blob: 8cfb822ee183db7f9450b68693b849c236dc95e4 [file] [log] [blame]
dan sinclair196326c2024-12-06 12:40:09 +00001//
2// fragment_main
3//
dan sinclaira5afb1f2024-09-20 04:34:34 +00004#version 310 es
5precision highp float;
6precision highp int;
dan sinclair6e93ca52024-08-28 23:58:04 +00007
dan sinclaira5afb1f2024-09-20 04:34:34 +00008layout(binding = 0, std430)
James Price2312bfa2024-12-13 09:53:34 -08009buffer f_prevent_dce_block_ssbo {
James Price71c1d542024-10-10 23:01:19 +000010 vec4 inner;
dan sinclaira5afb1f2024-09-20 04:34:34 +000011} v;
12uniform highp sampler2DMS arg_0;
13vec4 textureLoad_a583c9() {
dan sinclairec3114d2024-11-28 16:23:49 +000014 uvec2 v_1 = (uvec2(textureSize(arg_0)) - uvec2(1u));
15 ivec2 v_2 = ivec2(min(uvec2(ivec2(1)), v_1));
16 vec4 res = texelFetch(arg_0, v_2, int(1));
dan sinclaira5afb1f2024-09-20 04:34:34 +000017 return res;
18}
19void main() {
James Price71c1d542024-10-10 23:01:19 +000020 v.inner = textureLoad_a583c9();
dan sinclaira5afb1f2024-09-20 04:34:34 +000021}
dan sinclair196326c2024-12-06 12:40:09 +000022//
23// compute_main
24//
dan sinclaira5afb1f2024-09-20 04:34:34 +000025#version 310 es
dan sinclair6e93ca52024-08-28 23:58:04 +000026
dan sinclaira5afb1f2024-09-20 04:34:34 +000027layout(binding = 0, std430)
James Price71c1d542024-10-10 23:01:19 +000028buffer prevent_dce_block_1_ssbo {
29 vec4 inner;
dan sinclaira5afb1f2024-09-20 04:34:34 +000030} v;
31uniform highp sampler2DMS arg_0;
32vec4 textureLoad_a583c9() {
dan sinclairec3114d2024-11-28 16:23:49 +000033 uvec2 v_1 = (uvec2(textureSize(arg_0)) - uvec2(1u));
34 ivec2 v_2 = ivec2(min(uvec2(ivec2(1)), v_1));
35 vec4 res = texelFetch(arg_0, v_2, int(1));
dan sinclaira5afb1f2024-09-20 04:34:34 +000036 return res;
37}
38layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
39void main() {
James Price71c1d542024-10-10 23:01:19 +000040 v.inner = textureLoad_a583c9();
dan sinclaira5afb1f2024-09-20 04:34:34 +000041}
dan sinclair196326c2024-12-06 12:40:09 +000042//
43// vertex_main
44//
dan sinclaira5afb1f2024-09-20 04:34:34 +000045#version 310 es
46
47
48struct VertexOutput {
49 vec4 pos;
50 vec4 prevent_dce;
51};
52
53uniform highp sampler2DMS arg_0;
54layout(location = 0) flat out vec4 vertex_main_loc0_Output;
55vec4 textureLoad_a583c9() {
dan sinclairec3114d2024-11-28 16:23:49 +000056 uvec2 v = (uvec2(textureSize(arg_0)) - uvec2(1u));
57 ivec2 v_1 = ivec2(min(uvec2(ivec2(1)), v));
58 vec4 res = texelFetch(arg_0, v_1, int(1));
dan sinclaira5afb1f2024-09-20 04:34:34 +000059 return res;
60}
61VertexOutput vertex_main_inner() {
62 VertexOutput tint_symbol = VertexOutput(vec4(0.0f), vec4(0.0f));
63 tint_symbol.pos = vec4(0.0f);
64 tint_symbol.prevent_dce = textureLoad_a583c9();
65 return tint_symbol;
66}
67void main() {
dan sinclairec3114d2024-11-28 16:23:49 +000068 VertexOutput v_2 = vertex_main_inner();
69 gl_Position = v_2.pos;
James Price25379d32024-11-28 21:23:47 +000070 gl_Position.y = -(gl_Position.y);
71 gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
dan sinclairec3114d2024-11-28 16:23:49 +000072 vertex_main_loc0_Output = v_2.prevent_dce;
dan sinclaira5afb1f2024-09-20 04:34:34 +000073 gl_PointSize = 1.0f;
74}