[glsl][ir] Handle texture transforms
The GLSL AST backend has several texture transforms, this Cl translates
them to the IR backend
Bug: 42251044
Change-Id: I42c7d873eef3665a56dbe1f9004bbedc2419a05c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/208654
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: dan sinclair <dsinclair@chromium.org>
diff --git a/src/tint/lang/glsl/writer/builtin_test.cc b/src/tint/lang/glsl/writer/builtin_test.cc
index 40c3411..4eeb3c0 100644
--- a/src/tint/lang/glsl/writer/builtin_test.cc
+++ b/src/tint/lang/glsl/writer/builtin_test.cc
@@ -843,8 +843,8 @@
ASSERT_TRUE(Generate(opts)) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, R"(#version 460
-uint foo(highp sampler1D t) {
- return uint(textureSize(t, 0));
+uint foo(highp sampler2D t) {
+ return uvec2(textureSize(t, 0)).x;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
@@ -1167,9 +1167,9 @@
precision highp float;
precision highp int;
-uniform highp sampler1D v;
+uniform highp sampler2D v;
void main() {
- int v_1 = int(1u);
+ ivec2 v_1 = ivec2(uvec2(1u, 0u));
vec4 x = texelFetch(v, v_1, int(3u));
}
)");
@@ -1314,9 +1314,9 @@
precision highp float;
precision highp int;
-layout(binding = 0, r32f) uniform highp writeonly image1D v;
+layout(binding = 0, r32f) uniform highp writeonly image2D v;
void main() {
- imageStore(v, 1, vec4(0.5f, 0.0f, 0.0f, 1.0f));
+ imageStore(v, ivec2(1, 0), vec4(0.5f, 0.0f, 0.0f, 1.0f));
}
)");
}
diff --git a/src/tint/lang/glsl/writer/printer/printer.cc b/src/tint/lang/glsl/writer/printer/printer.cc
index c4cc0fd..f84c85d 100644
--- a/src/tint/lang/glsl/writer/printer/printer.cc
+++ b/src/tint/lang/glsl/writer/printer/printer.cc
@@ -240,8 +240,6 @@
<< ", local_size_z = " << wg[2] << ") in;";
}
- // TODO(dsinclair): Handle return type attributes
-
EmitType(out, func->ReturnType());
out << " ";
@@ -357,7 +355,7 @@
out << "w";
break;
default:
- TINT_UNREACHABLE();
+ TINT_UNREACHABLE() << "invalid index for component";
}
}
@@ -615,7 +613,6 @@
},
[&](const core::type::Texture* t) { EmitTextureType(out, t); },
- // TODO(dsinclair): Handle remaining types
TINT_ICE_ON_NO_MATCH);
}
@@ -736,7 +733,7 @@
break;
}
default:
- TINT_UNREACHABLE();
+ TINT_UNREACHABLE() << "invalid storage access";
}
}
auto* subtype = sampled ? sampled->Type()
@@ -756,9 +753,6 @@
out << (storage ? "image" : "sampler");
switch (t->Dim()) {
- case core::type::TextureDimension::k1d:
- out << "1D";
- break;
case core::type::TextureDimension::k2d:
out << "2D";
if (ms || depth_ms) {
@@ -782,7 +776,7 @@
out << "CubeArray";
break;
default:
- TINT_UNREACHABLE();
+ TINT_UNREACHABLE() << "unknown texture dimension: " << t->Dim();
}
if (t->Is<core::type::DepthTexture>()) {
out << "Shadow";
@@ -1501,7 +1495,6 @@
[&](const core::type::Matrix* m) { EmitConstantMatrix(out, m, c); },
[&](const core::type::Struct* s) { EmitConstantStruct(out, s, c); },
- // TODO(dsinclair): Emit remaining constant types
TINT_ICE_ON_NO_MATCH);
}
diff --git a/src/tint/lang/glsl/writer/raise/BUILD.bazel b/src/tint/lang/glsl/writer/raise/BUILD.bazel
index 145cd6a..aa88cef 100644
--- a/src/tint/lang/glsl/writer/raise/BUILD.bazel
+++ b/src/tint/lang/glsl/writer/raise/BUILD.bazel
@@ -44,6 +44,7 @@
"builtin_polyfill.cc",
"raise.cc",
"shader_io.cc",
+ "texture_polyfill.cc",
],
hdrs = [
"binary_polyfill.h",
@@ -51,6 +52,7 @@
"builtin_polyfill.h",
"raise.h",
"shader_io.h",
+ "texture_polyfill.h",
],
deps = [
"//src/tint/api/common",
@@ -100,6 +102,7 @@
"bitcast_polyfill_test.cc",
"builtin_polyfill_test.cc",
"shader_io_test.cc",
+ "texture_polyfill_test.cc",
],
deps = [
"//src/tint/api/common",
diff --git a/src/tint/lang/glsl/writer/raise/BUILD.cmake b/src/tint/lang/glsl/writer/raise/BUILD.cmake
index 3888ead..cd6bc40 100644
--- a/src/tint/lang/glsl/writer/raise/BUILD.cmake
+++ b/src/tint/lang/glsl/writer/raise/BUILD.cmake
@@ -51,6 +51,8 @@
lang/glsl/writer/raise/raise.h
lang/glsl/writer/raise/shader_io.cc
lang/glsl/writer/raise/shader_io.h
+ lang/glsl/writer/raise/texture_polyfill.cc
+ lang/glsl/writer/raise/texture_polyfill.h
)
tint_target_add_dependencies(tint_lang_glsl_writer_raise lib
@@ -107,6 +109,7 @@
lang/glsl/writer/raise/bitcast_polyfill_test.cc
lang/glsl/writer/raise/builtin_polyfill_test.cc
lang/glsl/writer/raise/shader_io_test.cc
+ lang/glsl/writer/raise/texture_polyfill_test.cc
)
tint_target_add_dependencies(tint_lang_glsl_writer_raise_test test
diff --git a/src/tint/lang/glsl/writer/raise/BUILD.gn b/src/tint/lang/glsl/writer/raise/BUILD.gn
index 562dc8a..b5dc097 100644
--- a/src/tint/lang/glsl/writer/raise/BUILD.gn
+++ b/src/tint/lang/glsl/writer/raise/BUILD.gn
@@ -55,6 +55,8 @@
"raise.h",
"shader_io.cc",
"shader_io.h",
+ "texture_polyfill.cc",
+ "texture_polyfill.h",
]
deps = [
"${dawn_root}/src/utils:utils",
@@ -102,6 +104,7 @@
"bitcast_polyfill_test.cc",
"builtin_polyfill_test.cc",
"shader_io_test.cc",
+ "texture_polyfill_test.cc",
]
deps = [
"${dawn_root}/src/utils:utils",
diff --git a/src/tint/lang/glsl/writer/raise/builtin_polyfill.cc b/src/tint/lang/glsl/writer/raise/builtin_polyfill.cc
index 141439c..1711137 100644
--- a/src/tint/lang/glsl/writer/raise/builtin_polyfill.cc
+++ b/src/tint/lang/glsl/writer/raise/builtin_polyfill.cc
@@ -91,10 +91,6 @@
case core::BuiltinFn::kSelect:
case core::BuiltinFn::kStorageBarrier:
case core::BuiltinFn::kTextureBarrier:
- case core::BuiltinFn::kTextureDimensions:
- case core::BuiltinFn::kTextureLoad:
- case core::BuiltinFn::kTextureNumLayers:
- case core::BuiltinFn::kTextureStore:
case core::BuiltinFn::kWorkgroupBarrier:
call_worklist.Push(call);
break;
@@ -161,18 +157,6 @@
case core::BuiltinFn::kWorkgroupBarrier:
Barrier(call);
break;
- case core::BuiltinFn::kTextureDimensions:
- TextureDimensions(call);
- break;
- case core::BuiltinFn::kTextureLoad:
- TextureLoad(call);
- break;
- case core::BuiltinFn::kTextureNumLayers:
- TextureNumLayers(call);
- break;
- case core::BuiltinFn::kTextureStore:
- TextureStore(call);
- break;
default:
TINT_UNREACHABLE();
}
@@ -375,192 +359,6 @@
call->Destroy();
}
- // `textureDimensions` returns an unsigned scalar / vector in WGSL. `textureSize` and
- // `imageSize` return a signed scalar / vector in GLSL. So, we need to cast the result to
- // the needed WGSL type.
- void TextureDimensions(core::ir::BuiltinCall* call) {
- auto args = call->Args();
- auto* tex = args[0]->Type()->As<core::type::Texture>();
-
- b.InsertBefore(call, [&] {
- auto func = glsl::BuiltinFn::kTextureSize;
- if (tex->Is<core::type::StorageTexture>()) {
- func = glsl::BuiltinFn::kImageSize;
- }
-
- Vector<core::ir::Value*, 2> new_args;
- new_args.Push(args[0]);
-
- if (!(tex->Is<core::type::StorageTexture>() ||
- tex->Is<core::type::MultisampledTexture>() ||
- tex->Is<core::type::DepthMultisampledTexture>())) {
- // Add a LOD to any texture other then storage, and multi-sampled textures which
- // does not already have an LOD.
- if (args.Length() == 1) {
- new_args.Push(b.Constant(0_i));
- } else {
- // Make sure the LOD is a i32
- new_args.Push(b.Bitcast(ty.i32(), args[1])->Result(0));
- }
- }
-
- auto ret_type = call->Result(0)->Type();
-
- // In GLSL the array dimensions return a 3rd parameter.
- if (tex->Dim() == core::type::TextureDimension::k2dArray ||
- tex->Dim() == core::type::TextureDimension::kCubeArray) {
- ret_type = ty.vec(ty.i32(), 3);
- } else {
- ret_type = ty.MatchWidth(ty.i32(), call->Result(0)->Type());
- }
-
- core::ir::Value* result =
- b.Call<glsl::ir::BuiltinCall>(ret_type, func, new_args)->Result(0);
-
- // `textureSize` on array samplers returns the array size in the final component, WGSL
- // requires a 2 component response, so drop the array size
- if (tex->Dim() == core::type::TextureDimension::k2dArray ||
- tex->Dim() == core::type::TextureDimension::kCubeArray) {
- ret_type = ty.MatchWidth(ty.i32(), call->Result(0)->Type());
- result = b.Swizzle(ret_type, result, {0, 1})->Result(0);
- }
-
- b.BitcastWithResult(call->DetachResult(), result);
- });
- call->Destroy();
- }
-
- // `textureNumLayers` returns an unsigned scalar in WGSL. `textureSize` and `imageSize`
- // return a signed scalar / vector in GLSL.
- //
- // For the `textureSize` and `imageSize` calls the valid WGSL values always produce a `vec3` in
- // GLSL so we extract the `z` component for the number of layers.
- void TextureNumLayers(core::ir::BuiltinCall* call) {
- b.InsertBefore(call, [&] {
- auto args = call->Args();
- auto* tex = args[0]->Type()->As<core::type::Texture>();
-
- auto func = glsl::BuiltinFn::kTextureSize;
- if (tex->Is<core::type::StorageTexture>()) {
- func = glsl::BuiltinFn::kImageSize;
- }
-
- Vector<core::ir::Value*, 2> new_args;
- new_args.Push(args[0]);
-
- // Non-storage textures require a LOD
- if (!tex->Is<core::type::StorageTexture>()) {
- new_args.Push(b.Constant(0_i));
- }
-
- auto* new_call = b.Call<glsl::ir::BuiltinCall>(ty.vec(ty.i32(), 3), func, new_args);
-
- auto* swizzle = b.Swizzle(ty.i32(), new_call, {2});
- b.BitcastWithResult(call->DetachResult(), swizzle->Result(0));
- });
- call->Destroy();
- }
-
- void TextureLoad(core::ir::CoreBuiltinCall* call) {
- auto args = call->Args();
- auto* tex = args[0];
-
- // No loading from a depth texture in GLSL, so we should never have gotten here.
- TINT_ASSERT(!tex->Type()->Is<core::type::DepthTexture>());
-
- auto* tex_type = tex->Type()->As<core::type::Texture>();
-
- glsl::BuiltinFn func = glsl::BuiltinFn::kNone;
- if (tex_type->Is<core::type::StorageTexture>()) {
- func = glsl::BuiltinFn::kImageLoad;
- } else {
- func = glsl::BuiltinFn::kTexelFetch;
- }
-
- bool is_ms = tex_type->Is<core::type::MultisampledTexture>();
- bool is_storage = tex_type->Is<core::type::StorageTexture>();
- b.InsertBefore(call, [&] {
- Vector<core::ir::Value*, 3> call_args{tex};
- switch (tex_type->Dim()) {
- case core::type::TextureDimension::k1d: {
- call_args.Push(b.Convert(ty.i32(), args[1])->Result(0));
- if (!is_storage) {
- call_args.Push(b.Convert(ty.i32(), args[2])->Result(0));
- }
- break;
- }
- case core::type::TextureDimension::k2d: {
- call_args.Push(b.Convert(ty.vec2<i32>(), args[1])->Result(0));
- if (is_ms) {
- call_args.Push(b.Convert(ty.i32(), args[2])->Result(0));
- } else {
- if (!is_storage) {
- call_args.Push(b.Convert(ty.i32(), args[2])->Result(0));
- }
- }
- break;
- }
- case core::type::TextureDimension::k2dArray: {
- auto* coord = b.Convert(ty.vec2<i32>(), args[1]);
- auto* ary_idx = b.Convert(ty.i32(), args[2]);
- call_args.Push(b.Construct(ty.vec3<i32>(), coord, ary_idx)->Result(0));
-
- if (!is_storage) {
- call_args.Push(b.Convert(ty.i32(), args[3])->Result(0));
- }
- break;
- }
- case core::type::TextureDimension::k3d: {
- call_args.Push(b.Convert(ty.vec3<i32>(), args[1])->Result(0));
-
- if (!is_storage) {
- call_args.Push(b.Convert(ty.i32(), args[2])->Result(0));
- }
- break;
- }
- default:
- TINT_UNREACHABLE();
- }
-
- b.CallWithResult<glsl::ir::BuiltinCall>(call->DetachResult(), func,
- std::move(call_args));
- });
- call->Destroy();
- }
-
- void TextureStore(core::ir::BuiltinCall* call) {
- auto args = call->Args();
- auto* tex = args[0];
- auto* tex_type = tex->Type()->As<core::type::StorageTexture>();
- TINT_ASSERT(tex_type);
-
- Vector<core::ir::Value*, 3> new_args;
- new_args.Push(tex);
-
- b.InsertBefore(call, [&] {
- if (tex_type->Dim() == core::type::TextureDimension::k2dArray) {
- auto* coords = args[1];
- auto* array_idx = args[2];
-
- auto* coords_ty = coords->Type()->As<core::type::Vector>();
- TINT_ASSERT(coords_ty);
-
- auto* new_coords = b.Construct(ty.vec3(coords_ty->Type()), coords,
- b.Convert(coords_ty->Type(), array_idx));
- new_args.Push(new_coords->Result(0));
-
- new_args.Push(args[3]);
- } else {
- new_args.Push(args[1]);
- new_args.Push(args[2]);
- }
-
- b.CallWithResult<glsl::ir::BuiltinCall>(
- call->DetachResult(), glsl::BuiltinFn::kImageStore, std::move(new_args));
- });
- call->Destroy();
- }
-
void AtomicCompareExchangeWeak(core::ir::BuiltinCall* call) {
auto args = call->Args();
auto* type = args[1]->Type();
diff --git a/src/tint/lang/glsl/writer/raise/builtin_polyfill_test.cc b/src/tint/lang/glsl/writer/raise/builtin_polyfill_test.cc
index f692dc6..b112d46 100644
--- a/src/tint/lang/glsl/writer/raise/builtin_polyfill_test.cc
+++ b/src/tint/lang/glsl/writer/raise/builtin_polyfill_test.cc
@@ -399,215 +399,6 @@
EXPECT_EQ(expect, str());
}
-TEST_F(GlslWriter_BuiltinPolyfillTest, TextureDimensions_1d) {
- auto* t = b.FunctionParam(
- "t", ty.Get<core::type::SampledTexture>(core::type::TextureDimension::k1d, ty.f32()));
- auto* func = b.Function("foo", ty.u32());
- func->SetParams({t});
- b.Append(func->Block(), [&] {
- auto* result = b.Call<u32>(core::BuiltinFn::kTextureDimensions, t);
- b.Return(func, result);
- });
-
- auto* src = R"(
-%foo = func(%t:texture_1d<f32>):u32 {
- $B1: {
- %3:u32 = textureDimensions %t
- ret %3
- }
-}
-)";
- EXPECT_EQ(src, str());
-
- auto* expect = R"(
-%foo = func(%t:texture_1d<f32>):u32 {
- $B1: {
- %3:i32 = glsl.textureSize %t, 0i
- %4:u32 = bitcast %3
- ret %4
- }
-}
-)";
-
- Run(BuiltinPolyfill);
- EXPECT_EQ(expect, str());
-}
-
-TEST_F(GlslWriter_BuiltinPolyfillTest, TextureDimensions_2d_WithoutLod) {
- auto* t = b.FunctionParam(
- "t", ty.Get<core::type::SampledTexture>(core::type::TextureDimension::k2d, ty.f32()));
- auto* func = b.Function("foo", ty.vec2<u32>());
- func->SetParams({t});
- b.Append(func->Block(), [&] {
- auto* result = b.Call<vec2<u32>>(core::BuiltinFn::kTextureDimensions, t);
- b.Return(func, result);
- });
-
- auto* src = R"(
-%foo = func(%t:texture_2d<f32>):vec2<u32> {
- $B1: {
- %3:vec2<u32> = textureDimensions %t
- ret %3
- }
-}
-)";
- EXPECT_EQ(src, str());
-
- auto* expect = R"(
-%foo = func(%t:texture_2d<f32>):vec2<u32> {
- $B1: {
- %3:vec2<i32> = glsl.textureSize %t, 0i
- %4:vec2<u32> = bitcast %3
- ret %4
- }
-}
-)";
-
- Run(BuiltinPolyfill);
- EXPECT_EQ(expect, str());
-}
-
-TEST_F(GlslWriter_BuiltinPolyfillTest, TextureDimensions_2d_WithU32Lod) {
- auto* t = b.FunctionParam(
- "t", ty.Get<core::type::SampledTexture>(core::type::TextureDimension::k2d, ty.f32()));
- auto* func = b.Function("foo", ty.vec2<u32>());
- func->SetParams({t});
- b.Append(func->Block(), [&] {
- auto* result = b.Call<vec2<u32>>(core::BuiltinFn::kTextureDimensions, t, 3_u);
- b.Return(func, result);
- });
-
- auto* src = R"(
-%foo = func(%t:texture_2d<f32>):vec2<u32> {
- $B1: {
- %3:vec2<u32> = textureDimensions %t, 3u
- ret %3
- }
-}
-)";
- EXPECT_EQ(src, str());
-
- auto* expect = R"(
-%foo = func(%t:texture_2d<f32>):vec2<u32> {
- $B1: {
- %3:i32 = bitcast 3u
- %4:vec2<i32> = glsl.textureSize %t, %3
- %5:vec2<u32> = bitcast %4
- ret %5
- }
-}
-)";
-
- Run(BuiltinPolyfill);
- EXPECT_EQ(expect, str());
-}
-
-TEST_F(GlslWriter_BuiltinPolyfillTest, TextureDimensions_2dArray) {
- auto* t = b.FunctionParam(
- "t", ty.Get<core::type::SampledTexture>(core::type::TextureDimension::k2dArray, ty.f32()));
- auto* func = b.Function("foo", ty.vec2<u32>());
- func->SetParams({t});
- b.Append(func->Block(), [&] {
- auto* result = b.Call<vec2<u32>>(core::BuiltinFn::kTextureDimensions, t);
- b.Return(func, result);
- });
-
- auto* src = R"(
-%foo = func(%t:texture_2d_array<f32>):vec2<u32> {
- $B1: {
- %3:vec2<u32> = textureDimensions %t
- ret %3
- }
-}
-)";
- EXPECT_EQ(src, str());
-
- auto* expect = R"(
-%foo = func(%t:texture_2d_array<f32>):vec2<u32> {
- $B1: {
- %3:vec3<i32> = glsl.textureSize %t, 0i
- %4:vec2<i32> = swizzle %3, xy
- %5:vec2<u32> = bitcast %4
- ret %5
- }
-}
-)";
-
- Run(BuiltinPolyfill);
- EXPECT_EQ(expect, str());
-}
-
-TEST_F(GlslWriter_BuiltinPolyfillTest, TextureDimensions_Storage2D) {
- auto* t = b.FunctionParam(
- "t",
- ty.Get<core::type::StorageTexture>(
- core::type::TextureDimension::k2d, core::TexelFormat::kRg32Float, core::Access::kRead,
- core::type::StorageTexture::SubtypeFor(core::TexelFormat::kRg32Float, ty)));
- auto* func = b.Function("foo", ty.vec2<u32>());
- func->SetParams({t});
- b.Append(func->Block(), [&] {
- auto* result = b.Call<vec2<u32>>(core::BuiltinFn::kTextureDimensions, t);
- b.Return(func, result);
- });
-
- auto* src = R"(
-%foo = func(%t:texture_storage_2d<rg32float, read>):vec2<u32> {
- $B1: {
- %3:vec2<u32> = textureDimensions %t
- ret %3
- }
-}
-)";
- EXPECT_EQ(src, str());
-
- auto* expect = R"(
-%foo = func(%t:texture_storage_2d<rg32float, read>):vec2<u32> {
- $B1: {
- %3:vec2<i32> = glsl.imageSize %t
- %4:vec2<u32> = bitcast %3
- ret %4
- }
-}
-)";
-
- Run(BuiltinPolyfill);
- EXPECT_EQ(expect, str());
-}
-
-TEST_F(GlslWriter_BuiltinPolyfillTest, TextureDimensions_DepthMultisampled) {
- auto* t = b.FunctionParam(
- "t", ty.Get<core::type::DepthMultisampledTexture>(core::type::TextureDimension::k2d));
- auto* func = b.Function("foo", ty.vec2<u32>());
- func->SetParams({t});
- b.Append(func->Block(), [&] {
- auto* result = b.Call<vec2<u32>>(core::BuiltinFn::kTextureDimensions, t);
- b.Return(func, result);
- });
-
- auto* src = R"(
-%foo = func(%t:texture_depth_multisampled_2d):vec2<u32> {
- $B1: {
- %3:vec2<u32> = textureDimensions %t
- ret %3
- }
-}
-)";
- EXPECT_EQ(src, str());
-
- auto* expect = R"(
-%foo = func(%t:texture_depth_multisampled_2d):vec2<u32> {
- $B1: {
- %3:vec2<i32> = glsl.textureSize %t
- %4:vec2<u32> = bitcast %3
- ret %4
- }
-}
-)";
-
- Run(BuiltinPolyfill);
- EXPECT_EQ(expect, str());
-}
-
TEST_F(GlslWriter_BuiltinPolyfillTest, CountOneBits) {
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
@@ -709,605 +500,6 @@
EXPECT_EQ(expect, str());
}
-TEST_F(GlslWriter_BuiltinPolyfillTest, TextureNumLayers_2DArray) {
- auto* var =
- b.Var("v", handle,
- ty.Get<core::type::SampledTexture>(core::type::TextureDimension::k2dArray, ty.f32()),
- core::Access::kReadWrite);
- var->SetBindingPoint(0, 0);
- b.ir.root_block->Append(var);
-
- auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
- b.Append(func->Block(), [&] {
- b.Let("x", b.Call(ty.u32(), core::BuiltinFn::kTextureNumLayers, b.Load(var)));
- b.Return(func);
- });
-
- auto* src = R"(
-$B1: { # root
- %v:ptr<handle, texture_2d_array<f32>, read_write> = var @binding_point(0, 0)
-}
-
-%foo = @fragment func():void {
- $B2: {
- %3:texture_2d_array<f32> = load %v
- %4:u32 = textureNumLayers %3
- %x:u32 = let %4
- ret
- }
-}
-)";
- EXPECT_EQ(src, str());
-
- auto* expect = R"(
-$B1: { # root
- %v:ptr<handle, texture_2d_array<f32>, read_write> = var @binding_point(0, 0)
-}
-
-%foo = @fragment func():void {
- $B2: {
- %3:texture_2d_array<f32> = load %v
- %4:vec3<i32> = glsl.textureSize %3, 0i
- %5:i32 = swizzle %4, z
- %6:u32 = bitcast %5
- %x:u32 = let %6
- ret
- }
-}
-)";
-
- Run(BuiltinPolyfill);
- EXPECT_EQ(expect, str());
-}
-
-TEST_F(GlslWriter_BuiltinPolyfillTest, TextureNumLayers_Depth2DArray) {
- auto* var =
- b.Var("v", handle, ty.Get<core::type::DepthTexture>(core::type::TextureDimension::k2dArray),
- core::Access::kReadWrite);
- var->SetBindingPoint(0, 0);
- b.ir.root_block->Append(var);
-
- auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
- b.Append(func->Block(), [&] {
- b.Let("x", b.Call(ty.u32(), core::BuiltinFn::kTextureNumLayers, b.Load(var)));
- b.Return(func);
- });
-
- auto* src = R"(
-$B1: { # root
- %v:ptr<handle, texture_depth_2d_array, read_write> = var @binding_point(0, 0)
-}
-
-%foo = @fragment func():void {
- $B2: {
- %3:texture_depth_2d_array = load %v
- %4:u32 = textureNumLayers %3
- %x:u32 = let %4
- ret
- }
-}
-)";
- EXPECT_EQ(src, str());
-
- auto* expect = R"(
-$B1: { # root
- %v:ptr<handle, texture_depth_2d_array, read_write> = var @binding_point(0, 0)
-}
-
-%foo = @fragment func():void {
- $B2: {
- %3:texture_depth_2d_array = load %v
- %4:vec3<i32> = glsl.textureSize %3, 0i
- %5:i32 = swizzle %4, z
- %6:u32 = bitcast %5
- %x:u32 = let %6
- ret
- }
-}
-)";
-
- Run(BuiltinPolyfill);
- EXPECT_EQ(expect, str());
-}
-
-TEST_F(GlslWriter_BuiltinPolyfillTest, TextureNumLayers_CubeArray) {
- auto* var = b.Var(
- "v", handle,
- ty.Get<core::type::SampledTexture>(core::type::TextureDimension::kCubeArray, ty.f32()),
- core::Access::kReadWrite);
- var->SetBindingPoint(0, 0);
- b.ir.root_block->Append(var);
-
- auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
- b.Append(func->Block(), [&] {
- b.Let("x", b.Call(ty.u32(), core::BuiltinFn::kTextureNumLayers, b.Load(var)));
- b.Return(func);
- });
-
- auto* src = R"(
-$B1: { # root
- %v:ptr<handle, texture_cube_array<f32>, read_write> = var @binding_point(0, 0)
-}
-
-%foo = @fragment func():void {
- $B2: {
- %3:texture_cube_array<f32> = load %v
- %4:u32 = textureNumLayers %3
- %x:u32 = let %4
- ret
- }
-}
-)";
- EXPECT_EQ(src, str());
-
- auto* expect = R"(
-$B1: { # root
- %v:ptr<handle, texture_cube_array<f32>, read_write> = var @binding_point(0, 0)
-}
-
-%foo = @fragment func():void {
- $B2: {
- %3:texture_cube_array<f32> = load %v
- %4:vec3<i32> = glsl.textureSize %3, 0i
- %5:i32 = swizzle %4, z
- %6:u32 = bitcast %5
- %x:u32 = let %6
- ret
- }
-}
-)";
-
- Run(BuiltinPolyfill);
- EXPECT_EQ(expect, str());
-}
-
-TEST_F(GlslWriter_BuiltinPolyfillTest, TextureNumLayers_DepthCubeArray) {
- auto* var = b.Var("v", handle,
- ty.Get<core::type::DepthTexture>(core::type::TextureDimension::kCubeArray),
- core::Access::kReadWrite);
- var->SetBindingPoint(0, 0);
- b.ir.root_block->Append(var);
-
- auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
- b.Append(func->Block(), [&] {
- b.Let("x", b.Call(ty.u32(), core::BuiltinFn::kTextureNumLayers, b.Load(var)));
- b.Return(func);
- });
-
- auto* src = R"(
-$B1: { # root
- %v:ptr<handle, texture_depth_cube_array, read_write> = var @binding_point(0, 0)
-}
-
-%foo = @fragment func():void {
- $B2: {
- %3:texture_depth_cube_array = load %v
- %4:u32 = textureNumLayers %3
- %x:u32 = let %4
- ret
- }
-}
-)";
- EXPECT_EQ(src, str());
-
- auto* expect = R"(
-$B1: { # root
- %v:ptr<handle, texture_depth_cube_array, read_write> = var @binding_point(0, 0)
-}
-
-%foo = @fragment func():void {
- $B2: {
- %3:texture_depth_cube_array = load %v
- %4:vec3<i32> = glsl.textureSize %3, 0i
- %5:i32 = swizzle %4, z
- %6:u32 = bitcast %5
- %x:u32 = let %6
- ret
- }
-}
-)";
-
- Run(BuiltinPolyfill);
- EXPECT_EQ(expect, str());
-}
-
-TEST_F(GlslWriter_BuiltinPolyfillTest, TextureNumLayers_Storage2DArray) {
- auto* storage_ty = ty.Get<core::type::StorageTexture>(
- core::type::TextureDimension::k2dArray, core::TexelFormat::kRg32Float, core::Access::kRead,
- core::type::StorageTexture::SubtypeFor(core::TexelFormat::kRg32Float, ty));
-
- auto* var = b.Var("v", handle, storage_ty, core::Access::kReadWrite);
- var->SetBindingPoint(0, 0);
- b.ir.root_block->Append(var);
-
- auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
- b.Append(func->Block(), [&] {
- b.Let("x", b.Call(ty.u32(), core::BuiltinFn::kTextureNumLayers, b.Load(var)));
- b.Return(func);
- });
-
- auto* src = R"(
-$B1: { # root
- %v:ptr<handle, texture_storage_2d_array<rg32float, read>, read_write> = var @binding_point(0, 0)
-}
-
-%foo = @fragment func():void {
- $B2: {
- %3:texture_storage_2d_array<rg32float, read> = load %v
- %4:u32 = textureNumLayers %3
- %x:u32 = let %4
- ret
- }
-}
-)";
- EXPECT_EQ(src, str());
-
- auto* expect = R"(
-$B1: { # root
- %v:ptr<handle, texture_storage_2d_array<rg32float, read>, read_write> = var @binding_point(0, 0)
-}
-
-%foo = @fragment func():void {
- $B2: {
- %3:texture_storage_2d_array<rg32float, read> = load %v
- %4:vec3<i32> = glsl.imageSize %3
- %5:i32 = swizzle %4, z
- %6:u32 = bitcast %5
- %x:u32 = let %6
- ret
- }
-}
-)";
-
- Run(BuiltinPolyfill);
- EXPECT_EQ(expect, str());
-}
-
-TEST_F(GlslWriter_BuiltinPolyfillTest, TextureLoad_1DF32) {
- auto* t = b.FunctionParam(
- "t", ty.Get<core::type::SampledTexture>(core::type::TextureDimension::k1d, ty.f32()));
- auto* func = b.Function("foo", ty.vec4<f32>());
- func->SetParams({t});
- b.Append(func->Block(), [&] {
- auto* coords = b.Zero<i32>();
- auto* level = b.Zero<u32>();
- auto* result = b.Call<vec4<f32>>(core::BuiltinFn::kTextureLoad, t, coords, level);
- b.Return(func, result);
- });
-
- auto* src = R"(
-%foo = func(%t:texture_1d<f32>):vec4<f32> {
- $B1: {
- %3:vec4<f32> = textureLoad %t, 0i, 0u
- ret %3
- }
-}
-)";
- ASSERT_EQ(src, str());
-
- auto* expect = R"(
-%foo = func(%t:texture_1d<f32>):vec4<f32> {
- $B1: {
- %3:i32 = convert 0i
- %4:i32 = convert 0u
- %5:vec4<f32> = glsl.texelFetch %t, %3, %4
- ret %5
- }
-}
-)";
-
- Run(BuiltinPolyfill);
-
- EXPECT_EQ(expect, str());
-}
-
-TEST_F(GlslWriter_BuiltinPolyfillTest, TextureLoad_2DLevelI32) {
- auto* t = b.FunctionParam(
- "t", ty.Get<core::type::SampledTexture>(core::type::TextureDimension::k2d, ty.i32()));
- auto* func = b.Function("foo", ty.vec4<i32>());
- func->SetParams({t});
- b.Append(func->Block(), [&] {
- auto* coords = b.Zero<vec2<i32>>();
- auto* level = b.Zero<i32>();
- auto* result = b.Call<vec4<i32>>(core::BuiltinFn::kTextureLoad, t, coords, level);
- b.Return(func, result);
- });
-
- auto* src = R"(
-%foo = func(%t:texture_2d<i32>):vec4<i32> {
- $B1: {
- %3:vec4<i32> = textureLoad %t, vec2<i32>(0i), 0i
- ret %3
- }
-}
-)";
- ASSERT_EQ(src, str());
-
- auto* expect = R"(
-%foo = func(%t:texture_2d<i32>):vec4<i32> {
- $B1: {
- %3:vec2<i32> = convert vec2<i32>(0i)
- %4:i32 = convert 0i
- %5:vec4<i32> = glsl.texelFetch %t, %3, %4
- ret %5
- }
-}
-)";
-
- Run(BuiltinPolyfill);
-
- EXPECT_EQ(expect, str());
-}
-
-TEST_F(GlslWriter_BuiltinPolyfillTest, TextureLoad_3DLevelU32) {
- auto* t = b.FunctionParam(
- "t", ty.Get<core::type::SampledTexture>(core::type::TextureDimension::k3d, ty.f32()));
- auto* func = b.Function("foo", ty.vec4<f32>());
- func->SetParams({t});
- b.Append(func->Block(), [&] {
- auto* coords = b.Zero<vec3<i32>>();
- auto* level = b.Zero<u32>();
- auto* result = b.Call<vec4<f32>>(core::BuiltinFn::kTextureLoad, t, coords, level);
- b.Return(func, result);
- });
-
- auto* src = R"(
-%foo = func(%t:texture_3d<f32>):vec4<f32> {
- $B1: {
- %3:vec4<f32> = textureLoad %t, vec3<i32>(0i), 0u
- ret %3
- }
-}
-)";
- ASSERT_EQ(src, str());
-
- auto* expect = R"(
-%foo = func(%t:texture_3d<f32>):vec4<f32> {
- $B1: {
- %3:vec3<i32> = convert vec3<i32>(0i)
- %4:i32 = convert 0u
- %5:vec4<f32> = glsl.texelFetch %t, %3, %4
- ret %5
- }
-}
-)";
-
- Run(BuiltinPolyfill);
-
- EXPECT_EQ(expect, str());
-}
-
-TEST_F(GlslWriter_BuiltinPolyfillTest, TextureLoad_Multisampled2DI32) {
- auto* t = b.FunctionParam(
- "t", ty.Get<core::type::MultisampledTexture>(core::type::TextureDimension::k2d, ty.i32()));
- auto* func = b.Function("foo", ty.vec4<i32>());
- func->SetParams({t});
- b.Append(func->Block(), [&] {
- auto* coords = b.Zero<vec2<i32>>();
- auto* sample_idx = b.Zero<u32>();
- auto* result = b.Call<vec4<i32>>(core::BuiltinFn::kTextureLoad, t, coords, sample_idx);
- b.Return(func, result);
- });
-
- auto* src = R"(
-%foo = func(%t:texture_multisampled_2d<i32>):vec4<i32> {
- $B1: {
- %3:vec4<i32> = textureLoad %t, vec2<i32>(0i), 0u
- ret %3
- }
-}
-)";
- ASSERT_EQ(src, str());
-
- auto* expect = R"(
-%foo = func(%t:texture_multisampled_2d<i32>):vec4<i32> {
- $B1: {
- %3:vec2<i32> = convert vec2<i32>(0i)
- %4:i32 = convert 0u
- %5:vec4<i32> = glsl.texelFetch %t, %3, %4
- ret %5
- }
-}
-)";
-
- Run(BuiltinPolyfill);
-
- EXPECT_EQ(expect, str());
-}
-
-TEST_F(GlslWriter_BuiltinPolyfillTest, TextureLoad_Storage2D) {
- auto* t = b.FunctionParam(
- "t",
- ty.Get<core::type::StorageTexture>(
- core::type::TextureDimension::k2d, core::TexelFormat::kRg32Float, core::Access::kRead,
- core::type::StorageTexture::SubtypeFor(core::TexelFormat::kRg32Float, ty)));
- auto* func = b.Function("foo", ty.vec4<f32>());
- func->SetParams({t});
- b.Append(func->Block(), [&] {
- auto* coords = b.Zero<vec2<i32>>();
- auto* result = b.Call<vec4<f32>>(core::BuiltinFn::kTextureLoad, t, coords);
- b.Return(func, result);
- });
-
- auto* src = R"(
-%foo = func(%t:texture_storage_2d<rg32float, read>):vec4<f32> {
- $B1: {
- %3:vec4<f32> = textureLoad %t, vec2<i32>(0i)
- ret %3
- }
-}
-)";
- ASSERT_EQ(src, str());
-
- auto* expect = R"(
-%foo = func(%t:texture_storage_2d<rg32float, read>):vec4<f32> {
- $B1: {
- %3:vec2<i32> = convert vec2<i32>(0i)
- %4:vec4<f32> = glsl.imageLoad %t, %3
- ret %4
- }
-}
-)";
-
- Run(BuiltinPolyfill);
-
- EXPECT_EQ(expect, str());
-}
-
-TEST_F(GlslWriter_BuiltinPolyfillTest, TextureStore1D) {
- auto* t = b.Var(ty.ptr(
- handle, ty.Get<core::type::StorageTexture>(
- core::type::TextureDimension::k1d, core::TexelFormat::kR32Float,
- core::Access::kReadWrite,
- core::type::StorageTexture::SubtypeFor(core::TexelFormat::kR32Float, ty))));
- t->SetBindingPoint(0, 0);
- b.ir.root_block->Append(t);
-
- auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
- b.Append(func->Block(), [&] {
- auto* coords = b.Value(1_i);
- auto* value = b.Composite(ty.vec4<f32>(), .5_f, 0_f, 0_f, 1_f);
- b.Call(ty.void_(), core::BuiltinFn::kTextureStore, b.Load(t), coords, value);
- b.Return(func);
- });
-
- auto* src = R"(
-$B1: { # root
- %1:ptr<handle, texture_storage_1d<r32float, read_write>, read> = var @binding_point(0, 0)
-}
-
-%foo = @fragment func():void {
- $B2: {
- %3:texture_storage_1d<r32float, read_write> = load %1
- %4:void = textureStore %3, 1i, vec4<f32>(0.5f, 0.0f, 0.0f, 1.0f)
- ret
- }
-}
-)";
- ASSERT_EQ(src, str());
-
- auto* expect = R"(
-$B1: { # root
- %1:ptr<handle, texture_storage_1d<r32float, read_write>, read> = var @binding_point(0, 0)
-}
-
-%foo = @fragment func():void {
- $B2: {
- %3:texture_storage_1d<r32float, read_write> = load %1
- %4:void = glsl.imageStore %3, 1i, vec4<f32>(0.5f, 0.0f, 0.0f, 1.0f)
- ret
- }
-}
-)";
-
- Run(BuiltinPolyfill);
-
- EXPECT_EQ(expect, str());
-}
-
-TEST_F(GlslWriter_BuiltinPolyfillTest, TextureStore3D) {
- auto* t = b.Var(ty.ptr(
- handle, ty.Get<core::type::StorageTexture>(
- core::type::TextureDimension::k3d, core::TexelFormat::kR32Float,
- core::Access::kReadWrite,
- core::type::StorageTexture::SubtypeFor(core::TexelFormat::kR32Float, ty))));
- t->SetBindingPoint(0, 0);
- b.ir.root_block->Append(t);
-
- auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
- b.Append(func->Block(), [&] {
- auto* coords = b.Composite(ty.vec3<i32>(), 1_i, 2_i, 3_i);
- auto* value = b.Composite(ty.vec4<f32>(), .5_f, 0_f, 0_f, 1_f);
- b.Call(ty.void_(), core::BuiltinFn::kTextureStore, b.Load(t), coords, value);
- b.Return(func);
- });
-
- auto* src = R"(
-$B1: { # root
- %1:ptr<handle, texture_storage_3d<r32float, read_write>, read> = var @binding_point(0, 0)
-}
-
-%foo = @fragment func():void {
- $B2: {
- %3:texture_storage_3d<r32float, read_write> = load %1
- %4:void = textureStore %3, vec3<i32>(1i, 2i, 3i), vec4<f32>(0.5f, 0.0f, 0.0f, 1.0f)
- ret
- }
-}
-)";
- ASSERT_EQ(src, str());
-
- auto* expect = R"(
-$B1: { # root
- %1:ptr<handle, texture_storage_3d<r32float, read_write>, read> = var @binding_point(0, 0)
-}
-
-%foo = @fragment func():void {
- $B2: {
- %3:texture_storage_3d<r32float, read_write> = load %1
- %4:void = glsl.imageStore %3, vec3<i32>(1i, 2i, 3i), vec4<f32>(0.5f, 0.0f, 0.0f, 1.0f)
- ret
- }
-}
-)";
-
- Run(BuiltinPolyfill);
-
- EXPECT_EQ(expect, str());
-}
-
-TEST_F(GlslWriter_BuiltinPolyfillTest, TextureStoreArray) {
- auto* t = b.Var(ty.ptr(
- handle, ty.Get<core::type::StorageTexture>(
- core::type::TextureDimension::k2dArray, core::TexelFormat::kRgba32Float,
- core::Access::kReadWrite,
- core::type::StorageTexture::SubtypeFor(core::TexelFormat::kR32Float, ty))));
- t->SetBindingPoint(0, 0);
- b.ir.root_block->Append(t);
-
- auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
- b.Append(func->Block(), [&] {
- auto* coords = b.Composite(ty.vec2<i32>(), 1_i, 2_i);
- auto* value = b.Composite(ty.vec4<f32>(), .5_f, .4_f, .3_f, 1_f);
- b.Call(ty.void_(), core::BuiltinFn::kTextureStore, b.Load(t), coords, 3_u, value);
- b.Return(func);
- });
-
- auto* src = R"(
-$B1: { # root
- %1:ptr<handle, texture_storage_2d_array<rgba32float, read_write>, read> = var @binding_point(0, 0)
-}
-
-%foo = @fragment func():void {
- $B2: {
- %3:texture_storage_2d_array<rgba32float, read_write> = load %1
- %4:void = textureStore %3, vec2<i32>(1i, 2i), 3u, vec4<f32>(0.5f, 0.40000000596046447754f, 0.30000001192092895508f, 1.0f)
- ret
- }
-}
-)";
- ASSERT_EQ(src, str());
-
- auto* expect = R"(
-$B1: { # root
- %1:ptr<handle, texture_storage_2d_array<rgba32float, read_write>, read> = var @binding_point(0, 0)
-}
-
-%foo = @fragment func():void {
- $B2: {
- %3:texture_storage_2d_array<rgba32float, read_write> = load %1
- %4:i32 = convert 3u
- %5:vec3<i32> = construct vec2<i32>(1i, 2i), %4
- %6:void = glsl.imageStore %3, %5, vec4<f32>(0.5f, 0.40000000596046447754f, 0.30000001192092895508f, 1.0f)
- ret
- }
-}
-)";
-
- Run(BuiltinPolyfill);
- EXPECT_EQ(expect, str());
-}
-
TEST_F(GlslWriter_BuiltinPolyfillTest, FMA_f32) {
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
diff --git a/src/tint/lang/glsl/writer/raise/raise.cc b/src/tint/lang/glsl/writer/raise/raise.cc
index 0959342..3cf41ab 100644
--- a/src/tint/lang/glsl/writer/raise/raise.cc
+++ b/src/tint/lang/glsl/writer/raise/raise.cc
@@ -52,6 +52,7 @@
#include "src/tint/lang/glsl/writer/raise/bitcast_polyfill.h"
#include "src/tint/lang/glsl/writer/raise/builtin_polyfill.h"
#include "src/tint/lang/glsl/writer/raise/shader_io.h"
+#include "src/tint/lang/glsl/writer/raise/texture_polyfill.h"
namespace tint::glsl::writer {
@@ -115,7 +116,6 @@
// TODO(dsinclair): OffsetFirstIndex
// TODO(dsinclair): CombineSamplers
// TODO(dsinclair): PadStructs
- // TODO(dsinclair): Texture1DTo2D
RUN_TRANSFORM(core::ir::transform::DirectVariableAccess, module,
core::ir::transform::DirectVariableAccessOptions{});
@@ -130,6 +130,7 @@
RUN_TRANSFORM(raise::BinaryPolyfill, module);
// Must come after zero-init as it will add builtins
RUN_TRANSFORM(raise::BuiltinPolyfill, module);
+ RUN_TRANSFORM(raise::TexturePolyfill, module);
// Must come after BuiltinPolyfill as builtins can add bitcasts
RUN_TRANSFORM(raise::BitcastPolyfill, module);
diff --git a/src/tint/lang/glsl/writer/raise/texture_polyfill.cc b/src/tint/lang/glsl/writer/raise/texture_polyfill.cc
new file mode 100644
index 0000000..674b153
--- /dev/null
+++ b/src/tint/lang/glsl/writer/raise/texture_polyfill.cc
@@ -0,0 +1,414 @@
+// Copyright 2024 The Dawn & Tint Authors
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are met:
+//
+// 1. Redistributions of source code must retain the above copyright notice, this
+// list of conditions and the following disclaimer.
+//
+// 2. Redistributions in binary form must reproduce the above copyright notice,
+// this list of conditions and the following disclaimer in the documentation
+// and/or other materials provided with the distribution.
+//
+// 3. Neither the name of the copyright holder nor the names of its
+// contributors may be used to endorse or promote products derived from
+// this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
+// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
+// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+#include "src/tint/lang/glsl/writer/raise/texture_polyfill.h"
+
+#include <utility>
+
+#include "src/tint/lang/core/fluent_types.h" // IWYU pragma: export
+#include "src/tint/lang/core/ir/builder.h"
+#include "src/tint/lang/core/ir/module.h"
+#include "src/tint/lang/core/ir/validator.h"
+#include "src/tint/lang/core/type/depth_multisampled_texture.h"
+#include "src/tint/lang/core/type/depth_texture.h"
+#include "src/tint/lang/core/type/multisampled_texture.h"
+#include "src/tint/lang/core/type/sampled_texture.h"
+#include "src/tint/lang/core/type/storage_texture.h"
+#include "src/tint/lang/glsl/ir/builtin_call.h"
+#include "src/tint/lang/glsl/ir/member_builtin_call.h"
+
+namespace tint::glsl::writer::raise {
+namespace {
+
+using namespace tint::core::fluent_types; // NOLINT
+using namespace tint::core::number_suffixes; // NOLINT
+
+/// PIMPL state for the transform.
+struct State {
+ /// The IR module.
+ core::ir::Module& ir;
+
+ /// The IR builder.
+ core::ir::Builder b{ir};
+
+ /// The type manager.
+ core::type::Manager& ty{ir.Types()};
+
+ /// Process the module.
+ void Process() {
+ /// Converts all 1D texture types and accesses to 2D. This is required for GLSL ES, which
+ /// does not support 1D textures. We do this for desktop GL as well for consistency. This
+ /// could be relaxed in the future if desired.
+ UpgradeTexture1DVars();
+ UpgradeTexture1DParams();
+
+ Vector<core::ir::CoreBuiltinCall*, 4> call_worklist;
+ for (auto* inst : ir.Instructions()) {
+ if (auto* call = inst->As<core::ir::CoreBuiltinCall>()) {
+ switch (call->Func()) {
+ case core::BuiltinFn::kTextureDimensions:
+ case core::BuiltinFn::kTextureLoad:
+ case core::BuiltinFn::kTextureNumLayers:
+ case core::BuiltinFn::kTextureStore:
+ call_worklist.Push(call);
+ break;
+ default:
+ break;
+ }
+ continue;
+ }
+ }
+
+ // Replace the builtin calls that we found
+ for (auto* call : call_worklist) {
+ switch (call->Func()) {
+ case core::BuiltinFn::kTextureDimensions:
+ TextureDimensions(call);
+ break;
+ case core::BuiltinFn::kTextureLoad:
+ TextureLoad(call);
+ break;
+ case core::BuiltinFn::kTextureNumLayers:
+ TextureNumLayers(call);
+ break;
+ case core::BuiltinFn::kTextureStore:
+ TextureStore(call);
+ break;
+ default:
+ TINT_UNREACHABLE();
+ }
+ }
+ }
+
+ std::optional<const core::type::Type*> UpgradeTexture1D(core::ir::Value* value) {
+ bool is_1d = false;
+ const core::type::Type* new_type = nullptr;
+ tint::Switch(
+ value->Type()->UnwrapPtr(),
+ [&](const core::type::SampledTexture* s) {
+ is_1d = s->Dim() == core::type::TextureDimension::k1d;
+ new_type = ty.Get<core::type::SampledTexture>(core::type::TextureDimension::k2d,
+ s->Type());
+ },
+ [&](const core::type::StorageTexture* s) {
+ is_1d = s->Dim() == core::type::TextureDimension::k1d;
+ new_type = ty.Get<core::type::StorageTexture>(
+ core::type::TextureDimension::k2d, s->TexelFormat(), s->Access(), s->Type());
+ });
+ if (!is_1d) {
+ return std::nullopt;
+ }
+
+ if (auto* ptr = value->Type()->As<core::type::Pointer>()) {
+ new_type = ty.ptr(ptr->AddressSpace(), new_type, ptr->Access());
+ }
+
+ // For each 1d texture usage we have to make sure return values and arguments are modified
+ // to fit the 2d texture.
+ for (auto usage : value->UsagesUnsorted()) {
+ if (auto* call = usage->instruction->As<core::ir::CoreBuiltinCall>()) {
+ switch (call->Func()) {
+ case core::BuiltinFn::kTextureDimensions: {
+ // Upgrade result to a vec2 and swizzle out the `x` component.
+ auto* res = call->DetachResult();
+ call->SetResults(b.InstructionResult(ty.vec2<u32>()));
+
+ b.InsertAfter(call, [&] {
+ auto* s = b.Swizzle(res->Type(), call, Vector<uint32_t, 1>{0});
+ res->ReplaceAllUsesWith(s->Result(0));
+ });
+ break;
+ }
+ case core::BuiltinFn::kTextureLoad:
+ case core::BuiltinFn::kTextureStore: {
+ // Add a new coord item so it's a vec2.
+ auto arg = call->Args()[1];
+ b.InsertBefore(call, [&] {
+ call->SetArg(1,
+ b.Construct(ty.vec2(arg->Type()), arg, b.Zero(arg->Type()))
+ ->Result(0));
+ });
+ break;
+ }
+ case core::BuiltinFn::kTextureSample: {
+ // Add a new coord item so it's a vec2.
+ auto arg = call->Args()[1];
+ b.InsertBefore(call, [&] {
+ call->SetArg(1,
+ b.Construct(ty.vec2(arg->Type()), arg, 0.5_f)->Result(0));
+ });
+ break;
+ }
+ case core::BuiltinFn::kTextureNumLevels:
+ // No changes needed.
+ break;
+ default:
+ TINT_UNREACHABLE() << "unknown usage instruction for texture";
+ }
+ }
+ }
+
+ return {new_type};
+ }
+
+ void UpgradeTexture1DVars() {
+ for (auto* inst : *ir.root_block) {
+ auto* var = inst->As<core::ir::Var>();
+ if (!var) {
+ continue;
+ }
+ auto new_type = UpgradeTexture1D(var->Result(0));
+ if (!new_type.has_value()) {
+ continue;
+ }
+ var->Result(0)->SetType(new_type.value());
+
+ // All of the usages of the textures should involve loading them as the `var`
+ // declarations will be pointers and the function usages require non-pointer textures.
+ for (auto usage : var->Result(0)->UsagesUnsorted()) {
+ UpgradeLoadOf1DTexture(usage->instruction);
+ }
+ }
+ }
+
+ void UpgradeTexture1DParams() {
+ for (auto func : ir.functions) {
+ for (auto* param : func->Params()) {
+ auto new_type = UpgradeTexture1D(param);
+ if (!new_type.has_value()) {
+ continue;
+ }
+ param->SetType(new_type.value());
+ }
+ }
+ }
+
+ void UpgradeLoadOf1DTexture(core::ir::Instruction* inst) {
+ auto* ld = inst->As<core::ir::Load>();
+ TINT_ASSERT(ld);
+
+ auto new_type = UpgradeTexture1D(ld->Result(0));
+ if (!new_type.has_value()) {
+ return;
+ }
+ ld->Result(0)->SetType(new_type.value());
+ }
+
+ // `textureDimensions` returns an unsigned scalar / vector in WGSL. `textureSize` and
+ // `imageSize` return a signed scalar / vector in GLSL. So, we need to cast the result to
+ // the needed WGSL type.
+ void TextureDimensions(core::ir::BuiltinCall* call) {
+ auto args = call->Args();
+ auto* tex = args[0]->Type()->As<core::type::Texture>();
+
+ b.InsertBefore(call, [&] {
+ auto func = glsl::BuiltinFn::kTextureSize;
+ if (tex->Is<core::type::StorageTexture>()) {
+ func = glsl::BuiltinFn::kImageSize;
+ }
+
+ Vector<core::ir::Value*, 2> new_args;
+ new_args.Push(args[0]);
+
+ if (!(tex->Is<core::type::StorageTexture>() ||
+ tex->Is<core::type::MultisampledTexture>() ||
+ tex->Is<core::type::DepthMultisampledTexture>())) {
+ // Add a LOD to any texture other then storage, and multi-sampled textures which
+ // does not already have an LOD.
+ if (args.Length() == 1) {
+ new_args.Push(b.Constant(0_i));
+ } else {
+ // Make sure the LOD is a i32
+ new_args.Push(b.Bitcast(ty.i32(), args[1])->Result(0));
+ }
+ }
+
+ auto ret_type = call->Result(0)->Type();
+
+ // In GLSL the array dimensions return a 3rd parameter.
+ if (tex->Dim() == core::type::TextureDimension::k2dArray ||
+ tex->Dim() == core::type::TextureDimension::kCubeArray) {
+ ret_type = ty.vec(ty.i32(), 3);
+ } else {
+ ret_type = ty.MatchWidth(ty.i32(), call->Result(0)->Type());
+ }
+
+ core::ir::Value* result =
+ b.Call<glsl::ir::BuiltinCall>(ret_type, func, new_args)->Result(0);
+
+ // `textureSize` on array samplers returns the array size in the final component, WGSL
+ // requires a 2 component response, so drop the array size
+ if (tex->Dim() == core::type::TextureDimension::k2dArray ||
+ tex->Dim() == core::type::TextureDimension::kCubeArray) {
+ ret_type = ty.MatchWidth(ty.i32(), call->Result(0)->Type());
+ result = b.Swizzle(ret_type, result, {0, 1})->Result(0);
+ }
+
+ b.BitcastWithResult(call->DetachResult(), result)->Result(0);
+ });
+ call->Destroy();
+ }
+
+ // `textureNumLayers` returns an unsigned scalar in WGSL. `textureSize` and `imageSize`
+ // return a signed scalar / vector in GLSL.
+ //
+ // For the `textureSize` and `imageSize` calls the valid WGSL values always produce a `vec3` in
+ // GLSL so we extract the `z` component for the number of layers.
+ void TextureNumLayers(core::ir::BuiltinCall* call) {
+ b.InsertBefore(call, [&] {
+ auto args = call->Args();
+ auto* tex = args[0]->Type()->As<core::type::Texture>();
+
+ auto func = glsl::BuiltinFn::kTextureSize;
+ if (tex->Is<core::type::StorageTexture>()) {
+ func = glsl::BuiltinFn::kImageSize;
+ }
+
+ Vector<core::ir::Value*, 2> new_args;
+ new_args.Push(args[0]);
+
+ // Non-storage textures require a LOD
+ if (!tex->Is<core::type::StorageTexture>()) {
+ new_args.Push(b.Constant(0_i));
+ }
+
+ auto* new_call = b.Call<glsl::ir::BuiltinCall>(ty.vec(ty.i32(), 3), func, new_args);
+
+ auto* swizzle = b.Swizzle(ty.i32(), new_call, {2});
+ b.BitcastWithResult(call->DetachResult(), swizzle->Result(0));
+ });
+ call->Destroy();
+ }
+
+ void TextureLoad(core::ir::CoreBuiltinCall* call) {
+ auto args = call->Args();
+ auto* tex = args[0];
+
+ // No loading from a depth texture in GLSL, so we should never have gotten here.
