/gen/var/textureDimensions/35a7e5.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/35a7e5.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, rgba16ui) uniform highp writeonly uimage3D arg_0;
+layout(binding = 0, rgba16ui) uniform highp writeonly uimage3D f_arg_0;
uvec3 textureDimensions_35a7e5() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/35ee69.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/35ee69.wgsl.expected.glsl
index 23725e8..f832f00 100644
--- a/test/tint/builtins/gen/var/textureDimensions/35ee69.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/35ee69.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, rg32ui) uniform highp writeonly uimage3D arg_0;
+layout(binding = 0, rg32ui) uniform highp writeonly uimage3D f_arg_0;
uvec3 textureDimensions_35ee69() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/378a65.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/378a65.wgsl.expected.glsl
index 3cc98c8..42ec333 100644
--- a/test/tint/builtins/gen/var/textureDimensions/378a65.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/378a65.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba8i) uniform highp writeonly iimage2D arg_0;
+layout(binding = 0, rgba8i) uniform highp writeonly iimage2D f_arg_0;
uvec2 textureDimensions_378a65() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/382b16.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/382b16.wgsl.expected.glsl
index 2ee9162..23540bd 100644
--- a/test/tint/builtins/gen/var/textureDimensions/382b16.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/382b16.wgsl.expected.glsl
@@ -18,10 +18,10 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp samplerCube arg_0;
+uniform highp samplerCube f_arg_0;
uvec2 textureDimensions_382b16() {
uint arg_1 = 1u;
- uvec2 res = uvec2(textureSize(arg_0, int(min(arg_1, (v_1.inner.tint_builtin_value_0 - 1u)))));
+ uvec2 res = uvec2(textureSize(f_arg_0, int(min(arg_1, (v_1.inner.tint_builtin_value_0 - 1u)))));
return res;
}
void main() {
@@ -74,11 +74,11 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp samplerCube arg_0;
+uniform highp samplerCube v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_382b16() {
uint arg_1 = 1u;
- uvec2 res = uvec2(textureSize(arg_0, int(min(arg_1, (v.inner.tint_builtin_value_0 - 1u)))));
+ uvec2 res = uvec2(textureSize(v_arg_0, int(min(arg_1, (v.inner.tint_builtin_value_0 - 1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/3834f8.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/3834f8.wgsl.expected.glsl
index f93fe44..d5431ed 100644
--- a/test/tint/builtins/gen/var/textureDimensions/3834f8.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/3834f8.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, r32i) uniform highp iimage2DArray arg_0;
+layout(binding = 0, r32i) uniform highp iimage2DArray f_arg_0;
uvec2 textureDimensions_3834f8() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/3963d0.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/3963d0.wgsl.expected.glsl
index 968fd0d..65ca1c4 100644
--- a/test/tint/builtins/gen/var/textureDimensions/3963d0.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/3963d0.wgsl.expected.glsl
@@ -18,10 +18,10 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp isamplerCubeArray arg_0;
+uniform highp isamplerCubeArray f_arg_0;
uvec2 textureDimensions_3963d0() {
uint arg_1 = 1u;
- uvec2 res = uvec2(textureSize(arg_0, int(min(arg_1, (v_1.inner.tint_builtin_value_0 - 1u)))).xy);
+ uvec2 res = uvec2(textureSize(f_arg_0, int(min(arg_1, (v_1.inner.tint_builtin_value_0 - 1u)))).xy);
return res;
}
void main() {
@@ -74,11 +74,11 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp isamplerCubeArray arg_0;
+uniform highp isamplerCubeArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_3963d0() {
uint arg_1 = 1u;
- uvec2 res = uvec2(textureSize(arg_0, int(min(arg_1, (v.inner.tint_builtin_value_0 - 1u)))).xy);
+ uvec2 res = uvec2(textureSize(v_arg_0, int(min(arg_1, (v.inner.tint_builtin_value_0 - 1u)))).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/397dab.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/397dab.wgsl.expected.glsl
index 9dbe41b..9ba310e 100644
--- a/test/tint/builtins/gen/var/textureDimensions/397dab.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/397dab.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba8ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rgba8ui) uniform highp readonly uimage2DArray f_arg_0;
uvec2 textureDimensions_397dab() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-layout(binding = 0, rgba8ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rgba8ui) uniform highp readonly uimage2DArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_397dab() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(v_arg_0).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/3a5bb1.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/3a5bb1.wgsl.expected.glsl
index c1f161b..8df11fe 100644
--- a/test/tint/builtins/gen/var/textureDimensions/3a5bb1.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/3a5bb1.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, rgba32f) uniform highp writeonly image3D arg_0;
+layout(binding = 0, rgba32f) uniform highp writeonly image3D f_arg_0;
uvec3 textureDimensions_3a5bb1() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/3a7b69.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/3a7b69.wgsl.expected.glsl
index e39bada..2bcc588 100644
--- a/test/tint/builtins/gen/var/textureDimensions/3a7b69.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/3a7b69.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba8) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, rgba8) uniform highp writeonly image2DArray f_arg_0;
uvec2 textureDimensions_3a7b69() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/3af3e7.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/3af3e7.wgsl.expected.glsl
index 75516b2..7217b9c 100644
--- a/test/tint/builtins/gen/var/textureDimensions/3af3e7.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/3af3e7.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba8) uniform highp writeonly image2D arg_0;
+layout(binding = 0, rgba8) uniform highp writeonly image2D f_arg_0;
uint textureDimensions_3af3e7() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/3b38f6.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/3b38f6.wgsl.expected.glsl
index 7009321..b776c8a 100644
--- a/test/tint/builtins/gen/var/textureDimensions/3b38f6.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/3b38f6.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-uniform highp sampler2D arg_0;
+uniform highp sampler2D f_arg_0;
uvec2 textureDimensions_3b38f6() {
- uvec2 res = uvec2(textureSize(arg_0, 0));
+ uvec2 res = uvec2(textureSize(f_arg_0, 0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-uniform highp sampler2D arg_0;
+uniform highp sampler2D v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_3b38f6() {
- uvec2 res = uvec2(textureSize(arg_0, 0));
+ uvec2 res = uvec2(textureSize(v_arg_0, 0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/3baab5.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/3baab5.wgsl.expected.glsl
index fa77fe8..fa411a7 100644
--- a/test/tint/builtins/gen/var/textureDimensions/3baab5.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/3baab5.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba8ui) uniform highp writeonly uimage2DArray arg_0;
+layout(binding = 0, rgba8ui) uniform highp writeonly uimage2DArray f_arg_0;
uvec2 textureDimensions_3baab5() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/3bf12a.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/3bf12a.wgsl.expected.glsl
index b72f78a..6cd558d 100644
--- a/test/tint/builtins/gen/var/textureDimensions/3bf12a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/3bf12a.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, r32f) uniform highp image2DArray arg_0;
+layout(binding = 0, r32f) uniform highp image2DArray f_arg_0;
uvec2 textureDimensions_3bf12a() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/3c66f0.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/3c66f0.wgsl.expected.glsl
index f0f3a3c..48ad79c 100644
--- a/test/tint/builtins/gen/var/textureDimensions/3c66f0.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/3c66f0.wgsl.expected.glsl
@@ -18,11 +18,11 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp isamplerCubeArray arg_0;
+uniform highp isamplerCubeArray f_arg_0;
uvec2 textureDimensions_3c66f0() {
int arg_1 = 1;
uint v_2 = (v_1.inner.tint_builtin_value_0 - 1u);
- uvec2 res = uvec2(textureSize(arg_0, int(min(uint(arg_1), v_2))).xy);
+ uvec2 res = uvec2(textureSize(f_arg_0, int(min(uint(arg_1), v_2))).xy);
return res;
}
void main() {
@@ -76,12 +76,12 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp isamplerCubeArray arg_0;
+uniform highp isamplerCubeArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_3c66f0() {
int arg_1 = 1;
uint v_1 = (v.inner.tint_builtin_value_0 - 1u);
- uvec2 res = uvec2(textureSize(arg_0, int(min(uint(arg_1), v_1))).xy);
+ uvec2 res = uvec2(textureSize(v_arg_0, int(min(uint(arg_1), v_1))).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/3f3474.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/3f3474.wgsl.expected.glsl
index d6c94a8..1d9c406 100644
--- a/test/tint/builtins/gen/var/textureDimensions/3f3474.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/3f3474.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-uniform highp sampler2DMS arg_0;
+uniform highp sampler2DMS f_arg_0;
uvec2 textureDimensions_3f3474() {
- uvec2 res = uvec2(textureSize(arg_0));
+ uvec2 res = uvec2(textureSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-uniform highp sampler2DMS arg_0;
+uniform highp sampler2DMS v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_3f3474() {
- uvec2 res = uvec2(textureSize(arg_0));
+ uvec2 res = uvec2(textureSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/3fc3dc.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/3fc3dc.wgsl.expected.glsl
index fbfbe32..db4314b 100644
--- a/test/tint/builtins/gen/var/textureDimensions/3fc3dc.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/3fc3dc.wgsl.expected.glsl
@@ -18,10 +18,10 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray f_arg_0;
uvec2 textureDimensions_3fc3dc() {
uint arg_1 = 1u;
- uvec2 res = uvec2(textureSize(arg_0, int(min(arg_1, (v_1.inner.tint_builtin_value_0 - 1u)))).xy);
+ uvec2 res = uvec2(textureSize(f_arg_0, int(min(arg_1, (v_1.inner.tint_builtin_value_0 - 1u)))).xy);
return res;
}
void main() {
@@ -74,11 +74,11 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_3fc3dc() {
uint arg_1 = 1u;
- uvec2 res = uvec2(textureSize(arg_0, int(min(arg_1, (v.inner.tint_builtin_value_0 - 1u)))).xy);
+ uvec2 res = uvec2(textureSize(v_arg_0, int(min(arg_1, (v.inner.tint_builtin_value_0 - 1u)))).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/3ff0a5.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/3ff0a5.wgsl.expected.glsl
index 8101878..4bd119a 100644
--- a/test/tint/builtins/gen/var/textureDimensions/3ff0a5.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/3ff0a5.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, r32i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, r32i) uniform highp readonly iimage2DArray f_arg_0;
uvec2 textureDimensions_3ff0a5() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-layout(binding = 0, r32i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, r32i) uniform highp readonly iimage2DArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_3ff0a5() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(v_arg_0).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/40c671.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/40c671.wgsl.expected.glsl
index a05fe44..a74a48f 100644
--- a/test/tint/builtins/gen/var/textureDimensions/40c671.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/40c671.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, rgba8i) uniform highp writeonly iimage3D arg_0;
+layout(binding = 0, rgba8i) uniform highp writeonly iimage3D f_arg_0;
uvec3 textureDimensions_40c671() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/40da20.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/40da20.wgsl.expected.glsl
index 4d34619..e8fcbca 100644
--- a/test/tint/builtins/gen/var/textureDimensions/40da20.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/40da20.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, r8) uniform highp readonly image2D arg_0;
+layout(binding = 0, r8) uniform highp readonly image2D f_arg_0;
uvec2 textureDimensions_40da20() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-layout(binding = 0, r8) uniform highp readonly image2D arg_0;
+layout(binding = 0, r8) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_40da20() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/40ecf4.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/40ecf4.wgsl.expected.glsl
index 16365c2..fe59d06 100644
--- a/test/tint/builtins/gen/var/textureDimensions/40ecf4.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/40ecf4.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba16ui) uniform highp writeonly uimage2DArray arg_0;
+layout(binding = 0, rgba16ui) uniform highp writeonly uimage2DArray f_arg_0;
uvec2 textureDimensions_40ecf4() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/41545f.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/41545f.wgsl.expected.glsl
index c4773ca..3cb60f3 100644
--- a/test/tint/builtins/gen/var/textureDimensions/41545f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/41545f.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, r32ui) uniform highp writeonly uimage2DArray arg_0;
+layout(binding = 0, r32ui) uniform highp writeonly uimage2DArray f_arg_0;
uvec2 textureDimensions_41545f() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/423519.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/423519.wgsl.expected.glsl
index a1c3493..3b94057 100644
--- a/test/tint/builtins/gen/var/textureDimensions/423519.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/423519.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, r32ui) uniform highp readonly uimage3D arg_0;
+layout(binding = 0, r32ui) uniform highp readonly uimage3D f_arg_0;
uvec3 textureDimensions_423519() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec3 prevent_dce;
};
-layout(binding = 0, r32ui) uniform highp readonly uimage3D arg_0;
+layout(binding = 0, r32ui) uniform highp readonly uimage3D v_arg_0;
layout(location = 0) flat out uvec3 tint_interstage_location0;
uvec3 textureDimensions_423519() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/439651.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/439651.wgsl.expected.glsl
index 688b4bd..7886802 100644
--- a/test/tint/builtins/gen/var/textureDimensions/439651.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/439651.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rg32i) uniform highp writeonly iimage2D arg_0;
+layout(binding = 0, rg32i) uniform highp writeonly iimage2D f_arg_0;
uvec2 textureDimensions_439651() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/445376.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/445376.wgsl.expected.glsl
index 7c20dac..5de92b4 100644
--- a/test/tint/builtins/gen/var/textureDimensions/445376.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/445376.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-uniform highp usampler2DArray arg_0;
+uniform highp usampler2DArray f_arg_0;
uvec2 textureDimensions_445376() {
- uvec2 res = uvec2(textureSize(arg_0, 0).xy);
+ uvec2 res = uvec2(textureSize(f_arg_0, 0).xy);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-uniform highp usampler2DArray arg_0;
+uniform highp usampler2DArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_445376() {
- uvec2 res = uvec2(textureSize(arg_0, 0).xy);
+ uvec2 res = uvec2(textureSize(v_arg_0, 0).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/44b358.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/44b358.wgsl.expected.glsl
index e4a3594c..e671ca1 100644
--- a/test/tint/builtins/gen/var/textureDimensions/44b358.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/44b358.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, rgba32ui) uniform highp writeonly uimage3D arg_0;
+layout(binding = 0, rgba32ui) uniform highp writeonly uimage3D f_arg_0;
uvec3 textureDimensions_44b358() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/452fc1.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/452fc1.wgsl.expected.glsl
index 848877e..29377a0 100644
--- a/test/tint/builtins/gen/var/textureDimensions/452fc1.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/452fc1.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba32ui) uniform highp writeonly uimage2DArray arg_0;
+layout(binding = 0, rgba32ui) uniform highp writeonly uimage2DArray f_arg_0;
uvec2 textureDimensions_452fc1() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/46f0fc.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/46f0fc.wgsl.expected.glsl
index 9b33472..9649a6b 100644
--- a/test/tint/builtins/gen/var/textureDimensions/46f0fc.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/46f0fc.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray f_arg_0;
uvec2 textureDimensions_46f0fc() {
- uvec2 res = uvec2(textureSize(arg_0, 0).xy);
+ uvec2 res = uvec2(textureSize(f_arg_0, 0).xy);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_46f0fc() {
- uvec2 res = uvec2(textureSize(arg_0, 0).xy);
+ uvec2 res = uvec2(textureSize(v_arg_0, 0).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/4716a4.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/4716a4.wgsl.expected.glsl
index 87a2aa0..76c4602 100644
--- a/test/tint/builtins/gen/var/textureDimensions/4716a4.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/4716a4.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba8i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rgba8i) uniform highp readonly iimage2DArray f_arg_0;
uvec2 textureDimensions_4716a4() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-layout(binding = 0, rgba8i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rgba8i) uniform highp readonly iimage2DArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_4716a4() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(v_arg_0).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/475c10.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/475c10.wgsl.expected.glsl
index 487d369..2b07aed 100644
--- a/test/tint/builtins/gen/var/textureDimensions/475c10.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/475c10.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, rgba8ui) uniform highp readonly uimage3D arg_0;
+layout(binding = 0, rgba8ui) uniform highp readonly uimage3D f_arg_0;
uvec3 textureDimensions_475c10() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec3 prevent_dce;
};
-layout(binding = 0, rgba8ui) uniform highp readonly uimage3D arg_0;
+layout(binding = 0, rgba8ui) uniform highp readonly uimage3D v_arg_0;
layout(location = 0) flat out uvec3 tint_interstage_location0;
uvec3 textureDimensions_475c10() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/49a067.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/49a067.wgsl.expected.glsl
index 12514a2..9152501 100644
--- a/test/tint/builtins/gen/var/textureDimensions/49a067.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/49a067.wgsl.expected.glsl
@@ -18,11 +18,11 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp samplerCube arg_0;
+uniform highp samplerCube f_arg_0;
uvec2 textureDimensions_49a067() {
int arg_1 = 1;
uint v_2 = (v_1.inner.tint_builtin_value_0 - 1u);
- uvec2 res = uvec2(textureSize(arg_0, int(min(uint(arg_1), v_2))));
+ uvec2 res = uvec2(textureSize(f_arg_0, int(min(uint(arg_1), v_2))));
return res;
}
void main() {
@@ -76,12 +76,12 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp samplerCube arg_0;
+uniform highp samplerCube v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_49a067() {
int arg_1 = 1;
uint v_1 = (v.inner.tint_builtin_value_0 - 1u);
- uvec2 res = uvec2(textureSize(arg_0, int(min(uint(arg_1), v_1))));
+ uvec2 res = uvec2(textureSize(v_arg_0, int(min(uint(arg_1), v_1))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/4acec7.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/4acec7.wgsl.expected.glsl
index d1d5c31..d6e1b45 100644
--- a/test/tint/builtins/gen/var/textureDimensions/4acec7.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/4acec7.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rg32f) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, rg32f) uniform highp writeonly image2DArray f_arg_0;
uvec2 textureDimensions_4acec7() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/4b26ef.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/4b26ef.wgsl.expected.glsl
index 725686d..0513c73 100644
--- a/test/tint/builtins/gen/var/textureDimensions/4b26ef.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/4b26ef.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, rgba8) uniform highp writeonly image3D arg_0;
+layout(binding = 0, rgba8) uniform highp writeonly image3D f_arg_0;
uvec3 textureDimensions_4b26ef() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/4be71b.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/4be71b.wgsl.expected.glsl
index 8bc6e3a..a3f3ef8 100644
--- a/test/tint/builtins/gen/var/textureDimensions/4be71b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/4be71b.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-uniform highp usampler2D arg_0;
+uniform highp usampler2D f_arg_0;
uvec2 textureDimensions_4be71b() {
- uvec2 res = uvec2(textureSize(arg_0, 0));
+ uvec2 res = uvec2(textureSize(f_arg_0, 0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-uniform highp usampler2D arg_0;
+uniform highp usampler2D v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_4be71b() {
- uvec2 res = uvec2(textureSize(arg_0, 0));
+ uvec2 res = uvec2(textureSize(v_arg_0, 0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/4d1f71.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/4d1f71.wgsl.expected.glsl
index cc29398..ba77066 100644
--- a/test/tint/builtins/gen/var/textureDimensions/4d1f71.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/4d1f71.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rg32ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rg32ui) uniform highp readonly uimage2DArray f_arg_0;
uvec2 textureDimensions_4d1f71() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-layout(binding = 0, rg32ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rg32ui) uniform highp readonly uimage2DArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_4d1f71() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(v_arg_0).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/4d27b3.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/4d27b3.wgsl.expected.glsl
index be9df5c..30f57a0 100644
--- a/test/tint/builtins/gen/var/textureDimensions/4d27b3.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/4d27b3.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, r32i) uniform highp iimage3D arg_0;
+layout(binding = 0, r32i) uniform highp iimage3D f_arg_0;
uvec3 textureDimensions_4d27b3() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/4df14c.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/4df14c.wgsl.expected.glsl
index 9f80c10..ac07648 100644
--- a/test/tint/builtins/gen/var/textureDimensions/4df14c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/4df14c.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, rg32ui) uniform highp uimage3D arg_0;
+layout(binding = 0, rg32ui) uniform highp uimage3D f_arg_0;
uvec3 textureDimensions_4df14c() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/4e540a.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/4e540a.wgsl.expected.glsl
index f50db5b..44cd664 100644
--- a/test/tint/builtins/gen/var/textureDimensions/4e540a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/4e540a.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, r32i) uniform highp iimage2D arg_0;
+layout(binding = 0, r32i) uniform highp iimage2D f_arg_0;
uint textureDimensions_4e540a() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/528c0e.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/528c0e.wgsl.expected.glsl
index 3a973b0..16b56da 100644
--- a/test/tint/builtins/gen/var/textureDimensions/528c0e.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/528c0e.wgsl.expected.glsl
@@ -18,10 +18,10 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp usampler2DArray arg_0;
+uniform highp usampler2DArray f_arg_0;
uvec2 textureDimensions_528c0e() {
uint arg_1 = 1u;
- uvec2 res = uvec2(textureSize(arg_0, int(min(arg_1, (v_1.inner.tint_builtin_value_0 - 1u)))).xy);
+ uvec2 res = uvec2(textureSize(f_arg_0, int(min(arg_1, (v_1.inner.tint_builtin_value_0 - 1u)))).xy);
return res;
}
void main() {
@@ -74,11 +74,11 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp usampler2DArray arg_0;
+uniform highp usampler2DArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_528c0e() {
uint arg_1 = 1u;
- uvec2 res = uvec2(textureSize(arg_0, int(min(arg_1, (v.inner.tint_builtin_value_0 - 1u)))).xy);
+ uvec2 res = uvec2(textureSize(v_arg_0, int(min(arg_1, (v.inner.tint_builtin_value_0 - 1u)))).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/52cf60.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/52cf60.wgsl.expected.glsl
index 8d84b4f..92e7ab6 100644
--- a/test/tint/builtins/gen/var/textureDimensions/52cf60.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/52cf60.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rg32f) uniform highp readonly image2D arg_0;
+layout(binding = 0, rg32f) uniform highp readonly image2D f_arg_0;
uvec2 textureDimensions_52cf60() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-layout(binding = 0, rg32f) uniform highp readonly image2D arg_0;
+layout(binding = 0, rg32f) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_52cf60() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/534ef8.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/534ef8.wgsl.expected.glsl
index 1cdede0..a8972c1 100644
--- a/test/tint/builtins/gen/var/textureDimensions/534ef8.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/534ef8.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba8i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rgba8i) uniform highp readonly iimage2D f_arg_0;
uvec2 textureDimensions_534ef8() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-layout(binding = 0, rgba8i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rgba8i) uniform highp readonly iimage2D v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_534ef8() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/542c62.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/542c62.wgsl.expected.glsl
index 2ec0971..d54335c 100644
--- a/test/tint/builtins/gen/var/textureDimensions/542c62.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/542c62.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, r8) uniform highp writeonly image2D arg_0;
+layout(binding = 0, r8) uniform highp writeonly image2D f_arg_0;
uint textureDimensions_542c62() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/578e75.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/578e75.wgsl.expected.glsl
index 698a924..9cb4328 100644
--- a/test/tint/builtins/gen/var/textureDimensions/578e75.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/578e75.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, r8) uniform highp image2DArray arg_0;
+layout(binding = 0, r8) uniform highp image2DArray f_arg_0;
uvec2 textureDimensions_578e75() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/58a82d.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/58a82d.wgsl.expected.glsl
index d6ba4f8..e0c16c2 100644
--- a/test/tint/builtins/gen/var/textureDimensions/58a82d.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/58a82d.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba16ui) uniform highp writeonly uimage2D arg_0;
+layout(binding = 0, rgba16ui) uniform highp writeonly uimage2D f_arg_0;
uint textureDimensions_58a82d() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/591981.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/591981.wgsl.expected.glsl
index ed33692..a73d757 100644
--- a/test/tint/builtins/gen/var/textureDimensions/591981.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/591981.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, rgba16i) uniform highp writeonly iimage3D arg_0;
+layout(binding = 0, rgba16i) uniform highp writeonly iimage3D f_arg_0;
uvec3 textureDimensions_591981() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/599ab5.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/599ab5.wgsl.expected.glsl
index 84687e0..c96ae86 100644
--- a/test/tint/builtins/gen/var/textureDimensions/599ab5.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/599ab5.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba16f) uniform highp writeonly image2D arg_0;
+layout(binding = 0, rgba16f) uniform highp writeonly image2D f_arg_0;
uvec2 textureDimensions_599ab5() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/5b4b10.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/5b4b10.wgsl.expected.glsl
index 0b400f9..18c36a8 100644
--- a/test/tint/builtins/gen/var/textureDimensions/5b4b10.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/5b4b10.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, rgba8) uniform highp writeonly image3D arg_0;
+layout(binding = 0, rgba8) uniform highp writeonly image3D f_arg_0;
uvec3 textureDimensions_5b4b10() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/5df042.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/5df042.wgsl.expected.glsl
index 1899a68..73e05bb 100644
--- a/test/tint/builtins/gen/var/textureDimensions/5df042.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/5df042.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-uniform highp isampler2D arg_0;
+uniform highp isampler2D f_arg_0;
uint textureDimensions_5df042() {
- uint res = uvec2(textureSize(arg_0, 0)).x;
+ uint res = uvec2(textureSize(f_arg_0, 0)).x;
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-uniform highp isampler2D arg_0;
+uniform highp isampler2D v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureDimensions_5df042() {
- uint res = uvec2(textureSize(arg_0, 0)).x;
+ uint res = uvec2(textureSize(v_arg_0, 0)).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/607979.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/607979.wgsl.expected.glsl
index 9a01633..21e4acf 100644
--- a/test/tint/builtins/gen/var/textureDimensions/607979.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/607979.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, r32i) uniform highp writeonly iimage2D arg_0;
+layout(binding = 0, r32i) uniform highp writeonly iimage2D f_arg_0;
uint textureDimensions_607979() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/609d34.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/609d34.wgsl.expected.glsl
index 05b4054..24b4d52 100644
--- a/test/tint/builtins/gen/var/textureDimensions/609d34.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/609d34.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba8_snorm) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp readonly image2DArray f_arg_0;
uvec2 textureDimensions_609d34() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-layout(binding = 0, rgba8_snorm) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_609d34() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(v_arg_0).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/617dc8.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/617dc8.wgsl.expected.glsl
index 210fc3e..c3f49f5 100644
--- a/test/tint/builtins/gen/var/textureDimensions/617dc8.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/617dc8.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, r32f) uniform highp image3D arg_0;
+layout(binding = 0, r32f) uniform highp image3D f_arg_0;
uvec3 textureDimensions_617dc8() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/62cb5a.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/62cb5a.wgsl.expected.glsl
index eacf64d..9ce1cca 100644
--- a/test/tint/builtins/gen/var/textureDimensions/62cb5a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/62cb5a.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-uniform highp isampler2DArray arg_0;
+uniform highp isampler2DArray f_arg_0;
uvec2 textureDimensions_62cb5a() {
- uvec2 res = uvec2(textureSize(arg_0, 0).xy);
+ uvec2 res = uvec2(textureSize(f_arg_0, 0).xy);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-uniform highp isampler2DArray arg_0;
+uniform highp isampler2DArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_62cb5a() {
- uvec2 res = uvec2(textureSize(arg_0, 0).xy);
+ uvec2 res = uvec2(textureSize(v_arg_0, 0).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/62e7ae.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/62e7ae.wgsl.expected.glsl
index ee36c8f..49aada9 100644
--- a/test/tint/builtins/gen/var/textureDimensions/62e7ae.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/62e7ae.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba8ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rgba8ui) uniform highp readonly uimage2D f_arg_0;
uvec2 textureDimensions_62e7ae() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-layout(binding = 0, rgba8ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rgba8ui) uniform highp readonly uimage2D v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_62e7ae() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/64dc74.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/64dc74.wgsl.expected.glsl
index 2481bb3..9dde058 100644
--- a/test/tint/builtins/gen/var/textureDimensions/64dc74.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/64dc74.wgsl.expected.glsl
@@ -18,10 +18,10 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp isamplerCube arg_0;
+uniform highp isamplerCube f_arg_0;
uvec2 textureDimensions_64dc74() {
uint arg_1 = 1u;
- uvec2 res = uvec2(textureSize(arg_0, int(min(arg_1, (v_1.inner.tint_builtin_value_0 - 1u)))));
+ uvec2 res = uvec2(textureSize(f_arg_0, int(min(arg_1, (v_1.inner.tint_builtin_value_0 - 1u)))));
return res;
}
void main() {
@@ -74,11 +74,11 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp isamplerCube arg_0;
+uniform highp isamplerCube v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_64dc74() {
uint arg_1 = 1u;
- uvec2 res = uvec2(textureSize(arg_0, int(min(arg_1, (v.inner.tint_builtin_value_0 - 1u)))));
+ uvec2 res = uvec2(textureSize(v_arg_0, int(min(arg_1, (v.inner.tint_builtin_value_0 - 1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/674058.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/674058.wgsl.expected.glsl
index 1240c3a..77d79fa 100644
--- a/test/tint/builtins/gen/var/textureDimensions/674058.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/674058.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, r32i) uniform highp writeonly iimage2DArray arg_0;
+layout(binding = 0, r32i) uniform highp writeonly iimage2DArray f_arg_0;
uvec2 textureDimensions_674058() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/6dae40.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/6dae40.wgsl.expected.glsl
index cc4d5b4..882f89c 100644
--- a/test/tint/builtins/gen/var/textureDimensions/6dae40.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/6dae40.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, rg32f) uniform highp readonly image3D arg_0;
+layout(binding = 0, rg32f) uniform highp readonly image3D f_arg_0;
uvec3 textureDimensions_6dae40() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec3 prevent_dce;
};
-layout(binding = 0, rg32f) uniform highp readonly image3D arg_0;
+layout(binding = 0, rg32f) uniform highp readonly image3D v_arg_0;
layout(location = 0) flat out uvec3 tint_interstage_location0;
uvec3 textureDimensions_6dae40() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/6dbef4.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/6dbef4.wgsl.expected.glsl
index 302555d..1a33338 100644
--- a/test/tint/builtins/gen/var/textureDimensions/6dbef4.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/6dbef4.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, rg32i) uniform highp readonly iimage3D arg_0;
+layout(binding = 0, rg32i) uniform highp readonly iimage3D f_arg_0;
uvec3 textureDimensions_6dbef4() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec3 prevent_dce;
};
-layout(binding = 0, rg32i) uniform highp readonly iimage3D arg_0;
+layout(binding = 0, rg32i) uniform highp readonly iimage3D v_arg_0;
layout(location = 0) flat out uvec3 tint_interstage_location0;
uvec3 textureDimensions_6dbef4() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/6e6c7a.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/6e6c7a.wgsl.expected.glsl
index 653b698..3350dac 100644
--- a/test/tint/builtins/gen/var/textureDimensions/6e6c7a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/6e6c7a.wgsl.expected.glsl
@@ -18,10 +18,10 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp usampler3D arg_0;
+uniform highp usampler3D f_arg_0;
uvec3 textureDimensions_6e6c7a() {
uint arg_1 = 1u;
- uvec3 res = uvec3(textureSize(arg_0, int(min(arg_1, (v_1.inner.tint_builtin_value_0 - 1u)))));
+ uvec3 res = uvec3(textureSize(f_arg_0, int(min(arg_1, (v_1.inner.tint_builtin_value_0 - 1u)))));
return res;
}
void main() {
@@ -74,11 +74,11 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp usampler3D arg_0;
+uniform highp usampler3D v_arg_0;
layout(location = 0) flat out uvec3 tint_interstage_location0;
uvec3 textureDimensions_6e6c7a() {
uint arg_1 = 1u;
- uvec3 res = uvec3(textureSize(arg_0, int(min(arg_1, (v.inner.tint_builtin_value_0 - 1u)))));
+ uvec3 res = uvec3(textureSize(v_arg_0, int(min(arg_1, (v.inner.tint_builtin_value_0 - 1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/6e72c5.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/6e72c5.wgsl.expected.glsl
index 77f91ed..182b229 100644
--- a/test/tint/builtins/gen/var/textureDimensions/6e72c5.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/6e72c5.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, r32f) uniform highp readonly image2D arg_0;
+layout(binding = 0, r32f) uniform highp readonly image2D f_arg_0;
uvec2 textureDimensions_6e72c5() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-layout(binding = 0, r32f) uniform highp readonly image2D arg_0;
+layout(binding = 0, r32f) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_6e72c5() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/6f1b5d.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/6f1b5d.wgsl.expected.glsl
index 36279df..571c3ad 100644
--- a/test/tint/builtins/gen/var/textureDimensions/6f1b5d.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/6f1b5d.wgsl.expected.glsl
@@ -18,11 +18,11 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler2D arg_0;
+uniform highp sampler2D f_arg_0;
uvec2 textureDimensions_6f1b5d() {
int arg_1 = 1;
uint v_2 = (v_1.inner.tint_builtin_value_0 - 1u);
- uvec2 res = uvec2(textureSize(arg_0, int(min(uint(arg_1), v_2))));
+ uvec2 res = uvec2(textureSize(f_arg_0, int(min(uint(arg_1), v_2))));
return res;
}
void main() {
@@ -76,12 +76,12 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler2D arg_0;
+uniform highp sampler2D v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_6f1b5d() {
int arg_1 = 1;
uint v_1 = (v.inner.tint_builtin_value_0 - 1u);
- uvec2 res = uvec2(textureSize(arg_0, int(min(uint(arg_1), v_1))));
+ uvec2 res = uvec2(textureSize(v_arg_0, int(min(uint(arg_1), v_1))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/709357.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/709357.wgsl.expected.glsl
index 011a92c..edc9fac 100644
--- a/test/tint/builtins/gen/var/textureDimensions/709357.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/709357.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba16ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rgba16ui) uniform highp readonly uimage2D f_arg_0;
uint textureDimensions_709357() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-layout(binding = 0, rgba16ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rgba16ui) uniform highp readonly uimage2D v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureDimensions_709357() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(v_arg_0)).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/7228de.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/7228de.wgsl.expected.glsl
index 7be6bae..8c7b076 100644
--- a/test/tint/builtins/gen/var/textureDimensions/7228de.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/7228de.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, r32ui) uniform highp writeonly uimage2D arg_0;
+layout(binding = 0, r32ui) uniform highp writeonly uimage2D f_arg_0;
uint textureDimensions_7228de() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/7327fa.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/7327fa.wgsl.expected.glsl
index 413240e..66bf6a5 100644
--- a/test/tint/builtins/gen/var/textureDimensions/7327fa.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/7327fa.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba8_snorm) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp readonly image2D f_arg_0;
uvec2 textureDimensions_7327fa() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-layout(binding = 0, rgba8_snorm) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_7327fa() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/740e7c.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/740e7c.wgsl.expected.glsl
index 341202d..4efc1ab 100644
--- a/test/tint/builtins/gen/var/textureDimensions/740e7c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/740e7c.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rg32i) uniform highp iimage2D arg_0;
+layout(binding = 0, rg32i) uniform highp iimage2D f_arg_0;
uint textureDimensions_740e7c() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/756031.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/756031.wgsl.expected.glsl
index 94d3d03..a0c98e9 100644
--- a/test/tint/builtins/gen/var/textureDimensions/756031.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/756031.wgsl.expected.glsl
@@ -18,11 +18,11 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp isampler3D arg_0;
+uniform highp isampler3D f_arg_0;
uvec3 textureDimensions_756031() {
int arg_1 = 1;
uint v_2 = (v_1.inner.tint_builtin_value_0 - 1u);
- uvec3 res = uvec3(textureSize(arg_0, int(min(uint(arg_1), v_2))));
+ uvec3 res = uvec3(textureSize(f_arg_0, int(min(uint(arg_1), v_2))));
return res;
}
void main() {
@@ -76,12 +76,12 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp isampler3D arg_0;
+uniform highp isampler3D v_arg_0;
layout(location = 0) flat out uvec3 tint_interstage_location0;
uvec3 textureDimensions_756031() {
int arg_1 = 1;
uint v_1 = (v.inner.tint_builtin_value_0 - 1u);
- uvec3 res = uvec3(textureSize(arg_0, int(min(uint(arg_1), v_1))));
+ uvec3 res = uvec3(textureSize(v_arg_0, int(min(uint(arg_1), v_1))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/756304.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/756304.wgsl.expected.glsl
index c29d8eb..e359ad0 100644
--- a/test/tint/builtins/gen/var/textureDimensions/756304.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/756304.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, r32f) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, r32f) uniform highp writeonly image2DArray f_arg_0;
uvec2 textureDimensions_756304() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/790e57.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/790e57.wgsl.expected.glsl
index 1282088..d5458be 100644
--- a/test/tint/builtins/gen/var/textureDimensions/790e57.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/790e57.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, rgba8i) uniform highp readonly iimage3D arg_0;
+layout(binding = 0, rgba8i) uniform highp readonly iimage3D f_arg_0;
uvec3 textureDimensions_790e57() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec3 prevent_dce;
};
-layout(binding = 0, rgba8i) uniform highp readonly iimage3D arg_0;
+layout(binding = 0, rgba8i) uniform highp readonly iimage3D v_arg_0;
layout(location = 0) flat out uvec3 tint_interstage_location0;
uvec3 textureDimensions_790e57() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/797c30.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/797c30.wgsl.expected.glsl
index cf4146a..c6a606b 100644
--- a/test/tint/builtins/gen/var/textureDimensions/797c30.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/797c30.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba32ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rgba32ui) uniform highp readonly uimage2D f_arg_0;
uint textureDimensions_797c30() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-layout(binding = 0, rgba32ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rgba32ui) uniform highp readonly uimage2D v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureDimensions_797c30() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(v_arg_0)).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/79d168.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/79d168.wgsl.expected.glsl
index 2da9a3d..38ed09b 100644
--- a/test/tint/builtins/gen/var/textureDimensions/79d168.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/79d168.wgsl.expected.glsl
@@ -18,11 +18,11 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp samplerCube arg_0;
+uniform highp samplerCube f_arg_0;
uvec2 textureDimensions_79d168() {
int arg_1 = 1;
uint v_2 = (v_1.inner.tint_builtin_value_0 - 1u);
- uvec2 res = uvec2(textureSize(arg_0, int(min(uint(arg_1), v_2))));
+ uvec2 res = uvec2(textureSize(f_arg_0, int(min(uint(arg_1), v_2))));
return res;
}
void main() {
@@ -76,12 +76,12 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp samplerCube arg_0;
+uniform highp samplerCube v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_79d168() {
int arg_1 = 1;
uint v_1 = (v.inner.tint_builtin_value_0 - 1u);
- uvec2 res = uvec2(textureSize(arg_0, int(min(uint(arg_1), v_1))));
+ uvec2 res = uvec2(textureSize(v_arg_0, int(min(uint(arg_1), v_1))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/7a3890.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/7a3890.wgsl.expected.glsl
index b3b4099..c1d347f 100644
--- a/test/tint/builtins/gen/var/textureDimensions/7a3890.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/7a3890.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-uniform highp usampler3D arg_0;
+uniform highp usampler3D f_arg_0;
uvec3 textureDimensions_7a3890() {
- uvec3 res = uvec3(textureSize(arg_0, 0));
+ uvec3 res = uvec3(textureSize(f_arg_0, 0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec3 prevent_dce;
};
-uniform highp usampler3D arg_0;
+uniform highp usampler3D v_arg_0;
layout(location = 0) flat out uvec3 tint_interstage_location0;
uvec3 textureDimensions_7a3890() {
- uvec3 res = uvec3(textureSize(arg_0, 0));
+ uvec3 res = uvec3(textureSize(v_arg_0, 0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/7a9e30.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/7a9e30.wgsl.expected.glsl
index 1204ce0..5afb444 100644
--- a/test/tint/builtins/gen/var/textureDimensions/7a9e30.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/7a9e30.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-uniform highp usamplerCube arg_0;
+uniform highp usamplerCube f_arg_0;
uvec2 textureDimensions_7a9e30() {
- uvec2 res = uvec2(textureSize(arg_0, 0));
+ uvec2 res = uvec2(textureSize(f_arg_0, 0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-uniform highp usamplerCube arg_0;
+uniform highp usamplerCube v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_7a9e30() {
- uvec2 res = uvec2(textureSize(arg_0, 0));
+ uvec2 res = uvec2(textureSize(v_arg_0, 0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/7c753b.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/7c753b.wgsl.expected.glsl
index 61ca909..ce4d8bd 100644
--- a/test/tint/builtins/gen/var/textureDimensions/7c753b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/7c753b.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba32f) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba32f) uniform highp readonly image2D f_arg_0;
uint textureDimensions_7c753b() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-layout(binding = 0, rgba32f) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba32f) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureDimensions_7c753b() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(v_arg_0)).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/7c7c64.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/7c7c64.wgsl.expected.glsl
index 9dbf93f..6ac01d6 100644
--- a/test/tint/builtins/gen/var/textureDimensions/7c7c64.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/7c7c64.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rg32i) uniform highp iimage2DArray arg_0;
+layout(binding = 0, rg32i) uniform highp iimage2DArray f_arg_0;
uvec2 textureDimensions_7c7c64() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/7d8439.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/7d8439.wgsl.expected.glsl
index d6e1aaf..bf267c1 100644
--- a/test/tint/builtins/gen/var/textureDimensions/7d8439.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/7d8439.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rg32ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rg32ui) uniform highp readonly uimage2D f_arg_0;
uint textureDimensions_7d8439() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-layout(binding = 0, rg32ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rg32ui) uniform highp readonly uimage2D v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureDimensions_7d8439() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(v_arg_0)).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/7edb05.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/7edb05.wgsl.expected.glsl
index 56d7a58..df3d1b5 100644
--- a/test/tint/builtins/gen/var/textureDimensions/7edb05.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/7edb05.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba16ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rgba16ui) uniform highp readonly uimage2DArray f_arg_0;
uvec2 textureDimensions_7edb05() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-layout(binding = 0, rgba16ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rgba16ui) uniform highp readonly uimage2DArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_7edb05() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(v_arg_0).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/8057cb.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/8057cb.wgsl.expected.glsl
index d380c58..4774d60 100644
--- a/test/tint/builtins/gen/var/textureDimensions/8057cb.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/8057cb.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image3D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image3D f_arg_0;
uvec3 textureDimensions_8057cb() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec3 prevent_dce;
};
-layout(binding = 0, rgba8) uniform highp readonly image3D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image3D v_arg_0;
layout(location = 0) flat out uvec3 tint_interstage_location0;
uvec3 textureDimensions_8057cb() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/835f90.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/835f90.wgsl.expected.glsl
index 85975ff..d40ffc3 100644
--- a/test/tint/builtins/gen/var/textureDimensions/835f90.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/835f90.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rg32i) uniform highp iimage2D arg_0;
+layout(binding = 0, rg32i) uniform highp iimage2D f_arg_0;
uvec2 textureDimensions_835f90() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/841ebe.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/841ebe.wgsl.expected.glsl
index 747f4d4..f2db566 100644
--- a/test/tint/builtins/gen/var/textureDimensions/841ebe.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/841ebe.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba8i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rgba8i) uniform highp readonly iimage2D f_arg_0;
uint textureDimensions_841ebe() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-layout(binding = 0, rgba8i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rgba8i) uniform highp readonly iimage2D v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureDimensions_841ebe() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(v_arg_0)).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/84f363.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/84f363.wgsl.expected.glsl
index d942988..b9d17b5 100644
--- a/test/tint/builtins/gen/var/textureDimensions/84f363.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/84f363.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba8) uniform highp writeonly image2D arg_0;
+layout(binding = 0, rgba8) uniform highp writeonly image2D f_arg_0;
uint textureDimensions_84f363() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/867ead.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/867ead.wgsl.expected.glsl
index e35f8b3..c561809 100644
--- a/test/tint/builtins/gen/var/textureDimensions/867ead.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/867ead.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba8_snorm) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp writeonly image2DArray f_arg_0;
uvec2 textureDimensions_867ead() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/879b73.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/879b73.wgsl.expected.glsl
index 5d7f25a..793fbb8 100644
--- a/test/tint/builtins/gen/var/textureDimensions/879b73.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/879b73.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-uniform highp samplerCubeArray arg_0;
+uniform highp samplerCubeArray f_arg_0;
uvec2 textureDimensions_879b73() {
- uvec2 res = uvec2(textureSize(arg_0, 0).xy);
+ uvec2 res = uvec2(textureSize(f_arg_0, 0).xy);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-uniform highp samplerCubeArray arg_0;
+uniform highp samplerCubeArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_879b73() {
- uvec2 res = uvec2(textureSize(arg_0, 0).xy);
+ uvec2 res = uvec2(textureSize(v_arg_0, 0).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/87b42d.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/87b42d.wgsl.expected.glsl
index 3d42707..28dc9d2 100644
--- a/test/tint/builtins/gen/var/textureDimensions/87b42d.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/87b42d.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba32ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rgba32ui) uniform highp readonly uimage2DArray f_arg_0;
uvec2 textureDimensions_87b42d() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-layout(binding = 0, rgba32ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rgba32ui) uniform highp readonly uimage2DArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_87b42d() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(v_arg_0).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/881dd4.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/881dd4.wgsl.expected.glsl
index 2e61403..c1eceae 100644
--- a/test/tint/builtins/gen/var/textureDimensions/881dd4.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/881dd4.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2DArray f_arg_0;
uvec2 textureDimensions_881dd4() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-layout(binding = 0, rgba8) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_881dd4() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(v_arg_0).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/8a35f9.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/8a35f9.wgsl.expected.glsl
index 821760b..cea81a1 100644
--- a/test/tint/builtins/gen/var/textureDimensions/8a35f9.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/8a35f9.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rg32f) uniform highp writeonly image2D arg_0;
+layout(binding = 0, rg32f) uniform highp writeonly image2D f_arg_0;
uvec2 textureDimensions_8a35f9() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/8af728.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/8af728.wgsl.expected.glsl
index 4514d3c..1750582 100644
--- a/test/tint/builtins/gen/var/textureDimensions/8af728.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/8af728.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, r8) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, r8) uniform highp readonly image2DArray f_arg_0;
uvec2 textureDimensions_8af728() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-layout(binding = 0, r8) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, r8) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_8af728() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(v_arg_0).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/8e15f4.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/8e15f4.wgsl.expected.glsl
index d1de8ae..8d05d0b 100644
--- a/test/tint/builtins/gen/var/textureDimensions/8e15f4.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/8e15f4.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rg32ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rg32ui) uniform highp readonly uimage2D f_arg_0;
uvec2 textureDimensions_8e15f4() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-layout(binding = 0, rg32ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rg32ui) uniform highp readonly uimage2D v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_8e15f4() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/8e5de6.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/8e5de6.wgsl.expected.glsl
index c2c5a90..35a34eb 100644
--- a/test/tint/builtins/gen/var/textureDimensions/8e5de6.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/8e5de6.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, r32i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, r32i) uniform highp readonly iimage2D f_arg_0;
uint textureDimensions_8e5de6() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-layout(binding = 0, r32i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, r32i) uniform highp readonly iimage2D v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureDimensions_8e5de6() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(v_arg_0)).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/8efd47.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/8efd47.wgsl.expected.glsl
index ff15bfb..237c886 100644
--- a/test/tint/builtins/gen/var/textureDimensions/8efd47.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/8efd47.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba32i) uniform highp writeonly iimage2D arg_0;
+layout(binding = 0, rgba32i) uniform highp writeonly iimage2D f_arg_0;
uint textureDimensions_8efd47() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/902179.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/902179.wgsl.expected.glsl
index be80948..28916bc 100644
--- a/test/tint/builtins/gen/var/textureDimensions/902179.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/902179.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, r32f) uniform highp writeonly image3D arg_0;
+layout(binding = 0, r32f) uniform highp writeonly image3D f_arg_0;
uvec3 textureDimensions_902179() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/904b0f.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/904b0f.wgsl.expected.glsl
index b93534f..bdab7c7 100644
--- a/test/tint/builtins/gen/var/textureDimensions/904b0f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/904b0f.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba16i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rgba16i) uniform highp readonly iimage2DArray f_arg_0;
uvec2 textureDimensions_904b0f() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-layout(binding = 0, rgba16i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rgba16i) uniform highp readonly iimage2DArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_904b0f() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(v_arg_0).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/90dd74.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/90dd74.wgsl.expected.glsl
index 72b6678..37ca283 100644
--- a/test/tint/builtins/gen/var/textureDimensions/90dd74.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/90dd74.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba16i) uniform highp writeonly iimage2DArray arg_0;
+layout(binding = 0, rgba16i) uniform highp writeonly iimage2DArray f_arg_0;
uvec2 textureDimensions_90dd74() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/91e3b4.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/91e3b4.wgsl.expected.glsl
index 05a894f..18dc877 100644
--- a/test/tint/builtins/gen/var/textureDimensions/91e3b4.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/91e3b4.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, rg32i) uniform highp iimage3D arg_0;
+layout(binding = 0, rg32i) uniform highp iimage3D f_arg_0;
uvec3 textureDimensions_91e3b4() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/920006.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/920006.wgsl.expected.glsl
index 8fac23b..d300610 100644
--- a/test/tint/builtins/gen/var/textureDimensions/920006.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/920006.wgsl.expected.glsl
@@ -18,11 +18,11 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp usampler2D arg_0;
+uniform highp usampler2D f_arg_0;
uint textureDimensions_920006() {
int arg_1 = 1;
uint v_2 = (v_1.inner.tint_builtin_value_0 - 1u);
- uint res = uvec2(textureSize(arg_0, int(min(uint(arg_1), v_2)))).x;
+ uint res = uvec2(textureSize(f_arg_0, int(min(uint(arg_1), v_2)))).x;
return res;
}
void main() {
@@ -76,12 +76,12 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp usampler2D arg_0;
+uniform highp usampler2D v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureDimensions_920006() {
int arg_1 = 1;
uint v_1 = (v.inner.tint_builtin_value_0 - 1u);
- uint res = uvec2(textureSize(arg_0, int(min(uint(arg_1), v_1)))).x;
+ uint res = uvec2(textureSize(v_arg_0, int(min(uint(arg_1), v_1)))).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/92552e.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/92552e.wgsl.expected.glsl
index a560a6c..1a123c1 100644
--- a/test/tint/builtins/gen/var/textureDimensions/92552e.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/92552e.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba8i) uniform highp writeonly iimage2D arg_0;
+layout(binding = 0, rgba8i) uniform highp writeonly iimage2D f_arg_0;
uint textureDimensions_92552e() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/9573f3.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/9573f3.wgsl.expected.glsl
index 70985b0..c114bdc 100644
--- a/test/tint/builtins/gen/var/textureDimensions/9573f3.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/9573f3.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rg32ui) uniform highp writeonly uimage2D arg_0;
+layout(binding = 0, rg32ui) uniform highp writeonly uimage2D f_arg_0;
uvec2 textureDimensions_9573f3() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/965645.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/965645.wgsl.expected.glsl
index 92f9835..25f081e 100644
--- a/test/tint/builtins/gen/var/textureDimensions/965645.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/965645.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-uniform highp usampler2D arg_0;
+uniform highp usampler2D f_arg_0;
uint textureDimensions_965645() {
- uint res = uvec2(textureSize(arg_0, 0)).x;
+ uint res = uvec2(textureSize(f_arg_0, 0)).x;
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-uniform highp usampler2D arg_0;
+uniform highp usampler2D v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureDimensions_965645() {
- uint res = uvec2(textureSize(arg_0, 0)).x;
+ uint res = uvec2(textureSize(v_arg_0, 0)).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/98b2d3.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/98b2d3.wgsl.expected.glsl
index c99627b..5d16f96 100644
--- a/test/tint/builtins/gen/var/textureDimensions/98b2d3.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/98b2d3.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-uniform highp isamplerCubeArray arg_0;
+uniform highp isamplerCubeArray f_arg_0;
uvec2 textureDimensions_98b2d3() {
- uvec2 res = uvec2(textureSize(arg_0, 0).xy);
+ uvec2 res = uvec2(textureSize(f_arg_0, 0).xy);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-uniform highp isamplerCubeArray arg_0;
+uniform highp isamplerCubeArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_98b2d3() {
- uvec2 res = uvec2(textureSize(arg_0, 0).xy);
+ uvec2 res = uvec2(textureSize(v_arg_0, 0).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/991ea9.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/991ea9.wgsl.expected.glsl
index ba62f539..8379e7e 100644
--- a/test/tint/builtins/gen/var/textureDimensions/991ea9.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/991ea9.wgsl.expected.glsl
@@ -18,10 +18,10 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler2D arg_0;
+uniform highp sampler2D f_arg_0;
uvec2 textureDimensions_991ea9() {
uint arg_1 = 1u;
- uvec2 res = uvec2(textureSize(arg_0, int(min(arg_1, (v_1.inner.tint_builtin_value_0 - 1u)))));
+ uvec2 res = uvec2(textureSize(f_arg_0, int(min(arg_1, (v_1.inner.tint_builtin_value_0 - 1u)))));
return res;
}
void main() {
@@ -74,11 +74,11 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler2D arg_0;
+uniform highp sampler2D v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_991ea9() {
uint arg_1 = 1u;
- uvec2 res = uvec2(textureSize(arg_0, int(min(arg_1, (v.inner.tint_builtin_value_0 - 1u)))));
+ uvec2 res = uvec2(textureSize(v_arg_0, int(min(arg_1, (v.inner.tint_builtin_value_0 - 1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/9944d5.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/9944d5.wgsl.expected.glsl
index f2f336a..ab9cffe 100644
--- a/test/tint/builtins/gen/var/textureDimensions/9944d5.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/9944d5.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, r32ui) uniform highp uimage2D arg_0;
+layout(binding = 0, r32ui) uniform highp uimage2D f_arg_0;
uint textureDimensions_9944d5() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/9b10a0.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/9b10a0.wgsl.expected.glsl
index 178dae9..6facc24 100644
--- a/test/tint/builtins/gen/var/textureDimensions/9b10a0.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/9b10a0.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2DArray f_arg_0;
uvec2 textureDimensions_9b10a0() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-layout(binding = 0, rgba8) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_9b10a0() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(v_arg_0).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/9b223b.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/9b223b.wgsl.expected.glsl
index 23835ac..0d8de5c 100644
--- a/test/tint/builtins/gen/var/textureDimensions/9b223b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/9b223b.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-uniform highp samplerCube arg_0;
+uniform highp samplerCube f_arg_0;
uvec2 textureDimensions_9b223b() {
- uvec2 res = uvec2(textureSize(arg_0, 0));
+ uvec2 res = uvec2(textureSize(f_arg_0, 0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-uniform highp samplerCube arg_0;
+uniform highp samplerCube v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_9b223b() {
- uvec2 res = uvec2(textureSize(arg_0, 0));
+ uvec2 res = uvec2(textureSize(v_arg_0, 0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/9baf27.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/9baf27.wgsl.expected.glsl
index 9865925..0b37f71 100644
--- a/test/tint/builtins/gen/var/textureDimensions/9baf27.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/9baf27.wgsl.expected.glsl
@@ -18,10 +18,10 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp usamplerCube arg_0;
+uniform highp usamplerCube f_arg_0;
uvec2 textureDimensions_9baf27() {
uint arg_1 = 1u;
- uvec2 res = uvec2(textureSize(arg_0, int(min(arg_1, (v_1.inner.tint_builtin_value_0 - 1u)))));
+ uvec2 res = uvec2(textureSize(f_arg_0, int(min(arg_1, (v_1.inner.tint_builtin_value_0 - 1u)))));
return res;
}
void main() {
@@ -74,11 +74,11 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp usamplerCube arg_0;
+uniform highp usamplerCube v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_9baf27() {
uint arg_1 = 1u;
- uvec2 res = uvec2(textureSize(arg_0, int(min(arg_1, (v.inner.tint_builtin_value_0 - 1u)))));
+ uvec2 res = uvec2(textureSize(v_arg_0, int(min(arg_1, (v.inner.tint_builtin_value_0 - 1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/9c7a00.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/9c7a00.wgsl.expected.glsl
index e4ec17d..30c6274 100644
--- a/test/tint/builtins/gen/var/textureDimensions/9c7a00.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/9c7a00.wgsl.expected.glsl
@@ -18,10 +18,10 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp usampler2D arg_0;
+uniform highp usampler2D f_arg_0;
uint textureDimensions_9c7a00() {
uint arg_1 = 1u;
- uint res = uvec2(textureSize(arg_0, int(min(arg_1, (v_1.inner.tint_builtin_value_0 - 1u))))).x;
+ uint res = uvec2(textureSize(f_arg_0, int(min(arg_1, (v_1.inner.tint_builtin_value_0 - 1u))))).x;
return res;
}
void main() {
@@ -74,11 +74,11 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp usampler2D arg_0;
+uniform highp usampler2D v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureDimensions_9c7a00() {
uint arg_1 = 1u;
- uint res = uvec2(textureSize(arg_0, int(min(arg_1, (v.inner.tint_builtin_value_0 - 1u))))).x;
+ uint res = uvec2(textureSize(v_arg_0, int(min(arg_1, (v.inner.tint_builtin_value_0 - 1u))))).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/9cd4ca.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/9cd4ca.wgsl.expected.glsl
index 7af10ce..cee3bfa 100644
--- a/test/tint/builtins/gen/var/textureDimensions/9cd4ca.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/9cd4ca.wgsl.expected.glsl
@@ -18,11 +18,11 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp usamplerCube arg_0;
+uniform highp usamplerCube f_arg_0;
uvec2 textureDimensions_9cd4ca() {
int arg_1 = 1;
uint v_2 = (v_1.inner.tint_builtin_value_0 - 1u);
- uvec2 res = uvec2(textureSize(arg_0, int(min(uint(arg_1), v_2))));
+ uvec2 res = uvec2(textureSize(f_arg_0, int(min(uint(arg_1), v_2))));
return res;
}
void main() {
@@ -76,12 +76,12 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp usamplerCube arg_0;
+uniform highp usamplerCube v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_9cd4ca() {
int arg_1 = 1;
uint v_1 = (v.inner.tint_builtin_value_0 - 1u);
- uvec2 res = uvec2(textureSize(arg_0, int(min(uint(arg_1), v_1))));
+ uvec2 res = uvec2(textureSize(v_arg_0, int(min(uint(arg_1), v_1))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/9cd8ad.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/9cd8ad.wgsl.expected.glsl
index 4c38809..cbbb79c 100644
--- a/test/tint/builtins/gen/var/textureDimensions/9cd8ad.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/9cd8ad.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, rg32f) uniform highp writeonly image3D arg_0;
+layout(binding = 0, rg32f) uniform highp writeonly image3D f_arg_0;
uvec3 textureDimensions_9cd8ad() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/9d0bac.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/9d0bac.wgsl.expected.glsl
index 99fec24..d7788b3 100644
--- a/test/tint/builtins/gen/var/textureDimensions/9d0bac.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/9d0bac.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba32f) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba32f) uniform highp readonly image2D f_arg_0;
uvec2 textureDimensions_9d0bac() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-layout(binding = 0, rgba32f) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba32f) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_9d0bac() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/9d68b8.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/9d68b8.wgsl.expected.glsl
index c01a67e..d2700ea 100644
--- a/test/tint/builtins/gen/var/textureDimensions/9d68b8.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/9d68b8.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba8_snorm) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp readonly image2D f_arg_0;
uint textureDimensions_9d68b8() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-layout(binding = 0, rgba8_snorm) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureDimensions_9d68b8() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(v_arg_0)).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/9dc27a.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/9dc27a.wgsl.expected.glsl
index b885db5..f0516b9 100644
--- a/test/tint/builtins/gen/var/textureDimensions/9dc27a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/9dc27a.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rg32f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rg32f) uniform highp readonly image2DArray f_arg_0;
uvec2 textureDimensions_9dc27a() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-layout(binding = 0, rg32f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rg32f) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_9dc27a() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(v_arg_0).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/9e0794.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/9e0794.wgsl.expected.glsl
index f6535ef..78aeb0d 100644
--- a/test/tint/builtins/gen/var/textureDimensions/9e0794.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/9e0794.wgsl.expected.glsl
@@ -18,11 +18,11 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp usampler2DArray arg_0;
+uniform highp usampler2DArray f_arg_0;
uvec2 textureDimensions_9e0794() {
int arg_1 = 1;
uint v_2 = (v_1.inner.tint_builtin_value_0 - 1u);
- uvec2 res = uvec2(textureSize(arg_0, int(min(uint(arg_1), v_2))).xy);
+ uvec2 res = uvec2(textureSize(f_arg_0, int(min(uint(arg_1), v_2))).xy);
return res;
}
void main() {
@@ -76,12 +76,12 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp usampler2DArray arg_0;
+uniform highp usampler2DArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_9e0794() {
int arg_1 = 1;
uint v_1 = (v.inner.tint_builtin_value_0 - 1u);
- uvec2 res = uvec2(textureSize(arg_0, int(min(uint(arg_1), v_1))).xy);
+ uvec2 res = uvec2(textureSize(v_arg_0, int(min(uint(arg_1), v_1))).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/9fcc3b.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/9fcc3b.wgsl.expected.glsl
index ca2851e..9c92941 100644
--- a/test/tint/builtins/gen/var/textureDimensions/9fcc3b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/9fcc3b.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-uniform highp samplerCubeArray arg_0;
+uniform highp samplerCubeArray f_arg_0;
uvec2 textureDimensions_9fcc3b() {
- uvec2 res = uvec2(textureSize(arg_0, 0).xy);
+ uvec2 res = uvec2(textureSize(f_arg_0, 0).xy);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-uniform highp samplerCubeArray arg_0;
+uniform highp samplerCubeArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_9fcc3b() {
- uvec2 res = uvec2(textureSize(arg_0, 0).xy);
+ uvec2 res = uvec2(textureSize(v_arg_0, 0).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/a1598a.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/a1598a.wgsl.expected.glsl
index 4306d3d..076b556 100644
--- a/test/tint/builtins/gen/var/textureDimensions/a1598a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/a1598a.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-uniform highp usamplerCubeArray arg_0;
+uniform highp usamplerCubeArray f_arg_0;
uvec2 textureDimensions_a1598a() {
- uvec2 res = uvec2(textureSize(arg_0, 0).xy);
+ uvec2 res = uvec2(textureSize(f_arg_0, 0).xy);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-uniform highp usamplerCubeArray arg_0;
+uniform highp usamplerCubeArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_a1598a() {
- uvec2 res = uvec2(textureSize(arg_0, 0).xy);
+ uvec2 res = uvec2(textureSize(v_arg_0, 0).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/a20ba2.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/a20ba2.wgsl.expected.glsl
index 744343f..0ba8996 100644
--- a/test/tint/builtins/gen/var/textureDimensions/a20ba2.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/a20ba2.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, r8) uniform highp writeonly image3D arg_0;
+layout(binding = 0, r8) uniform highp writeonly image3D f_arg_0;
uvec3 textureDimensions_a20ba2() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/a25d9b.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/a25d9b.wgsl.expected.glsl
index a72afbc..c998c4f 100644
--- a/test/tint/builtins/gen/var/textureDimensions/a25d9b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/a25d9b.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image3D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image3D f_arg_0;
uvec3 textureDimensions_a25d9b() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec3 prevent_dce;
};
-layout(binding = 0, rgba8) uniform highp readonly image3D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image3D v_arg_0;
layout(location = 0) flat out uvec3 tint_interstage_location0;
uvec3 textureDimensions_a25d9b() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/a2ba5e.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/a2ba5e.wgsl.expected.glsl
index 0e83fc3..27ecfbe 100644
--- a/test/tint/builtins/gen/var/textureDimensions/a2ba5e.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/a2ba5e.wgsl.expected.glsl
@@ -18,11 +18,11 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp isamplerCube arg_0;
+uniform highp isamplerCube f_arg_0;
uvec2 textureDimensions_a2ba5e() {
int arg_1 = 1;
uint v_2 = (v_1.inner.tint_builtin_value_0 - 1u);
- uvec2 res = uvec2(textureSize(arg_0, int(min(uint(arg_1), v_2))));
+ uvec2 res = uvec2(textureSize(f_arg_0, int(min(uint(arg_1), v_2))));
return res;
}
void main() {
@@ -76,12 +76,12 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp isamplerCube arg_0;
+uniform highp isamplerCube v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_a2ba5e() {
int arg_1 = 1;
uint v_1 = (v.inner.tint_builtin_value_0 - 1u);
- uvec2 res = uvec2(textureSize(arg_0, int(min(uint(arg_1), v_1))));
+ uvec2 res = uvec2(textureSize(v_arg_0, int(min(uint(arg_1), v_1))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/a3ea91.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/a3ea91.wgsl.expected.glsl
index c89b018..8b1d2f8 100644
--- a/test/tint/builtins/gen/var/textureDimensions/a3ea91.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/a3ea91.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, rgba16f) uniform highp readonly image3D arg_0;
+layout(binding = 0, rgba16f) uniform highp readonly image3D f_arg_0;
uvec3 textureDimensions_a3ea91() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec3 prevent_dce;
};
-layout(binding = 0, rgba16f) uniform highp readonly image3D arg_0;
+layout(binding = 0, rgba16f) uniform highp readonly image3D v_arg_0;
layout(location = 0) flat out uvec3 tint_interstage_location0;
uvec3 textureDimensions_a3ea91() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/a48049.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/a48049.wgsl.expected.glsl
index d04a3ef..0a9f09d 100644
--- a/test/tint/builtins/gen/var/textureDimensions/a48049.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/a48049.wgsl.expected.glsl
@@ -18,10 +18,10 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp isampler2D arg_0;
+uniform highp isampler2D f_arg_0;
uvec2 textureDimensions_a48049() {
uint arg_1 = 1u;
- uvec2 res = uvec2(textureSize(arg_0, int(min(arg_1, (v_1.inner.tint_builtin_value_0 - 1u)))));
+ uvec2 res = uvec2(textureSize(f_arg_0, int(min(arg_1, (v_1.inner.tint_builtin_value_0 - 1u)))));
return res;
}
void main() {
@@ -74,11 +74,11 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp isampler2D arg_0;
+uniform highp isampler2D v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_a48049() {
uint arg_1 = 1u;
- uvec2 res = uvec2(textureSize(arg_0, int(min(arg_1, (v.inner.tint_builtin_value_0 - 1u)))));
+ uvec2 res = uvec2(textureSize(v_arg_0, int(min(arg_1, (v.inner.tint_builtin_value_0 - 1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/a4cd56.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/a4cd56.wgsl.expected.glsl
index 54484ff..d9c0100 100644
--- a/test/tint/builtins/gen/var/textureDimensions/a4cd56.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/a4cd56.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray f_arg_0;
uvec2 textureDimensions_a4cd56() {
- uvec2 res = uvec2(textureSize(arg_0, 0).xy);
+ uvec2 res = uvec2(textureSize(f_arg_0, 0).xy);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_a4cd56() {
- uvec2 res = uvec2(textureSize(arg_0, 0).xy);
+ uvec2 res = uvec2(textureSize(v_arg_0, 0).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/a65776.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/a65776.wgsl.expected.glsl
index c700473..457448f 100644
--- a/test/tint/builtins/gen/var/textureDimensions/a65776.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/a65776.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba16i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rgba16i) uniform highp readonly iimage2D f_arg_0;
uvec2 textureDimensions_a65776() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-layout(binding = 0, rgba16i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rgba16i) uniform highp readonly iimage2D v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_a65776() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/aa4353.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/aa4353.wgsl.expected.glsl
index 6876c4d..54ed27a 100644
--- a/test/tint/builtins/gen/var/textureDimensions/aa4353.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/aa4353.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba32i) uniform highp writeonly iimage2D arg_0;
+layout(binding = 0, rgba32i) uniform highp writeonly iimage2D f_arg_0;
uvec2 textureDimensions_aa4353() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/aac604.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/aac604.wgsl.expected.glsl
index adc91e1..57dc949 100644
--- a/test/tint/builtins/gen/var/textureDimensions/aac604.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/aac604.wgsl.expected.glsl
@@ -18,10 +18,10 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler2D arg_0;
+uniform highp sampler2D f_arg_0;
uint textureDimensions_aac604() {
uint arg_1 = 1u;
- uint res = uvec2(textureSize(arg_0, int(min(arg_1, (v_1.inner.tint_builtin_value_0 - 1u))))).x;
+ uint res = uvec2(textureSize(f_arg_0, int(min(arg_1, (v_1.inner.tint_builtin_value_0 - 1u))))).x;
return res;
}
void main() {
@@ -74,11 +74,11 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler2D arg_0;
+uniform highp sampler2D v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureDimensions_aac604() {
uint arg_1 = 1u;
- uint res = uvec2(textureSize(arg_0, int(min(arg_1, (v.inner.tint_builtin_value_0 - 1u))))).x;
+ uint res = uvec2(textureSize(v_arg_0, int(min(arg_1, (v.inner.tint_builtin_value_0 - 1u))))).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/ad7d3b.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/ad7d3b.wgsl.expected.glsl
index 5fc505f..44cd56b 100644
--- a/test/tint/builtins/gen/var/textureDimensions/ad7d3b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/ad7d3b.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba8ui) uniform highp writeonly uimage2D arg_0;
+layout(binding = 0, rgba8ui) uniform highp writeonly uimage2D f_arg_0;
uint textureDimensions_ad7d3b() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/ae4595.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/ae4595.wgsl.expected.glsl
index e4121b9..249f75e 100644
--- a/test/tint/builtins/gen/var/textureDimensions/ae4595.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/ae4595.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, rg32f) uniform highp image3D arg_0;
+layout(binding = 0, rg32f) uniform highp image3D f_arg_0;
uvec3 textureDimensions_ae4595() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/af46ab.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/af46ab.wgsl.expected.glsl
index ce43ed8..73aebd9 100644
--- a/test/tint/builtins/gen/var/textureDimensions/af46ab.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/af46ab.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rg32i) uniform highp writeonly iimage2DArray arg_0;
+layout(binding = 0, rg32i) uniform highp writeonly iimage2DArray f_arg_0;
uvec2 textureDimensions_af46ab() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/b3ab5e.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/b3ab5e.wgsl.expected.glsl
index 5bc44d8..9035563 100644
--- a/test/tint/builtins/gen/var/textureDimensions/b3ab5e.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/b3ab5e.wgsl.expected.glsl
@@ -18,11 +18,11 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp samplerCubeArray arg_0;
+uniform highp samplerCubeArray f_arg_0;
uvec2 textureDimensions_b3ab5e() {
int arg_1 = 1;
uint v_2 = (v_1.inner.tint_builtin_value_0 - 1u);
- uvec2 res = uvec2(textureSize(arg_0, int(min(uint(arg_1), v_2))).xy);
+ uvec2 res = uvec2(textureSize(f_arg_0, int(min(uint(arg_1), v_2))).xy);
return res;
}
void main() {
@@ -76,12 +76,12 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp samplerCubeArray arg_0;
+uniform highp samplerCubeArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_b3ab5e() {
int arg_1 = 1;
uint v_1 = (v.inner.tint_builtin_value_0 - 1u);
- uvec2 res = uvec2(textureSize(arg_0, int(min(uint(arg_1), v_1))).xy);
+ uvec2 res = uvec2(textureSize(v_arg_0, int(min(uint(arg_1), v_1))).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/b46d97.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/b46d97.wgsl.expected.glsl
index 98cc6dc..183b6b9 100644
--- a/test/tint/builtins/gen/var/textureDimensions/b46d97.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/b46d97.wgsl.expected.glsl
@@ -18,11 +18,11 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp isampler2D arg_0;
+uniform highp isampler2D f_arg_0;
uint textureDimensions_b46d97() {
int arg_1 = 1;
uint v_2 = (v_1.inner.tint_builtin_value_0 - 1u);
- uint res = uvec2(textureSize(arg_0, int(min(uint(arg_1), v_2)))).x;
+ uint res = uvec2(textureSize(f_arg_0, int(min(uint(arg_1), v_2)))).x;
return res;
}
void main() {
@@ -76,12 +76,12 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp isampler2D arg_0;
+uniform highp isampler2D v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureDimensions_b46d97() {
int arg_1 = 1;
uint v_1 = (v.inner.tint_builtin_value_0 - 1u);
- uint res = uvec2(textureSize(arg_0, int(min(uint(arg_1), v_1)))).x;
+ uint res = uvec2(textureSize(v_arg_0, int(min(uint(arg_1), v_1)))).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/b51345.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/b51345.wgsl.expected.glsl
index 87b04ec..eda46b9 100644
--- a/test/tint/builtins/gen/var/textureDimensions/b51345.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/b51345.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rg32f) uniform highp writeonly image2D arg_0;
+layout(binding = 0, rg32f) uniform highp writeonly image2D f_arg_0;
uint textureDimensions_b51345() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/b56112.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/b56112.wgsl.expected.glsl
index 63aad2a..6d60c81 100644
--- a/test/tint/builtins/gen/var/textureDimensions/b56112.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/b56112.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, r32ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, r32ui) uniform highp readonly uimage2D f_arg_0;
uvec2 textureDimensions_b56112() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-layout(binding = 0, r32ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, r32ui) uniform highp readonly uimage2D v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_b56112() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/b5ba03.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/b5ba03.wgsl.expected.glsl
index c2fc3c0..8a46b35 100644
--- a/test/tint/builtins/gen/var/textureDimensions/b5ba03.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/b5ba03.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba16f) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba16f) uniform highp readonly image2D f_arg_0;
uint textureDimensions_b5ba03() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-layout(binding = 0, rgba16f) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba16f) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureDimensions_b5ba03() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(v_arg_0)).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/b6bbf4.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/b6bbf4.wgsl.expected.glsl
index 5525038..9d57e46 100644
--- a/test/tint/builtins/gen/var/textureDimensions/b6bbf4.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/b6bbf4.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, rgba16ui) uniform highp readonly uimage3D arg_0;
+layout(binding = 0, rgba16ui) uniform highp readonly uimage3D f_arg_0;
uvec3 textureDimensions_b6bbf4() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec3 prevent_dce;
};
-layout(binding = 0, rgba16ui) uniform highp readonly uimage3D arg_0;
+layout(binding = 0, rgba16ui) uniform highp readonly uimage3D v_arg_0;
layout(location = 0) flat out uvec3 tint_interstage_location0;
uvec3 textureDimensions_b6bbf4() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/b8287f.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/b8287f.wgsl.expected.glsl
index 9967823..5e5e8f8 100644
--- a/test/tint/builtins/gen/var/textureDimensions/b8287f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/b8287f.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, r32ui) uniform highp uimage2DArray arg_0;
+layout(binding = 0, r32ui) uniform highp uimage2DArray f_arg_0;
uvec2 textureDimensions_b8287f() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/b9e7ef.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/b9e7ef.wgsl.expected.glsl
index 26fca42..b0b6267 100644
--- a/test/tint/builtins/gen/var/textureDimensions/b9e7ef.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/b9e7ef.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba32i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rgba32i) uniform highp readonly iimage2D f_arg_0;
uint textureDimensions_b9e7ef() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-layout(binding = 0, rgba32i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rgba32i) uniform highp readonly iimage2D v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureDimensions_b9e7ef() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(v_arg_0)).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/bb95d9.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/bb95d9.wgsl.expected.glsl
index 66307ee..854e44f 100644
--- a/test/tint/builtins/gen/var/textureDimensions/bb95d9.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/bb95d9.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-uniform highp sampler3D arg_0;
+uniform highp sampler3D f_arg_0;
uvec3 textureDimensions_bb95d9() {
- uvec3 res = uvec3(textureSize(arg_0, 0));
+ uvec3 res = uvec3(textureSize(f_arg_0, 0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec3 prevent_dce;
};
-uniform highp sampler3D arg_0;
+uniform highp sampler3D v_arg_0;
layout(location = 0) flat out uvec3 tint_interstage_location0;
uvec3 textureDimensions_bb95d9() {
- uvec3 res = uvec3(textureSize(arg_0, 0));
+ uvec3 res = uvec3(textureSize(v_arg_0, 0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/bbe285.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/bbe285.wgsl.expected.glsl
index 26d7592..d2a2a0c 100644
--- a/test/tint/builtins/gen/var/textureDimensions/bbe285.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/bbe285.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba8i) uniform highp writeonly iimage2DArray arg_0;
+layout(binding = 0, rgba8i) uniform highp writeonly iimage2DArray f_arg_0;
uvec2 textureDimensions_bbe285() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/bd94c8.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/bd94c8.wgsl.expected.glsl
index 7c618f2..0a5814a 100644
--- a/test/tint/builtins/gen/var/textureDimensions/bd94c8.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/bd94c8.wgsl.expected.glsl
@@ -18,10 +18,10 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp samplerCubeArray arg_0;
+uniform highp samplerCubeArray f_arg_0;
uvec2 textureDimensions_bd94c8() {
uint arg_1 = 1u;
- uvec2 res = uvec2(textureSize(arg_0, int(min(arg_1, (v_1.inner.tint_builtin_value_0 - 1u)))).xy);
+ uvec2 res = uvec2(textureSize(f_arg_0, int(min(arg_1, (v_1.inner.tint_builtin_value_0 - 1u)))).xy);
return res;
}
void main() {
@@ -74,11 +74,11 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp samplerCubeArray arg_0;
+uniform highp samplerCubeArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_bd94c8() {
uint arg_1 = 1u;
- uvec2 res = uvec2(textureSize(arg_0, int(min(arg_1, (v.inner.tint_builtin_value_0 - 1u)))).xy);
+ uvec2 res = uvec2(textureSize(v_arg_0, int(min(arg_1, (v.inner.tint_builtin_value_0 - 1u)))).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/bec716.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/bec716.wgsl.expected.glsl
index be75f18..f6aa0d8 100644
--- a/test/tint/builtins/gen/var/textureDimensions/bec716.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/bec716.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, rgba32f) uniform highp readonly image3D arg_0;
+layout(binding = 0, rgba32f) uniform highp readonly image3D f_arg_0;
uvec3 textureDimensions_bec716() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec3 prevent_dce;
};
-layout(binding = 0, rgba32f) uniform highp readonly image3D arg_0;
+layout(binding = 0, rgba32f) uniform highp readonly image3D v_arg_0;
layout(location = 0) flat out uvec3 tint_interstage_location0;
uvec3 textureDimensions_bec716() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/bf9170.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/bf9170.wgsl.expected.glsl
index 35c2e15..f3713d8 100644
--- a/test/tint/builtins/gen/var/textureDimensions/bf9170.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/bf9170.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, rgba8_snorm) uniform highp readonly image3D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp readonly image3D f_arg_0;
uvec3 textureDimensions_bf9170() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec3 prevent_dce;
};
-layout(binding = 0, rgba8_snorm) uniform highp readonly image3D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp readonly image3D v_arg_0;
layout(location = 0) flat out uvec3 tint_interstage_location0;
uvec3 textureDimensions_bf9170() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/c1189e.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/c1189e.wgsl.expected.glsl
index 0742a12..e0b29d5 100644
--- a/test/tint/builtins/gen/var/textureDimensions/c1189e.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/c1189e.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba32f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba32f) uniform highp readonly image2DArray f_arg_0;
uvec2 textureDimensions_c1189e() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-layout(binding = 0, rgba32f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba32f) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_c1189e() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(v_arg_0).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/c1dbf6.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/c1dbf6.wgsl.expected.glsl
index f9a0a79..833354e 100644
--- a/test/tint/builtins/gen/var/textureDimensions/c1dbf6.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/c1dbf6.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba8ui) uniform highp writeonly uimage2D arg_0;
+layout(binding = 0, rgba8ui) uniform highp writeonly uimage2D f_arg_0;
uvec2 textureDimensions_c1dbf6() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/c2cdd3.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/c2cdd3.wgsl.expected.glsl
index 88c1b30..c1a26a9 100644
--- a/test/tint/builtins/gen/var/textureDimensions/c2cdd3.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/c2cdd3.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-uniform highp sampler2DMS arg_0;
+uniform highp sampler2DMS f_arg_0;
uvec2 textureDimensions_c2cdd3() {
- uvec2 res = uvec2(textureSize(arg_0));
+ uvec2 res = uvec2(textureSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-uniform highp sampler2DMS arg_0;
+uniform highp sampler2DMS v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_c2cdd3() {
- uvec2 res = uvec2(textureSize(arg_0));
+ uvec2 res = uvec2(textureSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/c44fc1.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/c44fc1.wgsl.expected.glsl
index 878f343..788dd8b 100644
--- a/test/tint/builtins/gen/var/textureDimensions/c44fc1.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/c44fc1.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba32i) uniform highp writeonly iimage2DArray arg_0;
+layout(binding = 0, rgba32i) uniform highp writeonly iimage2DArray f_arg_0;
uvec2 textureDimensions_c44fc1() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/c5a36e.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/c5a36e.wgsl.expected.glsl
index 8b24b75..9f8ca44 100644
--- a/test/tint/builtins/gen/var/textureDimensions/c5a36e.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/c5a36e.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-uniform highp samplerCube arg_0;
+uniform highp samplerCube f_arg_0;
uvec2 textureDimensions_c5a36e() {
- uvec2 res = uvec2(textureSize(arg_0, 0));
+ uvec2 res = uvec2(textureSize(f_arg_0, 0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-uniform highp samplerCube arg_0;
+uniform highp samplerCube v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_c5a36e() {
- uvec2 res = uvec2(textureSize(arg_0, 0));
+ uvec2 res = uvec2(textureSize(v_arg_0, 0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/c6b44c.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/c6b44c.wgsl.expected.glsl
index 8b7bba6..010e1da 100644
--- a/test/tint/builtins/gen/var/textureDimensions/c6b44c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/c6b44c.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, r32i) uniform highp iimage2D arg_0;
+layout(binding = 0, r32i) uniform highp iimage2D f_arg_0;
uvec2 textureDimensions_c6b44c() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/c6b985.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/c6b985.wgsl.expected.glsl
index e185b26..984a3d6 100644
--- a/test/tint/builtins/gen/var/textureDimensions/c6b985.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/c6b985.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, r8) uniform highp image2D arg_0;
+layout(binding = 0, r8) uniform highp image2D f_arg_0;
uint textureDimensions_c6b985() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/c7ea63.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/c7ea63.wgsl.expected.glsl
index 26e8248..ec7b9a6 100644
--- a/test/tint/builtins/gen/var/textureDimensions/c7ea63.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/c7ea63.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rg32f) uniform highp image2D arg_0;
+layout(binding = 0, rg32f) uniform highp image2D f_arg_0;
uint textureDimensions_c7ea63() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/c82420.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/c82420.wgsl.expected.glsl
index 1870444..024fdb6 100644
--- a/test/tint/builtins/gen/var/textureDimensions/c82420.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/c82420.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rg32ui) uniform highp uimage2D arg_0;
+layout(binding = 0, rg32ui) uniform highp uimage2D f_arg_0;
uvec2 textureDimensions_c82420() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/c871f3.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/c871f3.wgsl.expected.glsl
index 425a69bc..8a8c559 100644
--- a/test/tint/builtins/gen/var/textureDimensions/c871f3.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/c871f3.wgsl.expected.glsl
@@ -18,10 +18,10 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp isampler3D arg_0;
+uniform highp isampler3D f_arg_0;
uvec3 textureDimensions_c871f3() {
uint arg_1 = 1u;
- uvec3 res = uvec3(textureSize(arg_0, int(min(arg_1, (v_1.inner.tint_builtin_value_0 - 1u)))));
+ uvec3 res = uvec3(textureSize(f_arg_0, int(min(arg_1, (v_1.inner.tint_builtin_value_0 - 1u)))));
return res;
}
void main() {
@@ -74,11 +74,11 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp isampler3D arg_0;
+uniform highp isampler3D v_arg_0;
layout(location = 0) flat out uvec3 tint_interstage_location0;
uvec3 textureDimensions_c871f3() {
uint arg_1 = 1u;
- uvec3 res = uvec3(textureSize(arg_0, int(min(arg_1, (v.inner.tint_builtin_value_0 - 1u)))));
+ uvec3 res = uvec3(textureSize(v_arg_0, int(min(arg_1, (v.inner.tint_builtin_value_0 - 1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/cad3b7.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/cad3b7.wgsl.expected.glsl
index eed9ce2..1dbcd81 100644
--- a/test/tint/builtins/gen/var/textureDimensions/cad3b7.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/cad3b7.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, r32i) uniform highp writeonly iimage2D arg_0;
+layout(binding = 0, r32i) uniform highp writeonly iimage2D f_arg_0;
uvec2 textureDimensions_cad3b7() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/cc947b.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/cc947b.wgsl.expected.glsl
index d273c6c..2297d96 100644
--- a/test/tint/builtins/gen/var/textureDimensions/cc947b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/cc947b.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, rgba8_snorm) uniform highp writeonly image3D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp writeonly image3D f_arg_0;
uvec3 textureDimensions_cc947b() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/cd3033.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/cd3033.wgsl.expected.glsl
index 82f6032..e7e4d10 100644
--- a/test/tint/builtins/gen/var/textureDimensions/cd3033.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/cd3033.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rg32i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rg32i) uniform highp readonly iimage2DArray f_arg_0;
uvec2 textureDimensions_cd3033() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-layout(binding = 0, rg32i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rg32i) uniform highp readonly iimage2DArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_cd3033() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(v_arg_0).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/cdc6c9.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/cdc6c9.wgsl.expected.glsl
index e0d7571..ae34f83 100644
--- a/test/tint/builtins/gen/var/textureDimensions/cdc6c9.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/cdc6c9.wgsl.expected.glsl
@@ -66,8 +66,8 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-uniform highp sampler2D arg_0_plane0;
-uniform highp sampler2D arg_0_plane1;
+uniform highp sampler2D f_arg_0_plane0;
+uniform highp sampler2D f_arg_0_plane1;
layout(binding = 2, std140)
uniform f_arg_0_params_block_std140_ubo {
tint_ExternalTextureParams_std140 inner;
@@ -236,8 +236,8 @@
uvec2 prevent_dce;
};
-uniform highp sampler2D arg_0_plane0;
-uniform highp sampler2D arg_0_plane1;
+uniform highp sampler2D v_arg_0_plane0;
+uniform highp sampler2D v_arg_0_plane1;
layout(binding = 2, std140)
uniform v_arg_0_params_block_std140_ubo {
tint_ExternalTextureParams_std140 inner;
diff --git a/test/tint/builtins/gen/var/textureDimensions/cedabd.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/cedabd.wgsl.expected.glsl
index c14b773..cb056c0 100644
--- a/test/tint/builtins/gen/var/textureDimensions/cedabd.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/cedabd.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rg32i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rg32i) uniform highp readonly iimage2D f_arg_0;
uint textureDimensions_cedabd() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-layout(binding = 0, rg32i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rg32i) uniform highp readonly iimage2D v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureDimensions_cedabd() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(v_arg_0)).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/cf2b50.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/cf2b50.wgsl.expected.glsl
index 54c48f1..b8bb85d 100644
--- a/test/tint/builtins/gen/var/textureDimensions/cf2b50.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/cf2b50.wgsl.expected.glsl
@@ -18,10 +18,10 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp samplerCubeArray arg_0;
+uniform highp samplerCubeArray f_arg_0;
uvec2 textureDimensions_cf2b50() {
uint arg_1 = 1u;
- uvec2 res = uvec2(textureSize(arg_0, int(min(arg_1, (v_1.inner.tint_builtin_value_0 - 1u)))).xy);
+ uvec2 res = uvec2(textureSize(f_arg_0, int(min(arg_1, (v_1.inner.tint_builtin_value_0 - 1u)))).xy);
return res;
}
void main() {
@@ -74,11 +74,11 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp samplerCubeArray arg_0;
+uniform highp samplerCubeArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_cf2b50() {
uint arg_1 = 1u;
- uvec2 res = uvec2(textureSize(arg_0, int(min(arg_1, (v.inner.tint_builtin_value_0 - 1u)))).xy);
+ uvec2 res = uvec2(textureSize(v_arg_0, int(min(arg_1, (v.inner.tint_builtin_value_0 - 1u)))).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/d0778e.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/d0778e.wgsl.expected.glsl
index b0deb69..deea54d 100644
--- a/test/tint/builtins/gen/var/textureDimensions/d0778e.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/d0778e.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, rg32ui) uniform highp readonly uimage3D arg_0;
+layout(binding = 0, rg32ui) uniform highp readonly uimage3D f_arg_0;
uvec3 textureDimensions_d0778e() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec3 prevent_dce;
};
-layout(binding = 0, rg32ui) uniform highp readonly uimage3D arg_0;
+layout(binding = 0, rg32ui) uniform highp readonly uimage3D v_arg_0;
layout(location = 0) flat out uvec3 tint_interstage_location0;
uvec3 textureDimensions_d0778e() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/d08a94.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/d08a94.wgsl.expected.glsl
index fee7d5a..ba4c568 100644
--- a/test/tint/builtins/gen/var/textureDimensions/d08a94.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/d08a94.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba16i) uniform highp writeonly iimage2D arg_0;
+layout(binding = 0, rgba16i) uniform highp writeonly iimage2D f_arg_0;
uint textureDimensions_d08a94() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/d1b882.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/d1b882.wgsl.expected.glsl
index c98f063..6309324 100644
--- a/test/tint/builtins/gen/var/textureDimensions/d1b882.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/d1b882.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba8) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, rgba8) uniform highp writeonly image2DArray f_arg_0;
uvec2 textureDimensions_d1b882() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/d3accd.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/d3accd.wgsl.expected.glsl
index fda5283..fcfe69a 100644
--- a/test/tint/builtins/gen/var/textureDimensions/d3accd.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/d3accd.wgsl.expected.glsl
@@ -18,10 +18,10 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp samplerCube arg_0;
+uniform highp samplerCube f_arg_0;
uvec2 textureDimensions_d3accd() {
uint arg_1 = 1u;
- uvec2 res = uvec2(textureSize(arg_0, int(min(arg_1, (v_1.inner.tint_builtin_value_0 - 1u)))));
+ uvec2 res = uvec2(textureSize(f_arg_0, int(min(arg_1, (v_1.inner.tint_builtin_value_0 - 1u)))));
return res;
}
void main() {
@@ -74,11 +74,11 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp samplerCube arg_0;
+uniform highp samplerCube v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_d3accd() {
uint arg_1 = 1u;
- uvec2 res = uvec2(textureSize(arg_0, int(min(arg_1, (v.inner.tint_builtin_value_0 - 1u)))));
+ uvec2 res = uvec2(textureSize(v_arg_0, int(min(arg_1, (v.inner.tint_builtin_value_0 - 1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/d44ac3.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/d44ac3.wgsl.expected.glsl
index 8ed53f4..3ab77f0 100644
--- a/test/tint/builtins/gen/var/textureDimensions/d44ac3.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/d44ac3.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D f_arg_0;
uvec2 textureDimensions_d44ac3() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_d44ac3() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/d44dd1.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/d44dd1.wgsl.expected.glsl
index 14334c0..10d85f0a 100644
--- a/test/tint/builtins/gen/var/textureDimensions/d44dd1.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/d44dd1.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba16ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rgba16ui) uniform highp readonly uimage2D f_arg_0;
uvec2 textureDimensions_d44dd1() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-layout(binding = 0, rgba16ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rgba16ui) uniform highp readonly uimage2D v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_d44dd1() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/d63c28.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/d63c28.wgsl.expected.glsl
index 6129349..a121e36 100644
--- a/test/tint/builtins/gen/var/textureDimensions/d63c28.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/d63c28.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba32f) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, rgba32f) uniform highp writeonly image2DArray f_arg_0;
uvec2 textureDimensions_d63c28() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/d6f3cf.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/d6f3cf.wgsl.expected.glsl
index 3da12c4..2118702 100644
--- a/test/tint/builtins/gen/var/textureDimensions/d6f3cf.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/d6f3cf.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, r32i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, r32i) uniform highp readonly iimage2D f_arg_0;
uvec2 textureDimensions_d6f3cf() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-layout(binding = 0, r32i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, r32i) uniform highp readonly iimage2D v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_d6f3cf() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/d8ba68.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/d8ba68.wgsl.expected.glsl
index aed8a2f..a2c487e 100644
--- a/test/tint/builtins/gen/var/textureDimensions/d8ba68.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/d8ba68.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba32ui) uniform highp writeonly uimage2D arg_0;
+layout(binding = 0, rgba32ui) uniform highp writeonly uimage2D f_arg_0;
uvec2 textureDimensions_d8ba68() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/d8f887.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/d8f887.wgsl.expected.glsl
index c95a54f..dddb8b6 100644
--- a/test/tint/builtins/gen/var/textureDimensions/d8f887.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/d8f887.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, rgba8ui) uniform highp writeonly uimage3D arg_0;
+layout(binding = 0, rgba8ui) uniform highp writeonly uimage3D f_arg_0;
uvec3 textureDimensions_d8f887() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/da30d2.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/da30d2.wgsl.expected.glsl
index 24201b0..4f259be 100644
--- a/test/tint/builtins/gen/var/textureDimensions/da30d2.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/da30d2.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba32f) uniform highp writeonly image2D arg_0;
+layout(binding = 0, rgba32f) uniform highp writeonly image2D f_arg_0;
uint textureDimensions_da30d2() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/daf0fe.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/daf0fe.wgsl.expected.glsl
index 0fc1c7f..a127354 100644
--- a/test/tint/builtins/gen/var/textureDimensions/daf0fe.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/daf0fe.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba16f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba16f) uniform highp readonly image2DArray f_arg_0;
uvec2 textureDimensions_daf0fe() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-layout(binding = 0, rgba16f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba16f) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_daf0fe() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(v_arg_0).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/db7131.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/db7131.wgsl.expected.glsl
index 4c88f79..d7366e4 100644
--- a/test/tint/builtins/gen/var/textureDimensions/db7131.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/db7131.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, r32i) uniform highp readonly iimage3D arg_0;
+layout(binding = 0, r32i) uniform highp readonly iimage3D f_arg_0;
uvec3 textureDimensions_db7131() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec3 prevent_dce;
};
-layout(binding = 0, r32i) uniform highp readonly iimage3D arg_0;
+layout(binding = 0, r32i) uniform highp readonly iimage3D v_arg_0;
layout(location = 0) flat out uvec3 tint_interstage_location0;
uvec3 textureDimensions_db7131() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/dc83ce.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/dc83ce.wgsl.expected.glsl
index 40acc23..3784ddd 100644
--- a/test/tint/builtins/gen/var/textureDimensions/dc83ce.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/dc83ce.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, r32ui) uniform highp writeonly uimage2D arg_0;
+layout(binding = 0, r32ui) uniform highp writeonly uimage2D f_arg_0;
uvec2 textureDimensions_dc83ce() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/de03c6.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/de03c6.wgsl.expected.glsl
index 41c7e85..6715c0d 100644
--- a/test/tint/builtins/gen/var/textureDimensions/de03c6.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/de03c6.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, r32ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, r32ui) uniform highp readonly uimage2D f_arg_0;
uint textureDimensions_de03c6() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-layout(binding = 0, r32ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, r32ui) uniform highp readonly uimage2D v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureDimensions_de03c6() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(v_arg_0)).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/dee461.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/dee461.wgsl.expected.glsl
index 80d6b1e..619a106 100644
--- a/test/tint/builtins/gen/var/textureDimensions/dee461.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/dee461.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba8_snorm) uniform highp writeonly image2D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp writeonly image2D f_arg_0;
uvec2 textureDimensions_dee461() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/dfdc32.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/dfdc32.wgsl.expected.glsl
index f8d5084..8f1bf84 100644
--- a/test/tint/builtins/gen/var/textureDimensions/dfdc32.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/dfdc32.wgsl.expected.glsl
@@ -18,11 +18,11 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray f_arg_0;
uvec2 textureDimensions_dfdc32() {
int arg_1 = 1;
uint v_2 = (v_1.inner.tint_builtin_value_0 - 1u);
- uvec2 res = uvec2(textureSize(arg_0, int(min(uint(arg_1), v_2))).xy);
+ uvec2 res = uvec2(textureSize(f_arg_0, int(min(uint(arg_1), v_2))).xy);
return res;
}
void main() {
@@ -76,12 +76,12 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_dfdc32() {
int arg_1 = 1;
uint v_1 = (v.inner.tint_builtin_value_0 - 1u);
- uvec2 res = uvec2(textureSize(arg_0, int(min(uint(arg_1), v_1))).xy);
+ uvec2 res = uvec2(textureSize(v_arg_0, int(min(uint(arg_1), v_1))).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/e122fe.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/e122fe.wgsl.expected.glsl
index 13bfdc1..44c54a1 100644
--- a/test/tint/builtins/gen/var/textureDimensions/e122fe.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/e122fe.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba8_snorm) uniform highp writeonly image2D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp writeonly image2D f_arg_0;
uint textureDimensions_e122fe() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/e18a8b.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/e18a8b.wgsl.expected.glsl
index 88c4a2c..865bddb 100644
--- a/test/tint/builtins/gen/var/textureDimensions/e18a8b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/e18a8b.wgsl.expected.glsl
@@ -18,10 +18,10 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp usampler2D arg_0;
+uniform highp usampler2D f_arg_0;
uvec2 textureDimensions_e18a8b() {
uint arg_1 = 1u;
- uvec2 res = uvec2(textureSize(arg_0, int(min(arg_1, (v_1.inner.tint_builtin_value_0 - 1u)))));
+ uvec2 res = uvec2(textureSize(f_arg_0, int(min(arg_1, (v_1.inner.tint_builtin_value_0 - 1u)))));
return res;
}
void main() {
@@ -74,11 +74,11 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp usampler2D arg_0;
+uniform highp usampler2D v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_e18a8b() {
uint arg_1 = 1u;
- uvec2 res = uvec2(textureSize(arg_0, int(min(arg_1, (v.inner.tint_builtin_value_0 - 1u)))));
+ uvec2 res = uvec2(textureSize(v_arg_0, int(min(arg_1, (v.inner.tint_builtin_value_0 - 1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/e4bfd2.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/e4bfd2.wgsl.expected.glsl
index 015efef..53c05b4 100644
--- a/test/tint/builtins/gen/var/textureDimensions/e4bfd2.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/e4bfd2.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-uniform highp usampler2DMS arg_0;
+uniform highp usampler2DMS f_arg_0;
uvec2 textureDimensions_e4bfd2() {
- uvec2 res = uvec2(textureSize(arg_0));
+ uvec2 res = uvec2(textureSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-uniform highp usampler2DMS arg_0;
+uniform highp usampler2DMS v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_e4bfd2() {
- uvec2 res = uvec2(textureSize(arg_0));
+ uvec2 res = uvec2(textureSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/e4e310.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/e4e310.wgsl.expected.glsl
index f2a0497..0187c2e 100644
--- a/test/tint/builtins/gen/var/textureDimensions/e4e310.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/e4e310.wgsl.expected.glsl
@@ -18,10 +18,10 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp isampler2DArray arg_0;
+uniform highp isampler2DArray f_arg_0;
uvec2 textureDimensions_e4e310() {
uint arg_1 = 1u;
- uvec2 res = uvec2(textureSize(arg_0, int(min(arg_1, (v_1.inner.tint_builtin_value_0 - 1u)))).xy);
+ uvec2 res = uvec2(textureSize(f_arg_0, int(min(arg_1, (v_1.inner.tint_builtin_value_0 - 1u)))).xy);
return res;
}
void main() {
@@ -74,11 +74,11 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp isampler2DArray arg_0;
+uniform highp isampler2DArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_e4e310() {
uint arg_1 = 1u;
- uvec2 res = uvec2(textureSize(arg_0, int(min(arg_1, (v.inner.tint_builtin_value_0 - 1u)))).xy);
+ uvec2 res = uvec2(textureSize(v_arg_0, int(min(arg_1, (v.inner.tint_builtin_value_0 - 1u)))).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/e5a203.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/e5a203.wgsl.expected.glsl
index 5499622..68d3099 100644
--- a/test/tint/builtins/gen/var/textureDimensions/e5a203.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/e5a203.wgsl.expected.glsl
@@ -18,11 +18,11 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp usampler3D arg_0;
+uniform highp usampler3D f_arg_0;
uvec3 textureDimensions_e5a203() {
int arg_1 = 1;
uint v_2 = (v_1.inner.tint_builtin_value_0 - 1u);
- uvec3 res = uvec3(textureSize(arg_0, int(min(uint(arg_1), v_2))));
+ uvec3 res = uvec3(textureSize(f_arg_0, int(min(uint(arg_1), v_2))));
return res;
}
void main() {
@@ -76,12 +76,12 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp usampler3D arg_0;
+uniform highp usampler3D v_arg_0;
layout(location = 0) flat out uvec3 tint_interstage_location0;
uvec3 textureDimensions_e5a203() {
int arg_1 = 1;
uint v_1 = (v.inner.tint_builtin_value_0 - 1u);
- uvec3 res = uvec3(textureSize(arg_0, int(min(uint(arg_1), v_1))));
+ uvec3 res = uvec3(textureSize(v_arg_0, int(min(uint(arg_1), v_1))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/e738f4.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/e738f4.wgsl.expected.glsl
index 2934224..30fb4ee 100644
--- a/test/tint/builtins/gen/var/textureDimensions/e738f4.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/e738f4.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, rg32i) uniform highp writeonly iimage3D arg_0;
+layout(binding = 0, rg32i) uniform highp writeonly iimage3D f_arg_0;
uvec3 textureDimensions_e738f4() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/e824b6.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/e824b6.wgsl.expected.glsl
index c93c036..a6e314a 100644
--- a/test/tint/builtins/gen/var/textureDimensions/e824b6.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/e824b6.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rg32ui) uniform highp uimage2DArray arg_0;
+layout(binding = 0, rg32ui) uniform highp uimage2DArray f_arg_0;
uvec2 textureDimensions_e824b6() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/e99308.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/e99308.wgsl.expected.glsl
index cfb0aa2..a37a587 100644
--- a/test/tint/builtins/gen/var/textureDimensions/e99308.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/e99308.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba16ui) uniform highp writeonly uimage2D arg_0;
+layout(binding = 0, rgba16ui) uniform highp writeonly uimage2D f_arg_0;
uvec2 textureDimensions_e99308() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/ea066c.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/ea066c.wgsl.expected.glsl
index 86b2e9e..d8fb927 100644
--- a/test/tint/builtins/gen/var/textureDimensions/ea066c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/ea066c.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, r32f) uniform highp writeonly image2D arg_0;
