commit | b06b89e9c2d067f99268c47958f676ab6a724192 | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Mon Apr 12 18:45:14 2021 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Mon Apr 12 18:45:14 2021 +0000 |
tree | 206d7f1be0c72bb1dba7923a48a6883e31c2e4c1 | |
parent | 10ec9a706fdef5a74b8923d0011e94e9cc6afb11 [diff] |
Reenable D3D12 tests that failed with 'runtime array not supported yet' Replace TODOs for those tests that now fail with another issue. Fixed: tint:682 Change-Id: I2665f0d4f495e4efc5adef4cf46a965df7c8936c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46451 Auto-Submit: Ben Clayton <bclayton@google.com> Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.