dan sinclair | 196326c | 2024-12-06 12:40:09 +0000 | [diff] [blame] | 1 | // |
| 2 | // fragment_main |
| 3 | // |
dan sinclair | 1e0c201 | 2024-09-04 01:56:01 +0000 | [diff] [blame] | 4 | #version 310 es |
| 5 | #extension GL_AMD_gpu_shader_half_float: require |
| 6 | precision highp float; |
| 7 | precision highp int; |
dan sinclair | 6e93ca5 | 2024-08-28 23:58:04 +0000 | [diff] [blame] | 8 | |
dan sinclair | f15c1c3 | 2024-09-05 21:41:20 +0000 | [diff] [blame] | 9 | layout(binding = 0, std430) |
James Price | 2312bfa | 2024-12-13 09:53:34 -0800 | [diff] [blame^] | 10 | buffer f_prevent_dce_block_ssbo { |
James Price | 71c1d54 | 2024-10-10 23:01:19 +0000 | [diff] [blame] | 11 | f16vec4 inner; |
dan sinclair | f15c1c3 | 2024-09-05 21:41:20 +0000 | [diff] [blame] | 12 | } v; |
dan sinclair | 1e0c201 | 2024-09-04 01:56:01 +0000 | [diff] [blame] | 13 | f16vec4 ceil_4bca2a() { |
| 14 | f16vec4 res = f16vec4(2.0hf); |
| 15 | return res; |
| 16 | } |
| 17 | void main() { |
James Price | 71c1d54 | 2024-10-10 23:01:19 +0000 | [diff] [blame] | 18 | v.inner = ceil_4bca2a(); |
dan sinclair | 1e0c201 | 2024-09-04 01:56:01 +0000 | [diff] [blame] | 19 | } |
dan sinclair | 196326c | 2024-12-06 12:40:09 +0000 | [diff] [blame] | 20 | // |
| 21 | // compute_main |
| 22 | // |
dan sinclair | 1e0c201 | 2024-09-04 01:56:01 +0000 | [diff] [blame] | 23 | #version 310 es |
| 24 | #extension GL_AMD_gpu_shader_half_float: require |
dan sinclair | 1e0c201 | 2024-09-04 01:56:01 +0000 | [diff] [blame] | 25 | |
dan sinclair | f15c1c3 | 2024-09-05 21:41:20 +0000 | [diff] [blame] | 26 | layout(binding = 0, std430) |
James Price | 71c1d54 | 2024-10-10 23:01:19 +0000 | [diff] [blame] | 27 | buffer prevent_dce_block_1_ssbo { |
| 28 | f16vec4 inner; |
dan sinclair | f15c1c3 | 2024-09-05 21:41:20 +0000 | [diff] [blame] | 29 | } v; |
dan sinclair | 1e0c201 | 2024-09-04 01:56:01 +0000 | [diff] [blame] | 30 | f16vec4 ceil_4bca2a() { |
| 31 | f16vec4 res = f16vec4(2.0hf); |
| 32 | return res; |
| 33 | } |
dan sinclair | 1e0c201 | 2024-09-04 01:56:01 +0000 | [diff] [blame] | 34 | layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| 35 | void main() { |
James Price | 71c1d54 | 2024-10-10 23:01:19 +0000 | [diff] [blame] | 36 | v.inner = ceil_4bca2a(); |
dan sinclair | 1e0c201 | 2024-09-04 01:56:01 +0000 | [diff] [blame] | 37 | } |
dan sinclair | 196326c | 2024-12-06 12:40:09 +0000 | [diff] [blame] | 38 | // |
| 39 | // vertex_main |
| 40 | // |
dan sinclair | 1e0c201 | 2024-09-04 01:56:01 +0000 | [diff] [blame] | 41 | #version 310 es |
| 42 | #extension GL_AMD_gpu_shader_half_float: require |
dan sinclair | 1e0c201 | 2024-09-04 01:56:01 +0000 | [diff] [blame] | 43 | |
dan sinclair | a561b98 | 2024-09-05 21:56:28 +0000 | [diff] [blame] | 44 | |
dan sinclair | 1e0c201 | 2024-09-04 01:56:01 +0000 | [diff] [blame] | 45 | struct VertexOutput { |
| 46 | vec4 pos; |
| 47 | f16vec4 prevent_dce; |
| 48 | }; |
| 49 | |
dan sinclair | f15c1c3 | 2024-09-05 21:41:20 +0000 | [diff] [blame] | 50 | layout(location = 0) flat out f16vec4 vertex_main_loc0_Output; |
dan sinclair | 1e0c201 | 2024-09-04 01:56:01 +0000 | [diff] [blame] | 51 | f16vec4 ceil_4bca2a() { |
| 52 | f16vec4 res = f16vec4(2.0hf); |
| 53 | return res; |
| 54 | } |
dan sinclair | f15c1c3 | 2024-09-05 21:41:20 +0000 | [diff] [blame] | 55 | VertexOutput vertex_main_inner() { |
dan sinclair | 1e0c201 | 2024-09-04 01:56:01 +0000 | [diff] [blame] | 56 | VertexOutput tint_symbol = VertexOutput(vec4(0.0f), f16vec4(0.0hf)); |
| 57 | tint_symbol.pos = vec4(0.0f); |
| 58 | tint_symbol.prevent_dce = ceil_4bca2a(); |
| 59 | return tint_symbol; |
| 60 | } |
dan sinclair | f15c1c3 | 2024-09-05 21:41:20 +0000 | [diff] [blame] | 61 | void main() { |
| 62 | VertexOutput v = vertex_main_inner(); |
| 63 | gl_Position = v.pos; |
James Price | 25379d3 | 2024-11-28 21:23:47 +0000 | [diff] [blame] | 64 | gl_Position.y = -(gl_Position.y); |
| 65 | gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); |
dan sinclair | f15c1c3 | 2024-09-05 21:41:20 +0000 | [diff] [blame] | 66 | vertex_main_loc0_Output = v.prevent_dce; |
| 67 | gl_PointSize = 1.0f; |
| 68 | } |