+ TINT_ASSERT(!tex->Type()->Is<core::type::DepthTexture>());
+
+ auto* tex_type = tex->Type()->As<core::type::Texture>();
+
+ glsl::BuiltinFn func = glsl::BuiltinFn::kNone;
+ if (tex_type->Is<core::type::StorageTexture>()) {
+ func = glsl::BuiltinFn::kImageLoad;
+ } else {
+ func = glsl::BuiltinFn::kTexelFetch;
+ }
+
+ bool is_ms = tex_type->Is<core::type::MultisampledTexture>();
+ bool is_storage = tex_type->Is<core::type::StorageTexture>();
+ b.InsertBefore(call, [&] {
+ Vector<core::ir::Value*, 3> call_args{tex};
+ switch (tex_type->Dim()) {
+ case core::type::TextureDimension::k2d: {
+ call_args.Push(b.Convert(ty.vec2<i32>(), args[1])->Result(0));
+ if (is_ms) {
+ call_args.Push(b.Convert(ty.i32(), args[2])->Result(0));
+ } else {
+ if (!is_storage) {
+ call_args.Push(b.Convert(ty.i32(), args[2])->Result(0));
+ }
+ }
+ break;
+ }
+ case core::type::TextureDimension::k2dArray: {
+ auto* coord = b.Convert(ty.vec2<i32>(), args[1]);
+ auto* ary_idx = b.Convert(ty.i32(), args[2]);
+ call_args.Push(b.Construct(ty.vec3<i32>(), coord, ary_idx)->Result(0));
+
+ if (!is_storage) {
+ call_args.Push(b.Convert(ty.i32(), args[3])->Result(0));
+ }
+ break;
+ }
+ case core::type::TextureDimension::k3d: {
+ call_args.Push(b.Convert(ty.vec3<i32>(), args[1])->Result(0));
+
+ if (!is_storage) {
+ call_args.Push(b.Convert(ty.i32(), args[2])->Result(0));
+ }
+ break;
+ }
+ default:
+ TINT_UNREACHABLE();
+ }
+
+ b.CallWithResult<glsl::ir::BuiltinCall>(call->DetachResult(), func,
+ std::move(call_args));
+ });
+ call->Destroy();
+ }
+
+ void TextureStore(core::ir::BuiltinCall* call) {
+ auto args = call->Args();
+ auto* tex = args[0];
+ auto* tex_type = tex->Type()->As<core::type::StorageTexture>();
+ TINT_ASSERT(tex_type);
+
+ Vector<core::ir::Value*, 3> new_args;
+ new_args.Push(tex);
+
+ b.InsertBefore(call, [&] {
+ if (tex_type->Dim() == core::type::TextureDimension::k2dArray) {
+ auto* coords = args[1];
+ auto* array_idx = args[2];
+
+ auto* coords_ty = coords->Type()->As<core::type::Vector>();
+ TINT_ASSERT(coords_ty);
+
+ auto* new_coords = b.Construct(ty.vec3(coords_ty->Type()), coords,
+ b.Convert(coords_ty->Type(), array_idx));
+ new_args.Push(new_coords->Result(0));
+
+ new_args.Push(args[3]);
+ } else {
+ new_args.Push(args[1]);
+ new_args.Push(args[2]);
+ }
+
+ b.CallWithResult<glsl::ir::BuiltinCall>(
+ call->DetachResult(), glsl::BuiltinFn::kImageStore, std::move(new_args));
+ });
+ call->Destroy();
+ }
+};
+
+} // namespace
+
+Result<SuccessType> TexturePolyfill(core::ir::Module& ir) {
+ auto result = ValidateAndDumpIfNeeded(ir, "glsl.TexturePolyfill transform");
+ if (result != Success) {
+ return result.Failure();
+ }
+
+ State{ir}.Process();
+
+ return Success;
+}
+
+} // namespace tint::glsl::writer::raise
diff --git a/src/tint/lang/glsl/writer/raise/texture_polyfill.h b/src/tint/lang/glsl/writer/raise/texture_polyfill.h
new file mode 100644
index 0000000..4879b38
--- /dev/null
+++ b/src/tint/lang/glsl/writer/raise/texture_polyfill.h
@@ -0,0 +1,49 @@
+// Copyright 2024 The Dawn & Tint Authors
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are met:
+//
+// 1. Redistributions of source code must retain the above copyright notice, this
+// list of conditions and the following disclaimer.
+//
+// 2. Redistributions in binary form must reproduce the above copyright notice,
+// this list of conditions and the following disclaimer in the documentation
+// and/or other materials provided with the distribution.
+//
+// 3. Neither the name of the copyright holder nor the names of its
+// contributors may be used to endorse or promote products derived from
+// this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
+// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
+// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+#ifndef SRC_TINT_LANG_GLSL_WRITER_RAISE_TEXTURE_POLYFILL_H_
+#define SRC_TINT_LANG_GLSL_WRITER_RAISE_TEXTURE_POLYFILL_H_
+
+#include "src/tint/utils/result/result.h"
+
+// Forward declarations.
+namespace tint::core::ir {
+class Module;
+} // namespace tint::core::ir
+
+namespace tint::glsl::writer::raise {
+
+/// TexturePolyfill is a transform that replaces textures, samplers and functions calls to make them
+/// compatible with GLSL ES 3.10
+///
+/// @param module the module to transform
+/// @returns success or failure
+Result<SuccessType> TexturePolyfill(core::ir::Module& module);
+
+} // namespace tint::glsl::writer::raise
+
+#endif // SRC_TINT_LANG_GLSL_WRITER_RAISE_TEXTURE_POLYFILL_H_
diff --git a/src/tint/lang/glsl/writer/raise/texture_polyfill_test.cc b/src/tint/lang/glsl/writer/raise/texture_polyfill_test.cc
new file mode 100644
index 0000000..dfa9faa
--- /dev/null
+++ b/src/tint/lang/glsl/writer/raise/texture_polyfill_test.cc
@@ -0,0 +1,859 @@
+// Copyright 2024 The Dawn & Tint Authors
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are met:
+//
+// 1. Redistributions of source code must retain the above copyright notice, this
+// list of conditions and the following disclaimer.
+//
+// 2. Redistributions in binary form must reproduce the above copyright notice,
+// this list of conditions and the following disclaimer in the documentation
+// and/or other materials provided with the distribution.
+//
+// 3. Neither the name of the copyright holder nor the names of its
+// contributors may be used to endorse or promote products derived from
+// this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
+// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
+// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+#include "src/tint/lang/glsl/writer/raise/texture_polyfill.h"
+
+#include "gtest/gtest.h"
+#include "src/tint/lang/core/fluent_types.h"
+#include "src/tint/lang/core/ir/transform/helper_test.h"
+#include "src/tint/lang/core/number.h"
+#include "src/tint/lang/core/type/depth_multisampled_texture.h"
+#include "src/tint/lang/core/type/depth_texture.h"
+#include "src/tint/lang/core/type/multisampled_texture.h"
+#include "src/tint/lang/core/type/sampled_texture.h"
+#include "src/tint/lang/core/type/storage_texture.h"
+
+using namespace tint::core::fluent_types; // NOLINT
+using namespace tint::core::number_suffixes; // NOLINT
+
+namespace tint::glsl::writer::raise {
+namespace {
+
+using GlslWriter_TexturePolyfillTest = core::ir::transform::TransformTest;
+
+TEST_F(GlslWriter_TexturePolyfillTest, TextureDimensions_1d) {
+ auto* t = b.FunctionParam(
+ "t", ty.Get<core::type::SampledTexture>(core::type::TextureDimension::k1d, ty.f32()));
+ auto* func = b.Function("foo", ty.u32());
+ func->SetParams({t});
+ b.Append(func->Block(), [&] {
+ auto* result = b.Call<u32>(core::BuiltinFn::kTextureDimensions, t);
+ b.Return(func, result);
+ });
+
+ auto* src = R"(
+%foo = func(%t:texture_1d<f32>):u32 {
+ $B1: {
+ %3:u32 = textureDimensions %t
+ ret %3
+ }
+}
+)";
+ EXPECT_EQ(src, str());
+
+ auto* expect = R"(
+%foo = func(%t:texture_2d<f32>):u32 {
+ $B1: {
+ %3:vec2<i32> = glsl.textureSize %t, 0i
+ %4:vec2<u32> = bitcast %3
+ %5:u32 = swizzle %4, x
+ ret %5
+ }
+}
+)";
+
+ Run(TexturePolyfill);
+ EXPECT_EQ(expect, str());
+}
+
+TEST_F(GlslWriter_TexturePolyfillTest, TextureDimensions_2d_WithoutLod) {
+ auto* t = b.FunctionParam(
+ "t", ty.Get<core::type::SampledTexture>(core::type::TextureDimension::k2d, ty.f32()));
+ auto* func = b.Function("foo", ty.vec2<u32>());
+ func->SetParams({t});
+ b.Append(func->Block(), [&] {
+ auto* result = b.Call<vec2<u32>>(core::BuiltinFn::kTextureDimensions, t);
+ b.Return(func, result);
+ });
+
+ auto* src = R"(
+%foo = func(%t:texture_2d<f32>):vec2<u32> {
+ $B1: {
+ %3:vec2<u32> = textureDimensions %t
+ ret %3
+ }
+}
+)";
+ EXPECT_EQ(src, str());
+
+ auto* expect = R"(
+%foo = func(%t:texture_2d<f32>):vec2<u32> {
+ $B1: {
+ %3:vec2<i32> = glsl.textureSize %t, 0i
+ %4:vec2<u32> = bitcast %3
+ ret %4
+ }
+}
+)";
+
+ Run(TexturePolyfill);
+ EXPECT_EQ(expect, str());
+}
+
+TEST_F(GlslWriter_TexturePolyfillTest, TextureDimensions_2d_WithU32Lod) {
+ auto* t = b.FunctionParam(
+ "t", ty.Get<core::type::SampledTexture>(core::type::TextureDimension::k2d, ty.f32()));
+ auto* func = b.Function("foo", ty.vec2<u32>());
+ func->SetParams({t});
+ b.Append(func->Block(), [&] {
+ auto* result = b.Call<vec2<u32>>(core::BuiltinFn::kTextureDimensions, t, 3_u);
+ b.Return(func, result);
+ });
+
+ auto* src = R"(
+%foo = func(%t:texture_2d<f32>):vec2<u32> {
+ $B1: {
+ %3:vec2<u32> = textureDimensions %t, 3u
+ ret %3
+ }
+}
+)";
+ EXPECT_EQ(src, str());
+
+ auto* expect = R"(
+%foo = func(%t:texture_2d<f32>):vec2<u32> {
+ $B1: {
+ %3:i32 = bitcast 3u
+ %4:vec2<i32> = glsl.textureSize %t, %3
+ %5:vec2<u32> = bitcast %4
+ ret %5
+ }
+}
+)";
+
+ Run(TexturePolyfill);
+ EXPECT_EQ(expect, str());
+}
+
+TEST_F(GlslWriter_TexturePolyfillTest, TextureDimensions_2dArray) {
+ auto* t = b.FunctionParam(
+ "t", ty.Get<core::type::SampledTexture>(core::type::TextureDimension::k2dArray, ty.f32()));
+ auto* func = b.Function("foo", ty.vec2<u32>());
+ func->SetParams({t});
+ b.Append(func->Block(), [&] {
+ auto* result = b.Call<vec2<u32>>(core::BuiltinFn::kTextureDimensions, t);
+ b.Return(func, result);
+ });
+
+ auto* src = R"(
+%foo = func(%t:texture_2d_array<f32>):vec2<u32> {
+ $B1: {
+ %3:vec2<u32> = textureDimensions %t
+ ret %3
+ }
+}
+)";
+ EXPECT_EQ(src, str());
+
+ auto* expect = R"(
+%foo = func(%t:texture_2d_array<f32>):vec2<u32> {
+ $B1: {
+ %3:vec3<i32> = glsl.textureSize %t, 0i
+ %4:vec2<i32> = swizzle %3, xy
+ %5:vec2<u32> = bitcast %4
+ ret %5
+ }
+}
+)";
+
+ Run(TexturePolyfill);
+ EXPECT_EQ(expect, str());
+}
+
+TEST_F(GlslWriter_TexturePolyfillTest, TextureDimensions_Storage2D) {
+ auto* t = b.FunctionParam(
+ "t",
+ ty.Get<core::type::StorageTexture>(
+ core::type::TextureDimension::k2d, core::TexelFormat::kRg32Float, core::Access::kRead,
+ core::type::StorageTexture::SubtypeFor(core::TexelFormat::kRg32Float, ty)));
+ auto* func = b.Function("foo", ty.vec2<u32>());
+ func->SetParams({t});
+ b.Append(func->Block(), [&] {
+ auto* result = b.Call<vec2<u32>>(core::BuiltinFn::kTextureDimensions, t);
+ b.Return(func, result);
+ });
+
+ auto* src = R"(
+%foo = func(%t:texture_storage_2d<rg32float, read>):vec2<u32> {
+ $B1: {
+ %3:vec2<u32> = textureDimensions %t
+ ret %3
+ }
+}
+)";
+ EXPECT_EQ(src, str());
+
+ auto* expect = R"(
+%foo = func(%t:texture_storage_2d<rg32float, read>):vec2<u32> {
+ $B1: {
+ %3:vec2<i32> = glsl.imageSize %t
+ %4:vec2<u32> = bitcast %3
+ ret %4
+ }
+}
+)";
+
+ Run(TexturePolyfill);
+ EXPECT_EQ(expect, str());
+}
+
+TEST_F(GlslWriter_TexturePolyfillTest, TextureDimensions_DepthMultisampled) {
+ auto* t = b.FunctionParam(
+ "t", ty.Get<core::type::DepthMultisampledTexture>(core::type::TextureDimension::k2d));
+ auto* func = b.Function("foo", ty.vec2<u32>());
+ func->SetParams({t});
+ b.Append(func->Block(), [&] {
+ auto* result = b.Call<vec2<u32>>(core::BuiltinFn::kTextureDimensions, t);
+ b.Return(func, result);
+ });
+
+ auto* src = R"(
+%foo = func(%t:texture_depth_multisampled_2d):vec2<u32> {
+ $B1: {
+ %3:vec2<u32> = textureDimensions %t
+ ret %3
+ }
+}
+)";
+ EXPECT_EQ(src, str());
+
+ auto* expect = R"(
+%foo = func(%t:texture_depth_multisampled_2d):vec2<u32> {
+ $B1: {
+ %3:vec2<i32> = glsl.textureSize %t
+ %4:vec2<u32> = bitcast %3
+ ret %4
+ }
+}
+)";
+
+ Run(TexturePolyfill);
+ EXPECT_EQ(expect, str());
+}
+
+TEST_F(GlslWriter_TexturePolyfillTest, TextureNumLayers_2DArray) {
+ auto* var =
+ b.Var("v", handle,
+ ty.Get<core::type::SampledTexture>(core::type::TextureDimension::k2dArray, ty.f32()),
+ core::Access::kReadWrite);
+ var->SetBindingPoint(0, 0);
+ b.ir.root_block->Append(var);
+
+ auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
+ b.Append(func->Block(), [&] {
+ b.Let("x", b.Call(ty.u32(), core::BuiltinFn::kTextureNumLayers, b.Load(var)));
+ b.Return(func);
+ });
+
+ auto* src = R"(
+$B1: { # root
+ %v:ptr<handle, texture_2d_array<f32>, read_write> = var @binding_point(0, 0)
+}
+
+%foo = @fragment func():void {
+ $B2: {
+ %3:texture_2d_array<f32> = load %v
+ %4:u32 = textureNumLayers %3
+ %x:u32 = let %4
+ ret
+ }
+}
+)";
+ EXPECT_EQ(src, str());
+
+ auto* expect = R"(
+$B1: { # root
+ %v:ptr<handle, texture_2d_array<f32>, read_write> = var @binding_point(0, 0)
+}
+
+%foo = @fragment func():void {
+ $B2: {
+ %3:texture_2d_array<f32> = load %v
+ %4:vec3<i32> = glsl.textureSize %3, 0i
+ %5:i32 = swizzle %4, z
+ %6:u32 = bitcast %5
+ %x:u32 = let %6
+ ret
+ }
+}
+)";
+
+ Run(TexturePolyfill);
+ EXPECT_EQ(expect, str());
+}
+
+TEST_F(GlslWriter_TexturePolyfillTest, TextureNumLayers_Depth2DArray) {
+ auto* var =
+ b.Var("v", handle, ty.Get<core::type::DepthTexture>(core::type::TextureDimension::k2dArray),
+ core::Access::kReadWrite);
+ var->SetBindingPoint(0, 0);
+ b.ir.root_block->Append(var);
+
+ auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
+ b.Append(func->Block(), [&] {
+ b.Let("x", b.Call(ty.u32(), core::BuiltinFn::kTextureNumLayers, b.Load(var)));
+ b.Return(func);
+ });
+
+ auto* src = R"(
+$B1: { # root
+ %v:ptr<handle, texture_depth_2d_array, read_write> = var @binding_point(0, 0)
+}
+
+%foo = @fragment func():void {
+ $B2: {
+ %3:texture_depth_2d_array = load %v
+ %4:u32 = textureNumLayers %3
+ %x:u32 = let %4
+ ret
+ }
+}
+)";
+ EXPECT_EQ(src, str());
+
+ auto* expect = R"(
+$B1: { # root
+ %v:ptr<handle, texture_depth_2d_array, read_write> = var @binding_point(0, 0)
+}
+
+%foo = @fragment func():void {
+ $B2: {
+ %3:texture_depth_2d_array = load %v
+ %4:vec3<i32> = glsl.textureSize %3, 0i
+ %5:i32 = swizzle %4, z
+ %6:u32 = bitcast %5
+ %x:u32 = let %6
+ ret
+ }
+}
+)";
+
+ Run(TexturePolyfill);
+ EXPECT_EQ(expect, str());
+}
+
+TEST_F(GlslWriter_TexturePolyfillTest, TextureNumLayers_CubeArray) {
+ auto* var = b.Var(
+ "v", handle,
+ ty.Get<core::type::SampledTexture>(core::type::TextureDimension::kCubeArray, ty.f32()),
+ core::Access::kReadWrite);
+ var->SetBindingPoint(0, 0);
+ b.ir.root_block->Append(var);
+
+ auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
+ b.Append(func->Block(), [&] {
+ b.Let("x", b.Call(ty.u32(), core::BuiltinFn::kTextureNumLayers, b.Load(var)));
+ b.Return(func);
+ });
+
+ auto* src = R"(
+$B1: { # root
+ %v:ptr<handle, texture_cube_array<f32>, read_write> = var @binding_point(0, 0)
+}
+
+%foo = @fragment func():void {
+ $B2: {
+ %3:texture_cube_array<f32> = load %v
+ %4:u32 = textureNumLayers %3
+ %x:u32 = let %4
+ ret
+ }
+}
+)";
+ EXPECT_EQ(src, str());
+
+ auto* expect = R"(
+$B1: { # root
+ %v:ptr<handle, texture_cube_array<f32>, read_write> = var @binding_point(0, 0)
+}
+
+%foo = @fragment func():void {
+ $B2: {
+ %3:texture_cube_array<f32> = load %v
+ %4:vec3<i32> = glsl.textureSize %3, 0i
+ %5:i32 = swizzle %4, z
+ %6:u32 = bitcast %5
+ %x:u32 = let %6
+ ret
+ }
+}
+)";
+
+ Run(TexturePolyfill);
+ EXPECT_EQ(expect, str());
+}
+
+TEST_F(GlslWriter_TexturePolyfillTest, TextureNumLayers_DepthCubeArray) {
+ auto* var = b.Var("v", handle,
+ ty.Get<core::type::DepthTexture>(core::type::TextureDimension::kCubeArray),
+ core::Access::kReadWrite);
+ var->SetBindingPoint(0, 0);
+ b.ir.root_block->Append(var);
+
+ auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
+ b.Append(func->Block(), [&] {
+ b.Let("x", b.Call(ty.u32(), core::BuiltinFn::kTextureNumLayers, b.Load(var)));
+ b.Return(func);
+ });
+
+ auto* src = R"(
+$B1: { # root
+ %v:ptr<handle, texture_depth_cube_array, read_write> = var @binding_point(0, 0)
+}
+
+%foo = @fragment func():void {
+ $B2: {
+ %3:texture_depth_cube_array = load %v
+ %4:u32 = textureNumLayers %3
+ %x:u32 = let %4
+ ret
+ }
+}
+)";
+ EXPECT_EQ(src, str());
+
+ auto* expect = R"(
+$B1: { # root
+ %v:ptr<handle, texture_depth_cube_array, read_write> = var @binding_point(0, 0)
+}
+
+%foo = @fragment func():void {
+ $B2: {
+ %3:texture_depth_cube_array = load %v
+ %4:vec3<i32> = glsl.textureSize %3, 0i
+ %5:i32 = swizzle %4, z
+ %6:u32 = bitcast %5
+ %x:u32 = let %6
+ ret
+ }
+}
+)";
+
+ Run(TexturePolyfill);
+ EXPECT_EQ(expect, str());
+}
+
+TEST_F(GlslWriter_TexturePolyfillTest, TextureNumLayers_Storage2DArray) {
+ auto* storage_ty = ty.Get<core::type::StorageTexture>(
+ core::type::TextureDimension::k2dArray, core::TexelFormat::kRg32Float, core::Access::kRead,
+ core::type::StorageTexture::SubtypeFor(core::TexelFormat::kRg32Float, ty));
+
+ auto* var = b.Var("v", handle, storage_ty, core::Access::kReadWrite);
+ var->SetBindingPoint(0, 0);
+ b.ir.root_block->Append(var);
+
+ auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
+ b.Append(func->Block(), [&] {
+ b.Let("x", b.Call(ty.u32(), core::BuiltinFn::kTextureNumLayers, b.Load(var)));
+ b.Return(func);
+ });
+
+ auto* src = R"(
+$B1: { # root
+ %v:ptr<handle, texture_storage_2d_array<rg32float, read>, read_write> = var @binding_point(0, 0)
+}
+
+%foo = @fragment func():void {
+ $B2: {
+ %3:texture_storage_2d_array<rg32float, read> = load %v
+ %4:u32 = textureNumLayers %3
+ %x:u32 = let %4
+ ret
+ }
+}
+)";
+ EXPECT_EQ(src, str());
+
+ auto* expect = R"(
+$B1: { # root
+ %v:ptr<handle, texture_storage_2d_array<rg32float, read>, read_write> = var @binding_point(0, 0)
+}
+
+%foo = @fragment func():void {
+ $B2: {
+ %3:texture_storage_2d_array<rg32float, read> = load %v
+ %4:vec3<i32> = glsl.imageSize %3
+ %5:i32 = swizzle %4, z
+ %6:u32 = bitcast %5
+ %x:u32 = let %6
+ ret
+ }
+}
+)";
+
+ Run(TexturePolyfill);
+ EXPECT_EQ(expect, str());
+}
+
+TEST_F(GlslWriter_TexturePolyfillTest, TextureLoad_1DF32) {
+ auto* t = b.FunctionParam(
+ "t", ty.Get<core::type::SampledTexture>(core::type::TextureDimension::k1d, ty.f32()));
+ auto* func = b.Function("foo", ty.vec4<f32>());
+ func->SetParams({t});
+ b.Append(func->Block(), [&] {
+ auto* coords = b.Zero<i32>();
+ auto* level = b.Zero<u32>();
+ auto* result = b.Call<vec4<f32>>(core::BuiltinFn::kTextureLoad, t, coords, level);
+ b.Return(func, result);
+ });
+
+ auto* src = R"(
+%foo = func(%t:texture_1d<f32>):vec4<f32> {
+ $B1: {
+ %3:vec4<f32> = textureLoad %t, 0i, 0u
+ ret %3
+ }
+}
+)";
+ ASSERT_EQ(src, str());
+
+ auto* expect = R"(
+%foo = func(%t:texture_2d<f32>):vec4<f32> {
+ $B1: {
+ %3:vec2<i32> = construct 0i, 0i
+ %4:vec2<i32> = convert %3
+ %5:i32 = convert 0u
+ %6:vec4<f32> = glsl.texelFetch %t, %4, %5
+ ret %6
+ }
+}
+)";
+
+ Run(TexturePolyfill);
+ EXPECT_EQ(expect, str());
+}
+
+TEST_F(GlslWriter_TexturePolyfillTest, TextureLoad_2DLevelI32) {
+ auto* t = b.FunctionParam(
+ "t", ty.Get<core::type::SampledTexture>(core::type::TextureDimension::k2d, ty.i32()));
+ auto* func = b.Function("foo", ty.vec4<i32>());
+ func->SetParams({t});
+ b.Append(func->Block(), [&] {
+ auto* coords = b.Zero<vec2<i32>>();
+ auto* level = b.Zero<i32>();
+ auto* result = b.Call<vec4<i32>>(core::BuiltinFn::kTextureLoad, t, coords, level);
+ b.Return(func, result);
+ });
+
+ auto* src = R"(
+%foo = func(%t:texture_2d<i32>):vec4<i32> {
+ $B1: {
+ %3:vec4<i32> = textureLoad %t, vec2<i32>(0i), 0i
+ ret %3
+ }
+}
+)";
+ ASSERT_EQ(src, str());
+
+ auto* expect = R"(
+%foo = func(%t:texture_2d<i32>):vec4<i32> {
+ $B1: {
+ %3:vec2<i32> = convert vec2<i32>(0i)
+ %4:i32 = convert 0i
+ %5:vec4<i32> = glsl.texelFetch %t, %3, %4
+ ret %5
+ }
+}
+)";
+
+ Run(TexturePolyfill);
+
+ EXPECT_EQ(expect, str());
+}
+
+TEST_F(GlslWriter_TexturePolyfillTest, TextureLoad_3DLevelU32) {
+ auto* t = b.FunctionParam(
+ "t", ty.Get<core::type::SampledTexture>(core::type::TextureDimension::k3d, ty.f32()));
+ auto* func = b.Function("foo", ty.vec4<f32>());
+ func->SetParams({t});
+ b.Append(func->Block(), [&] {
+ auto* coords = b.Zero<vec3<i32>>();
+ auto* level = b.Zero<u32>();
+ auto* result = b.Call<vec4<f32>>(core::BuiltinFn::kTextureLoad, t, coords, level);
+ b.Return(func, result);
+ });
+
+ auto* src = R"(
+%foo = func(%t:texture_3d<f32>):vec4<f32> {
+ $B1: {
+ %3:vec4<f32> = textureLoad %t, vec3<i32>(0i), 0u
+ ret %3
+ }
+}
+)";
+ ASSERT_EQ(src, str());
+
+ auto* expect = R"(
+%foo = func(%t:texture_3d<f32>):vec4<f32> {
+ $B1: {
+ %3:vec3<i32> = convert vec3<i32>(0i)
+ %4:i32 = convert 0u
+ %5:vec4<f32> = glsl.texelFetch %t, %3, %4
+ ret %5
+ }
+}
+)";
+
+ Run(TexturePolyfill);
+
+ EXPECT_EQ(expect, str());
+}
+
+TEST_F(GlslWriter_TexturePolyfillTest, TextureLoad_Multisampled2DI32) {
+ auto* t = b.FunctionParam(
+ "t", ty.Get<core::type::MultisampledTexture>(core::type::TextureDimension::k2d, ty.i32()));
+ auto* func = b.Function("foo", ty.vec4<i32>());
+ func->SetParams({t});
+ b.Append(func->Block(), [&] {
+ auto* coords = b.Zero<vec2<i32>>();
+ auto* sample_idx = b.Zero<u32>();
+ auto* result = b.Call<vec4<i32>>(core::BuiltinFn::kTextureLoad, t, coords, sample_idx);
+ b.Return(func, result);
+ });
+
+ auto* src = R"(
+%foo = func(%t:texture_multisampled_2d<i32>):vec4<i32> {
+ $B1: {
+ %3:vec4<i32> = textureLoad %t, vec2<i32>(0i), 0u
+ ret %3
+ }
+}
+)";
+ ASSERT_EQ(src, str());
+
+ auto* expect = R"(
+%foo = func(%t:texture_multisampled_2d<i32>):vec4<i32> {
+ $B1: {
+ %3:vec2<i32> = convert vec2<i32>(0i)
+ %4:i32 = convert 0u
+ %5:vec4<i32> = glsl.texelFetch %t, %3, %4
+ ret %5
+ }
+}
+)";
+
+ Run(TexturePolyfill);
+
+ EXPECT_EQ(expect, str());
+}
+
+TEST_F(GlslWriter_TexturePolyfillTest, TextureLoad_Storage2D) {
+ auto* t = b.FunctionParam(
+ "t",
+ ty.Get<core::type::StorageTexture>(
+ core::type::TextureDimension::k2d, core::TexelFormat::kRg32Float, core::Access::kRead,
+ core::type::StorageTexture::SubtypeFor(core::TexelFormat::kRg32Float, ty)));
+ auto* func = b.Function("foo", ty.vec4<f32>());
+ func->SetParams({t});
+ b.Append(func->Block(), [&] {
+ auto* coords = b.Zero<vec2<i32>>();
+ auto* result = b.Call<vec4<f32>>(core::BuiltinFn::kTextureLoad, t, coords);
+ b.Return(func, result);
+ });
+
+ auto* src = R"(
+%foo = func(%t:texture_storage_2d<rg32float, read>):vec4<f32> {
+ $B1: {
+ %3:vec4<f32> = textureLoad %t, vec2<i32>(0i)
+ ret %3
+ }
+}
+)";
+ ASSERT_EQ(src, str());
+
+ auto* expect = R"(
+%foo = func(%t:texture_storage_2d<rg32float, read>):vec4<f32> {
+ $B1: {
+ %3:vec2<i32> = convert vec2<i32>(0i)
+ %4:vec4<f32> = glsl.imageLoad %t, %3
+ ret %4
+ }
+}
+)";
+
+ Run(TexturePolyfill);
+
+ EXPECT_EQ(expect, str());
+}
+
+TEST_F(GlslWriter_TexturePolyfillTest, TextureStore1D) {
+ auto* t = b.Var(ty.ptr(
+ handle, ty.Get<core::type::StorageTexture>(
+ core::type::TextureDimension::k1d, core::TexelFormat::kR32Float,
+ core::Access::kReadWrite,
+ core::type::StorageTexture::SubtypeFor(core::TexelFormat::kR32Float, ty))));
+ t->SetBindingPoint(0, 0);
+ b.ir.root_block->Append(t);
+
+ auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
+ b.Append(func->Block(), [&] {
+ auto* coords = b.Value(1_i);
+ auto* value = b.Composite(ty.vec4<f32>(), .5_f, 0_f, 0_f, 1_f);
+ b.Call(ty.void_(), core::BuiltinFn::kTextureStore, b.Load(t), coords, value);
+ b.Return(func);
+ });
+
+ auto* src = R"(
+$B1: { # root
+ %1:ptr<handle, texture_storage_1d<r32float, read_write>, read> = var @binding_point(0, 0)
+}
+
+%foo = @fragment func():void {
+ $B2: {
+ %3:texture_storage_1d<r32float, read_write> = load %1
+ %4:void = textureStore %3, 1i, vec4<f32>(0.5f, 0.0f, 0.0f, 1.0f)
+ ret
+ }
+}
+)";
+ ASSERT_EQ(src, str());
+
+ auto* expect = R"(
+$B1: { # root
+ %1:ptr<handle, texture_storage_2d<r32float, read_write>, read> = var @binding_point(0, 0)
+}
+
+%foo = @fragment func():void {
+ $B2: {
+ %3:texture_storage_2d<r32float, read_write> = load %1
+ %4:vec2<i32> = construct 1i, 0i
+ %5:void = glsl.imageStore %3, %4, vec4<f32>(0.5f, 0.0f, 0.0f, 1.0f)
+ ret
+ }
+}
+)";
+
+ Run(TexturePolyfill);
+
+ EXPECT_EQ(expect, str());
+}
+
+TEST_F(GlslWriter_TexturePolyfillTest, TextureStore3D) {
+ auto* t = b.Var(ty.ptr(
+ handle, ty.Get<core::type::StorageTexture>(
+ core::type::TextureDimension::k3d, core::TexelFormat::kR32Float,
+ core::Access::kReadWrite,
+ core::type::StorageTexture::SubtypeFor(core::TexelFormat::kR32Float, ty))));
+ t->SetBindingPoint(0, 0);
+ b.ir.root_block->Append(t);
+
+ auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
+ b.Append(func->Block(), [&] {
+ auto* coords = b.Composite(ty.vec3<i32>(), 1_i, 2_i, 3_i);
+ auto* value = b.Composite(ty.vec4<f32>(), .5_f, 0_f, 0_f, 1_f);
+ b.Call(ty.void_(), core::BuiltinFn::kTextureStore, b.Load(t), coords, value);
+ b.Return(func);
+ });
+
+ auto* src = R"(
+$B1: { # root
+ %1:ptr<handle, texture_storage_3d<r32float, read_write>, read> = var @binding_point(0, 0)
+}
+
+%foo = @fragment func():void {
+ $B2: {
+ %3:texture_storage_3d<r32float, read_write> = load %1
+ %4:void = textureStore %3, vec3<i32>(1i, 2i, 3i), vec4<f32>(0.5f, 0.0f, 0.0f, 1.0f)
+ ret
+ }
+}
+)";
+ ASSERT_EQ(src, str());
+
+ auto* expect = R"(
+$B1: { # root
+ %1:ptr<handle, texture_storage_3d<r32float, read_write>, read> = var @binding_point(0, 0)
+}
+
+%foo = @fragment func():void {
+ $B2: {
+ %3:texture_storage_3d<r32float, read_write> = load %1
+ %4:void = glsl.imageStore %3, vec3<i32>(1i, 2i, 3i), vec4<f32>(0.5f, 0.0f, 0.0f, 1.0f)
+ ret
+ }
+}
+)";
+
+ Run(TexturePolyfill);
+
+ EXPECT_EQ(expect, str());
+}
+
+TEST_F(GlslWriter_TexturePolyfillTest, TextureStoreArray) {
+ auto* t = b.Var(ty.ptr(
+ handle, ty.Get<core::type::StorageTexture>(
+ core::type::TextureDimension::k2dArray, core::TexelFormat::kRgba32Float,
+ core::Access::kReadWrite,
+ core::type::StorageTexture::SubtypeFor(core::TexelFormat::kR32Float, ty))));
+ t->SetBindingPoint(0, 0);
+ b.ir.root_block->Append(t);
+
+ auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
+ b.Append(func->Block(), [&] {
+ auto* coords = b.Composite(ty.vec2<i32>(), 1_i, 2_i);
+ auto* value = b.Composite(ty.vec4<f32>(), .5_f, .4_f, .3_f, 1_f);
+ b.Call(ty.void_(), core::BuiltinFn::kTextureStore, b.Load(t), coords, 3_u, value);
+ b.Return(func);
+ });
+
+ auto* src = R"(
+$B1: { # root
+ %1:ptr<handle, texture_storage_2d_array<rgba32float, read_write>, read> = var @binding_point(0, 0)
+}
+
+%foo = @fragment func():void {
+ $B2: {
+ %3:texture_storage_2d_array<rgba32float, read_write> = load %1
+ %4:void = textureStore %3, vec2<i32>(1i, 2i), 3u, vec4<f32>(0.5f, 0.40000000596046447754f, 0.30000001192092895508f, 1.0f)
+ ret
+ }
+}
+)";
+ ASSERT_EQ(src, str());
+
+ auto* expect = R"(
+$B1: { # root
+ %1:ptr<handle, texture_storage_2d_array<rgba32float, read_write>, read> = var @binding_point(0, 0)
+}
+
+%foo = @fragment func():void {
+ $B2: {
+ %3:texture_storage_2d_array<rgba32float, read_write> = load %1
+ %4:i32 = convert 3u
+ %5:vec3<i32> = construct vec2<i32>(1i, 2i), %4
+ %6:void = glsl.imageStore %3, %5, vec4<f32>(0.5f, 0.40000000596046447754f, 0.30000001192092895508f, 1.0f)
+ ret
+ }
+}
+)";
+
+ Run(TexturePolyfill);
+ EXPECT_EQ(expect, str());
+}
+
+} // namespace
+} // namespace tint::glsl::writer::raise
diff --git a/src/tint/lang/glsl/writer/type_test.cc b/src/tint/lang/glsl/writer/type_test.cc
index 26343c2..8d4d2cd 100644
--- a/src/tint/lang/glsl/writer/type_test.cc
+++ b/src/tint/lang/glsl/writer/type_test.cc
@@ -712,7 +712,6 @@
GlslWriterTest,
GlslWriterSampledTextureNonESTest,
testing::Values(
- GlslTextureData{core::type::TextureDimension::k1d, TextureDataType::kF32, "sampler1D"},
GlslTextureData{core::type::TextureDimension::k2d, TextureDataType::kF32, "sampler2D"},
GlslTextureData{core::type::TextureDimension::k2dArray, TextureDataType::kF32,
"sampler2DArray"},
@@ -721,7 +720,6 @@
GlslTextureData{core::type::TextureDimension::kCubeArray, TextureDataType::kF32,
"samplerCubeArray"},
- GlslTextureData{core::type::TextureDimension::k1d, TextureDataType::kI32, "isampler1D"},
GlslTextureData{core::type::TextureDimension::k2d, TextureDataType::kI32, "isampler2D"},
GlslTextureData{core::type::TextureDimension::k2dArray, TextureDataType::kI32,
"isampler2DArray"},
@@ -730,7 +728,6 @@
GlslTextureData{core::type::TextureDimension::kCubeArray, TextureDataType::kI32,
"isamplerCubeArray"},
- GlslTextureData{core::type::TextureDimension::k1d, TextureDataType::kU32, "usampler1D"},
GlslTextureData{core::type::TextureDimension::k2d, TextureDataType::kU32, "usampler2D"},
GlslTextureData{core::type::TextureDimension::k2dArray, TextureDataType::kU32,
"usampler2DArray"},
@@ -983,8 +980,6 @@
GlslWriterTest,
GlslWriterStorageTextureNonESTest,
testing::Values(
- GlslStorageTextureData{core::type::TextureDimension::k1d, core::Access::kRead,
- TextureDataType::kF32, "readonly image1D"},
GlslStorageTextureData{core::type::TextureDimension::k2d, core::Access::kRead,
TextureDataType::kF32, "readonly image2D"},
GlslStorageTextureData{core::type::TextureDimension::k2dArray, core::Access::kRead,
@@ -996,8 +991,6 @@
GlslStorageTextureData{core::type::TextureDimension::kCubeArray, core::Access::kRead,
TextureDataType::kF32, "readonly imageCubeArray"},
- GlslStorageTextureData{core::type::TextureDimension::k1d, core::Access::kWrite,
- TextureDataType::kF32, "writeonly image1D"},
GlslStorageTextureData{core::type::TextureDimension::k2d, core::Access::kWrite,
TextureDataType::kF32, "writeonly image2D"},
GlslStorageTextureData{core::type::TextureDimension::k2dArray, core::Access::kWrite,
@@ -1009,8 +1002,6 @@
GlslStorageTextureData{core::type::TextureDimension::kCubeArray, core::Access::kWrite,
TextureDataType::kF32, "writeonly imageCubeArray"},
- GlslStorageTextureData{core::type::TextureDimension::k1d, core::Access::kReadWrite,
- TextureDataType::kF32, "image1D"},
GlslStorageTextureData{core::type::TextureDimension::k2d, core::Access::kReadWrite,
TextureDataType::kF32, "image2D"},
GlslStorageTextureData{core::type::TextureDimension::k2dArray, core::Access::kReadWrite,
@@ -1022,8 +1013,6 @@
GlslStorageTextureData{core::type::TextureDimension::kCubeArray, core::Access::kReadWrite,
TextureDataType::kF32, "imageCubeArray"},
- GlslStorageTextureData{core::type::TextureDimension::k1d, core::Access::kRead,
- TextureDataType::kI32, "readonly iimage1D"},
GlslStorageTextureData{core::type::TextureDimension::k2d, core::Access::kRead,
TextureDataType::kI32, "readonly iimage2D"},
GlslStorageTextureData{core::type::TextureDimension::k2dArray, core::Access::kRead,
@@ -1035,8 +1024,6 @@
GlslStorageTextureData{core::type::TextureDimension::kCubeArray, core::Access::kRead,
TextureDataType::kI32, "readonly iimageCubeArray"},
- GlslStorageTextureData{core::type::TextureDimension::k1d, core::Access::kWrite,
- TextureDataType::kI32, "writeonly iimage1D"},
GlslStorageTextureData{core::type::TextureDimension::k2d, core::Access::kWrite,
TextureDataType::kI32, "writeonly iimage2D"},
GlslStorageTextureData{core::type::TextureDimension::k2dArray, core::Access::kWrite,
@@ -1048,8 +1035,6 @@
GlslStorageTextureData{core::type::TextureDimension::kCubeArray, core::Access::kWrite,
TextureDataType::kI32, "writeonly iimageCubeArray"},
- GlslStorageTextureData{core::type::TextureDimension::k1d, core::Access::kReadWrite,
- TextureDataType::kI32, "iimage1D"},
GlslStorageTextureData{core::type::TextureDimension::k2d, core::Access::kReadWrite,
TextureDataType::kI32, "iimage2D"},
GlslStorageTextureData{core::type::TextureDimension::k2dArray, core::Access::kReadWrite,
@@ -1061,8 +1046,6 @@
GlslStorageTextureData{core::type::TextureDimension::kCubeArray, core::Access::kReadWrite,
TextureDataType::kI32, "iimageCubeArray"},
- GlslStorageTextureData{core::type::TextureDimension::k1d, core::Access::kRead,
- TextureDataType::kU32, "readonly uimage1D"},
GlslStorageTextureData{core::type::TextureDimension::k2d, core::Access::kRead,
TextureDataType::kU32, "readonly uimage2D"},
GlslStorageTextureData{core::type::TextureDimension::k2dArray, core::Access::kRead,
@@ -1074,8 +1057,6 @@
GlslStorageTextureData{core::type::TextureDimension::kCubeArray, core::Access::kRead,
TextureDataType::kU32, "readonly uimageCubeArray"},
- GlslStorageTextureData{core::type::TextureDimension::k1d, core::Access::kWrite,
- TextureDataType::kU32, "writeonly uimage1D"},
GlslStorageTextureData{core::type::TextureDimension::k2d, core::Access::kWrite,
TextureDataType::kU32, "writeonly uimage2D"},
GlslStorageTextureData{core::type::TextureDimension::k2dArray, core::Access::kWrite,
@@ -1087,8 +1068,6 @@
GlslStorageTextureData{core::type::TextureDimension::kCubeArray, core::Access::kWrite,
TextureDataType::kU32, "writeonly uimageCubeArray"},
- GlslStorageTextureData{core::type::TextureDimension::k1d, core::Access::kReadWrite,
- TextureDataType::kU32, "uimage1D"},
GlslStorageTextureData{core::type::TextureDimension::k2d, core::Access::kReadWrite,
TextureDataType::kU32, "uimage2D"},
GlslStorageTextureData{core::type::TextureDimension::k2dArray, core::Access::kReadWrite,
diff --git a/test/tint/bug/chromium/1405676.wgsl.expected.ir.glsl b/test/tint/bug/chromium/1405676.wgsl.expected.ir.glsl
index 735f3d9..709e4bc 100644
--- a/test/tint/bug/chromium/1405676.wgsl.expected.ir.glsl
+++ b/test/tint/bug/chromium/1405676.wgsl.expected.ir.glsl
@@ -1,8 +1,8 @@
#version 310 es
-uniform highp isampler1D arg_0;
+uniform highp isampler2D arg_0;
void d() {
- int v = int(1);
+ ivec2 v = ivec2(ivec2(1, 0));
texelFetch(arg_0, v, int(0));
float l = 0.14112000167369842529f;
}
diff --git a/test/tint/bug/chromium/342840932.wgsl.expected.ir.glsl b/test/tint/bug/chromium/342840932.wgsl.expected.ir.glsl
index d77fc04..72afc1d 100644
--- a/test/tint/bug/chromium/342840932.wgsl.expected.ir.glsl
+++ b/test/tint/bug/chromium/342840932.wgsl.expected.ir.glsl
@@ -1,7 +1,7 @@
#version 310 es
-layout(binding = 0, r32ui) uniform highp readonly uimage1D image_dup_src;
-layout(binding = 1, r32ui) uniform highp writeonly uimage1D image_dst;
+layout(binding = 0, r32ui) uniform highp readonly uimage2D image_dup_src;
+layout(binding = 1, r32ui) uniform highp writeonly uimage2D image_dst;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
}
diff --git a/test/tint/builtins/gen/literal/textureDimensions/01e21e.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureDimensions/01e21e.wgsl.expected.ir.glsl
index ff7d4c6..a0979f2 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/01e21e.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/01e21e.wgsl.expected.ir.glsl
@@ -6,9 +6,9 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rg32ui) uniform highp uimage1D arg_0;
+layout(binding = 0, rg32ui) uniform highp uimage2D arg_0;
uint textureDimensions_01e21e() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
@@ -20,9 +20,9 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rg32ui) uniform highp uimage1D arg_0;
+layout(binding = 0, rg32ui) uniform highp uimage2D arg_0;
uint textureDimensions_01e21e() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
diff --git a/test/tint/builtins/gen/literal/textureDimensions/022903.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureDimensions/022903.wgsl.expected.ir.glsl
index 1b7d6c4..19cb9a4 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/022903.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/022903.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,43 +6,29 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-uniform highp isampler1D arg_0;
+uniform highp isampler2D arg_0;
uint textureDimensions_022903() {
- uint res = uint(textureSize(arg_0, int(1u)));
+ uint res = uvec2(textureSize(arg_0, int(1u))).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_022903();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'isampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-uniform highp isampler1D arg_0;
+uniform highp isampler2D arg_0;
uint textureDimensions_022903() {
- uint res = uint(textureSize(arg_0, int(1u)));
+ uint res = uvec2(textureSize(arg_0, int(1u))).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_022903();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'isampler1D' : Reserved word.
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -53,10 +37,10 @@
uint prevent_dce;
};
-uniform highp isampler1D arg_0;
+uniform highp isampler2D arg_0;
layout(location = 0) flat out uint vertex_main_loc0_Output;
uint textureDimensions_022903() {
- uint res = uint(textureSize(arg_0, int(1u)));
+ uint res = uvec2(textureSize(arg_0, int(1u))).x;
return res;
}
VertexOutput vertex_main_inner() {
@@ -73,12 +57,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'isampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureDimensions/0329b0.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureDimensions/0329b0.wgsl.expected.ir.glsl
index e341638..9bce7e7 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/0329b0.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/0329b0.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,45 +6,29 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba16i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, rgba16i) uniform highp readonly iimage2D arg_0;
uint textureDimensions_0329b0() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_0329b0();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'iimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba16i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, rgba16i) uniform highp readonly iimage2D arg_0;
uint textureDimensions_0329b0() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_0329b0();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'iimage1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -55,10 +37,10 @@
uint prevent_dce;
};
-layout(binding = 0, rgba16i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, rgba16i) uniform highp readonly iimage2D arg_0;
layout(location = 0) flat out uint vertex_main_loc0_Output;
uint textureDimensions_0329b0() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
VertexOutput vertex_main_inner() {
@@ -75,13 +57,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'iimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureDimensions/033ea7.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureDimensions/033ea7.wgsl.expected.ir.glsl
index 64615d9..5269180 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/033ea7.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/033ea7.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,45 +6,29 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
uint textureDimensions_033ea7() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_033ea7();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
uint textureDimensions_033ea7() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_033ea7();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'image1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -55,10 +37,10 @@
uint prevent_dce;
};
-layout(binding = 0, rgba8) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
layout(location = 0) flat out uint vertex_main_loc0_Output;
uint textureDimensions_033ea7() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
VertexOutput vertex_main_inner() {
@@ -75,13 +57,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureDimensions/09140b.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureDimensions/09140b.wgsl.expected.ir.glsl
index a5d9dbf..229091d 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/09140b.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/09140b.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,44 +6,26 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba32ui) uniform highp writeonly uimage1D arg_0;
+layout(binding = 0, rgba32ui) uniform highp writeonly uimage2D arg_0;
uint textureDimensions_09140b() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_09140b();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'uimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba32ui) uniform highp writeonly uimage1D arg_0;
+layout(binding = 0, rgba32ui) uniform highp writeonly uimage2D arg_0;
uint textureDimensions_09140b() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_09140b();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'uimage1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureDimensions/0c0b0c.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureDimensions/0c0b0c.wgsl.expected.ir.glsl
index 960f9cc..f7ed7ec 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/0c0b0c.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/0c0b0c.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,44 +6,26 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba16f) uniform highp writeonly image1D arg_0;
+layout(binding = 0, rgba16f) uniform highp writeonly image2D arg_0;
uint textureDimensions_0c0b0c() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_0c0b0c();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba16f) uniform highp writeonly image1D arg_0;
+layout(binding = 0, rgba16f) uniform highp writeonly image2D arg_0;
uint textureDimensions_0c0b0c() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_0c0b0c();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'image1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureDimensions/20ecef.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureDimensions/20ecef.wgsl.expected.ir.glsl
index 3b20861..94d6891 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/20ecef.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/20ecef.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,44 +6,26 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, r32f) uniform highp image1D arg_0;
+layout(binding = 0, r32f) uniform highp image2D arg_0;
uint textureDimensions_20ecef() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_20ecef();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, r32f) uniform highp image1D arg_0;
+layout(binding = 0, r32f) uniform highp image2D arg_0;
uint textureDimensions_20ecef() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_20ecef();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'image1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureDimensions/212362.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureDimensions/212362.wgsl.expected.ir.glsl
index 3d1e9c2..c3d21d6 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/212362.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/212362.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,45 +6,29 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, r32f) uniform highp readonly image1D arg_0;
+layout(binding = 0, r32f) uniform highp readonly image2D arg_0;
uint textureDimensions_212362() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_212362();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, r32f) uniform highp readonly image1D arg_0;
+layout(binding = 0, r32f) uniform highp readonly image2D arg_0;
uint textureDimensions_212362() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_212362();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'image1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -55,10 +37,10 @@
uint prevent_dce;
};
-layout(binding = 0, r32f) uniform highp readonly image1D arg_0;
+layout(binding = 0, r32f) uniform highp readonly image2D arg_0;
layout(location = 0) flat out uint vertex_main_loc0_Output;
uint textureDimensions_212362() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
VertexOutput vertex_main_inner() {
@@ -75,13 +57,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureDimensions/26d6bf.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureDimensions/26d6bf.wgsl.expected.ir.glsl
index 95b5f4c..39e012e 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/26d6bf.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/26d6bf.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,43 +6,29 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-uniform highp sampler1D arg_0;
+uniform highp sampler2D arg_0;
uint textureDimensions_26d6bf() {
- uint res = uint(textureSize(arg_0, 0));
+ uint res = uvec2(textureSize(arg_0, 0)).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_26d6bf();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'sampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-uniform highp sampler1D arg_0;
+uniform highp sampler2D arg_0;
uint textureDimensions_26d6bf() {
- uint res = uint(textureSize(arg_0, 0));
+ uint res = uvec2(textureSize(arg_0, 0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_26d6bf();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'sampler1D' : Reserved word.
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -53,10 +37,10 @@
uint prevent_dce;
};
-uniform highp sampler1D arg_0;
+uniform highp sampler2D arg_0;
layout(location = 0) flat out uint vertex_main_loc0_Output;
uint textureDimensions_26d6bf() {
- uint res = uint(textureSize(arg_0, 0));
+ uint res = uvec2(textureSize(arg_0, 0)).x;
return res;
}
VertexOutput vertex_main_inner() {
@@ -73,12 +57,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'sampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureDimensions/284c27.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureDimensions/284c27.wgsl.expected.ir.glsl
index ee62b99..b1c7a5d 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/284c27.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/284c27.wgsl.expected.ir.glsl
@@ -6,9 +6,9 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rg32f) uniform highp readonly image1D arg_0;
+layout(binding = 0, rg32f) uniform highp readonly image2D arg_0;
uint textureDimensions_284c27() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
@@ -20,9 +20,9 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rg32f) uniform highp readonly image1D arg_0;
+layout(binding = 0, rg32f) uniform highp readonly image2D arg_0;
uint textureDimensions_284c27() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
@@ -37,10 +37,10 @@
uint prevent_dce;
};
-layout(binding = 0, rg32f) uniform highp readonly image1D arg_0;
+layout(binding = 0, rg32f) uniform highp readonly image2D arg_0;
layout(location = 0) flat out uint vertex_main_loc0_Output;
uint textureDimensions_284c27() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/2bafdf.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureDimensions/2bafdf.wgsl.expected.ir.glsl
index 13a27a1..f6f4cee 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/2bafdf.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/2bafdf.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,45 +6,29 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
uint textureDimensions_2bafdf() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_2bafdf();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
uint textureDimensions_2bafdf() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_2bafdf();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'image1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -55,10 +37,10 @@
uint prevent_dce;
};
-layout(binding = 0, rgba8) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
layout(location = 0) flat out uint vertex_main_loc0_Output;
uint textureDimensions_2bafdf() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
VertexOutput vertex_main_inner() {
@@ -75,13 +57,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureDimensions/2dc5c5.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureDimensions/2dc5c5.wgsl.expected.ir.glsl
index c061f89..9a8d190 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/2dc5c5.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/2dc5c5.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,45 +6,29 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba8ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, rgba8ui) uniform highp readonly uimage2D arg_0;
uint textureDimensions_2dc5c5() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_2dc5c5();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'uimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba8ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, rgba8ui) uniform highp readonly uimage2D arg_0;
uint textureDimensions_2dc5c5() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_2dc5c5();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'uimage1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -55,10 +37,10 @@
uint prevent_dce;
};
-layout(binding = 0, rgba8ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, rgba8ui) uniform highp readonly uimage2D arg_0;
layout(location = 0) flat out uint vertex_main_loc0_Output;
uint textureDimensions_2dc5c5() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
VertexOutput vertex_main_inner() {
@@ -75,13 +57,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'uimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureDimensions/3af3e7.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureDimensions/3af3e7.wgsl.expected.ir.glsl
index 8fc3fdb..5e108b6 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/3af3e7.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/3af3e7.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,44 +6,26 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba8) uniform highp writeonly image1D arg_0;
+layout(binding = 0, rgba8) uniform highp writeonly image2D arg_0;
uint textureDimensions_3af3e7() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_3af3e7();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba8) uniform highp writeonly image1D arg_0;
+layout(binding = 0, rgba8) uniform highp writeonly image2D arg_0;
uint textureDimensions_3af3e7() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_3af3e7();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'image1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureDimensions/4e540a.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureDimensions/4e540a.wgsl.expected.ir.glsl
index 7bd888c..5e2a9ee 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/4e540a.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/4e540a.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,44 +6,26 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, r32i) uniform highp iimage1D arg_0;
+layout(binding = 0, r32i) uniform highp iimage2D arg_0;
uint textureDimensions_4e540a() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_4e540a();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'iimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, r32i) uniform highp iimage1D arg_0;
+layout(binding = 0, r32i) uniform highp iimage2D arg_0;
uint textureDimensions_4e540a() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_4e540a();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'iimage1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureDimensions/542c62.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureDimensions/542c62.wgsl.expected.ir.glsl
index 52e135b..699148d 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/542c62.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/542c62.wgsl.expected.ir.glsl
@@ -6,9 +6,9 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, r8) uniform highp writeonly image1D arg_0;
+layout(binding = 0, r8) uniform highp writeonly image2D arg_0;
uint textureDimensions_542c62() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
@@ -20,9 +20,9 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, r8) uniform highp writeonly image1D arg_0;
+layout(binding = 0, r8) uniform highp writeonly image2D arg_0;
uint textureDimensions_542c62() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
diff --git a/test/tint/builtins/gen/literal/textureDimensions/58a82d.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureDimensions/58a82d.wgsl.expected.ir.glsl
index f752e2c..2c26aad 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/58a82d.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/58a82d.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,44 +6,26 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba16ui) uniform highp writeonly uimage1D arg_0;
+layout(binding = 0, rgba16ui) uniform highp writeonly uimage2D arg_0;
uint textureDimensions_58a82d() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_58a82d();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'uimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba16ui) uniform highp writeonly uimage1D arg_0;
+layout(binding = 0, rgba16ui) uniform highp writeonly uimage2D arg_0;
uint textureDimensions_58a82d() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_58a82d();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'uimage1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureDimensions/5df042.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureDimensions/5df042.wgsl.expected.ir.glsl
index 842526b..586e59f 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/5df042.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/5df042.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,43 +6,29 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-uniform highp isampler1D arg_0;
+uniform highp isampler2D arg_0;
uint textureDimensions_5df042() {
- uint res = uint(textureSize(arg_0, 0));
+ uint res = uvec2(textureSize(arg_0, 0)).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_5df042();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'isampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-uniform highp isampler1D arg_0;
+uniform highp isampler2D arg_0;
uint textureDimensions_5df042() {
- uint res = uint(textureSize(arg_0, 0));
+ uint res = uvec2(textureSize(arg_0, 0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_5df042();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'isampler1D' : Reserved word.
