Compat: Pipeline error for textureLoad with depth texture The spec changed so using a depth texture with textureLoad should generate an error at pipeline creation time instead of shader module creation time. Bug: 357042305 Fixes: 357042305 Change-Id: I1ec148ebdd0efccf0f87840219ef6c3d7fa7a926 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/202255 Reviewed-by: James Price <jrprice@google.com> Commit-Queue: Gregg Tavares <gman@chromium.org> Reviewed-by: Gregg Tavares <gman@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.