+layout(binding = 0, r32f) uniform highp writeonly image2D f_arg_0;
uint textureDimensions_ea066c() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/ea25bc.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/ea25bc.wgsl.expected.glsl
index 3efecd8..6ee0cd0 100644
--- a/test/tint/builtins/gen/var/textureDimensions/ea25bc.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/ea25bc.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rg32ui) uniform highp writeonly uimage2D arg_0;
+layout(binding = 0, rg32ui) uniform highp writeonly uimage2D f_arg_0;
uint textureDimensions_ea25bc() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/eafe19.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/eafe19.wgsl.expected.glsl
index 7528dc1..332bab3 100644
--- a/test/tint/builtins/gen/var/textureDimensions/eafe19.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/eafe19.wgsl.expected.glsl
@@ -18,10 +18,10 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray f_arg_0;
uvec2 textureDimensions_eafe19() {
uint arg_1 = 1u;
- uvec2 res = uvec2(textureSize(arg_0, int(min(arg_1, (v_1.inner.tint_builtin_value_0 - 1u)))).xy);
+ uvec2 res = uvec2(textureSize(f_arg_0, int(min(arg_1, (v_1.inner.tint_builtin_value_0 - 1u)))).xy);
return res;
}
void main() {
@@ -74,11 +74,11 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_eafe19() {
uint arg_1 = 1u;
- uvec2 res = uvec2(textureSize(arg_0, int(min(arg_1, (v.inner.tint_builtin_value_0 - 1u)))).xy);
+ uvec2 res = uvec2(textureSize(v_arg_0, int(min(arg_1, (v.inner.tint_builtin_value_0 - 1u)))).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/eb03b1.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/eb03b1.wgsl.expected.glsl
index cbd38bb..c81928c 100644
--- a/test/tint/builtins/gen/var/textureDimensions/eb03b1.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/eb03b1.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba16f) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, rgba16f) uniform highp writeonly image2DArray f_arg_0;
uvec2 textureDimensions_eb03b1() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/ed1030.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/ed1030.wgsl.expected.glsl
index 5a7383c..dcf0e61 100644
--- a/test/tint/builtins/gen/var/textureDimensions/ed1030.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/ed1030.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, r32ui) uniform highp uimage2D arg_0;
+layout(binding = 0, r32ui) uniform highp uimage2D f_arg_0;
uvec2 textureDimensions_ed1030() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/ef2e58.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/ef2e58.wgsl.expected.glsl
index 3ff7af1..26b0ed6 100644
--- a/test/tint/builtins/gen/var/textureDimensions/ef2e58.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/ef2e58.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, r32i) uniform highp writeonly iimage3D arg_0;
+layout(binding = 0, r32i) uniform highp writeonly iimage3D f_arg_0;
uvec3 textureDimensions_ef2e58() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/f17acd.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/f17acd.wgsl.expected.glsl
index 7b83aaa..ea952b1 100644
--- a/test/tint/builtins/gen/var/textureDimensions/f17acd.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/f17acd.wgsl.expected.glsl
@@ -18,11 +18,11 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler2D arg_0;
+uniform highp sampler2D f_arg_0;
uint textureDimensions_f17acd() {
int arg_1 = 1;
uint v_2 = (v_1.inner.tint_builtin_value_0 - 1u);
- uint res = uvec2(textureSize(arg_0, int(min(uint(arg_1), v_2)))).x;
+ uint res = uvec2(textureSize(f_arg_0, int(min(uint(arg_1), v_2)))).x;
return res;
}
void main() {
@@ -76,12 +76,12 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler2D arg_0;
+uniform highp sampler2D v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureDimensions_f17acd() {
int arg_1 = 1;
uint v_1 = (v.inner.tint_builtin_value_0 - 1u);
- uint res = uvec2(textureSize(arg_0, int(min(uint(arg_1), v_1)))).x;
+ uint res = uvec2(textureSize(v_arg_0, int(min(uint(arg_1), v_1)))).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/f264a3.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/f264a3.wgsl.expected.glsl
index 64479ab..0036a40 100644
--- a/test/tint/builtins/gen/var/textureDimensions/f264a3.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/f264a3.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rg32i) uniform highp writeonly iimage2D arg_0;
+layout(binding = 0, rg32i) uniform highp writeonly iimage2D f_arg_0;
uint textureDimensions_f264a3() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/f3a2ac.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/f3a2ac.wgsl.expected.glsl
index fec7a84..3c908f4 100644
--- a/test/tint/builtins/gen/var/textureDimensions/f3a2ac.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/f3a2ac.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, rgba16f) uniform highp writeonly image3D arg_0;
+layout(binding = 0, rgba16f) uniform highp writeonly image3D f_arg_0;
uvec3 textureDimensions_f3a2ac() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/f4321c.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/f4321c.wgsl.expected.glsl
index f3a1c3a..2e5c903 100644
--- a/test/tint/builtins/gen/var/textureDimensions/f4321c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/f4321c.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec3 inner;
} v;
-layout(binding = 0, rgba32i) uniform highp readonly iimage3D arg_0;
+layout(binding = 0, rgba32i) uniform highp readonly iimage3D f_arg_0;
uvec3 textureDimensions_f4321c() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec3 prevent_dce;
};
-layout(binding = 0, rgba32i) uniform highp readonly iimage3D arg_0;
+layout(binding = 0, rgba32i) uniform highp readonly iimage3D v_arg_0;
layout(location = 0) flat out uvec3 tint_interstage_location0;
uvec3 textureDimensions_f4321c() {
- uvec3 res = uvec3(imageSize(arg_0));
+ uvec3 res = uvec3(imageSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/f48886.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/f48886.wgsl.expected.glsl
index 40548af..0d4ab71 100644
--- a/test/tint/builtins/gen/var/textureDimensions/f48886.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/f48886.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba32i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rgba32i) uniform highp readonly iimage2D f_arg_0;
uvec2 textureDimensions_f48886() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-layout(binding = 0, rgba32i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rgba32i) uniform highp readonly iimage2D v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_f48886() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(v_arg_0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/f4e469.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/f4e469.wgsl.expected.glsl
index 631554b..1f0faaa 100644
--- a/test/tint/builtins/gen/var/textureDimensions/f4e469.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/f4e469.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba32f) uniform highp writeonly image2D arg_0;
+layout(binding = 0, rgba32f) uniform highp writeonly image2D f_arg_0;
uvec2 textureDimensions_f4e469() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/f626b3.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/f626b3.wgsl.expected.glsl
index 7400d5d..0dfde8e 100644
--- a/test/tint/builtins/gen/var/textureDimensions/f626b3.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/f626b3.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-uniform highp isamplerCube arg_0;
+uniform highp isamplerCube f_arg_0;
uvec2 textureDimensions_f626b3() {
- uvec2 res = uvec2(textureSize(arg_0, 0));
+ uvec2 res = uvec2(textureSize(f_arg_0, 0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-uniform highp isamplerCube arg_0;
+uniform highp isamplerCube v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_f626b3() {
- uvec2 res = uvec2(textureSize(arg_0, 0));
+ uvec2 res = uvec2(textureSize(v_arg_0, 0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/f7bac5.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/f7bac5.wgsl.expected.glsl
index b848d20..be1dbb6 100644
--- a/test/tint/builtins/gen/var/textureDimensions/f7bac5.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/f7bac5.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba32i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rgba32i) uniform highp readonly iimage2DArray f_arg_0;
uvec2 textureDimensions_f7bac5() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(f_arg_0).xy);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-layout(binding = 0, rgba32i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rgba32i) uniform highp readonly iimage2DArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_f7bac5() {
- uvec2 res = uvec2(imageSize(arg_0).xy);
+ uvec2 res = uvec2(imageSize(v_arg_0).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/f8522e.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/f8522e.wgsl.expected.glsl
index 923c186..4fa97d0 100644
--- a/test/tint/builtins/gen/var/textureDimensions/f8522e.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/f8522e.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-uniform highp isampler2D arg_0;
+uniform highp isampler2D f_arg_0;
uvec2 textureDimensions_f8522e() {
- uvec2 res = uvec2(textureSize(arg_0, 0));
+ uvec2 res = uvec2(textureSize(f_arg_0, 0));
return res;
}
void main() {
@@ -46,10 +46,10 @@
uvec2 prevent_dce;
};
-uniform highp isampler2D arg_0;
+uniform highp isampler2D v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_f8522e() {
- uvec2 res = uvec2(textureSize(arg_0, 0));
+ uvec2 res = uvec2(textureSize(v_arg_0, 0));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/f94e55.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/f94e55.wgsl.expected.glsl
index 97ff0f9..2f3ead1 100644
--- a/test/tint/builtins/gen/var/textureDimensions/f94e55.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/f94e55.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rg32f) uniform highp image2D arg_0;
+layout(binding = 0, rg32f) uniform highp image2D f_arg_0;
uvec2 textureDimensions_f94e55() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/fbb15a.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/fbb15a.wgsl.expected.glsl
index 41f4a6d..f47cd69 100644
--- a/test/tint/builtins/gen/var/textureDimensions/fbb15a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/fbb15a.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uvec2 inner;
} v;
-layout(binding = 0, rgba8) uniform highp writeonly image2D arg_0;
+layout(binding = 0, rgba8) uniform highp writeonly image2D f_arg_0;
uvec2 textureDimensions_fbb15a() {
- uvec2 res = uvec2(imageSize(arg_0));
+ uvec2 res = uvec2(imageSize(f_arg_0));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/fdbae8.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/fdbae8.wgsl.expected.glsl
index aed7e73..3efd69c 100644
--- a/test/tint/builtins/gen/var/textureDimensions/fdbae8.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/fdbae8.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, r8) uniform highp readonly image2D arg_0;
+layout(binding = 0, r8) uniform highp readonly image2D f_arg_0;
uint textureDimensions_fdbae8() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(f_arg_0)).x;
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-layout(binding = 0, r8) uniform highp readonly image2D arg_0;
+layout(binding = 0, r8) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureDimensions_fdbae8() {
- uint res = uvec2(imageSize(arg_0)).x;
+ uint res = uvec2(imageSize(v_arg_0)).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/fdf6e9.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureDimensions/fdf6e9.wgsl.expected.glsl
index 40a7290..516e9a7 100644
--- a/test/tint/builtins/gen/var/textureDimensions/fdf6e9.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/fdf6e9.wgsl.expected.glsl
@@ -18,11 +18,11 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp isampler2DArray arg_0;
+uniform highp isampler2DArray f_arg_0;
uvec2 textureDimensions_fdf6e9() {
int arg_1 = 1;
uint v_2 = (v_1.inner.tint_builtin_value_0 - 1u);
- uvec2 res = uvec2(textureSize(arg_0, int(min(uint(arg_1), v_2))).xy);
+ uvec2 res = uvec2(textureSize(f_arg_0, int(min(uint(arg_1), v_2))).xy);
return res;
}
void main() {
@@ -76,12 +76,12 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp isampler2DArray arg_0;
+uniform highp isampler2DArray v_arg_0;
layout(location = 0) flat out uvec2 tint_interstage_location0;
uvec2 textureDimensions_fdf6e9() {
int arg_1 = 1;
uint v_1 = (v.inner.tint_builtin_value_0 - 1u);
- uvec2 res = uvec2(textureSize(arg_0, int(min(uint(arg_1), v_1))).xy);
+ uvec2 res = uvec2(textureSize(v_arg_0, int(min(uint(arg_1), v_1))).xy);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureGather/0166ec.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureGather/0166ec.wgsl.expected.glsl
index ccc71ed..0e7c044 100644
--- a/test/tint/builtins/gen/var/textureGather/0166ec.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureGather/0166ec.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-uniform highp isamplerCube arg_1_arg_2;
+uniform highp isamplerCube f_arg_1_arg_2;
ivec4 textureGather_0166ec() {
vec3 arg_3 = vec3(1.0f);
vec3 v_1 = arg_3;
- ivec4 res = textureGather(arg_1_arg_2, v_1, int(1u));
+ ivec4 res = textureGather(f_arg_1_arg_2, v_1, int(1u));
return res;
}
void main() {
@@ -50,12 +50,12 @@
ivec4 prevent_dce;
};
-uniform highp isamplerCube arg_1_arg_2;
+uniform highp isamplerCube v_arg_1_arg_2;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureGather_0166ec() {
vec3 arg_3 = vec3(1.0f);
vec3 v = arg_3;
- ivec4 res = textureGather(arg_1_arg_2, v, int(1u));
+ ivec4 res = textureGather(v_arg_1_arg_2, v, int(1u));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureGather/04fa78.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureGather/04fa78.wgsl.expected.glsl
index 61aee6c..3f643a5 100644
--- a/test/tint/builtins/gen/var/textureGather/04fa78.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureGather/04fa78.wgsl.expected.glsl
@@ -9,13 +9,13 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-uniform highp isamplerCubeArray arg_1_arg_2;
+uniform highp isamplerCubeArray f_arg_1_arg_2;
ivec4 textureGather_04fa78() {
vec3 arg_3 = vec3(1.0f);
uint arg_4 = 1u;
vec3 v_1 = arg_3;
vec4 v_2 = vec4(v_1, float(arg_4));
- ivec4 res = textureGather(arg_1_arg_2, v_2, int(1u));
+ ivec4 res = textureGather(f_arg_1_arg_2, v_2, int(1u));
return res;
}
void main() {
@@ -54,14 +54,14 @@
ivec4 prevent_dce;
};
-uniform highp isamplerCubeArray arg_1_arg_2;
+uniform highp isamplerCubeArray v_arg_1_arg_2;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureGather_04fa78() {
vec3 arg_3 = vec3(1.0f);
uint arg_4 = 1u;
vec3 v = arg_3;
vec4 v_1 = vec4(v, float(arg_4));
- ivec4 res = textureGather(arg_1_arg_2, v_1, int(1u));
+ ivec4 res = textureGather(v_arg_1_arg_2, v_1, int(1u));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureGather/10c554.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureGather/10c554.wgsl.expected.glsl
index 476eb9d..136c4a8 100644
--- a/test/tint/builtins/gen/var/textureGather/10c554.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureGather/10c554.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp samplerCubeShadow arg_0_arg_1;
+uniform highp samplerCubeShadow f_arg_0_arg_1;
vec4 textureGather_10c554() {
vec3 arg_2 = vec3(1.0f);
- vec4 res = textureGather(arg_0_arg_1, arg_2, 0.0f);
+ vec4 res = textureGather(f_arg_0_arg_1, arg_2, 0.0f);
return res;
}
void main() {
@@ -48,11 +48,11 @@
vec4 prevent_dce;
};
-uniform highp samplerCubeShadow arg_0_arg_1;
+uniform highp samplerCubeShadow v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureGather_10c554() {
vec3 arg_2 = vec3(1.0f);
- vec4 res = textureGather(arg_0_arg_1, arg_2, 0.0f);
+ vec4 res = textureGather(v_arg_0_arg_1, arg_2, 0.0f);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureGather/11b2db.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureGather/11b2db.wgsl.expected.glsl
index 51be186..5954680 100644
--- a/test/tint/builtins/gen/var/textureGather/11b2db.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureGather/11b2db.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp samplerCube arg_1_arg_2;
+uniform highp samplerCube f_arg_1_arg_2;
vec4 textureGather_11b2db() {
vec3 arg_3 = vec3(1.0f);
vec3 v_1 = arg_3;
- vec4 res = textureGather(arg_1_arg_2, v_1, int(1u));
+ vec4 res = textureGather(f_arg_1_arg_2, v_1, int(1u));
return res;
}
void main() {
@@ -50,12 +50,12 @@
vec4 prevent_dce;
};
-uniform highp samplerCube arg_1_arg_2;
+uniform highp samplerCube v_arg_1_arg_2;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureGather_11b2db() {
vec3 arg_3 = vec3(1.0f);
vec3 v = arg_3;
- vec4 res = textureGather(arg_1_arg_2, v, int(1u));
+ vec4 res = textureGather(v_arg_1_arg_2, v, int(1u));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureGather/17baac.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureGather/17baac.wgsl.expected.glsl
index 6c17594..4025589 100644
--- a/test/tint/builtins/gen/var/textureGather/17baac.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureGather/17baac.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DArray arg_1_arg_2;
+uniform highp sampler2DArray f_arg_1_arg_2;
vec4 textureGather_17baac() {
vec2 arg_3 = vec2(1.0f);
uint arg_4 = 1u;
vec2 v_1 = arg_3;
- vec4 res = textureGather(arg_1_arg_2, vec3(v_1, float(arg_4)), 1);
+ vec4 res = textureGather(f_arg_1_arg_2, vec3(v_1, float(arg_4)), 1);
return res;
}
void main() {
@@ -52,13 +52,13 @@
vec4 prevent_dce;
};
-uniform highp sampler2DArray arg_1_arg_2;
+uniform highp sampler2DArray v_arg_1_arg_2;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureGather_17baac() {
vec2 arg_3 = vec2(1.0f);
uint arg_4 = 1u;
vec2 v = arg_3;
- vec4 res = textureGather(arg_1_arg_2, vec3(v, float(arg_4)), 1);
+ vec4 res = textureGather(v_arg_1_arg_2, vec3(v, float(arg_4)), 1);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureGather/1bf0ab.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureGather/1bf0ab.wgsl.expected.glsl
index f903d32..45e7da7 100644
--- a/test/tint/builtins/gen/var/textureGather/1bf0ab.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureGather/1bf0ab.wgsl.expected.glsl
@@ -9,13 +9,13 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-uniform highp usampler2DArray arg_1_arg_2;
+uniform highp usampler2DArray f_arg_1_arg_2;
uvec4 textureGather_1bf0ab() {
vec2 arg_3 = vec2(1.0f);
uint arg_4 = 1u;
vec2 v_1 = arg_3;
vec3 v_2 = vec3(v_1, float(arg_4));
- uvec4 res = textureGather(arg_1_arg_2, v_2, int(1u));
+ uvec4 res = textureGather(f_arg_1_arg_2, v_2, int(1u));
return res;
}
void main() {
@@ -54,14 +54,14 @@
uvec4 prevent_dce;
};
-uniform highp usampler2DArray arg_1_arg_2;
+uniform highp usampler2DArray v_arg_1_arg_2;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureGather_1bf0ab() {
vec2 arg_3 = vec2(1.0f);
uint arg_4 = 1u;
vec2 v = arg_3;
vec3 v_1 = vec3(v, float(arg_4));
- uvec4 res = textureGather(arg_1_arg_2, v_1, int(1u));
+ uvec4 res = textureGather(v_arg_1_arg_2, v_1, int(1u));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureGather/1f7f6b.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureGather/1f7f6b.wgsl.expected.glsl
index 1f6c684..0e49e85 100644
--- a/test/tint/builtins/gen/var/textureGather/1f7f6b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureGather/1f7f6b.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DShadow arg_0_arg_1;
+uniform highp sampler2DShadow f_arg_0_arg_1;
vec4 textureGather_1f7f6b() {
vec2 arg_2 = vec2(1.0f);
- vec4 res = textureGatherOffset(arg_0_arg_1, arg_2, 0.0f, ivec2(1));
+ vec4 res = textureGatherOffset(f_arg_0_arg_1, arg_2, 0.0f, ivec2(1));
return res;
}
void main() {
@@ -48,11 +48,11 @@
vec4 prevent_dce;
};
-uniform highp sampler2DShadow arg_0_arg_1;
+uniform highp sampler2DShadow v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureGather_1f7f6b() {
vec2 arg_2 = vec2(1.0f);
- vec4 res = textureGatherOffset(arg_0_arg_1, arg_2, 0.0f, ivec2(1));
+ vec4 res = textureGatherOffset(v_arg_0_arg_1, arg_2, 0.0f, ivec2(1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureGather/22e930.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureGather/22e930.wgsl.expected.glsl
index 8e6dfb5..51de44a 100644
--- a/test/tint/builtins/gen/var/textureGather/22e930.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureGather/22e930.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DArray arg_1_arg_2;
+uniform highp sampler2DArray f_arg_1_arg_2;
vec4 textureGather_22e930() {
vec2 arg_3 = vec2(1.0f);
int arg_4 = 1;
vec2 v_1 = arg_3;
- vec4 res = textureGather(arg_1_arg_2, vec3(v_1, float(arg_4)), 1);
+ vec4 res = textureGather(f_arg_1_arg_2, vec3(v_1, float(arg_4)), 1);
return res;
}
void main() {
@@ -52,13 +52,13 @@
vec4 prevent_dce;
};
-uniform highp sampler2DArray arg_1_arg_2;
+uniform highp sampler2DArray v_arg_1_arg_2;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureGather_22e930() {
vec2 arg_3 = vec2(1.0f);
int arg_4 = 1;
vec2 v = arg_3;
- vec4 res = textureGather(arg_1_arg_2, vec3(v, float(arg_4)), 1);
+ vec4 res = textureGather(v_arg_1_arg_2, vec3(v, float(arg_4)), 1);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureGather/238ec4.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureGather/238ec4.wgsl.expected.glsl
index 55182d5..d3678a7 100644
--- a/test/tint/builtins/gen/var/textureGather/238ec4.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureGather/238ec4.wgsl.expected.glsl
@@ -9,13 +9,13 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DArray arg_1_arg_2;
+uniform highp sampler2DArray f_arg_1_arg_2;
vec4 textureGather_238ec4() {
vec2 arg_3 = vec2(1.0f);
uint arg_4 = 1u;
vec2 v_1 = arg_3;
vec3 v_2 = vec3(v_1, float(arg_4));
- vec4 res = textureGatherOffset(arg_1_arg_2, v_2, ivec2(1), int(1u));
+ vec4 res = textureGatherOffset(f_arg_1_arg_2, v_2, ivec2(1), int(1u));
return res;
}
void main() {
@@ -54,14 +54,14 @@
vec4 prevent_dce;
};
-uniform highp sampler2DArray arg_1_arg_2;
+uniform highp sampler2DArray v_arg_1_arg_2;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureGather_238ec4() {
vec2 arg_3 = vec2(1.0f);
uint arg_4 = 1u;
vec2 v = arg_3;
vec3 v_1 = vec3(v, float(arg_4));
- vec4 res = textureGatherOffset(arg_1_arg_2, v_1, ivec2(1), int(1u));
+ vec4 res = textureGatherOffset(v_arg_1_arg_2, v_1, ivec2(1), int(1u));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureGather/24b0bd.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureGather/24b0bd.wgsl.expected.glsl
index e39d747..cce9ec5a 100644
--- a/test/tint/builtins/gen/var/textureGather/24b0bd.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureGather/24b0bd.wgsl.expected.glsl
@@ -9,13 +9,13 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DArray arg_1_arg_2;
+uniform highp sampler2DArray f_arg_1_arg_2;
vec4 textureGather_24b0bd() {
vec2 arg_3 = vec2(1.0f);
int arg_4 = 1;
vec2 v_1 = arg_3;
vec3 v_2 = vec3(v_1, float(arg_4));
- vec4 res = textureGather(arg_1_arg_2, v_2, int(1u));
+ vec4 res = textureGather(f_arg_1_arg_2, v_2, int(1u));
return res;
}
void main() {
@@ -54,14 +54,14 @@
vec4 prevent_dce;
};
-uniform highp sampler2DArray arg_1_arg_2;
+uniform highp sampler2DArray v_arg_1_arg_2;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureGather_24b0bd() {
vec2 arg_3 = vec2(1.0f);
int arg_4 = 1;
vec2 v = arg_3;
vec3 v_1 = vec3(v, float(arg_4));
- vec4 res = textureGather(arg_1_arg_2, v_1, int(1u));
+ vec4 res = textureGather(v_arg_1_arg_2, v_1, int(1u));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureGather/269250.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureGather/269250.wgsl.expected.glsl
index 98bb168..40d30cf 100644
--- a/test/tint/builtins/gen/var/textureGather/269250.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureGather/269250.wgsl.expected.glsl
@@ -9,13 +9,13 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-uniform highp isampler2DArray arg_1_arg_2;
+uniform highp isampler2DArray f_arg_1_arg_2;
ivec4 textureGather_269250() {
vec2 arg_3 = vec2(1.0f);
uint arg_4 = 1u;
vec2 v_1 = arg_3;
vec3 v_2 = vec3(v_1, float(arg_4));
- ivec4 res = textureGather(arg_1_arg_2, v_2, int(1u));
+ ivec4 res = textureGather(f_arg_1_arg_2, v_2, int(1u));
return res;
}
void main() {
@@ -54,14 +54,14 @@
ivec4 prevent_dce;
};
-uniform highp isampler2DArray arg_1_arg_2;
+uniform highp isampler2DArray v_arg_1_arg_2;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureGather_269250() {
vec2 arg_3 = vec2(1.0f);
uint arg_4 = 1u;
vec2 v = arg_3;
vec3 v_1 = vec3(v, float(arg_4));
- ivec4 res = textureGather(arg_1_arg_2, v_1, int(1u));
+ ivec4 res = textureGather(v_arg_1_arg_2, v_1, int(1u));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureGather/2a4f40.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureGather/2a4f40.wgsl.expected.glsl
index 3f018f9..fcb69c7 100644
--- a/test/tint/builtins/gen/var/textureGather/2a4f40.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureGather/2a4f40.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow f_arg_0_arg_1;
vec4 textureGather_2a4f40() {
vec2 arg_2 = vec2(1.0f);
uint arg_3 = 1u;
vec2 v_1 = arg_2;
- vec4 res = textureGather(arg_0_arg_1, vec3(v_1, float(arg_3)), 0.0f);
+ vec4 res = textureGather(f_arg_0_arg_1, vec3(v_1, float(arg_3)), 0.0f);
return res;
}
void main() {
@@ -52,13 +52,13 @@
vec4 prevent_dce;
};
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureGather_2a4f40() {
vec2 arg_2 = vec2(1.0f);
uint arg_3 = 1u;
vec2 v = arg_2;
- vec4 res = textureGather(arg_0_arg_1, vec3(v, float(arg_3)), 0.0f);
+ vec4 res = textureGather(v_arg_0_arg_1, vec3(v, float(arg_3)), 0.0f);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureGather/2cc066.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureGather/2cc066.wgsl.expected.glsl
index 9ca1d51..c88e7a7 100644
--- a/test/tint/builtins/gen/var/textureGather/2cc066.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureGather/2cc066.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-uniform highp usampler2DArray arg_1_arg_2;
+uniform highp usampler2DArray f_arg_1_arg_2;
uvec4 textureGather_2cc066() {
vec2 arg_3 = vec2(1.0f);
int arg_4 = 1;
vec2 v_1 = arg_3;
- uvec4 res = textureGather(arg_1_arg_2, vec3(v_1, float(arg_4)), 1);
+ uvec4 res = textureGather(f_arg_1_arg_2, vec3(v_1, float(arg_4)), 1);
return res;
}
void main() {
@@ -52,13 +52,13 @@
uvec4 prevent_dce;
};
-uniform highp usampler2DArray arg_1_arg_2;
+uniform highp usampler2DArray v_arg_1_arg_2;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureGather_2cc066() {
vec2 arg_3 = vec2(1.0f);
int arg_4 = 1;
vec2 v = arg_3;
- uvec4 res = textureGather(arg_1_arg_2, vec3(v, float(arg_4)), 1);
+ uvec4 res = textureGather(v_arg_1_arg_2, vec3(v, float(arg_4)), 1);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureGather/2e0ed5.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureGather/2e0ed5.wgsl.expected.glsl
index 549bd39..0b68ff3 100644
--- a/test/tint/builtins/gen/var/textureGather/2e0ed5.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureGather/2e0ed5.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DShadow arg_0_arg_1;
+uniform highp sampler2DShadow f_arg_0_arg_1;
vec4 textureGather_2e0ed5() {
vec2 arg_2 = vec2(1.0f);
- vec4 res = textureGather(arg_0_arg_1, arg_2, 0.0f);
+ vec4 res = textureGather(f_arg_0_arg_1, arg_2, 0.0f);
return res;
}
void main() {
@@ -48,11 +48,11 @@
vec4 prevent_dce;
};
-uniform highp sampler2DShadow arg_0_arg_1;
+uniform highp sampler2DShadow v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureGather_2e0ed5() {
vec2 arg_2 = vec2(1.0f);
- vec4 res = textureGather(arg_0_arg_1, arg_2, 0.0f);
+ vec4 res = textureGather(v_arg_0_arg_1, arg_2, 0.0f);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureGather/32c4e8.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureGather/32c4e8.wgsl.expected.glsl
index 5a73999..de77a27 100644
--- a/test/tint/builtins/gen/var/textureGather/32c4e8.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureGather/32c4e8.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp samplerCube arg_1_arg_2;
+uniform highp samplerCube f_arg_1_arg_2;
vec4 textureGather_32c4e8() {
vec3 arg_3 = vec3(1.0f);
- vec4 res = textureGather(arg_1_arg_2, arg_3, 1);
+ vec4 res = textureGather(f_arg_1_arg_2, arg_3, 1);
return res;
}
void main() {
@@ -48,11 +48,11 @@
vec4 prevent_dce;
};
-uniform highp samplerCube arg_1_arg_2;
+uniform highp samplerCube v_arg_1_arg_2;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureGather_32c4e8() {
vec3 arg_3 = vec3(1.0f);
- vec4 res = textureGather(arg_1_arg_2, arg_3, 1);
+ vec4 res = textureGather(v_arg_1_arg_2, arg_3, 1);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureGather/3b32cc.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureGather/3b32cc.wgsl.expected.glsl
index 3564109..a8a0010 100644
--- a/test/tint/builtins/gen/var/textureGather/3b32cc.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureGather/3b32cc.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-uniform highp usamplerCube arg_1_arg_2;
+uniform highp usamplerCube f_arg_1_arg_2;
uvec4 textureGather_3b32cc() {
vec3 arg_3 = vec3(1.0f);
- uvec4 res = textureGather(arg_1_arg_2, arg_3, 1);
+ uvec4 res = textureGather(f_arg_1_arg_2, arg_3, 1);
return res;
}
void main() {
@@ -48,11 +48,11 @@
uvec4 prevent_dce;
};
-uniform highp usamplerCube arg_1_arg_2;
+uniform highp usamplerCube v_arg_1_arg_2;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureGather_3b32cc() {
vec3 arg_3 = vec3(1.0f);
- uvec4 res = textureGather(arg_1_arg_2, arg_3, 1);
+ uvec4 res = textureGather(v_arg_1_arg_2, arg_3, 1);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureGather/43025d.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureGather/43025d.wgsl.expected.glsl
index bff590b..9a32351 100644
--- a/test/tint/builtins/gen/var/textureGather/43025d.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureGather/43025d.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp samplerCubeArrayShadow arg_0_arg_1;
+uniform highp samplerCubeArrayShadow f_arg_0_arg_1;
vec4 textureGather_43025d() {
vec3 arg_2 = vec3(1.0f);
int arg_3 = 1;
vec3 v_1 = arg_2;
- vec4 res = textureGather(arg_0_arg_1, vec4(v_1, float(arg_3)), 0.0f);
+ vec4 res = textureGather(f_arg_0_arg_1, vec4(v_1, float(arg_3)), 0.0f);
return res;
}
void main() {
@@ -52,13 +52,13 @@
vec4 prevent_dce;
};
-uniform highp samplerCubeArrayShadow arg_0_arg_1;
+uniform highp samplerCubeArrayShadow v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureGather_43025d() {
vec3 arg_2 = vec3(1.0f);
int arg_3 = 1;
vec3 v = arg_2;
- vec4 res = textureGather(arg_0_arg_1, vec4(v, float(arg_3)), 0.0f);
+ vec4 res = textureGather(v_arg_0_arg_1, vec4(v, float(arg_3)), 0.0f);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureGather/445793.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureGather/445793.wgsl.expected.glsl
index b4c3009..782ab05 100644
--- a/test/tint/builtins/gen/var/textureGather/445793.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureGather/445793.wgsl.expected.glsl
@@ -9,13 +9,13 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-uniform highp isampler2DArray arg_1_arg_2;
+uniform highp isampler2DArray f_arg_1_arg_2;
ivec4 textureGather_445793() {
vec2 arg_3 = vec2(1.0f);
int arg_4 = 1;
vec2 v_1 = arg_3;
vec3 v_2 = vec3(v_1, float(arg_4));
- ivec4 res = textureGather(arg_1_arg_2, v_2, int(1u));
+ ivec4 res = textureGather(f_arg_1_arg_2, v_2, int(1u));
return res;
}
void main() {
@@ -54,14 +54,14 @@
ivec4 prevent_dce;
};
-uniform highp isampler2DArray arg_1_arg_2;
+uniform highp isampler2DArray v_arg_1_arg_2;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureGather_445793() {
vec2 arg_3 = vec2(1.0f);
int arg_4 = 1;
vec2 v = arg_3;
vec3 v_1 = vec3(v, float(arg_4));
- ivec4 res = textureGather(arg_1_arg_2, v_1, int(1u));
+ ivec4 res = textureGather(v_arg_1_arg_2, v_1, int(1u));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureGather/49b07f.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureGather/49b07f.wgsl.expected.glsl
index 5b3caf1..4225dfc 100644
--- a/test/tint/builtins/gen/var/textureGather/49b07f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureGather/49b07f.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-uniform highp usampler2D arg_1_arg_2;
+uniform highp usampler2D f_arg_1_arg_2;
uvec4 textureGather_49b07f() {
vec2 arg_3 = vec2(1.0f);
- uvec4 res = textureGatherOffset(arg_1_arg_2, arg_3, ivec2(1), 1);
+ uvec4 res = textureGatherOffset(f_arg_1_arg_2, arg_3, ivec2(1), 1);
return res;
}
void main() {
@@ -48,11 +48,11 @@
uvec4 prevent_dce;
};
-uniform highp usampler2D arg_1_arg_2;
+uniform highp usampler2D v_arg_1_arg_2;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureGather_49b07f() {
vec2 arg_3 = vec2(1.0f);
- uvec4 res = textureGatherOffset(arg_1_arg_2, arg_3, ivec2(1), 1);
+ uvec4 res = textureGatherOffset(v_arg_1_arg_2, arg_3, ivec2(1), 1);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureGather/4b8103.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureGather/4b8103.wgsl.expected.glsl
index 0840efd..bd6faa6 100644
--- a/test/tint/builtins/gen/var/textureGather/4b8103.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureGather/4b8103.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DArray arg_1_arg_2;
+uniform highp sampler2DArray f_arg_1_arg_2;
vec4 textureGather_4b8103() {
vec2 arg_3 = vec2(1.0f);
int arg_4 = 1;
vec2 v_1 = arg_3;
- vec4 res = textureGatherOffset(arg_1_arg_2, vec3(v_1, float(arg_4)), ivec2(1), 1);
+ vec4 res = textureGatherOffset(f_arg_1_arg_2, vec3(v_1, float(arg_4)), ivec2(1), 1);
return res;
}
void main() {
@@ -52,13 +52,13 @@
vec4 prevent_dce;
};
-uniform highp sampler2DArray arg_1_arg_2;
+uniform highp sampler2DArray v_arg_1_arg_2;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureGather_4b8103() {
vec2 arg_3 = vec2(1.0f);
int arg_4 = 1;
vec2 v = arg_3;
- vec4 res = textureGatherOffset(arg_1_arg_2, vec3(v, float(arg_4)), ivec2(1), 1);
+ vec4 res = textureGatherOffset(v_arg_1_arg_2, vec3(v, float(arg_4)), ivec2(1), 1);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureGather/4e8ac5.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureGather/4e8ac5.wgsl.expected.glsl
index c722739..ce906e7 100644
--- a/test/tint/builtins/gen/var/textureGather/4e8ac5.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureGather/4e8ac5.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-uniform highp isampler2DArray arg_1_arg_2;
+uniform highp isampler2DArray f_arg_1_arg_2;
ivec4 textureGather_4e8ac5() {
vec2 arg_3 = vec2(1.0f);
uint arg_4 = 1u;
vec2 v_1 = arg_3;
- ivec4 res = textureGather(arg_1_arg_2, vec3(v_1, float(arg_4)), 1);
+ ivec4 res = textureGather(f_arg_1_arg_2, vec3(v_1, float(arg_4)), 1);
return res;
}
void main() {
@@ -52,13 +52,13 @@
ivec4 prevent_dce;
};
-uniform highp isampler2DArray arg_1_arg_2;
+uniform highp isampler2DArray v_arg_1_arg_2;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureGather_4e8ac5() {
vec2 arg_3 = vec2(1.0f);
uint arg_4 = 1u;
vec2 v = arg_3;
- ivec4 res = textureGather(arg_1_arg_2, vec3(v, float(arg_4)), 1);
+ ivec4 res = textureGather(v_arg_1_arg_2, vec3(v, float(arg_4)), 1);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureGather/5266da.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureGather/5266da.wgsl.expected.glsl
index fc4a737..343ff60 100644
--- a/test/tint/builtins/gen/var/textureGather/5266da.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureGather/5266da.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2D arg_1_arg_2;
+uniform highp sampler2D f_arg_1_arg_2;
vec4 textureGather_5266da() {
vec2 arg_3 = vec2(1.0f);
- vec4 res = textureGather(arg_1_arg_2, arg_3, 1);
+ vec4 res = textureGather(f_arg_1_arg_2, arg_3, 1);
return res;
}
void main() {
@@ -48,11 +48,11 @@
vec4 prevent_dce;
};
-uniform highp sampler2D arg_1_arg_2;
+uniform highp sampler2D v_arg_1_arg_2;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureGather_5266da() {
vec2 arg_3 = vec2(1.0f);
- vec4 res = textureGather(arg_1_arg_2, arg_3, 1);
+ vec4 res = textureGather(v_arg_1_arg_2, arg_3, 1);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureGather/59372a.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureGather/59372a.wgsl.expected.glsl
index 8348095..84e2685 100644
--- a/test/tint/builtins/gen/var/textureGather/59372a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureGather/59372a.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DArray arg_1_arg_2;
+uniform highp sampler2DArray f_arg_1_arg_2;
vec4 textureGather_59372a() {
vec2 arg_3 = vec2(1.0f);
uint arg_4 = 1u;
vec2 v_1 = arg_3;
- vec4 res = textureGatherOffset(arg_1_arg_2, vec3(v_1, float(arg_4)), ivec2(1), 1);
+ vec4 res = textureGatherOffset(f_arg_1_arg_2, vec3(v_1, float(arg_4)), ivec2(1), 1);
return res;
}
void main() {
@@ -52,13 +52,13 @@
vec4 prevent_dce;
};
-uniform highp sampler2DArray arg_1_arg_2;
+uniform highp sampler2DArray v_arg_1_arg_2;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureGather_59372a() {
vec2 arg_3 = vec2(1.0f);
uint arg_4 = 1u;
vec2 v = arg_3;
- vec4 res = textureGatherOffset(arg_1_arg_2, vec3(v, float(arg_4)), ivec2(1), 1);
+ vec4 res = textureGatherOffset(v_arg_1_arg_2, vec3(v, float(arg_4)), ivec2(1), 1);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureGather/5ba85f.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureGather/5ba85f.wgsl.expected.glsl
index c646349..b36c9aa 100644
--- a/test/tint/builtins/gen/var/textureGather/5ba85f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureGather/5ba85f.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-uniform highp isamplerCube arg_1_arg_2;
+uniform highp isamplerCube f_arg_1_arg_2;
ivec4 textureGather_5ba85f() {
vec3 arg_3 = vec3(1.0f);
- ivec4 res = textureGather(arg_1_arg_2, arg_3, 1);
+ ivec4 res = textureGather(f_arg_1_arg_2, arg_3, 1);
return res;
}
void main() {
@@ -48,11 +48,11 @@
ivec4 prevent_dce;
};
-uniform highp isamplerCube arg_1_arg_2;
+uniform highp isamplerCube v_arg_1_arg_2;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureGather_5ba85f() {
vec3 arg_3 = vec3(1.0f);
- ivec4 res = textureGather(arg_1_arg_2, arg_3, 1);
+ ivec4 res = textureGather(v_arg_1_arg_2, arg_3, 1);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureGather/5bd491.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureGather/5bd491.wgsl.expected.glsl
index ca8c1e1..1f1b07c 100644
--- a/test/tint/builtins/gen/var/textureGather/5bd491.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureGather/5bd491.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-uniform highp usampler2D arg_1_arg_2;
+uniform highp usampler2D f_arg_1_arg_2;
uvec4 textureGather_5bd491() {
vec2 arg_3 = vec2(1.0f);
- uvec4 res = textureGather(arg_1_arg_2, arg_3, 1);
+ uvec4 res = textureGather(f_arg_1_arg_2, arg_3, 1);
return res;
}
void main() {
@@ -48,11 +48,11 @@
uvec4 prevent_dce;
};
-uniform highp usampler2D arg_1_arg_2;
+uniform highp usampler2D v_arg_1_arg_2;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureGather_5bd491() {
vec2 arg_3 = vec2(1.0f);
- uvec4 res = textureGather(arg_1_arg_2, arg_3, 1);
+ uvec4 res = textureGather(v_arg_1_arg_2, arg_3, 1);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureGather/6b7b74.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureGather/6b7b74.wgsl.expected.glsl
index 0d84c30..dfbfd92 100644
--- a/test/tint/builtins/gen/var/textureGather/6b7b74.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureGather/6b7b74.wgsl.expected.glsl
@@ -9,13 +9,13 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-uniform highp usampler2DArray arg_1_arg_2;
+uniform highp usampler2DArray f_arg_1_arg_2;
uvec4 textureGather_6b7b74() {
vec2 arg_3 = vec2(1.0f);
uint arg_4 = 1u;
vec2 v_1 = arg_3;
vec3 v_2 = vec3(v_1, float(arg_4));
- uvec4 res = textureGatherOffset(arg_1_arg_2, v_2, ivec2(1), int(1u));
+ uvec4 res = textureGatherOffset(f_arg_1_arg_2, v_2, ivec2(1), int(1u));
return res;
}
void main() {
@@ -54,14 +54,14 @@
uvec4 prevent_dce;
};
-uniform highp usampler2DArray arg_1_arg_2;
+uniform highp usampler2DArray v_arg_1_arg_2;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureGather_6b7b74() {
vec2 arg_3 = vec2(1.0f);
uint arg_4 = 1u;
vec2 v = arg_3;
vec3 v_1 = vec3(v, float(arg_4));
- uvec4 res = textureGatherOffset(arg_1_arg_2, v_1, ivec2(1), int(1u));
+ uvec4 res = textureGatherOffset(v_arg_1_arg_2, v_1, ivec2(1), int(1u));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureGather/751f8a.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureGather/751f8a.wgsl.expected.glsl
index 72611df..45ee45d 100644
--- a/test/tint/builtins/gen/var/textureGather/751f8a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureGather/751f8a.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp samplerCubeArray arg_1_arg_2;
+uniform highp samplerCubeArray f_arg_1_arg_2;
vec4 textureGather_751f8a() {
vec3 arg_3 = vec3(1.0f);
int arg_4 = 1;
vec3 v_1 = arg_3;
- vec4 res = textureGather(arg_1_arg_2, vec4(v_1, float(arg_4)), 1);
+ vec4 res = textureGather(f_arg_1_arg_2, vec4(v_1, float(arg_4)), 1);
return res;
}
void main() {
@@ -52,13 +52,13 @@
vec4 prevent_dce;
};
-uniform highp samplerCubeArray arg_1_arg_2;
+uniform highp samplerCubeArray v_arg_1_arg_2;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureGather_751f8a() {
vec3 arg_3 = vec3(1.0f);
int arg_4 = 1;
vec3 v = arg_3;
- vec4 res = textureGather(arg_1_arg_2, vec4(v, float(arg_4)), 1);
+ vec4 res = textureGather(v_arg_1_arg_2, vec4(v, float(arg_4)), 1);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureGather/788010.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureGather/788010.wgsl.expected.glsl
index 48bafd1..4bec1da 100644
--- a/test/tint/builtins/gen/var/textureGather/788010.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureGather/788010.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-uniform highp isamplerCubeArray arg_1_arg_2;
+uniform highp isamplerCubeArray f_arg_1_arg_2;
ivec4 textureGather_788010() {
vec3 arg_3 = vec3(1.0f);
uint arg_4 = 1u;
vec3 v_1 = arg_3;
- ivec4 res = textureGather(arg_1_arg_2, vec4(v_1, float(arg_4)), 1);
+ ivec4 res = textureGather(f_arg_1_arg_2, vec4(v_1, float(arg_4)), 1);
return res;
}
void main() {
@@ -52,13 +52,13 @@
ivec4 prevent_dce;
};
-uniform highp isamplerCubeArray arg_1_arg_2;
+uniform highp isamplerCubeArray v_arg_1_arg_2;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureGather_788010() {
vec3 arg_3 = vec3(1.0f);
uint arg_4 = 1u;
vec3 v = arg_3;
- ivec4 res = textureGather(arg_1_arg_2, vec4(v, float(arg_4)), 1);
+ ivec4 res = textureGather(v_arg_1_arg_2, vec4(v, float(arg_4)), 1);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureGather/7c3828.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureGather/7c3828.wgsl.expected.glsl
index cab1ee9..ee57d2d 100644
--- a/test/tint/builtins/gen/var/textureGather/7c3828.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureGather/7c3828.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-uniform highp isampler2D arg_1_arg_2;
+uniform highp isampler2D f_arg_1_arg_2;
ivec4 textureGather_7c3828() {
vec2 arg_3 = vec2(1.0f);
- ivec4 res = textureGatherOffset(arg_1_arg_2, arg_3, ivec2(1), 1);
+ ivec4 res = textureGatherOffset(f_arg_1_arg_2, arg_3, ivec2(1), 1);
return res;
}
void main() {
@@ -48,11 +48,11 @@
ivec4 prevent_dce;
};
-uniform highp isampler2D arg_1_arg_2;
+uniform highp isampler2D v_arg_1_arg_2;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureGather_7c3828() {
vec2 arg_3 = vec2(1.0f);
- ivec4 res = textureGatherOffset(arg_1_arg_2, arg_3, ivec2(1), 1);
+ ivec4 res = textureGatherOffset(v_arg_1_arg_2, arg_3, ivec2(1), 1);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureGather/7dd226.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureGather/7dd226.wgsl.expected.glsl
index aa9c0a5..d3c274d 100644
--- a/test/tint/builtins/gen/var/textureGather/7dd226.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureGather/7dd226.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp samplerCubeArrayShadow arg_0_arg_1;
+uniform highp samplerCubeArrayShadow f_arg_0_arg_1;
vec4 textureGather_7dd226() {
vec3 arg_2 = vec3(1.0f);
uint arg_3 = 1u;
vec3 v_1 = arg_2;
- vec4 res = textureGather(arg_0_arg_1, vec4(v_1, float(arg_3)), 0.0f);
+ vec4 res = textureGather(f_arg_0_arg_1, vec4(v_1, float(arg_3)), 0.0f);
return res;
}
void main() {
@@ -52,13 +52,13 @@
vec4 prevent_dce;
};
-uniform highp samplerCubeArrayShadow arg_0_arg_1;
+uniform highp samplerCubeArrayShadow v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureGather_7dd226() {
vec3 arg_2 = vec3(1.0f);
uint arg_3 = 1u;
vec3 v = arg_2;
- vec4 res = textureGather(arg_0_arg_1, vec4(v, float(arg_3)), 0.0f);
+ vec4 res = textureGather(v_arg_0_arg_1, vec4(v, float(arg_3)), 0.0f);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureGather/829357.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureGather/829357.wgsl.expected.glsl
index e85a5b1..070b1af 100644
--- a/test/tint/builtins/gen/var/textureGather/829357.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureGather/829357.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp samplerCubeArray arg_1_arg_2;
+uniform highp samplerCubeArray f_arg_1_arg_2;
vec4 textureGather_829357() {
vec3 arg_3 = vec3(1.0f);
uint arg_4 = 1u;
vec3 v_1 = arg_3;
- vec4 res = textureGather(arg_1_arg_2, vec4(v_1, float(arg_4)), 1);
+ vec4 res = textureGather(f_arg_1_arg_2, vec4(v_1, float(arg_4)), 1);
return res;
}
void main() {
@@ -52,13 +52,13 @@
vec4 prevent_dce;
};
-uniform highp samplerCubeArray arg_1_arg_2;
+uniform highp samplerCubeArray v_arg_1_arg_2;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureGather_829357() {
vec3 arg_3 = vec3(1.0f);
uint arg_4 = 1u;
vec3 v = arg_3;
- vec4 res = textureGather(arg_1_arg_2, vec4(v, float(arg_4)), 1);
+ vec4 res = textureGather(v_arg_1_arg_2, vec4(v, float(arg_4)), 1);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureGather/831549.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureGather/831549.wgsl.expected.glsl
index 8d231bd..efbad65 100644
--- a/test/tint/builtins/gen/var/textureGather/831549.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureGather/831549.wgsl.expected.glsl
@@ -9,13 +9,13 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DArray arg_1_arg_2;
+uniform highp sampler2DArray f_arg_1_arg_2;
vec4 textureGather_831549() {
vec2 arg_3 = vec2(1.0f);
int arg_4 = 1;
vec2 v_1 = arg_3;
vec3 v_2 = vec3(v_1, float(arg_4));
- vec4 res = textureGatherOffset(arg_1_arg_2, v_2, ivec2(1), int(1u));
+ vec4 res = textureGatherOffset(f_arg_1_arg_2, v_2, ivec2(1), int(1u));
return res;
}
void main() {
@@ -54,14 +54,14 @@
vec4 prevent_dce;
};
-uniform highp sampler2DArray arg_1_arg_2;
+uniform highp sampler2DArray v_arg_1_arg_2;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureGather_831549() {
vec2 arg_3 = vec2(1.0f);
int arg_4 = 1;
vec2 v = arg_3;
vec3 v_1 = vec3(v, float(arg_4));
- vec4 res = textureGatherOffset(arg_1_arg_2, v_1, ivec2(1), int(1u));
+ vec4 res = textureGatherOffset(v_arg_1_arg_2, v_1, ivec2(1), int(1u));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureGather/8578bc.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureGather/8578bc.wgsl.expected.glsl
index e26a0f7..d77f6ee 100644
--- a/test/tint/builtins/gen/var/textureGather/8578bc.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureGather/8578bc.wgsl.expected.glsl
@@ -9,13 +9,13 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp samplerCubeArray arg_1_arg_2;
+uniform highp samplerCubeArray f_arg_1_arg_2;
vec4 textureGather_8578bc() {
vec3 arg_3 = vec3(1.0f);
uint arg_4 = 1u;
vec3 v_1 = arg_3;
vec4 v_2 = vec4(v_1, float(arg_4));
- vec4 res = textureGather(arg_1_arg_2, v_2, int(1u));
+ vec4 res = textureGather(f_arg_1_arg_2, v_2, int(1u));
return res;
}
void main() {
@@ -54,14 +54,14 @@
vec4 prevent_dce;
};
-uniform highp samplerCubeArray arg_1_arg_2;
+uniform highp samplerCubeArray v_arg_1_arg_2;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureGather_8578bc() {
vec3 arg_3 = vec3(1.0f);
uint arg_4 = 1u;
vec3 v = arg_3;
vec4 v_1 = vec4(v, float(arg_4));
- vec4 res = textureGather(arg_1_arg_2, v_1, int(1u));
+ vec4 res = textureGather(v_arg_1_arg_2, v_1, int(1u));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureGather/89680f.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureGather/89680f.wgsl.expected.glsl
index c0e5e9f..9a3b1f4 100644
--- a/test/tint/builtins/gen/var/textureGather/89680f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureGather/89680f.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-uniform highp usamplerCube arg_1_arg_2;
+uniform highp usamplerCube f_arg_1_arg_2;
uvec4 textureGather_89680f() {
vec3 arg_3 = vec3(1.0f);
vec3 v_1 = arg_3;
- uvec4 res = textureGather(arg_1_arg_2, v_1, int(1u));
+ uvec4 res = textureGather(f_arg_1_arg_2, v_1, int(1u));
return res;
}
void main() {
@@ -50,12 +50,12 @@
uvec4 prevent_dce;
};
-uniform highp usamplerCube arg_1_arg_2;
+uniform highp usamplerCube v_arg_1_arg_2;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureGather_89680f() {
vec3 arg_3 = vec3(1.0f);
vec3 v = arg_3;
- uvec4 res = textureGather(arg_1_arg_2, v, int(1u));
+ uvec4 res = textureGather(v_arg_1_arg_2, v, int(1u));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureGather/8b754c.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureGather/8b754c.wgsl.expected.glsl
index f8eddf1..bceac52 100644
--- a/test/tint/builtins/gen/var/textureGather/8b754c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureGather/8b754c.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-uniform highp isampler2DArray arg_1_arg_2;
+uniform highp isampler2DArray f_arg_1_arg_2;
ivec4 textureGather_8b754c() {
vec2 arg_3 = vec2(1.0f);
int arg_4 = 1;
vec2 v_1 = arg_3;
- ivec4 res = textureGather(arg_1_arg_2, vec3(v_1, float(arg_4)), 1);
+ ivec4 res = textureGather(f_arg_1_arg_2, vec3(v_1, float(arg_4)), 1);
return res;
}
void main() {
@@ -52,13 +52,13 @@
ivec4 prevent_dce;
};
-uniform highp isampler2DArray arg_1_arg_2;
+uniform highp isampler2DArray v_arg_1_arg_2;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureGather_8b754c() {
vec2 arg_3 = vec2(1.0f);
int arg_4 = 1;
vec2 v = arg_3;
- ivec4 res = textureGather(arg_1_arg_2, vec3(v, float(arg_4)), 1);
+ ivec4 res = textureGather(v_arg_1_arg_2, vec3(v, float(arg_4)), 1);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureGather/8fae00.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureGather/8fae00.wgsl.expected.glsl
index 70b4f91..f30746f 100644
--- a/test/tint/builtins/gen/var/textureGather/8fae00.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureGather/8fae00.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-uniform highp usampler2D arg_1_arg_2;
+uniform highp usampler2D f_arg_1_arg_2;
uvec4 textureGather_8fae00() {
vec2 arg_3 = vec2(1.0f);
vec2 v_1 = arg_3;
- uvec4 res = textureGather(arg_1_arg_2, v_1, int(1u));
+ uvec4 res = textureGather(f_arg_1_arg_2, v_1, int(1u));
return res;
}
void main() {
@@ -50,12 +50,12 @@
uvec4 prevent_dce;
};
-uniform highp usampler2D arg_1_arg_2;
+uniform highp usampler2D v_arg_1_arg_2;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureGather_8fae00() {
vec2 arg_3 = vec2(1.0f);
vec2 v = arg_3;
- uvec4 res = textureGather(arg_1_arg_2, v, int(1u));
+ uvec4 res = textureGather(v_arg_1_arg_2, v, int(1u));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureGather/92ea47.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureGather/92ea47.wgsl.expected.glsl
index 7763b1c..0872e7f 100644
--- a/test/tint/builtins/gen/var/textureGather/92ea47.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureGather/92ea47.wgsl.expected.glsl
@@ -9,13 +9,13 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-uniform highp usampler2DArray arg_1_arg_2;
+uniform highp usampler2DArray f_arg_1_arg_2;
uvec4 textureGather_92ea47() {
vec2 arg_3 = vec2(1.0f);
int arg_4 = 1;
vec2 v_1 = arg_3;
vec3 v_2 = vec3(v_1, float(arg_4));
- uvec4 res = textureGather(arg_1_arg_2, v_2, int(1u));
+ uvec4 res = textureGather(f_arg_1_arg_2, v_2, int(1u));
return res;
}
void main() {
@@ -54,14 +54,14 @@
uvec4 prevent_dce;
};
-uniform highp usampler2DArray arg_1_arg_2;
+uniform highp usampler2DArray v_arg_1_arg_2;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureGather_92ea47() {
vec2 arg_3 = vec2(1.0f);
int arg_4 = 1;
vec2 v = arg_3;
vec3 v_1 = vec3(v, float(arg_4));
- uvec4 res = textureGather(arg_1_arg_2, v_1, int(1u));
+ uvec4 res = textureGather(v_arg_1_arg_2, v_1, int(1u));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureGather/986700.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureGather/986700.wgsl.expected.glsl
index cbceb16..a02c108 100644
--- a/test/tint/builtins/gen/var/textureGather/986700.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureGather/986700.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-uniform highp usampler2D arg_1_arg_2;
+uniform highp usampler2D f_arg_1_arg_2;
uvec4 textureGather_986700() {
vec2 arg_3 = vec2(1.0f);
vec2 v_1 = arg_3;
- uvec4 res = textureGatherOffset(arg_1_arg_2, v_1, ivec2(1), int(1u));
+ uvec4 res = textureGatherOffset(f_arg_1_arg_2, v_1, ivec2(1), int(1u));
return res;
}
void main() {
@@ -50,12 +50,12 @@
uvec4 prevent_dce;
};
-uniform highp usampler2D arg_1_arg_2;
+uniform highp usampler2D v_arg_1_arg_2;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureGather_986700() {
vec2 arg_3 = vec2(1.0f);
vec2 v = arg_3;
- uvec4 res = textureGatherOffset(arg_1_arg_2, v, ivec2(1), int(1u));
+ uvec4 res = textureGatherOffset(v_arg_1_arg_2, v, ivec2(1), int(1u));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureGather/9a6358.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureGather/9a6358.wgsl.expected.glsl
index b6b7086..37b8b0d 100644
--- a/test/tint/builtins/gen/var/textureGather/9a6358.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureGather/9a6358.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow f_arg_0_arg_1;
vec4 textureGather_9a6358() {
vec2 arg_2 = vec2(1.0f);
int arg_3 = 1;
vec2 v_1 = arg_2;
- vec4 res = textureGather(arg_0_arg_1, vec3(v_1, float(arg_3)), 0.0f);
+ vec4 res = textureGather(f_arg_0_arg_1, vec3(v_1, float(arg_3)), 0.0f);
return res;
}
void main() {
@@ -52,13 +52,13 @@
vec4 prevent_dce;
};
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureGather_9a6358() {
vec2 arg_2 = vec2(1.0f);
int arg_3 = 1;
vec2 v = arg_2;
- vec4 res = textureGather(arg_0_arg_1, vec3(v, float(arg_3)), 0.0f);
+ vec4 res = textureGather(v_arg_0_arg_1, vec3(v, float(arg_3)), 0.0f);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureGather/9ab41e.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureGather/9ab41e.wgsl.expected.glsl
index be3b926..3a98d1b 100644
--- a/test/tint/builtins/gen/var/textureGather/9ab41e.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureGather/9ab41e.wgsl.expected.glsl
@@ -9,13 +9,13 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-uniform highp isampler2DArray arg_1_arg_2;
+uniform highp isampler2DArray f_arg_1_arg_2;
ivec4 textureGather_9ab41e() {
vec2 arg_3 = vec2(1.0f);
int arg_4 = 1;
vec2 v_1 = arg_3;
vec3 v_2 = vec3(v_1, float(arg_4));
- ivec4 res = textureGatherOffset(arg_1_arg_2, v_2, ivec2(1), int(1u));
+ ivec4 res = textureGatherOffset(f_arg_1_arg_2, v_2, ivec2(1), int(1u));
return res;
}
void main() {
@@ -54,14 +54,14 @@
ivec4 prevent_dce;
};
-uniform highp isampler2DArray arg_1_arg_2;
+uniform highp isampler2DArray v_arg_1_arg_2;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureGather_9ab41e() {
vec2 arg_3 = vec2(1.0f);
int arg_4 = 1;
vec2 v = arg_3;
vec3 v_1 = vec3(v, float(arg_4));
- ivec4 res = textureGatherOffset(arg_1_arg_2, v_1, ivec2(1), int(1u));
+ ivec4 res = textureGatherOffset(v_arg_1_arg_2, v_1, ivec2(1), int(1u));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureGather/a0372b.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureGather/a0372b.wgsl.expected.glsl
index 54d9dda..6987bba 100644
--- a/test/tint/builtins/gen/var/textureGather/a0372b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureGather/a0372b.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-uniform highp usampler2DArray arg_1_arg_2;
+uniform highp usampler2DArray f_arg_1_arg_2;
uvec4 textureGather_a0372b() {
vec2 arg_3 = vec2(1.0f);
uint arg_4 = 1u;
vec2 v_1 = arg_3;
- uvec4 res = textureGather(arg_1_arg_2, vec3(v_1, float(arg_4)), 1);
+ uvec4 res = textureGather(f_arg_1_arg_2, vec3(v_1, float(arg_4)), 1);
return res;
}
void main() {
@@ -52,13 +52,13 @@
uvec4 prevent_dce;
};
-uniform highp usampler2DArray arg_1_arg_2;
+uniform highp usampler2DArray v_arg_1_arg_2;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureGather_a0372b() {
vec2 arg_3 = vec2(1.0f);
uint arg_4 = 1u;
vec2 v = arg_3;
- uvec4 res = textureGather(arg_1_arg_2, vec3(v, float(arg_4)), 1);
+ uvec4 res = textureGather(v_arg_1_arg_2, vec3(v, float(arg_4)), 1);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureGather/a68027.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureGather/a68027.wgsl.expected.glsl
index d6f1514..a3a7390 100644
--- a/test/tint/builtins/gen/var/textureGather/a68027.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureGather/a68027.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow f_arg_0_arg_1;
vec4 textureGather_a68027() {
vec2 arg_2 = vec2(1.0f);
uint arg_3 = 1u;
vec2 v_1 = arg_2;
- vec4 res = textureGatherOffset(arg_0_arg_1, vec3(v_1, float(arg_3)), 0.0f, ivec2(1));
+ vec4 res = textureGatherOffset(f_arg_0_arg_1, vec3(v_1, float(arg_3)), 0.0f, ivec2(1));
return res;
}
void main() {
@@ -52,13 +52,13 @@
vec4 prevent_dce;
};
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureGather_a68027() {
vec2 arg_2 = vec2(1.0f);
uint arg_3 = 1u;
vec2 v = arg_2;
- vec4 res = textureGatherOffset(arg_0_arg_1, vec3(v, float(arg_3)), 0.0f, ivec2(1));
+ vec4 res = textureGatherOffset(v_arg_0_arg_1, vec3(v, float(arg_3)), 0.0f, ivec2(1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureGather/aaf6bd.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureGather/aaf6bd.wgsl.expected.glsl
index 7ae576f..e601d3f 100644
--- a/test/tint/builtins/gen/var/textureGather/aaf6bd.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureGather/aaf6bd.wgsl.expected.glsl
@@ -9,13 +9,13 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-uniform highp isamplerCubeArray arg_1_arg_2;
+uniform highp isamplerCubeArray f_arg_1_arg_2;
ivec4 textureGather_aaf6bd() {
vec3 arg_3 = vec3(1.0f);
int arg_4 = 1;
vec3 v_1 = arg_3;
vec4 v_2 = vec4(v_1, float(arg_4));
- ivec4 res = textureGather(arg_1_arg_2, v_2, int(1u));
+ ivec4 res = textureGather(f_arg_1_arg_2, v_2, int(1u));
return res;
}
void main() {
@@ -54,14 +54,14 @@
ivec4 prevent_dce;
};
-uniform highp isamplerCubeArray arg_1_arg_2;
+uniform highp isamplerCubeArray v_arg_1_arg_2;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureGather_aaf6bd() {
vec3 arg_3 = vec3(1.0f);
int arg_4 = 1;
vec3 v = arg_3;
vec4 v_1 = vec4(v, float(arg_4));
- ivec4 res = textureGather(arg_1_arg_2, v_1, int(1u));
+ ivec4 res = textureGather(v_arg_1_arg_2, v_1, int(1u));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureGather/af55b3.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureGather/af55b3.wgsl.expected.glsl
index 0edb56a..8158545 100644
--- a/test/tint/builtins/gen/var/textureGather/af55b3.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureGather/af55b3.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2D arg_1_arg_2;
+uniform highp sampler2D f_arg_1_arg_2;
vec4 textureGather_af55b3() {
vec2 arg_3 = vec2(1.0f);
- vec4 res = textureGatherOffset(arg_1_arg_2, arg_3, ivec2(1), 1);
+ vec4 res = textureGatherOffset(f_arg_1_arg_2, arg_3, ivec2(1), 1);
return res;
}
void main() {
@@ -48,11 +48,11 @@
vec4 prevent_dce;
};
-uniform highp sampler2D arg_1_arg_2;
+uniform highp sampler2D v_arg_1_arg_2;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureGather_af55b3() {
vec2 arg_3 = vec2(1.0f);
- vec4 res = textureGatherOffset(arg_1_arg_2, arg_3, ivec2(1), 1);
+ vec4 res = textureGatherOffset(v_arg_1_arg_2, arg_3, ivec2(1), 1);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureGather/bb3ac5.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureGather/bb3ac5.wgsl.expected.glsl
index bfe2b7b..390f288 100644
--- a/test/tint/builtins/gen/var/textureGather/bb3ac5.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureGather/bb3ac5.wgsl.expected.glsl
@@ -9,10 +9,10 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-uniform highp isampler2D arg_1_arg_2;
+uniform highp isampler2D f_arg_1_arg_2;
ivec4 textureGather_bb3ac5() {
vec2 arg_3 = vec2(1.0f);
- ivec4 res = textureGather(arg_1_arg_2, arg_3, 1);
+ ivec4 res = textureGather(f_arg_1_arg_2, arg_3, 1);
return res;
}
void main() {
@@ -48,11 +48,11 @@
ivec4 prevent_dce;
};
-uniform highp isampler2D arg_1_arg_2;
+uniform highp isampler2D v_arg_1_arg_2;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureGather_bb3ac5() {
vec2 arg_3 = vec2(1.0f);
- ivec4 res = textureGather(arg_1_arg_2, arg_3, 1);
+ ivec4 res = textureGather(v_arg_1_arg_2, arg_3, 1);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureGather/bd33b6.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureGather/bd33b6.wgsl.expected.glsl
index f26e99a..c898e6c 100644
--- a/test/tint/builtins/gen/var/textureGather/bd33b6.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureGather/bd33b6.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-uniform highp isampler2DArray arg_1_arg_2;
+uniform highp isampler2DArray f_arg_1_arg_2;
ivec4 textureGather_bd33b6() {
vec2 arg_3 = vec2(1.0f);
uint arg_4 = 1u;
vec2 v_1 = arg_3;
- ivec4 res = textureGatherOffset(arg_1_arg_2, vec3(v_1, float(arg_4)), ivec2(1), 1);
+ ivec4 res = textureGatherOffset(f_arg_1_arg_2, vec3(v_1, float(arg_4)), ivec2(1), 1);
return res;
}
void main() {
@@ -52,13 +52,13 @@
ivec4 prevent_dce;
};
-uniform highp isampler2DArray arg_1_arg_2;
+uniform highp isampler2DArray v_arg_1_arg_2;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureGather_bd33b6() {
vec2 arg_3 = vec2(1.0f);
uint arg_4 = 1u;
vec2 v = arg_3;
- ivec4 res = textureGatherOffset(arg_1_arg_2, vec3(v, float(arg_4)), ivec2(1), 1);
+ ivec4 res = textureGatherOffset(v_arg_1_arg_2, vec3(v, float(arg_4)), ivec2(1), 1);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureGather/be276f.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureGather/be276f.wgsl.expected.glsl
index 4be44c9..bdb4cd3 100644
--- a/test/tint/builtins/gen/var/textureGather/be276f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureGather/be276f.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-uniform highp usamplerCubeArray arg_1_arg_2;
+uniform highp usamplerCubeArray f_arg_1_arg_2;
uvec4 textureGather_be276f() {
vec3 arg_3 = vec3(1.0f);
uint arg_4 = 1u;
vec3 v_1 = arg_3;
- uvec4 res = textureGather(arg_1_arg_2, vec4(v_1, float(arg_4)), 1);
+ uvec4 res = textureGather(f_arg_1_arg_2, vec4(v_1, float(arg_4)), 1);
return res;
}
void main() {
@@ -52,13 +52,13 @@
uvec4 prevent_dce;
};
-uniform highp usamplerCubeArray arg_1_arg_2;
+uniform highp usamplerCubeArray v_arg_1_arg_2;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureGather_be276f() {
vec3 arg_3 = vec3(1.0f);
uint arg_4 = 1u;
vec3 v = arg_3;
- uvec4 res = textureGather(arg_1_arg_2, vec4(v, float(arg_4)), 1);
+ uvec4 res = textureGather(v_arg_1_arg_2, vec4(v, float(arg_4)), 1);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureGather/c0640c.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureGather/c0640c.wgsl.expected.glsl
index b8dc236..be4b7ba 100644
--- a/test/tint/builtins/gen/var/textureGather/c0640c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureGather/c0640c.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-uniform highp isamplerCubeArray arg_1_arg_2;
+uniform highp isamplerCubeArray f_arg_1_arg_2;
ivec4 textureGather_c0640c() {
vec3 arg_3 = vec3(1.0f);
int arg_4 = 1;
vec3 v_1 = arg_3;
- ivec4 res = textureGather(arg_1_arg_2, vec4(v_1, float(arg_4)), 1);
+ ivec4 res = textureGather(f_arg_1_arg_2, vec4(v_1, float(arg_4)), 1);
return res;
}
void main() {
@@ -52,13 +52,13 @@
ivec4 prevent_dce;
};
-uniform highp isamplerCubeArray arg_1_arg_2;
+uniform highp isamplerCubeArray v_arg_1_arg_2;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureGather_c0640c() {
vec3 arg_3 = vec3(1.0f);
int arg_4 = 1;
vec3 v = arg_3;
- ivec4 res = textureGather(arg_1_arg_2, vec4(v, float(arg_4)), 1);
+ ivec4 res = textureGather(v_arg_1_arg_2, vec4(v, float(arg_4)), 1);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureGather/ccadde.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureGather/ccadde.wgsl.expected.glsl
index 4edc0e3..e36c86f 100644
--- a/test/tint/builtins/gen/var/textureGather/ccadde.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureGather/ccadde.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-uniform highp isampler2D arg_1_arg_2;
+uniform highp isampler2D f_arg_1_arg_2;
ivec4 textureGather_ccadde() {
vec2 arg_3 = vec2(1.0f);
vec2 v_1 = arg_3;
- ivec4 res = textureGather(arg_1_arg_2, v_1, int(1u));
+ ivec4 res = textureGather(f_arg_1_arg_2, v_1, int(1u));
return res;
}
void main() {
@@ -50,12 +50,12 @@
ivec4 prevent_dce;
};
-uniform highp isampler2D arg_1_arg_2;
+uniform highp isampler2D v_arg_1_arg_2;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureGather_ccadde() {
vec2 arg_3 = vec2(1.0f);
vec2 v = arg_3;
- ivec4 res = textureGather(arg_1_arg_2, v, int(1u));
+ ivec4 res = textureGather(v_arg_1_arg_2, v, int(1u));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureGather/ce5578.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureGather/ce5578.wgsl.expected.glsl
index 2cebfba..a94c1b3 100644
--- a/test/tint/builtins/gen/var/textureGather/ce5578.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureGather/ce5578.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-uniform highp usampler2DArray arg_1_arg_2;
+uniform highp usampler2DArray f_arg_1_arg_2;
uvec4 textureGather_ce5578() {
vec2 arg_3 = vec2(1.0f);
uint arg_4 = 1u;
vec2 v_1 = arg_3;
- uvec4 res = textureGatherOffset(arg_1_arg_2, vec3(v_1, float(arg_4)), ivec2(1), 1);
+ uvec4 res = textureGatherOffset(f_arg_1_arg_2, vec3(v_1, float(arg_4)), ivec2(1), 1);
return res;
}
void main() {
@@ -52,13 +52,13 @@
uvec4 prevent_dce;
};
-uniform highp usampler2DArray arg_1_arg_2;
+uniform highp usampler2DArray v_arg_1_arg_2;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureGather_ce5578() {
vec2 arg_3 = vec2(1.0f);
uint arg_4 = 1u;
vec2 v = arg_3;
- uvec4 res = textureGatherOffset(arg_1_arg_2, vec3(v, float(arg_4)), ivec2(1), 1);
+ uvec4 res = textureGatherOffset(v_arg_1_arg_2, vec3(v, float(arg_4)), ivec2(1), 1);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureGather/cf9112.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureGather/cf9112.wgsl.expected.glsl
index e8aa15c..0bad54e 100644
--- a/test/tint/builtins/gen/var/textureGather/cf9112.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureGather/cf9112.wgsl.expected.glsl
@@ -9,13 +9,13 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-uniform highp isampler2DArray arg_1_arg_2;
+uniform highp isampler2DArray f_arg_1_arg_2;
ivec4 textureGather_cf9112() {
vec2 arg_3 = vec2(1.0f);
uint arg_4 = 1u;
vec2 v_1 = arg_3;
vec3 v_2 = vec3(v_1, float(arg_4));
- ivec4 res = textureGatherOffset(arg_1_arg_2, v_2, ivec2(1), int(1u));
+ ivec4 res = textureGatherOffset(f_arg_1_arg_2, v_2, ivec2(1), int(1u));
return res;
}
void main() {
@@ -54,14 +54,14 @@
ivec4 prevent_dce;
};
-uniform highp isampler2DArray arg_1_arg_2;
+uniform highp isampler2DArray v_arg_1_arg_2;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureGather_cf9112() {
vec2 arg_3 = vec2(1.0f);
uint arg_4 = 1u;
vec2 v = arg_3;
vec3 v_1 = vec3(v, float(arg_4));
- ivec4 res = textureGatherOffset(arg_1_arg_2, v_1, ivec2(1), int(1u));
+ ivec4 res = textureGatherOffset(v_arg_1_arg_2, v_1, ivec2(1), int(1u));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureGather/d1f187.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureGather/d1f187.wgsl.expected.glsl
index 6849f80..6f87449 100644
--- a/test/tint/builtins/gen/var/textureGather/d1f187.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureGather/d1f187.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-uniform highp usampler2DArray arg_1_arg_2;
+uniform highp usampler2DArray f_arg_1_arg_2;
uvec4 textureGather_d1f187() {
vec2 arg_3 = vec2(1.0f);
int arg_4 = 1;
vec2 v_1 = arg_3;
- uvec4 res = textureGatherOffset(arg_1_arg_2, vec3(v_1, float(arg_4)), ivec2(1), 1);
+ uvec4 res = textureGatherOffset(f_arg_1_arg_2, vec3(v_1, float(arg_4)), ivec2(1), 1);
return res;
}
void main() {
@@ -52,13 +52,13 @@
uvec4 prevent_dce;
};
-uniform highp usampler2DArray arg_1_arg_2;
+uniform highp usampler2DArray v_arg_1_arg_2;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureGather_d1f187() {
vec2 arg_3 = vec2(1.0f);
int arg_4 = 1;
vec2 v = arg_3;
- uvec4 res = textureGatherOffset(arg_1_arg_2, vec3(v, float(arg_4)), ivec2(1), 1);
+ uvec4 res = textureGatherOffset(v_arg_1_arg_2, vec3(v, float(arg_4)), ivec2(1), 1);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureGather/d4b5c6.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureGather/d4b5c6.wgsl.expected.glsl
index 03f199a..30a09ca 100644
--- a/test/tint/builtins/gen/var/textureGather/d4b5c6.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureGather/d4b5c6.wgsl.expected.glsl
@@ -9,13 +9,13 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-uniform highp usamplerCubeArray arg_1_arg_2;
+uniform highp usamplerCubeArray f_arg_1_arg_2;
uvec4 textureGather_d4b5c6() {
vec3 arg_3 = vec3(1.0f);
int arg_4 = 1;
vec3 v_1 = arg_3;
vec4 v_2 = vec4(v_1, float(arg_4));
- uvec4 res = textureGather(arg_1_arg_2, v_2, int(1u));
+ uvec4 res = textureGather(f_arg_1_arg_2, v_2, int(1u));
return res;
}
void main() {
@@ -54,14 +54,14 @@
uvec4 prevent_dce;
};
-uniform highp usamplerCubeArray arg_1_arg_2;
+uniform highp usamplerCubeArray v_arg_1_arg_2;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureGather_d4b5c6() {
vec3 arg_3 = vec3(1.0f);
int arg_4 = 1;
vec3 v = arg_3;
vec4 v_1 = vec4(v, float(arg_4));
- uvec4 res = textureGather(arg_1_arg_2, v_1, int(1u));
+ uvec4 res = textureGather(v_arg_1_arg_2, v_1, int(1u));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureGather/d6507c.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureGather/d6507c.wgsl.expected.glsl
index 1b94c91..3d5f72d 100644
--- a/test/tint/builtins/gen/var/textureGather/d6507c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureGather/d6507c.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2D arg_1_arg_2;
+uniform highp sampler2D f_arg_1_arg_2;
vec4 textureGather_d6507c() {
vec2 arg_3 = vec2(1.0f);
vec2 v_1 = arg_3;
- vec4 res = textureGatherOffset(arg_1_arg_2, v_1, ivec2(1), int(1u));
+ vec4 res = textureGatherOffset(f_arg_1_arg_2, v_1, ivec2(1), int(1u));
return res;
}
void main() {
@@ -50,12 +50,12 @@
vec4 prevent_dce;
};
-uniform highp sampler2D arg_1_arg_2;
+uniform highp sampler2D v_arg_1_arg_2;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureGather_d6507c() {
vec2 arg_3 = vec2(1.0f);
vec2 v = arg_3;
- vec4 res = textureGatherOffset(arg_1_arg_2, v, ivec2(1), int(1u));
+ vec4 res = textureGatherOffset(v_arg_1_arg_2, v, ivec2(1), int(1u));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureGather/d8e958.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureGather/d8e958.wgsl.expected.glsl
index 82b2103..3566ea1 100644
--- a/test/tint/builtins/gen/var/textureGather/d8e958.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureGather/d8e958.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2D arg_1_arg_2;
+uniform highp sampler2D f_arg_1_arg_2;
vec4 textureGather_d8e958() {
vec2 arg_3 = vec2(1.0f);
vec2 v_1 = arg_3;
- vec4 res = textureGather(arg_1_arg_2, v_1, int(1u));
+ vec4 res = textureGather(f_arg_1_arg_2, v_1, int(1u));
return res;
}
void main() {
@@ -50,12 +50,12 @@
vec4 prevent_dce;
};
-uniform highp sampler2D arg_1_arg_2;
+uniform highp sampler2D v_arg_1_arg_2;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureGather_d8e958() {
vec2 arg_3 = vec2(1.0f);
vec2 v = arg_3;
- vec4 res = textureGather(arg_1_arg_2, v, int(1u));
+ vec4 res = textureGather(v_arg_1_arg_2, v, int(1u));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureGather/d90605.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureGather/d90605.wgsl.expected.glsl
index ef6bedd..49bfc1d 100644
--- a/test/tint/builtins/gen/var/textureGather/d90605.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureGather/d90605.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow f_arg_0_arg_1;
vec4 textureGather_d90605() {
vec2 arg_2 = vec2(1.0f);
int arg_3 = 1;
vec2 v_1 = arg_2;
- vec4 res = textureGatherOffset(arg_0_arg_1, vec3(v_1, float(arg_3)), 0.0f, ivec2(1));
+ vec4 res = textureGatherOffset(f_arg_0_arg_1, vec3(v_1, float(arg_3)), 0.0f, ivec2(1));
return res;
}
void main() {
@@ -52,13 +52,13 @@
vec4 prevent_dce;
};
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureGather_d90605() {
vec2 arg_2 = vec2(1.0f);
int arg_3 = 1;
vec2 v = arg_2;
- vec4 res = textureGatherOffset(arg_0_arg_1, vec3(v, float(arg_3)), 0.0f, ivec2(1));
+ vec4 res = textureGatherOffset(v_arg_0_arg_1, vec3(v, float(arg_3)), 0.0f, ivec2(1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureGather/d98d59.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureGather/d98d59.wgsl.expected.glsl
index 57c2dbb..fbcb78b 100644
--- a/test/tint/builtins/gen/var/textureGather/d98d59.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureGather/d98d59.wgsl.expected.glsl
@@ -9,13 +9,13 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp samplerCubeArray arg_1_arg_2;
+uniform highp samplerCubeArray f_arg_1_arg_2;
vec4 textureGather_d98d59() {
vec3 arg_3 = vec3(1.0f);
int arg_4 = 1;
vec3 v_1 = arg_3;
vec4 v_2 = vec4(v_1, float(arg_4));
- vec4 res = textureGather(arg_1_arg_2, v_2, int(1u));
+ vec4 res = textureGather(f_arg_1_arg_2, v_2, int(1u));
return res;
}
void main() {
@@ -54,14 +54,14 @@
vec4 prevent_dce;
};
-uniform highp samplerCubeArray arg_1_arg_2;
+uniform highp samplerCubeArray v_arg_1_arg_2;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureGather_d98d59() {
vec3 arg_3 = vec3(1.0f);
int arg_4 = 1;
vec3 v = arg_3;
vec4 v_1 = vec4(v, float(arg_4));
- vec4 res = textureGather(arg_1_arg_2, v_1, int(1u));
+ vec4 res = textureGather(v_arg_1_arg_2, v_1, int(1u));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureGather/dc6661.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureGather/dc6661.wgsl.expected.glsl
index e0561f0..b720bf1 100644
--- a/test/tint/builtins/gen/var/textureGather/dc6661.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureGather/dc6661.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-uniform highp isampler2D arg_1_arg_2;
+uniform highp isampler2D f_arg_1_arg_2;
ivec4 textureGather_dc6661() {
vec2 arg_3 = vec2(1.0f);
vec2 v_1 = arg_3;
- ivec4 res = textureGatherOffset(arg_1_arg_2, v_1, ivec2(1), int(1u));
+ ivec4 res = textureGatherOffset(f_arg_1_arg_2, v_1, ivec2(1), int(1u));
return res;
}
void main() {
@@ -50,12 +50,12 @@
ivec4 prevent_dce;
};
-uniform highp isampler2D arg_1_arg_2;
+uniform highp isampler2D v_arg_1_arg_2;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureGather_dc6661() {
vec2 arg_3 = vec2(1.0f);
vec2 v = arg_3;
- ivec4 res = textureGatherOffset(arg_1_arg_2, v, ivec2(1), int(1u));
+ ivec4 res = textureGatherOffset(v_arg_1_arg_2, v, ivec2(1), int(1u));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureGather/e2acac.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureGather/e2acac.wgsl.expected.glsl
index 3dc2cdfb..f795f1b 100644
--- a/test/tint/builtins/gen/var/textureGather/e2acac.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureGather/e2acac.wgsl.expected.glsl
@@ -9,13 +9,13 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-uniform highp usamplerCubeArray arg_1_arg_2;
+uniform highp usamplerCubeArray f_arg_1_arg_2;
uvec4 textureGather_e2acac() {
vec3 arg_3 = vec3(1.0f);
uint arg_4 = 1u;
vec3 v_1 = arg_3;
vec4 v_2 = vec4(v_1, float(arg_4));
- uvec4 res = textureGather(arg_1_arg_2, v_2, int(1u));
+ uvec4 res = textureGather(f_arg_1_arg_2, v_2, int(1u));
return res;
}
void main() {
@@ -54,14 +54,14 @@
uvec4 prevent_dce;
};
-uniform highp usamplerCubeArray arg_1_arg_2;
+uniform highp usamplerCubeArray v_arg_1_arg_2;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureGather_e2acac() {
vec3 arg_3 = vec3(1.0f);
uint arg_4 = 1u;
vec3 v = arg_3;
vec4 v_1 = vec4(v, float(arg_4));
- uvec4 res = textureGather(arg_1_arg_2, v_1, int(1u));
+ uvec4 res = textureGather(v_arg_1_arg_2, v_1, int(1u));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureGather/e3165f.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureGather/e3165f.wgsl.expected.glsl
index 0ffb170..3bcb60f 100644
--- a/test/tint/builtins/gen/var/textureGather/e3165f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureGather/e3165f.wgsl.expected.glsl
@@ -9,13 +9,13 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-uniform highp usampler2DArray arg_1_arg_2;
+uniform highp usampler2DArray f_arg_1_arg_2;
uvec4 textureGather_e3165f() {
vec2 arg_3 = vec2(1.0f);
int arg_4 = 1;
vec2 v_1 = arg_3;
vec3 v_2 = vec3(v_1, float(arg_4));
- uvec4 res = textureGatherOffset(arg_1_arg_2, v_2, ivec2(1), int(1u));
+ uvec4 res = textureGatherOffset(f_arg_1_arg_2, v_2, ivec2(1), int(1u));
return res;
}
void main() {
@@ -54,14 +54,14 @@
uvec4 prevent_dce;
};
-uniform highp usampler2DArray arg_1_arg_2;
+uniform highp usampler2DArray v_arg_1_arg_2;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureGather_e3165f() {
vec2 arg_3 = vec2(1.0f);
int arg_4 = 1;
vec2 v = arg_3;
vec3 v_1 = vec3(v, float(arg_4));
- uvec4 res = textureGatherOffset(arg_1_arg_2, v_1, ivec2(1), int(1u));
+ uvec4 res = textureGatherOffset(v_arg_1_arg_2, v_1, ivec2(1), int(1u));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureGather/e9d390.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureGather/e9d390.wgsl.expected.glsl
index 8acefa3..1f0cf34 100644
--- a/test/tint/builtins/gen/var/textureGather/e9d390.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureGather/e9d390.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-uniform highp isampler2DArray arg_1_arg_2;
+uniform highp isampler2DArray f_arg_1_arg_2;
ivec4 textureGather_e9d390() {
vec2 arg_3 = vec2(1.0f);
int arg_4 = 1;
vec2 v_1 = arg_3;
- ivec4 res = textureGatherOffset(arg_1_arg_2, vec3(v_1, float(arg_4)), ivec2(1), 1);
+ ivec4 res = textureGatherOffset(f_arg_1_arg_2, vec3(v_1, float(arg_4)), ivec2(1), 1);
return res;
}
void main() {
@@ -52,13 +52,13 @@
ivec4 prevent_dce;
};
-uniform highp isampler2DArray arg_1_arg_2;
+uniform highp isampler2DArray v_arg_1_arg_2;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureGather_e9d390() {
vec2 arg_3 = vec2(1.0f);
int arg_4 = 1;
vec2 v = arg_3;
- ivec4 res = textureGatherOffset(arg_1_arg_2, vec3(v, float(arg_4)), ivec2(1), 1);
+ ivec4 res = textureGatherOffset(v_arg_1_arg_2, vec3(v, float(arg_4)), ivec2(1), 1);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureGather/ea8eb4.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureGather/ea8eb4.wgsl.expected.glsl
index c95550b..9e378fa 100644
--- a/test/tint/builtins/gen/var/textureGather/ea8eb4.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureGather/ea8eb4.wgsl.expected.glsl
@@ -9,13 +9,13 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DArray arg_1_arg_2;
+uniform highp sampler2DArray f_arg_1_arg_2;
vec4 textureGather_ea8eb4() {
vec2 arg_3 = vec2(1.0f);
uint arg_4 = 1u;
vec2 v_1 = arg_3;
vec3 v_2 = vec3(v_1, float(arg_4));
- vec4 res = textureGather(arg_1_arg_2, v_2, int(1u));
+ vec4 res = textureGather(f_arg_1_arg_2, v_2, int(1u));
return res;
}
void main() {
@@ -54,14 +54,14 @@
vec4 prevent_dce;
};
-uniform highp sampler2DArray arg_1_arg_2;
+uniform highp sampler2DArray v_arg_1_arg_2;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureGather_ea8eb4() {
vec2 arg_3 = vec2(1.0f);
uint arg_4 = 1u;
vec2 v = arg_3;
vec3 v_1 = vec3(v, float(arg_4));
- vec4 res = textureGather(arg_1_arg_2, v_1, int(1u));
+ vec4 res = textureGather(v_arg_1_arg_2, v_1, int(1u));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureGather/f2c6e3.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureGather/f2c6e3.wgsl.expected.glsl
index 7b48670..b3e2f62 100644
--- a/test/tint/builtins/gen/var/textureGather/f2c6e3.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureGather/f2c6e3.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-uniform highp usamplerCubeArray arg_1_arg_2;
+uniform highp usamplerCubeArray f_arg_1_arg_2;
uvec4 textureGather_f2c6e3() {
vec3 arg_3 = vec3(1.0f);
int arg_4 = 1;
vec3 v_1 = arg_3;
- uvec4 res = textureGather(arg_1_arg_2, vec4(v_1, float(arg_4)), 1);
+ uvec4 res = textureGather(f_arg_1_arg_2, vec4(v_1, float(arg_4)), 1);
return res;
}
void main() {
@@ -52,13 +52,13 @@
uvec4 prevent_dce;
};
-uniform highp usamplerCubeArray arg_1_arg_2;
+uniform highp usamplerCubeArray v_arg_1_arg_2;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureGather_f2c6e3() {
vec3 arg_3 = vec3(1.0f);
int arg_4 = 1;
vec3 v = arg_3;
- uvec4 res = textureGather(arg_1_arg_2, vec4(v, float(arg_4)), 1);
+ uvec4 res = textureGather(v_arg_1_arg_2, vec4(v, float(arg_4)), 1);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureGatherCompare/144a9a.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureGatherCompare/144a9a.wgsl.expected.glsl
index aa1fec4..9b76fba 100644
--- a/test/tint/builtins/gen/var/textureGatherCompare/144a9a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureGatherCompare/144a9a.wgsl.expected.glsl
@@ -9,14 +9,14 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow f_arg_0_arg_1;
vec4 textureGatherCompare_144a9a() {
vec2 arg_2 = vec2(1.0f);
uint arg_3 = 1u;
float arg_4 = 1.0f;
vec2 v_1 = arg_2;
float v_2 = arg_4;
- vec4 res = textureGatherOffset(arg_0_arg_1, vec3(v_1, float(arg_3)), v_2, ivec2(1));
+ vec4 res = textureGatherOffset(f_arg_0_arg_1, vec3(v_1, float(arg_3)), v_2, ivec2(1));
return res;
}
void main() {
@@ -56,7 +56,7 @@
vec4 prevent_dce;
};
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureGatherCompare_144a9a() {
vec2 arg_2 = vec2(1.0f);
@@ -64,7 +64,7 @@
float arg_4 = 1.0f;
vec2 v = arg_2;
float v_1 = arg_4;
- vec4 res = textureGatherOffset(arg_0_arg_1, vec3(v, float(arg_3)), v_1, ivec2(1));
+ vec4 res = textureGatherOffset(v_arg_0_arg_1, vec3(v, float(arg_3)), v_1, ivec2(1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureGatherCompare/182fd4.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureGatherCompare/182fd4.wgsl.expected.glsl
index e199f56..38fc42b 100644
--- a/test/tint/builtins/gen/var/textureGatherCompare/182fd4.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureGatherCompare/182fd4.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp samplerCubeShadow arg_0_arg_1;
+uniform highp samplerCubeShadow f_arg_0_arg_1;
vec4 textureGatherCompare_182fd4() {
vec3 arg_2 = vec3(1.0f);
float arg_3 = 1.0f;
- vec4 res = textureGather(arg_0_arg_1, arg_2, arg_3);
+ vec4 res = textureGather(f_arg_0_arg_1, arg_2, arg_3);
return res;
}
void main() {
@@ -50,12 +50,12 @@
vec4 prevent_dce;
};
-uniform highp samplerCubeShadow arg_0_arg_1;
+uniform highp samplerCubeShadow v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureGatherCompare_182fd4() {
vec3 arg_2 = vec3(1.0f);
float arg_3 = 1.0f;
- vec4 res = textureGather(arg_0_arg_1, arg_2, arg_3);
+ vec4 res = textureGather(v_arg_0_arg_1, arg_2, arg_3);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureGatherCompare/2e409c.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureGatherCompare/2e409c.wgsl.expected.glsl
index 430a498..60dfb62 100644
--- a/test/tint/builtins/gen/var/textureGatherCompare/2e409c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureGatherCompare/2e409c.wgsl.expected.glsl
@@ -9,14 +9,14 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp samplerCubeArrayShadow arg_0_arg_1;
+uniform highp samplerCubeArrayShadow f_arg_0_arg_1;
vec4 textureGatherCompare_2e409c() {
vec3 arg_2 = vec3(1.0f);
uint arg_3 = 1u;
float arg_4 = 1.0f;
vec3 v_1 = arg_2;
float v_2 = arg_4;
- vec4 res = textureGather(arg_0_arg_1, vec4(v_1, float(arg_3)), v_2);
+ vec4 res = textureGather(f_arg_0_arg_1, vec4(v_1, float(arg_3)), v_2);
return res;
}
void main() {
@@ -56,7 +56,7 @@
vec4 prevent_dce;
};
-uniform highp samplerCubeArrayShadow arg_0_arg_1;
+uniform highp samplerCubeArrayShadow v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureGatherCompare_2e409c() {
vec3 arg_2 = vec3(1.0f);
@@ -64,7 +64,7 @@
float arg_4 = 1.0f;
vec3 v = arg_2;
float v_1 = arg_4;
- vec4 res = textureGather(arg_0_arg_1, vec4(v, float(arg_3)), v_1);
+ vec4 res = textureGather(v_arg_0_arg_1, vec4(v, float(arg_3)), v_1);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureGatherCompare/313add.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureGatherCompare/313add.wgsl.expected.glsl
index 0be54dc..3d41385 100644
--- a/test/tint/builtins/gen/var/textureGatherCompare/313add.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureGatherCompare/313add.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DShadow arg_0_arg_1;
+uniform highp sampler2DShadow f_arg_0_arg_1;
vec4 textureGatherCompare_313add() {
vec2 arg_2 = vec2(1.0f);
float arg_3 = 1.0f;
- vec4 res = textureGatherOffset(arg_0_arg_1, arg_2, arg_3, ivec2(1));
+ vec4 res = textureGatherOffset(f_arg_0_arg_1, arg_2, arg_3, ivec2(1));
return res;
}
void main() {
@@ -50,12 +50,12 @@
vec4 prevent_dce;
};
-uniform highp sampler2DShadow arg_0_arg_1;
+uniform highp sampler2DShadow v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureGatherCompare_313add() {
vec2 arg_2 = vec2(1.0f);
float arg_3 = 1.0f;
- vec4 res = textureGatherOffset(arg_0_arg_1, arg_2, arg_3, ivec2(1));
+ vec4 res = textureGatherOffset(v_arg_0_arg_1, arg_2, arg_3, ivec2(1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureGatherCompare/60d2d1.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureGatherCompare/60d2d1.wgsl.expected.glsl
index 6bf0ce0..452abdf 100644
--- a/test/tint/builtins/gen/var/textureGatherCompare/60d2d1.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureGatherCompare/60d2d1.wgsl.expected.glsl
@@ -9,14 +9,14 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp samplerCubeArrayShadow arg_0_arg_1;
+uniform highp samplerCubeArrayShadow f_arg_0_arg_1;
vec4 textureGatherCompare_60d2d1() {
vec3 arg_2 = vec3(1.0f);
int arg_3 = 1;
float arg_4 = 1.0f;
vec3 v_1 = arg_2;
float v_2 = arg_4;
- vec4 res = textureGather(arg_0_arg_1, vec4(v_1, float(arg_3)), v_2);
+ vec4 res = textureGather(f_arg_0_arg_1, vec4(v_1, float(arg_3)), v_2);
return res;
}
void main() {
@@ -56,7 +56,7 @@
vec4 prevent_dce;
};
-uniform highp samplerCubeArrayShadow arg_0_arg_1;
+uniform highp samplerCubeArrayShadow v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureGatherCompare_60d2d1() {
vec3 arg_2 = vec3(1.0f);
@@ -64,7 +64,7 @@
float arg_4 = 1.0f;
vec3 v = arg_2;
float v_1 = arg_4;
- vec4 res = textureGather(arg_0_arg_1, vec4(v, float(arg_3)), v_1);
+ vec4 res = textureGather(v_arg_0_arg_1, vec4(v, float(arg_3)), v_1);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureGatherCompare/6d9352.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureGatherCompare/6d9352.wgsl.expected.glsl
index 0ce94c1..76d5098 100644
--- a/test/tint/builtins/gen/var/textureGatherCompare/6d9352.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureGatherCompare/6d9352.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DShadow arg_0_arg_1;
+uniform highp sampler2DShadow f_arg_0_arg_1;
vec4 textureGatherCompare_6d9352() {
vec2 arg_2 = vec2(1.0f);
float arg_3 = 1.0f;
- vec4 res = textureGather(arg_0_arg_1, arg_2, arg_3);
+ vec4 res = textureGather(f_arg_0_arg_1, arg_2, arg_3);
return res;
}
void main() {
@@ -50,12 +50,12 @@
vec4 prevent_dce;
};
-uniform highp sampler2DShadow arg_0_arg_1;
+uniform highp sampler2DShadow v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureGatherCompare_6d9352() {
vec2 arg_2 = vec2(1.0f);
float arg_3 = 1.0f;
- vec4 res = textureGather(arg_0_arg_1, arg_2, arg_3);
+ vec4 res = textureGather(v_arg_0_arg_1, arg_2, arg_3);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureGatherCompare/783e65.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureGatherCompare/783e65.wgsl.expected.glsl
index 363934b..809ef73 100644
--- a/test/tint/builtins/gen/var/textureGatherCompare/783e65.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureGatherCompare/783e65.wgsl.expected.glsl
@@ -9,14 +9,14 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow f_arg_0_arg_1;
vec4 textureGatherCompare_783e65() {
vec2 arg_2 = vec2(1.0f);
int arg_3 = 1;
float arg_4 = 1.0f;
vec2 v_1 = arg_2;
float v_2 = arg_4;
- vec4 res = textureGather(arg_0_arg_1, vec3(v_1, float(arg_3)), v_2);
+ vec4 res = textureGather(f_arg_0_arg_1, vec3(v_1, float(arg_3)), v_2);
return res;
}
void main() {
@@ -56,7 +56,7 @@
vec4 prevent_dce;
};
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureGatherCompare_783e65() {
vec2 arg_2 = vec2(1.0f);
@@ -64,7 +64,7 @@
float arg_4 = 1.0f;
vec2 v = arg_2;
float v_1 = arg_4;
- vec4 res = textureGather(arg_0_arg_1, vec3(v, float(arg_3)), v_1);
+ vec4 res = textureGather(v_arg_0_arg_1, vec3(v, float(arg_3)), v_1);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureGatherCompare/b5bc43.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureGatherCompare/b5bc43.wgsl.expected.glsl
index 2fffbea..2ee4c2a 100644
--- a/test/tint/builtins/gen/var/textureGatherCompare/b5bc43.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureGatherCompare/b5bc43.wgsl.expected.glsl
@@ -9,14 +9,14 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow f_arg_0_arg_1;
vec4 textureGatherCompare_b5bc43() {
vec2 arg_2 = vec2(1.0f);
uint arg_3 = 1u;
float arg_4 = 1.0f;
vec2 v_1 = arg_2;
float v_2 = arg_4;
- vec4 res = textureGather(arg_0_arg_1, vec3(v_1, float(arg_3)), v_2);
+ vec4 res = textureGather(f_arg_0_arg_1, vec3(v_1, float(arg_3)), v_2);
return res;
}
void main() {
@@ -56,7 +56,7 @@
vec4 prevent_dce;
};
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureGatherCompare_b5bc43() {
vec2 arg_2 = vec2(1.0f);
@@ -64,7 +64,7 @@
float arg_4 = 1.0f;
vec2 v = arg_2;
float v_1 = arg_4;
- vec4 res = textureGather(arg_0_arg_1, vec3(v, float(arg_3)), v_1);
+ vec4 res = textureGather(v_arg_0_arg_1, vec3(v, float(arg_3)), v_1);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureGatherCompare/f585cc.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureGatherCompare/f585cc.wgsl.expected.glsl
index 04ad431..e104458 100644
--- a/test/tint/builtins/gen/var/textureGatherCompare/f585cc.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureGatherCompare/f585cc.wgsl.expected.glsl
@@ -9,14 +9,14 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow f_arg_0_arg_1;
vec4 textureGatherCompare_f585cc() {
vec2 arg_2 = vec2(1.0f);
int arg_3 = 1;
float arg_4 = 1.0f;
vec2 v_1 = arg_2;
float v_2 = arg_4;
- vec4 res = textureGatherOffset(arg_0_arg_1, vec3(v_1, float(arg_3)), v_2, ivec2(1));
+ vec4 res = textureGatherOffset(f_arg_0_arg_1, vec3(v_1, float(arg_3)), v_2, ivec2(1));
return res;
}
void main() {
@@ -56,7 +56,7 @@
vec4 prevent_dce;
};
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureGatherCompare_f585cc() {
vec2 arg_2 = vec2(1.0f);
@@ -64,7 +64,7 @@
float arg_4 = 1.0f;
vec2 v = arg_2;
float v_1 = arg_4;
- vec4 res = textureGatherOffset(arg_0_arg_1, vec3(v, float(arg_3)), v_1, ivec2(1));
+ vec4 res = textureGatherOffset(v_arg_0_arg_1, vec3(v, float(arg_3)), v_1, ivec2(1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/019da0.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/019da0.wgsl.expected.glsl
index edaca77..d833b29 100644
--- a/test/tint/builtins/gen/var/textureLoad/019da0.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/019da0.wgsl.expected.glsl
@@ -18,15 +18,15 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler3D arg_0;
+uniform highp sampler3D f_arg_0;
vec4 textureLoad_019da0() {
ivec3 arg_1 = ivec3(1);
uint arg_2 = 1u;
ivec3 v_2 = arg_1;
uint v_3 = min(arg_2, (v_1.inner.tint_builtin_value_0 - 1u));
- uvec3 v_4 = (uvec3(textureSize(arg_0, int(v_3))) - uvec3(1u));
+ uvec3 v_4 = (uvec3(textureSize(f_arg_0, int(v_3))) - uvec3(1u));
ivec3 v_5 = ivec3(min(uvec3(v_2), v_4));
- vec4 res = texelFetch(arg_0, v_5, int(v_3));
+ vec4 res = texelFetch(f_arg_0, v_5, int(v_3));
return res;
}
void main() {
@@ -84,16 +84,16 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler3D arg_0;
+uniform highp sampler3D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_019da0() {
ivec3 arg_1 = ivec3(1);
uint arg_2 = 1u;
ivec3 v_1 = arg_1;
uint v_2 = min(arg_2, (v.inner.tint_builtin_value_0 - 1u));
- uvec3 v_3 = (uvec3(textureSize(arg_0, int(v_2))) - uvec3(1u));
+ uvec3 v_3 = (uvec3(textureSize(v_arg_0, int(v_2))) - uvec3(1u));
ivec3 v_4 = ivec3(min(uvec3(v_1), v_3));
- vec4 res = texelFetch(arg_0, v_4, int(v_2));
+ vec4 res = texelFetch(v_arg_0, v_4, int(v_2));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/01cd01.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/01cd01.wgsl.expected.glsl
index 43ba25a..87b5eb12 100644
--- a/test/tint/builtins/gen/var/textureLoad/01cd01.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/01cd01.wgsl.expected.glsl
@@ -9,15 +9,15 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, r32i) uniform highp iimage2DArray arg_0;
+layout(binding = 0, r32i) uniform highp iimage2DArray f_arg_0;
ivec4 textureLoad_01cd01() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
uvec2 v_1 = arg_1;
uint v_2 = arg_2;
- uint v_3 = min(v_2, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_4 = ivec2(min(v_1, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- ivec4 res = imageLoad(arg_0, ivec3(v_4, int(v_3)));
+ uint v_3 = min(v_2, (uint(imageSize(f_arg_0).z) - 1u));
+ ivec2 v_4 = ivec2(min(v_1, (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ ivec4 res = imageLoad(f_arg_0, ivec3(v_4, int(v_3)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureLoad/026217.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/026217.wgsl.expected.glsl
index 002af23..a8930f5 100644
--- a/test/tint/builtins/gen/var/textureLoad/026217.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/026217.wgsl.expected.glsl
@@ -18,7 +18,7 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp usampler2DArray arg_0;
+uniform highp usampler2DArray f_arg_0;
uvec4 textureLoad_026217() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
@@ -26,12 +26,12 @@
uvec2 v_2 = arg_1;
uint v_3 = arg_2;
int v_4 = arg_3;
- uint v_5 = min(v_3, (uint(textureSize(arg_0, 0).z) - 1u));
+ uint v_5 = min(v_3, (uint(textureSize(f_arg_0, 0).z) - 1u));
uint v_6 = (v_1.inner.tint_builtin_value_0 - 1u);
uint v_7 = min(uint(v_4), v_6);
- ivec2 v_8 = ivec2(min(v_2, (uvec2(textureSize(arg_0, int(v_7)).xy) - uvec2(1u))));
+ ivec2 v_8 = ivec2(min(v_2, (uvec2(textureSize(f_arg_0, int(v_7)).xy) - uvec2(1u))));
ivec3 v_9 = ivec3(v_8, int(v_5));
- uvec4 res = texelFetch(arg_0, v_9, int(v_7));
+ uvec4 res = texelFetch(f_arg_0, v_9, int(v_7));
return res;
}
void main() {
@@ -94,7 +94,7 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp usampler2DArray arg_0;
+uniform highp usampler2DArray v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_026217() {
uvec2 arg_1 = uvec2(1u);
@@ -103,12 +103,12 @@
uvec2 v_1 = arg_1;
uint v_2 = arg_2;
int v_3 = arg_3;
- uint v_4 = min(v_2, (uint(textureSize(arg_0, 0).z) - 1u));
+ uint v_4 = min(v_2, (uint(textureSize(v_arg_0, 0).z) - 1u));
uint v_5 = (v.inner.tint_builtin_value_0 - 1u);
uint v_6 = min(uint(v_3), v_5);
- ivec2 v_7 = ivec2(min(v_1, (uvec2(textureSize(arg_0, int(v_6)).xy) - uvec2(1u))));
+ ivec2 v_7 = ivec2(min(v_1, (uvec2(textureSize(v_arg_0, int(v_6)).xy) - uvec2(1u))));
ivec3 v_8 = ivec3(v_7, int(v_4));
- uvec4 res = texelFetch(arg_0, v_8, int(v_6));
+ uvec4 res = texelFetch(v_arg_0, v_8, int(v_6));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/02ef1f.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/02ef1f.wgsl.expected.glsl
index b629865..74e7d6c 100644
--- a/test/tint/builtins/gen/var/textureLoad/02ef1f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/02ef1f.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, r32ui) uniform highp uimage2D arg_0;
+layout(binding = 0, r32ui) uniform highp uimage2D f_arg_0;
uvec4 textureLoad_02ef1f() {
ivec2 arg_1 = ivec2(1);
ivec2 v_1 = arg_1;
- uvec2 v_2 = (uvec2(imageSize(arg_0)) - uvec2(1u));
- uvec4 res = imageLoad(arg_0, ivec2(min(uvec2(v_1), v_2)));
+ uvec2 v_2 = (uvec2(imageSize(f_arg_0)) - uvec2(1u));
+ uvec4 res = imageLoad(f_arg_0, ivec2(min(uvec2(v_1), v_2)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureLoad/045ec9.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/045ec9.wgsl.expected.glsl
index 2cf9558..08fa6eb 100644
--- a/test/tint/builtins/gen/var/textureLoad/045ec9.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/045ec9.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rgba8i) uniform highp readonly iimage3D arg_0;
+layout(binding = 0, rgba8i) uniform highp readonly iimage3D f_arg_0;
ivec4 textureLoad_045ec9() {
uvec3 arg_1 = uvec3(1u);
uvec3 v_1 = arg_1;
- ivec4 res = imageLoad(arg_0, ivec3(min(v_1, (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ ivec4 res = imageLoad(f_arg_0, ivec3(min(v_1, (uvec3(imageSize(f_arg_0)) - uvec3(1u)))));
return res;
}
void main() {
@@ -50,12 +50,12 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rgba8i) uniform highp readonly iimage3D arg_0;
+layout(binding = 0, rgba8i) uniform highp readonly iimage3D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_045ec9() {
uvec3 arg_1 = uvec3(1u);
uvec3 v = arg_1;
- ivec4 res = imageLoad(arg_0, ivec3(min(v, (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ ivec4 res = imageLoad(v_arg_0, ivec3(min(v, (uvec3(imageSize(v_arg_0)) - uvec3(1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/04b911.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/04b911.wgsl.expected.glsl
index 4dd7ea7..be8b95f 100644
--- a/test/tint/builtins/gen/var/textureLoad/04b911.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/04b911.wgsl.expected.glsl
@@ -18,7 +18,7 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray f_arg_0;
float textureLoad_04b911() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
@@ -26,12 +26,12 @@
uvec2 v_2 = arg_1;
int v_3 = arg_2;
uint v_4 = arg_3;
- uint v_5 = (uint(textureSize(arg_0, 0).z) - 1u);
+ uint v_5 = (uint(textureSize(f_arg_0, 0).z) - 1u);
uint v_6 = min(uint(v_3), v_5);
uint v_7 = min(v_4, (v_1.inner.tint_builtin_value_0 - 1u));
- ivec2 v_8 = ivec2(min(v_2, (uvec2(textureSize(arg_0, int(v_7)).xy) - uvec2(1u))));
+ ivec2 v_8 = ivec2(min(v_2, (uvec2(textureSize(f_arg_0, int(v_7)).xy) - uvec2(1u))));
ivec3 v_9 = ivec3(v_8, int(v_6));
- float res = texelFetch(arg_0, v_9, int(v_7)).x;
+ float res = texelFetch(f_arg_0, v_9, int(v_7)).x;
return res;
}
void main() {
@@ -94,7 +94,7 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray v_arg_0;
layout(location = 0) flat out float tint_interstage_location0;
float textureLoad_04b911() {
uvec2 arg_1 = uvec2(1u);
@@ -103,12 +103,12 @@
uvec2 v_1 = arg_1;
int v_2 = arg_2;
uint v_3 = arg_3;
- uint v_4 = (uint(textureSize(arg_0, 0).z) - 1u);
+ uint v_4 = (uint(textureSize(v_arg_0, 0).z) - 1u);
uint v_5 = min(uint(v_2), v_4);
uint v_6 = min(v_3, (v.inner.tint_builtin_value_0 - 1u));
- ivec2 v_7 = ivec2(min(v_1, (uvec2(textureSize(arg_0, int(v_6)).xy) - uvec2(1u))));
+ ivec2 v_7 = ivec2(min(v_1, (uvec2(textureSize(v_arg_0, int(v_6)).xy) - uvec2(1u))));
ivec3 v_8 = ivec3(v_7, int(v_5));
- float res = texelFetch(arg_0, v_8, int(v_6)).x;
+ float res = texelFetch(v_arg_0, v_8, int(v_6)).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/050c33.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/050c33.wgsl.expected.glsl
index b6d49fb..f8cd5f2 100644
--- a/test/tint/builtins/gen/var/textureLoad/050c33.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/050c33.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rg32ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rg32ui) uniform highp readonly uimage2D f_arg_0;
uvec4 textureLoad_050c33() {
ivec2 arg_1 = ivec2(1);
ivec2 v_1 = arg_1;
- uvec2 v_2 = (uvec2(imageSize(arg_0)) - uvec2(1u));
- uvec4 res = imageLoad(arg_0, ivec2(min(uvec2(v_1), v_2)));
+ uvec2 v_2 = (uvec2(imageSize(f_arg_0)) - uvec2(1u));
+ uvec4 res = imageLoad(f_arg_0, ivec2(min(uvec2(v_1), v_2)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rg32ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rg32ui) uniform highp readonly uimage2D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_050c33() {
ivec2 arg_1 = ivec2(1);
ivec2 v = arg_1;
- uvec2 v_1 = (uvec2(imageSize(arg_0)) - uvec2(1u));
- uvec4 res = imageLoad(arg_0, ivec2(min(uvec2(v), v_1)));
+ uvec2 v_1 = (uvec2(imageSize(v_arg_0)) - uvec2(1u));
+ uvec4 res = imageLoad(v_arg_0, ivec2(min(uvec2(v), v_1)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/0674b1.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/0674b1.wgsl.expected.glsl
index bbf21c1..9fcc14e 100644
--- a/test/tint/builtins/gen/var/textureLoad/0674b1.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/0674b1.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba8_snorm) uniform highp readonly image3D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp readonly image3D f_arg_0;
vec4 textureLoad_0674b1() {
uvec3 arg_1 = uvec3(1u);
uvec3 v_1 = arg_1;
- vec4 res = imageLoad(arg_0, ivec3(min(v_1, (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ vec4 res = imageLoad(f_arg_0, ivec3(min(v_1, (uvec3(imageSize(f_arg_0)) - uvec3(1u)))));
return res;
}
void main() {
@@ -50,12 +50,12 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba8_snorm) uniform highp readonly image3D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp readonly image3D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_0674b1() {
uvec3 arg_1 = uvec3(1u);
uvec3 v = arg_1;
- vec4 res = imageLoad(arg_0, ivec3(min(v, (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ vec4 res = imageLoad(v_arg_0, ivec3(min(v, (uvec3(imageSize(v_arg_0)) - uvec3(1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/06ac37.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/06ac37.wgsl.expected.glsl
index d296dcb..15b1819 100644
--- a/test/tint/builtins/gen/var/textureLoad/06ac37.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/06ac37.wgsl.expected.glsl
@@ -9,15 +9,15 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba32f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba32f) uniform highp readonly image2DArray f_arg_0;
vec4 textureLoad_06ac37() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
uvec2 v_1 = arg_1;
uint v_2 = arg_2;
- uint v_3 = min(v_2, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_4 = ivec2(min(v_1, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- vec4 res = imageLoad(arg_0, ivec3(v_4, int(v_3)));
+ uint v_3 = min(v_2, (uint(imageSize(f_arg_0).z) - 1u));
+ ivec2 v_4 = ivec2(min(v_1, (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_4, int(v_3)));
return res;
}
void main() {
@@ -58,16 +58,16 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba32f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba32f) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_06ac37() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
uvec2 v = arg_1;
uint v_1 = arg_2;
- uint v_2 = min(v_1, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_3 = ivec2(min(v, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- vec4 res = imageLoad(arg_0, ivec3(v_3, int(v_2)));
+ uint v_2 = min(v_1, (uint(imageSize(v_arg_0).z) - 1u));
+ ivec2 v_3 = ivec2(min(v, (uvec2(imageSize(v_arg_0).xy) - uvec2(1u))));
+ vec4 res = imageLoad(v_arg_0, ivec3(v_3, int(v_2)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/072e26.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/072e26.wgsl.expected.glsl
index b796567..92e59e7 100644
--- a/test/tint/builtins/gen/var/textureLoad/072e26.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/072e26.wgsl.expected.glsl
@@ -9,17 +9,17 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba8_snorm) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp readonly image2DArray f_arg_0;
vec4 textureLoad_072e26() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
ivec2 v_1 = arg_1;
int v_2 = arg_2;
- uint v_3 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_3 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_4 = min(uint(v_2), v_3);
- uvec2 v_5 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_5 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_6 = ivec2(min(uvec2(v_1), v_5));
- vec4 res = imageLoad(arg_0, ivec3(v_6, int(v_4)));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_6, int(v_4)));
return res;
}
void main() {
@@ -62,18 +62,18 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba8_snorm) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_072e26() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
ivec2 v = arg_1;
int v_1 = arg_2;
- uint v_2 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_2 = (uint(imageSize(v_arg_0).z) - 1u);
uint v_3 = min(uint(v_1), v_2);
- uvec2 v_4 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_4 = (uvec2(imageSize(v_arg_0).xy) - uvec2(1u));
ivec2 v_5 = ivec2(min(uvec2(v), v_4));
- vec4 res = imageLoad(arg_0, ivec3(v_5, int(v_3)));
+ vec4 res = imageLoad(v_arg_0, ivec3(v_5, int(v_3)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/078bc4.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/078bc4.wgsl.expected.glsl
index 8fcdb10..6dfca1b 100644
--- a/test/tint/builtins/gen/var/textureLoad/078bc4.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/078bc4.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba8_snorm) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp readonly image2D f_arg_0;
vec4 textureLoad_078bc4() {
ivec2 arg_1 = ivec2(1);
ivec2 v_1 = arg_1;
- uvec2 v_2 = (uvec2(imageSize(arg_0)) - uvec2(1u));
- vec4 res = imageLoad(arg_0, ivec2(min(uvec2(v_1), v_2)));
+ uvec2 v_2 = (uvec2(imageSize(f_arg_0)) - uvec2(1u));
+ vec4 res = imageLoad(f_arg_0, ivec2(min(uvec2(v_1), v_2)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba8_snorm) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_078bc4() {
ivec2 arg_1 = ivec2(1);
ivec2 v = arg_1;
- uvec2 v_1 = (uvec2(imageSize(arg_0)) - uvec2(1u));
- vec4 res = imageLoad(arg_0, ivec2(min(uvec2(v), v_1)));
+ uvec2 v_1 = (uvec2(imageSize(v_arg_0)) - uvec2(1u));
+ vec4 res = imageLoad(v_arg_0, ivec2(min(uvec2(v), v_1)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/0cb698.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/0cb698.wgsl.expected.glsl
index 36dfb08..3401589 100644
--- a/test/tint/builtins/gen/var/textureLoad/0cb698.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/0cb698.wgsl.expected.glsl
@@ -18,14 +18,14 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp isampler2D arg_0;
+uniform highp isampler2D f_arg_0;
ivec4 textureLoad_0cb698() {
uint arg_1 = 1u;
uint arg_2 = 1u;
uint v_2 = arg_1;
uint v_3 = min(arg_2, (v_1.inner.tint_builtin_value_0 - 1u));
- ivec2 v_4 = ivec2(uvec2(min(v_2, (uvec2(textureSize(arg_0, int(v_3))).x - 1u)), 0u));
- ivec4 res = texelFetch(arg_0, v_4, int(v_3));
+ ivec2 v_4 = ivec2(uvec2(min(v_2, (uvec2(textureSize(f_arg_0, int(v_3))).x - 1u)), 0u));
+ ivec4 res = texelFetch(f_arg_0, v_4, int(v_3));
return res;
}
void main() {
@@ -82,15 +82,15 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp isampler2D arg_0;
+uniform highp isampler2D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_0cb698() {
uint arg_1 = 1u;
uint arg_2 = 1u;
uint v_1 = arg_1;
uint v_2 = min(arg_2, (v.inner.tint_builtin_value_0 - 1u));
- ivec2 v_3 = ivec2(uvec2(min(v_1, (uvec2(textureSize(arg_0, int(v_2))).x - 1u)), 0u));
- ivec4 res = texelFetch(arg_0, v_3, int(v_2));
+ ivec2 v_3 = ivec2(uvec2(min(v_1, (uvec2(textureSize(v_arg_0, int(v_2))).x - 1u)), 0u));
+ ivec4 res = texelFetch(v_arg_0, v_3, int(v_2));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/10db82.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/10db82.wgsl.expected.glsl
index 67b1744..d916daa 100644
--- a/test/tint/builtins/gen/var/textureLoad/10db82.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/10db82.wgsl.expected.glsl
@@ -9,15 +9,15 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba16f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba16f) uniform highp readonly image2DArray f_arg_0;
vec4 textureLoad_10db82() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
uvec2 v_1 = arg_1;
uint v_2 = arg_2;
- uint v_3 = min(v_2, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_4 = ivec2(min(v_1, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- vec4 res = imageLoad(arg_0, ivec3(v_4, int(v_3)));
+ uint v_3 = min(v_2, (uint(imageSize(f_arg_0).z) - 1u));
+ ivec2 v_4 = ivec2(min(v_1, (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_4, int(v_3)));
return res;
}
void main() {
@@ -58,16 +58,16 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba16f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba16f) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_10db82() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
uvec2 v = arg_1;
uint v_1 = arg_2;
- uint v_2 = min(v_1, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_3 = ivec2(min(v, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- vec4 res = imageLoad(arg_0, ivec3(v_3, int(v_2)));
+ uint v_2 = min(v_1, (uint(imageSize(v_arg_0).z) - 1u));
+ ivec2 v_3 = ivec2(min(v, (uvec2(imageSize(v_arg_0).xy) - uvec2(1u))));
+ vec4 res = imageLoad(v_arg_0, ivec3(v_3, int(v_2)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/126466.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/126466.wgsl.expected.glsl
index abdfc67..7c7a607 100644
--- a/test/tint/builtins/gen/var/textureLoad/126466.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/126466.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rg32f) uniform highp image3D arg_0;
+layout(binding = 0, rg32f) uniform highp image3D f_arg_0;
vec4 textureLoad_126466() {
ivec3 arg_1 = ivec3(1);
ivec3 v_1 = arg_1;
- uvec3 v_2 = (uvec3(imageSize(arg_0)) - uvec3(1u));
- vec4 res = imageLoad(arg_0, ivec3(min(uvec3(v_1), v_2)));
+ uvec3 v_2 = (uvec3(imageSize(f_arg_0)) - uvec3(1u));
+ vec4 res = imageLoad(f_arg_0, ivec3(min(uvec3(v_1), v_2)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureLoad/127e12.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/127e12.wgsl.expected.glsl
index ed20d7f..5043007 100644
--- a/test/tint/builtins/gen/var/textureLoad/127e12.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/127e12.wgsl.expected.glsl
@@ -9,17 +9,17 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rgba16ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rgba16ui) uniform highp readonly uimage2DArray f_arg_0;
uvec4 textureLoad_127e12() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
ivec2 v_1 = arg_1;
int v_2 = arg_2;
- uint v_3 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_3 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_4 = min(uint(v_2), v_3);
- uvec2 v_5 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_5 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_6 = ivec2(min(uvec2(v_1), v_5));
- uvec4 res = imageLoad(arg_0, ivec3(v_6, int(v_4)));
+ uvec4 res = imageLoad(f_arg_0, ivec3(v_6, int(v_4)));
return res;
}
void main() {
@@ -62,18 +62,18 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rgba16ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rgba16ui) uniform highp readonly uimage2DArray v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_127e12() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
ivec2 v = arg_1;
int v_1 = arg_2;
- uint v_2 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_2 = (uint(imageSize(v_arg_0).z) - 1u);
uint v_3 = min(uint(v_1), v_2);
- uvec2 v_4 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_4 = (uvec2(imageSize(v_arg_0).xy) - uvec2(1u));
ivec2 v_5 = ivec2(min(uvec2(v), v_4));
- uvec4 res = imageLoad(arg_0, ivec3(v_5, int(v_3)));
+ uvec4 res = imageLoad(v_arg_0, ivec3(v_5, int(v_3)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/1373dc.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/1373dc.wgsl.expected.glsl
index 963e2cc..d0d42b1 100644
--- a/test/tint/builtins/gen/var/textureLoad/1373dc.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/1373dc.wgsl.expected.glsl
@@ -18,15 +18,15 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler2D arg_0;
+uniform highp sampler2D f_arg_0;
vec4 textureLoad_1373dc() {
uint arg_1 = 1u;
int arg_2 = 1;
uint v_2 = arg_1;
uint v_3 = (v_1.inner.tint_builtin_value_0 - 1u);
uint v_4 = min(uint(arg_2), v_3);
- ivec2 v_5 = ivec2(uvec2(min(v_2, (uvec2(textureSize(arg_0, int(v_4))).x - 1u)), 0u));
- vec4 res = texelFetch(arg_0, v_5, int(v_4));
+ ivec2 v_5 = ivec2(uvec2(min(v_2, (uvec2(textureSize(f_arg_0, int(v_4))).x - 1u)), 0u));
+ vec4 res = texelFetch(f_arg_0, v_5, int(v_4));
return res;
}
void main() {
@@ -84,7 +84,7 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler2D arg_0;
+uniform highp sampler2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_1373dc() {
uint arg_1 = 1u;
@@ -92,8 +92,8 @@
uint v_1 = arg_1;
uint v_2 = (v.inner.tint_builtin_value_0 - 1u);
uint v_3 = min(uint(arg_2), v_2);
- ivec2 v_4 = ivec2(uvec2(min(v_1, (uvec2(textureSize(arg_0, int(v_3))).x - 1u)), 0u));
- vec4 res = texelFetch(arg_0, v_4, int(v_3));
+ ivec2 v_4 = ivec2(uvec2(min(v_1, (uvec2(textureSize(v_arg_0, int(v_3))).x - 1u)), 0u));
+ vec4 res = texelFetch(v_arg_0, v_4, int(v_3));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/13d539.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/13d539.wgsl.expected.glsl
index cac2804..1f9b1e1 100644
--- a/test/tint/builtins/gen/var/textureLoad/13d539.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/13d539.wgsl.expected.glsl
@@ -9,16 +9,16 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rgba16i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rgba16i) uniform highp readonly iimage2DArray f_arg_0;
ivec4 textureLoad_13d539() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
uvec2 v_1 = arg_1;
int v_2 = arg_2;
- uint v_3 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_3 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_4 = min(uint(v_2), v_3);
- ivec2 v_5 = ivec2(min(v_1, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- ivec4 res = imageLoad(arg_0, ivec3(v_5, int(v_4)));
+ ivec2 v_5 = ivec2(min(v_1, (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ ivec4 res = imageLoad(f_arg_0, ivec3(v_5, int(v_4)));
return res;
}
void main() {
@@ -60,17 +60,17 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rgba16i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rgba16i) uniform highp readonly iimage2DArray v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_13d539() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
uvec2 v = arg_1;
int v_1 = arg_2;
- uint v_2 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_2 = (uint(imageSize(v_arg_0).z) - 1u);
uint v_3 = min(uint(v_1), v_2);
- ivec2 v_4 = ivec2(min(v, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- ivec4 res = imageLoad(arg_0, ivec3(v_4, int(v_3)));
+ ivec2 v_4 = ivec2(min(v, (uvec2(imageSize(v_arg_0).xy) - uvec2(1u))));
+ ivec4 res = imageLoad(v_arg_0, ivec3(v_4, int(v_3)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/13e90c.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/13e90c.wgsl.expected.glsl
index ff5b15c..3bd8602 100644
--- a/test/tint/builtins/gen/var/textureLoad/13e90c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/13e90c.wgsl.expected.glsl
@@ -9,16 +9,16 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba16f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba16f) uniform highp readonly image2DArray f_arg_0;
vec4 textureLoad_13e90c() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
ivec2 v_1 = arg_1;
uint v_2 = arg_2;
- uint v_3 = min(v_2, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_4 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v_3 = min(v_2, (uint(imageSize(f_arg_0).z) - 1u));
+ uvec2 v_4 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_5 = ivec2(min(uvec2(v_1), v_4));
- vec4 res = imageLoad(arg_0, ivec3(v_5, int(v_3)));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_5, int(v_3)));
return res;
}
void main() {
@@ -60,17 +60,17 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba16f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba16f) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_13e90c() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
ivec2 v = arg_1;
uint v_1 = arg_2;
- uint v_2 = min(v_1, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_3 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v_2 = min(v_1, (uint(imageSize(v_arg_0).z) - 1u));
+ uvec2 v_3 = (uvec2(imageSize(v_arg_0).xy) - uvec2(1u));
ivec2 v_4 = ivec2(min(uvec2(v), v_3));
- vec4 res = imageLoad(arg_0, ivec3(v_4, int(v_2)));
+ vec4 res = imageLoad(v_arg_0, ivec3(v_4, int(v_2)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/143d84.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/143d84.wgsl.expected.glsl
index 2eab02b..4d3ea28 100644
--- a/test/tint/builtins/gen/var/textureLoad/143d84.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/143d84.wgsl.expected.glsl
@@ -9,16 +9,16 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rg32f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rg32f) uniform highp readonly image2DArray f_arg_0;
vec4 textureLoad_143d84() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
ivec2 v_1 = arg_1;
uint v_2 = arg_2;
- uint v_3 = min(v_2, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_4 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v_3 = min(v_2, (uint(imageSize(f_arg_0).z) - 1u));
+ uvec2 v_4 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_5 = ivec2(min(uvec2(v_1), v_4));
- vec4 res = imageLoad(arg_0, ivec3(v_5, int(v_3)));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_5, int(v_3)));
return res;
}
void main() {
@@ -60,17 +60,17 @@
vec4 prevent_dce;
};
-layout(binding = 0, rg32f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rg32f) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_143d84() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
ivec2 v = arg_1;
uint v_1 = arg_2;
- uint v_2 = min(v_1, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_3 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v_2 = min(v_1, (uint(imageSize(v_arg_0).z) - 1u));
+ uvec2 v_3 = (uvec2(imageSize(v_arg_0).xy) - uvec2(1u));
ivec2 v_4 = ivec2(min(uvec2(v), v_3));
- vec4 res = imageLoad(arg_0, ivec3(v_4, int(v_2)));
+ vec4 res = imageLoad(v_arg_0, ivec3(v_4, int(v_2)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/1471b8.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/1471b8.wgsl.expected.glsl
index 4855670..51a6638 100644
--- a/test/tint/builtins/gen/var/textureLoad/1471b8.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/1471b8.wgsl.expected.glsl
@@ -9,16 +9,16 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rgba32i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rgba32i) uniform highp readonly iimage2DArray f_arg_0;
ivec4 textureLoad_1471b8() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
uvec2 v_1 = arg_1;
int v_2 = arg_2;
- uint v_3 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_3 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_4 = min(uint(v_2), v_3);
- ivec2 v_5 = ivec2(min(v_1, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- ivec4 res = imageLoad(arg_0, ivec3(v_5, int(v_4)));
+ ivec2 v_5 = ivec2(min(v_1, (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ ivec4 res = imageLoad(f_arg_0, ivec3(v_5, int(v_4)));
return res;
}
void main() {
@@ -60,17 +60,17 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rgba32i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rgba32i) uniform highp readonly iimage2DArray v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_1471b8() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
uvec2 v = arg_1;
int v_1 = arg_2;
- uint v_2 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_2 = (uint(imageSize(v_arg_0).z) - 1u);
uint v_3 = min(uint(v_1), v_2);
- ivec2 v_4 = ivec2(min(v, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- ivec4 res = imageLoad(arg_0, ivec3(v_4, int(v_3)));
+ ivec2 v_4 = ivec2(min(v, (uvec2(imageSize(v_arg_0).xy) - uvec2(1u))));
+ ivec4 res = imageLoad(v_arg_0, ivec3(v_4, int(v_3)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/1561a7.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/1561a7.wgsl.expected.glsl
index 92ef871..f598ed9 100644
--- a/test/tint/builtins/gen/var/textureLoad/1561a7.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/1561a7.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, r32ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, r32ui) uniform highp readonly uimage2D f_arg_0;
uvec4 textureLoad_1561a7() {
int arg_1 = 1;
int v_1 = arg_1;
- uint v_2 = (uvec2(imageSize(arg_0)).x - 1u);
- uvec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(v_1), v_2), 0u)));
+ uint v_2 = (uvec2(imageSize(f_arg_0)).x - 1u);
+ uvec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(uint(v_1), v_2), 0u)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
uvec4 prevent_dce;
};
-layout(binding = 0, r32ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, r32ui) uniform highp readonly uimage2D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_1561a7() {
int arg_1 = 1;
int v = arg_1;
- uint v_1 = (uvec2(imageSize(arg_0)).x - 1u);
- uvec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(v), v_1), 0u)));
+ uint v_1 = (uvec2(imageSize(v_arg_0)).x - 1u);
+ uvec4 res = imageLoad(v_arg_0, ivec2(uvec2(min(uint(v), v_1), 0u)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/15e675.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/15e675.wgsl.expected.glsl
index ead93e7..f79478e 100644
--- a/test/tint/builtins/gen/var/textureLoad/15e675.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/15e675.wgsl.expected.glsl
@@ -9,16 +9,16 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rgba8ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rgba8ui) uniform highp readonly uimage2DArray f_arg_0;
uvec4 textureLoad_15e675() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
uvec2 v_1 = arg_1;
int v_2 = arg_2;
- uint v_3 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_3 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_4 = min(uint(v_2), v_3);
- ivec2 v_5 = ivec2(min(v_1, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- uvec4 res = imageLoad(arg_0, ivec3(v_5, int(v_4)));
+ ivec2 v_5 = ivec2(min(v_1, (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ uvec4 res = imageLoad(f_arg_0, ivec3(v_5, int(v_4)));
return res;
}
void main() {
@@ -60,17 +60,17 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rgba8ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rgba8ui) uniform highp readonly uimage2DArray v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_15e675() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
uvec2 v = arg_1;
int v_1 = arg_2;
- uint v_2 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_2 = (uint(imageSize(v_arg_0).z) - 1u);
uint v_3 = min(uint(v_1), v_2);
- ivec2 v_4 = ivec2(min(v, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- uvec4 res = imageLoad(arg_0, ivec3(v_4, int(v_3)));
+ ivec2 v_4 = ivec2(min(v, (uvec2(imageSize(v_arg_0).xy) - uvec2(1u))));
+ uvec4 res = imageLoad(v_arg_0, ivec3(v_4, int(v_3)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/1619bf.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/1619bf.wgsl.expected.glsl
index 820106c..fe30682 100644
--- a/test/tint/builtins/gen/var/textureLoad/1619bf.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/1619bf.wgsl.expected.glsl
@@ -9,16 +9,16 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, r32i) uniform highp iimage2DArray arg_0;
+layout(binding = 0, r32i) uniform highp iimage2DArray f_arg_0;
ivec4 textureLoad_1619bf() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
uvec2 v_1 = arg_1;
int v_2 = arg_2;
