Dawn, a WebGPU implementation

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  1. afe69b6 Roll EGL-Registry from 3d7796b3721d to 5961a7fe64cf (2 revisions) by dawn-autoroll@skia-public.iam.gserviceaccount.com · 83 minutes ago main
  2. b4f2456 clang-tidy: cppcoreguidelines-pro-type-member-init remaining by Shrek Shao · 2 hours ago
  3. c97f11c Roll OpenGL-Registry from e8f7cd0e35ac to 1cdd228e3496 (1 revision) by dawn-autoroll@skia-public.iam.gserviceaccount.com · 2 hours ago
  4. addd9b4 [native] Make sure that we hold the Ref<Buffer> longer than the lock. by Lokbondo Kung · 4 hours ago
  5. 7fbc229 [wire] Mark testing only DAWN_UNSAFE_TODO as safe. by Lokbondo Kung · 5 hours ago

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Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.