dan sinclair | 196326c | 2024-12-06 12:40:09 +0000 | [diff] [blame] | 1 | // |
| 2 | // fragment_main |
| 3 | // |
dan sinclair | 1e0c201 | 2024-09-04 01:56:01 +0000 | [diff] [blame] | 4 | #version 310 es |
| 5 | #extension GL_AMD_gpu_shader_half_float: require |
| 6 | precision highp float; |
| 7 | precision highp int; |
dan sinclair | 6e93ca5 | 2024-08-28 23:58:04 +0000 | [diff] [blame] | 8 | |
dan sinclair | f15c1c3 | 2024-09-05 21:41:20 +0000 | [diff] [blame] | 9 | layout(binding = 0, std430) |
James Price | 2312bfa | 2024-12-13 09:53:34 -0800 | [diff] [blame] | 10 | buffer f_prevent_dce_block_ssbo { |
James Price | 71c1d54 | 2024-10-10 23:01:19 +0000 | [diff] [blame] | 11 | f16vec3 inner; |
dan sinclair | f15c1c3 | 2024-09-05 21:41:20 +0000 | [diff] [blame] | 12 | } v; |
dan sinclair | 1e0c201 | 2024-09-04 01:56:01 +0000 | [diff] [blame] | 13 | f16vec3 acos_f47057() { |
| 14 | f16vec3 arg_0 = f16vec3(0.96875hf); |
| 15 | f16vec3 res = acos(arg_0); |
| 16 | return res; |
| 17 | } |
| 18 | void main() { |
James Price | 71c1d54 | 2024-10-10 23:01:19 +0000 | [diff] [blame] | 19 | v.inner = acos_f47057(); |
dan sinclair | 1e0c201 | 2024-09-04 01:56:01 +0000 | [diff] [blame] | 20 | } |
dan sinclair | 196326c | 2024-12-06 12:40:09 +0000 | [diff] [blame] | 21 | // |
| 22 | // compute_main |
| 23 | // |
dan sinclair | 1e0c201 | 2024-09-04 01:56:01 +0000 | [diff] [blame] | 24 | #version 310 es |
| 25 | #extension GL_AMD_gpu_shader_half_float: require |
dan sinclair | 1e0c201 | 2024-09-04 01:56:01 +0000 | [diff] [blame] | 26 | |
dan sinclair | f15c1c3 | 2024-09-05 21:41:20 +0000 | [diff] [blame] | 27 | layout(binding = 0, std430) |
James Price | 71c1d54 | 2024-10-10 23:01:19 +0000 | [diff] [blame] | 28 | buffer prevent_dce_block_1_ssbo { |
| 29 | f16vec3 inner; |
dan sinclair | f15c1c3 | 2024-09-05 21:41:20 +0000 | [diff] [blame] | 30 | } v; |
dan sinclair | 1e0c201 | 2024-09-04 01:56:01 +0000 | [diff] [blame] | 31 | f16vec3 acos_f47057() { |
| 32 | f16vec3 arg_0 = f16vec3(0.96875hf); |
| 33 | f16vec3 res = acos(arg_0); |
| 34 | return res; |
| 35 | } |
dan sinclair | 1e0c201 | 2024-09-04 01:56:01 +0000 | [diff] [blame] | 36 | layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| 37 | void main() { |
James Price | 71c1d54 | 2024-10-10 23:01:19 +0000 | [diff] [blame] | 38 | v.inner = acos_f47057(); |
dan sinclair | 1e0c201 | 2024-09-04 01:56:01 +0000 | [diff] [blame] | 39 | } |
dan sinclair | 196326c | 2024-12-06 12:40:09 +0000 | [diff] [blame] | 40 | // |
| 41 | // vertex_main |
| 42 | // |
dan sinclair | 1e0c201 | 2024-09-04 01:56:01 +0000 | [diff] [blame] | 43 | #version 310 es |
| 44 | #extension GL_AMD_gpu_shader_half_float: require |
dan sinclair | 1e0c201 | 2024-09-04 01:56:01 +0000 | [diff] [blame] | 45 | |
dan sinclair | a561b98 | 2024-09-05 21:56:28 +0000 | [diff] [blame] | 46 | |
dan sinclair | 1e0c201 | 2024-09-04 01:56:01 +0000 | [diff] [blame] | 47 | struct VertexOutput { |
| 48 | vec4 pos; |
| 49 | f16vec3 prevent_dce; |
| 50 | }; |
| 51 | |
James Price | ced6366 | 2024-12-13 10:48:26 -0800 | [diff] [blame] | 52 | layout(location = 0) flat out f16vec3 tint_interstage_location0; |
dan sinclair | 1e0c201 | 2024-09-04 01:56:01 +0000 | [diff] [blame] | 53 | f16vec3 acos_f47057() { |
| 54 | f16vec3 arg_0 = f16vec3(0.96875hf); |
| 55 | f16vec3 res = acos(arg_0); |
| 56 | return res; |
| 57 | } |
dan sinclair | f15c1c3 | 2024-09-05 21:41:20 +0000 | [diff] [blame] | 58 | VertexOutput vertex_main_inner() { |
James Price | 49631b5 | 2024-12-13 13:34:39 -0800 | [diff] [blame^] | 59 | VertexOutput v = VertexOutput(vec4(0.0f), f16vec3(0.0hf)); |
| 60 | v.pos = vec4(0.0f); |
| 61 | v.prevent_dce = acos_f47057(); |
| 62 | return v; |
dan sinclair | 1e0c201 | 2024-09-04 01:56:01 +0000 | [diff] [blame] | 63 | } |
dan sinclair | f15c1c3 | 2024-09-05 21:41:20 +0000 | [diff] [blame] | 64 | void main() { |
James Price | 49631b5 | 2024-12-13 13:34:39 -0800 | [diff] [blame^] | 65 | VertexOutput v_1 = vertex_main_inner(); |
| 66 | gl_Position = v_1.pos; |
James Price | 25379d3 | 2024-11-28 21:23:47 +0000 | [diff] [blame] | 67 | gl_Position.y = -(gl_Position.y); |
| 68 | gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); |
James Price | 49631b5 | 2024-12-13 13:34:39 -0800 | [diff] [blame^] | 69 | tint_interstage_location0 = v_1.prevent_dce; |
dan sinclair | f15c1c3 | 2024-09-05 21:41:20 +0000 | [diff] [blame] | 70 | gl_PointSize = 1.0f; |
| 71 | } |