dan sinclair | 196326c | 2024-12-06 12:40:09 +0000 | [diff] [blame] | 1 | // |
| 2 | // fragment_main |
| 3 | // |
dan sinclair | a5afb1f | 2024-09-20 04:34:34 +0000 | [diff] [blame] | 4 | #version 310 es |
| 5 | precision highp float; |
| 6 | precision highp int; |
dan sinclair | 6e93ca5 | 2024-08-28 23:58:04 +0000 | [diff] [blame] | 7 | |
dan sinclair | a5afb1f | 2024-09-20 04:34:34 +0000 | [diff] [blame] | 8 | layout(binding = 0, std430) |
James Price | 2312bfa | 2024-12-13 09:53:34 -0800 | [diff] [blame] | 9 | buffer f_prevent_dce_block_ssbo { |
James Price | 71c1d54 | 2024-10-10 23:01:19 +0000 | [diff] [blame] | 10 | uvec4 inner; |
dan sinclair | a5afb1f | 2024-09-20 04:34:34 +0000 | [diff] [blame] | 11 | } v; |
| 12 | uniform highp usampler2DMS arg_0; |
| 13 | uvec4 textureLoad_49f76f() { |
| 14 | uvec2 arg_1 = uvec2(1u); |
| 15 | uint arg_2 = 1u; |
dan sinclair | ec3114d | 2024-11-28 16:23:49 +0000 | [diff] [blame] | 16 | uvec2 v_1 = arg_1; |
| 17 | uint v_2 = arg_2; |
| 18 | ivec2 v_3 = ivec2(min(v_1, (uvec2(textureSize(arg_0)) - uvec2(1u)))); |
| 19 | uvec4 res = texelFetch(arg_0, v_3, int(v_2)); |
dan sinclair | a5afb1f | 2024-09-20 04:34:34 +0000 | [diff] [blame] | 20 | return res; |
| 21 | } |
| 22 | void main() { |
James Price | 71c1d54 | 2024-10-10 23:01:19 +0000 | [diff] [blame] | 23 | v.inner = textureLoad_49f76f(); |
dan sinclair | a5afb1f | 2024-09-20 04:34:34 +0000 | [diff] [blame] | 24 | } |
dan sinclair | 196326c | 2024-12-06 12:40:09 +0000 | [diff] [blame] | 25 | // |
| 26 | // compute_main |
| 27 | // |
dan sinclair | a5afb1f | 2024-09-20 04:34:34 +0000 | [diff] [blame] | 28 | #version 310 es |
dan sinclair | 6e93ca5 | 2024-08-28 23:58:04 +0000 | [diff] [blame] | 29 | |
dan sinclair | a5afb1f | 2024-09-20 04:34:34 +0000 | [diff] [blame] | 30 | layout(binding = 0, std430) |
James Price | 71c1d54 | 2024-10-10 23:01:19 +0000 | [diff] [blame] | 31 | buffer prevent_dce_block_1_ssbo { |
| 32 | uvec4 inner; |
dan sinclair | a5afb1f | 2024-09-20 04:34:34 +0000 | [diff] [blame] | 33 | } v; |
| 34 | uniform highp usampler2DMS arg_0; |
| 35 | uvec4 textureLoad_49f76f() { |
| 36 | uvec2 arg_1 = uvec2(1u); |
| 37 | uint arg_2 = 1u; |
dan sinclair | ec3114d | 2024-11-28 16:23:49 +0000 | [diff] [blame] | 38 | uvec2 v_1 = arg_1; |
| 39 | uint v_2 = arg_2; |
| 40 | ivec2 v_3 = ivec2(min(v_1, (uvec2(textureSize(arg_0)) - uvec2(1u)))); |
| 41 | uvec4 res = texelFetch(arg_0, v_3, int(v_2)); |
dan sinclair | a5afb1f | 2024-09-20 04:34:34 +0000 | [diff] [blame] | 42 | return res; |
| 43 | } |
| 44 | layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| 45 | void main() { |
James Price | 71c1d54 | 2024-10-10 23:01:19 +0000 | [diff] [blame] | 46 | v.inner = textureLoad_49f76f(); |
dan sinclair | a5afb1f | 2024-09-20 04:34:34 +0000 | [diff] [blame] | 47 | } |
dan sinclair | 196326c | 2024-12-06 12:40:09 +0000 | [diff] [blame] | 48 | // |
| 49 | // vertex_main |
| 50 | // |
dan sinclair | a5afb1f | 2024-09-20 04:34:34 +0000 | [diff] [blame] | 51 | #version 310 es |
| 52 | |
| 53 | |
| 54 | struct VertexOutput { |
| 55 | vec4 pos; |
| 56 | uvec4 prevent_dce; |
| 57 | }; |
| 58 | |
| 59 | uniform highp usampler2DMS arg_0; |
James Price | ced6366 | 2024-12-13 10:48:26 -0800 | [diff] [blame] | 60 | layout(location = 0) flat out uvec4 tint_interstage_location0; |
dan sinclair | a5afb1f | 2024-09-20 04:34:34 +0000 | [diff] [blame] | 61 | uvec4 textureLoad_49f76f() { |
| 62 | uvec2 arg_1 = uvec2(1u); |
| 63 | uint arg_2 = 1u; |
dan sinclair | ec3114d | 2024-11-28 16:23:49 +0000 | [diff] [blame] | 64 | uvec2 v = arg_1; |
| 65 | uint v_1 = arg_2; |
| 66 | ivec2 v_2 = ivec2(min(v, (uvec2(textureSize(arg_0)) - uvec2(1u)))); |
| 67 | uvec4 res = texelFetch(arg_0, v_2, int(v_1)); |
dan sinclair | a5afb1f | 2024-09-20 04:34:34 +0000 | [diff] [blame] | 68 | return res; |
| 69 | } |
| 70 | VertexOutput vertex_main_inner() { |
| 71 | VertexOutput tint_symbol = VertexOutput(vec4(0.0f), uvec4(0u)); |
| 72 | tint_symbol.pos = vec4(0.0f); |
| 73 | tint_symbol.prevent_dce = textureLoad_49f76f(); |
| 74 | return tint_symbol; |
| 75 | } |
| 76 | void main() { |
dan sinclair | ec3114d | 2024-11-28 16:23:49 +0000 | [diff] [blame] | 77 | VertexOutput v_3 = vertex_main_inner(); |
| 78 | gl_Position = v_3.pos; |
James Price | 25379d3 | 2024-11-28 21:23:47 +0000 | [diff] [blame] | 79 | gl_Position.y = -(gl_Position.y); |
| 80 | gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); |
James Price | ced6366 | 2024-12-13 10:48:26 -0800 | [diff] [blame] | 81 | tint_interstage_location0 = v_3.prevent_dce; |
dan sinclair | a5afb1f | 2024-09-20 04:34:34 +0000 | [diff] [blame] | 82 | gl_PointSize = 1.0f; |
| 83 | } |