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -53,10 +37,10 @@
uint prevent_dce;
};
-uniform highp isampler1D arg_0;
+uniform highp isampler2D arg_0;
layout(location = 0) flat out uint vertex_main_loc0_Output;
uint textureDimensions_5df042() {
- uint res = uint(textureSize(arg_0, 0));
+ uint res = uvec2(textureSize(arg_0, 0)).x;
return res;
}
VertexOutput vertex_main_inner() {
@@ -73,12 +57,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'isampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureDimensions/607979.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureDimensions/607979.wgsl.expected.ir.glsl
index af5f1870..13c9f0e 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/607979.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/607979.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,44 +6,26 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, r32i) uniform highp writeonly iimage1D arg_0;
+layout(binding = 0, r32i) uniform highp writeonly iimage2D arg_0;
uint textureDimensions_607979() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_607979();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'iimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, r32i) uniform highp writeonly iimage1D arg_0;
+layout(binding = 0, r32i) uniform highp writeonly iimage2D arg_0;
uint textureDimensions_607979() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_607979();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'iimage1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureDimensions/709357.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureDimensions/709357.wgsl.expected.ir.glsl
index 17937c4..dfa5e40 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/709357.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/709357.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,45 +6,29 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba16ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, rgba16ui) uniform highp readonly uimage2D arg_0;
uint textureDimensions_709357() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_709357();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'uimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba16ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, rgba16ui) uniform highp readonly uimage2D arg_0;
uint textureDimensions_709357() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_709357();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'uimage1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -55,10 +37,10 @@
uint prevent_dce;
};
-layout(binding = 0, rgba16ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, rgba16ui) uniform highp readonly uimage2D arg_0;
layout(location = 0) flat out uint vertex_main_loc0_Output;
uint textureDimensions_709357() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
VertexOutput vertex_main_inner() {
@@ -75,13 +57,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'uimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureDimensions/7228de.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureDimensions/7228de.wgsl.expected.ir.glsl
index 17331d8..1773eeb 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/7228de.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/7228de.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,44 +6,26 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, r32ui) uniform highp writeonly uimage1D arg_0;
+layout(binding = 0, r32ui) uniform highp writeonly uimage2D arg_0;
uint textureDimensions_7228de() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_7228de();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'uimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, r32ui) uniform highp writeonly uimage1D arg_0;
+layout(binding = 0, r32ui) uniform highp writeonly uimage2D arg_0;
uint textureDimensions_7228de() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_7228de();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'uimage1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureDimensions/740e7c.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureDimensions/740e7c.wgsl.expected.ir.glsl
index bf76697..1fbb56b 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/740e7c.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/740e7c.wgsl.expected.ir.glsl
@@ -6,9 +6,9 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rg32i) uniform highp iimage1D arg_0;
+layout(binding = 0, rg32i) uniform highp iimage2D arg_0;
uint textureDimensions_740e7c() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
@@ -20,9 +20,9 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rg32i) uniform highp iimage1D arg_0;
+layout(binding = 0, rg32i) uniform highp iimage2D arg_0;
uint textureDimensions_740e7c() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
diff --git a/test/tint/builtins/gen/literal/textureDimensions/797c30.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureDimensions/797c30.wgsl.expected.ir.glsl
index 87647b0..7b15ed3 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/797c30.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/797c30.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,45 +6,29 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba32ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, rgba32ui) uniform highp readonly uimage2D arg_0;
uint textureDimensions_797c30() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_797c30();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'uimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba32ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, rgba32ui) uniform highp readonly uimage2D arg_0;
uint textureDimensions_797c30() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_797c30();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'uimage1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -55,10 +37,10 @@
uint prevent_dce;
};
-layout(binding = 0, rgba32ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, rgba32ui) uniform highp readonly uimage2D arg_0;
layout(location = 0) flat out uint vertex_main_loc0_Output;
uint textureDimensions_797c30() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
VertexOutput vertex_main_inner() {
@@ -75,13 +57,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'uimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureDimensions/7c753b.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureDimensions/7c753b.wgsl.expected.ir.glsl
index 9f8cb41..5f3a8b4 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/7c753b.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/7c753b.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,45 +6,29 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba32f) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba32f) uniform highp readonly image2D arg_0;
uint textureDimensions_7c753b() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_7c753b();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba32f) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba32f) uniform highp readonly image2D arg_0;
uint textureDimensions_7c753b() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_7c753b();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'image1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -55,10 +37,10 @@
uint prevent_dce;
};
-layout(binding = 0, rgba32f) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba32f) uniform highp readonly image2D arg_0;
layout(location = 0) flat out uint vertex_main_loc0_Output;
uint textureDimensions_7c753b() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
VertexOutput vertex_main_inner() {
@@ -75,13 +57,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureDimensions/7d8439.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureDimensions/7d8439.wgsl.expected.ir.glsl
index f9412ab..15246e5 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/7d8439.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/7d8439.wgsl.expected.ir.glsl
@@ -6,9 +6,9 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rg32ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, rg32ui) uniform highp readonly uimage2D arg_0;
uint textureDimensions_7d8439() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
@@ -20,9 +20,9 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rg32ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, rg32ui) uniform highp readonly uimage2D arg_0;
uint textureDimensions_7d8439() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
@@ -37,10 +37,10 @@
uint prevent_dce;
};
-layout(binding = 0, rg32ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, rg32ui) uniform highp readonly uimage2D arg_0;
layout(location = 0) flat out uint vertex_main_loc0_Output;
uint textureDimensions_7d8439() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/841ebe.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureDimensions/841ebe.wgsl.expected.ir.glsl
index ce15bac..4a944fa 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/841ebe.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/841ebe.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,45 +6,29 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba8i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, rgba8i) uniform highp readonly iimage2D arg_0;
uint textureDimensions_841ebe() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_841ebe();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'iimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba8i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, rgba8i) uniform highp readonly iimage2D arg_0;
uint textureDimensions_841ebe() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_841ebe();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'iimage1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -55,10 +37,10 @@
uint prevent_dce;
};
-layout(binding = 0, rgba8i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, rgba8i) uniform highp readonly iimage2D arg_0;
layout(location = 0) flat out uint vertex_main_loc0_Output;
uint textureDimensions_841ebe() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
VertexOutput vertex_main_inner() {
@@ -75,13 +57,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'iimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureDimensions/84f363.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureDimensions/84f363.wgsl.expected.ir.glsl
index e005440..8bd9e13 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/84f363.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/84f363.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,44 +6,26 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba8) uniform highp writeonly image1D arg_0;
+layout(binding = 0, rgba8) uniform highp writeonly image2D arg_0;
uint textureDimensions_84f363() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_84f363();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba8) uniform highp writeonly image1D arg_0;
+layout(binding = 0, rgba8) uniform highp writeonly image2D arg_0;
uint textureDimensions_84f363() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_84f363();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'image1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureDimensions/8e5de6.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureDimensions/8e5de6.wgsl.expected.ir.glsl
index 7598198..1f614ca 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/8e5de6.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/8e5de6.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,45 +6,29 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, r32i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, r32i) uniform highp readonly iimage2D arg_0;
uint textureDimensions_8e5de6() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_8e5de6();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'iimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, r32i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, r32i) uniform highp readonly iimage2D arg_0;
uint textureDimensions_8e5de6() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_8e5de6();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'iimage1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -55,10 +37,10 @@
uint prevent_dce;
};
-layout(binding = 0, r32i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, r32i) uniform highp readonly iimage2D arg_0;
layout(location = 0) flat out uint vertex_main_loc0_Output;
uint textureDimensions_8e5de6() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
VertexOutput vertex_main_inner() {
@@ -75,13 +57,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'iimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureDimensions/8efd47.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureDimensions/8efd47.wgsl.expected.ir.glsl
index c7797a0..618c7df 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/8efd47.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/8efd47.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,44 +6,26 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba32i) uniform highp writeonly iimage1D arg_0;
+layout(binding = 0, rgba32i) uniform highp writeonly iimage2D arg_0;
uint textureDimensions_8efd47() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_8efd47();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'iimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba32i) uniform highp writeonly iimage1D arg_0;
+layout(binding = 0, rgba32i) uniform highp writeonly iimage2D arg_0;
uint textureDimensions_8efd47() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_8efd47();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'iimage1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureDimensions/920006.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureDimensions/920006.wgsl.expected.ir.glsl
index 7d6fffa..2650195 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/920006.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/920006.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,43 +6,29 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-uniform highp usampler1D arg_0;
+uniform highp usampler2D arg_0;
uint textureDimensions_920006() {
- uint res = uint(textureSize(arg_0, 1));
+ uint res = uvec2(textureSize(arg_0, 1)).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_920006();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'usampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-uniform highp usampler1D arg_0;
+uniform highp usampler2D arg_0;
uint textureDimensions_920006() {
- uint res = uint(textureSize(arg_0, 1));
+ uint res = uvec2(textureSize(arg_0, 1)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_920006();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'usampler1D' : Reserved word.
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -53,10 +37,10 @@
uint prevent_dce;
};
-uniform highp usampler1D arg_0;
+uniform highp usampler2D arg_0;
layout(location = 0) flat out uint vertex_main_loc0_Output;
uint textureDimensions_920006() {
- uint res = uint(textureSize(arg_0, 1));
+ uint res = uvec2(textureSize(arg_0, 1)).x;
return res;
}
VertexOutput vertex_main_inner() {
@@ -73,12 +57,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'usampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureDimensions/92552e.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureDimensions/92552e.wgsl.expected.ir.glsl
index 320e279..505944c 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/92552e.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/92552e.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,44 +6,26 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba8i) uniform highp writeonly iimage1D arg_0;
+layout(binding = 0, rgba8i) uniform highp writeonly iimage2D arg_0;
uint textureDimensions_92552e() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_92552e();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'iimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba8i) uniform highp writeonly iimage1D arg_0;
+layout(binding = 0, rgba8i) uniform highp writeonly iimage2D arg_0;
uint textureDimensions_92552e() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_92552e();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'iimage1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureDimensions/965645.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureDimensions/965645.wgsl.expected.ir.glsl
index d8e1b51..6a4cbe4 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/965645.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/965645.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,43 +6,29 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-uniform highp usampler1D arg_0;
+uniform highp usampler2D arg_0;
uint textureDimensions_965645() {
- uint res = uint(textureSize(arg_0, 0));
+ uint res = uvec2(textureSize(arg_0, 0)).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_965645();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'usampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-uniform highp usampler1D arg_0;
+uniform highp usampler2D arg_0;
uint textureDimensions_965645() {
- uint res = uint(textureSize(arg_0, 0));
+ uint res = uvec2(textureSize(arg_0, 0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_965645();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'usampler1D' : Reserved word.
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -53,10 +37,10 @@
uint prevent_dce;
};
-uniform highp usampler1D arg_0;
+uniform highp usampler2D arg_0;
layout(location = 0) flat out uint vertex_main_loc0_Output;
uint textureDimensions_965645() {
- uint res = uint(textureSize(arg_0, 0));
+ uint res = uvec2(textureSize(arg_0, 0)).x;
return res;
}
VertexOutput vertex_main_inner() {
@@ -73,12 +57,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'usampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureDimensions/9944d5.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureDimensions/9944d5.wgsl.expected.ir.glsl
index 73c9e4a..3f3af91 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/9944d5.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/9944d5.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,44 +6,26 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, r32ui) uniform highp uimage1D arg_0;
+layout(binding = 0, r32ui) uniform highp uimage2D arg_0;
uint textureDimensions_9944d5() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_9944d5();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'uimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, r32ui) uniform highp uimage1D arg_0;
+layout(binding = 0, r32ui) uniform highp uimage2D arg_0;
uint textureDimensions_9944d5() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_9944d5();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'uimage1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureDimensions/9c7a00.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureDimensions/9c7a00.wgsl.expected.ir.glsl
index fc458cf..ccbfb40 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/9c7a00.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/9c7a00.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,43 +6,29 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-uniform highp usampler1D arg_0;
+uniform highp usampler2D arg_0;
uint textureDimensions_9c7a00() {
- uint res = uint(textureSize(arg_0, int(1u)));
+ uint res = uvec2(textureSize(arg_0, int(1u))).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_9c7a00();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'usampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-uniform highp usampler1D arg_0;
+uniform highp usampler2D arg_0;
uint textureDimensions_9c7a00() {
- uint res = uint(textureSize(arg_0, int(1u)));
+ uint res = uvec2(textureSize(arg_0, int(1u))).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_9c7a00();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'usampler1D' : Reserved word.
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -53,10 +37,10 @@
uint prevent_dce;
};
-uniform highp usampler1D arg_0;
+uniform highp usampler2D arg_0;
layout(location = 0) flat out uint vertex_main_loc0_Output;
uint textureDimensions_9c7a00() {
- uint res = uint(textureSize(arg_0, int(1u)));
+ uint res = uvec2(textureSize(arg_0, int(1u))).x;
return res;
}
VertexOutput vertex_main_inner() {
@@ -73,12 +57,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'usampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureDimensions/9d68b8.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureDimensions/9d68b8.wgsl.expected.ir.glsl
index 45ca21f..61c555a 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/9d68b8.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/9d68b8.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,45 +6,29 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba8_snorm) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp readonly image2D arg_0;
uint textureDimensions_9d68b8() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_9d68b8();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba8_snorm) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp readonly image2D arg_0;
uint textureDimensions_9d68b8() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_9d68b8();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'image1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -55,10 +37,10 @@
uint prevent_dce;
};
-layout(binding = 0, rgba8_snorm) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp readonly image2D arg_0;
layout(location = 0) flat out uint vertex_main_loc0_Output;
uint textureDimensions_9d68b8() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
VertexOutput vertex_main_inner() {
@@ -75,13 +57,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureDimensions/aac604.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureDimensions/aac604.wgsl.expected.ir.glsl
index 245b172..5fecf20 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/aac604.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/aac604.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,43 +6,29 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-uniform highp sampler1D arg_0;
+uniform highp sampler2D arg_0;
uint textureDimensions_aac604() {
- uint res = uint(textureSize(arg_0, int(1u)));
+ uint res = uvec2(textureSize(arg_0, int(1u))).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_aac604();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'sampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-uniform highp sampler1D arg_0;
+uniform highp sampler2D arg_0;
uint textureDimensions_aac604() {
- uint res = uint(textureSize(arg_0, int(1u)));
+ uint res = uvec2(textureSize(arg_0, int(1u))).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_aac604();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'sampler1D' : Reserved word.
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -53,10 +37,10 @@
uint prevent_dce;
};
-uniform highp sampler1D arg_0;
+uniform highp sampler2D arg_0;
layout(location = 0) flat out uint vertex_main_loc0_Output;
uint textureDimensions_aac604() {
- uint res = uint(textureSize(arg_0, int(1u)));
+ uint res = uvec2(textureSize(arg_0, int(1u))).x;
return res;
}
VertexOutput vertex_main_inner() {
@@ -73,12 +57,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'sampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureDimensions/ad7d3b.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureDimensions/ad7d3b.wgsl.expected.ir.glsl
index 9929e0e..7f8173ab 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/ad7d3b.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/ad7d3b.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,44 +6,26 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba8ui) uniform highp writeonly uimage1D arg_0;
+layout(binding = 0, rgba8ui) uniform highp writeonly uimage2D arg_0;
uint textureDimensions_ad7d3b() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_ad7d3b();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'uimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba8ui) uniform highp writeonly uimage1D arg_0;
+layout(binding = 0, rgba8ui) uniform highp writeonly uimage2D arg_0;
uint textureDimensions_ad7d3b() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_ad7d3b();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'uimage1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureDimensions/b46d97.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureDimensions/b46d97.wgsl.expected.ir.glsl
index bf663f3..53a51c5 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/b46d97.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/b46d97.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,43 +6,29 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-uniform highp isampler1D arg_0;
+uniform highp isampler2D arg_0;
uint textureDimensions_b46d97() {
- uint res = uint(textureSize(arg_0, 1));
+ uint res = uvec2(textureSize(arg_0, 1)).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_b46d97();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'isampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-uniform highp isampler1D arg_0;
+uniform highp isampler2D arg_0;
uint textureDimensions_b46d97() {
- uint res = uint(textureSize(arg_0, 1));
+ uint res = uvec2(textureSize(arg_0, 1)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_b46d97();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'isampler1D' : Reserved word.
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -53,10 +37,10 @@
uint prevent_dce;
};
-uniform highp isampler1D arg_0;
+uniform highp isampler2D arg_0;
layout(location = 0) flat out uint vertex_main_loc0_Output;
uint textureDimensions_b46d97() {
- uint res = uint(textureSize(arg_0, 1));
+ uint res = uvec2(textureSize(arg_0, 1)).x;
return res;
}
VertexOutput vertex_main_inner() {
@@ -73,12 +57,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'isampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureDimensions/b51345.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureDimensions/b51345.wgsl.expected.ir.glsl
index 57d0907..cdbeaa9 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/b51345.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/b51345.wgsl.expected.ir.glsl
@@ -6,9 +6,9 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rg32f) uniform highp writeonly image1D arg_0;
+layout(binding = 0, rg32f) uniform highp writeonly image2D arg_0;
uint textureDimensions_b51345() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
@@ -20,9 +20,9 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rg32f) uniform highp writeonly image1D arg_0;
+layout(binding = 0, rg32f) uniform highp writeonly image2D arg_0;
uint textureDimensions_b51345() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
diff --git a/test/tint/builtins/gen/literal/textureDimensions/b5ba03.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureDimensions/b5ba03.wgsl.expected.ir.glsl
index 3eaad35..0e4b550 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/b5ba03.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/b5ba03.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,45 +6,29 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba16f) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba16f) uniform highp readonly image2D arg_0;
uint textureDimensions_b5ba03() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_b5ba03();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba16f) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba16f) uniform highp readonly image2D arg_0;
uint textureDimensions_b5ba03() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_b5ba03();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'image1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -55,10 +37,10 @@
uint prevent_dce;
};
-layout(binding = 0, rgba16f) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba16f) uniform highp readonly image2D arg_0;
layout(location = 0) flat out uint vertex_main_loc0_Output;
uint textureDimensions_b5ba03() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
VertexOutput vertex_main_inner() {
@@ -75,13 +57,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureDimensions/b9e7ef.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureDimensions/b9e7ef.wgsl.expected.ir.glsl
index 897b331..5408015 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/b9e7ef.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/b9e7ef.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,45 +6,29 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba32i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, rgba32i) uniform highp readonly iimage2D arg_0;
uint textureDimensions_b9e7ef() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_b9e7ef();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'iimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba32i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, rgba32i) uniform highp readonly iimage2D arg_0;
uint textureDimensions_b9e7ef() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_b9e7ef();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'iimage1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -55,10 +37,10 @@
uint prevent_dce;
};
-layout(binding = 0, rgba32i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, rgba32i) uniform highp readonly iimage2D arg_0;
layout(location = 0) flat out uint vertex_main_loc0_Output;
uint textureDimensions_b9e7ef() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
VertexOutput vertex_main_inner() {
@@ -75,13 +57,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'iimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureDimensions/c6b985.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureDimensions/c6b985.wgsl.expected.ir.glsl
index 831ad2e..babe0d8 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/c6b985.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/c6b985.wgsl.expected.ir.glsl
@@ -6,9 +6,9 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, r8) uniform highp image1D arg_0;
+layout(binding = 0, r8) uniform highp image2D arg_0;
uint textureDimensions_c6b985() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
@@ -20,9 +20,9 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, r8) uniform highp image1D arg_0;
+layout(binding = 0, r8) uniform highp image2D arg_0;
uint textureDimensions_c6b985() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
diff --git a/test/tint/builtins/gen/literal/textureDimensions/c7ea63.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureDimensions/c7ea63.wgsl.expected.ir.glsl
index 060bb69..7d7e1e3 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/c7ea63.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/c7ea63.wgsl.expected.ir.glsl
@@ -6,9 +6,9 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rg32f) uniform highp image1D arg_0;
+layout(binding = 0, rg32f) uniform highp image2D arg_0;
uint textureDimensions_c7ea63() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
@@ -20,9 +20,9 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rg32f) uniform highp image1D arg_0;
+layout(binding = 0, rg32f) uniform highp image2D arg_0;
uint textureDimensions_c7ea63() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
diff --git a/test/tint/builtins/gen/literal/textureDimensions/cedabd.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureDimensions/cedabd.wgsl.expected.ir.glsl
index 3859f2b..608a09e 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/cedabd.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/cedabd.wgsl.expected.ir.glsl
@@ -6,9 +6,9 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rg32i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, rg32i) uniform highp readonly iimage2D arg_0;
uint textureDimensions_cedabd() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
@@ -20,9 +20,9 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rg32i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, rg32i) uniform highp readonly iimage2D arg_0;
uint textureDimensions_cedabd() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
@@ -37,10 +37,10 @@
uint prevent_dce;
};
-layout(binding = 0, rg32i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, rg32i) uniform highp readonly iimage2D arg_0;
layout(location = 0) flat out uint vertex_main_loc0_Output;
uint textureDimensions_cedabd() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureDimensions/d08a94.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureDimensions/d08a94.wgsl.expected.ir.glsl
index 08ecb25..80f9a3d 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/d08a94.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/d08a94.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,44 +6,26 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba16i) uniform highp writeonly iimage1D arg_0;
+layout(binding = 0, rgba16i) uniform highp writeonly iimage2D arg_0;
uint textureDimensions_d08a94() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_d08a94();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'iimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba16i) uniform highp writeonly iimage1D arg_0;
+layout(binding = 0, rgba16i) uniform highp writeonly iimage2D arg_0;
uint textureDimensions_d08a94() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_d08a94();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'iimage1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureDimensions/da30d2.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureDimensions/da30d2.wgsl.expected.ir.glsl
index 3c77c80..171827a 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/da30d2.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/da30d2.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,44 +6,26 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba32f) uniform highp writeonly image1D arg_0;
+layout(binding = 0, rgba32f) uniform highp writeonly image2D arg_0;
uint textureDimensions_da30d2() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_da30d2();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba32f) uniform highp writeonly image1D arg_0;
+layout(binding = 0, rgba32f) uniform highp writeonly image2D arg_0;
uint textureDimensions_da30d2() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_da30d2();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'image1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureDimensions/de03c6.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureDimensions/de03c6.wgsl.expected.ir.glsl
index 7ff4c0b..7f0f3e3 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/de03c6.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/de03c6.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,45 +6,29 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, r32ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, r32ui) uniform highp readonly uimage2D arg_0;
uint textureDimensions_de03c6() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_de03c6();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'uimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, r32ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, r32ui) uniform highp readonly uimage2D arg_0;
uint textureDimensions_de03c6() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_de03c6();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'uimage1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -55,10 +37,10 @@
uint prevent_dce;
};
-layout(binding = 0, r32ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, r32ui) uniform highp readonly uimage2D arg_0;
layout(location = 0) flat out uint vertex_main_loc0_Output;
uint textureDimensions_de03c6() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
VertexOutput vertex_main_inner() {
@@ -75,13 +57,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'uimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureDimensions/e122fe.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureDimensions/e122fe.wgsl.expected.ir.glsl
index 0f6b3bc..b653349 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/e122fe.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/e122fe.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,44 +6,26 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba8_snorm) uniform highp writeonly image1D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp writeonly image2D arg_0;
uint textureDimensions_e122fe() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_e122fe();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba8_snorm) uniform highp writeonly image1D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp writeonly image2D arg_0;
uint textureDimensions_e122fe() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_e122fe();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'image1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureDimensions/ea066c.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureDimensions/ea066c.wgsl.expected.ir.glsl
index 8d52381..25e0668 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/ea066c.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/ea066c.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,44 +6,26 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, r32f) uniform highp writeonly image1D arg_0;
+layout(binding = 0, r32f) uniform highp writeonly image2D arg_0;
uint textureDimensions_ea066c() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_ea066c();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, r32f) uniform highp writeonly image1D arg_0;
+layout(binding = 0, r32f) uniform highp writeonly image2D arg_0;
uint textureDimensions_ea066c() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_ea066c();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'image1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureDimensions/ea25bc.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureDimensions/ea25bc.wgsl.expected.ir.glsl
index 71e39f9..cc3ca15 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/ea25bc.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/ea25bc.wgsl.expected.ir.glsl
@@ -6,9 +6,9 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rg32ui) uniform highp writeonly uimage1D arg_0;
+layout(binding = 0, rg32ui) uniform highp writeonly uimage2D arg_0;
uint textureDimensions_ea25bc() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
@@ -20,9 +20,9 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rg32ui) uniform highp writeonly uimage1D arg_0;
+layout(binding = 0, rg32ui) uniform highp writeonly uimage2D arg_0;
uint textureDimensions_ea25bc() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
diff --git a/test/tint/builtins/gen/literal/textureDimensions/f17acd.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureDimensions/f17acd.wgsl.expected.ir.glsl
index 169940e..bf5355c 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/f17acd.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/f17acd.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,43 +6,29 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-uniform highp sampler1D arg_0;
+uniform highp sampler2D arg_0;
uint textureDimensions_f17acd() {
- uint res = uint(textureSize(arg_0, 1));
+ uint res = uvec2(textureSize(arg_0, 1)).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_f17acd();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'sampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-uniform highp sampler1D arg_0;
+uniform highp sampler2D arg_0;
uint textureDimensions_f17acd() {
- uint res = uint(textureSize(arg_0, 1));
+ uint res = uvec2(textureSize(arg_0, 1)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_f17acd();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'sampler1D' : Reserved word.
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -53,10 +37,10 @@
uint prevent_dce;
};
-uniform highp sampler1D arg_0;
+uniform highp sampler2D arg_0;
layout(location = 0) flat out uint vertex_main_loc0_Output;
uint textureDimensions_f17acd() {
- uint res = uint(textureSize(arg_0, 1));
+ uint res = uvec2(textureSize(arg_0, 1)).x;
return res;
}
VertexOutput vertex_main_inner() {
@@ -73,12 +57,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'sampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureDimensions/f264a3.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureDimensions/f264a3.wgsl.expected.ir.glsl
index a5fe970..1e83692 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/f264a3.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/f264a3.wgsl.expected.ir.glsl
@@ -6,9 +6,9 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rg32i) uniform highp writeonly iimage1D arg_0;
+layout(binding = 0, rg32i) uniform highp writeonly iimage2D arg_0;
uint textureDimensions_f264a3() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
@@ -20,9 +20,9 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rg32i) uniform highp writeonly iimage1D arg_0;
+layout(binding = 0, rg32i) uniform highp writeonly iimage2D arg_0;
uint textureDimensions_f264a3() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
diff --git a/test/tint/builtins/gen/literal/textureDimensions/fdbae8.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureDimensions/fdbae8.wgsl.expected.ir.glsl
index e87a849..5072f15 100644
--- a/test/tint/builtins/gen/literal/textureDimensions/fdbae8.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureDimensions/fdbae8.wgsl.expected.ir.glsl
@@ -6,9 +6,9 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, r8) uniform highp readonly image1D arg_0;
+layout(binding = 0, r8) uniform highp readonly image2D arg_0;
uint textureDimensions_fdbae8() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
@@ -20,9 +20,9 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, r8) uniform highp readonly image1D arg_0;
+layout(binding = 0, r8) uniform highp readonly image2D arg_0;
uint textureDimensions_fdbae8() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
@@ -37,10 +37,10 @@
uint prevent_dce;
};
-layout(binding = 0, r8) uniform highp readonly image1D arg_0;
+layout(binding = 0, r8) uniform highp readonly image2D arg_0;
layout(location = 0) flat out uint vertex_main_loc0_Output;
uint textureDimensions_fdbae8() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/0cb698.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureLoad/0cb698.wgsl.expected.ir.glsl
index 664dc47..ecd9723 100644
--- a/test/tint/builtins/gen/literal/textureLoad/0cb698.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/0cb698.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,31 +6,24 @@
buffer tint_symbol_1_1_ssbo {
ivec4 tint_symbol;
} v;
-uniform highp isampler1D arg_0;
+uniform highp isampler2D arg_0;
ivec4 textureLoad_0cb698() {
- int v_1 = int(1u);
+ ivec2 v_1 = ivec2(uvec2(1u, 0u));
ivec4 res = texelFetch(arg_0, v_1, int(1u));
return res;
}
void main() {
v.tint_symbol = textureLoad_0cb698();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'isampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
ivec4 tint_symbol;
} v;
-uniform highp isampler1D arg_0;
+uniform highp isampler2D arg_0;
ivec4 textureLoad_0cb698() {
- int v_1 = int(1u);
+ ivec2 v_1 = ivec2(uvec2(1u, 0u));
ivec4 res = texelFetch(arg_0, v_1, int(1u));
return res;
}
@@ -40,13 +31,6 @@
void main() {
v.tint_symbol = textureLoad_0cb698();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'isampler1D' : Reserved word.
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -55,10 +39,10 @@
ivec4 prevent_dce;
};
-uniform highp isampler1D arg_0;
+uniform highp isampler2D arg_0;
layout(location = 0) flat out ivec4 vertex_main_loc0_Output;
ivec4 textureLoad_0cb698() {
- int v = int(1u);
+ ivec2 v = ivec2(uvec2(1u, 0u));
ivec4 res = texelFetch(arg_0, v, int(1u));
return res;
}
@@ -76,12 +60,3 @@
vertex_main_loc0_Output = v_1.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'isampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureLoad/1373dc.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureLoad/1373dc.wgsl.expected.ir.glsl
index a91910a..fed6fc2 100644
--- a/test/tint/builtins/gen/literal/textureLoad/1373dc.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/1373dc.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,31 +6,24 @@
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-uniform highp sampler1D arg_0;
+uniform highp sampler2D arg_0;
vec4 textureLoad_1373dc() {
- int v_1 = int(1u);
+ ivec2 v_1 = ivec2(uvec2(1u, 0u));
vec4 res = texelFetch(arg_0, v_1, int(1));
return res;
}
void main() {
v.tint_symbol = textureLoad_1373dc();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'sampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-uniform highp sampler1D arg_0;
+uniform highp sampler2D arg_0;
vec4 textureLoad_1373dc() {
- int v_1 = int(1u);
+ ivec2 v_1 = ivec2(uvec2(1u, 0u));
vec4 res = texelFetch(arg_0, v_1, int(1));
return res;
}
@@ -40,13 +31,6 @@
void main() {
v.tint_symbol = textureLoad_1373dc();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'sampler1D' : Reserved word.
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -55,10 +39,10 @@
vec4 prevent_dce;
};
-uniform highp sampler1D arg_0;
+uniform highp sampler2D arg_0;
layout(location = 0) flat out vec4 vertex_main_loc0_Output;
vec4 textureLoad_1373dc() {
- int v = int(1u);
+ ivec2 v = ivec2(uvec2(1u, 0u));
vec4 res = texelFetch(arg_0, v, int(1));
return res;
}
@@ -76,12 +60,3 @@
vertex_main_loc0_Output = v_1.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'sampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureLoad/1561a7.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureLoad/1561a7.wgsl.expected.ir.glsl
index a7ccf11..377f1d6 100644
--- a/test/tint/builtins/gen/literal/textureLoad/1561a7.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/1561a7.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,45 +6,29 @@
buffer tint_symbol_1_1_ssbo {
uvec4 tint_symbol;
} v;
-layout(binding = 0, r32ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, r32ui) uniform highp readonly uimage2D arg_0;
uvec4 textureLoad_1561a7() {
- uvec4 res = imageLoad(arg_0, int(1));
+ uvec4 res = imageLoad(arg_0, ivec2(ivec2(1, 0)));
return res;
}
void main() {
v.tint_symbol = textureLoad_1561a7();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'uimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uvec4 tint_symbol;
} v;
-layout(binding = 0, r32ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, r32ui) uniform highp readonly uimage2D arg_0;
uvec4 textureLoad_1561a7() {
- uvec4 res = imageLoad(arg_0, int(1));
+ uvec4 res = imageLoad(arg_0, ivec2(ivec2(1, 0)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureLoad_1561a7();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'uimage1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -55,10 +37,10 @@
uvec4 prevent_dce;
};
-layout(binding = 0, r32ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, r32ui) uniform highp readonly uimage2D arg_0;
layout(location = 0) flat out uvec4 vertex_main_loc0_Output;
uvec4 textureLoad_1561a7() {
- uvec4 res = imageLoad(arg_0, int(1));
+ uvec4 res = imageLoad(arg_0, ivec2(ivec2(1, 0)));
return res;
}
VertexOutput vertex_main_inner() {
@@ -75,13 +57,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'uimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureLoad/18ac11.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureLoad/18ac11.wgsl.expected.ir.glsl
index 89ec210..a11a6c8 100644
--- a/test/tint/builtins/gen/literal/textureLoad/18ac11.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/18ac11.wgsl.expected.ir.glsl
@@ -6,9 +6,9 @@
buffer tint_symbol_1_1_ssbo {
ivec4 tint_symbol;
} v;
-layout(binding = 0, rg32i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, rg32i) uniform highp readonly iimage2D arg_0;
ivec4 textureLoad_18ac11() {
- ivec4 res = imageLoad(arg_0, int(1u));
+ ivec4 res = imageLoad(arg_0, ivec2(uvec2(1u, 0u)));
return res;
}
void main() {
@@ -20,9 +20,9 @@
buffer tint_symbol_1_1_ssbo {
ivec4 tint_symbol;
} v;
-layout(binding = 0, rg32i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, rg32i) uniform highp readonly iimage2D arg_0;
ivec4 textureLoad_18ac11() {
- ivec4 res = imageLoad(arg_0, int(1u));
+ ivec4 res = imageLoad(arg_0, ivec2(uvec2(1u, 0u)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
@@ -37,10 +37,10 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rg32i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, rg32i) uniform highp readonly iimage2D arg_0;
layout(location = 0) flat out ivec4 vertex_main_loc0_Output;
ivec4 textureLoad_18ac11() {
- ivec4 res = imageLoad(arg_0, int(1u));
+ ivec4 res = imageLoad(arg_0, ivec2(uvec2(1u, 0u)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/1a8452.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureLoad/1a8452.wgsl.expected.ir.glsl
index b2b376c..f73a078 100644
--- a/test/tint/builtins/gen/literal/textureLoad/1a8452.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/1a8452.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,45 +6,29 @@
buffer tint_symbol_1_1_ssbo {
uvec4 tint_symbol;
} v;
-layout(binding = 0, rgba8ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, rgba8ui) uniform highp readonly uimage2D arg_0;
uvec4 textureLoad_1a8452() {
- uvec4 res = imageLoad(arg_0, int(1));
+ uvec4 res = imageLoad(arg_0, ivec2(ivec2(1, 0)));
return res;
}
void main() {
v.tint_symbol = textureLoad_1a8452();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'uimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uvec4 tint_symbol;
} v;
-layout(binding = 0, rgba8ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, rgba8ui) uniform highp readonly uimage2D arg_0;
uvec4 textureLoad_1a8452() {
- uvec4 res = imageLoad(arg_0, int(1));
+ uvec4 res = imageLoad(arg_0, ivec2(ivec2(1, 0)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureLoad_1a8452();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'uimage1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -55,10 +37,10 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rgba8ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, rgba8ui) uniform highp readonly uimage2D arg_0;
layout(location = 0) flat out uvec4 vertex_main_loc0_Output;
uvec4 textureLoad_1a8452() {
- uvec4 res = imageLoad(arg_0, int(1));
+ uvec4 res = imageLoad(arg_0, ivec2(ivec2(1, 0)));
return res;
}
VertexOutput vertex_main_inner() {
@@ -75,13 +57,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'uimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureLoad/1b8588.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureLoad/1b8588.wgsl.expected.ir.glsl
index 90a5900..2941ca2 100644
--- a/test/tint/builtins/gen/literal/textureLoad/1b8588.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/1b8588.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,31 +6,24 @@
buffer tint_symbol_1_1_ssbo {
uvec4 tint_symbol;
} v;
-uniform highp usampler1D arg_0;
+uniform highp usampler2D arg_0;
uvec4 textureLoad_1b8588() {
- int v_1 = int(1);
+ ivec2 v_1 = ivec2(ivec2(1, 0));
uvec4 res = texelFetch(arg_0, v_1, int(1));
return res;
}
void main() {
v.tint_symbol = textureLoad_1b8588();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'usampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uvec4 tint_symbol;
} v;
-uniform highp usampler1D arg_0;
+uniform highp usampler2D arg_0;
uvec4 textureLoad_1b8588() {
- int v_1 = int(1);
+ ivec2 v_1 = ivec2(ivec2(1, 0));
uvec4 res = texelFetch(arg_0, v_1, int(1));
return res;
}
@@ -40,13 +31,6 @@
void main() {
v.tint_symbol = textureLoad_1b8588();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'usampler1D' : Reserved word.
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -55,10 +39,10 @@
uvec4 prevent_dce;
};
-uniform highp usampler1D arg_0;
+uniform highp usampler2D arg_0;
layout(location = 0) flat out uvec4 vertex_main_loc0_Output;
uvec4 textureLoad_1b8588() {
- int v = int(1);
+ ivec2 v = ivec2(ivec2(1, 0));
uvec4 res = texelFetch(arg_0, v, int(1));
return res;
}
@@ -76,12 +60,3 @@
vertex_main_loc0_Output = v_1.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'usampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureLoad/1e6baa.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureLoad/1e6baa.wgsl.expected.ir.glsl
index 89afd6e..4286c7b 100644
--- a/test/tint/builtins/gen/literal/textureLoad/1e6baa.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/1e6baa.wgsl.expected.ir.glsl
@@ -6,9 +6,9 @@
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, rg32f) uniform highp image1D arg_0;
+layout(binding = 0, rg32f) uniform highp image2D arg_0;
vec4 textureLoad_1e6baa() {
- vec4 res = imageLoad(arg_0, int(1u));
+ vec4 res = imageLoad(arg_0, ivec2(uvec2(1u, 0u)));
return res;
}
void main() {
@@ -20,9 +20,9 @@
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, rg32f) uniform highp image1D arg_0;
+layout(binding = 0, rg32f) uniform highp image2D arg_0;
vec4 textureLoad_1e6baa() {
- vec4 res = imageLoad(arg_0, int(1u));
+ vec4 res = imageLoad(arg_0, ivec2(uvec2(1u, 0u)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
diff --git a/test/tint/builtins/gen/literal/textureLoad/206a08.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureLoad/206a08.wgsl.expected.ir.glsl
index 121e468..6878f9d 100644
--- a/test/tint/builtins/gen/literal/textureLoad/206a08.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/206a08.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,45 +6,29 @@
buffer tint_symbol_1_1_ssbo {
uvec4 tint_symbol;
} v;
-layout(binding = 0, rgba8ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, rgba8ui) uniform highp readonly uimage2D arg_0;
uvec4 textureLoad_206a08() {
- uvec4 res = imageLoad(arg_0, int(1u));
+ uvec4 res = imageLoad(arg_0, ivec2(uvec2(1u, 0u)));
return res;
}
void main() {
v.tint_symbol = textureLoad_206a08();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'uimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uvec4 tint_symbol;
} v;
-layout(binding = 0, rgba8ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, rgba8ui) uniform highp readonly uimage2D arg_0;
uvec4 textureLoad_206a08() {
- uvec4 res = imageLoad(arg_0, int(1u));
+ uvec4 res = imageLoad(arg_0, ivec2(uvec2(1u, 0u)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureLoad_206a08();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'uimage1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -55,10 +37,10 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rgba8ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, rgba8ui) uniform highp readonly uimage2D arg_0;
layout(location = 0) flat out uvec4 vertex_main_loc0_Output;
uvec4 textureLoad_206a08() {
- uvec4 res = imageLoad(arg_0, int(1u));
+ uvec4 res = imageLoad(arg_0, ivec2(uvec2(1u, 0u)));
return res;
}
VertexOutput vertex_main_inner() {
@@ -75,13 +57,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'uimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureLoad/216c37.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureLoad/216c37.wgsl.expected.ir.glsl
index 1e7ae56..4e6ebd0 100644
--- a/test/tint/builtins/gen/literal/textureLoad/216c37.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/216c37.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,31 +6,24 @@
buffer tint_symbol_1_1_ssbo {
uvec4 tint_symbol;
} v;
-uniform highp usampler1D arg_0;
+uniform highp usampler2D arg_0;
uvec4 textureLoad_216c37() {
- int v_1 = int(1u);
+ ivec2 v_1 = ivec2(uvec2(1u, 0u));
uvec4 res = texelFetch(arg_0, v_1, int(1));
return res;
}
void main() {
v.tint_symbol = textureLoad_216c37();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'usampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uvec4 tint_symbol;
} v;
-uniform highp usampler1D arg_0;
+uniform highp usampler2D arg_0;
uvec4 textureLoad_216c37() {
- int v_1 = int(1u);
+ ivec2 v_1 = ivec2(uvec2(1u, 0u));
uvec4 res = texelFetch(arg_0, v_1, int(1));
return res;
}
@@ -40,13 +31,6 @@
void main() {
v.tint_symbol = textureLoad_216c37();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'usampler1D' : Reserved word.
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -55,10 +39,10 @@
uvec4 prevent_dce;
};
-uniform highp usampler1D arg_0;
+uniform highp usampler2D arg_0;
layout(location = 0) flat out uvec4 vertex_main_loc0_Output;
uvec4 textureLoad_216c37() {
- int v = int(1u);
+ ivec2 v = ivec2(uvec2(1u, 0u));
uvec4 res = texelFetch(arg_0, v, int(1));
return res;
}
@@ -76,12 +60,3 @@
vertex_main_loc0_Output = v_1.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'usampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureLoad/276643.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureLoad/276643.wgsl.expected.ir.glsl
index 0239d82..70c74ad 100644
--- a/test/tint/builtins/gen/literal/textureLoad/276643.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/276643.wgsl.expected.ir.glsl
@@ -6,9 +6,9 @@
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, r8) uniform highp readonly image1D arg_0;
+layout(binding = 0, r8) uniform highp readonly image2D arg_0;
vec4 textureLoad_276643() {
- vec4 res = imageLoad(arg_0, int(1u));
+ vec4 res = imageLoad(arg_0, ivec2(uvec2(1u, 0u)));
return res;
}
void main() {
@@ -20,9 +20,9 @@
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, r8) uniform highp readonly image1D arg_0;
+layout(binding = 0, r8) uniform highp readonly image2D arg_0;
vec4 textureLoad_276643() {
- vec4 res = imageLoad(arg_0, int(1u));
+ vec4 res = imageLoad(arg_0, ivec2(uvec2(1u, 0u)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
@@ -37,10 +37,10 @@
vec4 prevent_dce;
};
-layout(binding = 0, r8) uniform highp readonly image1D arg_0;
+layout(binding = 0, r8) uniform highp readonly image2D arg_0;
layout(location = 0) flat out vec4 vertex_main_loc0_Output;
vec4 textureLoad_276643() {
- vec4 res = imageLoad(arg_0, int(1u));
+ vec4 res = imageLoad(arg_0, ivec2(uvec2(1u, 0u)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/276a2c.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureLoad/276a2c.wgsl.expected.ir.glsl
index 63822c5..255f541 100644
--- a/test/tint/builtins/gen/literal/textureLoad/276a2c.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/276a2c.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,45 +6,29 @@
buffer tint_symbol_1_1_ssbo {
uvec4 tint_symbol;
} v;
-layout(binding = 0, rgba32ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, rgba32ui) uniform highp readonly uimage2D arg_0;
uvec4 textureLoad_276a2c() {
- uvec4 res = imageLoad(arg_0, int(1));
+ uvec4 res = imageLoad(arg_0, ivec2(ivec2(1, 0)));
return res;
}
void main() {
v.tint_symbol = textureLoad_276a2c();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'uimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uvec4 tint_symbol;
} v;
-layout(binding = 0, rgba32ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, rgba32ui) uniform highp readonly uimage2D arg_0;
uvec4 textureLoad_276a2c() {
- uvec4 res = imageLoad(arg_0, int(1));
+ uvec4 res = imageLoad(arg_0, ivec2(ivec2(1, 0)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureLoad_276a2c();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'uimage1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -55,10 +37,10 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rgba32ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, rgba32ui) uniform highp readonly uimage2D arg_0;
layout(location = 0) flat out uvec4 vertex_main_loc0_Output;
uvec4 textureLoad_276a2c() {
- uvec4 res = imageLoad(arg_0, int(1));
+ uvec4 res = imageLoad(arg_0, ivec2(ivec2(1, 0)));
return res;
}
VertexOutput vertex_main_inner() {
@@ -75,13 +57,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'uimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureLoad/2887d7.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureLoad/2887d7.wgsl.expected.ir.glsl
index 7b44843..471505a 100644
--- a/test/tint/builtins/gen/literal/textureLoad/2887d7.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/2887d7.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,45 +6,29 @@
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, rgba32f) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba32f) uniform highp readonly image2D arg_0;
vec4 textureLoad_2887d7() {
- vec4 res = imageLoad(arg_0, int(1));
+ vec4 res = imageLoad(arg_0, ivec2(ivec2(1, 0)));
return res;
}
void main() {
v.tint_symbol = textureLoad_2887d7();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, rgba32f) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba32f) uniform highp readonly image2D arg_0;
vec4 textureLoad_2887d7() {
- vec4 res = imageLoad(arg_0, int(1));
+ vec4 res = imageLoad(arg_0, ivec2(ivec2(1, 0)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureLoad_2887d7();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'image1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -55,10 +37,10 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba32f) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba32f) uniform highp readonly image2D arg_0;
layout(location = 0) flat out vec4 vertex_main_loc0_Output;
vec4 textureLoad_2887d7() {
- vec4 res = imageLoad(arg_0, int(1));
+ vec4 res = imageLoad(arg_0, ivec2(ivec2(1, 0)));
return res;
}
VertexOutput vertex_main_inner() {
@@ -75,13 +57,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureLoad/2d6cf7.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureLoad/2d6cf7.wgsl.expected.ir.glsl
index 6342bc0..03e4bcf 100644
--- a/test/tint/builtins/gen/literal/textureLoad/2d6cf7.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/2d6cf7.wgsl.expected.ir.glsl
@@ -6,9 +6,9 @@
buffer tint_symbol_1_1_ssbo {
ivec4 tint_symbol;
} v;
-layout(binding = 0, rg32i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, rg32i) uniform highp readonly iimage2D arg_0;
ivec4 textureLoad_2d6cf7() {
- ivec4 res = imageLoad(arg_0, int(1));
+ ivec4 res = imageLoad(arg_0, ivec2(ivec2(1, 0)));
return res;
}
void main() {
@@ -20,9 +20,9 @@
buffer tint_symbol_1_1_ssbo {
ivec4 tint_symbol;
} v;
-layout(binding = 0, rg32i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, rg32i) uniform highp readonly iimage2D arg_0;
ivec4 textureLoad_2d6cf7() {
- ivec4 res = imageLoad(arg_0, int(1));
+ ivec4 res = imageLoad(arg_0, ivec2(ivec2(1, 0)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
@@ -37,10 +37,10 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rg32i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, rg32i) uniform highp readonly iimage2D arg_0;
layout(location = 0) flat out ivec4 vertex_main_loc0_Output;
ivec4 textureLoad_2d6cf7() {
- ivec4 res = imageLoad(arg_0, int(1));
+ ivec4 res = imageLoad(arg_0, ivec2(ivec2(1, 0)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/31db4b.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureLoad/31db4b.wgsl.expected.ir.glsl
index 225c77f..e23e840 100644
--- a/test/tint/builtins/gen/literal/textureLoad/31db4b.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/31db4b.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,45 +6,29 @@
buffer tint_symbol_1_1_ssbo {
uvec4 tint_symbol;
} v;
-layout(binding = 0, r32ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, r32ui) uniform highp readonly uimage2D arg_0;
uvec4 textureLoad_31db4b() {
- uvec4 res = imageLoad(arg_0, int(1u));
+ uvec4 res = imageLoad(arg_0, ivec2(uvec2(1u, 0u)));
return res;
}
void main() {
v.tint_symbol = textureLoad_31db4b();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'uimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uvec4 tint_symbol;
} v;
-layout(binding = 0, r32ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, r32ui) uniform highp readonly uimage2D arg_0;
uvec4 textureLoad_31db4b() {
- uvec4 res = imageLoad(arg_0, int(1u));
+ uvec4 res = imageLoad(arg_0, ivec2(uvec2(1u, 0u)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureLoad_31db4b();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'uimage1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -55,10 +37,10 @@
uvec4 prevent_dce;
};
-layout(binding = 0, r32ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, r32ui) uniform highp readonly uimage2D arg_0;
layout(location = 0) flat out uvec4 vertex_main_loc0_Output;
uvec4 textureLoad_31db4b() {
- uvec4 res = imageLoad(arg_0, int(1u));
+ uvec4 res = imageLoad(arg_0, ivec2(uvec2(1u, 0u)));
return res;
}
VertexOutput vertex_main_inner() {
@@ -75,13 +57,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'uimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureLoad/33d3aa.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureLoad/33d3aa.wgsl.expected.ir.glsl
index 56c7f2c..d592134 100644
--- a/test/tint/builtins/gen/literal/textureLoad/33d3aa.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/33d3aa.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,45 +6,29 @@
buffer tint_symbol_1_1_ssbo {
ivec4 tint_symbol;
} v;
-layout(binding = 0, rgba32i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, rgba32i) uniform highp readonly iimage2D arg_0;
ivec4 textureLoad_33d3aa() {
- ivec4 res = imageLoad(arg_0, int(1u));
+ ivec4 res = imageLoad(arg_0, ivec2(uvec2(1u, 0u)));
return res;
}
void main() {
v.tint_symbol = textureLoad_33d3aa();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'iimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
ivec4 tint_symbol;
} v;
-layout(binding = 0, rgba32i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, rgba32i) uniform highp readonly iimage2D arg_0;
ivec4 textureLoad_33d3aa() {
- ivec4 res = imageLoad(arg_0, int(1u));
+ ivec4 res = imageLoad(arg_0, ivec2(uvec2(1u, 0u)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureLoad_33d3aa();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'iimage1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -55,10 +37,10 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rgba32i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, rgba32i) uniform highp readonly iimage2D arg_0;
layout(location = 0) flat out ivec4 vertex_main_loc0_Output;
ivec4 textureLoad_33d3aa() {
- ivec4 res = imageLoad(arg_0, int(1u));
+ ivec4 res = imageLoad(arg_0, ivec2(uvec2(1u, 0u)));
return res;
}
VertexOutput vertex_main_inner() {
@@ -75,13 +57,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'iimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureLoad/35a5e2.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureLoad/35a5e2.wgsl.expected.ir.glsl
index 689754b..51810eb 100644
--- a/test/tint/builtins/gen/literal/textureLoad/35a5e2.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/35a5e2.wgsl.expected.ir.glsl
@@ -6,9 +6,9 @@
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, r8) uniform highp image1D arg_0;
+layout(binding = 0, r8) uniform highp image2D arg_0;
vec4 textureLoad_35a5e2() {
- vec4 res = imageLoad(arg_0, int(1));
+ vec4 res = imageLoad(arg_0, ivec2(ivec2(1, 0)));
return res;
}
void main() {
@@ -20,9 +20,9 @@
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, r8) uniform highp image1D arg_0;
+layout(binding = 0, r8) uniform highp image2D arg_0;
vec4 textureLoad_35a5e2() {
- vec4 res = imageLoad(arg_0, int(1));
+ vec4 res = imageLoad(arg_0, ivec2(ivec2(1, 0)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
diff --git a/test/tint/builtins/gen/literal/textureLoad/388688.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureLoad/388688.wgsl.expected.ir.glsl
index 05c80d1..53782f9 100644
--- a/test/tint/builtins/gen/literal/textureLoad/388688.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/388688.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,45 +6,29 @@
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, rgba8_snorm) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp readonly image2D arg_0;
vec4 textureLoad_388688() {
- vec4 res = imageLoad(arg_0, int(1u));
+ vec4 res = imageLoad(arg_0, ivec2(uvec2(1u, 0u)));
return res;
}
void main() {
v.tint_symbol = textureLoad_388688();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, rgba8_snorm) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp readonly image2D arg_0;
vec4 textureLoad_388688() {
- vec4 res = imageLoad(arg_0, int(1u));
+ vec4 res = imageLoad(arg_0, ivec2(uvec2(1u, 0u)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureLoad_388688();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'image1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -55,10 +37,10 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba8_snorm) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp readonly image2D arg_0;
layout(location = 0) flat out vec4 vertex_main_loc0_Output;
vec4 textureLoad_388688() {
- vec4 res = imageLoad(arg_0, int(1u));
+ vec4 res = imageLoad(arg_0, ivec2(uvec2(1u, 0u)));
return res;
}
VertexOutput vertex_main_inner() {
@@ -75,13 +57,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureLoad/39ef40.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureLoad/39ef40.wgsl.expected.ir.glsl
index 3494ee2..2d7c114 100644
--- a/test/tint/builtins/gen/literal/textureLoad/39ef40.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/39ef40.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,45 +6,29 @@
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, rgba16f) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba16f) uniform highp readonly image2D arg_0;
vec4 textureLoad_39ef40() {
- vec4 res = imageLoad(arg_0, int(1u));
+ vec4 res = imageLoad(arg_0, ivec2(uvec2(1u, 0u)));
return res;
}
void main() {
v.tint_symbol = textureLoad_39ef40();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, rgba16f) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba16f) uniform highp readonly image2D arg_0;
vec4 textureLoad_39ef40() {
- vec4 res = imageLoad(arg_0, int(1u));
+ vec4 res = imageLoad(arg_0, ivec2(uvec2(1u, 0u)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureLoad_39ef40();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'image1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -55,10 +37,10 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba16f) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba16f) uniform highp readonly image2D arg_0;
layout(location = 0) flat out vec4 vertex_main_loc0_Output;
vec4 textureLoad_39ef40() {
- vec4 res = imageLoad(arg_0, int(1u));
+ vec4 res = imageLoad(arg_0, ivec2(uvec2(1u, 0u)));
return res;
}
VertexOutput vertex_main_inner() {
@@ -75,13 +57,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureLoad/3bbc2b.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureLoad/3bbc2b.wgsl.expected.ir.glsl
index dfdb111..db04375 100644
--- a/test/tint/builtins/gen/literal/textureLoad/3bbc2b.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/3bbc2b.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,44 +6,26 @@
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, r32f) uniform highp image1D arg_0;
+layout(binding = 0, r32f) uniform highp image2D arg_0;
vec4 textureLoad_3bbc2b() {
- vec4 res = imageLoad(arg_0, int(1));
+ vec4 res = imageLoad(arg_0, ivec2(ivec2(1, 0)));
return res;
}
void main() {
v.tint_symbol = textureLoad_3bbc2b();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, r32f) uniform highp image1D arg_0;
+layout(binding = 0, r32f) uniform highp image2D arg_0;
vec4 textureLoad_3bbc2b() {
- vec4 res = imageLoad(arg_0, int(1));
+ vec4 res = imageLoad(arg_0, ivec2(ivec2(1, 0)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureLoad_3bbc2b();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'image1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureLoad/3da3ed.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureLoad/3da3ed.wgsl.expected.ir.glsl
index 54ade1a..ea5c6d8 100644
--- a/test/tint/builtins/gen/literal/textureLoad/3da3ed.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/3da3ed.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,31 +6,24 @@
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-uniform highp sampler1D arg_0;
+uniform highp sampler2D arg_0;
vec4 textureLoad_3da3ed() {
- int v_1 = int(1);
+ ivec2 v_1 = ivec2(ivec2(1, 0));
vec4 res = texelFetch(arg_0, v_1, int(1u));
return res;
}
void main() {
v.tint_symbol = textureLoad_3da3ed();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'sampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-uniform highp sampler1D arg_0;
+uniform highp sampler2D arg_0;
vec4 textureLoad_3da3ed() {
- int v_1 = int(1);
+ ivec2 v_1 = ivec2(ivec2(1, 0));
vec4 res = texelFetch(arg_0, v_1, int(1u));
return res;
}
@@ -40,13 +31,6 @@
void main() {
v.tint_symbol = textureLoad_3da3ed();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'sampler1D' : Reserved word.