- uint v_3 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_3 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_4 = min(uint(v_2), v_3);
- ivec2 v_5 = ivec2(min(v_1, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- ivec4 res = imageLoad(arg_0, ivec3(v_5, int(v_4)));
+ ivec2 v_5 = ivec2(min(v_1, (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ ivec4 res = imageLoad(f_arg_0, ivec3(v_5, int(v_4)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureLoad/168dc8.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/168dc8.wgsl.expected.glsl
index effc78c..b2915bd 100644
--- a/test/tint/builtins/gen/var/textureLoad/168dc8.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/168dc8.wgsl.expected.glsl
@@ -18,7 +18,7 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp isampler2DArray arg_0;
+uniform highp isampler2DArray f_arg_0;
ivec4 textureLoad_168dc8() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
@@ -26,13 +26,13 @@
uvec2 v_2 = arg_1;
int v_3 = arg_2;
int v_4 = arg_3;
- uint v_5 = (uint(textureSize(arg_0, 0).z) - 1u);
+ uint v_5 = (uint(textureSize(f_arg_0, 0).z) - 1u);
uint v_6 = min(uint(v_3), v_5);
uint v_7 = (v_1.inner.tint_builtin_value_0 - 1u);
uint v_8 = min(uint(v_4), v_7);
- ivec2 v_9 = ivec2(min(v_2, (uvec2(textureSize(arg_0, int(v_8)).xy) - uvec2(1u))));
+ ivec2 v_9 = ivec2(min(v_2, (uvec2(textureSize(f_arg_0, int(v_8)).xy) - uvec2(1u))));
ivec3 v_10 = ivec3(v_9, int(v_6));
- ivec4 res = texelFetch(arg_0, v_10, int(v_8));
+ ivec4 res = texelFetch(f_arg_0, v_10, int(v_8));
return res;
}
void main() {
@@ -96,7 +96,7 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp isampler2DArray arg_0;
+uniform highp isampler2DArray v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_168dc8() {
uvec2 arg_1 = uvec2(1u);
@@ -105,13 +105,13 @@
uvec2 v_1 = arg_1;
int v_2 = arg_2;
int v_3 = arg_3;
- uint v_4 = (uint(textureSize(arg_0, 0).z) - 1u);
+ uint v_4 = (uint(textureSize(v_arg_0, 0).z) - 1u);
uint v_5 = min(uint(v_2), v_4);
uint v_6 = (v.inner.tint_builtin_value_0 - 1u);
uint v_7 = min(uint(v_3), v_6);
- ivec2 v_8 = ivec2(min(v_1, (uvec2(textureSize(arg_0, int(v_7)).xy) - uvec2(1u))));
+ ivec2 v_8 = ivec2(min(v_1, (uvec2(textureSize(v_arg_0, int(v_7)).xy) - uvec2(1u))));
ivec3 v_9 = ivec3(v_8, int(v_5));
- ivec4 res = texelFetch(arg_0, v_9, int(v_7));
+ ivec4 res = texelFetch(v_arg_0, v_9, int(v_7));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/18ac11.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/18ac11.wgsl.expected.glsl
index 8974c58..e5ef7a5 100644
--- a/test/tint/builtins/gen/var/textureLoad/18ac11.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/18ac11.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rg32i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rg32i) uniform highp readonly iimage2D f_arg_0;
ivec4 textureLoad_18ac11() {
uint arg_1 = 1u;
uint v_1 = arg_1;
- ivec4 res = imageLoad(arg_0, ivec2(uvec2(min(v_1, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ ivec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(v_1, (uvec2(imageSize(f_arg_0)).x - 1u)), 0u)));
return res;
}
void main() {
@@ -50,12 +50,12 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rg32i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rg32i) uniform highp readonly iimage2D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_18ac11() {
uint arg_1 = 1u;
uint v = arg_1;
- ivec4 res = imageLoad(arg_0, ivec2(uvec2(min(v, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ ivec4 res = imageLoad(v_arg_0, ivec2(uvec2(min(v, (uvec2(imageSize(v_arg_0)).x - 1u)), 0u)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/19cf87.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/19cf87.wgsl.expected.glsl
index ee5ba58..e4bfdf5 100644
--- a/test/tint/builtins/gen/var/textureLoad/19cf87.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/19cf87.wgsl.expected.glsl
@@ -18,16 +18,16 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler2D arg_0;
+uniform highp sampler2D f_arg_0;
float textureLoad_19cf87() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
ivec2 v_2 = arg_1;
uint v_3 = (v_1.inner.tint_builtin_value_0 - 1u);
uint v_4 = min(uint(arg_2), v_3);
- uvec2 v_5 = (uvec2(textureSize(arg_0, int(v_4))) - uvec2(1u));
+ uvec2 v_5 = (uvec2(textureSize(f_arg_0, int(v_4))) - uvec2(1u));
ivec2 v_6 = ivec2(min(uvec2(v_2), v_5));
- float res = texelFetch(arg_0, v_6, int(v_4)).x;
+ float res = texelFetch(f_arg_0, v_6, int(v_4)).x;
return res;
}
void main() {
@@ -86,7 +86,7 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler2D arg_0;
+uniform highp sampler2D v_arg_0;
layout(location = 0) flat out float tint_interstage_location0;
float textureLoad_19cf87() {
ivec2 arg_1 = ivec2(1);
@@ -94,9 +94,9 @@
ivec2 v_1 = arg_1;
uint v_2 = (v.inner.tint_builtin_value_0 - 1u);
uint v_3 = min(uint(arg_2), v_2);
- uvec2 v_4 = (uvec2(textureSize(arg_0, int(v_3))) - uvec2(1u));
+ uvec2 v_4 = (uvec2(textureSize(v_arg_0, int(v_3))) - uvec2(1u));
ivec2 v_5 = ivec2(min(uvec2(v_1), v_4));
- float res = texelFetch(arg_0, v_5, int(v_3)).x;
+ float res = texelFetch(v_arg_0, v_5, int(v_3)).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/19d6be.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/19d6be.wgsl.expected.glsl
index db7edfc..8e327f3 100644
--- a/test/tint/builtins/gen/var/textureLoad/19d6be.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/19d6be.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, r32ui) uniform highp uimage3D arg_0;
+layout(binding = 0, r32ui) uniform highp uimage3D f_arg_0;
uvec4 textureLoad_19d6be() {
uvec3 arg_1 = uvec3(1u);
uvec3 v_1 = arg_1;
- uvec4 res = imageLoad(arg_0, ivec3(min(v_1, (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ uvec4 res = imageLoad(f_arg_0, ivec3(min(v_1, (uvec3(imageSize(f_arg_0)) - uvec3(1u)))));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureLoad/19e5ca.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/19e5ca.wgsl.expected.glsl
index 44afc14..9ff3c90 100644
--- a/test/tint/builtins/gen/var/textureLoad/19e5ca.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/19e5ca.wgsl.expected.glsl
@@ -9,16 +9,16 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r8) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, r8) uniform highp readonly image2DArray f_arg_0;
vec4 textureLoad_19e5ca() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
ivec2 v_1 = arg_1;
uint v_2 = arg_2;
- uint v_3 = min(v_2, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_4 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v_3 = min(v_2, (uint(imageSize(f_arg_0).z) - 1u));
+ uvec2 v_4 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_5 = ivec2(min(uvec2(v_1), v_4));
- vec4 res = imageLoad(arg_0, ivec3(v_5, int(v_3)));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_5, int(v_3)));
return res;
}
void main() {
@@ -60,17 +60,17 @@
vec4 prevent_dce;
};
-layout(binding = 0, r8) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, r8) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_19e5ca() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
ivec2 v = arg_1;
uint v_1 = arg_2;
- uint v_2 = min(v_1, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_3 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v_2 = min(v_1, (uint(imageSize(v_arg_0).z) - 1u));
+ uvec2 v_3 = (uvec2(imageSize(v_arg_0).xy) - uvec2(1u));
ivec2 v_4 = ivec2(min(uvec2(v), v_3));
- vec4 res = imageLoad(arg_0, ivec3(v_4, int(v_2)));
+ vec4 res = imageLoad(v_arg_0, ivec3(v_4, int(v_2)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/1a062f.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/1a062f.wgsl.expected.glsl
index 455163a..f1f4d9c 100644
--- a/test/tint/builtins/gen/var/textureLoad/1a062f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/1a062f.wgsl.expected.glsl
@@ -9,17 +9,17 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba16f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba16f) uniform highp readonly image2DArray f_arg_0;
vec4 textureLoad_1a062f() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
ivec2 v_1 = arg_1;
int v_2 = arg_2;
- uint v_3 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_3 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_4 = min(uint(v_2), v_3);
- uvec2 v_5 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_5 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_6 = ivec2(min(uvec2(v_1), v_5));
- vec4 res = imageLoad(arg_0, ivec3(v_6, int(v_4)));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_6, int(v_4)));
return res;
}
void main() {
@@ -62,18 +62,18 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba16f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba16f) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_1a062f() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
ivec2 v = arg_1;
int v_1 = arg_2;
- uint v_2 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_2 = (uint(imageSize(v_arg_0).z) - 1u);
uint v_3 = min(uint(v_1), v_2);
- uvec2 v_4 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_4 = (uvec2(imageSize(v_arg_0).xy) - uvec2(1u));
ivec2 v_5 = ivec2(min(uvec2(v), v_4));
- vec4 res = imageLoad(arg_0, ivec3(v_5, int(v_3)));
+ vec4 res = imageLoad(v_arg_0, ivec3(v_5, int(v_3)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/1a8452.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/1a8452.wgsl.expected.glsl
index 76dcc38..bc77861 100644
--- a/test/tint/builtins/gen/var/textureLoad/1a8452.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/1a8452.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rgba8ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rgba8ui) uniform highp readonly uimage2D f_arg_0;
uvec4 textureLoad_1a8452() {
int arg_1 = 1;
int v_1 = arg_1;
- uint v_2 = (uvec2(imageSize(arg_0)).x - 1u);
- uvec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(v_1), v_2), 0u)));
+ uint v_2 = (uvec2(imageSize(f_arg_0)).x - 1u);
+ uvec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(uint(v_1), v_2), 0u)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rgba8ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rgba8ui) uniform highp readonly uimage2D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_1a8452() {
int arg_1 = 1;
int v = arg_1;
- uint v_1 = (uvec2(imageSize(arg_0)).x - 1u);
- uvec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(v), v_1), 0u)));
+ uint v_1 = (uvec2(imageSize(v_arg_0)).x - 1u);
+ uvec4 res = imageLoad(v_arg_0, ivec2(uvec2(min(uint(v), v_1), 0u)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/1aa950.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/1aa950.wgsl.expected.glsl
index f2312d6..25a1821 100644
--- a/test/tint/builtins/gen/var/textureLoad/1aa950.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/1aa950.wgsl.expected.glsl
@@ -9,16 +9,16 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rgba32i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rgba32i) uniform highp readonly iimage2DArray f_arg_0;
ivec4 textureLoad_1aa950() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
ivec2 v_1 = arg_1;
uint v_2 = arg_2;
- uint v_3 = min(v_2, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_4 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v_3 = min(v_2, (uint(imageSize(f_arg_0).z) - 1u));
+ uvec2 v_4 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_5 = ivec2(min(uvec2(v_1), v_4));
- ivec4 res = imageLoad(arg_0, ivec3(v_5, int(v_3)));
+ ivec4 res = imageLoad(f_arg_0, ivec3(v_5, int(v_3)));
return res;
}
void main() {
@@ -60,17 +60,17 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rgba32i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rgba32i) uniform highp readonly iimage2DArray v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_1aa950() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
ivec2 v = arg_1;
uint v_1 = arg_2;
- uint v_2 = min(v_1, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_3 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v_2 = min(v_1, (uint(imageSize(v_arg_0).z) - 1u));
+ uvec2 v_3 = (uvec2(imageSize(v_arg_0).xy) - uvec2(1u));
ivec2 v_4 = ivec2(min(uvec2(v), v_3));
- ivec4 res = imageLoad(arg_0, ivec3(v_4, int(v_2)));
+ ivec4 res = imageLoad(v_arg_0, ivec3(v_4, int(v_2)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/1b051f.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/1b051f.wgsl.expected.glsl
index 2f4cb07..beff540 100644
--- a/test/tint/builtins/gen/var/textureLoad/1b051f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/1b051f.wgsl.expected.glsl
@@ -18,7 +18,7 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp usampler2DArray arg_0;
+uniform highp usampler2DArray f_arg_0;
uvec4 textureLoad_1b051f() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
@@ -26,12 +26,12 @@
ivec2 v_2 = arg_1;
uint v_3 = arg_2;
uint v_4 = arg_3;
- uint v_5 = min(v_3, (uint(textureSize(arg_0, 0).z) - 1u));
+ uint v_5 = min(v_3, (uint(textureSize(f_arg_0, 0).z) - 1u));
uint v_6 = min(v_4, (v_1.inner.tint_builtin_value_0 - 1u));
- uvec2 v_7 = (uvec2(textureSize(arg_0, int(v_6)).xy) - uvec2(1u));
+ uvec2 v_7 = (uvec2(textureSize(f_arg_0, int(v_6)).xy) - uvec2(1u));
ivec2 v_8 = ivec2(min(uvec2(v_2), v_7));
ivec3 v_9 = ivec3(v_8, int(v_5));
- uvec4 res = texelFetch(arg_0, v_9, int(v_6));
+ uvec4 res = texelFetch(f_arg_0, v_9, int(v_6));
return res;
}
void main() {
@@ -94,7 +94,7 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp usampler2DArray arg_0;
+uniform highp usampler2DArray v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_1b051f() {
ivec2 arg_1 = ivec2(1);
@@ -103,12 +103,12 @@
ivec2 v_1 = arg_1;
uint v_2 = arg_2;
uint v_3 = arg_3;
- uint v_4 = min(v_2, (uint(textureSize(arg_0, 0).z) - 1u));
+ uint v_4 = min(v_2, (uint(textureSize(v_arg_0, 0).z) - 1u));
uint v_5 = min(v_3, (v.inner.tint_builtin_value_0 - 1u));
- uvec2 v_6 = (uvec2(textureSize(arg_0, int(v_5)).xy) - uvec2(1u));
+ uvec2 v_6 = (uvec2(textureSize(v_arg_0, int(v_5)).xy) - uvec2(1u));
ivec2 v_7 = ivec2(min(uvec2(v_1), v_6));
ivec3 v_8 = ivec3(v_7, int(v_4));
- uvec4 res = texelFetch(arg_0, v_8, int(v_5));
+ uvec4 res = texelFetch(v_arg_0, v_8, int(v_5));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/1b4332.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/1b4332.wgsl.expected.glsl
index 094c22b..76fb73b 100644
--- a/test/tint/builtins/gen/var/textureLoad/1b4332.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/1b4332.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, r32ui) uniform highp uimage3D arg_0;
+layout(binding = 0, r32ui) uniform highp uimage3D f_arg_0;
uvec4 textureLoad_1b4332() {
ivec3 arg_1 = ivec3(1);
ivec3 v_1 = arg_1;
- uvec3 v_2 = (uvec3(imageSize(arg_0)) - uvec3(1u));
- uvec4 res = imageLoad(arg_0, ivec3(min(uvec3(v_1), v_2)));
+ uvec3 v_2 = (uvec3(imageSize(f_arg_0)) - uvec3(1u));
+ uvec4 res = imageLoad(f_arg_0, ivec3(min(uvec3(v_1), v_2)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureLoad/1b8588.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/1b8588.wgsl.expected.glsl
index 3888655..2d7eb17 100644
--- a/test/tint/builtins/gen/var/textureLoad/1b8588.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/1b8588.wgsl.expected.glsl
@@ -18,16 +18,16 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp usampler2D arg_0;
+uniform highp usampler2D f_arg_0;
uvec4 textureLoad_1b8588() {
int arg_1 = 1;
int arg_2 = 1;
int v_2 = arg_1;
uint v_3 = (v_1.inner.tint_builtin_value_0 - 1u);
uint v_4 = min(uint(arg_2), v_3);
- uint v_5 = (uvec2(textureSize(arg_0, int(v_4))).x - 1u);
+ uint v_5 = (uvec2(textureSize(f_arg_0, int(v_4))).x - 1u);
ivec2 v_6 = ivec2(uvec2(min(uint(v_2), v_5), 0u));
- uvec4 res = texelFetch(arg_0, v_6, int(v_4));
+ uvec4 res = texelFetch(f_arg_0, v_6, int(v_4));
return res;
}
void main() {
@@ -86,7 +86,7 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp usampler2D arg_0;
+uniform highp usampler2D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_1b8588() {
int arg_1 = 1;
@@ -94,9 +94,9 @@
int v_1 = arg_1;
uint v_2 = (v.inner.tint_builtin_value_0 - 1u);
uint v_3 = min(uint(arg_2), v_2);
- uint v_4 = (uvec2(textureSize(arg_0, int(v_3))).x - 1u);
+ uint v_4 = (uvec2(textureSize(v_arg_0, int(v_3))).x - 1u);
ivec2 v_5 = ivec2(uvec2(min(uint(v_1), v_4), 0u));
- uvec4 res = texelFetch(arg_0, v_5, int(v_3));
+ uvec4 res = texelFetch(v_arg_0, v_5, int(v_3));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/1bfdfb.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/1bfdfb.wgsl.expected.glsl
index eb6e65a..128cc84 100644
--- a/test/tint/builtins/gen/var/textureLoad/1bfdfb.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/1bfdfb.wgsl.expected.glsl
@@ -70,8 +70,8 @@
uniform f_arg_0_params_block_std140_ubo {
tint_ExternalTextureParams_std140 inner;
} v_2;
-uniform highp sampler2D arg_0_plane0;
-uniform highp sampler2D arg_0_plane1;
+uniform highp sampler2D f_arg_0_plane0;
+uniform highp sampler2D f_arg_0_plane1;
vec3 tint_GammaCorrection(vec3 v, tint_GammaTransferParams params) {
vec3 v_3 = vec3(params.G);
return mix((sign(v) * (pow(((params.A * abs(v)) + params.B), v_3) + params.E)), (sign(v) * ((params.C * abs(v)) + params.F)), lessThan(abs(v), vec3(params.D)));
@@ -83,14 +83,14 @@
float v_7 = 0.0f;
if ((params.numPlanes == 1u)) {
ivec2 v_8 = ivec2(v_5);
- vec4 v_9 = texelFetch(arg_0_plane0, v_8, int(0u));
+ vec4 v_9 = texelFetch(f_arg_0_plane0, v_8, int(0u));
v_6 = v_9.xyz;
v_7 = v_9.w;
} else {
ivec2 v_10 = ivec2(v_5);
- float v_11 = texelFetch(arg_0_plane0, v_10, int(0u)).x;
+ float v_11 = texelFetch(f_arg_0_plane0, v_10, int(0u)).x;
ivec2 v_12 = ivec2(uvec2((v_4 * params.plane1CoordFactor)));
- v_6 = (vec4(v_11, texelFetch(arg_0_plane1, v_12, int(0u)).xy, 1.0f) * params.yuvToRgbConversionMatrix);
+ v_6 = (vec4(v_11, texelFetch(f_arg_0_plane1, v_12, int(0u)).xy, 1.0f) * params.yuvToRgbConversionMatrix);
v_7 = 1.0f;
}
vec3 v_13 = v_6;
@@ -304,8 +304,8 @@
uniform v_arg_0_params_block_std140_ubo {
tint_ExternalTextureParams_std140 inner;
} v_1;
-uniform highp sampler2D arg_0_plane0;
-uniform highp sampler2D arg_0_plane1;
+uniform highp sampler2D v_arg_0_plane0;
+uniform highp sampler2D v_arg_0_plane1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec3 tint_GammaCorrection(vec3 v, tint_GammaTransferParams params) {
vec3 v_2 = vec3(params.G);
@@ -318,14 +318,14 @@
float v_6 = 0.0f;
if ((params.numPlanes == 1u)) {
ivec2 v_7 = ivec2(v_4);
- vec4 v_8 = texelFetch(arg_0_plane0, v_7, int(0u));
+ vec4 v_8 = texelFetch(v_arg_0_plane0, v_7, int(0u));
v_5 = v_8.xyz;
v_6 = v_8.w;
} else {
ivec2 v_9 = ivec2(v_4);
- float v_10 = texelFetch(arg_0_plane0, v_9, int(0u)).x;
+ float v_10 = texelFetch(v_arg_0_plane0, v_9, int(0u)).x;
ivec2 v_11 = ivec2(uvec2((v_3 * params.plane1CoordFactor)));
- v_5 = (vec4(v_10, texelFetch(arg_0_plane1, v_11, int(0u)).xy, 1.0f) * params.yuvToRgbConversionMatrix);
+ v_5 = (vec4(v_10, texelFetch(v_arg_0_plane1, v_11, int(0u)).xy, 1.0f) * params.yuvToRgbConversionMatrix);
v_6 = 1.0f;
}
vec3 v_12 = v_5;
diff --git a/test/tint/builtins/gen/var/textureLoad/1c562a.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/1c562a.wgsl.expected.glsl
index 1e5b3b7..8ad1b20 100644
--- a/test/tint/builtins/gen/var/textureLoad/1c562a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/1c562a.wgsl.expected.glsl
@@ -18,14 +18,14 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp usampler3D arg_0;
+uniform highp usampler3D f_arg_0;
uvec4 textureLoad_1c562a() {
uvec3 arg_1 = uvec3(1u);
uint arg_2 = 1u;
uvec3 v_2 = arg_1;
uint v_3 = min(arg_2, (v_1.inner.tint_builtin_value_0 - 1u));
- ivec3 v_4 = ivec3(min(v_2, (uvec3(textureSize(arg_0, int(v_3))) - uvec3(1u))));
- uvec4 res = texelFetch(arg_0, v_4, int(v_3));
+ ivec3 v_4 = ivec3(min(v_2, (uvec3(textureSize(f_arg_0, int(v_3))) - uvec3(1u))));
+ uvec4 res = texelFetch(f_arg_0, v_4, int(v_3));
return res;
}
void main() {
@@ -82,15 +82,15 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp usampler3D arg_0;
+uniform highp usampler3D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_1c562a() {
uvec3 arg_1 = uvec3(1u);
uint arg_2 = 1u;
uvec3 v_1 = arg_1;
uint v_2 = min(arg_2, (v.inner.tint_builtin_value_0 - 1u));
- ivec3 v_3 = ivec3(min(v_1, (uvec3(textureSize(arg_0, int(v_2))) - uvec3(1u))));
- uvec4 res = texelFetch(arg_0, v_3, int(v_2));
+ ivec3 v_3 = ivec3(min(v_1, (uvec3(textureSize(v_arg_0, int(v_2))) - uvec3(1u))));
+ uvec4 res = texelFetch(v_arg_0, v_3, int(v_2));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/1e6baa.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/1e6baa.wgsl.expected.glsl
index 3f5acdc..3acbf23 100644
--- a/test/tint/builtins/gen/var/textureLoad/1e6baa.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/1e6baa.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rg32f) uniform highp image2D arg_0;
+layout(binding = 0, rg32f) uniform highp image2D f_arg_0;
vec4 textureLoad_1e6baa() {
uint arg_1 = 1u;
uint v_1 = arg_1;
- vec4 res = imageLoad(arg_0, ivec2(uvec2(min(v_1, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ vec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(v_1, (uvec2(imageSize(f_arg_0)).x - 1u)), 0u)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureLoad/1eb93f.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/1eb93f.wgsl.expected.glsl
index 70f40bd..2d17d14 100644
--- a/test/tint/builtins/gen/var/textureLoad/1eb93f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/1eb93f.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rg32f) uniform highp readonly image2D arg_0;
+layout(binding = 0, rg32f) uniform highp readonly image2D f_arg_0;
vec4 textureLoad_1eb93f() {
uvec2 arg_1 = uvec2(1u);
uvec2 v_1 = arg_1;
- vec4 res = imageLoad(arg_0, ivec2(min(v_1, (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ vec4 res = imageLoad(f_arg_0, ivec2(min(v_1, (uvec2(imageSize(f_arg_0)) - uvec2(1u)))));
return res;
}
void main() {
@@ -50,12 +50,12 @@
vec4 prevent_dce;
};
-layout(binding = 0, rg32f) uniform highp readonly image2D arg_0;
+layout(binding = 0, rg32f) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_1eb93f() {
uvec2 arg_1 = uvec2(1u);
uvec2 v = arg_1;
- vec4 res = imageLoad(arg_0, ivec2(min(v, (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ vec4 res = imageLoad(v_arg_0, ivec2(min(v, (uvec2(imageSize(v_arg_0)) - uvec2(1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/1f2016.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/1f2016.wgsl.expected.glsl
index 7afe3dc..7d9928e 100644
--- a/test/tint/builtins/gen/var/textureLoad/1f2016.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/1f2016.wgsl.expected.glsl
@@ -18,16 +18,16 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler3D arg_0;
+uniform highp sampler3D f_arg_0;
vec4 textureLoad_1f2016() {
ivec3 arg_1 = ivec3(1);
int arg_2 = 1;
ivec3 v_2 = arg_1;
uint v_3 = (v_1.inner.tint_builtin_value_0 - 1u);
uint v_4 = min(uint(arg_2), v_3);
- uvec3 v_5 = (uvec3(textureSize(arg_0, int(v_4))) - uvec3(1u));
+ uvec3 v_5 = (uvec3(textureSize(f_arg_0, int(v_4))) - uvec3(1u));
ivec3 v_6 = ivec3(min(uvec3(v_2), v_5));
- vec4 res = texelFetch(arg_0, v_6, int(v_4));
+ vec4 res = texelFetch(f_arg_0, v_6, int(v_4));
return res;
}
void main() {
@@ -86,7 +86,7 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler3D arg_0;
+uniform highp sampler3D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_1f2016() {
ivec3 arg_1 = ivec3(1);
@@ -94,9 +94,9 @@
ivec3 v_1 = arg_1;
uint v_2 = (v.inner.tint_builtin_value_0 - 1u);
uint v_3 = min(uint(arg_2), v_2);
- uvec3 v_4 = (uvec3(textureSize(arg_0, int(v_3))) - uvec3(1u));
+ uvec3 v_4 = (uvec3(textureSize(v_arg_0, int(v_3))) - uvec3(1u));
ivec3 v_5 = ivec3(min(uvec3(v_1), v_4));
- vec4 res = texelFetch(arg_0, v_5, int(v_3));
+ vec4 res = texelFetch(v_arg_0, v_5, int(v_3));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/1fde63.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/1fde63.wgsl.expected.glsl
index 80ad01e..a70d45f 100644
--- a/test/tint/builtins/gen/var/textureLoad/1fde63.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/1fde63.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r8) uniform highp image3D arg_0;
+layout(binding = 0, r8) uniform highp image3D f_arg_0;
vec4 textureLoad_1fde63() {
uvec3 arg_1 = uvec3(1u);
uvec3 v_1 = arg_1;
- vec4 res = imageLoad(arg_0, ivec3(min(v_1, (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ vec4 res = imageLoad(f_arg_0, ivec3(min(v_1, (uvec3(imageSize(f_arg_0)) - uvec3(1u)))));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureLoad/206a08.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/206a08.wgsl.expected.glsl
index 47fb491..bd9ad22 100644
--- a/test/tint/builtins/gen/var/textureLoad/206a08.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/206a08.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rgba8ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rgba8ui) uniform highp readonly uimage2D f_arg_0;
uvec4 textureLoad_206a08() {
uint arg_1 = 1u;
uint v_1 = arg_1;
- uvec4 res = imageLoad(arg_0, ivec2(uvec2(min(v_1, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ uvec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(v_1, (uvec2(imageSize(f_arg_0)).x - 1u)), 0u)));
return res;
}
void main() {
@@ -50,12 +50,12 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rgba8ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rgba8ui) uniform highp readonly uimage2D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_206a08() {
uint arg_1 = 1u;
uint v = arg_1;
- uvec4 res = imageLoad(arg_0, ivec2(uvec2(min(v, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ uvec4 res = imageLoad(v_arg_0, ivec2(uvec2(min(v, (uvec2(imageSize(v_arg_0)).x - 1u)), 0u)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/20fa2f.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/20fa2f.wgsl.expected.glsl
index 97c357b..fc49e89 100644
--- a/test/tint/builtins/gen/var/textureLoad/20fa2f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/20fa2f.wgsl.expected.glsl
@@ -9,17 +9,17 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rg32f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rg32f) uniform highp readonly image2DArray f_arg_0;
vec4 textureLoad_20fa2f() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
ivec2 v_1 = arg_1;
int v_2 = arg_2;
- uint v_3 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_3 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_4 = min(uint(v_2), v_3);
- uvec2 v_5 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_5 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_6 = ivec2(min(uvec2(v_1), v_5));
- vec4 res = imageLoad(arg_0, ivec3(v_6, int(v_4)));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_6, int(v_4)));
return res;
}
void main() {
@@ -62,18 +62,18 @@
vec4 prevent_dce;
};
-layout(binding = 0, rg32f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rg32f) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_20fa2f() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
ivec2 v = arg_1;
int v_1 = arg_2;
- uint v_2 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_2 = (uint(imageSize(v_arg_0).z) - 1u);
uint v_3 = min(uint(v_1), v_2);
- uvec2 v_4 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_4 = (uvec2(imageSize(v_arg_0).xy) - uvec2(1u));
ivec2 v_5 = ivec2(min(uvec2(v), v_4));
- vec4 res = imageLoad(arg_0, ivec3(v_5, int(v_3)));
+ vec4 res = imageLoad(v_arg_0, ivec3(v_5, int(v_3)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/216c37.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/216c37.wgsl.expected.glsl
index 56d42b4..0d0411e 100644
--- a/test/tint/builtins/gen/var/textureLoad/216c37.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/216c37.wgsl.expected.glsl
@@ -18,15 +18,15 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp usampler2D arg_0;
+uniform highp usampler2D f_arg_0;
uvec4 textureLoad_216c37() {
uint arg_1 = 1u;
int arg_2 = 1;
uint v_2 = arg_1;
uint v_3 = (v_1.inner.tint_builtin_value_0 - 1u);
uint v_4 = min(uint(arg_2), v_3);
- ivec2 v_5 = ivec2(uvec2(min(v_2, (uvec2(textureSize(arg_0, int(v_4))).x - 1u)), 0u));
- uvec4 res = texelFetch(arg_0, v_5, int(v_4));
+ ivec2 v_5 = ivec2(uvec2(min(v_2, (uvec2(textureSize(f_arg_0, int(v_4))).x - 1u)), 0u));
+ uvec4 res = texelFetch(f_arg_0, v_5, int(v_4));
return res;
}
void main() {
@@ -84,7 +84,7 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp usampler2D arg_0;
+uniform highp usampler2D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_216c37() {
uint arg_1 = 1u;
@@ -92,8 +92,8 @@
uint v_1 = arg_1;
uint v_2 = (v.inner.tint_builtin_value_0 - 1u);
uint v_3 = min(uint(arg_2), v_2);
- ivec2 v_4 = ivec2(uvec2(min(v_1, (uvec2(textureSize(arg_0, int(v_3))).x - 1u)), 0u));
- uvec4 res = texelFetch(arg_0, v_4, int(v_3));
+ ivec2 v_4 = ivec2(uvec2(min(v_1, (uvec2(textureSize(v_arg_0, int(v_3))).x - 1u)), 0u));
+ uvec4 res = texelFetch(v_arg_0, v_4, int(v_3));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/21d1c4.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/21d1c4.wgsl.expected.glsl
index 65d6ba3..aaab0fa 100644
--- a/test/tint/builtins/gen/var/textureLoad/21d1c4.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/21d1c4.wgsl.expected.glsl
@@ -18,14 +18,14 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler3D arg_0;
+uniform highp sampler3D f_arg_0;
vec4 textureLoad_21d1c4() {
uvec3 arg_1 = uvec3(1u);
uint arg_2 = 1u;
uvec3 v_2 = arg_1;
uint v_3 = min(arg_2, (v_1.inner.tint_builtin_value_0 - 1u));
- ivec3 v_4 = ivec3(min(v_2, (uvec3(textureSize(arg_0, int(v_3))) - uvec3(1u))));
- vec4 res = texelFetch(arg_0, v_4, int(v_3));
+ ivec3 v_4 = ivec3(min(v_2, (uvec3(textureSize(f_arg_0, int(v_3))) - uvec3(1u))));
+ vec4 res = texelFetch(f_arg_0, v_4, int(v_3));
return res;
}
void main() {
@@ -82,15 +82,15 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler3D arg_0;
+uniform highp sampler3D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_21d1c4() {
uvec3 arg_1 = uvec3(1u);
uint arg_2 = 1u;
uvec3 v_1 = arg_1;
uint v_2 = min(arg_2, (v.inner.tint_builtin_value_0 - 1u));
- ivec3 v_3 = ivec3(min(v_1, (uvec3(textureSize(arg_0, int(v_2))) - uvec3(1u))));
- vec4 res = texelFetch(arg_0, v_3, int(v_2));
+ ivec3 v_3 = ivec3(min(v_1, (uvec3(textureSize(v_arg_0, int(v_2))) - uvec3(1u))));
+ vec4 res = texelFetch(v_arg_0, v_3, int(v_2));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/223246.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/223246.wgsl.expected.glsl
index 6a5bc97..eebd08b 100644
--- a/test/tint/builtins/gen/var/textureLoad/223246.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/223246.wgsl.expected.glsl
@@ -18,15 +18,15 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp isampler3D arg_0;
+uniform highp isampler3D f_arg_0;
ivec4 textureLoad_223246() {
uvec3 arg_1 = uvec3(1u);
int arg_2 = 1;
uvec3 v_2 = arg_1;
uint v_3 = (v_1.inner.tint_builtin_value_0 - 1u);
uint v_4 = min(uint(arg_2), v_3);
- ivec3 v_5 = ivec3(min(v_2, (uvec3(textureSize(arg_0, int(v_4))) - uvec3(1u))));
- ivec4 res = texelFetch(arg_0, v_5, int(v_4));
+ ivec3 v_5 = ivec3(min(v_2, (uvec3(textureSize(f_arg_0, int(v_4))) - uvec3(1u))));
+ ivec4 res = texelFetch(f_arg_0, v_5, int(v_4));
return res;
}
void main() {
@@ -84,7 +84,7 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp isampler3D arg_0;
+uniform highp isampler3D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_223246() {
uvec3 arg_1 = uvec3(1u);
@@ -92,8 +92,8 @@
uvec3 v_1 = arg_1;
uint v_2 = (v.inner.tint_builtin_value_0 - 1u);
uint v_3 = min(uint(arg_2), v_2);
- ivec3 v_4 = ivec3(min(v_1, (uvec3(textureSize(arg_0, int(v_3))) - uvec3(1u))));
- ivec4 res = texelFetch(arg_0, v_4, int(v_3));
+ ivec3 v_4 = ivec3(min(v_1, (uvec3(textureSize(v_arg_0, int(v_3))) - uvec3(1u))));
+ ivec4 res = texelFetch(v_arg_0, v_4, int(v_3));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/22e963.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/22e963.wgsl.expected.glsl
index 376d080..a0bbe37 100644
--- a/test/tint/builtins/gen/var/textureLoad/22e963.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/22e963.wgsl.expected.glsl
@@ -9,15 +9,15 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, r32ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, r32ui) uniform highp readonly uimage2DArray f_arg_0;
uvec4 textureLoad_22e963() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
uvec2 v_1 = arg_1;
uint v_2 = arg_2;
- uint v_3 = min(v_2, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_4 = ivec2(min(v_1, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- uvec4 res = imageLoad(arg_0, ivec3(v_4, int(v_3)));
+ uint v_3 = min(v_2, (uint(imageSize(f_arg_0).z) - 1u));
+ ivec2 v_4 = ivec2(min(v_1, (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ uvec4 res = imageLoad(f_arg_0, ivec3(v_4, int(v_3)));
return res;
}
void main() {
@@ -58,16 +58,16 @@
uvec4 prevent_dce;
};
-layout(binding = 0, r32ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, r32ui) uniform highp readonly uimage2DArray v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_22e963() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
uvec2 v = arg_1;
uint v_1 = arg_2;
- uint v_2 = min(v_1, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_3 = ivec2(min(v, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- uvec4 res = imageLoad(arg_0, ivec3(v_3, int(v_2)));
+ uint v_2 = min(v_1, (uint(imageSize(v_arg_0).z) - 1u));
+ ivec2 v_3 = ivec2(min(v, (uvec2(imageSize(v_arg_0).xy) - uvec2(1u))));
+ uvec4 res = imageLoad(v_arg_0, ivec3(v_3, int(v_2)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/23007a.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/23007a.wgsl.expected.glsl
index 4856bfc..c25cb88 100644
--- a/test/tint/builtins/gen/var/textureLoad/23007a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/23007a.wgsl.expected.glsl
@@ -9,16 +9,16 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rg32f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rg32f) uniform highp readonly image2DArray f_arg_0;
vec4 textureLoad_23007a() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
uvec2 v_1 = arg_1;
int v_2 = arg_2;
- uint v_3 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_3 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_4 = min(uint(v_2), v_3);
- ivec2 v_5 = ivec2(min(v_1, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- vec4 res = imageLoad(arg_0, ivec3(v_5, int(v_4)));
+ ivec2 v_5 = ivec2(min(v_1, (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_5, int(v_4)));
return res;
}
void main() {
@@ -60,17 +60,17 @@
vec4 prevent_dce;
};
-layout(binding = 0, rg32f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rg32f) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_23007a() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
uvec2 v = arg_1;
int v_1 = arg_2;
- uint v_2 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_2 = (uint(imageSize(v_arg_0).z) - 1u);
uint v_3 = min(uint(v_1), v_2);
- ivec2 v_4 = ivec2(min(v, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- vec4 res = imageLoad(arg_0, ivec3(v_4, int(v_3)));
+ ivec2 v_4 = ivec2(min(v, (uvec2(imageSize(v_arg_0).xy) - uvec2(1u))));
+ vec4 res = imageLoad(v_arg_0, ivec3(v_4, int(v_3)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/2363be.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/2363be.wgsl.expected.glsl
index 9caee8b..4c9b5dc 100644
--- a/test/tint/builtins/gen/var/textureLoad/2363be.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/2363be.wgsl.expected.glsl
@@ -18,7 +18,7 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp isampler2DArray arg_0;
+uniform highp isampler2DArray f_arg_0;
ivec4 textureLoad_2363be() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
@@ -26,12 +26,12 @@
uvec2 v_2 = arg_1;
int v_3 = arg_2;
uint v_4 = arg_3;
- uint v_5 = (uint(textureSize(arg_0, 0).z) - 1u);
+ uint v_5 = (uint(textureSize(f_arg_0, 0).z) - 1u);
uint v_6 = min(uint(v_3), v_5);
uint v_7 = min(v_4, (v_1.inner.tint_builtin_value_0 - 1u));
- ivec2 v_8 = ivec2(min(v_2, (uvec2(textureSize(arg_0, int(v_7)).xy) - uvec2(1u))));
+ ivec2 v_8 = ivec2(min(v_2, (uvec2(textureSize(f_arg_0, int(v_7)).xy) - uvec2(1u))));
ivec3 v_9 = ivec3(v_8, int(v_6));
- ivec4 res = texelFetch(arg_0, v_9, int(v_7));
+ ivec4 res = texelFetch(f_arg_0, v_9, int(v_7));
return res;
}
void main() {
@@ -94,7 +94,7 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp isampler2DArray arg_0;
+uniform highp isampler2DArray v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_2363be() {
uvec2 arg_1 = uvec2(1u);
@@ -103,12 +103,12 @@
uvec2 v_1 = arg_1;
int v_2 = arg_2;
uint v_3 = arg_3;
- uint v_4 = (uint(textureSize(arg_0, 0).z) - 1u);
+ uint v_4 = (uint(textureSize(v_arg_0, 0).z) - 1u);
uint v_5 = min(uint(v_2), v_4);
uint v_6 = min(v_3, (v.inner.tint_builtin_value_0 - 1u));
- ivec2 v_7 = ivec2(min(v_1, (uvec2(textureSize(arg_0, int(v_6)).xy) - uvec2(1u))));
+ ivec2 v_7 = ivec2(min(v_1, (uvec2(textureSize(v_arg_0, int(v_6)).xy) - uvec2(1u))));
ivec3 v_8 = ivec3(v_7, int(v_5));
- ivec4 res = texelFetch(arg_0, v_8, int(v_6));
+ ivec4 res = texelFetch(v_arg_0, v_8, int(v_6));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/23ff89.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/23ff89.wgsl.expected.glsl
index 45513a3..af55c03 100644
--- a/test/tint/builtins/gen/var/textureLoad/23ff89.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/23ff89.wgsl.expected.glsl
@@ -9,15 +9,15 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rgba16ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rgba16ui) uniform highp readonly uimage2DArray f_arg_0;
uvec4 textureLoad_23ff89() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
uvec2 v_1 = arg_1;
uint v_2 = arg_2;
- uint v_3 = min(v_2, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_4 = ivec2(min(v_1, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- uvec4 res = imageLoad(arg_0, ivec3(v_4, int(v_3)));
+ uint v_3 = min(v_2, (uint(imageSize(f_arg_0).z) - 1u));
+ ivec2 v_4 = ivec2(min(v_1, (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ uvec4 res = imageLoad(f_arg_0, ivec3(v_4, int(v_3)));
return res;
}
void main() {
@@ -58,16 +58,16 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rgba16ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rgba16ui) uniform highp readonly uimage2DArray v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_23ff89() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
uvec2 v = arg_1;
uint v_1 = arg_2;
- uint v_2 = min(v_1, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_3 = ivec2(min(v, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- uvec4 res = imageLoad(arg_0, ivec3(v_3, int(v_2)));
+ uint v_2 = min(v_1, (uint(imageSize(v_arg_0).z) - 1u));
+ ivec2 v_3 = ivec2(min(v, (uvec2(imageSize(v_arg_0).xy) - uvec2(1u))));
+ uvec4 res = imageLoad(v_arg_0, ivec3(v_3, int(v_2)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/26c4f8.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/26c4f8.wgsl.expected.glsl
index 8c9aecc..206f668 100644
--- a/test/tint/builtins/gen/var/textureLoad/26c4f8.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/26c4f8.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D f_arg_0;
vec4 textureLoad_26c4f8() {
ivec2 arg_1 = ivec2(1);
ivec2 v_1 = arg_1;
- uvec2 v_2 = (uvec2(imageSize(arg_0)) - uvec2(1u));
- vec4 res = imageLoad(arg_0, ivec2(min(uvec2(v_1), v_2))).zyxw;
+ uvec2 v_2 = (uvec2(imageSize(f_arg_0)) - uvec2(1u));
+ vec4 res = imageLoad(f_arg_0, ivec2(min(uvec2(v_1), v_2))).zyxw;
return res;
}
void main() {
@@ -52,13 +52,13 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_26c4f8() {
ivec2 arg_1 = ivec2(1);
ivec2 v = arg_1;
- uvec2 v_1 = (uvec2(imageSize(arg_0)) - uvec2(1u));
- vec4 res = imageLoad(arg_0, ivec2(min(uvec2(v), v_1))).zyxw;
+ uvec2 v_1 = (uvec2(imageSize(v_arg_0)) - uvec2(1u));
+ vec4 res = imageLoad(v_arg_0, ivec2(min(uvec2(v), v_1))).zyxw;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/26d7f1.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/26d7f1.wgsl.expected.glsl
index 0505e63..1ebf595 100644
--- a/test/tint/builtins/gen/var/textureLoad/26d7f1.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/26d7f1.wgsl.expected.glsl
@@ -9,16 +9,16 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rg32ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rg32ui) uniform highp readonly uimage2DArray f_arg_0;
uvec4 textureLoad_26d7f1() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
uvec2 v_1 = arg_1;
int v_2 = arg_2;
- uint v_3 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_3 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_4 = min(uint(v_2), v_3);
- ivec2 v_5 = ivec2(min(v_1, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- uvec4 res = imageLoad(arg_0, ivec3(v_5, int(v_4)));
+ ivec2 v_5 = ivec2(min(v_1, (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ uvec4 res = imageLoad(f_arg_0, ivec3(v_5, int(v_4)));
return res;
}
void main() {
@@ -60,17 +60,17 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rg32ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rg32ui) uniform highp readonly uimage2DArray v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_26d7f1() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
uvec2 v = arg_1;
int v_1 = arg_2;
- uint v_2 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_2 = (uint(imageSize(v_arg_0).z) - 1u);
uint v_3 = min(uint(v_1), v_2);
- ivec2 v_4 = ivec2(min(v, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- uvec4 res = imageLoad(arg_0, ivec3(v_4, int(v_3)));
+ ivec2 v_4 = ivec2(min(v, (uvec2(imageSize(v_arg_0).xy) - uvec2(1u))));
+ uvec4 res = imageLoad(v_arg_0, ivec3(v_4, int(v_3)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/272e7a.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/272e7a.wgsl.expected.glsl
index 4a67034..b45aac7 100644
--- a/test/tint/builtins/gen/var/textureLoad/272e7a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/272e7a.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r32f) uniform highp image3D arg_0;
+layout(binding = 0, r32f) uniform highp image3D f_arg_0;
vec4 textureLoad_272e7a() {
uvec3 arg_1 = uvec3(1u);
uvec3 v_1 = arg_1;
- vec4 res = imageLoad(arg_0, ivec3(min(v_1, (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ vec4 res = imageLoad(f_arg_0, ivec3(min(v_1, (uvec3(imageSize(f_arg_0)) - uvec3(1u)))));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureLoad/276643.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/276643.wgsl.expected.glsl
index 9a10605..b2982a4 100644
--- a/test/tint/builtins/gen/var/textureLoad/276643.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/276643.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r8) uniform highp readonly image2D arg_0;
+layout(binding = 0, r8) uniform highp readonly image2D f_arg_0;
vec4 textureLoad_276643() {
uint arg_1 = 1u;
uint v_1 = arg_1;
- vec4 res = imageLoad(arg_0, ivec2(uvec2(min(v_1, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ vec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(v_1, (uvec2(imageSize(f_arg_0)).x - 1u)), 0u)));
return res;
}
void main() {
@@ -50,12 +50,12 @@
vec4 prevent_dce;
};
-layout(binding = 0, r8) uniform highp readonly image2D arg_0;
+layout(binding = 0, r8) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_276643() {
uint arg_1 = 1u;
uint v = arg_1;
- vec4 res = imageLoad(arg_0, ivec2(uvec2(min(v, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ vec4 res = imageLoad(v_arg_0, ivec2(uvec2(min(v, (uvec2(imageSize(v_arg_0)).x - 1u)), 0u)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/276a2c.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/276a2c.wgsl.expected.glsl
index ed2117b..5a9e8a9 100644
--- a/test/tint/builtins/gen/var/textureLoad/276a2c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/276a2c.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rgba32ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rgba32ui) uniform highp readonly uimage2D f_arg_0;
uvec4 textureLoad_276a2c() {
int arg_1 = 1;
int v_1 = arg_1;
- uint v_2 = (uvec2(imageSize(arg_0)).x - 1u);
- uvec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(v_1), v_2), 0u)));
+ uint v_2 = (uvec2(imageSize(f_arg_0)).x - 1u);
+ uvec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(uint(v_1), v_2), 0u)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rgba32ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rgba32ui) uniform highp readonly uimage2D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_276a2c() {
int arg_1 = 1;
int v = arg_1;
- uint v_1 = (uvec2(imageSize(arg_0)).x - 1u);
- uvec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(v), v_1), 0u)));
+ uint v_1 = (uvec2(imageSize(v_arg_0)).x - 1u);
+ uvec4 res = imageLoad(v_arg_0, ivec2(uvec2(min(uint(v), v_1), 0u)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/2887d7.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/2887d7.wgsl.expected.glsl
index 735ee32..c870502 100644
--- a/test/tint/builtins/gen/var/textureLoad/2887d7.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/2887d7.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba32f) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba32f) uniform highp readonly image2D f_arg_0;
vec4 textureLoad_2887d7() {
int arg_1 = 1;
int v_1 = arg_1;
- uint v_2 = (uvec2(imageSize(arg_0)).x - 1u);
- vec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(v_1), v_2), 0u)));
+ uint v_2 = (uvec2(imageSize(f_arg_0)).x - 1u);
+ vec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(uint(v_1), v_2), 0u)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba32f) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba32f) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_2887d7() {
int arg_1 = 1;
int v = arg_1;
- uint v_1 = (uvec2(imageSize(arg_0)).x - 1u);
- vec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(v), v_1), 0u)));
+ uint v_1 = (uvec2(imageSize(v_arg_0)).x - 1u);
+ vec4 res = imageLoad(v_arg_0, ivec2(uvec2(min(uint(v), v_1), 0u)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/2a82d9.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/2a82d9.wgsl.expected.glsl
index 86982f8..1852d07 100644
--- a/test/tint/builtins/gen/var/textureLoad/2a82d9.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/2a82d9.wgsl.expected.glsl
@@ -9,15 +9,15 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rgba32i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rgba32i) uniform highp readonly iimage2DArray f_arg_0;
ivec4 textureLoad_2a82d9() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
uvec2 v_1 = arg_1;
uint v_2 = arg_2;
- uint v_3 = min(v_2, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_4 = ivec2(min(v_1, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- ivec4 res = imageLoad(arg_0, ivec3(v_4, int(v_3)));
+ uint v_3 = min(v_2, (uint(imageSize(f_arg_0).z) - 1u));
+ ivec2 v_4 = ivec2(min(v_1, (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ ivec4 res = imageLoad(f_arg_0, ivec3(v_4, int(v_3)));
return res;
}
void main() {
@@ -58,16 +58,16 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rgba32i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rgba32i) uniform highp readonly iimage2DArray v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_2a82d9() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
uvec2 v = arg_1;
uint v_1 = arg_2;
- uint v_2 = min(v_1, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_3 = ivec2(min(v, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- ivec4 res = imageLoad(arg_0, ivec3(v_3, int(v_2)));
+ uint v_2 = min(v_1, (uint(imageSize(v_arg_0).z) - 1u));
+ ivec2 v_3 = ivec2(min(v, (uvec2(imageSize(v_arg_0).xy) - uvec2(1u))));
+ ivec4 res = imageLoad(v_arg_0, ivec3(v_3, int(v_2)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/2ae485.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/2ae485.wgsl.expected.glsl
index e369282..2cb71a0 100644
--- a/test/tint/builtins/gen/var/textureLoad/2ae485.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/2ae485.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rgba16i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rgba16i) uniform highp readonly iimage2D f_arg_0;
ivec4 textureLoad_2ae485() {
ivec2 arg_1 = ivec2(1);
ivec2 v_1 = arg_1;
- uvec2 v_2 = (uvec2(imageSize(arg_0)) - uvec2(1u));
- ivec4 res = imageLoad(arg_0, ivec2(min(uvec2(v_1), v_2)));
+ uvec2 v_2 = (uvec2(imageSize(f_arg_0)) - uvec2(1u));
+ ivec4 res = imageLoad(f_arg_0, ivec2(min(uvec2(v_1), v_2)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rgba16i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rgba16i) uniform highp readonly iimage2D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_2ae485() {
ivec2 arg_1 = ivec2(1);
ivec2 v = arg_1;
- uvec2 v_1 = (uvec2(imageSize(arg_0)) - uvec2(1u));
- ivec4 res = imageLoad(arg_0, ivec2(min(uvec2(v), v_1)));
+ uvec2 v_1 = (uvec2(imageSize(v_arg_0)) - uvec2(1u));
+ ivec4 res = imageLoad(v_arg_0, ivec2(min(uvec2(v), v_1)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/2c72ae.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/2c72ae.wgsl.expected.glsl
index d9059c1..af308dc 100644
--- a/test/tint/builtins/gen/var/textureLoad/2c72ae.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/2c72ae.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rgba32i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rgba32i) uniform highp readonly iimage2D f_arg_0;
ivec4 textureLoad_2c72ae() {
uvec2 arg_1 = uvec2(1u);
uvec2 v_1 = arg_1;
- ivec4 res = imageLoad(arg_0, ivec2(min(v_1, (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ ivec4 res = imageLoad(f_arg_0, ivec2(min(v_1, (uvec2(imageSize(f_arg_0)) - uvec2(1u)))));
return res;
}
void main() {
@@ -50,12 +50,12 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rgba32i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rgba32i) uniform highp readonly iimage2D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_2c72ae() {
uvec2 arg_1 = uvec2(1u);
uvec2 v = arg_1;
- ivec4 res = imageLoad(arg_0, ivec2(min(v, (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ ivec4 res = imageLoad(v_arg_0, ivec2(min(v, (uvec2(imageSize(v_arg_0)) - uvec2(1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/2d479c.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/2d479c.wgsl.expected.glsl
index 8657340..dc6dc4f 100644
--- a/test/tint/builtins/gen/var/textureLoad/2d479c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/2d479c.wgsl.expected.glsl
@@ -18,15 +18,15 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler2D arg_0;
+uniform highp sampler2D f_arg_0;
vec4 textureLoad_2d479c() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
ivec2 v_2 = arg_1;
uint v_3 = min(arg_2, (v_1.inner.tint_builtin_value_0 - 1u));
- uvec2 v_4 = (uvec2(textureSize(arg_0, int(v_3))) - uvec2(1u));
+ uvec2 v_4 = (uvec2(textureSize(f_arg_0, int(v_3))) - uvec2(1u));
ivec2 v_5 = ivec2(min(uvec2(v_2), v_4));
- vec4 res = texelFetch(arg_0, v_5, int(v_3));
+ vec4 res = texelFetch(f_arg_0, v_5, int(v_3));
return res;
}
void main() {
@@ -84,16 +84,16 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler2D arg_0;
+uniform highp sampler2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_2d479c() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
ivec2 v_1 = arg_1;
uint v_2 = min(arg_2, (v.inner.tint_builtin_value_0 - 1u));
- uvec2 v_3 = (uvec2(textureSize(arg_0, int(v_2))) - uvec2(1u));
+ uvec2 v_3 = (uvec2(textureSize(v_arg_0, int(v_2))) - uvec2(1u));
ivec2 v_4 = ivec2(min(uvec2(v_1), v_3));
- vec4 res = texelFetch(arg_0, v_4, int(v_2));
+ vec4 res = texelFetch(v_arg_0, v_4, int(v_2));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/2d6cf7.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/2d6cf7.wgsl.expected.glsl
index e4f1e7f..be23c6f 100644
--- a/test/tint/builtins/gen/var/textureLoad/2d6cf7.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/2d6cf7.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rg32i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rg32i) uniform highp readonly iimage2D f_arg_0;
ivec4 textureLoad_2d6cf7() {
int arg_1 = 1;
int v_1 = arg_1;
- uint v_2 = (uvec2(imageSize(arg_0)).x - 1u);
- ivec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(v_1), v_2), 0u)));
+ uint v_2 = (uvec2(imageSize(f_arg_0)).x - 1u);
+ ivec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(uint(v_1), v_2), 0u)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rg32i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rg32i) uniform highp readonly iimage2D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_2d6cf7() {
int arg_1 = 1;
int v = arg_1;
- uint v_1 = (uvec2(imageSize(arg_0)).x - 1u);
- ivec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(v), v_1), 0u)));
+ uint v_1 = (uvec2(imageSize(v_arg_0)).x - 1u);
+ ivec4 res = imageLoad(v_arg_0, ivec2(uvec2(min(uint(v), v_1), 0u)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/2e09aa.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/2e09aa.wgsl.expected.glsl
index 4adffbb..7e52bf0 100644
--- a/test/tint/builtins/gen/var/textureLoad/2e09aa.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/2e09aa.wgsl.expected.glsl
@@ -9,14 +9,14 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DMS arg_0;
+uniform highp sampler2DMS f_arg_0;
vec4 textureLoad_2e09aa() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
uvec2 v_1 = arg_1;
uint v_2 = arg_2;
- ivec2 v_3 = ivec2(min(v_1, (uvec2(textureSize(arg_0)) - uvec2(1u))));
- vec4 res = texelFetch(arg_0, v_3, int(v_2));
+ ivec2 v_3 = ivec2(min(v_1, (uvec2(textureSize(f_arg_0)) - uvec2(1u))));
+ vec4 res = texelFetch(f_arg_0, v_3, int(v_2));
return res;
}
void main() {
@@ -56,15 +56,15 @@
vec4 prevent_dce;
};
-uniform highp sampler2DMS arg_0;
+uniform highp sampler2DMS v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_2e09aa() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
uvec2 v = arg_1;
uint v_1 = arg_2;
- ivec2 v_2 = ivec2(min(v, (uvec2(textureSize(arg_0)) - uvec2(1u))));
- vec4 res = texelFetch(arg_0, v_2, int(v_1));
+ ivec2 v_2 = ivec2(min(v, (uvec2(textureSize(v_arg_0)) - uvec2(1u))));
+ vec4 res = texelFetch(v_arg_0, v_2, int(v_1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/2e3552.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/2e3552.wgsl.expected.glsl
index 174eef9..a251355 100644
--- a/test/tint/builtins/gen/var/textureLoad/2e3552.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/2e3552.wgsl.expected.glsl
@@ -9,16 +9,16 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r32f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, r32f) uniform highp readonly image2DArray f_arg_0;
vec4 textureLoad_2e3552() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
uvec2 v_1 = arg_1;
int v_2 = arg_2;
- uint v_3 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_3 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_4 = min(uint(v_2), v_3);
- ivec2 v_5 = ivec2(min(v_1, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- vec4 res = imageLoad(arg_0, ivec3(v_5, int(v_4)));
+ ivec2 v_5 = ivec2(min(v_1, (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_5, int(v_4)));
return res;
}
void main() {
@@ -60,17 +60,17 @@
vec4 prevent_dce;
};
-layout(binding = 0, r32f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, r32f) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_2e3552() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
uvec2 v = arg_1;
int v_1 = arg_2;
- uint v_2 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_2 = (uint(imageSize(v_arg_0).z) - 1u);
uint v_3 = min(uint(v_1), v_2);
- ivec2 v_4 = ivec2(min(v, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- vec4 res = imageLoad(arg_0, ivec3(v_4, int(v_3)));
+ ivec2 v_4 = ivec2(min(v, (uvec2(imageSize(v_arg_0).xy) - uvec2(1u))));
+ vec4 res = imageLoad(v_arg_0, ivec3(v_4, int(v_3)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/2eaf31.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/2eaf31.wgsl.expected.glsl
index a0b66b3..a3d8987 100644
--- a/test/tint/builtins/gen/var/textureLoad/2eaf31.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/2eaf31.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rg32i) uniform highp iimage2D arg_0;
+layout(binding = 0, rg32i) uniform highp iimage2D f_arg_0;
ivec4 textureLoad_2eaf31() {
uvec2 arg_1 = uvec2(1u);
uvec2 v_1 = arg_1;
- ivec4 res = imageLoad(arg_0, ivec2(min(v_1, (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ ivec4 res = imageLoad(f_arg_0, ivec2(min(v_1, (uvec2(imageSize(f_arg_0)) - uvec2(1u)))));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureLoad/313c73.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/313c73.wgsl.expected.glsl
index ad6521f..47c155d 100644
--- a/test/tint/builtins/gen/var/textureLoad/313c73.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/313c73.wgsl.expected.glsl
@@ -9,15 +9,15 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rgba16i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rgba16i) uniform highp readonly iimage2DArray f_arg_0;
ivec4 textureLoad_313c73() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
uvec2 v_1 = arg_1;
uint v_2 = arg_2;
- uint v_3 = min(v_2, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_4 = ivec2(min(v_1, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- ivec4 res = imageLoad(arg_0, ivec3(v_4, int(v_3)));
+ uint v_3 = min(v_2, (uint(imageSize(f_arg_0).z) - 1u));
+ ivec2 v_4 = ivec2(min(v_1, (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ ivec4 res = imageLoad(f_arg_0, ivec3(v_4, int(v_3)));
return res;
}
void main() {
@@ -58,16 +58,16 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rgba16i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rgba16i) uniform highp readonly iimage2DArray v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_313c73() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
uvec2 v = arg_1;
uint v_1 = arg_2;
- uint v_2 = min(v_1, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_3 = ivec2(min(v, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- ivec4 res = imageLoad(arg_0, ivec3(v_3, int(v_2)));
+ uint v_2 = min(v_1, (uint(imageSize(v_arg_0).z) - 1u));
+ ivec2 v_3 = ivec2(min(v, (uvec2(imageSize(v_arg_0).xy) - uvec2(1u))));
+ ivec4 res = imageLoad(v_arg_0, ivec3(v_3, int(v_2)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/31db4b.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/31db4b.wgsl.expected.glsl
index 10d00f5..da1b667 100644
--- a/test/tint/builtins/gen/var/textureLoad/31db4b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/31db4b.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, r32ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, r32ui) uniform highp readonly uimage2D f_arg_0;
uvec4 textureLoad_31db4b() {
uint arg_1 = 1u;
uint v_1 = arg_1;
- uvec4 res = imageLoad(arg_0, ivec2(uvec2(min(v_1, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ uvec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(v_1, (uvec2(imageSize(f_arg_0)).x - 1u)), 0u)));
return res;
}
void main() {
@@ -50,12 +50,12 @@
uvec4 prevent_dce;
};
-layout(binding = 0, r32ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, r32ui) uniform highp readonly uimage2D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_31db4b() {
uint arg_1 = 1u;
uint v = arg_1;
- uvec4 res = imageLoad(arg_0, ivec2(uvec2(min(v, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ uvec4 res = imageLoad(v_arg_0, ivec2(uvec2(min(v, (uvec2(imageSize(v_arg_0)).x - 1u)), 0u)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/321210.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/321210.wgsl.expected.glsl
index 16bb230..7059d07 100644
--- a/test/tint/builtins/gen/var/textureLoad/321210.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/321210.wgsl.expected.glsl
@@ -9,16 +9,16 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rgba16ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rgba16ui) uniform highp readonly uimage2DArray f_arg_0;
uvec4 textureLoad_321210() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
ivec2 v_1 = arg_1;
uint v_2 = arg_2;
- uint v_3 = min(v_2, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_4 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v_3 = min(v_2, (uint(imageSize(f_arg_0).z) - 1u));
+ uvec2 v_4 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_5 = ivec2(min(uvec2(v_1), v_4));
- uvec4 res = imageLoad(arg_0, ivec3(v_5, int(v_3)));
+ uvec4 res = imageLoad(f_arg_0, ivec3(v_5, int(v_3)));
return res;
}
void main() {
@@ -60,17 +60,17 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rgba16ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rgba16ui) uniform highp readonly uimage2DArray v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_321210() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
ivec2 v = arg_1;
uint v_1 = arg_2;
- uint v_2 = min(v_1, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_3 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v_2 = min(v_1, (uint(imageSize(v_arg_0).z) - 1u));
+ uvec2 v_3 = (uvec2(imageSize(v_arg_0).xy) - uvec2(1u));
ivec2 v_4 = ivec2(min(uvec2(v), v_3));
- uvec4 res = imageLoad(arg_0, ivec3(v_4, int(v_2)));
+ uvec4 res = imageLoad(v_arg_0, ivec3(v_4, int(v_2)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/33d3aa.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/33d3aa.wgsl.expected.glsl
index 3f20c52..de26121 100644
--- a/test/tint/builtins/gen/var/textureLoad/33d3aa.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/33d3aa.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rgba32i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rgba32i) uniform highp readonly iimage2D f_arg_0;
ivec4 textureLoad_33d3aa() {
uint arg_1 = 1u;
uint v_1 = arg_1;
- ivec4 res = imageLoad(arg_0, ivec2(uvec2(min(v_1, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ ivec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(v_1, (uvec2(imageSize(f_arg_0)).x - 1u)), 0u)));
return res;
}
void main() {
@@ -50,12 +50,12 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rgba32i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rgba32i) uniform highp readonly iimage2D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_33d3aa() {
uint arg_1 = 1u;
uint v = arg_1;
- ivec4 res = imageLoad(arg_0, ivec2(uvec2(min(v, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ ivec4 res = imageLoad(v_arg_0, ivec2(uvec2(min(v, (uvec2(imageSize(v_arg_0)).x - 1u)), 0u)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/348827.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/348827.wgsl.expected.glsl
index 906a9c7..45cd4a3 100644
--- a/test/tint/builtins/gen/var/textureLoad/348827.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/348827.wgsl.expected.glsl
@@ -9,15 +9,15 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rgba32ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rgba32ui) uniform highp readonly uimage2DArray f_arg_0;
uvec4 textureLoad_348827() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
uvec2 v_1 = arg_1;
uint v_2 = arg_2;
- uint v_3 = min(v_2, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_4 = ivec2(min(v_1, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- uvec4 res = imageLoad(arg_0, ivec3(v_4, int(v_3)));
+ uint v_3 = min(v_2, (uint(imageSize(f_arg_0).z) - 1u));
+ ivec2 v_4 = ivec2(min(v_1, (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ uvec4 res = imageLoad(f_arg_0, ivec3(v_4, int(v_3)));
return res;
}
void main() {
@@ -58,16 +58,16 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rgba32ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rgba32ui) uniform highp readonly uimage2DArray v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_348827() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
uvec2 v = arg_1;
uint v_1 = arg_2;
- uint v_2 = min(v_1, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_3 = ivec2(min(v, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- uvec4 res = imageLoad(arg_0, ivec3(v_3, int(v_2)));
+ uint v_2 = min(v_1, (uint(imageSize(v_arg_0).z) - 1u));
+ ivec2 v_3 = ivec2(min(v, (uvec2(imageSize(v_arg_0).xy) - uvec2(1u))));
+ uvec4 res = imageLoad(v_arg_0, ivec3(v_3, int(v_2)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/34d97c.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/34d97c.wgsl.expected.glsl
index f4d3ee9..64f83b0 100644
--- a/test/tint/builtins/gen/var/textureLoad/34d97c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/34d97c.wgsl.expected.glsl
@@ -9,17 +9,17 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rg32ui) uniform highp uimage2DArray arg_0;
+layout(binding = 0, rg32ui) uniform highp uimage2DArray f_arg_0;
uvec4 textureLoad_34d97c() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
ivec2 v_1 = arg_1;
int v_2 = arg_2;
- uint v_3 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_3 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_4 = min(uint(v_2), v_3);
- uvec2 v_5 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_5 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_6 = ivec2(min(uvec2(v_1), v_5));
- uvec4 res = imageLoad(arg_0, ivec3(v_6, int(v_4)));
+ uvec4 res = imageLoad(f_arg_0, ivec3(v_6, int(v_4)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureLoad/35a5e2.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/35a5e2.wgsl.expected.glsl
index d69d593..b262156 100644
--- a/test/tint/builtins/gen/var/textureLoad/35a5e2.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/35a5e2.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r8) uniform highp image2D arg_0;
+layout(binding = 0, r8) uniform highp image2D f_arg_0;
vec4 textureLoad_35a5e2() {
int arg_1 = 1;
int v_1 = arg_1;
- uint v_2 = (uvec2(imageSize(arg_0)).x - 1u);
- vec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(v_1), v_2), 0u)));
+ uint v_2 = (uvec2(imageSize(f_arg_0)).x - 1u);
+ vec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(uint(v_1), v_2), 0u)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureLoad/35d464.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/35d464.wgsl.expected.glsl
index 3ae3cda..2569e54 100644
--- a/test/tint/builtins/gen/var/textureLoad/35d464.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/35d464.wgsl.expected.glsl
@@ -9,17 +9,17 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r8) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, r8) uniform highp readonly image2DArray f_arg_0;
vec4 textureLoad_35d464() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
ivec2 v_1 = arg_1;
int v_2 = arg_2;
- uint v_3 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_3 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_4 = min(uint(v_2), v_3);
- uvec2 v_5 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_5 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_6 = ivec2(min(uvec2(v_1), v_5));
- vec4 res = imageLoad(arg_0, ivec3(v_6, int(v_4)));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_6, int(v_4)));
return res;
}
void main() {
@@ -62,18 +62,18 @@
vec4 prevent_dce;
};
-layout(binding = 0, r8) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, r8) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_35d464() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
ivec2 v = arg_1;
int v_1 = arg_2;
- uint v_2 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_2 = (uint(imageSize(v_arg_0).z) - 1u);
uint v_3 = min(uint(v_1), v_2);
- uvec2 v_4 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_4 = (uvec2(imageSize(v_arg_0).xy) - uvec2(1u));
ivec2 v_5 = ivec2(min(uvec2(v), v_4));
- vec4 res = imageLoad(arg_0, ivec3(v_5, int(v_3)));
+ vec4 res = imageLoad(v_arg_0, ivec3(v_5, int(v_3)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/374351.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/374351.wgsl.expected.glsl
index 6dc3ce6..312caa94 100644
--- a/test/tint/builtins/gen/var/textureLoad/374351.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/374351.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rgba16ui) uniform highp readonly uimage3D arg_0;
+layout(binding = 0, rgba16ui) uniform highp readonly uimage3D f_arg_0;
uvec4 textureLoad_374351() {
uvec3 arg_1 = uvec3(1u);
uvec3 v_1 = arg_1;
- uvec4 res = imageLoad(arg_0, ivec3(min(v_1, (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ uvec4 res = imageLoad(f_arg_0, ivec3(min(v_1, (uvec3(imageSize(f_arg_0)) - uvec3(1u)))));
return res;
}
void main() {
@@ -50,12 +50,12 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rgba16ui) uniform highp readonly uimage3D arg_0;
+layout(binding = 0, rgba16ui) uniform highp readonly uimage3D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_374351() {
uvec3 arg_1 = uvec3(1u);
uvec3 v = arg_1;
- uvec4 res = imageLoad(arg_0, ivec3(min(v, (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ uvec4 res = imageLoad(v_arg_0, ivec3(min(v, (uvec3(imageSize(v_arg_0)) - uvec3(1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/388688.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/388688.wgsl.expected.glsl
index 8145fe7..215f396 100644
--- a/test/tint/builtins/gen/var/textureLoad/388688.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/388688.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba8_snorm) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp readonly image2D f_arg_0;
vec4 textureLoad_388688() {
uint arg_1 = 1u;
uint v_1 = arg_1;
- vec4 res = imageLoad(arg_0, ivec2(uvec2(min(v_1, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ vec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(v_1, (uvec2(imageSize(f_arg_0)).x - 1u)), 0u)));
return res;
}
void main() {
@@ -50,12 +50,12 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba8_snorm) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_388688() {
uint arg_1 = 1u;
uint v = arg_1;
- vec4 res = imageLoad(arg_0, ivec2(uvec2(min(v, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ vec4 res = imageLoad(v_arg_0, ivec2(uvec2(min(v, (uvec2(imageSize(v_arg_0)).x - 1u)), 0u)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/38f8ab.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/38f8ab.wgsl.expected.glsl
index 10c513a..beb9aff 100644
--- a/test/tint/builtins/gen/var/textureLoad/38f8ab.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/38f8ab.wgsl.expected.glsl
@@ -9,15 +9,15 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-uniform highp isampler2DMS arg_0;
+uniform highp isampler2DMS f_arg_0;
ivec4 textureLoad_38f8ab() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
ivec2 v_1 = arg_1;
uint v_2 = arg_2;
- uvec2 v_3 = (uvec2(textureSize(arg_0)) - uvec2(1u));
+ uvec2 v_3 = (uvec2(textureSize(f_arg_0)) - uvec2(1u));
ivec2 v_4 = ivec2(min(uvec2(v_1), v_3));
- ivec4 res = texelFetch(arg_0, v_4, int(v_2));
+ ivec4 res = texelFetch(f_arg_0, v_4, int(v_2));
return res;
}
void main() {
@@ -58,16 +58,16 @@
ivec4 prevent_dce;
};
-uniform highp isampler2DMS arg_0;
+uniform highp isampler2DMS v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_38f8ab() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
ivec2 v = arg_1;
uint v_1 = arg_2;
- uvec2 v_2 = (uvec2(textureSize(arg_0)) - uvec2(1u));
+ uvec2 v_2 = (uvec2(textureSize(v_arg_0)) - uvec2(1u));
ivec2 v_3 = ivec2(min(uvec2(v), v_2));
- ivec4 res = texelFetch(arg_0, v_3, int(v_1));
+ ivec4 res = texelFetch(v_arg_0, v_3, int(v_1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/39ef40.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/39ef40.wgsl.expected.glsl
index ecbcacc..45f6081 100644
--- a/test/tint/builtins/gen/var/textureLoad/39ef40.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/39ef40.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba16f) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba16f) uniform highp readonly image2D f_arg_0;
vec4 textureLoad_39ef40() {
uint arg_1 = 1u;
uint v_1 = arg_1;
- vec4 res = imageLoad(arg_0, ivec2(uvec2(min(v_1, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ vec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(v_1, (uvec2(imageSize(f_arg_0)).x - 1u)), 0u)));
return res;
}
void main() {
@@ -50,12 +50,12 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba16f) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba16f) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_39ef40() {
uint arg_1 = 1u;
uint v = arg_1;
- vec4 res = imageLoad(arg_0, ivec2(uvec2(min(v, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ vec4 res = imageLoad(v_arg_0, ivec2(uvec2(min(v, (uvec2(imageSize(v_arg_0)).x - 1u)), 0u)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/3aea13.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/3aea13.wgsl.expected.glsl
index a2d873e..c36b50c 100644
--- a/test/tint/builtins/gen/var/textureLoad/3aea13.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/3aea13.wgsl.expected.glsl
@@ -9,16 +9,16 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, r32i) uniform highp iimage2DArray arg_0;
+layout(binding = 0, r32i) uniform highp iimage2DArray f_arg_0;
ivec4 textureLoad_3aea13() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
ivec2 v_1 = arg_1;
uint v_2 = arg_2;
- uint v_3 = min(v_2, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_4 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v_3 = min(v_2, (uint(imageSize(f_arg_0).z) - 1u));
+ uvec2 v_4 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_5 = ivec2(min(uvec2(v_1), v_4));
- ivec4 res = imageLoad(arg_0, ivec3(v_5, int(v_3)));
+ ivec4 res = imageLoad(f_arg_0, ivec3(v_5, int(v_3)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureLoad/3bbc2b.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/3bbc2b.wgsl.expected.glsl
index 839893e..b7e52c6 100644
--- a/test/tint/builtins/gen/var/textureLoad/3bbc2b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/3bbc2b.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r32f) uniform highp image2D arg_0;
+layout(binding = 0, r32f) uniform highp image2D f_arg_0;
vec4 textureLoad_3bbc2b() {
int arg_1 = 1;
int v_1 = arg_1;
- uint v_2 = (uvec2(imageSize(arg_0)).x - 1u);
- vec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(v_1), v_2), 0u)));
+ uint v_2 = (uvec2(imageSize(f_arg_0)).x - 1u);
+ vec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(uint(v_1), v_2), 0u)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureLoad/3c0d9e.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/3c0d9e.wgsl.expected.glsl
index 6b39d5f..8bfb394 100644
--- a/test/tint/builtins/gen/var/textureLoad/3c0d9e.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/3c0d9e.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rgba8ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rgba8ui) uniform highp readonly uimage2D f_arg_0;
uvec4 textureLoad_3c0d9e() {
ivec2 arg_1 = ivec2(1);
ivec2 v_1 = arg_1;
- uvec2 v_2 = (uvec2(imageSize(arg_0)) - uvec2(1u));
- uvec4 res = imageLoad(arg_0, ivec2(min(uvec2(v_1), v_2)));
+ uvec2 v_2 = (uvec2(imageSize(f_arg_0)) - uvec2(1u));
+ uvec4 res = imageLoad(f_arg_0, ivec2(min(uvec2(v_1), v_2)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rgba8ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rgba8ui) uniform highp readonly uimage2D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_3c0d9e() {
ivec2 arg_1 = ivec2(1);
ivec2 v = arg_1;
- uvec2 v_1 = (uvec2(imageSize(arg_0)) - uvec2(1u));
- uvec4 res = imageLoad(arg_0, ivec2(min(uvec2(v), v_1)));
+ uvec2 v_1 = (uvec2(imageSize(v_arg_0)) - uvec2(1u));
+ uvec4 res = imageLoad(v_arg_0, ivec2(min(uvec2(v), v_1)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/3c9587.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/3c9587.wgsl.expected.glsl
index 407c8e6..ba34040 100644
--- a/test/tint/builtins/gen/var/textureLoad/3c9587.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/3c9587.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D f_arg_0;
vec4 textureLoad_3c9587() {
ivec2 arg_1 = ivec2(1);
ivec2 v_1 = arg_1;
- uvec2 v_2 = (uvec2(imageSize(arg_0)) - uvec2(1u));
- vec4 res = imageLoad(arg_0, ivec2(min(uvec2(v_1), v_2)));
+ uvec2 v_2 = (uvec2(imageSize(f_arg_0)) - uvec2(1u));
+ vec4 res = imageLoad(f_arg_0, ivec2(min(uvec2(v_1), v_2)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_3c9587() {
ivec2 arg_1 = ivec2(1);
ivec2 v = arg_1;
- uvec2 v_1 = (uvec2(imageSize(arg_0)) - uvec2(1u));
- vec4 res = imageLoad(arg_0, ivec2(min(uvec2(v), v_1)));
+ uvec2 v_1 = (uvec2(imageSize(v_arg_0)) - uvec2(1u));
+ vec4 res = imageLoad(v_arg_0, ivec2(min(uvec2(v), v_1)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/3c96e8.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/3c96e8.wgsl.expected.glsl
index 3f74d31..9e58f08 100644
--- a/test/tint/builtins/gen/var/textureLoad/3c96e8.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/3c96e8.wgsl.expected.glsl
@@ -18,7 +18,7 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray f_arg_0;
vec4 textureLoad_3c96e8() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
@@ -26,12 +26,12 @@
ivec2 v_2 = arg_1;
uint v_3 = arg_2;
uint v_4 = arg_3;
- uint v_5 = min(v_3, (uint(textureSize(arg_0, 0).z) - 1u));
+ uint v_5 = min(v_3, (uint(textureSize(f_arg_0, 0).z) - 1u));
uint v_6 = min(v_4, (v_1.inner.tint_builtin_value_0 - 1u));
- uvec2 v_7 = (uvec2(textureSize(arg_0, int(v_6)).xy) - uvec2(1u));
+ uvec2 v_7 = (uvec2(textureSize(f_arg_0, int(v_6)).xy) - uvec2(1u));
ivec2 v_8 = ivec2(min(uvec2(v_2), v_7));
ivec3 v_9 = ivec3(v_8, int(v_5));
- vec4 res = texelFetch(arg_0, v_9, int(v_6));
+ vec4 res = texelFetch(f_arg_0, v_9, int(v_6));
return res;
}
void main() {
@@ -94,7 +94,7 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_3c96e8() {
ivec2 arg_1 = ivec2(1);
@@ -103,12 +103,12 @@
ivec2 v_1 = arg_1;
uint v_2 = arg_2;
uint v_3 = arg_3;
- uint v_4 = min(v_2, (uint(textureSize(arg_0, 0).z) - 1u));
+ uint v_4 = min(v_2, (uint(textureSize(v_arg_0, 0).z) - 1u));
uint v_5 = min(v_3, (v.inner.tint_builtin_value_0 - 1u));
- uvec2 v_6 = (uvec2(textureSize(arg_0, int(v_5)).xy) - uvec2(1u));
+ uvec2 v_6 = (uvec2(textureSize(v_arg_0, int(v_5)).xy) - uvec2(1u));
ivec2 v_7 = ivec2(min(uvec2(v_1), v_6));
ivec3 v_8 = ivec3(v_7, int(v_4));
- vec4 res = texelFetch(arg_0, v_8, int(v_5));
+ vec4 res = texelFetch(v_arg_0, v_8, int(v_5));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/3d001b.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/3d001b.wgsl.expected.glsl
index 960aeb7..f2dbc85 100644
--- a/test/tint/builtins/gen/var/textureLoad/3d001b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/3d001b.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rgba8i) uniform highp readonly iimage3D arg_0;
+layout(binding = 0, rgba8i) uniform highp readonly iimage3D f_arg_0;
ivec4 textureLoad_3d001b() {
ivec3 arg_1 = ivec3(1);
ivec3 v_1 = arg_1;
- uvec3 v_2 = (uvec3(imageSize(arg_0)) - uvec3(1u));
- ivec4 res = imageLoad(arg_0, ivec3(min(uvec3(v_1), v_2)));
+ uvec3 v_2 = (uvec3(imageSize(f_arg_0)) - uvec3(1u));
+ ivec4 res = imageLoad(f_arg_0, ivec3(min(uvec3(v_1), v_2)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rgba8i) uniform highp readonly iimage3D arg_0;
+layout(binding = 0, rgba8i) uniform highp readonly iimage3D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_3d001b() {
ivec3 arg_1 = ivec3(1);
ivec3 v = arg_1;
- uvec3 v_1 = (uvec3(imageSize(arg_0)) - uvec3(1u));
- ivec4 res = imageLoad(arg_0, ivec3(min(uvec3(v), v_1)));
+ uvec3 v_1 = (uvec3(imageSize(v_arg_0)) - uvec3(1u));
+ ivec4 res = imageLoad(v_arg_0, ivec3(min(uvec3(v), v_1)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/3d3fd1.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/3d3fd1.wgsl.expected.glsl
index adabfb0..4ced54c 100644
--- a/test/tint/builtins/gen/var/textureLoad/3d3fd1.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/3d3fd1.wgsl.expected.glsl
@@ -18,7 +18,7 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp isampler2DArray arg_0;
+uniform highp isampler2DArray f_arg_0;
ivec4 textureLoad_3d3fd1() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
@@ -26,12 +26,12 @@
uvec2 v_2 = arg_1;
uint v_3 = arg_2;
int v_4 = arg_3;
- uint v_5 = min(v_3, (uint(textureSize(arg_0, 0).z) - 1u));
+ uint v_5 = min(v_3, (uint(textureSize(f_arg_0, 0).z) - 1u));
uint v_6 = (v_1.inner.tint_builtin_value_0 - 1u);
uint v_7 = min(uint(v_4), v_6);
- ivec2 v_8 = ivec2(min(v_2, (uvec2(textureSize(arg_0, int(v_7)).xy) - uvec2(1u))));
+ ivec2 v_8 = ivec2(min(v_2, (uvec2(textureSize(f_arg_0, int(v_7)).xy) - uvec2(1u))));
ivec3 v_9 = ivec3(v_8, int(v_5));
- ivec4 res = texelFetch(arg_0, v_9, int(v_7));
+ ivec4 res = texelFetch(f_arg_0, v_9, int(v_7));
return res;
}
void main() {
@@ -94,7 +94,7 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp isampler2DArray arg_0;
+uniform highp isampler2DArray v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_3d3fd1() {
uvec2 arg_1 = uvec2(1u);
@@ -103,12 +103,12 @@
uvec2 v_1 = arg_1;
uint v_2 = arg_2;
int v_3 = arg_3;
- uint v_4 = min(v_2, (uint(textureSize(arg_0, 0).z) - 1u));
+ uint v_4 = min(v_2, (uint(textureSize(v_arg_0, 0).z) - 1u));
uint v_5 = (v.inner.tint_builtin_value_0 - 1u);
uint v_6 = min(uint(v_3), v_5);
- ivec2 v_7 = ivec2(min(v_1, (uvec2(textureSize(arg_0, int(v_6)).xy) - uvec2(1u))));
+ ivec2 v_7 = ivec2(min(v_1, (uvec2(textureSize(v_arg_0, int(v_6)).xy) - uvec2(1u))));
ivec3 v_8 = ivec3(v_7, int(v_4));
- ivec4 res = texelFetch(arg_0, v_8, int(v_6));
+ ivec4 res = texelFetch(v_arg_0, v_8, int(v_6));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/3d9c90.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/3d9c90.wgsl.expected.glsl
index bb90143..d712b17 100644
--- a/test/tint/builtins/gen/var/textureLoad/3d9c90.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/3d9c90.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba32f) uniform highp readonly image3D arg_0;
+layout(binding = 0, rgba32f) uniform highp readonly image3D f_arg_0;
vec4 textureLoad_3d9c90() {
ivec3 arg_1 = ivec3(1);
ivec3 v_1 = arg_1;
- uvec3 v_2 = (uvec3(imageSize(arg_0)) - uvec3(1u));
- vec4 res = imageLoad(arg_0, ivec3(min(uvec3(v_1), v_2)));
+ uvec3 v_2 = (uvec3(imageSize(f_arg_0)) - uvec3(1u));
+ vec4 res = imageLoad(f_arg_0, ivec3(min(uvec3(v_1), v_2)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba32f) uniform highp readonly image3D arg_0;
+layout(binding = 0, rgba32f) uniform highp readonly image3D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_3d9c90() {
ivec3 arg_1 = ivec3(1);
ivec3 v = arg_1;
- uvec3 v_1 = (uvec3(imageSize(arg_0)) - uvec3(1u));
- vec4 res = imageLoad(arg_0, ivec3(min(uvec3(v), v_1)));
+ uvec3 v_1 = (uvec3(imageSize(v_arg_0)) - uvec3(1u));
+ vec4 res = imageLoad(v_arg_0, ivec3(min(uvec3(v), v_1)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/3da3ed.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/3da3ed.wgsl.expected.glsl
index 77b6b11..43979cf 100644
--- a/test/tint/builtins/gen/var/textureLoad/3da3ed.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/3da3ed.wgsl.expected.glsl
@@ -18,15 +18,15 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler2D arg_0;
+uniform highp sampler2D f_arg_0;
vec4 textureLoad_3da3ed() {
int arg_1 = 1;
uint arg_2 = 1u;
int v_2 = arg_1;
uint v_3 = min(arg_2, (v_1.inner.tint_builtin_value_0 - 1u));
- uint v_4 = (uvec2(textureSize(arg_0, int(v_3))).x - 1u);
+ uint v_4 = (uvec2(textureSize(f_arg_0, int(v_3))).x - 1u);
ivec2 v_5 = ivec2(uvec2(min(uint(v_2), v_4), 0u));
- vec4 res = texelFetch(arg_0, v_5, int(v_3));
+ vec4 res = texelFetch(f_arg_0, v_5, int(v_3));
return res;
}
void main() {
@@ -84,16 +84,16 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler2D arg_0;
+uniform highp sampler2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_3da3ed() {
int arg_1 = 1;
uint arg_2 = 1u;
int v_1 = arg_1;
uint v_2 = min(arg_2, (v.inner.tint_builtin_value_0 - 1u));
- uint v_3 = (uvec2(textureSize(arg_0, int(v_2))).x - 1u);
+ uint v_3 = (uvec2(textureSize(v_arg_0, int(v_2))).x - 1u);
ivec2 v_4 = ivec2(uvec2(min(uint(v_1), v_3), 0u));
- vec4 res = texelFetch(arg_0, v_4, int(v_2));
+ vec4 res = texelFetch(v_arg_0, v_4, int(v_2));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/3e16a8.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/3e16a8.wgsl.expected.glsl
index d2a4c51..7ece344 100644
--- a/test/tint/builtins/gen/var/textureLoad/3e16a8.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/3e16a8.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r8) uniform highp image2D arg_0;
+layout(binding = 0, r8) uniform highp image2D f_arg_0;
vec4 textureLoad_3e16a8() {
ivec2 arg_1 = ivec2(1);
ivec2 v_1 = arg_1;
- uvec2 v_2 = (uvec2(imageSize(arg_0)) - uvec2(1u));
- vec4 res = imageLoad(arg_0, ivec2(min(uvec2(v_1), v_2)));
+ uvec2 v_2 = (uvec2(imageSize(f_arg_0)) - uvec2(1u));
+ vec4 res = imageLoad(f_arg_0, ivec2(min(uvec2(v_1), v_2)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureLoad/3e5f6a.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/3e5f6a.wgsl.expected.glsl
index 76b2132..dfb354a 100644
--- a/test/tint/builtins/gen/var/textureLoad/3e5f6a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/3e5f6a.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba16f) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba16f) uniform highp readonly image2D f_arg_0;
vec4 textureLoad_3e5f6a() {
uvec2 arg_1 = uvec2(1u);
uvec2 v_1 = arg_1;
- vec4 res = imageLoad(arg_0, ivec2(min(v_1, (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ vec4 res = imageLoad(f_arg_0, ivec2(min(v_1, (uvec2(imageSize(f_arg_0)) - uvec2(1u)))));
return res;
}
void main() {
@@ -50,12 +50,12 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba16f) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba16f) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_3e5f6a() {
uvec2 arg_1 = uvec2(1u);
uvec2 v = arg_1;
- vec4 res = imageLoad(arg_0, ivec2(min(v, (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ vec4 res = imageLoad(v_arg_0, ivec2(min(v, (uvec2(imageSize(v_arg_0)) - uvec2(1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/424afd.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/424afd.wgsl.expected.glsl
index d2854c1..8d619dc 100644
--- a/test/tint/builtins/gen/var/textureLoad/424afd.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/424afd.wgsl.expected.glsl
@@ -9,17 +9,17 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rg32i) uniform highp iimage2DArray arg_0;
+layout(binding = 0, rg32i) uniform highp iimage2DArray f_arg_0;
ivec4 textureLoad_424afd() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
ivec2 v_1 = arg_1;
int v_2 = arg_2;
- uint v_3 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_3 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_4 = min(uint(v_2), v_3);
- uvec2 v_5 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_5 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_6 = ivec2(min(uvec2(v_1), v_5));
- ivec4 res = imageLoad(arg_0, ivec3(v_6, int(v_4)));
+ ivec4 res = imageLoad(f_arg_0, ivec3(v_6, int(v_4)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureLoad/43484a.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/43484a.wgsl.expected.glsl
index 265aa74..df5401f 100644
--- a/test/tint/builtins/gen/var/textureLoad/43484a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/43484a.wgsl.expected.glsl
@@ -9,15 +9,15 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r32f) uniform highp image2DArray arg_0;
+layout(binding = 0, r32f) uniform highp image2DArray f_arg_0;
vec4 textureLoad_43484a() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
uvec2 v_1 = arg_1;
uint v_2 = arg_2;
- uint v_3 = min(v_2, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_4 = ivec2(min(v_1, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- vec4 res = imageLoad(arg_0, ivec3(v_4, int(v_3)));
+ uint v_3 = min(v_2, (uint(imageSize(f_arg_0).z) - 1u));
+ ivec2 v_4 = ivec2(min(v_1, (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_4, int(v_3)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureLoad/439e2a.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/439e2a.wgsl.expected.glsl
index ecf7ed8..8044294 100644
--- a/test/tint/builtins/gen/var/textureLoad/439e2a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/439e2a.wgsl.expected.glsl
@@ -18,15 +18,15 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler2D arg_0;
+uniform highp sampler2D f_arg_0;
vec4 textureLoad_439e2a() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
uvec2 v_2 = arg_1;
uint v_3 = (v_1.inner.tint_builtin_value_0 - 1u);
uint v_4 = min(uint(arg_2), v_3);
- ivec2 v_5 = ivec2(min(v_2, (uvec2(textureSize(arg_0, int(v_4))) - uvec2(1u))));
- vec4 res = texelFetch(arg_0, v_5, int(v_4));
+ ivec2 v_5 = ivec2(min(v_2, (uvec2(textureSize(f_arg_0, int(v_4))) - uvec2(1u))));
+ vec4 res = texelFetch(f_arg_0, v_5, int(v_4));
return res;
}
void main() {
@@ -84,7 +84,7 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler2D arg_0;
+uniform highp sampler2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_439e2a() {
uvec2 arg_1 = uvec2(1u);
@@ -92,8 +92,8 @@
uvec2 v_1 = arg_1;
uint v_2 = (v.inner.tint_builtin_value_0 - 1u);
uint v_3 = min(uint(arg_2), v_2);
- ivec2 v_4 = ivec2(min(v_1, (uvec2(textureSize(arg_0, int(v_3))) - uvec2(1u))));
- vec4 res = texelFetch(arg_0, v_4, int(v_3));
+ ivec2 v_4 = ivec2(min(v_1, (uvec2(textureSize(v_arg_0, int(v_3))) - uvec2(1u))));
+ vec4 res = texelFetch(v_arg_0, v_4, int(v_3));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/44c826.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/44c826.wgsl.expected.glsl
index 02d533e..5b645f6 100644
--- a/test/tint/builtins/gen/var/textureLoad/44c826.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/44c826.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rg32ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rg32ui) uniform highp readonly uimage2D f_arg_0;
uvec4 textureLoad_44c826() {
uint arg_1 = 1u;
uint v_1 = arg_1;
- uvec4 res = imageLoad(arg_0, ivec2(uvec2(min(v_1, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ uvec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(v_1, (uvec2(imageSize(f_arg_0)).x - 1u)), 0u)));
return res;
}
void main() {
@@ -50,12 +50,12 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rg32ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rg32ui) uniform highp readonly uimage2D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_44c826() {
uint arg_1 = 1u;
uint v = arg_1;
- uvec4 res = imageLoad(arg_0, ivec2(uvec2(min(v, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ uvec4 res = imageLoad(v_arg_0, ivec2(uvec2(min(v, (uvec2(imageSize(v_arg_0)).x - 1u)), 0u)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/454347.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/454347.wgsl.expected.glsl
index 7ca5d71..6755ff9 100644
--- a/test/tint/builtins/gen/var/textureLoad/454347.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/454347.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rgba32ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rgba32ui) uniform highp readonly uimage2D f_arg_0;
uvec4 textureLoad_454347() {
uint arg_1 = 1u;
uint v_1 = arg_1;
- uvec4 res = imageLoad(arg_0, ivec2(uvec2(min(v_1, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ uvec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(v_1, (uvec2(imageSize(f_arg_0)).x - 1u)), 0u)));
return res;
}
void main() {
@@ -50,12 +50,12 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rgba32ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rgba32ui) uniform highp readonly uimage2D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_454347() {
uint arg_1 = 1u;
uint v = arg_1;
- uvec4 res = imageLoad(arg_0, ivec2(uvec2(min(v, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ uvec4 res = imageLoad(v_arg_0, ivec2(uvec2(min(v, (uvec2(imageSize(v_arg_0)).x - 1u)), 0u)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/4638a0.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/4638a0.wgsl.expected.glsl
index d865bbc..7582952 100644
--- a/test/tint/builtins/gen/var/textureLoad/4638a0.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/4638a0.wgsl.expected.glsl
@@ -9,16 +9,16 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rgba16i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rgba16i) uniform highp readonly iimage2DArray f_arg_0;
ivec4 textureLoad_4638a0() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
ivec2 v_1 = arg_1;
uint v_2 = arg_2;
- uint v_3 = min(v_2, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_4 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v_3 = min(v_2, (uint(imageSize(f_arg_0).z) - 1u));
+ uvec2 v_4 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_5 = ivec2(min(uvec2(v_1), v_4));
- ivec4 res = imageLoad(arg_0, ivec3(v_5, int(v_3)));
+ ivec4 res = imageLoad(f_arg_0, ivec3(v_5, int(v_3)));
return res;
}
void main() {
@@ -60,17 +60,17 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rgba16i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rgba16i) uniform highp readonly iimage2DArray v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_4638a0() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
ivec2 v = arg_1;
uint v_1 = arg_2;
- uint v_2 = min(v_1, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_3 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v_2 = min(v_1, (uint(imageSize(v_arg_0).z) - 1u));
+ uvec2 v_3 = (uvec2(imageSize(v_arg_0).xy) - uvec2(1u));
ivec2 v_4 = ivec2(min(uvec2(v), v_3));
- ivec4 res = imageLoad(arg_0, ivec3(v_4, int(v_2)));
+ ivec4 res = imageLoad(v_arg_0, ivec3(v_4, int(v_2)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/469912.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/469912.wgsl.expected.glsl
index 472ef78..a650eef 100644
--- a/test/tint/builtins/gen/var/textureLoad/469912.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/469912.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rg32i) uniform highp iimage2D arg_0;
+layout(binding = 0, rg32i) uniform highp iimage2D f_arg_0;
ivec4 textureLoad_469912() {
int arg_1 = 1;
int v_1 = arg_1;
- uint v_2 = (uvec2(imageSize(arg_0)).x - 1u);
- ivec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(v_1), v_2), 0u)));
+ uint v_2 = (uvec2(imageSize(f_arg_0)).x - 1u);
+ ivec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(uint(v_1), v_2), 0u)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureLoad/46a93f.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/46a93f.wgsl.expected.glsl
index a2154cc..19a41bb 100644
--- a/test/tint/builtins/gen/var/textureLoad/46a93f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/46a93f.wgsl.expected.glsl
@@ -18,7 +18,7 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray f_arg_0;
vec4 textureLoad_46a93f() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
@@ -26,12 +26,12 @@
uvec2 v_2 = arg_1;
int v_3 = arg_2;
uint v_4 = arg_3;
- uint v_5 = (uint(textureSize(arg_0, 0).z) - 1u);
+ uint v_5 = (uint(textureSize(f_arg_0, 0).z) - 1u);
uint v_6 = min(uint(v_3), v_5);
uint v_7 = min(v_4, (v_1.inner.tint_builtin_value_0 - 1u));
- ivec2 v_8 = ivec2(min(v_2, (uvec2(textureSize(arg_0, int(v_7)).xy) - uvec2(1u))));
+ ivec2 v_8 = ivec2(min(v_2, (uvec2(textureSize(f_arg_0, int(v_7)).xy) - uvec2(1u))));
ivec3 v_9 = ivec3(v_8, int(v_6));
- vec4 res = texelFetch(arg_0, v_9, int(v_7));
+ vec4 res = texelFetch(f_arg_0, v_9, int(v_7));
return res;
}
void main() {
@@ -94,7 +94,7 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_46a93f() {
uvec2 arg_1 = uvec2(1u);
@@ -103,12 +103,12 @@
uvec2 v_1 = arg_1;
int v_2 = arg_2;
uint v_3 = arg_3;
- uint v_4 = (uint(textureSize(arg_0, 0).z) - 1u);
+ uint v_4 = (uint(textureSize(v_arg_0, 0).z) - 1u);
uint v_5 = min(uint(v_2), v_4);
uint v_6 = min(v_3, (v.inner.tint_builtin_value_0 - 1u));
- ivec2 v_7 = ivec2(min(v_1, (uvec2(textureSize(arg_0, int(v_6)).xy) - uvec2(1u))));
+ ivec2 v_7 = ivec2(min(v_1, (uvec2(textureSize(v_arg_0, int(v_6)).xy) - uvec2(1u))));
ivec3 v_8 = ivec3(v_7, int(v_5));
- vec4 res = texelFetch(arg_0, v_8, int(v_6));
+ vec4 res = texelFetch(v_arg_0, v_8, int(v_6));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/46dbf5.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/46dbf5.wgsl.expected.glsl
index c3bc13b..22ae9bc 100644
--- a/test/tint/builtins/gen/var/textureLoad/46dbf5.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/46dbf5.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image3D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image3D f_arg_0;
vec4 textureLoad_46dbf5() {
uvec3 arg_1 = uvec3(1u);
uvec3 v_1 = arg_1;
- vec4 res = imageLoad(arg_0, ivec3(min(v_1, (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ vec4 res = imageLoad(f_arg_0, ivec3(min(v_1, (uvec3(imageSize(f_arg_0)) - uvec3(1u)))));
return res;
}
void main() {
@@ -50,12 +50,12 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba8) uniform highp readonly image3D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image3D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_46dbf5() {
uvec3 arg_1 = uvec3(1u);
uvec3 v = arg_1;
- vec4 res = imageLoad(arg_0, ivec3(min(v, (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ vec4 res = imageLoad(v_arg_0, ivec3(min(v, (uvec3(imageSize(v_arg_0)) - uvec3(1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/47e818.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/47e818.wgsl.expected.glsl
index adee23a..92867bb 100644
--- a/test/tint/builtins/gen/var/textureLoad/47e818.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/47e818.wgsl.expected.glsl
@@ -18,14 +18,14 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp isampler3D arg_0;
+uniform highp isampler3D f_arg_0;
ivec4 textureLoad_47e818() {
uvec3 arg_1 = uvec3(1u);
uint arg_2 = 1u;
uvec3 v_2 = arg_1;
uint v_3 = min(arg_2, (v_1.inner.tint_builtin_value_0 - 1u));
- ivec3 v_4 = ivec3(min(v_2, (uvec3(textureSize(arg_0, int(v_3))) - uvec3(1u))));
- ivec4 res = texelFetch(arg_0, v_4, int(v_3));
+ ivec3 v_4 = ivec3(min(v_2, (uvec3(textureSize(f_arg_0, int(v_3))) - uvec3(1u))));
+ ivec4 res = texelFetch(f_arg_0, v_4, int(v_3));
return res;
}
void main() {
@@ -82,15 +82,15 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp isampler3D arg_0;
+uniform highp isampler3D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_47e818() {
uvec3 arg_1 = uvec3(1u);
uint arg_2 = 1u;
uvec3 v_1 = arg_1;
uint v_2 = min(arg_2, (v.inner.tint_builtin_value_0 - 1u));
- ivec3 v_3 = ivec3(min(v_1, (uvec3(textureSize(arg_0, int(v_2))) - uvec3(1u))));
- ivec4 res = texelFetch(arg_0, v_3, int(v_2));
+ ivec3 v_3 = ivec3(min(v_1, (uvec3(textureSize(v_arg_0, int(v_2))) - uvec3(1u))));
+ ivec4 res = texelFetch(v_arg_0, v_3, int(v_2));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/482627.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/482627.wgsl.expected.glsl
index 6807541..3a4d201 100644
--- a/test/tint/builtins/gen/var/textureLoad/482627.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/482627.wgsl.expected.glsl
@@ -9,15 +9,15 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rg32f) uniform highp image2DArray arg_0;
+layout(binding = 0, rg32f) uniform highp image2DArray f_arg_0;
vec4 textureLoad_482627() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
uvec2 v_1 = arg_1;
uint v_2 = arg_2;
- uint v_3 = min(v_2, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_4 = ivec2(min(v_1, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- vec4 res = imageLoad(arg_0, ivec3(v_4, int(v_3)));
+ uint v_3 = min(v_2, (uint(imageSize(f_arg_0).z) - 1u));
+ ivec2 v_4 = ivec2(min(v_1, (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_4, int(v_3)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureLoad/484344.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/484344.wgsl.expected.glsl
index c4390a9..158b810 100644
--- a/test/tint/builtins/gen/var/textureLoad/484344.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/484344.wgsl.expected.glsl
@@ -18,16 +18,16 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler2D arg_0;
+uniform highp sampler2D f_arg_0;
vec4 textureLoad_484344() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
ivec2 v_2 = arg_1;
uint v_3 = (v_1.inner.tint_builtin_value_0 - 1u);
uint v_4 = min(uint(arg_2), v_3);
- uvec2 v_5 = (uvec2(textureSize(arg_0, int(v_4))) - uvec2(1u));
+ uvec2 v_5 = (uvec2(textureSize(f_arg_0, int(v_4))) - uvec2(1u));
ivec2 v_6 = ivec2(min(uvec2(v_2), v_5));
- vec4 res = texelFetch(arg_0, v_6, int(v_4));
+ vec4 res = texelFetch(f_arg_0, v_6, int(v_4));
return res;
}
void main() {
@@ -86,7 +86,7 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler2D arg_0;
+uniform highp sampler2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_484344() {
ivec2 arg_1 = ivec2(1);
@@ -94,9 +94,9 @@
ivec2 v_1 = arg_1;
uint v_2 = (v.inner.tint_builtin_value_0 - 1u);
uint v_3 = min(uint(arg_2), v_2);
- uvec2 v_4 = (uvec2(textureSize(arg_0, int(v_3))) - uvec2(1u));
+ uvec2 v_4 = (uvec2(textureSize(v_arg_0, int(v_3))) - uvec2(1u));
ivec2 v_5 = ivec2(min(uvec2(v_1), v_4));
- vec4 res = texelFetch(arg_0, v_5, int(v_3));
+ vec4 res = texelFetch(v_arg_0, v_5, int(v_3));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/4951bb.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/4951bb.wgsl.expected.glsl
index 5b72ab0..2275dbf 100644
--- a/test/tint/builtins/gen/var/textureLoad/4951bb.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/4951bb.wgsl.expected.glsl
@@ -9,16 +9,16 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r8) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, r8) uniform highp readonly image2DArray f_arg_0;
vec4 textureLoad_4951bb() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
uvec2 v_1 = arg_1;
int v_2 = arg_2;
- uint v_3 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_3 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_4 = min(uint(v_2), v_3);
- ivec2 v_5 = ivec2(min(v_1, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- vec4 res = imageLoad(arg_0, ivec3(v_5, int(v_4)));
+ ivec2 v_5 = ivec2(min(v_1, (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_5, int(v_4)));
return res;
}
void main() {
@@ -60,17 +60,17 @@
vec4 prevent_dce;
};
-layout(binding = 0, r8) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, r8) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_4951bb() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
uvec2 v = arg_1;
int v_1 = arg_2;
- uint v_2 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_2 = (uint(imageSize(v_arg_0).z) - 1u);
uint v_3 = min(uint(v_1), v_2);
- ivec2 v_4 = ivec2(min(v, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- vec4 res = imageLoad(arg_0, ivec3(v_4, int(v_3)));
+ ivec2 v_4 = ivec2(min(v, (uvec2(imageSize(v_arg_0).xy) - uvec2(1u))));
+ vec4 res = imageLoad(v_arg_0, ivec3(v_4, int(v_3)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/49f76f.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/49f76f.wgsl.expected.glsl
index 79f6b41..5375212 100644
--- a/test/tint/builtins/gen/var/textureLoad/49f76f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/49f76f.wgsl.expected.glsl
@@ -9,14 +9,14 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-uniform highp usampler2DMS arg_0;
+uniform highp usampler2DMS f_arg_0;
uvec4 textureLoad_49f76f() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
uvec2 v_1 = arg_1;
uint v_2 = arg_2;
- ivec2 v_3 = ivec2(min(v_1, (uvec2(textureSize(arg_0)) - uvec2(1u))));
- uvec4 res = texelFetch(arg_0, v_3, int(v_2));
+ ivec2 v_3 = ivec2(min(v_1, (uvec2(textureSize(f_arg_0)) - uvec2(1u))));
+ uvec4 res = texelFetch(f_arg_0, v_3, int(v_2));
return res;
}
void main() {
@@ -56,15 +56,15 @@
uvec4 prevent_dce;
};
-uniform highp usampler2DMS arg_0;
+uniform highp usampler2DMS v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_49f76f() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
uvec2 v = arg_1;
uint v_1 = arg_2;
- ivec2 v_2 = ivec2(min(v, (uvec2(textureSize(arg_0)) - uvec2(1u))));
- uvec4 res = texelFetch(arg_0, v_2, int(v_1));
+ ivec2 v_2 = ivec2(min(v, (uvec2(textureSize(v_arg_0)) - uvec2(1u))));
+ uvec4 res = texelFetch(v_arg_0, v_2, int(v_1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/4acb64.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/4acb64.wgsl.expected.glsl
index f9f94a5..28070aa 100644
--- a/test/tint/builtins/gen/var/textureLoad/4acb64.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/4acb64.wgsl.expected.glsl
@@ -18,7 +18,7 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray f_arg_0;
vec4 textureLoad_4acb64() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
@@ -26,13 +26,13 @@
ivec2 v_2 = arg_1;
uint v_3 = arg_2;
int v_4 = arg_3;
- uint v_5 = min(v_3, (uint(textureSize(arg_0, 0).z) - 1u));
+ uint v_5 = min(v_3, (uint(textureSize(f_arg_0, 0).z) - 1u));
uint v_6 = (v_1.inner.tint_builtin_value_0 - 1u);
uint v_7 = min(uint(v_4), v_6);
- uvec2 v_8 = (uvec2(textureSize(arg_0, int(v_7)).xy) - uvec2(1u));
+ uvec2 v_8 = (uvec2(textureSize(f_arg_0, int(v_7)).xy) - uvec2(1u));
ivec2 v_9 = ivec2(min(uvec2(v_2), v_8));
ivec3 v_10 = ivec3(v_9, int(v_5));
- vec4 res = texelFetch(arg_0, v_10, int(v_7));
+ vec4 res = texelFetch(f_arg_0, v_10, int(v_7));
return res;
}
void main() {
@@ -96,7 +96,7 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_4acb64() {
ivec2 arg_1 = ivec2(1);
@@ -105,13 +105,13 @@
ivec2 v_1 = arg_1;
uint v_2 = arg_2;
int v_3 = arg_3;
- uint v_4 = min(v_2, (uint(textureSize(arg_0, 0).z) - 1u));
+ uint v_4 = min(v_2, (uint(textureSize(v_arg_0, 0).z) - 1u));
uint v_5 = (v.inner.tint_builtin_value_0 - 1u);
uint v_6 = min(uint(v_3), v_5);
- uvec2 v_7 = (uvec2(textureSize(arg_0, int(v_6)).xy) - uvec2(1u));
+ uvec2 v_7 = (uvec2(textureSize(v_arg_0, int(v_6)).xy) - uvec2(1u));
ivec2 v_8 = ivec2(min(uvec2(v_1), v_7));
ivec3 v_9 = ivec3(v_8, int(v_4));
- vec4 res = texelFetch(arg_0, v_9, int(v_6));
+ vec4 res = texelFetch(v_arg_0, v_9, int(v_6));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/4c1a1e.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/4c1a1e.wgsl.expected.glsl
index ac69e4c..cb3d884 100644
--- a/test/tint/builtins/gen/var/textureLoad/4c1a1e.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/4c1a1e.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rg32ui) uniform highp uimage3D arg_0;
+layout(binding = 0, rg32ui) uniform highp uimage3D f_arg_0;
uvec4 textureLoad_4c1a1e() {
ivec3 arg_1 = ivec3(1);
ivec3 v_1 = arg_1;
- uvec3 v_2 = (uvec3(imageSize(arg_0)) - uvec3(1u));
- uvec4 res = imageLoad(arg_0, ivec3(min(uvec3(v_1), v_2)));
+ uvec3 v_2 = (uvec3(imageSize(f_arg_0)) - uvec3(1u));
+ uvec4 res = imageLoad(f_arg_0, ivec3(min(uvec3(v_1), v_2)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureLoad/4c423f.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/4c423f.wgsl.expected.glsl
index 29d6e0f..e4b9827 100644
--- a/test/tint/builtins/gen/var/textureLoad/4c423f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/4c423f.wgsl.expected.glsl
@@ -18,15 +18,15 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp isampler2D arg_0;
+uniform highp isampler2D f_arg_0;
ivec4 textureLoad_4c423f() {
uint arg_1 = 1u;
int arg_2 = 1;
uint v_2 = arg_1;
uint v_3 = (v_1.inner.tint_builtin_value_0 - 1u);
uint v_4 = min(uint(arg_2), v_3);
- ivec2 v_5 = ivec2(uvec2(min(v_2, (uvec2(textureSize(arg_0, int(v_4))).x - 1u)), 0u));
- ivec4 res = texelFetch(arg_0, v_5, int(v_4));
+ ivec2 v_5 = ivec2(uvec2(min(v_2, (uvec2(textureSize(f_arg_0, int(v_4))).x - 1u)), 0u));
+ ivec4 res = texelFetch(f_arg_0, v_5, int(v_4));
return res;
}
void main() {
@@ -84,7 +84,7 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp isampler2D arg_0;
+uniform highp isampler2D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_4c423f() {
uint arg_1 = 1u;
@@ -92,8 +92,8 @@
uint v_1 = arg_1;
uint v_2 = (v.inner.tint_builtin_value_0 - 1u);
uint v_3 = min(uint(arg_2), v_2);
- ivec2 v_4 = ivec2(uvec2(min(v_1, (uvec2(textureSize(arg_0, int(v_3))).x - 1u)), 0u));
- ivec4 res = texelFetch(arg_0, v_4, int(v_3));
+ ivec2 v_4 = ivec2(uvec2(min(v_1, (uvec2(textureSize(v_arg_0, int(v_3))).x - 1u)), 0u));
+ ivec4 res = texelFetch(v_arg_0, v_4, int(v_3));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/4c67be.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/4c67be.wgsl.expected.glsl
index 8030ff6..f5c5c70 100644
--- a/test/tint/builtins/gen/var/textureLoad/4c67be.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/4c67be.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r32f) uniform highp readonly image2D arg_0;
+layout(binding = 0, r32f) uniform highp readonly image2D f_arg_0;
vec4 textureLoad_4c67be() {
uvec2 arg_1 = uvec2(1u);
uvec2 v_1 = arg_1;
- vec4 res = imageLoad(arg_0, ivec2(min(v_1, (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ vec4 res = imageLoad(f_arg_0, ivec2(min(v_1, (uvec2(imageSize(f_arg_0)) - uvec2(1u)))));
return res;
}
void main() {
@@ -50,12 +50,12 @@
vec4 prevent_dce;
};
-layout(binding = 0, r32f) uniform highp readonly image2D arg_0;
+layout(binding = 0, r32f) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_4c67be() {
uvec2 arg_1 = uvec2(1u);
uvec2 v = arg_1;
- vec4 res = imageLoad(arg_0, ivec2(min(v, (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ vec4 res = imageLoad(v_arg_0, ivec2(min(v, (uvec2(imageSize(v_arg_0)) - uvec2(1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/4ccf9a.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/4ccf9a.wgsl.expected.glsl
index 625466a..fecb610 100644
--- a/test/tint/builtins/gen/var/textureLoad/4ccf9a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/4ccf9a.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rg32ui) uniform highp uimage3D arg_0;
+layout(binding = 0, rg32ui) uniform highp uimage3D f_arg_0;
uvec4 textureLoad_4ccf9a() {
uvec3 arg_1 = uvec3(1u);
uvec3 v_1 = arg_1;
- uvec4 res = imageLoad(arg_0, ivec3(min(v_1, (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ uvec4 res = imageLoad(f_arg_0, ivec3(min(v_1, (uvec3(imageSize(f_arg_0)) - uvec3(1u)))));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureLoad/4cdca5.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/4cdca5.wgsl.expected.glsl
index fa086be..79dd06c 100644
--- a/test/tint/builtins/gen/var/textureLoad/4cdca5.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/4cdca5.wgsl.expected.glsl
@@ -9,16 +9,16 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rgba8i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rgba8i) uniform highp readonly iimage2DArray f_arg_0;
ivec4 textureLoad_4cdca5() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
ivec2 v_1 = arg_1;
uint v_2 = arg_2;
- uint v_3 = min(v_2, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_4 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v_3 = min(v_2, (uint(imageSize(f_arg_0).z) - 1u));
+ uvec2 v_4 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_5 = ivec2(min(uvec2(v_1), v_4));
- ivec4 res = imageLoad(arg_0, ivec3(v_5, int(v_3)));
+ ivec4 res = imageLoad(f_arg_0, ivec3(v_5, int(v_3)));
return res;
}
void main() {
@@ -60,17 +60,17 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rgba8i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rgba8i) uniform highp readonly iimage2DArray v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_4cdca5() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
ivec2 v = arg_1;
uint v_1 = arg_2;
- uint v_2 = min(v_1, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_3 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v_2 = min(v_1, (uint(imageSize(v_arg_0).z) - 1u));
+ uvec2 v_3 = (uvec2(imageSize(v_arg_0).xy) - uvec2(1u));
ivec2 v_4 = ivec2(min(uvec2(v), v_3));
- ivec4 res = imageLoad(arg_0, ivec3(v_4, int(v_2)));
+ ivec4 res = imageLoad(v_arg_0, ivec3(v_4, int(v_2)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/4db25c.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/4db25c.wgsl.expected.glsl
index b8fe181..505dea8 100644
--- a/test/tint/builtins/gen/var/textureLoad/4db25c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/4db25c.wgsl.expected.glsl
@@ -9,14 +9,14 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp sampler2DMS arg_0;
+uniform highp sampler2DMS f_arg_0;
float textureLoad_4db25c() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
uvec2 v_1 = arg_1;
uint v_2 = arg_2;
- ivec2 v_3 = ivec2(min(v_1, (uvec2(textureSize(arg_0)) - uvec2(1u))));
- float res = texelFetch(arg_0, v_3, int(v_2)).x;
+ ivec2 v_3 = ivec2(min(v_1, (uvec2(textureSize(f_arg_0)) - uvec2(1u))));
+ float res = texelFetch(f_arg_0, v_3, int(v_2)).x;
return res;
}
void main() {
@@ -56,15 +56,15 @@
float prevent_dce;
};
-uniform highp sampler2DMS arg_0;
+uniform highp sampler2DMS v_arg_0;
layout(location = 0) flat out float tint_interstage_location0;
float textureLoad_4db25c() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
uvec2 v = arg_1;
uint v_1 = arg_2;
- ivec2 v_2 = ivec2(min(v, (uvec2(textureSize(arg_0)) - uvec2(1u))));
- float res = texelFetch(arg_0, v_2, int(v_1)).x;
+ ivec2 v_2 = ivec2(min(v, (uvec2(textureSize(v_arg_0)) - uvec2(1u))));
+ float res = texelFetch(v_arg_0, v_2, int(v_1)).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/4f5496.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/4f5496.wgsl.expected.glsl
index 1bfed96..8a9153e 100644
--- a/test/tint/builtins/gen/var/textureLoad/4f5496.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/4f5496.wgsl.expected.glsl
@@ -9,17 +9,17 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, r32ui) uniform highp uimage2DArray arg_0;
+layout(binding = 0, r32ui) uniform highp uimage2DArray f_arg_0;
uvec4 textureLoad_4f5496() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
ivec2 v_1 = arg_1;
int v_2 = arg_2;
- uint v_3 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_3 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_4 = min(uint(v_2), v_3);
- uvec2 v_5 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_5 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_6 = ivec2(min(uvec2(v_1), v_5));
- uvec4 res = imageLoad(arg_0, ivec3(v_6, int(v_4)));
+ uvec4 res = imageLoad(f_arg_0, ivec3(v_6, int(v_4)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureLoad/4fa6ae.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/4fa6ae.wgsl.expected.glsl
index 6d9b9a3..c223629 100644
--- a/test/tint/builtins/gen/var/textureLoad/4fa6ae.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/4fa6ae.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image3D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image3D f_arg_0;
vec4 textureLoad_4fa6ae() {
uvec3 arg_1 = uvec3(1u);
uvec3 v_1 = arg_1;
- vec4 res = imageLoad(arg_0, ivec3(min(v_1, (uvec3(imageSize(arg_0)) - uvec3(1u))))).zyxw;
+ vec4 res = imageLoad(f_arg_0, ivec3(min(v_1, (uvec3(imageSize(f_arg_0)) - uvec3(1u))))).zyxw;
return res;
}
void main() {
@@ -50,12 +50,12 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba8) uniform highp readonly image3D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image3D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_4fa6ae() {
uvec3 arg_1 = uvec3(1u);
uvec3 v = arg_1;
- vec4 res = imageLoad(arg_0, ivec3(min(v, (uvec3(imageSize(arg_0)) - uvec3(1u))))).zyxw;
+ vec4 res = imageLoad(v_arg_0, ivec3(min(v, (uvec3(imageSize(v_arg_0)) - uvec3(1u))))).zyxw;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/4fd803.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/4fd803.wgsl.expected.glsl
index be81b3a..d1caeab 100644
--- a/test/tint/builtins/gen/var/textureLoad/4fd803.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/4fd803.wgsl.expected.glsl
@@ -18,16 +18,16 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp isampler3D arg_0;
+uniform highp isampler3D f_arg_0;
ivec4 textureLoad_4fd803() {
ivec3 arg_1 = ivec3(1);
int arg_2 = 1;
ivec3 v_2 = arg_1;
uint v_3 = (v_1.inner.tint_builtin_value_0 - 1u);
uint v_4 = min(uint(arg_2), v_3);
- uvec3 v_5 = (uvec3(textureSize(arg_0, int(v_4))) - uvec3(1u));
+ uvec3 v_5 = (uvec3(textureSize(f_arg_0, int(v_4))) - uvec3(1u));
ivec3 v_6 = ivec3(min(uvec3(v_2), v_5));
- ivec4 res = texelFetch(arg_0, v_6, int(v_4));
+ ivec4 res = texelFetch(f_arg_0, v_6, int(v_4));
return res;
}
void main() {
@@ -86,7 +86,7 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp isampler3D arg_0;
+uniform highp isampler3D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_4fd803() {
ivec3 arg_1 = ivec3(1);
@@ -94,9 +94,9 @@
ivec3 v_1 = arg_1;
uint v_2 = (v.inner.tint_builtin_value_0 - 1u);
uint v_3 = min(uint(arg_2), v_2);
- uvec3 v_4 = (uvec3(textureSize(arg_0, int(v_3))) - uvec3(1u));
+ uvec3 v_4 = (uvec3(textureSize(v_arg_0, int(v_3))) - uvec3(1u));
ivec3 v_5 = ivec3(min(uvec3(v_1), v_4));
- ivec4 res = texelFetch(arg_0, v_5, int(v_3));
+ ivec4 res = texelFetch(v_arg_0, v_5, int(v_3));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/505aa2.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/505aa2.wgsl.expected.glsl
index 562070e..b8b426c 100644
--- a/test/tint/builtins/gen/var/textureLoad/505aa2.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/505aa2.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, r32i) uniform highp readonly iimage3D arg_0;
+layout(binding = 0, r32i) uniform highp readonly iimage3D f_arg_0;
ivec4 textureLoad_505aa2() {
ivec3 arg_1 = ivec3(1);
ivec3 v_1 = arg_1;
- uvec3 v_2 = (uvec3(imageSize(arg_0)) - uvec3(1u));
- ivec4 res = imageLoad(arg_0, ivec3(min(uvec3(v_1), v_2)));
+ uvec3 v_2 = (uvec3(imageSize(f_arg_0)) - uvec3(1u));
+ ivec4 res = imageLoad(f_arg_0, ivec3(min(uvec3(v_1), v_2)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
ivec4 prevent_dce;
};
-layout(binding = 0, r32i) uniform highp readonly iimage3D arg_0;
+layout(binding = 0, r32i) uniform highp readonly iimage3D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_505aa2() {
ivec3 arg_1 = ivec3(1);
ivec3 v = arg_1;
- uvec3 v_1 = (uvec3(imageSize(arg_0)) - uvec3(1u));
- ivec4 res = imageLoad(arg_0, ivec3(min(uvec3(v), v_1)));
+ uvec3 v_1 = (uvec3(imageSize(v_arg_0)) - uvec3(1u));
+ ivec4 res = imageLoad(v_arg_0, ivec3(min(uvec3(v), v_1)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/50915c.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/50915c.wgsl.expected.glsl
index 54f12c6..d047636 100644
--- a/test/tint/builtins/gen/var/textureLoad/50915c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/50915c.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rgba8ui) uniform highp readonly uimage3D arg_0;
+layout(binding = 0, rgba8ui) uniform highp readonly uimage3D f_arg_0;
uvec4 textureLoad_50915c() {
uvec3 arg_1 = uvec3(1u);
uvec3 v_1 = arg_1;
- uvec4 res = imageLoad(arg_0, ivec3(min(v_1, (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ uvec4 res = imageLoad(f_arg_0, ivec3(min(v_1, (uvec3(imageSize(f_arg_0)) - uvec3(1u)))));
return res;
}
void main() {
@@ -50,12 +50,12 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rgba8ui) uniform highp readonly uimage3D arg_0;
+layout(binding = 0, rgba8ui) uniform highp readonly uimage3D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_50915c() {
uvec3 arg_1 = uvec3(1u);
uvec3 v = arg_1;
- uvec4 res = imageLoad(arg_0, ivec3(min(v, (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ uvec4 res = imageLoad(v_arg_0, ivec3(min(v, (uvec3(imageSize(v_arg_0)) - uvec3(1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/519ab5.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/519ab5.wgsl.expected.glsl
index 4712ca9..42377d79 100644
--- a/test/tint/builtins/gen/var/textureLoad/519ab5.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/519ab5.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D f_arg_0;
vec4 textureLoad_519ab5() {
int arg_1 = 1;
int v_1 = arg_1;
- uint v_2 = (uvec2(imageSize(arg_0)).x - 1u);
- vec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(v_1), v_2), 0u)));
+ uint v_2 = (uvec2(imageSize(f_arg_0)).x - 1u);
+ vec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(uint(v_1), v_2), 0u)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_519ab5() {
int arg_1 = 1;
int v = arg_1;
- uint v_1 = (uvec2(imageSize(arg_0)).x - 1u);
- vec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(v), v_1), 0u)));
+ uint v_1 = (uvec2(imageSize(v_arg_0)).x - 1u);
+ vec4 res = imageLoad(v_arg_0, ivec2(uvec2(min(uint(v), v_1), 0u)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/53378a.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/53378a.wgsl.expected.glsl
index 0ed3a73..4715b58 100644
--- a/test/tint/builtins/gen/var/textureLoad/53378a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/53378a.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rg32i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rg32i) uniform highp readonly iimage2D f_arg_0;
ivec4 textureLoad_53378a() {
ivec2 arg_1 = ivec2(1);
ivec2 v_1 = arg_1;
- uvec2 v_2 = (uvec2(imageSize(arg_0)) - uvec2(1u));
- ivec4 res = imageLoad(arg_0, ivec2(min(uvec2(v_1), v_2)));
+ uvec2 v_2 = (uvec2(imageSize(f_arg_0)) - uvec2(1u));
+ ivec4 res = imageLoad(f_arg_0, ivec2(min(uvec2(v_1), v_2)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rg32i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rg32i) uniform highp readonly iimage2D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_53378a() {
ivec2 arg_1 = ivec2(1);
ivec2 v = arg_1;
- uvec2 v_1 = (uvec2(imageSize(arg_0)) - uvec2(1u));
- ivec4 res = imageLoad(arg_0, ivec2(min(uvec2(v), v_1)));
+ uvec2 v_1 = (uvec2(imageSize(v_arg_0)) - uvec2(1u));
+ ivec4 res = imageLoad(v_arg_0, ivec2(min(uvec2(v), v_1)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/53e142.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/53e142.wgsl.expected.glsl
index f53e219..387c72e 100644
--- a/test/tint/builtins/gen/var/textureLoad/53e142.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/53e142.wgsl.expected.glsl
@@ -18,7 +18,7 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp usampler2DArray arg_0;
+uniform highp usampler2DArray f_arg_0;
uvec4 textureLoad_53e142() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
@@ -26,13 +26,13 @@
uvec2 v_2 = arg_1;
int v_3 = arg_2;
int v_4 = arg_3;
- uint v_5 = (uint(textureSize(arg_0, 0).z) - 1u);
+ uint v_5 = (uint(textureSize(f_arg_0, 0).z) - 1u);
uint v_6 = min(uint(v_3), v_5);
uint v_7 = (v_1.inner.tint_builtin_value_0 - 1u);
uint v_8 = min(uint(v_4), v_7);
- ivec2 v_9 = ivec2(min(v_2, (uvec2(textureSize(arg_0, int(v_8)).xy) - uvec2(1u))));
+ ivec2 v_9 = ivec2(min(v_2, (uvec2(textureSize(f_arg_0, int(v_8)).xy) - uvec2(1u))));
ivec3 v_10 = ivec3(v_9, int(v_6));
- uvec4 res = texelFetch(arg_0, v_10, int(v_8));
+ uvec4 res = texelFetch(f_arg_0, v_10, int(v_8));
return res;
}
void main() {
@@ -96,7 +96,7 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp usampler2DArray arg_0;
+uniform highp usampler2DArray v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_53e142() {
uvec2 arg_1 = uvec2(1u);
@@ -105,13 +105,13 @@
uvec2 v_1 = arg_1;
int v_2 = arg_2;
int v_3 = arg_3;
- uint v_4 = (uint(textureSize(arg_0, 0).z) - 1u);
+ uint v_4 = (uint(textureSize(v_arg_0, 0).z) - 1u);
uint v_5 = min(uint(v_2), v_4);
uint v_6 = (v.inner.tint_builtin_value_0 - 1u);
uint v_7 = min(uint(v_3), v_6);
- ivec2 v_8 = ivec2(min(v_1, (uvec2(textureSize(arg_0, int(v_7)).xy) - uvec2(1u))));
+ ivec2 v_8 = ivec2(min(v_1, (uvec2(textureSize(v_arg_0, int(v_7)).xy) - uvec2(1u))));
ivec3 v_9 = ivec3(v_8, int(v_5));
- uvec4 res = texelFetch(arg_0, v_9, int(v_7));
+ uvec4 res = texelFetch(v_arg_0, v_9, int(v_7));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/54a59b.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/54a59b.wgsl.expected.glsl
index b4d5e03..fe27cb2 100644
--- a/test/tint/builtins/gen/var/textureLoad/54a59b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/54a59b.wgsl.expected.glsl
@@ -18,7 +18,7 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray f_arg_0;
vec4 textureLoad_54a59b() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
@@ -26,13 +26,13 @@
uvec2 v_2 = arg_1;
int v_3 = arg_2;
int v_4 = arg_3;
- uint v_5 = (uint(textureSize(arg_0, 0).z) - 1u);
+ uint v_5 = (uint(textureSize(f_arg_0, 0).z) - 1u);
uint v_6 = min(uint(v_3), v_5);
uint v_7 = (v_1.inner.tint_builtin_value_0 - 1u);
uint v_8 = min(uint(v_4), v_7);
- ivec2 v_9 = ivec2(min(v_2, (uvec2(textureSize(arg_0, int(v_8)).xy) - uvec2(1u))));
+ ivec2 v_9 = ivec2(min(v_2, (uvec2(textureSize(f_arg_0, int(v_8)).xy) - uvec2(1u))));
ivec3 v_10 = ivec3(v_9, int(v_6));
- vec4 res = texelFetch(arg_0, v_10, int(v_8));
+ vec4 res = texelFetch(f_arg_0, v_10, int(v_8));
return res;
}
void main() {
@@ -96,7 +96,7 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_54a59b() {
uvec2 arg_1 = uvec2(1u);
@@ -105,13 +105,13 @@
uvec2 v_1 = arg_1;
int v_2 = arg_2;
int v_3 = arg_3;
- uint v_4 = (uint(textureSize(arg_0, 0).z) - 1u);
+ uint v_4 = (uint(textureSize(v_arg_0, 0).z) - 1u);
uint v_5 = min(uint(v_2), v_4);
uint v_6 = (v.inner.tint_builtin_value_0 - 1u);
uint v_7 = min(uint(v_3), v_6);
- ivec2 v_8 = ivec2(min(v_1, (uvec2(textureSize(arg_0, int(v_7)).xy) - uvec2(1u))));
+ ivec2 v_8 = ivec2(min(v_1, (uvec2(textureSize(v_arg_0, int(v_7)).xy) - uvec2(1u))));
