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b06b89e9c2d067f99268c47958f676ab6a724192
b06b89e
Reenable D3D12 tests that failed with 'runtime array not supported yet'
by Ben Clayton
· 4 years ago
10ec9a7
Reenable D3D12 texture tests with tint generator
by Ben Clayton
· 4 years ago
3e24769
Reenable D3D12 test OpArrayLengthTest with tint generator
by Ben Clayton
· 4 years ago
7799571
Reenable D3D12 test TwoComputeInModule with tint generator
by Ben Clayton
· 4 years ago
51edb2b
Reenable D3D12 tests that use workgroup storage
by Ben Clayton
· 4 years ago
faea7f7
Roll Tint from c8ffbe43a7b3 to c3bbb4d079e4 (1 revision)
by Dawn Autoroller
· 4 years ago
edb79ba
Roll Tint from 6f7986d9b543 to c8ffbe43a7b3 (2 revisions)
by Dawn Autoroller
· 4 years ago
chromium/4474
chromium/4475
d37aba4
Roll Tint from c76ec15b4589 to 6f7986d9b543 (15 revisions)
by Dawn Autoroller
· 4 years ago
chromium/4473
8a2c179
Remove dummy extension types
by Brian Ho
· 4 years ago
9b606f7
ShaderModule: Keep the tint::Source::File alive
by Ben Clayton
· 4 years ago
9178d9bf
Tweak BindGroupTests to workaround FXC bug
by Ben Clayton
· 4 years ago
99bfeeb
D3D12: Implement initial surface-based swapchains
by Corentin Wallez
· 4 years ago
5ce6472
Fix D3D12 Sampler Heap tests to reference their bindings in WGSL
by Corentin Wallez
· 4 years ago
59f2038
Report error when plane0 is not a valid object in CreateExternalTexture
by Jiawei Shao
· 4 years ago
4a7c120
Roll Tint from 933d44a2c8b9 to c76ec15b4589 (8 revisions)
by Dawn Autoroller
· 4 years ago
978c2e0
Remove usage of tint::Validator
by Antonio Maiorano
· 4 years ago
5d2f204
Only allow CompareFunction::Undefined for samplerDesc.compare
by Corentin Wallez
· 4 years ago
1e45c5e
Add unsafe API tests for 3D textures
by Yunchao He
· 4 years ago
9002c67
D3D12: Disable NV12SampleYUVtoRGB on NV bot
by Bryan Bernhart
· 4 years ago
0da94c3
Use __VA_ARGS__ for texture expectation helpers/macros
by Yunchao He
· 4 years ago
47b6b68
Fill CompilationInfo with Tint diagnostic messages
by Brandon Jones
· 4 years ago
c243f67
Refactor APICreateComputePipelineAsync to support both sync and async path
by Jiawei Shao
· 4 years ago
40d1c83
Default use_tint_generator to on for D3D12
by Ben Clayton
· 4 years ago
8fa9343
Roll Tint from dac541881979 to 933d44a2c8b9 (5 revisions)
by Dawn Autoroller
· 4 years ago
6870e6d
Vulkan: Check for device loss in CheckAndUpdateCompletedSerials
by Corentin Wallez
· 4 years ago
44771b3
Fix a bug for multisample texture validation
by Yunchao He
· 4 years ago
ff55b2f
Remove parameter layer and use origin.z in MACROs
by Yunchao He
· 4 years ago
4c4cec9
Disable D3D12DescriptorHeapTests.NoSwitchOverSamplerHeap for tint
by Antonio Maiorano
· 4 years ago
fc47fbf
Disable BindGroupTests for D3D12 + tint regardless of backend validation
by Antonio Maiorano
· 4 years ago
eb63347
Roll Tint from 09356cc3dc41 to dac541881979 (13 revisions)
by Dawn Autoroller
· 4 years ago
d75f7c0
Reset query set on Vulkan Backend
by Hao Li
· 4 years ago
1fb3f1d
Implement 3D texture copy on D3D12: T2B and T2T
by Yunchao He
· 4 years ago
ee1a3b3
Remove parameter layer in EXPECT_TEXTURE_RGBA8_EQ
by Yunchao He
· 4 years ago
042335f
Add the -Wredundant-move warning.
