- 821b1cb Validate that the color write mask is zero if there is no fragment output by Austin Eng · 3 years, 8 months ago
- b86e45f Omit types in most WGSL `var` statements. by Corentin Wallez · 3 years, 9 months ago
- 36edf8d wgsl: Fixes for new validation failures by Ben Clayton · 3 years, 9 months ago
- 41c87d9 Removed deprecated CreateRenderPipeline path by Brandon Jones · 3 years, 10 months ago
- e87ea2b Update WGSL syntax for end2end tests by Brandon Jones · 4 years ago
- 21bd02b Remove deprecated WGSL "-> void" by Corentin Wallez · 4 years ago
- 7aec4ae Remove utility to create shader modules from GLSL by Corentin Wallez · 4 years ago
- b00de7f API evolution GPUExtent3D.depth -> depthOrArrayLayers (Step 2) by shrekshao · 4 years ago
- bff9d3a Updating end-2-end tests to use new RenderPipelineDescriptor format by Brandon Jones · 4 years ago
- c2032ea Update vertex index decoration names. by dan sinclair · 4 years, 2 months ago
- f31b78e Enable all remaining end2end tests on OpenGL ES backend. by Stephen White · 4 years, 3 months ago
- 303c5c2 Update RenderPassTests to use WGSL by Austin Eng · 4 years, 4 months ago
- 6b08781 s/OutputAttachment/RenderAttachment/g by Corentin Wallez · 4 years, 5 months ago
- a3651d2 Fix deprecation errors for indexFormat being set. by Corentin Wallez · 4 years, 6 months ago
- 2afea0c Autoformat all tests and examples by Kai Ninomiya · 4 years, 8 months ago
- 4234d78 Deprecate TextureDescriptor::arrayLayerCount -> size.depth by Corentin Wallez · 4 years, 9 months ago
- 40dc5d3 Cleanup: Remove unnecessary TestSetUp overload by Austin Eng · 4 years, 10 months ago
- 67b1ad7 Add the defaults for Draw and DrawIndexed by Corentin Wallez · 5 years ago
- 6c1d646 Change extern const DawnTestParam helpers to functions by Austin Eng · 5 years ago
- 84a5775 Vulkan: Choose D32S8 or D24S8 depending on availability by Corentin Wallez · 5 years ago
- 0c02f54 code refactoring: prefix const color values with RGBA8 by Yunchao He · 5 years ago
- e0eeef4 code refactoring: const color values by Yunchao He · 5 years ago
- 700cfe7 Implement D3D12 Native Render Passes by Brandon Jones · 5 years ago
- cab352c Make end2end and perf tests use webgpu.h by Corentin Wallez · 5 years ago
- 04863c4 Make examples and utils use webgpu.h by Corentin Wallez · 5 years ago
- e79b061 Skip tests if no adapter is available by Austin Eng · 5 years ago
- 55a00c7 Set writemask to 0 when no fs output matches color state on Metal and Vulkan by Jiawei Shao · 5 years ago
- c81a717 Remove indirection for colorStates by Corentin Wallez · 5 years ago
- 394553b Set y-axis up in normalized coordinate system. by Yunchao He · 5 years ago
- a838c7d Remove indirection for colorAttachments by Corentin Wallez · 5 years ago
- c6c7a42 Remove indirection for vertexStage by Corentin Wallez · 6 years ago
- 4078ed8 Remove Texture::createDefaultView by Kai Ninomiya · 6 years ago
- b9b088f Rename ShaderStageBit to ShaderStage. by Corentin Wallez · 6 years ago
- 9e9e29f Remove Bit from TextureUsageBit and BufferUsageBit by Corentin Wallez · 6 years ago
- 2a1d8c2 Remove ShaderStage that doesn't exist in WebGPU. by Corentin Wallez · 6 years ago
- ec05355 Rename Transfer[Src|Dst] to Copy[Src|Dst] by Corentin Wallez · 6 years ago
- 77fa31c Make Texture format names match WebGPU by Corentin Wallez · 6 years ago
- f4c3f45 Disable RenderPassTest.TwoRenderPassesInOneCommandBuffer on OpenGL and Metal by Austin Eng · 6 years ago
- b4b3ea0 Reland "Rename texture.createTextureView to createView to match WebGPU" by Austin Eng · 6 years ago
- 2d4c66d Revert "Rename texture.createTextureView to createView to match WebGPU" by Yuly Novikov · 6 years ago
- 6f0b021 Rename texture.createTextureView to createView to match WebGPU by Austin Eng · 6 years ago
- f856903 Move vertex index format from RenderPipelineDesc to InputStateDesc by Yunchao He · 6 years ago
- b2c5023 Remove RenderPassDescriptorBuilder by Jiawei Shao · 6 years ago
- e30d5e1 Require a semicolon at the end of DAWN_INSTANTIATE_TEST by Corentin Wallez · 6 years ago
- 2030166 Rename several parameters to match WebGPU IDL by Jiawei Shao · 6 years ago
- 938811e Use const*const* to annotate color state descriptors by Yunchao He · 6 years ago
- e1f0d4e WebGPU error handling 2: CommandEncoder for samples and end2end tests by Corentin Wallez · 6 years ago
- c8b067d D3D12: Remove RenderPassDescriptorD3D12 by Jiawei Shao · 6 years ago