1. b06b89e Reenable D3D12 tests that failed with 'runtime array not supported yet' by Ben Clayton · 4 years ago
  2. 10ec9a7 Reenable D3D12 texture tests with tint generator by Ben Clayton · 4 years ago
  3. 3e24769 Reenable D3D12 test OpArrayLengthTest with tint generator by Ben Clayton · 4 years ago
  4. 7799571 Reenable D3D12 test TwoComputeInModule with tint generator by Ben Clayton · 4 years ago
  5. 51edb2b Reenable D3D12 tests that use workgroup storage by Ben Clayton · 4 years ago
  6. faea7f7 Roll Tint from c8ffbe43a7b3 to c3bbb4d079e4 (1 revision) by Dawn Autoroller · 4 years ago
  7. edb79ba Roll Tint from 6f7986d9b543 to c8ffbe43a7b3 (2 revisions) by Dawn Autoroller · 4 years ago chromium/4474 chromium/4475
  8. d37aba4 Roll Tint from c76ec15b4589 to 6f7986d9b543 (15 revisions) by Dawn Autoroller · 4 years ago chromium/4473
  9. 8a2c179 Remove dummy extension types by Brian Ho · 4 years ago
  10. 9b606f7 ShaderModule: Keep the tint::Source::File alive by Ben Clayton · 4 years ago
  11. 9178d9bf Tweak BindGroupTests to workaround FXC bug by Ben Clayton · 4 years ago
  12. 99bfeeb D3D12: Implement initial surface-based swapchains by Corentin Wallez · 4 years ago
  13. 5ce6472 Fix D3D12 Sampler Heap tests to reference their bindings in WGSL by Corentin Wallez · 4 years ago
  14. 59f2038 Report error when plane0 is not a valid object in CreateExternalTexture by Jiawei Shao · 4 years ago
  15. 4a7c120 Roll Tint from 933d44a2c8b9 to c76ec15b4589 (8 revisions) by Dawn Autoroller · 4 years ago
  16. 978c2e0 Remove usage of tint::Validator by Antonio Maiorano · 4 years ago
  17. 5d2f204 Only allow CompareFunction::Undefined for samplerDesc.compare by Corentin Wallez · 4 years ago
  18. 1e45c5e Add unsafe API tests for 3D textures by Yunchao He · 4 years ago
  19. 9002c67 D3D12: Disable NV12SampleYUVtoRGB on NV bot by Bryan Bernhart · 4 years ago
  20. 0da94c3 Use __VA_ARGS__ for texture expectation helpers/macros by Yunchao He · 4 years ago
  21. 47b6b68 Fill CompilationInfo with Tint diagnostic messages by Brandon Jones · 4 years ago
  22. c243f67 Refactor APICreateComputePipelineAsync to support both sync and async path by Jiawei Shao · 4 years ago
  23. 40d1c83 Default use_tint_generator to on for D3D12 by Ben Clayton · 4 years ago
  24. 8fa9343 Roll Tint from dac541881979 to 933d44a2c8b9 (5 revisions) by Dawn Autoroller · 4 years ago
  25. 6870e6d Vulkan: Check for device loss in CheckAndUpdateCompletedSerials by Corentin Wallez · 4 years ago
  26. 44771b3 Fix a bug for multisample texture validation by Yunchao He · 4 years ago
  27. ff55b2f Remove parameter layer and use origin.z in MACROs by Yunchao He · 4 years ago
  28. 4c4cec9 Disable D3D12DescriptorHeapTests.NoSwitchOverSamplerHeap for tint by Antonio Maiorano · 4 years ago
  29. fc47fbf Disable BindGroupTests for D3D12 + tint regardless of backend validation by Antonio Maiorano · 4 years ago
  30. eb63347 Roll Tint from 09356cc3dc41 to dac541881979 (13 revisions) by Dawn Autoroller · 4 years ago
  31. d75f7c0 Reset query set on Vulkan Backend by Hao Li · 4 years ago
  32. 1fb3f1d Implement 3D texture copy on D3D12: T2B and T2T by Yunchao He · 4 years ago
  33. ee1a3b3 Remove parameter layer in EXPECT_TEXTURE_RGBA8_EQ by Yunchao He · 4 years ago