by Corentin Wallez
· 4 years ago
9e252c0
Use .gn to set overrides for VulkanMemoryAllocator
by Corentin Wallez
· 4 years ago
c6a3876
Roll third_party/vulkan_memory_allocator/ 732a76d9d..1ecb35c39 (1 commit)
by Corentin Wallez
· 4 years ago
3d10e26
Roll Tint from 2f04dc94ce25 to 09356cc3dc41 (1 revision)
by Dawn Autoroller
· 4 years ago
e98e857
Add build_overrides/vulkan_memory_allocator.gni
by Corentin Wallez
· 4 years ago
0515e90
Fix dawn_native/CMakeLists by removing commas
by Corentin Wallez
· 4 years ago
6f2bbe9
Implement GPUCompilationInfo
by Brandon Jones
· 4 years ago
68c226d
Better fix for DAWN_NO_DISCARD on WireResult
by Nico Weber
· 4 years ago
2cccd5a
Add depth-clamping support for Metal
by Brian Ho
· 4 years ago
cb0bdb3
Remove an attribute that has no effect
by Nico Weber
· 4 years ago
dc5d7a1
CopyTextureForBrowser: Support Subrect Copy
by Yan, Shaobo
· 4 years ago
f759264
Finish conversion to RenderPipelineDescriptor2
by Brandon Jones
· 4 years ago
1fdd059
DEPS: Only add vulkan-deps in dawn_standalone.
by Corentin Wallez
· 4 years ago
1b91955
DEPS: don't recurse in buildtools.
by Corentin Wallez
· 4 years ago
6a2e16b
Split top-level reflection code into either Tint or SPIRV-Cross
by Ryan Harrison
· 4 years ago
0a067f1
Remove D3D12 live object reporting
by Austin Eng
· 4 years ago
5b19646
Remove unnecessary check for null TextureDescriptor.
by Corentin Wallez
· 4 years ago
b9cab81
Roll Tint from b4275c870ec2 to 2f04dc94ce25 (6 revisions)
by Dawn Autoroller
· 4 years ago
a0bdba1
Make Dawn's Tint version visible when recursedepsing in Dawn
by Corentin Wallez
· 4 years ago
3e8f3f9
Implement 3D texture copy on D3D12 backend: copy to entire 3DTexture
by Yunchao He
· 4 years ago
61fbb28
Remove marking of CreatePipelineAsync as unsafe.
by Corentin Wallez
· 4 years ago
0e92e9b
Add GPUExternalTexture Types
by Brandon Jones
· 4 years ago
a223e1f
D3D12: Improve NV12 checkerboard test image.
by Bryan Bernhart
· 4 years ago
e88bca9
SubresourceTrackingPerf: use the result of textureDimensions
by Corentin Wallez
· 4 years ago
3ceb654
Create RenderPipeline blueprints w/ RenderPipelineDescriptor2
by Brandon Jones
· 4 years ago
984e72d
Roll Tint from 285b8b6e7522 to b4275c870ec2 (3 revisions)
by Dawn Autoroller
· 4 years ago
4eb40c1
Implement 3D texture copy: preparation
by Yunchao He
· 4 years ago
dca3f4f
Roll Tint from 55bc5409c297 to 285b8b6e7522 (8 revisions)
by Dawn Autoroller
· 4 years ago
ad879f5
Remove the ConvertTimestampToNanoseconds toggle.