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -55,10 +39,10 @@
vec4 prevent_dce;
};
-uniform highp sampler1D arg_0;
+uniform highp sampler2D arg_0;
layout(location = 0) flat out vec4 vertex_main_loc0_Output;
vec4 textureLoad_3da3ed() {
- int v = int(1);
+ ivec2 v = ivec2(ivec2(1, 0));
vec4 res = texelFetch(arg_0, v, int(1u));
return res;
}
@@ -76,12 +60,3 @@
vertex_main_loc0_Output = v_1.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'sampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureLoad/44c826.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureLoad/44c826.wgsl.expected.ir.glsl
index 62e6cc6..39201cc 100644
--- a/test/tint/builtins/gen/literal/textureLoad/44c826.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/44c826.wgsl.expected.ir.glsl
@@ -6,9 +6,9 @@
buffer tint_symbol_1_1_ssbo {
uvec4 tint_symbol;
} v;
-layout(binding = 0, rg32ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, rg32ui) uniform highp readonly uimage2D arg_0;
uvec4 textureLoad_44c826() {
- uvec4 res = imageLoad(arg_0, int(1u));
+ uvec4 res = imageLoad(arg_0, ivec2(uvec2(1u, 0u)));
return res;
}
void main() {
@@ -20,9 +20,9 @@
buffer tint_symbol_1_1_ssbo {
uvec4 tint_symbol;
} v;
-layout(binding = 0, rg32ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, rg32ui) uniform highp readonly uimage2D arg_0;
uvec4 textureLoad_44c826() {
- uvec4 res = imageLoad(arg_0, int(1u));
+ uvec4 res = imageLoad(arg_0, ivec2(uvec2(1u, 0u)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
@@ -37,10 +37,10 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rg32ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, rg32ui) uniform highp readonly uimage2D arg_0;
layout(location = 0) flat out uvec4 vertex_main_loc0_Output;
uvec4 textureLoad_44c826() {
- uvec4 res = imageLoad(arg_0, int(1u));
+ uvec4 res = imageLoad(arg_0, ivec2(uvec2(1u, 0u)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/454347.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureLoad/454347.wgsl.expected.ir.glsl
index 09f36ad..6798b76 100644
--- a/test/tint/builtins/gen/literal/textureLoad/454347.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/454347.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,45 +6,29 @@
buffer tint_symbol_1_1_ssbo {
uvec4 tint_symbol;
} v;
-layout(binding = 0, rgba32ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, rgba32ui) uniform highp readonly uimage2D arg_0;
uvec4 textureLoad_454347() {
- uvec4 res = imageLoad(arg_0, int(1u));
+ uvec4 res = imageLoad(arg_0, ivec2(uvec2(1u, 0u)));
return res;
}
void main() {
v.tint_symbol = textureLoad_454347();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'uimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uvec4 tint_symbol;
} v;
-layout(binding = 0, rgba32ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, rgba32ui) uniform highp readonly uimage2D arg_0;
uvec4 textureLoad_454347() {
- uvec4 res = imageLoad(arg_0, int(1u));
+ uvec4 res = imageLoad(arg_0, ivec2(uvec2(1u, 0u)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureLoad_454347();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'uimage1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -55,10 +37,10 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rgba32ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, rgba32ui) uniform highp readonly uimage2D arg_0;
layout(location = 0) flat out uvec4 vertex_main_loc0_Output;
uvec4 textureLoad_454347() {
- uvec4 res = imageLoad(arg_0, int(1u));
+ uvec4 res = imageLoad(arg_0, ivec2(uvec2(1u, 0u)));
return res;
}
VertexOutput vertex_main_inner() {
@@ -75,13 +57,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'uimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureLoad/469912.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureLoad/469912.wgsl.expected.ir.glsl
index 0c7da0f..5a9c9b9 100644
--- a/test/tint/builtins/gen/literal/textureLoad/469912.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/469912.wgsl.expected.ir.glsl
@@ -6,9 +6,9 @@
buffer tint_symbol_1_1_ssbo {
ivec4 tint_symbol;
} v;
-layout(binding = 0, rg32i) uniform highp iimage1D arg_0;
+layout(binding = 0, rg32i) uniform highp iimage2D arg_0;
ivec4 textureLoad_469912() {
- ivec4 res = imageLoad(arg_0, int(1));
+ ivec4 res = imageLoad(arg_0, ivec2(ivec2(1, 0)));
return res;
}
void main() {
@@ -20,9 +20,9 @@
buffer tint_symbol_1_1_ssbo {
ivec4 tint_symbol;
} v;
-layout(binding = 0, rg32i) uniform highp iimage1D arg_0;
+layout(binding = 0, rg32i) uniform highp iimage2D arg_0;
ivec4 textureLoad_469912() {
- ivec4 res = imageLoad(arg_0, int(1));
+ ivec4 res = imageLoad(arg_0, ivec2(ivec2(1, 0)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
diff --git a/test/tint/builtins/gen/literal/textureLoad/4c423f.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureLoad/4c423f.wgsl.expected.ir.glsl
index 018d32b..debc1d1 100644
--- a/test/tint/builtins/gen/literal/textureLoad/4c423f.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/4c423f.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,31 +6,24 @@
buffer tint_symbol_1_1_ssbo {
ivec4 tint_symbol;
} v;
-uniform highp isampler1D arg_0;
+uniform highp isampler2D arg_0;
ivec4 textureLoad_4c423f() {
- int v_1 = int(1u);
+ ivec2 v_1 = ivec2(uvec2(1u, 0u));
ivec4 res = texelFetch(arg_0, v_1, int(1));
return res;
}
void main() {
v.tint_symbol = textureLoad_4c423f();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'isampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
ivec4 tint_symbol;
} v;
-uniform highp isampler1D arg_0;
+uniform highp isampler2D arg_0;
ivec4 textureLoad_4c423f() {
- int v_1 = int(1u);
+ ivec2 v_1 = ivec2(uvec2(1u, 0u));
ivec4 res = texelFetch(arg_0, v_1, int(1));
return res;
}
@@ -40,13 +31,6 @@
void main() {
v.tint_symbol = textureLoad_4c423f();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'isampler1D' : Reserved word.
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -55,10 +39,10 @@
ivec4 prevent_dce;
};
-uniform highp isampler1D arg_0;
+uniform highp isampler2D arg_0;
layout(location = 0) flat out ivec4 vertex_main_loc0_Output;
ivec4 textureLoad_4c423f() {
- int v = int(1u);
+ ivec2 v = ivec2(uvec2(1u, 0u));
ivec4 res = texelFetch(arg_0, v, int(1));
return res;
}
@@ -76,12 +60,3 @@
vertex_main_loc0_Output = v_1.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'isampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureLoad/519ab5.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureLoad/519ab5.wgsl.expected.ir.glsl
index 5c45d7f..2da9fe0 100644
--- a/test/tint/builtins/gen/literal/textureLoad/519ab5.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/519ab5.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,45 +6,29 @@
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
vec4 textureLoad_519ab5() {
- vec4 res = imageLoad(arg_0, int(1));
+ vec4 res = imageLoad(arg_0, ivec2(ivec2(1, 0)));
return res;
}
void main() {
v.tint_symbol = textureLoad_519ab5();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
vec4 textureLoad_519ab5() {
- vec4 res = imageLoad(arg_0, int(1));
+ vec4 res = imageLoad(arg_0, ivec2(ivec2(1, 0)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureLoad_519ab5();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'image1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -55,10 +37,10 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba8) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
layout(location = 0) flat out vec4 vertex_main_loc0_Output;
vec4 textureLoad_519ab5() {
- vec4 res = imageLoad(arg_0, int(1));
+ vec4 res = imageLoad(arg_0, ivec2(ivec2(1, 0)));
return res;
}
VertexOutput vertex_main_inner() {
@@ -75,13 +57,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureLoad/56a000.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureLoad/56a000.wgsl.expected.ir.glsl
index beb7970..1d89b0a 100644
--- a/test/tint/builtins/gen/literal/textureLoad/56a000.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/56a000.wgsl.expected.ir.glsl
@@ -6,9 +6,9 @@
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, rg32f) uniform highp image1D arg_0;
+layout(binding = 0, rg32f) uniform highp image2D arg_0;
vec4 textureLoad_56a000() {
- vec4 res = imageLoad(arg_0, int(1));
+ vec4 res = imageLoad(arg_0, ivec2(ivec2(1, 0)));
return res;
}
void main() {
@@ -20,9 +20,9 @@
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, rg32f) uniform highp image1D arg_0;
+layout(binding = 0, rg32f) uniform highp image2D arg_0;
vec4 textureLoad_56a000() {
- vec4 res = imageLoad(arg_0, int(1));
+ vec4 res = imageLoad(arg_0, ivec2(ivec2(1, 0)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
diff --git a/test/tint/builtins/gen/literal/textureLoad/5a2f9d.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureLoad/5a2f9d.wgsl.expected.ir.glsl
index 23845d7..92305e9 100644
--- a/test/tint/builtins/gen/literal/textureLoad/5a2f9d.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/5a2f9d.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,31 +6,24 @@
buffer tint_symbol_1_1_ssbo {
ivec4 tint_symbol;
} v;
-uniform highp isampler1D arg_0;
+uniform highp isampler2D arg_0;
ivec4 textureLoad_5a2f9d() {
- int v_1 = int(1);
+ ivec2 v_1 = ivec2(ivec2(1, 0));
ivec4 res = texelFetch(arg_0, v_1, int(1));
return res;
}
void main() {
v.tint_symbol = textureLoad_5a2f9d();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'isampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
ivec4 tint_symbol;
} v;
-uniform highp isampler1D arg_0;
+uniform highp isampler2D arg_0;
ivec4 textureLoad_5a2f9d() {
- int v_1 = int(1);
+ ivec2 v_1 = ivec2(ivec2(1, 0));
ivec4 res = texelFetch(arg_0, v_1, int(1));
return res;
}
@@ -40,13 +31,6 @@
void main() {
v.tint_symbol = textureLoad_5a2f9d();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'isampler1D' : Reserved word.
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -55,10 +39,10 @@
ivec4 prevent_dce;
};
-uniform highp isampler1D arg_0;
+uniform highp isampler2D arg_0;
layout(location = 0) flat out ivec4 vertex_main_loc0_Output;
ivec4 textureLoad_5a2f9d() {
- int v = int(1);
+ ivec2 v = ivec2(ivec2(1, 0));
ivec4 res = texelFetch(arg_0, v, int(1));
return res;
}
@@ -76,12 +60,3 @@
vertex_main_loc0_Output = v_1.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'isampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureLoad/5abbf2.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureLoad/5abbf2.wgsl.expected.ir.glsl
index d373a8b..064aae4 100644
--- a/test/tint/builtins/gen/literal/textureLoad/5abbf2.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/5abbf2.wgsl.expected.ir.glsl
@@ -6,9 +6,9 @@
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, rg32f) uniform highp readonly image1D arg_0;
+layout(binding = 0, rg32f) uniform highp readonly image2D arg_0;
vec4 textureLoad_5abbf2() {
- vec4 res = imageLoad(arg_0, int(1u));
+ vec4 res = imageLoad(arg_0, ivec2(uvec2(1u, 0u)));
return res;
}
void main() {
@@ -20,9 +20,9 @@
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, rg32f) uniform highp readonly image1D arg_0;
+layout(binding = 0, rg32f) uniform highp readonly image2D arg_0;
vec4 textureLoad_5abbf2() {
- vec4 res = imageLoad(arg_0, int(1u));
+ vec4 res = imageLoad(arg_0, ivec2(uvec2(1u, 0u)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
@@ -37,10 +37,10 @@
vec4 prevent_dce;
};
-layout(binding = 0, rg32f) uniform highp readonly image1D arg_0;
+layout(binding = 0, rg32f) uniform highp readonly image2D arg_0;
layout(location = 0) flat out vec4 vertex_main_loc0_Output;
vec4 textureLoad_5abbf2() {
- vec4 res = imageLoad(arg_0, int(1u));
+ vec4 res = imageLoad(arg_0, ivec2(uvec2(1u, 0u)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/5bb7fb.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureLoad/5bb7fb.wgsl.expected.ir.glsl
index 1313035..8dea1bc 100644
--- a/test/tint/builtins/gen/literal/textureLoad/5bb7fb.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/5bb7fb.wgsl.expected.ir.glsl
@@ -6,9 +6,9 @@
buffer tint_symbol_1_1_ssbo {
uvec4 tint_symbol;
} v;
-layout(binding = 0, rg32ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, rg32ui) uniform highp readonly uimage2D arg_0;
uvec4 textureLoad_5bb7fb() {
- uvec4 res = imageLoad(arg_0, int(1));
+ uvec4 res = imageLoad(arg_0, ivec2(ivec2(1, 0)));
return res;
}
void main() {
@@ -20,9 +20,9 @@
buffer tint_symbol_1_1_ssbo {
uvec4 tint_symbol;
} v;
-layout(binding = 0, rg32ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, rg32ui) uniform highp readonly uimage2D arg_0;
uvec4 textureLoad_5bb7fb() {
- uvec4 res = imageLoad(arg_0, int(1));
+ uvec4 res = imageLoad(arg_0, ivec2(ivec2(1, 0)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
@@ -37,10 +37,10 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rg32ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, rg32ui) uniform highp readonly uimage2D arg_0;
layout(location = 0) flat out uvec4 vertex_main_loc0_Output;
uvec4 textureLoad_5bb7fb() {
- uvec4 res = imageLoad(arg_0, int(1));
+ uvec4 res = imageLoad(arg_0, ivec2(ivec2(1, 0)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/5feb4d.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureLoad/5feb4d.wgsl.expected.ir.glsl
index 2437d56..864041c 100644
--- a/test/tint/builtins/gen/literal/textureLoad/5feb4d.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/5feb4d.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,45 +6,29 @@
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, r32f) uniform highp readonly image1D arg_0;
+layout(binding = 0, r32f) uniform highp readonly image2D arg_0;
vec4 textureLoad_5feb4d() {
- vec4 res = imageLoad(arg_0, int(1u));
+ vec4 res = imageLoad(arg_0, ivec2(uvec2(1u, 0u)));
return res;
}
void main() {
v.tint_symbol = textureLoad_5feb4d();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, r32f) uniform highp readonly image1D arg_0;
+layout(binding = 0, r32f) uniform highp readonly image2D arg_0;
vec4 textureLoad_5feb4d() {
- vec4 res = imageLoad(arg_0, int(1u));
+ vec4 res = imageLoad(arg_0, ivec2(uvec2(1u, 0u)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureLoad_5feb4d();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'image1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -55,10 +37,10 @@
vec4 prevent_dce;
};
-layout(binding = 0, r32f) uniform highp readonly image1D arg_0;
+layout(binding = 0, r32f) uniform highp readonly image2D arg_0;
layout(location = 0) flat out vec4 vertex_main_loc0_Output;
vec4 textureLoad_5feb4d() {
- vec4 res = imageLoad(arg_0, int(1u));
+ vec4 res = imageLoad(arg_0, ivec2(uvec2(1u, 0u)));
return res;
}
VertexOutput vertex_main_inner() {
@@ -75,13 +57,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureLoad/62d1de.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureLoad/62d1de.wgsl.expected.ir.glsl
index 76e8004..929fd1c 100644
--- a/test/tint/builtins/gen/literal/textureLoad/62d1de.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/62d1de.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,31 +6,24 @@
buffer tint_symbol_1_1_ssbo {
ivec4 tint_symbol;
} v;
-uniform highp isampler1D arg_0;
+uniform highp isampler2D arg_0;
ivec4 textureLoad_62d1de() {
- int v_1 = int(1);
+ ivec2 v_1 = ivec2(ivec2(1, 0));
ivec4 res = texelFetch(arg_0, v_1, int(1u));
return res;
}
void main() {
v.tint_symbol = textureLoad_62d1de();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'isampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
ivec4 tint_symbol;
} v;
-uniform highp isampler1D arg_0;
+uniform highp isampler2D arg_0;
ivec4 textureLoad_62d1de() {
- int v_1 = int(1);
+ ivec2 v_1 = ivec2(ivec2(1, 0));
ivec4 res = texelFetch(arg_0, v_1, int(1u));
return res;
}
@@ -40,13 +31,6 @@
void main() {
v.tint_symbol = textureLoad_62d1de();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'isampler1D' : Reserved word.
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -55,10 +39,10 @@
ivec4 prevent_dce;
};
-uniform highp isampler1D arg_0;
+uniform highp isampler2D arg_0;
layout(location = 0) flat out ivec4 vertex_main_loc0_Output;
ivec4 textureLoad_62d1de() {
- int v = int(1);
+ ivec2 v = ivec2(ivec2(1, 0));
ivec4 res = texelFetch(arg_0, v, int(1u));
return res;
}
@@ -76,12 +60,3 @@
vertex_main_loc0_Output = v_1.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'isampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureLoad/6678b6.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureLoad/6678b6.wgsl.expected.ir.glsl
index 124d7b9..2760661 100644
--- a/test/tint/builtins/gen/literal/textureLoad/6678b6.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/6678b6.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,45 +6,29 @@
buffer tint_symbol_1_1_ssbo {
ivec4 tint_symbol;
} v;
-layout(binding = 0, rgba16i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, rgba16i) uniform highp readonly iimage2D arg_0;
ivec4 textureLoad_6678b6() {
- ivec4 res = imageLoad(arg_0, int(1));
+ ivec4 res = imageLoad(arg_0, ivec2(ivec2(1, 0)));
return res;
}
void main() {
v.tint_symbol = textureLoad_6678b6();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'iimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
ivec4 tint_symbol;
} v;
-layout(binding = 0, rgba16i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, rgba16i) uniform highp readonly iimage2D arg_0;
ivec4 textureLoad_6678b6() {
- ivec4 res = imageLoad(arg_0, int(1));
+ ivec4 res = imageLoad(arg_0, ivec2(ivec2(1, 0)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureLoad_6678b6();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'iimage1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -55,10 +37,10 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rgba16i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, rgba16i) uniform highp readonly iimage2D arg_0;
layout(location = 0) flat out ivec4 vertex_main_loc0_Output;
ivec4 textureLoad_6678b6() {
- ivec4 res = imageLoad(arg_0, int(1));
+ ivec4 res = imageLoad(arg_0, ivec2(ivec2(1, 0)));
return res;
}
VertexOutput vertex_main_inner() {
@@ -75,13 +57,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'iimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureLoad/6b77d4.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureLoad/6b77d4.wgsl.expected.ir.glsl
index 6d018c7..634cfa0 100644
--- a/test/tint/builtins/gen/literal/textureLoad/6b77d4.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/6b77d4.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,31 +6,24 @@
buffer tint_symbol_1_1_ssbo {
uvec4 tint_symbol;
} v;
-uniform highp usampler1D arg_0;
+uniform highp usampler2D arg_0;
uvec4 textureLoad_6b77d4() {
- int v_1 = int(1);
+ ivec2 v_1 = ivec2(ivec2(1, 0));
uvec4 res = texelFetch(arg_0, v_1, int(1u));
return res;
}
void main() {
v.tint_symbol = textureLoad_6b77d4();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'usampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uvec4 tint_symbol;
} v;
-uniform highp usampler1D arg_0;
+uniform highp usampler2D arg_0;
uvec4 textureLoad_6b77d4() {
- int v_1 = int(1);
+ ivec2 v_1 = ivec2(ivec2(1, 0));
uvec4 res = texelFetch(arg_0, v_1, int(1u));
return res;
}
@@ -40,13 +31,6 @@
void main() {
v.tint_symbol = textureLoad_6b77d4();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'usampler1D' : Reserved word.
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -55,10 +39,10 @@
uvec4 prevent_dce;
};
-uniform highp usampler1D arg_0;
+uniform highp usampler2D arg_0;
layout(location = 0) flat out uvec4 vertex_main_loc0_Output;
uvec4 textureLoad_6b77d4() {
- int v = int(1);
+ ivec2 v = ivec2(ivec2(1, 0));
uvec4 res = texelFetch(arg_0, v, int(1u));
return res;
}
@@ -76,12 +60,3 @@
vertex_main_loc0_Output = v_1.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'usampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureLoad/6d376a.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureLoad/6d376a.wgsl.expected.ir.glsl
index 370b134..dd331ce 100644
--- a/test/tint/builtins/gen/literal/textureLoad/6d376a.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/6d376a.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,31 +6,24 @@
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-uniform highp sampler1D arg_0;
+uniform highp sampler2D arg_0;
vec4 textureLoad_6d376a() {
- int v_1 = int(1u);
+ ivec2 v_1 = ivec2(uvec2(1u, 0u));
vec4 res = texelFetch(arg_0, v_1, int(1u));
return res;
}
void main() {
v.tint_symbol = textureLoad_6d376a();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'sampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-uniform highp sampler1D arg_0;
+uniform highp sampler2D arg_0;
vec4 textureLoad_6d376a() {
- int v_1 = int(1u);
+ ivec2 v_1 = ivec2(uvec2(1u, 0u));
vec4 res = texelFetch(arg_0, v_1, int(1u));
return res;
}
@@ -40,13 +31,6 @@
void main() {
v.tint_symbol = textureLoad_6d376a();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'sampler1D' : Reserved word.
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -55,10 +39,10 @@
vec4 prevent_dce;
};
-uniform highp sampler1D arg_0;
+uniform highp sampler2D arg_0;
layout(location = 0) flat out vec4 vertex_main_loc0_Output;
vec4 textureLoad_6d376a() {
- int v = int(1u);
+ ivec2 v = ivec2(uvec2(1u, 0u));
vec4 res = texelFetch(arg_0, v, int(1u));
return res;
}
@@ -76,12 +60,3 @@
vertex_main_loc0_Output = v_1.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'sampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureLoad/81c381.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureLoad/81c381.wgsl.expected.ir.glsl
index ee8e329..7b28bd9 100644
--- a/test/tint/builtins/gen/literal/textureLoad/81c381.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/81c381.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,31 +6,24 @@
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-uniform highp sampler1D arg_0;
+uniform highp sampler2D arg_0;
vec4 textureLoad_81c381() {
- int v_1 = int(1);
+ ivec2 v_1 = ivec2(ivec2(1, 0));
vec4 res = texelFetch(arg_0, v_1, int(1));
return res;
}
void main() {
v.tint_symbol = textureLoad_81c381();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'sampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-uniform highp sampler1D arg_0;
+uniform highp sampler2D arg_0;
vec4 textureLoad_81c381() {
- int v_1 = int(1);
+ ivec2 v_1 = ivec2(ivec2(1, 0));
vec4 res = texelFetch(arg_0, v_1, int(1));
return res;
}
@@ -40,13 +31,6 @@
void main() {
v.tint_symbol = textureLoad_81c381();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'sampler1D' : Reserved word.
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -55,10 +39,10 @@
vec4 prevent_dce;
};
-uniform highp sampler1D arg_0;
+uniform highp sampler2D arg_0;
layout(location = 0) flat out vec4 vertex_main_loc0_Output;
vec4 textureLoad_81c381() {
- int v = int(1);
+ ivec2 v = ivec2(ivec2(1, 0));
vec4 res = texelFetch(arg_0, v, int(1));
return res;
}
@@ -76,12 +60,3 @@
vertex_main_loc0_Output = v_1.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'sampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureLoad/83cea4.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureLoad/83cea4.wgsl.expected.ir.glsl
index 3033593..a1f2e34 100644
--- a/test/tint/builtins/gen/literal/textureLoad/83cea4.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/83cea4.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,45 +6,29 @@
buffer tint_symbol_1_1_ssbo {
uvec4 tint_symbol;
} v;
-layout(binding = 0, rgba16ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, rgba16ui) uniform highp readonly uimage2D arg_0;
uvec4 textureLoad_83cea4() {
- uvec4 res = imageLoad(arg_0, int(1));
+ uvec4 res = imageLoad(arg_0, ivec2(ivec2(1, 0)));
return res;
}
void main() {
v.tint_symbol = textureLoad_83cea4();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'uimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uvec4 tint_symbol;
} v;
-layout(binding = 0, rgba16ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, rgba16ui) uniform highp readonly uimage2D arg_0;
uvec4 textureLoad_83cea4() {
- uvec4 res = imageLoad(arg_0, int(1));
+ uvec4 res = imageLoad(arg_0, ivec2(ivec2(1, 0)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureLoad_83cea4();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'uimage1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -55,10 +37,10 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rgba16ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, rgba16ui) uniform highp readonly uimage2D arg_0;
layout(location = 0) flat out uvec4 vertex_main_loc0_Output;
uvec4 textureLoad_83cea4() {
- uvec4 res = imageLoad(arg_0, int(1));
+ uvec4 res = imageLoad(arg_0, ivec2(ivec2(1, 0)));
return res;
}
VertexOutput vertex_main_inner() {
@@ -75,13 +57,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'uimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureLoad/83d6e3.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureLoad/83d6e3.wgsl.expected.ir.glsl
index de6a833..3910024 100644
--- a/test/tint/builtins/gen/literal/textureLoad/83d6e3.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/83d6e3.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,44 +6,26 @@
buffer tint_symbol_1_1_ssbo {
uvec4 tint_symbol;
} v;
-layout(binding = 0, r32ui) uniform highp uimage1D arg_0;
+layout(binding = 0, r32ui) uniform highp uimage2D arg_0;
uvec4 textureLoad_83d6e3() {
- uvec4 res = imageLoad(arg_0, int(1));
+ uvec4 res = imageLoad(arg_0, ivec2(ivec2(1, 0)));
return res;
}
void main() {
v.tint_symbol = textureLoad_83d6e3();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'uimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uvec4 tint_symbol;
} v;
-layout(binding = 0, r32ui) uniform highp uimage1D arg_0;
+layout(binding = 0, r32ui) uniform highp uimage2D arg_0;
uvec4 textureLoad_83d6e3() {
- uvec4 res = imageLoad(arg_0, int(1));
+ uvec4 res = imageLoad(arg_0, ivec2(ivec2(1, 0)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureLoad_83d6e3();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'uimage1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureLoad/84c728.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureLoad/84c728.wgsl.expected.ir.glsl
index e6de685..33671f8 100644
--- a/test/tint/builtins/gen/literal/textureLoad/84c728.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/84c728.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,45 +6,29 @@
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, rgba32f) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba32f) uniform highp readonly image2D arg_0;
vec4 textureLoad_84c728() {
- vec4 res = imageLoad(arg_0, int(1u));
+ vec4 res = imageLoad(arg_0, ivec2(uvec2(1u, 0u)));
return res;
}
void main() {
v.tint_symbol = textureLoad_84c728();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, rgba32f) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba32f) uniform highp readonly image2D arg_0;
vec4 textureLoad_84c728() {
- vec4 res = imageLoad(arg_0, int(1u));
+ vec4 res = imageLoad(arg_0, ivec2(uvec2(1u, 0u)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureLoad_84c728();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'image1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -55,10 +37,10 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba32f) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba32f) uniform highp readonly image2D arg_0;
layout(location = 0) flat out vec4 vertex_main_loc0_Output;
vec4 textureLoad_84c728() {
- vec4 res = imageLoad(arg_0, int(1u));
+ vec4 res = imageLoad(arg_0, ivec2(uvec2(1u, 0u)));
return res;
}
VertexOutput vertex_main_inner() {
@@ -75,13 +57,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureLoad/8bf8c2.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureLoad/8bf8c2.wgsl.expected.ir.glsl
index cfa249d..e2bb443 100644
--- a/test/tint/builtins/gen/literal/textureLoad/8bf8c2.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/8bf8c2.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,44 +6,26 @@
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, r32f) uniform highp image1D arg_0;
+layout(binding = 0, r32f) uniform highp image2D arg_0;
vec4 textureLoad_8bf8c2() {
- vec4 res = imageLoad(arg_0, int(1u));
+ vec4 res = imageLoad(arg_0, ivec2(uvec2(1u, 0u)));
return res;
}
void main() {
v.tint_symbol = textureLoad_8bf8c2();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, r32f) uniform highp image1D arg_0;
+layout(binding = 0, r32f) uniform highp image2D arg_0;
vec4 textureLoad_8bf8c2() {
- vec4 res = imageLoad(arg_0, int(1u));
+ vec4 res = imageLoad(arg_0, ivec2(uvec2(1u, 0u)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureLoad_8bf8c2();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'image1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureLoad/92dd61.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureLoad/92dd61.wgsl.expected.ir.glsl
index 7707a3a..7c75856 100644
--- a/test/tint/builtins/gen/literal/textureLoad/92dd61.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/92dd61.wgsl.expected.ir.glsl
@@ -6,9 +6,9 @@
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, r8) uniform highp image1D arg_0;
+layout(binding = 0, r8) uniform highp image2D arg_0;
vec4 textureLoad_92dd61() {
- vec4 res = imageLoad(arg_0, int(1u));
+ vec4 res = imageLoad(arg_0, ivec2(uvec2(1u, 0u)));
return res;
}
void main() {
@@ -20,9 +20,9 @@
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, r8) uniform highp image1D arg_0;
+layout(binding = 0, r8) uniform highp image2D arg_0;
vec4 textureLoad_92dd61() {
- vec4 res = imageLoad(arg_0, int(1u));
+ vec4 res = imageLoad(arg_0, ivec2(uvec2(1u, 0u)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
diff --git a/test/tint/builtins/gen/literal/textureLoad/947107.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureLoad/947107.wgsl.expected.ir.glsl
index a4beb3b..3220f88 100644
--- a/test/tint/builtins/gen/literal/textureLoad/947107.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/947107.wgsl.expected.ir.glsl
@@ -6,9 +6,9 @@
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, r8) uniform highp readonly image1D arg_0;
+layout(binding = 0, r8) uniform highp readonly image2D arg_0;
vec4 textureLoad_947107() {
- vec4 res = imageLoad(arg_0, int(1));
+ vec4 res = imageLoad(arg_0, ivec2(ivec2(1, 0)));
return res;
}
void main() {
@@ -20,9 +20,9 @@
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, r8) uniform highp readonly image1D arg_0;
+layout(binding = 0, r8) uniform highp readonly image2D arg_0;
vec4 textureLoad_947107() {
- vec4 res = imageLoad(arg_0, int(1));
+ vec4 res = imageLoad(arg_0, ivec2(ivec2(1, 0)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
@@ -37,10 +37,10 @@
vec4 prevent_dce;
};
-layout(binding = 0, r8) uniform highp readonly image1D arg_0;
+layout(binding = 0, r8) uniform highp readonly image2D arg_0;
layout(location = 0) flat out vec4 vertex_main_loc0_Output;
vec4 textureLoad_947107() {
- vec4 res = imageLoad(arg_0, int(1));
+ vec4 res = imageLoad(arg_0, ivec2(ivec2(1, 0)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/a5c4e2.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureLoad/a5c4e2.wgsl.expected.ir.glsl
index d22740b..ea8f6e9 100644
--- a/test/tint/builtins/gen/literal/textureLoad/a5c4e2.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/a5c4e2.wgsl.expected.ir.glsl
@@ -6,9 +6,9 @@
buffer tint_symbol_1_1_ssbo {
uvec4 tint_symbol;
} v;
-layout(binding = 0, rg32ui) uniform highp uimage1D arg_0;
+layout(binding = 0, rg32ui) uniform highp uimage2D arg_0;
uvec4 textureLoad_a5c4e2() {
- uvec4 res = imageLoad(arg_0, int(1));
+ uvec4 res = imageLoad(arg_0, ivec2(ivec2(1, 0)));
return res;
}
void main() {
@@ -20,9 +20,9 @@
buffer tint_symbol_1_1_ssbo {
uvec4 tint_symbol;
} v;
-layout(binding = 0, rg32ui) uniform highp uimage1D arg_0;
+layout(binding = 0, rg32ui) uniform highp uimage2D arg_0;
uvec4 textureLoad_a5c4e2() {
- uvec4 res = imageLoad(arg_0, int(1));
+ uvec4 res = imageLoad(arg_0, ivec2(ivec2(1, 0)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
diff --git a/test/tint/builtins/gen/literal/textureLoad/ad551e.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureLoad/ad551e.wgsl.expected.ir.glsl
index eb66248..b8db0ab 100644
--- a/test/tint/builtins/gen/literal/textureLoad/ad551e.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/ad551e.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,44 +6,26 @@
buffer tint_symbol_1_1_ssbo {
uvec4 tint_symbol;
} v;
-layout(binding = 0, r32ui) uniform highp uimage1D arg_0;
+layout(binding = 0, r32ui) uniform highp uimage2D arg_0;
uvec4 textureLoad_ad551e() {
- uvec4 res = imageLoad(arg_0, int(1u));
+ uvec4 res = imageLoad(arg_0, ivec2(uvec2(1u, 0u)));
return res;
}
void main() {
v.tint_symbol = textureLoad_ad551e();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'uimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uvec4 tint_symbol;
} v;
-layout(binding = 0, r32ui) uniform highp uimage1D arg_0;
+layout(binding = 0, r32ui) uniform highp uimage2D arg_0;
uvec4 textureLoad_ad551e() {
- uvec4 res = imageLoad(arg_0, int(1u));
+ uvec4 res = imageLoad(arg_0, ivec2(uvec2(1u, 0u)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureLoad_ad551e();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'uimage1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureLoad/aebc09.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureLoad/aebc09.wgsl.expected.ir.glsl
index a3a2d86..836b4e1 100644
--- a/test/tint/builtins/gen/literal/textureLoad/aebc09.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/aebc09.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,45 +6,29 @@
buffer tint_symbol_1_1_ssbo {
uvec4 tint_symbol;
} v;
-layout(binding = 0, rgba16ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, rgba16ui) uniform highp readonly uimage2D arg_0;
uvec4 textureLoad_aebc09() {
- uvec4 res = imageLoad(arg_0, int(1u));
+ uvec4 res = imageLoad(arg_0, ivec2(uvec2(1u, 0u)));
return res;
}
void main() {
v.tint_symbol = textureLoad_aebc09();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'uimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uvec4 tint_symbol;
} v;
-layout(binding = 0, rgba16ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, rgba16ui) uniform highp readonly uimage2D arg_0;
uvec4 textureLoad_aebc09() {
- uvec4 res = imageLoad(arg_0, int(1u));
+ uvec4 res = imageLoad(arg_0, ivec2(uvec2(1u, 0u)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureLoad_aebc09();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'uimage1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -55,10 +37,10 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rgba16ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, rgba16ui) uniform highp readonly uimage2D arg_0;
layout(location = 0) flat out uvec4 vertex_main_loc0_Output;
uvec4 textureLoad_aebc09() {
- uvec4 res = imageLoad(arg_0, int(1u));
+ uvec4 res = imageLoad(arg_0, ivec2(uvec2(1u, 0u)));
return res;
}
VertexOutput vertex_main_inner() {
@@ -75,13 +57,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'uimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureLoad/b7f74f.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureLoad/b7f74f.wgsl.expected.ir.glsl
index 9c09f67..522c910 100644
--- a/test/tint/builtins/gen/literal/textureLoad/b7f74f.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/b7f74f.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,45 +6,29 @@
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
vec4 textureLoad_b7f74f() {
- vec4 res = imageLoad(arg_0, int(1u)).zyxw;
+ vec4 res = imageLoad(arg_0, ivec2(uvec2(1u, 0u))).zyxw;
return res;
}
void main() {
v.tint_symbol = textureLoad_b7f74f();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
vec4 textureLoad_b7f74f() {
- vec4 res = imageLoad(arg_0, int(1u)).zyxw;
+ vec4 res = imageLoad(arg_0, ivec2(uvec2(1u, 0u))).zyxw;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureLoad_b7f74f();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'image1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -55,10 +37,10 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba8) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
layout(location = 0) flat out vec4 vertex_main_loc0_Output;
vec4 textureLoad_b7f74f() {
- vec4 res = imageLoad(arg_0, int(1u)).zyxw;
+ vec4 res = imageLoad(arg_0, ivec2(uvec2(1u, 0u))).zyxw;
return res;
}
VertexOutput vertex_main_inner() {
@@ -75,13 +57,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureLoad/bba04a.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureLoad/bba04a.wgsl.expected.ir.glsl
index 1be3472..e565baa 100644
--- a/test/tint/builtins/gen/literal/textureLoad/bba04a.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/bba04a.wgsl.expected.ir.glsl
@@ -6,9 +6,9 @@
buffer tint_symbol_1_1_ssbo {
uvec4 tint_symbol;
} v;
-layout(binding = 0, rg32ui) uniform highp uimage1D arg_0;
+layout(binding = 0, rg32ui) uniform highp uimage2D arg_0;
uvec4 textureLoad_bba04a() {
- uvec4 res = imageLoad(arg_0, int(1u));
+ uvec4 res = imageLoad(arg_0, ivec2(uvec2(1u, 0u)));
return res;
}
void main() {
@@ -20,9 +20,9 @@
buffer tint_symbol_1_1_ssbo {
uvec4 tint_symbol;
} v;
-layout(binding = 0, rg32ui) uniform highp uimage1D arg_0;
+layout(binding = 0, rg32ui) uniform highp uimage2D arg_0;
uvec4 textureLoad_bba04a() {
- uvec4 res = imageLoad(arg_0, int(1u));
+ uvec4 res = imageLoad(arg_0, ivec2(uvec2(1u, 0u)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
diff --git a/test/tint/builtins/gen/literal/textureLoad/bc3201.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureLoad/bc3201.wgsl.expected.ir.glsl
index 738105f..343913d 100644
--- a/test/tint/builtins/gen/literal/textureLoad/bc3201.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/bc3201.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,31 +6,24 @@
buffer tint_symbol_1_1_ssbo {
uvec4 tint_symbol;
} v;
-uniform highp usampler1D arg_0;
+uniform highp usampler2D arg_0;
uvec4 textureLoad_bc3201() {
- int v_1 = int(1u);
+ ivec2 v_1 = ivec2(uvec2(1u, 0u));
uvec4 res = texelFetch(arg_0, v_1, int(1u));
return res;
}
void main() {
v.tint_symbol = textureLoad_bc3201();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'usampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uvec4 tint_symbol;
} v;
-uniform highp usampler1D arg_0;
+uniform highp usampler2D arg_0;
uvec4 textureLoad_bc3201() {
- int v_1 = int(1u);
+ ivec2 v_1 = ivec2(uvec2(1u, 0u));
uvec4 res = texelFetch(arg_0, v_1, int(1u));
return res;
}
@@ -40,13 +31,6 @@
void main() {
v.tint_symbol = textureLoad_bc3201();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'usampler1D' : Reserved word.
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -55,10 +39,10 @@
uvec4 prevent_dce;
};
-uniform highp usampler1D arg_0;
+uniform highp usampler2D arg_0;
layout(location = 0) flat out uvec4 vertex_main_loc0_Output;
uvec4 textureLoad_bc3201() {
- int v = int(1u);
+ ivec2 v = ivec2(uvec2(1u, 0u));
uvec4 res = texelFetch(arg_0, v, int(1u));
return res;
}
@@ -76,12 +60,3 @@
vertex_main_loc0_Output = v_1.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'usampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureLoad/c02b74.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureLoad/c02b74.wgsl.expected.ir.glsl
index 6b49248..a4e5e54 100644
--- a/test/tint/builtins/gen/literal/textureLoad/c02b74.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/c02b74.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,45 +6,29 @@
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, rgba16f) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba16f) uniform highp readonly image2D arg_0;
vec4 textureLoad_c02b74() {
- vec4 res = imageLoad(arg_0, int(1));
+ vec4 res = imageLoad(arg_0, ivec2(ivec2(1, 0)));
return res;
}
void main() {
v.tint_symbol = textureLoad_c02b74();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, rgba16f) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba16f) uniform highp readonly image2D arg_0;
vec4 textureLoad_c02b74() {
- vec4 res = imageLoad(arg_0, int(1));
+ vec4 res = imageLoad(arg_0, ivec2(ivec2(1, 0)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureLoad_c02b74();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'image1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -55,10 +37,10 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba16f) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba16f) uniform highp readonly image2D arg_0;
layout(location = 0) flat out vec4 vertex_main_loc0_Output;
vec4 textureLoad_c02b74() {
- vec4 res = imageLoad(arg_0, int(1));
+ vec4 res = imageLoad(arg_0, ivec2(ivec2(1, 0)));
return res;
}
VertexOutput vertex_main_inner() {
@@ -75,13 +57,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureLoad/c7cbed.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureLoad/c7cbed.wgsl.expected.ir.glsl
index 06fc7a9..35d9cdd 100644
--- a/test/tint/builtins/gen/literal/textureLoad/c7cbed.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/c7cbed.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,45 +6,29 @@
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, r32f) uniform highp readonly image1D arg_0;
+layout(binding = 0, r32f) uniform highp readonly image2D arg_0;
vec4 textureLoad_c7cbed() {
- vec4 res = imageLoad(arg_0, int(1));
+ vec4 res = imageLoad(arg_0, ivec2(ivec2(1, 0)));
return res;
}
void main() {
v.tint_symbol = textureLoad_c7cbed();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, r32f) uniform highp readonly image1D arg_0;
+layout(binding = 0, r32f) uniform highp readonly image2D arg_0;
vec4 textureLoad_c7cbed() {
- vec4 res = imageLoad(arg_0, int(1));
+ vec4 res = imageLoad(arg_0, ivec2(ivec2(1, 0)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureLoad_c7cbed();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'image1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -55,10 +37,10 @@
vec4 prevent_dce;
};
-layout(binding = 0, r32f) uniform highp readonly image1D arg_0;
+layout(binding = 0, r32f) uniform highp readonly image2D arg_0;
layout(location = 0) flat out vec4 vertex_main_loc0_Output;
vec4 textureLoad_c7cbed() {
- vec4 res = imageLoad(arg_0, int(1));
+ vec4 res = imageLoad(arg_0, ivec2(ivec2(1, 0)));
return res;
}
VertexOutput vertex_main_inner() {
@@ -75,13 +57,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureLoad/c80691.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureLoad/c80691.wgsl.expected.ir.glsl
index 2ff2029..d5f2324 100644
--- a/test/tint/builtins/gen/literal/textureLoad/c80691.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/c80691.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,44 +6,26 @@
buffer tint_symbol_1_1_ssbo {
ivec4 tint_symbol;
} v;
-layout(binding = 0, r32i) uniform highp iimage1D arg_0;
+layout(binding = 0, r32i) uniform highp iimage2D arg_0;
ivec4 textureLoad_c80691() {
- ivec4 res = imageLoad(arg_0, int(1u));
+ ivec4 res = imageLoad(arg_0, ivec2(uvec2(1u, 0u)));
return res;
}
void main() {
v.tint_symbol = textureLoad_c80691();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'iimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
ivec4 tint_symbol;
} v;
-layout(binding = 0, r32i) uniform highp iimage1D arg_0;
+layout(binding = 0, r32i) uniform highp iimage2D arg_0;
ivec4 textureLoad_c80691() {
- ivec4 res = imageLoad(arg_0, int(1u));
+ ivec4 res = imageLoad(arg_0, ivec2(uvec2(1u, 0u)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureLoad_c80691();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'iimage1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureLoad/c9cc40.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureLoad/c9cc40.wgsl.expected.ir.glsl
index 2c1bc5d..637c4f3 100644
--- a/test/tint/builtins/gen/literal/textureLoad/c9cc40.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/c9cc40.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,45 +6,29 @@
buffer tint_symbol_1_1_ssbo {
ivec4 tint_symbol;
} v;
-layout(binding = 0, rgba8i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, rgba8i) uniform highp readonly iimage2D arg_0;
ivec4 textureLoad_c9cc40() {
- ivec4 res = imageLoad(arg_0, int(1));
+ ivec4 res = imageLoad(arg_0, ivec2(ivec2(1, 0)));
return res;
}
void main() {
v.tint_symbol = textureLoad_c9cc40();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'iimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
ivec4 tint_symbol;
} v;
-layout(binding = 0, rgba8i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, rgba8i) uniform highp readonly iimage2D arg_0;
ivec4 textureLoad_c9cc40() {
- ivec4 res = imageLoad(arg_0, int(1));
+ ivec4 res = imageLoad(arg_0, ivec2(ivec2(1, 0)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureLoad_c9cc40();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'iimage1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -55,10 +37,10 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rgba8i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, rgba8i) uniform highp readonly iimage2D arg_0;
layout(location = 0) flat out ivec4 vertex_main_loc0_Output;
ivec4 textureLoad_c9cc40() {
- ivec4 res = imageLoad(arg_0, int(1));
+ ivec4 res = imageLoad(arg_0, ivec2(ivec2(1, 0)));
return res;
}
VertexOutput vertex_main_inner() {
@@ -75,13 +57,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'iimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureLoad/c9f310.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureLoad/c9f310.wgsl.expected.ir.glsl
index cda8f28..ec7e273 100644
--- a/test/tint/builtins/gen/literal/textureLoad/c9f310.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/c9f310.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,44 +6,26 @@
buffer tint_symbol_1_1_ssbo {
ivec4 tint_symbol;
} v;
-layout(binding = 0, r32i) uniform highp iimage1D arg_0;
+layout(binding = 0, r32i) uniform highp iimage2D arg_0;
ivec4 textureLoad_c9f310() {
- ivec4 res = imageLoad(arg_0, int(1));
+ ivec4 res = imageLoad(arg_0, ivec2(ivec2(1, 0)));
return res;
}
void main() {
v.tint_symbol = textureLoad_c9f310();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'iimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
ivec4 tint_symbol;
} v;
-layout(binding = 0, r32i) uniform highp iimage1D arg_0;
+layout(binding = 0, r32i) uniform highp iimage2D arg_0;
ivec4 textureLoad_c9f310() {
- ivec4 res = imageLoad(arg_0, int(1));
+ ivec4 res = imageLoad(arg_0, ivec2(ivec2(1, 0)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureLoad_c9f310();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'iimage1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureLoad/d357bb.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureLoad/d357bb.wgsl.expected.ir.glsl
index b4d8e26..5b17db8 100644
--- a/test/tint/builtins/gen/literal/textureLoad/d357bb.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/d357bb.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,45 +6,29 @@
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
vec4 textureLoad_d357bb() {
- vec4 res = imageLoad(arg_0, int(1)).zyxw;
+ vec4 res = imageLoad(arg_0, ivec2(ivec2(1, 0))).zyxw;
return res;
}
void main() {
v.tint_symbol = textureLoad_d357bb();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
vec4 textureLoad_d357bb() {
- vec4 res = imageLoad(arg_0, int(1)).zyxw;
+ vec4 res = imageLoad(arg_0, ivec2(ivec2(1, 0))).zyxw;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureLoad_d357bb();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'image1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -55,10 +37,10 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba8) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
layout(location = 0) flat out vec4 vertex_main_loc0_Output;
vec4 textureLoad_d357bb() {
- vec4 res = imageLoad(arg_0, int(1)).zyxw;
+ vec4 res = imageLoad(arg_0, ivec2(ivec2(1, 0))).zyxw;
return res;
}
VertexOutput vertex_main_inner() {
@@ -75,13 +57,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureLoad/d81c57.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureLoad/d81c57.wgsl.expected.ir.glsl
index 4215650..d43ed9a 100644
--- a/test/tint/builtins/gen/literal/textureLoad/d81c57.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/d81c57.wgsl.expected.ir.glsl
@@ -6,9 +6,9 @@
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, rg32f) uniform highp readonly image1D arg_0;
+layout(binding = 0, rg32f) uniform highp readonly image2D arg_0;
vec4 textureLoad_d81c57() {
- vec4 res = imageLoad(arg_0, int(1));
+ vec4 res = imageLoad(arg_0, ivec2(ivec2(1, 0)));
return res;
}
void main() {
@@ -20,9 +20,9 @@
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, rg32f) uniform highp readonly image1D arg_0;
+layout(binding = 0, rg32f) uniform highp readonly image2D arg_0;
vec4 textureLoad_d81c57() {
- vec4 res = imageLoad(arg_0, int(1));
+ vec4 res = imageLoad(arg_0, ivec2(ivec2(1, 0)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
@@ -37,10 +37,10 @@
vec4 prevent_dce;
};
-layout(binding = 0, rg32f) uniform highp readonly image1D arg_0;
+layout(binding = 0, rg32f) uniform highp readonly image2D arg_0;
layout(location = 0) flat out vec4 vertex_main_loc0_Output;
vec4 textureLoad_d81c57() {
- vec4 res = imageLoad(arg_0, int(1));
+ vec4 res = imageLoad(arg_0, ivec2(ivec2(1, 0)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/literal/textureLoad/ddeed3.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureLoad/ddeed3.wgsl.expected.ir.glsl
index ee3b22c..7bd5a69 100644
--- a/test/tint/builtins/gen/literal/textureLoad/ddeed3.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/ddeed3.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,45 +6,29 @@
buffer tint_symbol_1_1_ssbo {
ivec4 tint_symbol;
} v;
-layout(binding = 0, rgba32i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, rgba32i) uniform highp readonly iimage2D arg_0;
ivec4 textureLoad_ddeed3() {
- ivec4 res = imageLoad(arg_0, int(1));
+ ivec4 res = imageLoad(arg_0, ivec2(ivec2(1, 0)));
return res;
}
void main() {
v.tint_symbol = textureLoad_ddeed3();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'iimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
ivec4 tint_symbol;
} v;
-layout(binding = 0, rgba32i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, rgba32i) uniform highp readonly iimage2D arg_0;
ivec4 textureLoad_ddeed3() {
- ivec4 res = imageLoad(arg_0, int(1));
+ ivec4 res = imageLoad(arg_0, ivec2(ivec2(1, 0)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureLoad_ddeed3();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'iimage1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -55,10 +37,10 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rgba32i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, rgba32i) uniform highp readonly iimage2D arg_0;
layout(location = 0) flat out ivec4 vertex_main_loc0_Output;
ivec4 textureLoad_ddeed3() {
- ivec4 res = imageLoad(arg_0, int(1));
+ ivec4 res = imageLoad(arg_0, ivec2(ivec2(1, 0)));
return res;
}
VertexOutput vertex_main_inner() {
@@ -75,13 +57,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'iimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureLoad/e2292f.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureLoad/e2292f.wgsl.expected.ir.glsl
index dde42ff..468dfd3 100644
--- a/test/tint/builtins/gen/literal/textureLoad/e2292f.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/e2292f.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,45 +6,29 @@
buffer tint_symbol_1_1_ssbo {
ivec4 tint_symbol;
} v;
-layout(binding = 0, r32i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, r32i) uniform highp readonly iimage2D arg_0;
ivec4 textureLoad_e2292f() {
- ivec4 res = imageLoad(arg_0, int(1u));
+ ivec4 res = imageLoad(arg_0, ivec2(uvec2(1u, 0u)));
return res;
}
void main() {
v.tint_symbol = textureLoad_e2292f();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'iimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
ivec4 tint_symbol;
} v;
-layout(binding = 0, r32i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, r32i) uniform highp readonly iimage2D arg_0;
ivec4 textureLoad_e2292f() {
- ivec4 res = imageLoad(arg_0, int(1u));
+ ivec4 res = imageLoad(arg_0, ivec2(uvec2(1u, 0u)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureLoad_e2292f();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'iimage1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -55,10 +37,10 @@
ivec4 prevent_dce;
};
-layout(binding = 0, r32i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, r32i) uniform highp readonly iimage2D arg_0;
layout(location = 0) flat out ivec4 vertex_main_loc0_Output;
ivec4 textureLoad_e2292f() {
- ivec4 res = imageLoad(arg_0, int(1u));
+ ivec4 res = imageLoad(arg_0, ivec2(uvec2(1u, 0u)));
return res;
}
VertexOutput vertex_main_inner() {
@@ -75,13 +57,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'iimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureLoad/e92dd0.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureLoad/e92dd0.wgsl.expected.ir.glsl
index 08a571f..7b3dfcb 100644
--- a/test/tint/builtins/gen/literal/textureLoad/e92dd0.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/e92dd0.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,45 +6,29 @@
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
vec4 textureLoad_e92dd0() {
- vec4 res = imageLoad(arg_0, int(1u));
+ vec4 res = imageLoad(arg_0, ivec2(uvec2(1u, 0u)));
return res;
}
void main() {
v.tint_symbol = textureLoad_e92dd0();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
vec4 textureLoad_e92dd0() {
- vec4 res = imageLoad(arg_0, int(1u));
+ vec4 res = imageLoad(arg_0, ivec2(uvec2(1u, 0u)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureLoad_e92dd0();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'image1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -55,10 +37,10 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba8) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
layout(location = 0) flat out vec4 vertex_main_loc0_Output;
vec4 textureLoad_e92dd0() {
- vec4 res = imageLoad(arg_0, int(1u));
+ vec4 res = imageLoad(arg_0, ivec2(uvec2(1u, 0u)));
return res;
}
VertexOutput vertex_main_inner() {
@@ -75,13 +57,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureLoad/ef2ec3.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureLoad/ef2ec3.wgsl.expected.ir.glsl
index 46d05ad..a36982e 100644
--- a/test/tint/builtins/gen/literal/textureLoad/ef2ec3.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/ef2ec3.wgsl.expected.ir.glsl
@@ -6,9 +6,9 @@
buffer tint_symbol_1_1_ssbo {
ivec4 tint_symbol;
} v;
-layout(binding = 0, rg32i) uniform highp iimage1D arg_0;
+layout(binding = 0, rg32i) uniform highp iimage2D arg_0;
ivec4 textureLoad_ef2ec3() {
- ivec4 res = imageLoad(arg_0, int(1u));
+ ivec4 res = imageLoad(arg_0, ivec2(uvec2(1u, 0u)));
return res;
}
void main() {
@@ -20,9 +20,9 @@
buffer tint_symbol_1_1_ssbo {
ivec4 tint_symbol;
} v;
-layout(binding = 0, rg32i) uniform highp iimage1D arg_0;
+layout(binding = 0, rg32i) uniform highp iimage2D arg_0;
ivec4 textureLoad_ef2ec3() {
- ivec4 res = imageLoad(arg_0, int(1u));
+ ivec4 res = imageLoad(arg_0, ivec2(uvec2(1u, 0u)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
diff --git a/test/tint/builtins/gen/literal/textureLoad/f06b69.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureLoad/f06b69.wgsl.expected.ir.glsl
index bf7e43f..a7b5810 100644
--- a/test/tint/builtins/gen/literal/textureLoad/f06b69.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/f06b69.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,45 +6,29 @@
buffer tint_symbol_1_1_ssbo {
ivec4 tint_symbol;
} v;
-layout(binding = 0, r32i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, r32i) uniform highp readonly iimage2D arg_0;
ivec4 textureLoad_f06b69() {
- ivec4 res = imageLoad(arg_0, int(1));
+ ivec4 res = imageLoad(arg_0, ivec2(ivec2(1, 0)));
return res;
}
void main() {
v.tint_symbol = textureLoad_f06b69();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'iimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
ivec4 tint_symbol;
} v;
-layout(binding = 0, r32i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, r32i) uniform highp readonly iimage2D arg_0;
ivec4 textureLoad_f06b69() {
- ivec4 res = imageLoad(arg_0, int(1));
+ ivec4 res = imageLoad(arg_0, ivec2(ivec2(1, 0)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureLoad_f06b69();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'iimage1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -55,10 +37,10 @@
ivec4 prevent_dce;
};
-layout(binding = 0, r32i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, r32i) uniform highp readonly iimage2D arg_0;
layout(location = 0) flat out ivec4 vertex_main_loc0_Output;
ivec4 textureLoad_f06b69() {
- ivec4 res = imageLoad(arg_0, int(1));
+ ivec4 res = imageLoad(arg_0, ivec2(ivec2(1, 0)));
return res;
}
VertexOutput vertex_main_inner() {
@@ -75,13 +57,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'iimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureLoad/f35ac7.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureLoad/f35ac7.wgsl.expected.ir.glsl
index 470ad58..dd36ce5 100644
--- a/test/tint/builtins/gen/literal/textureLoad/f35ac7.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/f35ac7.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,45 +6,29 @@
buffer tint_symbol_1_1_ssbo {
ivec4 tint_symbol;
} v;
-layout(binding = 0, rgba8i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, rgba8i) uniform highp readonly iimage2D arg_0;
ivec4 textureLoad_f35ac7() {
- ivec4 res = imageLoad(arg_0, int(1u));
+ ivec4 res = imageLoad(arg_0, ivec2(uvec2(1u, 0u)));
return res;
}
void main() {
v.tint_symbol = textureLoad_f35ac7();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'iimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
ivec4 tint_symbol;
} v;
-layout(binding = 0, rgba8i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, rgba8i) uniform highp readonly iimage2D arg_0;
ivec4 textureLoad_f35ac7() {
- ivec4 res = imageLoad(arg_0, int(1u));
+ ivec4 res = imageLoad(arg_0, ivec2(uvec2(1u, 0u)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureLoad_f35ac7();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'iimage1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -55,10 +37,10 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rgba8i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, rgba8i) uniform highp readonly iimage2D arg_0;
layout(location = 0) flat out ivec4 vertex_main_loc0_Output;
ivec4 textureLoad_f35ac7() {
- ivec4 res = imageLoad(arg_0, int(1u));
+ ivec4 res = imageLoad(arg_0, ivec2(uvec2(1u, 0u)));
return res;
}
VertexOutput vertex_main_inner() {
@@ -75,13 +57,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'iimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureLoad/f9eaaf.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureLoad/f9eaaf.wgsl.expected.ir.glsl
index 4de765e..1f49ca7 100644
--- a/test/tint/builtins/gen/literal/textureLoad/f9eaaf.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/f9eaaf.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,45 +6,29 @@
buffer tint_symbol_1_1_ssbo {
ivec4 tint_symbol;
} v;
-layout(binding = 0, rgba16i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, rgba16i) uniform highp readonly iimage2D arg_0;
ivec4 textureLoad_f9eaaf() {
- ivec4 res = imageLoad(arg_0, int(1u));
+ ivec4 res = imageLoad(arg_0, ivec2(uvec2(1u, 0u)));
return res;
}
void main() {
v.tint_symbol = textureLoad_f9eaaf();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'iimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
ivec4 tint_symbol;
} v;
-layout(binding = 0, rgba16i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, rgba16i) uniform highp readonly iimage2D arg_0;
ivec4 textureLoad_f9eaaf() {
- ivec4 res = imageLoad(arg_0, int(1u));
+ ivec4 res = imageLoad(arg_0, ivec2(uvec2(1u, 0u)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureLoad_f9eaaf();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'iimage1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -55,10 +37,10 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rgba16i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, rgba16i) uniform highp readonly iimage2D arg_0;
layout(location = 0) flat out ivec4 vertex_main_loc0_Output;
ivec4 textureLoad_f9eaaf() {
- ivec4 res = imageLoad(arg_0, int(1u));
+ ivec4 res = imageLoad(arg_0, ivec2(uvec2(1u, 0u)));
return res;
}
VertexOutput vertex_main_inner() {
@@ -75,13 +57,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'iimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureLoad/fe222a.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureLoad/fe222a.wgsl.expected.ir.glsl
index 5ce0d38..13e77ab 100644
--- a/test/tint/builtins/gen/literal/textureLoad/fe222a.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/fe222a.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,45 +6,29 @@
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, rgba8_snorm) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp readonly image2D arg_0;
vec4 textureLoad_fe222a() {
- vec4 res = imageLoad(arg_0, int(1));
+ vec4 res = imageLoad(arg_0, ivec2(ivec2(1, 0)));
return res;
}
void main() {
v.tint_symbol = textureLoad_fe222a();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, rgba8_snorm) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp readonly image2D arg_0;
vec4 textureLoad_fe222a() {
- vec4 res = imageLoad(arg_0, int(1));
+ vec4 res = imageLoad(arg_0, ivec2(ivec2(1, 0)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureLoad_fe222a();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'image1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -55,10 +37,10 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba8_snorm) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp readonly image2D arg_0;
layout(location = 0) flat out vec4 vertex_main_loc0_Output;
vec4 textureLoad_fe222a() {
- vec4 res = imageLoad(arg_0, int(1));
+ vec4 res = imageLoad(arg_0, ivec2(ivec2(1, 0)));
return res;
}
VertexOutput vertex_main_inner() {
@@ -75,13 +57,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureStore/0ad124.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureStore/0ad124.wgsl.expected.ir.glsl
index 40ef79f..7635aa7 100644
--- a/test/tint/builtins/gen/literal/textureStore/0ad124.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/0ad124.wgsl.expected.ir.glsl
@@ -2,18 +2,18 @@
precision highp float;
precision highp int;
-layout(binding = 0, r8) uniform highp image1D arg_0;
+layout(binding = 0, r8) uniform highp image2D arg_0;
void textureStore_0ad124() {
- imageStore(arg_0, 1, vec4(1.0f));
+ imageStore(arg_0, ivec2(1, 0), vec4(1.0f));
}
void main() {
textureStore_0ad124();
}
#version 460
-layout(binding = 0, r8) uniform highp image1D arg_0;
+layout(binding = 0, r8) uniform highp image2D arg_0;
void textureStore_0ad124() {
- imageStore(arg_0, 1, vec4(1.0f));
+ imageStore(arg_0, ivec2(1, 0), vec4(1.0f));
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
diff --git a/test/tint/builtins/gen/literal/textureStore/102722.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureStore/102722.wgsl.expected.ir.glsl
index 83e8393..70d8098 100644
--- a/test/tint/builtins/gen/literal/textureStore/102722.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/102722.wgsl.expected.ir.glsl
@@ -1,41 +1,21 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
-layout(binding = 0, r32ui) uniform highp writeonly uimage1D arg_0;
+layout(binding = 0, r32ui) uniform highp writeonly uimage2D arg_0;
void textureStore_102722() {
- imageStore(arg_0, 1, uvec4(1u));
+ imageStore(arg_0, ivec2(1, 0), uvec4(1u));
}
void main() {
textureStore_102722();
}
-error: Error parsing GLSL shader:
-ERROR: 0:5: 'uimage1D' : Reserved word.