  34. 042335f Add the -Wredundant-move warning. by Corentin Wallez · 4 years ago
  35. 9e252c0 Use .gn to set overrides for VulkanMemoryAllocator by Corentin Wallez · 4 years ago
  36. c6a3876 Roll third_party/vulkan_memory_allocator/ 732a76d9d..1ecb35c39 (1 commit) by Corentin Wallez · 4 years ago
  37. 3d10e26 Roll Tint from 2f04dc94ce25 to 09356cc3dc41 (1 revision) by Dawn Autoroller · 4 years ago
  38. e98e857 Add build_overrides/vulkan_memory_allocator.gni by Corentin Wallez · 4 years ago
  39. 0515e90 Fix dawn_native/CMakeLists by removing commas by Corentin Wallez · 4 years ago
  40. 6f2bbe9 Implement GPUCompilationInfo by Brandon Jones · 4 years ago
  41. 68c226d Better fix for DAWN_NO_DISCARD on WireResult by Nico Weber · 4 years ago
  42. 2cccd5a Add depth-clamping support for Metal by Brian Ho · 4 years ago
  43. cb0bdb3 Remove an attribute that has no effect by Nico Weber · 4 years ago
  44. dc5d7a1 CopyTextureForBrowser: Support Subrect Copy by Yan, Shaobo · 4 years ago
  45. f759264 Finish conversion to RenderPipelineDescriptor2 by Brandon Jones · 4 years ago
  46. 1fdd059 DEPS: Only add vulkan-deps in dawn_standalone. by Corentin Wallez · 4 years ago
  47. 1b91955 DEPS: don't recurse in buildtools. by Corentin Wallez · 4 years ago
  48. 6a2e16b Split top-level reflection code into either Tint or SPIRV-Cross by Ryan Harrison · 4 years ago
  49. 0a067f1 Remove D3D12 live object reporting by Austin Eng · 4 years ago
  50. 5b19646 Remove unnecessary check for null TextureDescriptor. by Corentin Wallez · 4 years ago
  51. b9cab81 Roll Tint from b4275c870ec2 to 2f04dc94ce25 (6 revisions) by Dawn Autoroller · 4 years ago
  52. a0bdba1 Make Dawn's Tint version visible when recursedepsing in Dawn by Corentin Wallez · 4 years ago
  53. 3e8f3f9 Implement 3D texture copy on D3D12 backend: copy to entire 3DTexture by Yunchao He · 4 years ago
  54. 61fbb28 Remove marking of CreatePipelineAsync as unsafe. by Corentin Wallez · 4 years ago
  55. 0e92e9b Add GPUExternalTexture Types by Brandon Jones · 4 years ago
  56. a223e1f D3D12: Improve NV12 checkerboard test image. by Bryan Bernhart · 4 years ago
  57. e88bca9 SubresourceTrackingPerf: use the result of textureDimensions by Corentin Wallez · 4 years ago
  58. 3ceb654 Create RenderPipeline blueprints w/ RenderPipelineDescriptor2 by Brandon Jones · 4 years ago
  59. 984e72d Roll Tint from 285b8b6e7522 to b4275c870ec2 (3 revisions) by Dawn Autoroller · 4 years ago
  60. 4eb40c1 Implement 3D texture copy: preparation by Yunchao He · 4 years ago
  61. dca3f4f Roll Tint from 55bc5409c297 to 285b8b6e7522 (8 revisions) by Dawn Autoroller · 4 years ago
  62. ad879f5 Remove the ConvertTimestampToNanoseconds toggle. by Corentin Wallez · 4 years ago
  63. 50f9958 DeviceBase: Make object creation use ResultOrError<Ref<T>> by Corentin Wallez · 4 years ago
  64. 7ef86335 Reassign some TODOs to a new bug for OpenGL buffer OOM by Corentin Wallez · 4 years ago
  65. 3db31ef Move T2B copy helpers for D3D12 backend to UtilsD3D12.h|cpp by Yunchao He · 4 years ago
  66. 79c9d12 Propagate more errors from reentrant calls by Corentin Wallez · 4 years ago
  67. 348806b Roll Tint from 02571d15e882 to 55bc5409c297 (7 revisions) by Dawn Autoroller · 4 years ago