by Corentin Wallez
· 4 years ago
50f9958
DeviceBase: Make object creation use ResultOrError<Ref<T>>
by Corentin Wallez
· 4 years ago
7ef86335
Reassign some TODOs to a new bug for OpenGL buffer OOM
by Corentin Wallez
· 4 years ago
3db31ef
Move T2B copy helpers for D3D12 backend to UtilsD3D12.h|cpp
by Yunchao He
· 4 years ago
79c9d12
Propagate more errors from reentrant calls
by Corentin Wallez
· 4 years ago
348806b
Roll Tint from 02571d15e882 to 55bc5409c297 (7 revisions)
by Dawn Autoroller
· 4 years ago
7f77cfd
Implement validation for RenderPipelineDescriptor2
by Brandon Jones
· 4 years ago
864a364
Suppress OcclusionQueryTests.QueryWithScissorTest on Intel
by Hao Li
· 4 years ago
e40553b
ShaderModuleD3D12: Remap binding points
by Ben Clayton
· 4 years ago
78fdaa4
Disable SlantedPlaneMipmap for D3D12 + tint
by Ben Clayton
· 4 years ago
318ec2e
Disable test for D3D12 + tint which use runtime sized arrays
by Ben Clayton
· 4 years ago
1523d4c
Add using Tint for binding reflection
by Ryan Harrison
· 4 years ago
17941e1
Disable BindGroupTests for D3D12 + tint
by Ben Clayton
· 4 years ago
41974270
Roll third_party/angle/ 0c9f22d3a..9a025fd44 (23 commits)
by Stephen White
· 4 years ago
25d3f25
ComputeSharedMemoryTests: Add missing access qualifier
by Ben Clayton
· 4 years ago
5da990b
Disable SampledAndWriteonlyStorageTexturePingPong for D3D12 + tint
by Ben Clayton
· 4 years ago
eef7a6a
Disable tests for D3D12 + tint that fail due 'undeclared identifier'
by Ben Clayton
· 4 years ago
682d764
Disable TextureFormatTest for D3D12 + tint
by Ben Clayton
· 4 years ago
1894d5d
Disable SizedArrayOfStruct tests for D3D12 + tint
by Ben Clayton
· 4 years ago
1bcfdce
Disable MultipleWriteThenMultipleReadTests for D3D12 + tint
by Ben Clayton
· 4 years ago
9421afc
Disable VertexFormatTest for D3D12 + tint
by Ben Clayton
· 4 years ago
51d81c1
Disable DepthStencilSamplingTest for D3D12 + tint
by Ben Clayton
· 4 years ago
ed73e6f
Disable TimestampComputeShader test on D3D12 + WARP + Validation
by Ben Clayton
· 4 years ago
9ef74c5
Disable EncodeUBOOverflowMultipleSubmit test on D3D12 + WARP
by Ben Clayton
· 4 years ago
7487945
Disable SlantedPlaneMipmap test on D3D12 + WARP
by Ben Clayton
· 4 years ago
d48c5ed
Disable SwitchedViewHeapResidency test on D3D12 + WARP + Validation
by Ben Clayton
· 4 years ago
2922d8d
Skip ClearTwiceInD3D12ReadbackInD3D11 for WARP + validation
by Ben Clayton
· 4 years ago
fed33fa
Disable ArbitraryBindingNumbers on D3D12 + WARP
by Ben Clayton
· 4 years ago
47a8cf3
Disable MultisampledRenderingTest tests on D3D12 + WARP
by Ben Clayton
· 4 years ago
7f8c91c
Fix crash from async callback calling Queue::Submit
by Aleksi Sapon
· 4 years ago
9802871
Disable DepthStencilStateTest tests on D3D12 + WARP
by Ben Clayton
· 4 years ago
955146e
Skip ColorStateTest.* for D3D12 and WARP
by Ben Clayton
· 4 years ago
8d57426
Skip ClearInD3D12ReadbackInD3D11 for WARP + validation
by Ben Clayton
· 4 years ago
bc2fbe6
Roll Tint from 01ac3dd9176d to 02571d15e882 (6 revisions)
by Dawn Autoroller
· 4 years ago
1bc1ed4
Propagate errors from Tick in backend::Queue::SubmitImpl
by Corentin Wallez
· 4 years ago
d7d9850
Roll Tint from 9ef17472e871 to 01ac3dd9176d (1 revision)
by Dawn Autoroller
· 4 years ago
e91975c
dawn_native: Use an internal GetQueue that doesn't add a ref
by Corentin Wallez
· 4 years ago
2ce4b90
dawn_native: Prefix all API methods with API
by Corentin Wallez
· 4 years ago
b745df8
Roll Tint from cea744d55887 to 9ef17472e871 (5 revisions)
by Dawn Autoroller
· 4 years ago
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