-WARNING: 0:5: 'layout' : useless application of layout qualifier
-ERROR: 0:5: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
-layout(binding = 0, r32ui) uniform highp writeonly uimage1D arg_0;
+layout(binding = 0, r32ui) uniform highp writeonly uimage2D arg_0;
void textureStore_102722() {
- imageStore(arg_0, 1, uvec4(1u));
+ imageStore(arg_0, ivec2(1, 0), uvec4(1u));
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
textureStore_102722();
}
-error: Error parsing GLSL shader:
-ERROR: 0:3: 'uimage1D' : Reserved word.
-WARNING: 0:3: 'layout' : useless application of layout qualifier
-ERROR: 0:3: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureStore/2ac6c7.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureStore/2ac6c7.wgsl.expected.ir.glsl
index 0594247..f91915c 100644
--- a/test/tint/builtins/gen/literal/textureStore/2ac6c7.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/2ac6c7.wgsl.expected.ir.glsl
@@ -1,41 +1,21 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
-layout(binding = 0, r32f) uniform highp writeonly image1D arg_0;
+layout(binding = 0, r32f) uniform highp writeonly image2D arg_0;
void textureStore_2ac6c7() {
- imageStore(arg_0, 1, vec4(1.0f));
+ imageStore(arg_0, ivec2(1, 0), vec4(1.0f));
}
void main() {
textureStore_2ac6c7();
}
-error: Error parsing GLSL shader:
-ERROR: 0:5: 'image1D' : Reserved word.
-WARNING: 0:5: 'layout' : useless application of layout qualifier
-ERROR: 0:5: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
-layout(binding = 0, r32f) uniform highp writeonly image1D arg_0;
+layout(binding = 0, r32f) uniform highp writeonly image2D arg_0;
void textureStore_2ac6c7() {
- imageStore(arg_0, 1, vec4(1.0f));
+ imageStore(arg_0, ivec2(1, 0), vec4(1.0f));
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
textureStore_2ac6c7();
}
-error: Error parsing GLSL shader:
-ERROR: 0:3: 'image1D' : Reserved word.
-WARNING: 0:3: 'layout' : useless application of layout qualifier
-ERROR: 0:3: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureStore/2eb2a4.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureStore/2eb2a4.wgsl.expected.ir.glsl
index 43103bd..7250dfe 100644
--- a/test/tint/builtins/gen/literal/textureStore/2eb2a4.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/2eb2a4.wgsl.expected.ir.glsl
@@ -1,41 +1,21 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
-layout(binding = 0, rgba16ui) uniform highp writeonly uimage1D arg_0;
+layout(binding = 0, rgba16ui) uniform highp writeonly uimage2D arg_0;
void textureStore_2eb2a4() {
- imageStore(arg_0, 1, uvec4(1u));
+ imageStore(arg_0, ivec2(1, 0), uvec4(1u));
}
void main() {
textureStore_2eb2a4();
}
-error: Error parsing GLSL shader:
-ERROR: 0:5: 'uimage1D' : Reserved word.
-WARNING: 0:5: 'layout' : useless application of layout qualifier
-ERROR: 0:5: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
-layout(binding = 0, rgba16ui) uniform highp writeonly uimage1D arg_0;
+layout(binding = 0, rgba16ui) uniform highp writeonly uimage2D arg_0;
void textureStore_2eb2a4() {
- imageStore(arg_0, 1, uvec4(1u));
+ imageStore(arg_0, ivec2(1, 0), uvec4(1u));
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
textureStore_2eb2a4();
}
-error: Error parsing GLSL shader:
-ERROR: 0:3: 'uimage1D' : Reserved word.
-WARNING: 0:3: 'layout' : useless application of layout qualifier
-ERROR: 0:3: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureStore/2ed2a3.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureStore/2ed2a3.wgsl.expected.ir.glsl
index f09c5f2..a995012 100644
--- a/test/tint/builtins/gen/literal/textureStore/2ed2a3.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/2ed2a3.wgsl.expected.ir.glsl
@@ -1,41 +1,21 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
-layout(binding = 0, rgba8_snorm) uniform highp writeonly image1D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp writeonly image2D arg_0;
void textureStore_2ed2a3() {
- imageStore(arg_0, 1, vec4(1.0f));
+ imageStore(arg_0, ivec2(1, 0), vec4(1.0f));
}
void main() {
textureStore_2ed2a3();
}
-error: Error parsing GLSL shader:
-ERROR: 0:5: 'image1D' : Reserved word.
-WARNING: 0:5: 'layout' : useless application of layout qualifier
-ERROR: 0:5: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
-layout(binding = 0, rgba8_snorm) uniform highp writeonly image1D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp writeonly image2D arg_0;
void textureStore_2ed2a3() {
- imageStore(arg_0, 1, vec4(1.0f));
+ imageStore(arg_0, ivec2(1, 0), vec4(1.0f));
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
textureStore_2ed2a3();
}
-error: Error parsing GLSL shader:
-ERROR: 0:3: 'image1D' : Reserved word.
-WARNING: 0:3: 'layout' : useless application of layout qualifier
-ERROR: 0:3: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureStore/3bec15.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureStore/3bec15.wgsl.expected.ir.glsl
index 39c585d..4638d0c 100644
--- a/test/tint/builtins/gen/literal/textureStore/3bec15.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/3bec15.wgsl.expected.ir.glsl
@@ -1,41 +1,21 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
-layout(binding = 0, rgba8ui) uniform highp writeonly uimage1D arg_0;
+layout(binding = 0, rgba8ui) uniform highp writeonly uimage2D arg_0;
void textureStore_3bec15() {
- imageStore(arg_0, 1, uvec4(1u));
+ imageStore(arg_0, ivec2(1, 0), uvec4(1u));
}
void main() {
textureStore_3bec15();
}
-error: Error parsing GLSL shader:
-ERROR: 0:5: 'uimage1D' : Reserved word.
-WARNING: 0:5: 'layout' : useless application of layout qualifier
-ERROR: 0:5: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
-layout(binding = 0, rgba8ui) uniform highp writeonly uimage1D arg_0;
+layout(binding = 0, rgba8ui) uniform highp writeonly uimage2D arg_0;
void textureStore_3bec15() {
- imageStore(arg_0, 1, uvec4(1u));
+ imageStore(arg_0, ivec2(1, 0), uvec4(1u));
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
textureStore_3bec15();
}
-error: Error parsing GLSL shader:
-ERROR: 0:3: 'uimage1D' : Reserved word.
-WARNING: 0:3: 'layout' : useless application of layout qualifier
-ERROR: 0:3: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureStore/4cce74.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureStore/4cce74.wgsl.expected.ir.glsl
index 4e2ba13..88c88fc 100644
--- a/test/tint/builtins/gen/literal/textureStore/4cce74.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/4cce74.wgsl.expected.ir.glsl
@@ -2,18 +2,18 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32ui) uniform highp uimage1D arg_0;
+layout(binding = 0, rg32ui) uniform highp uimage2D arg_0;
void textureStore_4cce74() {
- imageStore(arg_0, 1, uvec4(1u));
+ imageStore(arg_0, ivec2(1, 0), uvec4(1u));
}
void main() {
textureStore_4cce74();
}
#version 460
-layout(binding = 0, rg32ui) uniform highp uimage1D arg_0;
+layout(binding = 0, rg32ui) uniform highp uimage2D arg_0;
void textureStore_4cce74() {
- imageStore(arg_0, 1, uvec4(1u));
+ imageStore(arg_0, ivec2(1, 0), uvec4(1u));
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
diff --git a/test/tint/builtins/gen/literal/textureStore/51ec82.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureStore/51ec82.wgsl.expected.ir.glsl
index f027645..0f25be1 100644
--- a/test/tint/builtins/gen/literal/textureStore/51ec82.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/51ec82.wgsl.expected.ir.glsl
@@ -2,18 +2,18 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32f) uniform highp image1D arg_0;
+layout(binding = 0, rg32f) uniform highp image2D arg_0;
void textureStore_51ec82() {
- imageStore(arg_0, 1, vec4(1.0f));
+ imageStore(arg_0, ivec2(1, 0), vec4(1.0f));
}
void main() {
textureStore_51ec82();
}
#version 460
-layout(binding = 0, rg32f) uniform highp image1D arg_0;
+layout(binding = 0, rg32f) uniform highp image2D arg_0;
void textureStore_51ec82() {
- imageStore(arg_0, 1, vec4(1.0f));
+ imageStore(arg_0, ivec2(1, 0), vec4(1.0f));
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
diff --git a/test/tint/builtins/gen/literal/textureStore/5a2f8f.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureStore/5a2f8f.wgsl.expected.ir.glsl
index da2ff3e..d07967c 100644
--- a/test/tint/builtins/gen/literal/textureStore/5a2f8f.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/5a2f8f.wgsl.expected.ir.glsl
@@ -1,41 +1,21 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
-layout(binding = 0, rgba16i) uniform highp writeonly iimage1D arg_0;
+layout(binding = 0, rgba16i) uniform highp writeonly iimage2D arg_0;
void textureStore_5a2f8f() {
- imageStore(arg_0, 1, ivec4(1));
+ imageStore(arg_0, ivec2(1, 0), ivec4(1));
}
void main() {
textureStore_5a2f8f();
}
-error: Error parsing GLSL shader:
-ERROR: 0:5: 'iimage1D' : Reserved word.
-WARNING: 0:5: 'layout' : useless application of layout qualifier
-ERROR: 0:5: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
-layout(binding = 0, rgba16i) uniform highp writeonly iimage1D arg_0;
+layout(binding = 0, rgba16i) uniform highp writeonly iimage2D arg_0;
void textureStore_5a2f8f() {
- imageStore(arg_0, 1, ivec4(1));
+ imageStore(arg_0, ivec2(1, 0), ivec4(1));
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
textureStore_5a2f8f();
}
-error: Error parsing GLSL shader:
-ERROR: 0:3: 'iimage1D' : Reserved word.
-WARNING: 0:3: 'layout' : useless application of layout qualifier
-ERROR: 0:3: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureStore/6b75c3.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureStore/6b75c3.wgsl.expected.ir.glsl
index d2037cc..ac80ec3 100644
--- a/test/tint/builtins/gen/literal/textureStore/6b75c3.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/6b75c3.wgsl.expected.ir.glsl
@@ -1,41 +1,21 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
-layout(binding = 0, rgba32f) uniform highp writeonly image1D arg_0;
+layout(binding = 0, rgba32f) uniform highp writeonly image2D arg_0;
void textureStore_6b75c3() {
- imageStore(arg_0, 1, vec4(1.0f));
+ imageStore(arg_0, ivec2(1, 0), vec4(1.0f));
}
void main() {
textureStore_6b75c3();
}
-error: Error parsing GLSL shader:
-ERROR: 0:5: 'image1D' : Reserved word.
-WARNING: 0:5: 'layout' : useless application of layout qualifier
-ERROR: 0:5: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
-layout(binding = 0, rgba32f) uniform highp writeonly image1D arg_0;
+layout(binding = 0, rgba32f) uniform highp writeonly image2D arg_0;
void textureStore_6b75c3() {
- imageStore(arg_0, 1, vec4(1.0f));
+ imageStore(arg_0, ivec2(1, 0), vec4(1.0f));
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
textureStore_6b75c3();
}
-error: Error parsing GLSL shader:
-ERROR: 0:3: 'image1D' : Reserved word.
-WARNING: 0:3: 'layout' : useless application of layout qualifier
-ERROR: 0:3: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureStore/6b80d2.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureStore/6b80d2.wgsl.expected.ir.glsl
index 82e0987..4d1a0bc 100644
--- a/test/tint/builtins/gen/literal/textureStore/6b80d2.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/6b80d2.wgsl.expected.ir.glsl
@@ -1,41 +1,21 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
-layout(binding = 0, r32i) uniform highp writeonly iimage1D arg_0;
+layout(binding = 0, r32i) uniform highp writeonly iimage2D arg_0;
void textureStore_6b80d2() {
- imageStore(arg_0, 1, ivec4(1));
+ imageStore(arg_0, ivec2(1, 0), ivec4(1));
}
void main() {
textureStore_6b80d2();
}
-error: Error parsing GLSL shader:
-ERROR: 0:5: 'iimage1D' : Reserved word.
-WARNING: 0:5: 'layout' : useless application of layout qualifier
-ERROR: 0:5: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
-layout(binding = 0, r32i) uniform highp writeonly iimage1D arg_0;
+layout(binding = 0, r32i) uniform highp writeonly iimage2D arg_0;
void textureStore_6b80d2() {
- imageStore(arg_0, 1, ivec4(1));
+ imageStore(arg_0, ivec2(1, 0), ivec4(1));
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
textureStore_6b80d2();
}
-error: Error parsing GLSL shader:
-ERROR: 0:3: 'iimage1D' : Reserved word.
-WARNING: 0:3: 'layout' : useless application of layout qualifier
-ERROR: 0:3: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureStore/6e6cc0.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureStore/6e6cc0.wgsl.expected.ir.glsl
index 870e4d6..7001660 100644
--- a/test/tint/builtins/gen/literal/textureStore/6e6cc0.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/6e6cc0.wgsl.expected.ir.glsl
@@ -1,41 +1,21 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
-layout(binding = 0, r32f) uniform highp image1D arg_0;
+layout(binding = 0, r32f) uniform highp image2D arg_0;
void textureStore_6e6cc0() {
- imageStore(arg_0, 1, vec4(1.0f));
+ imageStore(arg_0, ivec2(1, 0), vec4(1.0f));
}
void main() {
textureStore_6e6cc0();
}
-error: Error parsing GLSL shader:
-ERROR: 0:5: 'image1D' : Reserved word.
-WARNING: 0:5: 'layout' : useless application of layout qualifier
-ERROR: 0:5: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
-layout(binding = 0, r32f) uniform highp image1D arg_0;
+layout(binding = 0, r32f) uniform highp image2D arg_0;
void textureStore_6e6cc0() {
- imageStore(arg_0, 1, vec4(1.0f));
+ imageStore(arg_0, ivec2(1, 0), vec4(1.0f));
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
textureStore_6e6cc0();
}
-error: Error parsing GLSL shader:
-ERROR: 0:3: 'image1D' : Reserved word.
-WARNING: 0:3: 'layout' : useless application of layout qualifier
-ERROR: 0:3: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureStore/74886f.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureStore/74886f.wgsl.expected.ir.glsl
index 854bb06..f7b779a 100644
--- a/test/tint/builtins/gen/literal/textureStore/74886f.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/74886f.wgsl.expected.ir.glsl
@@ -2,18 +2,18 @@
precision highp float;
precision highp int;
-layout(binding = 0, r8) uniform highp writeonly image1D arg_0;
+layout(binding = 0, r8) uniform highp writeonly image2D arg_0;
void textureStore_74886f() {
- imageStore(arg_0, 1, vec4(1.0f));
+ imageStore(arg_0, ivec2(1, 0), vec4(1.0f));
}
void main() {
textureStore_74886f();
}
#version 460
-layout(binding = 0, r8) uniform highp writeonly image1D arg_0;
+layout(binding = 0, r8) uniform highp writeonly image2D arg_0;
void textureStore_74886f() {
- imageStore(arg_0, 1, vec4(1.0f));
+ imageStore(arg_0, ivec2(1, 0), vec4(1.0f));
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
diff --git a/test/tint/builtins/gen/literal/textureStore/7f7fae.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureStore/7f7fae.wgsl.expected.ir.glsl
index 00d4120..105a42c 100644
--- a/test/tint/builtins/gen/literal/textureStore/7f7fae.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/7f7fae.wgsl.expected.ir.glsl
@@ -1,41 +1,21 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
-layout(binding = 0, rgba8) uniform highp writeonly image1D arg_0;
+layout(binding = 0, rgba8) uniform highp writeonly image2D arg_0;
void textureStore_7f7fae() {
- imageStore(arg_0, 1, vec4(1.0f));
+ imageStore(arg_0, ivec2(1, 0), vec4(1.0f));
}
void main() {
textureStore_7f7fae();
}
-error: Error parsing GLSL shader:
-ERROR: 0:5: 'image1D' : Reserved word.
-WARNING: 0:5: 'layout' : useless application of layout qualifier
-ERROR: 0:5: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
-layout(binding = 0, rgba8) uniform highp writeonly image1D arg_0;
+layout(binding = 0, rgba8) uniform highp writeonly image2D arg_0;
void textureStore_7f7fae() {
- imageStore(arg_0, 1, vec4(1.0f));
+ imageStore(arg_0, ivec2(1, 0), vec4(1.0f));
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
textureStore_7f7fae();
}
-error: Error parsing GLSL shader:
-ERROR: 0:3: 'image1D' : Reserved word.
-WARNING: 0:3: 'layout' : useless application of layout qualifier
-ERROR: 0:3: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureStore/83bcc1.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureStore/83bcc1.wgsl.expected.ir.glsl
index 8d215bb..2dd9ea2 100644
--- a/test/tint/builtins/gen/literal/textureStore/83bcc1.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/83bcc1.wgsl.expected.ir.glsl
@@ -2,18 +2,18 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32ui) uniform highp writeonly uimage1D arg_0;
+layout(binding = 0, rg32ui) uniform highp writeonly uimage2D arg_0;
void textureStore_83bcc1() {
- imageStore(arg_0, 1, uvec4(1u));
+ imageStore(arg_0, ivec2(1, 0), uvec4(1u));
}
void main() {
textureStore_83bcc1();
}
#version 460
-layout(binding = 0, rg32ui) uniform highp writeonly uimage1D arg_0;
+layout(binding = 0, rg32ui) uniform highp writeonly uimage2D arg_0;
void textureStore_83bcc1() {
- imageStore(arg_0, 1, uvec4(1u));
+ imageStore(arg_0, ivec2(1, 0), uvec4(1u));
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
diff --git a/test/tint/builtins/gen/literal/textureStore/8676c9.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureStore/8676c9.wgsl.expected.ir.glsl
index 7682c2e..ea3994c 100644
--- a/test/tint/builtins/gen/literal/textureStore/8676c9.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/8676c9.wgsl.expected.ir.glsl
@@ -1,41 +1,21 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
-layout(binding = 0, r32ui) uniform highp uimage1D arg_0;
+layout(binding = 0, r32ui) uniform highp uimage2D arg_0;
void textureStore_8676c9() {
- imageStore(arg_0, 1, uvec4(1u));
+ imageStore(arg_0, ivec2(1, 0), uvec4(1u));
}
void main() {
textureStore_8676c9();
}
-error: Error parsing GLSL shader:
-ERROR: 0:5: 'uimage1D' : Reserved word.
-WARNING: 0:5: 'layout' : useless application of layout qualifier
-ERROR: 0:5: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
-layout(binding = 0, r32ui) uniform highp uimage1D arg_0;
+layout(binding = 0, r32ui) uniform highp uimage2D arg_0;
void textureStore_8676c9() {
- imageStore(arg_0, 1, uvec4(1u));
+ imageStore(arg_0, ivec2(1, 0), uvec4(1u));
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
textureStore_8676c9();
}
-error: Error parsing GLSL shader:
-ERROR: 0:3: 'uimage1D' : Reserved word.
-WARNING: 0:3: 'layout' : useless application of layout qualifier
-ERROR: 0:3: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureStore/872747.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureStore/872747.wgsl.expected.ir.glsl
index ea3f5b7..0da5355 100644
--- a/test/tint/builtins/gen/literal/textureStore/872747.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/872747.wgsl.expected.ir.glsl
@@ -2,18 +2,18 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32f) uniform highp writeonly image1D arg_0;
+layout(binding = 0, rg32f) uniform highp writeonly image2D arg_0;
void textureStore_872747() {
- imageStore(arg_0, 1, vec4(1.0f));
+ imageStore(arg_0, ivec2(1, 0), vec4(1.0f));
}
void main() {
textureStore_872747();
}
#version 460
-layout(binding = 0, rg32f) uniform highp writeonly image1D arg_0;
+layout(binding = 0, rg32f) uniform highp writeonly image2D arg_0;
void textureStore_872747() {
- imageStore(arg_0, 1, vec4(1.0f));
+ imageStore(arg_0, ivec2(1, 0), vec4(1.0f));
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
diff --git a/test/tint/builtins/gen/literal/textureStore/969534.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureStore/969534.wgsl.expected.ir.glsl
index 8159240..469d35b 100644
--- a/test/tint/builtins/gen/literal/textureStore/969534.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/969534.wgsl.expected.ir.glsl
@@ -1,41 +1,21 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
-layout(binding = 0, rgba32i) uniform highp writeonly iimage1D arg_0;
+layout(binding = 0, rgba32i) uniform highp writeonly iimage2D arg_0;
void textureStore_969534() {
- imageStore(arg_0, 1, ivec4(1));
+ imageStore(arg_0, ivec2(1, 0), ivec4(1));
}
void main() {
textureStore_969534();
}
-error: Error parsing GLSL shader:
-ERROR: 0:5: 'iimage1D' : Reserved word.
-WARNING: 0:5: 'layout' : useless application of layout qualifier
-ERROR: 0:5: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
-layout(binding = 0, rgba32i) uniform highp writeonly iimage1D arg_0;
+layout(binding = 0, rgba32i) uniform highp writeonly iimage2D arg_0;
void textureStore_969534() {
- imageStore(arg_0, 1, ivec4(1));
+ imageStore(arg_0, ivec2(1, 0), ivec4(1));
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
textureStore_969534();
}
-error: Error parsing GLSL shader:
-ERROR: 0:3: 'iimage1D' : Reserved word.
-WARNING: 0:3: 'layout' : useless application of layout qualifier
-ERROR: 0:3: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureStore/bf775c.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureStore/bf775c.wgsl.expected.ir.glsl
index c286ce1..2e1ff62 100644
--- a/test/tint/builtins/gen/literal/textureStore/bf775c.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/bf775c.wgsl.expected.ir.glsl
@@ -1,41 +1,21 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
-layout(binding = 0, rgba8i) uniform highp writeonly iimage1D arg_0;
+layout(binding = 0, rgba8i) uniform highp writeonly iimage2D arg_0;
void textureStore_bf775c() {
- imageStore(arg_0, 1, ivec4(1));
+ imageStore(arg_0, ivec2(1, 0), ivec4(1));
}
void main() {
textureStore_bf775c();
}
-error: Error parsing GLSL shader:
-ERROR: 0:5: 'iimage1D' : Reserved word.
-WARNING: 0:5: 'layout' : useless application of layout qualifier
-ERROR: 0:5: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
-layout(binding = 0, rgba8i) uniform highp writeonly iimage1D arg_0;
+layout(binding = 0, rgba8i) uniform highp writeonly iimage2D arg_0;
void textureStore_bf775c() {
- imageStore(arg_0, 1, ivec4(1));
+ imageStore(arg_0, ivec2(1, 0), ivec4(1));
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
textureStore_bf775c();
}
-error: Error parsing GLSL shader:
-ERROR: 0:3: 'iimage1D' : Reserved word.
-WARNING: 0:3: 'layout' : useless application of layout qualifier
-ERROR: 0:3: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureStore/d73b5c.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureStore/d73b5c.wgsl.expected.ir.glsl
index 1a3a730..1019f10 100644
--- a/test/tint/builtins/gen/literal/textureStore/d73b5c.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/d73b5c.wgsl.expected.ir.glsl
@@ -2,18 +2,18 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32i) uniform highp writeonly iimage1D arg_0;
+layout(binding = 0, rg32i) uniform highp writeonly iimage2D arg_0;
void textureStore_d73b5c() {
- imageStore(arg_0, 1, ivec4(1));
+ imageStore(arg_0, ivec2(1, 0), ivec4(1));
}
void main() {
textureStore_d73b5c();
}
#version 460
-layout(binding = 0, rg32i) uniform highp writeonly iimage1D arg_0;
+layout(binding = 0, rg32i) uniform highp writeonly iimage2D arg_0;
void textureStore_d73b5c() {
- imageStore(arg_0, 1, ivec4(1));
+ imageStore(arg_0, ivec2(1, 0), ivec4(1));
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
diff --git a/test/tint/builtins/gen/literal/textureStore/e077e7.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureStore/e077e7.wgsl.expected.ir.glsl
index 55de206..8c5d0b7 100644
--- a/test/tint/builtins/gen/literal/textureStore/e077e7.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/e077e7.wgsl.expected.ir.glsl
@@ -2,18 +2,18 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32i) uniform highp iimage1D arg_0;
+layout(binding = 0, rg32i) uniform highp iimage2D arg_0;
void textureStore_e077e7() {
- imageStore(arg_0, 1, ivec4(1));
+ imageStore(arg_0, ivec2(1, 0), ivec4(1));
}
void main() {
textureStore_e077e7();
}
#version 460
-layout(binding = 0, rg32i) uniform highp iimage1D arg_0;
+layout(binding = 0, rg32i) uniform highp iimage2D arg_0;
void textureStore_e077e7() {
- imageStore(arg_0, 1, ivec4(1));
+ imageStore(arg_0, ivec2(1, 0), ivec4(1));
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
diff --git a/test/tint/builtins/gen/literal/textureStore/e0b666.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureStore/e0b666.wgsl.expected.ir.glsl
index e848bd0..a9662f8 100644
--- a/test/tint/builtins/gen/literal/textureStore/e0b666.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/e0b666.wgsl.expected.ir.glsl
@@ -1,41 +1,21 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
-layout(binding = 0, rgba8) uniform highp writeonly image1D arg_0;
+layout(binding = 0, rgba8) uniform highp writeonly image2D arg_0;
void textureStore_e0b666() {
- imageStore(arg_0, 1, vec4(1.0f).zyxw);
+ imageStore(arg_0, ivec2(1, 0), vec4(1.0f).zyxw);
}
void main() {
textureStore_e0b666();
}
-error: Error parsing GLSL shader:
-ERROR: 0:5: 'image1D' : Reserved word.
-WARNING: 0:5: 'layout' : useless application of layout qualifier
-ERROR: 0:5: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
-layout(binding = 0, rgba8) uniform highp writeonly image1D arg_0;
+layout(binding = 0, rgba8) uniform highp writeonly image2D arg_0;
void textureStore_e0b666() {
- imageStore(arg_0, 1, vec4(1.0f).zyxw);
+ imageStore(arg_0, ivec2(1, 0), vec4(1.0f).zyxw);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
textureStore_e0b666();
}
-error: Error parsing GLSL shader:
-ERROR: 0:3: 'image1D' : Reserved word.
-WARNING: 0:3: 'layout' : useless application of layout qualifier
-ERROR: 0:3: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureStore/e885e8.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureStore/e885e8.wgsl.expected.ir.glsl
index 556024d..989b2a9 100644
--- a/test/tint/builtins/gen/literal/textureStore/e885e8.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/e885e8.wgsl.expected.ir.glsl
@@ -1,41 +1,21 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
-layout(binding = 0, rgba16f) uniform highp writeonly image1D arg_0;
+layout(binding = 0, rgba16f) uniform highp writeonly image2D arg_0;
void textureStore_e885e8() {
- imageStore(arg_0, 1, vec4(1.0f));
+ imageStore(arg_0, ivec2(1, 0), vec4(1.0f));
}
void main() {
textureStore_e885e8();
}
-error: Error parsing GLSL shader:
-ERROR: 0:5: 'image1D' : Reserved word.
-WARNING: 0:5: 'layout' : useless application of layout qualifier
-ERROR: 0:5: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
-layout(binding = 0, rgba16f) uniform highp writeonly image1D arg_0;
+layout(binding = 0, rgba16f) uniform highp writeonly image2D arg_0;
void textureStore_e885e8() {
- imageStore(arg_0, 1, vec4(1.0f));
+ imageStore(arg_0, ivec2(1, 0), vec4(1.0f));
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
textureStore_e885e8();
}
-error: Error parsing GLSL shader:
-ERROR: 0:3: 'image1D' : Reserved word.
-WARNING: 0:3: 'layout' : useless application of layout qualifier
-ERROR: 0:3: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureStore/f64d69.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureStore/f64d69.wgsl.expected.ir.glsl
index 3a65ec6..874394a 100644
--- a/test/tint/builtins/gen/literal/textureStore/f64d69.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/f64d69.wgsl.expected.ir.glsl
@@ -1,41 +1,21 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
-layout(binding = 0, r32i) uniform highp iimage1D arg_0;
+layout(binding = 0, r32i) uniform highp iimage2D arg_0;
void textureStore_f64d69() {
- imageStore(arg_0, 1, ivec4(1));
+ imageStore(arg_0, ivec2(1, 0), ivec4(1));
}
void main() {
textureStore_f64d69();
}
-error: Error parsing GLSL shader:
-ERROR: 0:5: 'iimage1D' : Reserved word.
-WARNING: 0:5: 'layout' : useless application of layout qualifier
-ERROR: 0:5: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
-layout(binding = 0, r32i) uniform highp iimage1D arg_0;
+layout(binding = 0, r32i) uniform highp iimage2D arg_0;
void textureStore_f64d69() {
- imageStore(arg_0, 1, ivec4(1));
+ imageStore(arg_0, ivec2(1, 0), ivec4(1));
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
textureStore_f64d69();
}
-error: Error parsing GLSL shader:
-ERROR: 0:3: 'iimage1D' : Reserved word.
-WARNING: 0:3: 'layout' : useless application of layout qualifier
-ERROR: 0:3: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/literal/textureStore/fb9a8f.wgsl.expected.ir.glsl b/test/tint/builtins/gen/literal/textureStore/fb9a8f.wgsl.expected.ir.glsl
index 1bf0915..a9c640e 100644
--- a/test/tint/builtins/gen/literal/textureStore/fb9a8f.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/literal/textureStore/fb9a8f.wgsl.expected.ir.glsl
@@ -1,41 +1,21 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
-layout(binding = 0, rgba32ui) uniform highp writeonly uimage1D arg_0;
+layout(binding = 0, rgba32ui) uniform highp writeonly uimage2D arg_0;
void textureStore_fb9a8f() {
- imageStore(arg_0, 1, uvec4(1u));
+ imageStore(arg_0, ivec2(1, 0), uvec4(1u));
}
void main() {
textureStore_fb9a8f();
}
-error: Error parsing GLSL shader:
-ERROR: 0:5: 'uimage1D' : Reserved word.
-WARNING: 0:5: 'layout' : useless application of layout qualifier
-ERROR: 0:5: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
-layout(binding = 0, rgba32ui) uniform highp writeonly uimage1D arg_0;
+layout(binding = 0, rgba32ui) uniform highp writeonly uimage2D arg_0;
void textureStore_fb9a8f() {
- imageStore(arg_0, 1, uvec4(1u));
+ imageStore(arg_0, ivec2(1, 0), uvec4(1u));
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
textureStore_fb9a8f();
}
-error: Error parsing GLSL shader:
-ERROR: 0:3: 'uimage1D' : Reserved word.
-WARNING: 0:3: 'layout' : useless application of layout qualifier
-ERROR: 0:3: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureDimensions/01e21e.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureDimensions/01e21e.wgsl.expected.ir.glsl
index ff7d4c6..a0979f2 100644
--- a/test/tint/builtins/gen/var/textureDimensions/01e21e.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/01e21e.wgsl.expected.ir.glsl
@@ -6,9 +6,9 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rg32ui) uniform highp uimage1D arg_0;
+layout(binding = 0, rg32ui) uniform highp uimage2D arg_0;
uint textureDimensions_01e21e() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
@@ -20,9 +20,9 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rg32ui) uniform highp uimage1D arg_0;
+layout(binding = 0, rg32ui) uniform highp uimage2D arg_0;
uint textureDimensions_01e21e() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
diff --git a/test/tint/builtins/gen/var/textureDimensions/022903.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureDimensions/022903.wgsl.expected.ir.glsl
index 69dd377..93a74c3 100644
--- a/test/tint/builtins/gen/var/textureDimensions/022903.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/022903.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,45 +6,31 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-uniform highp isampler1D arg_0;
+uniform highp isampler2D arg_0;
uint textureDimensions_022903() {
uint arg_1 = 1u;
- uint res = uint(textureSize(arg_0, int(arg_1)));
+ uint res = uvec2(textureSize(arg_0, int(arg_1))).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_022903();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'isampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-uniform highp isampler1D arg_0;
+uniform highp isampler2D arg_0;
uint textureDimensions_022903() {
uint arg_1 = 1u;
- uint res = uint(textureSize(arg_0, int(arg_1)));
+ uint res = uvec2(textureSize(arg_0, int(arg_1))).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_022903();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'isampler1D' : Reserved word.
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -55,11 +39,11 @@
uint prevent_dce;
};
-uniform highp isampler1D arg_0;
+uniform highp isampler2D arg_0;
layout(location = 0) flat out uint vertex_main_loc0_Output;
uint textureDimensions_022903() {
uint arg_1 = 1u;
- uint res = uint(textureSize(arg_0, int(arg_1)));
+ uint res = uvec2(textureSize(arg_0, int(arg_1))).x;
return res;
}
VertexOutput vertex_main_inner() {
@@ -76,12 +60,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'isampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureDimensions/0329b0.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureDimensions/0329b0.wgsl.expected.ir.glsl
index e341638..9bce7e7 100644
--- a/test/tint/builtins/gen/var/textureDimensions/0329b0.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/0329b0.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,45 +6,29 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba16i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, rgba16i) uniform highp readonly iimage2D arg_0;
uint textureDimensions_0329b0() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_0329b0();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'iimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba16i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, rgba16i) uniform highp readonly iimage2D arg_0;
uint textureDimensions_0329b0() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_0329b0();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'iimage1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -55,10 +37,10 @@
uint prevent_dce;
};
-layout(binding = 0, rgba16i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, rgba16i) uniform highp readonly iimage2D arg_0;
layout(location = 0) flat out uint vertex_main_loc0_Output;
uint textureDimensions_0329b0() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
VertexOutput vertex_main_inner() {
@@ -75,13 +57,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'iimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureDimensions/033ea7.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureDimensions/033ea7.wgsl.expected.ir.glsl
index 64615d9..5269180 100644
--- a/test/tint/builtins/gen/var/textureDimensions/033ea7.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/033ea7.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,45 +6,29 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
uint textureDimensions_033ea7() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_033ea7();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
uint textureDimensions_033ea7() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_033ea7();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'image1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -55,10 +37,10 @@
uint prevent_dce;
};
-layout(binding = 0, rgba8) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
layout(location = 0) flat out uint vertex_main_loc0_Output;
uint textureDimensions_033ea7() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
VertexOutput vertex_main_inner() {
@@ -75,13 +57,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureDimensions/09140b.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureDimensions/09140b.wgsl.expected.ir.glsl
index a5d9dbf..229091d 100644
--- a/test/tint/builtins/gen/var/textureDimensions/09140b.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/09140b.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,44 +6,26 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba32ui) uniform highp writeonly uimage1D arg_0;
+layout(binding = 0, rgba32ui) uniform highp writeonly uimage2D arg_0;
uint textureDimensions_09140b() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_09140b();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'uimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba32ui) uniform highp writeonly uimage1D arg_0;
+layout(binding = 0, rgba32ui) uniform highp writeonly uimage2D arg_0;
uint textureDimensions_09140b() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_09140b();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'uimage1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureDimensions/0c0b0c.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureDimensions/0c0b0c.wgsl.expected.ir.glsl
index 960f9cc..f7ed7ec 100644
--- a/test/tint/builtins/gen/var/textureDimensions/0c0b0c.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/0c0b0c.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,44 +6,26 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba16f) uniform highp writeonly image1D arg_0;
+layout(binding = 0, rgba16f) uniform highp writeonly image2D arg_0;
uint textureDimensions_0c0b0c() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_0c0b0c();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba16f) uniform highp writeonly image1D arg_0;
+layout(binding = 0, rgba16f) uniform highp writeonly image2D arg_0;
uint textureDimensions_0c0b0c() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_0c0b0c();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'image1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureDimensions/20ecef.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureDimensions/20ecef.wgsl.expected.ir.glsl
index 3b20861..94d6891 100644
--- a/test/tint/builtins/gen/var/textureDimensions/20ecef.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/20ecef.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,44 +6,26 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, r32f) uniform highp image1D arg_0;
+layout(binding = 0, r32f) uniform highp image2D arg_0;
uint textureDimensions_20ecef() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_20ecef();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, r32f) uniform highp image1D arg_0;
+layout(binding = 0, r32f) uniform highp image2D arg_0;
uint textureDimensions_20ecef() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_20ecef();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'image1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureDimensions/212362.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureDimensions/212362.wgsl.expected.ir.glsl
index 3d1e9c2..c3d21d6 100644
--- a/test/tint/builtins/gen/var/textureDimensions/212362.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/212362.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,45 +6,29 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, r32f) uniform highp readonly image1D arg_0;
+layout(binding = 0, r32f) uniform highp readonly image2D arg_0;
uint textureDimensions_212362() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_212362();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, r32f) uniform highp readonly image1D arg_0;
+layout(binding = 0, r32f) uniform highp readonly image2D arg_0;
uint textureDimensions_212362() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_212362();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'image1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -55,10 +37,10 @@
uint prevent_dce;
};
-layout(binding = 0, r32f) uniform highp readonly image1D arg_0;
+layout(binding = 0, r32f) uniform highp readonly image2D arg_0;
layout(location = 0) flat out uint vertex_main_loc0_Output;
uint textureDimensions_212362() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
VertexOutput vertex_main_inner() {
@@ -75,13 +57,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureDimensions/26d6bf.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureDimensions/26d6bf.wgsl.expected.ir.glsl
index 95b5f4c..39e012e 100644
--- a/test/tint/builtins/gen/var/textureDimensions/26d6bf.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/26d6bf.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,43 +6,29 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-uniform highp sampler1D arg_0;
+uniform highp sampler2D arg_0;
uint textureDimensions_26d6bf() {
- uint res = uint(textureSize(arg_0, 0));
+ uint res = uvec2(textureSize(arg_0, 0)).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_26d6bf();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'sampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-uniform highp sampler1D arg_0;
+uniform highp sampler2D arg_0;
uint textureDimensions_26d6bf() {
- uint res = uint(textureSize(arg_0, 0));
+ uint res = uvec2(textureSize(arg_0, 0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_26d6bf();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'sampler1D' : Reserved word.
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -53,10 +37,10 @@
uint prevent_dce;
};
-uniform highp sampler1D arg_0;
+uniform highp sampler2D arg_0;
layout(location = 0) flat out uint vertex_main_loc0_Output;
uint textureDimensions_26d6bf() {
- uint res = uint(textureSize(arg_0, 0));
+ uint res = uvec2(textureSize(arg_0, 0)).x;
return res;
}
VertexOutput vertex_main_inner() {
@@ -73,12 +57,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'sampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureDimensions/284c27.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureDimensions/284c27.wgsl.expected.ir.glsl
index ee62b99..b1c7a5d 100644
--- a/test/tint/builtins/gen/var/textureDimensions/284c27.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/284c27.wgsl.expected.ir.glsl
@@ -6,9 +6,9 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rg32f) uniform highp readonly image1D arg_0;
+layout(binding = 0, rg32f) uniform highp readonly image2D arg_0;
uint textureDimensions_284c27() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
@@ -20,9 +20,9 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rg32f) uniform highp readonly image1D arg_0;
+layout(binding = 0, rg32f) uniform highp readonly image2D arg_0;
uint textureDimensions_284c27() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
@@ -37,10 +37,10 @@
uint prevent_dce;
};
-layout(binding = 0, rg32f) uniform highp readonly image1D arg_0;
+layout(binding = 0, rg32f) uniform highp readonly image2D arg_0;
layout(location = 0) flat out uint vertex_main_loc0_Output;
uint textureDimensions_284c27() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/2bafdf.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureDimensions/2bafdf.wgsl.expected.ir.glsl
index 13a27a1..f6f4cee 100644
--- a/test/tint/builtins/gen/var/textureDimensions/2bafdf.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/2bafdf.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,45 +6,29 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
uint textureDimensions_2bafdf() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_2bafdf();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
uint textureDimensions_2bafdf() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_2bafdf();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'image1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -55,10 +37,10 @@
uint prevent_dce;
};
-layout(binding = 0, rgba8) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
layout(location = 0) flat out uint vertex_main_loc0_Output;
uint textureDimensions_2bafdf() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
VertexOutput vertex_main_inner() {
@@ -75,13 +57,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureDimensions/2dc5c5.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureDimensions/2dc5c5.wgsl.expected.ir.glsl
index c061f89..9a8d190 100644
--- a/test/tint/builtins/gen/var/textureDimensions/2dc5c5.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/2dc5c5.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,45 +6,29 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba8ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, rgba8ui) uniform highp readonly uimage2D arg_0;
uint textureDimensions_2dc5c5() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_2dc5c5();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'uimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba8ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, rgba8ui) uniform highp readonly uimage2D arg_0;
uint textureDimensions_2dc5c5() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_2dc5c5();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'uimage1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -55,10 +37,10 @@
uint prevent_dce;
};
-layout(binding = 0, rgba8ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, rgba8ui) uniform highp readonly uimage2D arg_0;
layout(location = 0) flat out uint vertex_main_loc0_Output;
uint textureDimensions_2dc5c5() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
VertexOutput vertex_main_inner() {
@@ -75,13 +57,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'uimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureDimensions/3af3e7.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureDimensions/3af3e7.wgsl.expected.ir.glsl
index 8fc3fdb..5e108b6 100644
--- a/test/tint/builtins/gen/var/textureDimensions/3af3e7.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/3af3e7.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,44 +6,26 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba8) uniform highp writeonly image1D arg_0;
+layout(binding = 0, rgba8) uniform highp writeonly image2D arg_0;
uint textureDimensions_3af3e7() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_3af3e7();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba8) uniform highp writeonly image1D arg_0;
+layout(binding = 0, rgba8) uniform highp writeonly image2D arg_0;
uint textureDimensions_3af3e7() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_3af3e7();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'image1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureDimensions/4e540a.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureDimensions/4e540a.wgsl.expected.ir.glsl
index 7bd888c..5e2a9ee 100644
--- a/test/tint/builtins/gen/var/textureDimensions/4e540a.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/4e540a.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,44 +6,26 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, r32i) uniform highp iimage1D arg_0;
+layout(binding = 0, r32i) uniform highp iimage2D arg_0;
uint textureDimensions_4e540a() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_4e540a();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'iimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, r32i) uniform highp iimage1D arg_0;
+layout(binding = 0, r32i) uniform highp iimage2D arg_0;
uint textureDimensions_4e540a() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_4e540a();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'iimage1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureDimensions/542c62.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureDimensions/542c62.wgsl.expected.ir.glsl
index 52e135b..699148d 100644
--- a/test/tint/builtins/gen/var/textureDimensions/542c62.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/542c62.wgsl.expected.ir.glsl
@@ -6,9 +6,9 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, r8) uniform highp writeonly image1D arg_0;
+layout(binding = 0, r8) uniform highp writeonly image2D arg_0;
uint textureDimensions_542c62() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
@@ -20,9 +20,9 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, r8) uniform highp writeonly image1D arg_0;
+layout(binding = 0, r8) uniform highp writeonly image2D arg_0;
uint textureDimensions_542c62() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
diff --git a/test/tint/builtins/gen/var/textureDimensions/58a82d.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureDimensions/58a82d.wgsl.expected.ir.glsl
index f752e2c..2c26aad 100644
--- a/test/tint/builtins/gen/var/textureDimensions/58a82d.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/58a82d.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,44 +6,26 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba16ui) uniform highp writeonly uimage1D arg_0;
+layout(binding = 0, rgba16ui) uniform highp writeonly uimage2D arg_0;
uint textureDimensions_58a82d() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_58a82d();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'uimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba16ui) uniform highp writeonly uimage1D arg_0;
+layout(binding = 0, rgba16ui) uniform highp writeonly uimage2D arg_0;
uint textureDimensions_58a82d() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_58a82d();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'uimage1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureDimensions/5df042.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureDimensions/5df042.wgsl.expected.ir.glsl
index 842526b..586e59f 100644
--- a/test/tint/builtins/gen/var/textureDimensions/5df042.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/5df042.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,43 +6,29 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-uniform highp isampler1D arg_0;
+uniform highp isampler2D arg_0;
uint textureDimensions_5df042() {
- uint res = uint(textureSize(arg_0, 0));
+ uint res = uvec2(textureSize(arg_0, 0)).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_5df042();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'isampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-uniform highp isampler1D arg_0;
+uniform highp isampler2D arg_0;
uint textureDimensions_5df042() {
- uint res = uint(textureSize(arg_0, 0));
+ uint res = uvec2(textureSize(arg_0, 0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_5df042();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'isampler1D' : Reserved word.
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -53,10 +37,10 @@
uint prevent_dce;
};
-uniform highp isampler1D arg_0;
+uniform highp isampler2D arg_0;
layout(location = 0) flat out uint vertex_main_loc0_Output;
uint textureDimensions_5df042() {
- uint res = uint(textureSize(arg_0, 0));
+ uint res = uvec2(textureSize(arg_0, 0)).x;
return res;
}
VertexOutput vertex_main_inner() {
@@ -73,12 +57,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'isampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureDimensions/607979.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureDimensions/607979.wgsl.expected.ir.glsl
index af5f1870..13c9f0e 100644
--- a/test/tint/builtins/gen/var/textureDimensions/607979.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/607979.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,44 +6,26 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, r32i) uniform highp writeonly iimage1D arg_0;
+layout(binding = 0, r32i) uniform highp writeonly iimage2D arg_0;
uint textureDimensions_607979() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_607979();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'iimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, r32i) uniform highp writeonly iimage1D arg_0;
+layout(binding = 0, r32i) uniform highp writeonly iimage2D arg_0;
uint textureDimensions_607979() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_607979();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'iimage1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureDimensions/709357.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureDimensions/709357.wgsl.expected.ir.glsl
index 17937c4..dfa5e40 100644
--- a/test/tint/builtins/gen/var/textureDimensions/709357.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/709357.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,45 +6,29 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba16ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, rgba16ui) uniform highp readonly uimage2D arg_0;
uint textureDimensions_709357() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_709357();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'uimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba16ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, rgba16ui) uniform highp readonly uimage2D arg_0;
uint textureDimensions_709357() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_709357();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'uimage1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -55,10 +37,10 @@
uint prevent_dce;
};
-layout(binding = 0, rgba16ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, rgba16ui) uniform highp readonly uimage2D arg_0;
layout(location = 0) flat out uint vertex_main_loc0_Output;
uint textureDimensions_709357() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
VertexOutput vertex_main_inner() {
@@ -75,13 +57,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'uimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureDimensions/7228de.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureDimensions/7228de.wgsl.expected.ir.glsl
index 17331d8..1773eeb 100644
--- a/test/tint/builtins/gen/var/textureDimensions/7228de.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/7228de.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,44 +6,26 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, r32ui) uniform highp writeonly uimage1D arg_0;
+layout(binding = 0, r32ui) uniform highp writeonly uimage2D arg_0;
uint textureDimensions_7228de() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_7228de();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'uimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, r32ui) uniform highp writeonly uimage1D arg_0;
+layout(binding = 0, r32ui) uniform highp writeonly uimage2D arg_0;
uint textureDimensions_7228de() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_7228de();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'uimage1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureDimensions/740e7c.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureDimensions/740e7c.wgsl.expected.ir.glsl
index bf76697..1fbb56b 100644
--- a/test/tint/builtins/gen/var/textureDimensions/740e7c.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/740e7c.wgsl.expected.ir.glsl
@@ -6,9 +6,9 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rg32i) uniform highp iimage1D arg_0;
+layout(binding = 0, rg32i) uniform highp iimage2D arg_0;
uint textureDimensions_740e7c() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
@@ -20,9 +20,9 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rg32i) uniform highp iimage1D arg_0;
+layout(binding = 0, rg32i) uniform highp iimage2D arg_0;
uint textureDimensions_740e7c() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
diff --git a/test/tint/builtins/gen/var/textureDimensions/797c30.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureDimensions/797c30.wgsl.expected.ir.glsl
index 87647b0..7b15ed3 100644
--- a/test/tint/builtins/gen/var/textureDimensions/797c30.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/797c30.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,45 +6,29 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba32ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, rgba32ui) uniform highp readonly uimage2D arg_0;
uint textureDimensions_797c30() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_797c30();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'uimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba32ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, rgba32ui) uniform highp readonly uimage2D arg_0;
uint textureDimensions_797c30() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_797c30();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'uimage1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -55,10 +37,10 @@
uint prevent_dce;
};
-layout(binding = 0, rgba32ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, rgba32ui) uniform highp readonly uimage2D arg_0;
layout(location = 0) flat out uint vertex_main_loc0_Output;
uint textureDimensions_797c30() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
VertexOutput vertex_main_inner() {
@@ -75,13 +57,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'uimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureDimensions/7c753b.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureDimensions/7c753b.wgsl.expected.ir.glsl
index 9f8cb41..5f3a8b4 100644
--- a/test/tint/builtins/gen/var/textureDimensions/7c753b.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/7c753b.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,45 +6,29 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba32f) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba32f) uniform highp readonly image2D arg_0;
uint textureDimensions_7c753b() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_7c753b();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba32f) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba32f) uniform highp readonly image2D arg_0;
uint textureDimensions_7c753b() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_7c753b();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'image1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -55,10 +37,10 @@
uint prevent_dce;
};
-layout(binding = 0, rgba32f) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba32f) uniform highp readonly image2D arg_0;
layout(location = 0) flat out uint vertex_main_loc0_Output;
uint textureDimensions_7c753b() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
VertexOutput vertex_main_inner() {
@@ -75,13 +57,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureDimensions/7d8439.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureDimensions/7d8439.wgsl.expected.ir.glsl
index f9412ab..15246e5 100644
--- a/test/tint/builtins/gen/var/textureDimensions/7d8439.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/7d8439.wgsl.expected.ir.glsl
@@ -6,9 +6,9 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rg32ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, rg32ui) uniform highp readonly uimage2D arg_0;
uint textureDimensions_7d8439() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
@@ -20,9 +20,9 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rg32ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, rg32ui) uniform highp readonly uimage2D arg_0;
uint textureDimensions_7d8439() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
@@ -37,10 +37,10 @@
uint prevent_dce;
};
-layout(binding = 0, rg32ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, rg32ui) uniform highp readonly uimage2D arg_0;
layout(location = 0) flat out uint vertex_main_loc0_Output;
uint textureDimensions_7d8439() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/841ebe.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureDimensions/841ebe.wgsl.expected.ir.glsl
index ce15bac..4a944fa 100644
--- a/test/tint/builtins/gen/var/textureDimensions/841ebe.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/841ebe.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,45 +6,29 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba8i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, rgba8i) uniform highp readonly iimage2D arg_0;
uint textureDimensions_841ebe() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_841ebe();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'iimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba8i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, rgba8i) uniform highp readonly iimage2D arg_0;
uint textureDimensions_841ebe() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_841ebe();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'iimage1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -55,10 +37,10 @@
uint prevent_dce;
};
-layout(binding = 0, rgba8i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, rgba8i) uniform highp readonly iimage2D arg_0;
layout(location = 0) flat out uint vertex_main_loc0_Output;
uint textureDimensions_841ebe() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
VertexOutput vertex_main_inner() {
@@ -75,13 +57,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'iimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureDimensions/84f363.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureDimensions/84f363.wgsl.expected.ir.glsl
index e005440..8bd9e13 100644
--- a/test/tint/builtins/gen/var/textureDimensions/84f363.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/84f363.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,44 +6,26 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba8) uniform highp writeonly image1D arg_0;
+layout(binding = 0, rgba8) uniform highp writeonly image2D arg_0;
uint textureDimensions_84f363() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_84f363();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba8) uniform highp writeonly image1D arg_0;
+layout(binding = 0, rgba8) uniform highp writeonly image2D arg_0;
uint textureDimensions_84f363() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_84f363();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'image1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureDimensions/8e5de6.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureDimensions/8e5de6.wgsl.expected.ir.glsl
index 7598198..1f614ca 100644
--- a/test/tint/builtins/gen/var/textureDimensions/8e5de6.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/8e5de6.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,45 +6,29 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, r32i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, r32i) uniform highp readonly iimage2D arg_0;
uint textureDimensions_8e5de6() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_8e5de6();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'iimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, r32i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, r32i) uniform highp readonly iimage2D arg_0;
uint textureDimensions_8e5de6() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_8e5de6();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'iimage1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -55,10 +37,10 @@
uint prevent_dce;
};
-layout(binding = 0, r32i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, r32i) uniform highp readonly iimage2D arg_0;
layout(location = 0) flat out uint vertex_main_loc0_Output;
uint textureDimensions_8e5de6() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
VertexOutput vertex_main_inner() {
@@ -75,13 +57,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'iimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureDimensions/8efd47.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureDimensions/8efd47.wgsl.expected.ir.glsl
index c7797a0..618c7df 100644
--- a/test/tint/builtins/gen/var/textureDimensions/8efd47.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/8efd47.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,44 +6,26 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba32i) uniform highp writeonly iimage1D arg_0;
+layout(binding = 0, rgba32i) uniform highp writeonly iimage2D arg_0;
uint textureDimensions_8efd47() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_8efd47();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'iimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba32i) uniform highp writeonly iimage1D arg_0;
+layout(binding = 0, rgba32i) uniform highp writeonly iimage2D arg_0;
uint textureDimensions_8efd47() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_8efd47();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'iimage1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureDimensions/920006.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureDimensions/920006.wgsl.expected.ir.glsl
index 608566b..12c4a6d 100644
--- a/test/tint/builtins/gen/var/textureDimensions/920006.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/920006.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,45 +6,31 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-uniform highp usampler1D arg_0;
+uniform highp usampler2D arg_0;
uint textureDimensions_920006() {
int arg_1 = 1;
- uint res = uint(textureSize(arg_0, arg_1));
+ uint res = uvec2(textureSize(arg_0, arg_1)).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_920006();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'usampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-uniform highp usampler1D arg_0;
+uniform highp usampler2D arg_0;
uint textureDimensions_920006() {
int arg_1 = 1;
- uint res = uint(textureSize(arg_0, arg_1));
+ uint res = uvec2(textureSize(arg_0, arg_1)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_920006();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'usampler1D' : Reserved word.
