Ben Clayton | eb29f81 | 2022-06-01 19:49:50 +0000 | [diff] [blame] | 1 | SKIP: FAILED |
| 2 | |
| 3 | #version 310 es |
| 4 | |
| 5 | uniform highp samplerCubeArrayShadow arg_0_arg_1; |
| 6 | |
Stephen White | 11e786e | 2023-08-24 22:01:10 +0000 | [diff] [blame] | 7 | layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| 8 | float inner; |
| 9 | } prevent_dce; |
| 10 | |
Ben Clayton | eb29f81 | 2022-06-01 19:49:50 +0000 | [diff] [blame] | 11 | void textureSampleCompareLevel_4cf3a2() { |
Stephen White | 987902e | 2022-12-15 16:42:28 +0000 | [diff] [blame] | 12 | float res = texture(arg_0_arg_1, vec4(vec3(1.0f), float(1)), 1.0f); |
Stephen White | 11e786e | 2023-08-24 22:01:10 +0000 | [diff] [blame] | 13 | prevent_dce.inner = res; |
Ben Clayton | eb29f81 | 2022-06-01 19:49:50 +0000 | [diff] [blame] | 14 | } |
| 15 | |
| 16 | vec4 vertex_main() { |
| 17 | textureSampleCompareLevel_4cf3a2(); |
| 18 | return vec4(0.0f); |
| 19 | } |
| 20 | |
| 21 | void main() { |
| 22 | gl_PointSize = 1.0; |
| 23 | vec4 inner_result = vertex_main(); |
| 24 | gl_Position = inner_result; |
| 25 | gl_Position.y = -(gl_Position.y); |
| 26 | gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); |
| 27 | return; |
| 28 | } |
Stephen White | d2eb05c | 2023-10-16 20:34:20 +0000 | [diff] [blame] | 29 | error: Error parsing GLSL shader: |
Ben Clayton | eb29f81 | 2022-06-01 19:49:50 +0000 | [diff] [blame] | 30 | ERROR: 0:3: 'samplerCubeArrayShadow' : Reserved word. |
| 31 | ERROR: 0:3: '' : compilation terminated |
| 32 | ERROR: 2 compilation errors. No code generated. |
| 33 | |
| 34 | |
| 35 | |
| 36 | #version 310 es |
Stephen White | 11e786e | 2023-08-24 22:01:10 +0000 | [diff] [blame] | 37 | precision highp float; |
Ben Clayton | 448c01b | 2024-02-28 00:23:17 +0000 | [diff] [blame] | 38 | precision highp int; |
Ben Clayton | eb29f81 | 2022-06-01 19:49:50 +0000 | [diff] [blame] | 39 | |
| 40 | uniform highp samplerCubeArrayShadow arg_0_arg_1; |
| 41 | |
Stephen White | 11e786e | 2023-08-24 22:01:10 +0000 | [diff] [blame] | 42 | layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| 43 | float inner; |
| 44 | } prevent_dce; |
| 45 | |
Ben Clayton | eb29f81 | 2022-06-01 19:49:50 +0000 | [diff] [blame] | 46 | void textureSampleCompareLevel_4cf3a2() { |
Stephen White | 987902e | 2022-12-15 16:42:28 +0000 | [diff] [blame] | 47 | float res = texture(arg_0_arg_1, vec4(vec3(1.0f), float(1)), 1.0f); |
Stephen White | 11e786e | 2023-08-24 22:01:10 +0000 | [diff] [blame] | 48 | prevent_dce.inner = res; |
Ben Clayton | eb29f81 | 2022-06-01 19:49:50 +0000 | [diff] [blame] | 49 | } |
| 50 | |
| 51 | void fragment_main() { |
| 52 | textureSampleCompareLevel_4cf3a2(); |
| 53 | } |
| 54 | |
| 55 | void main() { |
| 56 | fragment_main(); |
| 57 | return; |
| 58 | } |
Stephen White | d2eb05c | 2023-10-16 20:34:20 +0000 | [diff] [blame] | 59 | error: Error parsing GLSL shader: |
Ben Clayton | 448c01b | 2024-02-28 00:23:17 +0000 | [diff] [blame] | 60 | ERROR: 0:5: 'samplerCubeArrayShadow' : Reserved word. |
| 61 | ERROR: 0:5: '' : compilation terminated |
Ben Clayton | eb29f81 | 2022-06-01 19:49:50 +0000 | [diff] [blame] | 62 | ERROR: 2 compilation errors. No code generated. |
| 63 | |
| 64 | |
| 65 | |
| 66 | #version 310 es |
| 67 | |
| 68 | uniform highp samplerCubeArrayShadow arg_0_arg_1; |
| 69 | |
Stephen White | 11e786e | 2023-08-24 22:01:10 +0000 | [diff] [blame] | 70 | layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| 71 | float inner; |
| 72 | } prevent_dce; |
| 73 | |
Ben Clayton | eb29f81 | 2022-06-01 19:49:50 +0000 | [diff] [blame] | 74 | void textureSampleCompareLevel_4cf3a2() { |
Stephen White | 987902e | 2022-12-15 16:42:28 +0000 | [diff] [blame] | 75 | float res = texture(arg_0_arg_1, vec4(vec3(1.0f), float(1)), 1.0f); |
Stephen White | 11e786e | 2023-08-24 22:01:10 +0000 | [diff] [blame] | 76 | prevent_dce.inner = res; |
Ben Clayton | eb29f81 | 2022-06-01 19:49:50 +0000 | [diff] [blame] | 77 | } |
| 78 | |
| 79 | void compute_main() { |
| 80 | textureSampleCompareLevel_4cf3a2(); |
| 81 | } |
| 82 | |
| 83 | layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| 84 | void main() { |
| 85 | compute_main(); |
| 86 | return; |
| 87 | } |
Stephen White | d2eb05c | 2023-10-16 20:34:20 +0000 | [diff] [blame] | 88 | error: Error parsing GLSL shader: |
Ben Clayton | eb29f81 | 2022-06-01 19:49:50 +0000 | [diff] [blame] | 89 | ERROR: 0:3: 'samplerCubeArrayShadow' : Reserved word. |
| 90 | ERROR: 0:3: '' : compilation terminated |
| 91 | ERROR: 2 compilation errors. No code generated. |
| 92 | |
| 93 | |
| 94 | |