ivec3 v_9 = ivec3(v_8, int(v_5));
- vec4 res = texelFetch(arg_0, v_9, int(v_7));
+ vec4 res = texelFetch(v_arg_0, v_9, int(v_7));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/54e0ce.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/54e0ce.wgsl.expected.glsl
index 833e25a..513715b 100644
--- a/test/tint/builtins/gen/var/textureLoad/54e0ce.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/54e0ce.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D f_arg_0;
vec4 textureLoad_54e0ce() {
uvec2 arg_1 = uvec2(1u);
uvec2 v_1 = arg_1;
- vec4 res = imageLoad(arg_0, ivec2(min(v_1, (uvec2(imageSize(arg_0)) - uvec2(1u))))).zyxw;
+ vec4 res = imageLoad(f_arg_0, ivec2(min(v_1, (uvec2(imageSize(f_arg_0)) - uvec2(1u))))).zyxw;
return res;
}
void main() {
@@ -50,12 +50,12 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_54e0ce() {
uvec2 arg_1 = uvec2(1u);
uvec2 v = arg_1;
- vec4 res = imageLoad(arg_0, ivec2(min(v, (uvec2(imageSize(arg_0)) - uvec2(1u))))).zyxw;
+ vec4 res = imageLoad(v_arg_0, ivec2(min(v, (uvec2(imageSize(v_arg_0)) - uvec2(1u))))).zyxw;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/54fb38.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/54fb38.wgsl.expected.glsl
index 4ac3c4e..0b1e67f 100644
--- a/test/tint/builtins/gen/var/textureLoad/54fb38.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/54fb38.wgsl.expected.glsl
@@ -9,15 +9,15 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rg32ui) uniform highp uimage2DArray arg_0;
+layout(binding = 0, rg32ui) uniform highp uimage2DArray f_arg_0;
uvec4 textureLoad_54fb38() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
uvec2 v_1 = arg_1;
uint v_2 = arg_2;
- uint v_3 = min(v_2, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_4 = ivec2(min(v_1, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- uvec4 res = imageLoad(arg_0, ivec3(v_4, int(v_3)));
+ uint v_3 = min(v_2, (uint(imageSize(f_arg_0).z) - 1u));
+ ivec2 v_4 = ivec2(min(v_1, (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ uvec4 res = imageLoad(f_arg_0, ivec3(v_4, int(v_3)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureLoad/55e745.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/55e745.wgsl.expected.glsl
index 0bff962..93e7bd9 100644
--- a/test/tint/builtins/gen/var/textureLoad/55e745.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/55e745.wgsl.expected.glsl
@@ -9,16 +9,16 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, r32i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, r32i) uniform highp readonly iimage2DArray f_arg_0;
ivec4 textureLoad_55e745() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
uvec2 v_1 = arg_1;
int v_2 = arg_2;
- uint v_3 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_3 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_4 = min(uint(v_2), v_3);
- ivec2 v_5 = ivec2(min(v_1, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- ivec4 res = imageLoad(arg_0, ivec3(v_5, int(v_4)));
+ ivec2 v_5 = ivec2(min(v_1, (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ ivec4 res = imageLoad(f_arg_0, ivec3(v_5, int(v_4)));
return res;
}
void main() {
@@ -60,17 +60,17 @@
ivec4 prevent_dce;
};
-layout(binding = 0, r32i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, r32i) uniform highp readonly iimage2DArray v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_55e745() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
uvec2 v = arg_1;
int v_1 = arg_2;
- uint v_2 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_2 = (uint(imageSize(v_arg_0).z) - 1u);
uint v_3 = min(uint(v_1), v_2);
- ivec2 v_4 = ivec2(min(v, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- ivec4 res = imageLoad(arg_0, ivec3(v_4, int(v_3)));
+ ivec2 v_4 = ivec2(min(v, (uvec2(imageSize(v_arg_0).xy) - uvec2(1u))));
+ ivec4 res = imageLoad(v_arg_0, ivec3(v_4, int(v_3)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/560573.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/560573.wgsl.expected.glsl
index a4c84d4..15411b3 100644
--- a/test/tint/builtins/gen/var/textureLoad/560573.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/560573.wgsl.expected.glsl
@@ -9,17 +9,17 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, r32i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, r32i) uniform highp readonly iimage2DArray f_arg_0;
ivec4 textureLoad_560573() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
ivec2 v_1 = arg_1;
int v_2 = arg_2;
- uint v_3 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_3 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_4 = min(uint(v_2), v_3);
- uvec2 v_5 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_5 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_6 = ivec2(min(uvec2(v_1), v_5));
- ivec4 res = imageLoad(arg_0, ivec3(v_6, int(v_4)));
+ ivec4 res = imageLoad(f_arg_0, ivec3(v_6, int(v_4)));
return res;
}
void main() {
@@ -62,18 +62,18 @@
ivec4 prevent_dce;
};
-layout(binding = 0, r32i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, r32i) uniform highp readonly iimage2DArray v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_560573() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
ivec2 v = arg_1;
int v_1 = arg_2;
- uint v_2 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_2 = (uint(imageSize(v_arg_0).z) - 1u);
uint v_3 = min(uint(v_1), v_2);
- uvec2 v_4 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_4 = (uvec2(imageSize(v_arg_0).xy) - uvec2(1u));
ivec2 v_5 = ivec2(min(uvec2(v), v_4));
- ivec4 res = imageLoad(arg_0, ivec3(v_5, int(v_3)));
+ ivec4 res = imageLoad(v_arg_0, ivec3(v_5, int(v_3)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/56a000.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/56a000.wgsl.expected.glsl
index 6d7f459..8815ffd 100644
--- a/test/tint/builtins/gen/var/textureLoad/56a000.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/56a000.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rg32f) uniform highp image2D arg_0;
+layout(binding = 0, rg32f) uniform highp image2D f_arg_0;
vec4 textureLoad_56a000() {
int arg_1 = 1;
int v_1 = arg_1;
- uint v_2 = (uvec2(imageSize(arg_0)).x - 1u);
- vec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(v_1), v_2), 0u)));
+ uint v_2 = (uvec2(imageSize(f_arg_0)).x - 1u);
+ vec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(uint(v_1), v_2), 0u)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureLoad/582015.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/582015.wgsl.expected.glsl
index dda67d2..f5433e6 100644
--- a/test/tint/builtins/gen/var/textureLoad/582015.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/582015.wgsl.expected.glsl
@@ -9,17 +9,17 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rgba8i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rgba8i) uniform highp readonly iimage2DArray f_arg_0;
ivec4 textureLoad_582015() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
ivec2 v_1 = arg_1;
int v_2 = arg_2;
- uint v_3 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_3 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_4 = min(uint(v_2), v_3);
- uvec2 v_5 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_5 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_6 = ivec2(min(uvec2(v_1), v_5));
- ivec4 res = imageLoad(arg_0, ivec3(v_6, int(v_4)));
+ ivec4 res = imageLoad(f_arg_0, ivec3(v_6, int(v_4)));
return res;
}
void main() {
@@ -62,18 +62,18 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rgba8i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rgba8i) uniform highp readonly iimage2DArray v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_582015() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
ivec2 v = arg_1;
int v_1 = arg_2;
- uint v_2 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_2 = (uint(imageSize(v_arg_0).z) - 1u);
uint v_3 = min(uint(v_1), v_2);
- uvec2 v_4 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_4 = (uvec2(imageSize(v_arg_0).xy) - uvec2(1u));
ivec2 v_5 = ivec2(min(uvec2(v), v_4));
- ivec4 res = imageLoad(arg_0, ivec3(v_5, int(v_3)));
+ ivec4 res = imageLoad(v_arg_0, ivec3(v_5, int(v_3)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/589eaa.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/589eaa.wgsl.expected.glsl
index 4db5939..12ff451 100644
--- a/test/tint/builtins/gen/var/textureLoad/589eaa.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/589eaa.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba16f) uniform highp readonly image3D arg_0;
+layout(binding = 0, rgba16f) uniform highp readonly image3D f_arg_0;
vec4 textureLoad_589eaa() {
uvec3 arg_1 = uvec3(1u);
uvec3 v_1 = arg_1;
- vec4 res = imageLoad(arg_0, ivec3(min(v_1, (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ vec4 res = imageLoad(f_arg_0, ivec3(min(v_1, (uvec3(imageSize(f_arg_0)) - uvec3(1u)))));
return res;
}
void main() {
@@ -50,12 +50,12 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba16f) uniform highp readonly image3D arg_0;
+layout(binding = 0, rgba16f) uniform highp readonly image3D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_589eaa() {
uvec3 arg_1 = uvec3(1u);
uvec3 v = arg_1;
- vec4 res = imageLoad(arg_0, ivec3(min(v, (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ vec4 res = imageLoad(v_arg_0, ivec3(min(v, (uvec3(imageSize(v_arg_0)) - uvec3(1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/5a2f9d.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/5a2f9d.wgsl.expected.glsl
index a3c93f2..3388b06 100644
--- a/test/tint/builtins/gen/var/textureLoad/5a2f9d.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/5a2f9d.wgsl.expected.glsl
@@ -18,16 +18,16 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp isampler2D arg_0;
+uniform highp isampler2D f_arg_0;
ivec4 textureLoad_5a2f9d() {
int arg_1 = 1;
int arg_2 = 1;
int v_2 = arg_1;
uint v_3 = (v_1.inner.tint_builtin_value_0 - 1u);
uint v_4 = min(uint(arg_2), v_3);
- uint v_5 = (uvec2(textureSize(arg_0, int(v_4))).x - 1u);
+ uint v_5 = (uvec2(textureSize(f_arg_0, int(v_4))).x - 1u);
ivec2 v_6 = ivec2(uvec2(min(uint(v_2), v_5), 0u));
- ivec4 res = texelFetch(arg_0, v_6, int(v_4));
+ ivec4 res = texelFetch(f_arg_0, v_6, int(v_4));
return res;
}
void main() {
@@ -86,7 +86,7 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp isampler2D arg_0;
+uniform highp isampler2D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_5a2f9d() {
int arg_1 = 1;
@@ -94,9 +94,9 @@
int v_1 = arg_1;
uint v_2 = (v.inner.tint_builtin_value_0 - 1u);
uint v_3 = min(uint(arg_2), v_2);
- uint v_4 = (uvec2(textureSize(arg_0, int(v_3))).x - 1u);
+ uint v_4 = (uvec2(textureSize(v_arg_0, int(v_3))).x - 1u);
ivec2 v_5 = ivec2(uvec2(min(uint(v_1), v_4), 0u));
- ivec4 res = texelFetch(arg_0, v_5, int(v_3));
+ ivec4 res = texelFetch(v_arg_0, v_5, int(v_3));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/5abbf2.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/5abbf2.wgsl.expected.glsl
index 1fd9a17..9cb47f7 100644
--- a/test/tint/builtins/gen/var/textureLoad/5abbf2.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/5abbf2.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rg32f) uniform highp readonly image2D arg_0;
+layout(binding = 0, rg32f) uniform highp readonly image2D f_arg_0;
vec4 textureLoad_5abbf2() {
uint arg_1 = 1u;
uint v_1 = arg_1;
- vec4 res = imageLoad(arg_0, ivec2(uvec2(min(v_1, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ vec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(v_1, (uvec2(imageSize(f_arg_0)).x - 1u)), 0u)));
return res;
}
void main() {
@@ -50,12 +50,12 @@
vec4 prevent_dce;
};
-layout(binding = 0, rg32f) uniform highp readonly image2D arg_0;
+layout(binding = 0, rg32f) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_5abbf2() {
uint arg_1 = 1u;
uint v = arg_1;
- vec4 res = imageLoad(arg_0, ivec2(uvec2(min(v, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ vec4 res = imageLoad(v_arg_0, ivec2(uvec2(min(v, (uvec2(imageSize(v_arg_0)).x - 1u)), 0u)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/5bb7fb.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/5bb7fb.wgsl.expected.glsl
index bd95276..480d1e2 100644
--- a/test/tint/builtins/gen/var/textureLoad/5bb7fb.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/5bb7fb.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rg32ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rg32ui) uniform highp readonly uimage2D f_arg_0;
uvec4 textureLoad_5bb7fb() {
int arg_1 = 1;
int v_1 = arg_1;
- uint v_2 = (uvec2(imageSize(arg_0)).x - 1u);
- uvec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(v_1), v_2), 0u)));
+ uint v_2 = (uvec2(imageSize(f_arg_0)).x - 1u);
+ uvec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(uint(v_1), v_2), 0u)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rg32ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rg32ui) uniform highp readonly uimage2D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_5bb7fb() {
int arg_1 = 1;
int v = arg_1;
- uint v_1 = (uvec2(imageSize(arg_0)).x - 1u);
- uvec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(v), v_1), 0u)));
+ uint v_1 = (uvec2(imageSize(v_arg_0)).x - 1u);
+ uvec4 res = imageLoad(v_arg_0, ivec2(uvec2(min(uint(v), v_1), 0u)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/5cd3fc.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/5cd3fc.wgsl.expected.glsl
index aada909..601b71d 100644
--- a/test/tint/builtins/gen/var/textureLoad/5cd3fc.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/5cd3fc.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, r32i) uniform highp iimage2D arg_0;
+layout(binding = 0, r32i) uniform highp iimage2D f_arg_0;
ivec4 textureLoad_5cd3fc() {
ivec2 arg_1 = ivec2(1);
ivec2 v_1 = arg_1;
- uvec2 v_2 = (uvec2(imageSize(arg_0)) - uvec2(1u));
- ivec4 res = imageLoad(arg_0, ivec2(min(uvec2(v_1), v_2)));
+ uvec2 v_2 = (uvec2(imageSize(f_arg_0)) - uvec2(1u));
+ ivec4 res = imageLoad(f_arg_0, ivec2(min(uvec2(v_1), v_2)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureLoad/5cee3b.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/5cee3b.wgsl.expected.glsl
index e9273a4..7bbb771 100644
--- a/test/tint/builtins/gen/var/textureLoad/5cee3b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/5cee3b.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, r32ui) uniform highp readonly uimage3D arg_0;
+layout(binding = 0, r32ui) uniform highp readonly uimage3D f_arg_0;
uvec4 textureLoad_5cee3b() {
uvec3 arg_1 = uvec3(1u);
uvec3 v_1 = arg_1;
- uvec4 res = imageLoad(arg_0, ivec3(min(v_1, (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ uvec4 res = imageLoad(f_arg_0, ivec3(min(v_1, (uvec3(imageSize(f_arg_0)) - uvec3(1u)))));
return res;
}
void main() {
@@ -50,12 +50,12 @@
uvec4 prevent_dce;
};
-layout(binding = 0, r32ui) uniform highp readonly uimage3D arg_0;
+layout(binding = 0, r32ui) uniform highp readonly uimage3D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_5cee3b() {
uvec3 arg_1 = uvec3(1u);
uvec3 v = arg_1;
- uvec4 res = imageLoad(arg_0, ivec3(min(v, (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ uvec4 res = imageLoad(v_arg_0, ivec3(min(v, (uvec3(imageSize(v_arg_0)) - uvec3(1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/5d0a2f.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/5d0a2f.wgsl.expected.glsl
index ea65d2e..668ded9 100644
--- a/test/tint/builtins/gen/var/textureLoad/5d0a2f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/5d0a2f.wgsl.expected.glsl
@@ -9,17 +9,17 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, r32ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, r32ui) uniform highp readonly uimage2DArray f_arg_0;
uvec4 textureLoad_5d0a2f() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
ivec2 v_1 = arg_1;
int v_2 = arg_2;
- uint v_3 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_3 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_4 = min(uint(v_2), v_3);
- uvec2 v_5 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_5 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_6 = ivec2(min(uvec2(v_1), v_5));
- uvec4 res = imageLoad(arg_0, ivec3(v_6, int(v_4)));
+ uvec4 res = imageLoad(f_arg_0, ivec3(v_6, int(v_4)));
return res;
}
void main() {
@@ -62,18 +62,18 @@
uvec4 prevent_dce;
};
-layout(binding = 0, r32ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, r32ui) uniform highp readonly uimage2DArray v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_5d0a2f() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
ivec2 v = arg_1;
int v_1 = arg_2;
- uint v_2 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_2 = (uint(imageSize(v_arg_0).z) - 1u);
uint v_3 = min(uint(v_1), v_2);
- uvec2 v_4 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_4 = (uvec2(imageSize(v_arg_0).xy) - uvec2(1u));
ivec2 v_5 = ivec2(min(uvec2(v), v_4));
- uvec4 res = imageLoad(arg_0, ivec3(v_5, int(v_3)));
+ uvec4 res = imageLoad(v_arg_0, ivec3(v_5, int(v_3)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/5d4042.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/5d4042.wgsl.expected.glsl
index 7c9ef66..ab5cb31 100644
--- a/test/tint/builtins/gen/var/textureLoad/5d4042.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/5d4042.wgsl.expected.glsl
@@ -9,16 +9,16 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba32f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba32f) uniform highp readonly image2DArray f_arg_0;
vec4 textureLoad_5d4042() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
uvec2 v_1 = arg_1;
int v_2 = arg_2;
- uint v_3 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_3 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_4 = min(uint(v_2), v_3);
- ivec2 v_5 = ivec2(min(v_1, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- vec4 res = imageLoad(arg_0, ivec3(v_5, int(v_4)));
+ ivec2 v_5 = ivec2(min(v_1, (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_5, int(v_4)));
return res;
}
void main() {
@@ -60,17 +60,17 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba32f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba32f) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_5d4042() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
uvec2 v = arg_1;
int v_1 = arg_2;
- uint v_2 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_2 = (uint(imageSize(v_arg_0).z) - 1u);
uint v_3 = min(uint(v_1), v_2);
- ivec2 v_4 = ivec2(min(v, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- vec4 res = imageLoad(arg_0, ivec3(v_4, int(v_3)));
+ ivec2 v_4 = ivec2(min(v, (uvec2(imageSize(v_arg_0).xy) - uvec2(1u))));
+ vec4 res = imageLoad(v_arg_0, ivec3(v_4, int(v_3)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/5dd4c7.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/5dd4c7.wgsl.expected.glsl
index 964be96..71623a9 100644
--- a/test/tint/builtins/gen/var/textureLoad/5dd4c7.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/5dd4c7.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r8) uniform highp readonly image2D arg_0;
+layout(binding = 0, r8) uniform highp readonly image2D f_arg_0;
vec4 textureLoad_5dd4c7() {
ivec2 arg_1 = ivec2(1);
ivec2 v_1 = arg_1;
- uvec2 v_2 = (uvec2(imageSize(arg_0)) - uvec2(1u));
- vec4 res = imageLoad(arg_0, ivec2(min(uvec2(v_1), v_2)));
+ uvec2 v_2 = (uvec2(imageSize(f_arg_0)) - uvec2(1u));
+ vec4 res = imageLoad(f_arg_0, ivec2(min(uvec2(v_1), v_2)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
vec4 prevent_dce;
};
-layout(binding = 0, r8) uniform highp readonly image2D arg_0;
+layout(binding = 0, r8) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_5dd4c7() {
ivec2 arg_1 = ivec2(1);
ivec2 v = arg_1;
- uvec2 v_1 = (uvec2(imageSize(arg_0)) - uvec2(1u));
- vec4 res = imageLoad(arg_0, ivec2(min(uvec2(v), v_1)));
+ uvec2 v_1 = (uvec2(imageSize(v_arg_0)) - uvec2(1u));
+ vec4 res = imageLoad(v_arg_0, ivec2(min(uvec2(v), v_1)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/5e8d3f.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/5e8d3f.wgsl.expected.glsl
index 1a774ea..89d221a 100644
--- a/test/tint/builtins/gen/var/textureLoad/5e8d3f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/5e8d3f.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, r32i) uniform highp readonly iimage3D arg_0;
+layout(binding = 0, r32i) uniform highp readonly iimage3D f_arg_0;
ivec4 textureLoad_5e8d3f() {
uvec3 arg_1 = uvec3(1u);
uvec3 v_1 = arg_1;
- ivec4 res = imageLoad(arg_0, ivec3(min(v_1, (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ ivec4 res = imageLoad(f_arg_0, ivec3(min(v_1, (uvec3(imageSize(f_arg_0)) - uvec3(1u)))));
return res;
}
void main() {
@@ -50,12 +50,12 @@
ivec4 prevent_dce;
};
-layout(binding = 0, r32i) uniform highp readonly iimage3D arg_0;
+layout(binding = 0, r32i) uniform highp readonly iimage3D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_5e8d3f() {
uvec3 arg_1 = uvec3(1u);
uvec3 v = arg_1;
- ivec4 res = imageLoad(arg_0, ivec3(min(v, (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ ivec4 res = imageLoad(v_arg_0, ivec3(min(v, (uvec3(imageSize(v_arg_0)) - uvec3(1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/5ed6ad.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/5ed6ad.wgsl.expected.glsl
index 9b69c40..623be35 100644
--- a/test/tint/builtins/gen/var/textureLoad/5ed6ad.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/5ed6ad.wgsl.expected.glsl
@@ -9,15 +9,15 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r8) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, r8) uniform highp readonly image2DArray f_arg_0;
vec4 textureLoad_5ed6ad() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
uvec2 v_1 = arg_1;
uint v_2 = arg_2;
- uint v_3 = min(v_2, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_4 = ivec2(min(v_1, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- vec4 res = imageLoad(arg_0, ivec3(v_4, int(v_3)));
+ uint v_3 = min(v_2, (uint(imageSize(f_arg_0).z) - 1u));
+ ivec2 v_4 = ivec2(min(v_1, (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_4, int(v_3)));
return res;
}
void main() {
@@ -58,16 +58,16 @@
vec4 prevent_dce;
};
-layout(binding = 0, r8) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, r8) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_5ed6ad() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
uvec2 v = arg_1;
uint v_1 = arg_2;
- uint v_2 = min(v_1, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_3 = ivec2(min(v, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- vec4 res = imageLoad(arg_0, ivec3(v_3, int(v_2)));
+ uint v_2 = min(v_1, (uint(imageSize(v_arg_0).z) - 1u));
+ ivec2 v_3 = ivec2(min(v, (uvec2(imageSize(v_arg_0).xy) - uvec2(1u))));
+ vec4 res = imageLoad(v_arg_0, ivec3(v_3, int(v_2)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/5f4473.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/5f4473.wgsl.expected.glsl
index c568ce9..63b9767 100644
--- a/test/tint/builtins/gen/var/textureLoad/5f4473.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/5f4473.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rgba32ui) uniform highp readonly uimage3D arg_0;
+layout(binding = 0, rgba32ui) uniform highp readonly uimage3D f_arg_0;
uvec4 textureLoad_5f4473() {
uvec3 arg_1 = uvec3(1u);
uvec3 v_1 = arg_1;
- uvec4 res = imageLoad(arg_0, ivec3(min(v_1, (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ uvec4 res = imageLoad(f_arg_0, ivec3(min(v_1, (uvec3(imageSize(f_arg_0)) - uvec3(1u)))));
return res;
}
void main() {
@@ -50,12 +50,12 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rgba32ui) uniform highp readonly uimage3D arg_0;
+layout(binding = 0, rgba32ui) uniform highp readonly uimage3D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_5f4473() {
uvec3 arg_1 = uvec3(1u);
uvec3 v = arg_1;
- uvec4 res = imageLoad(arg_0, ivec3(min(v, (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ uvec4 res = imageLoad(v_arg_0, ivec3(min(v, (uvec3(imageSize(v_arg_0)) - uvec3(1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/5feb4d.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/5feb4d.wgsl.expected.glsl
index f6eca0f..9a9b807 100644
--- a/test/tint/builtins/gen/var/textureLoad/5feb4d.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/5feb4d.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r32f) uniform highp readonly image2D arg_0;
+layout(binding = 0, r32f) uniform highp readonly image2D f_arg_0;
vec4 textureLoad_5feb4d() {
uint arg_1 = 1u;
uint v_1 = arg_1;
- vec4 res = imageLoad(arg_0, ivec2(uvec2(min(v_1, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ vec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(v_1, (uvec2(imageSize(f_arg_0)).x - 1u)), 0u)));
return res;
}
void main() {
@@ -50,12 +50,12 @@
vec4 prevent_dce;
};
-layout(binding = 0, r32f) uniform highp readonly image2D arg_0;
+layout(binding = 0, r32f) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_5feb4d() {
uint arg_1 = 1u;
uint v = arg_1;
- vec4 res = imageLoad(arg_0, ivec2(uvec2(min(v, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ vec4 res = imageLoad(v_arg_0, ivec2(uvec2(min(v, (uvec2(imageSize(v_arg_0)).x - 1u)), 0u)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/6154d4.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/6154d4.wgsl.expected.glsl
index acabcc5..9af7ad9 100644
--- a/test/tint/builtins/gen/var/textureLoad/6154d4.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/6154d4.wgsl.expected.glsl
@@ -18,16 +18,16 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp usampler2D arg_0;
+uniform highp usampler2D f_arg_0;
uvec4 textureLoad_6154d4() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
ivec2 v_2 = arg_1;
uint v_3 = (v_1.inner.tint_builtin_value_0 - 1u);
uint v_4 = min(uint(arg_2), v_3);
- uvec2 v_5 = (uvec2(textureSize(arg_0, int(v_4))) - uvec2(1u));
+ uvec2 v_5 = (uvec2(textureSize(f_arg_0, int(v_4))) - uvec2(1u));
ivec2 v_6 = ivec2(min(uvec2(v_2), v_5));
- uvec4 res = texelFetch(arg_0, v_6, int(v_4));
+ uvec4 res = texelFetch(f_arg_0, v_6, int(v_4));
return res;
}
void main() {
@@ -86,7 +86,7 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp usampler2D arg_0;
+uniform highp usampler2D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_6154d4() {
ivec2 arg_1 = ivec2(1);
@@ -94,9 +94,9 @@
ivec2 v_1 = arg_1;
uint v_2 = (v.inner.tint_builtin_value_0 - 1u);
uint v_3 = min(uint(arg_2), v_2);
- uvec2 v_4 = (uvec2(textureSize(arg_0, int(v_3))) - uvec2(1u));
+ uvec2 v_4 = (uvec2(textureSize(v_arg_0, int(v_3))) - uvec2(1u));
ivec2 v_5 = ivec2(min(uvec2(v_1), v_4));
- uvec4 res = texelFetch(arg_0, v_5, int(v_3));
+ uvec4 res = texelFetch(v_arg_0, v_5, int(v_3));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/61e2e8.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/61e2e8.wgsl.expected.glsl
index ff45fbd..b99f1c9 100644
--- a/test/tint/builtins/gen/var/textureLoad/61e2e8.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/61e2e8.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rg32i) uniform highp iimage3D arg_0;
+layout(binding = 0, rg32i) uniform highp iimage3D f_arg_0;
ivec4 textureLoad_61e2e8() {
uvec3 arg_1 = uvec3(1u);
uvec3 v_1 = arg_1;
- ivec4 res = imageLoad(arg_0, ivec3(min(v_1, (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ ivec4 res = imageLoad(f_arg_0, ivec3(min(v_1, (uvec3(imageSize(f_arg_0)) - uvec3(1u)))));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureLoad/620caa.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/620caa.wgsl.expected.glsl
index ed0b76b..11deea1 100644
--- a/test/tint/builtins/gen/var/textureLoad/620caa.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/620caa.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rg32i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rg32i) uniform highp readonly iimage2D f_arg_0;
ivec4 textureLoad_620caa() {
uvec2 arg_1 = uvec2(1u);
uvec2 v_1 = arg_1;
- ivec4 res = imageLoad(arg_0, ivec2(min(v_1, (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ ivec4 res = imageLoad(f_arg_0, ivec2(min(v_1, (uvec2(imageSize(f_arg_0)) - uvec2(1u)))));
return res;
}
void main() {
@@ -50,12 +50,12 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rg32i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rg32i) uniform highp readonly iimage2D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_620caa() {
uvec2 arg_1 = uvec2(1u);
uvec2 v = arg_1;
- ivec4 res = imageLoad(arg_0, ivec2(min(v, (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ ivec4 res = imageLoad(v_arg_0, ivec2(min(v, (uvec2(imageSize(v_arg_0)) - uvec2(1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/6273b1.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/6273b1.wgsl.expected.glsl
index 8ae6539..0384e1b 100644
--- a/test/tint/builtins/gen/var/textureLoad/6273b1.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/6273b1.wgsl.expected.glsl
@@ -9,14 +9,14 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp sampler2DMS arg_0;
+uniform highp sampler2DMS f_arg_0;
float textureLoad_6273b1() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
ivec2 v_1 = arg_1;
int v_2 = arg_2;
- uvec2 v_3 = (uvec2(textureSize(arg_0)) - uvec2(1u));
- float res = texelFetch(arg_0, ivec2(min(uvec2(v_1), v_3)), v_2).x;
+ uvec2 v_3 = (uvec2(textureSize(f_arg_0)) - uvec2(1u));
+ float res = texelFetch(f_arg_0, ivec2(min(uvec2(v_1), v_3)), v_2).x;
return res;
}
void main() {
@@ -56,15 +56,15 @@
float prevent_dce;
};
-uniform highp sampler2DMS arg_0;
+uniform highp sampler2DMS v_arg_0;
layout(location = 0) flat out float tint_interstage_location0;
float textureLoad_6273b1() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
ivec2 v = arg_1;
int v_1 = arg_2;
- uvec2 v_2 = (uvec2(textureSize(arg_0)) - uvec2(1u));
- float res = texelFetch(arg_0, ivec2(min(uvec2(v), v_2)), v_1).x;
+ uvec2 v_2 = (uvec2(textureSize(v_arg_0)) - uvec2(1u));
+ float res = texelFetch(v_arg_0, ivec2(min(uvec2(v), v_2)), v_1).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/62d125.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/62d125.wgsl.expected.glsl
index 330b207..8c8b5c9 100644
--- a/test/tint/builtins/gen/var/textureLoad/62d125.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/62d125.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba8_snorm) uniform highp readonly image3D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp readonly image3D f_arg_0;
vec4 textureLoad_62d125() {
ivec3 arg_1 = ivec3(1);
ivec3 v_1 = arg_1;
- uvec3 v_2 = (uvec3(imageSize(arg_0)) - uvec3(1u));
- vec4 res = imageLoad(arg_0, ivec3(min(uvec3(v_1), v_2)));
+ uvec3 v_2 = (uvec3(imageSize(f_arg_0)) - uvec3(1u));
+ vec4 res = imageLoad(f_arg_0, ivec3(min(uvec3(v_1), v_2)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba8_snorm) uniform highp readonly image3D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp readonly image3D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_62d125() {
ivec3 arg_1 = ivec3(1);
ivec3 v = arg_1;
- uvec3 v_1 = (uvec3(imageSize(arg_0)) - uvec3(1u));
- vec4 res = imageLoad(arg_0, ivec3(min(uvec3(v), v_1)));
+ uvec3 v_1 = (uvec3(imageSize(v_arg_0)) - uvec3(1u));
+ vec4 res = imageLoad(v_arg_0, ivec3(min(uvec3(v), v_1)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/62d1de.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/62d1de.wgsl.expected.glsl
index 5babe2e..f6daec2 100644
--- a/test/tint/builtins/gen/var/textureLoad/62d1de.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/62d1de.wgsl.expected.glsl
@@ -18,15 +18,15 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp isampler2D arg_0;
+uniform highp isampler2D f_arg_0;
ivec4 textureLoad_62d1de() {
int arg_1 = 1;
uint arg_2 = 1u;
int v_2 = arg_1;
uint v_3 = min(arg_2, (v_1.inner.tint_builtin_value_0 - 1u));
- uint v_4 = (uvec2(textureSize(arg_0, int(v_3))).x - 1u);
+ uint v_4 = (uvec2(textureSize(f_arg_0, int(v_3))).x - 1u);
ivec2 v_5 = ivec2(uvec2(min(uint(v_2), v_4), 0u));
- ivec4 res = texelFetch(arg_0, v_5, int(v_3));
+ ivec4 res = texelFetch(f_arg_0, v_5, int(v_3));
return res;
}
void main() {
@@ -84,16 +84,16 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp isampler2D arg_0;
+uniform highp isampler2D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_62d1de() {
int arg_1 = 1;
uint arg_2 = 1u;
int v_1 = arg_1;
uint v_2 = min(arg_2, (v.inner.tint_builtin_value_0 - 1u));
- uint v_3 = (uvec2(textureSize(arg_0, int(v_2))).x - 1u);
+ uint v_3 = (uvec2(textureSize(v_arg_0, int(v_2))).x - 1u);
ivec2 v_4 = ivec2(uvec2(min(uint(v_1), v_3), 0u));
- ivec4 res = texelFetch(arg_0, v_4, int(v_2));
+ ivec4 res = texelFetch(v_arg_0, v_4, int(v_2));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/639962.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/639962.wgsl.expected.glsl
index 2972d09..ecd1d0f 100644
--- a/test/tint/builtins/gen/var/textureLoad/639962.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/639962.wgsl.expected.glsl
@@ -9,14 +9,14 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-uniform highp isampler2DMS arg_0;
+uniform highp isampler2DMS f_arg_0;
ivec4 textureLoad_639962() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
uvec2 v_1 = arg_1;
uint v_2 = arg_2;
- ivec2 v_3 = ivec2(min(v_1, (uvec2(textureSize(arg_0)) - uvec2(1u))));
- ivec4 res = texelFetch(arg_0, v_3, int(v_2));
+ ivec2 v_3 = ivec2(min(v_1, (uvec2(textureSize(f_arg_0)) - uvec2(1u))));
+ ivec4 res = texelFetch(f_arg_0, v_3, int(v_2));
return res;
}
void main() {
@@ -56,15 +56,15 @@
ivec4 prevent_dce;
};
-uniform highp isampler2DMS arg_0;
+uniform highp isampler2DMS v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_639962() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
uvec2 v = arg_1;
uint v_1 = arg_2;
- ivec2 v_2 = ivec2(min(v, (uvec2(textureSize(arg_0)) - uvec2(1u))));
- ivec4 res = texelFetch(arg_0, v_2, int(v_1));
+ ivec2 v_2 = ivec2(min(v, (uvec2(textureSize(v_arg_0)) - uvec2(1u))));
+ ivec4 res = texelFetch(v_arg_0, v_2, int(v_1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/63be18.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/63be18.wgsl.expected.glsl
index 7550564..22d88a5 100644
--- a/test/tint/builtins/gen/var/textureLoad/63be18.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/63be18.wgsl.expected.glsl
@@ -9,15 +9,15 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rg32i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rg32i) uniform highp readonly iimage2DArray f_arg_0;
ivec4 textureLoad_63be18() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
uvec2 v_1 = arg_1;
uint v_2 = arg_2;
- uint v_3 = min(v_2, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_4 = ivec2(min(v_1, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- ivec4 res = imageLoad(arg_0, ivec3(v_4, int(v_3)));
+ uint v_3 = min(v_2, (uint(imageSize(f_arg_0).z) - 1u));
+ ivec2 v_4 = ivec2(min(v_1, (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ ivec4 res = imageLoad(f_arg_0, ivec3(v_4, int(v_3)));
return res;
}
void main() {
@@ -58,16 +58,16 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rg32i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rg32i) uniform highp readonly iimage2DArray v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_63be18() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
uvec2 v = arg_1;
uint v_1 = arg_2;
- uint v_2 = min(v_1, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_3 = ivec2(min(v, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- ivec4 res = imageLoad(arg_0, ivec3(v_3, int(v_2)));
+ uint v_2 = min(v_1, (uint(imageSize(v_arg_0).z) - 1u));
+ ivec2 v_3 = ivec2(min(v, (uvec2(imageSize(v_arg_0).xy) - uvec2(1u))));
+ ivec4 res = imageLoad(v_arg_0, ivec3(v_3, int(v_2)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/656d76.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/656d76.wgsl.expected.glsl
index 18b8f66..f352fa2 100644
--- a/test/tint/builtins/gen/var/textureLoad/656d76.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/656d76.wgsl.expected.glsl
@@ -18,7 +18,7 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp usampler2DArray arg_0;
+uniform highp usampler2DArray f_arg_0;
uvec4 textureLoad_656d76() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
@@ -26,13 +26,13 @@
ivec2 v_2 = arg_1;
int v_3 = arg_2;
uint v_4 = arg_3;
- uint v_5 = (uint(textureSize(arg_0, 0).z) - 1u);
+ uint v_5 = (uint(textureSize(f_arg_0, 0).z) - 1u);
uint v_6 = min(uint(v_3), v_5);
uint v_7 = min(v_4, (v_1.inner.tint_builtin_value_0 - 1u));
- uvec2 v_8 = (uvec2(textureSize(arg_0, int(v_7)).xy) - uvec2(1u));
+ uvec2 v_8 = (uvec2(textureSize(f_arg_0, int(v_7)).xy) - uvec2(1u));
ivec2 v_9 = ivec2(min(uvec2(v_2), v_8));
ivec3 v_10 = ivec3(v_9, int(v_6));
- uvec4 res = texelFetch(arg_0, v_10, int(v_7));
+ uvec4 res = texelFetch(f_arg_0, v_10, int(v_7));
return res;
}
void main() {
@@ -96,7 +96,7 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp usampler2DArray arg_0;
+uniform highp usampler2DArray v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_656d76() {
ivec2 arg_1 = ivec2(1);
@@ -105,13 +105,13 @@
ivec2 v_1 = arg_1;
int v_2 = arg_2;
uint v_3 = arg_3;
- uint v_4 = (uint(textureSize(arg_0, 0).z) - 1u);
+ uint v_4 = (uint(textureSize(v_arg_0, 0).z) - 1u);
uint v_5 = min(uint(v_2), v_4);
uint v_6 = min(v_3, (v.inner.tint_builtin_value_0 - 1u));
- uvec2 v_7 = (uvec2(textureSize(arg_0, int(v_6)).xy) - uvec2(1u));
+ uvec2 v_7 = (uvec2(textureSize(v_arg_0, int(v_6)).xy) - uvec2(1u));
ivec2 v_8 = ivec2(min(uvec2(v_1), v_7));
ivec3 v_9 = ivec3(v_8, int(v_5));
- uvec4 res = texelFetch(arg_0, v_9, int(v_6));
+ uvec4 res = texelFetch(v_arg_0, v_9, int(v_6));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/65a4d0.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/65a4d0.wgsl.expected.glsl
index 4af5cec..fe63b9c 100644
--- a/test/tint/builtins/gen/var/textureLoad/65a4d0.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/65a4d0.wgsl.expected.glsl
@@ -9,16 +9,16 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2DArray f_arg_0;
vec4 textureLoad_65a4d0() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
uvec2 v_1 = arg_1;
int v_2 = arg_2;
- uint v_3 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_3 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_4 = min(uint(v_2), v_3);
- ivec2 v_5 = ivec2(min(v_1, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- vec4 res = imageLoad(arg_0, ivec3(v_5, int(v_4)));
+ ivec2 v_5 = ivec2(min(v_1, (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_5, int(v_4)));
return res;
}
void main() {
@@ -60,17 +60,17 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba8) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_65a4d0() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
uvec2 v = arg_1;
int v_1 = arg_2;
- uint v_2 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_2 = (uint(imageSize(v_arg_0).z) - 1u);
uint v_3 = min(uint(v_1), v_2);
- ivec2 v_4 = ivec2(min(v, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- vec4 res = imageLoad(arg_0, ivec3(v_4, int(v_3)));
+ ivec2 v_4 = ivec2(min(v, (uvec2(imageSize(v_arg_0).xy) - uvec2(1u))));
+ vec4 res = imageLoad(v_arg_0, ivec3(v_4, int(v_3)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/6678b6.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/6678b6.wgsl.expected.glsl
index 33181ec..18b90f5 100644
--- a/test/tint/builtins/gen/var/textureLoad/6678b6.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/6678b6.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rgba16i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rgba16i) uniform highp readonly iimage2D f_arg_0;
ivec4 textureLoad_6678b6() {
int arg_1 = 1;
int v_1 = arg_1;
- uint v_2 = (uvec2(imageSize(arg_0)).x - 1u);
- ivec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(v_1), v_2), 0u)));
+ uint v_2 = (uvec2(imageSize(f_arg_0)).x - 1u);
+ ivec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(uint(v_1), v_2), 0u)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rgba16i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rgba16i) uniform highp readonly iimage2D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_6678b6() {
int arg_1 = 1;
int v = arg_1;
- uint v_1 = (uvec2(imageSize(arg_0)).x - 1u);
- ivec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(v), v_1), 0u)));
+ uint v_1 = (uvec2(imageSize(v_arg_0)).x - 1u);
+ ivec4 res = imageLoad(v_arg_0, ivec2(uvec2(min(uint(v), v_1), 0u)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/66be47.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/66be47.wgsl.expected.glsl
index 85adbcb..5168fa9 100644
--- a/test/tint/builtins/gen/var/textureLoad/66be47.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/66be47.wgsl.expected.glsl
@@ -18,7 +18,7 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray f_arg_0;
float textureLoad_66be47() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
@@ -26,12 +26,12 @@
ivec2 v_2 = arg_1;
uint v_3 = arg_2;
uint v_4 = arg_3;
- uint v_5 = min(v_3, (uint(textureSize(arg_0, 0).z) - 1u));
+ uint v_5 = min(v_3, (uint(textureSize(f_arg_0, 0).z) - 1u));
uint v_6 = min(v_4, (v_1.inner.tint_builtin_value_0 - 1u));
- uvec2 v_7 = (uvec2(textureSize(arg_0, int(v_6)).xy) - uvec2(1u));
+ uvec2 v_7 = (uvec2(textureSize(f_arg_0, int(v_6)).xy) - uvec2(1u));
ivec2 v_8 = ivec2(min(uvec2(v_2), v_7));
ivec3 v_9 = ivec3(v_8, int(v_5));
- float res = texelFetch(arg_0, v_9, int(v_6)).x;
+ float res = texelFetch(f_arg_0, v_9, int(v_6)).x;
return res;
}
void main() {
@@ -94,7 +94,7 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray v_arg_0;
layout(location = 0) flat out float tint_interstage_location0;
float textureLoad_66be47() {
ivec2 arg_1 = ivec2(1);
@@ -103,12 +103,12 @@
ivec2 v_1 = arg_1;
uint v_2 = arg_2;
uint v_3 = arg_3;
- uint v_4 = min(v_2, (uint(textureSize(arg_0, 0).z) - 1u));
+ uint v_4 = min(v_2, (uint(textureSize(v_arg_0, 0).z) - 1u));
uint v_5 = min(v_3, (v.inner.tint_builtin_value_0 - 1u));
- uvec2 v_6 = (uvec2(textureSize(arg_0, int(v_5)).xy) - uvec2(1u));
+ uvec2 v_6 = (uvec2(textureSize(v_arg_0, int(v_5)).xy) - uvec2(1u));
ivec2 v_7 = ivec2(min(uvec2(v_1), v_6));
ivec3 v_8 = ivec3(v_7, int(v_4));
- float res = texelFetch(arg_0, v_8, int(v_5)).x;
+ float res = texelFetch(v_arg_0, v_8, int(v_5)).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/67d826.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/67d826.wgsl.expected.glsl
index b6d0610..3d88229 100644
--- a/test/tint/builtins/gen/var/textureLoad/67d826.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/67d826.wgsl.expected.glsl
@@ -9,16 +9,16 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r32f) uniform highp image2DArray arg_0;
+layout(binding = 0, r32f) uniform highp image2DArray f_arg_0;
vec4 textureLoad_67d826() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
ivec2 v_1 = arg_1;
uint v_2 = arg_2;
- uint v_3 = min(v_2, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_4 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v_3 = min(v_2, (uint(imageSize(f_arg_0).z) - 1u));
+ uvec2 v_4 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_5 = ivec2(min(uvec2(v_1), v_4));
- vec4 res = imageLoad(arg_0, ivec3(v_5, int(v_3)));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_5, int(v_3)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureLoad/67edca.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/67edca.wgsl.expected.glsl
index d16324f..a321cfd 100644
--- a/test/tint/builtins/gen/var/textureLoad/67edca.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/67edca.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rgba32ui) uniform highp readonly uimage3D arg_0;
+layout(binding = 0, rgba32ui) uniform highp readonly uimage3D f_arg_0;
uvec4 textureLoad_67edca() {
ivec3 arg_1 = ivec3(1);
ivec3 v_1 = arg_1;
- uvec3 v_2 = (uvec3(imageSize(arg_0)) - uvec3(1u));
- uvec4 res = imageLoad(arg_0, ivec3(min(uvec3(v_1), v_2)));
+ uvec3 v_2 = (uvec3(imageSize(f_arg_0)) - uvec3(1u));
+ uvec4 res = imageLoad(f_arg_0, ivec3(min(uvec3(v_1), v_2)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rgba32ui) uniform highp readonly uimage3D arg_0;
+layout(binding = 0, rgba32ui) uniform highp readonly uimage3D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_67edca() {
ivec3 arg_1 = ivec3(1);
ivec3 v = arg_1;
- uvec3 v_1 = (uvec3(imageSize(arg_0)) - uvec3(1u));
- uvec4 res = imageLoad(arg_0, ivec3(min(uvec3(v), v_1)));
+ uvec3 v_1 = (uvec3(imageSize(v_arg_0)) - uvec3(1u));
+ uvec4 res = imageLoad(v_arg_0, ivec3(min(uvec3(v), v_1)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/6925bc.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/6925bc.wgsl.expected.glsl
index add2ae8..cf8fd34 100644
--- a/test/tint/builtins/gen/var/textureLoad/6925bc.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/6925bc.wgsl.expected.glsl
@@ -9,15 +9,15 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp sampler2DMS arg_0;
+uniform highp sampler2DMS f_arg_0;
float textureLoad_6925bc() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
ivec2 v_1 = arg_1;
uint v_2 = arg_2;
- uvec2 v_3 = (uvec2(textureSize(arg_0)) - uvec2(1u));
+ uvec2 v_3 = (uvec2(textureSize(f_arg_0)) - uvec2(1u));
ivec2 v_4 = ivec2(min(uvec2(v_1), v_3));
- float res = texelFetch(arg_0, v_4, int(v_2)).x;
+ float res = texelFetch(f_arg_0, v_4, int(v_2)).x;
return res;
}
void main() {
@@ -58,16 +58,16 @@
float prevent_dce;
};
-uniform highp sampler2DMS arg_0;
+uniform highp sampler2DMS v_arg_0;
layout(location = 0) flat out float tint_interstage_location0;
float textureLoad_6925bc() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
ivec2 v = arg_1;
uint v_1 = arg_2;
- uvec2 v_2 = (uvec2(textureSize(arg_0)) - uvec2(1u));
+ uvec2 v_2 = (uvec2(textureSize(v_arg_0)) - uvec2(1u));
ivec2 v_3 = ivec2(min(uvec2(v), v_2));
- float res = texelFetch(arg_0, v_3, int(v_1)).x;
+ float res = texelFetch(v_arg_0, v_3, int(v_1)).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/69fee5.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/69fee5.wgsl.expected.glsl
index 2c0f78e..e71efc1 100644
--- a/test/tint/builtins/gen/var/textureLoad/69fee5.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/69fee5.wgsl.expected.glsl
@@ -9,16 +9,16 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r32f) uniform highp image2DArray arg_0;
+layout(binding = 0, r32f) uniform highp image2DArray f_arg_0;
vec4 textureLoad_69fee5() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
uvec2 v_1 = arg_1;
int v_2 = arg_2;
- uint v_3 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_3 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_4 = min(uint(v_2), v_3);
- ivec2 v_5 = ivec2(min(v_1, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- vec4 res = imageLoad(arg_0, ivec3(v_5, int(v_4)));
+ ivec2 v_5 = ivec2(min(v_1, (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_5, int(v_4)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureLoad/6b77d4.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/6b77d4.wgsl.expected.glsl
index ce47296..afa7819 100644
--- a/test/tint/builtins/gen/var/textureLoad/6b77d4.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/6b77d4.wgsl.expected.glsl
@@ -18,15 +18,15 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp usampler2D arg_0;
+uniform highp usampler2D f_arg_0;
uvec4 textureLoad_6b77d4() {
int arg_1 = 1;
uint arg_2 = 1u;
int v_2 = arg_1;
uint v_3 = min(arg_2, (v_1.inner.tint_builtin_value_0 - 1u));
- uint v_4 = (uvec2(textureSize(arg_0, int(v_3))).x - 1u);
+ uint v_4 = (uvec2(textureSize(f_arg_0, int(v_3))).x - 1u);
ivec2 v_5 = ivec2(uvec2(min(uint(v_2), v_4), 0u));
- uvec4 res = texelFetch(arg_0, v_5, int(v_3));
+ uvec4 res = texelFetch(f_arg_0, v_5, int(v_3));
return res;
}
void main() {
@@ -84,16 +84,16 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp usampler2D arg_0;
+uniform highp usampler2D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_6b77d4() {
int arg_1 = 1;
uint arg_2 = 1u;
int v_1 = arg_1;
uint v_2 = min(arg_2, (v.inner.tint_builtin_value_0 - 1u));
- uint v_3 = (uvec2(textureSize(arg_0, int(v_2))).x - 1u);
+ uint v_3 = (uvec2(textureSize(v_arg_0, int(v_2))).x - 1u);
ivec2 v_4 = ivec2(uvec2(min(uint(v_1), v_3), 0u));
- uvec4 res = texelFetch(arg_0, v_4, int(v_2));
+ uvec4 res = texelFetch(v_arg_0, v_4, int(v_2));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/6bf4b7.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/6bf4b7.wgsl.expected.glsl
index 0d980f5..7adf238 100644
--- a/test/tint/builtins/gen/var/textureLoad/6bf4b7.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/6bf4b7.wgsl.expected.glsl
@@ -18,15 +18,15 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp usampler3D arg_0;
+uniform highp usampler3D f_arg_0;
uvec4 textureLoad_6bf4b7() {
ivec3 arg_1 = ivec3(1);
uint arg_2 = 1u;
ivec3 v_2 = arg_1;
uint v_3 = min(arg_2, (v_1.inner.tint_builtin_value_0 - 1u));
- uvec3 v_4 = (uvec3(textureSize(arg_0, int(v_3))) - uvec3(1u));
+ uvec3 v_4 = (uvec3(textureSize(f_arg_0, int(v_3))) - uvec3(1u));
ivec3 v_5 = ivec3(min(uvec3(v_2), v_4));
- uvec4 res = texelFetch(arg_0, v_5, int(v_3));
+ uvec4 res = texelFetch(f_arg_0, v_5, int(v_3));
return res;
}
void main() {
@@ -84,16 +84,16 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp usampler3D arg_0;
+uniform highp usampler3D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_6bf4b7() {
ivec3 arg_1 = ivec3(1);
uint arg_2 = 1u;
ivec3 v_1 = arg_1;
uint v_2 = min(arg_2, (v.inner.tint_builtin_value_0 - 1u));
- uvec3 v_3 = (uvec3(textureSize(arg_0, int(v_2))) - uvec3(1u));
+ uvec3 v_3 = (uvec3(textureSize(v_arg_0, int(v_2))) - uvec3(1u));
ivec3 v_4 = ivec3(min(uvec3(v_1), v_3));
- uvec4 res = texelFetch(arg_0, v_4, int(v_2));
+ uvec4 res = texelFetch(v_arg_0, v_4, int(v_2));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/6d1fb4.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/6d1fb4.wgsl.expected.glsl
index d15a517..1b743ed 100644
--- a/test/tint/builtins/gen/var/textureLoad/6d1fb4.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/6d1fb4.wgsl.expected.glsl
@@ -9,15 +9,15 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, r32ui) uniform highp uimage2DArray arg_0;
+layout(binding = 0, r32ui) uniform highp uimage2DArray f_arg_0;
uvec4 textureLoad_6d1fb4() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
uvec2 v_1 = arg_1;
uint v_2 = arg_2;
- uint v_3 = min(v_2, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_4 = ivec2(min(v_1, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- uvec4 res = imageLoad(arg_0, ivec3(v_4, int(v_3)));
+ uint v_3 = min(v_2, (uint(imageSize(f_arg_0).z) - 1u));
+ ivec2 v_4 = ivec2(min(v_1, (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ uvec4 res = imageLoad(f_arg_0, ivec3(v_4, int(v_3)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureLoad/6d376a.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/6d376a.wgsl.expected.glsl
index 2043a89..a5124dc 100644
--- a/test/tint/builtins/gen/var/textureLoad/6d376a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/6d376a.wgsl.expected.glsl
@@ -18,14 +18,14 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler2D arg_0;
+uniform highp sampler2D f_arg_0;
vec4 textureLoad_6d376a() {
uint arg_1 = 1u;
uint arg_2 = 1u;
uint v_2 = arg_1;
uint v_3 = min(arg_2, (v_1.inner.tint_builtin_value_0 - 1u));
- ivec2 v_4 = ivec2(uvec2(min(v_2, (uvec2(textureSize(arg_0, int(v_3))).x - 1u)), 0u));
- vec4 res = texelFetch(arg_0, v_4, int(v_3));
+ ivec2 v_4 = ivec2(uvec2(min(v_2, (uvec2(textureSize(f_arg_0, int(v_3))).x - 1u)), 0u));
+ vec4 res = texelFetch(f_arg_0, v_4, int(v_3));
return res;
}
void main() {
@@ -82,15 +82,15 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler2D arg_0;
+uniform highp sampler2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_6d376a() {
uint arg_1 = 1u;
uint arg_2 = 1u;
uint v_1 = arg_1;
uint v_2 = min(arg_2, (v.inner.tint_builtin_value_0 - 1u));
- ivec2 v_3 = ivec2(uvec2(min(v_1, (uvec2(textureSize(arg_0, int(v_2))).x - 1u)), 0u));
- vec4 res = texelFetch(arg_0, v_3, int(v_2));
+ ivec2 v_3 = ivec2(uvec2(min(v_1, (uvec2(textureSize(v_arg_0, int(v_2))).x - 1u)), 0u));
+ vec4 res = texelFetch(v_arg_0, v_3, int(v_2));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/6f0370.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/6f0370.wgsl.expected.glsl
index 5b58161..3bec193 100644
--- a/test/tint/builtins/gen/var/textureLoad/6f0370.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/6f0370.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r8) uniform highp readonly image3D arg_0;
+layout(binding = 0, r8) uniform highp readonly image3D f_arg_0;
vec4 textureLoad_6f0370() {
uvec3 arg_1 = uvec3(1u);
uvec3 v_1 = arg_1;
- vec4 res = imageLoad(arg_0, ivec3(min(v_1, (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ vec4 res = imageLoad(f_arg_0, ivec3(min(v_1, (uvec3(imageSize(f_arg_0)) - uvec3(1u)))));
return res;
}
void main() {
@@ -50,12 +50,12 @@
vec4 prevent_dce;
};
-layout(binding = 0, r8) uniform highp readonly image3D arg_0;
+layout(binding = 0, r8) uniform highp readonly image3D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_6f0370() {
uvec3 arg_1 = uvec3(1u);
uvec3 v = arg_1;
- vec4 res = imageLoad(arg_0, ivec3(min(v, (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ vec4 res = imageLoad(v_arg_0, ivec3(min(v, (uvec3(imageSize(v_arg_0)) - uvec3(1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/6f1750.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/6f1750.wgsl.expected.glsl
index 72041bf..9dc1f9b 100644
--- a/test/tint/builtins/gen/var/textureLoad/6f1750.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/6f1750.wgsl.expected.glsl
@@ -9,15 +9,15 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r32f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, r32f) uniform highp readonly image2DArray f_arg_0;
vec4 textureLoad_6f1750() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
uvec2 v_1 = arg_1;
uint v_2 = arg_2;
- uint v_3 = min(v_2, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_4 = ivec2(min(v_1, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- vec4 res = imageLoad(arg_0, ivec3(v_4, int(v_3)));
+ uint v_3 = min(v_2, (uint(imageSize(f_arg_0).z) - 1u));
+ ivec2 v_4 = ivec2(min(v_1, (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_4, int(v_3)));
return res;
}
void main() {
@@ -58,16 +58,16 @@
vec4 prevent_dce;
};
-layout(binding = 0, r32f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, r32f) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_6f1750() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
uvec2 v = arg_1;
uint v_1 = arg_2;
- uint v_2 = min(v_1, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_3 = ivec2(min(v, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- vec4 res = imageLoad(arg_0, ivec3(v_3, int(v_2)));
+ uint v_2 = min(v_1, (uint(imageSize(v_arg_0).z) - 1u));
+ ivec2 v_3 = ivec2(min(v, (uvec2(imageSize(v_arg_0).xy) - uvec2(1u))));
+ vec4 res = imageLoad(v_arg_0, ivec3(v_3, int(v_2)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/714471.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/714471.wgsl.expected.glsl
index 0933215..f84312b 100644
--- a/test/tint/builtins/gen/var/textureLoad/714471.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/714471.wgsl.expected.glsl
@@ -18,14 +18,14 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp isampler2D arg_0;
+uniform highp isampler2D f_arg_0;
ivec4 textureLoad_714471() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
uvec2 v_2 = arg_1;
uint v_3 = min(arg_2, (v_1.inner.tint_builtin_value_0 - 1u));
- ivec2 v_4 = ivec2(min(v_2, (uvec2(textureSize(arg_0, int(v_3))) - uvec2(1u))));
- ivec4 res = texelFetch(arg_0, v_4, int(v_3));
+ ivec2 v_4 = ivec2(min(v_2, (uvec2(textureSize(f_arg_0, int(v_3))) - uvec2(1u))));
+ ivec4 res = texelFetch(f_arg_0, v_4, int(v_3));
return res;
}
void main() {
@@ -82,15 +82,15 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp isampler2D arg_0;
+uniform highp isampler2D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_714471() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
uvec2 v_1 = arg_1;
uint v_2 = min(arg_2, (v.inner.tint_builtin_value_0 - 1u));
- ivec2 v_3 = ivec2(min(v_1, (uvec2(textureSize(arg_0, int(v_2))) - uvec2(1u))));
- ivec4 res = texelFetch(arg_0, v_3, int(v_2));
+ ivec2 v_3 = ivec2(min(v_1, (uvec2(textureSize(v_arg_0, int(v_2))) - uvec2(1u))));
+ ivec4 res = texelFetch(v_arg_0, v_3, int(v_2));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/72bb3c.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/72bb3c.wgsl.expected.glsl
index c34917f..143ae7b 100644
--- a/test/tint/builtins/gen/var/textureLoad/72bb3c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/72bb3c.wgsl.expected.glsl
@@ -9,16 +9,16 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba8_snorm) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp readonly image2DArray f_arg_0;
vec4 textureLoad_72bb3c() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
uvec2 v_1 = arg_1;
int v_2 = arg_2;
- uint v_3 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_3 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_4 = min(uint(v_2), v_3);
- ivec2 v_5 = ivec2(min(v_1, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- vec4 res = imageLoad(arg_0, ivec3(v_5, int(v_4)));
+ ivec2 v_5 = ivec2(min(v_1, (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_5, int(v_4)));
return res;
}
void main() {
@@ -60,17 +60,17 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba8_snorm) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_72bb3c() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
uvec2 v = arg_1;
int v_1 = arg_2;
- uint v_2 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_2 = (uint(imageSize(v_arg_0).z) - 1u);
uint v_3 = min(uint(v_1), v_2);
- ivec2 v_4 = ivec2(min(v, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- vec4 res = imageLoad(arg_0, ivec3(v_4, int(v_3)));
+ ivec2 v_4 = ivec2(min(v, (uvec2(imageSize(v_arg_0).xy) - uvec2(1u))));
+ vec4 res = imageLoad(v_arg_0, ivec3(v_4, int(v_3)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/72c9c3.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/72c9c3.wgsl.expected.glsl
index 0a2026f..5815cc3 100644
--- a/test/tint/builtins/gen/var/textureLoad/72c9c3.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/72c9c3.wgsl.expected.glsl
@@ -9,16 +9,16 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r8) uniform highp image2DArray arg_0;
+layout(binding = 0, r8) uniform highp image2DArray f_arg_0;
vec4 textureLoad_72c9c3() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
ivec2 v_1 = arg_1;
uint v_2 = arg_2;
- uint v_3 = min(v_2, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_4 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v_3 = min(v_2, (uint(imageSize(f_arg_0).z) - 1u));
+ uvec2 v_4 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_5 = ivec2(min(uvec2(v_1), v_4));
- vec4 res = imageLoad(arg_0, ivec3(v_5, int(v_3)));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_5, int(v_3)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureLoad/749704.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/749704.wgsl.expected.glsl
index 0779294..612236a 100644
--- a/test/tint/builtins/gen/var/textureLoad/749704.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/749704.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, r32ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, r32ui) uniform highp readonly uimage2D f_arg_0;
uvec4 textureLoad_749704() {
ivec2 arg_1 = ivec2(1);
ivec2 v_1 = arg_1;
- uvec2 v_2 = (uvec2(imageSize(arg_0)) - uvec2(1u));
- uvec4 res = imageLoad(arg_0, ivec2(min(uvec2(v_1), v_2)));
+ uvec2 v_2 = (uvec2(imageSize(f_arg_0)) - uvec2(1u));
+ uvec4 res = imageLoad(f_arg_0, ivec2(min(uvec2(v_1), v_2)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
uvec4 prevent_dce;
};
-layout(binding = 0, r32ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, r32ui) uniform highp readonly uimage2D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_749704() {
ivec2 arg_1 = ivec2(1);
ivec2 v = arg_1;
- uvec2 v_1 = (uvec2(imageSize(arg_0)) - uvec2(1u));
- uvec4 res = imageLoad(arg_0, ivec2(min(uvec2(v), v_1)));
+ uvec2 v_1 = (uvec2(imageSize(v_arg_0)) - uvec2(1u));
+ uvec4 res = imageLoad(v_arg_0, ivec2(min(uvec2(v), v_1)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/773c46.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/773c46.wgsl.expected.glsl
index d28f7f5..f063f3f 100644
--- a/test/tint/builtins/gen/var/textureLoad/773c46.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/773c46.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rg32ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rg32ui) uniform highp readonly uimage2D f_arg_0;
uvec4 textureLoad_773c46() {
uvec2 arg_1 = uvec2(1u);
uvec2 v_1 = arg_1;
- uvec4 res = imageLoad(arg_0, ivec2(min(v_1, (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ uvec4 res = imageLoad(f_arg_0, ivec2(min(v_1, (uvec2(imageSize(f_arg_0)) - uvec2(1u)))));
return res;
}
void main() {
@@ -50,12 +50,12 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rg32ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rg32ui) uniform highp readonly uimage2D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_773c46() {
uvec2 arg_1 = uvec2(1u);
uvec2 v = arg_1;
- uvec4 res = imageLoad(arg_0, ivec2(min(v, (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ uvec4 res = imageLoad(v_arg_0, ivec2(min(v, (uvec2(imageSize(v_arg_0)) - uvec2(1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/789045.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/789045.wgsl.expected.glsl
index 374ef2f..c16703b 100644
--- a/test/tint/builtins/gen/var/textureLoad/789045.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/789045.wgsl.expected.glsl
@@ -18,7 +18,7 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray f_arg_0;
vec4 textureLoad_789045() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
@@ -26,13 +26,13 @@
ivec2 v_2 = arg_1;
int v_3 = arg_2;
uint v_4 = arg_3;
- uint v_5 = (uint(textureSize(arg_0, 0).z) - 1u);
+ uint v_5 = (uint(textureSize(f_arg_0, 0).z) - 1u);
uint v_6 = min(uint(v_3), v_5);
uint v_7 = min(v_4, (v_1.inner.tint_builtin_value_0 - 1u));
- uvec2 v_8 = (uvec2(textureSize(arg_0, int(v_7)).xy) - uvec2(1u));
+ uvec2 v_8 = (uvec2(textureSize(f_arg_0, int(v_7)).xy) - uvec2(1u));
ivec2 v_9 = ivec2(min(uvec2(v_2), v_8));
ivec3 v_10 = ivec3(v_9, int(v_6));
- vec4 res = texelFetch(arg_0, v_10, int(v_7));
+ vec4 res = texelFetch(f_arg_0, v_10, int(v_7));
return res;
}
void main() {
@@ -96,7 +96,7 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_789045() {
ivec2 arg_1 = ivec2(1);
@@ -105,13 +105,13 @@
ivec2 v_1 = arg_1;
int v_2 = arg_2;
uint v_3 = arg_3;
- uint v_4 = (uint(textureSize(arg_0, 0).z) - 1u);
+ uint v_4 = (uint(textureSize(v_arg_0, 0).z) - 1u);
uint v_5 = min(uint(v_2), v_4);
uint v_6 = min(v_3, (v.inner.tint_builtin_value_0 - 1u));
- uvec2 v_7 = (uvec2(textureSize(arg_0, int(v_6)).xy) - uvec2(1u));
+ uvec2 v_7 = (uvec2(textureSize(v_arg_0, int(v_6)).xy) - uvec2(1u));
ivec2 v_8 = ivec2(min(uvec2(v_1), v_7));
ivec3 v_9 = ivec3(v_8, int(v_5));
- vec4 res = texelFetch(arg_0, v_9, int(v_6));
+ vec4 res = texelFetch(v_arg_0, v_9, int(v_6));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/79e697.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/79e697.wgsl.expected.glsl
index 313e008..57412fa 100644
--- a/test/tint/builtins/gen/var/textureLoad/79e697.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/79e697.wgsl.expected.glsl
@@ -18,7 +18,7 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp isampler2DArray arg_0;
+uniform highp isampler2DArray f_arg_0;
ivec4 textureLoad_79e697() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
@@ -26,14 +26,14 @@
ivec2 v_2 = arg_1;
int v_3 = arg_2;
int v_4 = arg_3;
- uint v_5 = (uint(textureSize(arg_0, 0).z) - 1u);
+ uint v_5 = (uint(textureSize(f_arg_0, 0).z) - 1u);
uint v_6 = min(uint(v_3), v_5);
uint v_7 = (v_1.inner.tint_builtin_value_0 - 1u);
uint v_8 = min(uint(v_4), v_7);
- uvec2 v_9 = (uvec2(textureSize(arg_0, int(v_8)).xy) - uvec2(1u));
+ uvec2 v_9 = (uvec2(textureSize(f_arg_0, int(v_8)).xy) - uvec2(1u));
ivec2 v_10 = ivec2(min(uvec2(v_2), v_9));
ivec3 v_11 = ivec3(v_10, int(v_6));
- ivec4 res = texelFetch(arg_0, v_11, int(v_8));
+ ivec4 res = texelFetch(f_arg_0, v_11, int(v_8));
return res;
}
void main() {
@@ -98,7 +98,7 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp isampler2DArray arg_0;
+uniform highp isampler2DArray v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_79e697() {
ivec2 arg_1 = ivec2(1);
@@ -107,14 +107,14 @@
ivec2 v_1 = arg_1;
int v_2 = arg_2;
int v_3 = arg_3;
- uint v_4 = (uint(textureSize(arg_0, 0).z) - 1u);
+ uint v_4 = (uint(textureSize(v_arg_0, 0).z) - 1u);
uint v_5 = min(uint(v_2), v_4);
uint v_6 = (v.inner.tint_builtin_value_0 - 1u);
uint v_7 = min(uint(v_3), v_6);
- uvec2 v_8 = (uvec2(textureSize(arg_0, int(v_7)).xy) - uvec2(1u));
+ uvec2 v_8 = (uvec2(textureSize(v_arg_0, int(v_7)).xy) - uvec2(1u));
ivec2 v_9 = ivec2(min(uvec2(v_1), v_8));
ivec3 v_10 = ivec3(v_9, int(v_5));
- ivec4 res = texelFetch(arg_0, v_10, int(v_7));
+ ivec4 res = texelFetch(v_arg_0, v_10, int(v_7));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/7ab4df.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/7ab4df.wgsl.expected.glsl
index 2e515e5..7f540d3 100644
--- a/test/tint/builtins/gen/var/textureLoad/7ab4df.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/7ab4df.wgsl.expected.glsl
@@ -18,7 +18,7 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp usampler2DArray arg_0;
+uniform highp usampler2DArray f_arg_0;
uvec4 textureLoad_7ab4df() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
@@ -26,13 +26,13 @@
ivec2 v_2 = arg_1;
uint v_3 = arg_2;
int v_4 = arg_3;
- uint v_5 = min(v_3, (uint(textureSize(arg_0, 0).z) - 1u));
+ uint v_5 = min(v_3, (uint(textureSize(f_arg_0, 0).z) - 1u));
uint v_6 = (v_1.inner.tint_builtin_value_0 - 1u);
uint v_7 = min(uint(v_4), v_6);
- uvec2 v_8 = (uvec2(textureSize(arg_0, int(v_7)).xy) - uvec2(1u));
+ uvec2 v_8 = (uvec2(textureSize(f_arg_0, int(v_7)).xy) - uvec2(1u));
ivec2 v_9 = ivec2(min(uvec2(v_2), v_8));
ivec3 v_10 = ivec3(v_9, int(v_5));
- uvec4 res = texelFetch(arg_0, v_10, int(v_7));
+ uvec4 res = texelFetch(f_arg_0, v_10, int(v_7));
return res;
}
void main() {
@@ -96,7 +96,7 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp usampler2DArray arg_0;
+uniform highp usampler2DArray v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_7ab4df() {
ivec2 arg_1 = ivec2(1);
@@ -105,13 +105,13 @@
ivec2 v_1 = arg_1;
uint v_2 = arg_2;
int v_3 = arg_3;
- uint v_4 = min(v_2, (uint(textureSize(arg_0, 0).z) - 1u));
+ uint v_4 = min(v_2, (uint(textureSize(v_arg_0, 0).z) - 1u));
uint v_5 = (v.inner.tint_builtin_value_0 - 1u);
uint v_6 = min(uint(v_3), v_5);
- uvec2 v_7 = (uvec2(textureSize(arg_0, int(v_6)).xy) - uvec2(1u));
+ uvec2 v_7 = (uvec2(textureSize(v_arg_0, int(v_6)).xy) - uvec2(1u));
ivec2 v_8 = ivec2(min(uvec2(v_1), v_7));
ivec3 v_9 = ivec3(v_8, int(v_4));
- uvec4 res = texelFetch(arg_0, v_9, int(v_6));
+ uvec4 res = texelFetch(v_arg_0, v_9, int(v_6));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/7b63e0.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/7b63e0.wgsl.expected.glsl
index 061baf1..f61376b 100644
--- a/test/tint/builtins/gen/var/textureLoad/7b63e0.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/7b63e0.wgsl.expected.glsl
@@ -18,7 +18,7 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray f_arg_0;
float textureLoad_7b63e0() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
@@ -26,11 +26,11 @@
uvec2 v_2 = arg_1;
uint v_3 = arg_2;
uint v_4 = arg_3;
- uint v_5 = min(v_3, (uint(textureSize(arg_0, 0).z) - 1u));
+ uint v_5 = min(v_3, (uint(textureSize(f_arg_0, 0).z) - 1u));
uint v_6 = min(v_4, (v_1.inner.tint_builtin_value_0 - 1u));
- ivec2 v_7 = ivec2(min(v_2, (uvec2(textureSize(arg_0, int(v_6)).xy) - uvec2(1u))));
+ ivec2 v_7 = ivec2(min(v_2, (uvec2(textureSize(f_arg_0, int(v_6)).xy) - uvec2(1u))));
ivec3 v_8 = ivec3(v_7, int(v_5));
- float res = texelFetch(arg_0, v_8, int(v_6)).x;
+ float res = texelFetch(f_arg_0, v_8, int(v_6)).x;
return res;
}
void main() {
@@ -92,7 +92,7 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray v_arg_0;
layout(location = 0) flat out float tint_interstage_location0;
float textureLoad_7b63e0() {
uvec2 arg_1 = uvec2(1u);
@@ -101,11 +101,11 @@
uvec2 v_1 = arg_1;
uint v_2 = arg_2;
uint v_3 = arg_3;
- uint v_4 = min(v_2, (uint(textureSize(arg_0, 0).z) - 1u));
+ uint v_4 = min(v_2, (uint(textureSize(v_arg_0, 0).z) - 1u));
uint v_5 = min(v_3, (v.inner.tint_builtin_value_0 - 1u));
- ivec2 v_6 = ivec2(min(v_1, (uvec2(textureSize(arg_0, int(v_5)).xy) - uvec2(1u))));
+ ivec2 v_6 = ivec2(min(v_1, (uvec2(textureSize(v_arg_0, int(v_5)).xy) - uvec2(1u))));
ivec3 v_7 = ivec3(v_6, int(v_4));
- float res = texelFetch(arg_0, v_7, int(v_5)).x;
+ float res = texelFetch(v_arg_0, v_7, int(v_5)).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/7bee94.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/7bee94.wgsl.expected.glsl
index 0078630..340570c 100644
--- a/test/tint/builtins/gen/var/textureLoad/7bee94.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/7bee94.wgsl.expected.glsl
@@ -9,13 +9,13 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-uniform highp isampler2DMS arg_0;
+uniform highp isampler2DMS f_arg_0;
ivec4 textureLoad_7bee94() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
uvec2 v_1 = arg_1;
int v_2 = arg_2;
- ivec4 res = texelFetch(arg_0, ivec2(min(v_1, (uvec2(textureSize(arg_0)) - uvec2(1u)))), v_2);
+ ivec4 res = texelFetch(f_arg_0, ivec2(min(v_1, (uvec2(textureSize(f_arg_0)) - uvec2(1u)))), v_2);
return res;
}
void main() {
@@ -54,14 +54,14 @@
ivec4 prevent_dce;
};
-uniform highp isampler2DMS arg_0;
+uniform highp isampler2DMS v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_7bee94() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
uvec2 v = arg_1;
int v_1 = arg_2;
- ivec4 res = texelFetch(arg_0, ivec2(min(v, (uvec2(textureSize(arg_0)) - uvec2(1u)))), v_1);
+ ivec4 res = texelFetch(v_arg_0, ivec2(min(v, (uvec2(textureSize(v_arg_0)) - uvec2(1u)))), v_1);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/7c90e5.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/7c90e5.wgsl.expected.glsl
index d7f8488..57e07fa 100644
--- a/test/tint/builtins/gen/var/textureLoad/7c90e5.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/7c90e5.wgsl.expected.glsl
@@ -18,7 +18,7 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp usampler2DArray arg_0;
+uniform highp usampler2DArray f_arg_0;
uvec4 textureLoad_7c90e5() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
@@ -26,14 +26,14 @@
ivec2 v_2 = arg_1;
int v_3 = arg_2;
int v_4 = arg_3;
- uint v_5 = (uint(textureSize(arg_0, 0).z) - 1u);
+ uint v_5 = (uint(textureSize(f_arg_0, 0).z) - 1u);
uint v_6 = min(uint(v_3), v_5);
uint v_7 = (v_1.inner.tint_builtin_value_0 - 1u);
uint v_8 = min(uint(v_4), v_7);
- uvec2 v_9 = (uvec2(textureSize(arg_0, int(v_8)).xy) - uvec2(1u));
+ uvec2 v_9 = (uvec2(textureSize(f_arg_0, int(v_8)).xy) - uvec2(1u));
ivec2 v_10 = ivec2(min(uvec2(v_2), v_9));
ivec3 v_11 = ivec3(v_10, int(v_6));
- uvec4 res = texelFetch(arg_0, v_11, int(v_8));
+ uvec4 res = texelFetch(f_arg_0, v_11, int(v_8));
return res;
}
void main() {
@@ -98,7 +98,7 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp usampler2DArray arg_0;
+uniform highp usampler2DArray v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_7c90e5() {
ivec2 arg_1 = ivec2(1);
@@ -107,14 +107,14 @@
ivec2 v_1 = arg_1;
int v_2 = arg_2;
int v_3 = arg_3;
- uint v_4 = (uint(textureSize(arg_0, 0).z) - 1u);
+ uint v_4 = (uint(textureSize(v_arg_0, 0).z) - 1u);
uint v_5 = min(uint(v_2), v_4);
uint v_6 = (v.inner.tint_builtin_value_0 - 1u);
uint v_7 = min(uint(v_3), v_6);
- uvec2 v_8 = (uvec2(textureSize(arg_0, int(v_7)).xy) - uvec2(1u));
+ uvec2 v_8 = (uvec2(textureSize(v_arg_0, int(v_7)).xy) - uvec2(1u));
ivec2 v_9 = ivec2(min(uvec2(v_1), v_8));
ivec3 v_10 = ivec3(v_9, int(v_5));
- uvec4 res = texelFetch(arg_0, v_10, int(v_7));
+ uvec4 res = texelFetch(v_arg_0, v_10, int(v_7));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/7dab57.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/7dab57.wgsl.expected.glsl
index 6bf5135..7b93ca4 100644
--- a/test/tint/builtins/gen/var/textureLoad/7dab57.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/7dab57.wgsl.expected.glsl
@@ -9,16 +9,16 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rg32i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rg32i) uniform highp readonly iimage2DArray f_arg_0;
ivec4 textureLoad_7dab57() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
uvec2 v_1 = arg_1;
int v_2 = arg_2;
- uint v_3 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_3 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_4 = min(uint(v_2), v_3);
- ivec2 v_5 = ivec2(min(v_1, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- ivec4 res = imageLoad(arg_0, ivec3(v_5, int(v_4)));
+ ivec2 v_5 = ivec2(min(v_1, (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ ivec4 res = imageLoad(f_arg_0, ivec3(v_5, int(v_4)));
return res;
}
void main() {
@@ -60,17 +60,17 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rg32i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rg32i) uniform highp readonly iimage2DArray v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_7dab57() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
uvec2 v = arg_1;
int v_1 = arg_2;
- uint v_2 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_2 = (uint(imageSize(v_arg_0).z) - 1u);
uint v_3 = min(uint(v_1), v_2);
- ivec2 v_4 = ivec2(min(v, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- ivec4 res = imageLoad(arg_0, ivec3(v_4, int(v_3)));
+ ivec2 v_4 = ivec2(min(v, (uvec2(imageSize(v_arg_0).xy) - uvec2(1u))));
+ ivec4 res = imageLoad(v_arg_0, ivec3(v_4, int(v_3)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/7dd3d5.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/7dd3d5.wgsl.expected.glsl
index 885d6ee..153b503 100644
--- a/test/tint/builtins/gen/var/textureLoad/7dd3d5.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/7dd3d5.wgsl.expected.glsl
@@ -9,17 +9,17 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r8) uniform highp image2DArray arg_0;
+layout(binding = 0, r8) uniform highp image2DArray f_arg_0;
vec4 textureLoad_7dd3d5() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
ivec2 v_1 = arg_1;
int v_2 = arg_2;
- uint v_3 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_3 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_4 = min(uint(v_2), v_3);
- uvec2 v_5 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_5 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_6 = ivec2(min(uvec2(v_1), v_5));
- vec4 res = imageLoad(arg_0, ivec3(v_6, int(v_4)));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_6, int(v_4)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureLoad/7fd822.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/7fd822.wgsl.expected.glsl
index 3794082..44bac4b 100644
--- a/test/tint/builtins/gen/var/textureLoad/7fd822.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/7fd822.wgsl.expected.glsl
@@ -18,15 +18,15 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler2D arg_0;
+uniform highp sampler2D f_arg_0;
float textureLoad_7fd822() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
uvec2 v_2 = arg_1;
uint v_3 = (v_1.inner.tint_builtin_value_0 - 1u);
uint v_4 = min(uint(arg_2), v_3);
- ivec2 v_5 = ivec2(min(v_2, (uvec2(textureSize(arg_0, int(v_4))) - uvec2(1u))));
- float res = texelFetch(arg_0, v_5, int(v_4)).x;
+ ivec2 v_5 = ivec2(min(v_2, (uvec2(textureSize(f_arg_0, int(v_4))) - uvec2(1u))));
+ float res = texelFetch(f_arg_0, v_5, int(v_4)).x;
return res;
}
void main() {
@@ -84,7 +84,7 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler2D arg_0;
+uniform highp sampler2D v_arg_0;
layout(location = 0) flat out float tint_interstage_location0;
float textureLoad_7fd822() {
uvec2 arg_1 = uvec2(1u);
@@ -92,8 +92,8 @@
uvec2 v_1 = arg_1;
uint v_2 = (v.inner.tint_builtin_value_0 - 1u);
uint v_3 = min(uint(arg_2), v_2);
- ivec2 v_4 = ivec2(min(v_1, (uvec2(textureSize(arg_0, int(v_3))) - uvec2(1u))));
- float res = texelFetch(arg_0, v_4, int(v_3)).x;
+ ivec2 v_4 = ivec2(min(v_1, (uvec2(textureSize(v_arg_0, int(v_3))) - uvec2(1u))));
+ float res = texelFetch(v_arg_0, v_4, int(v_3)).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/81c381.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/81c381.wgsl.expected.glsl
index 226cb70..d4b1cbc 100644
--- a/test/tint/builtins/gen/var/textureLoad/81c381.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/81c381.wgsl.expected.glsl
@@ -18,16 +18,16 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler2D arg_0;
+uniform highp sampler2D f_arg_0;
vec4 textureLoad_81c381() {
int arg_1 = 1;
int arg_2 = 1;
int v_2 = arg_1;
uint v_3 = (v_1.inner.tint_builtin_value_0 - 1u);
uint v_4 = min(uint(arg_2), v_3);
- uint v_5 = (uvec2(textureSize(arg_0, int(v_4))).x - 1u);
+ uint v_5 = (uvec2(textureSize(f_arg_0, int(v_4))).x - 1u);
ivec2 v_6 = ivec2(uvec2(min(uint(v_2), v_5), 0u));
- vec4 res = texelFetch(arg_0, v_6, int(v_4));
+ vec4 res = texelFetch(f_arg_0, v_6, int(v_4));
return res;
}
void main() {
@@ -86,7 +86,7 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler2D arg_0;
+uniform highp sampler2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_81c381() {
int arg_1 = 1;
@@ -94,9 +94,9 @@
int v_1 = arg_1;
uint v_2 = (v.inner.tint_builtin_value_0 - 1u);
uint v_3 = min(uint(arg_2), v_2);
- uint v_4 = (uvec2(textureSize(arg_0, int(v_3))).x - 1u);
+ uint v_4 = (uvec2(textureSize(v_arg_0, int(v_3))).x - 1u);
ivec2 v_5 = ivec2(uvec2(min(uint(v_1), v_4), 0u));
- vec4 res = texelFetch(arg_0, v_5, int(v_3));
+ vec4 res = texelFetch(v_arg_0, v_5, int(v_3));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/83162f.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/83162f.wgsl.expected.glsl
index 1f974ab..33d9fcf 100644
--- a/test/tint/builtins/gen/var/textureLoad/83162f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/83162f.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rg32f) uniform highp readonly image3D arg_0;
+layout(binding = 0, rg32f) uniform highp readonly image3D f_arg_0;
vec4 textureLoad_83162f() {
uvec3 arg_1 = uvec3(1u);
uvec3 v_1 = arg_1;
- vec4 res = imageLoad(arg_0, ivec3(min(v_1, (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ vec4 res = imageLoad(f_arg_0, ivec3(min(v_1, (uvec3(imageSize(f_arg_0)) - uvec3(1u)))));
return res;
}
void main() {
@@ -50,12 +50,12 @@
vec4 prevent_dce;
};
-layout(binding = 0, rg32f) uniform highp readonly image3D arg_0;
+layout(binding = 0, rg32f) uniform highp readonly image3D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_83162f() {
uvec3 arg_1 = uvec3(1u);
uvec3 v = arg_1;
- vec4 res = imageLoad(arg_0, ivec3(min(v, (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ vec4 res = imageLoad(v_arg_0, ivec3(min(v, (uvec3(imageSize(v_arg_0)) - uvec3(1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/83cea4.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/83cea4.wgsl.expected.glsl
index 70746e6..a6dfd15 100644
--- a/test/tint/builtins/gen/var/textureLoad/83cea4.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/83cea4.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rgba16ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rgba16ui) uniform highp readonly uimage2D f_arg_0;
uvec4 textureLoad_83cea4() {
int arg_1 = 1;
int v_1 = arg_1;
- uint v_2 = (uvec2(imageSize(arg_0)).x - 1u);
- uvec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(v_1), v_2), 0u)));
+ uint v_2 = (uvec2(imageSize(f_arg_0)).x - 1u);
+ uvec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(uint(v_1), v_2), 0u)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rgba16ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rgba16ui) uniform highp readonly uimage2D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_83cea4() {
int arg_1 = 1;
int v = arg_1;
- uint v_1 = (uvec2(imageSize(arg_0)).x - 1u);
- uvec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(v), v_1), 0u)));
+ uint v_1 = (uvec2(imageSize(v_arg_0)).x - 1u);
+ uvec4 res = imageLoad(v_arg_0, ivec2(uvec2(min(uint(v), v_1), 0u)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/83d6e3.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/83d6e3.wgsl.expected.glsl
index 4b9a869..b0c019f 100644
--- a/test/tint/builtins/gen/var/textureLoad/83d6e3.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/83d6e3.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, r32ui) uniform highp uimage2D arg_0;
+layout(binding = 0, r32ui) uniform highp uimage2D f_arg_0;
uvec4 textureLoad_83d6e3() {
int arg_1 = 1;
int v_1 = arg_1;
- uint v_2 = (uvec2(imageSize(arg_0)).x - 1u);
- uvec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(v_1), v_2), 0u)));
+ uint v_2 = (uvec2(imageSize(f_arg_0)).x - 1u);
+ uvec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(uint(v_1), v_2), 0u)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureLoad/84c728.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/84c728.wgsl.expected.glsl
index 34dc883..dff5502 100644
--- a/test/tint/builtins/gen/var/textureLoad/84c728.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/84c728.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba32f) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba32f) uniform highp readonly image2D f_arg_0;
vec4 textureLoad_84c728() {
uint arg_1 = 1u;
uint v_1 = arg_1;
- vec4 res = imageLoad(arg_0, ivec2(uvec2(min(v_1, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ vec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(v_1, (uvec2(imageSize(f_arg_0)).x - 1u)), 0u)));
return res;
}
void main() {
@@ -50,12 +50,12 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba32f) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba32f) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_84c728() {
uint arg_1 = 1u;
uint v = arg_1;
- vec4 res = imageLoad(arg_0, ivec2(uvec2(min(v, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ vec4 res = imageLoad(v_arg_0, ivec2(uvec2(min(v, (uvec2(imageSize(v_arg_0)).x - 1u)), 0u)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/84dee1.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/84dee1.wgsl.expected.glsl
index 5483f63..996ad68 100644
--- a/test/tint/builtins/gen/var/textureLoad/84dee1.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/84dee1.wgsl.expected.glsl
@@ -18,14 +18,14 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler2D arg_0;
+uniform highp sampler2D f_arg_0;
vec4 textureLoad_84dee1() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
uvec2 v_2 = arg_1;
uint v_3 = min(arg_2, (v_1.inner.tint_builtin_value_0 - 1u));
- ivec2 v_4 = ivec2(min(v_2, (uvec2(textureSize(arg_0, int(v_3))) - uvec2(1u))));
- vec4 res = texelFetch(arg_0, v_4, int(v_3));
+ ivec2 v_4 = ivec2(min(v_2, (uvec2(textureSize(f_arg_0, int(v_3))) - uvec2(1u))));
+ vec4 res = texelFetch(f_arg_0, v_4, int(v_3));
return res;
}
void main() {
@@ -82,15 +82,15 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler2D arg_0;
+uniform highp sampler2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_84dee1() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
uvec2 v_1 = arg_1;
uint v_2 = min(arg_2, (v.inner.tint_builtin_value_0 - 1u));
- ivec2 v_3 = ivec2(min(v_1, (uvec2(textureSize(arg_0, int(v_2))) - uvec2(1u))));
- vec4 res = texelFetch(arg_0, v_3, int(v_2));
+ ivec2 v_3 = ivec2(min(v_1, (uvec2(textureSize(v_arg_0, int(v_2))) - uvec2(1u))));
+ vec4 res = texelFetch(v_arg_0, v_3, int(v_2));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/8527b1.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/8527b1.wgsl.expected.glsl
index 30c9e51..57c0dd2 100644
--- a/test/tint/builtins/gen/var/textureLoad/8527b1.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/8527b1.wgsl.expected.glsl
@@ -18,7 +18,7 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp usampler2DArray arg_0;
+uniform highp usampler2DArray f_arg_0;
uvec4 textureLoad_8527b1() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
@@ -26,11 +26,11 @@
uvec2 v_2 = arg_1;
uint v_3 = arg_2;
uint v_4 = arg_3;
- uint v_5 = min(v_3, (uint(textureSize(arg_0, 0).z) - 1u));
+ uint v_5 = min(v_3, (uint(textureSize(f_arg_0, 0).z) - 1u));
uint v_6 = min(v_4, (v_1.inner.tint_builtin_value_0 - 1u));
- ivec2 v_7 = ivec2(min(v_2, (uvec2(textureSize(arg_0, int(v_6)).xy) - uvec2(1u))));
+ ivec2 v_7 = ivec2(min(v_2, (uvec2(textureSize(f_arg_0, int(v_6)).xy) - uvec2(1u))));
ivec3 v_8 = ivec3(v_7, int(v_5));
- uvec4 res = texelFetch(arg_0, v_8, int(v_6));
+ uvec4 res = texelFetch(f_arg_0, v_8, int(v_6));
return res;
}
void main() {
@@ -92,7 +92,7 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp usampler2DArray arg_0;
+uniform highp usampler2DArray v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_8527b1() {
uvec2 arg_1 = uvec2(1u);
@@ -101,11 +101,11 @@
uvec2 v_1 = arg_1;
uint v_2 = arg_2;
uint v_3 = arg_3;
- uint v_4 = min(v_2, (uint(textureSize(arg_0, 0).z) - 1u));
+ uint v_4 = min(v_2, (uint(textureSize(v_arg_0, 0).z) - 1u));
uint v_5 = min(v_3, (v.inner.tint_builtin_value_0 - 1u));
- ivec2 v_6 = ivec2(min(v_1, (uvec2(textureSize(arg_0, int(v_5)).xy) - uvec2(1u))));
+ ivec2 v_6 = ivec2(min(v_1, (uvec2(textureSize(v_arg_0, int(v_5)).xy) - uvec2(1u))));
ivec3 v_7 = ivec3(v_6, int(v_4));
- uvec4 res = texelFetch(arg_0, v_7, int(v_5));
+ uvec4 res = texelFetch(v_arg_0, v_7, int(v_5));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/862833.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/862833.wgsl.expected.glsl
index 26b5ad1..96f093a 100644
--- a/test/tint/builtins/gen/var/textureLoad/862833.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/862833.wgsl.expected.glsl
@@ -9,16 +9,16 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba32f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba32f) uniform highp readonly image2DArray f_arg_0;
vec4 textureLoad_862833() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
ivec2 v_1 = arg_1;
uint v_2 = arg_2;
- uint v_3 = min(v_2, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_4 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v_3 = min(v_2, (uint(imageSize(f_arg_0).z) - 1u));
+ uvec2 v_4 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_5 = ivec2(min(uvec2(v_1), v_4));
- vec4 res = imageLoad(arg_0, ivec3(v_5, int(v_3)));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_5, int(v_3)));
return res;
}
void main() {
@@ -60,17 +60,17 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba32f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba32f) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_862833() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
ivec2 v = arg_1;
uint v_1 = arg_2;
- uint v_2 = min(v_1, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_3 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v_2 = min(v_1, (uint(imageSize(v_arg_0).z) - 1u));
+ uvec2 v_3 = (uvec2(imageSize(v_arg_0).xy) - uvec2(1u));
ivec2 v_4 = ivec2(min(uvec2(v), v_3));
- vec4 res = imageLoad(arg_0, ivec3(v_4, int(v_2)));
+ vec4 res = imageLoad(v_arg_0, ivec3(v_4, int(v_2)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/87be85.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/87be85.wgsl.expected.glsl
index 83b2ef6..2f6aee2 100644
--- a/test/tint/builtins/gen/var/textureLoad/87be85.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/87be85.wgsl.expected.glsl
@@ -18,7 +18,7 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray f_arg_0;
vec4 textureLoad_87be85() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
@@ -26,14 +26,14 @@
ivec2 v_2 = arg_1;
int v_3 = arg_2;
int v_4 = arg_3;
- uint v_5 = (uint(textureSize(arg_0, 0).z) - 1u);
+ uint v_5 = (uint(textureSize(f_arg_0, 0).z) - 1u);
uint v_6 = min(uint(v_3), v_5);
uint v_7 = (v_1.inner.tint_builtin_value_0 - 1u);
uint v_8 = min(uint(v_4), v_7);
- uvec2 v_9 = (uvec2(textureSize(arg_0, int(v_8)).xy) - uvec2(1u));
+ uvec2 v_9 = (uvec2(textureSize(f_arg_0, int(v_8)).xy) - uvec2(1u));
ivec2 v_10 = ivec2(min(uvec2(v_2), v_9));
ivec3 v_11 = ivec3(v_10, int(v_6));
- vec4 res = texelFetch(arg_0, v_11, int(v_8));
+ vec4 res = texelFetch(f_arg_0, v_11, int(v_8));
return res;
}
void main() {
@@ -98,7 +98,7 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_87be85() {
ivec2 arg_1 = ivec2(1);
@@ -107,14 +107,14 @@
ivec2 v_1 = arg_1;
int v_2 = arg_2;
int v_3 = arg_3;
- uint v_4 = (uint(textureSize(arg_0, 0).z) - 1u);
+ uint v_4 = (uint(textureSize(v_arg_0, 0).z) - 1u);
uint v_5 = min(uint(v_2), v_4);
uint v_6 = (v.inner.tint_builtin_value_0 - 1u);
uint v_7 = min(uint(v_3), v_6);
- uvec2 v_8 = (uvec2(textureSize(arg_0, int(v_7)).xy) - uvec2(1u));
+ uvec2 v_8 = (uvec2(textureSize(v_arg_0, int(v_7)).xy) - uvec2(1u));
ivec2 v_9 = ivec2(min(uvec2(v_1), v_8));
ivec3 v_10 = ivec3(v_9, int(v_5));
- vec4 res = texelFetch(arg_0, v_10, int(v_7));
+ vec4 res = texelFetch(v_arg_0, v_10, int(v_7));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/881349.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/881349.wgsl.expected.glsl
index d0b3b60..5440562 100644
--- a/test/tint/builtins/gen/var/textureLoad/881349.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/881349.wgsl.expected.glsl
@@ -9,17 +9,17 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rg32f) uniform highp image2DArray arg_0;
+layout(binding = 0, rg32f) uniform highp image2DArray f_arg_0;
vec4 textureLoad_881349() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
ivec2 v_1 = arg_1;
int v_2 = arg_2;
- uint v_3 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_3 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_4 = min(uint(v_2), v_3);
- uvec2 v_5 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_5 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_6 = ivec2(min(uvec2(v_1), v_5));
- vec4 res = imageLoad(arg_0, ivec3(v_6, int(v_4)));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_6, int(v_4)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureLoad/89620b.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/89620b.wgsl.expected.glsl
index 38a8611..4adb03d 100644
--- a/test/tint/builtins/gen/var/textureLoad/89620b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/89620b.wgsl.expected.glsl
@@ -9,17 +9,17 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2DArray f_arg_0;
vec4 textureLoad_89620b() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
ivec2 v_1 = arg_1;
int v_2 = arg_2;
- uint v_3 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_3 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_4 = min(uint(v_2), v_3);
- uvec2 v_5 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_5 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_6 = ivec2(min(uvec2(v_1), v_5));
- vec4 res = imageLoad(arg_0, ivec3(v_6, int(v_4))).zyxw;
+ vec4 res = imageLoad(f_arg_0, ivec3(v_6, int(v_4))).zyxw;
return res;
}
void main() {
@@ -62,18 +62,18 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba8) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_89620b() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
ivec2 v = arg_1;
int v_1 = arg_2;
- uint v_2 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_2 = (uint(imageSize(v_arg_0).z) - 1u);
uint v_3 = min(uint(v_1), v_2);
- uvec2 v_4 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_4 = (uvec2(imageSize(v_arg_0).xy) - uvec2(1u));
ivec2 v_5 = ivec2(min(uvec2(v), v_4));
- vec4 res = imageLoad(arg_0, ivec3(v_5, int(v_3))).zyxw;
+ vec4 res = imageLoad(v_arg_0, ivec3(v_5, int(v_3))).zyxw;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/897cf3.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/897cf3.wgsl.expected.glsl
index 3f37519..048e651 100644
--- a/test/tint/builtins/gen/var/textureLoad/897cf3.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/897cf3.wgsl.expected.glsl
@@ -18,14 +18,14 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp usampler2D arg_0;
+uniform highp usampler2D f_arg_0;
uvec4 textureLoad_897cf3() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
uvec2 v_2 = arg_1;
uint v_3 = min(arg_2, (v_1.inner.tint_builtin_value_0 - 1u));
- ivec2 v_4 = ivec2(min(v_2, (uvec2(textureSize(arg_0, int(v_3))) - uvec2(1u))));
- uvec4 res = texelFetch(arg_0, v_4, int(v_3));
+ ivec2 v_4 = ivec2(min(v_2, (uvec2(textureSize(f_arg_0, int(v_3))) - uvec2(1u))));
+ uvec4 res = texelFetch(f_arg_0, v_4, int(v_3));
return res;
}
void main() {
@@ -82,15 +82,15 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp usampler2D arg_0;
+uniform highp usampler2D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_897cf3() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
uvec2 v_1 = arg_1;
uint v_2 = min(arg_2, (v.inner.tint_builtin_value_0 - 1u));
- ivec2 v_3 = ivec2(min(v_1, (uvec2(textureSize(arg_0, int(v_2))) - uvec2(1u))));
- uvec4 res = texelFetch(arg_0, v_3, int(v_2));
+ ivec2 v_3 = ivec2(min(v_1, (uvec2(textureSize(v_arg_0, int(v_2))) - uvec2(1u))));
+ uvec4 res = texelFetch(v_arg_0, v_3, int(v_2));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/8a291b.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/8a291b.wgsl.expected.glsl
index 94a90a3..b6d3fba 100644
--- a/test/tint/builtins/gen/var/textureLoad/8a291b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/8a291b.wgsl.expected.glsl
@@ -9,16 +9,16 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2DArray f_arg_0;
vec4 textureLoad_8a291b() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
ivec2 v_1 = arg_1;
uint v_2 = arg_2;
- uint v_3 = min(v_2, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_4 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v_3 = min(v_2, (uint(imageSize(f_arg_0).z) - 1u));
+ uvec2 v_4 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_5 = ivec2(min(uvec2(v_1), v_4));
- vec4 res = imageLoad(arg_0, ivec3(v_5, int(v_3))).zyxw;
+ vec4 res = imageLoad(f_arg_0, ivec3(v_5, int(v_3))).zyxw;
return res;
}
void main() {
@@ -60,17 +60,17 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba8) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_8a291b() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
ivec2 v = arg_1;
uint v_1 = arg_2;
- uint v_2 = min(v_1, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_3 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v_2 = min(v_1, (uint(imageSize(v_arg_0).z) - 1u));
+ uvec2 v_3 = (uvec2(imageSize(v_arg_0).xy) - uvec2(1u));
ivec2 v_4 = ivec2(min(uvec2(v), v_3));
- vec4 res = imageLoad(arg_0, ivec3(v_4, int(v_2))).zyxw;
+ vec4 res = imageLoad(v_arg_0, ivec3(v_4, int(v_2))).zyxw;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/8a9988.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/8a9988.wgsl.expected.glsl
index 5813a7f..436c7e6 100644
--- a/test/tint/builtins/gen/var/textureLoad/8a9988.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/8a9988.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rg32i) uniform highp readonly iimage3D arg_0;
+layout(binding = 0, rg32i) uniform highp readonly iimage3D f_arg_0;
ivec4 textureLoad_8a9988() {
uvec3 arg_1 = uvec3(1u);
uvec3 v_1 = arg_1;
- ivec4 res = imageLoad(arg_0, ivec3(min(v_1, (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ ivec4 res = imageLoad(f_arg_0, ivec3(min(v_1, (uvec3(imageSize(f_arg_0)) - uvec3(1u)))));
return res;
}
void main() {
@@ -50,12 +50,12 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rg32i) uniform highp readonly iimage3D arg_0;
+layout(binding = 0, rg32i) uniform highp readonly iimage3D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_8a9988() {
uvec3 arg_1 = uvec3(1u);
uvec3 v = arg_1;
- ivec4 res = imageLoad(arg_0, ivec3(min(v, (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ ivec4 res = imageLoad(v_arg_0, ivec3(min(v, (uvec3(imageSize(v_arg_0)) - uvec3(1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/8acf41.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/8acf41.wgsl.expected.glsl
index 2ddc373..f3a670b 100644
--- a/test/tint/builtins/gen/var/textureLoad/8acf41.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/8acf41.wgsl.expected.glsl
@@ -70,8 +70,8 @@
uniform f_arg_0_params_block_std140_ubo {
tint_ExternalTextureParams_std140 inner;
} v_2;
-uniform highp sampler2D arg_0_plane0;
-uniform highp sampler2D arg_0_plane1;
+uniform highp sampler2D f_arg_0_plane0;
+uniform highp sampler2D f_arg_0_plane1;
vec3 tint_GammaCorrection(vec3 v, tint_GammaTransferParams params) {
vec3 v_3 = vec3(params.G);
return mix((sign(v) * (pow(((params.A * abs(v)) + params.B), v_3) + params.E)), (sign(v) * ((params.C * abs(v)) + params.F)), lessThan(abs(v), vec3(params.D)));
@@ -83,14 +83,14 @@
float v_7 = 0.0f;
if ((params.numPlanes == 1u)) {
ivec2 v_8 = ivec2(v_5);
- vec4 v_9 = texelFetch(arg_0_plane0, v_8, int(0u));
+ vec4 v_9 = texelFetch(f_arg_0_plane0, v_8, int(0u));
v_6 = v_9.xyz;
v_7 = v_9.w;
} else {
ivec2 v_10 = ivec2(v_5);
- float v_11 = texelFetch(arg_0_plane0, v_10, int(0u)).x;
+ float v_11 = texelFetch(f_arg_0_plane0, v_10, int(0u)).x;
ivec2 v_12 = ivec2(uvec2((v_4 * params.plane1CoordFactor)));
- v_6 = (vec4(v_11, texelFetch(arg_0_plane1, v_12, int(0u)).xy, 1.0f) * params.yuvToRgbConversionMatrix);
+ v_6 = (vec4(v_11, texelFetch(f_arg_0_plane1, v_12, int(0u)).xy, 1.0f) * params.yuvToRgbConversionMatrix);
v_7 = 1.0f;
}
vec3 v_13 = v_6;
@@ -304,8 +304,8 @@
uniform v_arg_0_params_block_std140_ubo {
tint_ExternalTextureParams_std140 inner;
} v_1;
-uniform highp sampler2D arg_0_plane0;
-uniform highp sampler2D arg_0_plane1;
+uniform highp sampler2D v_arg_0_plane0;
+uniform highp sampler2D v_arg_0_plane1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec3 tint_GammaCorrection(vec3 v, tint_GammaTransferParams params) {
vec3 v_2 = vec3(params.G);
@@ -318,14 +318,14 @@
float v_6 = 0.0f;
if ((params.numPlanes == 1u)) {
ivec2 v_7 = ivec2(v_4);
- vec4 v_8 = texelFetch(arg_0_plane0, v_7, int(0u));
+ vec4 v_8 = texelFetch(v_arg_0_plane0, v_7, int(0u));
v_5 = v_8.xyz;
v_6 = v_8.w;
} else {
ivec2 v_9 = ivec2(v_4);
- float v_10 = texelFetch(arg_0_plane0, v_9, int(0u)).x;
+ float v_10 = texelFetch(v_arg_0_plane0, v_9, int(0u)).x;
ivec2 v_11 = ivec2(uvec2((v_3 * params.plane1CoordFactor)));
- v_5 = (vec4(v_10, texelFetch(arg_0_plane1, v_11, int(0u)).xy, 1.0f) * params.yuvToRgbConversionMatrix);
+ v_5 = (vec4(v_10, texelFetch(v_arg_0_plane1, v_11, int(0u)).xy, 1.0f) * params.yuvToRgbConversionMatrix);
v_6 = 1.0f;
}
vec3 v_12 = v_5;
diff --git a/test/tint/builtins/gen/var/textureLoad/8bf8c2.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/8bf8c2.wgsl.expected.glsl
index dc885f7..067d4ff 100644
--- a/test/tint/builtins/gen/var/textureLoad/8bf8c2.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/8bf8c2.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r32f) uniform highp image2D arg_0;
+layout(binding = 0, r32f) uniform highp image2D f_arg_0;
vec4 textureLoad_8bf8c2() {
uint arg_1 = 1u;
uint v_1 = arg_1;
- vec4 res = imageLoad(arg_0, ivec2(uvec2(min(v_1, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ vec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(v_1, (uvec2(imageSize(f_arg_0)).x - 1u)), 0u)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureLoad/8c6176.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/8c6176.wgsl.expected.glsl
index 8069f0a..5010c6d 100644
--- a/test/tint/builtins/gen/var/textureLoad/8c6176.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/8c6176.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rg32ui) uniform highp uimage2D arg_0;
+layout(binding = 0, rg32ui) uniform highp uimage2D f_arg_0;
uvec4 textureLoad_8c6176() {
uvec2 arg_1 = uvec2(1u);
uvec2 v_1 = arg_1;
- uvec4 res = imageLoad(arg_0, ivec2(min(v_1, (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ uvec4 res = imageLoad(f_arg_0, ivec2(min(v_1, (uvec2(imageSize(f_arg_0)) - uvec2(1u)))));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureLoad/8ccbe3.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/8ccbe3.wgsl.expected.glsl
index c5fd70f..bb99a60 100644
--- a/test/tint/builtins/gen/var/textureLoad/8ccbe3.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/8ccbe3.wgsl.expected.glsl
@@ -18,15 +18,15 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler2D arg_0;
+uniform highp sampler2D f_arg_0;
float textureLoad_8ccbe3() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
ivec2 v_2 = arg_1;
uint v_3 = min(arg_2, (v_1.inner.tint_builtin_value_0 - 1u));
- uvec2 v_4 = (uvec2(textureSize(arg_0, int(v_3))) - uvec2(1u));
+ uvec2 v_4 = (uvec2(textureSize(f_arg_0, int(v_3))) - uvec2(1u));
ivec2 v_5 = ivec2(min(uvec2(v_2), v_4));
- float res = texelFetch(arg_0, v_5, int(v_3)).x;
+ float res = texelFetch(f_arg_0, v_5, int(v_3)).x;
return res;
}
void main() {
@@ -84,16 +84,16 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler2D arg_0;
+uniform highp sampler2D v_arg_0;
layout(location = 0) flat out float tint_interstage_location0;
float textureLoad_8ccbe3() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
ivec2 v_1 = arg_1;
uint v_2 = min(arg_2, (v.inner.tint_builtin_value_0 - 1u));
- uvec2 v_3 = (uvec2(textureSize(arg_0, int(v_2))) - uvec2(1u));
+ uvec2 v_3 = (uvec2(textureSize(v_arg_0, int(v_2))) - uvec2(1u));
ivec2 v_4 = ivec2(min(uvec2(v_1), v_3));
- float res = texelFetch(arg_0, v_4, int(v_2)).x;
+ float res = texelFetch(v_arg_0, v_4, int(v_2)).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/8d64c3.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/8d64c3.wgsl.expected.glsl
index 69fd178..9d281c9 100644
--- a/test/tint/builtins/gen/var/textureLoad/8d64c3.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/8d64c3.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rg32ui) uniform highp uimage2D arg_0;
+layout(binding = 0, rg32ui) uniform highp uimage2D f_arg_0;
uvec4 textureLoad_8d64c3() {
ivec2 arg_1 = ivec2(1);
ivec2 v_1 = arg_1;
- uvec2 v_2 = (uvec2(imageSize(arg_0)) - uvec2(1u));
- uvec4 res = imageLoad(arg_0, ivec2(min(uvec2(v_1), v_2)));
+ uvec2 v_2 = (uvec2(imageSize(f_arg_0)) - uvec2(1u));
+ uvec4 res = imageLoad(f_arg_0, ivec2(min(uvec2(v_1), v_2)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureLoad/8db0ce.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/8db0ce.wgsl.expected.glsl
index bcb352b..c1ef562 100644
--- a/test/tint/builtins/gen/var/textureLoad/8db0ce.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/8db0ce.wgsl.expected.glsl
@@ -9,15 +9,15 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, r32i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, r32i) uniform highp readonly iimage2DArray f_arg_0;
ivec4 textureLoad_8db0ce() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
uvec2 v_1 = arg_1;
uint v_2 = arg_2;
- uint v_3 = min(v_2, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_4 = ivec2(min(v_1, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- ivec4 res = imageLoad(arg_0, ivec3(v_4, int(v_3)));
+ uint v_3 = min(v_2, (uint(imageSize(f_arg_0).z) - 1u));
+ ivec2 v_4 = ivec2(min(v_1, (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ ivec4 res = imageLoad(f_arg_0, ivec3(v_4, int(v_3)));
return res;
}
void main() {
@@ -58,16 +58,16 @@
ivec4 prevent_dce;
};
-layout(binding = 0, r32i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, r32i) uniform highp readonly iimage2DArray v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_8db0ce() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
uvec2 v = arg_1;
uint v_1 = arg_2;
- uint v_2 = min(v_1, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_3 = ivec2(min(v, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- ivec4 res = imageLoad(arg_0, ivec3(v_3, int(v_2)));
+ uint v_2 = min(v_1, (uint(imageSize(v_arg_0).z) - 1u));
+ ivec2 v_3 = ivec2(min(v, (uvec2(imageSize(v_arg_0).xy) - uvec2(1u))));
+ ivec4 res = imageLoad(v_arg_0, ivec3(v_3, int(v_2)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/8e5032.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/8e5032.wgsl.expected.glsl
index 7c44d23..260c1e0 100644
--- a/test/tint/builtins/gen/var/textureLoad/8e5032.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/8e5032.wgsl.expected.glsl
@@ -9,17 +9,17 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rg32ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rg32ui) uniform highp readonly uimage2DArray f_arg_0;
uvec4 textureLoad_8e5032() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
ivec2 v_1 = arg_1;
int v_2 = arg_2;
- uint v_3 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_3 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_4 = min(uint(v_2), v_3);
- uvec2 v_5 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_5 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_6 = ivec2(min(uvec2(v_1), v_5));
- uvec4 res = imageLoad(arg_0, ivec3(v_6, int(v_4)));
+ uvec4 res = imageLoad(f_arg_0, ivec3(v_6, int(v_4)));
return res;
}
void main() {
@@ -62,18 +62,18 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rg32ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rg32ui) uniform highp readonly uimage2DArray v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_8e5032() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
ivec2 v = arg_1;
int v_1 = arg_2;
- uint v_2 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_2 = (uint(imageSize(v_arg_0).z) - 1u);
uint v_3 = min(uint(v_1), v_2);
- uvec2 v_4 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_4 = (uvec2(imageSize(v_arg_0).xy) - uvec2(1u));
ivec2 v_5 = ivec2(min(uvec2(v), v_4));
- uvec4 res = imageLoad(arg_0, ivec3(v_5, int(v_3)));
+ uvec4 res = imageLoad(v_arg_0, ivec3(v_5, int(v_3)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/8ff033.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/8ff033.wgsl.expected.glsl
index 4e71b63..9662c68 100644
--- a/test/tint/builtins/gen/var/textureLoad/8ff033.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/8ff033.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba8_snorm) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp readonly image2D f_arg_0;
vec4 textureLoad_8ff033() {
uvec2 arg_1 = uvec2(1u);
uvec2 v_1 = arg_1;
- vec4 res = imageLoad(arg_0, ivec2(min(v_1, (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ vec4 res = imageLoad(f_arg_0, ivec2(min(v_1, (uvec2(imageSize(f_arg_0)) - uvec2(1u)))));
return res;
}
void main() {
@@ -50,12 +50,12 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba8_snorm) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_8ff033() {
uvec2 arg_1 = uvec2(1u);
uvec2 v = arg_1;
- vec4 res = imageLoad(arg_0, ivec2(min(v, (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ vec4 res = imageLoad(v_arg_0, ivec2(min(v, (uvec2(imageSize(v_arg_0)) - uvec2(1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/91ede5.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/91ede5.wgsl.expected.glsl
index 6e2e2d3..7f3c386 100644
--- a/test/tint/builtins/gen/var/textureLoad/91ede5.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/91ede5.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rg32f) uniform highp image3D arg_0;
+layout(binding = 0, rg32f) uniform highp image3D f_arg_0;
vec4 textureLoad_91ede5() {
uvec3 arg_1 = uvec3(1u);
uvec3 v_1 = arg_1;
- vec4 res = imageLoad(arg_0, ivec3(min(v_1, (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ vec4 res = imageLoad(f_arg_0, ivec3(min(v_1, (uvec3(imageSize(f_arg_0)) - uvec3(1u)))));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureLoad/92dd61.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/92dd61.wgsl.expected.glsl
index d8f7f3e..80aeaef 100644
--- a/test/tint/builtins/gen/var/textureLoad/92dd61.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/92dd61.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r8) uniform highp image2D arg_0;
+layout(binding = 0, r8) uniform highp image2D f_arg_0;
vec4 textureLoad_92dd61() {
uint arg_1 = 1u;
uint v_1 = arg_1;
- vec4 res = imageLoad(arg_0, ivec2(uvec2(min(v_1, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ vec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(v_1, (uvec2(imageSize(f_arg_0)).x - 1u)), 0u)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureLoad/92eb1f.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/92eb1f.wgsl.expected.glsl
index 0322b54..2326cca 100644
--- a/test/tint/builtins/gen/var/textureLoad/92eb1f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/92eb1f.wgsl.expected.glsl
@@ -18,15 +18,15 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp usampler3D arg_0;
+uniform highp usampler3D f_arg_0;
uvec4 textureLoad_92eb1f() {
uvec3 arg_1 = uvec3(1u);
int arg_2 = 1;
uvec3 v_2 = arg_1;
uint v_3 = (v_1.inner.tint_builtin_value_0 - 1u);
uint v_4 = min(uint(arg_2), v_3);
- ivec3 v_5 = ivec3(min(v_2, (uvec3(textureSize(arg_0, int(v_4))) - uvec3(1u))));
- uvec4 res = texelFetch(arg_0, v_5, int(v_4));
+ ivec3 v_5 = ivec3(min(v_2, (uvec3(textureSize(f_arg_0, int(v_4))) - uvec3(1u))));
+ uvec4 res = texelFetch(f_arg_0, v_5, int(v_4));
return res;
}
void main() {
@@ -84,7 +84,7 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp usampler3D arg_0;
+uniform highp usampler3D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_92eb1f() {
uvec3 arg_1 = uvec3(1u);
@@ -92,8 +92,8 @@
uvec3 v_1 = arg_1;
uint v_2 = (v.inner.tint_builtin_value_0 - 1u);
uint v_3 = min(uint(arg_2), v_2);
- ivec3 v_4 = ivec3(min(v_1, (uvec3(textureSize(arg_0, int(v_3))) - uvec3(1u))));
- uvec4 res = texelFetch(arg_0, v_4, int(v_3));
+ ivec3 v_4 = ivec3(min(v_1, (uvec3(textureSize(v_arg_0, int(v_3))) - uvec3(1u))));
+ uvec4 res = texelFetch(v_arg_0, v_4, int(v_3));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/936952.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/936952.wgsl.expected.glsl
index 388ce95..ea18bb8 100644
--- a/test/tint/builtins/gen/var/textureLoad/936952.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/936952.wgsl.expected.glsl
@@ -9,17 +9,17 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba32f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba32f) uniform highp readonly image2DArray f_arg_0;
vec4 textureLoad_936952() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
ivec2 v_1 = arg_1;
int v_2 = arg_2;
- uint v_3 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_3 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_4 = min(uint(v_2), v_3);
- uvec2 v_5 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_5 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_6 = ivec2(min(uvec2(v_1), v_5));
- vec4 res = imageLoad(arg_0, ivec3(v_6, int(v_4)));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_6, int(v_4)));
return res;
}
void main() {
@@ -62,18 +62,18 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba32f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba32f) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_936952() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
ivec2 v = arg_1;
int v_1 = arg_2;
- uint v_2 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_2 = (uint(imageSize(v_arg_0).z) - 1u);
uint v_3 = min(uint(v_1), v_2);
- uvec2 v_4 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_4 = (uvec2(imageSize(v_arg_0).xy) - uvec2(1u));
ivec2 v_5 = ivec2(min(uvec2(v), v_4));
- vec4 res = imageLoad(arg_0, ivec3(v_5, int(v_3)));
+ vec4 res = imageLoad(v_arg_0, ivec3(v_5, int(v_3)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/93f23e.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/93f23e.wgsl.expected.glsl
index 82d1bd5..b7d9d9b 100644
--- a/test/tint/builtins/gen/var/textureLoad/93f23e.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/93f23e.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, r32ui) uniform highp uimage2D arg_0;
+layout(binding = 0, r32ui) uniform highp uimage2D f_arg_0;
uvec4 textureLoad_93f23e() {
uvec2 arg_1 = uvec2(1u);
uvec2 v_1 = arg_1;
- uvec4 res = imageLoad(arg_0, ivec2(min(v_1, (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ uvec4 res = imageLoad(f_arg_0, ivec2(min(v_1, (uvec2(imageSize(f_arg_0)) - uvec2(1u)))));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureLoad/947107.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/947107.wgsl.expected.glsl
index 27191de..2607e0e 100644
--- a/test/tint/builtins/gen/var/textureLoad/947107.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/947107.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r8) uniform highp readonly image2D arg_0;
+layout(binding = 0, r8) uniform highp readonly image2D f_arg_0;
vec4 textureLoad_947107() {
int arg_1 = 1;
int v_1 = arg_1;
- uint v_2 = (uvec2(imageSize(arg_0)).x - 1u);
- vec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(v_1), v_2), 0u)));
+ uint v_2 = (uvec2(imageSize(f_arg_0)).x - 1u);
+ vec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(uint(v_1), v_2), 0u)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
vec4 prevent_dce;
};
-layout(binding = 0, r8) uniform highp readonly image2D arg_0;
+layout(binding = 0, r8) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_947107() {
int arg_1 = 1;
int v = arg_1;
- uint v_1 = (uvec2(imageSize(arg_0)).x - 1u);
- vec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(v), v_1), 0u)));
+ uint v_1 = (uvec2(imageSize(v_arg_0)).x - 1u);
+ vec4 res = imageLoad(v_arg_0, ivec2(uvec2(min(uint(v), v_1), 0u)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/96efd5.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/96efd5.wgsl.expected.glsl
index 71c28c4..32e3e71 100644
--- a/test/tint/builtins/gen/var/textureLoad/96efd5.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/96efd5.wgsl.expected.glsl
@@ -18,7 +18,7 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray f_arg_0;
vec4 textureLoad_96efd5() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
@@ -26,11 +26,11 @@
uvec2 v_2 = arg_1;
uint v_3 = arg_2;
uint v_4 = arg_3;
- uint v_5 = min(v_3, (uint(textureSize(arg_0, 0).z) - 1u));
+ uint v_5 = min(v_3, (uint(textureSize(f_arg_0, 0).z) - 1u));
uint v_6 = min(v_4, (v_1.inner.tint_builtin_value_0 - 1u));
- ivec2 v_7 = ivec2(min(v_2, (uvec2(textureSize(arg_0, int(v_6)).xy) - uvec2(1u))));
+ ivec2 v_7 = ivec2(min(v_2, (uvec2(textureSize(f_arg_0, int(v_6)).xy) - uvec2(1u))));
ivec3 v_8 = ivec3(v_7, int(v_5));
- vec4 res = texelFetch(arg_0, v_8, int(v_6));
+ vec4 res = texelFetch(f_arg_0, v_8, int(v_6));
return res;
}
void main() {
@@ -92,7 +92,7 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_96efd5() {
uvec2 arg_1 = uvec2(1u);
@@ -101,11 +101,11 @@
uvec2 v_1 = arg_1;
uint v_2 = arg_2;
uint v_3 = arg_3;
- uint v_4 = min(v_2, (uint(textureSize(arg_0, 0).z) - 1u));
+ uint v_4 = min(v_2, (uint(textureSize(v_arg_0, 0).z) - 1u));
uint v_5 = min(v_3, (v.inner.tint_builtin_value_0 - 1u));
- ivec2 v_6 = ivec2(min(v_1, (uvec2(textureSize(arg_0, int(v_5)).xy) - uvec2(1u))));
+ ivec2 v_6 = ivec2(min(v_1, (uvec2(textureSize(v_arg_0, int(v_5)).xy) - uvec2(1u))));
ivec3 v_7 = ivec3(v_6, int(v_4));
- vec4 res = texelFetch(arg_0, v_7, int(v_5));
+ vec4 res = texelFetch(v_arg_0, v_7, int(v_5));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/970308.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/970308.wgsl.expected.glsl
index 6b4d350..7d9a38e 100644
--- a/test/tint/builtins/gen/var/textureLoad/970308.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/970308.wgsl.expected.glsl
@@ -9,16 +9,16 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, r32ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, r32ui) uniform highp readonly uimage2DArray f_arg_0;
uvec4 textureLoad_970308() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
ivec2 v_1 = arg_1;
uint v_2 = arg_2;
- uint v_3 = min(v_2, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_4 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v_3 = min(v_2, (uint(imageSize(f_arg_0).z) - 1u));
+ uvec2 v_4 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_5 = ivec2(min(uvec2(v_1), v_4));
- uvec4 res = imageLoad(arg_0, ivec3(v_5, int(v_3)));
+ uvec4 res = imageLoad(f_arg_0, ivec3(v_5, int(v_3)));
return res;
}
void main() {
@@ -60,17 +60,17 @@
uvec4 prevent_dce;
};
-layout(binding = 0, r32ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, r32ui) uniform highp readonly uimage2DArray v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_970308() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
ivec2 v = arg_1;
uint v_1 = arg_2;
- uint v_2 = min(v_1, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_3 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v_2 = min(v_1, (uint(imageSize(v_arg_0).z) - 1u));
+ uvec2 v_3 = (uvec2(imageSize(v_arg_0).xy) - uvec2(1u));
ivec2 v_4 = ivec2(min(uvec2(v), v_3));
- uvec4 res = imageLoad(arg_0, ivec3(v_4, int(v_2)));
+ uvec4 res = imageLoad(v_arg_0, ivec3(v_4, int(v_2)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/9885b0.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/9885b0.wgsl.expected.glsl
index 97bbf01..5b23acc 100644
--- a/test/tint/builtins/gen/var/textureLoad/9885b0.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/9885b0.wgsl.expected.glsl
@@ -18,7 +18,7 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp isampler2DArray arg_0;
+uniform highp isampler2DArray f_arg_0;
ivec4 textureLoad_9885b0() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
@@ -26,11 +26,11 @@
uvec2 v_2 = arg_1;
uint v_3 = arg_2;
uint v_4 = arg_3;
- uint v_5 = min(v_3, (uint(textureSize(arg_0, 0).z) - 1u));
+ uint v_5 = min(v_3, (uint(textureSize(f_arg_0, 0).z) - 1u));
uint v_6 = min(v_4, (v_1.inner.tint_builtin_value_0 - 1u));
- ivec2 v_7 = ivec2(min(v_2, (uvec2(textureSize(arg_0, int(v_6)).xy) - uvec2(1u))));
+ ivec2 v_7 = ivec2(min(v_2, (uvec2(textureSize(f_arg_0, int(v_6)).xy) - uvec2(1u))));
ivec3 v_8 = ivec3(v_7, int(v_5));
- ivec4 res = texelFetch(arg_0, v_8, int(v_6));
+ ivec4 res = texelFetch(f_arg_0, v_8, int(v_6));
return res;
}
void main() {
@@ -92,7 +92,7 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp isampler2DArray arg_0;
+uniform highp isampler2DArray v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_9885b0() {
uvec2 arg_1 = uvec2(1u);
@@ -101,11 +101,11 @@
uvec2 v_1 = arg_1;
uint v_2 = arg_2;
uint v_3 = arg_3;
- uint v_4 = min(v_2, (uint(textureSize(arg_0, 0).z) - 1u));
+ uint v_4 = min(v_2, (uint(textureSize(v_arg_0, 0).z) - 1u));
uint v_5 = min(v_3, (v.inner.tint_builtin_value_0 - 1u));
- ivec2 v_6 = ivec2(min(v_1, (uvec2(textureSize(arg_0, int(v_5)).xy) - uvec2(1u))));
+ ivec2 v_6 = ivec2(min(v_1, (uvec2(textureSize(v_arg_0, int(v_5)).xy) - uvec2(1u))));
ivec3 v_7 = ivec3(v_6, int(v_4));
- ivec4 res = texelFetch(arg_0, v_7, int(v_5));
+ ivec4 res = texelFetch(v_arg_0, v_7, int(v_5));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/99d8fa.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/99d8fa.wgsl.expected.glsl
index ca15a4c..aff8278 100644
--- a/test/tint/builtins/gen/var/textureLoad/99d8fa.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/99d8fa.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r8) uniform highp image3D arg_0;
+layout(binding = 0, r8) uniform highp image3D f_arg_0;
vec4 textureLoad_99d8fa() {
ivec3 arg_1 = ivec3(1);
ivec3 v_1 = arg_1;
- uvec3 v_2 = (uvec3(imageSize(arg_0)) - uvec3(1u));
- vec4 res = imageLoad(arg_0, ivec3(min(uvec3(v_1), v_2)));
+ uvec3 v_2 = (uvec3(imageSize(f_arg_0)) - uvec3(1u));
+ vec4 res = imageLoad(f_arg_0, ivec3(min(uvec3(v_1), v_2)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureLoad/9a7c90.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/9a7c90.wgsl.expected.glsl
index 200d7ed..fda9b5a 100644
--- a/test/tint/builtins/gen/var/textureLoad/9a7c90.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/9a7c90.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rgba8ui) uniform highp readonly uimage3D arg_0;
+layout(binding = 0, rgba8ui) uniform highp readonly uimage3D f_arg_0;
uvec4 textureLoad_9a7c90() {
ivec3 arg_1 = ivec3(1);
ivec3 v_1 = arg_1;
- uvec3 v_2 = (uvec3(imageSize(arg_0)) - uvec3(1u));
- uvec4 res = imageLoad(arg_0, ivec3(min(uvec3(v_1), v_2)));
+ uvec3 v_2 = (uvec3(imageSize(f_arg_0)) - uvec3(1u));
+ uvec4 res = imageLoad(f_arg_0, ivec3(min(uvec3(v_1), v_2)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rgba8ui) uniform highp readonly uimage3D arg_0;
+layout(binding = 0, rgba8ui) uniform highp readonly uimage3D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_9a7c90() {
ivec3 arg_1 = ivec3(1);
ivec3 v = arg_1;
- uvec3 v_1 = (uvec3(imageSize(arg_0)) - uvec3(1u));
- uvec4 res = imageLoad(arg_0, ivec3(min(uvec3(v), v_1)));
+ uvec3 v_1 = (uvec3(imageSize(v_arg_0)) - uvec3(1u));
+ uvec4 res = imageLoad(v_arg_0, ivec3(min(uvec3(v), v_1)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/9a8c1e.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/9a8c1e.wgsl.expected.glsl
index 6efac33..3b77933 100644
--- a/test/tint/builtins/gen/var/textureLoad/9a8c1e.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/9a8c1e.wgsl.expected.glsl
@@ -9,16 +9,16 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rgba8i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rgba8i) uniform highp readonly iimage2DArray f_arg_0;
ivec4 textureLoad_9a8c1e() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
uvec2 v_1 = arg_1;
int v_2 = arg_2;
- uint v_3 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_3 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_4 = min(uint(v_2), v_3);
- ivec2 v_5 = ivec2(min(v_1, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- ivec4 res = imageLoad(arg_0, ivec3(v_5, int(v_4)));
+ ivec2 v_5 = ivec2(min(v_1, (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ ivec4 res = imageLoad(f_arg_0, ivec3(v_5, int(v_4)));
return res;
}
void main() {
@@ -60,17 +60,17 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rgba8i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rgba8i) uniform highp readonly iimage2DArray v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_9a8c1e() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
uvec2 v = arg_1;
int v_1 = arg_2;
- uint v_2 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_2 = (uint(imageSize(v_arg_0).z) - 1u);
uint v_3 = min(uint(v_1), v_2);
- ivec2 v_4 = ivec2(min(v, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- ivec4 res = imageLoad(arg_0, ivec3(v_4, int(v_3)));
+ ivec2 v_4 = ivec2(min(v, (uvec2(imageSize(v_arg_0).xy) - uvec2(1u))));
+ ivec4 res = imageLoad(v_arg_0, ivec3(v_4, int(v_3)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/9aa733.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/9aa733.wgsl.expected.glsl
index 2b242c9..f7d3149 100644
--- a/test/tint/builtins/gen/var/textureLoad/9aa733.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/9aa733.wgsl.expected.glsl
@@ -18,15 +18,15 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp isampler2D arg_0;
+uniform highp isampler2D f_arg_0;
ivec4 textureLoad_9aa733() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
uvec2 v_2 = arg_1;
uint v_3 = (v_1.inner.tint_builtin_value_0 - 1u);
uint v_4 = min(uint(arg_2), v_3);
- ivec2 v_5 = ivec2(min(v_2, (uvec2(textureSize(arg_0, int(v_4))) - uvec2(1u))));
- ivec4 res = texelFetch(arg_0, v_5, int(v_4));
+ ivec2 v_5 = ivec2(min(v_2, (uvec2(textureSize(f_arg_0, int(v_4))) - uvec2(1u))));
+ ivec4 res = texelFetch(f_arg_0, v_5, int(v_4));
return res;
}
void main() {
@@ -84,7 +84,7 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp isampler2D arg_0;
+uniform highp isampler2D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_9aa733() {
uvec2 arg_1 = uvec2(1u);
@@ -92,8 +92,8 @@
uvec2 v_1 = arg_1;
uint v_2 = (v.inner.tint_builtin_value_0 - 1u);
uint v_3 = min(uint(arg_2), v_2);
- ivec2 v_4 = ivec2(min(v_1, (uvec2(textureSize(arg_0, int(v_3))) - uvec2(1u))));
- ivec4 res = texelFetch(arg_0, v_4, int(v_3));
+ ivec2 v_4 = ivec2(min(v_1, (uvec2(textureSize(v_arg_0, int(v_3))) - uvec2(1u))));
+ ivec4 res = texelFetch(v_arg_0, v_4, int(v_3));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/9b2667.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/9b2667.wgsl.expected.glsl
index ba23df6..ed56f87 100644
--- a/test/tint/builtins/gen/var/textureLoad/9b2667.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/9b2667.wgsl.expected.glsl
@@ -18,7 +18,7 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray f_arg_0;
float textureLoad_9b2667() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
@@ -26,14 +26,14 @@
ivec2 v_2 = arg_1;
int v_3 = arg_2;
int v_4 = arg_3;
- uint v_5 = (uint(textureSize(arg_0, 0).z) - 1u);
+ uint v_5 = (uint(textureSize(f_arg_0, 0).z) - 1u);
uint v_6 = min(uint(v_3), v_5);
uint v_7 = (v_1.inner.tint_builtin_value_0 - 1u);
uint v_8 = min(uint(v_4), v_7);
- uvec2 v_9 = (uvec2(textureSize(arg_0, int(v_8)).xy) - uvec2(1u));
+ uvec2 v_9 = (uvec2(textureSize(f_arg_0, int(v_8)).xy) - uvec2(1u));
ivec2 v_10 = ivec2(min(uvec2(v_2), v_9));
ivec3 v_11 = ivec3(v_10, int(v_6));
- float res = texelFetch(arg_0, v_11, int(v_8)).x;
