- b86e45f Omit types in most WGSL `var` statements. by Corentin Wallez · 3 years, 9 months ago
- 36edf8d wgsl: Fixes for new validation failures by Ben Clayton · 3 years, 9 months ago
- 41c87d9 Removed deprecated CreateRenderPipeline path by Brandon Jones · 3 years, 10 months ago
- 4589de6 Remove DAWN_SKIP_TEST_IF -- Part I by Jiawei Shao · 3 years, 10 months ago
- e87ea2b Update WGSL syntax for end2end tests by Brandon Jones · 4 years ago
- 21bd02b Remove deprecated WGSL "-> void" by Corentin Wallez · 4 years ago
- 9802871 Disable DepthStencilStateTest tests on D3D12 + WARP by Ben Clayton · 4 years ago
- 7aec4ae Remove utility to create shader modules from GLSL by Corentin Wallez · 4 years ago
- b00de7f API evolution GPUExtent3D.depth -> depthOrArrayLayers (Step 2) by shrekshao · 4 years ago
- bff9d3a Updating end-2-end tests to use new RenderPipelineDescriptor format by Brandon Jones · 4 years ago
- c568684 Migrate all tests over to using Default Struct Layout by Ben Clayton · 4 years ago
- aae37c2 More WGSL syntax updates by dan sinclair · 4 years, 1 month ago
- c2032ea Update vertex index decoration names. by dan sinclair · 4 years, 2 months ago
- 0f9c2d7 Update Dawn tests to use group instead of set. by dan sinclair · 4 years, 2 months ago
- 424fd82 Update DepthStencilStateTests to use WGSL by Austin Eng · 4 years, 2 months ago
- 6f5151f Enable D* end-to-end tests on OpenGL ES backend. by Stephen White · 4 years, 3 months ago
- 6b08781 s/OutputAttachment/RenderAttachment/g by Corentin Wallez · 4 years, 4 months ago
- 7268e7d OpenGL: Unconditionally set glFrontFace by Corentin Wallez · 4 years, 7 months ago
- 2afea0c Autoformat all tests and examples by Kai Ninomiya · 4 years, 8 months ago
- 4234d78 Deprecate TextureDescriptor::arrayLayerCount -> size.depth by Corentin Wallez · 4 years, 9 months ago
- 40dc5d3 Cleanup: Remove unnecessary TestSetUp overload by Austin Eng · 4 years, 10 months ago
- 67b1ad7 Add the defaults for Draw and DrawIndexed by Corentin Wallez · 5 years ago
- 69c5dd7 Fix depth-only render pipeline creation on Metal. by Corentin Wallez · 5 years ago
- 6c1d646 Change extern const DawnTestParam helpers to functions by Austin Eng · 5 years ago
- 84a5775 Vulkan: Choose D32S8 or D24S8 depending on availability by Corentin Wallez · 5 years ago
- ca5f61f Use GetBindGroupLayout in DepthStencilStateTests by Austin Eng · 5 years ago
- cab352c Make end2end and perf tests use webgpu.h by Corentin Wallez · 5 years ago
- 04863c4 Make examples and utils use webgpu.h by Corentin Wallez · 5 years ago
- e79b061 Skip tests if no adapter is available by Austin Eng · 5 years ago
- 70c8c10 Make the dynamicOffsets optional in SetBindGroup. by Corentin Wallez · 5 years ago
- c6c7a42 Remove indirection for vertexStage by Corentin Wallez · 6 years ago
- 4078ed8 Remove Texture::createDefaultView by Kai Ninomiya · 6 years ago
- b9b088f Rename ShaderStageBit to ShaderStage. by Corentin Wallez · 6 years ago
- 9e9e29f Remove Bit from TextureUsageBit and BufferUsageBit by Corentin Wallez · 6 years ago
- 2a1d8c2 Remove ShaderStage that doesn't exist in WebGPU. by Corentin Wallez · 6 years ago
- ec05355 Rename Transfer[Src|Dst] to Copy[Src|Dst] by Corentin Wallez · 6 years ago
- 77fa31c Make Texture format names match WebGPU by Corentin Wallez · 6 years ago
- b4b3ea0 Reland "Rename texture.createTextureView to createView to match WebGPU" by Austin Eng · 6 years ago
- 2d4c66d Revert "Rename texture.createTextureView to createView to match WebGPU" by Yuly Novikov · 6 years ago
