Dawn, a WebGPU implementation

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  1. 006099b Roll vulkan-deps from 677b48f20ec4 to 842d54cf4892 (4 revisions) by Dawn Autoroller · 3 hours ago main
  2. 184c413 Roll Chromium from 612203b61a43 to 294ebb2115d0 (450 revisions) by dawn-autoroll · 5 hours ago
  3. 31bbaf6 Roll SwiftShader from 9c9be8427470 to b0c7e1fb76fc (1 revision) by Dawn Autoroller · 5 hours ago
  4. 759cc4f Roll ANGLE from 713349950f98 to 504e18291936 (10 revisions) by Dawn Autoroller · 6 hours ago
  5. c82a1f0 [dawn] Validate total invocations per workgroup against explicit subgroup size by Jiawei Shao · 11 hours ago

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Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.