+ float res = texelFetch(f_arg_0, v_11, int(v_8)).x;
return res;
}
void main() {
@@ -98,7 +98,7 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray v_arg_0;
layout(location = 0) flat out float tint_interstage_location0;
float textureLoad_9b2667() {
ivec2 arg_1 = ivec2(1);
@@ -107,14 +107,14 @@
ivec2 v_1 = arg_1;
int v_2 = arg_2;
int v_3 = arg_3;
- uint v_4 = (uint(textureSize(arg_0, 0).z) - 1u);
+ uint v_4 = (uint(textureSize(v_arg_0, 0).z) - 1u);
uint v_5 = min(uint(v_2), v_4);
uint v_6 = (v.inner.tint_builtin_value_0 - 1u);
uint v_7 = min(uint(v_3), v_6);
- uvec2 v_8 = (uvec2(textureSize(arg_0, int(v_7)).xy) - uvec2(1u));
+ uvec2 v_8 = (uvec2(textureSize(v_arg_0, int(v_7)).xy) - uvec2(1u));
ivec2 v_9 = ivec2(min(uvec2(v_1), v_8));
ivec3 v_10 = ivec3(v_9, int(v_5));
- float res = texelFetch(arg_0, v_10, int(v_7)).x;
+ float res = texelFetch(v_arg_0, v_10, int(v_7)).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/9b5343.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/9b5343.wgsl.expected.glsl
index b2c8c9d..afcd967 100644
--- a/test/tint/builtins/gen/var/textureLoad/9b5343.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/9b5343.wgsl.expected.glsl
@@ -9,16 +9,16 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rgba16ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rgba16ui) uniform highp readonly uimage2DArray f_arg_0;
uvec4 textureLoad_9b5343() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
uvec2 v_1 = arg_1;
int v_2 = arg_2;
- uint v_3 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_3 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_4 = min(uint(v_2), v_3);
- ivec2 v_5 = ivec2(min(v_1, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- uvec4 res = imageLoad(arg_0, ivec3(v_5, int(v_4)));
+ ivec2 v_5 = ivec2(min(v_1, (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ uvec4 res = imageLoad(f_arg_0, ivec3(v_5, int(v_4)));
return res;
}
void main() {
@@ -60,17 +60,17 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rgba16ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rgba16ui) uniform highp readonly uimage2DArray v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_9b5343() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
uvec2 v = arg_1;
int v_1 = arg_2;
- uint v_2 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_2 = (uint(imageSize(v_arg_0).z) - 1u);
uint v_3 = min(uint(v_1), v_2);
- ivec2 v_4 = ivec2(min(v, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- uvec4 res = imageLoad(arg_0, ivec3(v_4, int(v_3)));
+ ivec2 v_4 = ivec2(min(v, (uvec2(imageSize(v_arg_0).xy) - uvec2(1u))));
+ uvec4 res = imageLoad(v_arg_0, ivec3(v_4, int(v_3)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/9c2376.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/9c2376.wgsl.expected.glsl
index 134d62a..4f462b8 100644
--- a/test/tint/builtins/gen/var/textureLoad/9c2376.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/9c2376.wgsl.expected.glsl
@@ -9,16 +9,16 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r32f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, r32f) uniform highp readonly image2DArray f_arg_0;
vec4 textureLoad_9c2376() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
ivec2 v_1 = arg_1;
uint v_2 = arg_2;
- uint v_3 = min(v_2, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_4 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v_3 = min(v_2, (uint(imageSize(f_arg_0).z) - 1u));
+ uvec2 v_4 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_5 = ivec2(min(uvec2(v_1), v_4));
- vec4 res = imageLoad(arg_0, ivec3(v_5, int(v_3)));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_5, int(v_3)));
return res;
}
void main() {
@@ -60,17 +60,17 @@
vec4 prevent_dce;
};
-layout(binding = 0, r32f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, r32f) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_9c2376() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
ivec2 v = arg_1;
uint v_1 = arg_2;
- uint v_2 = min(v_1, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_3 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v_2 = min(v_1, (uint(imageSize(v_arg_0).z) - 1u));
+ uvec2 v_3 = (uvec2(imageSize(v_arg_0).xy) - uvec2(1u));
ivec2 v_4 = ivec2(min(uvec2(v), v_3));
- vec4 res = imageLoad(arg_0, ivec3(v_4, int(v_2)));
+ vec4 res = imageLoad(v_arg_0, ivec3(v_4, int(v_2)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/9c2a14.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/9c2a14.wgsl.expected.glsl
index cec5c3c..9f9e583 100644
--- a/test/tint/builtins/gen/var/textureLoad/9c2a14.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/9c2a14.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rg32f) uniform highp readonly image2D arg_0;
+layout(binding = 0, rg32f) uniform highp readonly image2D f_arg_0;
vec4 textureLoad_9c2a14() {
ivec2 arg_1 = ivec2(1);
ivec2 v_1 = arg_1;
- uvec2 v_2 = (uvec2(imageSize(arg_0)) - uvec2(1u));
- vec4 res = imageLoad(arg_0, ivec2(min(uvec2(v_1), v_2)));
+ uvec2 v_2 = (uvec2(imageSize(f_arg_0)) - uvec2(1u));
+ vec4 res = imageLoad(f_arg_0, ivec2(min(uvec2(v_1), v_2)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
vec4 prevent_dce;
};
-layout(binding = 0, rg32f) uniform highp readonly image2D arg_0;
+layout(binding = 0, rg32f) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_9c2a14() {
ivec2 arg_1 = ivec2(1);
ivec2 v = arg_1;
- uvec2 v_1 = (uvec2(imageSize(arg_0)) - uvec2(1u));
- vec4 res = imageLoad(arg_0, ivec2(min(uvec2(v), v_1)));
+ uvec2 v_1 = (uvec2(imageSize(v_arg_0)) - uvec2(1u));
+ vec4 res = imageLoad(v_arg_0, ivec2(min(uvec2(v), v_1)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/9cf7df.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/9cf7df.wgsl.expected.glsl
index f2648ac..c136b55 100644
--- a/test/tint/builtins/gen/var/textureLoad/9cf7df.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/9cf7df.wgsl.expected.glsl
@@ -9,16 +9,16 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rg32i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rg32i) uniform highp readonly iimage2DArray f_arg_0;
ivec4 textureLoad_9cf7df() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
ivec2 v_1 = arg_1;
uint v_2 = arg_2;
- uint v_3 = min(v_2, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_4 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v_3 = min(v_2, (uint(imageSize(f_arg_0).z) - 1u));
+ uvec2 v_4 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_5 = ivec2(min(uvec2(v_1), v_4));
- ivec4 res = imageLoad(arg_0, ivec3(v_5, int(v_3)));
+ ivec4 res = imageLoad(f_arg_0, ivec3(v_5, int(v_3)));
return res;
}
void main() {
@@ -60,17 +60,17 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rg32i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rg32i) uniform highp readonly iimage2DArray v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_9cf7df() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
ivec2 v = arg_1;
uint v_1 = arg_2;
- uint v_2 = min(v_1, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_3 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v_2 = min(v_1, (uint(imageSize(v_arg_0).z) - 1u));
+ uvec2 v_3 = (uvec2(imageSize(v_arg_0).xy) - uvec2(1u));
ivec2 v_4 = ivec2(min(uvec2(v), v_3));
- ivec4 res = imageLoad(arg_0, ivec3(v_4, int(v_2)));
+ ivec4 res = imageLoad(v_arg_0, ivec3(v_4, int(v_2)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/9d70e9.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/9d70e9.wgsl.expected.glsl
index 13ba1bd..ce7e422 100644
--- a/test/tint/builtins/gen/var/textureLoad/9d70e9.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/9d70e9.wgsl.expected.glsl
@@ -18,7 +18,7 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp isampler2DArray arg_0;
+uniform highp isampler2DArray f_arg_0;
ivec4 textureLoad_9d70e9() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
@@ -26,13 +26,13 @@
ivec2 v_2 = arg_1;
int v_3 = arg_2;
uint v_4 = arg_3;
- uint v_5 = (uint(textureSize(arg_0, 0).z) - 1u);
+ uint v_5 = (uint(textureSize(f_arg_0, 0).z) - 1u);
uint v_6 = min(uint(v_3), v_5);
uint v_7 = min(v_4, (v_1.inner.tint_builtin_value_0 - 1u));
- uvec2 v_8 = (uvec2(textureSize(arg_0, int(v_7)).xy) - uvec2(1u));
+ uvec2 v_8 = (uvec2(textureSize(f_arg_0, int(v_7)).xy) - uvec2(1u));
ivec2 v_9 = ivec2(min(uvec2(v_2), v_8));
ivec3 v_10 = ivec3(v_9, int(v_6));
- ivec4 res = texelFetch(arg_0, v_10, int(v_7));
+ ivec4 res = texelFetch(f_arg_0, v_10, int(v_7));
return res;
}
void main() {
@@ -96,7 +96,7 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp isampler2DArray arg_0;
+uniform highp isampler2DArray v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_9d70e9() {
ivec2 arg_1 = ivec2(1);
@@ -105,13 +105,13 @@
ivec2 v_1 = arg_1;
int v_2 = arg_2;
uint v_3 = arg_3;
- uint v_4 = (uint(textureSize(arg_0, 0).z) - 1u);
+ uint v_4 = (uint(textureSize(v_arg_0, 0).z) - 1u);
uint v_5 = min(uint(v_2), v_4);
uint v_6 = min(v_3, (v.inner.tint_builtin_value_0 - 1u));
- uvec2 v_7 = (uvec2(textureSize(arg_0, int(v_6)).xy) - uvec2(1u));
+ uvec2 v_7 = (uvec2(textureSize(v_arg_0, int(v_6)).xy) - uvec2(1u));
ivec2 v_8 = ivec2(min(uvec2(v_1), v_7));
ivec3 v_9 = ivec3(v_8, int(v_5));
- ivec4 res = texelFetch(arg_0, v_9, int(v_6));
+ ivec4 res = texelFetch(v_arg_0, v_9, int(v_6));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/9de6f5.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/9de6f5.wgsl.expected.glsl
index 2b992f9..c5b947d 100644
--- a/test/tint/builtins/gen/var/textureLoad/9de6f5.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/9de6f5.wgsl.expected.glsl
@@ -9,16 +9,16 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba8_snorm) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp readonly image2DArray f_arg_0;
vec4 textureLoad_9de6f5() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
ivec2 v_1 = arg_1;
uint v_2 = arg_2;
- uint v_3 = min(v_2, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_4 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v_3 = min(v_2, (uint(imageSize(f_arg_0).z) - 1u));
+ uvec2 v_4 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_5 = ivec2(min(uvec2(v_1), v_4));
- vec4 res = imageLoad(arg_0, ivec3(v_5, int(v_3)));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_5, int(v_3)));
return res;
}
void main() {
@@ -60,17 +60,17 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba8_snorm) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_9de6f5() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
ivec2 v = arg_1;
uint v_1 = arg_2;
- uint v_2 = min(v_1, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_3 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v_2 = min(v_1, (uint(imageSize(v_arg_0).z) - 1u));
+ uvec2 v_3 = (uvec2(imageSize(v_arg_0).xy) - uvec2(1u));
ivec2 v_4 = ivec2(min(uvec2(v), v_3));
- vec4 res = imageLoad(arg_0, ivec3(v_4, int(v_2)));
+ vec4 res = imageLoad(v_arg_0, ivec3(v_4, int(v_2)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/9ed19e.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/9ed19e.wgsl.expected.glsl
index 60a630b..d167de7 100644
--- a/test/tint/builtins/gen/var/textureLoad/9ed19e.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/9ed19e.wgsl.expected.glsl
@@ -18,14 +18,14 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler2D arg_0;
+uniform highp sampler2D f_arg_0;
float textureLoad_9ed19e() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
uvec2 v_2 = arg_1;
uint v_3 = min(arg_2, (v_1.inner.tint_builtin_value_0 - 1u));
- ivec2 v_4 = ivec2(min(v_2, (uvec2(textureSize(arg_0, int(v_3))) - uvec2(1u))));
- float res = texelFetch(arg_0, v_4, int(v_3)).x;
+ ivec2 v_4 = ivec2(min(v_2, (uvec2(textureSize(f_arg_0, int(v_3))) - uvec2(1u))));
+ float res = texelFetch(f_arg_0, v_4, int(v_3)).x;
return res;
}
void main() {
@@ -82,15 +82,15 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler2D arg_0;
+uniform highp sampler2D v_arg_0;
layout(location = 0) flat out float tint_interstage_location0;
float textureLoad_9ed19e() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
uvec2 v_1 = arg_1;
uint v_2 = min(arg_2, (v.inner.tint_builtin_value_0 - 1u));
- ivec2 v_3 = ivec2(min(v_1, (uvec2(textureSize(arg_0, int(v_2))) - uvec2(1u))));
- float res = texelFetch(arg_0, v_3, int(v_2)).x;
+ ivec2 v_3 = ivec2(min(v_1, (uvec2(textureSize(v_arg_0, int(v_2))) - uvec2(1u))));
+ float res = texelFetch(v_arg_0, v_3, int(v_2)).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/9fbfd9.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/9fbfd9.wgsl.expected.glsl
index 7819f20..36719ed 100644
--- a/test/tint/builtins/gen/var/textureLoad/9fbfd9.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/9fbfd9.wgsl.expected.glsl
@@ -18,7 +18,7 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp isampler2DArray arg_0;
+uniform highp isampler2DArray f_arg_0;
ivec4 textureLoad_9fbfd9() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
@@ -26,12 +26,12 @@
ivec2 v_2 = arg_1;
uint v_3 = arg_2;
uint v_4 = arg_3;
- uint v_5 = min(v_3, (uint(textureSize(arg_0, 0).z) - 1u));
+ uint v_5 = min(v_3, (uint(textureSize(f_arg_0, 0).z) - 1u));
uint v_6 = min(v_4, (v_1.inner.tint_builtin_value_0 - 1u));
- uvec2 v_7 = (uvec2(textureSize(arg_0, int(v_6)).xy) - uvec2(1u));
+ uvec2 v_7 = (uvec2(textureSize(f_arg_0, int(v_6)).xy) - uvec2(1u));
ivec2 v_8 = ivec2(min(uvec2(v_2), v_7));
ivec3 v_9 = ivec3(v_8, int(v_5));
- ivec4 res = texelFetch(arg_0, v_9, int(v_6));
+ ivec4 res = texelFetch(f_arg_0, v_9, int(v_6));
return res;
}
void main() {
@@ -94,7 +94,7 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp isampler2DArray arg_0;
+uniform highp isampler2DArray v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_9fbfd9() {
ivec2 arg_1 = ivec2(1);
@@ -103,12 +103,12 @@
ivec2 v_1 = arg_1;
uint v_2 = arg_2;
uint v_3 = arg_3;
- uint v_4 = min(v_2, (uint(textureSize(arg_0, 0).z) - 1u));
+ uint v_4 = min(v_2, (uint(textureSize(v_arg_0, 0).z) - 1u));
uint v_5 = min(v_3, (v.inner.tint_builtin_value_0 - 1u));
- uvec2 v_6 = (uvec2(textureSize(arg_0, int(v_5)).xy) - uvec2(1u));
+ uvec2 v_6 = (uvec2(textureSize(v_arg_0, int(v_5)).xy) - uvec2(1u));
ivec2 v_7 = ivec2(min(uvec2(v_1), v_6));
ivec3 v_8 = ivec3(v_7, int(v_4));
- ivec4 res = texelFetch(arg_0, v_8, int(v_5));
+ ivec4 res = texelFetch(v_arg_0, v_8, int(v_5));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/a03af1.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/a03af1.wgsl.expected.glsl
index 05b564d..ca655d7 100644
--- a/test/tint/builtins/gen/var/textureLoad/a03af1.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/a03af1.wgsl.expected.glsl
@@ -9,16 +9,16 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2DArray f_arg_0;
vec4 textureLoad_a03af1() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
ivec2 v_1 = arg_1;
uint v_2 = arg_2;
- uint v_3 = min(v_2, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_4 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v_3 = min(v_2, (uint(imageSize(f_arg_0).z) - 1u));
+ uvec2 v_4 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_5 = ivec2(min(uvec2(v_1), v_4));
- vec4 res = imageLoad(arg_0, ivec3(v_5, int(v_3)));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_5, int(v_3)));
return res;
}
void main() {
@@ -60,17 +60,17 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba8) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_a03af1() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
ivec2 v = arg_1;
uint v_1 = arg_2;
- uint v_2 = min(v_1, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_3 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v_2 = min(v_1, (uint(imageSize(v_arg_0).z) - 1u));
+ uvec2 v_3 = (uvec2(imageSize(v_arg_0).xy) - uvec2(1u));
ivec2 v_4 = ivec2(min(uvec2(v), v_3));
- vec4 res = imageLoad(arg_0, ivec3(v_4, int(v_2)));
+ vec4 res = imageLoad(v_arg_0, ivec3(v_4, int(v_2)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/a24be1.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/a24be1.wgsl.expected.glsl
index 8bcb2d2..b31b3c0 100644
--- a/test/tint/builtins/gen/var/textureLoad/a24be1.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/a24be1.wgsl.expected.glsl
@@ -18,7 +18,7 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp usampler2DArray arg_0;
+uniform highp usampler2DArray f_arg_0;
uvec4 textureLoad_a24be1() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
@@ -26,12 +26,12 @@
uvec2 v_2 = arg_1;
int v_3 = arg_2;
uint v_4 = arg_3;
- uint v_5 = (uint(textureSize(arg_0, 0).z) - 1u);
+ uint v_5 = (uint(textureSize(f_arg_0, 0).z) - 1u);
uint v_6 = min(uint(v_3), v_5);
uint v_7 = min(v_4, (v_1.inner.tint_builtin_value_0 - 1u));
- ivec2 v_8 = ivec2(min(v_2, (uvec2(textureSize(arg_0, int(v_7)).xy) - uvec2(1u))));
+ ivec2 v_8 = ivec2(min(v_2, (uvec2(textureSize(f_arg_0, int(v_7)).xy) - uvec2(1u))));
ivec3 v_9 = ivec3(v_8, int(v_6));
- uvec4 res = texelFetch(arg_0, v_9, int(v_7));
+ uvec4 res = texelFetch(f_arg_0, v_9, int(v_7));
return res;
}
void main() {
@@ -94,7 +94,7 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp usampler2DArray arg_0;
+uniform highp usampler2DArray v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_a24be1() {
uvec2 arg_1 = uvec2(1u);
@@ -103,12 +103,12 @@
uvec2 v_1 = arg_1;
int v_2 = arg_2;
uint v_3 = arg_3;
- uint v_4 = (uint(textureSize(arg_0, 0).z) - 1u);
+ uint v_4 = (uint(textureSize(v_arg_0, 0).z) - 1u);
uint v_5 = min(uint(v_2), v_4);
uint v_6 = min(v_3, (v.inner.tint_builtin_value_0 - 1u));
- ivec2 v_7 = ivec2(min(v_1, (uvec2(textureSize(arg_0, int(v_6)).xy) - uvec2(1u))));
+ ivec2 v_7 = ivec2(min(v_1, (uvec2(textureSize(v_arg_0, int(v_6)).xy) - uvec2(1u))));
ivec3 v_8 = ivec3(v_7, int(v_5));
- uvec4 res = texelFetch(arg_0, v_8, int(v_6));
+ uvec4 res = texelFetch(v_arg_0, v_8, int(v_6));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/a583c9.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/a583c9.wgsl.expected.glsl
index 22316f7..efa3c13 100644
--- a/test/tint/builtins/gen/var/textureLoad/a583c9.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/a583c9.wgsl.expected.glsl
@@ -9,14 +9,14 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DMS arg_0;
+uniform highp sampler2DMS f_arg_0;
vec4 textureLoad_a583c9() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
ivec2 v_1 = arg_1;
int v_2 = arg_2;
- uvec2 v_3 = (uvec2(textureSize(arg_0)) - uvec2(1u));
- vec4 res = texelFetch(arg_0, ivec2(min(uvec2(v_1), v_3)), v_2);
+ uvec2 v_3 = (uvec2(textureSize(f_arg_0)) - uvec2(1u));
+ vec4 res = texelFetch(f_arg_0, ivec2(min(uvec2(v_1), v_3)), v_2);
return res;
}
void main() {
@@ -56,15 +56,15 @@
vec4 prevent_dce;
};
-uniform highp sampler2DMS arg_0;
+uniform highp sampler2DMS v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_a583c9() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
ivec2 v = arg_1;
int v_1 = arg_2;
- uvec2 v_2 = (uvec2(textureSize(arg_0)) - uvec2(1u));
- vec4 res = texelFetch(arg_0, ivec2(min(uvec2(v), v_2)), v_1);
+ uvec2 v_2 = (uvec2(textureSize(v_arg_0)) - uvec2(1u));
+ vec4 res = texelFetch(v_arg_0, ivec2(min(uvec2(v), v_2)), v_1);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/a5c4e2.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/a5c4e2.wgsl.expected.glsl
index ee6eb67..6953ea4 100644
--- a/test/tint/builtins/gen/var/textureLoad/a5c4e2.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/a5c4e2.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rg32ui) uniform highp uimage2D arg_0;
+layout(binding = 0, rg32ui) uniform highp uimage2D f_arg_0;
uvec4 textureLoad_a5c4e2() {
int arg_1 = 1;
int v_1 = arg_1;
- uint v_2 = (uvec2(imageSize(arg_0)).x - 1u);
- uvec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(v_1), v_2), 0u)));
+ uint v_2 = (uvec2(imageSize(f_arg_0)).x - 1u);
+ uvec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(uint(v_1), v_2), 0u)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureLoad/a5e0a5.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/a5e0a5.wgsl.expected.glsl
index 7c6a947..4d2c6fd 100644
--- a/test/tint/builtins/gen/var/textureLoad/a5e0a5.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/a5e0a5.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r32f) uniform highp image2D arg_0;
+layout(binding = 0, r32f) uniform highp image2D f_arg_0;
vec4 textureLoad_a5e0a5() {
uvec2 arg_1 = uvec2(1u);
uvec2 v_1 = arg_1;
- vec4 res = imageLoad(arg_0, ivec2(min(v_1, (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ vec4 res = imageLoad(f_arg_0, ivec2(min(v_1, (uvec2(imageSize(f_arg_0)) - uvec2(1u)))));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureLoad/a6a85a.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/a6a85a.wgsl.expected.glsl
index 55b2878..ffd58c0 100644
--- a/test/tint/builtins/gen/var/textureLoad/a6a85a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/a6a85a.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image3D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image3D f_arg_0;
vec4 textureLoad_a6a85a() {
ivec3 arg_1 = ivec3(1);
ivec3 v_1 = arg_1;
- uvec3 v_2 = (uvec3(imageSize(arg_0)) - uvec3(1u));
- vec4 res = imageLoad(arg_0, ivec3(min(uvec3(v_1), v_2)));
+ uvec3 v_2 = (uvec3(imageSize(f_arg_0)) - uvec3(1u));
+ vec4 res = imageLoad(f_arg_0, ivec3(min(uvec3(v_1), v_2)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba8) uniform highp readonly image3D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image3D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_a6a85a() {
ivec3 arg_1 = ivec3(1);
ivec3 v = arg_1;
- uvec3 v_1 = (uvec3(imageSize(arg_0)) - uvec3(1u));
- vec4 res = imageLoad(arg_0, ivec3(min(uvec3(v), v_1)));
+ uvec3 v_1 = (uvec3(imageSize(v_arg_0)) - uvec3(1u));
+ vec4 res = imageLoad(v_arg_0, ivec3(min(uvec3(v), v_1)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/a6b61d.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/a6b61d.wgsl.expected.glsl
index 2474a7d..2a58134 100644
--- a/test/tint/builtins/gen/var/textureLoad/a6b61d.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/a6b61d.wgsl.expected.glsl
@@ -9,17 +9,17 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rgba32i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rgba32i) uniform highp readonly iimage2DArray f_arg_0;
ivec4 textureLoad_a6b61d() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
ivec2 v_1 = arg_1;
int v_2 = arg_2;
- uint v_3 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_3 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_4 = min(uint(v_2), v_3);
- uvec2 v_5 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_5 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_6 = ivec2(min(uvec2(v_1), v_5));
- ivec4 res = imageLoad(arg_0, ivec3(v_6, int(v_4)));
+ ivec4 res = imageLoad(f_arg_0, ivec3(v_6, int(v_4)));
return res;
}
void main() {
@@ -62,18 +62,18 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rgba32i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rgba32i) uniform highp readonly iimage2DArray v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_a6b61d() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
ivec2 v = arg_1;
int v_1 = arg_2;
- uint v_2 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_2 = (uint(imageSize(v_arg_0).z) - 1u);
uint v_3 = min(uint(v_1), v_2);
- uvec2 v_4 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_4 = (uvec2(imageSize(v_arg_0).xy) - uvec2(1u));
ivec2 v_5 = ivec2(min(uvec2(v), v_4));
- ivec4 res = imageLoad(arg_0, ivec3(v_5, int(v_3)));
+ ivec4 res = imageLoad(v_arg_0, ivec3(v_5, int(v_3)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/a7444c.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/a7444c.wgsl.expected.glsl
index b40bf7d..7c2a7a1 100644
--- a/test/tint/builtins/gen/var/textureLoad/a7444c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/a7444c.wgsl.expected.glsl
@@ -9,15 +9,15 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rgba8ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rgba8ui) uniform highp readonly uimage2DArray f_arg_0;
uvec4 textureLoad_a7444c() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
uvec2 v_1 = arg_1;
uint v_2 = arg_2;
- uint v_3 = min(v_2, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_4 = ivec2(min(v_1, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- uvec4 res = imageLoad(arg_0, ivec3(v_4, int(v_3)));
+ uint v_3 = min(v_2, (uint(imageSize(f_arg_0).z) - 1u));
+ ivec2 v_4 = ivec2(min(v_1, (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ uvec4 res = imageLoad(f_arg_0, ivec3(v_4, int(v_3)));
return res;
}
void main() {
@@ -58,16 +58,16 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rgba8ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rgba8ui) uniform highp readonly uimage2DArray v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_a7444c() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
uvec2 v = arg_1;
uint v_1 = arg_2;
- uint v_2 = min(v_1, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_3 = ivec2(min(v, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- uvec4 res = imageLoad(arg_0, ivec3(v_3, int(v_2)));
+ uint v_2 = min(v_1, (uint(imageSize(v_arg_0).z) - 1u));
+ ivec2 v_3 = ivec2(min(v, (uvec2(imageSize(v_arg_0).xy) - uvec2(1u))));
+ uvec4 res = imageLoad(v_arg_0, ivec3(v_3, int(v_2)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/a7a3c3.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/a7a3c3.wgsl.expected.glsl
index 7c002f0..3b75f6e 100644
--- a/test/tint/builtins/gen/var/textureLoad/a7a3c3.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/a7a3c3.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rgba16i) uniform highp readonly iimage3D arg_0;
+layout(binding = 0, rgba16i) uniform highp readonly iimage3D f_arg_0;
ivec4 textureLoad_a7a3c3() {
ivec3 arg_1 = ivec3(1);
ivec3 v_1 = arg_1;
- uvec3 v_2 = (uvec3(imageSize(arg_0)) - uvec3(1u));
- ivec4 res = imageLoad(arg_0, ivec3(min(uvec3(v_1), v_2)));
+ uvec3 v_2 = (uvec3(imageSize(f_arg_0)) - uvec3(1u));
+ ivec4 res = imageLoad(f_arg_0, ivec3(min(uvec3(v_1), v_2)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rgba16i) uniform highp readonly iimage3D arg_0;
+layout(binding = 0, rgba16i) uniform highp readonly iimage3D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_a7a3c3() {
ivec3 arg_1 = ivec3(1);
ivec3 v = arg_1;
- uvec3 v_1 = (uvec3(imageSize(arg_0)) - uvec3(1u));
- ivec4 res = imageLoad(arg_0, ivec3(min(uvec3(v), v_1)));
+ uvec3 v_1 = (uvec3(imageSize(v_arg_0)) - uvec3(1u));
+ ivec4 res = imageLoad(v_arg_0, ivec3(min(uvec3(v), v_1)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/a8549b.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/a8549b.wgsl.expected.glsl
index 2d97a10..9610746 100644
--- a/test/tint/builtins/gen/var/textureLoad/a8549b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/a8549b.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba32f) uniform highp readonly image3D arg_0;
+layout(binding = 0, rgba32f) uniform highp readonly image3D f_arg_0;
vec4 textureLoad_a8549b() {
uvec3 arg_1 = uvec3(1u);
uvec3 v_1 = arg_1;
- vec4 res = imageLoad(arg_0, ivec3(min(v_1, (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ vec4 res = imageLoad(f_arg_0, ivec3(min(v_1, (uvec3(imageSize(f_arg_0)) - uvec3(1u)))));
return res;
}
void main() {
@@ -50,12 +50,12 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba32f) uniform highp readonly image3D arg_0;
+layout(binding = 0, rgba32f) uniform highp readonly image3D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_a8549b() {
uvec3 arg_1 = uvec3(1u);
uvec3 v = arg_1;
- vec4 res = imageLoad(arg_0, ivec3(min(v, (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ vec4 res = imageLoad(v_arg_0, ivec3(min(v, (uvec3(imageSize(v_arg_0)) - uvec3(1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/a9a9f5.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/a9a9f5.wgsl.expected.glsl
index 0b94d98..88869ea 100644
--- a/test/tint/builtins/gen/var/textureLoad/a9a9f5.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/a9a9f5.wgsl.expected.glsl
@@ -18,16 +18,16 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp usampler3D arg_0;
+uniform highp usampler3D f_arg_0;
uvec4 textureLoad_a9a9f5() {
ivec3 arg_1 = ivec3(1);
int arg_2 = 1;
ivec3 v_2 = arg_1;
uint v_3 = (v_1.inner.tint_builtin_value_0 - 1u);
uint v_4 = min(uint(arg_2), v_3);
- uvec3 v_5 = (uvec3(textureSize(arg_0, int(v_4))) - uvec3(1u));
+ uvec3 v_5 = (uvec3(textureSize(f_arg_0, int(v_4))) - uvec3(1u));
ivec3 v_6 = ivec3(min(uvec3(v_2), v_5));
- uvec4 res = texelFetch(arg_0, v_6, int(v_4));
+ uvec4 res = texelFetch(f_arg_0, v_6, int(v_4));
return res;
}
void main() {
@@ -86,7 +86,7 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp usampler3D arg_0;
+uniform highp usampler3D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_a9a9f5() {
ivec3 arg_1 = ivec3(1);
@@ -94,9 +94,9 @@
ivec3 v_1 = arg_1;
uint v_2 = (v.inner.tint_builtin_value_0 - 1u);
uint v_3 = min(uint(arg_2), v_2);
- uvec3 v_4 = (uvec3(textureSize(arg_0, int(v_3))) - uvec3(1u));
+ uvec3 v_4 = (uvec3(textureSize(v_arg_0, int(v_3))) - uvec3(1u));
ivec3 v_5 = ivec3(min(uvec3(v_1), v_4));
- uvec4 res = texelFetch(arg_0, v_5, int(v_3));
+ uvec4 res = texelFetch(v_arg_0, v_5, int(v_3));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/aa6130.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/aa6130.wgsl.expected.glsl
index 55490e5..72ca3c7 100644
--- a/test/tint/builtins/gen/var/textureLoad/aa6130.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/aa6130.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rg32i) uniform highp iimage2D arg_0;
+layout(binding = 0, rg32i) uniform highp iimage2D f_arg_0;
ivec4 textureLoad_aa6130() {
ivec2 arg_1 = ivec2(1);
ivec2 v_1 = arg_1;
- uvec2 v_2 = (uvec2(imageSize(arg_0)) - uvec2(1u));
- ivec4 res = imageLoad(arg_0, ivec2(min(uvec2(v_1), v_2)));
+ uvec2 v_2 = (uvec2(imageSize(f_arg_0)) - uvec2(1u));
+ ivec4 res = imageLoad(f_arg_0, ivec2(min(uvec2(v_1), v_2)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureLoad/aa8a0d.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/aa8a0d.wgsl.expected.glsl
index 36b5d59..9f86c79 100644
--- a/test/tint/builtins/gen/var/textureLoad/aa8a0d.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/aa8a0d.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rgba16ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rgba16ui) uniform highp readonly uimage2D f_arg_0;
uvec4 textureLoad_aa8a0d() {
uvec2 arg_1 = uvec2(1u);
uvec2 v_1 = arg_1;
- uvec4 res = imageLoad(arg_0, ivec2(min(v_1, (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ uvec4 res = imageLoad(f_arg_0, ivec2(min(v_1, (uvec2(imageSize(f_arg_0)) - uvec2(1u)))));
return res;
}
void main() {
@@ -50,12 +50,12 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rgba16ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rgba16ui) uniform highp readonly uimage2D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_aa8a0d() {
uvec2 arg_1 = uvec2(1u);
uvec2 v = arg_1;
- uvec4 res = imageLoad(arg_0, ivec2(min(v, (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ uvec4 res = imageLoad(v_arg_0, ivec2(min(v, (uvec2(imageSize(v_arg_0)) - uvec2(1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/aae7f6.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/aae7f6.wgsl.expected.glsl
index 9d061f6..82ece65 100644
--- a/test/tint/builtins/gen/var/textureLoad/aae7f6.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/aae7f6.wgsl.expected.glsl
@@ -9,16 +9,16 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, r32i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, r32i) uniform highp readonly iimage2DArray f_arg_0;
ivec4 textureLoad_aae7f6() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
ivec2 v_1 = arg_1;
uint v_2 = arg_2;
- uint v_3 = min(v_2, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_4 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v_3 = min(v_2, (uint(imageSize(f_arg_0).z) - 1u));
+ uvec2 v_4 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_5 = ivec2(min(uvec2(v_1), v_4));
- ivec4 res = imageLoad(arg_0, ivec3(v_5, int(v_3)));
+ ivec4 res = imageLoad(f_arg_0, ivec3(v_5, int(v_3)));
return res;
}
void main() {
@@ -60,17 +60,17 @@
ivec4 prevent_dce;
};
-layout(binding = 0, r32i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, r32i) uniform highp readonly iimage2DArray v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_aae7f6() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
ivec2 v = arg_1;
uint v_1 = arg_2;
- uint v_2 = min(v_1, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_3 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v_2 = min(v_1, (uint(imageSize(v_arg_0).z) - 1u));
+ uvec2 v_3 = (uvec2(imageSize(v_arg_0).xy) - uvec2(1u));
ivec2 v_4 = ivec2(min(uvec2(v), v_3));
- ivec4 res = imageLoad(arg_0, ivec3(v_4, int(v_2)));
+ ivec4 res = imageLoad(v_arg_0, ivec3(v_4, int(v_2)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/ac64f7.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/ac64f7.wgsl.expected.glsl
index a01fca9..9a0034f 100644
--- a/test/tint/builtins/gen/var/textureLoad/ac64f7.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/ac64f7.wgsl.expected.glsl
@@ -9,15 +9,15 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2DArray f_arg_0;
vec4 textureLoad_ac64f7() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
uvec2 v_1 = arg_1;
uint v_2 = arg_2;
- uint v_3 = min(v_2, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_4 = ivec2(min(v_1, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- vec4 res = imageLoad(arg_0, ivec3(v_4, int(v_3))).zyxw;
+ uint v_3 = min(v_2, (uint(imageSize(f_arg_0).z) - 1u));
+ ivec2 v_4 = ivec2(min(v_1, (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_4, int(v_3))).zyxw;
return res;
}
void main() {
@@ -58,16 +58,16 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba8) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_ac64f7() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
uvec2 v = arg_1;
uint v_1 = arg_2;
- uint v_2 = min(v_1, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_3 = ivec2(min(v, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- vec4 res = imageLoad(arg_0, ivec3(v_3, int(v_2))).zyxw;
+ uint v_2 = min(v_1, (uint(imageSize(v_arg_0).z) - 1u));
+ ivec2 v_3 = ivec2(min(v, (uvec2(imageSize(v_arg_0).xy) - uvec2(1u))));
+ vec4 res = imageLoad(v_arg_0, ivec3(v_3, int(v_2))).zyxw;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/ad551e.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/ad551e.wgsl.expected.glsl
index 11bca22..f815db2 100644
--- a/test/tint/builtins/gen/var/textureLoad/ad551e.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/ad551e.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, r32ui) uniform highp uimage2D arg_0;
+layout(binding = 0, r32ui) uniform highp uimage2D f_arg_0;
uvec4 textureLoad_ad551e() {
uint arg_1 = 1u;
uint v_1 = arg_1;
- uvec4 res = imageLoad(arg_0, ivec2(uvec2(min(v_1, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ uvec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(v_1, (uvec2(imageSize(f_arg_0)).x - 1u)), 0u)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureLoad/aeae73.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/aeae73.wgsl.expected.glsl
index 611f829..45eef21 100644
--- a/test/tint/builtins/gen/var/textureLoad/aeae73.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/aeae73.wgsl.expected.glsl
@@ -9,16 +9,16 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, r32ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, r32ui) uniform highp readonly uimage2DArray f_arg_0;
uvec4 textureLoad_aeae73() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
uvec2 v_1 = arg_1;
int v_2 = arg_2;
- uint v_3 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_3 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_4 = min(uint(v_2), v_3);
- ivec2 v_5 = ivec2(min(v_1, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- uvec4 res = imageLoad(arg_0, ivec3(v_5, int(v_4)));
+ ivec2 v_5 = ivec2(min(v_1, (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ uvec4 res = imageLoad(f_arg_0, ivec3(v_5, int(v_4)));
return res;
}
void main() {
@@ -60,17 +60,17 @@
uvec4 prevent_dce;
};
-layout(binding = 0, r32ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, r32ui) uniform highp readonly uimage2DArray v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_aeae73() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
uvec2 v = arg_1;
int v_1 = arg_2;
- uint v_2 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_2 = (uint(imageSize(v_arg_0).z) - 1u);
uint v_3 = min(uint(v_1), v_2);
- ivec2 v_4 = ivec2(min(v, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- uvec4 res = imageLoad(arg_0, ivec3(v_4, int(v_3)));
+ ivec2 v_4 = ivec2(min(v, (uvec2(imageSize(v_arg_0).xy) - uvec2(1u))));
+ uvec4 res = imageLoad(v_arg_0, ivec3(v_4, int(v_3)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/aebc09.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/aebc09.wgsl.expected.glsl
index a89d1d7..398d6e2 100644
--- a/test/tint/builtins/gen/var/textureLoad/aebc09.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/aebc09.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rgba16ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rgba16ui) uniform highp readonly uimage2D f_arg_0;
uvec4 textureLoad_aebc09() {
uint arg_1 = 1u;
uint v_1 = arg_1;
- uvec4 res = imageLoad(arg_0, ivec2(uvec2(min(v_1, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ uvec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(v_1, (uvec2(imageSize(f_arg_0)).x - 1u)), 0u)));
return res;
}
void main() {
@@ -50,12 +50,12 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rgba16ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rgba16ui) uniform highp readonly uimage2D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_aebc09() {
uint arg_1 = 1u;
uint v = arg_1;
- uvec4 res = imageLoad(arg_0, ivec2(uvec2(min(v, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ uvec4 res = imageLoad(v_arg_0, ivec2(uvec2(min(v, (uvec2(imageSize(v_arg_0)).x - 1u)), 0u)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/af0507.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/af0507.wgsl.expected.glsl
index d56de7a..2a7e7b6 100644
--- a/test/tint/builtins/gen/var/textureLoad/af0507.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/af0507.wgsl.expected.glsl
@@ -9,16 +9,16 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rg32f) uniform highp image2DArray arg_0;
+layout(binding = 0, rg32f) uniform highp image2DArray f_arg_0;
vec4 textureLoad_af0507() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
ivec2 v_1 = arg_1;
uint v_2 = arg_2;
- uint v_3 = min(v_2, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_4 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v_3 = min(v_2, (uint(imageSize(f_arg_0).z) - 1u));
+ uvec2 v_4 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_5 = ivec2(min(uvec2(v_1), v_4));
- vec4 res = imageLoad(arg_0, ivec3(v_5, int(v_3)));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_5, int(v_3)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureLoad/b1bf79.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/b1bf79.wgsl.expected.glsl
index 4e6fb6e..8b860e8 100644
--- a/test/tint/builtins/gen/var/textureLoad/b1bf79.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/b1bf79.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rgba32i) uniform highp readonly iimage3D arg_0;
+layout(binding = 0, rgba32i) uniform highp readonly iimage3D f_arg_0;
ivec4 textureLoad_b1bf79() {
ivec3 arg_1 = ivec3(1);
ivec3 v_1 = arg_1;
- uvec3 v_2 = (uvec3(imageSize(arg_0)) - uvec3(1u));
- ivec4 res = imageLoad(arg_0, ivec3(min(uvec3(v_1), v_2)));
+ uvec3 v_2 = (uvec3(imageSize(f_arg_0)) - uvec3(1u));
+ ivec4 res = imageLoad(f_arg_0, ivec3(min(uvec3(v_1), v_2)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rgba32i) uniform highp readonly iimage3D arg_0;
+layout(binding = 0, rgba32i) uniform highp readonly iimage3D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_b1bf79() {
ivec3 arg_1 = ivec3(1);
ivec3 v = arg_1;
- uvec3 v_1 = (uvec3(imageSize(arg_0)) - uvec3(1u));
- ivec4 res = imageLoad(arg_0, ivec3(min(uvec3(v), v_1)));
+ uvec3 v_1 = (uvec3(imageSize(v_arg_0)) - uvec3(1u));
+ ivec4 res = imageLoad(v_arg_0, ivec3(min(uvec3(v), v_1)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/b1ca35.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/b1ca35.wgsl.expected.glsl
index 8992dca..7e182ba 100644
--- a/test/tint/builtins/gen/var/textureLoad/b1ca35.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/b1ca35.wgsl.expected.glsl
@@ -9,15 +9,15 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rg32i) uniform highp iimage2DArray arg_0;
+layout(binding = 0, rg32i) uniform highp iimage2DArray f_arg_0;
ivec4 textureLoad_b1ca35() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
uvec2 v_1 = arg_1;
uint v_2 = arg_2;
- uint v_3 = min(v_2, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_4 = ivec2(min(v_1, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- ivec4 res = imageLoad(arg_0, ivec3(v_4, int(v_3)));
+ uint v_3 = min(v_2, (uint(imageSize(f_arg_0).z) - 1u));
+ ivec2 v_4 = ivec2(min(v_1, (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ ivec4 res = imageLoad(f_arg_0, ivec3(v_4, int(v_3)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureLoad/b24d27.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/b24d27.wgsl.expected.glsl
index e803c0c..c9a1cdc 100644
--- a/test/tint/builtins/gen/var/textureLoad/b24d27.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/b24d27.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rgba8i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rgba8i) uniform highp readonly iimage2D f_arg_0;
ivec4 textureLoad_b24d27() {
uvec2 arg_1 = uvec2(1u);
uvec2 v_1 = arg_1;
- ivec4 res = imageLoad(arg_0, ivec2(min(v_1, (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ ivec4 res = imageLoad(f_arg_0, ivec2(min(v_1, (uvec2(imageSize(f_arg_0)) - uvec2(1u)))));
return res;
}
void main() {
@@ -50,12 +50,12 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rgba8i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rgba8i) uniform highp readonly iimage2D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_b24d27() {
uvec2 arg_1 = uvec2(1u);
uvec2 v = arg_1;
- ivec4 res = imageLoad(arg_0, ivec2(min(v, (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ ivec4 res = imageLoad(v_arg_0, ivec2(min(v, (uvec2(imageSize(v_arg_0)) - uvec2(1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/b25644.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/b25644.wgsl.expected.glsl
index 8e49fe9..2922a31 100644
--- a/test/tint/builtins/gen/var/textureLoad/b25644.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/b25644.wgsl.expected.glsl
@@ -9,16 +9,16 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, r32ui) uniform highp uimage2DArray arg_0;
+layout(binding = 0, r32ui) uniform highp uimage2DArray f_arg_0;
uvec4 textureLoad_b25644() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
ivec2 v_1 = arg_1;
uint v_2 = arg_2;
- uint v_3 = min(v_2, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_4 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v_3 = min(v_2, (uint(imageSize(f_arg_0).z) - 1u));
+ uvec2 v_4 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_5 = ivec2(min(uvec2(v_1), v_4));
- uvec4 res = imageLoad(arg_0, ivec3(v_5, int(v_3)));
+ uvec4 res = imageLoad(f_arg_0, ivec3(v_5, int(v_3)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureLoad/b27c33.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/b27c33.wgsl.expected.glsl
index f2d230c..95d3ba7 100644
--- a/test/tint/builtins/gen/var/textureLoad/b27c33.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/b27c33.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, r32i) uniform highp iimage3D arg_0;
+layout(binding = 0, r32i) uniform highp iimage3D f_arg_0;
ivec4 textureLoad_b27c33() {
ivec3 arg_1 = ivec3(1);
ivec3 v_1 = arg_1;
- uvec3 v_2 = (uvec3(imageSize(arg_0)) - uvec3(1u));
- ivec4 res = imageLoad(arg_0, ivec3(min(uvec3(v_1), v_2)));
+ uvec3 v_2 = (uvec3(imageSize(f_arg_0)) - uvec3(1u));
+ ivec4 res = imageLoad(f_arg_0, ivec3(min(uvec3(v_1), v_2)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureLoad/b29f71.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/b29f71.wgsl.expected.glsl
index ef57b10..962f684 100644
--- a/test/tint/builtins/gen/var/textureLoad/b29f71.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/b29f71.wgsl.expected.glsl
@@ -18,7 +18,7 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp isampler2DArray arg_0;
+uniform highp isampler2DArray f_arg_0;
ivec4 textureLoad_b29f71() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
@@ -26,13 +26,13 @@
ivec2 v_2 = arg_1;
uint v_3 = arg_2;
int v_4 = arg_3;
- uint v_5 = min(v_3, (uint(textureSize(arg_0, 0).z) - 1u));
+ uint v_5 = min(v_3, (uint(textureSize(f_arg_0, 0).z) - 1u));
uint v_6 = (v_1.inner.tint_builtin_value_0 - 1u);
uint v_7 = min(uint(v_4), v_6);
- uvec2 v_8 = (uvec2(textureSize(arg_0, int(v_7)).xy) - uvec2(1u));
+ uvec2 v_8 = (uvec2(textureSize(f_arg_0, int(v_7)).xy) - uvec2(1u));
ivec2 v_9 = ivec2(min(uvec2(v_2), v_8));
ivec3 v_10 = ivec3(v_9, int(v_5));
- ivec4 res = texelFetch(arg_0, v_10, int(v_7));
+ ivec4 res = texelFetch(f_arg_0, v_10, int(v_7));
return res;
}
void main() {
@@ -96,7 +96,7 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp isampler2DArray arg_0;
+uniform highp isampler2DArray v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_b29f71() {
ivec2 arg_1 = ivec2(1);
@@ -105,13 +105,13 @@
ivec2 v_1 = arg_1;
uint v_2 = arg_2;
int v_3 = arg_3;
- uint v_4 = min(v_2, (uint(textureSize(arg_0, 0).z) - 1u));
+ uint v_4 = min(v_2, (uint(textureSize(v_arg_0, 0).z) - 1u));
uint v_5 = (v.inner.tint_builtin_value_0 - 1u);
uint v_6 = min(uint(v_3), v_5);
- uvec2 v_7 = (uvec2(textureSize(arg_0, int(v_6)).xy) - uvec2(1u));
+ uvec2 v_7 = (uvec2(textureSize(v_arg_0, int(v_6)).xy) - uvec2(1u));
ivec2 v_8 = ivec2(min(uvec2(v_1), v_7));
ivec3 v_9 = ivec3(v_8, int(v_4));
- ivec4 res = texelFetch(arg_0, v_9, int(v_6));
+ ivec4 res = texelFetch(v_arg_0, v_9, int(v_6));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/b4d6c4.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/b4d6c4.wgsl.expected.glsl
index f2cc040..d713b20 100644
--- a/test/tint/builtins/gen/var/textureLoad/b4d6c4.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/b4d6c4.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rg32f) uniform highp image2D arg_0;
+layout(binding = 0, rg32f) uniform highp image2D f_arg_0;
vec4 textureLoad_b4d6c4() {
uvec2 arg_1 = uvec2(1u);
uvec2 v_1 = arg_1;
- vec4 res = imageLoad(arg_0, ivec2(min(v_1, (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ vec4 res = imageLoad(f_arg_0, ivec2(min(v_1, (uvec2(imageSize(f_arg_0)) - uvec2(1u)))));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureLoad/b58c6d.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/b58c6d.wgsl.expected.glsl
index 2f8cc54..5fa2150 100644
--- a/test/tint/builtins/gen/var/textureLoad/b58c6d.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/b58c6d.wgsl.expected.glsl
@@ -9,17 +9,17 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r32f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, r32f) uniform highp readonly image2DArray f_arg_0;
vec4 textureLoad_b58c6d() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
ivec2 v_1 = arg_1;
int v_2 = arg_2;
- uint v_3 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_3 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_4 = min(uint(v_2), v_3);
- uvec2 v_5 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_5 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_6 = ivec2(min(uvec2(v_1), v_5));
- vec4 res = imageLoad(arg_0, ivec3(v_6, int(v_4)));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_6, int(v_4)));
return res;
}
void main() {
@@ -62,18 +62,18 @@
vec4 prevent_dce;
};
-layout(binding = 0, r32f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, r32f) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_b58c6d() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
ivec2 v = arg_1;
int v_1 = arg_2;
- uint v_2 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_2 = (uint(imageSize(v_arg_0).z) - 1u);
uint v_3 = min(uint(v_1), v_2);
- uvec2 v_4 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_4 = (uvec2(imageSize(v_arg_0).xy) - uvec2(1u));
ivec2 v_5 = ivec2(min(uvec2(v), v_4));
- vec4 res = imageLoad(arg_0, ivec3(v_5, int(v_3)));
+ vec4 res = imageLoad(v_arg_0, ivec3(v_5, int(v_3)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/b6ba5d.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/b6ba5d.wgsl.expected.glsl
index cb4381f..38adb62 100644
--- a/test/tint/builtins/gen/var/textureLoad/b6ba5d.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/b6ba5d.wgsl.expected.glsl
@@ -18,7 +18,7 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray f_arg_0;
float textureLoad_b6ba5d() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
@@ -26,13 +26,13 @@
uvec2 v_2 = arg_1;
int v_3 = arg_2;
int v_4 = arg_3;
- uint v_5 = (uint(textureSize(arg_0, 0).z) - 1u);
+ uint v_5 = (uint(textureSize(f_arg_0, 0).z) - 1u);
uint v_6 = min(uint(v_3), v_5);
uint v_7 = (v_1.inner.tint_builtin_value_0 - 1u);
uint v_8 = min(uint(v_4), v_7);
- ivec2 v_9 = ivec2(min(v_2, (uvec2(textureSize(arg_0, int(v_8)).xy) - uvec2(1u))));
+ ivec2 v_9 = ivec2(min(v_2, (uvec2(textureSize(f_arg_0, int(v_8)).xy) - uvec2(1u))));
ivec3 v_10 = ivec3(v_9, int(v_6));
- float res = texelFetch(arg_0, v_10, int(v_8)).x;
+ float res = texelFetch(f_arg_0, v_10, int(v_8)).x;
return res;
}
void main() {
@@ -96,7 +96,7 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray v_arg_0;
layout(location = 0) flat out float tint_interstage_location0;
float textureLoad_b6ba5d() {
uvec2 arg_1 = uvec2(1u);
@@ -105,13 +105,13 @@
uvec2 v_1 = arg_1;
int v_2 = arg_2;
int v_3 = arg_3;
- uint v_4 = (uint(textureSize(arg_0, 0).z) - 1u);
+ uint v_4 = (uint(textureSize(v_arg_0, 0).z) - 1u);
uint v_5 = min(uint(v_2), v_4);
uint v_6 = (v.inner.tint_builtin_value_0 - 1u);
uint v_7 = min(uint(v_3), v_6);
- ivec2 v_8 = ivec2(min(v_1, (uvec2(textureSize(arg_0, int(v_7)).xy) - uvec2(1u))));
+ ivec2 v_8 = ivec2(min(v_1, (uvec2(textureSize(v_arg_0, int(v_7)).xy) - uvec2(1u))));
ivec3 v_9 = ivec3(v_8, int(v_5));
- float res = texelFetch(arg_0, v_9, int(v_7)).x;
+ float res = texelFetch(v_arg_0, v_9, int(v_7)).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/b6c458.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/b6c458.wgsl.expected.glsl
index 5f3af06..514b5e3 100644
--- a/test/tint/builtins/gen/var/textureLoad/b6c458.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/b6c458.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rgba32ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rgba32ui) uniform highp readonly uimage2D f_arg_0;
uvec4 textureLoad_b6c458() {
ivec2 arg_1 = ivec2(1);
ivec2 v_1 = arg_1;
- uvec2 v_2 = (uvec2(imageSize(arg_0)) - uvec2(1u));
- uvec4 res = imageLoad(arg_0, ivec2(min(uvec2(v_1), v_2)));
+ uvec2 v_2 = (uvec2(imageSize(f_arg_0)) - uvec2(1u));
+ uvec4 res = imageLoad(f_arg_0, ivec2(min(uvec2(v_1), v_2)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rgba32ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rgba32ui) uniform highp readonly uimage2D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_b6c458() {
ivec2 arg_1 = ivec2(1);
ivec2 v = arg_1;
- uvec2 v_1 = (uvec2(imageSize(arg_0)) - uvec2(1u));
- uvec4 res = imageLoad(arg_0, ivec2(min(uvec2(v), v_1)));
+ uvec2 v_1 = (uvec2(imageSize(v_arg_0)) - uvec2(1u));
+ uvec4 res = imageLoad(v_arg_0, ivec2(min(uvec2(v), v_1)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/b73f6b.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/b73f6b.wgsl.expected.glsl
index 70222fa..e2537a9 100644
--- a/test/tint/builtins/gen/var/textureLoad/b73f6b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/b73f6b.wgsl.expected.glsl
@@ -18,15 +18,15 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp usampler2D arg_0;
+uniform highp usampler2D f_arg_0;
uvec4 textureLoad_b73f6b() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
uvec2 v_2 = arg_1;
uint v_3 = (v_1.inner.tint_builtin_value_0 - 1u);
uint v_4 = min(uint(arg_2), v_3);
- ivec2 v_5 = ivec2(min(v_2, (uvec2(textureSize(arg_0, int(v_4))) - uvec2(1u))));
- uvec4 res = texelFetch(arg_0, v_5, int(v_4));
+ ivec2 v_5 = ivec2(min(v_2, (uvec2(textureSize(f_arg_0, int(v_4))) - uvec2(1u))));
+ uvec4 res = texelFetch(f_arg_0, v_5, int(v_4));
return res;
}
void main() {
@@ -84,7 +84,7 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp usampler2D arg_0;
+uniform highp usampler2D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_b73f6b() {
uvec2 arg_1 = uvec2(1u);
@@ -92,8 +92,8 @@
uvec2 v_1 = arg_1;
uint v_2 = (v.inner.tint_builtin_value_0 - 1u);
uint v_3 = min(uint(arg_2), v_2);
- ivec2 v_4 = ivec2(min(v_1, (uvec2(textureSize(arg_0, int(v_3))) - uvec2(1u))));
- uvec4 res = texelFetch(arg_0, v_4, int(v_3));
+ ivec2 v_4 = ivec2(min(v_1, (uvec2(textureSize(v_arg_0, int(v_3))) - uvec2(1u))));
+ uvec4 res = texelFetch(v_arg_0, v_4, int(v_3));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/b75c8f.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/b75c8f.wgsl.expected.glsl
index 071d77a..c3b9987 100644
--- a/test/tint/builtins/gen/var/textureLoad/b75c8f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/b75c8f.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, r32i) uniform highp iimage2D arg_0;
+layout(binding = 0, r32i) uniform highp iimage2D f_arg_0;
ivec4 textureLoad_b75c8f() {
uvec2 arg_1 = uvec2(1u);
uvec2 v_1 = arg_1;
- ivec4 res = imageLoad(arg_0, ivec2(min(v_1, (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ ivec4 res = imageLoad(f_arg_0, ivec2(min(v_1, (uvec2(imageSize(f_arg_0)) - uvec2(1u)))));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureLoad/b75d4a.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/b75d4a.wgsl.expected.glsl
index a84070c..f2c63b4 100644
--- a/test/tint/builtins/gen/var/textureLoad/b75d4a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/b75d4a.wgsl.expected.glsl
@@ -9,15 +9,15 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DMS arg_0;
+uniform highp sampler2DMS f_arg_0;
vec4 textureLoad_b75d4a() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
ivec2 v_1 = arg_1;
uint v_2 = arg_2;
- uvec2 v_3 = (uvec2(textureSize(arg_0)) - uvec2(1u));
+ uvec2 v_3 = (uvec2(textureSize(f_arg_0)) - uvec2(1u));
ivec2 v_4 = ivec2(min(uvec2(v_1), v_3));
- vec4 res = texelFetch(arg_0, v_4, int(v_2));
+ vec4 res = texelFetch(f_arg_0, v_4, int(v_2));
return res;
}
void main() {
@@ -58,16 +58,16 @@
vec4 prevent_dce;
};
-uniform highp sampler2DMS arg_0;
+uniform highp sampler2DMS v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_b75d4a() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
ivec2 v = arg_1;
uint v_1 = arg_2;
- uvec2 v_2 = (uvec2(textureSize(arg_0)) - uvec2(1u));
+ uvec2 v_2 = (uvec2(textureSize(v_arg_0)) - uvec2(1u));
ivec2 v_3 = ivec2(min(uvec2(v), v_2));
- vec4 res = texelFetch(arg_0, v_3, int(v_1));
+ vec4 res = texelFetch(v_arg_0, v_3, int(v_1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/b7f74f.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/b7f74f.wgsl.expected.glsl
index 3cd131a..f9bba09 100644
--- a/test/tint/builtins/gen/var/textureLoad/b7f74f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/b7f74f.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D f_arg_0;
vec4 textureLoad_b7f74f() {
uint arg_1 = 1u;
uint v_1 = arg_1;
- vec4 res = imageLoad(arg_0, ivec2(uvec2(min(v_1, (uvec2(imageSize(arg_0)).x - 1u)), 0u))).zyxw;
+ vec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(v_1, (uvec2(imageSize(f_arg_0)).x - 1u)), 0u))).zyxw;
return res;
}
void main() {
@@ -50,12 +50,12 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_b7f74f() {
uint arg_1 = 1u;
uint v = arg_1;
- vec4 res = imageLoad(arg_0, ivec2(uvec2(min(v, (uvec2(imageSize(arg_0)).x - 1u)), 0u))).zyxw;
+ vec4 res = imageLoad(v_arg_0, ivec2(uvec2(min(v, (uvec2(imageSize(v_arg_0)).x - 1u)), 0u))).zyxw;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/b80e7e.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/b80e7e.wgsl.expected.glsl
index cc1fb6b..56a9bfc 100644
--- a/test/tint/builtins/gen/var/textureLoad/b80e7e.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/b80e7e.wgsl.expected.glsl
@@ -9,16 +9,16 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba16f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba16f) uniform highp readonly image2DArray f_arg_0;
vec4 textureLoad_b80e7e() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
uvec2 v_1 = arg_1;
int v_2 = arg_2;
- uint v_3 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_3 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_4 = min(uint(v_2), v_3);
- ivec2 v_5 = ivec2(min(v_1, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- vec4 res = imageLoad(arg_0, ivec3(v_5, int(v_4)));
+ ivec2 v_5 = ivec2(min(v_1, (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_5, int(v_4)));
return res;
}
void main() {
@@ -60,17 +60,17 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba16f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba16f) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_b80e7e() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
uvec2 v = arg_1;
int v_1 = arg_2;
- uint v_2 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_2 = (uint(imageSize(v_arg_0).z) - 1u);
uint v_3 = min(uint(v_1), v_2);
- ivec2 v_4 = ivec2(min(v, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- vec4 res = imageLoad(arg_0, ivec3(v_4, int(v_3)));
+ ivec2 v_4 = ivec2(min(v, (uvec2(imageSize(v_arg_0).xy) - uvec2(1u))));
+ vec4 res = imageLoad(v_arg_0, ivec3(v_4, int(v_3)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/b94d15.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/b94d15.wgsl.expected.glsl
index ba25a6a..2f8fce9 100644
--- a/test/tint/builtins/gen/var/textureLoad/b94d15.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/b94d15.wgsl.expected.glsl
@@ -9,16 +9,16 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rgba8ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rgba8ui) uniform highp readonly uimage2DArray f_arg_0;
uvec4 textureLoad_b94d15() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
ivec2 v_1 = arg_1;
uint v_2 = arg_2;
- uint v_3 = min(v_2, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_4 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v_3 = min(v_2, (uint(imageSize(f_arg_0).z) - 1u));
+ uvec2 v_4 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_5 = ivec2(min(uvec2(v_1), v_4));
- uvec4 res = imageLoad(arg_0, ivec3(v_5, int(v_3)));
+ uvec4 res = imageLoad(f_arg_0, ivec3(v_5, int(v_3)));
return res;
}
void main() {
@@ -60,17 +60,17 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rgba8ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rgba8ui) uniform highp readonly uimage2DArray v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_b94d15() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
ivec2 v = arg_1;
uint v_1 = arg_2;
- uint v_2 = min(v_1, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_3 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v_2 = min(v_1, (uint(imageSize(v_arg_0).z) - 1u));
+ uvec2 v_3 = (uvec2(imageSize(v_arg_0).xy) - uvec2(1u));
ivec2 v_4 = ivec2(min(uvec2(v), v_3));
- uvec4 res = imageLoad(arg_0, ivec3(v_4, int(v_2)));
+ uvec4 res = imageLoad(v_arg_0, ivec3(v_4, int(v_2)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/ba023a.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/ba023a.wgsl.expected.glsl
index 084ca0e..66d50e5 100644
--- a/test/tint/builtins/gen/var/textureLoad/ba023a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/ba023a.wgsl.expected.glsl
@@ -9,17 +9,17 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, r32i) uniform highp iimage2DArray arg_0;
+layout(binding = 0, r32i) uniform highp iimage2DArray f_arg_0;
ivec4 textureLoad_ba023a() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
ivec2 v_1 = arg_1;
int v_2 = arg_2;
- uint v_3 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_3 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_4 = min(uint(v_2), v_3);
- uvec2 v_5 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_5 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_6 = ivec2(min(uvec2(v_1), v_5));
- ivec4 res = imageLoad(arg_0, ivec3(v_6, int(v_4)));
+ ivec4 res = imageLoad(f_arg_0, ivec3(v_6, int(v_4)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureLoad/bba04a.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/bba04a.wgsl.expected.glsl
index 1708e02..1a98b5a 100644
--- a/test/tint/builtins/gen/var/textureLoad/bba04a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/bba04a.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rg32ui) uniform highp uimage2D arg_0;
+layout(binding = 0, rg32ui) uniform highp uimage2D f_arg_0;
uvec4 textureLoad_bba04a() {
uint arg_1 = 1u;
uint v_1 = arg_1;
- uvec4 res = imageLoad(arg_0, ivec2(uvec2(min(v_1, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ uvec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(v_1, (uvec2(imageSize(f_arg_0)).x - 1u)), 0u)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureLoad/bc3201.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/bc3201.wgsl.expected.glsl
index 8acf127..fce564b 100644
--- a/test/tint/builtins/gen/var/textureLoad/bc3201.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/bc3201.wgsl.expected.glsl
@@ -18,14 +18,14 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp usampler2D arg_0;
+uniform highp usampler2D f_arg_0;
uvec4 textureLoad_bc3201() {
uint arg_1 = 1u;
uint arg_2 = 1u;
uint v_2 = arg_1;
uint v_3 = min(arg_2, (v_1.inner.tint_builtin_value_0 - 1u));
- ivec2 v_4 = ivec2(uvec2(min(v_2, (uvec2(textureSize(arg_0, int(v_3))).x - 1u)), 0u));
- uvec4 res = texelFetch(arg_0, v_4, int(v_3));
+ ivec2 v_4 = ivec2(uvec2(min(v_2, (uvec2(textureSize(f_arg_0, int(v_3))).x - 1u)), 0u));
+ uvec4 res = texelFetch(f_arg_0, v_4, int(v_3));
return res;
}
void main() {
@@ -82,15 +82,15 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp usampler2D arg_0;
+uniform highp usampler2D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_bc3201() {
uint arg_1 = 1u;
uint arg_2 = 1u;
uint v_1 = arg_1;
uint v_2 = min(arg_2, (v.inner.tint_builtin_value_0 - 1u));
- ivec2 v_3 = ivec2(uvec2(min(v_1, (uvec2(textureSize(arg_0, int(v_2))).x - 1u)), 0u));
- uvec4 res = texelFetch(arg_0, v_3, int(v_2));
+ ivec2 v_3 = ivec2(uvec2(min(v_1, (uvec2(textureSize(v_arg_0, int(v_2))).x - 1u)), 0u));
+ uvec4 res = texelFetch(v_arg_0, v_3, int(v_2));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/bc882d.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/bc882d.wgsl.expected.glsl
index ec8372f..7171755 100644
--- a/test/tint/builtins/gen/var/textureLoad/bc882d.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/bc882d.wgsl.expected.glsl
@@ -9,16 +9,16 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r8) uniform highp image2DArray arg_0;
+layout(binding = 0, r8) uniform highp image2DArray f_arg_0;
vec4 textureLoad_bc882d() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
uvec2 v_1 = arg_1;
int v_2 = arg_2;
- uint v_3 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_3 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_4 = min(uint(v_2), v_3);
- ivec2 v_5 = ivec2(min(v_1, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- vec4 res = imageLoad(arg_0, ivec3(v_5, int(v_4)));
+ ivec2 v_5 = ivec2(min(v_1, (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_5, int(v_4)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureLoad/bcbb3c.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/bcbb3c.wgsl.expected.glsl
index efa2faf..3b045b5 100644
--- a/test/tint/builtins/gen/var/textureLoad/bcbb3c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/bcbb3c.wgsl.expected.glsl
@@ -18,15 +18,15 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler3D arg_0;
+uniform highp sampler3D f_arg_0;
vec4 textureLoad_bcbb3c() {
uvec3 arg_1 = uvec3(1u);
int arg_2 = 1;
uvec3 v_2 = arg_1;
uint v_3 = (v_1.inner.tint_builtin_value_0 - 1u);
uint v_4 = min(uint(arg_2), v_3);
- ivec3 v_5 = ivec3(min(v_2, (uvec3(textureSize(arg_0, int(v_4))) - uvec3(1u))));
- vec4 res = texelFetch(arg_0, v_5, int(v_4));
+ ivec3 v_5 = ivec3(min(v_2, (uvec3(textureSize(f_arg_0, int(v_4))) - uvec3(1u))));
+ vec4 res = texelFetch(f_arg_0, v_5, int(v_4));
return res;
}
void main() {
@@ -84,7 +84,7 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler3D arg_0;
+uniform highp sampler3D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_bcbb3c() {
uvec3 arg_1 = uvec3(1u);
@@ -92,8 +92,8 @@
uvec3 v_1 = arg_1;
uint v_2 = (v.inner.tint_builtin_value_0 - 1u);
uint v_3 = min(uint(arg_2), v_2);
- ivec3 v_4 = ivec3(min(v_1, (uvec3(textureSize(arg_0, int(v_3))) - uvec3(1u))));
- vec4 res = texelFetch(arg_0, v_4, int(v_3));
+ ivec3 v_4 = ivec3(min(v_1, (uvec3(textureSize(v_arg_0, int(v_3))) - uvec3(1u))));
+ vec4 res = texelFetch(v_arg_0, v_4, int(v_3));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/bdc67a.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/bdc67a.wgsl.expected.glsl
index a90d1c0..0137dab 100644
--- a/test/tint/builtins/gen/var/textureLoad/bdc67a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/bdc67a.wgsl.expected.glsl
@@ -9,16 +9,16 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rg32f) uniform highp image2DArray arg_0;
+layout(binding = 0, rg32f) uniform highp image2DArray f_arg_0;
vec4 textureLoad_bdc67a() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
uvec2 v_1 = arg_1;
int v_2 = arg_2;
- uint v_3 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_3 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_4 = min(uint(v_2), v_3);
- ivec2 v_5 = ivec2(min(v_1, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- vec4 res = imageLoad(arg_0, ivec3(v_5, int(v_4)));
+ ivec2 v_5 = ivec2(min(v_1, (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_5, int(v_4)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureLoad/bfd154.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/bfd154.wgsl.expected.glsl
index 9bb3803..c244cae 100644
--- a/test/tint/builtins/gen/var/textureLoad/bfd154.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/bfd154.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, r32ui) uniform highp readonly uimage3D arg_0;
+layout(binding = 0, r32ui) uniform highp readonly uimage3D f_arg_0;
uvec4 textureLoad_bfd154() {
ivec3 arg_1 = ivec3(1);
ivec3 v_1 = arg_1;
- uvec3 v_2 = (uvec3(imageSize(arg_0)) - uvec3(1u));
- uvec4 res = imageLoad(arg_0, ivec3(min(uvec3(v_1), v_2)));
+ uvec3 v_2 = (uvec3(imageSize(f_arg_0)) - uvec3(1u));
+ uvec4 res = imageLoad(f_arg_0, ivec3(min(uvec3(v_1), v_2)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
uvec4 prevent_dce;
};
-layout(binding = 0, r32ui) uniform highp readonly uimage3D arg_0;
+layout(binding = 0, r32ui) uniform highp readonly uimage3D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_bfd154() {
ivec3 arg_1 = ivec3(1);
ivec3 v = arg_1;
- uvec3 v_1 = (uvec3(imageSize(arg_0)) - uvec3(1u));
- uvec4 res = imageLoad(arg_0, ivec3(min(uvec3(v), v_1)));
+ uvec3 v_1 = (uvec3(imageSize(v_arg_0)) - uvec3(1u));
+ uvec4 res = imageLoad(v_arg_0, ivec3(min(uvec3(v), v_1)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/c02b74.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/c02b74.wgsl.expected.glsl
index bfcda0f..800fe5f 100644
--- a/test/tint/builtins/gen/var/textureLoad/c02b74.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/c02b74.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba16f) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba16f) uniform highp readonly image2D f_arg_0;
vec4 textureLoad_c02b74() {
int arg_1 = 1;
int v_1 = arg_1;
- uint v_2 = (uvec2(imageSize(arg_0)).x - 1u);
- vec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(v_1), v_2), 0u)));
+ uint v_2 = (uvec2(imageSize(f_arg_0)).x - 1u);
+ vec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(uint(v_1), v_2), 0u)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba16f) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba16f) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_c02b74() {
int arg_1 = 1;
int v = arg_1;
- uint v_1 = (uvec2(imageSize(arg_0)).x - 1u);
- vec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(v), v_1), 0u)));
+ uint v_1 = (uvec2(imageSize(v_arg_0)).x - 1u);
+ vec4 res = imageLoad(v_arg_0, ivec2(uvec2(min(uint(v), v_1), 0u)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/c07013.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/c07013.wgsl.expected.glsl
index c28a036..b489c40 100644
--- a/test/tint/builtins/gen/var/textureLoad/c07013.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/c07013.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r32f) uniform highp readonly image2D arg_0;
+layout(binding = 0, r32f) uniform highp readonly image2D f_arg_0;
vec4 textureLoad_c07013() {
ivec2 arg_1 = ivec2(1);
ivec2 v_1 = arg_1;
- uvec2 v_2 = (uvec2(imageSize(arg_0)) - uvec2(1u));
- vec4 res = imageLoad(arg_0, ivec2(min(uvec2(v_1), v_2)));
+ uvec2 v_2 = (uvec2(imageSize(f_arg_0)) - uvec2(1u));
+ vec4 res = imageLoad(f_arg_0, ivec2(min(uvec2(v_1), v_2)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
vec4 prevent_dce;
};
-layout(binding = 0, r32f) uniform highp readonly image2D arg_0;
+layout(binding = 0, r32f) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_c07013() {
ivec2 arg_1 = ivec2(1);
ivec2 v = arg_1;
- uvec2 v_1 = (uvec2(imageSize(arg_0)) - uvec2(1u));
- vec4 res = imageLoad(arg_0, ivec2(min(uvec2(v), v_1)));
+ uvec2 v_1 = (uvec2(imageSize(v_arg_0)) - uvec2(1u));
+ vec4 res = imageLoad(v_arg_0, ivec2(min(uvec2(v), v_1)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/c16e00.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/c16e00.wgsl.expected.glsl
index dc65e57..154a4d2 100644
--- a/test/tint/builtins/gen/var/textureLoad/c16e00.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/c16e00.wgsl.expected.glsl
@@ -18,7 +18,7 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray f_arg_0;
float textureLoad_c16e00() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
@@ -26,13 +26,13 @@
ivec2 v_2 = arg_1;
uint v_3 = arg_2;
int v_4 = arg_3;
- uint v_5 = min(v_3, (uint(textureSize(arg_0, 0).z) - 1u));
+ uint v_5 = min(v_3, (uint(textureSize(f_arg_0, 0).z) - 1u));
uint v_6 = (v_1.inner.tint_builtin_value_0 - 1u);
uint v_7 = min(uint(v_4), v_6);
- uvec2 v_8 = (uvec2(textureSize(arg_0, int(v_7)).xy) - uvec2(1u));
+ uvec2 v_8 = (uvec2(textureSize(f_arg_0, int(v_7)).xy) - uvec2(1u));
ivec2 v_9 = ivec2(min(uvec2(v_2), v_8));
ivec3 v_10 = ivec3(v_9, int(v_5));
- float res = texelFetch(arg_0, v_10, int(v_7)).x;
+ float res = texelFetch(f_arg_0, v_10, int(v_7)).x;
return res;
}
void main() {
@@ -96,7 +96,7 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray v_arg_0;
layout(location = 0) flat out float tint_interstage_location0;
float textureLoad_c16e00() {
ivec2 arg_1 = ivec2(1);
@@ -105,13 +105,13 @@
ivec2 v_1 = arg_1;
uint v_2 = arg_2;
int v_3 = arg_3;
- uint v_4 = min(v_2, (uint(textureSize(arg_0, 0).z) - 1u));
+ uint v_4 = min(v_2, (uint(textureSize(v_arg_0, 0).z) - 1u));
uint v_5 = (v.inner.tint_builtin_value_0 - 1u);
uint v_6 = min(uint(v_3), v_5);
- uvec2 v_7 = (uvec2(textureSize(arg_0, int(v_6)).xy) - uvec2(1u));
+ uvec2 v_7 = (uvec2(textureSize(v_arg_0, int(v_6)).xy) - uvec2(1u));
ivec2 v_8 = ivec2(min(uvec2(v_1), v_7));
ivec3 v_9 = ivec3(v_8, int(v_4));
- float res = texelFetch(arg_0, v_9, int(v_6)).x;
+ float res = texelFetch(v_arg_0, v_9, int(v_6)).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/c21b33.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/c21b33.wgsl.expected.glsl
index 71ae876..0f179e9 100644
--- a/test/tint/builtins/gen/var/textureLoad/c21b33.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/c21b33.wgsl.expected.glsl
@@ -9,16 +9,16 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rgba32ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rgba32ui) uniform highp readonly uimage2DArray f_arg_0;
uvec4 textureLoad_c21b33() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
uvec2 v_1 = arg_1;
int v_2 = arg_2;
- uint v_3 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_3 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_4 = min(uint(v_2), v_3);
- ivec2 v_5 = ivec2(min(v_1, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- uvec4 res = imageLoad(arg_0, ivec3(v_5, int(v_4)));
+ ivec2 v_5 = ivec2(min(v_1, (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ uvec4 res = imageLoad(f_arg_0, ivec3(v_5, int(v_4)));
return res;
}
void main() {
@@ -60,17 +60,17 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rgba32ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rgba32ui) uniform highp readonly uimage2DArray v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_c21b33() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
uvec2 v = arg_1;
int v_1 = arg_2;
- uint v_2 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_2 = (uint(imageSize(v_arg_0).z) - 1u);
uint v_3 = min(uint(v_1), v_2);
- ivec2 v_4 = ivec2(min(v, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- uvec4 res = imageLoad(arg_0, ivec3(v_4, int(v_3)));
+ ivec2 v_4 = ivec2(min(v, (uvec2(imageSize(v_arg_0).xy) - uvec2(1u))));
+ uvec4 res = imageLoad(v_arg_0, ivec3(v_4, int(v_3)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/c2a480.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/c2a480.wgsl.expected.glsl
index 8bf7474..99f221d 100644
--- a/test/tint/builtins/gen/var/textureLoad/c2a480.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/c2a480.wgsl.expected.glsl
@@ -18,16 +18,16 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp isampler2D arg_0;
+uniform highp isampler2D f_arg_0;
ivec4 textureLoad_c2a480() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
ivec2 v_2 = arg_1;
uint v_3 = (v_1.inner.tint_builtin_value_0 - 1u);
uint v_4 = min(uint(arg_2), v_3);
- uvec2 v_5 = (uvec2(textureSize(arg_0, int(v_4))) - uvec2(1u));
+ uvec2 v_5 = (uvec2(textureSize(f_arg_0, int(v_4))) - uvec2(1u));
ivec2 v_6 = ivec2(min(uvec2(v_2), v_5));
- ivec4 res = texelFetch(arg_0, v_6, int(v_4));
+ ivec4 res = texelFetch(f_arg_0, v_6, int(v_4));
return res;
}
void main() {
@@ -86,7 +86,7 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp isampler2D arg_0;
+uniform highp isampler2D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_c2a480() {
ivec2 arg_1 = ivec2(1);
@@ -94,9 +94,9 @@
ivec2 v_1 = arg_1;
uint v_2 = (v.inner.tint_builtin_value_0 - 1u);
uint v_3 = min(uint(arg_2), v_2);
- uvec2 v_4 = (uvec2(textureSize(arg_0, int(v_3))) - uvec2(1u));
+ uvec2 v_4 = (uvec2(textureSize(v_arg_0, int(v_3))) - uvec2(1u));
ivec2 v_5 = ivec2(min(uvec2(v_1), v_4));
- ivec4 res = texelFetch(arg_0, v_5, int(v_3));
+ ivec4 res = texelFetch(v_arg_0, v_5, int(v_3));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/c2d09a.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/c2d09a.wgsl.expected.glsl
index 154af92..5c1a7b6 100644
--- a/test/tint/builtins/gen/var/textureLoad/c2d09a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/c2d09a.wgsl.expected.glsl
@@ -9,16 +9,16 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, r32ui) uniform highp uimage2DArray arg_0;
+layout(binding = 0, r32ui) uniform highp uimage2DArray f_arg_0;
uvec4 textureLoad_c2d09a() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
uvec2 v_1 = arg_1;
int v_2 = arg_2;
- uint v_3 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_3 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_4 = min(uint(v_2), v_3);
- ivec2 v_5 = ivec2(min(v_1, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- uvec4 res = imageLoad(arg_0, ivec3(v_5, int(v_4)));
+ ivec2 v_5 = ivec2(min(v_1, (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ uvec4 res = imageLoad(f_arg_0, ivec3(v_5, int(v_4)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureLoad/c378ee.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/c378ee.wgsl.expected.glsl
index cc2a156..0eac09c 100644
--- a/test/tint/builtins/gen/var/textureLoad/c378ee.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/c378ee.wgsl.expected.glsl
@@ -9,14 +9,14 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-uniform highp usampler2DMS arg_0;
+uniform highp usampler2DMS f_arg_0;
uvec4 textureLoad_c378ee() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
ivec2 v_1 = arg_1;
int v_2 = arg_2;
- uvec2 v_3 = (uvec2(textureSize(arg_0)) - uvec2(1u));
- uvec4 res = texelFetch(arg_0, ivec2(min(uvec2(v_1), v_3)), v_2);
+ uvec2 v_3 = (uvec2(textureSize(f_arg_0)) - uvec2(1u));
+ uvec4 res = texelFetch(f_arg_0, ivec2(min(uvec2(v_1), v_3)), v_2);
return res;
}
void main() {
@@ -56,15 +56,15 @@
uvec4 prevent_dce;
};
-uniform highp usampler2DMS arg_0;
+uniform highp usampler2DMS v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_c378ee() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
ivec2 v = arg_1;
int v_1 = arg_2;
- uvec2 v_2 = (uvec2(textureSize(arg_0)) - uvec2(1u));
- uvec4 res = texelFetch(arg_0, ivec2(min(uvec2(v), v_2)), v_1);
+ uvec2 v_2 = (uvec2(textureSize(v_arg_0)) - uvec2(1u));
+ uvec4 res = texelFetch(v_arg_0, ivec2(min(uvec2(v), v_2)), v_1);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/c40dcb.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/c40dcb.wgsl.expected.glsl
index 54f3c7a..1d75da3 100644
--- a/test/tint/builtins/gen/var/textureLoad/c40dcb.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/c40dcb.wgsl.expected.glsl
@@ -9,17 +9,17 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rgba32ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rgba32ui) uniform highp readonly uimage2DArray f_arg_0;
uvec4 textureLoad_c40dcb() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
ivec2 v_1 = arg_1;
int v_2 = arg_2;
- uint v_3 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_3 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_4 = min(uint(v_2), v_3);
- uvec2 v_5 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_5 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_6 = ivec2(min(uvec2(v_1), v_5));
- uvec4 res = imageLoad(arg_0, ivec3(v_6, int(v_4)));
+ uvec4 res = imageLoad(f_arg_0, ivec3(v_6, int(v_4)));
return res;
}
void main() {
@@ -62,18 +62,18 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rgba32ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rgba32ui) uniform highp readonly uimage2DArray v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_c40dcb() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
ivec2 v = arg_1;
int v_1 = arg_2;
- uint v_2 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_2 = (uint(imageSize(v_arg_0).z) - 1u);
uint v_3 = min(uint(v_1), v_2);
- uvec2 v_4 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_4 = (uvec2(imageSize(v_arg_0).xy) - uvec2(1u));
ivec2 v_5 = ivec2(min(uvec2(v), v_4));
- uvec4 res = imageLoad(arg_0, ivec3(v_5, int(v_3)));
+ uvec4 res = imageLoad(v_arg_0, ivec3(v_5, int(v_3)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/c456bc.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/c456bc.wgsl.expected.glsl
index f55511f..a2db39d 100644
--- a/test/tint/builtins/gen/var/textureLoad/c456bc.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/c456bc.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r32f) uniform highp readonly image3D arg_0;
+layout(binding = 0, r32f) uniform highp readonly image3D f_arg_0;
vec4 textureLoad_c456bc() {
ivec3 arg_1 = ivec3(1);
ivec3 v_1 = arg_1;
- uvec3 v_2 = (uvec3(imageSize(arg_0)) - uvec3(1u));
- vec4 res = imageLoad(arg_0, ivec3(min(uvec3(v_1), v_2)));
+ uvec3 v_2 = (uvec3(imageSize(f_arg_0)) - uvec3(1u));
+ vec4 res = imageLoad(f_arg_0, ivec3(min(uvec3(v_1), v_2)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
vec4 prevent_dce;
};
-layout(binding = 0, r32f) uniform highp readonly image3D arg_0;
+layout(binding = 0, r32f) uniform highp readonly image3D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_c456bc() {
ivec3 arg_1 = ivec3(1);
ivec3 v = arg_1;
- uvec3 v_1 = (uvec3(imageSize(arg_0)) - uvec3(1u));
- vec4 res = imageLoad(arg_0, ivec3(min(uvec3(v), v_1)));
+ uvec3 v_1 = (uvec3(imageSize(v_arg_0)) - uvec3(1u));
+ vec4 res = imageLoad(v_arg_0, ivec3(min(uvec3(v), v_1)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/c5791b.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/c5791b.wgsl.expected.glsl
index 8828825..847ca9b 100644
--- a/test/tint/builtins/gen/var/textureLoad/c5791b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/c5791b.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rgba16i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rgba16i) uniform highp readonly iimage2D f_arg_0;
ivec4 textureLoad_c5791b() {
uvec2 arg_1 = uvec2(1u);
uvec2 v_1 = arg_1;
- ivec4 res = imageLoad(arg_0, ivec2(min(v_1, (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ ivec4 res = imageLoad(f_arg_0, ivec2(min(v_1, (uvec2(imageSize(f_arg_0)) - uvec2(1u)))));
return res;
}
void main() {
@@ -50,12 +50,12 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rgba16i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rgba16i) uniform highp readonly iimage2D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_c5791b() {
uvec2 arg_1 = uvec2(1u);
uvec2 v = arg_1;
- ivec4 res = imageLoad(arg_0, ivec2(min(v, (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ ivec4 res = imageLoad(v_arg_0, ivec2(min(v, (uvec2(imageSize(v_arg_0)) - uvec2(1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/c66b20.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/c66b20.wgsl.expected.glsl
index 9bc60bb..d95e02b 100644
--- a/test/tint/builtins/gen/var/textureLoad/c66b20.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/c66b20.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, r32i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, r32i) uniform highp readonly iimage2D f_arg_0;
ivec4 textureLoad_c66b20() {
uvec2 arg_1 = uvec2(1u);
uvec2 v_1 = arg_1;
- ivec4 res = imageLoad(arg_0, ivec2(min(v_1, (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ ivec4 res = imageLoad(f_arg_0, ivec2(min(v_1, (uvec2(imageSize(f_arg_0)) - uvec2(1u)))));
return res;
}
void main() {
@@ -50,12 +50,12 @@
ivec4 prevent_dce;
};
-layout(binding = 0, r32i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, r32i) uniform highp readonly iimage2D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_c66b20() {
uvec2 arg_1 = uvec2(1u);
uvec2 v = arg_1;
- ivec4 res = imageLoad(arg_0, ivec2(min(v, (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ ivec4 res = imageLoad(v_arg_0, ivec2(min(v, (uvec2(imageSize(v_arg_0)) - uvec2(1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/c7cbed.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/c7cbed.wgsl.expected.glsl
index db05ed8..3b461ed 100644
--- a/test/tint/builtins/gen/var/textureLoad/c7cbed.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/c7cbed.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r32f) uniform highp readonly image2D arg_0;
+layout(binding = 0, r32f) uniform highp readonly image2D f_arg_0;
vec4 textureLoad_c7cbed() {
int arg_1 = 1;
int v_1 = arg_1;
- uint v_2 = (uvec2(imageSize(arg_0)).x - 1u);
- vec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(v_1), v_2), 0u)));
+ uint v_2 = (uvec2(imageSize(f_arg_0)).x - 1u);
+ vec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(uint(v_1), v_2), 0u)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
vec4 prevent_dce;
};
-layout(binding = 0, r32f) uniform highp readonly image2D arg_0;
+layout(binding = 0, r32f) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_c7cbed() {
int arg_1 = 1;
int v = arg_1;
- uint v_1 = (uvec2(imageSize(arg_0)).x - 1u);
- vec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(v), v_1), 0u)));
+ uint v_1 = (uvec2(imageSize(v_arg_0)).x - 1u);
+ vec4 res = imageLoad(v_arg_0, ivec2(uvec2(min(uint(v), v_1), 0u)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/c80691.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/c80691.wgsl.expected.glsl
index 1fec22a..690cf40 100644
--- a/test/tint/builtins/gen/var/textureLoad/c80691.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/c80691.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, r32i) uniform highp iimage2D arg_0;
+layout(binding = 0, r32i) uniform highp iimage2D f_arg_0;
ivec4 textureLoad_c80691() {
uint arg_1 = 1u;
uint v_1 = arg_1;
- ivec4 res = imageLoad(arg_0, ivec2(uvec2(min(v_1, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ ivec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(v_1, (uvec2(imageSize(f_arg_0)).x - 1u)), 0u)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureLoad/c8ed19.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/c8ed19.wgsl.expected.glsl
index a7f505a..27917cb 100644
--- a/test/tint/builtins/gen/var/textureLoad/c8ed19.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/c8ed19.wgsl.expected.glsl
@@ -9,15 +9,15 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rg32ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rg32ui) uniform highp readonly uimage2DArray f_arg_0;
uvec4 textureLoad_c8ed19() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
uvec2 v_1 = arg_1;
uint v_2 = arg_2;
- uint v_3 = min(v_2, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_4 = ivec2(min(v_1, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- uvec4 res = imageLoad(arg_0, ivec3(v_4, int(v_3)));
+ uint v_3 = min(v_2, (uint(imageSize(f_arg_0).z) - 1u));
+ ivec2 v_4 = ivec2(min(v_1, (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ uvec4 res = imageLoad(f_arg_0, ivec3(v_4, int(v_3)));
return res;
}
void main() {
@@ -58,16 +58,16 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rg32ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rg32ui) uniform highp readonly uimage2DArray v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_c8ed19() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
uvec2 v = arg_1;
uint v_1 = arg_2;
- uint v_2 = min(v_1, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_3 = ivec2(min(v, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- uvec4 res = imageLoad(arg_0, ivec3(v_3, int(v_2)));
+ uint v_2 = min(v_1, (uint(imageSize(v_arg_0).z) - 1u));
+ ivec2 v_3 = ivec2(min(v, (uvec2(imageSize(v_arg_0).xy) - uvec2(1u))));
+ uvec4 res = imageLoad(v_arg_0, ivec3(v_3, int(v_2)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/c9cc40.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/c9cc40.wgsl.expected.glsl
index 4cabbe4..495d999 100644
--- a/test/tint/builtins/gen/var/textureLoad/c9cc40.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/c9cc40.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rgba8i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rgba8i) uniform highp readonly iimage2D f_arg_0;
ivec4 textureLoad_c9cc40() {
int arg_1 = 1;
int v_1 = arg_1;
- uint v_2 = (uvec2(imageSize(arg_0)).x - 1u);
- ivec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(v_1), v_2), 0u)));
+ uint v_2 = (uvec2(imageSize(f_arg_0)).x - 1u);
+ ivec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(uint(v_1), v_2), 0u)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rgba8i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rgba8i) uniform highp readonly iimage2D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_c9cc40() {
int arg_1 = 1;
int v = arg_1;
- uint v_1 = (uvec2(imageSize(arg_0)).x - 1u);
- ivec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(v), v_1), 0u)));
+ uint v_1 = (uvec2(imageSize(v_arg_0)).x - 1u);
+ ivec4 res = imageLoad(v_arg_0, ivec2(uvec2(min(uint(v), v_1), 0u)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/c9f310.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/c9f310.wgsl.expected.glsl
index d8885f5..ce19393 100644
--- a/test/tint/builtins/gen/var/textureLoad/c9f310.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/c9f310.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, r32i) uniform highp iimage2D arg_0;
+layout(binding = 0, r32i) uniform highp iimage2D f_arg_0;
ivec4 textureLoad_c9f310() {
int arg_1 = 1;
int v_1 = arg_1;
- uint v_2 = (uvec2(imageSize(arg_0)).x - 1u);
- ivec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(v_1), v_2), 0u)));
+ uint v_2 = (uvec2(imageSize(f_arg_0)).x - 1u);
+ ivec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(uint(v_1), v_2), 0u)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureLoad/cad5f2.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/cad5f2.wgsl.expected.glsl
index cf9a007..29ebf5a 100644
--- a/test/tint/builtins/gen/var/textureLoad/cad5f2.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/cad5f2.wgsl.expected.glsl
@@ -9,15 +9,15 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-uniform highp usampler2DMS arg_0;
+uniform highp usampler2DMS f_arg_0;
uvec4 textureLoad_cad5f2() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
ivec2 v_1 = arg_1;
uint v_2 = arg_2;
- uvec2 v_3 = (uvec2(textureSize(arg_0)) - uvec2(1u));
+ uvec2 v_3 = (uvec2(textureSize(f_arg_0)) - uvec2(1u));
ivec2 v_4 = ivec2(min(uvec2(v_1), v_3));
- uvec4 res = texelFetch(arg_0, v_4, int(v_2));
+ uvec4 res = texelFetch(f_arg_0, v_4, int(v_2));
return res;
}
void main() {
@@ -58,16 +58,16 @@
uvec4 prevent_dce;
};
-uniform highp usampler2DMS arg_0;
+uniform highp usampler2DMS v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_cad5f2() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
ivec2 v = arg_1;
uint v_1 = arg_2;
- uvec2 v_2 = (uvec2(textureSize(arg_0)) - uvec2(1u));
+ uvec2 v_2 = (uvec2(textureSize(v_arg_0)) - uvec2(1u));
ivec2 v_3 = ivec2(min(uvec2(v), v_2));
- uvec4 res = texelFetch(arg_0, v_3, int(v_1));
+ uvec4 res = texelFetch(v_arg_0, v_3, int(v_1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/cb57c2.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/cb57c2.wgsl.expected.glsl
index cb6b31c..705446c 100644
--- a/test/tint/builtins/gen/var/textureLoad/cb57c2.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/cb57c2.wgsl.expected.glsl
@@ -18,7 +18,7 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray f_arg_0;
float textureLoad_cb57c2() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
@@ -26,12 +26,12 @@
uvec2 v_2 = arg_1;
uint v_3 = arg_2;
int v_4 = arg_3;
- uint v_5 = min(v_3, (uint(textureSize(arg_0, 0).z) - 1u));
+ uint v_5 = min(v_3, (uint(textureSize(f_arg_0, 0).z) - 1u));
uint v_6 = (v_1.inner.tint_builtin_value_0 - 1u);
uint v_7 = min(uint(v_4), v_6);
- ivec2 v_8 = ivec2(min(v_2, (uvec2(textureSize(arg_0, int(v_7)).xy) - uvec2(1u))));
+ ivec2 v_8 = ivec2(min(v_2, (uvec2(textureSize(f_arg_0, int(v_7)).xy) - uvec2(1u))));
ivec3 v_9 = ivec3(v_8, int(v_5));
- float res = texelFetch(arg_0, v_9, int(v_7)).x;
+ float res = texelFetch(f_arg_0, v_9, int(v_7)).x;
return res;
}
void main() {
@@ -94,7 +94,7 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray v_arg_0;
layout(location = 0) flat out float tint_interstage_location0;
float textureLoad_cb57c2() {
uvec2 arg_1 = uvec2(1u);
@@ -103,12 +103,12 @@
uvec2 v_1 = arg_1;
uint v_2 = arg_2;
int v_3 = arg_3;
- uint v_4 = min(v_2, (uint(textureSize(arg_0, 0).z) - 1u));
+ uint v_4 = min(v_2, (uint(textureSize(v_arg_0, 0).z) - 1u));
uint v_5 = (v.inner.tint_builtin_value_0 - 1u);
uint v_6 = min(uint(v_3), v_5);
- ivec2 v_7 = ivec2(min(v_1, (uvec2(textureSize(arg_0, int(v_6)).xy) - uvec2(1u))));
+ ivec2 v_7 = ivec2(min(v_1, (uvec2(textureSize(v_arg_0, int(v_6)).xy) - uvec2(1u))));
ivec3 v_8 = ivec3(v_7, int(v_4));
- float res = texelFetch(arg_0, v_8, int(v_6)).x;
+ float res = texelFetch(v_arg_0, v_8, int(v_6)).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/cdccd2.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/cdccd2.wgsl.expected.glsl
index ee65d85..9e6c919 100644
--- a/test/tint/builtins/gen/var/textureLoad/cdccd2.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/cdccd2.wgsl.expected.glsl
@@ -9,16 +9,16 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rg32ui) uniform highp uimage2DArray arg_0;
+layout(binding = 0, rg32ui) uniform highp uimage2DArray f_arg_0;
uvec4 textureLoad_cdccd2() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
ivec2 v_1 = arg_1;
uint v_2 = arg_2;
- uint v_3 = min(v_2, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_4 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v_3 = min(v_2, (uint(imageSize(f_arg_0).z) - 1u));
+ uvec2 v_4 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_5 = ivec2(min(uvec2(v_1), v_4));
- uvec4 res = imageLoad(arg_0, ivec3(v_5, int(v_3)));
+ uvec4 res = imageLoad(f_arg_0, ivec3(v_5, int(v_3)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureLoad/cdd343.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/cdd343.wgsl.expected.glsl
index 2629e92..334347f 100644
--- a/test/tint/builtins/gen/var/textureLoad/cdd343.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/cdd343.wgsl.expected.glsl
@@ -9,16 +9,16 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rgba32ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rgba32ui) uniform highp readonly uimage2DArray f_arg_0;
uvec4 textureLoad_cdd343() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
ivec2 v_1 = arg_1;
uint v_2 = arg_2;
- uint v_3 = min(v_2, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_4 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v_3 = min(v_2, (uint(imageSize(f_arg_0).z) - 1u));
+ uvec2 v_4 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_5 = ivec2(min(uvec2(v_1), v_4));
- uvec4 res = imageLoad(arg_0, ivec3(v_5, int(v_3)));
+ uvec4 res = imageLoad(f_arg_0, ivec3(v_5, int(v_3)));
return res;
}
void main() {
@@ -60,17 +60,17 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rgba32ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rgba32ui) uniform highp readonly uimage2DArray v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_cdd343() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
ivec2 v = arg_1;
uint v_1 = arg_2;
- uint v_2 = min(v_1, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_3 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v_2 = min(v_1, (uint(imageSize(v_arg_0).z) - 1u));
+ uvec2 v_3 = (uvec2(imageSize(v_arg_0).xy) - uvec2(1u));
ivec2 v_4 = ivec2(min(uvec2(v), v_3));
- uvec4 res = imageLoad(arg_0, ivec3(v_4, int(v_2)));
+ uvec4 res = imageLoad(v_arg_0, ivec3(v_4, int(v_2)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/cec477.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/cec477.wgsl.expected.glsl
index 9b28207..47138e5 100644
--- a/test/tint/builtins/gen/var/textureLoad/cec477.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/cec477.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, r32i) uniform highp iimage3D arg_0;
+layout(binding = 0, r32i) uniform highp iimage3D f_arg_0;
ivec4 textureLoad_cec477() {
uvec3 arg_1 = uvec3(1u);
uvec3 v_1 = arg_1;
- ivec4 res = imageLoad(arg_0, ivec3(min(v_1, (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ ivec4 res = imageLoad(f_arg_0, ivec3(min(v_1, (uvec3(imageSize(f_arg_0)) - uvec3(1u)))));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureLoad/cece6c.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/cece6c.wgsl.expected.glsl
index 7deaa67..510a42f 100644
--- a/test/tint/builtins/gen/var/textureLoad/cece6c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/cece6c.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r8) uniform highp readonly image3D arg_0;
+layout(binding = 0, r8) uniform highp readonly image3D f_arg_0;
vec4 textureLoad_cece6c() {
ivec3 arg_1 = ivec3(1);
ivec3 v_1 = arg_1;
- uvec3 v_2 = (uvec3(imageSize(arg_0)) - uvec3(1u));
- vec4 res = imageLoad(arg_0, ivec3(min(uvec3(v_1), v_2)));
+ uvec3 v_2 = (uvec3(imageSize(f_arg_0)) - uvec3(1u));
+ vec4 res = imageLoad(f_arg_0, ivec3(min(uvec3(v_1), v_2)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
vec4 prevent_dce;
};
-layout(binding = 0, r8) uniform highp readonly image3D arg_0;
+layout(binding = 0, r8) uniform highp readonly image3D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_cece6c() {
ivec3 arg_1 = ivec3(1);
ivec3 v = arg_1;
- uvec3 v_1 = (uvec3(imageSize(arg_0)) - uvec3(1u));
- vec4 res = imageLoad(arg_0, ivec3(min(uvec3(v), v_1)));
+ uvec3 v_1 = (uvec3(imageSize(v_arg_0)) - uvec3(1u));
+ vec4 res = imageLoad(v_arg_0, ivec3(min(uvec3(v), v_1)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/d02afc.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/d02afc.wgsl.expected.glsl
index c6fbb86..27c2ce5 100644
--- a/test/tint/builtins/gen/var/textureLoad/d02afc.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/d02afc.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rgba32i) uniform highp readonly iimage3D arg_0;
+layout(binding = 0, rgba32i) uniform highp readonly iimage3D f_arg_0;
ivec4 textureLoad_d02afc() {
uvec3 arg_1 = uvec3(1u);
uvec3 v_1 = arg_1;
- ivec4 res = imageLoad(arg_0, ivec3(min(v_1, (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ ivec4 res = imageLoad(f_arg_0, ivec3(min(v_1, (uvec3(imageSize(f_arg_0)) - uvec3(1u)))));
return res;
}
void main() {
@@ -50,12 +50,12 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rgba32i) uniform highp readonly iimage3D arg_0;
+layout(binding = 0, rgba32i) uniform highp readonly iimage3D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_d02afc() {
uvec3 arg_1 = uvec3(1u);
uvec3 v = arg_1;
- ivec4 res = imageLoad(arg_0, ivec3(min(v, (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ ivec4 res = imageLoad(v_arg_0, ivec3(min(v, (uvec3(imageSize(v_arg_0)) - uvec3(1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/d0e351.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/d0e351.wgsl.expected.glsl
index 703c7e1..2e45a4a 100644
--- a/test/tint/builtins/gen/var/textureLoad/d0e351.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/d0e351.wgsl.expected.glsl
@@ -9,16 +9,16 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rg32ui) uniform highp uimage2DArray arg_0;
+layout(binding = 0, rg32ui) uniform highp uimage2DArray f_arg_0;
uvec4 textureLoad_d0e351() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
uvec2 v_1 = arg_1;
int v_2 = arg_2;
- uint v_3 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_3 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_4 = min(uint(v_2), v_3);
- ivec2 v_5 = ivec2(min(v_1, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- uvec4 res = imageLoad(arg_0, ivec3(v_5, int(v_4)));
+ ivec2 v_5 = ivec2(min(v_1, (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ uvec4 res = imageLoad(f_arg_0, ivec3(v_5, int(v_4)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureLoad/d357bb.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/d357bb.wgsl.expected.glsl
index 118dc04..67f5e50 100644
--- a/test/tint/builtins/gen/var/textureLoad/d357bb.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/d357bb.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D f_arg_0;
vec4 textureLoad_d357bb() {
int arg_1 = 1;
int v_1 = arg_1;
- uint v_2 = (uvec2(imageSize(arg_0)).x - 1u);
- vec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(v_1), v_2), 0u))).zyxw;
+ uint v_2 = (uvec2(imageSize(f_arg_0)).x - 1u);
+ vec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(uint(v_1), v_2), 0u))).zyxw;
return res;
}
void main() {
@@ -52,13 +52,13 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_d357bb() {
int arg_1 = 1;
int v = arg_1;
- uint v_1 = (uvec2(imageSize(arg_0)).x - 1u);
- vec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(v), v_1), 0u))).zyxw;
+ uint v_1 = (uvec2(imageSize(v_arg_0)).x - 1u);
+ vec4 res = imageLoad(v_arg_0, ivec2(uvec2(min(uint(v), v_1), 0u))).zyxw;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/d41c72.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/d41c72.wgsl.expected.glsl
index 6c7a8c3..81ccce0 100644
--- a/test/tint/builtins/gen/var/textureLoad/d41c72.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/d41c72.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rg32i) uniform highp iimage3D arg_0;
+layout(binding = 0, rg32i) uniform highp iimage3D f_arg_0;
ivec4 textureLoad_d41c72() {
ivec3 arg_1 = ivec3(1);
ivec3 v_1 = arg_1;
- uvec3 v_2 = (uvec3(imageSize(arg_0)) - uvec3(1u));
- ivec4 res = imageLoad(arg_0, ivec3(min(uvec3(v_1), v_2)));
+ uvec3 v_2 = (uvec3(imageSize(f_arg_0)) - uvec3(1u));
+ ivec4 res = imageLoad(f_arg_0, ivec3(min(uvec3(v_1), v_2)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureLoad/d4df19.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/d4df19.wgsl.expected.glsl
index cd3aee4..868dd7e 100644
--- a/test/tint/builtins/gen/var/textureLoad/d4df19.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/d4df19.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, r32ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, r32ui) uniform highp readonly uimage2D f_arg_0;
uvec4 textureLoad_d4df19() {
uvec2 arg_1 = uvec2(1u);
uvec2 v_1 = arg_1;
- uvec4 res = imageLoad(arg_0, ivec2(min(v_1, (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ uvec4 res = imageLoad(f_arg_0, ivec2(min(v_1, (uvec2(imageSize(f_arg_0)) - uvec2(1u)))));
return res;
}
void main() {
@@ -50,12 +50,12 @@
uvec4 prevent_dce;
};
-layout(binding = 0, r32ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, r32ui) uniform highp readonly uimage2D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_d4df19() {
uvec2 arg_1 = uvec2(1u);
uvec2 v = arg_1;
- uvec4 res = imageLoad(arg_0, ivec2(min(v, (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ uvec4 res = imageLoad(v_arg_0, ivec2(min(v, (uvec2(imageSize(v_arg_0)) - uvec2(1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/d5c48d.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/d5c48d.wgsl.expected.glsl
index 515f959..69519d5 100644
--- a/test/tint/builtins/gen/var/textureLoad/d5c48d.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/d5c48d.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba32f) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba32f) uniform highp readonly image2D f_arg_0;
vec4 textureLoad_d5c48d() {
ivec2 arg_1 = ivec2(1);
ivec2 v_1 = arg_1;
- uvec2 v_2 = (uvec2(imageSize(arg_0)) - uvec2(1u));
- vec4 res = imageLoad(arg_0, ivec2(min(uvec2(v_1), v_2)));
+ uvec2 v_2 = (uvec2(imageSize(f_arg_0)) - uvec2(1u));
+ vec4 res = imageLoad(f_arg_0, ivec2(min(uvec2(v_1), v_2)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba32f) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba32f) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_d5c48d() {
ivec2 arg_1 = ivec2(1);
ivec2 v = arg_1;
- uvec2 v_1 = (uvec2(imageSize(arg_0)) - uvec2(1u));
- vec4 res = imageLoad(arg_0, ivec2(min(uvec2(v), v_1)));
+ uvec2 v_1 = (uvec2(imageSize(v_arg_0)) - uvec2(1u));
+ vec4 res = imageLoad(v_arg_0, ivec2(min(uvec2(v), v_1)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/d81c57.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/d81c57.wgsl.expected.glsl
index 890696d..b960b34 100644
--- a/test/tint/builtins/gen/var/textureLoad/d81c57.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/d81c57.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rg32f) uniform highp readonly image2D arg_0;
+layout(binding = 0, rg32f) uniform highp readonly image2D f_arg_0;
vec4 textureLoad_d81c57() {
int arg_1 = 1;
int v_1 = arg_1;
- uint v_2 = (uvec2(imageSize(arg_0)).x - 1u);
- vec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(v_1), v_2), 0u)));
+ uint v_2 = (uvec2(imageSize(f_arg_0)).x - 1u);
+ vec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(uint(v_1), v_2), 0u)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
vec4 prevent_dce;
};
-layout(binding = 0, rg32f) uniform highp readonly image2D arg_0;
+layout(binding = 0, rg32f) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_d81c57() {
int arg_1 = 1;
int v = arg_1;
- uint v_1 = (uvec2(imageSize(arg_0)).x - 1u);
- vec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(v), v_1), 0u)));
+ uint v_1 = (uvec2(imageSize(v_arg_0)).x - 1u);
+ vec4 res = imageLoad(v_arg_0, ivec2(uvec2(min(uint(v), v_1), 0u)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/d85d61.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/d85d61.wgsl.expected.glsl
index f8ba636..d4f36cb 100644
--- a/test/tint/builtins/gen/var/textureLoad/d85d61.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/d85d61.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rgba32ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rgba32ui) uniform highp readonly uimage2D f_arg_0;
uvec4 textureLoad_d85d61() {
uvec2 arg_1 = uvec2(1u);
uvec2 v_1 = arg_1;
- uvec4 res = imageLoad(arg_0, ivec2(min(v_1, (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ uvec4 res = imageLoad(f_arg_0, ivec2(min(v_1, (uvec2(imageSize(f_arg_0)) - uvec2(1u)))));
return res;
}
void main() {
@@ -50,12 +50,12 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rgba32ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rgba32ui) uniform highp readonly uimage2D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_d85d61() {
uvec2 arg_1 = uvec2(1u);
uvec2 v = arg_1;
- uvec4 res = imageLoad(arg_0, ivec2(min(v, (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ uvec4 res = imageLoad(v_arg_0, ivec2(min(v, (uvec2(imageSize(v_arg_0)) - uvec2(1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/d8617f.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/d8617f.wgsl.expected.glsl
index d15a836..8f1aa59 100644
--- a/test/tint/builtins/gen/var/textureLoad/d8617f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/d8617f.wgsl.expected.glsl
@@ -9,17 +9,17 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rg32i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rg32i) uniform highp readonly iimage2DArray f_arg_0;
ivec4 textureLoad_d8617f() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
ivec2 v_1 = arg_1;
int v_2 = arg_2;
- uint v_3 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_3 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_4 = min(uint(v_2), v_3);
- uvec2 v_5 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_5 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_6 = ivec2(min(uvec2(v_1), v_5));
- ivec4 res = imageLoad(arg_0, ivec3(v_6, int(v_4)));
+ ivec4 res = imageLoad(f_arg_0, ivec3(v_6, int(v_4)));
return res;
}
void main() {
@@ -62,18 +62,18 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rg32i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rg32i) uniform highp readonly iimage2DArray v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_d8617f() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
ivec2 v = arg_1;
int v_1 = arg_2;
- uint v_2 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_2 = (uint(imageSize(v_arg_0).z) - 1u);
uint v_3 = min(uint(v_1), v_2);
- uvec2 v_4 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_4 = (uvec2(imageSize(v_arg_0).xy) - uvec2(1u));
ivec2 v_5 = ivec2(min(uvec2(v), v_4));
- ivec4 res = imageLoad(arg_0, ivec3(v_5, int(v_3)));
+ ivec4 res = imageLoad(v_arg_0, ivec3(v_5, int(v_3)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/dbd554.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/dbd554.wgsl.expected.glsl
index 7e95fe1..01183fa 100644
--- a/test/tint/builtins/gen/var/textureLoad/dbd554.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/dbd554.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rgba32i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rgba32i) uniform highp readonly iimage2D f_arg_0;
ivec4 textureLoad_dbd554() {
ivec2 arg_1 = ivec2(1);
ivec2 v_1 = arg_1;
- uvec2 v_2 = (uvec2(imageSize(arg_0)) - uvec2(1u));
- ivec4 res = imageLoad(arg_0, ivec2(min(uvec2(v_1), v_2)));
+ uvec2 v_2 = (uvec2(imageSize(f_arg_0)) - uvec2(1u));
+ ivec4 res = imageLoad(f_arg_0, ivec2(min(uvec2(v_1), v_2)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rgba32i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rgba32i) uniform highp readonly iimage2D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_dbd554() {
ivec2 arg_1 = ivec2(1);
ivec2 v = arg_1;
- uvec2 v_1 = (uvec2(imageSize(arg_0)) - uvec2(1u));
- ivec4 res = imageLoad(arg_0, ivec2(min(uvec2(v), v_1)));
+ uvec2 v_1 = (uvec2(imageSize(v_arg_0)) - uvec2(1u));
+ ivec4 res = imageLoad(v_arg_0, ivec2(min(uvec2(v), v_1)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/dd8776.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/dd8776.wgsl.expected.glsl
index 58138f7..d281828 100644
--- a/test/tint/builtins/gen/var/textureLoad/dd8776.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/dd8776.wgsl.expected.glsl
@@ -9,15 +9,15 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rg32f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rg32f) uniform highp readonly image2DArray f_arg_0;
vec4 textureLoad_dd8776() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
uvec2 v_1 = arg_1;
uint v_2 = arg_2;
- uint v_3 = min(v_2, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_4 = ivec2(min(v_1, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- vec4 res = imageLoad(arg_0, ivec3(v_4, int(v_3)));
+ uint v_3 = min(v_2, (uint(imageSize(f_arg_0).z) - 1u));
+ ivec2 v_4 = ivec2(min(v_1, (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_4, int(v_3)));
return res;
}
void main() {
@@ -58,16 +58,16 @@
vec4 prevent_dce;
};
-layout(binding = 0, rg32f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rg32f) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_dd8776() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
uvec2 v = arg_1;
uint v_1 = arg_2;
- uint v_2 = min(v_1, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_3 = ivec2(min(v, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- vec4 res = imageLoad(arg_0, ivec3(v_3, int(v_2)));
+ uint v_2 = min(v_1, (uint(imageSize(v_arg_0).z) - 1u));
+ ivec2 v_3 = ivec2(min(v, (uvec2(imageSize(v_arg_0).xy) - uvec2(1u))));
+ vec4 res = imageLoad(v_arg_0, ivec3(v_3, int(v_2)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/ddeed3.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/ddeed3.wgsl.expected.glsl
index c4ef107..a859c41 100644
--- a/test/tint/builtins/gen/var/textureLoad/ddeed3.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/ddeed3.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rgba32i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rgba32i) uniform highp readonly iimage2D f_arg_0;
ivec4 textureLoad_ddeed3() {
int arg_1 = 1;
int v_1 = arg_1;
- uint v_2 = (uvec2(imageSize(arg_0)).x - 1u);
- ivec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(v_1), v_2), 0u)));
+ uint v_2 = (uvec2(imageSize(f_arg_0)).x - 1u);
+ ivec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(uint(v_1), v_2), 0u)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rgba32i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rgba32i) uniform highp readonly iimage2D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_ddeed3() {
int arg_1 = 1;
int v = arg_1;
- uint v_1 = (uvec2(imageSize(arg_0)).x - 1u);
- ivec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(v), v_1), 0u)));
+ uint v_1 = (uvec2(imageSize(v_arg_0)).x - 1u);
+ ivec4 res = imageLoad(v_arg_0, ivec2(uvec2(min(uint(v), v_1), 0u)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/dee8e7.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/dee8e7.wgsl.expected.glsl
index e36ad13..1d36b04 100644
--- a/test/tint/builtins/gen/var/textureLoad/dee8e7.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/dee8e7.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rgba8i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rgba8i) uniform highp readonly iimage2D f_arg_0;
ivec4 textureLoad_dee8e7() {
ivec2 arg_1 = ivec2(1);
ivec2 v_1 = arg_1;
- uvec2 v_2 = (uvec2(imageSize(arg_0)) - uvec2(1u));
- ivec4 res = imageLoad(arg_0, ivec2(min(uvec2(v_1), v_2)));
+ uvec2 v_2 = (uvec2(imageSize(f_arg_0)) - uvec2(1u));
+ ivec4 res = imageLoad(f_arg_0, ivec2(min(uvec2(v_1), v_2)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rgba8i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rgba8i) uniform highp readonly iimage2D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_dee8e7() {
ivec2 arg_1 = ivec2(1);
ivec2 v = arg_1;
- uvec2 v_1 = (uvec2(imageSize(arg_0)) - uvec2(1u));
- ivec4 res = imageLoad(arg_0, ivec2(min(uvec2(v), v_1)));
+ uvec2 v_1 = (uvec2(imageSize(v_arg_0)) - uvec2(1u));
+ ivec4 res = imageLoad(v_arg_0, ivec2(min(uvec2(v), v_1)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/defd9a.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/defd9a.wgsl.expected.glsl
index 86823b7..61ffdb8 100644
--- a/test/tint/builtins/gen/var/textureLoad/defd9a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/defd9a.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rg32f) uniform highp image2D arg_0;
+layout(binding = 0, rg32f) uniform highp image2D f_arg_0;
vec4 textureLoad_defd9a() {
ivec2 arg_1 = ivec2(1);
ivec2 v_1 = arg_1;
- uvec2 v_2 = (uvec2(imageSize(arg_0)) - uvec2(1u));
- vec4 res = imageLoad(arg_0, ivec2(min(uvec2(v_1), v_2)));
+ uvec2 v_2 = (uvec2(imageSize(f_arg_0)) - uvec2(1u));
+ vec4 res = imageLoad(f_arg_0, ivec2(min(uvec2(v_1), v_2)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureLoad/dfdf3b.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/dfdf3b.wgsl.expected.glsl
index 54995cb..da8757b 100644
--- a/test/tint/builtins/gen/var/textureLoad/dfdf3b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/dfdf3b.wgsl.expected.glsl
@@ -9,15 +9,15 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rgba8i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rgba8i) uniform highp readonly iimage2DArray f_arg_0;
ivec4 textureLoad_dfdf3b() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
uvec2 v_1 = arg_1;
uint v_2 = arg_2;
- uint v_3 = min(v_2, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_4 = ivec2(min(v_1, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- ivec4 res = imageLoad(arg_0, ivec3(v_4, int(v_3)));
+ uint v_3 = min(v_2, (uint(imageSize(f_arg_0).z) - 1u));
+ ivec2 v_4 = ivec2(min(v_1, (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ ivec4 res = imageLoad(f_arg_0, ivec3(v_4, int(v_3)));
return res;
}
void main() {
@@ -58,16 +58,16 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rgba8i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rgba8i) uniform highp readonly iimage2DArray v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_dfdf3b() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
uvec2 v = arg_1;
uint v_1 = arg_2;
- uint v_2 = min(v_1, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_3 = ivec2(min(v, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- ivec4 res = imageLoad(arg_0, ivec3(v_3, int(v_2)));
+ uint v_2 = min(v_1, (uint(imageSize(v_arg_0).z) - 1u));
+ ivec2 v_3 = ivec2(min(v, (uvec2(imageSize(v_arg_0).xy) - uvec2(1u))));
+ ivec4 res = imageLoad(v_arg_0, ivec3(v_3, int(v_2)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/e2292f.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/e2292f.wgsl.expected.glsl
index 91a4dee..81d97c8 100644
--- a/test/tint/builtins/gen/var/textureLoad/e2292f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/e2292f.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, r32i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, r32i) uniform highp readonly iimage2D f_arg_0;
ivec4 textureLoad_e2292f() {
uint arg_1 = 1u;
uint v_1 = arg_1;
- ivec4 res = imageLoad(arg_0, ivec2(uvec2(min(v_1, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ ivec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(v_1, (uvec2(imageSize(f_arg_0)).x - 1u)), 0u)));
return res;
}
void main() {
@@ -50,12 +50,12 @@
ivec4 prevent_dce;
};
-layout(binding = 0, r32i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, r32i) uniform highp readonly iimage2D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_e2292f() {
uint arg_1 = 1u;
uint v = arg_1;
- ivec4 res = imageLoad(arg_0, ivec2(uvec2(min(v, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ ivec4 res = imageLoad(v_arg_0, ivec2(uvec2(min(v, (uvec2(imageSize(v_arg_0)).x - 1u)), 0u)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/e2b3a1.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/e2b3a1.wgsl.expected.glsl
index 8b40699..07f6a15 100644
--- a/test/tint/builtins/gen/var/textureLoad/e2b3a1.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/e2b3a1.wgsl.expected.glsl
@@ -9,16 +9,16 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rg32i) uniform highp iimage2DArray arg_0;
+layout(binding = 0, rg32i) uniform highp iimage2DArray f_arg_0;
ivec4 textureLoad_e2b3a1() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
uvec2 v_1 = arg_1;
int v_2 = arg_2;
- uint v_3 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_3 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_4 = min(uint(v_2), v_3);
- ivec2 v_5 = ivec2(min(v_1, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- ivec4 res = imageLoad(arg_0, ivec3(v_5, int(v_4)));
+ ivec2 v_5 = ivec2(min(v_1, (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ ivec4 res = imageLoad(f_arg_0, ivec3(v_5, int(v_4)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureLoad/e35f72.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/e35f72.wgsl.expected.glsl
index c17b65f..f04740b 100644
--- a/test/tint/builtins/gen/var/textureLoad/e35f72.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/e35f72.wgsl.expected.glsl
@@ -18,15 +18,15 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp isampler3D arg_0;
+uniform highp isampler3D f_arg_0;
ivec4 textureLoad_e35f72() {
ivec3 arg_1 = ivec3(1);
uint arg_2 = 1u;
ivec3 v_2 = arg_1;
uint v_3 = min(arg_2, (v_1.inner.tint_builtin_value_0 - 1u));
- uvec3 v_4 = (uvec3(textureSize(arg_0, int(v_3))) - uvec3(1u));
+ uvec3 v_4 = (uvec3(textureSize(f_arg_0, int(v_3))) - uvec3(1u));
ivec3 v_5 = ivec3(min(uvec3(v_2), v_4));
- ivec4 res = texelFetch(arg_0, v_5, int(v_3));
+ ivec4 res = texelFetch(f_arg_0, v_5, int(v_3));
return res;
}
void main() {
@@ -84,16 +84,16 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp isampler3D arg_0;
+uniform highp isampler3D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_e35f72() {
ivec3 arg_1 = ivec3(1);
uint arg_2 = 1u;
ivec3 v_1 = arg_1;
uint v_2 = min(arg_2, (v.inner.tint_builtin_value_0 - 1u));
- uvec3 v_3 = (uvec3(textureSize(arg_0, int(v_2))) - uvec3(1u));
+ uvec3 v_3 = (uvec3(textureSize(v_arg_0, int(v_2))) - uvec3(1u));
ivec3 v_4 = ivec3(min(uvec3(v_1), v_3));
- ivec4 res = texelFetch(arg_0, v_4, int(v_2));
+ ivec4 res = texelFetch(v_arg_0, v_4, int(v_2));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/e3b08b.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/e3b08b.wgsl.expected.glsl
index e343e17..0345ce7 100644
--- a/test/tint/builtins/gen/var/textureLoad/e3b08b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/e3b08b.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r32f) uniform highp readonly image3D arg_0;
+layout(binding = 0, r32f) uniform highp readonly image3D f_arg_0;
vec4 textureLoad_e3b08b() {
uvec3 arg_1 = uvec3(1u);
uvec3 v_1 = arg_1;
- vec4 res = imageLoad(arg_0, ivec3(min(v_1, (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ vec4 res = imageLoad(f_arg_0, ivec3(min(v_1, (uvec3(imageSize(f_arg_0)) - uvec3(1u)))));
return res;
}
void main() {
@@ -50,12 +50,12 @@
vec4 prevent_dce;
};
-layout(binding = 0, r32f) uniform highp readonly image3D arg_0;
+layout(binding = 0, r32f) uniform highp readonly image3D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_e3b08b() {
uvec3 arg_1 = uvec3(1u);
uvec3 v = arg_1;
- vec4 res = imageLoad(arg_0, ivec3(min(v, (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ vec4 res = imageLoad(v_arg_0, ivec3(min(v, (uvec3(imageSize(v_arg_0)) - uvec3(1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/e3d2cc.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/e3d2cc.wgsl.expected.glsl
index 280b5f3..8ac4e4d 100644
--- a/test/tint/builtins/gen/var/textureLoad/e3d2cc.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/e3d2cc.wgsl.expected.glsl
@@ -9,14 +9,14 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-uniform highp isampler2DMS arg_0;
+uniform highp isampler2DMS f_arg_0;
ivec4 textureLoad_e3d2cc() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
ivec2 v_1 = arg_1;
int v_2 = arg_2;
- uvec2 v_3 = (uvec2(textureSize(arg_0)) - uvec2(1u));
- ivec4 res = texelFetch(arg_0, ivec2(min(uvec2(v_1), v_3)), v_2);
+ uvec2 v_3 = (uvec2(textureSize(f_arg_0)) - uvec2(1u));
+ ivec4 res = texelFetch(f_arg_0, ivec2(min(uvec2(v_1), v_3)), v_2);
return res;
}
void main() {
@@ -56,15 +56,15 @@
ivec4 prevent_dce;
};
-uniform highp isampler2DMS arg_0;
+uniform highp isampler2DMS v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_e3d2cc() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
ivec2 v = arg_1;
int v_1 = arg_2;
- uvec2 v_2 = (uvec2(textureSize(arg_0)) - uvec2(1u));
- ivec4 res = texelFetch(arg_0, ivec2(min(uvec2(v), v_2)), v_1);
+ uvec2 v_2 = (uvec2(textureSize(v_arg_0)) - uvec2(1u));
+ ivec4 res = texelFetch(v_arg_0, ivec2(min(uvec2(v), v_2)), v_1);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/e4051a.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/e4051a.wgsl.expected.glsl
index 2b601d3..405408d 100644
--- a/test/tint/builtins/gen/var/textureLoad/e4051a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/e4051a.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r8) uniform highp image2D arg_0;
+layout(binding = 0, r8) uniform highp image2D f_arg_0;
vec4 textureLoad_e4051a() {
uvec2 arg_1 = uvec2(1u);
uvec2 v_1 = arg_1;
- vec4 res = imageLoad(arg_0, ivec2(min(v_1, (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ vec4 res = imageLoad(f_arg_0, ivec2(min(v_1, (uvec2(imageSize(f_arg_0)) - uvec2(1u)))));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureLoad/e57e92.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/e57e92.wgsl.expected.glsl
index 8c642f2..6b1833b 100644
--- a/test/tint/builtins/gen/var/textureLoad/e57e92.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/e57e92.wgsl.expected.glsl
@@ -9,16 +9,16 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2DArray f_arg_0;
vec4 textureLoad_e57e92() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
uvec2 v_1 = arg_1;
int v_2 = arg_2;
- uint v_3 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_3 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_4 = min(uint(v_2), v_3);
- ivec2 v_5 = ivec2(min(v_1, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- vec4 res = imageLoad(arg_0, ivec3(v_5, int(v_4))).zyxw;
+ ivec2 v_5 = ivec2(min(v_1, (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_5, int(v_4))).zyxw;
return res;
}
void main() {
@@ -60,17 +60,17 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba8) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_e57e92() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
uvec2 v = arg_1;
int v_1 = arg_2;
- uint v_2 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_2 = (uint(imageSize(v_arg_0).z) - 1u);
uint v_3 = min(uint(v_1), v_2);
- ivec2 v_4 = ivec2(min(v, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- vec4 res = imageLoad(arg_0, ivec3(v_4, int(v_3))).zyxw;
+ ivec2 v_4 = ivec2(min(v, (uvec2(imageSize(v_arg_0).xy) - uvec2(1u))));
+ vec4 res = imageLoad(v_arg_0, ivec3(v_4, int(v_3))).zyxw;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/e59fdf.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/e59fdf.wgsl.expected.glsl
index 1580af9..43a4c3e 100644
--- a/test/tint/builtins/gen/var/textureLoad/e59fdf.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/e59fdf.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rg32ui) uniform highp readonly uimage3D arg_0;
+layout(binding = 0, rg32ui) uniform highp readonly uimage3D f_arg_0;
uvec4 textureLoad_e59fdf() {
uvec3 arg_1 = uvec3(1u);
uvec3 v_1 = arg_1;
- uvec4 res = imageLoad(arg_0, ivec3(min(v_1, (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ uvec4 res = imageLoad(f_arg_0, ivec3(min(v_1, (uvec3(imageSize(f_arg_0)) - uvec3(1u)))));
return res;
}
void main() {
@@ -50,12 +50,12 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rg32ui) uniform highp readonly uimage3D arg_0;
+layout(binding = 0, rg32ui) uniform highp readonly uimage3D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_e59fdf() {
uvec3 arg_1 = uvec3(1u);
uvec3 v = arg_1;
- uvec4 res = imageLoad(arg_0, ivec3(min(v, (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ uvec4 res = imageLoad(v_arg_0, ivec3(min(v, (uvec3(imageSize(v_arg_0)) - uvec3(1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/e65916.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/e65916.wgsl.expected.glsl
index 040f5ef9..087fb8d 100644