- 6f0b021 Rename texture.createTextureView to createView to match WebGPU by Austin Eng · 6 years ago
- 991ab98 Make dawn idl support dynamic buffer offset by Yan, Shaobo · 6 years ago
- b2c5023 Remove RenderPassDescriptorBuilder by Jiawei Shao · 6 years ago
- e30d5e1 Require a semicolon at the end of DAWN_INSTANTIATE_TEST by Corentin Wallez · 6 years ago
- 2030166 Rename several parameters to match WebGPU IDL by Jiawei Shao · 6 years ago
- e1f0d4e WebGPU error handling 2: CommandEncoder for samples and end2end tests by Corentin Wallez · 6 years ago
- 108bcbd Split AttachmentStateDescriptor, in order to match web idl by Yunchao He · 6 years ago
- baa3741 Rename variables in DepthStencilStateDescriptor, in order to match web idl by Yunchao He · 6 years ago
- ea56333 Replace DepthStencilState builder via DepthStencilState descriptor. by Yunchao He · 6 years ago
- 300eec0 Rename SetRenderPipeline and SetComputePipeline to SetPipeline by Yan, Shaobo · 6 years ago
- 5e811ae Add render pass color and depth stencil attachment descriptor by Jiawei Shao · 6 years ago
- 48485e3 Add StencilStateFaceDescriptor, in order to match web idl by Yunchao He · 6 years ago
- 8bff3b2 Make TextureDescriptor match WebGPU IDL by Jiawei Shao · 6 years ago
- a492427 Render Pipeline Descriptorization -- Part I by Yan, Shaobo · 6 years ago
- c789b84 Rename draw commands to match WebGPU IDL by Jiawei Shao · 6 years ago
- 6f0e1f9 Remove BufferView and inline offset/size in BindGroup by Corentin Wallez · 6 years ago
- 6f9d21e Descriptorize BindGroups. by Corentin Wallez · 6 years ago
- 84cde51 Rename mipLevel to levelCount in TextureDescriptor by Jiawei Shao · 6 years ago
- 82fbccb Introduce [Render|Compute]PassEncoder. by Corentin Wallez · 6 years ago
- 29353d6 dawn.json: Make textureDescriptor use Extent3D by Corentin Wallez · 6 years ago
- 3d67050 Remove TextureViewBuilder and add CreateDefaultTextureView entry point by Jiawei Shao · 6 years ago
- 425428f Descriptorize Texture by Jiawei Shao · 7 years ago
- f35eff3 Remove BindGroupBuilder::SetUsage by Corentin Wallez · 7 years ago
- a4da032 Rename NXTTest to DawnTest by Corentin Wallez · 7 years ago
- ae187ef Rename NXT_INSTANTIATE_TEST to DAWN_INSTANTIATE_TEST by Corentin Wallez · 7 years ago
- f684040 Rename NXTHelpers to DawnHelpers by Corentin Wallez · 7 years ago
- 54e58c2 Rename nxt:: to dawn:: in tests by Corentin Wallez · 7 years ago
- 4a9ef4e Rename the copyright authors from NXT to Dawn by Corentin Wallez · 7 years ago
- d8c068f Remove explicit usage transition from the API and validation by Corentin Wallez · 7 years ago
- 234becf Use a descriptor for BindGroupLayout (#211) by Kai Ninomiya · 7 years ago
- f53f98b Use a descriptor for PipelineLayout (#206) by Kai Ninomiya · 7 years ago
- 8d6b5d2 Rename RenderPassInfo to RenderPassDescriptor by Corentin Wallez · 7 years ago
- 6f7749c Change render passes from multi to single pass. by Corentin Wallez · 7 years ago
- 57f7bc7 Add an end2end test for SetScissorRect by Corentin Wallez · 7 years ago
- eba7c02 Enable DepthStencilStateTests on Vulkan by Corentin Wallez · 7 years ago
- 8846433 end2end: Clear attachments in tests by Corentin Wallez · 8 years ago
- ea507dd Code review feedback by Ben Constable · 8 years ago
- a015ad3 Initial changes for depth stencil, some tests not passing by Ben Constable · 8 years ago
- c275f7c end2end: Add depth stencil state tests by Austin Eng · 8 years ago