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -55,11 +39,11 @@
uint prevent_dce;
};
-uniform highp usampler1D arg_0;
+uniform highp usampler2D arg_0;
layout(location = 0) flat out uint vertex_main_loc0_Output;
uint textureDimensions_920006() {
int arg_1 = 1;
- uint res = uint(textureSize(arg_0, arg_1));
+ uint res = uvec2(textureSize(arg_0, arg_1)).x;
return res;
}
VertexOutput vertex_main_inner() {
@@ -76,12 +60,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'usampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureDimensions/92552e.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureDimensions/92552e.wgsl.expected.ir.glsl
index 320e279..505944c 100644
--- a/test/tint/builtins/gen/var/textureDimensions/92552e.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/92552e.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,44 +6,26 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba8i) uniform highp writeonly iimage1D arg_0;
+layout(binding = 0, rgba8i) uniform highp writeonly iimage2D arg_0;
uint textureDimensions_92552e() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_92552e();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'iimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba8i) uniform highp writeonly iimage1D arg_0;
+layout(binding = 0, rgba8i) uniform highp writeonly iimage2D arg_0;
uint textureDimensions_92552e() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_92552e();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'iimage1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureDimensions/965645.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureDimensions/965645.wgsl.expected.ir.glsl
index d8e1b51..6a4cbe4 100644
--- a/test/tint/builtins/gen/var/textureDimensions/965645.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/965645.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,43 +6,29 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-uniform highp usampler1D arg_0;
+uniform highp usampler2D arg_0;
uint textureDimensions_965645() {
- uint res = uint(textureSize(arg_0, 0));
+ uint res = uvec2(textureSize(arg_0, 0)).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_965645();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'usampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-uniform highp usampler1D arg_0;
+uniform highp usampler2D arg_0;
uint textureDimensions_965645() {
- uint res = uint(textureSize(arg_0, 0));
+ uint res = uvec2(textureSize(arg_0, 0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_965645();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'usampler1D' : Reserved word.
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -53,10 +37,10 @@
uint prevent_dce;
};
-uniform highp usampler1D arg_0;
+uniform highp usampler2D arg_0;
layout(location = 0) flat out uint vertex_main_loc0_Output;
uint textureDimensions_965645() {
- uint res = uint(textureSize(arg_0, 0));
+ uint res = uvec2(textureSize(arg_0, 0)).x;
return res;
}
VertexOutput vertex_main_inner() {
@@ -73,12 +57,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'usampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureDimensions/9944d5.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureDimensions/9944d5.wgsl.expected.ir.glsl
index 73c9e4a..3f3af91 100644
--- a/test/tint/builtins/gen/var/textureDimensions/9944d5.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/9944d5.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,44 +6,26 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, r32ui) uniform highp uimage1D arg_0;
+layout(binding = 0, r32ui) uniform highp uimage2D arg_0;
uint textureDimensions_9944d5() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_9944d5();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'uimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, r32ui) uniform highp uimage1D arg_0;
+layout(binding = 0, r32ui) uniform highp uimage2D arg_0;
uint textureDimensions_9944d5() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_9944d5();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'uimage1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureDimensions/9c7a00.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureDimensions/9c7a00.wgsl.expected.ir.glsl
index 5a3052b..ee69ddf 100644
--- a/test/tint/builtins/gen/var/textureDimensions/9c7a00.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/9c7a00.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,45 +6,31 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-uniform highp usampler1D arg_0;
+uniform highp usampler2D arg_0;
uint textureDimensions_9c7a00() {
uint arg_1 = 1u;
- uint res = uint(textureSize(arg_0, int(arg_1)));
+ uint res = uvec2(textureSize(arg_0, int(arg_1))).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_9c7a00();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'usampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-uniform highp usampler1D arg_0;
+uniform highp usampler2D arg_0;
uint textureDimensions_9c7a00() {
uint arg_1 = 1u;
- uint res = uint(textureSize(arg_0, int(arg_1)));
+ uint res = uvec2(textureSize(arg_0, int(arg_1))).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_9c7a00();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'usampler1D' : Reserved word.
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -55,11 +39,11 @@
uint prevent_dce;
};
-uniform highp usampler1D arg_0;
+uniform highp usampler2D arg_0;
layout(location = 0) flat out uint vertex_main_loc0_Output;
uint textureDimensions_9c7a00() {
uint arg_1 = 1u;
- uint res = uint(textureSize(arg_0, int(arg_1)));
+ uint res = uvec2(textureSize(arg_0, int(arg_1))).x;
return res;
}
VertexOutput vertex_main_inner() {
@@ -76,12 +60,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'usampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureDimensions/9d68b8.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureDimensions/9d68b8.wgsl.expected.ir.glsl
index 45ca21f..61c555a 100644
--- a/test/tint/builtins/gen/var/textureDimensions/9d68b8.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/9d68b8.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,45 +6,29 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba8_snorm) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp readonly image2D arg_0;
uint textureDimensions_9d68b8() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_9d68b8();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba8_snorm) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp readonly image2D arg_0;
uint textureDimensions_9d68b8() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_9d68b8();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'image1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -55,10 +37,10 @@
uint prevent_dce;
};
-layout(binding = 0, rgba8_snorm) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp readonly image2D arg_0;
layout(location = 0) flat out uint vertex_main_loc0_Output;
uint textureDimensions_9d68b8() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
VertexOutput vertex_main_inner() {
@@ -75,13 +57,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureDimensions/aac604.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureDimensions/aac604.wgsl.expected.ir.glsl
index 135e7c8..84365df 100644
--- a/test/tint/builtins/gen/var/textureDimensions/aac604.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/aac604.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,45 +6,31 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-uniform highp sampler1D arg_0;
+uniform highp sampler2D arg_0;
uint textureDimensions_aac604() {
uint arg_1 = 1u;
- uint res = uint(textureSize(arg_0, int(arg_1)));
+ uint res = uvec2(textureSize(arg_0, int(arg_1))).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_aac604();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'sampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-uniform highp sampler1D arg_0;
+uniform highp sampler2D arg_0;
uint textureDimensions_aac604() {
uint arg_1 = 1u;
- uint res = uint(textureSize(arg_0, int(arg_1)));
+ uint res = uvec2(textureSize(arg_0, int(arg_1))).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_aac604();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'sampler1D' : Reserved word.
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -55,11 +39,11 @@
uint prevent_dce;
};
-uniform highp sampler1D arg_0;
+uniform highp sampler2D arg_0;
layout(location = 0) flat out uint vertex_main_loc0_Output;
uint textureDimensions_aac604() {
uint arg_1 = 1u;
- uint res = uint(textureSize(arg_0, int(arg_1)));
+ uint res = uvec2(textureSize(arg_0, int(arg_1))).x;
return res;
}
VertexOutput vertex_main_inner() {
@@ -76,12 +60,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'sampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureDimensions/ad7d3b.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureDimensions/ad7d3b.wgsl.expected.ir.glsl
index 9929e0e..7f8173ab 100644
--- a/test/tint/builtins/gen/var/textureDimensions/ad7d3b.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/ad7d3b.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,44 +6,26 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba8ui) uniform highp writeonly uimage1D arg_0;
+layout(binding = 0, rgba8ui) uniform highp writeonly uimage2D arg_0;
uint textureDimensions_ad7d3b() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_ad7d3b();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'uimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba8ui) uniform highp writeonly uimage1D arg_0;
+layout(binding = 0, rgba8ui) uniform highp writeonly uimage2D arg_0;
uint textureDimensions_ad7d3b() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_ad7d3b();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'uimage1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureDimensions/b46d97.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureDimensions/b46d97.wgsl.expected.ir.glsl
index ea82766..793eddd 100644
--- a/test/tint/builtins/gen/var/textureDimensions/b46d97.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/b46d97.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,45 +6,31 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-uniform highp isampler1D arg_0;
+uniform highp isampler2D arg_0;
uint textureDimensions_b46d97() {
int arg_1 = 1;
- uint res = uint(textureSize(arg_0, arg_1));
+ uint res = uvec2(textureSize(arg_0, arg_1)).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_b46d97();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'isampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-uniform highp isampler1D arg_0;
+uniform highp isampler2D arg_0;
uint textureDimensions_b46d97() {
int arg_1 = 1;
- uint res = uint(textureSize(arg_0, arg_1));
+ uint res = uvec2(textureSize(arg_0, arg_1)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_b46d97();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'isampler1D' : Reserved word.
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -55,11 +39,11 @@
uint prevent_dce;
};
-uniform highp isampler1D arg_0;
+uniform highp isampler2D arg_0;
layout(location = 0) flat out uint vertex_main_loc0_Output;
uint textureDimensions_b46d97() {
int arg_1 = 1;
- uint res = uint(textureSize(arg_0, arg_1));
+ uint res = uvec2(textureSize(arg_0, arg_1)).x;
return res;
}
VertexOutput vertex_main_inner() {
@@ -76,12 +60,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'isampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureDimensions/b51345.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureDimensions/b51345.wgsl.expected.ir.glsl
index 57d0907..cdbeaa9 100644
--- a/test/tint/builtins/gen/var/textureDimensions/b51345.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/b51345.wgsl.expected.ir.glsl
@@ -6,9 +6,9 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rg32f) uniform highp writeonly image1D arg_0;
+layout(binding = 0, rg32f) uniform highp writeonly image2D arg_0;
uint textureDimensions_b51345() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
@@ -20,9 +20,9 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rg32f) uniform highp writeonly image1D arg_0;
+layout(binding = 0, rg32f) uniform highp writeonly image2D arg_0;
uint textureDimensions_b51345() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
diff --git a/test/tint/builtins/gen/var/textureDimensions/b5ba03.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureDimensions/b5ba03.wgsl.expected.ir.glsl
index 3eaad35..0e4b550 100644
--- a/test/tint/builtins/gen/var/textureDimensions/b5ba03.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/b5ba03.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,45 +6,29 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba16f) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba16f) uniform highp readonly image2D arg_0;
uint textureDimensions_b5ba03() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_b5ba03();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba16f) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba16f) uniform highp readonly image2D arg_0;
uint textureDimensions_b5ba03() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_b5ba03();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'image1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -55,10 +37,10 @@
uint prevent_dce;
};
-layout(binding = 0, rgba16f) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba16f) uniform highp readonly image2D arg_0;
layout(location = 0) flat out uint vertex_main_loc0_Output;
uint textureDimensions_b5ba03() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
VertexOutput vertex_main_inner() {
@@ -75,13 +57,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureDimensions/b9e7ef.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureDimensions/b9e7ef.wgsl.expected.ir.glsl
index 897b331..5408015 100644
--- a/test/tint/builtins/gen/var/textureDimensions/b9e7ef.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/b9e7ef.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,45 +6,29 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba32i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, rgba32i) uniform highp readonly iimage2D arg_0;
uint textureDimensions_b9e7ef() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_b9e7ef();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'iimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba32i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, rgba32i) uniform highp readonly iimage2D arg_0;
uint textureDimensions_b9e7ef() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_b9e7ef();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'iimage1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -55,10 +37,10 @@
uint prevent_dce;
};
-layout(binding = 0, rgba32i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, rgba32i) uniform highp readonly iimage2D arg_0;
layout(location = 0) flat out uint vertex_main_loc0_Output;
uint textureDimensions_b9e7ef() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
VertexOutput vertex_main_inner() {
@@ -75,13 +57,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'iimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureDimensions/c6b985.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureDimensions/c6b985.wgsl.expected.ir.glsl
index 831ad2e..babe0d8 100644
--- a/test/tint/builtins/gen/var/textureDimensions/c6b985.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/c6b985.wgsl.expected.ir.glsl
@@ -6,9 +6,9 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, r8) uniform highp image1D arg_0;
+layout(binding = 0, r8) uniform highp image2D arg_0;
uint textureDimensions_c6b985() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
@@ -20,9 +20,9 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, r8) uniform highp image1D arg_0;
+layout(binding = 0, r8) uniform highp image2D arg_0;
uint textureDimensions_c6b985() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
diff --git a/test/tint/builtins/gen/var/textureDimensions/c7ea63.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureDimensions/c7ea63.wgsl.expected.ir.glsl
index 060bb69..7d7e1e3 100644
--- a/test/tint/builtins/gen/var/textureDimensions/c7ea63.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/c7ea63.wgsl.expected.ir.glsl
@@ -6,9 +6,9 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rg32f) uniform highp image1D arg_0;
+layout(binding = 0, rg32f) uniform highp image2D arg_0;
uint textureDimensions_c7ea63() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
@@ -20,9 +20,9 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rg32f) uniform highp image1D arg_0;
+layout(binding = 0, rg32f) uniform highp image2D arg_0;
uint textureDimensions_c7ea63() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
diff --git a/test/tint/builtins/gen/var/textureDimensions/cedabd.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureDimensions/cedabd.wgsl.expected.ir.glsl
index 3859f2b..608a09e 100644
--- a/test/tint/builtins/gen/var/textureDimensions/cedabd.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/cedabd.wgsl.expected.ir.glsl
@@ -6,9 +6,9 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rg32i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, rg32i) uniform highp readonly iimage2D arg_0;
uint textureDimensions_cedabd() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
@@ -20,9 +20,9 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rg32i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, rg32i) uniform highp readonly iimage2D arg_0;
uint textureDimensions_cedabd() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
@@ -37,10 +37,10 @@
uint prevent_dce;
};
-layout(binding = 0, rg32i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, rg32i) uniform highp readonly iimage2D arg_0;
layout(location = 0) flat out uint vertex_main_loc0_Output;
uint textureDimensions_cedabd() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureDimensions/d08a94.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureDimensions/d08a94.wgsl.expected.ir.glsl
index 08ecb25..80f9a3d 100644
--- a/test/tint/builtins/gen/var/textureDimensions/d08a94.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/d08a94.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,44 +6,26 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba16i) uniform highp writeonly iimage1D arg_0;
+layout(binding = 0, rgba16i) uniform highp writeonly iimage2D arg_0;
uint textureDimensions_d08a94() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_d08a94();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'iimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba16i) uniform highp writeonly iimage1D arg_0;
+layout(binding = 0, rgba16i) uniform highp writeonly iimage2D arg_0;
uint textureDimensions_d08a94() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_d08a94();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'iimage1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureDimensions/da30d2.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureDimensions/da30d2.wgsl.expected.ir.glsl
index 3c77c80..171827a 100644
--- a/test/tint/builtins/gen/var/textureDimensions/da30d2.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/da30d2.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,44 +6,26 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba32f) uniform highp writeonly image1D arg_0;
+layout(binding = 0, rgba32f) uniform highp writeonly image2D arg_0;
uint textureDimensions_da30d2() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_da30d2();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba32f) uniform highp writeonly image1D arg_0;
+layout(binding = 0, rgba32f) uniform highp writeonly image2D arg_0;
uint textureDimensions_da30d2() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_da30d2();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'image1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureDimensions/de03c6.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureDimensions/de03c6.wgsl.expected.ir.glsl
index 7ff4c0b..7f0f3e3 100644
--- a/test/tint/builtins/gen/var/textureDimensions/de03c6.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/de03c6.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,45 +6,29 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, r32ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, r32ui) uniform highp readonly uimage2D arg_0;
uint textureDimensions_de03c6() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_de03c6();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'uimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, r32ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, r32ui) uniform highp readonly uimage2D arg_0;
uint textureDimensions_de03c6() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_de03c6();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'uimage1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -55,10 +37,10 @@
uint prevent_dce;
};
-layout(binding = 0, r32ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, r32ui) uniform highp readonly uimage2D arg_0;
layout(location = 0) flat out uint vertex_main_loc0_Output;
uint textureDimensions_de03c6() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
VertexOutput vertex_main_inner() {
@@ -75,13 +57,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'uimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureDimensions/e122fe.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureDimensions/e122fe.wgsl.expected.ir.glsl
index 0f6b3bc..b653349 100644
--- a/test/tint/builtins/gen/var/textureDimensions/e122fe.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/e122fe.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,44 +6,26 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba8_snorm) uniform highp writeonly image1D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp writeonly image2D arg_0;
uint textureDimensions_e122fe() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_e122fe();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rgba8_snorm) uniform highp writeonly image1D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp writeonly image2D arg_0;
uint textureDimensions_e122fe() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_e122fe();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'image1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureDimensions/ea066c.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureDimensions/ea066c.wgsl.expected.ir.glsl
index 8d52381..25e0668 100644
--- a/test/tint/builtins/gen/var/textureDimensions/ea066c.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/ea066c.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,44 +6,26 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, r32f) uniform highp writeonly image1D arg_0;
+layout(binding = 0, r32f) uniform highp writeonly image2D arg_0;
uint textureDimensions_ea066c() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_ea066c();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, r32f) uniform highp writeonly image1D arg_0;
+layout(binding = 0, r32f) uniform highp writeonly image2D arg_0;
uint textureDimensions_ea066c() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_ea066c();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'image1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureDimensions/ea25bc.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureDimensions/ea25bc.wgsl.expected.ir.glsl
index 71e39f9..cc3ca15 100644
--- a/test/tint/builtins/gen/var/textureDimensions/ea25bc.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/ea25bc.wgsl.expected.ir.glsl
@@ -6,9 +6,9 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rg32ui) uniform highp writeonly uimage1D arg_0;
+layout(binding = 0, rg32ui) uniform highp writeonly uimage2D arg_0;
uint textureDimensions_ea25bc() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
@@ -20,9 +20,9 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rg32ui) uniform highp writeonly uimage1D arg_0;
+layout(binding = 0, rg32ui) uniform highp writeonly uimage2D arg_0;
uint textureDimensions_ea25bc() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
diff --git a/test/tint/builtins/gen/var/textureDimensions/f17acd.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureDimensions/f17acd.wgsl.expected.ir.glsl
index 8ed9086..a7214a6 100644
--- a/test/tint/builtins/gen/var/textureDimensions/f17acd.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/f17acd.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,45 +6,31 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-uniform highp sampler1D arg_0;
+uniform highp sampler2D arg_0;
uint textureDimensions_f17acd() {
int arg_1 = 1;
- uint res = uint(textureSize(arg_0, arg_1));
+ uint res = uvec2(textureSize(arg_0, arg_1)).x;
return res;
}
void main() {
v.tint_symbol = textureDimensions_f17acd();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'sampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-uniform highp sampler1D arg_0;
+uniform highp sampler2D arg_0;
uint textureDimensions_f17acd() {
int arg_1 = 1;
- uint res = uint(textureSize(arg_0, arg_1));
+ uint res = uvec2(textureSize(arg_0, arg_1)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_f17acd();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'sampler1D' : Reserved word.
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -55,11 +39,11 @@
uint prevent_dce;
};
-uniform highp sampler1D arg_0;
+uniform highp sampler2D arg_0;
layout(location = 0) flat out uint vertex_main_loc0_Output;
uint textureDimensions_f17acd() {
int arg_1 = 1;
- uint res = uint(textureSize(arg_0, arg_1));
+ uint res = uvec2(textureSize(arg_0, arg_1)).x;
return res;
}
VertexOutput vertex_main_inner() {
@@ -76,12 +60,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'sampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureDimensions/f264a3.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureDimensions/f264a3.wgsl.expected.ir.glsl
index a5fe970..1e83692 100644
--- a/test/tint/builtins/gen/var/textureDimensions/f264a3.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/f264a3.wgsl.expected.ir.glsl
@@ -6,9 +6,9 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rg32i) uniform highp writeonly iimage1D arg_0;
+layout(binding = 0, rg32i) uniform highp writeonly iimage2D arg_0;
uint textureDimensions_f264a3() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
@@ -20,9 +20,9 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, rg32i) uniform highp writeonly iimage1D arg_0;
+layout(binding = 0, rg32i) uniform highp writeonly iimage2D arg_0;
uint textureDimensions_f264a3() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
diff --git a/test/tint/builtins/gen/var/textureDimensions/fdbae8.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureDimensions/fdbae8.wgsl.expected.ir.glsl
index e87a849..5072f15 100644
--- a/test/tint/builtins/gen/var/textureDimensions/fdbae8.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureDimensions/fdbae8.wgsl.expected.ir.glsl
@@ -6,9 +6,9 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, r8) uniform highp readonly image1D arg_0;
+layout(binding = 0, r8) uniform highp readonly image2D arg_0;
uint textureDimensions_fdbae8() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
@@ -20,9 +20,9 @@
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
-layout(binding = 0, r8) uniform highp readonly image1D arg_0;
+layout(binding = 0, r8) uniform highp readonly image2D arg_0;
uint textureDimensions_fdbae8() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
@@ -37,10 +37,10 @@
uint prevent_dce;
};
-layout(binding = 0, r8) uniform highp readonly image1D arg_0;
+layout(binding = 0, r8) uniform highp readonly image2D arg_0;
layout(location = 0) flat out uint vertex_main_loc0_Output;
uint textureDimensions_fdbae8() {
- uint res = uint(imageSize(arg_0));
+ uint res = uvec2(imageSize(arg_0)).x;
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/0cb698.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureLoad/0cb698.wgsl.expected.ir.glsl
index 474bafc..123ccb6 100644
--- a/test/tint/builtins/gen/var/textureLoad/0cb698.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/0cb698.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,37 +6,30 @@
buffer tint_symbol_1_1_ssbo {
ivec4 tint_symbol;
} v;
-uniform highp isampler1D arg_0;
+uniform highp isampler2D arg_0;
ivec4 textureLoad_0cb698() {
uint arg_1 = 1u;
uint arg_2 = 1u;
uint v_1 = arg_2;
- int v_2 = int(arg_1);
+ ivec2 v_2 = ivec2(uvec2(arg_1, 0u));
ivec4 res = texelFetch(arg_0, v_2, int(v_1));
return res;
}
void main() {
v.tint_symbol = textureLoad_0cb698();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'isampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
ivec4 tint_symbol;
} v;
-uniform highp isampler1D arg_0;
+uniform highp isampler2D arg_0;
ivec4 textureLoad_0cb698() {
uint arg_1 = 1u;
uint arg_2 = 1u;
uint v_1 = arg_2;
- int v_2 = int(arg_1);
+ ivec2 v_2 = ivec2(uvec2(arg_1, 0u));
ivec4 res = texelFetch(arg_0, v_2, int(v_1));
return res;
}
@@ -46,13 +37,6 @@
void main() {
v.tint_symbol = textureLoad_0cb698();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'isampler1D' : Reserved word.
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -61,13 +45,13 @@
ivec4 prevent_dce;
};
-uniform highp isampler1D arg_0;
+uniform highp isampler2D arg_0;
layout(location = 0) flat out ivec4 vertex_main_loc0_Output;
ivec4 textureLoad_0cb698() {
uint arg_1 = 1u;
uint arg_2 = 1u;
uint v = arg_2;
- int v_1 = int(arg_1);
+ ivec2 v_1 = ivec2(uvec2(arg_1, 0u));
ivec4 res = texelFetch(arg_0, v_1, int(v));
return res;
}
@@ -85,12 +69,3 @@
vertex_main_loc0_Output = v_2.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'isampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureLoad/1373dc.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureLoad/1373dc.wgsl.expected.ir.glsl
index cdd9df7..f5b5467 100644
--- a/test/tint/builtins/gen/var/textureLoad/1373dc.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/1373dc.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,37 +6,30 @@
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-uniform highp sampler1D arg_0;
+uniform highp sampler2D arg_0;
vec4 textureLoad_1373dc() {
uint arg_1 = 1u;
int arg_2 = 1;
int v_1 = arg_2;
- int v_2 = int(arg_1);
+ ivec2 v_2 = ivec2(uvec2(arg_1, 0u));
vec4 res = texelFetch(arg_0, v_2, int(v_1));
return res;
}
void main() {
v.tint_symbol = textureLoad_1373dc();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'sampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-uniform highp sampler1D arg_0;
+uniform highp sampler2D arg_0;
vec4 textureLoad_1373dc() {
uint arg_1 = 1u;
int arg_2 = 1;
int v_1 = arg_2;
- int v_2 = int(arg_1);
+ ivec2 v_2 = ivec2(uvec2(arg_1, 0u));
vec4 res = texelFetch(arg_0, v_2, int(v_1));
return res;
}
@@ -46,13 +37,6 @@
void main() {
v.tint_symbol = textureLoad_1373dc();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'sampler1D' : Reserved word.
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -61,13 +45,13 @@
vec4 prevent_dce;
};
-uniform highp sampler1D arg_0;
+uniform highp sampler2D arg_0;
layout(location = 0) flat out vec4 vertex_main_loc0_Output;
vec4 textureLoad_1373dc() {
uint arg_1 = 1u;
int arg_2 = 1;
int v = arg_2;
- int v_1 = int(arg_1);
+ ivec2 v_1 = ivec2(uvec2(arg_1, 0u));
vec4 res = texelFetch(arg_0, v_1, int(v));
return res;
}
@@ -85,12 +69,3 @@
vertex_main_loc0_Output = v_2.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'sampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureLoad/1561a7.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureLoad/1561a7.wgsl.expected.ir.glsl
index 3c57ab3..0caccb0 100644
--- a/test/tint/builtins/gen/var/textureLoad/1561a7.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/1561a7.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,47 +6,31 @@
buffer tint_symbol_1_1_ssbo {
uvec4 tint_symbol;
} v;
-layout(binding = 0, r32ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, r32ui) uniform highp readonly uimage2D arg_0;
uvec4 textureLoad_1561a7() {
int arg_1 = 1;
- uvec4 res = imageLoad(arg_0, int(arg_1));
+ uvec4 res = imageLoad(arg_0, ivec2(ivec2(arg_1, 0)));
return res;
}
void main() {
v.tint_symbol = textureLoad_1561a7();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'uimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uvec4 tint_symbol;
} v;
-layout(binding = 0, r32ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, r32ui) uniform highp readonly uimage2D arg_0;
uvec4 textureLoad_1561a7() {
int arg_1 = 1;
- uvec4 res = imageLoad(arg_0, int(arg_1));
+ uvec4 res = imageLoad(arg_0, ivec2(ivec2(arg_1, 0)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureLoad_1561a7();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'uimage1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -57,11 +39,11 @@
uvec4 prevent_dce;
};
-layout(binding = 0, r32ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, r32ui) uniform highp readonly uimage2D arg_0;
layout(location = 0) flat out uvec4 vertex_main_loc0_Output;
uvec4 textureLoad_1561a7() {
int arg_1 = 1;
- uvec4 res = imageLoad(arg_0, int(arg_1));
+ uvec4 res = imageLoad(arg_0, ivec2(ivec2(arg_1, 0)));
return res;
}
VertexOutput vertex_main_inner() {
@@ -78,13 +60,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'uimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureLoad/18ac11.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureLoad/18ac11.wgsl.expected.ir.glsl
index 7ddc243..ff8f246 100644
--- a/test/tint/builtins/gen/var/textureLoad/18ac11.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/18ac11.wgsl.expected.ir.glsl
@@ -6,10 +6,10 @@
buffer tint_symbol_1_1_ssbo {
ivec4 tint_symbol;
} v;
-layout(binding = 0, rg32i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, rg32i) uniform highp readonly iimage2D arg_0;
ivec4 textureLoad_18ac11() {
uint arg_1 = 1u;
- ivec4 res = imageLoad(arg_0, int(arg_1));
+ ivec4 res = imageLoad(arg_0, ivec2(uvec2(arg_1, 0u)));
return res;
}
void main() {
@@ -21,10 +21,10 @@
buffer tint_symbol_1_1_ssbo {
ivec4 tint_symbol;
} v;
-layout(binding = 0, rg32i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, rg32i) uniform highp readonly iimage2D arg_0;
ivec4 textureLoad_18ac11() {
uint arg_1 = 1u;
- ivec4 res = imageLoad(arg_0, int(arg_1));
+ ivec4 res = imageLoad(arg_0, ivec2(uvec2(arg_1, 0u)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
@@ -39,11 +39,11 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rg32i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, rg32i) uniform highp readonly iimage2D arg_0;
layout(location = 0) flat out ivec4 vertex_main_loc0_Output;
ivec4 textureLoad_18ac11() {
uint arg_1 = 1u;
- ivec4 res = imageLoad(arg_0, int(arg_1));
+ ivec4 res = imageLoad(arg_0, ivec2(uvec2(arg_1, 0u)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/1a8452.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureLoad/1a8452.wgsl.expected.ir.glsl
index 61c6a76..0696c53 100644
--- a/test/tint/builtins/gen/var/textureLoad/1a8452.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/1a8452.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,47 +6,31 @@
buffer tint_symbol_1_1_ssbo {
uvec4 tint_symbol;
} v;
-layout(binding = 0, rgba8ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, rgba8ui) uniform highp readonly uimage2D arg_0;
uvec4 textureLoad_1a8452() {
int arg_1 = 1;
- uvec4 res = imageLoad(arg_0, int(arg_1));
+ uvec4 res = imageLoad(arg_0, ivec2(ivec2(arg_1, 0)));
return res;
}
void main() {
v.tint_symbol = textureLoad_1a8452();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'uimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uvec4 tint_symbol;
} v;
-layout(binding = 0, rgba8ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, rgba8ui) uniform highp readonly uimage2D arg_0;
uvec4 textureLoad_1a8452() {
int arg_1 = 1;
- uvec4 res = imageLoad(arg_0, int(arg_1));
+ uvec4 res = imageLoad(arg_0, ivec2(ivec2(arg_1, 0)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureLoad_1a8452();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'uimage1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -57,11 +39,11 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rgba8ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, rgba8ui) uniform highp readonly uimage2D arg_0;
layout(location = 0) flat out uvec4 vertex_main_loc0_Output;
uvec4 textureLoad_1a8452() {
int arg_1 = 1;
- uvec4 res = imageLoad(arg_0, int(arg_1));
+ uvec4 res = imageLoad(arg_0, ivec2(ivec2(arg_1, 0)));
return res;
}
VertexOutput vertex_main_inner() {
@@ -78,13 +60,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'uimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureLoad/1b8588.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureLoad/1b8588.wgsl.expected.ir.glsl
index 18feab0..5f44591 100644
--- a/test/tint/builtins/gen/var/textureLoad/1b8588.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/1b8588.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,37 +6,30 @@
buffer tint_symbol_1_1_ssbo {
uvec4 tint_symbol;
} v;
-uniform highp usampler1D arg_0;
+uniform highp usampler2D arg_0;
uvec4 textureLoad_1b8588() {
int arg_1 = 1;
int arg_2 = 1;
int v_1 = arg_2;
- int v_2 = int(arg_1);
+ ivec2 v_2 = ivec2(ivec2(arg_1, 0));
uvec4 res = texelFetch(arg_0, v_2, int(v_1));
return res;
}
void main() {
v.tint_symbol = textureLoad_1b8588();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'usampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uvec4 tint_symbol;
} v;
-uniform highp usampler1D arg_0;
+uniform highp usampler2D arg_0;
uvec4 textureLoad_1b8588() {
int arg_1 = 1;
int arg_2 = 1;
int v_1 = arg_2;
- int v_2 = int(arg_1);
+ ivec2 v_2 = ivec2(ivec2(arg_1, 0));
uvec4 res = texelFetch(arg_0, v_2, int(v_1));
return res;
}
@@ -46,13 +37,6 @@
void main() {
v.tint_symbol = textureLoad_1b8588();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'usampler1D' : Reserved word.
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -61,13 +45,13 @@
uvec4 prevent_dce;
};
-uniform highp usampler1D arg_0;
+uniform highp usampler2D arg_0;
layout(location = 0) flat out uvec4 vertex_main_loc0_Output;
uvec4 textureLoad_1b8588() {
int arg_1 = 1;
int arg_2 = 1;
int v = arg_2;
- int v_1 = int(arg_1);
+ ivec2 v_1 = ivec2(ivec2(arg_1, 0));
uvec4 res = texelFetch(arg_0, v_1, int(v));
return res;
}
@@ -85,12 +69,3 @@
vertex_main_loc0_Output = v_2.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'usampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureLoad/1e6baa.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureLoad/1e6baa.wgsl.expected.ir.glsl
index 0938555..9e82e24 100644
--- a/test/tint/builtins/gen/var/textureLoad/1e6baa.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/1e6baa.wgsl.expected.ir.glsl
@@ -6,10 +6,10 @@
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, rg32f) uniform highp image1D arg_0;
+layout(binding = 0, rg32f) uniform highp image2D arg_0;
vec4 textureLoad_1e6baa() {
uint arg_1 = 1u;
- vec4 res = imageLoad(arg_0, int(arg_1));
+ vec4 res = imageLoad(arg_0, ivec2(uvec2(arg_1, 0u)));
return res;
}
void main() {
@@ -21,10 +21,10 @@
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, rg32f) uniform highp image1D arg_0;
+layout(binding = 0, rg32f) uniform highp image2D arg_0;
vec4 textureLoad_1e6baa() {
uint arg_1 = 1u;
- vec4 res = imageLoad(arg_0, int(arg_1));
+ vec4 res = imageLoad(arg_0, ivec2(uvec2(arg_1, 0u)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
diff --git a/test/tint/builtins/gen/var/textureLoad/206a08.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureLoad/206a08.wgsl.expected.ir.glsl
index b4d6e61..59249bd 100644
--- a/test/tint/builtins/gen/var/textureLoad/206a08.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/206a08.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,47 +6,31 @@
buffer tint_symbol_1_1_ssbo {
uvec4 tint_symbol;
} v;
-layout(binding = 0, rgba8ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, rgba8ui) uniform highp readonly uimage2D arg_0;
uvec4 textureLoad_206a08() {
uint arg_1 = 1u;
- uvec4 res = imageLoad(arg_0, int(arg_1));
+ uvec4 res = imageLoad(arg_0, ivec2(uvec2(arg_1, 0u)));
return res;
}
void main() {
v.tint_symbol = textureLoad_206a08();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'uimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uvec4 tint_symbol;
} v;
-layout(binding = 0, rgba8ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, rgba8ui) uniform highp readonly uimage2D arg_0;
uvec4 textureLoad_206a08() {
uint arg_1 = 1u;
- uvec4 res = imageLoad(arg_0, int(arg_1));
+ uvec4 res = imageLoad(arg_0, ivec2(uvec2(arg_1, 0u)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureLoad_206a08();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'uimage1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -57,11 +39,11 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rgba8ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, rgba8ui) uniform highp readonly uimage2D arg_0;
layout(location = 0) flat out uvec4 vertex_main_loc0_Output;
uvec4 textureLoad_206a08() {
uint arg_1 = 1u;
- uvec4 res = imageLoad(arg_0, int(arg_1));
+ uvec4 res = imageLoad(arg_0, ivec2(uvec2(arg_1, 0u)));
return res;
}
VertexOutput vertex_main_inner() {
@@ -78,13 +60,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'uimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureLoad/216c37.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureLoad/216c37.wgsl.expected.ir.glsl
index 7a9cd85..f417c1b 100644
--- a/test/tint/builtins/gen/var/textureLoad/216c37.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/216c37.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,37 +6,30 @@
buffer tint_symbol_1_1_ssbo {
uvec4 tint_symbol;
} v;
-uniform highp usampler1D arg_0;
+uniform highp usampler2D arg_0;
uvec4 textureLoad_216c37() {
uint arg_1 = 1u;
int arg_2 = 1;
int v_1 = arg_2;
- int v_2 = int(arg_1);
+ ivec2 v_2 = ivec2(uvec2(arg_1, 0u));
uvec4 res = texelFetch(arg_0, v_2, int(v_1));
return res;
}
void main() {
v.tint_symbol = textureLoad_216c37();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'usampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uvec4 tint_symbol;
} v;
-uniform highp usampler1D arg_0;
+uniform highp usampler2D arg_0;
uvec4 textureLoad_216c37() {
uint arg_1 = 1u;
int arg_2 = 1;
int v_1 = arg_2;
- int v_2 = int(arg_1);
+ ivec2 v_2 = ivec2(uvec2(arg_1, 0u));
uvec4 res = texelFetch(arg_0, v_2, int(v_1));
return res;
}
@@ -46,13 +37,6 @@
void main() {
v.tint_symbol = textureLoad_216c37();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'usampler1D' : Reserved word.
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -61,13 +45,13 @@
uvec4 prevent_dce;
};
-uniform highp usampler1D arg_0;
+uniform highp usampler2D arg_0;
layout(location = 0) flat out uvec4 vertex_main_loc0_Output;
uvec4 textureLoad_216c37() {
uint arg_1 = 1u;
int arg_2 = 1;
int v = arg_2;
- int v_1 = int(arg_1);
+ ivec2 v_1 = ivec2(uvec2(arg_1, 0u));
uvec4 res = texelFetch(arg_0, v_1, int(v));
return res;
}
@@ -85,12 +69,3 @@
vertex_main_loc0_Output = v_2.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'usampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureLoad/276643.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureLoad/276643.wgsl.expected.ir.glsl
index 557adb9..6459457 100644
--- a/test/tint/builtins/gen/var/textureLoad/276643.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/276643.wgsl.expected.ir.glsl
@@ -6,10 +6,10 @@
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, r8) uniform highp readonly image1D arg_0;
+layout(binding = 0, r8) uniform highp readonly image2D arg_0;
vec4 textureLoad_276643() {
uint arg_1 = 1u;
- vec4 res = imageLoad(arg_0, int(arg_1));
+ vec4 res = imageLoad(arg_0, ivec2(uvec2(arg_1, 0u)));
return res;
}
void main() {
@@ -21,10 +21,10 @@
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, r8) uniform highp readonly image1D arg_0;
+layout(binding = 0, r8) uniform highp readonly image2D arg_0;
vec4 textureLoad_276643() {
uint arg_1 = 1u;
- vec4 res = imageLoad(arg_0, int(arg_1));
+ vec4 res = imageLoad(arg_0, ivec2(uvec2(arg_1, 0u)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
@@ -39,11 +39,11 @@
vec4 prevent_dce;
};
-layout(binding = 0, r8) uniform highp readonly image1D arg_0;
+layout(binding = 0, r8) uniform highp readonly image2D arg_0;
layout(location = 0) flat out vec4 vertex_main_loc0_Output;
vec4 textureLoad_276643() {
uint arg_1 = 1u;
- vec4 res = imageLoad(arg_0, int(arg_1));
+ vec4 res = imageLoad(arg_0, ivec2(uvec2(arg_1, 0u)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/276a2c.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureLoad/276a2c.wgsl.expected.ir.glsl
index d03e048..7ff7de3 100644
--- a/test/tint/builtins/gen/var/textureLoad/276a2c.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/276a2c.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,47 +6,31 @@
buffer tint_symbol_1_1_ssbo {
uvec4 tint_symbol;
} v;
-layout(binding = 0, rgba32ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, rgba32ui) uniform highp readonly uimage2D arg_0;
uvec4 textureLoad_276a2c() {
int arg_1 = 1;
- uvec4 res = imageLoad(arg_0, int(arg_1));
+ uvec4 res = imageLoad(arg_0, ivec2(ivec2(arg_1, 0)));
return res;
}
void main() {
v.tint_symbol = textureLoad_276a2c();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'uimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uvec4 tint_symbol;
} v;
-layout(binding = 0, rgba32ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, rgba32ui) uniform highp readonly uimage2D arg_0;
uvec4 textureLoad_276a2c() {
int arg_1 = 1;
- uvec4 res = imageLoad(arg_0, int(arg_1));
+ uvec4 res = imageLoad(arg_0, ivec2(ivec2(arg_1, 0)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureLoad_276a2c();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'uimage1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -57,11 +39,11 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rgba32ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, rgba32ui) uniform highp readonly uimage2D arg_0;
layout(location = 0) flat out uvec4 vertex_main_loc0_Output;
uvec4 textureLoad_276a2c() {
int arg_1 = 1;
- uvec4 res = imageLoad(arg_0, int(arg_1));
+ uvec4 res = imageLoad(arg_0, ivec2(ivec2(arg_1, 0)));
return res;
}
VertexOutput vertex_main_inner() {
@@ -78,13 +60,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'uimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureLoad/2887d7.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureLoad/2887d7.wgsl.expected.ir.glsl
index 0573ce3..c5fbeb6 100644
--- a/test/tint/builtins/gen/var/textureLoad/2887d7.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/2887d7.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,47 +6,31 @@
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, rgba32f) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba32f) uniform highp readonly image2D arg_0;
vec4 textureLoad_2887d7() {
int arg_1 = 1;
- vec4 res = imageLoad(arg_0, int(arg_1));
+ vec4 res = imageLoad(arg_0, ivec2(ivec2(arg_1, 0)));
return res;
}
void main() {
v.tint_symbol = textureLoad_2887d7();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, rgba32f) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba32f) uniform highp readonly image2D arg_0;
vec4 textureLoad_2887d7() {
int arg_1 = 1;
- vec4 res = imageLoad(arg_0, int(arg_1));
+ vec4 res = imageLoad(arg_0, ivec2(ivec2(arg_1, 0)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureLoad_2887d7();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'image1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -57,11 +39,11 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba32f) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba32f) uniform highp readonly image2D arg_0;
layout(location = 0) flat out vec4 vertex_main_loc0_Output;
vec4 textureLoad_2887d7() {
int arg_1 = 1;
- vec4 res = imageLoad(arg_0, int(arg_1));
+ vec4 res = imageLoad(arg_0, ivec2(ivec2(arg_1, 0)));
return res;
}
VertexOutput vertex_main_inner() {
@@ -78,13 +60,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureLoad/2d6cf7.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureLoad/2d6cf7.wgsl.expected.ir.glsl
index 3fafd96..d74655e 100644
--- a/test/tint/builtins/gen/var/textureLoad/2d6cf7.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/2d6cf7.wgsl.expected.ir.glsl
@@ -6,10 +6,10 @@
buffer tint_symbol_1_1_ssbo {
ivec4 tint_symbol;
} v;
-layout(binding = 0, rg32i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, rg32i) uniform highp readonly iimage2D arg_0;
ivec4 textureLoad_2d6cf7() {
int arg_1 = 1;
- ivec4 res = imageLoad(arg_0, int(arg_1));
+ ivec4 res = imageLoad(arg_0, ivec2(ivec2(arg_1, 0)));
return res;
}
void main() {
@@ -21,10 +21,10 @@
buffer tint_symbol_1_1_ssbo {
ivec4 tint_symbol;
} v;
-layout(binding = 0, rg32i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, rg32i) uniform highp readonly iimage2D arg_0;
ivec4 textureLoad_2d6cf7() {
int arg_1 = 1;
- ivec4 res = imageLoad(arg_0, int(arg_1));
+ ivec4 res = imageLoad(arg_0, ivec2(ivec2(arg_1, 0)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
@@ -39,11 +39,11 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rg32i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, rg32i) uniform highp readonly iimage2D arg_0;
layout(location = 0) flat out ivec4 vertex_main_loc0_Output;
ivec4 textureLoad_2d6cf7() {
int arg_1 = 1;
- ivec4 res = imageLoad(arg_0, int(arg_1));
+ ivec4 res = imageLoad(arg_0, ivec2(ivec2(arg_1, 0)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/31db4b.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureLoad/31db4b.wgsl.expected.ir.glsl
index bbb1eef..eae87c4 100644
--- a/test/tint/builtins/gen/var/textureLoad/31db4b.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/31db4b.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,47 +6,31 @@
buffer tint_symbol_1_1_ssbo {
uvec4 tint_symbol;
} v;
-layout(binding = 0, r32ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, r32ui) uniform highp readonly uimage2D arg_0;
uvec4 textureLoad_31db4b() {
uint arg_1 = 1u;
- uvec4 res = imageLoad(arg_0, int(arg_1));
+ uvec4 res = imageLoad(arg_0, ivec2(uvec2(arg_1, 0u)));
return res;
}
void main() {
v.tint_symbol = textureLoad_31db4b();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'uimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uvec4 tint_symbol;
} v;
-layout(binding = 0, r32ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, r32ui) uniform highp readonly uimage2D arg_0;
uvec4 textureLoad_31db4b() {
uint arg_1 = 1u;
- uvec4 res = imageLoad(arg_0, int(arg_1));
+ uvec4 res = imageLoad(arg_0, ivec2(uvec2(arg_1, 0u)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureLoad_31db4b();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'uimage1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -57,11 +39,11 @@
uvec4 prevent_dce;
};
-layout(binding = 0, r32ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, r32ui) uniform highp readonly uimage2D arg_0;
layout(location = 0) flat out uvec4 vertex_main_loc0_Output;
uvec4 textureLoad_31db4b() {
uint arg_1 = 1u;
- uvec4 res = imageLoad(arg_0, int(arg_1));
+ uvec4 res = imageLoad(arg_0, ivec2(uvec2(arg_1, 0u)));
return res;
}
VertexOutput vertex_main_inner() {
@@ -78,13 +60,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'uimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureLoad/33d3aa.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureLoad/33d3aa.wgsl.expected.ir.glsl
index 4292f2d..a0d0fb7 100644
--- a/test/tint/builtins/gen/var/textureLoad/33d3aa.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/33d3aa.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,47 +6,31 @@
buffer tint_symbol_1_1_ssbo {
ivec4 tint_symbol;
} v;
-layout(binding = 0, rgba32i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, rgba32i) uniform highp readonly iimage2D arg_0;
ivec4 textureLoad_33d3aa() {
uint arg_1 = 1u;
- ivec4 res = imageLoad(arg_0, int(arg_1));
+ ivec4 res = imageLoad(arg_0, ivec2(uvec2(arg_1, 0u)));
return res;
}
void main() {
v.tint_symbol = textureLoad_33d3aa();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'iimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
ivec4 tint_symbol;
} v;
-layout(binding = 0, rgba32i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, rgba32i) uniform highp readonly iimage2D arg_0;
ivec4 textureLoad_33d3aa() {
uint arg_1 = 1u;
- ivec4 res = imageLoad(arg_0, int(arg_1));
+ ivec4 res = imageLoad(arg_0, ivec2(uvec2(arg_1, 0u)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureLoad_33d3aa();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'iimage1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -57,11 +39,11 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rgba32i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, rgba32i) uniform highp readonly iimage2D arg_0;
layout(location = 0) flat out ivec4 vertex_main_loc0_Output;
ivec4 textureLoad_33d3aa() {
uint arg_1 = 1u;
- ivec4 res = imageLoad(arg_0, int(arg_1));
+ ivec4 res = imageLoad(arg_0, ivec2(uvec2(arg_1, 0u)));
return res;
}
VertexOutput vertex_main_inner() {
@@ -78,13 +60,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'iimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureLoad/35a5e2.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureLoad/35a5e2.wgsl.expected.ir.glsl
index fd9ce91..182873b 100644
--- a/test/tint/builtins/gen/var/textureLoad/35a5e2.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/35a5e2.wgsl.expected.ir.glsl
@@ -6,10 +6,10 @@
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, r8) uniform highp image1D arg_0;
+layout(binding = 0, r8) uniform highp image2D arg_0;
vec4 textureLoad_35a5e2() {
int arg_1 = 1;
- vec4 res = imageLoad(arg_0, int(arg_1));
+ vec4 res = imageLoad(arg_0, ivec2(ivec2(arg_1, 0)));
return res;
}
void main() {
@@ -21,10 +21,10 @@
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, r8) uniform highp image1D arg_0;
+layout(binding = 0, r8) uniform highp image2D arg_0;
vec4 textureLoad_35a5e2() {
int arg_1 = 1;
- vec4 res = imageLoad(arg_0, int(arg_1));
+ vec4 res = imageLoad(arg_0, ivec2(ivec2(arg_1, 0)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
diff --git a/test/tint/builtins/gen/var/textureLoad/388688.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureLoad/388688.wgsl.expected.ir.glsl
index f7afe88..d2f55aa 100644
--- a/test/tint/builtins/gen/var/textureLoad/388688.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/388688.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,47 +6,31 @@
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, rgba8_snorm) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp readonly image2D arg_0;
vec4 textureLoad_388688() {
uint arg_1 = 1u;
- vec4 res = imageLoad(arg_0, int(arg_1));
+ vec4 res = imageLoad(arg_0, ivec2(uvec2(arg_1, 0u)));
return res;
}
void main() {
v.tint_symbol = textureLoad_388688();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, rgba8_snorm) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp readonly image2D arg_0;
vec4 textureLoad_388688() {
uint arg_1 = 1u;
- vec4 res = imageLoad(arg_0, int(arg_1));
+ vec4 res = imageLoad(arg_0, ivec2(uvec2(arg_1, 0u)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureLoad_388688();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'image1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -57,11 +39,11 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba8_snorm) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp readonly image2D arg_0;
layout(location = 0) flat out vec4 vertex_main_loc0_Output;
vec4 textureLoad_388688() {
uint arg_1 = 1u;
- vec4 res = imageLoad(arg_0, int(arg_1));
+ vec4 res = imageLoad(arg_0, ivec2(uvec2(arg_1, 0u)));
return res;
}
VertexOutput vertex_main_inner() {
@@ -78,13 +60,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureLoad/39ef40.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureLoad/39ef40.wgsl.expected.ir.glsl
index 613f04d..a911e28 100644
--- a/test/tint/builtins/gen/var/textureLoad/39ef40.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/39ef40.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,47 +6,31 @@
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, rgba16f) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba16f) uniform highp readonly image2D arg_0;
vec4 textureLoad_39ef40() {
uint arg_1 = 1u;
- vec4 res = imageLoad(arg_0, int(arg_1));
+ vec4 res = imageLoad(arg_0, ivec2(uvec2(arg_1, 0u)));
return res;
}
void main() {
v.tint_symbol = textureLoad_39ef40();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, rgba16f) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba16f) uniform highp readonly image2D arg_0;
vec4 textureLoad_39ef40() {
uint arg_1 = 1u;
- vec4 res = imageLoad(arg_0, int(arg_1));
+ vec4 res = imageLoad(arg_0, ivec2(uvec2(arg_1, 0u)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureLoad_39ef40();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'image1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -57,11 +39,11 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba16f) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba16f) uniform highp readonly image2D arg_0;
layout(location = 0) flat out vec4 vertex_main_loc0_Output;
vec4 textureLoad_39ef40() {
uint arg_1 = 1u;
- vec4 res = imageLoad(arg_0, int(arg_1));
+ vec4 res = imageLoad(arg_0, ivec2(uvec2(arg_1, 0u)));
return res;
}
VertexOutput vertex_main_inner() {
@@ -78,13 +60,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureLoad/3bbc2b.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureLoad/3bbc2b.wgsl.expected.ir.glsl
index ad7979a..d127d12 100644
--- a/test/tint/builtins/gen/var/textureLoad/3bbc2b.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/3bbc2b.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,46 +6,28 @@
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, r32f) uniform highp image1D arg_0;
+layout(binding = 0, r32f) uniform highp image2D arg_0;
vec4 textureLoad_3bbc2b() {
int arg_1 = 1;
- vec4 res = imageLoad(arg_0, int(arg_1));
+ vec4 res = imageLoad(arg_0, ivec2(ivec2(arg_1, 0)));
return res;
}
void main() {
v.tint_symbol = textureLoad_3bbc2b();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, r32f) uniform highp image1D arg_0;
+layout(binding = 0, r32f) uniform highp image2D arg_0;
vec4 textureLoad_3bbc2b() {
int arg_1 = 1;
- vec4 res = imageLoad(arg_0, int(arg_1));
+ vec4 res = imageLoad(arg_0, ivec2(ivec2(arg_1, 0)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureLoad_3bbc2b();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'image1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureLoad/3da3ed.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureLoad/3da3ed.wgsl.expected.ir.glsl
index 35c609b..1bc928a 100644
--- a/test/tint/builtins/gen/var/textureLoad/3da3ed.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/3da3ed.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,37 +6,30 @@
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-uniform highp sampler1D arg_0;
+uniform highp sampler2D arg_0;
vec4 textureLoad_3da3ed() {
int arg_1 = 1;
uint arg_2 = 1u;
uint v_1 = arg_2;
- int v_2 = int(arg_1);
+ ivec2 v_2 = ivec2(ivec2(arg_1, 0));
vec4 res = texelFetch(arg_0, v_2, int(v_1));
return res;
}
void main() {
v.tint_symbol = textureLoad_3da3ed();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'sampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-uniform highp sampler1D arg_0;
+uniform highp sampler2D arg_0;
vec4 textureLoad_3da3ed() {
int arg_1 = 1;
uint arg_2 = 1u;
uint v_1 = arg_2;
- int v_2 = int(arg_1);
+ ivec2 v_2 = ivec2(ivec2(arg_1, 0));
vec4 res = texelFetch(arg_0, v_2, int(v_1));
return res;
}
@@ -46,13 +37,6 @@
void main() {
v.tint_symbol = textureLoad_3da3ed();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'sampler1D' : Reserved word.
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -61,13 +45,13 @@
vec4 prevent_dce;
};
-uniform highp sampler1D arg_0;
+uniform highp sampler2D arg_0;
layout(location = 0) flat out vec4 vertex_main_loc0_Output;
vec4 textureLoad_3da3ed() {
int arg_1 = 1;
uint arg_2 = 1u;
uint v = arg_2;
- int v_1 = int(arg_1);
+ ivec2 v_1 = ivec2(ivec2(arg_1, 0));
vec4 res = texelFetch(arg_0, v_1, int(v));
return res;
}
@@ -85,12 +69,3 @@
vertex_main_loc0_Output = v_2.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'sampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureLoad/44c826.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureLoad/44c826.wgsl.expected.ir.glsl
index fd80e26..1c653cb 100644
--- a/test/tint/builtins/gen/var/textureLoad/44c826.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/44c826.wgsl.expected.ir.glsl
@@ -6,10 +6,10 @@
buffer tint_symbol_1_1_ssbo {
uvec4 tint_symbol;
} v;
-layout(binding = 0, rg32ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, rg32ui) uniform highp readonly uimage2D arg_0;
uvec4 textureLoad_44c826() {
uint arg_1 = 1u;
- uvec4 res = imageLoad(arg_0, int(arg_1));
+ uvec4 res = imageLoad(arg_0, ivec2(uvec2(arg_1, 0u)));
return res;
}
void main() {
@@ -21,10 +21,10 @@
buffer tint_symbol_1_1_ssbo {
uvec4 tint_symbol;
} v;
-layout(binding = 0, rg32ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, rg32ui) uniform highp readonly uimage2D arg_0;
uvec4 textureLoad_44c826() {
uint arg_1 = 1u;
- uvec4 res = imageLoad(arg_0, int(arg_1));
+ uvec4 res = imageLoad(arg_0, ivec2(uvec2(arg_1, 0u)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
@@ -39,11 +39,11 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rg32ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, rg32ui) uniform highp readonly uimage2D arg_0;
layout(location = 0) flat out uvec4 vertex_main_loc0_Output;
uvec4 textureLoad_44c826() {
uint arg_1 = 1u;
- uvec4 res = imageLoad(arg_0, int(arg_1));
+ uvec4 res = imageLoad(arg_0, ivec2(uvec2(arg_1, 0u)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/454347.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureLoad/454347.wgsl.expected.ir.glsl
index d77025a..552920a 100644
--- a/test/tint/builtins/gen/var/textureLoad/454347.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/454347.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,47 +6,31 @@
buffer tint_symbol_1_1_ssbo {
uvec4 tint_symbol;
} v;
-layout(binding = 0, rgba32ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, rgba32ui) uniform highp readonly uimage2D arg_0;
uvec4 textureLoad_454347() {
uint arg_1 = 1u;
- uvec4 res = imageLoad(arg_0, int(arg_1));
+ uvec4 res = imageLoad(arg_0, ivec2(uvec2(arg_1, 0u)));
return res;
}
void main() {
v.tint_symbol = textureLoad_454347();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'uimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uvec4 tint_symbol;
} v;
-layout(binding = 0, rgba32ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, rgba32ui) uniform highp readonly uimage2D arg_0;
uvec4 textureLoad_454347() {
uint arg_1 = 1u;
- uvec4 res = imageLoad(arg_0, int(arg_1));
+ uvec4 res = imageLoad(arg_0, ivec2(uvec2(arg_1, 0u)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureLoad_454347();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'uimage1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -57,11 +39,11 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rgba32ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, rgba32ui) uniform highp readonly uimage2D arg_0;
layout(location = 0) flat out uvec4 vertex_main_loc0_Output;
uvec4 textureLoad_454347() {
uint arg_1 = 1u;
- uvec4 res = imageLoad(arg_0, int(arg_1));
+ uvec4 res = imageLoad(arg_0, ivec2(uvec2(arg_1, 0u)));
return res;
}
VertexOutput vertex_main_inner() {
@@ -78,13 +60,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'uimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureLoad/469912.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureLoad/469912.wgsl.expected.ir.glsl
index 8ee3451..f39ea10 100644
--- a/test/tint/builtins/gen/var/textureLoad/469912.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/469912.wgsl.expected.ir.glsl
@@ -6,10 +6,10 @@
buffer tint_symbol_1_1_ssbo {
ivec4 tint_symbol;
} v;
-layout(binding = 0, rg32i) uniform highp iimage1D arg_0;
+layout(binding = 0, rg32i) uniform highp iimage2D arg_0;
ivec4 textureLoad_469912() {
int arg_1 = 1;
- ivec4 res = imageLoad(arg_0, int(arg_1));
+ ivec4 res = imageLoad(arg_0, ivec2(ivec2(arg_1, 0)));
return res;
}
void main() {
@@ -21,10 +21,10 @@
buffer tint_symbol_1_1_ssbo {
ivec4 tint_symbol;
} v;
-layout(binding = 0, rg32i) uniform highp iimage1D arg_0;
+layout(binding = 0, rg32i) uniform highp iimage2D arg_0;
ivec4 textureLoad_469912() {
int arg_1 = 1;
- ivec4 res = imageLoad(arg_0, int(arg_1));
+ ivec4 res = imageLoad(arg_0, ivec2(ivec2(arg_1, 0)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
diff --git a/test/tint/builtins/gen/var/textureLoad/4c423f.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureLoad/4c423f.wgsl.expected.ir.glsl
index c26586d..e3762cb 100644
--- a/test/tint/builtins/gen/var/textureLoad/4c423f.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/4c423f.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,37 +6,30 @@
buffer tint_symbol_1_1_ssbo {
ivec4 tint_symbol;
} v;
-uniform highp isampler1D arg_0;
+uniform highp isampler2D arg_0;
ivec4 textureLoad_4c423f() {
uint arg_1 = 1u;
int arg_2 = 1;
int v_1 = arg_2;
- int v_2 = int(arg_1);
+ ivec2 v_2 = ivec2(uvec2(arg_1, 0u));
ivec4 res = texelFetch(arg_0, v_2, int(v_1));
return res;
}
void main() {
v.tint_symbol = textureLoad_4c423f();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'isampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
ivec4 tint_symbol;
} v;
-uniform highp isampler1D arg_0;
+uniform highp isampler2D arg_0;
ivec4 textureLoad_4c423f() {
uint arg_1 = 1u;
int arg_2 = 1;
int v_1 = arg_2;
- int v_2 = int(arg_1);
+ ivec2 v_2 = ivec2(uvec2(arg_1, 0u));
ivec4 res = texelFetch(arg_0, v_2, int(v_1));
return res;
}
@@ -46,13 +37,6 @@
void main() {
v.tint_symbol = textureLoad_4c423f();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'isampler1D' : Reserved word.