--- a/test/tint/builtins/gen/var/textureLoad/e65916.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/e65916.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rg32i) uniform highp readonly iimage3D arg_0;
+layout(binding = 0, rg32i) uniform highp readonly iimage3D f_arg_0;
ivec4 textureLoad_e65916() {
ivec3 arg_1 = ivec3(1);
ivec3 v_1 = arg_1;
- uvec3 v_2 = (uvec3(imageSize(arg_0)) - uvec3(1u));
- ivec4 res = imageLoad(arg_0, ivec3(min(uvec3(v_1), v_2)));
+ uvec3 v_2 = (uvec3(imageSize(f_arg_0)) - uvec3(1u));
+ ivec4 res = imageLoad(f_arg_0, ivec3(min(uvec3(v_1), v_2)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rg32i) uniform highp readonly iimage3D arg_0;
+layout(binding = 0, rg32i) uniform highp readonly iimage3D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_e65916() {
ivec3 arg_1 = ivec3(1);
ivec3 v = arg_1;
- uvec3 v_1 = (uvec3(imageSize(arg_0)) - uvec3(1u));
- ivec4 res = imageLoad(arg_0, ivec3(min(uvec3(v), v_1)));
+ uvec3 v_1 = (uvec3(imageSize(v_arg_0)) - uvec3(1u));
+ ivec4 res = imageLoad(v_arg_0, ivec3(min(uvec3(v), v_1)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/e893d7.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/e893d7.wgsl.expected.glsl
index 021b36b..7a85721 100644
--- a/test/tint/builtins/gen/var/textureLoad/e893d7.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/e893d7.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba16f) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba16f) uniform highp readonly image2D f_arg_0;
vec4 textureLoad_e893d7() {
ivec2 arg_1 = ivec2(1);
ivec2 v_1 = arg_1;
- uvec2 v_2 = (uvec2(imageSize(arg_0)) - uvec2(1u));
- vec4 res = imageLoad(arg_0, ivec2(min(uvec2(v_1), v_2)));
+ uvec2 v_2 = (uvec2(imageSize(f_arg_0)) - uvec2(1u));
+ vec4 res = imageLoad(f_arg_0, ivec2(min(uvec2(v_1), v_2)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba16f) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba16f) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_e893d7() {
ivec2 arg_1 = ivec2(1);
ivec2 v = arg_1;
- uvec2 v_1 = (uvec2(imageSize(arg_0)) - uvec2(1u));
- vec4 res = imageLoad(arg_0, ivec2(min(uvec2(v), v_1)));
+ uvec2 v_1 = (uvec2(imageSize(v_arg_0)) - uvec2(1u));
+ vec4 res = imageLoad(v_arg_0, ivec2(min(uvec2(v), v_1)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/e92dd0.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/e92dd0.wgsl.expected.glsl
index 55384e6..3b8c28b 100644
--- a/test/tint/builtins/gen/var/textureLoad/e92dd0.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/e92dd0.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D f_arg_0;
vec4 textureLoad_e92dd0() {
uint arg_1 = 1u;
uint v_1 = arg_1;
- vec4 res = imageLoad(arg_0, ivec2(uvec2(min(v_1, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ vec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(v_1, (uvec2(imageSize(f_arg_0)).x - 1u)), 0u)));
return res;
}
void main() {
@@ -50,12 +50,12 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_e92dd0() {
uint arg_1 = 1u;
uint v = arg_1;
- vec4 res = imageLoad(arg_0, ivec2(uvec2(min(v, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ vec4 res = imageLoad(v_arg_0, ivec2(uvec2(min(v, (uvec2(imageSize(v_arg_0)).x - 1u)), 0u)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/ea2abd.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/ea2abd.wgsl.expected.glsl
index 43e6819..c7ff7d9 100644
--- a/test/tint/builtins/gen/var/textureLoad/ea2abd.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/ea2abd.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba32f) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba32f) uniform highp readonly image2D f_arg_0;
vec4 textureLoad_ea2abd() {
uvec2 arg_1 = uvec2(1u);
uvec2 v_1 = arg_1;
- vec4 res = imageLoad(arg_0, ivec2(min(v_1, (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ vec4 res = imageLoad(f_arg_0, ivec2(min(v_1, (uvec2(imageSize(f_arg_0)) - uvec2(1u)))));
return res;
}
void main() {
@@ -50,12 +50,12 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba32f) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba32f) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_ea2abd() {
uvec2 arg_1 = uvec2(1u);
uvec2 v = arg_1;
- vec4 res = imageLoad(arg_0, ivec2(min(v, (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ vec4 res = imageLoad(v_arg_0, ivec2(min(v, (uvec2(imageSize(v_arg_0)) - uvec2(1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/eb573b.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/eb573b.wgsl.expected.glsl
index 38dd690..ed2cc60 100644
--- a/test/tint/builtins/gen/var/textureLoad/eb573b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/eb573b.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, r32i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, r32i) uniform highp readonly iimage2D f_arg_0;
ivec4 textureLoad_eb573b() {
ivec2 arg_1 = ivec2(1);
ivec2 v_1 = arg_1;
- uvec2 v_2 = (uvec2(imageSize(arg_0)) - uvec2(1u));
- ivec4 res = imageLoad(arg_0, ivec2(min(uvec2(v_1), v_2)));
+ uvec2 v_2 = (uvec2(imageSize(f_arg_0)) - uvec2(1u));
+ ivec4 res = imageLoad(f_arg_0, ivec2(min(uvec2(v_1), v_2)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
ivec4 prevent_dce;
};
-layout(binding = 0, r32i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, r32i) uniform highp readonly iimage2D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_eb573b() {
ivec2 arg_1 = ivec2(1);
ivec2 v = arg_1;
- uvec2 v_1 = (uvec2(imageSize(arg_0)) - uvec2(1u));
- ivec4 res = imageLoad(arg_0, ivec2(min(uvec2(v), v_1)));
+ uvec2 v_1 = (uvec2(imageSize(v_arg_0)) - uvec2(1u));
+ ivec4 res = imageLoad(v_arg_0, ivec2(min(uvec2(v), v_1)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/ebfb92.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/ebfb92.wgsl.expected.glsl
index ee6464c..32e6f98 100644
--- a/test/tint/builtins/gen/var/textureLoad/ebfb92.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/ebfb92.wgsl.expected.glsl
@@ -18,15 +18,15 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp usampler2D arg_0;
+uniform highp usampler2D f_arg_0;
uvec4 textureLoad_ebfb92() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
ivec2 v_2 = arg_1;
uint v_3 = min(arg_2, (v_1.inner.tint_builtin_value_0 - 1u));
- uvec2 v_4 = (uvec2(textureSize(arg_0, int(v_3))) - uvec2(1u));
+ uvec2 v_4 = (uvec2(textureSize(f_arg_0, int(v_3))) - uvec2(1u));
ivec2 v_5 = ivec2(min(uvec2(v_2), v_4));
- uvec4 res = texelFetch(arg_0, v_5, int(v_3));
+ uvec4 res = texelFetch(f_arg_0, v_5, int(v_3));
return res;
}
void main() {
@@ -84,16 +84,16 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp usampler2D arg_0;
+uniform highp usampler2D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_ebfb92() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
ivec2 v_1 = arg_1;
uint v_2 = min(arg_2, (v.inner.tint_builtin_value_0 - 1u));
- uvec2 v_3 = (uvec2(textureSize(arg_0, int(v_2))) - uvec2(1u));
+ uvec2 v_3 = (uvec2(textureSize(v_arg_0, int(v_2))) - uvec2(1u));
ivec2 v_4 = ivec2(min(uvec2(v_1), v_3));
- uvec4 res = texelFetch(arg_0, v_4, int(v_2));
+ uvec4 res = texelFetch(v_arg_0, v_4, int(v_2));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/ecc823.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/ecc823.wgsl.expected.glsl
index a5d3662..e48ae4b 100644
--- a/test/tint/builtins/gen/var/textureLoad/ecc823.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/ecc823.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rgba16ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rgba16ui) uniform highp readonly uimage2D f_arg_0;
uvec4 textureLoad_ecc823() {
ivec2 arg_1 = ivec2(1);
ivec2 v_1 = arg_1;
- uvec2 v_2 = (uvec2(imageSize(arg_0)) - uvec2(1u));
- uvec4 res = imageLoad(arg_0, ivec2(min(uvec2(v_1), v_2)));
+ uvec2 v_2 = (uvec2(imageSize(f_arg_0)) - uvec2(1u));
+ uvec4 res = imageLoad(f_arg_0, ivec2(min(uvec2(v_1), v_2)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rgba16ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rgba16ui) uniform highp readonly uimage2D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_ecc823() {
ivec2 arg_1 = ivec2(1);
ivec2 v = arg_1;
- uvec2 v_1 = (uvec2(imageSize(arg_0)) - uvec2(1u));
- uvec4 res = imageLoad(arg_0, ivec2(min(uvec2(v), v_1)));
+ uvec2 v_1 = (uvec2(imageSize(v_arg_0)) - uvec2(1u));
+ uvec4 res = imageLoad(v_arg_0, ivec2(min(uvec2(v), v_1)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/ed55a8.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/ed55a8.wgsl.expected.glsl
index 27965fd..7ea39c1 100644
--- a/test/tint/builtins/gen/var/textureLoad/ed55a8.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/ed55a8.wgsl.expected.glsl
@@ -9,16 +9,16 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rg32i) uniform highp iimage2DArray arg_0;
+layout(binding = 0, rg32i) uniform highp iimage2DArray f_arg_0;
ivec4 textureLoad_ed55a8() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
ivec2 v_1 = arg_1;
uint v_2 = arg_2;
- uint v_3 = min(v_2, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_4 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v_3 = min(v_2, (uint(imageSize(f_arg_0).z) - 1u));
+ uvec2 v_4 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_5 = ivec2(min(uvec2(v_1), v_4));
- ivec4 res = imageLoad(arg_0, ivec3(v_5, int(v_3)));
+ ivec4 res = imageLoad(f_arg_0, ivec3(v_5, int(v_3)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureLoad/ee33c5.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/ee33c5.wgsl.expected.glsl
index b321062..bb09d84 100644
--- a/test/tint/builtins/gen/var/textureLoad/ee33c5.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/ee33c5.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rgba16i) uniform highp readonly iimage3D arg_0;
+layout(binding = 0, rgba16i) uniform highp readonly iimage3D f_arg_0;
ivec4 textureLoad_ee33c5() {
uvec3 arg_1 = uvec3(1u);
uvec3 v_1 = arg_1;
- ivec4 res = imageLoad(arg_0, ivec3(min(v_1, (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ ivec4 res = imageLoad(f_arg_0, ivec3(min(v_1, (uvec3(imageSize(f_arg_0)) - uvec3(1u)))));
return res;
}
void main() {
@@ -50,12 +50,12 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rgba16i) uniform highp readonly iimage3D arg_0;
+layout(binding = 0, rgba16i) uniform highp readonly iimage3D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_ee33c5() {
uvec3 arg_1 = uvec3(1u);
uvec3 v = arg_1;
- ivec4 res = imageLoad(arg_0, ivec3(min(v, (uvec3(imageSize(arg_0)) - uvec3(1u)))));
+ ivec4 res = imageLoad(v_arg_0, ivec3(min(v, (uvec3(imageSize(v_arg_0)) - uvec3(1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/eecf7d.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/eecf7d.wgsl.expected.glsl
index dafe902..a536fae 100644
--- a/test/tint/builtins/gen/var/textureLoad/eecf7d.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/eecf7d.wgsl.expected.glsl
@@ -9,16 +9,16 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rg32ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rg32ui) uniform highp readonly uimage2DArray f_arg_0;
uvec4 textureLoad_eecf7d() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
ivec2 v_1 = arg_1;
uint v_2 = arg_2;
- uint v_3 = min(v_2, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_4 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v_3 = min(v_2, (uint(imageSize(f_arg_0).z) - 1u));
+ uvec2 v_4 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_5 = ivec2(min(uvec2(v_1), v_4));
- uvec4 res = imageLoad(arg_0, ivec3(v_5, int(v_3)));
+ uvec4 res = imageLoad(f_arg_0, ivec3(v_5, int(v_3)));
return res;
}
void main() {
@@ -60,17 +60,17 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rg32ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rg32ui) uniform highp readonly uimage2DArray v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_eecf7d() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
ivec2 v = arg_1;
uint v_1 = arg_2;
- uint v_2 = min(v_1, (uint(imageSize(arg_0).z) - 1u));
- uvec2 v_3 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uint v_2 = min(v_1, (uint(imageSize(v_arg_0).z) - 1u));
+ uvec2 v_3 = (uvec2(imageSize(v_arg_0).xy) - uvec2(1u));
ivec2 v_4 = ivec2(min(uvec2(v), v_3));
- uvec4 res = imageLoad(arg_0, ivec3(v_4, int(v_2)));
+ uvec4 res = imageLoad(v_arg_0, ivec3(v_4, int(v_2)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/ef2ec3.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/ef2ec3.wgsl.expected.glsl
index 4db9874..b5f30a4 100644
--- a/test/tint/builtins/gen/var/textureLoad/ef2ec3.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/ef2ec3.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rg32i) uniform highp iimage2D arg_0;
+layout(binding = 0, rg32i) uniform highp iimage2D f_arg_0;
ivec4 textureLoad_ef2ec3() {
uint arg_1 = 1u;
uint v_1 = arg_1;
- ivec4 res = imageLoad(arg_0, ivec2(uvec2(min(v_1, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ ivec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(v_1, (uvec2(imageSize(f_arg_0)).x - 1u)), 0u)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureLoad/ef5405.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/ef5405.wgsl.expected.glsl
index e4b2e8a..1abedab 100644
--- a/test/tint/builtins/gen/var/textureLoad/ef5405.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/ef5405.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rg32ui) uniform highp readonly uimage3D arg_0;
+layout(binding = 0, rg32ui) uniform highp readonly uimage3D f_arg_0;
uvec4 textureLoad_ef5405() {
ivec3 arg_1 = ivec3(1);
ivec3 v_1 = arg_1;
- uvec3 v_2 = (uvec3(imageSize(arg_0)) - uvec3(1u));
- uvec4 res = imageLoad(arg_0, ivec3(min(uvec3(v_1), v_2)));
+ uvec3 v_2 = (uvec3(imageSize(f_arg_0)) - uvec3(1u));
+ uvec4 res = imageLoad(f_arg_0, ivec3(min(uvec3(v_1), v_2)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rg32ui) uniform highp readonly uimage3D arg_0;
+layout(binding = 0, rg32ui) uniform highp readonly uimage3D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_ef5405() {
ivec3 arg_1 = ivec3(1);
ivec3 v = arg_1;
- uvec3 v_1 = (uvec3(imageSize(arg_0)) - uvec3(1u));
- uvec4 res = imageLoad(arg_0, ivec3(min(uvec3(v), v_1)));
+ uvec3 v_1 = (uvec3(imageSize(v_arg_0)) - uvec3(1u));
+ uvec4 res = imageLoad(v_arg_0, ivec3(min(uvec3(v), v_1)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/efa787.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/efa787.wgsl.expected.glsl
index 1a4249d..7d546e4 100644
--- a/test/tint/builtins/gen/var/textureLoad/efa787.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/efa787.wgsl.expected.glsl
@@ -9,15 +9,15 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2DArray f_arg_0;
vec4 textureLoad_efa787() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
uvec2 v_1 = arg_1;
uint v_2 = arg_2;
- uint v_3 = min(v_2, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_4 = ivec2(min(v_1, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- vec4 res = imageLoad(arg_0, ivec3(v_4, int(v_3)));
+ uint v_3 = min(v_2, (uint(imageSize(f_arg_0).z) - 1u));
+ ivec2 v_4 = ivec2(min(v_1, (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_4, int(v_3)));
return res;
}
void main() {
@@ -58,16 +58,16 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba8) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_efa787() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
uvec2 v = arg_1;
uint v_1 = arg_2;
- uint v_2 = min(v_1, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_3 = ivec2(min(v, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- vec4 res = imageLoad(arg_0, ivec3(v_3, int(v_2)));
+ uint v_2 = min(v_1, (uint(imageSize(v_arg_0).z) - 1u));
+ ivec2 v_3 = ivec2(min(v, (uvec2(imageSize(v_arg_0).xy) - uvec2(1u))));
+ vec4 res = imageLoad(v_arg_0, ivec3(v_3, int(v_2)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/f06b69.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/f06b69.wgsl.expected.glsl
index d4d71ef..c4f0e15 100644
--- a/test/tint/builtins/gen/var/textureLoad/f06b69.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/f06b69.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, r32i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, r32i) uniform highp readonly iimage2D f_arg_0;
ivec4 textureLoad_f06b69() {
int arg_1 = 1;
int v_1 = arg_1;
- uint v_2 = (uvec2(imageSize(arg_0)).x - 1u);
- ivec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(v_1), v_2), 0u)));
+ uint v_2 = (uvec2(imageSize(f_arg_0)).x - 1u);
+ ivec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(uint(v_1), v_2), 0u)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
ivec4 prevent_dce;
};
-layout(binding = 0, r32i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, r32i) uniform highp readonly iimage2D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_f06b69() {
int arg_1 = 1;
int v = arg_1;
- uint v_1 = (uvec2(imageSize(arg_0)).x - 1u);
- ivec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(v), v_1), 0u)));
+ uint v_1 = (uvec2(imageSize(v_arg_0)).x - 1u);
+ ivec4 res = imageLoad(v_arg_0, ivec2(uvec2(min(uint(v), v_1), 0u)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/f0abad.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/f0abad.wgsl.expected.glsl
index a5641e2..ff85620 100644
--- a/test/tint/builtins/gen/var/textureLoad/f0abad.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/f0abad.wgsl.expected.glsl
@@ -9,13 +9,13 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DMS arg_0;
+uniform highp sampler2DMS f_arg_0;
vec4 textureLoad_f0abad() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
uvec2 v_1 = arg_1;
int v_2 = arg_2;
- vec4 res = texelFetch(arg_0, ivec2(min(v_1, (uvec2(textureSize(arg_0)) - uvec2(1u)))), v_2);
+ vec4 res = texelFetch(f_arg_0, ivec2(min(v_1, (uvec2(textureSize(f_arg_0)) - uvec2(1u)))), v_2);
return res;
}
void main() {
@@ -54,14 +54,14 @@
vec4 prevent_dce;
};
-uniform highp sampler2DMS arg_0;
+uniform highp sampler2DMS v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_f0abad() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
uvec2 v = arg_1;
int v_1 = arg_2;
- vec4 res = texelFetch(arg_0, ivec2(min(v, (uvec2(textureSize(arg_0)) - uvec2(1u)))), v_1);
+ vec4 res = texelFetch(v_arg_0, ivec2(min(v, (uvec2(textureSize(v_arg_0)) - uvec2(1u)))), v_1);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/f1c549.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/f1c549.wgsl.expected.glsl
index fd61708..a868ef9 100644
--- a/test/tint/builtins/gen/var/textureLoad/f1c549.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/f1c549.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r32f) uniform highp image3D arg_0;
+layout(binding = 0, r32f) uniform highp image3D f_arg_0;
vec4 textureLoad_f1c549() {
ivec3 arg_1 = ivec3(1);
ivec3 v_1 = arg_1;
- uvec3 v_2 = (uvec3(imageSize(arg_0)) - uvec3(1u));
- vec4 res = imageLoad(arg_0, ivec3(min(uvec3(v_1), v_2)));
+ uvec3 v_2 = (uvec3(imageSize(f_arg_0)) - uvec3(1u));
+ vec4 res = imageLoad(f_arg_0, ivec3(min(uvec3(v_1), v_2)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureLoad/f2a7ff.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/f2a7ff.wgsl.expected.glsl
index edfc585..2871a8c 100644
--- a/test/tint/builtins/gen/var/textureLoad/f2a7ff.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/f2a7ff.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D f_arg_0;
vec4 textureLoad_f2a7ff() {
uvec2 arg_1 = uvec2(1u);
uvec2 v_1 = arg_1;
- vec4 res = imageLoad(arg_0, ivec2(min(v_1, (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ vec4 res = imageLoad(f_arg_0, ivec2(min(v_1, (uvec2(imageSize(f_arg_0)) - uvec2(1u)))));
return res;
}
void main() {
@@ -50,12 +50,12 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_f2a7ff() {
uvec2 arg_1 = uvec2(1u);
uvec2 v = arg_1;
- vec4 res = imageLoad(arg_0, ivec2(min(v, (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ vec4 res = imageLoad(v_arg_0, ivec2(min(v, (uvec2(imageSize(v_arg_0)) - uvec2(1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/f2bdd4.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/f2bdd4.wgsl.expected.glsl
index 46670cd..20c660b 100644
--- a/test/tint/builtins/gen/var/textureLoad/f2bdd4.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/f2bdd4.wgsl.expected.glsl
@@ -9,15 +9,15 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r8) uniform highp image2DArray arg_0;
+layout(binding = 0, r8) uniform highp image2DArray f_arg_0;
vec4 textureLoad_f2bdd4() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
uvec2 v_1 = arg_1;
uint v_2 = arg_2;
- uint v_3 = min(v_2, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_4 = ivec2(min(v_1, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- vec4 res = imageLoad(arg_0, ivec3(v_4, int(v_3)));
+ uint v_3 = min(v_2, (uint(imageSize(f_arg_0).z) - 1u));
+ ivec2 v_4 = ivec2(min(v_1, (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_4, int(v_3)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureLoad/f348d9.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/f348d9.wgsl.expected.glsl
index 3d1c371..32f6bb3 100644
--- a/test/tint/builtins/gen/var/textureLoad/f348d9.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/f348d9.wgsl.expected.glsl
@@ -18,7 +18,7 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray f_arg_0;
vec4 textureLoad_f348d9() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
@@ -26,12 +26,12 @@
uvec2 v_2 = arg_1;
uint v_3 = arg_2;
int v_4 = arg_3;
- uint v_5 = min(v_3, (uint(textureSize(arg_0, 0).z) - 1u));
+ uint v_5 = min(v_3, (uint(textureSize(f_arg_0, 0).z) - 1u));
uint v_6 = (v_1.inner.tint_builtin_value_0 - 1u);
uint v_7 = min(uint(v_4), v_6);
- ivec2 v_8 = ivec2(min(v_2, (uvec2(textureSize(arg_0, int(v_7)).xy) - uvec2(1u))));
+ ivec2 v_8 = ivec2(min(v_2, (uvec2(textureSize(f_arg_0, int(v_7)).xy) - uvec2(1u))));
ivec3 v_9 = ivec3(v_8, int(v_5));
- vec4 res = texelFetch(arg_0, v_9, int(v_7));
+ vec4 res = texelFetch(f_arg_0, v_9, int(v_7));
return res;
}
void main() {
@@ -94,7 +94,7 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_f348d9() {
uvec2 arg_1 = uvec2(1u);
@@ -103,12 +103,12 @@
uvec2 v_1 = arg_1;
uint v_2 = arg_2;
int v_3 = arg_3;
- uint v_4 = min(v_2, (uint(textureSize(arg_0, 0).z) - 1u));
+ uint v_4 = min(v_2, (uint(textureSize(v_arg_0, 0).z) - 1u));
uint v_5 = (v.inner.tint_builtin_value_0 - 1u);
uint v_6 = min(uint(v_3), v_5);
- ivec2 v_7 = ivec2(min(v_1, (uvec2(textureSize(arg_0, int(v_6)).xy) - uvec2(1u))));
+ ivec2 v_7 = ivec2(min(v_1, (uvec2(textureSize(v_arg_0, int(v_6)).xy) - uvec2(1u))));
ivec3 v_8 = ivec3(v_7, int(v_4));
- vec4 res = texelFetch(arg_0, v_8, int(v_6));
+ vec4 res = texelFetch(v_arg_0, v_8, int(v_6));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/f35ac7.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/f35ac7.wgsl.expected.glsl
index f83df42..ca8cd66 100644
--- a/test/tint/builtins/gen/var/textureLoad/f35ac7.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/f35ac7.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rgba8i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rgba8i) uniform highp readonly iimage2D f_arg_0;
ivec4 textureLoad_f35ac7() {
uint arg_1 = 1u;
uint v_1 = arg_1;
- ivec4 res = imageLoad(arg_0, ivec2(uvec2(min(v_1, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ ivec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(v_1, (uvec2(imageSize(f_arg_0)).x - 1u)), 0u)));
return res;
}
void main() {
@@ -50,12 +50,12 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rgba8i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rgba8i) uniform highp readonly iimage2D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_f35ac7() {
uint arg_1 = 1u;
uint v = arg_1;
- ivec4 res = imageLoad(arg_0, ivec2(uvec2(min(v, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ ivec4 res = imageLoad(v_arg_0, ivec2(uvec2(min(v, (uvec2(imageSize(v_arg_0)).x - 1u)), 0u)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/f379e2.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/f379e2.wgsl.expected.glsl
index ffc3572..1e644f7 100644
--- a/test/tint/builtins/gen/var/textureLoad/f379e2.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/f379e2.wgsl.expected.glsl
@@ -9,17 +9,17 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2DArray f_arg_0;
vec4 textureLoad_f379e2() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
ivec2 v_1 = arg_1;
int v_2 = arg_2;
- uint v_3 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_3 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_4 = min(uint(v_2), v_3);
- uvec2 v_5 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_5 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_6 = ivec2(min(uvec2(v_1), v_5));
- vec4 res = imageLoad(arg_0, ivec3(v_6, int(v_4)));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_6, int(v_4)));
return res;
}
void main() {
@@ -62,18 +62,18 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba8) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_f379e2() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
ivec2 v = arg_1;
int v_1 = arg_2;
- uint v_2 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_2 = (uint(imageSize(v_arg_0).z) - 1u);
uint v_3 = min(uint(v_1), v_2);
- uvec2 v_4 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_4 = (uvec2(imageSize(v_arg_0).xy) - uvec2(1u));
ivec2 v_5 = ivec2(min(uvec2(v), v_4));
- vec4 res = imageLoad(arg_0, ivec3(v_5, int(v_3)));
+ vec4 res = imageLoad(v_arg_0, ivec3(v_5, int(v_3)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/f56e6f.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/f56e6f.wgsl.expected.glsl
index 2e685d2..9f8fbca 100644
--- a/test/tint/builtins/gen/var/textureLoad/f56e6f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/f56e6f.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rgba16ui) uniform highp readonly uimage3D arg_0;
+layout(binding = 0, rgba16ui) uniform highp readonly uimage3D f_arg_0;
uvec4 textureLoad_f56e6f() {
ivec3 arg_1 = ivec3(1);
ivec3 v_1 = arg_1;
- uvec3 v_2 = (uvec3(imageSize(arg_0)) - uvec3(1u));
- uvec4 res = imageLoad(arg_0, ivec3(min(uvec3(v_1), v_2)));
+ uvec3 v_2 = (uvec3(imageSize(f_arg_0)) - uvec3(1u));
+ uvec4 res = imageLoad(f_arg_0, ivec3(min(uvec3(v_1), v_2)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rgba16ui) uniform highp readonly uimage3D arg_0;
+layout(binding = 0, rgba16ui) uniform highp readonly uimage3D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_f56e6f() {
ivec3 arg_1 = ivec3(1);
ivec3 v = arg_1;
- uvec3 v_1 = (uvec3(imageSize(arg_0)) - uvec3(1u));
- uvec4 res = imageLoad(arg_0, ivec3(min(uvec3(v), v_1)));
+ uvec3 v_1 = (uvec3(imageSize(v_arg_0)) - uvec3(1u));
+ uvec4 res = imageLoad(v_arg_0, ivec3(min(uvec3(v), v_1)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/f5aee2.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/f5aee2.wgsl.expected.glsl
index 5e7b28e..82d591f 100644
--- a/test/tint/builtins/gen/var/textureLoad/f5aee2.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/f5aee2.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r8) uniform highp readonly image2D arg_0;
+layout(binding = 0, r8) uniform highp readonly image2D f_arg_0;
vec4 textureLoad_f5aee2() {
uvec2 arg_1 = uvec2(1u);
uvec2 v_1 = arg_1;
- vec4 res = imageLoad(arg_0, ivec2(min(v_1, (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ vec4 res = imageLoad(f_arg_0, ivec2(min(v_1, (uvec2(imageSize(f_arg_0)) - uvec2(1u)))));
return res;
}
void main() {
@@ -50,12 +50,12 @@
vec4 prevent_dce;
};
-layout(binding = 0, r8) uniform highp readonly image2D arg_0;
+layout(binding = 0, r8) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_f5aee2() {
uvec2 arg_1 = uvec2(1u);
uvec2 v = arg_1;
- vec4 res = imageLoad(arg_0, ivec2(min(v, (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ vec4 res = imageLoad(v_arg_0, ivec2(min(v, (uvec2(imageSize(v_arg_0)) - uvec2(1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/f74bd8.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/f74bd8.wgsl.expected.glsl
index 767fb9a..3936fb4 100644
--- a/test/tint/builtins/gen/var/textureLoad/f74bd8.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/f74bd8.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rg32f) uniform highp readonly image3D arg_0;
+layout(binding = 0, rg32f) uniform highp readonly image3D f_arg_0;
vec4 textureLoad_f74bd8() {
ivec3 arg_1 = ivec3(1);
ivec3 v_1 = arg_1;
- uvec3 v_2 = (uvec3(imageSize(arg_0)) - uvec3(1u));
- vec4 res = imageLoad(arg_0, ivec3(min(uvec3(v_1), v_2)));
+ uvec3 v_2 = (uvec3(imageSize(f_arg_0)) - uvec3(1u));
+ vec4 res = imageLoad(f_arg_0, ivec3(min(uvec3(v_1), v_2)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
vec4 prevent_dce;
};
-layout(binding = 0, rg32f) uniform highp readonly image3D arg_0;
+layout(binding = 0, rg32f) uniform highp readonly image3D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_f74bd8() {
ivec3 arg_1 = ivec3(1);
ivec3 v = arg_1;
- uvec3 v_1 = (uvec3(imageSize(arg_0)) - uvec3(1u));
- vec4 res = imageLoad(arg_0, ivec3(min(uvec3(v), v_1)));
+ uvec3 v_1 = (uvec3(imageSize(v_arg_0)) - uvec3(1u));
+ vec4 res = imageLoad(v_arg_0, ivec3(min(uvec3(v), v_1)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/f7f936.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/f7f936.wgsl.expected.glsl
index 6e88f05..e7049b2 100644
--- a/test/tint/builtins/gen/var/textureLoad/f7f936.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/f7f936.wgsl.expected.glsl
@@ -9,15 +9,15 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba8_snorm) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp readonly image2DArray f_arg_0;
vec4 textureLoad_f7f936() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
uvec2 v_1 = arg_1;
uint v_2 = arg_2;
- uint v_3 = min(v_2, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_4 = ivec2(min(v_1, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- vec4 res = imageLoad(arg_0, ivec3(v_4, int(v_3)));
+ uint v_3 = min(v_2, (uint(imageSize(f_arg_0).z) - 1u));
+ ivec2 v_4 = ivec2(min(v_1, (uvec2(imageSize(f_arg_0).xy) - uvec2(1u))));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_4, int(v_3)));
return res;
}
void main() {
@@ -58,16 +58,16 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba8_snorm) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_f7f936() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
uvec2 v = arg_1;
uint v_1 = arg_2;
- uint v_2 = min(v_1, (uint(imageSize(arg_0).z) - 1u));
- ivec2 v_3 = ivec2(min(v, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
- vec4 res = imageLoad(arg_0, ivec3(v_3, int(v_2)));
+ uint v_2 = min(v_1, (uint(imageSize(v_arg_0).z) - 1u));
+ ivec2 v_3 = ivec2(min(v, (uvec2(imageSize(v_arg_0).xy) - uvec2(1u))));
+ vec4 res = imageLoad(v_arg_0, ivec3(v_3, int(v_2)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/f81792.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/f81792.wgsl.expected.glsl
index de435a2..8d7c5d5 100644
--- a/test/tint/builtins/gen/var/textureLoad/f81792.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/f81792.wgsl.expected.glsl
@@ -9,17 +9,17 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r32f) uniform highp image2DArray arg_0;
+layout(binding = 0, r32f) uniform highp image2DArray f_arg_0;
vec4 textureLoad_f81792() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
ivec2 v_1 = arg_1;
int v_2 = arg_2;
- uint v_3 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_3 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_4 = min(uint(v_2), v_3);
- uvec2 v_5 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_5 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_6 = ivec2(min(uvec2(v_1), v_5));
- vec4 res = imageLoad(arg_0, ivec3(v_6, int(v_4)));
+ vec4 res = imageLoad(f_arg_0, ivec3(v_6, int(v_4)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureLoad/f85291.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/f85291.wgsl.expected.glsl
index 1c96cab..8f9d9fb 100644
--- a/test/tint/builtins/gen/var/textureLoad/f85291.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/f85291.wgsl.expected.glsl
@@ -18,15 +18,15 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp isampler2D arg_0;
+uniform highp isampler2D f_arg_0;
ivec4 textureLoad_f85291() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
ivec2 v_2 = arg_1;
uint v_3 = min(arg_2, (v_1.inner.tint_builtin_value_0 - 1u));
- uvec2 v_4 = (uvec2(textureSize(arg_0, int(v_3))) - uvec2(1u));
+ uvec2 v_4 = (uvec2(textureSize(f_arg_0, int(v_3))) - uvec2(1u));
ivec2 v_5 = ivec2(min(uvec2(v_2), v_4));
- ivec4 res = texelFetch(arg_0, v_5, int(v_3));
+ ivec4 res = texelFetch(f_arg_0, v_5, int(v_3));
return res;
}
void main() {
@@ -84,16 +84,16 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp isampler2D arg_0;
+uniform highp isampler2D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_f85291() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
ivec2 v_1 = arg_1;
uint v_2 = min(arg_2, (v.inner.tint_builtin_value_0 - 1u));
- uvec2 v_3 = (uvec2(textureSize(arg_0, int(v_2))) - uvec2(1u));
+ uvec2 v_3 = (uvec2(textureSize(v_arg_0, int(v_2))) - uvec2(1u));
ivec2 v_4 = ivec2(min(uvec2(v_1), v_3));
- ivec4 res = texelFetch(arg_0, v_4, int(v_2));
+ ivec4 res = texelFetch(v_arg_0, v_4, int(v_2));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/f8a2e8.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/f8a2e8.wgsl.expected.glsl
index 668f68e..3e74eb5 100644
--- a/test/tint/builtins/gen/var/textureLoad/f8a2e8.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/f8a2e8.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image3D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image3D f_arg_0;
vec4 textureLoad_f8a2e8() {
ivec3 arg_1 = ivec3(1);
ivec3 v_1 = arg_1;
- uvec3 v_2 = (uvec3(imageSize(arg_0)) - uvec3(1u));
- vec4 res = imageLoad(arg_0, ivec3(min(uvec3(v_1), v_2))).zyxw;
+ uvec3 v_2 = (uvec3(imageSize(f_arg_0)) - uvec3(1u));
+ vec4 res = imageLoad(f_arg_0, ivec3(min(uvec3(v_1), v_2))).zyxw;
return res;
}
void main() {
@@ -52,13 +52,13 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba8) uniform highp readonly image3D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image3D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_f8a2e8() {
ivec3 arg_1 = ivec3(1);
ivec3 v = arg_1;
- uvec3 v_1 = (uvec3(imageSize(arg_0)) - uvec3(1u));
- vec4 res = imageLoad(arg_0, ivec3(min(uvec3(v), v_1))).zyxw;
+ uvec3 v_1 = (uvec3(imageSize(v_arg_0)) - uvec3(1u));
+ vec4 res = imageLoad(v_arg_0, ivec3(min(uvec3(v), v_1))).zyxw;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/f92c2d.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/f92c2d.wgsl.expected.glsl
index dd4f3fe..4056aa5 100644
--- a/test/tint/builtins/gen/var/textureLoad/f92c2d.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/f92c2d.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, r32f) uniform highp image2D arg_0;
+layout(binding = 0, r32f) uniform highp image2D f_arg_0;
vec4 textureLoad_f92c2d() {
ivec2 arg_1 = ivec2(1);
ivec2 v_1 = arg_1;
- uvec2 v_2 = (uvec2(imageSize(arg_0)) - uvec2(1u));
- vec4 res = imageLoad(arg_0, ivec2(min(uvec2(v_1), v_2)));
+ uvec2 v_2 = (uvec2(imageSize(f_arg_0)) - uvec2(1u));
+ vec4 res = imageLoad(f_arg_0, ivec2(min(uvec2(v_1), v_2)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureLoad/f9eaaf.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/f9eaaf.wgsl.expected.glsl
index 078c3fc..fe2198b 100644
--- a/test/tint/builtins/gen/var/textureLoad/f9eaaf.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/f9eaaf.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rgba16i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rgba16i) uniform highp readonly iimage2D f_arg_0;
ivec4 textureLoad_f9eaaf() {
uint arg_1 = 1u;
uint v_1 = arg_1;
- ivec4 res = imageLoad(arg_0, ivec2(uvec2(min(v_1, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ ivec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(v_1, (uvec2(imageSize(f_arg_0)).x - 1u)), 0u)));
return res;
}
void main() {
@@ -50,12 +50,12 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rgba16i) uniform highp readonly iimage2D arg_0;
+layout(binding = 0, rgba16i) uniform highp readonly iimage2D v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_f9eaaf() {
uint arg_1 = 1u;
uint v = arg_1;
- ivec4 res = imageLoad(arg_0, ivec2(uvec2(min(v, (uvec2(imageSize(arg_0)).x - 1u)), 0u)));
+ ivec4 res = imageLoad(v_arg_0, ivec2(uvec2(min(v, (uvec2(imageSize(v_arg_0)).x - 1u)), 0u)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/fc6d36.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/fc6d36.wgsl.expected.glsl
index 9ee1021..6dc5348 100644
--- a/test/tint/builtins/gen/var/textureLoad/fc6d36.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/fc6d36.wgsl.expected.glsl
@@ -9,17 +9,17 @@
buffer f_prevent_dce_block_ssbo {
ivec4 inner;
} v;
-layout(binding = 0, rgba16i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rgba16i) uniform highp readonly iimage2DArray f_arg_0;
ivec4 textureLoad_fc6d36() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
ivec2 v_1 = arg_1;
int v_2 = arg_2;
- uint v_3 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_3 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_4 = min(uint(v_2), v_3);
- uvec2 v_5 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_5 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_6 = ivec2(min(uvec2(v_1), v_5));
- ivec4 res = imageLoad(arg_0, ivec3(v_6, int(v_4)));
+ ivec4 res = imageLoad(f_arg_0, ivec3(v_6, int(v_4)));
return res;
}
void main() {
@@ -62,18 +62,18 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rgba16i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rgba16i) uniform highp readonly iimage2DArray v_arg_0;
layout(location = 0) flat out ivec4 tint_interstage_location0;
ivec4 textureLoad_fc6d36() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
ivec2 v = arg_1;
int v_1 = arg_2;
- uint v_2 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_2 = (uint(imageSize(v_arg_0).z) - 1u);
uint v_3 = min(uint(v_1), v_2);
- uvec2 v_4 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_4 = (uvec2(imageSize(v_arg_0).xy) - uvec2(1u));
ivec2 v_5 = ivec2(min(uvec2(v), v_4));
- ivec4 res = imageLoad(arg_0, ivec3(v_5, int(v_3)));
+ ivec4 res = imageLoad(v_arg_0, ivec3(v_5, int(v_3)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/fcd23d.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/fcd23d.wgsl.expected.glsl
index 1e39bd3..4968a61 100644
--- a/test/tint/builtins/gen/var/textureLoad/fcd23d.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/fcd23d.wgsl.expected.glsl
@@ -9,13 +9,13 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp sampler2DMS arg_0;
+uniform highp sampler2DMS f_arg_0;
float textureLoad_fcd23d() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
uvec2 v_1 = arg_1;
int v_2 = arg_2;
- float res = texelFetch(arg_0, ivec2(min(v_1, (uvec2(textureSize(arg_0)) - uvec2(1u)))), v_2).x;
+ float res = texelFetch(f_arg_0, ivec2(min(v_1, (uvec2(textureSize(f_arg_0)) - uvec2(1u)))), v_2).x;
return res;
}
void main() {
@@ -54,14 +54,14 @@
float prevent_dce;
};
-uniform highp sampler2DMS arg_0;
+uniform highp sampler2DMS v_arg_0;
layout(location = 0) flat out float tint_interstage_location0;
float textureLoad_fcd23d() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
uvec2 v = arg_1;
int v_1 = arg_2;
- float res = texelFetch(arg_0, ivec2(min(v, (uvec2(textureSize(arg_0)) - uvec2(1u)))), v_1).x;
+ float res = texelFetch(v_arg_0, ivec2(min(v, (uvec2(textureSize(v_arg_0)) - uvec2(1u)))), v_1).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/fd6442.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/fd6442.wgsl.expected.glsl
index 8b77fcf..6f31735 100644
--- a/test/tint/builtins/gen/var/textureLoad/fd6442.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/fd6442.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rgba8ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rgba8ui) uniform highp readonly uimage2D f_arg_0;
uvec4 textureLoad_fd6442() {
uvec2 arg_1 = uvec2(1u);
uvec2 v_1 = arg_1;
- uvec4 res = imageLoad(arg_0, ivec2(min(v_1, (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ uvec4 res = imageLoad(f_arg_0, ivec2(min(v_1, (uvec2(imageSize(f_arg_0)) - uvec2(1u)))));
return res;
}
void main() {
@@ -50,12 +50,12 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rgba8ui) uniform highp readonly uimage2D arg_0;
+layout(binding = 0, rgba8ui) uniform highp readonly uimage2D v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_fd6442() {
uvec2 arg_1 = uvec2(1u);
uvec2 v = arg_1;
- uvec4 res = imageLoad(arg_0, ivec2(min(v, (uvec2(imageSize(arg_0)) - uvec2(1u)))));
+ uvec4 res = imageLoad(v_arg_0, ivec2(min(v, (uvec2(imageSize(v_arg_0)) - uvec2(1u)))));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/fdebd0.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/fdebd0.wgsl.expected.glsl
index b397454..ec3028e 100644
--- a/test/tint/builtins/gen/var/textureLoad/fdebd0.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/fdebd0.wgsl.expected.glsl
@@ -9,17 +9,17 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-layout(binding = 0, rgba8ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rgba8ui) uniform highp readonly uimage2DArray f_arg_0;
uvec4 textureLoad_fdebd0() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
ivec2 v_1 = arg_1;
int v_2 = arg_2;
- uint v_3 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_3 = (uint(imageSize(f_arg_0).z) - 1u);
uint v_4 = min(uint(v_2), v_3);
- uvec2 v_5 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_5 = (uvec2(imageSize(f_arg_0).xy) - uvec2(1u));
ivec2 v_6 = ivec2(min(uvec2(v_1), v_5));
- uvec4 res = imageLoad(arg_0, ivec3(v_6, int(v_4)));
+ uvec4 res = imageLoad(f_arg_0, ivec3(v_6, int(v_4)));
return res;
}
void main() {
@@ -62,18 +62,18 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rgba8ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rgba8ui) uniform highp readonly uimage2DArray v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_fdebd0() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
ivec2 v = arg_1;
int v_1 = arg_2;
- uint v_2 = (uint(imageSize(arg_0).z) - 1u);
+ uint v_2 = (uint(imageSize(v_arg_0).z) - 1u);
uint v_3 = min(uint(v_1), v_2);
- uvec2 v_4 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
+ uvec2 v_4 = (uvec2(imageSize(v_arg_0).xy) - uvec2(1u));
ivec2 v_5 = ivec2(min(uvec2(v), v_4));
- uvec4 res = imageLoad(arg_0, ivec3(v_5, int(v_3)));
+ uvec4 res = imageLoad(v_arg_0, ivec3(v_5, int(v_3)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/fe0565.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/fe0565.wgsl.expected.glsl
index 72eb417..d8fee4a 100644
--- a/test/tint/builtins/gen/var/textureLoad/fe0565.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/fe0565.wgsl.expected.glsl
@@ -9,13 +9,13 @@
buffer f_prevent_dce_block_ssbo {
uvec4 inner;
} v;
-uniform highp usampler2DMS arg_0;
+uniform highp usampler2DMS f_arg_0;
uvec4 textureLoad_fe0565() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
uvec2 v_1 = arg_1;
int v_2 = arg_2;
- uvec4 res = texelFetch(arg_0, ivec2(min(v_1, (uvec2(textureSize(arg_0)) - uvec2(1u)))), v_2);
+ uvec4 res = texelFetch(f_arg_0, ivec2(min(v_1, (uvec2(textureSize(f_arg_0)) - uvec2(1u)))), v_2);
return res;
}
void main() {
@@ -54,14 +54,14 @@
uvec4 prevent_dce;
};
-uniform highp usampler2DMS arg_0;
+uniform highp usampler2DMS v_arg_0;
layout(location = 0) flat out uvec4 tint_interstage_location0;
uvec4 textureLoad_fe0565() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
uvec2 v = arg_1;
int v_1 = arg_2;
- uvec4 res = texelFetch(arg_0, ivec2(min(v, (uvec2(textureSize(arg_0)) - uvec2(1u)))), v_1);
+ uvec4 res = texelFetch(v_arg_0, ivec2(min(v, (uvec2(textureSize(v_arg_0)) - uvec2(1u)))), v_1);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/fe222a.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/fe222a.wgsl.expected.glsl
index b323885..da79a98 100644
--- a/test/tint/builtins/gen/var/textureLoad/fe222a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/fe222a.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba8_snorm) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp readonly image2D f_arg_0;
vec4 textureLoad_fe222a() {
int arg_1 = 1;
int v_1 = arg_1;
- uint v_2 = (uvec2(imageSize(arg_0)).x - 1u);
- vec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(v_1), v_2), 0u)));
+ uint v_2 = (uvec2(imageSize(f_arg_0)).x - 1u);
+ vec4 res = imageLoad(f_arg_0, ivec2(uvec2(min(uint(v_1), v_2), 0u)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba8_snorm) uniform highp readonly image2D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp readonly image2D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_fe222a() {
int arg_1 = 1;
int v = arg_1;
- uint v_1 = (uvec2(imageSize(arg_0)).x - 1u);
- vec4 res = imageLoad(arg_0, ivec2(uvec2(min(uint(v), v_1), 0u)));
+ uint v_1 = (uvec2(imageSize(v_arg_0)).x - 1u);
+ vec4 res = imageLoad(v_arg_0, ivec2(uvec2(min(uint(v), v_1), 0u)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/feab99.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/feab99.wgsl.expected.glsl
index 6c68a42..af91b87 100644
--- a/test/tint/builtins/gen/var/textureLoad/feab99.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/feab99.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-layout(binding = 0, rgba16f) uniform highp readonly image3D arg_0;
+layout(binding = 0, rgba16f) uniform highp readonly image3D f_arg_0;
vec4 textureLoad_feab99() {
ivec3 arg_1 = ivec3(1);
ivec3 v_1 = arg_1;
- uvec3 v_2 = (uvec3(imageSize(arg_0)) - uvec3(1u));
- vec4 res = imageLoad(arg_0, ivec3(min(uvec3(v_1), v_2)));
+ uvec3 v_2 = (uvec3(imageSize(f_arg_0)) - uvec3(1u));
+ vec4 res = imageLoad(f_arg_0, ivec3(min(uvec3(v_1), v_2)));
return res;
}
void main() {
@@ -52,13 +52,13 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba16f) uniform highp readonly image3D arg_0;
+layout(binding = 0, rgba16f) uniform highp readonly image3D v_arg_0;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureLoad_feab99() {
ivec3 arg_1 = ivec3(1);
ivec3 v = arg_1;
- uvec3 v_1 = (uvec3(imageSize(arg_0)) - uvec3(1u));
- vec4 res = imageLoad(arg_0, ivec3(min(uvec3(v), v_1)));
+ uvec3 v_1 = (uvec3(imageSize(v_arg_0)) - uvec3(1u));
+ vec4 res = imageLoad(v_arg_0, ivec3(min(uvec3(v), v_1)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/ff1119.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/ff1119.wgsl.expected.glsl
index 0cd68c6..219be87 100644
--- a/test/tint/builtins/gen/var/textureLoad/ff1119.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/ff1119.wgsl.expected.glsl
@@ -18,7 +18,7 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v_1;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray f_arg_0;
float textureLoad_ff1119() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
@@ -26,13 +26,13 @@
ivec2 v_2 = arg_1;
int v_3 = arg_2;
uint v_4 = arg_3;
- uint v_5 = (uint(textureSize(arg_0, 0).z) - 1u);
+ uint v_5 = (uint(textureSize(f_arg_0, 0).z) - 1u);
uint v_6 = min(uint(v_3), v_5);
uint v_7 = min(v_4, (v_1.inner.tint_builtin_value_0 - 1u));
- uvec2 v_8 = (uvec2(textureSize(arg_0, int(v_7)).xy) - uvec2(1u));
+ uvec2 v_8 = (uvec2(textureSize(f_arg_0, int(v_7)).xy) - uvec2(1u));
ivec2 v_9 = ivec2(min(uvec2(v_2), v_8));
ivec3 v_10 = ivec3(v_9, int(v_6));
- float res = texelFetch(arg_0, v_10, int(v_7)).x;
+ float res = texelFetch(f_arg_0, v_10, int(v_7)).x;
return res;
}
void main() {
@@ -96,7 +96,7 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray v_arg_0;
layout(location = 0) flat out float tint_interstage_location0;
float textureLoad_ff1119() {
ivec2 arg_1 = ivec2(1);
@@ -105,13 +105,13 @@
ivec2 v_1 = arg_1;
int v_2 = arg_2;
uint v_3 = arg_3;
- uint v_4 = (uint(textureSize(arg_0, 0).z) - 1u);
+ uint v_4 = (uint(textureSize(v_arg_0, 0).z) - 1u);
uint v_5 = min(uint(v_2), v_4);
uint v_6 = min(v_3, (v.inner.tint_builtin_value_0 - 1u));
- uvec2 v_7 = (uvec2(textureSize(arg_0, int(v_6)).xy) - uvec2(1u));
+ uvec2 v_7 = (uvec2(textureSize(v_arg_0, int(v_6)).xy) - uvec2(1u));
ivec2 v_8 = ivec2(min(uvec2(v_1), v_7));
ivec3 v_9 = ivec3(v_8, int(v_5));
- float res = texelFetch(arg_0, v_9, int(v_6)).x;
+ float res = texelFetch(v_arg_0, v_9, int(v_6)).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureNumLayers/014a3b.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureNumLayers/014a3b.wgsl.expected.glsl
index 76c52c5..2737661 100644
--- a/test/tint/builtins/gen/var/textureNumLayers/014a3b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureNumLayers/014a3b.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba16ui) uniform highp writeonly uimage2DArray arg_0;
+layout(binding = 0, rgba16ui) uniform highp writeonly uimage2DArray f_arg_0;
uint textureNumLayers_014a3b() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureNumLayers/071ebc.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureNumLayers/071ebc.wgsl.expected.glsl
index d2de9cc..871b6bf 100644
--- a/test/tint/builtins/gen/var/textureNumLayers/071ebc.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureNumLayers/071ebc.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rg32ui) uniform highp writeonly uimage2DArray arg_0;
+layout(binding = 0, rg32ui) uniform highp writeonly uimage2DArray f_arg_0;
uint textureNumLayers_071ebc() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureNumLayers/0ec222.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureNumLayers/0ec222.wgsl.expected.glsl
index 7740332..66a08ea 100644
--- a/test/tint/builtins/gen/var/textureNumLayers/0ec222.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureNumLayers/0ec222.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray f_arg_0;
uint textureNumLayers_0ec222() {
- uint res = uint(textureSize(arg_0, 0).z);
+ uint res = uint(textureSize(f_arg_0, 0).z);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureNumLayers_0ec222() {
- uint res = uint(textureSize(arg_0, 0).z);
+ uint res = uint(textureSize(v_arg_0, 0).z);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureNumLayers/0fe8dc.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureNumLayers/0fe8dc.wgsl.expected.glsl
index 232df70..322df14 100644
--- a/test/tint/builtins/gen/var/textureNumLayers/0fe8dc.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureNumLayers/0fe8dc.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba32f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba32f) uniform highp readonly image2DArray f_arg_0;
uint textureNumLayers_0fe8dc() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-layout(binding = 0, rgba32f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba32f) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureNumLayers_0fe8dc() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(v_arg_0).z);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureNumLayers/17ccad.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureNumLayers/17ccad.wgsl.expected.glsl
index eeeafe6..df7fca6 100644
--- a/test/tint/builtins/gen/var/textureNumLayers/17ccad.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureNumLayers/17ccad.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rg32f) uniform highp image2DArray arg_0;
+layout(binding = 0, rg32f) uniform highp image2DArray f_arg_0;
uint textureNumLayers_17ccad() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureNumLayers/1f858a.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureNumLayers/1f858a.wgsl.expected.glsl
index 24d939b..21fe2d7 100644
--- a/test/tint/builtins/gen/var/textureNumLayers/1f858a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureNumLayers/1f858a.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba8) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, rgba8) uniform highp writeonly image2DArray f_arg_0;
uint textureNumLayers_1f858a() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureNumLayers/24d572.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureNumLayers/24d572.wgsl.expected.glsl
index 5914a28..7afe7a6 100644
--- a/test/tint/builtins/gen/var/textureNumLayers/24d572.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureNumLayers/24d572.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rg32ui) uniform highp uimage2DArray arg_0;
+layout(binding = 0, rg32ui) uniform highp uimage2DArray f_arg_0;
uint textureNumLayers_24d572() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureNumLayers/26c9f9.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureNumLayers/26c9f9.wgsl.expected.glsl
index b7c2f83..4983cd0 100644
--- a/test/tint/builtins/gen/var/textureNumLayers/26c9f9.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureNumLayers/26c9f9.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, r32i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, r32i) uniform highp readonly iimage2DArray f_arg_0;
uint textureNumLayers_26c9f9() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-layout(binding = 0, r32i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, r32i) uniform highp readonly iimage2DArray v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureNumLayers_26c9f9() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(v_arg_0).z);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureNumLayers/2d95ea.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureNumLayers/2d95ea.wgsl.expected.glsl
index 31a334e..8fa00f0 100644
--- a/test/tint/builtins/gen/var/textureNumLayers/2d95ea.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureNumLayers/2d95ea.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rg32ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rg32ui) uniform highp readonly uimage2DArray f_arg_0;
uint textureNumLayers_2d95ea() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-layout(binding = 0, rg32ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rg32ui) uniform highp readonly uimage2DArray v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureNumLayers_2d95ea() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(v_arg_0).z);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureNumLayers/3465ec.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureNumLayers/3465ec.wgsl.expected.glsl
index b00aff0..cba5291 100644
--- a/test/tint/builtins/gen/var/textureNumLayers/3465ec.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureNumLayers/3465ec.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, r32f) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, r32f) uniform highp writeonly image2DArray f_arg_0;
uint textureNumLayers_3465ec() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureNumLayers/34cefa.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureNumLayers/34cefa.wgsl.expected.glsl
index f8aca98..d0e1f33 100644
--- a/test/tint/builtins/gen/var/textureNumLayers/34cefa.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureNumLayers/34cefa.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-uniform highp samplerCubeArray arg_0;
+uniform highp samplerCubeArray f_arg_0;
uint textureNumLayers_34cefa() {
- uint res = uint(textureSize(arg_0, 0).z);
+ uint res = uint(textureSize(f_arg_0, 0).z);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-uniform highp samplerCubeArray arg_0;
+uniform highp samplerCubeArray v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureNumLayers_34cefa() {
- uint res = uint(textureSize(arg_0, 0).z);
+ uint res = uint(textureSize(v_arg_0, 0).z);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureNumLayers/3580ab.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureNumLayers/3580ab.wgsl.expected.glsl
index f98f616..d30e724 100644
--- a/test/tint/builtins/gen/var/textureNumLayers/3580ab.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureNumLayers/3580ab.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rg32i) uniform highp writeonly iimage2DArray arg_0;
+layout(binding = 0, rg32i) uniform highp writeonly iimage2DArray f_arg_0;
uint textureNumLayers_3580ab() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureNumLayers/379cc5.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureNumLayers/379cc5.wgsl.expected.glsl
index 2f6d4d5..c129a39 100644
--- a/test/tint/builtins/gen/var/textureNumLayers/379cc5.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureNumLayers/379cc5.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, r32f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, r32f) uniform highp readonly image2DArray f_arg_0;
uint textureNumLayers_379cc5() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-layout(binding = 0, r32f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, r32f) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureNumLayers_379cc5() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(v_arg_0).z);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureNumLayers/37bc8a.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureNumLayers/37bc8a.wgsl.expected.glsl
index 334e889..09ee868 100644
--- a/test/tint/builtins/gen/var/textureNumLayers/37bc8a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureNumLayers/37bc8a.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, r32f) uniform highp image2DArray arg_0;
+layout(binding = 0, r32f) uniform highp image2DArray f_arg_0;
uint textureNumLayers_37bc8a() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureNumLayers/3ad143.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureNumLayers/3ad143.wgsl.expected.glsl
index 8fa8767..7898d24 100644
--- a/test/tint/builtins/gen/var/textureNumLayers/3ad143.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureNumLayers/3ad143.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba8i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rgba8i) uniform highp readonly iimage2DArray f_arg_0;
uint textureNumLayers_3ad143() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-layout(binding = 0, rgba8i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rgba8i) uniform highp readonly iimage2DArray v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureNumLayers_3ad143() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(v_arg_0).z);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureNumLayers/3eff89.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureNumLayers/3eff89.wgsl.expected.glsl
index 2e9066d..724921e 100644
--- a/test/tint/builtins/gen/var/textureNumLayers/3eff89.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureNumLayers/3eff89.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2DArray f_arg_0;
uint textureNumLayers_3eff89() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-layout(binding = 0, rgba8) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureNumLayers_3eff89() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(v_arg_0).z);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureNumLayers/485774.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureNumLayers/485774.wgsl.expected.glsl
index 037c46a..a153785 100644
--- a/test/tint/builtins/gen/var/textureNumLayers/485774.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureNumLayers/485774.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2DArray f_arg_0;
uint textureNumLayers_485774() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-layout(binding = 0, rgba8) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureNumLayers_485774() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(v_arg_0).z);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureNumLayers/48ef47.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureNumLayers/48ef47.wgsl.expected.glsl
index b125943..a008f9f 100644
--- a/test/tint/builtins/gen/var/textureNumLayers/48ef47.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureNumLayers/48ef47.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-uniform highp samplerCubeArray arg_0;
+uniform highp samplerCubeArray f_arg_0;
uint textureNumLayers_48ef47() {
- uint res = uint(textureSize(arg_0, 0).z);
+ uint res = uint(textureSize(f_arg_0, 0).z);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-uniform highp samplerCubeArray arg_0;
+uniform highp samplerCubeArray v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureNumLayers_48ef47() {
- uint res = uint(textureSize(arg_0, 0).z);
+ uint res = uint(textureSize(v_arg_0, 0).z);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureNumLayers/4adaad.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureNumLayers/4adaad.wgsl.expected.glsl
index 2df963b..c1eaa38 100644
--- a/test/tint/builtins/gen/var/textureNumLayers/4adaad.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureNumLayers/4adaad.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba32i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rgba32i) uniform highp readonly iimage2DArray f_arg_0;
uint textureNumLayers_4adaad() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-layout(binding = 0, rgba32i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rgba32i) uniform highp readonly iimage2DArray v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureNumLayers_4adaad() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(v_arg_0).z);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureNumLayers/4c4333.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureNumLayers/4c4333.wgsl.expected.glsl
index 8da4b45..541361b 100644
--- a/test/tint/builtins/gen/var/textureNumLayers/4c4333.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureNumLayers/4c4333.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba8_snorm) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp writeonly image2DArray f_arg_0;
uint textureNumLayers_4c4333() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureNumLayers/520086.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureNumLayers/520086.wgsl.expected.glsl
index ac80142..5c06da5 100644
--- a/test/tint/builtins/gen/var/textureNumLayers/520086.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureNumLayers/520086.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, r32ui) uniform highp uimage2DArray arg_0;
+layout(binding = 0, r32ui) uniform highp uimage2DArray f_arg_0;
uint textureNumLayers_520086() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureNumLayers/52dfc5.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureNumLayers/52dfc5.wgsl.expected.glsl
index f96ad32..0bae06e 100644
--- a/test/tint/builtins/gen/var/textureNumLayers/52dfc5.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureNumLayers/52dfc5.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba16i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rgba16i) uniform highp readonly iimage2DArray f_arg_0;
uint textureNumLayers_52dfc5() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-layout(binding = 0, rgba16i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rgba16i) uniform highp readonly iimage2DArray v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureNumLayers_52dfc5() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(v_arg_0).z);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureNumLayers/555f67.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureNumLayers/555f67.wgsl.expected.glsl
index 6cebdcb..32ea44e 100644
--- a/test/tint/builtins/gen/var/textureNumLayers/555f67.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureNumLayers/555f67.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba16ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rgba16ui) uniform highp readonly uimage2DArray f_arg_0;
uint textureNumLayers_555f67() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-layout(binding = 0, rgba16ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rgba16ui) uniform highp readonly uimage2DArray v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureNumLayers_555f67() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(v_arg_0).z);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureNumLayers/59cc27.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureNumLayers/59cc27.wgsl.expected.glsl
index 6bf67a9..1cc77e2 100644
--- a/test/tint/builtins/gen/var/textureNumLayers/59cc27.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureNumLayers/59cc27.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, r8) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, r8) uniform highp readonly image2DArray f_arg_0;
uint textureNumLayers_59cc27() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-layout(binding = 0, r8) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, r8) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureNumLayers_59cc27() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(v_arg_0).z);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureNumLayers/59eb57.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureNumLayers/59eb57.wgsl.expected.glsl
index e8c8d1d..4a468e7 100644
--- a/test/tint/builtins/gen/var/textureNumLayers/59eb57.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureNumLayers/59eb57.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, r32i) uniform highp writeonly iimage2DArray arg_0;
+layout(binding = 0, r32i) uniform highp writeonly iimage2DArray f_arg_0;
uint textureNumLayers_59eb57() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureNumLayers/5f20d1.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureNumLayers/5f20d1.wgsl.expected.glsl
index 31211e4..3429333 100644
--- a/test/tint/builtins/gen/var/textureNumLayers/5f20d1.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureNumLayers/5f20d1.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, r32ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, r32ui) uniform highp readonly uimage2DArray f_arg_0;
uint textureNumLayers_5f20d1() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-layout(binding = 0, r32ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, r32ui) uniform highp readonly uimage2DArray v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureNumLayers_5f20d1() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(v_arg_0).z);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureNumLayers/61bd23.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureNumLayers/61bd23.wgsl.expected.glsl
index 7f1e035..4de3725 100644
--- a/test/tint/builtins/gen/var/textureNumLayers/61bd23.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureNumLayers/61bd23.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba8ui) uniform highp writeonly uimage2DArray arg_0;
+layout(binding = 0, rgba8ui) uniform highp writeonly uimage2DArray f_arg_0;
uint textureNumLayers_61bd23() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureNumLayers/622aa2.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureNumLayers/622aa2.wgsl.expected.glsl
index 2df367e..933efb4 100644
--- a/test/tint/builtins/gen/var/textureNumLayers/622aa2.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureNumLayers/622aa2.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rg32i) uniform highp iimage2DArray arg_0;
+layout(binding = 0, rg32i) uniform highp iimage2DArray f_arg_0;
uint textureNumLayers_622aa2() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureNumLayers/6b4321.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureNumLayers/6b4321.wgsl.expected.glsl
index a748321..ca10a9a 100644
--- a/test/tint/builtins/gen/var/textureNumLayers/6b4321.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureNumLayers/6b4321.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-uniform highp isamplerCubeArray arg_0;
+uniform highp isamplerCubeArray f_arg_0;
uint textureNumLayers_6b4321() {
- uint res = uint(textureSize(arg_0, 0).z);
+ uint res = uint(textureSize(f_arg_0, 0).z);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-uniform highp isamplerCubeArray arg_0;
+uniform highp isamplerCubeArray v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureNumLayers_6b4321() {
- uint res = uint(textureSize(arg_0, 0).z);
+ uint res = uint(textureSize(v_arg_0, 0).z);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureNumLayers/77be7b.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureNumLayers/77be7b.wgsl.expected.glsl
index c9711ef..16d41f6 100644
--- a/test/tint/builtins/gen/var/textureNumLayers/77be7b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureNumLayers/77be7b.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-uniform highp isampler2DArray arg_0;
+uniform highp isampler2DArray f_arg_0;
uint textureNumLayers_77be7b() {
- uint res = uint(textureSize(arg_0, 0).z);
+ uint res = uint(textureSize(f_arg_0, 0).z);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-uniform highp isampler2DArray arg_0;
+uniform highp isampler2DArray v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureNumLayers_77be7b() {
- uint res = uint(textureSize(arg_0, 0).z);
+ uint res = uint(textureSize(v_arg_0, 0).z);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureNumLayers/7895f4.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureNumLayers/7895f4.wgsl.expected.glsl
index 65c5e24..2737084 100644
--- a/test/tint/builtins/gen/var/textureNumLayers/7895f4.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureNumLayers/7895f4.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba8_snorm) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp readonly image2DArray f_arg_0;
uint textureNumLayers_7895f4() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-layout(binding = 0, rgba8_snorm) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureNumLayers_7895f4() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(v_arg_0).z);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureNumLayers/7f28cf.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureNumLayers/7f28cf.wgsl.expected.glsl
index ad539c1..40570b6 100644
--- a/test/tint/builtins/gen/var/textureNumLayers/7f28cf.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureNumLayers/7f28cf.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rg32f) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, rg32f) uniform highp writeonly image2DArray f_arg_0;
uint textureNumLayers_7f28cf() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureNumLayers/8356f7.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureNumLayers/8356f7.wgsl.expected.glsl
index beae434..2e48f6d 100644
--- a/test/tint/builtins/gen/var/textureNumLayers/8356f7.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureNumLayers/8356f7.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, r8) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, r8) uniform highp writeonly image2DArray f_arg_0;
uint textureNumLayers_8356f7() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureNumLayers/878dea.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureNumLayers/878dea.wgsl.expected.glsl
index cdf4799..218b066 100644
--- a/test/tint/builtins/gen/var/textureNumLayers/878dea.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureNumLayers/878dea.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba8i) uniform highp writeonly iimage2DArray arg_0;
+layout(binding = 0, rgba8i) uniform highp writeonly iimage2DArray f_arg_0;
uint textureNumLayers_878dea() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureNumLayers/87faad.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureNumLayers/87faad.wgsl.expected.glsl
index 6950bb3..7467a0d 100644
--- a/test/tint/builtins/gen/var/textureNumLayers/87faad.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureNumLayers/87faad.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, r32ui) uniform highp writeonly uimage2DArray arg_0;
+layout(binding = 0, r32ui) uniform highp writeonly uimage2DArray f_arg_0;
uint textureNumLayers_87faad() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureNumLayers/8ac32a.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureNumLayers/8ac32a.wgsl.expected.glsl
index d71a86c..fe6453c 100644
--- a/test/tint/builtins/gen/var/textureNumLayers/8ac32a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureNumLayers/8ac32a.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-uniform highp usampler2DArray arg_0;
+uniform highp usampler2DArray f_arg_0;
uint textureNumLayers_8ac32a() {
- uint res = uint(textureSize(arg_0, 0).z);
+ uint res = uint(textureSize(f_arg_0, 0).z);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-uniform highp usampler2DArray arg_0;
+uniform highp usampler2DArray v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureNumLayers_8ac32a() {
- uint res = uint(textureSize(arg_0, 0).z);
+ uint res = uint(textureSize(v_arg_0, 0).z);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureNumLayers/8bd987.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureNumLayers/8bd987.wgsl.expected.glsl
index 4a3f68b..63eea0b 100644
--- a/test/tint/builtins/gen/var/textureNumLayers/8bd987.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureNumLayers/8bd987.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba32i) uniform highp writeonly iimage2DArray arg_0;
+layout(binding = 0, rgba32i) uniform highp writeonly iimage2DArray f_arg_0;
uint textureNumLayers_8bd987() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureNumLayers/8dbf23.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureNumLayers/8dbf23.wgsl.expected.glsl
index 27572a7..08a4d0a 100644
--- a/test/tint/builtins/gen/var/textureNumLayers/8dbf23.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureNumLayers/8dbf23.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba8) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, rgba8) uniform highp writeonly image2DArray f_arg_0;
uint textureNumLayers_8dbf23() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureNumLayers/8e1bd0.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureNumLayers/8e1bd0.wgsl.expected.glsl
index 44712fe..00e8157 100644
--- a/test/tint/builtins/gen/var/textureNumLayers/8e1bd0.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureNumLayers/8e1bd0.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, r32i) uniform highp iimage2DArray arg_0;
+layout(binding = 0, r32i) uniform highp iimage2DArray f_arg_0;
uint textureNumLayers_8e1bd0() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureNumLayers/90b8cc.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureNumLayers/90b8cc.wgsl.expected.glsl
index 88c8112..52d10c7 100644
--- a/test/tint/builtins/gen/var/textureNumLayers/90b8cc.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureNumLayers/90b8cc.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rg32f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rg32f) uniform highp readonly image2DArray f_arg_0;
uint textureNumLayers_90b8cc() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-layout(binding = 0, rg32f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rg32f) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureNumLayers_90b8cc() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(v_arg_0).z);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureNumLayers/9695c6.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureNumLayers/9695c6.wgsl.expected.glsl
index 34c6e30..89bafdb 100644
--- a/test/tint/builtins/gen/var/textureNumLayers/9695c6.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureNumLayers/9695c6.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba32ui) uniform highp writeonly uimage2DArray arg_0;
+layout(binding = 0, rgba32ui) uniform highp writeonly uimage2DArray f_arg_0;
uint textureNumLayers_9695c6() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureNumLayers/98a9cf.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureNumLayers/98a9cf.wgsl.expected.glsl
index f00be74..3d1ffab 100644
--- a/test/tint/builtins/gen/var/textureNumLayers/98a9cf.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureNumLayers/98a9cf.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba16f) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, rgba16f) uniform highp writeonly image2DArray f_arg_0;
uint textureNumLayers_98a9cf() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureNumLayers/9c60e3.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureNumLayers/9c60e3.wgsl.expected.glsl
index 07249b9..b2957cd 100644
--- a/test/tint/builtins/gen/var/textureNumLayers/9c60e3.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureNumLayers/9c60e3.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba32ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rgba32ui) uniform highp readonly uimage2DArray f_arg_0;
uint textureNumLayers_9c60e3() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-layout(binding = 0, rgba32ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rgba32ui) uniform highp readonly uimage2DArray v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureNumLayers_9c60e3() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(v_arg_0).z);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureNumLayers/a9d3f5.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureNumLayers/a9d3f5.wgsl.expected.glsl
index e09b31d..5bd6e2e 100644
--- a/test/tint/builtins/gen/var/textureNumLayers/a9d3f5.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureNumLayers/a9d3f5.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray f_arg_0;
uint textureNumLayers_a9d3f5() {
- uint res = uint(textureSize(arg_0, 0).z);
+ uint res = uint(textureSize(f_arg_0, 0).z);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-uniform highp sampler2DArray arg_0;
+uniform highp sampler2DArray v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureNumLayers_a9d3f5() {
- uint res = uint(textureSize(arg_0, 0).z);
+ uint res = uint(textureSize(v_arg_0, 0).z);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureNumLayers/aac630.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureNumLayers/aac630.wgsl.expected.glsl
index b6feede..bc8f93f 100644
--- a/test/tint/builtins/gen/var/textureNumLayers/aac630.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureNumLayers/aac630.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, r8) uniform highp image2DArray arg_0;
+layout(binding = 0, r8) uniform highp image2DArray f_arg_0;
uint textureNumLayers_aac630() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureNumLayers/bf2f76.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureNumLayers/bf2f76.wgsl.expected.glsl
index c223f67..c8065d1 100644
--- a/test/tint/builtins/gen/var/textureNumLayers/bf2f76.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureNumLayers/bf2f76.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rg32i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rg32i) uniform highp readonly iimage2DArray f_arg_0;
uint textureNumLayers_bf2f76() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-layout(binding = 0, rg32i) uniform highp readonly iimage2DArray arg_0;
+layout(binding = 0, rg32i) uniform highp readonly iimage2DArray v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureNumLayers_bf2f76() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(v_arg_0).z);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureNumLayers/c1eca9.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureNumLayers/c1eca9.wgsl.expected.glsl
index 3b5a71f..0b42fc1 100644
--- a/test/tint/builtins/gen/var/textureNumLayers/c1eca9.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureNumLayers/c1eca9.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-uniform highp usamplerCubeArray arg_0;
+uniform highp usamplerCubeArray f_arg_0;
uint textureNumLayers_c1eca9() {
- uint res = uint(textureSize(arg_0, 0).z);
+ uint res = uint(textureSize(f_arg_0, 0).z);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-uniform highp usamplerCubeArray arg_0;
+uniform highp usamplerCubeArray v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureNumLayers_c1eca9() {
- uint res = uint(textureSize(arg_0, 0).z);
+ uint res = uint(textureSize(v_arg_0, 0).z);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureNumLayers/d3e21f.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureNumLayers/d3e21f.wgsl.expected.glsl
index ff2f865..54265e8 100644
--- a/test/tint/builtins/gen/var/textureNumLayers/d3e21f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureNumLayers/d3e21f.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba8ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rgba8ui) uniform highp readonly uimage2DArray f_arg_0;
uint textureNumLayers_d3e21f() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-layout(binding = 0, rgba8ui) uniform highp readonly uimage2DArray arg_0;
+layout(binding = 0, rgba8ui) uniform highp readonly uimage2DArray v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureNumLayers_d3e21f() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(v_arg_0).z);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureNumLayers/d75a0b.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureNumLayers/d75a0b.wgsl.expected.glsl
index 3a71478..59112c2 100644
--- a/test/tint/builtins/gen/var/textureNumLayers/d75a0b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureNumLayers/d75a0b.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba32f) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, rgba32f) uniform highp writeonly image2DArray f_arg_0;
uint textureNumLayers_d75a0b() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureNumLayers/de8087.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureNumLayers/de8087.wgsl.expected.glsl
index 5f4a5ae..3d727c2 100644
--- a/test/tint/builtins/gen/var/textureNumLayers/de8087.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureNumLayers/de8087.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba16i) uniform highp writeonly iimage2DArray arg_0;
+layout(binding = 0, rgba16i) uniform highp writeonly iimage2DArray f_arg_0;
uint textureNumLayers_de8087() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureNumLayers/f1783f.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureNumLayers/f1783f.wgsl.expected.glsl
index 1b678e3..31c73e3 100644
--- a/test/tint/builtins/gen/var/textureNumLayers/f1783f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureNumLayers/f1783f.wgsl.expected.glsl
@@ -9,9 +9,9 @@
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
-layout(binding = 0, rgba16f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba16f) uniform highp readonly image2DArray f_arg_0;
uint textureNumLayers_f1783f() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(f_arg_0).z);
return res;
}
void main() {
@@ -46,10 +46,10 @@
uint prevent_dce;
};
-layout(binding = 0, rgba16f) uniform highp readonly image2DArray arg_0;
+layout(binding = 0, rgba16f) uniform highp readonly image2DArray v_arg_0;
layout(location = 0) flat out uint tint_interstage_location0;
uint textureNumLayers_f1783f() {
- uint res = uint(imageSize(arg_0).z);
+ uint res = uint(imageSize(v_arg_0).z);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureSample/0dff6c.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSample/0dff6c.wgsl.expected.glsl
index a12463a..d7d7b14 100644
--- a/test/tint/builtins/gen/var/textureSample/0dff6c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSample/0dff6c.wgsl.expected.glsl
@@ -6,10 +6,10 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp sampler2DShadow arg_0_arg_1;
+uniform highp sampler2DShadow f_arg_0_arg_1;
float textureSample_0dff6c() {
vec2 arg_2 = vec2(1.0f);
- float res = textureOffset(arg_0_arg_1, vec3(arg_2, 0.0f), ivec2(1));
+ float res = textureOffset(f_arg_0_arg_1, vec3(arg_2, 0.0f), ivec2(1));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureSample/17e988.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSample/17e988.wgsl.expected.glsl
index 951c0c4..10a7b86 100644
--- a/test/tint/builtins/gen/var/textureSample/17e988.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSample/17e988.wgsl.expected.glsl
@@ -6,12 +6,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DArray arg_0_arg_1;
+uniform highp sampler2DArray f_arg_0_arg_1;
vec4 textureSample_17e988() {
vec2 arg_2 = vec2(1.0f);
int arg_3 = 1;
vec2 v_1 = arg_2;
- vec4 res = textureOffset(arg_0_arg_1, vec3(v_1, float(arg_3)), ivec2(1));
+ vec4 res = textureOffset(f_arg_0_arg_1, vec3(v_1, float(arg_3)), ivec2(1));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureSample/193203.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSample/193203.wgsl.expected.glsl
index 5150206..1f3ecb1 100644
--- a/test/tint/builtins/gen/var/textureSample/193203.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSample/193203.wgsl.expected.glsl
@@ -6,12 +6,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DArray arg_0_arg_1;
+uniform highp sampler2DArray f_arg_0_arg_1;
vec4 textureSample_193203() {
vec2 arg_2 = vec2(1.0f);
uint arg_3 = 1u;
vec2 v_1 = arg_2;
- vec4 res = textureOffset(arg_0_arg_1, vec3(v_1, float(arg_3)), ivec2(1));
+ vec4 res = textureOffset(f_arg_0_arg_1, vec3(v_1, float(arg_3)), ivec2(1));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureSample/1a4e1b.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSample/1a4e1b.wgsl.expected.glsl
index db493f8..0a66751 100644
--- a/test/tint/builtins/gen/var/textureSample/1a4e1b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSample/1a4e1b.wgsl.expected.glsl
@@ -6,12 +6,12 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow f_arg_0_arg_1;
float textureSample_1a4e1b() {
vec2 arg_2 = vec2(1.0f);
uint arg_3 = 1u;
vec2 v_1 = arg_2;
- float res = texture(arg_0_arg_1, vec4(v_1, float(arg_3), 0.0f));
+ float res = texture(f_arg_0_arg_1, vec4(v_1, float(arg_3), 0.0f));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureSample/2149ec.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSample/2149ec.wgsl.expected.glsl
index 86c067a..aad4232 100644
--- a/test/tint/builtins/gen/var/textureSample/2149ec.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSample/2149ec.wgsl.expected.glsl
@@ -6,10 +6,10 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler3D arg_0_arg_1;
+uniform highp sampler3D f_arg_0_arg_1;
vec4 textureSample_2149ec() {
vec3 arg_2 = vec3(1.0f);
- vec4 res = textureOffset(arg_0_arg_1, arg_2, ivec3(1));
+ vec4 res = textureOffset(f_arg_0_arg_1, arg_2, ivec3(1));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureSample/38bbb9.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSample/38bbb9.wgsl.expected.glsl
index 8c2ccfe..92999bd 100644
--- a/test/tint/builtins/gen/var/textureSample/38bbb9.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSample/38bbb9.wgsl.expected.glsl
@@ -6,10 +6,10 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp sampler2DShadow arg_0_arg_1;
+uniform highp sampler2DShadow f_arg_0_arg_1;
float textureSample_38bbb9() {
vec2 arg_2 = vec2(1.0f);
- float res = texture(arg_0_arg_1, vec3(arg_2, 0.0f));
+ float res = texture(f_arg_0_arg_1, vec3(arg_2, 0.0f));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureSample/3b50bd.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSample/3b50bd.wgsl.expected.glsl
index 9e031bd..495894e 100644
--- a/test/tint/builtins/gen/var/textureSample/3b50bd.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSample/3b50bd.wgsl.expected.glsl
@@ -6,10 +6,10 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler3D arg_0_arg_1;
+uniform highp sampler3D f_arg_0_arg_1;
vec4 textureSample_3b50bd() {
vec3 arg_2 = vec3(1.0f);
- vec4 res = texture(arg_0_arg_1, arg_2);
+ vec4 res = texture(f_arg_0_arg_1, arg_2);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureSample/4703d0.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSample/4703d0.wgsl.expected.glsl
index e858426..c99a5c2 100644
--- a/test/tint/builtins/gen/var/textureSample/4703d0.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSample/4703d0.wgsl.expected.glsl
@@ -6,14 +6,14 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow f_arg_0_arg_1;
float textureSample_4703d0() {
vec2 arg_2 = vec2(1.0f);
uint arg_3 = 1u;
vec2 v_1 = arg_2;
vec4 v_2 = vec4(v_1, float(arg_3), 0.0f);
vec2 v_3 = dFdx(v_1);
- float res = textureGradOffset(arg_0_arg_1, v_2, v_3, dFdy(v_1), ivec2(1));
+ float res = textureGradOffset(f_arg_0_arg_1, v_2, v_3, dFdy(v_1), ivec2(1));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureSample/4dd1bf.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSample/4dd1bf.wgsl.expected.glsl
index 95a472b..8d6c751 100644
--- a/test/tint/builtins/gen/var/textureSample/4dd1bf.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSample/4dd1bf.wgsl.expected.glsl
@@ -6,12 +6,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp samplerCubeArray arg_0_arg_1;
+uniform highp samplerCubeArray f_arg_0_arg_1;
vec4 textureSample_4dd1bf() {
vec3 arg_2 = vec3(1.0f);
int arg_3 = 1;
vec3 v_1 = arg_2;
- vec4 res = texture(arg_0_arg_1, vec4(v_1, float(arg_3)));
+ vec4 res = texture(f_arg_0_arg_1, vec4(v_1, float(arg_3)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureSample/51b514.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSample/51b514.wgsl.expected.glsl
index 28a2d9a..16ecd04 100644
--- a/test/tint/builtins/gen/var/textureSample/51b514.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSample/51b514.wgsl.expected.glsl
@@ -6,10 +6,10 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2D arg_0_arg_1;
+uniform highp sampler2D f_arg_0_arg_1;
vec4 textureSample_51b514() {
vec2 arg_2 = vec2(1.0f);
- vec4 res = texture(arg_0_arg_1, arg_2);
+ vec4 res = texture(f_arg_0_arg_1, arg_2);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureSample/60bf45.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSample/60bf45.wgsl.expected.glsl
index c461554..a3ecdff 100644
--- a/test/tint/builtins/gen/var/textureSample/60bf45.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSample/60bf45.wgsl.expected.glsl
@@ -6,14 +6,14 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow f_arg_0_arg_1;
float textureSample_60bf45() {
vec2 arg_2 = vec2(1.0f);
int arg_3 = 1;
vec2 v_1 = arg_2;
vec4 v_2 = vec4(v_1, float(arg_3), 0.0f);
vec2 v_3 = dFdx(v_1);
- float res = textureGradOffset(arg_0_arg_1, v_2, v_3, dFdy(v_1), ivec2(1));
+ float res = textureGradOffset(f_arg_0_arg_1, v_2, v_3, dFdy(v_1), ivec2(1));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureSample/6717ca.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSample/6717ca.wgsl.expected.glsl
index 1788639..92956c2 100644
--- a/test/tint/builtins/gen/var/textureSample/6717ca.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSample/6717ca.wgsl.expected.glsl
@@ -6,12 +6,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DArray arg_0_arg_1;
+uniform highp sampler2DArray f_arg_0_arg_1;
vec4 textureSample_6717ca() {
vec2 arg_2 = vec2(1.0f);
int arg_3 = 1;
vec2 v_1 = arg_2;
- vec4 res = texture(arg_0_arg_1, vec3(v_1, float(arg_3)));
+ vec4 res = texture(f_arg_0_arg_1, vec3(v_1, float(arg_3)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureSample/6e64fb.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSample/6e64fb.wgsl.expected.glsl
index 95ab3d0..4c43fd2 100644
--- a/test/tint/builtins/gen/var/textureSample/6e64fb.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSample/6e64fb.wgsl.expected.glsl
@@ -6,10 +6,10 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2D arg_0_arg_1;
+uniform highp sampler2D f_arg_0_arg_1;
vec4 textureSample_6e64fb() {
float arg_2 = 1.0f;
- vec4 res = texture(arg_0_arg_1, vec2(arg_2, 0.5f));
+ vec4 res = texture(f_arg_0_arg_1, vec2(arg_2, 0.5f));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureSample/7e9ffd.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSample/7e9ffd.wgsl.expected.glsl
index e4b4d72..31cabf8 100644
--- a/test/tint/builtins/gen/var/textureSample/7e9ffd.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSample/7e9ffd.wgsl.expected.glsl
@@ -6,12 +6,12 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow f_arg_0_arg_1;
float textureSample_7e9ffd() {
vec2 arg_2 = vec2(1.0f);
int arg_3 = 1;
vec2 v_1 = arg_2;
- float res = texture(arg_0_arg_1, vec4(v_1, float(arg_3), 0.0f));
+ float res = texture(f_arg_0_arg_1, vec4(v_1, float(arg_3), 0.0f));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureSample/7fd8cb.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSample/7fd8cb.wgsl.expected.glsl
index 29970c9..c5d5f67 100644
--- a/test/tint/builtins/gen/var/textureSample/7fd8cb.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSample/7fd8cb.wgsl.expected.glsl
@@ -6,12 +6,12 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp samplerCubeArrayShadow arg_0_arg_1;
+uniform highp samplerCubeArrayShadow f_arg_0_arg_1;
float textureSample_7fd8cb() {
vec3 arg_2 = vec3(1.0f);
uint arg_3 = 1u;
vec3 v_1 = arg_2;
- float res = texture(arg_0_arg_1, vec4(v_1, float(arg_3)), 0.0f);
+ float res = texture(f_arg_0_arg_1, vec4(v_1, float(arg_3)), 0.0f);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureSample/85c4ba.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSample/85c4ba.wgsl.expected.glsl
index 35cff70..214dfcc 100644
--- a/test/tint/builtins/gen/var/textureSample/85c4ba.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSample/85c4ba.wgsl.expected.glsl
@@ -6,10 +6,10 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2D arg_0_arg_1;
+uniform highp sampler2D f_arg_0_arg_1;
vec4 textureSample_85c4ba() {
vec2 arg_2 = vec2(1.0f);
- vec4 res = textureOffset(arg_0_arg_1, arg_2, ivec2(1));
+ vec4 res = textureOffset(f_arg_0_arg_1, arg_2, ivec2(1));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureSample/bc7477.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSample/bc7477.wgsl.expected.glsl
index 6bbe829..e694718 100644
--- a/test/tint/builtins/gen/var/textureSample/bc7477.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSample/bc7477.wgsl.expected.glsl
@@ -6,12 +6,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp samplerCubeArray arg_0_arg_1;
+uniform highp samplerCubeArray f_arg_0_arg_1;
vec4 textureSample_bc7477() {
vec3 arg_2 = vec3(1.0f);
uint arg_3 = 1u;
vec3 v_1 = arg_2;
- vec4 res = texture(arg_0_arg_1, vec4(v_1, float(arg_3)));
+ vec4 res = texture(f_arg_0_arg_1, vec4(v_1, float(arg_3)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureSample/c2f4e8.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSample/c2f4e8.wgsl.expected.glsl
index e15c365..bc0944f 100644
--- a/test/tint/builtins/gen/var/textureSample/c2f4e8.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSample/c2f4e8.wgsl.expected.glsl
@@ -6,12 +6,12 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp samplerCubeArrayShadow arg_0_arg_1;
+uniform highp samplerCubeArrayShadow f_arg_0_arg_1;
float textureSample_c2f4e8() {
vec3 arg_2 = vec3(1.0f);
int arg_3 = 1;
vec3 v_1 = arg_2;
- float res = texture(arg_0_arg_1, vec4(v_1, float(arg_3)), 0.0f);
+ float res = texture(f_arg_0_arg_1, vec4(v_1, float(arg_3)), 0.0f);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureSample/d6b281.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSample/d6b281.wgsl.expected.glsl
index 10d5624..31de606 100644
--- a/test/tint/builtins/gen/var/textureSample/d6b281.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSample/d6b281.wgsl.expected.glsl
@@ -6,12 +6,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DArray arg_0_arg_1;
+uniform highp sampler2DArray f_arg_0_arg_1;
vec4 textureSample_d6b281() {
vec2 arg_2 = vec2(1.0f);
uint arg_3 = 1u;
vec2 v_1 = arg_2;
- vec4 res = texture(arg_0_arg_1, vec3(v_1, float(arg_3)));
+ vec4 res = texture(f_arg_0_arg_1, vec3(v_1, float(arg_3)));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureSample/e53267.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSample/e53267.wgsl.expected.glsl
index 9435ad7..5da6260 100644
--- a/test/tint/builtins/gen/var/textureSample/e53267.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSample/e53267.wgsl.expected.glsl
@@ -6,10 +6,10 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp samplerCube arg_0_arg_1;
+uniform highp samplerCube f_arg_0_arg_1;
vec4 textureSample_e53267() {
vec3 arg_2 = vec3(1.0f);
- vec4 res = texture(arg_0_arg_1, arg_2);
+ vec4 res = texture(f_arg_0_arg_1, arg_2);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureSample/ea7030.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSample/ea7030.wgsl.expected.glsl
index 8efd671..1b8b3fa 100644
--- a/test/tint/builtins/gen/var/textureSample/ea7030.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSample/ea7030.wgsl.expected.glsl
@@ -6,10 +6,10 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp samplerCubeShadow arg_0_arg_1;
+uniform highp samplerCubeShadow f_arg_0_arg_1;
float textureSample_ea7030() {
vec3 arg_2 = vec3(1.0f);
- float res = texture(arg_0_arg_1, vec4(arg_2, 0.0f));
+ float res = texture(f_arg_0_arg_1, vec4(arg_2, 0.0f));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureSampleBaseClampToEdge/7c04e6.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSampleBaseClampToEdge/7c04e6.wgsl.expected.glsl
index bebf12c..d696e6f 100644
--- a/test/tint/builtins/gen/var/textureSampleBaseClampToEdge/7c04e6.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSampleBaseClampToEdge/7c04e6.wgsl.expected.glsl
@@ -70,8 +70,8 @@
uniform f_arg_0_params_block_std140_ubo {
tint_ExternalTextureParams_std140 inner;
} v_2;
-uniform highp sampler2D arg_0_plane0_arg_1;
-uniform highp sampler2D arg_0_plane1_arg_1;
+uniform highp sampler2D f_arg_0_plane0_arg_1;
+uniform highp sampler2D f_arg_0_plane1_arg_1;
vec3 tint_GammaCorrection(vec3 v, tint_GammaTransferParams params) {
vec3 v_3 = vec3(params.G);
return mix((sign(v) * (pow(((params.A * abs(v)) + params.B), v_3) + params.E)), (sign(v) * ((params.C * abs(v)) + params.F)), lessThan(abs(v), vec3(params.D)));
@@ -81,11 +81,11 @@
vec3 v_5 = vec3(0.0f);
float v_6 = 0.0f;
if ((params.numPlanes == 1u)) {
- vec4 v_7 = textureLod(arg_0_plane0_arg_1, clamp(v_4, params.samplePlane0RectMin, params.samplePlane0RectMax), 0.0f);
+ vec4 v_7 = textureLod(f_arg_0_plane0_arg_1, clamp(v_4, params.samplePlane0RectMin, params.samplePlane0RectMax), 0.0f);
v_5 = v_7.xyz;
v_6 = v_7.w;
} else {
- v_5 = (vec4(textureLod(arg_0_plane0_arg_1, clamp(v_4, params.samplePlane0RectMin, params.samplePlane0RectMax), 0.0f).x, textureLod(arg_0_plane1_arg_1, clamp(v_4, params.samplePlane1RectMin, params.samplePlane1RectMax), 0.0f).xy, 1.0f) * params.yuvToRgbConversionMatrix);
+ v_5 = (vec4(textureLod(f_arg_0_plane0_arg_1, clamp(v_4, params.samplePlane0RectMin, params.samplePlane0RectMax), 0.0f).x, textureLod(f_arg_0_plane1_arg_1, clamp(v_4, params.samplePlane1RectMin, params.samplePlane1RectMax), 0.0f).xy, 1.0f) * params.yuvToRgbConversionMatrix);
v_6 = 1.0f;
}
vec3 v_8 = v_5;
@@ -294,8 +294,8 @@
uniform v_arg_0_params_block_std140_ubo {
tint_ExternalTextureParams_std140 inner;
} v_1;
-uniform highp sampler2D arg_0_plane0_arg_1;
-uniform highp sampler2D arg_0_plane1_arg_1;
+uniform highp sampler2D v_arg_0_plane0_arg_1;
+uniform highp sampler2D v_arg_0_plane1_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec3 tint_GammaCorrection(vec3 v, tint_GammaTransferParams params) {
vec3 v_2 = vec3(params.G);
@@ -306,11 +306,11 @@
vec3 v_4 = vec3(0.0f);
float v_5 = 0.0f;
if ((params.numPlanes == 1u)) {
- vec4 v_6 = textureLod(arg_0_plane0_arg_1, clamp(v_3, params.samplePlane0RectMin, params.samplePlane0RectMax), 0.0f);
+ vec4 v_6 = textureLod(v_arg_0_plane0_arg_1, clamp(v_3, params.samplePlane0RectMin, params.samplePlane0RectMax), 0.0f);
v_4 = v_6.xyz;
v_5 = v_6.w;
} else {
- v_4 = (vec4(textureLod(arg_0_plane0_arg_1, clamp(v_3, params.samplePlane0RectMin, params.samplePlane0RectMax), 0.0f).x, textureLod(arg_0_plane1_arg_1, clamp(v_3, params.samplePlane1RectMin, params.samplePlane1RectMax), 0.0f).xy, 1.0f) * params.yuvToRgbConversionMatrix);
+ v_4 = (vec4(textureLod(v_arg_0_plane0_arg_1, clamp(v_3, params.samplePlane0RectMin, params.samplePlane0RectMax), 0.0f).x, textureLod(v_arg_0_plane1_arg_1, clamp(v_3, params.samplePlane1RectMin, params.samplePlane1RectMax), 0.0f).xy, 1.0f) * params.yuvToRgbConversionMatrix);
v_5 = 1.0f;
}
vec3 v_7 = v_4;
diff --git a/test/tint/builtins/gen/var/textureSampleBaseClampToEdge/9ca02c.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSampleBaseClampToEdge/9ca02c.wgsl.expected.glsl
index 5564df9..4d4ccda 100644
--- a/test/tint/builtins/gen/var/textureSampleBaseClampToEdge/9ca02c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSampleBaseClampToEdge/9ca02c.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2D arg_0_arg_1;
+uniform highp sampler2D f_arg_0_arg_1;
vec4 textureSampleBaseClampToEdge_9ca02c() {
vec2 arg_2 = vec2(1.0f);
vec2 v_1 = arg_2;
- vec2 v_2 = (vec2(0.5f) / vec2(uvec2(textureSize(arg_0_arg_1, 0))));
- vec4 res = textureLod(arg_0_arg_1, clamp(v_1, v_2, (vec2(1.0f) - v_2)), 0.0f);
+ vec2 v_2 = (vec2(0.5f) / vec2(uvec2(textureSize(f_arg_0_arg_1, 0))));
+ vec4 res = textureLod(f_arg_0_arg_1, clamp(v_1, v_2, (vec2(1.0f) - v_2)), 0.0f);
return res;
}
void main() {
@@ -52,13 +52,13 @@
vec4 prevent_dce;
};
-uniform highp sampler2D arg_0_arg_1;
+uniform highp sampler2D v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureSampleBaseClampToEdge_9ca02c() {
vec2 arg_2 = vec2(1.0f);
vec2 v = arg_2;
- vec2 v_1 = (vec2(0.5f) / vec2(uvec2(textureSize(arg_0_arg_1, 0))));
- vec4 res = textureLod(arg_0_arg_1, clamp(v, v_1, (vec2(1.0f) - v_1)), 0.0f);
+ vec2 v_1 = (vec2(0.5f) / vec2(uvec2(textureSize(v_arg_0_arg_1, 0))));
+ vec4 res = textureLod(v_arg_0_arg_1, clamp(v, v_1, (vec2(1.0f) - v_1)), 0.0f);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureSampleBias/1c707e.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSampleBias/1c707e.wgsl.expected.glsl
index 16158aa..9907158 100644
--- a/test/tint/builtins/gen/var/textureSampleBias/1c707e.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSampleBias/1c707e.wgsl.expected.glsl
@@ -6,14 +6,14 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DArray arg_0_arg_1;
+uniform highp sampler2DArray f_arg_0_arg_1;
vec4 textureSampleBias_1c707e() {
vec2 arg_2 = vec2(1.0f);
uint arg_3 = 1u;
float arg_4 = 1.0f;
vec2 v_1 = arg_2;
float v_2 = clamp(arg_4, -16.0f, 15.9899997711181640625f);
- vec4 res = texture(arg_0_arg_1, vec3(v_1, float(arg_3)), v_2);
+ vec4 res = texture(f_arg_0_arg_1, vec3(v_1, float(arg_3)), v_2);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureSampleBias/53b9f7.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSampleBias/53b9f7.wgsl.expected.glsl
index aeb36f7..8918f05 100644
--- a/test/tint/builtins/gen/var/textureSampleBias/53b9f7.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSampleBias/53b9f7.wgsl.expected.glsl
@@ -6,11 +6,11 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp samplerCube arg_0_arg_1;
+uniform highp samplerCube f_arg_0_arg_1;
vec4 textureSampleBias_53b9f7() {
vec3 arg_2 = vec3(1.0f);
float arg_3 = 1.0f;
- vec4 res = texture(arg_0_arg_1, arg_2, clamp(arg_3, -16.0f, 15.9899997711181640625f));
+ vec4 res = texture(f_arg_0_arg_1, arg_2, clamp(arg_3, -16.0f, 15.9899997711181640625f));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureSampleBias/594824.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSampleBias/594824.wgsl.expected.glsl
index daa8977..fbf8c1d 100644
--- a/test/tint/builtins/gen/var/textureSampleBias/594824.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSampleBias/594824.wgsl.expected.glsl
@@ -6,11 +6,11 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler3D arg_0_arg_1;
+uniform highp sampler3D f_arg_0_arg_1;
vec4 textureSampleBias_594824() {
vec3 arg_2 = vec3(1.0f);
float arg_3 = 1.0f;
- vec4 res = textureOffset(arg_0_arg_1, arg_2, ivec3(1), clamp(arg_3, -16.0f, 15.9899997711181640625f));
+ vec4 res = textureOffset(f_arg_0_arg_1, arg_2, ivec3(1), clamp(arg_3, -16.0f, 15.9899997711181640625f));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureSampleBias/6a9113.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSampleBias/6a9113.wgsl.expected.glsl
index ac4971a..39c76bf 100644
--- a/test/tint/builtins/gen/var/textureSampleBias/6a9113.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSampleBias/6a9113.wgsl.expected.glsl
@@ -6,11 +6,11 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2D arg_0_arg_1;
+uniform highp sampler2D f_arg_0_arg_1;
vec4 textureSampleBias_6a9113() {
vec2 arg_2 = vec2(1.0f);
float arg_3 = 1.0f;
- vec4 res = texture(arg_0_arg_1, arg_2, clamp(arg_3, -16.0f, 15.9899997711181640625f));
+ vec4 res = texture(f_arg_0_arg_1, arg_2, clamp(arg_3, -16.0f, 15.9899997711181640625f));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureSampleBias/80e579.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSampleBias/80e579.wgsl.expected.glsl
index 6d9b90e..65e3f9a 100644
--- a/test/tint/builtins/gen/var/textureSampleBias/80e579.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSampleBias/80e579.wgsl.expected.glsl
@@ -6,14 +6,14 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DArray arg_0_arg_1;
+uniform highp sampler2DArray f_arg_0_arg_1;
vec4 textureSampleBias_80e579() {
vec2 arg_2 = vec2(1.0f);
int arg_3 = 1;
float arg_4 = 1.0f;
vec2 v_1 = arg_2;
float v_2 = clamp(arg_4, -16.0f, 15.9899997711181640625f);
- vec4 res = texture(arg_0_arg_1, vec3(v_1, float(arg_3)), v_2);
+ vec4 res = texture(f_arg_0_arg_1, vec3(v_1, float(arg_3)), v_2);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureSampleBias/87915c.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSampleBias/87915c.wgsl.expected.glsl
index 5fb27a8..404571a 100644
--- a/test/tint/builtins/gen/var/textureSampleBias/87915c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSampleBias/87915c.wgsl.expected.glsl
@@ -6,14 +6,14 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DArray arg_0_arg_1;
+uniform highp sampler2DArray f_arg_0_arg_1;
vec4 textureSampleBias_87915c() {
vec2 arg_2 = vec2(1.0f);
uint arg_3 = 1u;
float arg_4 = 1.0f;
vec2 v_1 = arg_2;
float v_2 = clamp(arg_4, -16.0f, 15.9899997711181640625f);
- vec4 res = textureOffset(arg_0_arg_1, vec3(v_1, float(arg_3)), ivec2(1), v_2);
+ vec4 res = textureOffset(f_arg_0_arg_1, vec3(v_1, float(arg_3)), ivec2(1), v_2);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureSampleBias/9dbb51.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSampleBias/9dbb51.wgsl.expected.glsl
index f5f692c..ae13f9f 100644
--- a/test/tint/builtins/gen/var/textureSampleBias/9dbb51.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSampleBias/9dbb51.wgsl.expected.glsl
@@ -6,14 +6,14 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DArray arg_0_arg_1;
+uniform highp sampler2DArray f_arg_0_arg_1;
vec4 textureSampleBias_9dbb51() {
vec2 arg_2 = vec2(1.0f);
int arg_3 = 1;
float arg_4 = 1.0f;
vec2 v_1 = arg_2;
float v_2 = clamp(arg_4, -16.0f, 15.9899997711181640625f);
- vec4 res = textureOffset(arg_0_arg_1, vec3(v_1, float(arg_3)), ivec2(1), v_2);
+ vec4 res = textureOffset(f_arg_0_arg_1, vec3(v_1, float(arg_3)), ivec2(1), v_2);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureSampleBias/a161cf.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSampleBias/a161cf.wgsl.expected.glsl
index b311368..a30b5b8 100644
--- a/test/tint/builtins/gen/var/textureSampleBias/a161cf.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSampleBias/a161cf.wgsl.expected.glsl
@@ -6,11 +6,11 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2D arg_0_arg_1;
+uniform highp sampler2D f_arg_0_arg_1;
vec4 textureSampleBias_a161cf() {
vec2 arg_2 = vec2(1.0f);
float arg_3 = 1.0f;
- vec4 res = textureOffset(arg_0_arg_1, arg_2, ivec2(1), clamp(arg_3, -16.0f, 15.9899997711181640625f));
+ vec4 res = textureOffset(f_arg_0_arg_1, arg_2, ivec2(1), clamp(arg_3, -16.0f, 15.9899997711181640625f));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureSampleBias/c6953d.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSampleBias/c6953d.wgsl.expected.glsl
index 4412a82..118277d 100644
--- a/test/tint/builtins/gen/var/textureSampleBias/c6953d.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSampleBias/c6953d.wgsl.expected.glsl
@@ -6,14 +6,14 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp samplerCubeArray arg_0_arg_1;
+uniform highp samplerCubeArray f_arg_0_arg_1;
vec4 textureSampleBias_c6953d() {
vec3 arg_2 = vec3(1.0f);
uint arg_3 = 1u;
float arg_4 = 1.0f;
vec3 v_1 = arg_2;
float v_2 = clamp(arg_4, -16.0f, 15.9899997711181640625f);
- vec4 res = texture(arg_0_arg_1, vec4(v_1, float(arg_3)), v_2);
+ vec4 res = texture(f_arg_0_arg_1, vec4(v_1, float(arg_3)), v_2);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureSampleBias/d3fa1b.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSampleBias/d3fa1b.wgsl.expected.glsl
index 5e73c5a..e65319a 100644
--- a/test/tint/builtins/gen/var/textureSampleBias/d3fa1b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSampleBias/d3fa1b.wgsl.expected.glsl
@@ -6,11 +6,11 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler3D arg_0_arg_1;
+uniform highp sampler3D f_arg_0_arg_1;
vec4 textureSampleBias_d3fa1b() {
vec3 arg_2 = vec3(1.0f);
float arg_3 = 1.0f;
- vec4 res = texture(arg_0_arg_1, arg_2, clamp(arg_3, -16.0f, 15.9899997711181640625f));
+ vec4 res = texture(f_arg_0_arg_1, arg_2, clamp(arg_3, -16.0f, 15.9899997711181640625f));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureSampleBias/eed7c4.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSampleBias/eed7c4.wgsl.expected.glsl
index 81894e1..b135a46 100644
--- a/test/tint/builtins/gen/var/textureSampleBias/eed7c4.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSampleBias/eed7c4.wgsl.expected.glsl
@@ -6,14 +6,14 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp samplerCubeArray arg_0_arg_1;
+uniform highp samplerCubeArray f_arg_0_arg_1;
vec4 textureSampleBias_eed7c4() {
vec3 arg_2 = vec3(1.0f);
int arg_3 = 1;
float arg_4 = 1.0f;
vec3 v_1 = arg_2;
float v_2 = clamp(arg_4, -16.0f, 15.9899997711181640625f);
- vec4 res = texture(arg_0_arg_1, vec4(v_1, float(arg_3)), v_2);
+ vec4 res = texture(f_arg_0_arg_1, vec4(v_1, float(arg_3)), v_2);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureSampleCompare/1912e5.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSampleCompare/1912e5.wgsl.expected.glsl
index 48432d0..ce4220c 100644
--- a/test/tint/builtins/gen/var/textureSampleCompare/1912e5.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSampleCompare/1912e5.wgsl.expected.glsl
@@ -6,14 +6,14 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp samplerCubeArrayShadow arg_0_arg_1;
+uniform highp samplerCubeArrayShadow f_arg_0_arg_1;
float textureSampleCompare_1912e5() {
vec3 arg_2 = vec3(1.0f);
uint arg_3 = 1u;
float arg_4 = 1.0f;
vec3 v_1 = arg_2;
float v_2 = arg_4;
- float res = texture(arg_0_arg_1, vec4(v_1, float(arg_3)), v_2);
+ float res = texture(f_arg_0_arg_1, vec4(v_1, float(arg_3)), v_2);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureSampleCompare/3a5923.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSampleCompare/3a5923.wgsl.expected.glsl
index a92459a..ce4604e 100644
--- a/test/tint/builtins/gen/var/textureSampleCompare/3a5923.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSampleCompare/3a5923.wgsl.expected.glsl
@@ -6,11 +6,11 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp sampler2DShadow arg_0_arg_1;
+uniform highp sampler2DShadow f_arg_0_arg_1;
float textureSampleCompare_3a5923() {
vec2 arg_2 = vec2(1.0f);
float arg_3 = 1.0f;
- float res = texture(arg_0_arg_1, vec3(arg_2, arg_3));
+ float res = texture(f_arg_0_arg_1, vec3(arg_2, arg_3));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureSampleCompare/63fb83.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSampleCompare/63fb83.wgsl.expected.glsl
index 67a47a2..4d7646e 100644
--- a/test/tint/builtins/gen/var/textureSampleCompare/63fb83.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSampleCompare/63fb83.wgsl.expected.glsl
@@ -6,11 +6,11 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp samplerCubeShadow arg_0_arg_1;
+uniform highp samplerCubeShadow f_arg_0_arg_1;
float textureSampleCompare_63fb83() {
vec3 arg_2 = vec3(1.0f);
float arg_3 = 1.0f;
- float res = texture(arg_0_arg_1, vec4(arg_2, arg_3));
+ float res = texture(f_arg_0_arg_1, vec4(arg_2, arg_3));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureSampleCompare/7b5025.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSampleCompare/7b5025.wgsl.expected.glsl
index 08fd825..1f37bce 100644
--- a/test/tint/builtins/gen/var/textureSampleCompare/7b5025.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSampleCompare/7b5025.wgsl.expected.glsl
@@ -6,7 +6,7 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow f_arg_0_arg_1;
float textureSampleCompare_7b5025() {
vec2 arg_2 = vec2(1.0f);
uint arg_3 = 1u;
@@ -15,7 +15,7 @@
float v_2 = arg_4;
vec4 v_3 = vec4(v_1, float(arg_3), v_2);
vec2 v_4 = dFdx(v_1);
- float res = textureGradOffset(arg_0_arg_1, v_3, v_4, dFdy(v_1), ivec2(1));
+ float res = textureGradOffset(f_arg_0_arg_1, v_3, v_4, dFdy(v_1), ivec2(1));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureSampleCompare/90ae56.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSampleCompare/90ae56.wgsl.expected.glsl
index 1aa5970..8bc36d5 100644
--- a/test/tint/builtins/gen/var/textureSampleCompare/90ae56.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSampleCompare/90ae56.wgsl.expected.glsl
@@ -6,14 +6,14 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow f_arg_0_arg_1;
float textureSampleCompare_90ae56() {
vec2 arg_2 = vec2(1.0f);
uint arg_3 = 1u;
float arg_4 = 1.0f;
vec2 v_1 = arg_2;
float v_2 = arg_4;
- float res = texture(arg_0_arg_1, vec4(v_1, float(arg_3), v_2));
+ float res = texture(f_arg_0_arg_1, vec4(v_1, float(arg_3), v_2));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureSampleCompare/a3ca7e.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSampleCompare/a3ca7e.wgsl.expected.glsl
index 29aeed4..5212e67 100644
--- a/test/tint/builtins/gen/var/textureSampleCompare/a3ca7e.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSampleCompare/a3ca7e.wgsl.expected.glsl
@@ -6,14 +6,14 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp samplerCubeArrayShadow arg_0_arg_1;
+uniform highp samplerCubeArrayShadow f_arg_0_arg_1;
float textureSampleCompare_a3ca7e() {
vec3 arg_2 = vec3(1.0f);
int arg_3 = 1;
float arg_4 = 1.0f;
vec3 v_1 = arg_2;
float v_2 = arg_4;
- float res = texture(arg_0_arg_1, vec4(v_1, float(arg_3)), v_2);
+ float res = texture(f_arg_0_arg_1, vec4(v_1, float(arg_3)), v_2);
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureSampleCompare/af1051.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSampleCompare/af1051.wgsl.expected.glsl
index 613883a..697c913 100644
--- a/test/tint/builtins/gen/var/textureSampleCompare/af1051.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSampleCompare/af1051.wgsl.expected.glsl
@@ -6,7 +6,7 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow f_arg_0_arg_1;
float textureSampleCompare_af1051() {
vec2 arg_2 = vec2(1.0f);
int arg_3 = 1;
@@ -15,7 +15,7 @@
float v_2 = arg_4;
vec4 v_3 = vec4(v_1, float(arg_3), v_2);
vec2 v_4 = dFdx(v_1);
- float res = textureGradOffset(arg_0_arg_1, v_3, v_4, dFdy(v_1), ivec2(1));
+ float res = textureGradOffset(f_arg_0_arg_1, v_3, v_4, dFdy(v_1), ivec2(1));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureSampleCompare/dd431d.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSampleCompare/dd431d.wgsl.expected.glsl
index 3be1844..7e1c21e 100644
--- a/test/tint/builtins/gen/var/textureSampleCompare/dd431d.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSampleCompare/dd431d.wgsl.expected.glsl
@@ -6,14 +6,14 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow f_arg_0_arg_1;
float textureSampleCompare_dd431d() {
vec2 arg_2 = vec2(1.0f);
int arg_3 = 1;
float arg_4 = 1.0f;
vec2 v_1 = arg_2;
float v_2 = arg_4;
- float res = texture(arg_0_arg_1, vec4(v_1, float(arg_3), v_2));
+ float res = texture(f_arg_0_arg_1, vec4(v_1, float(arg_3), v_2));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureSampleCompare/dec064.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSampleCompare/dec064.wgsl.expected.glsl
index 92c24ba..9133723 100644
--- a/test/tint/builtins/gen/var/textureSampleCompare/dec064.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSampleCompare/dec064.wgsl.expected.glsl
@@ -6,11 +6,11 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp sampler2DShadow arg_0_arg_1;
+uniform highp sampler2DShadow f_arg_0_arg_1;
float textureSampleCompare_dec064() {
vec2 arg_2 = vec2(1.0f);
float arg_3 = 1.0f;
- float res = textureOffset(arg_0_arg_1, vec3(arg_2, arg_3), ivec2(1));
+ float res = textureOffset(f_arg_0_arg_1, vec3(arg_2, arg_3), ivec2(1));
return res;
}
void main() {
diff --git a/test/tint/builtins/gen/var/textureSampleCompareLevel/1116ed.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSampleCompareLevel/1116ed.wgsl.expected.glsl
index 7d4a8c6..acfaeb7 100644
--- a/test/tint/builtins/gen/var/textureSampleCompareLevel/1116ed.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSampleCompareLevel/1116ed.wgsl.expected.glsl
@@ -9,14 +9,14 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow f_arg_0_arg_1;
float textureSampleCompareLevel_1116ed() {
vec2 arg_2 = vec2(1.0f);
int arg_3 = 1;
float arg_4 = 1.0f;
vec2 v_1 = arg_2;
float v_2 = arg_4;
- float res = texture(arg_0_arg_1, vec4(v_1, float(arg_3), v_2));
+ float res = texture(f_arg_0_arg_1, vec4(v_1, float(arg_3), v_2));
return res;
}
void main() {
@@ -56,7 +56,7 @@
float prevent_dce;
};
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow v_arg_0_arg_1;
layout(location = 0) flat out float tint_interstage_location0;
float textureSampleCompareLevel_1116ed() {
vec2 arg_2 = vec2(1.0f);
@@ -64,7 +64,7 @@
float arg_4 = 1.0f;
vec2 v = arg_2;
float v_1 = arg_4;
- float res = texture(arg_0_arg_1, vec4(v, float(arg_3), v_1));
+ float res = texture(v_arg_0_arg_1, vec4(v, float(arg_3), v_1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureSampleCompareLevel/1568e3.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSampleCompareLevel/1568e3.wgsl.expected.glsl
index c0aadc8..522b2d2 100644
--- a/test/tint/builtins/gen/var/textureSampleCompareLevel/1568e3.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSampleCompareLevel/1568e3.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp samplerCubeShadow arg_0_arg_1;
+uniform highp samplerCubeShadow f_arg_0_arg_1;
float textureSampleCompareLevel_1568e3() {
vec3 arg_2 = vec3(1.0f);
float arg_3 = 1.0f;
- float res = texture(arg_0_arg_1, vec4(arg_2, arg_3));
+ float res = texture(f_arg_0_arg_1, vec4(arg_2, arg_3));
return res;
}
void main() {
@@ -50,12 +50,12 @@
float prevent_dce;
};
-uniform highp samplerCubeShadow arg_0_arg_1;
+uniform highp samplerCubeShadow v_arg_0_arg_1;
layout(location = 0) flat out float tint_interstage_location0;
float textureSampleCompareLevel_1568e3() {
vec3 arg_2 = vec3(1.0f);
float arg_3 = 1.0f;
- float res = texture(arg_0_arg_1, vec4(arg_2, arg_3));
+ float res = texture(v_arg_0_arg_1, vec4(arg_2, arg_3));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureSampleCompareLevel/2ad2b1.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSampleCompareLevel/2ad2b1.wgsl.expected.glsl
index 4de7644..80b987a 100644
--- a/test/tint/builtins/gen/var/textureSampleCompareLevel/2ad2b1.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSampleCompareLevel/2ad2b1.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp sampler2DShadow arg_0_arg_1;
+uniform highp sampler2DShadow f_arg_0_arg_1;
float textureSampleCompareLevel_2ad2b1() {
vec2 arg_2 = vec2(1.0f);
float arg_3 = 1.0f;
- float res = texture(arg_0_arg_1, vec3(arg_2, arg_3));
+ float res = texture(f_arg_0_arg_1, vec3(arg_2, arg_3));
return res;
}
void main() {
@@ -50,12 +50,12 @@
float prevent_dce;
};
-uniform highp sampler2DShadow arg_0_arg_1;
+uniform highp sampler2DShadow v_arg_0_arg_1;
layout(location = 0) flat out float tint_interstage_location0;
float textureSampleCompareLevel_2ad2b1() {
vec2 arg_2 = vec2(1.0f);
float arg_3 = 1.0f;
- float res = texture(arg_0_arg_1, vec3(arg_2, arg_3));
+ float res = texture(v_arg_0_arg_1, vec3(arg_2, arg_3));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureSampleCompareLevel/4cf3a2.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSampleCompareLevel/4cf3a2.wgsl.expected.glsl
index 4b1b3ae..04b21c3 100644
--- a/test/tint/builtins/gen/var/textureSampleCompareLevel/4cf3a2.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSampleCompareLevel/4cf3a2.wgsl.expected.glsl
@@ -9,14 +9,14 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp samplerCubeArrayShadow arg_0_arg_1;
+uniform highp samplerCubeArrayShadow f_arg_0_arg_1;
float textureSampleCompareLevel_4cf3a2() {
vec3 arg_2 = vec3(1.0f);
int arg_3 = 1;
float arg_4 = 1.0f;
vec3 v_1 = arg_2;
float v_2 = arg_4;
- float res = texture(arg_0_arg_1, vec4(v_1, float(arg_3)), v_2);
+ float res = texture(f_arg_0_arg_1, vec4(v_1, float(arg_3)), v_2);
return res;
}
void main() {
@@ -56,7 +56,7 @@
float prevent_dce;
};
-uniform highp samplerCubeArrayShadow arg_0_arg_1;
+uniform highp samplerCubeArrayShadow v_arg_0_arg_1;
layout(location = 0) flat out float tint_interstage_location0;
float textureSampleCompareLevel_4cf3a2() {
vec3 arg_2 = vec3(1.0f);
@@ -64,7 +64,7 @@
float arg_4 = 1.0f;
vec3 v = arg_2;
float v_1 = arg_4;
- float res = texture(arg_0_arg_1, vec4(v, float(arg_3)), v_1);
+ float res = texture(v_arg_0_arg_1, vec4(v, float(arg_3)), v_1);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureSampleCompareLevel/7dc3c0.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSampleCompareLevel/7dc3c0.wgsl.expected.glsl
index 88fb567..33e52c0 100644
--- a/test/tint/builtins/gen/var/textureSampleCompareLevel/7dc3c0.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSampleCompareLevel/7dc3c0.wgsl.expected.glsl
@@ -9,14 +9,14 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow f_arg_0_arg_1;
float textureSampleCompareLevel_7dc3c0() {
vec2 arg_2 = vec2(1.0f);
uint arg_3 = 1u;
float arg_4 = 1.0f;
vec2 v_1 = arg_2;
float v_2 = arg_4;
- float res = texture(arg_0_arg_1, vec4(v_1, float(arg_3), v_2));
+ float res = texture(f_arg_0_arg_1, vec4(v_1, float(arg_3), v_2));
return res;
}
void main() {
@@ -56,7 +56,7 @@
float prevent_dce;
};
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow v_arg_0_arg_1;
layout(location = 0) flat out float tint_interstage_location0;
float textureSampleCompareLevel_7dc3c0() {
vec2 arg_2 = vec2(1.0f);
@@ -64,7 +64,7 @@
float arg_4 = 1.0f;
vec2 v = arg_2;
float v_1 = arg_4;
- float res = texture(arg_0_arg_1, vec4(v, float(arg_3), v_1));
+ float res = texture(v_arg_0_arg_1, vec4(v, float(arg_3), v_1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureSampleCompareLevel/7f2b9a.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSampleCompareLevel/7f2b9a.wgsl.expected.glsl
index f2ef17d..cc08f49 100644
--- a/test/tint/builtins/gen/var/textureSampleCompareLevel/7f2b9a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSampleCompareLevel/7f2b9a.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp sampler2DShadow arg_0_arg_1;
+uniform highp sampler2DShadow f_arg_0_arg_1;
float textureSampleCompareLevel_7f2b9a() {
vec2 arg_2 = vec2(1.0f);
float arg_3 = 1.0f;
- float res = textureOffset(arg_0_arg_1, vec3(arg_2, arg_3), ivec2(1));
+ float res = textureOffset(f_arg_0_arg_1, vec3(arg_2, arg_3), ivec2(1));
return res;
}
void main() {
@@ -50,12 +50,12 @@
float prevent_dce;
};
-uniform highp sampler2DShadow arg_0_arg_1;
+uniform highp sampler2DShadow v_arg_0_arg_1;
layout(location = 0) flat out float tint_interstage_location0;
float textureSampleCompareLevel_7f2b9a() {
vec2 arg_2 = vec2(1.0f);
float arg_3 = 1.0f;
- float res = textureOffset(arg_0_arg_1, vec3(arg_2, arg_3), ivec2(1));
+ float res = textureOffset(v_arg_0_arg_1, vec3(arg_2, arg_3), ivec2(1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureSampleCompareLevel/958c87.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSampleCompareLevel/958c87.wgsl.expected.glsl
index e93b01e..f92edda 100644
--- a/test/tint/builtins/gen/var/textureSampleCompareLevel/958c87.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSampleCompareLevel/958c87.wgsl.expected.glsl
@@ -9,14 +9,14 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp samplerCubeArrayShadow arg_0_arg_1;
+uniform highp samplerCubeArrayShadow f_arg_0_arg_1;
float textureSampleCompareLevel_958c87() {
vec3 arg_2 = vec3(1.0f);
uint arg_3 = 1u;
float arg_4 = 1.0f;
vec3 v_1 = arg_2;
float v_2 = arg_4;
- float res = texture(arg_0_arg_1, vec4(v_1, float(arg_3)), v_2);
+ float res = texture(f_arg_0_arg_1, vec4(v_1, float(arg_3)), v_2);
return res;
}
void main() {
@@ -56,7 +56,7 @@
float prevent_dce;
};
-uniform highp samplerCubeArrayShadow arg_0_arg_1;
+uniform highp samplerCubeArrayShadow v_arg_0_arg_1;
layout(location = 0) flat out float tint_interstage_location0;
float textureSampleCompareLevel_958c87() {
vec3 arg_2 = vec3(1.0f);
@@ -64,7 +64,7 @@
float arg_4 = 1.0f;
vec3 v = arg_2;
float v_1 = arg_4;
- float res = texture(arg_0_arg_1, vec4(v, float(arg_3)), v_1);