  68. 7f77cfd Implement validation for RenderPipelineDescriptor2 by Brandon Jones · 4 years ago
  69. 864a364 Suppress OcclusionQueryTests.QueryWithScissorTest on Intel by Hao Li · 4 years ago
  70. e40553b ShaderModuleD3D12: Remap binding points by Ben Clayton · 4 years ago
  71. 78fdaa4 Disable SlantedPlaneMipmap for D3D12 + tint by Ben Clayton · 4 years ago
  72. 318ec2e Disable test for D3D12 + tint which use runtime sized arrays by Ben Clayton · 4 years ago
  73. 1523d4c Add using Tint for binding reflection by Ryan Harrison · 4 years ago
  74. 17941e1 Disable BindGroupTests for D3D12 + tint by Ben Clayton · 4 years ago
  75. 41974270 Roll third_party/angle/ 0c9f22d3a..9a025fd44 (23 commits) by Stephen White · 4 years ago
  76. 25d3f25 ComputeSharedMemoryTests: Add missing access qualifier by Ben Clayton · 4 years ago
  77. 5da990b Disable SampledAndWriteonlyStorageTexturePingPong for D3D12 + tint by Ben Clayton · 4 years ago
  78. eef7a6a Disable tests for D3D12 + tint that fail due 'undeclared identifier' by Ben Clayton · 4 years ago
  79. 682d764 Disable TextureFormatTest for D3D12 + tint by Ben Clayton · 4 years ago
  80. 1894d5d Disable SizedArrayOfStruct tests for D3D12 + tint by Ben Clayton · 4 years ago
  81. 1bcfdce Disable MultipleWriteThenMultipleReadTests for D3D12 + tint by Ben Clayton · 4 years ago
  82. 9421afc Disable VertexFormatTest for D3D12 + tint by Ben Clayton · 4 years ago
  83. 51d81c1 Disable DepthStencilSamplingTest for D3D12 + tint by Ben Clayton · 4 years ago
  84. ed73e6f Disable TimestampComputeShader test on D3D12 + WARP + Validation by Ben Clayton · 4 years ago
  85. 9ef74c5 Disable EncodeUBOOverflowMultipleSubmit test on D3D12 + WARP by Ben Clayton · 4 years ago
  86. 7487945 Disable SlantedPlaneMipmap test on D3D12 + WARP by Ben Clayton · 4 years ago
  87. d48c5ed Disable SwitchedViewHeapResidency test on D3D12 + WARP + Validation by Ben Clayton · 4 years ago
  88. 2922d8d Skip ClearTwiceInD3D12ReadbackInD3D11 for WARP + validation by Ben Clayton · 4 years ago
  89. fed33fa Disable ArbitraryBindingNumbers on D3D12 + WARP by Ben Clayton · 4 years ago
  90. 47a8cf3 Disable MultisampledRenderingTest tests on D3D12 + WARP by Ben Clayton · 4 years ago
  91. 7f8c91c Fix crash from async callback calling Queue::Submit by Aleksi Sapon · 4 years ago
  92. 9802871 Disable DepthStencilStateTest tests on D3D12 + WARP by Ben Clayton · 4 years ago
  93. 955146e Skip ColorStateTest.* for D3D12 and WARP by Ben Clayton · 4 years ago
  94. 8d57426 Skip ClearInD3D12ReadbackInD3D11 for WARP + validation by Ben Clayton · 4 years ago
  95. bc2fbe6 Roll Tint from 01ac3dd9176d to 02571d15e882 (6 revisions) by Dawn Autoroller · 4 years ago
  96. 1bc1ed4 Propagate errors from Tick in backend::Queue::SubmitImpl by Corentin Wallez · 4 years ago
  97. d7d9850 Roll Tint from 9ef17472e871 to 01ac3dd9176d (1 revision) by Dawn Autoroller · 4 years ago
  98. e91975c dawn_native: Use an internal GetQueue that doesn't add a ref by Corentin Wallez · 4 years ago
  99. 2ce4b90 dawn_native: Prefix all API methods with API by Corentin Wallez · 4 years ago
  100. b745df8 Roll Tint from cea744d55887 to 9ef17472e871 (5 revisions) by Dawn Autoroller · 4 years ago