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -61,13 +45,13 @@
ivec4 prevent_dce;
};
-uniform highp isampler1D arg_0;
+uniform highp isampler2D arg_0;
layout(location = 0) flat out ivec4 vertex_main_loc0_Output;
ivec4 textureLoad_4c423f() {
uint arg_1 = 1u;
int arg_2 = 1;
int v = arg_2;
- int v_1 = int(arg_1);
+ ivec2 v_1 = ivec2(uvec2(arg_1, 0u));
ivec4 res = texelFetch(arg_0, v_1, int(v));
return res;
}
@@ -85,12 +69,3 @@
vertex_main_loc0_Output = v_2.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'isampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureLoad/519ab5.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureLoad/519ab5.wgsl.expected.ir.glsl
index c76c801..9b533a5 100644
--- a/test/tint/builtins/gen/var/textureLoad/519ab5.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/519ab5.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,47 +6,31 @@
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
vec4 textureLoad_519ab5() {
int arg_1 = 1;
- vec4 res = imageLoad(arg_0, int(arg_1));
+ vec4 res = imageLoad(arg_0, ivec2(ivec2(arg_1, 0)));
return res;
}
void main() {
v.tint_symbol = textureLoad_519ab5();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
vec4 textureLoad_519ab5() {
int arg_1 = 1;
- vec4 res = imageLoad(arg_0, int(arg_1));
+ vec4 res = imageLoad(arg_0, ivec2(ivec2(arg_1, 0)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureLoad_519ab5();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'image1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -57,11 +39,11 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba8) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
layout(location = 0) flat out vec4 vertex_main_loc0_Output;
vec4 textureLoad_519ab5() {
int arg_1 = 1;
- vec4 res = imageLoad(arg_0, int(arg_1));
+ vec4 res = imageLoad(arg_0, ivec2(ivec2(arg_1, 0)));
return res;
}
VertexOutput vertex_main_inner() {
@@ -78,13 +60,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureLoad/56a000.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureLoad/56a000.wgsl.expected.ir.glsl
index 76e57fd..9a1fc2a6 100644
--- a/test/tint/builtins/gen/var/textureLoad/56a000.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/56a000.wgsl.expected.ir.glsl
@@ -6,10 +6,10 @@
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, rg32f) uniform highp image1D arg_0;
+layout(binding = 0, rg32f) uniform highp image2D arg_0;
vec4 textureLoad_56a000() {
int arg_1 = 1;
- vec4 res = imageLoad(arg_0, int(arg_1));
+ vec4 res = imageLoad(arg_0, ivec2(ivec2(arg_1, 0)));
return res;
}
void main() {
@@ -21,10 +21,10 @@
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, rg32f) uniform highp image1D arg_0;
+layout(binding = 0, rg32f) uniform highp image2D arg_0;
vec4 textureLoad_56a000() {
int arg_1 = 1;
- vec4 res = imageLoad(arg_0, int(arg_1));
+ vec4 res = imageLoad(arg_0, ivec2(ivec2(arg_1, 0)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
diff --git a/test/tint/builtins/gen/var/textureLoad/5a2f9d.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureLoad/5a2f9d.wgsl.expected.ir.glsl
index ac31801..bf4e18b 100644
--- a/test/tint/builtins/gen/var/textureLoad/5a2f9d.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/5a2f9d.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,37 +6,30 @@
buffer tint_symbol_1_1_ssbo {
ivec4 tint_symbol;
} v;
-uniform highp isampler1D arg_0;
+uniform highp isampler2D arg_0;
ivec4 textureLoad_5a2f9d() {
int arg_1 = 1;
int arg_2 = 1;
int v_1 = arg_2;
- int v_2 = int(arg_1);
+ ivec2 v_2 = ivec2(ivec2(arg_1, 0));
ivec4 res = texelFetch(arg_0, v_2, int(v_1));
return res;
}
void main() {
v.tint_symbol = textureLoad_5a2f9d();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'isampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
ivec4 tint_symbol;
} v;
-uniform highp isampler1D arg_0;
+uniform highp isampler2D arg_0;
ivec4 textureLoad_5a2f9d() {
int arg_1 = 1;
int arg_2 = 1;
int v_1 = arg_2;
- int v_2 = int(arg_1);
+ ivec2 v_2 = ivec2(ivec2(arg_1, 0));
ivec4 res = texelFetch(arg_0, v_2, int(v_1));
return res;
}
@@ -46,13 +37,6 @@
void main() {
v.tint_symbol = textureLoad_5a2f9d();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'isampler1D' : Reserved word.
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -61,13 +45,13 @@
ivec4 prevent_dce;
};
-uniform highp isampler1D arg_0;
+uniform highp isampler2D arg_0;
layout(location = 0) flat out ivec4 vertex_main_loc0_Output;
ivec4 textureLoad_5a2f9d() {
int arg_1 = 1;
int arg_2 = 1;
int v = arg_2;
- int v_1 = int(arg_1);
+ ivec2 v_1 = ivec2(ivec2(arg_1, 0));
ivec4 res = texelFetch(arg_0, v_1, int(v));
return res;
}
@@ -85,12 +69,3 @@
vertex_main_loc0_Output = v_2.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'isampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureLoad/5abbf2.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureLoad/5abbf2.wgsl.expected.ir.glsl
index 2a6eb42a..465bae2 100644
--- a/test/tint/builtins/gen/var/textureLoad/5abbf2.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/5abbf2.wgsl.expected.ir.glsl
@@ -6,10 +6,10 @@
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, rg32f) uniform highp readonly image1D arg_0;
+layout(binding = 0, rg32f) uniform highp readonly image2D arg_0;
vec4 textureLoad_5abbf2() {
uint arg_1 = 1u;
- vec4 res = imageLoad(arg_0, int(arg_1));
+ vec4 res = imageLoad(arg_0, ivec2(uvec2(arg_1, 0u)));
return res;
}
void main() {
@@ -21,10 +21,10 @@
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, rg32f) uniform highp readonly image1D arg_0;
+layout(binding = 0, rg32f) uniform highp readonly image2D arg_0;
vec4 textureLoad_5abbf2() {
uint arg_1 = 1u;
- vec4 res = imageLoad(arg_0, int(arg_1));
+ vec4 res = imageLoad(arg_0, ivec2(uvec2(arg_1, 0u)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
@@ -39,11 +39,11 @@
vec4 prevent_dce;
};
-layout(binding = 0, rg32f) uniform highp readonly image1D arg_0;
+layout(binding = 0, rg32f) uniform highp readonly image2D arg_0;
layout(location = 0) flat out vec4 vertex_main_loc0_Output;
vec4 textureLoad_5abbf2() {
uint arg_1 = 1u;
- vec4 res = imageLoad(arg_0, int(arg_1));
+ vec4 res = imageLoad(arg_0, ivec2(uvec2(arg_1, 0u)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/5bb7fb.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureLoad/5bb7fb.wgsl.expected.ir.glsl
index 9c6b097..a87d8c6 100644
--- a/test/tint/builtins/gen/var/textureLoad/5bb7fb.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/5bb7fb.wgsl.expected.ir.glsl
@@ -6,10 +6,10 @@
buffer tint_symbol_1_1_ssbo {
uvec4 tint_symbol;
} v;
-layout(binding = 0, rg32ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, rg32ui) uniform highp readonly uimage2D arg_0;
uvec4 textureLoad_5bb7fb() {
int arg_1 = 1;
- uvec4 res = imageLoad(arg_0, int(arg_1));
+ uvec4 res = imageLoad(arg_0, ivec2(ivec2(arg_1, 0)));
return res;
}
void main() {
@@ -21,10 +21,10 @@
buffer tint_symbol_1_1_ssbo {
uvec4 tint_symbol;
} v;
-layout(binding = 0, rg32ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, rg32ui) uniform highp readonly uimage2D arg_0;
uvec4 textureLoad_5bb7fb() {
int arg_1 = 1;
- uvec4 res = imageLoad(arg_0, int(arg_1));
+ uvec4 res = imageLoad(arg_0, ivec2(ivec2(arg_1, 0)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
@@ -39,11 +39,11 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rg32ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, rg32ui) uniform highp readonly uimage2D arg_0;
layout(location = 0) flat out uvec4 vertex_main_loc0_Output;
uvec4 textureLoad_5bb7fb() {
int arg_1 = 1;
- uvec4 res = imageLoad(arg_0, int(arg_1));
+ uvec4 res = imageLoad(arg_0, ivec2(ivec2(arg_1, 0)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/5feb4d.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureLoad/5feb4d.wgsl.expected.ir.glsl
index fa01591..2c93925 100644
--- a/test/tint/builtins/gen/var/textureLoad/5feb4d.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/5feb4d.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,47 +6,31 @@
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, r32f) uniform highp readonly image1D arg_0;
+layout(binding = 0, r32f) uniform highp readonly image2D arg_0;
vec4 textureLoad_5feb4d() {
uint arg_1 = 1u;
- vec4 res = imageLoad(arg_0, int(arg_1));
+ vec4 res = imageLoad(arg_0, ivec2(uvec2(arg_1, 0u)));
return res;
}
void main() {
v.tint_symbol = textureLoad_5feb4d();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, r32f) uniform highp readonly image1D arg_0;
+layout(binding = 0, r32f) uniform highp readonly image2D arg_0;
vec4 textureLoad_5feb4d() {
uint arg_1 = 1u;
- vec4 res = imageLoad(arg_0, int(arg_1));
+ vec4 res = imageLoad(arg_0, ivec2(uvec2(arg_1, 0u)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureLoad_5feb4d();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'image1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -57,11 +39,11 @@
vec4 prevent_dce;
};
-layout(binding = 0, r32f) uniform highp readonly image1D arg_0;
+layout(binding = 0, r32f) uniform highp readonly image2D arg_0;
layout(location = 0) flat out vec4 vertex_main_loc0_Output;
vec4 textureLoad_5feb4d() {
uint arg_1 = 1u;
- vec4 res = imageLoad(arg_0, int(arg_1));
+ vec4 res = imageLoad(arg_0, ivec2(uvec2(arg_1, 0u)));
return res;
}
VertexOutput vertex_main_inner() {
@@ -78,13 +60,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureLoad/62d1de.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureLoad/62d1de.wgsl.expected.ir.glsl
index e7e1106..87db661 100644
--- a/test/tint/builtins/gen/var/textureLoad/62d1de.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/62d1de.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,37 +6,30 @@
buffer tint_symbol_1_1_ssbo {
ivec4 tint_symbol;
} v;
-uniform highp isampler1D arg_0;
+uniform highp isampler2D arg_0;
ivec4 textureLoad_62d1de() {
int arg_1 = 1;
uint arg_2 = 1u;
uint v_1 = arg_2;
- int v_2 = int(arg_1);
+ ivec2 v_2 = ivec2(ivec2(arg_1, 0));
ivec4 res = texelFetch(arg_0, v_2, int(v_1));
return res;
}
void main() {
v.tint_symbol = textureLoad_62d1de();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'isampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
ivec4 tint_symbol;
} v;
-uniform highp isampler1D arg_0;
+uniform highp isampler2D arg_0;
ivec4 textureLoad_62d1de() {
int arg_1 = 1;
uint arg_2 = 1u;
uint v_1 = arg_2;
- int v_2 = int(arg_1);
+ ivec2 v_2 = ivec2(ivec2(arg_1, 0));
ivec4 res = texelFetch(arg_0, v_2, int(v_1));
return res;
}
@@ -46,13 +37,6 @@
void main() {
v.tint_symbol = textureLoad_62d1de();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'isampler1D' : Reserved word.
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -61,13 +45,13 @@
ivec4 prevent_dce;
};
-uniform highp isampler1D arg_0;
+uniform highp isampler2D arg_0;
layout(location = 0) flat out ivec4 vertex_main_loc0_Output;
ivec4 textureLoad_62d1de() {
int arg_1 = 1;
uint arg_2 = 1u;
uint v = arg_2;
- int v_1 = int(arg_1);
+ ivec2 v_1 = ivec2(ivec2(arg_1, 0));
ivec4 res = texelFetch(arg_0, v_1, int(v));
return res;
}
@@ -85,12 +69,3 @@
vertex_main_loc0_Output = v_2.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'isampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureLoad/6678b6.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureLoad/6678b6.wgsl.expected.ir.glsl
index 9b35312..5340c05 100644
--- a/test/tint/builtins/gen/var/textureLoad/6678b6.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/6678b6.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,47 +6,31 @@
buffer tint_symbol_1_1_ssbo {
ivec4 tint_symbol;
} v;
-layout(binding = 0, rgba16i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, rgba16i) uniform highp readonly iimage2D arg_0;
ivec4 textureLoad_6678b6() {
int arg_1 = 1;
- ivec4 res = imageLoad(arg_0, int(arg_1));
+ ivec4 res = imageLoad(arg_0, ivec2(ivec2(arg_1, 0)));
return res;
}
void main() {
v.tint_symbol = textureLoad_6678b6();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'iimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
ivec4 tint_symbol;
} v;
-layout(binding = 0, rgba16i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, rgba16i) uniform highp readonly iimage2D arg_0;
ivec4 textureLoad_6678b6() {
int arg_1 = 1;
- ivec4 res = imageLoad(arg_0, int(arg_1));
+ ivec4 res = imageLoad(arg_0, ivec2(ivec2(arg_1, 0)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureLoad_6678b6();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'iimage1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -57,11 +39,11 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rgba16i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, rgba16i) uniform highp readonly iimage2D arg_0;
layout(location = 0) flat out ivec4 vertex_main_loc0_Output;
ivec4 textureLoad_6678b6() {
int arg_1 = 1;
- ivec4 res = imageLoad(arg_0, int(arg_1));
+ ivec4 res = imageLoad(arg_0, ivec2(ivec2(arg_1, 0)));
return res;
}
VertexOutput vertex_main_inner() {
@@ -78,13 +60,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'iimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureLoad/6b77d4.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureLoad/6b77d4.wgsl.expected.ir.glsl
index c28a5ba..0a12011 100644
--- a/test/tint/builtins/gen/var/textureLoad/6b77d4.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/6b77d4.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,37 +6,30 @@
buffer tint_symbol_1_1_ssbo {
uvec4 tint_symbol;
} v;
-uniform highp usampler1D arg_0;
+uniform highp usampler2D arg_0;
uvec4 textureLoad_6b77d4() {
int arg_1 = 1;
uint arg_2 = 1u;
uint v_1 = arg_2;
- int v_2 = int(arg_1);
+ ivec2 v_2 = ivec2(ivec2(arg_1, 0));
uvec4 res = texelFetch(arg_0, v_2, int(v_1));
return res;
}
void main() {
v.tint_symbol = textureLoad_6b77d4();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'usampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uvec4 tint_symbol;
} v;
-uniform highp usampler1D arg_0;
+uniform highp usampler2D arg_0;
uvec4 textureLoad_6b77d4() {
int arg_1 = 1;
uint arg_2 = 1u;
uint v_1 = arg_2;
- int v_2 = int(arg_1);
+ ivec2 v_2 = ivec2(ivec2(arg_1, 0));
uvec4 res = texelFetch(arg_0, v_2, int(v_1));
return res;
}
@@ -46,13 +37,6 @@
void main() {
v.tint_symbol = textureLoad_6b77d4();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'usampler1D' : Reserved word.
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -61,13 +45,13 @@
uvec4 prevent_dce;
};
-uniform highp usampler1D arg_0;
+uniform highp usampler2D arg_0;
layout(location = 0) flat out uvec4 vertex_main_loc0_Output;
uvec4 textureLoad_6b77d4() {
int arg_1 = 1;
uint arg_2 = 1u;
uint v = arg_2;
- int v_1 = int(arg_1);
+ ivec2 v_1 = ivec2(ivec2(arg_1, 0));
uvec4 res = texelFetch(arg_0, v_1, int(v));
return res;
}
@@ -85,12 +69,3 @@
vertex_main_loc0_Output = v_2.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'usampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureLoad/6d376a.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureLoad/6d376a.wgsl.expected.ir.glsl
index b2a5469..e20946a 100644
--- a/test/tint/builtins/gen/var/textureLoad/6d376a.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/6d376a.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,37 +6,30 @@
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-uniform highp sampler1D arg_0;
+uniform highp sampler2D arg_0;
vec4 textureLoad_6d376a() {
uint arg_1 = 1u;
uint arg_2 = 1u;
uint v_1 = arg_2;
- int v_2 = int(arg_1);
+ ivec2 v_2 = ivec2(uvec2(arg_1, 0u));
vec4 res = texelFetch(arg_0, v_2, int(v_1));
return res;
}
void main() {
v.tint_symbol = textureLoad_6d376a();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'sampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-uniform highp sampler1D arg_0;
+uniform highp sampler2D arg_0;
vec4 textureLoad_6d376a() {
uint arg_1 = 1u;
uint arg_2 = 1u;
uint v_1 = arg_2;
- int v_2 = int(arg_1);
+ ivec2 v_2 = ivec2(uvec2(arg_1, 0u));
vec4 res = texelFetch(arg_0, v_2, int(v_1));
return res;
}
@@ -46,13 +37,6 @@
void main() {
v.tint_symbol = textureLoad_6d376a();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'sampler1D' : Reserved word.
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -61,13 +45,13 @@
vec4 prevent_dce;
};
-uniform highp sampler1D arg_0;
+uniform highp sampler2D arg_0;
layout(location = 0) flat out vec4 vertex_main_loc0_Output;
vec4 textureLoad_6d376a() {
uint arg_1 = 1u;
uint arg_2 = 1u;
uint v = arg_2;
- int v_1 = int(arg_1);
+ ivec2 v_1 = ivec2(uvec2(arg_1, 0u));
vec4 res = texelFetch(arg_0, v_1, int(v));
return res;
}
@@ -85,12 +69,3 @@
vertex_main_loc0_Output = v_2.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'sampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureLoad/81c381.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureLoad/81c381.wgsl.expected.ir.glsl
index e5bd31f..f244d4d 100644
--- a/test/tint/builtins/gen/var/textureLoad/81c381.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/81c381.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,37 +6,30 @@
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-uniform highp sampler1D arg_0;
+uniform highp sampler2D arg_0;
vec4 textureLoad_81c381() {
int arg_1 = 1;
int arg_2 = 1;
int v_1 = arg_2;
- int v_2 = int(arg_1);
+ ivec2 v_2 = ivec2(ivec2(arg_1, 0));
vec4 res = texelFetch(arg_0, v_2, int(v_1));
return res;
}
void main() {
v.tint_symbol = textureLoad_81c381();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'sampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-uniform highp sampler1D arg_0;
+uniform highp sampler2D arg_0;
vec4 textureLoad_81c381() {
int arg_1 = 1;
int arg_2 = 1;
int v_1 = arg_2;
- int v_2 = int(arg_1);
+ ivec2 v_2 = ivec2(ivec2(arg_1, 0));
vec4 res = texelFetch(arg_0, v_2, int(v_1));
return res;
}
@@ -46,13 +37,6 @@
void main() {
v.tint_symbol = textureLoad_81c381();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'sampler1D' : Reserved word.
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -61,13 +45,13 @@
vec4 prevent_dce;
};
-uniform highp sampler1D arg_0;
+uniform highp sampler2D arg_0;
layout(location = 0) flat out vec4 vertex_main_loc0_Output;
vec4 textureLoad_81c381() {
int arg_1 = 1;
int arg_2 = 1;
int v = arg_2;
- int v_1 = int(arg_1);
+ ivec2 v_1 = ivec2(ivec2(arg_1, 0));
vec4 res = texelFetch(arg_0, v_1, int(v));
return res;
}
@@ -85,12 +69,3 @@
vertex_main_loc0_Output = v_2.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'sampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureLoad/83cea4.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureLoad/83cea4.wgsl.expected.ir.glsl
index b700718..90fe5f2 100644
--- a/test/tint/builtins/gen/var/textureLoad/83cea4.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/83cea4.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,47 +6,31 @@
buffer tint_symbol_1_1_ssbo {
uvec4 tint_symbol;
} v;
-layout(binding = 0, rgba16ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, rgba16ui) uniform highp readonly uimage2D arg_0;
uvec4 textureLoad_83cea4() {
int arg_1 = 1;
- uvec4 res = imageLoad(arg_0, int(arg_1));
+ uvec4 res = imageLoad(arg_0, ivec2(ivec2(arg_1, 0)));
return res;
}
void main() {
v.tint_symbol = textureLoad_83cea4();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'uimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uvec4 tint_symbol;
} v;
-layout(binding = 0, rgba16ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, rgba16ui) uniform highp readonly uimage2D arg_0;
uvec4 textureLoad_83cea4() {
int arg_1 = 1;
- uvec4 res = imageLoad(arg_0, int(arg_1));
+ uvec4 res = imageLoad(arg_0, ivec2(ivec2(arg_1, 0)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureLoad_83cea4();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'uimage1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -57,11 +39,11 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rgba16ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, rgba16ui) uniform highp readonly uimage2D arg_0;
layout(location = 0) flat out uvec4 vertex_main_loc0_Output;
uvec4 textureLoad_83cea4() {
int arg_1 = 1;
- uvec4 res = imageLoad(arg_0, int(arg_1));
+ uvec4 res = imageLoad(arg_0, ivec2(ivec2(arg_1, 0)));
return res;
}
VertexOutput vertex_main_inner() {
@@ -78,13 +60,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'uimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureLoad/83d6e3.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureLoad/83d6e3.wgsl.expected.ir.glsl
index f551cec..42c7c29 100644
--- a/test/tint/builtins/gen/var/textureLoad/83d6e3.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/83d6e3.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,46 +6,28 @@
buffer tint_symbol_1_1_ssbo {
uvec4 tint_symbol;
} v;
-layout(binding = 0, r32ui) uniform highp uimage1D arg_0;
+layout(binding = 0, r32ui) uniform highp uimage2D arg_0;
uvec4 textureLoad_83d6e3() {
int arg_1 = 1;
- uvec4 res = imageLoad(arg_0, int(arg_1));
+ uvec4 res = imageLoad(arg_0, ivec2(ivec2(arg_1, 0)));
return res;
}
void main() {
v.tint_symbol = textureLoad_83d6e3();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'uimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uvec4 tint_symbol;
} v;
-layout(binding = 0, r32ui) uniform highp uimage1D arg_0;
+layout(binding = 0, r32ui) uniform highp uimage2D arg_0;
uvec4 textureLoad_83d6e3() {
int arg_1 = 1;
- uvec4 res = imageLoad(arg_0, int(arg_1));
+ uvec4 res = imageLoad(arg_0, ivec2(ivec2(arg_1, 0)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureLoad_83d6e3();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'uimage1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureLoad/84c728.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureLoad/84c728.wgsl.expected.ir.glsl
index 82a6313..235d37d 100644
--- a/test/tint/builtins/gen/var/textureLoad/84c728.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/84c728.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,47 +6,31 @@
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, rgba32f) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba32f) uniform highp readonly image2D arg_0;
vec4 textureLoad_84c728() {
uint arg_1 = 1u;
- vec4 res = imageLoad(arg_0, int(arg_1));
+ vec4 res = imageLoad(arg_0, ivec2(uvec2(arg_1, 0u)));
return res;
}
void main() {
v.tint_symbol = textureLoad_84c728();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, rgba32f) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba32f) uniform highp readonly image2D arg_0;
vec4 textureLoad_84c728() {
uint arg_1 = 1u;
- vec4 res = imageLoad(arg_0, int(arg_1));
+ vec4 res = imageLoad(arg_0, ivec2(uvec2(arg_1, 0u)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureLoad_84c728();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'image1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -57,11 +39,11 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba32f) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba32f) uniform highp readonly image2D arg_0;
layout(location = 0) flat out vec4 vertex_main_loc0_Output;
vec4 textureLoad_84c728() {
uint arg_1 = 1u;
- vec4 res = imageLoad(arg_0, int(arg_1));
+ vec4 res = imageLoad(arg_0, ivec2(uvec2(arg_1, 0u)));
return res;
}
VertexOutput vertex_main_inner() {
@@ -78,13 +60,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureLoad/8bf8c2.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureLoad/8bf8c2.wgsl.expected.ir.glsl
index 86580bc..3618da4 100644
--- a/test/tint/builtins/gen/var/textureLoad/8bf8c2.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/8bf8c2.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,46 +6,28 @@
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, r32f) uniform highp image1D arg_0;
+layout(binding = 0, r32f) uniform highp image2D arg_0;
vec4 textureLoad_8bf8c2() {
uint arg_1 = 1u;
- vec4 res = imageLoad(arg_0, int(arg_1));
+ vec4 res = imageLoad(arg_0, ivec2(uvec2(arg_1, 0u)));
return res;
}
void main() {
v.tint_symbol = textureLoad_8bf8c2();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, r32f) uniform highp image1D arg_0;
+layout(binding = 0, r32f) uniform highp image2D arg_0;
vec4 textureLoad_8bf8c2() {
uint arg_1 = 1u;
- vec4 res = imageLoad(arg_0, int(arg_1));
+ vec4 res = imageLoad(arg_0, ivec2(uvec2(arg_1, 0u)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureLoad_8bf8c2();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'image1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureLoad/92dd61.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureLoad/92dd61.wgsl.expected.ir.glsl
index 063c913..29cbd61 100644
--- a/test/tint/builtins/gen/var/textureLoad/92dd61.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/92dd61.wgsl.expected.ir.glsl
@@ -6,10 +6,10 @@
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, r8) uniform highp image1D arg_0;
+layout(binding = 0, r8) uniform highp image2D arg_0;
vec4 textureLoad_92dd61() {
uint arg_1 = 1u;
- vec4 res = imageLoad(arg_0, int(arg_1));
+ vec4 res = imageLoad(arg_0, ivec2(uvec2(arg_1, 0u)));
return res;
}
void main() {
@@ -21,10 +21,10 @@
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, r8) uniform highp image1D arg_0;
+layout(binding = 0, r8) uniform highp image2D arg_0;
vec4 textureLoad_92dd61() {
uint arg_1 = 1u;
- vec4 res = imageLoad(arg_0, int(arg_1));
+ vec4 res = imageLoad(arg_0, ivec2(uvec2(arg_1, 0u)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
diff --git a/test/tint/builtins/gen/var/textureLoad/947107.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureLoad/947107.wgsl.expected.ir.glsl
index 856f56d..172909e 100644
--- a/test/tint/builtins/gen/var/textureLoad/947107.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/947107.wgsl.expected.ir.glsl
@@ -6,10 +6,10 @@
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, r8) uniform highp readonly image1D arg_0;
+layout(binding = 0, r8) uniform highp readonly image2D arg_0;
vec4 textureLoad_947107() {
int arg_1 = 1;
- vec4 res = imageLoad(arg_0, int(arg_1));
+ vec4 res = imageLoad(arg_0, ivec2(ivec2(arg_1, 0)));
return res;
}
void main() {
@@ -21,10 +21,10 @@
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, r8) uniform highp readonly image1D arg_0;
+layout(binding = 0, r8) uniform highp readonly image2D arg_0;
vec4 textureLoad_947107() {
int arg_1 = 1;
- vec4 res = imageLoad(arg_0, int(arg_1));
+ vec4 res = imageLoad(arg_0, ivec2(ivec2(arg_1, 0)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
@@ -39,11 +39,11 @@
vec4 prevent_dce;
};
-layout(binding = 0, r8) uniform highp readonly image1D arg_0;
+layout(binding = 0, r8) uniform highp readonly image2D arg_0;
layout(location = 0) flat out vec4 vertex_main_loc0_Output;
vec4 textureLoad_947107() {
int arg_1 = 1;
- vec4 res = imageLoad(arg_0, int(arg_1));
+ vec4 res = imageLoad(arg_0, ivec2(ivec2(arg_1, 0)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/a5c4e2.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureLoad/a5c4e2.wgsl.expected.ir.glsl
index 79c12d4..90ce3c5 100644
--- a/test/tint/builtins/gen/var/textureLoad/a5c4e2.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/a5c4e2.wgsl.expected.ir.glsl
@@ -6,10 +6,10 @@
buffer tint_symbol_1_1_ssbo {
uvec4 tint_symbol;
} v;
-layout(binding = 0, rg32ui) uniform highp uimage1D arg_0;
+layout(binding = 0, rg32ui) uniform highp uimage2D arg_0;
uvec4 textureLoad_a5c4e2() {
int arg_1 = 1;
- uvec4 res = imageLoad(arg_0, int(arg_1));
+ uvec4 res = imageLoad(arg_0, ivec2(ivec2(arg_1, 0)));
return res;
}
void main() {
@@ -21,10 +21,10 @@
buffer tint_symbol_1_1_ssbo {
uvec4 tint_symbol;
} v;
-layout(binding = 0, rg32ui) uniform highp uimage1D arg_0;
+layout(binding = 0, rg32ui) uniform highp uimage2D arg_0;
uvec4 textureLoad_a5c4e2() {
int arg_1 = 1;
- uvec4 res = imageLoad(arg_0, int(arg_1));
+ uvec4 res = imageLoad(arg_0, ivec2(ivec2(arg_1, 0)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
diff --git a/test/tint/builtins/gen/var/textureLoad/ad551e.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureLoad/ad551e.wgsl.expected.ir.glsl
index 2d5f57c..5331d7b 100644
--- a/test/tint/builtins/gen/var/textureLoad/ad551e.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/ad551e.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,46 +6,28 @@
buffer tint_symbol_1_1_ssbo {
uvec4 tint_symbol;
} v;
-layout(binding = 0, r32ui) uniform highp uimage1D arg_0;
+layout(binding = 0, r32ui) uniform highp uimage2D arg_0;
uvec4 textureLoad_ad551e() {
uint arg_1 = 1u;
- uvec4 res = imageLoad(arg_0, int(arg_1));
+ uvec4 res = imageLoad(arg_0, ivec2(uvec2(arg_1, 0u)));
return res;
}
void main() {
v.tint_symbol = textureLoad_ad551e();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'uimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uvec4 tint_symbol;
} v;
-layout(binding = 0, r32ui) uniform highp uimage1D arg_0;
+layout(binding = 0, r32ui) uniform highp uimage2D arg_0;
uvec4 textureLoad_ad551e() {
uint arg_1 = 1u;
- uvec4 res = imageLoad(arg_0, int(arg_1));
+ uvec4 res = imageLoad(arg_0, ivec2(uvec2(arg_1, 0u)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureLoad_ad551e();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'uimage1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureLoad/aebc09.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureLoad/aebc09.wgsl.expected.ir.glsl
index 58b1f2d..f973834 100644
--- a/test/tint/builtins/gen/var/textureLoad/aebc09.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/aebc09.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,47 +6,31 @@
buffer tint_symbol_1_1_ssbo {
uvec4 tint_symbol;
} v;
-layout(binding = 0, rgba16ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, rgba16ui) uniform highp readonly uimage2D arg_0;
uvec4 textureLoad_aebc09() {
uint arg_1 = 1u;
- uvec4 res = imageLoad(arg_0, int(arg_1));
+ uvec4 res = imageLoad(arg_0, ivec2(uvec2(arg_1, 0u)));
return res;
}
void main() {
v.tint_symbol = textureLoad_aebc09();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'uimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uvec4 tint_symbol;
} v;
-layout(binding = 0, rgba16ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, rgba16ui) uniform highp readonly uimage2D arg_0;
uvec4 textureLoad_aebc09() {
uint arg_1 = 1u;
- uvec4 res = imageLoad(arg_0, int(arg_1));
+ uvec4 res = imageLoad(arg_0, ivec2(uvec2(arg_1, 0u)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureLoad_aebc09();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'uimage1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -57,11 +39,11 @@
uvec4 prevent_dce;
};
-layout(binding = 0, rgba16ui) uniform highp readonly uimage1D arg_0;
+layout(binding = 0, rgba16ui) uniform highp readonly uimage2D arg_0;
layout(location = 0) flat out uvec4 vertex_main_loc0_Output;
uvec4 textureLoad_aebc09() {
uint arg_1 = 1u;
- uvec4 res = imageLoad(arg_0, int(arg_1));
+ uvec4 res = imageLoad(arg_0, ivec2(uvec2(arg_1, 0u)));
return res;
}
VertexOutput vertex_main_inner() {
@@ -78,13 +60,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'uimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureLoad/b7f74f.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureLoad/b7f74f.wgsl.expected.ir.glsl
index eba1f91..b75a184 100644
--- a/test/tint/builtins/gen/var/textureLoad/b7f74f.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/b7f74f.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,47 +6,31 @@
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
vec4 textureLoad_b7f74f() {
uint arg_1 = 1u;
- vec4 res = imageLoad(arg_0, int(arg_1)).zyxw;
+ vec4 res = imageLoad(arg_0, ivec2(uvec2(arg_1, 0u))).zyxw;
return res;
}
void main() {
v.tint_symbol = textureLoad_b7f74f();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
vec4 textureLoad_b7f74f() {
uint arg_1 = 1u;
- vec4 res = imageLoad(arg_0, int(arg_1)).zyxw;
+ vec4 res = imageLoad(arg_0, ivec2(uvec2(arg_1, 0u))).zyxw;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureLoad_b7f74f();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'image1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -57,11 +39,11 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba8) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
layout(location = 0) flat out vec4 vertex_main_loc0_Output;
vec4 textureLoad_b7f74f() {
uint arg_1 = 1u;
- vec4 res = imageLoad(arg_0, int(arg_1)).zyxw;
+ vec4 res = imageLoad(arg_0, ivec2(uvec2(arg_1, 0u))).zyxw;
return res;
}
VertexOutput vertex_main_inner() {
@@ -78,13 +60,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureLoad/bba04a.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureLoad/bba04a.wgsl.expected.ir.glsl
index f7388ab..c273bda 100644
--- a/test/tint/builtins/gen/var/textureLoad/bba04a.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/bba04a.wgsl.expected.ir.glsl
@@ -6,10 +6,10 @@
buffer tint_symbol_1_1_ssbo {
uvec4 tint_symbol;
} v;
-layout(binding = 0, rg32ui) uniform highp uimage1D arg_0;
+layout(binding = 0, rg32ui) uniform highp uimage2D arg_0;
uvec4 textureLoad_bba04a() {
uint arg_1 = 1u;
- uvec4 res = imageLoad(arg_0, int(arg_1));
+ uvec4 res = imageLoad(arg_0, ivec2(uvec2(arg_1, 0u)));
return res;
}
void main() {
@@ -21,10 +21,10 @@
buffer tint_symbol_1_1_ssbo {
uvec4 tint_symbol;
} v;
-layout(binding = 0, rg32ui) uniform highp uimage1D arg_0;
+layout(binding = 0, rg32ui) uniform highp uimage2D arg_0;
uvec4 textureLoad_bba04a() {
uint arg_1 = 1u;
- uvec4 res = imageLoad(arg_0, int(arg_1));
+ uvec4 res = imageLoad(arg_0, ivec2(uvec2(arg_1, 0u)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
diff --git a/test/tint/builtins/gen/var/textureLoad/bc3201.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureLoad/bc3201.wgsl.expected.ir.glsl
index 1df1c3e..2f543cc 100644
--- a/test/tint/builtins/gen/var/textureLoad/bc3201.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/bc3201.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,37 +6,30 @@
buffer tint_symbol_1_1_ssbo {
uvec4 tint_symbol;
} v;
-uniform highp usampler1D arg_0;
+uniform highp usampler2D arg_0;
uvec4 textureLoad_bc3201() {
uint arg_1 = 1u;
uint arg_2 = 1u;
uint v_1 = arg_2;
- int v_2 = int(arg_1);
+ ivec2 v_2 = ivec2(uvec2(arg_1, 0u));
uvec4 res = texelFetch(arg_0, v_2, int(v_1));
return res;
}
void main() {
v.tint_symbol = textureLoad_bc3201();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'usampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uvec4 tint_symbol;
} v;
-uniform highp usampler1D arg_0;
+uniform highp usampler2D arg_0;
uvec4 textureLoad_bc3201() {
uint arg_1 = 1u;
uint arg_2 = 1u;
uint v_1 = arg_2;
- int v_2 = int(arg_1);
+ ivec2 v_2 = ivec2(uvec2(arg_1, 0u));
uvec4 res = texelFetch(arg_0, v_2, int(v_1));
return res;
}
@@ -46,13 +37,6 @@
void main() {
v.tint_symbol = textureLoad_bc3201();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'usampler1D' : Reserved word.
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -61,13 +45,13 @@
uvec4 prevent_dce;
};
-uniform highp usampler1D arg_0;
+uniform highp usampler2D arg_0;
layout(location = 0) flat out uvec4 vertex_main_loc0_Output;
uvec4 textureLoad_bc3201() {
uint arg_1 = 1u;
uint arg_2 = 1u;
uint v = arg_2;
- int v_1 = int(arg_1);
+ ivec2 v_1 = ivec2(uvec2(arg_1, 0u));
uvec4 res = texelFetch(arg_0, v_1, int(v));
return res;
}
@@ -85,12 +69,3 @@
vertex_main_loc0_Output = v_2.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'usampler1D' : Reserved word.
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureLoad/c02b74.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureLoad/c02b74.wgsl.expected.ir.glsl
index 20cb47c..1c059ae 100644
--- a/test/tint/builtins/gen/var/textureLoad/c02b74.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/c02b74.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,47 +6,31 @@
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, rgba16f) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba16f) uniform highp readonly image2D arg_0;
vec4 textureLoad_c02b74() {
int arg_1 = 1;
- vec4 res = imageLoad(arg_0, int(arg_1));
+ vec4 res = imageLoad(arg_0, ivec2(ivec2(arg_1, 0)));
return res;
}
void main() {
v.tint_symbol = textureLoad_c02b74();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, rgba16f) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba16f) uniform highp readonly image2D arg_0;
vec4 textureLoad_c02b74() {
int arg_1 = 1;
- vec4 res = imageLoad(arg_0, int(arg_1));
+ vec4 res = imageLoad(arg_0, ivec2(ivec2(arg_1, 0)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureLoad_c02b74();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'image1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -57,11 +39,11 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba16f) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba16f) uniform highp readonly image2D arg_0;
layout(location = 0) flat out vec4 vertex_main_loc0_Output;
vec4 textureLoad_c02b74() {
int arg_1 = 1;
- vec4 res = imageLoad(arg_0, int(arg_1));
+ vec4 res = imageLoad(arg_0, ivec2(ivec2(arg_1, 0)));
return res;
}
VertexOutput vertex_main_inner() {
@@ -78,13 +60,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureLoad/c7cbed.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureLoad/c7cbed.wgsl.expected.ir.glsl
index dd37d35..1752ceb 100644
--- a/test/tint/builtins/gen/var/textureLoad/c7cbed.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/c7cbed.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,47 +6,31 @@
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, r32f) uniform highp readonly image1D arg_0;
+layout(binding = 0, r32f) uniform highp readonly image2D arg_0;
vec4 textureLoad_c7cbed() {
int arg_1 = 1;
- vec4 res = imageLoad(arg_0, int(arg_1));
+ vec4 res = imageLoad(arg_0, ivec2(ivec2(arg_1, 0)));
return res;
}
void main() {
v.tint_symbol = textureLoad_c7cbed();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, r32f) uniform highp readonly image1D arg_0;
+layout(binding = 0, r32f) uniform highp readonly image2D arg_0;
vec4 textureLoad_c7cbed() {
int arg_1 = 1;
- vec4 res = imageLoad(arg_0, int(arg_1));
+ vec4 res = imageLoad(arg_0, ivec2(ivec2(arg_1, 0)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureLoad_c7cbed();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'image1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -57,11 +39,11 @@
vec4 prevent_dce;
};
-layout(binding = 0, r32f) uniform highp readonly image1D arg_0;
+layout(binding = 0, r32f) uniform highp readonly image2D arg_0;
layout(location = 0) flat out vec4 vertex_main_loc0_Output;
vec4 textureLoad_c7cbed() {
int arg_1 = 1;
- vec4 res = imageLoad(arg_0, int(arg_1));
+ vec4 res = imageLoad(arg_0, ivec2(ivec2(arg_1, 0)));
return res;
}
VertexOutput vertex_main_inner() {
@@ -78,13 +60,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureLoad/c80691.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureLoad/c80691.wgsl.expected.ir.glsl
index c6d46bc..51b5c67 100644
--- a/test/tint/builtins/gen/var/textureLoad/c80691.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/c80691.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,46 +6,28 @@
buffer tint_symbol_1_1_ssbo {
ivec4 tint_symbol;
} v;
-layout(binding = 0, r32i) uniform highp iimage1D arg_0;
+layout(binding = 0, r32i) uniform highp iimage2D arg_0;
ivec4 textureLoad_c80691() {
uint arg_1 = 1u;
- ivec4 res = imageLoad(arg_0, int(arg_1));
+ ivec4 res = imageLoad(arg_0, ivec2(uvec2(arg_1, 0u)));
return res;
}
void main() {
v.tint_symbol = textureLoad_c80691();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'iimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
ivec4 tint_symbol;
} v;
-layout(binding = 0, r32i) uniform highp iimage1D arg_0;
+layout(binding = 0, r32i) uniform highp iimage2D arg_0;
ivec4 textureLoad_c80691() {
uint arg_1 = 1u;
- ivec4 res = imageLoad(arg_0, int(arg_1));
+ ivec4 res = imageLoad(arg_0, ivec2(uvec2(arg_1, 0u)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureLoad_c80691();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'iimage1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureLoad/c9cc40.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureLoad/c9cc40.wgsl.expected.ir.glsl
index 5ea249b..506c2e4 100644
--- a/test/tint/builtins/gen/var/textureLoad/c9cc40.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/c9cc40.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,47 +6,31 @@
buffer tint_symbol_1_1_ssbo {
ivec4 tint_symbol;
} v;
-layout(binding = 0, rgba8i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, rgba8i) uniform highp readonly iimage2D arg_0;
ivec4 textureLoad_c9cc40() {
int arg_1 = 1;
- ivec4 res = imageLoad(arg_0, int(arg_1));
+ ivec4 res = imageLoad(arg_0, ivec2(ivec2(arg_1, 0)));
return res;
}
void main() {
v.tint_symbol = textureLoad_c9cc40();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'iimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
ivec4 tint_symbol;
} v;
-layout(binding = 0, rgba8i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, rgba8i) uniform highp readonly iimage2D arg_0;
ivec4 textureLoad_c9cc40() {
int arg_1 = 1;
- ivec4 res = imageLoad(arg_0, int(arg_1));
+ ivec4 res = imageLoad(arg_0, ivec2(ivec2(arg_1, 0)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureLoad_c9cc40();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'iimage1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -57,11 +39,11 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rgba8i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, rgba8i) uniform highp readonly iimage2D arg_0;
layout(location = 0) flat out ivec4 vertex_main_loc0_Output;
ivec4 textureLoad_c9cc40() {
int arg_1 = 1;
- ivec4 res = imageLoad(arg_0, int(arg_1));
+ ivec4 res = imageLoad(arg_0, ivec2(ivec2(arg_1, 0)));
return res;
}
VertexOutput vertex_main_inner() {
@@ -78,13 +60,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'iimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureLoad/c9f310.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureLoad/c9f310.wgsl.expected.ir.glsl
index c54a646..0f228f9 100644
--- a/test/tint/builtins/gen/var/textureLoad/c9f310.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/c9f310.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,46 +6,28 @@
buffer tint_symbol_1_1_ssbo {
ivec4 tint_symbol;
} v;
-layout(binding = 0, r32i) uniform highp iimage1D arg_0;
+layout(binding = 0, r32i) uniform highp iimage2D arg_0;
ivec4 textureLoad_c9f310() {
int arg_1 = 1;
- ivec4 res = imageLoad(arg_0, int(arg_1));
+ ivec4 res = imageLoad(arg_0, ivec2(ivec2(arg_1, 0)));
return res;
}
void main() {
v.tint_symbol = textureLoad_c9f310();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'iimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
ivec4 tint_symbol;
} v;
-layout(binding = 0, r32i) uniform highp iimage1D arg_0;
+layout(binding = 0, r32i) uniform highp iimage2D arg_0;
ivec4 textureLoad_c9f310() {
int arg_1 = 1;
- ivec4 res = imageLoad(arg_0, int(arg_1));
+ ivec4 res = imageLoad(arg_0, ivec2(ivec2(arg_1, 0)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureLoad_c9f310();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'iimage1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureLoad/d357bb.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureLoad/d357bb.wgsl.expected.ir.glsl
index 8b84ece..2cd1cf5 100644
--- a/test/tint/builtins/gen/var/textureLoad/d357bb.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/d357bb.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,47 +6,31 @@
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
vec4 textureLoad_d357bb() {
int arg_1 = 1;
- vec4 res = imageLoad(arg_0, int(arg_1)).zyxw;
+ vec4 res = imageLoad(arg_0, ivec2(ivec2(arg_1, 0))).zyxw;
return res;
}
void main() {
v.tint_symbol = textureLoad_d357bb();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
vec4 textureLoad_d357bb() {
int arg_1 = 1;
- vec4 res = imageLoad(arg_0, int(arg_1)).zyxw;
+ vec4 res = imageLoad(arg_0, ivec2(ivec2(arg_1, 0))).zyxw;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureLoad_d357bb();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'image1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -57,11 +39,11 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba8) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
layout(location = 0) flat out vec4 vertex_main_loc0_Output;
vec4 textureLoad_d357bb() {
int arg_1 = 1;
- vec4 res = imageLoad(arg_0, int(arg_1)).zyxw;
+ vec4 res = imageLoad(arg_0, ivec2(ivec2(arg_1, 0))).zyxw;
return res;
}
VertexOutput vertex_main_inner() {
@@ -78,13 +60,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureLoad/d81c57.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureLoad/d81c57.wgsl.expected.ir.glsl
index a8038a6..8fc7f60 100644
--- a/test/tint/builtins/gen/var/textureLoad/d81c57.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/d81c57.wgsl.expected.ir.glsl
@@ -6,10 +6,10 @@
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, rg32f) uniform highp readonly image1D arg_0;
+layout(binding = 0, rg32f) uniform highp readonly image2D arg_0;
vec4 textureLoad_d81c57() {
int arg_1 = 1;
- vec4 res = imageLoad(arg_0, int(arg_1));
+ vec4 res = imageLoad(arg_0, ivec2(ivec2(arg_1, 0)));
return res;
}
void main() {
@@ -21,10 +21,10 @@
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, rg32f) uniform highp readonly image1D arg_0;
+layout(binding = 0, rg32f) uniform highp readonly image2D arg_0;
vec4 textureLoad_d81c57() {
int arg_1 = 1;
- vec4 res = imageLoad(arg_0, int(arg_1));
+ vec4 res = imageLoad(arg_0, ivec2(ivec2(arg_1, 0)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
@@ -39,11 +39,11 @@
vec4 prevent_dce;
};
-layout(binding = 0, rg32f) uniform highp readonly image1D arg_0;
+layout(binding = 0, rg32f) uniform highp readonly image2D arg_0;
layout(location = 0) flat out vec4 vertex_main_loc0_Output;
vec4 textureLoad_d81c57() {
int arg_1 = 1;
- vec4 res = imageLoad(arg_0, int(arg_1));
+ vec4 res = imageLoad(arg_0, ivec2(ivec2(arg_1, 0)));
return res;
}
VertexOutput vertex_main_inner() {
diff --git a/test/tint/builtins/gen/var/textureLoad/ddeed3.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureLoad/ddeed3.wgsl.expected.ir.glsl
index ce7e3cd..7377409 100644
--- a/test/tint/builtins/gen/var/textureLoad/ddeed3.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/ddeed3.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,47 +6,31 @@
buffer tint_symbol_1_1_ssbo {
ivec4 tint_symbol;
} v;
-layout(binding = 0, rgba32i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, rgba32i) uniform highp readonly iimage2D arg_0;
ivec4 textureLoad_ddeed3() {
int arg_1 = 1;
- ivec4 res = imageLoad(arg_0, int(arg_1));
+ ivec4 res = imageLoad(arg_0, ivec2(ivec2(arg_1, 0)));
return res;
}
void main() {
v.tint_symbol = textureLoad_ddeed3();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'iimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
ivec4 tint_symbol;
} v;
-layout(binding = 0, rgba32i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, rgba32i) uniform highp readonly iimage2D arg_0;
ivec4 textureLoad_ddeed3() {
int arg_1 = 1;
- ivec4 res = imageLoad(arg_0, int(arg_1));
+ ivec4 res = imageLoad(arg_0, ivec2(ivec2(arg_1, 0)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureLoad_ddeed3();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'iimage1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -57,11 +39,11 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rgba32i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, rgba32i) uniform highp readonly iimage2D arg_0;
layout(location = 0) flat out ivec4 vertex_main_loc0_Output;
ivec4 textureLoad_ddeed3() {
int arg_1 = 1;
- ivec4 res = imageLoad(arg_0, int(arg_1));
+ ivec4 res = imageLoad(arg_0, ivec2(ivec2(arg_1, 0)));
return res;
}
VertexOutput vertex_main_inner() {
@@ -78,13 +60,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'iimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureLoad/e2292f.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureLoad/e2292f.wgsl.expected.ir.glsl
index d51a4fe..f2e6bfc 100644
--- a/test/tint/builtins/gen/var/textureLoad/e2292f.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/e2292f.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,47 +6,31 @@
buffer tint_symbol_1_1_ssbo {
ivec4 tint_symbol;
} v;
-layout(binding = 0, r32i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, r32i) uniform highp readonly iimage2D arg_0;
ivec4 textureLoad_e2292f() {
uint arg_1 = 1u;
- ivec4 res = imageLoad(arg_0, int(arg_1));
+ ivec4 res = imageLoad(arg_0, ivec2(uvec2(arg_1, 0u)));
return res;
}
void main() {
v.tint_symbol = textureLoad_e2292f();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'iimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
ivec4 tint_symbol;
} v;
-layout(binding = 0, r32i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, r32i) uniform highp readonly iimage2D arg_0;
ivec4 textureLoad_e2292f() {
uint arg_1 = 1u;
- ivec4 res = imageLoad(arg_0, int(arg_1));
+ ivec4 res = imageLoad(arg_0, ivec2(uvec2(arg_1, 0u)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureLoad_e2292f();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'iimage1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -57,11 +39,11 @@
ivec4 prevent_dce;
};
-layout(binding = 0, r32i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, r32i) uniform highp readonly iimage2D arg_0;
layout(location = 0) flat out ivec4 vertex_main_loc0_Output;
ivec4 textureLoad_e2292f() {
uint arg_1 = 1u;
- ivec4 res = imageLoad(arg_0, int(arg_1));
+ ivec4 res = imageLoad(arg_0, ivec2(uvec2(arg_1, 0u)));
return res;
}
VertexOutput vertex_main_inner() {
@@ -78,13 +60,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'iimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureLoad/e92dd0.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureLoad/e92dd0.wgsl.expected.ir.glsl
index fef3a4e..d8d0096 100644
--- a/test/tint/builtins/gen/var/textureLoad/e92dd0.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/e92dd0.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,47 +6,31 @@
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
vec4 textureLoad_e92dd0() {
uint arg_1 = 1u;
- vec4 res = imageLoad(arg_0, int(arg_1));
+ vec4 res = imageLoad(arg_0, ivec2(uvec2(arg_1, 0u)));
return res;
}
void main() {
v.tint_symbol = textureLoad_e92dd0();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, rgba8) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
vec4 textureLoad_e92dd0() {
uint arg_1 = 1u;
- vec4 res = imageLoad(arg_0, int(arg_1));
+ vec4 res = imageLoad(arg_0, ivec2(uvec2(arg_1, 0u)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureLoad_e92dd0();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'image1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -57,11 +39,11 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba8) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba8) uniform highp readonly image2D arg_0;
layout(location = 0) flat out vec4 vertex_main_loc0_Output;
vec4 textureLoad_e92dd0() {
uint arg_1 = 1u;
- vec4 res = imageLoad(arg_0, int(arg_1));
+ vec4 res = imageLoad(arg_0, ivec2(uvec2(arg_1, 0u)));
return res;
}
VertexOutput vertex_main_inner() {
@@ -78,13 +60,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureLoad/ef2ec3.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureLoad/ef2ec3.wgsl.expected.ir.glsl
index 56bab2f..766f67d 100644
--- a/test/tint/builtins/gen/var/textureLoad/ef2ec3.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/ef2ec3.wgsl.expected.ir.glsl
@@ -6,10 +6,10 @@
buffer tint_symbol_1_1_ssbo {
ivec4 tint_symbol;
} v;
-layout(binding = 0, rg32i) uniform highp iimage1D arg_0;
+layout(binding = 0, rg32i) uniform highp iimage2D arg_0;
ivec4 textureLoad_ef2ec3() {
uint arg_1 = 1u;
- ivec4 res = imageLoad(arg_0, int(arg_1));
+ ivec4 res = imageLoad(arg_0, ivec2(uvec2(arg_1, 0u)));
return res;
}
void main() {
@@ -21,10 +21,10 @@
buffer tint_symbol_1_1_ssbo {
ivec4 tint_symbol;
} v;
-layout(binding = 0, rg32i) uniform highp iimage1D arg_0;
+layout(binding = 0, rg32i) uniform highp iimage2D arg_0;
ivec4 textureLoad_ef2ec3() {
uint arg_1 = 1u;
- ivec4 res = imageLoad(arg_0, int(arg_1));
+ ivec4 res = imageLoad(arg_0, ivec2(uvec2(arg_1, 0u)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
diff --git a/test/tint/builtins/gen/var/textureLoad/f06b69.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureLoad/f06b69.wgsl.expected.ir.glsl
index 2bcb76a..bf8fd32 100644
--- a/test/tint/builtins/gen/var/textureLoad/f06b69.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/f06b69.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,47 +6,31 @@
buffer tint_symbol_1_1_ssbo {
ivec4 tint_symbol;
} v;
-layout(binding = 0, r32i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, r32i) uniform highp readonly iimage2D arg_0;
ivec4 textureLoad_f06b69() {
int arg_1 = 1;
- ivec4 res = imageLoad(arg_0, int(arg_1));
+ ivec4 res = imageLoad(arg_0, ivec2(ivec2(arg_1, 0)));
return res;
}
void main() {
v.tint_symbol = textureLoad_f06b69();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'iimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
ivec4 tint_symbol;
} v;
-layout(binding = 0, r32i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, r32i) uniform highp readonly iimage2D arg_0;
ivec4 textureLoad_f06b69() {
int arg_1 = 1;
- ivec4 res = imageLoad(arg_0, int(arg_1));
+ ivec4 res = imageLoad(arg_0, ivec2(ivec2(arg_1, 0)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureLoad_f06b69();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'iimage1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -57,11 +39,11 @@
ivec4 prevent_dce;
};
-layout(binding = 0, r32i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, r32i) uniform highp readonly iimage2D arg_0;
layout(location = 0) flat out ivec4 vertex_main_loc0_Output;
ivec4 textureLoad_f06b69() {
int arg_1 = 1;
- ivec4 res = imageLoad(arg_0, int(arg_1));
+ ivec4 res = imageLoad(arg_0, ivec2(ivec2(arg_1, 0)));
return res;
}
VertexOutput vertex_main_inner() {
@@ -78,13 +60,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'iimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureLoad/f35ac7.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureLoad/f35ac7.wgsl.expected.ir.glsl
index fb850f0..e54f115 100644
--- a/test/tint/builtins/gen/var/textureLoad/f35ac7.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/f35ac7.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,47 +6,31 @@
buffer tint_symbol_1_1_ssbo {
ivec4 tint_symbol;
} v;
-layout(binding = 0, rgba8i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, rgba8i) uniform highp readonly iimage2D arg_0;
ivec4 textureLoad_f35ac7() {
uint arg_1 = 1u;
- ivec4 res = imageLoad(arg_0, int(arg_1));
+ ivec4 res = imageLoad(arg_0, ivec2(uvec2(arg_1, 0u)));
return res;
}
void main() {
v.tint_symbol = textureLoad_f35ac7();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'iimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
ivec4 tint_symbol;
} v;
-layout(binding = 0, rgba8i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, rgba8i) uniform highp readonly iimage2D arg_0;
ivec4 textureLoad_f35ac7() {
uint arg_1 = 1u;
- ivec4 res = imageLoad(arg_0, int(arg_1));
+ ivec4 res = imageLoad(arg_0, ivec2(uvec2(arg_1, 0u)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureLoad_f35ac7();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'iimage1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -57,11 +39,11 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rgba8i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, rgba8i) uniform highp readonly iimage2D arg_0;
layout(location = 0) flat out ivec4 vertex_main_loc0_Output;
ivec4 textureLoad_f35ac7() {
uint arg_1 = 1u;
- ivec4 res = imageLoad(arg_0, int(arg_1));
+ ivec4 res = imageLoad(arg_0, ivec2(uvec2(arg_1, 0u)));
return res;
}
VertexOutput vertex_main_inner() {
@@ -78,13 +60,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'iimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureLoad/f9eaaf.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureLoad/f9eaaf.wgsl.expected.ir.glsl
index 0882cd0..f328b7b 100644
--- a/test/tint/builtins/gen/var/textureLoad/f9eaaf.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/f9eaaf.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,47 +6,31 @@
buffer tint_symbol_1_1_ssbo {
ivec4 tint_symbol;
} v;
-layout(binding = 0, rgba16i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, rgba16i) uniform highp readonly iimage2D arg_0;
ivec4 textureLoad_f9eaaf() {
uint arg_1 = 1u;
- ivec4 res = imageLoad(arg_0, int(arg_1));
+ ivec4 res = imageLoad(arg_0, ivec2(uvec2(arg_1, 0u)));
return res;
}
void main() {
v.tint_symbol = textureLoad_f9eaaf();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'iimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
ivec4 tint_symbol;
} v;
-layout(binding = 0, rgba16i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, rgba16i) uniform highp readonly iimage2D arg_0;
ivec4 textureLoad_f9eaaf() {
uint arg_1 = 1u;
- ivec4 res = imageLoad(arg_0, int(arg_1));
+ ivec4 res = imageLoad(arg_0, ivec2(uvec2(arg_1, 0u)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureLoad_f9eaaf();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'iimage1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -57,11 +39,11 @@
ivec4 prevent_dce;
};
-layout(binding = 0, rgba16i) uniform highp readonly iimage1D arg_0;
+layout(binding = 0, rgba16i) uniform highp readonly iimage2D arg_0;
layout(location = 0) flat out ivec4 vertex_main_loc0_Output;
ivec4 textureLoad_f9eaaf() {
uint arg_1 = 1u;
- ivec4 res = imageLoad(arg_0, int(arg_1));
+ ivec4 res = imageLoad(arg_0, ivec2(uvec2(arg_1, 0u)));
return res;
}
VertexOutput vertex_main_inner() {
@@ -78,13 +60,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'iimage1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureLoad/fe222a.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureLoad/fe222a.wgsl.expected.ir.glsl
index cee6f00..dbe1ce4 100644
--- a/test/tint/builtins/gen/var/textureLoad/fe222a.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/fe222a.wgsl.expected.ir.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
@@ -8,47 +6,31 @@
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, rgba8_snorm) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp readonly image2D arg_0;
vec4 textureLoad_fe222a() {
int arg_1 = 1;
- vec4 res = imageLoad(arg_0, int(arg_1));
+ vec4 res = imageLoad(arg_0, ivec2(ivec2(arg_1, 0)));
return res;
}
void main() {
v.tint_symbol = textureLoad_fe222a();
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
-layout(binding = 0, rgba8_snorm) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp readonly image2D arg_0;
vec4 textureLoad_fe222a() {
int arg_1 = 1;
- vec4 res = imageLoad(arg_0, int(arg_1));
+ vec4 res = imageLoad(arg_0, ivec2(ivec2(arg_1, 0)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureLoad_fe222a();
}
-error: Error parsing GLSL shader:
-ERROR: 0:7: 'image1D' : Reserved word.
