commit | 9f529aade6bfcf4f51737a34e5b860591f65d7e7 | [log] [tgz] |
---|---|---|
author | Gregg Tavares <gman@chromium.org> | Fri Sep 06 19:57:28 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Sep 06 19:57:28 2024 +0000 |
tree | 341a0af65937bb94e024f483e8c546227cc1cad3 | |
parent | 17262e6718d5dd9e845856d167edd33b26777870 [diff] |
Compat: Pipeline error for textureLoad with depth texture The spec changed so using a depth texture with textureLoad should generate an error at pipeline creation time instead of shader module creation time. Bug: 357042305 Fixes: 357042305 Change-Id: I1ec148ebdd0efccf0f87840219ef6c3d7fa7a926 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/202255 Reviewed-by: James Price <jrprice@google.com> Commit-Queue: Gregg Tavares <gman@chromium.org> Reviewed-by: Gregg Tavares <gman@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.