+ float res = texture(v_arg_0_arg_1, vec4(v, float(arg_3)), v_1);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureSampleCompareLevel/b6e47c.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSampleCompareLevel/b6e47c.wgsl.expected.glsl
index 2528bcf..4f5ab79 100644
--- a/test/tint/builtins/gen/var/textureSampleCompareLevel/b6e47c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSampleCompareLevel/b6e47c.wgsl.expected.glsl
@@ -9,14 +9,14 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow f_arg_0_arg_1;
float textureSampleCompareLevel_b6e47c() {
vec2 arg_2 = vec2(1.0f);
int arg_3 = 1;
float arg_4 = 1.0f;
vec2 v_1 = arg_2;
float v_2 = arg_4;
- float res = textureGradOffset(arg_0_arg_1, vec4(v_1, float(arg_3), v_2), vec2(0.0f), vec2(0.0f), ivec2(1));
+ float res = textureGradOffset(f_arg_0_arg_1, vec4(v_1, float(arg_3), v_2), vec2(0.0f), vec2(0.0f), ivec2(1));
return res;
}
void main() {
@@ -56,7 +56,7 @@
float prevent_dce;
};
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow v_arg_0_arg_1;
layout(location = 0) flat out float tint_interstage_location0;
float textureSampleCompareLevel_b6e47c() {
vec2 arg_2 = vec2(1.0f);
@@ -64,7 +64,7 @@
float arg_4 = 1.0f;
vec2 v = arg_2;
float v_1 = arg_4;
- float res = textureGradOffset(arg_0_arg_1, vec4(v, float(arg_3), v_1), vec2(0.0f), vec2(0.0f), ivec2(1));
+ float res = textureGradOffset(v_arg_0_arg_1, vec4(v, float(arg_3), v_1), vec2(0.0f), vec2(0.0f), ivec2(1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureSampleCompareLevel/bcb3dd.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSampleCompareLevel/bcb3dd.wgsl.expected.glsl
index e46e055..99a41cb 100644
--- a/test/tint/builtins/gen/var/textureSampleCompareLevel/bcb3dd.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSampleCompareLevel/bcb3dd.wgsl.expected.glsl
@@ -9,14 +9,14 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow f_arg_0_arg_1;
float textureSampleCompareLevel_bcb3dd() {
vec2 arg_2 = vec2(1.0f);
uint arg_3 = 1u;
float arg_4 = 1.0f;
vec2 v_1 = arg_2;
float v_2 = arg_4;
- float res = textureGradOffset(arg_0_arg_1, vec4(v_1, float(arg_3), v_2), vec2(0.0f), vec2(0.0f), ivec2(1));
+ float res = textureGradOffset(f_arg_0_arg_1, vec4(v_1, float(arg_3), v_2), vec2(0.0f), vec2(0.0f), ivec2(1));
return res;
}
void main() {
@@ -56,7 +56,7 @@
float prevent_dce;
};
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow v_arg_0_arg_1;
layout(location = 0) flat out float tint_interstage_location0;
float textureSampleCompareLevel_bcb3dd() {
vec2 arg_2 = vec2(1.0f);
@@ -64,7 +64,7 @@
float arg_4 = 1.0f;
vec2 v = arg_2;
float v_1 = arg_4;
- float res = textureGradOffset(arg_0_arg_1, vec4(v, float(arg_3), v_1), vec2(0.0f), vec2(0.0f), ivec2(1));
+ float res = textureGradOffset(v_arg_0_arg_1, vec4(v, float(arg_3), v_1), vec2(0.0f), vec2(0.0f), ivec2(1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureSampleGrad/21402b.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSampleGrad/21402b.wgsl.expected.glsl
index a7a3927..a7fd2be 100644
--- a/test/tint/builtins/gen/var/textureSampleGrad/21402b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSampleGrad/21402b.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler3D arg_0_arg_1;
+uniform highp sampler3D f_arg_0_arg_1;
vec4 textureSampleGrad_21402b() {
vec3 arg_2 = vec3(1.0f);
vec3 arg_3 = vec3(1.0f);
vec3 arg_4 = vec3(1.0f);
- vec4 res = textureGrad(arg_0_arg_1, arg_2, arg_3, arg_4);
+ vec4 res = textureGrad(f_arg_0_arg_1, arg_2, arg_3, arg_4);
return res;
}
void main() {
@@ -52,13 +52,13 @@
vec4 prevent_dce;
};
-uniform highp sampler3D arg_0_arg_1;
+uniform highp sampler3D v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureSampleGrad_21402b() {
vec3 arg_2 = vec3(1.0f);
vec3 arg_3 = vec3(1.0f);
vec3 arg_4 = vec3(1.0f);
- vec4 res = textureGrad(arg_0_arg_1, arg_2, arg_3, arg_4);
+ vec4 res = textureGrad(v_arg_0_arg_1, arg_2, arg_3, arg_4);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureSampleGrad/2ecd8f.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSampleGrad/2ecd8f.wgsl.expected.glsl
index f527f70..121b600 100644
--- a/test/tint/builtins/gen/var/textureSampleGrad/2ecd8f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSampleGrad/2ecd8f.wgsl.expected.glsl
@@ -9,7 +9,7 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DArray arg_0_arg_1;
+uniform highp sampler2DArray f_arg_0_arg_1;
vec4 textureSampleGrad_2ecd8f() {
vec2 arg_2 = vec2(1.0f);
int arg_3 = 1;
@@ -18,7 +18,7 @@
vec2 v_1 = arg_2;
vec2 v_2 = arg_4;
vec2 v_3 = arg_5;
- vec4 res = textureGrad(arg_0_arg_1, vec3(v_1, float(arg_3)), v_2, v_3);
+ vec4 res = textureGrad(f_arg_0_arg_1, vec3(v_1, float(arg_3)), v_2, v_3);
return res;
}
void main() {
@@ -60,7 +60,7 @@
vec4 prevent_dce;
};
-uniform highp sampler2DArray arg_0_arg_1;
+uniform highp sampler2DArray v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureSampleGrad_2ecd8f() {
vec2 arg_2 = vec2(1.0f);
@@ -70,7 +70,7 @@
vec2 v = arg_2;
vec2 v_1 = arg_4;
vec2 v_2 = arg_5;
- vec4 res = textureGrad(arg_0_arg_1, vec3(v, float(arg_3)), v_1, v_2);
+ vec4 res = textureGrad(v_arg_0_arg_1, vec3(v, float(arg_3)), v_1, v_2);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureSampleGrad/521263.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSampleGrad/521263.wgsl.expected.glsl
index 645130a..0abc0b6 100644
--- a/test/tint/builtins/gen/var/textureSampleGrad/521263.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSampleGrad/521263.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2D arg_0_arg_1;
+uniform highp sampler2D f_arg_0_arg_1;
vec4 textureSampleGrad_521263() {
vec2 arg_2 = vec2(1.0f);
vec2 arg_3 = vec2(1.0f);
vec2 arg_4 = vec2(1.0f);
- vec4 res = textureGrad(arg_0_arg_1, arg_2, arg_3, arg_4);
+ vec4 res = textureGrad(f_arg_0_arg_1, arg_2, arg_3, arg_4);
return res;
}
void main() {
@@ -52,13 +52,13 @@
vec4 prevent_dce;
};
-uniform highp sampler2D arg_0_arg_1;
+uniform highp sampler2D v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureSampleGrad_521263() {
vec2 arg_2 = vec2(1.0f);
vec2 arg_3 = vec2(1.0f);
vec2 arg_4 = vec2(1.0f);
- vec4 res = textureGrad(arg_0_arg_1, arg_2, arg_3, arg_4);
+ vec4 res = textureGrad(v_arg_0_arg_1, arg_2, arg_3, arg_4);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureSampleGrad/5312f4.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSampleGrad/5312f4.wgsl.expected.glsl
index a7357bb..20ff0b0 100644
--- a/test/tint/builtins/gen/var/textureSampleGrad/5312f4.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSampleGrad/5312f4.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp samplerCube arg_0_arg_1;
+uniform highp samplerCube f_arg_0_arg_1;
vec4 textureSampleGrad_5312f4() {
vec3 arg_2 = vec3(1.0f);
vec3 arg_3 = vec3(1.0f);
vec3 arg_4 = vec3(1.0f);
- vec4 res = textureGrad(arg_0_arg_1, arg_2, arg_3, arg_4);
+ vec4 res = textureGrad(f_arg_0_arg_1, arg_2, arg_3, arg_4);
return res;
}
void main() {
@@ -52,13 +52,13 @@
vec4 prevent_dce;
};
-uniform highp samplerCube arg_0_arg_1;
+uniform highp samplerCube v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureSampleGrad_5312f4() {
vec3 arg_2 = vec3(1.0f);
vec3 arg_3 = vec3(1.0f);
vec3 arg_4 = vec3(1.0f);
- vec4 res = textureGrad(arg_0_arg_1, arg_2, arg_3, arg_4);
+ vec4 res = textureGrad(v_arg_0_arg_1, arg_2, arg_3, arg_4);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureSampleGrad/5884dd.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSampleGrad/5884dd.wgsl.expected.glsl
index b3e04b1..6344eea 100644
--- a/test/tint/builtins/gen/var/textureSampleGrad/5884dd.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSampleGrad/5884dd.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler3D arg_0_arg_1;
+uniform highp sampler3D f_arg_0_arg_1;
vec4 textureSampleGrad_5884dd() {
vec3 arg_2 = vec3(1.0f);
vec3 arg_3 = vec3(1.0f);
vec3 arg_4 = vec3(1.0f);
- vec4 res = textureGradOffset(arg_0_arg_1, arg_2, arg_3, arg_4, ivec3(1));
+ vec4 res = textureGradOffset(f_arg_0_arg_1, arg_2, arg_3, arg_4, ivec3(1));
return res;
}
void main() {
@@ -52,13 +52,13 @@
vec4 prevent_dce;
};
-uniform highp sampler3D arg_0_arg_1;
+uniform highp sampler3D v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureSampleGrad_5884dd() {
vec3 arg_2 = vec3(1.0f);
vec3 arg_3 = vec3(1.0f);
vec3 arg_4 = vec3(1.0f);
- vec4 res = textureGradOffset(arg_0_arg_1, arg_2, arg_3, arg_4, ivec3(1));
+ vec4 res = textureGradOffset(v_arg_0_arg_1, arg_2, arg_3, arg_4, ivec3(1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureSampleGrad/7cd6de.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSampleGrad/7cd6de.wgsl.expected.glsl
index ef337cd..1d79e43 100644
--- a/test/tint/builtins/gen/var/textureSampleGrad/7cd6de.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSampleGrad/7cd6de.wgsl.expected.glsl
@@ -9,7 +9,7 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DArray arg_0_arg_1;
+uniform highp sampler2DArray f_arg_0_arg_1;
vec4 textureSampleGrad_7cd6de() {
vec2 arg_2 = vec2(1.0f);
uint arg_3 = 1u;
@@ -18,7 +18,7 @@
vec2 v_1 = arg_2;
vec2 v_2 = arg_4;
vec2 v_3 = arg_5;
- vec4 res = textureGradOffset(arg_0_arg_1, vec3(v_1, float(arg_3)), v_2, v_3, ivec2(1));
+ vec4 res = textureGradOffset(f_arg_0_arg_1, vec3(v_1, float(arg_3)), v_2, v_3, ivec2(1));
return res;
}
void main() {
@@ -60,7 +60,7 @@
vec4 prevent_dce;
};
-uniform highp sampler2DArray arg_0_arg_1;
+uniform highp sampler2DArray v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureSampleGrad_7cd6de() {
vec2 arg_2 = vec2(1.0f);
@@ -70,7 +70,7 @@
vec2 v = arg_2;
vec2 v_1 = arg_4;
vec2 v_2 = arg_5;
- vec4 res = textureGradOffset(arg_0_arg_1, vec3(v, float(arg_3)), v_1, v_2, ivec2(1));
+ vec4 res = textureGradOffset(v_arg_0_arg_1, vec3(v, float(arg_3)), v_1, v_2, ivec2(1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureSampleGrad/a09131.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSampleGrad/a09131.wgsl.expected.glsl
index 3964207..d11a4ff 100644
--- a/test/tint/builtins/gen/var/textureSampleGrad/a09131.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSampleGrad/a09131.wgsl.expected.glsl
@@ -9,7 +9,7 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DArray arg_0_arg_1;
+uniform highp sampler2DArray f_arg_0_arg_1;
vec4 textureSampleGrad_a09131() {
vec2 arg_2 = vec2(1.0f);
uint arg_3 = 1u;
@@ -18,7 +18,7 @@
vec2 v_1 = arg_2;
vec2 v_2 = arg_4;
vec2 v_3 = arg_5;
- vec4 res = textureGrad(arg_0_arg_1, vec3(v_1, float(arg_3)), v_2, v_3);
+ vec4 res = textureGrad(f_arg_0_arg_1, vec3(v_1, float(arg_3)), v_2, v_3);
return res;
}
void main() {
@@ -60,7 +60,7 @@
vec4 prevent_dce;
};
-uniform highp sampler2DArray arg_0_arg_1;
+uniform highp sampler2DArray v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureSampleGrad_a09131() {
vec2 arg_2 = vec2(1.0f);
@@ -70,7 +70,7 @@
vec2 v = arg_2;
vec2 v_1 = arg_4;
vec2 v_2 = arg_5;
- vec4 res = textureGrad(arg_0_arg_1, vec3(v, float(arg_3)), v_1, v_2);
+ vec4 res = textureGrad(v_arg_0_arg_1, vec3(v, float(arg_3)), v_1, v_2);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureSampleGrad/bbb58f.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSampleGrad/bbb58f.wgsl.expected.glsl
index 456f827..00e703a 100644
--- a/test/tint/builtins/gen/var/textureSampleGrad/bbb58f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSampleGrad/bbb58f.wgsl.expected.glsl
@@ -9,7 +9,7 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp samplerCubeArray arg_0_arg_1;
+uniform highp samplerCubeArray f_arg_0_arg_1;
vec4 textureSampleGrad_bbb58f() {
vec3 arg_2 = vec3(1.0f);
uint arg_3 = 1u;
@@ -18,7 +18,7 @@
vec3 v_1 = arg_2;
vec3 v_2 = arg_4;
vec3 v_3 = arg_5;
- vec4 res = textureGrad(arg_0_arg_1, vec4(v_1, float(arg_3)), v_2, v_3);
+ vec4 res = textureGrad(f_arg_0_arg_1, vec4(v_1, float(arg_3)), v_2, v_3);
return res;
}
void main() {
@@ -60,7 +60,7 @@
vec4 prevent_dce;
};
-uniform highp samplerCubeArray arg_0_arg_1;
+uniform highp samplerCubeArray v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureSampleGrad_bbb58f() {
vec3 arg_2 = vec3(1.0f);
@@ -70,7 +70,7 @@
vec3 v = arg_2;
vec3 v_1 = arg_4;
vec3 v_2 = arg_5;
- vec4 res = textureGrad(arg_0_arg_1, vec4(v, float(arg_3)), v_1, v_2);
+ vec4 res = textureGrad(v_arg_0_arg_1, vec4(v, float(arg_3)), v_1, v_2);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureSampleGrad/d4e3c5.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSampleGrad/d4e3c5.wgsl.expected.glsl
index ce6e331..45eb9c9 100644
--- a/test/tint/builtins/gen/var/textureSampleGrad/d4e3c5.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSampleGrad/d4e3c5.wgsl.expected.glsl
@@ -9,12 +9,12 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2D arg_0_arg_1;
+uniform highp sampler2D f_arg_0_arg_1;
vec4 textureSampleGrad_d4e3c5() {
vec2 arg_2 = vec2(1.0f);
vec2 arg_3 = vec2(1.0f);
vec2 arg_4 = vec2(1.0f);
- vec4 res = textureGradOffset(arg_0_arg_1, arg_2, arg_3, arg_4, ivec2(1));
+ vec4 res = textureGradOffset(f_arg_0_arg_1, arg_2, arg_3, arg_4, ivec2(1));
return res;
}
void main() {
@@ -52,13 +52,13 @@
vec4 prevent_dce;
};
-uniform highp sampler2D arg_0_arg_1;
+uniform highp sampler2D v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureSampleGrad_d4e3c5() {
vec2 arg_2 = vec2(1.0f);
vec2 arg_3 = vec2(1.0f);
vec2 arg_4 = vec2(1.0f);
- vec4 res = textureGradOffset(arg_0_arg_1, arg_2, arg_3, arg_4, ivec2(1));
+ vec4 res = textureGradOffset(v_arg_0_arg_1, arg_2, arg_3, arg_4, ivec2(1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureSampleGrad/d65515.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSampleGrad/d65515.wgsl.expected.glsl
index ca047d7..cd70bc3 100644
--- a/test/tint/builtins/gen/var/textureSampleGrad/d65515.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSampleGrad/d65515.wgsl.expected.glsl
@@ -9,7 +9,7 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DArray arg_0_arg_1;
+uniform highp sampler2DArray f_arg_0_arg_1;
vec4 textureSampleGrad_d65515() {
vec2 arg_2 = vec2(1.0f);
int arg_3 = 1;
@@ -18,7 +18,7 @@
vec2 v_1 = arg_2;
vec2 v_2 = arg_4;
vec2 v_3 = arg_5;
- vec4 res = textureGradOffset(arg_0_arg_1, vec3(v_1, float(arg_3)), v_2, v_3, ivec2(1));
+ vec4 res = textureGradOffset(f_arg_0_arg_1, vec3(v_1, float(arg_3)), v_2, v_3, ivec2(1));
return res;
}
void main() {
@@ -60,7 +60,7 @@
vec4 prevent_dce;
};
-uniform highp sampler2DArray arg_0_arg_1;
+uniform highp sampler2DArray v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureSampleGrad_d65515() {
vec2 arg_2 = vec2(1.0f);
@@ -70,7 +70,7 @@
vec2 v = arg_2;
vec2 v_1 = arg_4;
vec2 v_2 = arg_5;
- vec4 res = textureGradOffset(arg_0_arg_1, vec3(v, float(arg_3)), v_1, v_2, ivec2(1));
+ vec4 res = textureGradOffset(v_arg_0_arg_1, vec3(v, float(arg_3)), v_1, v_2, ivec2(1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureSampleGrad/e383db.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSampleGrad/e383db.wgsl.expected.glsl
index d3f3c5a..0da3a01 100644
--- a/test/tint/builtins/gen/var/textureSampleGrad/e383db.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSampleGrad/e383db.wgsl.expected.glsl
@@ -9,7 +9,7 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp samplerCubeArray arg_0_arg_1;
+uniform highp samplerCubeArray f_arg_0_arg_1;
vec4 textureSampleGrad_e383db() {
vec3 arg_2 = vec3(1.0f);
int arg_3 = 1;
@@ -18,7 +18,7 @@
vec3 v_1 = arg_2;
vec3 v_2 = arg_4;
vec3 v_3 = arg_5;
- vec4 res = textureGrad(arg_0_arg_1, vec4(v_1, float(arg_3)), v_2, v_3);
+ vec4 res = textureGrad(f_arg_0_arg_1, vec4(v_1, float(arg_3)), v_2, v_3);
return res;
}
void main() {
@@ -60,7 +60,7 @@
vec4 prevent_dce;
};
-uniform highp samplerCubeArray arg_0_arg_1;
+uniform highp samplerCubeArray v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureSampleGrad_e383db() {
vec3 arg_2 = vec3(1.0f);
@@ -70,7 +70,7 @@
vec3 v = arg_2;
vec3 v_1 = arg_4;
vec3 v_2 = arg_5;
- vec4 res = textureGrad(arg_0_arg_1, vec4(v, float(arg_3)), v_1, v_2);
+ vec4 res = textureGrad(v_arg_0_arg_1, vec4(v, float(arg_3)), v_1, v_2);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureSampleLevel/02be59.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSampleLevel/02be59.wgsl.expected.glsl
index 6b8d93c..27ac213 100644
--- a/test/tint/builtins/gen/var/textureSampleLevel/02be59.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSampleLevel/02be59.wgsl.expected.glsl
@@ -9,13 +9,13 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp sampler2DShadow arg_0_arg_1;
+uniform highp sampler2DShadow f_arg_0_arg_1;
float textureSampleLevel_02be59() {
vec2 arg_2 = vec2(1.0f);
int arg_3 = 1;
int v_1 = arg_3;
vec3 v_2 = vec3(arg_2, 0.0f);
- float res = textureLod(arg_0_arg_1, v_2, float(v_1));
+ float res = textureLod(f_arg_0_arg_1, v_2, float(v_1));
return res;
}
void main() {
@@ -54,14 +54,14 @@
float prevent_dce;
};
-uniform highp sampler2DShadow arg_0_arg_1;
+uniform highp sampler2DShadow v_arg_0_arg_1;
layout(location = 0) flat out float tint_interstage_location0;
float textureSampleLevel_02be59() {
vec2 arg_2 = vec2(1.0f);
int arg_3 = 1;
int v = arg_3;
vec3 v_1 = vec3(arg_2, 0.0f);
- float res = textureLod(arg_0_arg_1, v_1, float(v));
+ float res = textureLod(v_arg_0_arg_1, v_1, float(v));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureSampleLevel/0b0a1b.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSampleLevel/0b0a1b.wgsl.expected.glsl
index ffa2bb9..e5da57c 100644
--- a/test/tint/builtins/gen/var/textureSampleLevel/0b0a1b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSampleLevel/0b0a1b.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2D arg_0_arg_1;
+uniform highp sampler2D f_arg_0_arg_1;
vec4 textureSampleLevel_0b0a1b() {
vec2 arg_2 = vec2(1.0f);
float arg_3 = 1.0f;
- vec4 res = textureLodOffset(arg_0_arg_1, arg_2, arg_3, ivec2(1));
+ vec4 res = textureLodOffset(f_arg_0_arg_1, arg_2, arg_3, ivec2(1));
return res;
}
void main() {
@@ -50,12 +50,12 @@
vec4 prevent_dce;
};
-uniform highp sampler2D arg_0_arg_1;
+uniform highp sampler2D v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureSampleLevel_0b0a1b() {
vec2 arg_2 = vec2(1.0f);
float arg_3 = 1.0f;
- vec4 res = textureLodOffset(arg_0_arg_1, arg_2, arg_3, ivec2(1));
+ vec4 res = textureLodOffset(v_arg_0_arg_1, arg_2, arg_3, ivec2(1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureSampleLevel/0bdd9a.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSampleLevel/0bdd9a.wgsl.expected.glsl
index 8964198..f45e43a 100644
--- a/test/tint/builtins/gen/var/textureSampleLevel/0bdd9a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSampleLevel/0bdd9a.wgsl.expected.glsl
@@ -9,14 +9,14 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp samplerCubeArray arg_0_arg_1;
+uniform highp samplerCubeArray f_arg_0_arg_1;
vec4 textureSampleLevel_0bdd9a() {
vec3 arg_2 = vec3(1.0f);
int arg_3 = 1;
float arg_4 = 1.0f;
vec3 v_1 = arg_2;
float v_2 = arg_4;
- vec4 res = textureLod(arg_0_arg_1, vec4(v_1, float(arg_3)), v_2);
+ vec4 res = textureLod(f_arg_0_arg_1, vec4(v_1, float(arg_3)), v_2);
return res;
}
void main() {
@@ -56,7 +56,7 @@
vec4 prevent_dce;
};
-uniform highp samplerCubeArray arg_0_arg_1;
+uniform highp samplerCubeArray v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureSampleLevel_0bdd9a() {
vec3 arg_2 = vec3(1.0f);
@@ -64,7 +64,7 @@
float arg_4 = 1.0f;
vec3 v = arg_2;
float v_1 = arg_4;
- vec4 res = textureLod(arg_0_arg_1, vec4(v, float(arg_3)), v_1);
+ vec4 res = textureLod(v_arg_0_arg_1, vec4(v, float(arg_3)), v_1);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureSampleLevel/1b0291.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSampleLevel/1b0291.wgsl.expected.glsl
index ad066ba..52406a9 100644
--- a/test/tint/builtins/gen/var/textureSampleLevel/1b0291.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSampleLevel/1b0291.wgsl.expected.glsl
@@ -10,13 +10,13 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp samplerCubeShadow arg_0_arg_1;
+uniform highp samplerCubeShadow f_arg_0_arg_1;
float textureSampleLevel_1b0291() {
vec3 arg_2 = vec3(1.0f);
int arg_3 = 1;
int v_1 = arg_3;
vec4 v_2 = vec4(arg_2, 0.0f);
- float res = textureLod(arg_0_arg_1, v_2, float(v_1));
+ float res = textureLod(f_arg_0_arg_1, v_2, float(v_1));
return res;
}
void main() {
@@ -57,14 +57,14 @@
float prevent_dce;
};
-uniform highp samplerCubeShadow arg_0_arg_1;
+uniform highp samplerCubeShadow v_arg_0_arg_1;
layout(location = 0) flat out float tint_interstage_location0;
float textureSampleLevel_1b0291() {
vec3 arg_2 = vec3(1.0f);
int arg_3 = 1;
int v = arg_3;
vec4 v_1 = vec4(arg_2, 0.0f);
- float res = textureLod(arg_0_arg_1, v_1, float(v));
+ float res = textureLod(v_arg_0_arg_1, v_1, float(v));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureSampleLevel/1bf73e.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSampleLevel/1bf73e.wgsl.expected.glsl
index 4d39818..211b52e 100644
--- a/test/tint/builtins/gen/var/textureSampleLevel/1bf73e.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSampleLevel/1bf73e.wgsl.expected.glsl
@@ -10,7 +10,7 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow f_arg_0_arg_1;
float textureSampleLevel_1bf73e() {
vec2 arg_2 = vec2(1.0f);
int arg_3 = 1;
@@ -18,7 +18,7 @@
vec2 v_1 = arg_2;
int v_2 = arg_4;
vec4 v_3 = vec4(v_1, float(arg_3), 0.0f);
- float res = textureLod(arg_0_arg_1, v_3, float(v_2));
+ float res = textureLod(f_arg_0_arg_1, v_3, float(v_2));
return res;
}
void main() {
@@ -61,7 +61,7 @@
float prevent_dce;
};
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow v_arg_0_arg_1;
layout(location = 0) flat out float tint_interstage_location0;
float textureSampleLevel_1bf73e() {
vec2 arg_2 = vec2(1.0f);
@@ -70,7 +70,7 @@
vec2 v = arg_2;
int v_1 = arg_4;
vec4 v_2 = vec4(v, float(arg_3), 0.0f);
- float res = textureLod(arg_0_arg_1, v_2, float(v_1));
+ float res = textureLod(v_arg_0_arg_1, v_2, float(v_1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureSampleLevel/265cc7.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSampleLevel/265cc7.wgsl.expected.glsl
index dbc3b56..af2e57f 100644
--- a/test/tint/builtins/gen/var/textureSampleLevel/265cc7.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSampleLevel/265cc7.wgsl.expected.glsl
@@ -9,14 +9,14 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DArray arg_0_arg_1;
+uniform highp sampler2DArray f_arg_0_arg_1;
vec4 textureSampleLevel_265cc7() {
vec2 arg_2 = vec2(1.0f);
uint arg_3 = 1u;
float arg_4 = 1.0f;
vec2 v_1 = arg_2;
float v_2 = arg_4;
- vec4 res = textureLod(arg_0_arg_1, vec3(v_1, float(arg_3)), v_2);
+ vec4 res = textureLod(f_arg_0_arg_1, vec3(v_1, float(arg_3)), v_2);
return res;
}
void main() {
@@ -56,7 +56,7 @@
vec4 prevent_dce;
};
-uniform highp sampler2DArray arg_0_arg_1;
+uniform highp sampler2DArray v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureSampleLevel_265cc7() {
vec2 arg_2 = vec2(1.0f);
@@ -64,7 +64,7 @@
float arg_4 = 1.0f;
vec2 v = arg_2;
float v_1 = arg_4;
- vec4 res = textureLod(arg_0_arg_1, vec3(v, float(arg_3)), v_1);
+ vec4 res = textureLod(v_arg_0_arg_1, vec3(v, float(arg_3)), v_1);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureSampleLevel/2974eb.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSampleLevel/2974eb.wgsl.expected.glsl
index 89fb23f..09af15c 100644
--- a/test/tint/builtins/gen/var/textureSampleLevel/2974eb.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSampleLevel/2974eb.wgsl.expected.glsl
@@ -10,7 +10,7 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow f_arg_0_arg_1;
float textureSampleLevel_2974eb() {
vec2 arg_2 = vec2(1.0f);
int arg_3 = 1;
@@ -18,7 +18,7 @@
vec2 v_1 = arg_2;
uint v_2 = arg_4;
vec4 v_3 = vec4(v_1, float(arg_3), 0.0f);
- float res = textureLod(arg_0_arg_1, v_3, float(v_2));
+ float res = textureLod(f_arg_0_arg_1, v_3, float(v_2));
return res;
}
void main() {
@@ -61,7 +61,7 @@
float prevent_dce;
};
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow v_arg_0_arg_1;
layout(location = 0) flat out float tint_interstage_location0;
float textureSampleLevel_2974eb() {
vec2 arg_2 = vec2(1.0f);
@@ -70,7 +70,7 @@
vec2 v = arg_2;
uint v_1 = arg_4;
vec4 v_2 = vec4(v, float(arg_3), 0.0f);
- float res = textureLod(arg_0_arg_1, v_2, float(v_1));
+ float res = textureLod(v_arg_0_arg_1, v_2, float(v_1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureSampleLevel/302be4.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSampleLevel/302be4.wgsl.expected.glsl
index 111464c..41e1120 100644
--- a/test/tint/builtins/gen/var/textureSampleLevel/302be4.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSampleLevel/302be4.wgsl.expected.glsl
@@ -9,14 +9,14 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DArray arg_0_arg_1;
+uniform highp sampler2DArray f_arg_0_arg_1;
vec4 textureSampleLevel_302be4() {
vec2 arg_2 = vec2(1.0f);
int arg_3 = 1;
float arg_4 = 1.0f;
vec2 v_1 = arg_2;
float v_2 = arg_4;
- vec4 res = textureLod(arg_0_arg_1, vec3(v_1, float(arg_3)), v_2);
+ vec4 res = textureLod(f_arg_0_arg_1, vec3(v_1, float(arg_3)), v_2);
return res;
}
void main() {
@@ -56,7 +56,7 @@
vec4 prevent_dce;
};
-uniform highp sampler2DArray arg_0_arg_1;
+uniform highp sampler2DArray v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureSampleLevel_302be4() {
vec2 arg_2 = vec2(1.0f);
@@ -64,7 +64,7 @@
float arg_4 = 1.0f;
vec2 v = arg_2;
float v_1 = arg_4;
- vec4 res = textureLod(arg_0_arg_1, vec3(v, float(arg_3)), v_1);
+ vec4 res = textureLod(v_arg_0_arg_1, vec3(v, float(arg_3)), v_1);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureSampleLevel/36780e.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSampleLevel/36780e.wgsl.expected.glsl
index 0f98035..c64eeab 100644
--- a/test/tint/builtins/gen/var/textureSampleLevel/36780e.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSampleLevel/36780e.wgsl.expected.glsl
@@ -10,7 +10,7 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow f_arg_0_arg_1;
float textureSampleLevel_36780e() {
vec2 arg_2 = vec2(1.0f);
int arg_3 = 1;
@@ -18,7 +18,7 @@
vec2 v_1 = arg_2;
int v_2 = arg_4;
vec4 v_3 = vec4(v_1, float(arg_3), 0.0f);
- float res = textureLodOffset(arg_0_arg_1, v_3, float(v_2), ivec2(1));
+ float res = textureLodOffset(f_arg_0_arg_1, v_3, float(v_2), ivec2(1));
return res;
}
void main() {
@@ -61,7 +61,7 @@
float prevent_dce;
};
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow v_arg_0_arg_1;
layout(location = 0) flat out float tint_interstage_location0;
float textureSampleLevel_36780e() {
vec2 arg_2 = vec2(1.0f);
@@ -70,7 +70,7 @@
vec2 v = arg_2;
int v_1 = arg_4;
vec4 v_2 = vec4(v, float(arg_3), 0.0f);
- float res = textureLodOffset(arg_0_arg_1, v_2, float(v_1), ivec2(1));
+ float res = textureLodOffset(v_arg_0_arg_1, v_2, float(v_1), ivec2(1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureSampleLevel/36f0d3.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSampleLevel/36f0d3.wgsl.expected.glsl
index 4206631..0524878 100644
--- a/test/tint/builtins/gen/var/textureSampleLevel/36f0d3.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSampleLevel/36f0d3.wgsl.expected.glsl
@@ -10,7 +10,7 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow f_arg_0_arg_1;
float textureSampleLevel_36f0d3() {
vec2 arg_2 = vec2(1.0f);
int arg_3 = 1;
@@ -18,7 +18,7 @@
vec2 v_1 = arg_2;
uint v_2 = arg_4;
vec4 v_3 = vec4(v_1, float(arg_3), 0.0f);
- float res = textureLodOffset(arg_0_arg_1, v_3, float(v_2), ivec2(1));
+ float res = textureLodOffset(f_arg_0_arg_1, v_3, float(v_2), ivec2(1));
return res;
}
void main() {
@@ -61,7 +61,7 @@
float prevent_dce;
};
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow v_arg_0_arg_1;
layout(location = 0) flat out float tint_interstage_location0;
float textureSampleLevel_36f0d3() {
vec2 arg_2 = vec2(1.0f);
@@ -70,7 +70,7 @@
vec2 v = arg_2;
uint v_1 = arg_4;
vec4 v_2 = vec4(v, float(arg_3), 0.0f);
- float res = textureLodOffset(arg_0_arg_1, v_2, float(v_1), ivec2(1));
+ float res = textureLodOffset(v_arg_0_arg_1, v_2, float(v_1), ivec2(1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureSampleLevel/3c3442.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSampleLevel/3c3442.wgsl.expected.glsl
index e8238ab..b5200fc 100644
--- a/test/tint/builtins/gen/var/textureSampleLevel/3c3442.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSampleLevel/3c3442.wgsl.expected.glsl
@@ -10,7 +10,7 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow f_arg_0_arg_1;
float textureSampleLevel_3c3442() {
vec2 arg_2 = vec2(1.0f);
uint arg_3 = 1u;
@@ -18,7 +18,7 @@
vec2 v_1 = arg_2;
int v_2 = arg_4;
vec4 v_3 = vec4(v_1, float(arg_3), 0.0f);
- float res = textureLod(arg_0_arg_1, v_3, float(v_2));
+ float res = textureLod(f_arg_0_arg_1, v_3, float(v_2));
return res;
}
void main() {
@@ -61,7 +61,7 @@
float prevent_dce;
};
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow v_arg_0_arg_1;
layout(location = 0) flat out float tint_interstage_location0;
float textureSampleLevel_3c3442() {
vec2 arg_2 = vec2(1.0f);
@@ -70,7 +70,7 @@
vec2 v = arg_2;
int v_1 = arg_4;
vec4 v_2 = vec4(v, float(arg_3), 0.0f);
- float res = textureLod(arg_0_arg_1, v_2, float(v_1));
+ float res = textureLod(v_arg_0_arg_1, v_2, float(v_1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureSampleLevel/615583.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSampleLevel/615583.wgsl.expected.glsl
index ab9300f..3e8c272 100644
--- a/test/tint/builtins/gen/var/textureSampleLevel/615583.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSampleLevel/615583.wgsl.expected.glsl
@@ -10,7 +10,7 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow f_arg_0_arg_1;
float textureSampleLevel_615583() {
vec2 arg_2 = vec2(1.0f);
uint arg_3 = 1u;
@@ -18,7 +18,7 @@
vec2 v_1 = arg_2;
uint v_2 = arg_4;
vec4 v_3 = vec4(v_1, float(arg_3), 0.0f);
- float res = textureLod(arg_0_arg_1, v_3, float(v_2));
+ float res = textureLod(f_arg_0_arg_1, v_3, float(v_2));
return res;
}
void main() {
@@ -61,7 +61,7 @@
float prevent_dce;
};
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow v_arg_0_arg_1;
layout(location = 0) flat out float tint_interstage_location0;
float textureSampleLevel_615583() {
vec2 arg_2 = vec2(1.0f);
@@ -70,7 +70,7 @@
vec2 v = arg_2;
uint v_1 = arg_4;
vec4 v_2 = vec4(v, float(arg_3), 0.0f);
- float res = textureLod(arg_0_arg_1, v_2, float(v_1));
+ float res = textureLod(v_arg_0_arg_1, v_2, float(v_1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureSampleLevel/73e892.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSampleLevel/73e892.wgsl.expected.glsl
index 6e2e34e..a958588 100644
--- a/test/tint/builtins/gen/var/textureSampleLevel/73e892.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSampleLevel/73e892.wgsl.expected.glsl
@@ -9,13 +9,13 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp sampler2DShadow arg_0_arg_1;
+uniform highp sampler2DShadow f_arg_0_arg_1;
float textureSampleLevel_73e892() {
vec2 arg_2 = vec2(1.0f);
uint arg_3 = 1u;
uint v_1 = arg_3;
vec3 v_2 = vec3(arg_2, 0.0f);
- float res = textureLod(arg_0_arg_1, v_2, float(v_1));
+ float res = textureLod(f_arg_0_arg_1, v_2, float(v_1));
return res;
}
void main() {
@@ -54,14 +54,14 @@
float prevent_dce;
};
-uniform highp sampler2DShadow arg_0_arg_1;
+uniform highp sampler2DShadow v_arg_0_arg_1;
layout(location = 0) flat out float tint_interstage_location0;
float textureSampleLevel_73e892() {
vec2 arg_2 = vec2(1.0f);
uint arg_3 = 1u;
uint v = arg_3;
vec3 v_1 = vec3(arg_2, 0.0f);
- float res = textureLod(arg_0_arg_1, v_1, float(v));
+ float res = textureLod(v_arg_0_arg_1, v_1, float(v));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureSampleLevel/749baf.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSampleLevel/749baf.wgsl.expected.glsl
index ac6719b..127caa3 100644
--- a/test/tint/builtins/gen/var/textureSampleLevel/749baf.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSampleLevel/749baf.wgsl.expected.glsl
@@ -9,13 +9,13 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp sampler2DShadow arg_0_arg_1;
+uniform highp sampler2DShadow f_arg_0_arg_1;
float textureSampleLevel_749baf() {
vec2 arg_2 = vec2(1.0f);
int arg_3 = 1;
int v_1 = arg_3;
vec3 v_2 = vec3(arg_2, 0.0f);
- float res = textureLodOffset(arg_0_arg_1, v_2, float(v_1), ivec2(1));
+ float res = textureLodOffset(f_arg_0_arg_1, v_2, float(v_1), ivec2(1));
return res;
}
void main() {
@@ -54,14 +54,14 @@
float prevent_dce;
};
-uniform highp sampler2DShadow arg_0_arg_1;
+uniform highp sampler2DShadow v_arg_0_arg_1;
layout(location = 0) flat out float tint_interstage_location0;
float textureSampleLevel_749baf() {
vec2 arg_2 = vec2(1.0f);
int arg_3 = 1;
int v = arg_3;
vec3 v_1 = vec3(arg_2, 0.0f);
- float res = textureLodOffset(arg_0_arg_1, v_1, float(v), ivec2(1));
+ float res = textureLodOffset(v_arg_0_arg_1, v_1, float(v), ivec2(1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureSampleLevel/941a53.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSampleLevel/941a53.wgsl.expected.glsl
index d5cca5e..43461d6 100644
--- a/test/tint/builtins/gen/var/textureSampleLevel/941a53.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSampleLevel/941a53.wgsl.expected.glsl
@@ -10,7 +10,7 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp samplerCubeArrayShadow arg_0_arg_1;
+uniform highp samplerCubeArrayShadow f_arg_0_arg_1;
float textureSampleLevel_941a53() {
vec3 arg_2 = vec3(1.0f);
uint arg_3 = 1u;
@@ -18,7 +18,7 @@
vec3 v_1 = arg_2;
uint v_2 = arg_4;
vec4 v_3 = vec4(v_1, float(arg_3));
- float res = textureLod(arg_0_arg_1, v_3, 0.0f, float(v_2));
+ float res = textureLod(f_arg_0_arg_1, v_3, 0.0f, float(v_2));
return res;
}
void main() {
@@ -61,7 +61,7 @@
float prevent_dce;
};
-uniform highp samplerCubeArrayShadow arg_0_arg_1;
+uniform highp samplerCubeArrayShadow v_arg_0_arg_1;
layout(location = 0) flat out float tint_interstage_location0;
float textureSampleLevel_941a53() {
vec3 arg_2 = vec3(1.0f);
@@ -70,7 +70,7 @@
vec3 v = arg_2;
uint v_1 = arg_4;
vec4 v_2 = vec4(v, float(arg_3));
- float res = textureLod(arg_0_arg_1, v_2, 0.0f, float(v_1));
+ float res = textureLod(v_arg_0_arg_1, v_2, 0.0f, float(v_1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureSampleLevel/a12142.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSampleLevel/a12142.wgsl.expected.glsl
index 94c91c88..6f89988 100644
--- a/test/tint/builtins/gen/var/textureSampleLevel/a12142.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSampleLevel/a12142.wgsl.expected.glsl
@@ -10,7 +10,7 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp samplerCubeArrayShadow arg_0_arg_1;
+uniform highp samplerCubeArrayShadow f_arg_0_arg_1;
float textureSampleLevel_a12142() {
vec3 arg_2 = vec3(1.0f);
int arg_3 = 1;
@@ -18,7 +18,7 @@
vec3 v_1 = arg_2;
uint v_2 = arg_4;
vec4 v_3 = vec4(v_1, float(arg_3));
- float res = textureLod(arg_0_arg_1, v_3, 0.0f, float(v_2));
+ float res = textureLod(f_arg_0_arg_1, v_3, 0.0f, float(v_2));
return res;
}
void main() {
@@ -61,7 +61,7 @@
float prevent_dce;
};
-uniform highp samplerCubeArrayShadow arg_0_arg_1;
+uniform highp samplerCubeArrayShadow v_arg_0_arg_1;
layout(location = 0) flat out float tint_interstage_location0;
float textureSampleLevel_a12142() {
vec3 arg_2 = vec3(1.0f);
@@ -70,7 +70,7 @@
vec3 v = arg_2;
uint v_1 = arg_4;
vec4 v_2 = vec4(v, float(arg_3));
- float res = textureLod(arg_0_arg_1, v_2, 0.0f, float(v_1));
+ float res = textureLod(v_arg_0_arg_1, v_2, 0.0f, float(v_1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureSampleLevel/aab3b9.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSampleLevel/aab3b9.wgsl.expected.glsl
index 142ff39..cbe56e1 100644
--- a/test/tint/builtins/gen/var/textureSampleLevel/aab3b9.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSampleLevel/aab3b9.wgsl.expected.glsl
@@ -9,14 +9,14 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp samplerCubeArray arg_0_arg_1;
+uniform highp samplerCubeArray f_arg_0_arg_1;
vec4 textureSampleLevel_aab3b9() {
vec3 arg_2 = vec3(1.0f);
uint arg_3 = 1u;
float arg_4 = 1.0f;
vec3 v_1 = arg_2;
float v_2 = arg_4;
- vec4 res = textureLod(arg_0_arg_1, vec4(v_1, float(arg_3)), v_2);
+ vec4 res = textureLod(f_arg_0_arg_1, vec4(v_1, float(arg_3)), v_2);
return res;
}
void main() {
@@ -56,7 +56,7 @@
vec4 prevent_dce;
};
-uniform highp samplerCubeArray arg_0_arg_1;
+uniform highp samplerCubeArray v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureSampleLevel_aab3b9() {
vec3 arg_2 = vec3(1.0f);
@@ -64,7 +64,7 @@
float arg_4 = 1.0f;
vec3 v = arg_2;
float v_1 = arg_4;
- vec4 res = textureLod(arg_0_arg_1, vec4(v, float(arg_3)), v_1);
+ vec4 res = textureLod(v_arg_0_arg_1, vec4(v, float(arg_3)), v_1);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureSampleLevel/abfcc0.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSampleLevel/abfcc0.wgsl.expected.glsl
index 86595e5..d7f1f11 100644
--- a/test/tint/builtins/gen/var/textureSampleLevel/abfcc0.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSampleLevel/abfcc0.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler3D arg_0_arg_1;
+uniform highp sampler3D f_arg_0_arg_1;
vec4 textureSampleLevel_abfcc0() {
vec3 arg_2 = vec3(1.0f);
float arg_3 = 1.0f;
- vec4 res = textureLod(arg_0_arg_1, arg_2, arg_3);
+ vec4 res = textureLod(f_arg_0_arg_1, arg_2, arg_3);
return res;
}
void main() {
@@ -50,12 +50,12 @@
vec4 prevent_dce;
};
-uniform highp sampler3D arg_0_arg_1;
+uniform highp sampler3D v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureSampleLevel_abfcc0() {
vec3 arg_2 = vec3(1.0f);
float arg_3 = 1.0f;
- vec4 res = textureLod(arg_0_arg_1, arg_2, arg_3);
+ vec4 res = textureLod(v_arg_0_arg_1, arg_2, arg_3);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureSampleLevel/ae5e39.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSampleLevel/ae5e39.wgsl.expected.glsl
index 6a0f0ff..fa3eb6d 100644
--- a/test/tint/builtins/gen/var/textureSampleLevel/ae5e39.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSampleLevel/ae5e39.wgsl.expected.glsl
@@ -10,7 +10,7 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp samplerCubeArrayShadow arg_0_arg_1;
+uniform highp samplerCubeArrayShadow f_arg_0_arg_1;
float textureSampleLevel_ae5e39() {
vec3 arg_2 = vec3(1.0f);
int arg_3 = 1;
@@ -18,7 +18,7 @@
vec3 v_1 = arg_2;
int v_2 = arg_4;
vec4 v_3 = vec4(v_1, float(arg_3));
- float res = textureLod(arg_0_arg_1, v_3, 0.0f, float(v_2));
+ float res = textureLod(f_arg_0_arg_1, v_3, 0.0f, float(v_2));
return res;
}
void main() {
@@ -61,7 +61,7 @@
float prevent_dce;
};
-uniform highp samplerCubeArrayShadow arg_0_arg_1;
+uniform highp samplerCubeArrayShadow v_arg_0_arg_1;
layout(location = 0) flat out float tint_interstage_location0;
float textureSampleLevel_ae5e39() {
vec3 arg_2 = vec3(1.0f);
@@ -70,7 +70,7 @@
vec3 v = arg_2;
int v_1 = arg_4;
vec4 v_2 = vec4(v, float(arg_3));
- float res = textureLod(arg_0_arg_1, v_2, 0.0f, float(v_1));
+ float res = textureLod(v_arg_0_arg_1, v_2, 0.0f, float(v_1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureSampleLevel/ae92a2.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSampleLevel/ae92a2.wgsl.expected.glsl
index 485d500..b6ff8c7 100644
--- a/test/tint/builtins/gen/var/textureSampleLevel/ae92a2.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSampleLevel/ae92a2.wgsl.expected.glsl
@@ -10,13 +10,13 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp samplerCubeShadow arg_0_arg_1;
+uniform highp samplerCubeShadow f_arg_0_arg_1;
float textureSampleLevel_ae92a2() {
vec3 arg_2 = vec3(1.0f);
uint arg_3 = 1u;
uint v_1 = arg_3;
vec4 v_2 = vec4(arg_2, 0.0f);
- float res = textureLod(arg_0_arg_1, v_2, float(v_1));
+ float res = textureLod(f_arg_0_arg_1, v_2, float(v_1));
return res;
}
void main() {
@@ -57,14 +57,14 @@
float prevent_dce;
};
-uniform highp samplerCubeShadow arg_0_arg_1;
+uniform highp samplerCubeShadow v_arg_0_arg_1;
layout(location = 0) flat out float tint_interstage_location0;
float textureSampleLevel_ae92a2() {
vec3 arg_2 = vec3(1.0f);
uint arg_3 = 1u;
uint v = arg_3;
vec4 v_1 = vec4(arg_2, 0.0f);
- float res = textureLod(arg_0_arg_1, v_1, float(v));
+ float res = textureLod(v_arg_0_arg_1, v_1, float(v));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureSampleLevel/b7c55c.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSampleLevel/b7c55c.wgsl.expected.glsl
index 125cb1c..ed32a80 100644
--- a/test/tint/builtins/gen/var/textureSampleLevel/b7c55c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSampleLevel/b7c55c.wgsl.expected.glsl
@@ -9,14 +9,14 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DArray arg_0_arg_1;
+uniform highp sampler2DArray f_arg_0_arg_1;
vec4 textureSampleLevel_b7c55c() {
vec2 arg_2 = vec2(1.0f);
int arg_3 = 1;
float arg_4 = 1.0f;
vec2 v_1 = arg_2;
float v_2 = arg_4;
- vec4 res = textureLodOffset(arg_0_arg_1, vec3(v_1, float(arg_3)), v_2, ivec2(1));
+ vec4 res = textureLodOffset(f_arg_0_arg_1, vec3(v_1, float(arg_3)), v_2, ivec2(1));
return res;
}
void main() {
@@ -56,7 +56,7 @@
vec4 prevent_dce;
};
-uniform highp sampler2DArray arg_0_arg_1;
+uniform highp sampler2DArray v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureSampleLevel_b7c55c() {
vec2 arg_2 = vec2(1.0f);
@@ -64,7 +64,7 @@
float arg_4 = 1.0f;
vec2 v = arg_2;
float v_1 = arg_4;
- vec4 res = textureLodOffset(arg_0_arg_1, vec3(v, float(arg_3)), v_1, ivec2(1));
+ vec4 res = textureLodOffset(v_arg_0_arg_1, vec3(v, float(arg_3)), v_1, ivec2(1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureSampleLevel/c32df7.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSampleLevel/c32df7.wgsl.expected.glsl
index b7b591e..0b10923 100644
--- a/test/tint/builtins/gen/var/textureSampleLevel/c32df7.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSampleLevel/c32df7.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp samplerCube arg_0_arg_1;
+uniform highp samplerCube f_arg_0_arg_1;
vec4 textureSampleLevel_c32df7() {
vec3 arg_2 = vec3(1.0f);
float arg_3 = 1.0f;
- vec4 res = textureLod(arg_0_arg_1, arg_2, arg_3);
+ vec4 res = textureLod(f_arg_0_arg_1, arg_2, arg_3);
return res;
}
void main() {
@@ -50,12 +50,12 @@
vec4 prevent_dce;
};
-uniform highp samplerCube arg_0_arg_1;
+uniform highp samplerCube v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureSampleLevel_c32df7() {
vec3 arg_2 = vec3(1.0f);
float arg_3 = 1.0f;
- vec4 res = textureLod(arg_0_arg_1, arg_2, arg_3);
+ vec4 res = textureLod(v_arg_0_arg_1, arg_2, arg_3);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureSampleLevel/c6aca6.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSampleLevel/c6aca6.wgsl.expected.glsl
index c397739..e7ccc8b 100644
--- a/test/tint/builtins/gen/var/textureSampleLevel/c6aca6.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSampleLevel/c6aca6.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2D arg_0_arg_1;
+uniform highp sampler2D f_arg_0_arg_1;
vec4 textureSampleLevel_c6aca6() {
vec2 arg_2 = vec2(1.0f);
float arg_3 = 1.0f;
- vec4 res = textureLod(arg_0_arg_1, arg_2, arg_3);
+ vec4 res = textureLod(f_arg_0_arg_1, arg_2, arg_3);
return res;
}
void main() {
@@ -50,12 +50,12 @@
vec4 prevent_dce;
};
-uniform highp sampler2D arg_0_arg_1;
+uniform highp sampler2D v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureSampleLevel_c6aca6() {
vec2 arg_2 = vec2(1.0f);
float arg_3 = 1.0f;
- vec4 res = textureLod(arg_0_arg_1, arg_2, arg_3);
+ vec4 res = textureLod(v_arg_0_arg_1, arg_2, arg_3);
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureSampleLevel/cdfe0f.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSampleLevel/cdfe0f.wgsl.expected.glsl
index 61ccf16..05a0c2b 100644
--- a/test/tint/builtins/gen/var/textureSampleLevel/cdfe0f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSampleLevel/cdfe0f.wgsl.expected.glsl
@@ -10,7 +10,7 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow f_arg_0_arg_1;
float textureSampleLevel_cdfe0f() {
vec2 arg_2 = vec2(1.0f);
uint arg_3 = 1u;
@@ -18,7 +18,7 @@
vec2 v_1 = arg_2;
uint v_2 = arg_4;
vec4 v_3 = vec4(v_1, float(arg_3), 0.0f);
- float res = textureLodOffset(arg_0_arg_1, v_3, float(v_2), ivec2(1));
+ float res = textureLodOffset(f_arg_0_arg_1, v_3, float(v_2), ivec2(1));
return res;
}
void main() {
@@ -61,7 +61,7 @@
float prevent_dce;
};
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow v_arg_0_arg_1;
layout(location = 0) flat out float tint_interstage_location0;
float textureSampleLevel_cdfe0f() {
vec2 arg_2 = vec2(1.0f);
@@ -70,7 +70,7 @@
vec2 v = arg_2;
uint v_1 = arg_4;
vec4 v_2 = vec4(v, float(arg_3), 0.0f);
- float res = textureLodOffset(arg_0_arg_1, v_2, float(v_1), ivec2(1));
+ float res = textureLodOffset(v_arg_0_arg_1, v_2, float(v_1), ivec2(1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureSampleLevel/dcbecb.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSampleLevel/dcbecb.wgsl.expected.glsl
index 54114d0..e1e1a7e 100644
--- a/test/tint/builtins/gen/var/textureSampleLevel/dcbecb.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSampleLevel/dcbecb.wgsl.expected.glsl
@@ -9,11 +9,11 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler3D arg_0_arg_1;
+uniform highp sampler3D f_arg_0_arg_1;
vec4 textureSampleLevel_dcbecb() {
vec3 arg_2 = vec3(1.0f);
float arg_3 = 1.0f;
- vec4 res = textureLodOffset(arg_0_arg_1, arg_2, arg_3, ivec3(1));
+ vec4 res = textureLodOffset(f_arg_0_arg_1, arg_2, arg_3, ivec3(1));
return res;
}
void main() {
@@ -50,12 +50,12 @@
vec4 prevent_dce;
};
-uniform highp sampler3D arg_0_arg_1;
+uniform highp sampler3D v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureSampleLevel_dcbecb() {
vec3 arg_2 = vec3(1.0f);
float arg_3 = 1.0f;
- vec4 res = textureLodOffset(arg_0_arg_1, arg_2, arg_3, ivec3(1));
+ vec4 res = textureLodOffset(v_arg_0_arg_1, arg_2, arg_3, ivec3(1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureSampleLevel/e6ce9e.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSampleLevel/e6ce9e.wgsl.expected.glsl
index cb7edf1..0a32d1e 100644
--- a/test/tint/builtins/gen/var/textureSampleLevel/e6ce9e.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSampleLevel/e6ce9e.wgsl.expected.glsl
@@ -10,7 +10,7 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow f_arg_0_arg_1;
float textureSampleLevel_e6ce9e() {
vec2 arg_2 = vec2(1.0f);
uint arg_3 = 1u;
@@ -18,7 +18,7 @@
vec2 v_1 = arg_2;
int v_2 = arg_4;
vec4 v_3 = vec4(v_1, float(arg_3), 0.0f);
- float res = textureLodOffset(arg_0_arg_1, v_3, float(v_2), ivec2(1));
+ float res = textureLodOffset(f_arg_0_arg_1, v_3, float(v_2), ivec2(1));
return res;
}
void main() {
@@ -61,7 +61,7 @@
float prevent_dce;
};
-uniform highp sampler2DArrayShadow arg_0_arg_1;
+uniform highp sampler2DArrayShadow v_arg_0_arg_1;
layout(location = 0) flat out float tint_interstage_location0;
float textureSampleLevel_e6ce9e() {
vec2 arg_2 = vec2(1.0f);
@@ -70,7 +70,7 @@
vec2 v = arg_2;
int v_1 = arg_4;
vec4 v_2 = vec4(v, float(arg_3), 0.0f);
- float res = textureLodOffset(arg_0_arg_1, v_2, float(v_1), ivec2(1));
+ float res = textureLodOffset(v_arg_0_arg_1, v_2, float(v_1), ivec2(1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureSampleLevel/f3b2c8.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSampleLevel/f3b2c8.wgsl.expected.glsl
index 6cfeef2..dd3fcd6 100644
--- a/test/tint/builtins/gen/var/textureSampleLevel/f3b2c8.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSampleLevel/f3b2c8.wgsl.expected.glsl
@@ -9,13 +9,13 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp sampler2DShadow arg_0_arg_1;
+uniform highp sampler2DShadow f_arg_0_arg_1;
float textureSampleLevel_f3b2c8() {
vec2 arg_2 = vec2(1.0f);
uint arg_3 = 1u;
uint v_1 = arg_3;
vec3 v_2 = vec3(arg_2, 0.0f);
- float res = textureLodOffset(arg_0_arg_1, v_2, float(v_1), ivec2(1));
+ float res = textureLodOffset(f_arg_0_arg_1, v_2, float(v_1), ivec2(1));
return res;
}
void main() {
@@ -54,14 +54,14 @@
float prevent_dce;
};
-uniform highp sampler2DShadow arg_0_arg_1;
+uniform highp sampler2DShadow v_arg_0_arg_1;
layout(location = 0) flat out float tint_interstage_location0;
float textureSampleLevel_f3b2c8() {
vec2 arg_2 = vec2(1.0f);
uint arg_3 = 1u;
uint v = arg_3;
vec3 v_1 = vec3(arg_2, 0.0f);
- float res = textureLodOffset(arg_0_arg_1, v_1, float(v), ivec2(1));
+ float res = textureLodOffset(v_arg_0_arg_1, v_1, float(v), ivec2(1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureSampleLevel/faa6d7.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSampleLevel/faa6d7.wgsl.expected.glsl
index 26e696b..fd3312e 100644
--- a/test/tint/builtins/gen/var/textureSampleLevel/faa6d7.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSampleLevel/faa6d7.wgsl.expected.glsl
@@ -9,14 +9,14 @@
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
-uniform highp sampler2DArray arg_0_arg_1;
+uniform highp sampler2DArray f_arg_0_arg_1;
vec4 textureSampleLevel_faa6d7() {
vec2 arg_2 = vec2(1.0f);
uint arg_3 = 1u;
float arg_4 = 1.0f;
vec2 v_1 = arg_2;
float v_2 = arg_4;
- vec4 res = textureLodOffset(arg_0_arg_1, vec3(v_1, float(arg_3)), v_2, ivec2(1));
+ vec4 res = textureLodOffset(f_arg_0_arg_1, vec3(v_1, float(arg_3)), v_2, ivec2(1));
return res;
}
void main() {
@@ -56,7 +56,7 @@
vec4 prevent_dce;
};
-uniform highp sampler2DArray arg_0_arg_1;
+uniform highp sampler2DArray v_arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureSampleLevel_faa6d7() {
vec2 arg_2 = vec2(1.0f);
@@ -64,7 +64,7 @@
float arg_4 = 1.0f;
vec2 v = arg_2;
float v_1 = arg_4;
- vec4 res = textureLodOffset(arg_0_arg_1, vec3(v, float(arg_3)), v_1, ivec2(1));
+ vec4 res = textureLodOffset(v_arg_0_arg_1, vec3(v, float(arg_3)), v_1, ivec2(1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureSampleLevel/ff11bc.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureSampleLevel/ff11bc.wgsl.expected.glsl
index ba84fa3..ee13296 100644
--- a/test/tint/builtins/gen/var/textureSampleLevel/ff11bc.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureSampleLevel/ff11bc.wgsl.expected.glsl
@@ -10,7 +10,7 @@
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
-uniform highp samplerCubeArrayShadow arg_0_arg_1;
+uniform highp samplerCubeArrayShadow f_arg_0_arg_1;
float textureSampleLevel_ff11bc() {
vec3 arg_2 = vec3(1.0f);
uint arg_3 = 1u;
@@ -18,7 +18,7 @@
vec3 v_1 = arg_2;
int v_2 = arg_4;
vec4 v_3 = vec4(v_1, float(arg_3));
- float res = textureLod(arg_0_arg_1, v_3, 0.0f, float(v_2));
+ float res = textureLod(f_arg_0_arg_1, v_3, 0.0f, float(v_2));
return res;
}
void main() {
@@ -61,7 +61,7 @@
float prevent_dce;
};
-uniform highp samplerCubeArrayShadow arg_0_arg_1;
+uniform highp samplerCubeArrayShadow v_arg_0_arg_1;
layout(location = 0) flat out float tint_interstage_location0;
float textureSampleLevel_ff11bc() {
vec3 arg_2 = vec3(1.0f);
@@ -70,7 +70,7 @@
vec3 v = arg_2;
int v_1 = arg_4;
vec4 v_2 = vec4(v, float(arg_3));
- float res = textureLod(arg_0_arg_1, v_2, 0.0f, float(v_1));
+ float res = textureLod(v_arg_0_arg_1, v_2, 0.0f, float(v_1));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureStore/00ca64.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/00ca64.wgsl.expected.glsl
index 3039c3a..bb9e436 100644
--- a/test/tint/builtins/gen/var/textureStore/00ca64.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/00ca64.wgsl.expected.glsl
@@ -5,14 +5,14 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba32ui) uniform highp writeonly uimage2DArray arg_0;
+layout(binding = 0, rgba32ui) uniform highp writeonly uimage2DArray f_arg_0;
void textureStore_00ca64() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
uvec4 arg_3 = uvec4(1u);
ivec2 v = arg_1;
uvec4 v_1 = arg_3;
- imageStore(arg_0, ivec3(v, int(arg_2)), v_1);
+ imageStore(f_arg_0, ivec3(v, int(arg_2)), v_1);
}
void main() {
textureStore_00ca64();
diff --git a/test/tint/builtins/gen/var/textureStore/0148bd.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/0148bd.wgsl.expected.glsl
index e249080..e22a5d1 100644
--- a/test/tint/builtins/gen/var/textureStore/0148bd.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/0148bd.wgsl.expected.glsl
@@ -5,14 +5,14 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba32i) uniform highp writeonly iimage2DArray arg_0;
+layout(binding = 0, rgba32i) uniform highp writeonly iimage2DArray f_arg_0;
void textureStore_0148bd() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
ivec4 arg_3 = ivec4(1);
int v = arg_2;
ivec4 v_1 = arg_3;
- imageStore(arg_0, ivec3(ivec2(arg_1), v), v_1);
+ imageStore(f_arg_0, ivec3(ivec2(arg_1), v), v_1);
}
void main() {
textureStore_0148bd();
diff --git a/test/tint/builtins/gen/var/textureStore/031506.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/031506.wgsl.expected.glsl
index 1216cce..2c5abf5 100644
--- a/test/tint/builtins/gen/var/textureStore/031506.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/031506.wgsl.expected.glsl
@@ -5,11 +5,11 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32f) uniform highp image2D arg_0;
+layout(binding = 0, r32f) uniform highp image2D f_arg_0;
void textureStore_031506() {
ivec2 arg_1 = ivec2(1);
vec4 arg_2 = vec4(1.0f);
- imageStore(arg_0, arg_1, arg_2);
+ imageStore(f_arg_0, arg_1, arg_2);
}
void main() {
textureStore_031506();
diff --git a/test/tint/builtins/gen/var/textureStore/05ce15.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/05ce15.wgsl.expected.glsl
index 2f8d901..d04fa97 100644
--- a/test/tint/builtins/gen/var/textureStore/05ce15.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/05ce15.wgsl.expected.glsl
@@ -5,11 +5,11 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba32f) uniform highp writeonly image2D arg_0;
+layout(binding = 0, rgba32f) uniform highp writeonly image2D f_arg_0;
void textureStore_05ce15() {
ivec2 arg_1 = ivec2(1);
vec4 arg_2 = vec4(1.0f);
- imageStore(arg_0, arg_1, arg_2);
+ imageStore(f_arg_0, arg_1, arg_2);
}
void main() {
textureStore_05ce15();
diff --git a/test/tint/builtins/gen/var/textureStore/064c7f.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/064c7f.wgsl.expected.glsl
index c3f3692..1c130f3 100644
--- a/test/tint/builtins/gen/var/textureStore/064c7f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/064c7f.wgsl.expected.glsl
@@ -5,11 +5,11 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32f) uniform highp writeonly image2D arg_0;
+layout(binding = 0, rg32f) uniform highp writeonly image2D f_arg_0;
void textureStore_064c7f() {
ivec2 arg_1 = ivec2(1);
vec4 arg_2 = vec4(1.0f);
- imageStore(arg_0, arg_1, arg_2);
+ imageStore(f_arg_0, arg_1, arg_2);
}
void main() {
textureStore_064c7f();
diff --git a/test/tint/builtins/gen/var/textureStore/068641.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/068641.wgsl.expected.glsl
index 6dcbf71..969c7d7 100644
--- a/test/tint/builtins/gen/var/textureStore/068641.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/068641.wgsl.expected.glsl
@@ -5,11 +5,11 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba16ui) uniform highp writeonly uimage3D arg_0;
+layout(binding = 0, rgba16ui) uniform highp writeonly uimage3D f_arg_0;
void textureStore_068641() {
ivec3 arg_1 = ivec3(1);
uvec4 arg_2 = uvec4(1u);
- imageStore(arg_0, arg_1, arg_2);
+ imageStore(f_arg_0, arg_1, arg_2);
}
void main() {
textureStore_068641();
diff --git a/test/tint/builtins/gen/var/textureStore/06e49c.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/06e49c.wgsl.expected.glsl
index f796486..d44efe9 100644
--- a/test/tint/builtins/gen/var/textureStore/06e49c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/06e49c.wgsl.expected.glsl
@@ -5,14 +5,14 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba32f) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, rgba32f) uniform highp writeonly image2DArray f_arg_0;
void textureStore_06e49c() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
vec4 arg_3 = vec4(1.0f);
ivec2 v = arg_1;
vec4 v_1 = arg_3;
- imageStore(arg_0, ivec3(v, int(arg_2)), v_1);
+ imageStore(f_arg_0, ivec3(v, int(arg_2)), v_1);
}
void main() {
textureStore_06e49c();
diff --git a/test/tint/builtins/gen/var/textureStore/07548b.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/07548b.wgsl.expected.glsl
index db6dc9f..f35f6b4 100644
--- a/test/tint/builtins/gen/var/textureStore/07548b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/07548b.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba16i) uniform highp writeonly iimage3D arg_0;
+layout(binding = 0, rgba16i) uniform highp writeonly iimage3D f_arg_0;
void textureStore_07548b() {
uvec3 arg_1 = uvec3(1u);
ivec4 arg_2 = ivec4(1);
ivec4 v = arg_2;
- imageStore(arg_0, ivec3(arg_1), v);
+ imageStore(f_arg_0, ivec3(arg_1), v);
}
void main() {
textureStore_07548b();
diff --git a/test/tint/builtins/gen/var/textureStore/0a1a79.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/0a1a79.wgsl.expected.glsl
index 048e3dc..4ffa009 100644
--- a/test/tint/builtins/gen/var/textureStore/0a1a79.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/0a1a79.wgsl.expected.glsl
@@ -5,14 +5,14 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8ui) uniform highp writeonly uimage2DArray arg_0;
+layout(binding = 0, rgba8ui) uniform highp writeonly uimage2DArray f_arg_0;
void textureStore_0a1a79() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
uvec4 arg_3 = uvec4(1u);
int v = arg_2;
uvec4 v_1 = arg_3;
- imageStore(arg_0, ivec3(ivec2(arg_1), v), v_1);
+ imageStore(f_arg_0, ivec3(ivec2(arg_1), v), v_1);
}
void main() {
textureStore_0a1a79();
diff --git a/test/tint/builtins/gen/var/textureStore/0ad124.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/0ad124.wgsl.expected.glsl
index 60caf8d..2066049 100644
--- a/test/tint/builtins/gen/var/textureStore/0ad124.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/0ad124.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, r8) uniform highp image2D arg_0;
+layout(binding = 0, r8) uniform highp image2D f_arg_0;
void textureStore_0ad124() {
int arg_1 = 1;
vec4 arg_2 = vec4(1.0f);
vec4 v = arg_2;
- imageStore(arg_0, ivec2(arg_1, 0), v);
+ imageStore(f_arg_0, ivec2(arg_1, 0), v);
}
void main() {
textureStore_0ad124();
diff --git a/test/tint/builtins/gen/var/textureStore/0ade9a.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/0ade9a.wgsl.expected.glsl
index 348eb58..740c720 100644
--- a/test/tint/builtins/gen/var/textureStore/0ade9a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/0ade9a.wgsl.expected.glsl
@@ -5,7 +5,7 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32ui) uniform highp uimage2DArray arg_0;
+layout(binding = 0, rg32ui) uniform highp uimage2DArray f_arg_0;
void textureStore_0ade9a() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
@@ -13,7 +13,7 @@
uint v = arg_2;
uvec4 v_1 = arg_3;
ivec2 v_2 = ivec2(arg_1);
- imageStore(arg_0, ivec3(v_2, int(v)), v_1);
+ imageStore(f_arg_0, ivec3(v_2, int(v)), v_1);
}
void main() {
textureStore_0ade9a();
diff --git a/test/tint/builtins/gen/var/textureStore/0af6b5.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/0af6b5.wgsl.expected.glsl
index 82979dc..bdde326 100644
--- a/test/tint/builtins/gen/var/textureStore/0af6b5.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/0af6b5.wgsl.expected.glsl
@@ -5,11 +5,11 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32f) uniform highp writeonly image2D arg_0;
+layout(binding = 0, r32f) uniform highp writeonly image2D f_arg_0;
void textureStore_0af6b5() {
ivec2 arg_1 = ivec2(1);
vec4 arg_2 = vec4(1.0f);
- imageStore(arg_0, arg_1, arg_2);
+ imageStore(f_arg_0, arg_1, arg_2);
}
void main() {
textureStore_0af6b5();
diff --git a/test/tint/builtins/gen/var/textureStore/0c3dff.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/0c3dff.wgsl.expected.glsl
index fe170eb..652ead5 100644
--- a/test/tint/builtins/gen/var/textureStore/0c3dff.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/0c3dff.wgsl.expected.glsl
@@ -5,11 +5,11 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba16ui) uniform highp writeonly uimage2D arg_0;
+layout(binding = 0, rgba16ui) uniform highp writeonly uimage2D f_arg_0;
void textureStore_0c3dff() {
ivec2 arg_1 = ivec2(1);
uvec4 arg_2 = uvec4(1u);
- imageStore(arg_0, arg_1, arg_2);
+ imageStore(f_arg_0, arg_1, arg_2);
}
void main() {
textureStore_0c3dff();
diff --git a/test/tint/builtins/gen/var/textureStore/0cc825.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/0cc825.wgsl.expected.glsl
index aab1106..0092949 100644
--- a/test/tint/builtins/gen/var/textureStore/0cc825.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/0cc825.wgsl.expected.glsl
@@ -5,14 +5,14 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba16i) uniform highp writeonly iimage2DArray arg_0;
+layout(binding = 0, rgba16i) uniform highp writeonly iimage2DArray f_arg_0;
void textureStore_0cc825() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
ivec4 arg_3 = ivec4(1);
int v = arg_2;
ivec4 v_1 = arg_3;
- imageStore(arg_0, ivec3(ivec2(arg_1), v), v_1);
+ imageStore(f_arg_0, ivec3(ivec2(arg_1), v), v_1);
}
void main() {
textureStore_0cc825();
diff --git a/test/tint/builtins/gen/var/textureStore/0ff97a.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/0ff97a.wgsl.expected.glsl
index fa9001c..3c2830a 100644
--- a/test/tint/builtins/gen/var/textureStore/0ff97a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/0ff97a.wgsl.expected.glsl
@@ -5,7 +5,7 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32f) uniform highp image2DArray arg_0;
+layout(binding = 0, r32f) uniform highp image2DArray f_arg_0;
void textureStore_0ff97a() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
@@ -13,7 +13,7 @@
uint v = arg_2;
vec4 v_1 = arg_3;
ivec2 v_2 = ivec2(arg_1);
- imageStore(arg_0, ivec3(v_2, int(v)), v_1);
+ imageStore(f_arg_0, ivec3(v_2, int(v)), v_1);
}
void main() {
textureStore_0ff97a();
diff --git a/test/tint/builtins/gen/var/textureStore/102722.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/102722.wgsl.expected.glsl
index 3a847ce..5a7a7b6 100644
--- a/test/tint/builtins/gen/var/textureStore/102722.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/102722.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32ui) uniform highp writeonly uimage2D arg_0;
+layout(binding = 0, r32ui) uniform highp writeonly uimage2D f_arg_0;
void textureStore_102722() {
int arg_1 = 1;
uvec4 arg_2 = uvec4(1u);
uvec4 v = arg_2;
- imageStore(arg_0, ivec2(arg_1, 0), v);
+ imageStore(f_arg_0, ivec2(arg_1, 0), v);
}
void main() {
textureStore_102722();
diff --git a/test/tint/builtins/gen/var/textureStore/158cf0.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/158cf0.wgsl.expected.glsl
index d16ca14..10d831d 100644
--- a/test/tint/builtins/gen/var/textureStore/158cf0.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/158cf0.wgsl.expected.glsl
@@ -5,7 +5,7 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32ui) uniform highp writeonly uimage2DArray arg_0;
+layout(binding = 0, r32ui) uniform highp writeonly uimage2DArray f_arg_0;
void textureStore_158cf0() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
@@ -13,7 +13,7 @@
uint v = arg_2;
uvec4 v_1 = arg_3;
ivec2 v_2 = ivec2(arg_1);
- imageStore(arg_0, ivec3(v_2, int(v)), v_1);
+ imageStore(f_arg_0, ivec3(v_2, int(v)), v_1);
}
void main() {
textureStore_158cf0();
diff --git a/test/tint/builtins/gen/var/textureStore/1839f2.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/1839f2.wgsl.expected.glsl
index 2bee172..7f4eb6f 100644
--- a/test/tint/builtins/gen/var/textureStore/1839f2.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/1839f2.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8i) uniform highp writeonly iimage2D arg_0;
+layout(binding = 0, rgba8i) uniform highp writeonly iimage2D f_arg_0;
void textureStore_1839f2() {
uvec2 arg_1 = uvec2(1u);
ivec4 arg_2 = ivec4(1);
ivec4 v = arg_2;
- imageStore(arg_0, ivec2(arg_1), v);
+ imageStore(f_arg_0, ivec2(arg_1), v);
}
void main() {
textureStore_1839f2();
diff --git a/test/tint/builtins/gen/var/textureStore/1a264d.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/1a264d.wgsl.expected.glsl
index 66f5e92..098f91c 100644
--- a/test/tint/builtins/gen/var/textureStore/1a264d.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/1a264d.wgsl.expected.glsl
@@ -5,11 +5,11 @@
precision highp float;
precision highp int;
-layout(binding = 0, r8) uniform highp writeonly image3D arg_0;
+layout(binding = 0, r8) uniform highp writeonly image3D f_arg_0;
void textureStore_1a264d() {
ivec3 arg_1 = ivec3(1);
vec4 arg_2 = vec4(1.0f);
- imageStore(arg_0, arg_1, arg_2);
+ imageStore(f_arg_0, arg_1, arg_2);
}
void main() {
textureStore_1a264d();
diff --git a/test/tint/builtins/gen/var/textureStore/1a6c0b.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/1a6c0b.wgsl.expected.glsl
index f9158b5..6006717 100644
--- a/test/tint/builtins/gen/var/textureStore/1a6c0b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/1a6c0b.wgsl.expected.glsl
@@ -5,7 +5,7 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32i) uniform highp iimage2DArray arg_0;
+layout(binding = 0, rg32i) uniform highp iimage2DArray f_arg_0;
void textureStore_1a6c0b() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
@@ -13,7 +13,7 @@
uint v = arg_2;
ivec4 v_1 = arg_3;
ivec2 v_2 = ivec2(arg_1);
- imageStore(arg_0, ivec3(v_2, int(v)), v_1);
+ imageStore(f_arg_0, ivec3(v_2, int(v)), v_1);
}
void main() {
textureStore_1a6c0b();
diff --git a/test/tint/builtins/gen/var/textureStore/1a7d35.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/1a7d35.wgsl.expected.glsl
index 142661d..a2447b3 100644
--- a/test/tint/builtins/gen/var/textureStore/1a7d35.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/1a7d35.wgsl.expected.glsl
@@ -5,7 +5,7 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32i) uniform highp writeonly iimage2DArray arg_0;
+layout(binding = 0, r32i) uniform highp writeonly iimage2DArray f_arg_0;
void textureStore_1a7d35() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
@@ -13,7 +13,7 @@
uint v = arg_2;
ivec4 v_1 = arg_3;
ivec2 v_2 = ivec2(arg_1);
- imageStore(arg_0, ivec3(v_2, int(v)), v_1);
+ imageStore(f_arg_0, ivec3(v_2, int(v)), v_1);
}
void main() {
textureStore_1a7d35();
diff --git a/test/tint/builtins/gen/var/textureStore/1bbd08.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/1bbd08.wgsl.expected.glsl
index 2176867..2be6ec1 100644
--- a/test/tint/builtins/gen/var/textureStore/1bbd08.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/1bbd08.wgsl.expected.glsl
@@ -5,11 +5,11 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8) uniform highp writeonly image3D arg_0;
+layout(binding = 0, rgba8) uniform highp writeonly image3D f_arg_0;
void textureStore_1bbd08() {
ivec3 arg_1 = ivec3(1);
vec4 arg_2 = vec4(1.0f);
- imageStore(arg_0, arg_1, arg_2);
+ imageStore(f_arg_0, arg_1, arg_2);
}
void main() {
textureStore_1bbd08();
diff --git a/test/tint/builtins/gen/var/textureStore/1c02e7.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/1c02e7.wgsl.expected.glsl
index 9939871..fbd1652 100644
--- a/test/tint/builtins/gen/var/textureStore/1c02e7.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/1c02e7.wgsl.expected.glsl
@@ -5,13 +5,13 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32i) uniform highp writeonly iimage2DArray arg_0;
+layout(binding = 0, r32i) uniform highp writeonly iimage2DArray f_arg_0;
void textureStore_1c02e7() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
ivec4 arg_3 = ivec4(1);
ivec4 v = arg_3;
- imageStore(arg_0, ivec3(arg_1, arg_2), v);
+ imageStore(f_arg_0, ivec3(arg_1, arg_2), v);
}
void main() {
textureStore_1c02e7();
diff --git a/test/tint/builtins/gen/var/textureStore/1dc954.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/1dc954.wgsl.expected.glsl
index 9a6b82c..93be0fd 100644
--- a/test/tint/builtins/gen/var/textureStore/1dc954.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/1dc954.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba32i) uniform highp writeonly iimage2D arg_0;
+layout(binding = 0, rgba32i) uniform highp writeonly iimage2D f_arg_0;
void textureStore_1dc954() {
uint arg_1 = 1u;
ivec4 arg_2 = ivec4(1);
ivec4 v = arg_2;
- imageStore(arg_0, ivec2(uvec2(arg_1, 0u)), v);
+ imageStore(f_arg_0, ivec2(uvec2(arg_1, 0u)), v);
}
void main() {
textureStore_1dc954();
diff --git a/test/tint/builtins/gen/var/textureStore/1e20f2.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/1e20f2.wgsl.expected.glsl
index 07e2702..07193ff 100644
--- a/test/tint/builtins/gen/var/textureStore/1e20f2.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/1e20f2.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32f) uniform highp writeonly image2D arg_0;
+layout(binding = 0, r32f) uniform highp writeonly image2D f_arg_0;
void textureStore_1e20f2() {
uvec2 arg_1 = uvec2(1u);
vec4 arg_2 = vec4(1.0f);
vec4 v = arg_2;
- imageStore(arg_0, ivec2(arg_1), v);
+ imageStore(f_arg_0, ivec2(arg_1), v);
}
void main() {
textureStore_1e20f2();
diff --git a/test/tint/builtins/gen/var/textureStore/1e79f0.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/1e79f0.wgsl.expected.glsl
index 3daa9e9..fdec43c 100644
--- a/test/tint/builtins/gen/var/textureStore/1e79f0.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/1e79f0.wgsl.expected.glsl
@@ -5,13 +5,13 @@
precision highp float;
precision highp int;
-layout(binding = 0, r8) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, r8) uniform highp writeonly image2DArray f_arg_0;
void textureStore_1e79f0() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
vec4 arg_3 = vec4(1.0f);
vec4 v = arg_3;
- imageStore(arg_0, ivec3(arg_1, arg_2), v);
+ imageStore(f_arg_0, ivec3(arg_1, arg_2), v);
}
void main() {
textureStore_1e79f0();
diff --git a/test/tint/builtins/gen/var/textureStore/1e9fbd.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/1e9fbd.wgsl.expected.glsl
index 67bcf7f..4dea57e 100644
--- a/test/tint/builtins/gen/var/textureStore/1e9fbd.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/1e9fbd.wgsl.expected.glsl
@@ -5,14 +5,14 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32i) uniform highp iimage2DArray arg_0;
+layout(binding = 0, r32i) uniform highp iimage2DArray f_arg_0;
void textureStore_1e9fbd() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
ivec4 arg_3 = ivec4(1);
int v = arg_2;
ivec4 v_1 = arg_3;
- imageStore(arg_0, ivec3(ivec2(arg_1), v), v_1);
+ imageStore(f_arg_0, ivec3(ivec2(arg_1), v), v_1);
}
void main() {
textureStore_1e9fbd();
diff --git a/test/tint/builtins/gen/var/textureStore/1efc36.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/1efc36.wgsl.expected.glsl
index c9be6ac..212dca0 100644
--- a/test/tint/builtins/gen/var/textureStore/1efc36.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/1efc36.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba16ui) uniform highp writeonly uimage3D arg_0;
+layout(binding = 0, rgba16ui) uniform highp writeonly uimage3D f_arg_0;
void textureStore_1efc36() {
uvec3 arg_1 = uvec3(1u);
uvec4 arg_2 = uvec4(1u);
uvec4 v = arg_2;
- imageStore(arg_0, ivec3(arg_1), v);
+ imageStore(f_arg_0, ivec3(arg_1), v);
}
void main() {
textureStore_1efc36();
diff --git a/test/tint/builtins/gen/var/textureStore/1f1ef8.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/1f1ef8.wgsl.expected.glsl
index 25e85ac..7e2adfc 100644
--- a/test/tint/builtins/gen/var/textureStore/1f1ef8.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/1f1ef8.wgsl.expected.glsl
@@ -5,14 +5,14 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba16i) uniform highp writeonly iimage2DArray arg_0;
+layout(binding = 0, rgba16i) uniform highp writeonly iimage2DArray f_arg_0;
void textureStore_1f1ef8() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
ivec4 arg_3 = ivec4(1);
ivec2 v = arg_1;
ivec4 v_1 = arg_3;
- imageStore(arg_0, ivec3(v, int(arg_2)), v_1);
+ imageStore(f_arg_0, ivec3(v, int(arg_2)), v_1);
}
void main() {
textureStore_1f1ef8();
diff --git a/test/tint/builtins/gen/var/textureStore/1fef04.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/1fef04.wgsl.expected.glsl
index 8b52dc9..50a119c 100644
--- a/test/tint/builtins/gen/var/textureStore/1fef04.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/1fef04.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32i) uniform highp iimage2D arg_0;
+layout(binding = 0, r32i) uniform highp iimage2D f_arg_0;
void textureStore_1fef04() {
uint arg_1 = 1u;
ivec4 arg_2 = ivec4(1);
ivec4 v = arg_2;
- imageStore(arg_0, ivec2(uvec2(arg_1, 0u)), v);
+ imageStore(f_arg_0, ivec2(uvec2(arg_1, 0u)), v);
}
void main() {
textureStore_1fef04();
diff --git a/test/tint/builtins/gen/var/textureStore/207fdd.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/207fdd.wgsl.expected.glsl
index 2c07c3a..0d97fa3 100644
--- a/test/tint/builtins/gen/var/textureStore/207fdd.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/207fdd.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8_snorm) uniform highp writeonly image3D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp writeonly image3D f_arg_0;
void textureStore_207fdd() {
uvec3 arg_1 = uvec3(1u);
vec4 arg_2 = vec4(1.0f);
vec4 v = arg_2;
- imageStore(arg_0, ivec3(arg_1), v);
+ imageStore(f_arg_0, ivec3(arg_1), v);
}
void main() {
textureStore_207fdd();
diff --git a/test/tint/builtins/gen/var/textureStore/22d955.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/22d955.wgsl.expected.glsl
index e21f40f..3a7fbf2 100644
--- a/test/tint/builtins/gen/var/textureStore/22d955.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/22d955.wgsl.expected.glsl
@@ -5,13 +5,13 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8ui) uniform highp writeonly uimage2DArray arg_0;
+layout(binding = 0, rgba8ui) uniform highp writeonly uimage2DArray f_arg_0;
void textureStore_22d955() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
uvec4 arg_3 = uvec4(1u);
uvec4 v = arg_3;
- imageStore(arg_0, ivec3(arg_1, arg_2), v);
+ imageStore(f_arg_0, ivec3(arg_1, arg_2), v);
}
void main() {
textureStore_22d955();
diff --git a/test/tint/builtins/gen/var/textureStore/22f045.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/22f045.wgsl.expected.glsl
index 9b06ed9..7364858 100644
--- a/test/tint/builtins/gen/var/textureStore/22f045.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/22f045.wgsl.expected.glsl
@@ -5,14 +5,14 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8_snorm) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp writeonly image2DArray f_arg_0;
void textureStore_22f045() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
vec4 arg_3 = vec4(1.0f);
ivec2 v = arg_1;
vec4 v_1 = arg_3;
- imageStore(arg_0, ivec3(v, int(arg_2)), v_1);
+ imageStore(f_arg_0, ivec3(v, int(arg_2)), v_1);
}
void main() {
textureStore_22f045();
diff --git a/test/tint/builtins/gen/var/textureStore/2383fc.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/2383fc.wgsl.expected.glsl
index ac79f2f..47411da 100644
--- a/test/tint/builtins/gen/var/textureStore/2383fc.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/2383fc.wgsl.expected.glsl
@@ -5,14 +5,14 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32ui) uniform highp writeonly uimage2DArray arg_0;
+layout(binding = 0, r32ui) uniform highp writeonly uimage2DArray f_arg_0;
void textureStore_2383fc() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
uvec4 arg_3 = uvec4(1u);
int v = arg_2;
uvec4 v_1 = arg_3;
- imageStore(arg_0, ivec3(ivec2(arg_1), v), v_1);
+ imageStore(f_arg_0, ivec3(ivec2(arg_1), v), v_1);
}
void main() {
textureStore_2383fc();
diff --git a/test/tint/builtins/gen/var/textureStore/24e6b7.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/24e6b7.wgsl.expected.glsl
index a184528..7b8429b 100644
--- a/test/tint/builtins/gen/var/textureStore/24e6b7.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/24e6b7.wgsl.expected.glsl
@@ -5,11 +5,11 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32i) uniform highp iimage3D arg_0;
+layout(binding = 0, r32i) uniform highp iimage3D f_arg_0;
void textureStore_24e6b7() {
ivec3 arg_1 = ivec3(1);
ivec4 arg_2 = ivec4(1);
- imageStore(arg_0, arg_1, arg_2);
+ imageStore(f_arg_0, arg_1, arg_2);
}
void main() {
textureStore_24e6b7();
diff --git a/test/tint/builtins/gen/var/textureStore/258ab0.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/258ab0.wgsl.expected.glsl
index cffbc65..4b14d26 100644
--- a/test/tint/builtins/gen/var/textureStore/258ab0.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/258ab0.wgsl.expected.glsl
@@ -5,14 +5,14 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, rgba8) uniform highp writeonly image2DArray f_arg_0;
void textureStore_258ab0() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
vec4 arg_3 = vec4(1.0f);
int v = arg_2;
vec4 v_1 = arg_3;
- imageStore(arg_0, ivec3(ivec2(arg_1), v), v_1);
+ imageStore(f_arg_0, ivec3(ivec2(arg_1), v), v_1);
}
void main() {
textureStore_258ab0();
diff --git a/test/tint/builtins/gen/var/textureStore/26bf70.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/26bf70.wgsl.expected.glsl
index 58583b8..2fca7bb 100644
--- a/test/tint/builtins/gen/var/textureStore/26bf70.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/26bf70.wgsl.expected.glsl
@@ -5,11 +5,11 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba32ui) uniform highp writeonly uimage2D arg_0;
+layout(binding = 0, rgba32ui) uniform highp writeonly uimage2D f_arg_0;
void textureStore_26bf70() {
ivec2 arg_1 = ivec2(1);
uvec4 arg_2 = uvec4(1u);
- imageStore(arg_0, arg_1, arg_2);
+ imageStore(f_arg_0, arg_1, arg_2);
}
void main() {
textureStore_26bf70();
diff --git a/test/tint/builtins/gen/var/textureStore/27063a.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/27063a.wgsl.expected.glsl
index ea59209..d2004d2 100644
--- a/test/tint/builtins/gen/var/textureStore/27063a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/27063a.wgsl.expected.glsl
@@ -5,14 +5,14 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, rgba8) uniform highp writeonly image2DArray f_arg_0;
void textureStore_27063a() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
vec4 arg_3 = vec4(1.0f);
int v = arg_2;
vec4 v_1 = arg_3.zyxw;
- imageStore(arg_0, ivec3(ivec2(arg_1), v), v_1);
+ imageStore(f_arg_0, ivec3(ivec2(arg_1), v), v_1);
}
void main() {
textureStore_27063a();
diff --git a/test/tint/builtins/gen/var/textureStore/272f5a.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/272f5a.wgsl.expected.glsl
index ee3a52f..5ae37d7 100644
--- a/test/tint/builtins/gen/var/textureStore/272f5a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/272f5a.wgsl.expected.glsl
@@ -5,14 +5,14 @@
precision highp float;
precision highp int;
-layout(binding = 0, r8) uniform highp image2DArray arg_0;
+layout(binding = 0, r8) uniform highp image2DArray f_arg_0;
void textureStore_272f5a() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
vec4 arg_3 = vec4(1.0f);
ivec2 v = arg_1;
vec4 v_1 = arg_3;
- imageStore(arg_0, ivec3(v, int(arg_2)), v_1);
+ imageStore(f_arg_0, ivec3(v, int(arg_2)), v_1);
}
void main() {
textureStore_272f5a();
diff --git a/test/tint/builtins/gen/var/textureStore/2796b4.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/2796b4.wgsl.expected.glsl
index 10ca732..c6fd7cf 100644
--- a/test/tint/builtins/gen/var/textureStore/2796b4.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/2796b4.wgsl.expected.glsl
@@ -5,11 +5,11 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32i) uniform highp writeonly iimage3D arg_0;
+layout(binding = 0, rg32i) uniform highp writeonly iimage3D f_arg_0;
void textureStore_2796b4() {
ivec3 arg_1 = ivec3(1);
ivec4 arg_2 = ivec4(1);
- imageStore(arg_0, arg_1, arg_2);
+ imageStore(f_arg_0, arg_1, arg_2);
}
void main() {
textureStore_2796b4();
diff --git a/test/tint/builtins/gen/var/textureStore/285218.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/285218.wgsl.expected.glsl
index ac927b0..f32036e 100644
--- a/test/tint/builtins/gen/var/textureStore/285218.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/285218.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba32f) uniform highp writeonly image2D arg_0;
+layout(binding = 0, rgba32f) uniform highp writeonly image2D f_arg_0;
void textureStore_285218() {
uint arg_1 = 1u;
vec4 arg_2 = vec4(1.0f);
vec4 v = arg_2;
- imageStore(arg_0, ivec2(uvec2(arg_1, 0u)), v);
+ imageStore(f_arg_0, ivec2(uvec2(arg_1, 0u)), v);
}
void main() {
textureStore_285218();
diff --git a/test/tint/builtins/gen/var/textureStore/28a7ec.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/28a7ec.wgsl.expected.glsl
index b1e4571..76dc396 100644
--- a/test/tint/builtins/gen/var/textureStore/28a7ec.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/28a7ec.wgsl.expected.glsl
@@ -5,14 +5,14 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32i) uniform highp writeonly iimage2DArray arg_0;
+layout(binding = 0, r32i) uniform highp writeonly iimage2DArray f_arg_0;
void textureStore_28a7ec() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
ivec4 arg_3 = ivec4(1);
int v = arg_2;
ivec4 v_1 = arg_3;
- imageStore(arg_0, ivec3(ivec2(arg_1), v), v_1);
+ imageStore(f_arg_0, ivec3(ivec2(arg_1), v), v_1);
}
void main() {
textureStore_28a7ec();
diff --git a/test/tint/builtins/gen/var/textureStore/2ac6c7.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/2ac6c7.wgsl.expected.glsl
index 0a2267d..66de4fe 100644
--- a/test/tint/builtins/gen/var/textureStore/2ac6c7.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/2ac6c7.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32f) uniform highp writeonly image2D arg_0;
+layout(binding = 0, r32f) uniform highp writeonly image2D f_arg_0;
void textureStore_2ac6c7() {
int arg_1 = 1;
vec4 arg_2 = vec4(1.0f);
vec4 v = arg_2;
- imageStore(arg_0, ivec2(arg_1, 0), v);
+ imageStore(f_arg_0, ivec2(arg_1, 0), v);
}
void main() {
textureStore_2ac6c7();
diff --git a/test/tint/builtins/gen/var/textureStore/2d2835.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/2d2835.wgsl.expected.glsl
index 84219e1..7553ea5 100644
--- a/test/tint/builtins/gen/var/textureStore/2d2835.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/2d2835.wgsl.expected.glsl
@@ -5,7 +5,7 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32f) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, rg32f) uniform highp writeonly image2DArray f_arg_0;
void textureStore_2d2835() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
@@ -13,7 +13,7 @@
uint v = arg_2;
vec4 v_1 = arg_3;
ivec2 v_2 = ivec2(arg_1);
- imageStore(arg_0, ivec3(v_2, int(v)), v_1);
+ imageStore(f_arg_0, ivec3(v_2, int(v)), v_1);
}
void main() {
textureStore_2d2835();
diff --git a/test/tint/builtins/gen/var/textureStore/2e4245.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/2e4245.wgsl.expected.glsl
index 93f3c14..c1fab94 100644
--- a/test/tint/builtins/gen/var/textureStore/2e4245.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/2e4245.wgsl.expected.glsl
@@ -5,11 +5,11 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8) uniform highp writeonly image2D arg_0;
+layout(binding = 0, rgba8) uniform highp writeonly image2D f_arg_0;
void textureStore_2e4245() {
ivec2 arg_1 = ivec2(1);
vec4 arg_2 = vec4(1.0f);
- imageStore(arg_0, arg_1, arg_2.zyxw);
+ imageStore(f_arg_0, arg_1, arg_2.zyxw);
}
void main() {
textureStore_2e4245();
diff --git a/test/tint/builtins/gen/var/textureStore/2e512f.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/2e512f.wgsl.expected.glsl
index fcaa916..c959f40 100644
--- a/test/tint/builtins/gen/var/textureStore/2e512f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/2e512f.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, r8) uniform highp image2D arg_0;
+layout(binding = 0, r8) uniform highp image2D f_arg_0;
void textureStore_2e512f() {
uvec2 arg_1 = uvec2(1u);
vec4 arg_2 = vec4(1.0f);
vec4 v = arg_2;
- imageStore(arg_0, ivec2(arg_1), v);
+ imageStore(f_arg_0, ivec2(arg_1), v);
}
void main() {
textureStore_2e512f();
diff --git a/test/tint/builtins/gen/var/textureStore/2e6102.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/2e6102.wgsl.expected.glsl
index 41a0167..d1130e4 100644
--- a/test/tint/builtins/gen/var/textureStore/2e6102.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/2e6102.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba32f) uniform highp writeonly image2D arg_0;
+layout(binding = 0, rgba32f) uniform highp writeonly image2D f_arg_0;
void textureStore_2e6102() {
uvec2 arg_1 = uvec2(1u);
vec4 arg_2 = vec4(1.0f);
vec4 v = arg_2;
- imageStore(arg_0, ivec2(arg_1), v);
+ imageStore(f_arg_0, ivec2(arg_1), v);
}
void main() {
textureStore_2e6102();
diff --git a/test/tint/builtins/gen/var/textureStore/2eb2a4.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/2eb2a4.wgsl.expected.glsl
index 505d8d9..6597b66 100644
--- a/test/tint/builtins/gen/var/textureStore/2eb2a4.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/2eb2a4.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba16ui) uniform highp writeonly uimage2D arg_0;
+layout(binding = 0, rgba16ui) uniform highp writeonly uimage2D f_arg_0;
void textureStore_2eb2a4() {
int arg_1 = 1;
uvec4 arg_2 = uvec4(1u);
uvec4 v = arg_2;
- imageStore(arg_0, ivec2(arg_1, 0), v);
+ imageStore(f_arg_0, ivec2(arg_1, 0), v);
}
void main() {
textureStore_2eb2a4();
diff --git a/test/tint/builtins/gen/var/textureStore/2ed2a3.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/2ed2a3.wgsl.expected.glsl
index e6aaa20..895ac48 100644
--- a/test/tint/builtins/gen/var/textureStore/2ed2a3.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/2ed2a3.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8_snorm) uniform highp writeonly image2D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp writeonly image2D f_arg_0;
void textureStore_2ed2a3() {
int arg_1 = 1;
vec4 arg_2 = vec4(1.0f);
vec4 v = arg_2;
- imageStore(arg_0, ivec2(arg_1, 0), v);
+ imageStore(f_arg_0, ivec2(arg_1, 0), v);
}
void main() {
textureStore_2ed2a3();
diff --git a/test/tint/builtins/gen/var/textureStore/30b0b0.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/30b0b0.wgsl.expected.glsl
index 10688b8..4c8b6eb 100644
--- a/test/tint/builtins/gen/var/textureStore/30b0b0.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/30b0b0.wgsl.expected.glsl
@@ -5,14 +5,14 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba32i) uniform highp writeonly iimage2DArray arg_0;
+layout(binding = 0, rgba32i) uniform highp writeonly iimage2DArray f_arg_0;
void textureStore_30b0b0() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
ivec4 arg_3 = ivec4(1);
ivec2 v = arg_1;
ivec4 v_1 = arg_3;
- imageStore(arg_0, ivec3(v, int(arg_2)), v_1);
+ imageStore(f_arg_0, ivec3(v, int(arg_2)), v_1);
}
void main() {
textureStore_30b0b0();
diff --git a/test/tint/builtins/gen/var/textureStore/312f27.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/312f27.wgsl.expected.glsl
index cfb5b71..bd1ef2e 100644
--- a/test/tint/builtins/gen/var/textureStore/312f27.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/312f27.wgsl.expected.glsl
@@ -5,14 +5,14 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32f) uniform highp image2DArray arg_0;
+layout(binding = 0, r32f) uniform highp image2DArray f_arg_0;
void textureStore_312f27() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
vec4 arg_3 = vec4(1.0f);
ivec2 v = arg_1;
vec4 v_1 = arg_3;
- imageStore(arg_0, ivec3(v, int(arg_2)), v_1);
+ imageStore(f_arg_0, ivec3(v, int(arg_2)), v_1);
}
void main() {
textureStore_312f27();
diff --git a/test/tint/builtins/gen/var/textureStore/31745b.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/31745b.wgsl.expected.glsl
index 25b0a72..d27078a 100644
--- a/test/tint/builtins/gen/var/textureStore/31745b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/31745b.wgsl.expected.glsl
@@ -5,11 +5,11 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32i) uniform highp writeonly iimage2D arg_0;
+layout(binding = 0, rg32i) uniform highp writeonly iimage2D f_arg_0;
void textureStore_31745b() {
ivec2 arg_1 = ivec2(1);
ivec4 arg_2 = ivec4(1);
- imageStore(arg_0, arg_1, arg_2);
+ imageStore(f_arg_0, arg_1, arg_2);
}
void main() {
textureStore_31745b();
diff --git a/test/tint/builtins/gen/var/textureStore/319029.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/319029.wgsl.expected.glsl
index 017b4be..c78de79 100644
--- a/test/tint/builtins/gen/var/textureStore/319029.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/319029.wgsl.expected.glsl
@@ -5,13 +5,13 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, rgba8) uniform highp writeonly image2DArray f_arg_0;
void textureStore_319029() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
vec4 arg_3 = vec4(1.0f);
vec4 v = arg_3.zyxw;
- imageStore(arg_0, ivec3(arg_1, arg_2), v);
+ imageStore(f_arg_0, ivec3(arg_1, arg_2), v);
}
void main() {
textureStore_319029();
diff --git a/test/tint/builtins/gen/var/textureStore/32d3d6.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/32d3d6.wgsl.expected.glsl
index 12a37c9..9520ceb 100644
--- a/test/tint/builtins/gen/var/textureStore/32d3d6.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/32d3d6.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32ui) uniform highp uimage2D arg_0;
+layout(binding = 0, r32ui) uniform highp uimage2D f_arg_0;
void textureStore_32d3d6() {
uint arg_1 = 1u;
uvec4 arg_2 = uvec4(1u);
uvec4 v = arg_2;
- imageStore(arg_0, ivec2(uvec2(arg_1, 0u)), v);
+ imageStore(f_arg_0, ivec2(uvec2(arg_1, 0u)), v);
}
void main() {
textureStore_32d3d6();
diff --git a/test/tint/builtins/gen/var/textureStore/32f368.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/32f368.wgsl.expected.glsl
index d69355a..9d71204 100644
--- a/test/tint/builtins/gen/var/textureStore/32f368.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/32f368.wgsl.expected.glsl
@@ -5,13 +5,13 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba16f) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, rgba16f) uniform highp writeonly image2DArray f_arg_0;
void textureStore_32f368() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
vec4 arg_3 = vec4(1.0f);
vec4 v = arg_3;
- imageStore(arg_0, ivec3(arg_1, arg_2), v);
+ imageStore(f_arg_0, ivec3(arg_1, arg_2), v);
}
void main() {
textureStore_32f368();
diff --git a/test/tint/builtins/gen/var/textureStore/330b7c.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/330b7c.wgsl.expected.glsl
index c39008c..88cdff7 100644
--- a/test/tint/builtins/gen/var/textureStore/330b7c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/330b7c.wgsl.expected.glsl
@@ -5,7 +5,7 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, rgba8) uniform highp writeonly image2DArray f_arg_0;
void textureStore_330b7c() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
@@ -13,7 +13,7 @@
uint v = arg_2;
vec4 v_1 = arg_3;
ivec2 v_2 = ivec2(arg_1);
- imageStore(arg_0, ivec3(v_2, int(v)), v_1);
+ imageStore(f_arg_0, ivec3(v_2, int(v)), v_1);
}
void main() {
textureStore_330b7c();
diff --git a/test/tint/builtins/gen/var/textureStore/331aee.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/331aee.wgsl.expected.glsl
index 2ecac11..d88c5f8 100644
--- a/test/tint/builtins/gen/var/textureStore/331aee.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/331aee.wgsl.expected.glsl
@@ -5,11 +5,11 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba32f) uniform highp writeonly image3D arg_0;
+layout(binding = 0, rgba32f) uniform highp writeonly image3D f_arg_0;
void textureStore_331aee() {
ivec3 arg_1 = ivec3(1);
vec4 arg_2 = vec4(1.0f);
- imageStore(arg_0, arg_1, arg_2);
+ imageStore(f_arg_0, arg_1, arg_2);
}
void main() {
textureStore_331aee();
diff --git a/test/tint/builtins/gen/var/textureStore/33cec0.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/33cec0.wgsl.expected.glsl
index e213a6b..e57a4dd 100644
--- a/test/tint/builtins/gen/var/textureStore/33cec0.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/33cec0.wgsl.expected.glsl
@@ -5,14 +5,14 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba16ui) uniform highp writeonly uimage2DArray arg_0;
+layout(binding = 0, rgba16ui) uniform highp writeonly uimage2DArray f_arg_0;
void textureStore_33cec0() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
uvec4 arg_3 = uvec4(1u);
int v = arg_2;
uvec4 v_1 = arg_3;
- imageStore(arg_0, ivec3(ivec2(arg_1), v), v_1);
+ imageStore(f_arg_0, ivec3(ivec2(arg_1), v), v_1);
}
void main() {
textureStore_33cec0();
diff --git a/test/tint/builtins/gen/var/textureStore/37eeef.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/37eeef.wgsl.expected.glsl
index de296f6..05cbe59 100644
--- a/test/tint/builtins/gen/var/textureStore/37eeef.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/37eeef.wgsl.expected.glsl
@@ -5,14 +5,14 @@
precision highp float;
precision highp int;
-layout(binding = 0, r8) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, r8) uniform highp writeonly image2DArray f_arg_0;
void textureStore_37eeef() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
vec4 arg_3 = vec4(1.0f);
ivec2 v = arg_1;
vec4 v_1 = arg_3;
- imageStore(arg_0, ivec3(v, int(arg_2)), v_1);
+ imageStore(f_arg_0, ivec3(v, int(arg_2)), v_1);
}
void main() {
textureStore_37eeef();
diff --git a/test/tint/builtins/gen/var/textureStore/37ffd4.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/37ffd4.wgsl.expected.glsl
index 09ce9b0..ad3ab66 100644
--- a/test/tint/builtins/gen/var/textureStore/37ffd4.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/37ffd4.wgsl.expected.glsl
@@ -5,14 +5,14 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba32f) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, rgba32f) uniform highp writeonly image2DArray f_arg_0;
void textureStore_37ffd4() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
vec4 arg_3 = vec4(1.0f);
int v = arg_2;
vec4 v_1 = arg_3;
- imageStore(arg_0, ivec3(ivec2(arg_1), v), v_1);
+ imageStore(f_arg_0, ivec3(ivec2(arg_1), v), v_1);
}
void main() {
textureStore_37ffd4();
diff --git a/test/tint/builtins/gen/var/textureStore/38e8d7.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/38e8d7.wgsl.expected.glsl
index d4834862..fe6b2f0 100644
--- a/test/tint/builtins/gen/var/textureStore/38e8d7.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/38e8d7.wgsl.expected.glsl
@@ -5,13 +5,13 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32ui) uniform highp writeonly uimage2DArray arg_0;
+layout(binding = 0, r32ui) uniform highp writeonly uimage2DArray f_arg_0;
void textureStore_38e8d7() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
uvec4 arg_3 = uvec4(1u);
uvec4 v = arg_3;
- imageStore(arg_0, ivec3(arg_1, arg_2), v);
+ imageStore(f_arg_0, ivec3(arg_1, arg_2), v);
}
void main() {
textureStore_38e8d7();
diff --git a/test/tint/builtins/gen/var/textureStore/3a52ac.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/3a52ac.wgsl.expected.glsl
index 79dbebe..f9db5ef 100644
--- a/test/tint/builtins/gen/var/textureStore/3a52ac.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/3a52ac.wgsl.expected.glsl
@@ -5,13 +5,13 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba16i) uniform highp writeonly iimage2DArray arg_0;
+layout(binding = 0, rgba16i) uniform highp writeonly iimage2DArray f_arg_0;
void textureStore_3a52ac() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
ivec4 arg_3 = ivec4(1);
ivec4 v = arg_3;
- imageStore(arg_0, ivec3(arg_1, arg_2), v);
+ imageStore(f_arg_0, ivec3(arg_1, arg_2), v);
}
void main() {
textureStore_3a52ac();
diff --git a/test/tint/builtins/gen/var/textureStore/3bb7a1.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/3bb7a1.wgsl.expected.glsl
index 3dbb31d..9b891ef 100644
--- a/test/tint/builtins/gen/var/textureStore/3bb7a1.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/3bb7a1.wgsl.expected.glsl
@@ -5,13 +5,13 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32f) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, r32f) uniform highp writeonly image2DArray f_arg_0;
void textureStore_3bb7a1() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
vec4 arg_3 = vec4(1.0f);
vec4 v = arg_3;
- imageStore(arg_0, ivec3(arg_1, arg_2), v);
+ imageStore(f_arg_0, ivec3(arg_1, arg_2), v);
}
void main() {
textureStore_3bb7a1();
diff --git a/test/tint/builtins/gen/var/textureStore/3bec15.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/3bec15.wgsl.expected.glsl
index 76abf3f..0a6fda2 100644
--- a/test/tint/builtins/gen/var/textureStore/3bec15.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/3bec15.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8ui) uniform highp writeonly uimage2D arg_0;
+layout(binding = 0, rgba8ui) uniform highp writeonly uimage2D f_arg_0;
void textureStore_3bec15() {
int arg_1 = 1;
uvec4 arg_2 = uvec4(1u);
uvec4 v = arg_2;
- imageStore(arg_0, ivec2(arg_1, 0), v);
+ imageStore(f_arg_0, ivec2(arg_1, 0), v);
}
void main() {
textureStore_3bec15();
diff --git a/test/tint/builtins/gen/var/textureStore/3c1937.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/3c1937.wgsl.expected.glsl
index a55391f..ab04aac 100644
--- a/test/tint/builtins/gen/var/textureStore/3c1937.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/3c1937.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8ui) uniform highp writeonly uimage2D arg_0;
+layout(binding = 0, rgba8ui) uniform highp writeonly uimage2D f_arg_0;
void textureStore_3c1937() {
uint arg_1 = 1u;
uvec4 arg_2 = uvec4(1u);
uvec4 v = arg_2;
- imageStore(arg_0, ivec2(uvec2(arg_1, 0u)), v);
+ imageStore(f_arg_0, ivec2(uvec2(arg_1, 0u)), v);
}
void main() {
textureStore_3c1937();
diff --git a/test/tint/builtins/gen/var/textureStore/3d1ebe.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/3d1ebe.wgsl.expected.glsl
index fb827e0..87260dc 100644
--- a/test/tint/builtins/gen/var/textureStore/3d1ebe.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/3d1ebe.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32f) uniform highp image2D arg_0;
+layout(binding = 0, r32f) uniform highp image2D f_arg_0;
void textureStore_3d1ebe() {
uvec2 arg_1 = uvec2(1u);
vec4 arg_2 = vec4(1.0f);
vec4 v = arg_2;
- imageStore(arg_0, ivec2(arg_1), v);
+ imageStore(f_arg_0, ivec2(arg_1), v);
}
void main() {
textureStore_3d1ebe();
diff --git a/test/tint/builtins/gen/var/textureStore/3d6f01.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/3d6f01.wgsl.expected.glsl
index 379233f..d7a6fc2 100644
--- a/test/tint/builtins/gen/var/textureStore/3d6f01.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/3d6f01.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32i) uniform highp writeonly iimage2D arg_0;
+layout(binding = 0, rg32i) uniform highp writeonly iimage2D f_arg_0;
void textureStore_3d6f01() {
uint arg_1 = 1u;
ivec4 arg_2 = ivec4(1);
ivec4 v = arg_2;
- imageStore(arg_0, ivec2(uvec2(arg_1, 0u)), v);
+ imageStore(f_arg_0, ivec2(uvec2(arg_1, 0u)), v);
}
void main() {
textureStore_3d6f01();
diff --git a/test/tint/builtins/gen/var/textureStore/3e0dc4.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/3e0dc4.wgsl.expected.glsl
index 8746fa2..88b49b2 100644
--- a/test/tint/builtins/gen/var/textureStore/3e0dc4.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/3e0dc4.wgsl.expected.glsl
@@ -5,14 +5,14 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32f) uniform highp image2DArray arg_0;
+layout(binding = 0, rg32f) uniform highp image2DArray f_arg_0;
void textureStore_3e0dc4() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
vec4 arg_3 = vec4(1.0f);
ivec2 v = arg_1;
vec4 v_1 = arg_3;
- imageStore(arg_0, ivec3(v, int(arg_2)), v_1);
+ imageStore(f_arg_0, ivec3(v, int(arg_2)), v_1);
}
void main() {
textureStore_3e0dc4();
diff --git a/test/tint/builtins/gen/var/textureStore/3fb31f.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/3fb31f.wgsl.expected.glsl
index 84eb321..14788fe 100644
--- a/test/tint/builtins/gen/var/textureStore/3fb31f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/3fb31f.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32ui) uniform highp writeonly uimage3D arg_0;
+layout(binding = 0, rg32ui) uniform highp writeonly uimage3D f_arg_0;
void textureStore_3fb31f() {
uvec3 arg_1 = uvec3(1u);
uvec4 arg_2 = uvec4(1u);
uvec4 v = arg_2;
- imageStore(arg_0, ivec3(arg_1), v);
+ imageStore(f_arg_0, ivec3(arg_1), v);
}
void main() {
textureStore_3fb31f();
diff --git a/test/tint/builtins/gen/var/textureStore/40c455.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/40c455.wgsl.expected.glsl
index 72d4650..65c1319 100644
--- a/test/tint/builtins/gen/var/textureStore/40c455.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/40c455.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8_snorm) uniform highp writeonly image2D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp writeonly image2D f_arg_0;
void textureStore_40c455() {
uvec2 arg_1 = uvec2(1u);
vec4 arg_2 = vec4(1.0f);
vec4 v = arg_2;
- imageStore(arg_0, ivec2(arg_1), v);
+ imageStore(f_arg_0, ivec2(arg_1), v);
}
void main() {
textureStore_40c455();
diff --git a/test/tint/builtins/gen/var/textureStore/4288fc.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/4288fc.wgsl.expected.glsl
index 8afc78a..bd70cc1 100644
--- a/test/tint/builtins/gen/var/textureStore/4288fc.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/4288fc.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32f) uniform highp writeonly image3D arg_0;
+layout(binding = 0, r32f) uniform highp writeonly image3D f_arg_0;
void textureStore_4288fc() {
uvec3 arg_1 = uvec3(1u);
vec4 arg_2 = vec4(1.0f);
vec4 v = arg_2;
- imageStore(arg_0, ivec3(arg_1), v);
+ imageStore(f_arg_0, ivec3(arg_1), v);
}
void main() {
textureStore_4288fc();
diff --git a/test/tint/builtins/gen/var/textureStore/43d1df.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/43d1df.wgsl.expected.glsl
index a88f8cf..d6332a8 100644
--- a/test/tint/builtins/gen/var/textureStore/43d1df.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/43d1df.wgsl.expected.glsl
@@ -5,13 +5,13 @@
precision highp float;
precision highp int;
-layout(binding = 0, r8) uniform highp image2DArray arg_0;
+layout(binding = 0, r8) uniform highp image2DArray f_arg_0;
void textureStore_43d1df() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
vec4 arg_3 = vec4(1.0f);
vec4 v = arg_3;
- imageStore(arg_0, ivec3(arg_1, arg_2), v);
+ imageStore(f_arg_0, ivec3(arg_1, arg_2), v);
}
void main() {
textureStore_43d1df();
diff --git a/test/tint/builtins/gen/var/textureStore/441ba8.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/441ba8.wgsl.expected.glsl
index f3dbba9..2035cde 100644
--- a/test/tint/builtins/gen/var/textureStore/441ba8.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/441ba8.wgsl.expected.glsl
@@ -5,11 +5,11 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba32ui) uniform highp writeonly uimage3D arg_0;
+layout(binding = 0, rgba32ui) uniform highp writeonly uimage3D f_arg_0;
void textureStore_441ba8() {
ivec3 arg_1 = ivec3(1);
uvec4 arg_2 = uvec4(1u);
- imageStore(arg_0, arg_1, arg_2);
+ imageStore(f_arg_0, arg_1, arg_2);
}
void main() {
textureStore_441ba8();
diff --git a/test/tint/builtins/gen/var/textureStore/44daa7.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/44daa7.wgsl.expected.glsl
index e1e9086..49b7b15 100644
--- a/test/tint/builtins/gen/var/textureStore/44daa7.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/44daa7.wgsl.expected.glsl
@@ -5,14 +5,14 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba16f) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, rgba16f) uniform highp writeonly image2DArray f_arg_0;
void textureStore_44daa7() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
vec4 arg_3 = vec4(1.0f);
ivec2 v = arg_1;
vec4 v_1 = arg_3;
- imageStore(arg_0, ivec3(v, int(arg_2)), v_1);
+ imageStore(f_arg_0, ivec3(v, int(arg_2)), v_1);
}
void main() {
textureStore_44daa7();
diff --git a/test/tint/builtins/gen/var/textureStore/473ead.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/473ead.wgsl.expected.glsl
index 374c52f..857c369 100644
--- a/test/tint/builtins/gen/var/textureStore/473ead.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/473ead.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32ui) uniform highp uimage3D arg_0;
+layout(binding = 0, rg32ui) uniform highp uimage3D f_arg_0;
void textureStore_473ead() {
uvec3 arg_1 = uvec3(1u);
uvec4 arg_2 = uvec4(1u);
uvec4 v = arg_2;
- imageStore(arg_0, ivec3(arg_1), v);
+ imageStore(f_arg_0, ivec3(arg_1), v);
}
void main() {
textureStore_473ead();
diff --git a/test/tint/builtins/gen/var/textureStore/486500.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/486500.wgsl.expected.glsl
index ac85eb0..23be755 100644
--- a/test/tint/builtins/gen/var/textureStore/486500.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/486500.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba32i) uniform highp writeonly iimage3D arg_0;
+layout(binding = 0, rgba32i) uniform highp writeonly iimage3D f_arg_0;
void textureStore_486500() {
uvec3 arg_1 = uvec3(1u);
ivec4 arg_2 = ivec4(1);
ivec4 v = arg_2;
- imageStore(arg_0, ivec3(arg_1), v);
+ imageStore(f_arg_0, ivec3(arg_1), v);
}
void main() {
textureStore_486500();
diff --git a/test/tint/builtins/gen/var/textureStore/48eae1.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/48eae1.wgsl.expected.glsl
index 23fa92f..6f528a9 100644
--- a/test/tint/builtins/gen/var/textureStore/48eae1.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/48eae1.wgsl.expected.glsl
@@ -5,11 +5,11 @@
precision highp float;
precision highp int;
-layout(binding = 0, r8) uniform highp writeonly image2D arg_0;
+layout(binding = 0, r8) uniform highp writeonly image2D f_arg_0;
void textureStore_48eae1() {
ivec2 arg_1 = ivec2(1);
vec4 arg_2 = vec4(1.0f);
- imageStore(arg_0, arg_1, arg_2);
+ imageStore(f_arg_0, arg_1, arg_2);
}
void main() {
textureStore_48eae1();
diff --git a/test/tint/builtins/gen/var/textureStore/4bf1fd.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/4bf1fd.wgsl.expected.glsl
index 94a7e23..be7d851 100644
--- a/test/tint/builtins/gen/var/textureStore/4bf1fd.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/4bf1fd.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32ui) uniform highp uimage2D arg_0;
+layout(binding = 0, r32ui) uniform highp uimage2D f_arg_0;
void textureStore_4bf1fd() {
uvec2 arg_1 = uvec2(1u);
uvec4 arg_2 = uvec4(1u);
uvec4 v = arg_2;
- imageStore(arg_0, ivec2(arg_1), v);
+ imageStore(f_arg_0, ivec2(arg_1), v);
}
void main() {
textureStore_4bf1fd();
diff --git a/test/tint/builtins/gen/var/textureStore/4c454f.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/4c454f.wgsl.expected.glsl
index 2e30200..8c02238 100644
--- a/test/tint/builtins/gen/var/textureStore/4c454f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/4c454f.wgsl.expected.glsl
@@ -5,7 +5,7 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32i) uniform highp writeonly iimage2DArray arg_0;
+layout(binding = 0, rg32i) uniform highp writeonly iimage2DArray f_arg_0;
void textureStore_4c454f() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
@@ -13,7 +13,7 @@
uint v = arg_2;
ivec4 v_1 = arg_3;
ivec2 v_2 = ivec2(arg_1);
- imageStore(arg_0, ivec3(v_2, int(v)), v_1);
+ imageStore(f_arg_0, ivec3(v_2, int(v)), v_1);
}
void main() {
textureStore_4c454f();
diff --git a/test/tint/builtins/gen/var/textureStore/4cce74.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/4cce74.wgsl.expected.glsl
index cd6ea10..57a104e 100644
--- a/test/tint/builtins/gen/var/textureStore/4cce74.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/4cce74.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32ui) uniform highp uimage2D arg_0;
+layout(binding = 0, rg32ui) uniform highp uimage2D f_arg_0;
void textureStore_4cce74() {
int arg_1 = 1;
uvec4 arg_2 = uvec4(1u);
uvec4 v = arg_2;
- imageStore(arg_0, ivec2(arg_1, 0), v);
+ imageStore(f_arg_0, ivec2(arg_1, 0), v);
}
void main() {
textureStore_4cce74();
diff --git a/test/tint/builtins/gen/var/textureStore/4d359d.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/4d359d.wgsl.expected.glsl
index 35b1d2e..4d85a73 100644
--- a/test/tint/builtins/gen/var/textureStore/4d359d.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/4d359d.wgsl.expected.glsl
@@ -5,14 +5,14 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32ui) uniform highp writeonly uimage2DArray arg_0;
+layout(binding = 0, rg32ui) uniform highp writeonly uimage2DArray f_arg_0;
void textureStore_4d359d() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
uvec4 arg_3 = uvec4(1u);
int v = arg_2;
uvec4 v_1 = arg_3;
- imageStore(arg_0, ivec3(ivec2(arg_1), v), v_1);
+ imageStore(f_arg_0, ivec3(ivec2(arg_1), v), v_1);
}
void main() {
textureStore_4d359d();
diff --git a/test/tint/builtins/gen/var/textureStore/4e2b3a.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/4e2b3a.wgsl.expected.glsl
index 30d124f..162feee 100644
--- a/test/tint/builtins/gen/var/textureStore/4e2b3a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/4e2b3a.wgsl.expected.glsl
@@ -5,13 +5,13 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32f) uniform highp image2DArray arg_0;
+layout(binding = 0, rg32f) uniform highp image2DArray f_arg_0;
void textureStore_4e2b3a() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
vec4 arg_3 = vec4(1.0f);
vec4 v = arg_3;
- imageStore(arg_0, ivec3(arg_1, arg_2), v);
+ imageStore(f_arg_0, ivec3(arg_1, arg_2), v);
}
void main() {
textureStore_4e2b3a();
diff --git a/test/tint/builtins/gen/var/textureStore/4fc057.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/4fc057.wgsl.expected.glsl
index 294d1d9..a98a86b 100644
--- a/test/tint/builtins/gen/var/textureStore/4fc057.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/4fc057.wgsl.expected.glsl
@@ -5,13 +5,13 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8_snorm) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp writeonly image2DArray f_arg_0;
void textureStore_4fc057() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
vec4 arg_3 = vec4(1.0f);
vec4 v = arg_3;
- imageStore(arg_0, ivec3(arg_1, arg_2), v);
+ imageStore(f_arg_0, ivec3(arg_1, arg_2), v);
}
void main() {
textureStore_4fc057();
diff --git a/test/tint/builtins/gen/var/textureStore/506a71.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/506a71.wgsl.expected.glsl
index bca5c67..9b5cb4a 100644
--- a/test/tint/builtins/gen/var/textureStore/506a71.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/506a71.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32ui) uniform highp writeonly uimage2D arg_0;
+layout(binding = 0, rg32ui) uniform highp writeonly uimage2D f_arg_0;
void textureStore_506a71() {
uvec2 arg_1 = uvec2(1u);
uvec4 arg_2 = uvec4(1u);
uvec4 v = arg_2;
- imageStore(arg_0, ivec2(arg_1), v);
+ imageStore(f_arg_0, ivec2(arg_1), v);
}
void main() {
textureStore_506a71();
diff --git a/test/tint/builtins/gen/var/textureStore/51ec82.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/51ec82.wgsl.expected.glsl
index 82fc8d0..32b1c5a 100644
--- a/test/tint/builtins/gen/var/textureStore/51ec82.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/51ec82.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32f) uniform highp image2D arg_0;
+layout(binding = 0, rg32f) uniform highp image2D f_arg_0;
void textureStore_51ec82() {
int arg_1 = 1;
vec4 arg_2 = vec4(1.0f);
vec4 v = arg_2;
- imageStore(arg_0, ivec2(arg_1, 0), v);
+ imageStore(f_arg_0, ivec2(arg_1, 0), v);
}
void main() {
textureStore_51ec82();
diff --git a/test/tint/builtins/gen/var/textureStore/5246b4.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/5246b4.wgsl.expected.glsl
index 14b1181..8fe7818 100644
--- a/test/tint/builtins/gen/var/textureStore/5246b4.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/5246b4.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32ui) uniform highp uimage3D arg_0;
+layout(binding = 0, r32ui) uniform highp uimage3D f_arg_0;
void textureStore_5246b4() {
uvec3 arg_1 = uvec3(1u);
uvec4 arg_2 = uvec4(1u);
uvec4 v = arg_2;
- imageStore(arg_0, ivec3(arg_1), v);
+ imageStore(f_arg_0, ivec3(arg_1), v);
}
void main() {
textureStore_5246b4();
diff --git a/test/tint/builtins/gen/var/textureStore/52f503.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/52f503.wgsl.expected.glsl
index 88cb42e..469a3b2 100644
--- a/test/tint/builtins/gen/var/textureStore/52f503.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/52f503.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba32i) uniform highp writeonly iimage2D arg_0;
+layout(binding = 0, rgba32i) uniform highp writeonly iimage2D f_arg_0;
void textureStore_52f503() {
uvec2 arg_1 = uvec2(1u);
ivec4 arg_2 = ivec4(1);
ivec4 v = arg_2;
- imageStore(arg_0, ivec2(arg_1), v);
+ imageStore(f_arg_0, ivec2(arg_1), v);
}
void main() {
textureStore_52f503();
diff --git a/test/tint/builtins/gen/var/textureStore/53a68b.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/53a68b.wgsl.expected.glsl
index e3e2c0c..58df5fc 100644
--- a/test/tint/builtins/gen/var/textureStore/53a68b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/53a68b.wgsl.expected.glsl
@@ -5,11 +5,11 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32ui) uniform highp uimage3D arg_0;
+layout(binding = 0, r32ui) uniform highp uimage3D f_arg_0;
void textureStore_53a68b() {
ivec3 arg_1 = ivec3(1);
uvec4 arg_2 = uvec4(1u);
- imageStore(arg_0, arg_1, arg_2);
+ imageStore(f_arg_0, arg_1, arg_2);
}
void main() {
textureStore_53a68b();
diff --git a/test/tint/builtins/gen/var/textureStore/5425ab.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/5425ab.wgsl.expected.glsl
index 08d0e5e..70982a6 100644
--- a/test/tint/builtins/gen/var/textureStore/5425ab.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/5425ab.wgsl.expected.glsl
@@ -5,11 +5,11 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32ui) uniform highp uimage2D arg_0;
+layout(binding = 0, rg32ui) uniform highp uimage2D f_arg_0;
void textureStore_5425ab() {
ivec2 arg_1 = ivec2(1);
uvec4 arg_2 = uvec4(1u);
- imageStore(arg_0, arg_1, arg_2);
+ imageStore(f_arg_0, arg_1, arg_2);
}
void main() {
textureStore_5425ab();
diff --git a/test/tint/builtins/gen/var/textureStore/574a31.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/574a31.wgsl.expected.glsl
index 4205b32..9cf7a40 100644
--- a/test/tint/builtins/gen/var/textureStore/574a31.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/574a31.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32i) uniform highp iimage2D arg_0;
+layout(binding = 0, rg32i) uniform highp iimage2D f_arg_0;
void textureStore_574a31() {
uint arg_1 = 1u;
ivec4 arg_2 = ivec4(1);
ivec4 v = arg_2;
- imageStore(arg_0, ivec2(uvec2(arg_1, 0u)), v);
+ imageStore(f_arg_0, ivec2(uvec2(arg_1, 0u)), v);
}
void main() {
textureStore_574a31();
diff --git a/test/tint/builtins/gen/var/textureStore/579b93.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/579b93.wgsl.expected.glsl
index 21a5c90..2b3c448 100644
--- a/test/tint/builtins/gen/var/textureStore/579b93.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/579b93.wgsl.expected.glsl
@@ -5,11 +5,11 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32ui) uniform highp uimage2D arg_0;
+layout(binding = 0, r32ui) uniform highp uimage2D f_arg_0;
void textureStore_579b93() {
ivec2 arg_1 = ivec2(1);
uvec4 arg_2 = uvec4(1u);
- imageStore(arg_0, arg_1, arg_2);
+ imageStore(f_arg_0, arg_1, arg_2);
}
void main() {
textureStore_579b93();
diff --git a/test/tint/builtins/gen/var/textureStore/5841f8.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/5841f8.wgsl.expected.glsl
index d4c1596..0fe8139 100644
--- a/test/tint/builtins/gen/var/textureStore/5841f8.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/5841f8.wgsl.expected.glsl
@@ -5,7 +5,7 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba32f) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, rgba32f) uniform highp writeonly image2DArray f_arg_0;
void textureStore_5841f8() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
@@ -13,7 +13,7 @@
uint v = arg_2;
vec4 v_1 = arg_3;
ivec2 v_2 = ivec2(arg_1);
- imageStore(arg_0, ivec3(v_2, int(v)), v_1);
+ imageStore(f_arg_0, ivec3(v_2, int(v)), v_1);
}
void main() {
textureStore_5841f8();
diff --git a/test/tint/builtins/gen/var/textureStore/59a0ab.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/59a0ab.wgsl.expected.glsl
index a758a19..c5b6a68 100644
--- a/test/tint/builtins/gen/var/textureStore/59a0ab.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/59a0ab.wgsl.expected.glsl
@@ -5,14 +5,14 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8_snorm) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp writeonly image2DArray f_arg_0;
void textureStore_59a0ab() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
vec4 arg_3 = vec4(1.0f);
int v = arg_2;
vec4 v_1 = arg_3;
- imageStore(arg_0, ivec3(ivec2(arg_1), v), v_1);
+ imageStore(f_arg_0, ivec3(ivec2(arg_1), v), v_1);
}
void main() {
textureStore_59a0ab();
diff --git a/test/tint/builtins/gen/var/textureStore/5a2f8f.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/5a2f8f.wgsl.expected.glsl
index 48c51ae..ba06a7d 100644
--- a/test/tint/builtins/gen/var/textureStore/5a2f8f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/5a2f8f.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba16i) uniform highp writeonly iimage2D arg_0;
+layout(binding = 0, rgba16i) uniform highp writeonly iimage2D f_arg_0;
void textureStore_5a2f8f() {
int arg_1 = 1;
ivec4 arg_2 = ivec4(1);
ivec4 v = arg_2;
- imageStore(arg_0, ivec2(arg_1, 0), v);
+ imageStore(f_arg_0, ivec2(arg_1, 0), v);
}
void main() {
textureStore_5a2f8f();
diff --git a/test/tint/builtins/gen/var/textureStore/5b17eb.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/5b17eb.wgsl.expected.glsl
index 1b3e836..88e6dd5 100644
--- a/test/tint/builtins/gen/var/textureStore/5b17eb.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/5b17eb.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32f) uniform highp image2D arg_0;
+layout(binding = 0, rg32f) uniform highp image2D f_arg_0;
void textureStore_5b17eb() {
uvec2 arg_1 = uvec2(1u);
vec4 arg_2 = vec4(1.0f);
vec4 v = arg_2;
- imageStore(arg_0, ivec2(arg_1), v);
+ imageStore(f_arg_0, ivec2(arg_1), v);
}
void main() {
textureStore_5b17eb();
diff --git a/test/tint/builtins/gen/var/textureStore/5bc4f3.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/5bc4f3.wgsl.expected.glsl
index 1ca48e1..4075c3a 100644
--- a/test/tint/builtins/gen/var/textureStore/5bc4f3.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/5bc4f3.wgsl.expected.glsl
@@ -5,7 +5,7 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32ui) uniform highp writeonly uimage2DArray arg_0;
+layout(binding = 0, rg32ui) uniform highp writeonly uimage2DArray f_arg_0;
void textureStore_5bc4f3() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
@@ -13,7 +13,7 @@
uint v = arg_2;
uvec4 v_1 = arg_3;
ivec2 v_2 = ivec2(arg_1);
- imageStore(arg_0, ivec3(v_2, int(v)), v_1);
+ imageStore(f_arg_0, ivec3(v_2, int(v)), v_1);
}
void main() {
textureStore_5bc4f3();
diff --git a/test/tint/builtins/gen/var/textureStore/5ddc61.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/5ddc61.wgsl.expected.glsl
index 4a97bd2..7ae528c 100644
--- a/test/tint/builtins/gen/var/textureStore/5ddc61.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/5ddc61.wgsl.expected.glsl
@@ -5,14 +5,14 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8i) uniform highp writeonly iimage2DArray arg_0;
+layout(binding = 0, rgba8i) uniform highp writeonly iimage2DArray f_arg_0;
void textureStore_5ddc61() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
ivec4 arg_3 = ivec4(1);
ivec2 v = arg_1;
ivec4 v_1 = arg_3;
- imageStore(arg_0, ivec3(v, int(arg_2)), v_1);
+ imageStore(f_arg_0, ivec3(v, int(arg_2)), v_1);
}
void main() {
textureStore_5ddc61();
diff --git a/test/tint/builtins/gen/var/textureStore/5ec6b2.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/5ec6b2.wgsl.expected.glsl
index 31f080c..ae59470 100644
--- a/test/tint/builtins/gen/var/textureStore/5ec6b2.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/5ec6b2.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32f) uniform highp image3D arg_0;
+layout(binding = 0, r32f) uniform highp image3D f_arg_0;
void textureStore_5ec6b2() {
uvec3 arg_1 = uvec3(1u);
vec4 arg_2 = vec4(1.0f);
vec4 v = arg_2;
- imageStore(arg_0, ivec3(arg_1), v);
+ imageStore(f_arg_0, ivec3(arg_1), v);
}
void main() {
textureStore_5ec6b2();
diff --git a/test/tint/builtins/gen/var/textureStore/5ee194.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/5ee194.wgsl.expected.glsl
index 3915e5e..c73d1ca 100644
--- a/test/tint/builtins/gen/var/textureStore/5ee194.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/5ee194.wgsl.expected.glsl
@@ -5,7 +5,7 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32f) uniform highp image2DArray arg_0;
+layout(binding = 0, rg32f) uniform highp image2DArray f_arg_0;
void textureStore_5ee194() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
@@ -13,7 +13,7 @@
uint v = arg_2;
vec4 v_1 = arg_3;
ivec2 v_2 = ivec2(arg_1);
- imageStore(arg_0, ivec3(v_2, int(v)), v_1);
+ imageStore(f_arg_0, ivec3(v_2, int(v)), v_1);
}
void main() {
textureStore_5ee194();
diff --git a/test/tint/builtins/gen/var/textureStore/5f9a49.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/5f9a49.wgsl.expected.glsl
index 4c64435..98b8214 100644
--- a/test/tint/builtins/gen/var/textureStore/5f9a49.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/5f9a49.wgsl.expected.glsl
@@ -5,7 +5,7 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8_snorm) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp writeonly image2DArray f_arg_0;
void textureStore_5f9a49() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
@@ -13,7 +13,7 @@
uint v = arg_2;
vec4 v_1 = arg_3;
ivec2 v_2 = ivec2(arg_1);
- imageStore(arg_0, ivec3(v_2, int(v)), v_1);
+ imageStore(f_arg_0, ivec3(v_2, int(v)), v_1);
}
void main() {
textureStore_5f9a49();
diff --git a/test/tint/builtins/gen/var/textureStore/602b5a.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/602b5a.wgsl.expected.glsl
index ce6e808..b9c1605 100644
--- a/test/tint/builtins/gen/var/textureStore/602b5a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/602b5a.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32f) uniform highp writeonly image2D arg_0;
+layout(binding = 0, rg32f) uniform highp writeonly image2D f_arg_0;
void textureStore_602b5a() {
uint arg_1 = 1u;
vec4 arg_2 = vec4(1.0f);
vec4 v = arg_2;
- imageStore(arg_0, ivec2(uvec2(arg_1, 0u)), v);
+ imageStore(f_arg_0, ivec2(uvec2(arg_1, 0u)), v);
}
void main() {
textureStore_602b5a();
diff --git a/test/tint/builtins/gen/var/textureStore/60975f.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/60975f.wgsl.expected.glsl
index 5055170..c82dd57 100644
--- a/test/tint/builtins/gen/var/textureStore/60975f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/60975f.wgsl.expected.glsl
@@ -5,13 +5,13 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, rgba8) uniform highp writeonly image2DArray f_arg_0;
void textureStore_60975f() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
vec4 arg_3 = vec4(1.0f);
vec4 v = arg_3;
- imageStore(arg_0, ivec3(arg_1, arg_2), v);
+ imageStore(f_arg_0, ivec3(arg_1, arg_2), v);
}
void main() {
textureStore_60975f();
diff --git a/test/tint/builtins/gen/var/textureStore/614b58.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/614b58.wgsl.expected.glsl
index 5289ad8..1da854c 100644
--- a/test/tint/builtins/gen/var/textureStore/614b58.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/614b58.wgsl.expected.glsl
@@ -5,14 +5,14 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32i) uniform highp iimage2DArray arg_0;
+layout(binding = 0, r32i) uniform highp iimage2DArray f_arg_0;
void textureStore_614b58() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
ivec4 arg_3 = ivec4(1);
ivec2 v = arg_1;
ivec4 v_1 = arg_3;
- imageStore(arg_0, ivec3(v, int(arg_2)), v_1);
+ imageStore(f_arg_0, ivec3(v, int(arg_2)), v_1);
}
void main() {
textureStore_614b58();
diff --git a/test/tint/builtins/gen/var/textureStore/635584.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/635584.wgsl.expected.glsl
index 30fc643..ffc4f5f 100644
--- a/test/tint/builtins/gen/var/textureStore/635584.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/635584.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32f) uniform highp image2D arg_0;
+layout(binding = 0, rg32f) uniform highp image2D f_arg_0;
void textureStore_635584() {
uint arg_1 = 1u;
vec4 arg_2 = vec4(1.0f);
vec4 v = arg_2;
- imageStore(arg_0, ivec2(uvec2(arg_1, 0u)), v);
+ imageStore(f_arg_0, ivec2(uvec2(arg_1, 0u)), v);
}
void main() {
textureStore_635584();
diff --git a/test/tint/builtins/gen/var/textureStore/63f34a.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/63f34a.wgsl.expected.glsl
index d8c1f31..a59cf3a 100644
--- a/test/tint/builtins/gen/var/textureStore/63f34a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/63f34a.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32i) uniform highp iimage2D arg_0;
+layout(binding = 0, rg32i) uniform highp iimage2D f_arg_0;
void textureStore_63f34a() {
uvec2 arg_1 = uvec2(1u);
ivec4 arg_2 = ivec4(1);
ivec4 v = arg_2;
