commit | 99d1c691fa5e0dfef6999ebef7242237b6d8c5bc | [log] [tgz] |
---|---|---|
author | Shrek Shao <shrekshao@google.com> | Fri Feb 07 16:00:36 2025 -0800 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Feb 07 16:00:36 2025 -0800 |
tree | 5e75f35c243946767ccfef2b05568c1609695094 | |
parent | 1cc5707fde6a7aa41841ea722f6ccaec725828fa [diff] |
[Compat] fix glsl name collisions between stages for handle Add "v_" or "f_" prefix based on stage to handle vars, to avoid collisions between different stage in the same pipeline. Bug: 388870480 Change-Id: Ic02da4a92623845608cdb6446fc70a5e13e51265 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/224894 Reviewed-by: James Price <jrprice@google.com> Commit-Queue: Shrek Shao <shrekshao@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.