Dawn, a WebGPU implementation

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  1. 432d5a4 [tests] Handle sRGB-preferred surface format in ConfigureWithViewFormats by Li, Hao · 2 hours ago main
  2. 7ed078b [tint][spirv] Compute `subgroup_last_id_` with attribute `@subgroup_size` by Jiawei Shao · 3 hours ago
  3. 8e2a0bd Remove stale expectations by Natalie Chouinard · 6 hours ago
  4. 0f0502b Reland "[native][vulkan] Remove device guard for CheckAndUpdateCompletedSerials." by Lokbondo Kung · 6 hours ago
  5. 6e24a45 run-cts: Run the standalone runner on an Android device over adb by Steven Perron · 9 hours ago chromium/8130

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Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.