- imageStore(arg_0, ivec2(arg_1), v);
+ imageStore(f_arg_0, ivec2(arg_1), v);
}
void main() {
textureStore_63f34a();
diff --git a/test/tint/builtins/gen/var/textureStore/658a74.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/658a74.wgsl.expected.glsl
index 79ba172..f6639e0 100644
--- a/test/tint/builtins/gen/var/textureStore/658a74.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/658a74.wgsl.expected.glsl
@@ -5,14 +5,14 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32f) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, rg32f) uniform highp writeonly image2DArray f_arg_0;
void textureStore_658a74() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
vec4 arg_3 = vec4(1.0f);
ivec2 v = arg_1;
vec4 v_1 = arg_3;
- imageStore(arg_0, ivec3(v, int(arg_2)), v_1);
+ imageStore(f_arg_0, ivec3(v, int(arg_2)), v_1);
}
void main() {
textureStore_658a74();
diff --git a/test/tint/builtins/gen/var/textureStore/65ba8b.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/65ba8b.wgsl.expected.glsl
index 7bc211b..35c29d2 100644
--- a/test/tint/builtins/gen/var/textureStore/65ba8b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/65ba8b.wgsl.expected.glsl
@@ -5,11 +5,11 @@
precision highp float;
precision highp int;
-layout(binding = 0, r8) uniform highp image2D arg_0;
+layout(binding = 0, r8) uniform highp image2D f_arg_0;
void textureStore_65ba8b() {
ivec2 arg_1 = ivec2(1);
vec4 arg_2 = vec4(1.0f);
- imageStore(arg_0, arg_1, arg_2);
+ imageStore(f_arg_0, arg_1, arg_2);
}
void main() {
textureStore_65ba8b();
diff --git a/test/tint/builtins/gen/var/textureStore/682fd6.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/682fd6.wgsl.expected.glsl
index e8118ab..1355ffe 100644
--- a/test/tint/builtins/gen/var/textureStore/682fd6.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/682fd6.wgsl.expected.glsl
@@ -5,11 +5,11 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32ui) uniform highp writeonly uimage2D arg_0;
+layout(binding = 0, rg32ui) uniform highp writeonly uimage2D f_arg_0;
void textureStore_682fd6() {
ivec2 arg_1 = ivec2(1);
uvec4 arg_2 = uvec4(1u);
- imageStore(arg_0, arg_1, arg_2);
+ imageStore(f_arg_0, arg_1, arg_2);
}
void main() {
textureStore_682fd6();
diff --git a/test/tint/builtins/gen/var/textureStore/699a1b.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/699a1b.wgsl.expected.glsl
index 4014627..218b519 100644
--- a/test/tint/builtins/gen/var/textureStore/699a1b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/699a1b.wgsl.expected.glsl
@@ -5,7 +5,7 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32f) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, r32f) uniform highp writeonly image2DArray f_arg_0;
void textureStore_699a1b() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
@@ -13,7 +13,7 @@
uint v = arg_2;
vec4 v_1 = arg_3;
ivec2 v_2 = ivec2(arg_1);
- imageStore(arg_0, ivec3(v_2, int(v)), v_1);
+ imageStore(f_arg_0, ivec3(v_2, int(v)), v_1);
}
void main() {
textureStore_699a1b();
diff --git a/test/tint/builtins/gen/var/textureStore/6b75c3.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/6b75c3.wgsl.expected.glsl
index 5c2ae88..59825dc 100644
--- a/test/tint/builtins/gen/var/textureStore/6b75c3.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/6b75c3.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba32f) uniform highp writeonly image2D arg_0;
+layout(binding = 0, rgba32f) uniform highp writeonly image2D f_arg_0;
void textureStore_6b75c3() {
int arg_1 = 1;
vec4 arg_2 = vec4(1.0f);
vec4 v = arg_2;
- imageStore(arg_0, ivec2(arg_1, 0), v);
+ imageStore(f_arg_0, ivec2(arg_1, 0), v);
}
void main() {
textureStore_6b75c3();
diff --git a/test/tint/builtins/gen/var/textureStore/6b80d2.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/6b80d2.wgsl.expected.glsl
index 22720ea..1915795 100644
--- a/test/tint/builtins/gen/var/textureStore/6b80d2.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/6b80d2.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32i) uniform highp writeonly iimage2D arg_0;
+layout(binding = 0, r32i) uniform highp writeonly iimage2D f_arg_0;
void textureStore_6b80d2() {
int arg_1 = 1;
ivec4 arg_2 = ivec4(1);
ivec4 v = arg_2;
- imageStore(arg_0, ivec2(arg_1, 0), v);
+ imageStore(f_arg_0, ivec2(arg_1, 0), v);
}
void main() {
textureStore_6b80d2();
diff --git a/test/tint/builtins/gen/var/textureStore/6be9e0.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/6be9e0.wgsl.expected.glsl
index 6f7e638..8123eb7 100644
--- a/test/tint/builtins/gen/var/textureStore/6be9e0.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/6be9e0.wgsl.expected.glsl
@@ -5,11 +5,11 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32f) uniform highp image3D arg_0;
+layout(binding = 0, r32f) uniform highp image3D f_arg_0;
void textureStore_6be9e0() {
ivec3 arg_1 = ivec3(1);
vec4 arg_2 = vec4(1.0f);
- imageStore(arg_0, arg_1, arg_2);
+ imageStore(f_arg_0, arg_1, arg_2);
}
void main() {
textureStore_6be9e0();
diff --git a/test/tint/builtins/gen/var/textureStore/6c4a70.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/6c4a70.wgsl.expected.glsl
index 7e909eb..9294904 100644
--- a/test/tint/builtins/gen/var/textureStore/6c4a70.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/6c4a70.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32i) uniform highp iimage2D arg_0;
+layout(binding = 0, r32i) uniform highp iimage2D f_arg_0;
void textureStore_6c4a70() {
uvec2 arg_1 = uvec2(1u);
ivec4 arg_2 = ivec4(1);
ivec4 v = arg_2;
- imageStore(arg_0, ivec2(arg_1), v);
+ imageStore(f_arg_0, ivec2(arg_1), v);
}
void main() {
textureStore_6c4a70();
diff --git a/test/tint/builtins/gen/var/textureStore/6cff2e.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/6cff2e.wgsl.expected.glsl
index e7b27bc..f322dff 100644
--- a/test/tint/builtins/gen/var/textureStore/6cff2e.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/6cff2e.wgsl.expected.glsl
@@ -5,11 +5,11 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32ui) uniform highp writeonly uimage2D arg_0;
+layout(binding = 0, r32ui) uniform highp writeonly uimage2D f_arg_0;
void textureStore_6cff2e() {
ivec2 arg_1 = ivec2(1);
uvec4 arg_2 = uvec4(1u);
- imageStore(arg_0, arg_1, arg_2);
+ imageStore(f_arg_0, arg_1, arg_2);
}
void main() {
textureStore_6cff2e();
diff --git a/test/tint/builtins/gen/var/textureStore/6da692.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/6da692.wgsl.expected.glsl
index 23e13e1..0ab54da 100644
--- a/test/tint/builtins/gen/var/textureStore/6da692.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/6da692.wgsl.expected.glsl
@@ -5,13 +5,13 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba16ui) uniform highp writeonly uimage2DArray arg_0;
+layout(binding = 0, rgba16ui) uniform highp writeonly uimage2DArray f_arg_0;
void textureStore_6da692() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
uvec4 arg_3 = uvec4(1u);
uvec4 v = arg_3;
- imageStore(arg_0, ivec3(arg_1, arg_2), v);
+ imageStore(f_arg_0, ivec3(arg_1, arg_2), v);
}
void main() {
textureStore_6da692();
diff --git a/test/tint/builtins/gen/var/textureStore/6e6cc0.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/6e6cc0.wgsl.expected.glsl
index a0d3ba3..f149a31 100644
--- a/test/tint/builtins/gen/var/textureStore/6e6cc0.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/6e6cc0.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32f) uniform highp image2D arg_0;
+layout(binding = 0, r32f) uniform highp image2D f_arg_0;
void textureStore_6e6cc0() {
int arg_1 = 1;
vec4 arg_2 = vec4(1.0f);
vec4 v = arg_2;
- imageStore(arg_0, ivec2(arg_1, 0), v);
+ imageStore(f_arg_0, ivec2(arg_1, 0), v);
}
void main() {
textureStore_6e6cc0();
diff --git a/test/tint/builtins/gen/var/textureStore/6f0c92.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/6f0c92.wgsl.expected.glsl
index 322ac1d..b561bcd 100644
--- a/test/tint/builtins/gen/var/textureStore/6f0c92.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/6f0c92.wgsl.expected.glsl
@@ -5,14 +5,14 @@
precision highp float;
precision highp int;
-layout(binding = 0, r8) uniform highp image2DArray arg_0;
+layout(binding = 0, r8) uniform highp image2DArray f_arg_0;
void textureStore_6f0c92() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
vec4 arg_3 = vec4(1.0f);
int v = arg_2;
vec4 v_1 = arg_3;
- imageStore(arg_0, ivec3(ivec2(arg_1), v), v_1);
+ imageStore(f_arg_0, ivec3(ivec2(arg_1), v), v_1);
}
void main() {
textureStore_6f0c92();
diff --git a/test/tint/builtins/gen/var/textureStore/6f8642.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/6f8642.wgsl.expected.glsl
index 4654d7a..7702603 100644
--- a/test/tint/builtins/gen/var/textureStore/6f8642.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/6f8642.wgsl.expected.glsl
@@ -5,14 +5,14 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba32ui) uniform highp writeonly uimage2DArray arg_0;
+layout(binding = 0, rgba32ui) uniform highp writeonly uimage2DArray f_arg_0;
void textureStore_6f8642() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
uvec4 arg_3 = uvec4(1u);
int v = arg_2;
uvec4 v_1 = arg_3;
- imageStore(arg_0, ivec3(ivec2(arg_1), v), v_1);
+ imageStore(f_arg_0, ivec3(ivec2(arg_1), v), v_1);
}
void main() {
textureStore_6f8642();
diff --git a/test/tint/builtins/gen/var/textureStore/6fd2b1.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/6fd2b1.wgsl.expected.glsl
index 1801645..79274bb 100644
--- a/test/tint/builtins/gen/var/textureStore/6fd2b1.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/6fd2b1.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, r8) uniform highp writeonly image2D arg_0;
+layout(binding = 0, r8) uniform highp writeonly image2D f_arg_0;
void textureStore_6fd2b1() {
uint arg_1 = 1u;
vec4 arg_2 = vec4(1.0f);
vec4 v = arg_2;
- imageStore(arg_0, ivec2(uvec2(arg_1, 0u)), v);
+ imageStore(f_arg_0, ivec2(uvec2(arg_1, 0u)), v);
}
void main() {
textureStore_6fd2b1();
diff --git a/test/tint/builtins/gen/var/textureStore/726472.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/726472.wgsl.expected.glsl
index 15c31ee..6a68a7a 100644
--- a/test/tint/builtins/gen/var/textureStore/726472.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/726472.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32f) uniform highp writeonly image2D arg_0;
+layout(binding = 0, rg32f) uniform highp writeonly image2D f_arg_0;
void textureStore_726472() {
uvec2 arg_1 = uvec2(1u);
vec4 arg_2 = vec4(1.0f);
vec4 v = arg_2;
- imageStore(arg_0, ivec2(arg_1), v);
+ imageStore(f_arg_0, ivec2(arg_1), v);
}
void main() {
textureStore_726472();
diff --git a/test/tint/builtins/gen/var/textureStore/72fa64.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/72fa64.wgsl.expected.glsl
index 8376faa..ba65bec 100644
--- a/test/tint/builtins/gen/var/textureStore/72fa64.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/72fa64.wgsl.expected.glsl
@@ -5,14 +5,14 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32i) uniform highp writeonly iimage2DArray arg_0;
+layout(binding = 0, rg32i) uniform highp writeonly iimage2DArray f_arg_0;
void textureStore_72fa64() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
ivec4 arg_3 = ivec4(1);
int v = arg_2;
ivec4 v_1 = arg_3;
- imageStore(arg_0, ivec3(ivec2(arg_1), v), v_1);
+ imageStore(f_arg_0, ivec3(ivec2(arg_1), v), v_1);
}
void main() {
textureStore_72fa64();
diff --git a/test/tint/builtins/gen/var/textureStore/731349.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/731349.wgsl.expected.glsl
index 179310c..da1d6fc 100644
--- a/test/tint/builtins/gen/var/textureStore/731349.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/731349.wgsl.expected.glsl
@@ -5,11 +5,11 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8) uniform highp writeonly image2D arg_0;
+layout(binding = 0, rgba8) uniform highp writeonly image2D f_arg_0;
void textureStore_731349() {
ivec2 arg_1 = ivec2(1);
vec4 arg_2 = vec4(1.0f);
- imageStore(arg_0, arg_1, arg_2);
+ imageStore(f_arg_0, arg_1, arg_2);
}
void main() {
textureStore_731349();
diff --git a/test/tint/builtins/gen/var/textureStore/73bbbc.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/73bbbc.wgsl.expected.glsl
index 80a9c7c..b5be1aa 100644
--- a/test/tint/builtins/gen/var/textureStore/73bbbc.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/73bbbc.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8) uniform highp writeonly image2D arg_0;
+layout(binding = 0, rgba8) uniform highp writeonly image2D f_arg_0;
void textureStore_73bbbc() {
uvec2 arg_1 = uvec2(1u);
vec4 arg_2 = vec4(1.0f);
vec4 v = arg_2;
- imageStore(arg_0, ivec2(arg_1), v);
+ imageStore(f_arg_0, ivec2(arg_1), v);
}
void main() {
textureStore_73bbbc();
diff --git a/test/tint/builtins/gen/var/textureStore/74886f.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/74886f.wgsl.expected.glsl
index 527cfe9..2d790a7 100644
--- a/test/tint/builtins/gen/var/textureStore/74886f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/74886f.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, r8) uniform highp writeonly image2D arg_0;
+layout(binding = 0, r8) uniform highp writeonly image2D f_arg_0;
void textureStore_74886f() {
int arg_1 = 1;
vec4 arg_2 = vec4(1.0f);
vec4 v = arg_2;
- imageStore(arg_0, ivec2(arg_1, 0), v);
+ imageStore(f_arg_0, ivec2(arg_1, 0), v);
}
void main() {
textureStore_74886f();
diff --git a/test/tint/builtins/gen/var/textureStore/752da6.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/752da6.wgsl.expected.glsl
index 89901fc..f7a2b31 100644
--- a/test/tint/builtins/gen/var/textureStore/752da6.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/752da6.wgsl.expected.glsl
@@ -5,11 +5,11 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba32i) uniform highp writeonly iimage2D arg_0;
+layout(binding = 0, rgba32i) uniform highp writeonly iimage2D f_arg_0;
void textureStore_752da6() {
ivec2 arg_1 = ivec2(1);
ivec4 arg_2 = ivec4(1);
- imageStore(arg_0, arg_1, arg_2);
+ imageStore(f_arg_0, arg_1, arg_2);
}
void main() {
textureStore_752da6();
diff --git a/test/tint/builtins/gen/var/textureStore/75bbd5.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/75bbd5.wgsl.expected.glsl
index d30fe29..8a94926 100644
--- a/test/tint/builtins/gen/var/textureStore/75bbd5.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/75bbd5.wgsl.expected.glsl
@@ -5,14 +5,14 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32ui) uniform highp uimage2DArray arg_0;
+layout(binding = 0, rg32ui) uniform highp uimage2DArray f_arg_0;
void textureStore_75bbd5() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
uvec4 arg_3 = uvec4(1u);
ivec2 v = arg_1;
uvec4 v_1 = arg_3;
- imageStore(arg_0, ivec3(v, int(arg_2)), v_1);
+ imageStore(f_arg_0, ivec3(v, int(arg_2)), v_1);
}
void main() {
textureStore_75bbd5();
diff --git a/test/tint/builtins/gen/var/textureStore/76affd.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/76affd.wgsl.expected.glsl
index fec6295..3311b5d 100644
--- a/test/tint/builtins/gen/var/textureStore/76affd.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/76affd.wgsl.expected.glsl
@@ -5,14 +5,14 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, rgba8) uniform highp writeonly image2DArray f_arg_0;
void textureStore_76affd() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
vec4 arg_3 = vec4(1.0f);
ivec2 v = arg_1;
vec4 v_1 = arg_3.zyxw;
- imageStore(arg_0, ivec3(v, int(arg_2)), v_1);
+ imageStore(f_arg_0, ivec3(v, int(arg_2)), v_1);
}
void main() {
textureStore_76affd();
diff --git a/test/tint/builtins/gen/var/textureStore/7792fa.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/7792fa.wgsl.expected.glsl
index e8bfb4d..f2d3a95 100644
--- a/test/tint/builtins/gen/var/textureStore/7792fa.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/7792fa.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32i) uniform highp iimage3D arg_0;
+layout(binding = 0, rg32i) uniform highp iimage3D f_arg_0;
void textureStore_7792fa() {
uvec3 arg_1 = uvec3(1u);
ivec4 arg_2 = ivec4(1);
ivec4 v = arg_2;
- imageStore(arg_0, ivec3(arg_1), v);
+ imageStore(f_arg_0, ivec3(arg_1), v);
}
void main() {
textureStore_7792fa();
diff --git a/test/tint/builtins/gen/var/textureStore/779d14.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/779d14.wgsl.expected.glsl
index 340ea7f..293264c 100644
--- a/test/tint/builtins/gen/var/textureStore/779d14.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/779d14.wgsl.expected.glsl
@@ -5,7 +5,7 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba16ui) uniform highp writeonly uimage2DArray arg_0;
+layout(binding = 0, rgba16ui) uniform highp writeonly uimage2DArray f_arg_0;
void textureStore_779d14() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
@@ -13,7 +13,7 @@
uint v = arg_2;
uvec4 v_1 = arg_3;
ivec2 v_2 = ivec2(arg_1);
- imageStore(arg_0, ivec3(v_2, int(v)), v_1);
+ imageStore(f_arg_0, ivec3(v_2, int(v)), v_1);
}
void main() {
textureStore_779d14();
diff --git a/test/tint/builtins/gen/var/textureStore/77c0ae.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/77c0ae.wgsl.expected.glsl
index 4dc1762..c524158 100644
--- a/test/tint/builtins/gen/var/textureStore/77c0ae.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/77c0ae.wgsl.expected.glsl
@@ -5,11 +5,11 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8ui) uniform highp writeonly uimage2D arg_0;
+layout(binding = 0, rgba8ui) uniform highp writeonly uimage2D f_arg_0;
void textureStore_77c0ae() {
ivec2 arg_1 = ivec2(1);
uvec4 arg_2 = uvec4(1u);
- imageStore(arg_0, arg_1, arg_2);
+ imageStore(f_arg_0, arg_1, arg_2);
}
void main() {
textureStore_77c0ae();
diff --git a/test/tint/builtins/gen/var/textureStore/7b8f86.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/7b8f86.wgsl.expected.glsl
index fe769ed..0276be6 100644
--- a/test/tint/builtins/gen/var/textureStore/7b8f86.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/7b8f86.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32f) uniform highp image3D arg_0;
+layout(binding = 0, rg32f) uniform highp image3D f_arg_0;
void textureStore_7b8f86() {
uvec3 arg_1 = uvec3(1u);
vec4 arg_2 = vec4(1.0f);
vec4 v = arg_2;
- imageStore(arg_0, ivec3(arg_1), v);
+ imageStore(f_arg_0, ivec3(arg_1), v);
}
void main() {
textureStore_7b8f86();
diff --git a/test/tint/builtins/gen/var/textureStore/7bb211.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/7bb211.wgsl.expected.glsl
index 5533f23..ae9395d 100644
--- a/test/tint/builtins/gen/var/textureStore/7bb211.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/7bb211.wgsl.expected.glsl
@@ -5,14 +5,14 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32i) uniform highp writeonly iimage2DArray arg_0;
+layout(binding = 0, rg32i) uniform highp writeonly iimage2DArray f_arg_0;
void textureStore_7bb211() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
ivec4 arg_3 = ivec4(1);
ivec2 v = arg_1;
ivec4 v_1 = arg_3;
- imageStore(arg_0, ivec3(v, int(arg_2)), v_1);
+ imageStore(f_arg_0, ivec3(v, int(arg_2)), v_1);
}
void main() {
textureStore_7bb211();
diff --git a/test/tint/builtins/gen/var/textureStore/7cec8d.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/7cec8d.wgsl.expected.glsl
index a331d10..dff872e 100644
--- a/test/tint/builtins/gen/var/textureStore/7cec8d.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/7cec8d.wgsl.expected.glsl
@@ -5,13 +5,13 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba32i) uniform highp writeonly iimage2DArray arg_0;
+layout(binding = 0, rgba32i) uniform highp writeonly iimage2DArray f_arg_0;
void textureStore_7cec8d() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
ivec4 arg_3 = ivec4(1);
ivec4 v = arg_3;
- imageStore(arg_0, ivec3(arg_1, arg_2), v);
+ imageStore(f_arg_0, ivec3(arg_1, arg_2), v);
}
void main() {
textureStore_7cec8d();
diff --git a/test/tint/builtins/gen/var/textureStore/7cf6e7.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/7cf6e7.wgsl.expected.glsl
index 2646259..2b3b32c 100644
--- a/test/tint/builtins/gen/var/textureStore/7cf6e7.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/7cf6e7.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba16f) uniform highp writeonly image2D arg_0;
+layout(binding = 0, rgba16f) uniform highp writeonly image2D f_arg_0;
void textureStore_7cf6e7() {
uvec2 arg_1 = uvec2(1u);
vec4 arg_2 = vec4(1.0f);
vec4 v = arg_2;
- imageStore(arg_0, ivec2(arg_1), v);
+ imageStore(f_arg_0, ivec2(arg_1), v);
}
void main() {
textureStore_7cf6e7();
diff --git a/test/tint/builtins/gen/var/textureStore/7f7fae.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/7f7fae.wgsl.expected.glsl
index 0921dce..c1d82e8 100644
--- a/test/tint/builtins/gen/var/textureStore/7f7fae.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/7f7fae.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8) uniform highp writeonly image2D arg_0;
+layout(binding = 0, rgba8) uniform highp writeonly image2D f_arg_0;
void textureStore_7f7fae() {
int arg_1 = 1;
vec4 arg_2 = vec4(1.0f);
vec4 v = arg_2;
- imageStore(arg_0, ivec2(arg_1, 0), v);
+ imageStore(f_arg_0, ivec2(arg_1, 0), v);
}
void main() {
textureStore_7f7fae();
diff --git a/test/tint/builtins/gen/var/textureStore/803a10.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/803a10.wgsl.expected.glsl
index f19ad14..89a9d2e 100644
--- a/test/tint/builtins/gen/var/textureStore/803a10.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/803a10.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, r8) uniform highp image3D arg_0;
+layout(binding = 0, r8) uniform highp image3D f_arg_0;
void textureStore_803a10() {
uvec3 arg_1 = uvec3(1u);
vec4 arg_2 = vec4(1.0f);
vec4 v = arg_2;
- imageStore(arg_0, ivec3(arg_1), v);
+ imageStore(f_arg_0, ivec3(arg_1), v);
}
void main() {
textureStore_803a10();
diff --git a/test/tint/builtins/gen/var/textureStore/804942.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/804942.wgsl.expected.glsl
index 7f90746..156494c 100644
--- a/test/tint/builtins/gen/var/textureStore/804942.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/804942.wgsl.expected.glsl
@@ -5,11 +5,11 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32i) uniform highp writeonly iimage2D arg_0;
+layout(binding = 0, r32i) uniform highp writeonly iimage2D f_arg_0;
void textureStore_804942() {
ivec2 arg_1 = ivec2(1);
ivec4 arg_2 = ivec4(1);
- imageStore(arg_0, arg_1, arg_2);
+ imageStore(f_arg_0, arg_1, arg_2);
}
void main() {
textureStore_804942();
diff --git a/test/tint/builtins/gen/var/textureStore/805dae.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/805dae.wgsl.expected.glsl
index f0686f0..e3d1698 100644
--- a/test/tint/builtins/gen/var/textureStore/805dae.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/805dae.wgsl.expected.glsl
@@ -5,11 +5,11 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8_snorm) uniform highp writeonly image2D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp writeonly image2D f_arg_0;
void textureStore_805dae() {
ivec2 arg_1 = ivec2(1);
vec4 arg_2 = vec4(1.0f);
- imageStore(arg_0, arg_1, arg_2);
+ imageStore(f_arg_0, arg_1, arg_2);
}
void main() {
textureStore_805dae();
diff --git a/test/tint/builtins/gen/var/textureStore/80bf1d.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/80bf1d.wgsl.expected.glsl
index 302a64c..f90025b 100644
--- a/test/tint/builtins/gen/var/textureStore/80bf1d.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/80bf1d.wgsl.expected.glsl
@@ -5,11 +5,11 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32i) uniform highp iimage2D arg_0;
+layout(binding = 0, rg32i) uniform highp iimage2D f_arg_0;
void textureStore_80bf1d() {
ivec2 arg_1 = ivec2(1);
ivec4 arg_2 = ivec4(1);
- imageStore(arg_0, arg_1, arg_2);
+ imageStore(f_arg_0, arg_1, arg_2);
}
void main() {
textureStore_80bf1d();
diff --git a/test/tint/builtins/gen/var/textureStore/81ae31.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/81ae31.wgsl.expected.glsl
index 7ab95ae..bdf4e97 100644
--- a/test/tint/builtins/gen/var/textureStore/81ae31.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/81ae31.wgsl.expected.glsl
@@ -5,13 +5,13 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32f) uniform highp image2DArray arg_0;
+layout(binding = 0, r32f) uniform highp image2DArray f_arg_0;
void textureStore_81ae31() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
vec4 arg_3 = vec4(1.0f);
vec4 v = arg_3;
- imageStore(arg_0, ivec3(arg_1, arg_2), v);
+ imageStore(f_arg_0, ivec3(arg_1, arg_2), v);
}
void main() {
textureStore_81ae31();
diff --git a/test/tint/builtins/gen/var/textureStore/820272.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/820272.wgsl.expected.glsl
index 8af0a44..d11cdbc 100644
--- a/test/tint/builtins/gen/var/textureStore/820272.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/820272.wgsl.expected.glsl
@@ -5,14 +5,14 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32i) uniform highp iimage2DArray arg_0;
+layout(binding = 0, rg32i) uniform highp iimage2DArray f_arg_0;
void textureStore_820272() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
ivec4 arg_3 = ivec4(1);
ivec2 v = arg_1;
ivec4 v_1 = arg_3;
- imageStore(arg_0, ivec3(v, int(arg_2)), v_1);
+ imageStore(f_arg_0, ivec3(v, int(arg_2)), v_1);
}
void main() {
textureStore_820272();
diff --git a/test/tint/builtins/gen/var/textureStore/83bcc1.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/83bcc1.wgsl.expected.glsl
index 7bed365..bb51d97 100644
--- a/test/tint/builtins/gen/var/textureStore/83bcc1.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/83bcc1.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32ui) uniform highp writeonly uimage2D arg_0;
+layout(binding = 0, rg32ui) uniform highp writeonly uimage2D f_arg_0;
void textureStore_83bcc1() {
int arg_1 = 1;
uvec4 arg_2 = uvec4(1u);
uvec4 v = arg_2;
- imageStore(arg_0, ivec2(arg_1, 0), v);
+ imageStore(f_arg_0, ivec2(arg_1, 0), v);
}
void main() {
textureStore_83bcc1();
diff --git a/test/tint/builtins/gen/var/textureStore/84d435.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/84d435.wgsl.expected.glsl
index 7d46825..900f24b 100644
--- a/test/tint/builtins/gen/var/textureStore/84d435.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/84d435.wgsl.expected.glsl
@@ -5,13 +5,13 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32i) uniform highp iimage2DArray arg_0;
+layout(binding = 0, rg32i) uniform highp iimage2DArray f_arg_0;
void textureStore_84d435() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
ivec4 arg_3 = ivec4(1);
ivec4 v = arg_3;
- imageStore(arg_0, ivec3(arg_1, arg_2), v);
+ imageStore(f_arg_0, ivec3(arg_1, arg_2), v);
}
void main() {
textureStore_84d435();
diff --git a/test/tint/builtins/gen/var/textureStore/8676c9.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/8676c9.wgsl.expected.glsl
index 50bea02..72e4cfb 100644
--- a/test/tint/builtins/gen/var/textureStore/8676c9.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/8676c9.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32ui) uniform highp uimage2D arg_0;
+layout(binding = 0, r32ui) uniform highp uimage2D f_arg_0;
void textureStore_8676c9() {
int arg_1 = 1;
uvec4 arg_2 = uvec4(1u);
uvec4 v = arg_2;
- imageStore(arg_0, ivec2(arg_1, 0), v);
+ imageStore(f_arg_0, ivec2(arg_1, 0), v);
}
void main() {
textureStore_8676c9();
diff --git a/test/tint/builtins/gen/var/textureStore/872747.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/872747.wgsl.expected.glsl
index d0f3f9a..2180bd5 100644
--- a/test/tint/builtins/gen/var/textureStore/872747.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/872747.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32f) uniform highp writeonly image2D arg_0;
+layout(binding = 0, rg32f) uniform highp writeonly image2D f_arg_0;
void textureStore_872747() {
int arg_1 = 1;
vec4 arg_2 = vec4(1.0f);
vec4 v = arg_2;
- imageStore(arg_0, ivec2(arg_1, 0), v);
+ imageStore(f_arg_0, ivec2(arg_1, 0), v);
}
void main() {
textureStore_872747();
diff --git a/test/tint/builtins/gen/var/textureStore/8a16b0.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/8a16b0.wgsl.expected.glsl
index 3dbe420..619625f 100644
--- a/test/tint/builtins/gen/var/textureStore/8a16b0.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/8a16b0.wgsl.expected.glsl
@@ -5,13 +5,13 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32ui) uniform highp uimage2DArray arg_0;
+layout(binding = 0, r32ui) uniform highp uimage2DArray f_arg_0;
void textureStore_8a16b0() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
uvec4 arg_3 = uvec4(1u);
uvec4 v = arg_3;
- imageStore(arg_0, ivec3(arg_1, arg_2), v);
+ imageStore(f_arg_0, ivec3(arg_1, arg_2), v);
}
void main() {
textureStore_8a16b0();
diff --git a/test/tint/builtins/gen/var/textureStore/8a8681.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/8a8681.wgsl.expected.glsl
index 491a74c..ec439fe 100644
--- a/test/tint/builtins/gen/var/textureStore/8a8681.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/8a8681.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32ui) uniform highp uimage2D arg_0;
+layout(binding = 0, rg32ui) uniform highp uimage2D f_arg_0;
void textureStore_8a8681() {
uvec2 arg_1 = uvec2(1u);
uvec4 arg_2 = uvec4(1u);
uvec4 v = arg_2;
- imageStore(arg_0, ivec2(arg_1), v);
+ imageStore(f_arg_0, ivec2(arg_1), v);
}
void main() {
textureStore_8a8681();
diff --git a/test/tint/builtins/gen/var/textureStore/8b9310.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/8b9310.wgsl.expected.glsl
index 087e9db..cb88b9f 100644
--- a/test/tint/builtins/gen/var/textureStore/8b9310.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/8b9310.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba16f) uniform highp writeonly image3D arg_0;
+layout(binding = 0, rgba16f) uniform highp writeonly image3D f_arg_0;
void textureStore_8b9310() {
uvec3 arg_1 = uvec3(1u);
vec4 arg_2 = vec4(1.0f);
vec4 v = arg_2;
- imageStore(arg_0, ivec3(arg_1), v);
+ imageStore(f_arg_0, ivec3(arg_1), v);
}
void main() {
textureStore_8b9310();
diff --git a/test/tint/builtins/gen/var/textureStore/8bb287.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/8bb287.wgsl.expected.glsl
index 7ed791a..897f216 100644
--- a/test/tint/builtins/gen/var/textureStore/8bb287.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/8bb287.wgsl.expected.glsl
@@ -5,7 +5,7 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba32i) uniform highp writeonly iimage2DArray arg_0;
+layout(binding = 0, rgba32i) uniform highp writeonly iimage2DArray f_arg_0;
void textureStore_8bb287() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
@@ -13,7 +13,7 @@
uint v = arg_2;
ivec4 v_1 = arg_3;
ivec2 v_2 = ivec2(arg_1);
- imageStore(arg_0, ivec3(v_2, int(v)), v_1);
+ imageStore(f_arg_0, ivec3(v_2, int(v)), v_1);
}
void main() {
textureStore_8bb287();
diff --git a/test/tint/builtins/gen/var/textureStore/8c76e9.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/8c76e9.wgsl.expected.glsl
index 0d016a7..24bcc92 100644
--- a/test/tint/builtins/gen/var/textureStore/8c76e9.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/8c76e9.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba16i) uniform highp writeonly iimage2D arg_0;
+layout(binding = 0, rgba16i) uniform highp writeonly iimage2D f_arg_0;
void textureStore_8c76e9() {
uint arg_1 = 1u;
ivec4 arg_2 = ivec4(1);
ivec4 v = arg_2;
- imageStore(arg_0, ivec2(uvec2(arg_1, 0u)), v);
+ imageStore(f_arg_0, ivec2(uvec2(arg_1, 0u)), v);
}
void main() {
textureStore_8c76e9();
diff --git a/test/tint/builtins/gen/var/textureStore/8cd611.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/8cd611.wgsl.expected.glsl
index 9d59b57..b641924 100644
--- a/test/tint/builtins/gen/var/textureStore/8cd611.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/8cd611.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, r8) uniform highp writeonly image3D arg_0;
+layout(binding = 0, r8) uniform highp writeonly image3D f_arg_0;
void textureStore_8cd611() {
uvec3 arg_1 = uvec3(1u);
vec4 arg_2 = vec4(1.0f);
vec4 v = arg_2;
- imageStore(arg_0, ivec3(arg_1), v);
+ imageStore(f_arg_0, ivec3(arg_1), v);
}
void main() {
textureStore_8cd611();
diff --git a/test/tint/builtins/gen/var/textureStore/8cd841.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/8cd841.wgsl.expected.glsl
index 7d29622..edd5965 100644
--- a/test/tint/builtins/gen/var/textureStore/8cd841.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/8cd841.wgsl.expected.glsl
@@ -5,14 +5,14 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32ui) uniform highp uimage2DArray arg_0;
+layout(binding = 0, r32ui) uniform highp uimage2DArray f_arg_0;
void textureStore_8cd841() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
uvec4 arg_3 = uvec4(1u);
ivec2 v = arg_1;
uvec4 v_1 = arg_3;
- imageStore(arg_0, ivec3(v, int(arg_2)), v_1);
+ imageStore(f_arg_0, ivec3(v, int(arg_2)), v_1);
}
void main() {
textureStore_8cd841();
diff --git a/test/tint/builtins/gen/var/textureStore/8dc54f.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/8dc54f.wgsl.expected.glsl
index 7a7b8da..02479ce 100644
--- a/test/tint/builtins/gen/var/textureStore/8dc54f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/8dc54f.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8ui) uniform highp writeonly uimage2D arg_0;
+layout(binding = 0, rgba8ui) uniform highp writeonly uimage2D f_arg_0;
void textureStore_8dc54f() {
uvec2 arg_1 = uvec2(1u);
uvec4 arg_2 = uvec4(1u);
uvec4 v = arg_2;
- imageStore(arg_0, ivec2(arg_1), v);
+ imageStore(f_arg_0, ivec2(arg_1), v);
}
void main() {
textureStore_8dc54f();
diff --git a/test/tint/builtins/gen/var/textureStore/8e0479.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/8e0479.wgsl.expected.glsl
index c3475d3..8de6ccb 100644
--- a/test/tint/builtins/gen/var/textureStore/8e0479.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/8e0479.wgsl.expected.glsl
@@ -5,13 +5,13 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba32ui) uniform highp writeonly uimage2DArray arg_0;
+layout(binding = 0, rgba32ui) uniform highp writeonly uimage2DArray f_arg_0;
void textureStore_8e0479() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
uvec4 arg_3 = uvec4(1u);
uvec4 v = arg_3;
- imageStore(arg_0, ivec3(arg_1, arg_2), v);
+ imageStore(f_arg_0, ivec3(arg_1, arg_2), v);
}
void main() {
textureStore_8e0479();
diff --git a/test/tint/builtins/gen/var/textureStore/8ed9f8.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/8ed9f8.wgsl.expected.glsl
index 9c6ba86..2069b8d 100644
--- a/test/tint/builtins/gen/var/textureStore/8ed9f8.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/8ed9f8.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8) uniform highp writeonly image3D arg_0;
+layout(binding = 0, rgba8) uniform highp writeonly image3D f_arg_0;
void textureStore_8ed9f8() {
uvec3 arg_1 = uvec3(1u);
vec4 arg_2 = vec4(1.0f);
vec4 v = arg_2;
- imageStore(arg_0, ivec3(arg_1), v);
+ imageStore(f_arg_0, ivec3(arg_1), v);
}
void main() {
textureStore_8ed9f8();
diff --git a/test/tint/builtins/gen/var/textureStore/8f71a1.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/8f71a1.wgsl.expected.glsl
index 02ab5c4..ef9e70b 100644
--- a/test/tint/builtins/gen/var/textureStore/8f71a1.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/8f71a1.wgsl.expected.glsl
@@ -5,11 +5,11 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba16i) uniform highp writeonly iimage3D arg_0;
+layout(binding = 0, rgba16i) uniform highp writeonly iimage3D f_arg_0;
void textureStore_8f71a1() {
ivec3 arg_1 = ivec3(1);
ivec4 arg_2 = ivec4(1);
- imageStore(arg_0, arg_1, arg_2);
+ imageStore(f_arg_0, arg_1, arg_2);
}
void main() {
textureStore_8f71a1();
diff --git a/test/tint/builtins/gen/var/textureStore/8ff674.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/8ff674.wgsl.expected.glsl
index f8cd9b8..52a691a 100644
--- a/test/tint/builtins/gen/var/textureStore/8ff674.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/8ff674.wgsl.expected.glsl
@@ -5,14 +5,14 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32ui) uniform highp writeonly uimage2DArray arg_0;
+layout(binding = 0, r32ui) uniform highp writeonly uimage2DArray f_arg_0;
void textureStore_8ff674() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
uvec4 arg_3 = uvec4(1u);
ivec2 v = arg_1;
uvec4 v_1 = arg_3;
- imageStore(arg_0, ivec3(v, int(arg_2)), v_1);
+ imageStore(f_arg_0, ivec3(v, int(arg_2)), v_1);
}
void main() {
textureStore_8ff674();
diff --git a/test/tint/builtins/gen/var/textureStore/958353.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/958353.wgsl.expected.glsl
index 80b49d3..ef9de01 100644
--- a/test/tint/builtins/gen/var/textureStore/958353.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/958353.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8i) uniform highp writeonly iimage2D arg_0;
+layout(binding = 0, rgba8i) uniform highp writeonly iimage2D f_arg_0;
void textureStore_958353() {
uint arg_1 = 1u;
ivec4 arg_2 = ivec4(1);
ivec4 v = arg_2;
- imageStore(arg_0, ivec2(uvec2(arg_1, 0u)), v);
+ imageStore(f_arg_0, ivec2(uvec2(arg_1, 0u)), v);
}
void main() {
textureStore_958353();
diff --git a/test/tint/builtins/gen/var/textureStore/959d94.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/959d94.wgsl.expected.glsl
index 4a0af5f..aacb24b 100644
--- a/test/tint/builtins/gen/var/textureStore/959d94.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/959d94.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8_snorm) uniform highp writeonly image2D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp writeonly image2D f_arg_0;
void textureStore_959d94() {
uint arg_1 = 1u;
vec4 arg_2 = vec4(1.0f);
vec4 v = arg_2;
- imageStore(arg_0, ivec2(uvec2(arg_1, 0u)), v);
+ imageStore(f_arg_0, ivec2(uvec2(arg_1, 0u)), v);
}
void main() {
textureStore_959d94();
diff --git a/test/tint/builtins/gen/var/textureStore/95e452.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/95e452.wgsl.expected.glsl
index b50a14b..bec5477 100644
--- a/test/tint/builtins/gen/var/textureStore/95e452.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/95e452.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32i) uniform highp writeonly iimage2D arg_0;
+layout(binding = 0, r32i) uniform highp writeonly iimage2D f_arg_0;
void textureStore_95e452() {
uvec2 arg_1 = uvec2(1u);
ivec4 arg_2 = ivec4(1);
ivec4 v = arg_2;
- imageStore(arg_0, ivec2(arg_1), v);
+ imageStore(f_arg_0, ivec2(arg_1), v);
}
void main() {
textureStore_95e452();
diff --git a/test/tint/builtins/gen/var/textureStore/969534.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/969534.wgsl.expected.glsl
index fc7e9bc..945b0ae 100644
--- a/test/tint/builtins/gen/var/textureStore/969534.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/969534.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba32i) uniform highp writeonly iimage2D arg_0;
+layout(binding = 0, rgba32i) uniform highp writeonly iimage2D f_arg_0;
void textureStore_969534() {
int arg_1 = 1;
ivec4 arg_2 = ivec4(1);
ivec4 v = arg_2;
- imageStore(arg_0, ivec2(arg_1, 0), v);
+ imageStore(f_arg_0, ivec2(arg_1, 0), v);
}
void main() {
textureStore_969534();
diff --git a/test/tint/builtins/gen/var/textureStore/9938b7.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/9938b7.wgsl.expected.glsl
index c7751c4..af58d29 100644
--- a/test/tint/builtins/gen/var/textureStore/9938b7.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/9938b7.wgsl.expected.glsl
@@ -5,14 +5,14 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32i) uniform highp writeonly iimage2DArray arg_0;
+layout(binding = 0, r32i) uniform highp writeonly iimage2DArray f_arg_0;
void textureStore_9938b7() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
ivec4 arg_3 = ivec4(1);
ivec2 v = arg_1;
ivec4 v_1 = arg_3;
- imageStore(arg_0, ivec3(v, int(arg_2)), v_1);
+ imageStore(f_arg_0, ivec3(v, int(arg_2)), v_1);
}
void main() {
textureStore_9938b7();
diff --git a/test/tint/builtins/gen/var/textureStore/9a3ecc.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/9a3ecc.wgsl.expected.glsl
index c2308b5..ecb7ae2 100644
--- a/test/tint/builtins/gen/var/textureStore/9a3ecc.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/9a3ecc.wgsl.expected.glsl
@@ -5,11 +5,11 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba32i) uniform highp writeonly iimage3D arg_0;
+layout(binding = 0, rgba32i) uniform highp writeonly iimage3D f_arg_0;
void textureStore_9a3ecc() {
ivec3 arg_1 = ivec3(1);
ivec4 arg_2 = ivec4(1);
- imageStore(arg_0, arg_1, arg_2);
+ imageStore(f_arg_0, arg_1, arg_2);
}
void main() {
textureStore_9a3ecc();
diff --git a/test/tint/builtins/gen/var/textureStore/9aedd3.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/9aedd3.wgsl.expected.glsl
index edb6968..222c4d8 100644
--- a/test/tint/builtins/gen/var/textureStore/9aedd3.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/9aedd3.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8) uniform highp writeonly image3D arg_0;
+layout(binding = 0, rgba8) uniform highp writeonly image3D f_arg_0;
void textureStore_9aedd3() {
uvec3 arg_1 = uvec3(1u);
vec4 arg_2 = vec4(1.0f);
vec4 v = arg_2.zyxw;
- imageStore(arg_0, ivec3(arg_1), v);
+ imageStore(f_arg_0, ivec3(arg_1), v);
}
void main() {
textureStore_9aedd3();
diff --git a/test/tint/builtins/gen/var/textureStore/9d8668.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/9d8668.wgsl.expected.glsl
index 39fad6d..434fadc 100644
--- a/test/tint/builtins/gen/var/textureStore/9d8668.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/9d8668.wgsl.expected.glsl
@@ -5,14 +5,14 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, rgba8) uniform highp writeonly image2DArray f_arg_0;
void textureStore_9d8668() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
vec4 arg_3 = vec4(1.0f);
ivec2 v = arg_1;
vec4 v_1 = arg_3;
- imageStore(arg_0, ivec3(v, int(arg_2)), v_1);
+ imageStore(f_arg_0, ivec3(v, int(arg_2)), v_1);
}
void main() {
textureStore_9d8668();
diff --git a/test/tint/builtins/gen/var/textureStore/9d9cd5.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/9d9cd5.wgsl.expected.glsl
index 13e1e62..e2647e2 100644
--- a/test/tint/builtins/gen/var/textureStore/9d9cd5.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/9d9cd5.wgsl.expected.glsl
@@ -5,13 +5,13 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba32f) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, rgba32f) uniform highp writeonly image2DArray f_arg_0;
void textureStore_9d9cd5() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
vec4 arg_3 = vec4(1.0f);
vec4 v = arg_3;
- imageStore(arg_0, ivec3(arg_1, arg_2), v);
+ imageStore(f_arg_0, ivec3(arg_1, arg_2), v);
}
void main() {
textureStore_9d9cd5();
diff --git a/test/tint/builtins/gen/var/textureStore/9e3ec5.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/9e3ec5.wgsl.expected.glsl
index de5ad93..dbc168f 100644
--- a/test/tint/builtins/gen/var/textureStore/9e3ec5.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/9e3ec5.wgsl.expected.glsl
@@ -5,11 +5,11 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba16i) uniform highp writeonly iimage2D arg_0;
+layout(binding = 0, rgba16i) uniform highp writeonly iimage2D f_arg_0;
void textureStore_9e3ec5() {
ivec2 arg_1 = ivec2(1);
ivec4 arg_2 = ivec4(1);
- imageStore(arg_0, arg_1, arg_2);
+ imageStore(f_arg_0, arg_1, arg_2);
}
void main() {
textureStore_9e3ec5();
diff --git a/test/tint/builtins/gen/var/textureStore/9e5bc2.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/9e5bc2.wgsl.expected.glsl
index 78a4af6..f975e6f 100644
--- a/test/tint/builtins/gen/var/textureStore/9e5bc2.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/9e5bc2.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, r8) uniform highp writeonly image2D arg_0;
+layout(binding = 0, r8) uniform highp writeonly image2D f_arg_0;
void textureStore_9e5bc2() {
uvec2 arg_1 = uvec2(1u);
vec4 arg_2 = vec4(1.0f);
vec4 v = arg_2;
- imageStore(arg_0, ivec2(arg_1), v);
+ imageStore(f_arg_0, ivec2(arg_1), v);
}
void main() {
textureStore_9e5bc2();
diff --git a/test/tint/builtins/gen/var/textureStore/9f5318.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/9f5318.wgsl.expected.glsl
index a15544a..664d490 100644
--- a/test/tint/builtins/gen/var/textureStore/9f5318.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/9f5318.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32i) uniform highp writeonly iimage2D arg_0;
+layout(binding = 0, rg32i) uniform highp writeonly iimage2D f_arg_0;
void textureStore_9f5318() {
uvec2 arg_1 = uvec2(1u);
ivec4 arg_2 = ivec4(1);
ivec4 v = arg_2;
- imageStore(arg_0, ivec2(arg_1), v);
+ imageStore(f_arg_0, ivec2(arg_1), v);
}
void main() {
textureStore_9f5318();
diff --git a/test/tint/builtins/gen/var/textureStore/9f7cea.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/9f7cea.wgsl.expected.glsl
index a61e9f9..ff396a0 100644
--- a/test/tint/builtins/gen/var/textureStore/9f7cea.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/9f7cea.wgsl.expected.glsl
@@ -5,14 +5,14 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8ui) uniform highp writeonly uimage2DArray arg_0;
+layout(binding = 0, rgba8ui) uniform highp writeonly uimage2DArray f_arg_0;
void textureStore_9f7cea() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
uvec4 arg_3 = uvec4(1u);
ivec2 v = arg_1;
uvec4 v_1 = arg_3;
- imageStore(arg_0, ivec3(v, int(arg_2)), v_1);
+ imageStore(f_arg_0, ivec3(v, int(arg_2)), v_1);
}
void main() {
textureStore_9f7cea();
diff --git a/test/tint/builtins/gen/var/textureStore/a0022f.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/a0022f.wgsl.expected.glsl
index 7e20385..c563453 100644
--- a/test/tint/builtins/gen/var/textureStore/a0022f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/a0022f.wgsl.expected.glsl
@@ -5,13 +5,13 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32i) uniform highp iimage2DArray arg_0;
+layout(binding = 0, r32i) uniform highp iimage2DArray f_arg_0;
void textureStore_a0022f() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
ivec4 arg_3 = ivec4(1);
ivec4 v = arg_3;
- imageStore(arg_0, ivec3(arg_1, arg_2), v);
+ imageStore(f_arg_0, ivec3(arg_1, arg_2), v);
}
void main() {
textureStore_a0022f();
diff --git a/test/tint/builtins/gen/var/textureStore/a0f96e.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/a0f96e.wgsl.expected.glsl
index dce6413..9d8ac20 100644
--- a/test/tint/builtins/gen/var/textureStore/a0f96e.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/a0f96e.wgsl.expected.glsl
@@ -5,7 +5,7 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba16f) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, rgba16f) uniform highp writeonly image2DArray f_arg_0;
void textureStore_a0f96e() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
@@ -13,7 +13,7 @@
uint v = arg_2;
vec4 v_1 = arg_3;
ivec2 v_2 = ivec2(arg_1);
- imageStore(arg_0, ivec3(v_2, int(v)), v_1);
+ imageStore(f_arg_0, ivec3(v_2, int(v)), v_1);
}
void main() {
textureStore_a0f96e();
diff --git a/test/tint/builtins/gen/var/textureStore/a1352c.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/a1352c.wgsl.expected.glsl
index 8351f07..dad9a5a 100644
--- a/test/tint/builtins/gen/var/textureStore/a1352c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/a1352c.wgsl.expected.glsl
@@ -5,7 +5,7 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8i) uniform highp writeonly iimage2DArray arg_0;
+layout(binding = 0, rgba8i) uniform highp writeonly iimage2DArray f_arg_0;
void textureStore_a1352c() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
@@ -13,7 +13,7 @@
uint v = arg_2;
ivec4 v_1 = arg_3;
ivec2 v_2 = ivec2(arg_1);
- imageStore(arg_0, ivec3(v_2, int(v)), v_1);
+ imageStore(f_arg_0, ivec3(v_2, int(v)), v_1);
}
void main() {
textureStore_a1352c();
diff --git a/test/tint/builtins/gen/var/textureStore/a165b8.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/a165b8.wgsl.expected.glsl
index d8bdc80..51d7d70 100644
--- a/test/tint/builtins/gen/var/textureStore/a165b8.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/a165b8.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8) uniform highp writeonly image2D arg_0;
+layout(binding = 0, rgba8) uniform highp writeonly image2D f_arg_0;
void textureStore_a165b8() {
uvec2 arg_1 = uvec2(1u);
vec4 arg_2 = vec4(1.0f);
vec4 v = arg_2.zyxw;
- imageStore(arg_0, ivec2(arg_1), v);
+ imageStore(f_arg_0, ivec2(arg_1), v);
}
void main() {
textureStore_a165b8();
diff --git a/test/tint/builtins/gen/var/textureStore/a4c338.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/a4c338.wgsl.expected.glsl
index 31bb214..053dc15 100644
--- a/test/tint/builtins/gen/var/textureStore/a4c338.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/a4c338.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba16f) uniform highp writeonly image2D arg_0;
+layout(binding = 0, rgba16f) uniform highp writeonly image2D f_arg_0;
void textureStore_a4c338() {
uint arg_1 = 1u;
vec4 arg_2 = vec4(1.0f);
vec4 v = arg_2;
- imageStore(arg_0, ivec2(uvec2(arg_1, 0u)), v);
+ imageStore(f_arg_0, ivec2(uvec2(arg_1, 0u)), v);
}
void main() {
textureStore_a4c338();
diff --git a/test/tint/builtins/gen/var/textureStore/a5e80d.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/a5e80d.wgsl.expected.glsl
index 62affef..92191f8 100644
--- a/test/tint/builtins/gen/var/textureStore/a5e80d.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/a5e80d.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba32f) uniform highp writeonly image3D arg_0;
+layout(binding = 0, rgba32f) uniform highp writeonly image3D f_arg_0;
void textureStore_a5e80d() {
uvec3 arg_1 = uvec3(1u);
vec4 arg_2 = vec4(1.0f);
vec4 v = arg_2;
- imageStore(arg_0, ivec3(arg_1), v);
+ imageStore(f_arg_0, ivec3(arg_1), v);
}
void main() {
textureStore_a5e80d();
diff --git a/test/tint/builtins/gen/var/textureStore/a6a986.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/a6a986.wgsl.expected.glsl
index a25920e..7bb12c3 100644
--- a/test/tint/builtins/gen/var/textureStore/a6a986.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/a6a986.wgsl.expected.glsl
@@ -5,14 +5,14 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba16f) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, rgba16f) uniform highp writeonly image2DArray f_arg_0;
void textureStore_a6a986() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
vec4 arg_3 = vec4(1.0f);
int v = arg_2;
vec4 v_1 = arg_3;
- imageStore(arg_0, ivec3(ivec2(arg_1), v), v_1);
+ imageStore(f_arg_0, ivec3(ivec2(arg_1), v), v_1);
}
void main() {
textureStore_a6a986();
diff --git a/test/tint/builtins/gen/var/textureStore/a6e78f.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/a6e78f.wgsl.expected.glsl
index a814207..7e475fd 100644
--- a/test/tint/builtins/gen/var/textureStore/a6e78f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/a6e78f.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32ui) uniform highp writeonly uimage2D arg_0;
+layout(binding = 0, r32ui) uniform highp writeonly uimage2D f_arg_0;
void textureStore_a6e78f() {
uint arg_1 = 1u;
uvec4 arg_2 = uvec4(1u);
uvec4 v = arg_2;
- imageStore(arg_0, ivec2(uvec2(arg_1, 0u)), v);
+ imageStore(f_arg_0, ivec2(uvec2(arg_1, 0u)), v);
}
void main() {
textureStore_a6e78f();
diff --git a/test/tint/builtins/gen/var/textureStore/a702b6.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/a702b6.wgsl.expected.glsl
index 8587b65..aef915f 100644
--- a/test/tint/builtins/gen/var/textureStore/a702b6.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/a702b6.wgsl.expected.glsl
@@ -5,13 +5,13 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32ui) uniform highp uimage2DArray arg_0;
+layout(binding = 0, rg32ui) uniform highp uimage2DArray f_arg_0;
void textureStore_a702b6() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
uvec4 arg_3 = uvec4(1u);
uvec4 v = arg_3;
- imageStore(arg_0, ivec3(arg_1, arg_2), v);
+ imageStore(f_arg_0, ivec3(arg_1, arg_2), v);
}
void main() {
textureStore_a702b6();
diff --git a/test/tint/builtins/gen/var/textureStore/a7fc47.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/a7fc47.wgsl.expected.glsl
index a8b41f6..deee5ae 100644
--- a/test/tint/builtins/gen/var/textureStore/a7fc47.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/a7fc47.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, r8) uniform highp image2D arg_0;
+layout(binding = 0, r8) uniform highp image2D f_arg_0;
void textureStore_a7fc47() {
uint arg_1 = 1u;
vec4 arg_2 = vec4(1.0f);
vec4 v = arg_2;
- imageStore(arg_0, ivec2(uvec2(arg_1, 0u)), v);
+ imageStore(f_arg_0, ivec2(uvec2(arg_1, 0u)), v);
}
void main() {
textureStore_a7fc47();
diff --git a/test/tint/builtins/gen/var/textureStore/a9298c.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/a9298c.wgsl.expected.glsl
index cf08f1a..cbb9e71 100644
--- a/test/tint/builtins/gen/var/textureStore/a9298c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/a9298c.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32ui) uniform highp uimage2D arg_0;
+layout(binding = 0, rg32ui) uniform highp uimage2D f_arg_0;
void textureStore_a9298c() {
uint arg_1 = 1u;
uvec4 arg_2 = uvec4(1u);
uvec4 v = arg_2;
- imageStore(arg_0, ivec2(uvec2(arg_1, 0u)), v);
+ imageStore(f_arg_0, ivec2(uvec2(arg_1, 0u)), v);
}
void main() {
textureStore_a9298c();
diff --git a/test/tint/builtins/gen/var/textureStore/a9426c.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/a9426c.wgsl.expected.glsl
index 08fd792..9ffc51c 100644
--- a/test/tint/builtins/gen/var/textureStore/a9426c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/a9426c.wgsl.expected.glsl
@@ -5,7 +5,7 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba32ui) uniform highp writeonly uimage2DArray arg_0;
+layout(binding = 0, rgba32ui) uniform highp writeonly uimage2DArray f_arg_0;
void textureStore_a9426c() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
@@ -13,7 +13,7 @@
uint v = arg_2;
uvec4 v_1 = arg_3;
ivec2 v_2 = ivec2(arg_1);
- imageStore(arg_0, ivec3(v_2, int(v)), v_1);
+ imageStore(f_arg_0, ivec3(v_2, int(v)), v_1);
}
void main() {
textureStore_a9426c();
diff --git a/test/tint/builtins/gen/var/textureStore/ab788e.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/ab788e.wgsl.expected.glsl
index 3eb62f0..0336c92 100644
--- a/test/tint/builtins/gen/var/textureStore/ab788e.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/ab788e.wgsl.expected.glsl
@@ -5,11 +5,11 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32f) uniform highp image2D arg_0;
+layout(binding = 0, rg32f) uniform highp image2D f_arg_0;
void textureStore_ab788e() {
ivec2 arg_1 = ivec2(1);
vec4 arg_2 = vec4(1.0f);
- imageStore(arg_0, arg_1, arg_2);
+ imageStore(f_arg_0, arg_1, arg_2);
}
void main() {
textureStore_ab788e();
diff --git a/test/tint/builtins/gen/var/textureStore/abdd21.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/abdd21.wgsl.expected.glsl
index 7ce00ea..34fc5fa 100644
--- a/test/tint/builtins/gen/var/textureStore/abdd21.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/abdd21.wgsl.expected.glsl
@@ -5,7 +5,7 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32ui) uniform highp uimage2DArray arg_0;
+layout(binding = 0, r32ui) uniform highp uimage2DArray f_arg_0;
void textureStore_abdd21() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
@@ -13,7 +13,7 @@
uint v = arg_2;
uvec4 v_1 = arg_3;
ivec2 v_2 = ivec2(arg_1);
- imageStore(arg_0, ivec3(v_2, int(v)), v_1);
+ imageStore(f_arg_0, ivec3(v_2, int(v)), v_1);
}
void main() {
textureStore_abdd21();
diff --git a/test/tint/builtins/gen/var/textureStore/ac67aa.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/ac67aa.wgsl.expected.glsl
index 3a8bd58..82f324f 100644
--- a/test/tint/builtins/gen/var/textureStore/ac67aa.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/ac67aa.wgsl.expected.glsl
@@ -5,11 +5,11 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32ui) uniform highp writeonly uimage3D arg_0;
+layout(binding = 0, rg32ui) uniform highp writeonly uimage3D f_arg_0;
void textureStore_ac67aa() {
ivec3 arg_1 = ivec3(1);
uvec4 arg_2 = uvec4(1u);
- imageStore(arg_0, arg_1, arg_2);
+ imageStore(f_arg_0, arg_1, arg_2);
}
void main() {
textureStore_ac67aa();
diff --git a/test/tint/builtins/gen/var/textureStore/ae6a2a.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/ae6a2a.wgsl.expected.glsl
index bb25981..fb611d0 100644
--- a/test/tint/builtins/gen/var/textureStore/ae6a2a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/ae6a2a.wgsl.expected.glsl
@@ -5,7 +5,7 @@
precision highp float;
precision highp int;
-layout(binding = 0, r8) uniform highp image2DArray arg_0;
+layout(binding = 0, r8) uniform highp image2DArray f_arg_0;
void textureStore_ae6a2a() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
@@ -13,7 +13,7 @@
uint v = arg_2;
vec4 v_1 = arg_3;
ivec2 v_2 = ivec2(arg_1);
- imageStore(arg_0, ivec3(v_2, int(v)), v_1);
+ imageStore(f_arg_0, ivec3(v_2, int(v)), v_1);
}
void main() {
textureStore_ae6a2a();
diff --git a/test/tint/builtins/gen/var/textureStore/aeb38a.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/aeb38a.wgsl.expected.glsl
index 03357dd..e1fbfdb 100644
--- a/test/tint/builtins/gen/var/textureStore/aeb38a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/aeb38a.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba32ui) uniform highp writeonly uimage2D arg_0;
+layout(binding = 0, rgba32ui) uniform highp writeonly uimage2D f_arg_0;
void textureStore_aeb38a() {
uvec2 arg_1 = uvec2(1u);
uvec4 arg_2 = uvec4(1u);
uvec4 v = arg_2;
- imageStore(arg_0, ivec2(arg_1), v);
+ imageStore(f_arg_0, ivec2(arg_1), v);
}
void main() {
textureStore_aeb38a();
diff --git a/test/tint/builtins/gen/var/textureStore/b42fd3.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/b42fd3.wgsl.expected.glsl
index 37584e0..0c312a6 100644
--- a/test/tint/builtins/gen/var/textureStore/b42fd3.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/b42fd3.wgsl.expected.glsl
@@ -5,7 +5,7 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8ui) uniform highp writeonly uimage2DArray arg_0;
+layout(binding = 0, rgba8ui) uniform highp writeonly uimage2DArray f_arg_0;
void textureStore_b42fd3() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
@@ -13,7 +13,7 @@
uint v = arg_2;
uvec4 v_1 = arg_3;
ivec2 v_2 = ivec2(arg_1);
- imageStore(arg_0, ivec3(v_2, int(v)), v_1);
+ imageStore(f_arg_0, ivec3(v_2, int(v)), v_1);
}
void main() {
textureStore_b42fd3();
diff --git a/test/tint/builtins/gen/var/textureStore/b706b1.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/b706b1.wgsl.expected.glsl
index e112d70..ce1652e 100644
--- a/test/tint/builtins/gen/var/textureStore/b706b1.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/b706b1.wgsl.expected.glsl
@@ -5,11 +5,11 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8i) uniform highp writeonly iimage3D arg_0;
+layout(binding = 0, rgba8i) uniform highp writeonly iimage3D f_arg_0;
void textureStore_b706b1() {
ivec3 arg_1 = ivec3(1);
ivec4 arg_2 = ivec4(1);
- imageStore(arg_0, arg_1, arg_2);
+ imageStore(f_arg_0, arg_1, arg_2);
}
void main() {
textureStore_b706b1();
diff --git a/test/tint/builtins/gen/var/textureStore/b70ded.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/b70ded.wgsl.expected.glsl
index f1a57b2..0b3edc7 100644
--- a/test/tint/builtins/gen/var/textureStore/b70ded.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/b70ded.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba16ui) uniform highp writeonly uimage2D arg_0;
+layout(binding = 0, rgba16ui) uniform highp writeonly uimage2D f_arg_0;
void textureStore_b70ded() {
uint arg_1 = 1u;
uvec4 arg_2 = uvec4(1u);
uvec4 v = arg_2;
- imageStore(arg_0, ivec2(uvec2(arg_1, 0u)), v);
+ imageStore(f_arg_0, ivec2(uvec2(arg_1, 0u)), v);
}
void main() {
textureStore_b70ded();
diff --git a/test/tint/builtins/gen/var/textureStore/b71c13.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/b71c13.wgsl.expected.glsl
index e686ce3..d220247 100644
--- a/test/tint/builtins/gen/var/textureStore/b71c13.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/b71c13.wgsl.expected.glsl
@@ -5,14 +5,14 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32f) uniform highp image2DArray arg_0;
+layout(binding = 0, rg32f) uniform highp image2DArray f_arg_0;
void textureStore_b71c13() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
vec4 arg_3 = vec4(1.0f);
int v = arg_2;
vec4 v_1 = arg_3;
- imageStore(arg_0, ivec3(ivec2(arg_1), v), v_1);
+ imageStore(f_arg_0, ivec3(ivec2(arg_1), v), v_1);
}
void main() {
textureStore_b71c13();
diff --git a/test/tint/builtins/gen/var/textureStore/b7232c.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/b7232c.wgsl.expected.glsl
index bc4790b..b1cd271 100644
--- a/test/tint/builtins/gen/var/textureStore/b7232c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/b7232c.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32f) uniform highp image2D arg_0;
+layout(binding = 0, r32f) uniform highp image2D f_arg_0;
void textureStore_b7232c() {
uint arg_1 = 1u;
vec4 arg_2 = vec4(1.0f);
vec4 v = arg_2;
- imageStore(arg_0, ivec2(uvec2(arg_1, 0u)), v);
+ imageStore(f_arg_0, ivec2(uvec2(arg_1, 0u)), v);
}
void main() {
textureStore_b7232c();
diff --git a/test/tint/builtins/gen/var/textureStore/b76ff3.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/b76ff3.wgsl.expected.glsl
index 04bf561..0c51356 100644
--- a/test/tint/builtins/gen/var/textureStore/b76ff3.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/b76ff3.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba16i) uniform highp writeonly iimage2D arg_0;
+layout(binding = 0, rgba16i) uniform highp writeonly iimage2D f_arg_0;
void textureStore_b76ff3() {
uvec2 arg_1 = uvec2(1u);
ivec4 arg_2 = ivec4(1);
ivec4 v = arg_2;
- imageStore(arg_0, ivec2(arg_1), v);
+ imageStore(f_arg_0, ivec2(arg_1), v);
}
void main() {
textureStore_b76ff3();
diff --git a/test/tint/builtins/gen/var/textureStore/b77161.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/b77161.wgsl.expected.glsl
index 85f0a23..adda1e9 100644
--- a/test/tint/builtins/gen/var/textureStore/b77161.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/b77161.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32ui) uniform highp writeonly uimage2D arg_0;
+layout(binding = 0, rg32ui) uniform highp writeonly uimage2D f_arg_0;
void textureStore_b77161() {
uint arg_1 = 1u;
uvec4 arg_2 = uvec4(1u);
uvec4 v = arg_2;
- imageStore(arg_0, ivec2(uvec2(arg_1, 0u)), v);
+ imageStore(f_arg_0, ivec2(uvec2(arg_1, 0u)), v);
}
void main() {
textureStore_b77161();
diff --git a/test/tint/builtins/gen/var/textureStore/b91b86.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/b91b86.wgsl.expected.glsl
index ee91f1f..d13fcc2 100644
--- a/test/tint/builtins/gen/var/textureStore/b91b86.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/b91b86.wgsl.expected.glsl
@@ -5,14 +5,14 @@
precision highp float;
precision highp int;
-layout(binding = 0, r8) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, r8) uniform highp writeonly image2DArray f_arg_0;
void textureStore_b91b86() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
vec4 arg_3 = vec4(1.0f);
int v = arg_2;
vec4 v_1 = arg_3;
- imageStore(arg_0, ivec3(ivec2(arg_1), v), v_1);
+ imageStore(f_arg_0, ivec3(ivec2(arg_1), v), v_1);
}
void main() {
textureStore_b91b86();
diff --git a/test/tint/builtins/gen/var/textureStore/b9c81a.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/b9c81a.wgsl.expected.glsl
index 1c8bcb4..0400c35 100644
--- a/test/tint/builtins/gen/var/textureStore/b9c81a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/b9c81a.wgsl.expected.glsl
@@ -5,11 +5,11 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32ui) uniform highp uimage3D arg_0;
+layout(binding = 0, rg32ui) uniform highp uimage3D f_arg_0;
void textureStore_b9c81a() {
ivec3 arg_1 = ivec3(1);
uvec4 arg_2 = uvec4(1u);
- imageStore(arg_0, arg_1, arg_2);
+ imageStore(f_arg_0, arg_1, arg_2);
}
void main() {
textureStore_b9c81a();
diff --git a/test/tint/builtins/gen/var/textureStore/bbcb7f.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/bbcb7f.wgsl.expected.glsl
index f9c7ec1..d876239 100644
--- a/test/tint/builtins/gen/var/textureStore/bbcb7f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/bbcb7f.wgsl.expected.glsl
@@ -5,11 +5,11 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8i) uniform highp writeonly iimage2D arg_0;
+layout(binding = 0, rgba8i) uniform highp writeonly iimage2D f_arg_0;
void textureStore_bbcb7f() {
ivec2 arg_1 = ivec2(1);
ivec4 arg_2 = ivec4(1);
- imageStore(arg_0, arg_1, arg_2);
+ imageStore(f_arg_0, arg_1, arg_2);
}
void main() {
textureStore_bbcb7f();
diff --git a/test/tint/builtins/gen/var/textureStore/bcc97a.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/bcc97a.wgsl.expected.glsl
index 3af93aa..d3d14da 100644
--- a/test/tint/builtins/gen/var/textureStore/bcc97a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/bcc97a.wgsl.expected.glsl
@@ -5,11 +5,11 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32i) uniform highp iimage2D arg_0;
+layout(binding = 0, r32i) uniform highp iimage2D f_arg_0;
void textureStore_bcc97a() {
ivec2 arg_1 = ivec2(1);
ivec4 arg_2 = ivec4(1);
- imageStore(arg_0, arg_1, arg_2);
+ imageStore(f_arg_0, arg_1, arg_2);
}
void main() {
textureStore_bcc97a();
diff --git a/test/tint/builtins/gen/var/textureStore/bd6602.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/bd6602.wgsl.expected.glsl
index 81801ad..bd92797 100644
--- a/test/tint/builtins/gen/var/textureStore/bd6602.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/bd6602.wgsl.expected.glsl
@@ -5,14 +5,14 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32ui) uniform highp uimage2DArray arg_0;
+layout(binding = 0, rg32ui) uniform highp uimage2DArray f_arg_0;
void textureStore_bd6602() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
uvec4 arg_3 = uvec4(1u);
int v = arg_2;
uvec4 v_1 = arg_3;
- imageStore(arg_0, ivec3(ivec2(arg_1), v), v_1);
+ imageStore(f_arg_0, ivec3(ivec2(arg_1), v), v_1);
}
void main() {
textureStore_bd6602();
diff --git a/test/tint/builtins/gen/var/textureStore/be6e30.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/be6e30.wgsl.expected.glsl
index bddce5c..58db711 100644
--- a/test/tint/builtins/gen/var/textureStore/be6e30.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/be6e30.wgsl.expected.glsl
@@ -5,11 +5,11 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba16f) uniform highp writeonly image2D arg_0;
+layout(binding = 0, rgba16f) uniform highp writeonly image2D f_arg_0;
void textureStore_be6e30() {
ivec2 arg_1 = ivec2(1);
vec4 arg_2 = vec4(1.0f);
- imageStore(arg_0, arg_1, arg_2);
+ imageStore(f_arg_0, arg_1, arg_2);
}
void main() {
textureStore_be6e30();
diff --git a/test/tint/builtins/gen/var/textureStore/bedbfc.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/bedbfc.wgsl.expected.glsl
index a5238a3..5aadfde 100644
--- a/test/tint/builtins/gen/var/textureStore/bedbfc.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/bedbfc.wgsl.expected.glsl
@@ -5,11 +5,11 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8) uniform highp writeonly image3D arg_0;
+layout(binding = 0, rgba8) uniform highp writeonly image3D f_arg_0;
void textureStore_bedbfc() {
ivec3 arg_1 = ivec3(1);
vec4 arg_2 = vec4(1.0f);
- imageStore(arg_0, arg_1, arg_2.zyxw);
+ imageStore(f_arg_0, arg_1, arg_2.zyxw);
}
void main() {
textureStore_bedbfc();
diff --git a/test/tint/builtins/gen/var/textureStore/bf775c.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/bf775c.wgsl.expected.glsl
index 05ce108..f422eac 100644
--- a/test/tint/builtins/gen/var/textureStore/bf775c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/bf775c.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8i) uniform highp writeonly iimage2D arg_0;
+layout(binding = 0, rgba8i) uniform highp writeonly iimage2D f_arg_0;
void textureStore_bf775c() {
int arg_1 = 1;
ivec4 arg_2 = ivec4(1);
ivec4 v = arg_2;
- imageStore(arg_0, ivec2(arg_1, 0), v);
+ imageStore(f_arg_0, ivec2(arg_1, 0), v);
}
void main() {
textureStore_bf775c();
diff --git a/test/tint/builtins/gen/var/textureStore/c1f29e.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/c1f29e.wgsl.expected.glsl
index 3b502dc..a8f3147 100644
--- a/test/tint/builtins/gen/var/textureStore/c1f29e.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/c1f29e.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32f) uniform highp writeonly image2D arg_0;
+layout(binding = 0, r32f) uniform highp writeonly image2D f_arg_0;
void textureStore_c1f29e() {
uint arg_1 = 1u;
vec4 arg_2 = vec4(1.0f);
vec4 v = arg_2;
- imageStore(arg_0, ivec2(uvec2(arg_1, 0u)), v);
+ imageStore(f_arg_0, ivec2(uvec2(arg_1, 0u)), v);
}
void main() {
textureStore_c1f29e();
diff --git a/test/tint/builtins/gen/var/textureStore/c2ca46.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/c2ca46.wgsl.expected.glsl
index 83ac389..e6bad9fb 100644
--- a/test/tint/builtins/gen/var/textureStore/c2ca46.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/c2ca46.wgsl.expected.glsl
@@ -5,7 +5,7 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba16i) uniform highp writeonly iimage2DArray arg_0;
+layout(binding = 0, rgba16i) uniform highp writeonly iimage2DArray f_arg_0;
void textureStore_c2ca46() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
@@ -13,7 +13,7 @@
uint v = arg_2;
ivec4 v_1 = arg_3;
ivec2 v_2 = ivec2(arg_1);
- imageStore(arg_0, ivec3(v_2, int(v)), v_1);
+ imageStore(f_arg_0, ivec3(v_2, int(v)), v_1);
}
void main() {
textureStore_c2ca46();
diff --git a/test/tint/builtins/gen/var/textureStore/c32905.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/c32905.wgsl.expected.glsl
index 74f6aac..e5dda15 100644
--- a/test/tint/builtins/gen/var/textureStore/c32905.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/c32905.wgsl.expected.glsl
@@ -5,14 +5,14 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8i) uniform highp writeonly iimage2DArray arg_0;
+layout(binding = 0, rgba8i) uniform highp writeonly iimage2DArray f_arg_0;
void textureStore_c32905() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
ivec4 arg_3 = ivec4(1);
int v = arg_2;
ivec4 v_1 = arg_3;
- imageStore(arg_0, ivec3(ivec2(arg_1), v), v_1);
+ imageStore(f_arg_0, ivec3(ivec2(arg_1), v), v_1);
}
void main() {
textureStore_c32905();
diff --git a/test/tint/builtins/gen/var/textureStore/c33478.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/c33478.wgsl.expected.glsl
index ac24b18..a26d636 100644
--- a/test/tint/builtins/gen/var/textureStore/c33478.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/c33478.wgsl.expected.glsl
@@ -5,11 +5,11 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32f) uniform highp image3D arg_0;
+layout(binding = 0, rg32f) uniform highp image3D f_arg_0;
void textureStore_c33478() {
ivec3 arg_1 = ivec3(1);
vec4 arg_2 = vec4(1.0f);
- imageStore(arg_0, arg_1, arg_2);
+ imageStore(f_arg_0, arg_1, arg_2);
}
void main() {
textureStore_c33478();
diff --git a/test/tint/builtins/gen/var/textureStore/c35268.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/c35268.wgsl.expected.glsl
index 80f04ff..c4cea53 100644
--- a/test/tint/builtins/gen/var/textureStore/c35268.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/c35268.wgsl.expected.glsl
@@ -5,14 +5,14 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32ui) uniform highp uimage2DArray arg_0;
+layout(binding = 0, r32ui) uniform highp uimage2DArray f_arg_0;
void textureStore_c35268() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
uvec4 arg_3 = uvec4(1u);
int v = arg_2;
uvec4 v_1 = arg_3;
- imageStore(arg_0, ivec3(ivec2(arg_1), v), v_1);
+ imageStore(f_arg_0, ivec3(ivec2(arg_1), v), v_1);
}
void main() {
textureStore_c35268();
diff --git a/test/tint/builtins/gen/var/textureStore/c5af1e.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/c5af1e.wgsl.expected.glsl
index 163eb9a..d8e0e91 100644
--- a/test/tint/builtins/gen/var/textureStore/c5af1e.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/c5af1e.wgsl.expected.glsl
@@ -5,11 +5,11 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba16f) uniform highp writeonly image3D arg_0;
+layout(binding = 0, rgba16f) uniform highp writeonly image3D f_arg_0;
void textureStore_c5af1e() {
ivec3 arg_1 = ivec3(1);
vec4 arg_2 = vec4(1.0f);
- imageStore(arg_0, arg_1, arg_2);
+ imageStore(f_arg_0, arg_1, arg_2);
}
void main() {
textureStore_c5af1e();
diff --git a/test/tint/builtins/gen/var/textureStore/c863be.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/c863be.wgsl.expected.glsl
index 62b6514..30c96af 100644
--- a/test/tint/builtins/gen/var/textureStore/c863be.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/c863be.wgsl.expected.glsl
@@ -5,13 +5,13 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32f) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, rg32f) uniform highp writeonly image2DArray f_arg_0;
void textureStore_c863be() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
vec4 arg_3 = vec4(1.0f);
vec4 v = arg_3;
- imageStore(arg_0, ivec3(arg_1, arg_2), v);
+ imageStore(f_arg_0, ivec3(arg_1, arg_2), v);
}
void main() {
textureStore_c863be();
diff --git a/test/tint/builtins/gen/var/textureStore/c9d780.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/c9d780.wgsl.expected.glsl
index cd04ed2..023998b 100644
--- a/test/tint/builtins/gen/var/textureStore/c9d780.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/c9d780.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8) uniform highp writeonly image2D arg_0;
+layout(binding = 0, rgba8) uniform highp writeonly image2D f_arg_0;
void textureStore_c9d780() {
uint arg_1 = 1u;
vec4 arg_2 = vec4(1.0f);
vec4 v = arg_2.zyxw;
- imageStore(arg_0, ivec2(uvec2(arg_1, 0u)), v);
+ imageStore(f_arg_0, ivec2(uvec2(arg_1, 0u)), v);
}
void main() {
textureStore_c9d780();
diff --git a/test/tint/builtins/gen/var/textureStore/cb3b0b.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/cb3b0b.wgsl.expected.glsl
index f686bbc..3acab6d 100644
--- a/test/tint/builtins/gen/var/textureStore/cb3b0b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/cb3b0b.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8i) uniform highp writeonly iimage3D arg_0;
+layout(binding = 0, rgba8i) uniform highp writeonly iimage3D f_arg_0;
void textureStore_cb3b0b() {
uvec3 arg_1 = uvec3(1u);
ivec4 arg_2 = ivec4(1);
ivec4 v = arg_2;
- imageStore(arg_0, ivec3(arg_1), v);
+ imageStore(f_arg_0, ivec3(arg_1), v);
}
void main() {
textureStore_cb3b0b();
diff --git a/test/tint/builtins/gen/var/textureStore/cd6755.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/cd6755.wgsl.expected.glsl
index 487d49b..83456b2 100644
--- a/test/tint/builtins/gen/var/textureStore/cd6755.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/cd6755.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32ui) uniform highp writeonly uimage3D arg_0;
+layout(binding = 0, r32ui) uniform highp writeonly uimage3D f_arg_0;
void textureStore_cd6755() {
uvec3 arg_1 = uvec3(1u);
uvec4 arg_2 = uvec4(1u);
uvec4 v = arg_2;
- imageStore(arg_0, ivec3(arg_1), v);
+ imageStore(f_arg_0, ivec3(arg_1), v);
}
void main() {
textureStore_cd6755();
diff --git a/test/tint/builtins/gen/var/textureStore/ceb832.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/ceb832.wgsl.expected.glsl
index 4cf2a86..ce8af96 100644
--- a/test/tint/builtins/gen/var/textureStore/ceb832.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/ceb832.wgsl.expected.glsl
@@ -5,7 +5,7 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32i) uniform highp iimage2DArray arg_0;
+layout(binding = 0, r32i) uniform highp iimage2DArray f_arg_0;
void textureStore_ceb832() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
@@ -13,7 +13,7 @@
uint v = arg_2;
ivec4 v_1 = arg_3;
ivec2 v_2 = ivec2(arg_1);
- imageStore(arg_0, ivec3(v_2, int(v)), v_1);
+ imageStore(f_arg_0, ivec3(v_2, int(v)), v_1);
}
void main() {
textureStore_ceb832();
diff --git a/test/tint/builtins/gen/var/textureStore/d19db4.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/d19db4.wgsl.expected.glsl
index 6a4e90f..2857a24 100644
--- a/test/tint/builtins/gen/var/textureStore/d19db4.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/d19db4.wgsl.expected.glsl
@@ -5,11 +5,11 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32i) uniform highp iimage3D arg_0;
+layout(binding = 0, rg32i) uniform highp iimage3D f_arg_0;
void textureStore_d19db4() {
ivec3 arg_1 = ivec3(1);
ivec4 arg_2 = ivec4(1);
- imageStore(arg_0, arg_1, arg_2);
+ imageStore(f_arg_0, arg_1, arg_2);
}
void main() {
textureStore_d19db4();
diff --git a/test/tint/builtins/gen/var/textureStore/d26166.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/d26166.wgsl.expected.glsl
index 3b6d0d8..541b00a 100644
--- a/test/tint/builtins/gen/var/textureStore/d26166.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/d26166.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba32ui) uniform highp writeonly uimage2D arg_0;
+layout(binding = 0, rgba32ui) uniform highp writeonly uimage2D f_arg_0;
void textureStore_d26166() {
uint arg_1 = 1u;
uvec4 arg_2 = uvec4(1u);
uvec4 v = arg_2;
- imageStore(arg_0, ivec2(uvec2(arg_1, 0u)), v);
+ imageStore(f_arg_0, ivec2(uvec2(arg_1, 0u)), v);
}
void main() {
textureStore_d26166();
diff --git a/test/tint/builtins/gen/var/textureStore/d2b565.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/d2b565.wgsl.expected.glsl
index 70526b2..7da086f 100644
--- a/test/tint/builtins/gen/var/textureStore/d2b565.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/d2b565.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8ui) uniform highp writeonly uimage3D arg_0;
+layout(binding = 0, rgba8ui) uniform highp writeonly uimage3D f_arg_0;
void textureStore_d2b565() {
uvec3 arg_1 = uvec3(1u);
uvec4 arg_2 = uvec4(1u);
uvec4 v = arg_2;
- imageStore(arg_0, ivec3(arg_1), v);
+ imageStore(f_arg_0, ivec3(arg_1), v);
}
void main() {
textureStore_d2b565();
diff --git a/test/tint/builtins/gen/var/textureStore/d4aa95.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/d4aa95.wgsl.expected.glsl
index 43e436f..2f81445 100644
--- a/test/tint/builtins/gen/var/textureStore/d4aa95.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/d4aa95.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba32ui) uniform highp writeonly uimage3D arg_0;
+layout(binding = 0, rgba32ui) uniform highp writeonly uimage3D f_arg_0;
void textureStore_d4aa95() {
uvec3 arg_1 = uvec3(1u);
uvec4 arg_2 = uvec4(1u);
uvec4 v = arg_2;
- imageStore(arg_0, ivec3(arg_1), v);
+ imageStore(f_arg_0, ivec3(arg_1), v);
}
void main() {
textureStore_d4aa95();
diff --git a/test/tint/builtins/gen/var/textureStore/d55e65.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/d55e65.wgsl.expected.glsl
index a855c10..f230324 100644
--- a/test/tint/builtins/gen/var/textureStore/d55e65.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/d55e65.wgsl.expected.glsl
@@ -5,14 +5,14 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32f) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, r32f) uniform highp writeonly image2DArray f_arg_0;
void textureStore_d55e65() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
vec4 arg_3 = vec4(1.0f);
int v = arg_2;
vec4 v_1 = arg_3;
- imageStore(arg_0, ivec3(ivec2(arg_1), v), v_1);
+ imageStore(f_arg_0, ivec3(ivec2(arg_1), v), v_1);
}
void main() {
textureStore_d55e65();
diff --git a/test/tint/builtins/gen/var/textureStore/d73b5c.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/d73b5c.wgsl.expected.glsl
index 62789c7..c2571e1 100644
--- a/test/tint/builtins/gen/var/textureStore/d73b5c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/d73b5c.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32i) uniform highp writeonly iimage2D arg_0;
+layout(binding = 0, rg32i) uniform highp writeonly iimage2D f_arg_0;
void textureStore_d73b5c() {
int arg_1 = 1;
ivec4 arg_2 = ivec4(1);
ivec4 v = arg_2;
- imageStore(arg_0, ivec2(arg_1, 0), v);
+ imageStore(f_arg_0, ivec2(arg_1, 0), v);
}
void main() {
textureStore_d73b5c();
diff --git a/test/tint/builtins/gen/var/textureStore/d82b0a.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/d82b0a.wgsl.expected.glsl
index f6ee779..d9c82c4 100644
--- a/test/tint/builtins/gen/var/textureStore/d82b0a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/d82b0a.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32i) uniform highp writeonly iimage3D arg_0;
+layout(binding = 0, rg32i) uniform highp writeonly iimage3D f_arg_0;
void textureStore_d82b0a() {
uvec3 arg_1 = uvec3(1u);
ivec4 arg_2 = ivec4(1);
ivec4 v = arg_2;
- imageStore(arg_0, ivec3(arg_1), v);
+ imageStore(f_arg_0, ivec3(arg_1), v);
}
void main() {
textureStore_d82b0a();
diff --git a/test/tint/builtins/gen/var/textureStore/db92a2.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/db92a2.wgsl.expected.glsl
index f8e1a7f..8c125ad 100644
--- a/test/tint/builtins/gen/var/textureStore/db92a2.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/db92a2.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba16ui) uniform highp writeonly uimage2D arg_0;
+layout(binding = 0, rgba16ui) uniform highp writeonly uimage2D f_arg_0;
void textureStore_db92a2() {
uvec2 arg_1 = uvec2(1u);
uvec4 arg_2 = uvec4(1u);
uvec4 v = arg_2;
- imageStore(arg_0, ivec2(arg_1), v);
+ imageStore(f_arg_0, ivec2(arg_1), v);
}
void main() {
textureStore_db92a2();
diff --git a/test/tint/builtins/gen/var/textureStore/dce0e2.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/dce0e2.wgsl.expected.glsl
index 6c79b7e..b17d1e3 100644
--- a/test/tint/builtins/gen/var/textureStore/dce0e2.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/dce0e2.wgsl.expected.glsl
@@ -5,14 +5,14 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32f) uniform highp image2DArray arg_0;
+layout(binding = 0, r32f) uniform highp image2DArray f_arg_0;
void textureStore_dce0e2() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
vec4 arg_3 = vec4(1.0f);
int v = arg_2;
vec4 v_1 = arg_3;
- imageStore(arg_0, ivec3(ivec2(arg_1), v), v_1);
+ imageStore(f_arg_0, ivec3(ivec2(arg_1), v), v_1);
}
void main() {
textureStore_dce0e2();
diff --git a/test/tint/builtins/gen/var/textureStore/dd7d81.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/dd7d81.wgsl.expected.glsl
index 7b29b7a..a81214e 100644
--- a/test/tint/builtins/gen/var/textureStore/dd7d81.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/dd7d81.wgsl.expected.glsl
@@ -5,11 +5,11 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8_snorm) uniform highp writeonly image3D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp writeonly image3D f_arg_0;
void textureStore_dd7d81() {
ivec3 arg_1 = ivec3(1);
vec4 arg_2 = vec4(1.0f);
- imageStore(arg_0, arg_1, arg_2);
+ imageStore(f_arg_0, arg_1, arg_2);
}
void main() {
textureStore_dd7d81();
diff --git a/test/tint/builtins/gen/var/textureStore/dde364.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/dde364.wgsl.expected.glsl
index bdc751a..7baa2c9 100644
--- a/test/tint/builtins/gen/var/textureStore/dde364.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/dde364.wgsl.expected.glsl
@@ -5,13 +5,13 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32ui) uniform highp writeonly uimage2DArray arg_0;
+layout(binding = 0, rg32ui) uniform highp writeonly uimage2DArray f_arg_0;
void textureStore_dde364() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
uvec4 arg_3 = uvec4(1u);
uvec4 v = arg_3;
- imageStore(arg_0, ivec3(arg_1, arg_2), v);
+ imageStore(f_arg_0, ivec3(arg_1, arg_2), v);
}
void main() {
textureStore_dde364();
diff --git a/test/tint/builtins/gen/var/textureStore/de4b94.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/de4b94.wgsl.expected.glsl
index 1825bc6..feb26c9 100644
--- a/test/tint/builtins/gen/var/textureStore/de4b94.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/de4b94.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32i) uniform highp writeonly iimage2D arg_0;
+layout(binding = 0, r32i) uniform highp writeonly iimage2D f_arg_0;
void textureStore_de4b94() {
uint arg_1 = 1u;
ivec4 arg_2 = ivec4(1);
ivec4 v = arg_2;
- imageStore(arg_0, ivec2(uvec2(arg_1, 0u)), v);
+ imageStore(f_arg_0, ivec2(uvec2(arg_1, 0u)), v);
}
void main() {
textureStore_de4b94();
diff --git a/test/tint/builtins/gen/var/textureStore/df0c51.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/df0c51.wgsl.expected.glsl
index 84a0133..14eee90 100644
--- a/test/tint/builtins/gen/var/textureStore/df0c51.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/df0c51.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32i) uniform highp iimage3D arg_0;
+layout(binding = 0, r32i) uniform highp iimage3D f_arg_0;
void textureStore_df0c51() {
uvec3 arg_1 = uvec3(1u);
ivec4 arg_2 = ivec4(1);
ivec4 v = arg_2;
- imageStore(arg_0, ivec3(arg_1), v);
+ imageStore(f_arg_0, ivec3(arg_1), v);
}
void main() {
textureStore_df0c51();
diff --git a/test/tint/builtins/gen/var/textureStore/df2ca4.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/df2ca4.wgsl.expected.glsl
index 84982a8..01f42b9 100644
--- a/test/tint/builtins/gen/var/textureStore/df2ca4.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/df2ca4.wgsl.expected.glsl
@@ -5,14 +5,14 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32f) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, r32f) uniform highp writeonly image2DArray f_arg_0;
void textureStore_df2ca4() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
vec4 arg_3 = vec4(1.0f);
ivec2 v = arg_1;
vec4 v_1 = arg_3;
- imageStore(arg_0, ivec3(v, int(arg_2)), v_1);
+ imageStore(f_arg_0, ivec3(v, int(arg_2)), v_1);
}
void main() {
textureStore_df2ca4();
diff --git a/test/tint/builtins/gen/var/textureStore/dfa9a1.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/dfa9a1.wgsl.expected.glsl
index d7c63d1..1e7b93d 100644
--- a/test/tint/builtins/gen/var/textureStore/dfa9a1.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/dfa9a1.wgsl.expected.glsl
@@ -5,14 +5,14 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32f) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, rg32f) uniform highp writeonly image2DArray f_arg_0;
void textureStore_dfa9a1() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
vec4 arg_3 = vec4(1.0f);
int v = arg_2;
vec4 v_1 = arg_3;
- imageStore(arg_0, ivec3(ivec2(arg_1), v), v_1);
+ imageStore(f_arg_0, ivec3(ivec2(arg_1), v), v_1);
}
void main() {
textureStore_dfa9a1();
diff --git a/test/tint/builtins/gen/var/textureStore/dffb13.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/dffb13.wgsl.expected.glsl
index b45721f..8e2367f 100644
--- a/test/tint/builtins/gen/var/textureStore/dffb13.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/dffb13.wgsl.expected.glsl
@@ -5,14 +5,14 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32ui) uniform highp writeonly uimage2DArray arg_0;
+layout(binding = 0, rg32ui) uniform highp writeonly uimage2DArray f_arg_0;
void textureStore_dffb13() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
uvec4 arg_3 = uvec4(1u);
ivec2 v = arg_1;
uvec4 v_1 = arg_3;
- imageStore(arg_0, ivec3(v, int(arg_2)), v_1);
+ imageStore(f_arg_0, ivec3(v, int(arg_2)), v_1);
}
void main() {
textureStore_dffb13();
diff --git a/test/tint/builtins/gen/var/textureStore/e077e7.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/e077e7.wgsl.expected.glsl
index 3b2777a..43790d5 100644
--- a/test/tint/builtins/gen/var/textureStore/e077e7.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/e077e7.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32i) uniform highp iimage2D arg_0;
+layout(binding = 0, rg32i) uniform highp iimage2D f_arg_0;
void textureStore_e077e7() {
int arg_1 = 1;
ivec4 arg_2 = ivec4(1);
ivec4 v = arg_2;
- imageStore(arg_0, ivec2(arg_1, 0), v);
+ imageStore(f_arg_0, ivec2(arg_1, 0), v);
}
void main() {
textureStore_e077e7();
diff --git a/test/tint/builtins/gen/var/textureStore/e0b666.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/e0b666.wgsl.expected.glsl
index 6275f46..f0c2eae 100644
--- a/test/tint/builtins/gen/var/textureStore/e0b666.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/e0b666.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8) uniform highp writeonly image2D arg_0;
+layout(binding = 0, rgba8) uniform highp writeonly image2D f_arg_0;
void textureStore_e0b666() {
int arg_1 = 1;
vec4 arg_2 = vec4(1.0f);
vec4 v = arg_2.zyxw;
- imageStore(arg_0, ivec2(arg_1, 0), v);
+ imageStore(f_arg_0, ivec2(arg_1, 0), v);
}
void main() {
textureStore_e0b666();
diff --git a/test/tint/builtins/gen/var/textureStore/e38281.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/e38281.wgsl.expected.glsl
index 13039de..3f34bf0 100644
--- a/test/tint/builtins/gen/var/textureStore/e38281.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/e38281.wgsl.expected.glsl
@@ -5,7 +5,7 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, rgba8) uniform highp writeonly image2DArray f_arg_0;
void textureStore_e38281() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
@@ -13,7 +13,7 @@
uint v = arg_2;
vec4 v_1 = arg_3.zyxw;
ivec2 v_2 = ivec2(arg_1);
- imageStore(arg_0, ivec3(v_2, int(v)), v_1);
+ imageStore(f_arg_0, ivec3(v_2, int(v)), v_1);
}
void main() {
textureStore_e38281();
diff --git a/test/tint/builtins/gen/var/textureStore/e7c6d8.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/e7c6d8.wgsl.expected.glsl
index 8ce8f4f..a231c9f 100644
--- a/test/tint/builtins/gen/var/textureStore/e7c6d8.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/e7c6d8.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8) uniform highp writeonly image2D arg_0;
+layout(binding = 0, rgba8) uniform highp writeonly image2D f_arg_0;
void textureStore_e7c6d8() {
uint arg_1 = 1u;
vec4 arg_2 = vec4(1.0f);
vec4 v = arg_2;
- imageStore(arg_0, ivec2(uvec2(arg_1, 0u)), v);
+ imageStore(f_arg_0, ivec2(uvec2(arg_1, 0u)), v);
}
void main() {
textureStore_e7c6d8();
diff --git a/test/tint/builtins/gen/var/textureStore/e885e8.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/e885e8.wgsl.expected.glsl
index d125705..430a92e 100644
--- a/test/tint/builtins/gen/var/textureStore/e885e8.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/e885e8.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba16f) uniform highp writeonly image2D arg_0;
+layout(binding = 0, rgba16f) uniform highp writeonly image2D f_arg_0;
void textureStore_e885e8() {
int arg_1 = 1;
vec4 arg_2 = vec4(1.0f);
vec4 v = arg_2;
- imageStore(arg_0, ivec2(arg_1, 0), v);
+ imageStore(f_arg_0, ivec2(arg_1, 0), v);
}
void main() {
textureStore_e885e8();
diff --git a/test/tint/builtins/gen/var/textureStore/e8cbf7.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/e8cbf7.wgsl.expected.glsl
index 636248e..4f1ce91 100644
--- a/test/tint/builtins/gen/var/textureStore/e8cbf7.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/e8cbf7.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32ui) uniform highp writeonly uimage2D arg_0;
+layout(binding = 0, r32ui) uniform highp writeonly uimage2D f_arg_0;
void textureStore_e8cbf7() {
uvec2 arg_1 = uvec2(1u);
uvec4 arg_2 = uvec4(1u);
uvec4 v = arg_2;
- imageStore(arg_0, ivec2(arg_1), v);
+ imageStore(f_arg_0, ivec2(arg_1), v);
}
void main() {
textureStore_e8cbf7();
diff --git a/test/tint/builtins/gen/var/textureStore/ea30d2.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/ea30d2.wgsl.expected.glsl
index 343d9e9..a577b32 100644
--- a/test/tint/builtins/gen/var/textureStore/ea30d2.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/ea30d2.wgsl.expected.glsl
@@ -5,14 +5,14 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32i) uniform highp iimage2DArray arg_0;
+layout(binding = 0, rg32i) uniform highp iimage2DArray f_arg_0;
void textureStore_ea30d2() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
ivec4 arg_3 = ivec4(1);
int v = arg_2;
ivec4 v_1 = arg_3;
- imageStore(arg_0, ivec3(ivec2(arg_1), v), v_1);
+ imageStore(f_arg_0, ivec3(ivec2(arg_1), v), v_1);
}
void main() {
textureStore_ea30d2();
diff --git a/test/tint/builtins/gen/var/textureStore/eb702f.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/eb702f.wgsl.expected.glsl
index 66c9e0f..27f59c1 100644
--- a/test/tint/builtins/gen/var/textureStore/eb702f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/eb702f.wgsl.expected.glsl
@@ -5,11 +5,11 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32f) uniform highp writeonly image3D arg_0;
+layout(binding = 0, r32f) uniform highp writeonly image3D f_arg_0;
void textureStore_eb702f() {
ivec3 arg_1 = ivec3(1);
vec4 arg_2 = vec4(1.0f);
- imageStore(arg_0, arg_1, arg_2);
+ imageStore(f_arg_0, arg_1, arg_2);
}
void main() {
textureStore_eb702f();
diff --git a/test/tint/builtins/gen/var/textureStore/eb78b9.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/eb78b9.wgsl.expected.glsl
index c3b1452..9a817e4 100644
--- a/test/tint/builtins/gen/var/textureStore/eb78b9.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/eb78b9.wgsl.expected.glsl
@@ -5,11 +5,11 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32i) uniform highp writeonly iimage3D arg_0;
+layout(binding = 0, r32i) uniform highp writeonly iimage3D f_arg_0;
void textureStore_eb78b9() {
ivec3 arg_1 = ivec3(1);
ivec4 arg_2 = ivec4(1);
- imageStore(arg_0, arg_1, arg_2);
+ imageStore(f_arg_0, arg_1, arg_2);
}
void main() {
textureStore_eb78b9();
diff --git a/test/tint/builtins/gen/var/textureStore/ed6198.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/ed6198.wgsl.expected.glsl
index 20b3f46..58fc74d 100644
--- a/test/tint/builtins/gen/var/textureStore/ed6198.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/ed6198.wgsl.expected.glsl
@@ -5,11 +5,11 @@
precision highp float;
precision highp int;
-layout(binding = 0, r8) uniform highp image3D arg_0;
+layout(binding = 0, r8) uniform highp image3D f_arg_0;
void textureStore_ed6198() {
ivec3 arg_1 = ivec3(1);
vec4 arg_2 = vec4(1.0f);
- imageStore(arg_0, arg_1, arg_2);
+ imageStore(f_arg_0, arg_1, arg_2);
}
void main() {
textureStore_ed6198();
diff --git a/test/tint/builtins/gen/var/textureStore/ee6acc.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/ee6acc.wgsl.expected.glsl
index e60dcc2..e88812d 100644
--- a/test/tint/builtins/gen/var/textureStore/ee6acc.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/ee6acc.wgsl.expected.glsl
@@ -5,11 +5,11 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32f) uniform highp writeonly image3D arg_0;
+layout(binding = 0, rg32f) uniform highp writeonly image3D f_arg_0;
void textureStore_ee6acc() {
ivec3 arg_1 = ivec3(1);
vec4 arg_2 = vec4(1.0f);
- imageStore(arg_0, arg_1, arg_2);
+ imageStore(f_arg_0, arg_1, arg_2);
}
void main() {
textureStore_ee6acc();
diff --git a/test/tint/builtins/gen/var/textureStore/ef9f2f.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/ef9f2f.wgsl.expected.glsl
index 3440814..0eb747b 100644
--- a/test/tint/builtins/gen/var/textureStore/ef9f2f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/ef9f2f.wgsl.expected.glsl
@@ -5,11 +5,11 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32ui) uniform highp writeonly uimage3D arg_0;
+layout(binding = 0, r32ui) uniform highp writeonly uimage3D f_arg_0;
void textureStore_ef9f2f() {
ivec3 arg_1 = ivec3(1);
uvec4 arg_2 = uvec4(1u);
- imageStore(arg_0, arg_1, arg_2);
+ imageStore(f_arg_0, arg_1, arg_2);
}
void main() {
textureStore_ef9f2f();
diff --git a/test/tint/builtins/gen/var/textureStore/f1e6d3.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/f1e6d3.wgsl.expected.glsl
index a097c4c..2f4a7c9 100644
--- a/test/tint/builtins/gen/var/textureStore/f1e6d3.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/f1e6d3.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32i) uniform highp writeonly iimage3D arg_0;
+layout(binding = 0, r32i) uniform highp writeonly iimage3D f_arg_0;
void textureStore_f1e6d3() {
uvec3 arg_1 = uvec3(1u);
ivec4 arg_2 = ivec4(1);
ivec4 v = arg_2;
- imageStore(arg_0, ivec3(arg_1), v);
+ imageStore(f_arg_0, ivec3(arg_1), v);
}
void main() {
textureStore_f1e6d3();
diff --git a/test/tint/builtins/gen/var/textureStore/f64d69.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/f64d69.wgsl.expected.glsl
index 53510d0..8676fa1 100644
--- a/test/tint/builtins/gen/var/textureStore/f64d69.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/f64d69.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32i) uniform highp iimage2D arg_0;
+layout(binding = 0, r32i) uniform highp iimage2D f_arg_0;
void textureStore_f64d69() {
int arg_1 = 1;
ivec4 arg_2 = ivec4(1);
ivec4 v = arg_2;
- imageStore(arg_0, ivec2(arg_1, 0), v);
+ imageStore(f_arg_0, ivec2(arg_1, 0), v);
}
void main() {
textureStore_f64d69();
diff --git a/test/tint/builtins/gen/var/textureStore/f7b0ab.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/f7b0ab.wgsl.expected.glsl
index 342d91d..f017bc5 100644
--- a/test/tint/builtins/gen/var/textureStore/f7b0ab.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/f7b0ab.wgsl.expected.glsl
@@ -5,7 +5,7 @@
precision highp float;
precision highp int;
-layout(binding = 0, r8) uniform highp writeonly image2DArray arg_0;
+layout(binding = 0, r8) uniform highp writeonly image2DArray f_arg_0;
void textureStore_f7b0ab() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
@@ -13,7 +13,7 @@
uint v = arg_2;
vec4 v_1 = arg_3;
ivec2 v_2 = ivec2(arg_1);
- imageStore(arg_0, ivec3(v_2, int(v)), v_1);
+ imageStore(f_arg_0, ivec3(v_2, int(v)), v_1);
}
void main() {
textureStore_f7b0ab();
diff --git a/test/tint/builtins/gen/var/textureStore/f8dead.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/f8dead.wgsl.expected.glsl
index c6def57..4ac718a 100644
--- a/test/tint/builtins/gen/var/textureStore/f8dead.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/f8dead.wgsl.expected.glsl
@@ -5,11 +5,11 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8ui) uniform highp writeonly uimage3D arg_0;
+layout(binding = 0, rgba8ui) uniform highp writeonly uimage3D f_arg_0;
void textureStore_f8dead() {
ivec3 arg_1 = ivec3(1);
uvec4 arg_2 = uvec4(1u);
- imageStore(arg_0, arg_1, arg_2);
+ imageStore(f_arg_0, arg_1, arg_2);
}
void main() {
textureStore_f8dead();
diff --git a/test/tint/builtins/gen/var/textureStore/f9be83.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/f9be83.wgsl.expected.glsl
index 7e4523c..f594d22 100644
--- a/test/tint/builtins/gen/var/textureStore/f9be83.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/f9be83.wgsl.expected.glsl
@@ -5,13 +5,13 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32i) uniform highp writeonly iimage2DArray arg_0;
+layout(binding = 0, rg32i) uniform highp writeonly iimage2DArray f_arg_0;
void textureStore_f9be83() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
ivec4 arg_3 = ivec4(1);
ivec4 v = arg_3;
- imageStore(arg_0, ivec3(arg_1, arg_2), v);
+ imageStore(f_arg_0, ivec3(arg_1, arg_2), v);
}
void main() {
textureStore_f9be83();
diff --git a/test/tint/builtins/gen/var/textureStore/fb9a8f.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/fb9a8f.wgsl.expected.glsl
index e562a41..ce7f98f 100644
--- a/test/tint/builtins/gen/var/textureStore/fb9a8f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/fb9a8f.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba32ui) uniform highp writeonly uimage2D arg_0;
+layout(binding = 0, rgba32ui) uniform highp writeonly uimage2D f_arg_0;
void textureStore_fb9a8f() {
int arg_1 = 1;
uvec4 arg_2 = uvec4(1u);
uvec4 v = arg_2;
- imageStore(arg_0, ivec2(arg_1, 0), v);
+ imageStore(f_arg_0, ivec2(arg_1, 0), v);
}
void main() {
textureStore_fb9a8f();
diff --git a/test/tint/builtins/gen/var/textureStore/fbf53f.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/fbf53f.wgsl.expected.glsl
index 7187773..e9d166f 100644
--- a/test/tint/builtins/gen/var/textureStore/fbf53f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/fbf53f.wgsl.expected.glsl
@@ -5,13 +5,13 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8i) uniform highp writeonly iimage2DArray arg_0;
+layout(binding = 0, rgba8i) uniform highp writeonly iimage2DArray f_arg_0;
void textureStore_fbf53f() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
ivec4 arg_3 = ivec4(1);
ivec4 v = arg_3;
- imageStore(arg_0, ivec3(arg_1, arg_2), v);
+ imageStore(f_arg_0, ivec3(arg_1, arg_2), v);
}
void main() {
textureStore_fbf53f();
diff --git a/test/tint/builtins/gen/var/textureStore/fcbe66.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/fcbe66.wgsl.expected.glsl
index 2962348..633a567 100644
--- a/test/tint/builtins/gen/var/textureStore/fcbe66.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/fcbe66.wgsl.expected.glsl
@@ -5,12 +5,12 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32f) uniform highp writeonly image3D arg_0;
+layout(binding = 0, rg32f) uniform highp writeonly image3D f_arg_0;
void textureStore_fcbe66() {
uvec3 arg_1 = uvec3(1u);
vec4 arg_2 = vec4(1.0f);
vec4 v = arg_2;
- imageStore(arg_0, ivec3(arg_1), v);
+ imageStore(f_arg_0, ivec3(arg_1), v);
}
void main() {
textureStore_fcbe66();
diff --git a/test/tint/builtins/gen/var/textureStore/fd350c.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureStore/fd350c.wgsl.expected.glsl
index 41291f6..819aca9 100644
--- a/test/tint/builtins/gen/var/textureStore/fd350c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureStore/fd350c.wgsl.expected.glsl
@@ -5,14 +5,14 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba16ui) uniform highp writeonly uimage2DArray arg_0;
+layout(binding = 0, rgba16ui) uniform highp writeonly uimage2DArray f_arg_0;
void textureStore_fd350c() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
uvec4 arg_3 = uvec4(1u);
ivec2 v = arg_1;
uvec4 v_1 = arg_3;
- imageStore(arg_0, ivec3(v, int(arg_2)), v_1);
+ imageStore(f_arg_0, ivec3(v, int(arg_2)), v_1);
}
void main() {
textureStore_fd350c();
diff --git a/test/tint/builtins/textureDimensions/depth_ms.spvasm.expected.glsl b/test/tint/builtins/textureDimensions/depth_ms.spvasm.expected.glsl
index 33f27c1..bd840a7 100644
--- a/test/tint/builtins/textureDimensions/depth_ms.spvasm.expected.glsl
+++ b/test/tint/builtins/textureDimensions/depth_ms.spvasm.expected.glsl
@@ -9,10 +9,10 @@
};
vec4 tint_symbol_1 = vec4(0.0f);
-uniform highp sampler2DMS arg_0;
+uniform highp sampler2DMS v_arg_0;
void textureDimensions_f60bdb() {
ivec2 res = ivec2(0);
- res = ivec2(uvec2(textureSize(arg_0)));
+ res = ivec2(uvec2(textureSize(v_arg_0)));
}
void tint_symbol_2(vec4 tint_symbol) {
tint_symbol_1 = tint_symbol;
@@ -37,10 +37,10 @@
precision highp float;
precision highp int;
-uniform highp sampler2DMS arg_0;
+uniform highp sampler2DMS f_arg_0;
void textureDimensions_f60bdb() {
ivec2 res = ivec2(0);
- res = ivec2(uvec2(textureSize(arg_0)));
+ res = ivec2(uvec2(textureSize(f_arg_0)));
}
void fragment_main_1() {
textureDimensions_f60bdb();
diff --git a/test/tint/builtins/textureGather/f32/alpha.wgsl.expected.glsl b/test/tint/builtins/textureGather/f32/alpha.wgsl.expected.glsl
index e87a448..5582e5a 100644
--- a/test/tint/builtins/textureGather/f32/alpha.wgsl.expected.glsl
+++ b/test/tint/builtins/textureGather/f32/alpha.wgsl.expected.glsl
@@ -2,7 +2,7 @@
precision highp float;
precision highp int;
-uniform highp sampler2D t_s;
+uniform highp sampler2D f_t_s;
void main() {
- vec4 res = textureGather(t_s, vec2(0.0f), 3);
+ vec4 res = textureGather(f_t_s, vec2(0.0f), 3);
}
diff --git a/test/tint/builtins/textureGather/f32/blue.wgsl.expected.glsl b/test/tint/builtins/textureGather/f32/blue.wgsl.expected.glsl
index cf33fe1..71701d5 100644
--- a/test/tint/builtins/textureGather/f32/blue.wgsl.expected.glsl
+++ b/test/tint/builtins/textureGather/f32/blue.wgsl.expected.glsl
@@ -2,7 +2,7 @@
precision highp float;
precision highp int;
-uniform highp sampler2D t_s;
+uniform highp sampler2D f_t_s;
void main() {
- vec4 res = textureGather(t_s, vec2(0.0f), 2);
+ vec4 res = textureGather(f_t_s, vec2(0.0f), 2);
}
diff --git a/test/tint/builtins/textureGather/f32/green.wgsl.expected.glsl b/test/tint/builtins/textureGather/f32/green.wgsl.expected.glsl
index 0d84df3..8f6b635 100644
--- a/test/tint/builtins/textureGather/f32/green.wgsl.expected.glsl
+++ b/test/tint/builtins/textureGather/f32/green.wgsl.expected.glsl
@@ -2,7 +2,7 @@
precision highp float;
precision highp int;
-uniform highp sampler2D t_s;
+uniform highp sampler2D f_t_s;
void main() {
- vec4 res = textureGather(t_s, vec2(0.0f), 1);
+ vec4 res = textureGather(f_t_s, vec2(0.0f), 1);
}
diff --git a/test/tint/builtins/textureGather/f32/red.wgsl.expected.glsl b/test/tint/builtins/textureGather/f32/red.wgsl.expected.glsl
index 31b8698..7826a58 100644
--- a/test/tint/builtins/textureGather/f32/red.wgsl.expected.glsl
+++ b/test/tint/builtins/textureGather/f32/red.wgsl.expected.glsl
@@ -2,7 +2,7 @@
precision highp float;
precision highp int;
-uniform highp sampler2D t_s;
+uniform highp sampler2D f_t_s;
void main() {
- vec4 res = textureGather(t_s, vec2(0.0f), 0);
+ vec4 res = textureGather(f_t_s, vec2(0.0f), 0);
}
diff --git a/test/tint/builtins/textureGather/i32/alpha.wgsl.expected.glsl b/test/tint/builtins/textureGather/i32/alpha.wgsl.expected.glsl
index eafa4fa..4cf82d3 100644
--- a/test/tint/builtins/textureGather/i32/alpha.wgsl.expected.glsl
+++ b/test/tint/builtins/textureGather/i32/alpha.wgsl.expected.glsl
@@ -2,7 +2,7 @@
precision highp float;
precision highp int;
-uniform highp isampler2D t_s;
+uniform highp isampler2D f_t_s;
void main() {
- ivec4 res = textureGather(t_s, vec2(0.0f), 3);
+ ivec4 res = textureGather(f_t_s, vec2(0.0f), 3);
}
diff --git a/test/tint/builtins/textureGather/i32/blue.wgsl.expected.glsl b/test/tint/builtins/textureGather/i32/blue.wgsl.expected.glsl
index caef88a..2654a18 100644
--- a/test/tint/builtins/textureGather/i32/blue.wgsl.expected.glsl
+++ b/test/tint/builtins/textureGather/i32/blue.wgsl.expected.glsl
@@ -2,7 +2,7 @@
precision highp float;
precision highp int;
-uniform highp isampler2D t_s;
+uniform highp isampler2D f_t_s;
void main() {
- ivec4 res = textureGather(t_s, vec2(0.0f), 2);
+ ivec4 res = textureGather(f_t_s, vec2(0.0f), 2);
}
diff --git a/test/tint/builtins/textureGather/i32/green.wgsl.expected.glsl b/test/tint/builtins/textureGather/i32/green.wgsl.expected.glsl
index 1c29015..6dd626a 100644
--- a/test/tint/builtins/textureGather/i32/green.wgsl.expected.glsl
+++ b/test/tint/builtins/textureGather/i32/green.wgsl.expected.glsl
@@ -2,7 +2,7 @@
precision highp float;
precision highp int;
-uniform highp isampler2D t_s;
+uniform highp isampler2D f_t_s;
void main() {
- ivec4 res = textureGather(t_s, vec2(0.0f), 1);
+ ivec4 res = textureGather(f_t_s, vec2(0.0f), 1);
}
diff --git a/test/tint/builtins/textureGather/i32/red.wgsl.expected.glsl b/test/tint/builtins/textureGather/i32/red.wgsl.expected.glsl
index dfd57f6..b87d042 100644
--- a/test/tint/builtins/textureGather/i32/red.wgsl.expected.glsl
+++ b/test/tint/builtins/textureGather/i32/red.wgsl.expected.glsl
@@ -2,7 +2,7 @@
precision highp float;
precision highp int;
-uniform highp isampler2D t_s;
+uniform highp isampler2D f_t_s;
void main() {
- ivec4 res = textureGather(t_s, vec2(0.0f), 0);
+ ivec4 res = textureGather(f_t_s, vec2(0.0f), 0);
}
diff --git a/test/tint/builtins/textureGather/u32/alpha.wgsl.expected.glsl b/test/tint/builtins/textureGather/u32/alpha.wgsl.expected.glsl
index fcb91f0..5419ad9 100644
--- a/test/tint/builtins/textureGather/u32/alpha.wgsl.expected.glsl
+++ b/test/tint/builtins/textureGather/u32/alpha.wgsl.expected.glsl
@@ -2,7 +2,7 @@
precision highp float;
precision highp int;
-uniform highp usampler2D t_s;
+uniform highp usampler2D f_t_s;
void main() {
- uvec4 res = textureGather(t_s, vec2(0.0f), 3);
+ uvec4 res = textureGather(f_t_s, vec2(0.0f), 3);
}
diff --git a/test/tint/builtins/textureGather/u32/blue.wgsl.expected.glsl b/test/tint/builtins/textureGather/u32/blue.wgsl.expected.glsl
index bd35565..652c5ed 100644
--- a/test/tint/builtins/textureGather/u32/blue.wgsl.expected.glsl
+++ b/test/tint/builtins/textureGather/u32/blue.wgsl.expected.glsl
@@ -2,7 +2,7 @@
precision highp float;
precision highp int;
-uniform highp usampler2D t_s;
+uniform highp usampler2D f_t_s;
void main() {
- uvec4 res = textureGather(t_s, vec2(0.0f), 2);
+ uvec4 res = textureGather(f_t_s, vec2(0.0f), 2);
}
diff --git a/test/tint/builtins/textureGather/u32/green.wgsl.expected.glsl b/test/tint/builtins/textureGather/u32/green.wgsl.expected.glsl
index 6141c3d..eee7b4f 100644
--- a/test/tint/builtins/textureGather/u32/green.wgsl.expected.glsl
+++ b/test/tint/builtins/textureGather/u32/green.wgsl.expected.glsl
@@ -2,7 +2,7 @@
precision highp float;
precision highp int;
-uniform highp usampler2D t_s;
+uniform highp usampler2D f_t_s;
void main() {
- uvec4 res = textureGather(t_s, vec2(0.0f), 1);
+ uvec4 res = textureGather(f_t_s, vec2(0.0f), 1);
}
diff --git a/test/tint/builtins/textureGather/u32/red.wgsl.expected.glsl b/test/tint/builtins/textureGather/u32/red.wgsl.expected.glsl
index 01c1703..3404714 100644
--- a/test/tint/builtins/textureGather/u32/red.wgsl.expected.glsl
+++ b/test/tint/builtins/textureGather/u32/red.wgsl.expected.glsl
@@ -2,7 +2,7 @@
precision highp float;
precision highp int;
-uniform highp usampler2D t_s;
+uniform highp usampler2D f_t_s;
void main() {
- uvec4 res = textureGather(t_s, vec2(0.0f), 0);
+ uvec4 res = textureGather(f_t_s, vec2(0.0f), 0);
}
diff --git a/test/tint/builtins/textureLoad/depth_ms.spvasm.expected.glsl b/test/tint/builtins/textureLoad/depth_ms.spvasm.expected.glsl
index b7aeeaf..2a93abf 100644
--- a/test/tint/builtins/textureLoad/depth_ms.spvasm.expected.glsl
+++ b/test/tint/builtins/textureLoad/depth_ms.spvasm.expected.glsl
@@ -9,11 +9,11 @@
};
vec4 tint_symbol_1 = vec4(0.0f);
-uniform highp sampler2DMS arg_0;
+uniform highp sampler2DMS v_arg_0;
void textureLoad_6273b1() {
float res = 0.0f;
- uvec2 v = (uvec2(textureSize(arg_0)) - uvec2(1u));
- res = vec4(texelFetch(arg_0, ivec2(min(uvec2(ivec2(0)), v)), 1).x, 0.0f, 0.0f, 0.0f).x;
+ uvec2 v = (uvec2(textureSize(v_arg_0)) - uvec2(1u));
+ res = vec4(texelFetch(v_arg_0, ivec2(min(uvec2(ivec2(0)), v)), 1).x, 0.0f, 0.0f, 0.0f).x;
}
void tint_symbol_2(vec4 tint_symbol) {
tint_symbol_1 = tint_symbol;
@@ -38,11 +38,11 @@
precision highp float;
precision highp int;
-uniform highp sampler2DMS arg_0;
+uniform highp sampler2DMS f_arg_0;
void textureLoad_6273b1() {
float res = 0.0f;
- uvec2 v = (uvec2(textureSize(arg_0)) - uvec2(1u));
- res = vec4(texelFetch(arg_0, ivec2(min(uvec2(ivec2(0)), v)), 1).x, 0.0f, 0.0f, 0.0f).x;
+ uvec2 v = (uvec2(textureSize(f_arg_0)) - uvec2(1u));
+ res = vec4(texelFetch(f_arg_0, ivec2(min(uvec2(ivec2(0)), v)), 1).x, 0.0f, 0.0f, 0.0f).x;
}
void fragment_main_1() {
textureLoad_6273b1();
diff --git a/test/tint/builtins/textureLoad/texture_external_param.wgsl.expected.glsl b/test/tint/builtins/textureLoad/texture_external_param.wgsl.expected.glsl
index 41f8c7d..02c9203 100644
--- a/test/tint/builtins/textureLoad/texture_external_param.wgsl.expected.glsl
+++ b/test/tint/builtins/textureLoad/texture_external_param.wgsl.expected.glsl
@@ -64,8 +64,8 @@
uniform v_arg_0_params_block_std140_ubo {
tint_ExternalTextureParams_std140 inner;
} v_1;
-uniform highp sampler2D arg_0_plane0;
-uniform highp sampler2D arg_0_plane1;
+uniform highp sampler2D v_arg_0_plane0;
+uniform highp sampler2D v_arg_0_plane1;
vec3 tint_GammaCorrection(vec3 v, tint_GammaTransferParams params) {
vec3 v_2 = vec3(params.G);
return mix((sign(v) * (pow(((params.A * abs(v)) + params.B), v_2) + params.E)), (sign(v) * ((params.C * abs(v)) + params.F)), lessThan(abs(v), vec3(params.D)));
@@ -77,14 +77,14 @@
float v_6 = 0.0f;
if ((params.numPlanes == 1u)) {
ivec2 v_7 = ivec2(v_4);
- vec4 v_8 = texelFetch(arg_0_plane0, v_7, int(0u));
+ vec4 v_8 = texelFetch(v_arg_0_plane0, v_7, int(0u));
v_5 = v_8.xyz;
v_6 = v_8.w;
} else {
ivec2 v_9 = ivec2(v_4);
- float v_10 = texelFetch(arg_0_plane0, v_9, int(0u)).x;
+ float v_10 = texelFetch(v_arg_0_plane0, v_9, int(0u)).x;
ivec2 v_11 = ivec2(uvec2((v_3 * params.plane1CoordFactor)));
- v_5 = (vec4(v_10, texelFetch(arg_0_plane1, v_11, int(0u)).xy, 1.0f) * params.yuvToRgbConversionMatrix);
+ v_5 = (vec4(v_10, texelFetch(v_arg_0_plane1, v_11, int(0u)).xy, 1.0f) * params.yuvToRgbConversionMatrix);
v_6 = 1.0f;
}
vec3 v_12 = v_5;
@@ -184,8 +184,8 @@
uniform f_arg_0_params_block_std140_ubo {
tint_ExternalTextureParams_std140 inner;
} v_1;
-uniform highp sampler2D arg_0_plane0;
-uniform highp sampler2D arg_0_plane1;
+uniform highp sampler2D f_arg_0_plane0;
+uniform highp sampler2D f_arg_0_plane1;
vec3 tint_GammaCorrection(vec3 v, tint_GammaTransferParams params) {
vec3 v_2 = vec3(params.G);
return mix((sign(v) * (pow(((params.A * abs(v)) + params.B), v_2) + params.E)), (sign(v) * ((params.C * abs(v)) + params.F)), lessThan(abs(v), vec3(params.D)));
@@ -197,14 +197,14 @@
float v_6 = 0.0f;
if ((params.numPlanes == 1u)) {
ivec2 v_7 = ivec2(v_4);
- vec4 v_8 = texelFetch(arg_0_plane0, v_7, int(0u));
+ vec4 v_8 = texelFetch(f_arg_0_plane0, v_7, int(0u));
v_5 = v_8.xyz;
v_6 = v_8.w;
} else {
ivec2 v_9 = ivec2(v_4);
- float v_10 = texelFetch(arg_0_plane0, v_9, int(0u)).x;
+ float v_10 = texelFetch(f_arg_0_plane0, v_9, int(0u)).x;
ivec2 v_11 = ivec2(uvec2((v_3 * params.plane1CoordFactor)));
- v_5 = (vec4(v_10, texelFetch(arg_0_plane1, v_11, int(0u)).xy, 1.0f) * params.yuvToRgbConversionMatrix);
+ v_5 = (vec4(v_10, texelFetch(f_arg_0_plane1, v_11, int(0u)).xy, 1.0f) * params.yuvToRgbConversionMatrix);
v_6 = 1.0f;
}
vec3 v_12 = v_5;
diff --git a/test/tint/builtins/textureLoad/texture_param.wgsl.expected.glsl b/test/tint/builtins/textureLoad/texture_param.wgsl.expected.glsl
index 3882002..3cd9d8b 100644
--- a/test/tint/builtins/textureLoad/texture_param.wgsl.expected.glsl
+++ b/test/tint/builtins/textureLoad/texture_param.wgsl.expected.glsl
@@ -12,12 +12,12 @@
uniform v_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp isampler2D arg_0;
+uniform highp isampler2D v_arg_0;
ivec4 textureLoad2d(ivec2 coords, int level, uint tint_tex_value) {
uint v_1 = min(uint(level), (tint_tex_value - 1u));
- uvec2 v_2 = (uvec2(textureSize(arg_0, int(v_1))) - uvec2(1u));
+ uvec2 v_2 = (uvec2(textureSize(v_arg_0, int(v_1))) - uvec2(1u));
ivec2 v_3 = ivec2(min(uvec2(coords), v_2));
- return texelFetch(arg_0, v_3, int(v_1));
+ return texelFetch(v_arg_0, v_3, int(v_1));
}
void doTextureLoad() {
ivec4 res = textureLoad2d(ivec2(0), 0, v.inner.tint_builtin_value_0);
@@ -47,12 +47,12 @@
uniform f_tint_symbol_ubo {
TintTextureUniformData inner;
} v;
-uniform highp isampler2D arg_0;
+uniform highp isampler2D f_arg_0;
ivec4 textureLoad2d(ivec2 coords, int level, uint tint_tex_value) {
uint v_1 = min(uint(level), (tint_tex_value - 1u));
- uvec2 v_2 = (uvec2(textureSize(arg_0, int(v_1))) - uvec2(1u));
+ uvec2 v_2 = (uvec2(textureSize(f_arg_0, int(v_1))) - uvec2(1u));
ivec2 v_3 = ivec2(min(uvec2(coords), v_2));
- return texelFetch(arg_0, v_3, int(v_1));
+ return texelFetch(f_arg_0, v_3, int(v_1));
}
void doTextureLoad() {
ivec4 res = textureLoad2d(ivec2(0), 0, v.inner.tint_builtin_value_0);
diff --git a/test/tint/builtins/textureStore/bgraunorm.wgsl.expected.glsl b/test/tint/builtins/textureStore/bgraunorm.wgsl.expected.glsl
index 32b7181..cd8e689 100644
--- a/test/tint/builtins/textureStore/bgraunorm.wgsl.expected.glsl
+++ b/test/tint/builtins/textureStore/bgraunorm.wgsl.expected.glsl
@@ -2,8 +2,8 @@
precision highp float;
precision highp int;
-layout(binding = 0, rgba8) uniform highp writeonly image2D tex;
+layout(binding = 0, rgba8) uniform highp writeonly image2D f_tex;
void main() {
vec4 value = vec4(1.0f, 2.0f, 3.0f, 4.0f);
- imageStore(tex, ivec2(9, 8), value.zyxw);
+ imageStore(f_tex, ivec2(9, 8), value.zyxw);
}
diff --git a/test/tint/diagnostic_filtering/case_body_attribute.wgsl.expected.glsl b/test/tint/diagnostic_filtering/case_body_attribute.wgsl.expected.glsl
index 86c0de2..7fd3d5c 100644
--- a/test/tint/diagnostic_filtering/case_body_attribute.wgsl.expected.glsl
+++ b/test/tint/diagnostic_filtering/case_body_attribute.wgsl.expected.glsl
@@ -14,7 +14,7 @@
precision highp float;
precision highp int;
-uniform highp sampler2D t_s;
+uniform highp sampler2D f_t_s;
layout(location = 0) in float tint_interstage_location0;
int tint_f32_to_i32(float value) {
return mix(2147483647, mix((-2147483647 - 1), int(value), (value >= -2147483648.0f)), (value <= 2147483520.0f));
@@ -23,7 +23,7 @@
switch(tint_f32_to_i32(x)) {
case 0:
{
- texture(t_s, vec2(0.0f));
+ texture(f_t_s, vec2(0.0f));
break;
}
default:
diff --git a/test/tint/diagnostic_filtering/compound_statement_attribute.wgsl.expected.glsl b/test/tint/diagnostic_filtering/compound_statement_attribute.wgsl.expected.glsl
index 91da9b3..496d179 100644
--- a/test/tint/diagnostic_filtering/compound_statement_attribute.wgsl.expected.glsl
+++ b/test/tint/diagnostic_filtering/compound_statement_attribute.wgsl.expected.glsl
@@ -14,11 +14,11 @@
precision highp float;
precision highp int;
-uniform highp sampler2D t_s;
+uniform highp sampler2D f_t_s;
layout(location = 0) in float tint_interstage_location0;
void main_inner(float x) {
if ((x > 0.0f)) {
- texture(t_s, vec2(0.0f));
+ texture(f_t_s, vec2(0.0f));
}
}
void main() {
diff --git a/test/tint/diagnostic_filtering/default_case_body_attribute.wgsl.expected.glsl b/test/tint/diagnostic_filtering/default_case_body_attribute.wgsl.expected.glsl
index fe7df43..d290e1f 100644
--- a/test/tint/diagnostic_filtering/default_case_body_attribute.wgsl.expected.glsl
+++ b/test/tint/diagnostic_filtering/default_case_body_attribute.wgsl.expected.glsl
@@ -14,7 +14,7 @@
precision highp float;
precision highp int;
-uniform highp sampler2D t_s;
+uniform highp sampler2D f_t_s;
layout(location = 0) in float tint_interstage_location0;
int tint_f32_to_i32(float value) {
return mix(2147483647, mix((-2147483647 - 1), int(value), (value >= -2147483648.0f)), (value <= 2147483520.0f));
@@ -23,7 +23,7 @@
switch(tint_f32_to_i32(x)) {
default:
{
- texture(t_s, vec2(0.0f));
+ texture(f_t_s, vec2(0.0f));
break;
}
}
diff --git a/test/tint/diagnostic_filtering/directive.wgsl.expected.glsl b/test/tint/diagnostic_filtering/directive.wgsl.expected.glsl
index ba26cd2..c0db270 100644
--- a/test/tint/diagnostic_filtering/directive.wgsl.expected.glsl
+++ b/test/tint/diagnostic_filtering/directive.wgsl.expected.glsl
@@ -14,11 +14,11 @@
precision highp float;
precision highp int;
-uniform highp sampler2D t_s;
+uniform highp sampler2D f_t_s;
layout(location = 0) in float tint_interstage_location0;
void main_inner(float x) {
if ((x > 0.0f)) {
- texture(t_s, vec2(0.0f));
+ texture(f_t_s, vec2(0.0f));
}
}
void main() {
diff --git a/test/tint/diagnostic_filtering/else_body_attribute.wgsl.expected.glsl b/test/tint/diagnostic_filtering/else_body_attribute.wgsl.expected.glsl
index 6d575ac..89467cf 100644
--- a/test/tint/diagnostic_filtering/else_body_attribute.wgsl.expected.glsl
+++ b/test/tint/diagnostic_filtering/else_body_attribute.wgsl.expected.glsl
@@ -14,12 +14,12 @@
precision highp float;
precision highp int;
-uniform highp sampler2D t_s;
+uniform highp sampler2D f_t_s;
layout(location = 0) in float tint_interstage_location0;
void main_inner(float x) {
if ((x > 0.0f)) {
} else {
- texture(t_s, vec2(0.0f));
+ texture(f_t_s, vec2(0.0f));
}
}
void main() {
diff --git a/test/tint/diagnostic_filtering/else_if_body_attribute.wgsl.expected.glsl b/test/tint/diagnostic_filtering/else_if_body_attribute.wgsl.expected.glsl
index 5789b27..f84ebea 100644
--- a/test/tint/diagnostic_filtering/else_if_body_attribute.wgsl.expected.glsl
+++ b/test/tint/diagnostic_filtering/else_if_body_attribute.wgsl.expected.glsl
@@ -14,13 +14,13 @@
precision highp float;
precision highp int;
-uniform highp sampler2D t_s;
+uniform highp sampler2D f_t_s;
layout(location = 0) in float tint_interstage_location0;
void main_inner(float x) {
if ((x > 0.0f)) {
} else {
if ((x < 0.0f)) {
- texture(t_s, vec2(0.0f));
+ texture(f_t_s, vec2(0.0f));
}
}
}
diff --git a/test/tint/diagnostic_filtering/for_loop_body_attribute.wgsl.expected.glsl b/test/tint/diagnostic_filtering/for_loop_body_attribute.wgsl.expected.glsl
index e37d2e1..47ebe22 100644
--- a/test/tint/diagnostic_filtering/for_loop_body_attribute.wgsl.expected.glsl
+++ b/test/tint/diagnostic_filtering/for_loop_body_attribute.wgsl.expected.glsl
@@ -14,7 +14,7 @@
precision highp float;
precision highp int;
-uniform highp sampler2D t_s;
+uniform highp sampler2D f_t_s;
layout(location = 0) in float tint_interstage_location0;
void main_inner(float x) {
vec4 v = vec4(0.0f);
@@ -28,7 +28,7 @@
} else {
break;
}
- v = texture(t_s, vec2(0.0f));
+ v = texture(f_t_s, vec2(0.0f));
{
uint tint_low_inc = (tint_loop_idx.x + 1u);
tint_loop_idx.x = tint_low_inc;
diff --git a/test/tint/diagnostic_filtering/function_attribute.wgsl.expected.glsl b/test/tint/diagnostic_filtering/function_attribute.wgsl.expected.glsl
index 5641302..a352dbd 100644
--- a/test/tint/diagnostic_filtering/function_attribute.wgsl.expected.glsl
+++ b/test/tint/diagnostic_filtering/function_attribute.wgsl.expected.glsl
@@ -14,11 +14,11 @@
precision highp float;
precision highp int;
-uniform highp sampler2D t_s;
+uniform highp sampler2D f_t_s;
layout(location = 0) in float tint_interstage_location0;
void main_inner(float x) {
if ((x > 0.0f)) {
- texture(t_s, vec2(0.0f));
+ texture(f_t_s, vec2(0.0f));
}
}
void main() {
diff --git a/test/tint/diagnostic_filtering/function_body_attribute.wgsl.expected.glsl b/test/tint/diagnostic_filtering/function_body_attribute.wgsl.expected.glsl
index 8f7a87c..2fdab48 100644
--- a/test/tint/diagnostic_filtering/function_body_attribute.wgsl.expected.glsl
+++ b/test/tint/diagnostic_filtering/function_body_attribute.wgsl.expected.glsl
@@ -14,11 +14,11 @@
precision highp float;
precision highp int;
-uniform highp sampler2D t_s;
+uniform highp sampler2D f_t_s;
layout(location = 0) in float tint_interstage_location0;
void main_inner(float x) {
if ((x > 0.0f)) {
- texture(t_s, vec2(0.0f));
+ texture(f_t_s, vec2(0.0f));
}
}
void main() {
diff --git a/test/tint/diagnostic_filtering/if_body_attribute.wgsl.expected.glsl b/test/tint/diagnostic_filtering/if_body_attribute.wgsl.expected.glsl
index 14f0a0b..98332fc 100644
--- a/test/tint/diagnostic_filtering/if_body_attribute.wgsl.expected.glsl
+++ b/test/tint/diagnostic_filtering/if_body_attribute.wgsl.expected.glsl
@@ -14,11 +14,11 @@
precision highp float;
precision highp int;
-uniform highp sampler2D t_s;
+uniform highp sampler2D f_t_s;
layout(location = 0) in float tint_interstage_location0;
void main_inner(float x) {
if ((x > 0.0f)) {
- texture(t_s, vec2(0.0f));
+ texture(f_t_s, vec2(0.0f));
}
}
void main() {
diff --git a/test/tint/diagnostic_filtering/while_loop_body_attribute.wgsl.expected.glsl b/test/tint/diagnostic_filtering/while_loop_body_attribute.wgsl.expected.glsl
index 90fba3d..33cfefa 100644
--- a/test/tint/diagnostic_filtering/while_loop_body_attribute.wgsl.expected.glsl
+++ b/test/tint/diagnostic_filtering/while_loop_body_attribute.wgsl.expected.glsl
@@ -14,7 +14,7 @@
precision highp float;
precision highp int;
-uniform highp sampler2D t_s;
+uniform highp sampler2D f_t_s;
layout(location = 0) in float tint_interstage_location0;
void main_inner(float x) {
vec4 v = vec4(0.0f);
@@ -28,7 +28,7 @@
} else {
break;
}
- v = texture(t_s, vec2(0.0f));
+ v = texture(f_t_s, vec2(0.0f));
{
uint tint_low_inc = (tint_loop_idx.x + 1u);
tint_loop_idx.x = tint_low_inc;
diff --git a/test/tint/statements/discard/atomic_in_for_loop_continuing.wgsl.expected.glsl b/test/tint/statements/discard/atomic_in_for_loop_continuing.wgsl.expected.glsl
index 29e65b3..4473756 100644
--- a/test/tint/statements/discard/atomic_in_for_loop_continuing.wgsl.expected.glsl
+++ b/test/tint/statements/discard/atomic_in_for_loop_continuing.wgsl.expected.glsl
@@ -7,7 +7,7 @@
int inner;
} v;
bool continue_execution = true;
-uniform highp sampler2D t_s;
+uniform highp sampler2D f_t_s;
layout(location = 0) in float tint_interstage_location0;
layout(location = 1) in vec2 tint_interstage_location1;
layout(location = 0) out int foo_loc0_Output;
@@ -18,7 +18,7 @@
if ((v_1 == 0.0f)) {
continue_execution = false;
}
- int result = tint_f32_to_i32(texture(t_s, coord).x);
+ int result = tint_f32_to_i32(texture(f_t_s, coord).x);
{
uvec2 tint_loop_idx = uvec2(0u);
int i = 0;
diff --git a/test/tint/types/sampler.wgsl.expected.glsl b/test/tint/types/sampler.wgsl.expected.glsl
index fb6190d..563b4d2 100644
--- a/test/tint/types/sampler.wgsl.expected.glsl
+++ b/test/tint/types/sampler.wgsl.expected.glsl
@@ -2,9 +2,9 @@
precision highp float;
precision highp int;
-uniform highp sampler2D t_s;
-uniform highp sampler2DShadow d_sc;
+uniform highp sampler2D f_t_s;
+uniform highp sampler2DShadow f_d_sc;
void main() {
- vec4 a = texture(t_s, vec2(1.0f));
- vec4 b = textureGather(d_sc, vec2(1.0f), 1.0f);
+ vec4 a = texture(f_t_s, vec2(1.0f));
+ vec4 b = textureGather(f_d_sc, vec2(1.0f), 1.0f);
}