-WARNING: 0:7: 'layout' : useless application of layout qualifier
-ERROR: 0:7: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
@@ -57,11 +39,11 @@
vec4 prevent_dce;
};
-layout(binding = 0, rgba8_snorm) uniform highp readonly image1D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp readonly image2D arg_0;
layout(location = 0) flat out vec4 vertex_main_loc0_Output;
vec4 textureLoad_fe222a() {
int arg_1 = 1;
- vec4 res = imageLoad(arg_0, int(arg_1));
+ vec4 res = imageLoad(arg_0, ivec2(ivec2(arg_1, 0)));
return res;
}
VertexOutput vertex_main_inner() {
@@ -78,13 +60,3 @@
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}
-error: Error parsing GLSL shader:
-ERROR: 0:9: 'image1D' : Reserved word.
-WARNING: 0:9: 'layout' : useless application of layout qualifier
-ERROR: 0:9: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureStore/0ad124.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureStore/0ad124.wgsl.expected.ir.glsl
index 8fffbdd..1a3811a 100644
--- a/test/tint/builtins/gen/var/textureStore/0ad124.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureStore/0ad124.wgsl.expected.ir.glsl
@@ -2,22 +2,24 @@
precision highp float;
precision highp int;
-layout(binding = 0, r8) uniform highp image1D arg_0;
+layout(binding = 0, r8) uniform highp image2D arg_0;
void textureStore_0ad124() {
int arg_1 = 1;
vec4 arg_2 = vec4(1.0f);
- imageStore(arg_0, arg_1, arg_2);
+ vec4 v = arg_2;
+ imageStore(arg_0, ivec2(arg_1, 0), v);
}
void main() {
textureStore_0ad124();
}
#version 460
-layout(binding = 0, r8) uniform highp image1D arg_0;
+layout(binding = 0, r8) uniform highp image2D arg_0;
void textureStore_0ad124() {
int arg_1 = 1;
vec4 arg_2 = vec4(1.0f);
- imageStore(arg_0, arg_1, arg_2);
+ vec4 v = arg_2;
+ imageStore(arg_0, ivec2(arg_1, 0), v);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
diff --git a/test/tint/builtins/gen/var/textureStore/102722.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureStore/102722.wgsl.expected.ir.glsl
index c9c9b6a..413313d 100644
--- a/test/tint/builtins/gen/var/textureStore/102722.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureStore/102722.wgsl.expected.ir.glsl
@@ -1,45 +1,27 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
-layout(binding = 0, r32ui) uniform highp writeonly uimage1D arg_0;
+layout(binding = 0, r32ui) uniform highp writeonly uimage2D arg_0;
void textureStore_102722() {
int arg_1 = 1;
uvec4 arg_2 = uvec4(1u);
- imageStore(arg_0, arg_1, arg_2);
+ uvec4 v = arg_2;
+ imageStore(arg_0, ivec2(arg_1, 0), v);
}
void main() {
textureStore_102722();
}
-error: Error parsing GLSL shader:
-ERROR: 0:5: 'uimage1D' : Reserved word.
-WARNING: 0:5: 'layout' : useless application of layout qualifier
-ERROR: 0:5: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
-layout(binding = 0, r32ui) uniform highp writeonly uimage1D arg_0;
+layout(binding = 0, r32ui) uniform highp writeonly uimage2D arg_0;
void textureStore_102722() {
int arg_1 = 1;
uvec4 arg_2 = uvec4(1u);
- imageStore(arg_0, arg_1, arg_2);
+ uvec4 v = arg_2;
+ imageStore(arg_0, ivec2(arg_1, 0), v);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
textureStore_102722();
}
-error: Error parsing GLSL shader:
-ERROR: 0:3: 'uimage1D' : Reserved word.
-WARNING: 0:3: 'layout' : useless application of layout qualifier
-ERROR: 0:3: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureStore/2ac6c7.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureStore/2ac6c7.wgsl.expected.ir.glsl
index 2e62764..0e93a94 100644
--- a/test/tint/builtins/gen/var/textureStore/2ac6c7.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureStore/2ac6c7.wgsl.expected.ir.glsl
@@ -1,45 +1,27 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
-layout(binding = 0, r32f) uniform highp writeonly image1D arg_0;
+layout(binding = 0, r32f) uniform highp writeonly image2D arg_0;
void textureStore_2ac6c7() {
int arg_1 = 1;
vec4 arg_2 = vec4(1.0f);
- imageStore(arg_0, arg_1, arg_2);
+ vec4 v = arg_2;
+ imageStore(arg_0, ivec2(arg_1, 0), v);
}
void main() {
textureStore_2ac6c7();
}
-error: Error parsing GLSL shader:
-ERROR: 0:5: 'image1D' : Reserved word.
-WARNING: 0:5: 'layout' : useless application of layout qualifier
-ERROR: 0:5: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
-layout(binding = 0, r32f) uniform highp writeonly image1D arg_0;
+layout(binding = 0, r32f) uniform highp writeonly image2D arg_0;
void textureStore_2ac6c7() {
int arg_1 = 1;
vec4 arg_2 = vec4(1.0f);
- imageStore(arg_0, arg_1, arg_2);
+ vec4 v = arg_2;
+ imageStore(arg_0, ivec2(arg_1, 0), v);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
textureStore_2ac6c7();
}
-error: Error parsing GLSL shader:
-ERROR: 0:3: 'image1D' : Reserved word.
-WARNING: 0:3: 'layout' : useless application of layout qualifier
-ERROR: 0:3: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureStore/2eb2a4.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureStore/2eb2a4.wgsl.expected.ir.glsl
index e92146b..443cfde 100644
--- a/test/tint/builtins/gen/var/textureStore/2eb2a4.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureStore/2eb2a4.wgsl.expected.ir.glsl
@@ -1,45 +1,27 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
-layout(binding = 0, rgba16ui) uniform highp writeonly uimage1D arg_0;
+layout(binding = 0, rgba16ui) uniform highp writeonly uimage2D arg_0;
void textureStore_2eb2a4() {
int arg_1 = 1;
uvec4 arg_2 = uvec4(1u);
- imageStore(arg_0, arg_1, arg_2);
+ uvec4 v = arg_2;
+ imageStore(arg_0, ivec2(arg_1, 0), v);
}
void main() {
textureStore_2eb2a4();
}
-error: Error parsing GLSL shader:
-ERROR: 0:5: 'uimage1D' : Reserved word.
-WARNING: 0:5: 'layout' : useless application of layout qualifier
-ERROR: 0:5: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
-layout(binding = 0, rgba16ui) uniform highp writeonly uimage1D arg_0;
+layout(binding = 0, rgba16ui) uniform highp writeonly uimage2D arg_0;
void textureStore_2eb2a4() {
int arg_1 = 1;
uvec4 arg_2 = uvec4(1u);
- imageStore(arg_0, arg_1, arg_2);
+ uvec4 v = arg_2;
+ imageStore(arg_0, ivec2(arg_1, 0), v);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
textureStore_2eb2a4();
}
-error: Error parsing GLSL shader:
-ERROR: 0:3: 'uimage1D' : Reserved word.
-WARNING: 0:3: 'layout' : useless application of layout qualifier
-ERROR: 0:3: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureStore/2ed2a3.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureStore/2ed2a3.wgsl.expected.ir.glsl
index b88fde4..5865e73 100644
--- a/test/tint/builtins/gen/var/textureStore/2ed2a3.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureStore/2ed2a3.wgsl.expected.ir.glsl
@@ -1,45 +1,27 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
-layout(binding = 0, rgba8_snorm) uniform highp writeonly image1D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp writeonly image2D arg_0;
void textureStore_2ed2a3() {
int arg_1 = 1;
vec4 arg_2 = vec4(1.0f);
- imageStore(arg_0, arg_1, arg_2);
+ vec4 v = arg_2;
+ imageStore(arg_0, ivec2(arg_1, 0), v);
}
void main() {
textureStore_2ed2a3();
}
-error: Error parsing GLSL shader:
-ERROR: 0:5: 'image1D' : Reserved word.
-WARNING: 0:5: 'layout' : useless application of layout qualifier
-ERROR: 0:5: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
-layout(binding = 0, rgba8_snorm) uniform highp writeonly image1D arg_0;
+layout(binding = 0, rgba8_snorm) uniform highp writeonly image2D arg_0;
void textureStore_2ed2a3() {
int arg_1 = 1;
vec4 arg_2 = vec4(1.0f);
- imageStore(arg_0, arg_1, arg_2);
+ vec4 v = arg_2;
+ imageStore(arg_0, ivec2(arg_1, 0), v);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
textureStore_2ed2a3();
}
-error: Error parsing GLSL shader:
-ERROR: 0:3: 'image1D' : Reserved word.
-WARNING: 0:3: 'layout' : useless application of layout qualifier
-ERROR: 0:3: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureStore/3bec15.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureStore/3bec15.wgsl.expected.ir.glsl
index f9ccc02..d92e657 100644
--- a/test/tint/builtins/gen/var/textureStore/3bec15.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureStore/3bec15.wgsl.expected.ir.glsl
@@ -1,45 +1,27 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
-layout(binding = 0, rgba8ui) uniform highp writeonly uimage1D arg_0;
+layout(binding = 0, rgba8ui) uniform highp writeonly uimage2D arg_0;
void textureStore_3bec15() {
int arg_1 = 1;
uvec4 arg_2 = uvec4(1u);
- imageStore(arg_0, arg_1, arg_2);
+ uvec4 v = arg_2;
+ imageStore(arg_0, ivec2(arg_1, 0), v);
}
void main() {
textureStore_3bec15();
}
-error: Error parsing GLSL shader:
-ERROR: 0:5: 'uimage1D' : Reserved word.
-WARNING: 0:5: 'layout' : useless application of layout qualifier
-ERROR: 0:5: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
-layout(binding = 0, rgba8ui) uniform highp writeonly uimage1D arg_0;
+layout(binding = 0, rgba8ui) uniform highp writeonly uimage2D arg_0;
void textureStore_3bec15() {
int arg_1 = 1;
uvec4 arg_2 = uvec4(1u);
- imageStore(arg_0, arg_1, arg_2);
+ uvec4 v = arg_2;
+ imageStore(arg_0, ivec2(arg_1, 0), v);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
textureStore_3bec15();
}
-error: Error parsing GLSL shader:
-ERROR: 0:3: 'uimage1D' : Reserved word.
-WARNING: 0:3: 'layout' : useless application of layout qualifier
-ERROR: 0:3: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureStore/4cce74.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureStore/4cce74.wgsl.expected.ir.glsl
index 47017f4..c6579be 100644
--- a/test/tint/builtins/gen/var/textureStore/4cce74.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureStore/4cce74.wgsl.expected.ir.glsl
@@ -2,22 +2,24 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32ui) uniform highp uimage1D arg_0;
+layout(binding = 0, rg32ui) uniform highp uimage2D arg_0;
void textureStore_4cce74() {
int arg_1 = 1;
uvec4 arg_2 = uvec4(1u);
- imageStore(arg_0, arg_1, arg_2);
+ uvec4 v = arg_2;
+ imageStore(arg_0, ivec2(arg_1, 0), v);
}
void main() {
textureStore_4cce74();
}
#version 460
-layout(binding = 0, rg32ui) uniform highp uimage1D arg_0;
+layout(binding = 0, rg32ui) uniform highp uimage2D arg_0;
void textureStore_4cce74() {
int arg_1 = 1;
uvec4 arg_2 = uvec4(1u);
- imageStore(arg_0, arg_1, arg_2);
+ uvec4 v = arg_2;
+ imageStore(arg_0, ivec2(arg_1, 0), v);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
diff --git a/test/tint/builtins/gen/var/textureStore/51ec82.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureStore/51ec82.wgsl.expected.ir.glsl
index a99a3e5..b64a11f 100644
--- a/test/tint/builtins/gen/var/textureStore/51ec82.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureStore/51ec82.wgsl.expected.ir.glsl
@@ -2,22 +2,24 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32f) uniform highp image1D arg_0;
+layout(binding = 0, rg32f) uniform highp image2D arg_0;
void textureStore_51ec82() {
int arg_1 = 1;
vec4 arg_2 = vec4(1.0f);
- imageStore(arg_0, arg_1, arg_2);
+ vec4 v = arg_2;
+ imageStore(arg_0, ivec2(arg_1, 0), v);
}
void main() {
textureStore_51ec82();
}
#version 460
-layout(binding = 0, rg32f) uniform highp image1D arg_0;
+layout(binding = 0, rg32f) uniform highp image2D arg_0;
void textureStore_51ec82() {
int arg_1 = 1;
vec4 arg_2 = vec4(1.0f);
- imageStore(arg_0, arg_1, arg_2);
+ vec4 v = arg_2;
+ imageStore(arg_0, ivec2(arg_1, 0), v);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
diff --git a/test/tint/builtins/gen/var/textureStore/5a2f8f.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureStore/5a2f8f.wgsl.expected.ir.glsl
index 67c2ecb..1fe17fc 100644
--- a/test/tint/builtins/gen/var/textureStore/5a2f8f.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureStore/5a2f8f.wgsl.expected.ir.glsl
@@ -1,45 +1,27 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
-layout(binding = 0, rgba16i) uniform highp writeonly iimage1D arg_0;
+layout(binding = 0, rgba16i) uniform highp writeonly iimage2D arg_0;
void textureStore_5a2f8f() {
int arg_1 = 1;
ivec4 arg_2 = ivec4(1);
- imageStore(arg_0, arg_1, arg_2);
+ ivec4 v = arg_2;
+ imageStore(arg_0, ivec2(arg_1, 0), v);
}
void main() {
textureStore_5a2f8f();
}
-error: Error parsing GLSL shader:
-ERROR: 0:5: 'iimage1D' : Reserved word.
-WARNING: 0:5: 'layout' : useless application of layout qualifier
-ERROR: 0:5: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
-layout(binding = 0, rgba16i) uniform highp writeonly iimage1D arg_0;
+layout(binding = 0, rgba16i) uniform highp writeonly iimage2D arg_0;
void textureStore_5a2f8f() {
int arg_1 = 1;
ivec4 arg_2 = ivec4(1);
- imageStore(arg_0, arg_1, arg_2);
+ ivec4 v = arg_2;
+ imageStore(arg_0, ivec2(arg_1, 0), v);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
textureStore_5a2f8f();
}
-error: Error parsing GLSL shader:
-ERROR: 0:3: 'iimage1D' : Reserved word.
-WARNING: 0:3: 'layout' : useless application of layout qualifier
-ERROR: 0:3: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureStore/6b75c3.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureStore/6b75c3.wgsl.expected.ir.glsl
index f4d0d37..d0839f1 100644
--- a/test/tint/builtins/gen/var/textureStore/6b75c3.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureStore/6b75c3.wgsl.expected.ir.glsl
@@ -1,45 +1,27 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
-layout(binding = 0, rgba32f) uniform highp writeonly image1D arg_0;
+layout(binding = 0, rgba32f) uniform highp writeonly image2D arg_0;
void textureStore_6b75c3() {
int arg_1 = 1;
vec4 arg_2 = vec4(1.0f);
- imageStore(arg_0, arg_1, arg_2);
+ vec4 v = arg_2;
+ imageStore(arg_0, ivec2(arg_1, 0), v);
}
void main() {
textureStore_6b75c3();
}
-error: Error parsing GLSL shader:
-ERROR: 0:5: 'image1D' : Reserved word.
-WARNING: 0:5: 'layout' : useless application of layout qualifier
-ERROR: 0:5: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
-layout(binding = 0, rgba32f) uniform highp writeonly image1D arg_0;
+layout(binding = 0, rgba32f) uniform highp writeonly image2D arg_0;
void textureStore_6b75c3() {
int arg_1 = 1;
vec4 arg_2 = vec4(1.0f);
- imageStore(arg_0, arg_1, arg_2);
+ vec4 v = arg_2;
+ imageStore(arg_0, ivec2(arg_1, 0), v);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
textureStore_6b75c3();
}
-error: Error parsing GLSL shader:
-ERROR: 0:3: 'image1D' : Reserved word.
-WARNING: 0:3: 'layout' : useless application of layout qualifier
-ERROR: 0:3: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureStore/6b80d2.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureStore/6b80d2.wgsl.expected.ir.glsl
index 0cfb06f..82d2b15 100644
--- a/test/tint/builtins/gen/var/textureStore/6b80d2.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureStore/6b80d2.wgsl.expected.ir.glsl
@@ -1,45 +1,27 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
-layout(binding = 0, r32i) uniform highp writeonly iimage1D arg_0;
+layout(binding = 0, r32i) uniform highp writeonly iimage2D arg_0;
void textureStore_6b80d2() {
int arg_1 = 1;
ivec4 arg_2 = ivec4(1);
- imageStore(arg_0, arg_1, arg_2);
+ ivec4 v = arg_2;
+ imageStore(arg_0, ivec2(arg_1, 0), v);
}
void main() {
textureStore_6b80d2();
}
-error: Error parsing GLSL shader:
-ERROR: 0:5: 'iimage1D' : Reserved word.
-WARNING: 0:5: 'layout' : useless application of layout qualifier
-ERROR: 0:5: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
-layout(binding = 0, r32i) uniform highp writeonly iimage1D arg_0;
+layout(binding = 0, r32i) uniform highp writeonly iimage2D arg_0;
void textureStore_6b80d2() {
int arg_1 = 1;
ivec4 arg_2 = ivec4(1);
- imageStore(arg_0, arg_1, arg_2);
+ ivec4 v = arg_2;
+ imageStore(arg_0, ivec2(arg_1, 0), v);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
textureStore_6b80d2();
}
-error: Error parsing GLSL shader:
-ERROR: 0:3: 'iimage1D' : Reserved word.
-WARNING: 0:3: 'layout' : useless application of layout qualifier
-ERROR: 0:3: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureStore/6e6cc0.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureStore/6e6cc0.wgsl.expected.ir.glsl
index 3189539..c02e589 100644
--- a/test/tint/builtins/gen/var/textureStore/6e6cc0.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureStore/6e6cc0.wgsl.expected.ir.glsl
@@ -1,45 +1,27 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
-layout(binding = 0, r32f) uniform highp image1D arg_0;
+layout(binding = 0, r32f) uniform highp image2D arg_0;
void textureStore_6e6cc0() {
int arg_1 = 1;
vec4 arg_2 = vec4(1.0f);
- imageStore(arg_0, arg_1, arg_2);
+ vec4 v = arg_2;
+ imageStore(arg_0, ivec2(arg_1, 0), v);
}
void main() {
textureStore_6e6cc0();
}
-error: Error parsing GLSL shader:
-ERROR: 0:5: 'image1D' : Reserved word.
-WARNING: 0:5: 'layout' : useless application of layout qualifier
-ERROR: 0:5: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
-layout(binding = 0, r32f) uniform highp image1D arg_0;
+layout(binding = 0, r32f) uniform highp image2D arg_0;
void textureStore_6e6cc0() {
int arg_1 = 1;
vec4 arg_2 = vec4(1.0f);
- imageStore(arg_0, arg_1, arg_2);
+ vec4 v = arg_2;
+ imageStore(arg_0, ivec2(arg_1, 0), v);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
textureStore_6e6cc0();
}
-error: Error parsing GLSL shader:
-ERROR: 0:3: 'image1D' : Reserved word.
-WARNING: 0:3: 'layout' : useless application of layout qualifier
-ERROR: 0:3: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureStore/74886f.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureStore/74886f.wgsl.expected.ir.glsl
index 1448f7e..5d4d6b0 100644
--- a/test/tint/builtins/gen/var/textureStore/74886f.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureStore/74886f.wgsl.expected.ir.glsl
@@ -2,22 +2,24 @@
precision highp float;
precision highp int;
-layout(binding = 0, r8) uniform highp writeonly image1D arg_0;
+layout(binding = 0, r8) uniform highp writeonly image2D arg_0;
void textureStore_74886f() {
int arg_1 = 1;
vec4 arg_2 = vec4(1.0f);
- imageStore(arg_0, arg_1, arg_2);
+ vec4 v = arg_2;
+ imageStore(arg_0, ivec2(arg_1, 0), v);
}
void main() {
textureStore_74886f();
}
#version 460
-layout(binding = 0, r8) uniform highp writeonly image1D arg_0;
+layout(binding = 0, r8) uniform highp writeonly image2D arg_0;
void textureStore_74886f() {
int arg_1 = 1;
vec4 arg_2 = vec4(1.0f);
- imageStore(arg_0, arg_1, arg_2);
+ vec4 v = arg_2;
+ imageStore(arg_0, ivec2(arg_1, 0), v);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
diff --git a/test/tint/builtins/gen/var/textureStore/7f7fae.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureStore/7f7fae.wgsl.expected.ir.glsl
index bdd74d6..ecb88c4 100644
--- a/test/tint/builtins/gen/var/textureStore/7f7fae.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureStore/7f7fae.wgsl.expected.ir.glsl
@@ -1,45 +1,27 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
-layout(binding = 0, rgba8) uniform highp writeonly image1D arg_0;
+layout(binding = 0, rgba8) uniform highp writeonly image2D arg_0;
void textureStore_7f7fae() {
int arg_1 = 1;
vec4 arg_2 = vec4(1.0f);
- imageStore(arg_0, arg_1, arg_2);
+ vec4 v = arg_2;
+ imageStore(arg_0, ivec2(arg_1, 0), v);
}
void main() {
textureStore_7f7fae();
}
-error: Error parsing GLSL shader:
-ERROR: 0:5: 'image1D' : Reserved word.
-WARNING: 0:5: 'layout' : useless application of layout qualifier
-ERROR: 0:5: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
-layout(binding = 0, rgba8) uniform highp writeonly image1D arg_0;
+layout(binding = 0, rgba8) uniform highp writeonly image2D arg_0;
void textureStore_7f7fae() {
int arg_1 = 1;
vec4 arg_2 = vec4(1.0f);
- imageStore(arg_0, arg_1, arg_2);
+ vec4 v = arg_2;
+ imageStore(arg_0, ivec2(arg_1, 0), v);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
textureStore_7f7fae();
}
-error: Error parsing GLSL shader:
-ERROR: 0:3: 'image1D' : Reserved word.
-WARNING: 0:3: 'layout' : useless application of layout qualifier
-ERROR: 0:3: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureStore/83bcc1.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureStore/83bcc1.wgsl.expected.ir.glsl
index 2d82df0..d7d59d74 100644
--- a/test/tint/builtins/gen/var/textureStore/83bcc1.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureStore/83bcc1.wgsl.expected.ir.glsl
@@ -2,22 +2,24 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32ui) uniform highp writeonly uimage1D arg_0;
+layout(binding = 0, rg32ui) uniform highp writeonly uimage2D arg_0;
void textureStore_83bcc1() {
int arg_1 = 1;
uvec4 arg_2 = uvec4(1u);
- imageStore(arg_0, arg_1, arg_2);
+ uvec4 v = arg_2;
+ imageStore(arg_0, ivec2(arg_1, 0), v);
}
void main() {
textureStore_83bcc1();
}
#version 460
-layout(binding = 0, rg32ui) uniform highp writeonly uimage1D arg_0;
+layout(binding = 0, rg32ui) uniform highp writeonly uimage2D arg_0;
void textureStore_83bcc1() {
int arg_1 = 1;
uvec4 arg_2 = uvec4(1u);
- imageStore(arg_0, arg_1, arg_2);
+ uvec4 v = arg_2;
+ imageStore(arg_0, ivec2(arg_1, 0), v);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
diff --git a/test/tint/builtins/gen/var/textureStore/8676c9.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureStore/8676c9.wgsl.expected.ir.glsl
index c846198..1f16cd1 100644
--- a/test/tint/builtins/gen/var/textureStore/8676c9.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureStore/8676c9.wgsl.expected.ir.glsl
@@ -1,45 +1,27 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
-layout(binding = 0, r32ui) uniform highp uimage1D arg_0;
+layout(binding = 0, r32ui) uniform highp uimage2D arg_0;
void textureStore_8676c9() {
int arg_1 = 1;
uvec4 arg_2 = uvec4(1u);
- imageStore(arg_0, arg_1, arg_2);
+ uvec4 v = arg_2;
+ imageStore(arg_0, ivec2(arg_1, 0), v);
}
void main() {
textureStore_8676c9();
}
-error: Error parsing GLSL shader:
-ERROR: 0:5: 'uimage1D' : Reserved word.
-WARNING: 0:5: 'layout' : useless application of layout qualifier
-ERROR: 0:5: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
-layout(binding = 0, r32ui) uniform highp uimage1D arg_0;
+layout(binding = 0, r32ui) uniform highp uimage2D arg_0;
void textureStore_8676c9() {
int arg_1 = 1;
uvec4 arg_2 = uvec4(1u);
- imageStore(arg_0, arg_1, arg_2);
+ uvec4 v = arg_2;
+ imageStore(arg_0, ivec2(arg_1, 0), v);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
textureStore_8676c9();
}
-error: Error parsing GLSL shader:
-ERROR: 0:3: 'uimage1D' : Reserved word.
-WARNING: 0:3: 'layout' : useless application of layout qualifier
-ERROR: 0:3: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureStore/872747.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureStore/872747.wgsl.expected.ir.glsl
index 4627838..e3ebc69 100644
--- a/test/tint/builtins/gen/var/textureStore/872747.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureStore/872747.wgsl.expected.ir.glsl
@@ -2,22 +2,24 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32f) uniform highp writeonly image1D arg_0;
+layout(binding = 0, rg32f) uniform highp writeonly image2D arg_0;
void textureStore_872747() {
int arg_1 = 1;
vec4 arg_2 = vec4(1.0f);
- imageStore(arg_0, arg_1, arg_2);
+ vec4 v = arg_2;
+ imageStore(arg_0, ivec2(arg_1, 0), v);
}
void main() {
textureStore_872747();
}
#version 460
-layout(binding = 0, rg32f) uniform highp writeonly image1D arg_0;
+layout(binding = 0, rg32f) uniform highp writeonly image2D arg_0;
void textureStore_872747() {
int arg_1 = 1;
vec4 arg_2 = vec4(1.0f);
- imageStore(arg_0, arg_1, arg_2);
+ vec4 v = arg_2;
+ imageStore(arg_0, ivec2(arg_1, 0), v);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
diff --git a/test/tint/builtins/gen/var/textureStore/969534.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureStore/969534.wgsl.expected.ir.glsl
index 98c6be4..b6652e2 100644
--- a/test/tint/builtins/gen/var/textureStore/969534.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureStore/969534.wgsl.expected.ir.glsl
@@ -1,45 +1,27 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
-layout(binding = 0, rgba32i) uniform highp writeonly iimage1D arg_0;
+layout(binding = 0, rgba32i) uniform highp writeonly iimage2D arg_0;
void textureStore_969534() {
int arg_1 = 1;
ivec4 arg_2 = ivec4(1);
- imageStore(arg_0, arg_1, arg_2);
+ ivec4 v = arg_2;
+ imageStore(arg_0, ivec2(arg_1, 0), v);
}
void main() {
textureStore_969534();
}
-error: Error parsing GLSL shader:
-ERROR: 0:5: 'iimage1D' : Reserved word.
-WARNING: 0:5: 'layout' : useless application of layout qualifier
-ERROR: 0:5: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
-layout(binding = 0, rgba32i) uniform highp writeonly iimage1D arg_0;
+layout(binding = 0, rgba32i) uniform highp writeonly iimage2D arg_0;
void textureStore_969534() {
int arg_1 = 1;
ivec4 arg_2 = ivec4(1);
- imageStore(arg_0, arg_1, arg_2);
+ ivec4 v = arg_2;
+ imageStore(arg_0, ivec2(arg_1, 0), v);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
textureStore_969534();
}
-error: Error parsing GLSL shader:
-ERROR: 0:3: 'iimage1D' : Reserved word.
-WARNING: 0:3: 'layout' : useless application of layout qualifier
-ERROR: 0:3: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureStore/bf775c.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureStore/bf775c.wgsl.expected.ir.glsl
index df02c52..57c1641 100644
--- a/test/tint/builtins/gen/var/textureStore/bf775c.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureStore/bf775c.wgsl.expected.ir.glsl
@@ -1,45 +1,27 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
-layout(binding = 0, rgba8i) uniform highp writeonly iimage1D arg_0;
+layout(binding = 0, rgba8i) uniform highp writeonly iimage2D arg_0;
void textureStore_bf775c() {
int arg_1 = 1;
ivec4 arg_2 = ivec4(1);
- imageStore(arg_0, arg_1, arg_2);
+ ivec4 v = arg_2;
+ imageStore(arg_0, ivec2(arg_1, 0), v);
}
void main() {
textureStore_bf775c();
}
-error: Error parsing GLSL shader:
-ERROR: 0:5: 'iimage1D' : Reserved word.
-WARNING: 0:5: 'layout' : useless application of layout qualifier
-ERROR: 0:5: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
-layout(binding = 0, rgba8i) uniform highp writeonly iimage1D arg_0;
+layout(binding = 0, rgba8i) uniform highp writeonly iimage2D arg_0;
void textureStore_bf775c() {
int arg_1 = 1;
ivec4 arg_2 = ivec4(1);
- imageStore(arg_0, arg_1, arg_2);
+ ivec4 v = arg_2;
+ imageStore(arg_0, ivec2(arg_1, 0), v);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
textureStore_bf775c();
}
-error: Error parsing GLSL shader:
-ERROR: 0:3: 'iimage1D' : Reserved word.
-WARNING: 0:3: 'layout' : useless application of layout qualifier
-ERROR: 0:3: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureStore/d73b5c.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureStore/d73b5c.wgsl.expected.ir.glsl
index 4cbce0c..b850675 100644
--- a/test/tint/builtins/gen/var/textureStore/d73b5c.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureStore/d73b5c.wgsl.expected.ir.glsl
@@ -2,22 +2,24 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32i) uniform highp writeonly iimage1D arg_0;
+layout(binding = 0, rg32i) uniform highp writeonly iimage2D arg_0;
void textureStore_d73b5c() {
int arg_1 = 1;
ivec4 arg_2 = ivec4(1);
- imageStore(arg_0, arg_1, arg_2);
+ ivec4 v = arg_2;
+ imageStore(arg_0, ivec2(arg_1, 0), v);
}
void main() {
textureStore_d73b5c();
}
#version 460
-layout(binding = 0, rg32i) uniform highp writeonly iimage1D arg_0;
+layout(binding = 0, rg32i) uniform highp writeonly iimage2D arg_0;
void textureStore_d73b5c() {
int arg_1 = 1;
ivec4 arg_2 = ivec4(1);
- imageStore(arg_0, arg_1, arg_2);
+ ivec4 v = arg_2;
+ imageStore(arg_0, ivec2(arg_1, 0), v);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
diff --git a/test/tint/builtins/gen/var/textureStore/e077e7.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureStore/e077e7.wgsl.expected.ir.glsl
index 336786e..a68c711 100644
--- a/test/tint/builtins/gen/var/textureStore/e077e7.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureStore/e077e7.wgsl.expected.ir.glsl
@@ -2,22 +2,24 @@
precision highp float;
precision highp int;
-layout(binding = 0, rg32i) uniform highp iimage1D arg_0;
+layout(binding = 0, rg32i) uniform highp iimage2D arg_0;
void textureStore_e077e7() {
int arg_1 = 1;
ivec4 arg_2 = ivec4(1);
- imageStore(arg_0, arg_1, arg_2);
+ ivec4 v = arg_2;
+ imageStore(arg_0, ivec2(arg_1, 0), v);
}
void main() {
textureStore_e077e7();
}
#version 460
-layout(binding = 0, rg32i) uniform highp iimage1D arg_0;
+layout(binding = 0, rg32i) uniform highp iimage2D arg_0;
void textureStore_e077e7() {
int arg_1 = 1;
ivec4 arg_2 = ivec4(1);
- imageStore(arg_0, arg_1, arg_2);
+ ivec4 v = arg_2;
+ imageStore(arg_0, ivec2(arg_1, 0), v);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
diff --git a/test/tint/builtins/gen/var/textureStore/e0b666.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureStore/e0b666.wgsl.expected.ir.glsl
index de18b1c..ac98086 100644
--- a/test/tint/builtins/gen/var/textureStore/e0b666.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureStore/e0b666.wgsl.expected.ir.glsl
@@ -1,45 +1,27 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
-layout(binding = 0, rgba8) uniform highp writeonly image1D arg_0;
+layout(binding = 0, rgba8) uniform highp writeonly image2D arg_0;
void textureStore_e0b666() {
int arg_1 = 1;
vec4 arg_2 = vec4(1.0f);
- imageStore(arg_0, arg_1, arg_2.zyxw);
+ vec4 v = arg_2.zyxw;
+ imageStore(arg_0, ivec2(arg_1, 0), v);
}
void main() {
textureStore_e0b666();
}
-error: Error parsing GLSL shader:
-ERROR: 0:5: 'image1D' : Reserved word.
-WARNING: 0:5: 'layout' : useless application of layout qualifier
-ERROR: 0:5: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
-layout(binding = 0, rgba8) uniform highp writeonly image1D arg_0;
+layout(binding = 0, rgba8) uniform highp writeonly image2D arg_0;
void textureStore_e0b666() {
int arg_1 = 1;
vec4 arg_2 = vec4(1.0f);
- imageStore(arg_0, arg_1, arg_2.zyxw);
+ vec4 v = arg_2.zyxw;
+ imageStore(arg_0, ivec2(arg_1, 0), v);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
textureStore_e0b666();
}
-error: Error parsing GLSL shader:
-ERROR: 0:3: 'image1D' : Reserved word.
-WARNING: 0:3: 'layout' : useless application of layout qualifier
-ERROR: 0:3: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureStore/e885e8.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureStore/e885e8.wgsl.expected.ir.glsl
index bf580d4..09e7426 100644
--- a/test/tint/builtins/gen/var/textureStore/e885e8.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureStore/e885e8.wgsl.expected.ir.glsl
@@ -1,45 +1,27 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
-layout(binding = 0, rgba16f) uniform highp writeonly image1D arg_0;
+layout(binding = 0, rgba16f) uniform highp writeonly image2D arg_0;
void textureStore_e885e8() {
int arg_1 = 1;
vec4 arg_2 = vec4(1.0f);
- imageStore(arg_0, arg_1, arg_2);
+ vec4 v = arg_2;
+ imageStore(arg_0, ivec2(arg_1, 0), v);
}
void main() {
textureStore_e885e8();
}
-error: Error parsing GLSL shader:
-ERROR: 0:5: 'image1D' : Reserved word.
-WARNING: 0:5: 'layout' : useless application of layout qualifier
-ERROR: 0:5: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
-layout(binding = 0, rgba16f) uniform highp writeonly image1D arg_0;
+layout(binding = 0, rgba16f) uniform highp writeonly image2D arg_0;
void textureStore_e885e8() {
int arg_1 = 1;
vec4 arg_2 = vec4(1.0f);
- imageStore(arg_0, arg_1, arg_2);
+ vec4 v = arg_2;
+ imageStore(arg_0, ivec2(arg_1, 0), v);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
textureStore_e885e8();
}
-error: Error parsing GLSL shader:
-ERROR: 0:3: 'image1D' : Reserved word.
-WARNING: 0:3: 'layout' : useless application of layout qualifier
-ERROR: 0:3: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureStore/f64d69.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureStore/f64d69.wgsl.expected.ir.glsl
index c618ab2..5fc8500 100644
--- a/test/tint/builtins/gen/var/textureStore/f64d69.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureStore/f64d69.wgsl.expected.ir.glsl
@@ -1,45 +1,27 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
-layout(binding = 0, r32i) uniform highp iimage1D arg_0;
+layout(binding = 0, r32i) uniform highp iimage2D arg_0;
void textureStore_f64d69() {
int arg_1 = 1;
ivec4 arg_2 = ivec4(1);
- imageStore(arg_0, arg_1, arg_2);
+ ivec4 v = arg_2;
+ imageStore(arg_0, ivec2(arg_1, 0), v);
}
void main() {
textureStore_f64d69();
}
-error: Error parsing GLSL shader:
-ERROR: 0:5: 'iimage1D' : Reserved word.
-WARNING: 0:5: 'layout' : useless application of layout qualifier
-ERROR: 0:5: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
-layout(binding = 0, r32i) uniform highp iimage1D arg_0;
+layout(binding = 0, r32i) uniform highp iimage2D arg_0;
void textureStore_f64d69() {
int arg_1 = 1;
ivec4 arg_2 = ivec4(1);
- imageStore(arg_0, arg_1, arg_2);
+ ivec4 v = arg_2;
+ imageStore(arg_0, ivec2(arg_1, 0), v);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
textureStore_f64d69();
}
-error: Error parsing GLSL shader:
-ERROR: 0:3: 'iimage1D' : Reserved word.
-WARNING: 0:3: 'layout' : useless application of layout qualifier
-ERROR: 0:3: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/builtins/gen/var/textureStore/fb9a8f.wgsl.expected.ir.glsl b/test/tint/builtins/gen/var/textureStore/fb9a8f.wgsl.expected.ir.glsl
index dd972dc..4383edc 100644
--- a/test/tint/builtins/gen/var/textureStore/fb9a8f.wgsl.expected.ir.glsl
+++ b/test/tint/builtins/gen/var/textureStore/fb9a8f.wgsl.expected.ir.glsl
@@ -1,45 +1,27 @@
-SKIP: FAILED
-
#version 310 es
precision highp float;
precision highp int;
-layout(binding = 0, rgba32ui) uniform highp writeonly uimage1D arg_0;
+layout(binding = 0, rgba32ui) uniform highp writeonly uimage2D arg_0;
void textureStore_fb9a8f() {
int arg_1 = 1;
uvec4 arg_2 = uvec4(1u);
- imageStore(arg_0, arg_1, arg_2);
+ uvec4 v = arg_2;
+ imageStore(arg_0, ivec2(arg_1, 0), v);
}
void main() {
textureStore_fb9a8f();
}
-error: Error parsing GLSL shader:
-ERROR: 0:5: 'uimage1D' : Reserved word.
-WARNING: 0:5: 'layout' : useless application of layout qualifier
-ERROR: 0:5: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
-layout(binding = 0, rgba32ui) uniform highp writeonly uimage1D arg_0;
+layout(binding = 0, rgba32ui) uniform highp writeonly uimage2D arg_0;
void textureStore_fb9a8f() {
int arg_1 = 1;
uvec4 arg_2 = uvec4(1u);
- imageStore(arg_0, arg_1, arg_2);
+ uvec4 v = arg_2;
+ imageStore(arg_0, ivec2(arg_1, 0), v);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
textureStore_fb9a8f();
}
-error: Error parsing GLSL shader:
-ERROR: 0:3: 'uimage1D' : Reserved word.
-WARNING: 0:3: 'layout' : useless application of layout qualifier
-ERROR: 0:3: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/types/texture/sampled/1d.wgsl.expected.ir.glsl b/test/tint/types/texture/sampled/1d.wgsl.expected.ir.glsl
index ea34460..f75a715 100644
--- a/test/tint/types/texture/sampled/1d.wgsl.expected.ir.glsl
+++ b/test/tint/types/texture/sampled/1d.wgsl.expected.ir.glsl
@@ -1,22 +1,11 @@
-SKIP: FAILED
-
#version 310 es
-uniform highp sampler1D t_f;
-uniform highp isampler1D t_i;
-uniform highp usampler1D t_u;
+uniform highp sampler2D t_f;
+uniform highp isampler2D t_i;
+uniform highp usampler2D t_u;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
- uint fdims = uint(textureSize(t_f, 1));
- uint idims = uint(textureSize(t_i, 1));
- uint udims = uint(textureSize(t_u, 1));
+ uint fdims = uvec2(textureSize(t_f, 1)).x;
+ uint idims = uvec2(textureSize(t_i, 1)).x;
+ uint udims = uvec2(textureSize(t_u, 1)).x;
}
-error: Error parsing GLSL shader:
-ERROR: 0:3: 'sampler1D' : Reserved word.
-ERROR: 0:3: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/unittest/reader/spirv/ConvertUintCoords_NonArrayed_SpvParserHandleTest_ImageCoordsTest_MakeCoordinateOperandsForImageAccess_0.spvasm.expected.ir.glsl b/test/tint/unittest/reader/spirv/ConvertUintCoords_NonArrayed_SpvParserHandleTest_ImageCoordsTest_MakeCoordinateOperandsForImageAccess_0.spvasm.expected.ir.glsl
deleted file mode 100644
index 6595523..0000000
--- a/test/tint/unittest/reader/spirv/ConvertUintCoords_NonArrayed_SpvParserHandleTest_ImageCoordsTest_MakeCoordinateOperandsForImageAccess_0.spvasm.expected.ir.glsl
+++ /dev/null
@@ -1,36 +0,0 @@
-SKIP: FAILED
-
-#version 310 es
-precision highp float;
-precision highp int;
-
-uniform highp sampler1D x_20;
-void main_1() {
- float float_var = 0.0f;
- int i1 = 1;
- ivec2 vi12 = ivec2(1, 2);
- ivec3 vi123 = ivec3(1, 2, 3);
- ivec4 vi1234 = ivec4(1, 2, 3, 4);
- uvec2 vu12 = uvec2(1u, 2u);
- uvec3 vu123 = uvec3(1u, 2u, 3u);
- uvec4 vu1234 = uvec4(1u, 2u, 3u, 4u);
- float f1 = 1.0f;
- vec2 vf12 = vec2(1.0f, 2.0f);
- vec3 vf123 = vec3(1.0f, 2.0f, 3.0f);
- vec4 vf1234 = vec4(1.0f, 2.0f, 3.0f, 4.0f);
- int v = int(1);
- vec4 x_73 = texelFetch(x_20, v, int(0));
- uint x_1000 = 0u;
-}
-void main() {
- main_1();
-}
-error: Error parsing GLSL shader:
-ERROR: 0:5: 'sampler1D' : Reserved word.
-ERROR: 0:5: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/unittest/reader/spirv/ConvertUintCoords_NonArrayed_SpvParserHandleTest_ImageCoordsTest_MakeCoordinateOperandsForImageAccess_1.spvasm.expected.ir.glsl b/test/tint/unittest/reader/spirv/ConvertUintCoords_NonArrayed_SpvParserHandleTest_ImageCoordsTest_MakeCoordinateOperandsForImageAccess_1.spvasm.expected.ir.glsl
deleted file mode 100644
index 7d203b2..0000000
--- a/test/tint/unittest/reader/spirv/ConvertUintCoords_NonArrayed_SpvParserHandleTest_ImageCoordsTest_MakeCoordinateOperandsForImageAccess_1.spvasm.expected.ir.glsl
+++ /dev/null
@@ -1,36 +0,0 @@
-SKIP: FAILED
-
-#version 310 es
-precision highp float;
-precision highp int;
-
-uniform highp sampler1D x_20;
-void main_1() {
- float float_var = 0.0f;
- int i1 = 1;
- ivec2 vi12 = ivec2(1, 2);
- ivec3 vi123 = ivec3(1, 2, 3);
- ivec4 vi1234 = ivec4(1, 2, 3, 4);
- uvec2 vu12 = uvec2(1u, 2u);
- uvec3 vu123 = uvec3(1u, 2u, 3u);
- uvec4 vu1234 = uvec4(1u, 2u, 3u, 4u);
- float f1 = 1.0f;
- vec2 vf12 = vec2(1.0f, 2.0f);
- vec3 vf123 = vec3(1.0f, 2.0f, 3.0f);
- vec4 vf1234 = vec4(1.0f, 2.0f, 3.0f, 4.0f);
- int v = int(1);
- vec4 x_71 = texelFetch(x_20, v, int(0));
- uint x_1000 = 0u;
-}
-void main() {
- main_1();
-}
-error: Error parsing GLSL shader:
-ERROR: 0:5: 'sampler1D' : Reserved word.
-ERROR: 0:5: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/unittest/reader/spirv/ConvertUintCoords_NonArrayed_SpvParserHandleTest_ImageCoordsTest_MakeCoordinateOperandsForImageAccess_2.spvasm.expected.ir.glsl b/test/tint/unittest/reader/spirv/ConvertUintCoords_NonArrayed_SpvParserHandleTest_ImageCoordsTest_MakeCoordinateOperandsForImageAccess_2.spvasm.expected.ir.glsl
deleted file mode 100644
index f629577..0000000
--- a/test/tint/unittest/reader/spirv/ConvertUintCoords_NonArrayed_SpvParserHandleTest_ImageCoordsTest_MakeCoordinateOperandsForImageAccess_2.spvasm.expected.ir.glsl
+++ /dev/null
@@ -1,37 +0,0 @@
-SKIP: FAILED
-
-#version 310 es
-precision highp float;
-precision highp int;
-
-layout(binding = 1, r32f) uniform highp writeonly image1D x_20;
-void main_1() {
- float float_var = 0.0f;
- int i1 = 1;
- ivec2 vi12 = ivec2(1, 2);
- ivec3 vi123 = ivec3(1, 2, 3);
- ivec4 vi1234 = ivec4(1, 2, 3, 4);
- uint u1 = 1u;
- uvec2 vu12 = uvec2(1u, 2u);
- uvec3 vu123 = uvec3(1u, 2u, 3u);
- uvec4 vu1234 = uvec4(1u, 2u, 3u, 4u);
- float f1 = 1.0f;
- vec2 vf12 = vec2(1.0f, 2.0f);
- vec3 vf123 = vec3(1.0f, 2.0f, 3.0f);
- vec4 vf1234 = vec4(1.0f, 2.0f, 3.0f, 4.0f);
- imageStore(x_20, int(u1), vf1234);
- uint x_1000 = 0u;
-}
-void main() {
- main_1();
-}
-error: Error parsing GLSL shader:
-ERROR: 0:5: 'image1D' : Reserved word.
-WARNING: 0:5: 'layout' : useless application of layout qualifier
-ERROR: 0:5: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/unittest/reader/spirv/PreserveIntCoords_NonArrayed_SpvParserHandleTest_ImageCoordsTest_MakeCoordinateOperandsForImageAccess_0.spvasm.expected.ir.glsl b/test/tint/unittest/reader/spirv/PreserveIntCoords_NonArrayed_SpvParserHandleTest_ImageCoordsTest_MakeCoordinateOperandsForImageAccess_0.spvasm.expected.ir.glsl
deleted file mode 100644
index 9afb254..0000000
--- a/test/tint/unittest/reader/spirv/PreserveIntCoords_NonArrayed_SpvParserHandleTest_ImageCoordsTest_MakeCoordinateOperandsForImageAccess_0.spvasm.expected.ir.glsl
+++ /dev/null
@@ -1,36 +0,0 @@
-SKIP: FAILED
-
-#version 310 es
-precision highp float;
-precision highp int;
-
-uniform highp sampler1D x_20;
-void main_1() {
- float float_var = 0.0f;
- ivec2 vi12 = ivec2(1, 2);
- ivec3 vi123 = ivec3(1, 2, 3);
- ivec4 vi1234 = ivec4(1, 2, 3, 4);
- uint u1 = 1u;
- uvec2 vu12 = uvec2(1u, 2u);
- uvec3 vu123 = uvec3(1u, 2u, 3u);
- uvec4 vu1234 = uvec4(1u, 2u, 3u, 4u);
- float f1 = 1.0f;
- vec2 vf12 = vec2(1.0f, 2.0f);
- vec3 vf123 = vec3(1.0f, 2.0f, 3.0f);
- vec4 vf1234 = vec4(1.0f, 2.0f, 3.0f, 4.0f);
- int v = int(1);
- vec4 x_73 = texelFetch(x_20, v, int(0));
- uint x_1000 = 0u;
-}
-void main() {
- main_1();
-}
-error: Error parsing GLSL shader:
-ERROR: 0:5: 'sampler1D' : Reserved word.
-ERROR: 0:5: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/unittest/reader/spirv/PreserveIntCoords_NonArrayed_SpvParserHandleTest_ImageCoordsTest_MakeCoordinateOperandsForImageAccess_1.spvasm.expected.ir.glsl b/test/tint/unittest/reader/spirv/PreserveIntCoords_NonArrayed_SpvParserHandleTest_ImageCoordsTest_MakeCoordinateOperandsForImageAccess_1.spvasm.expected.ir.glsl
deleted file mode 100644
index b54e3c6..0000000
--- a/test/tint/unittest/reader/spirv/PreserveIntCoords_NonArrayed_SpvParserHandleTest_ImageCoordsTest_MakeCoordinateOperandsForImageAccess_1.spvasm.expected.ir.glsl
+++ /dev/null
@@ -1,36 +0,0 @@
-SKIP: FAILED
-
-#version 310 es
-precision highp float;
-precision highp int;
-
-uniform highp sampler1D x_20;
-void main_1() {
- float float_var = 0.0f;
- ivec2 vi12 = ivec2(1, 2);
- ivec3 vi123 = ivec3(1, 2, 3);
- ivec4 vi1234 = ivec4(1, 2, 3, 4);
- uint u1 = 1u;
- uvec2 vu12 = uvec2(1u, 2u);
- uvec3 vu123 = uvec3(1u, 2u, 3u);
- uvec4 vu1234 = uvec4(1u, 2u, 3u, 4u);
- float f1 = 1.0f;
- vec2 vf12 = vec2(1.0f, 2.0f);
- vec3 vf123 = vec3(1.0f, 2.0f, 3.0f);
- vec4 vf1234 = vec4(1.0f, 2.0f, 3.0f, 4.0f);
- int v = int(1);
- vec4 x_71 = texelFetch(x_20, v, int(0));
- uint x_1000 = 0u;
-}
-void main() {
- main_1();
-}
-error: Error parsing GLSL shader:
-ERROR: 0:5: 'sampler1D' : Reserved word.
-ERROR: 0:5: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/unittest/reader/spirv/PreserveIntCoords_NonArrayed_SpvParserHandleTest_ImageCoordsTest_MakeCoordinateOperandsForImageAccess_2.spvasm.expected.ir.glsl b/test/tint/unittest/reader/spirv/PreserveIntCoords_NonArrayed_SpvParserHandleTest_ImageCoordsTest_MakeCoordinateOperandsForImageAccess_2.spvasm.expected.ir.glsl
deleted file mode 100644
index d8b6bd6..0000000
--- a/test/tint/unittest/reader/spirv/PreserveIntCoords_NonArrayed_SpvParserHandleTest_ImageCoordsTest_MakeCoordinateOperandsForImageAccess_2.spvasm.expected.ir.glsl
+++ /dev/null
@@ -1,37 +0,0 @@
-SKIP: FAILED
-
-#version 310 es
-precision highp float;
-precision highp int;
-
-layout(binding = 1, r32f) uniform highp writeonly image1D x_20;
-void main_1() {
- float float_var = 0.0f;
- int i1 = 1;
- ivec2 vi12 = ivec2(1, 2);
- ivec3 vi123 = ivec3(1, 2, 3);
- ivec4 vi1234 = ivec4(1, 2, 3, 4);
- uint u1 = 1u;
- uvec2 vu12 = uvec2(1u, 2u);
- uvec3 vu123 = uvec3(1u, 2u, 3u);
- uvec4 vu1234 = uvec4(1u, 2u, 3u, 4u);
- float f1 = 1.0f;
- vec2 vf12 = vec2(1.0f, 2.0f);
- vec3 vf123 = vec3(1.0f, 2.0f, 3.0f);
- vec4 vf1234 = vec4(1.0f, 2.0f, 3.0f, 4.0f);
- imageStore(x_20, i1, vf1234);
- uint x_1000 = 0u;
-}
-void main() {
- main_1();
-}
-error: Error parsing GLSL shader:
-ERROR: 0:5: 'image1D' : Reserved word.
-WARNING: 0:5: 'layout' : useless application of layout qualifier
-ERROR: 0:5: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/unittest/reader/spirv/Samples_SpvParserHandleTest_RegisterHandleUsage_RawImage_Variable_0.spvasm.expected.ir.glsl b/test/tint/unittest/reader/spirv/Samples_SpvParserHandleTest_RegisterHandleUsage_RawImage_Variable_0.spvasm.expected.ir.glsl
deleted file mode 100644
index 1982995..0000000
--- a/test/tint/unittest/reader/spirv/Samples_SpvParserHandleTest_RegisterHandleUsage_RawImage_Variable_0.spvasm.expected.ir.glsl
+++ /dev/null
@@ -1,23 +0,0 @@
-SKIP: FAILED
-
-#version 310 es
-precision highp float;
-precision highp int;
-
-uniform highp sampler1D x_20;
-void main_1() {
- int v = int(1);
- vec4 x_125 = texelFetch(x_20, v, int(0));
-}
-void main() {
- main_1();
-}
-error: Error parsing GLSL shader:
-ERROR: 0:5: 'sampler1D' : Reserved word.
-ERROR: 0:5: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1
diff --git a/test/tint/unittest/reader/spirv/Samples_SpvParserHandleTest_RegisterHandleUsage_RawImage_Variable_2.spvasm.expected.ir.glsl b/test/tint/unittest/reader/spirv/Samples_SpvParserHandleTest_RegisterHandleUsage_RawImage_Variable_2.spvasm.expected.ir.glsl
deleted file mode 100644
index a029926..0000000
--- a/test/tint/unittest/reader/spirv/Samples_SpvParserHandleTest_RegisterHandleUsage_RawImage_Variable_2.spvasm.expected.ir.glsl
+++ /dev/null
@@ -1,23 +0,0 @@
-SKIP: FAILED
-
-#version 310 es
-precision highp float;
-precision highp int;
-
-uniform highp sampler1D x_20;
-void main_1() {
- int v = int(0);
- vec4 x_125 = texelFetch(x_20, v, int(0));
-}
-void main() {
- main_1();
-}
-error: Error parsing GLSL shader:
-ERROR: 0:5: 'sampler1D' : Reserved word.
-ERROR: 0:5: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
-
-tint executable returned error: exit status 1