blob: 3daec83c26443ba83da9dfc14d9c3582168197cf [file] [log] [blame]
dan sinclair196326c2024-12-06 12:40:09 +00001//
2// fragment_main
3//
dan sinclaira5afb1f2024-09-20 04:34:34 +00004#version 310 es
5precision highp float;
6precision highp int;
dan sinclair6e93ca52024-08-28 23:58:04 +00007
dan sinclaira5afb1f2024-09-20 04:34:34 +00008layout(binding = 0, std430)
James Price2312bfa2024-12-13 09:53:34 -08009buffer f_prevent_dce_block_ssbo {
James Price71c1d542024-10-10 23:01:19 +000010 uvec4 inner;
dan sinclaira5afb1f2024-09-20 04:34:34 +000011} v;
12uniform highp usampler2DMS arg_0;
13uvec4 textureLoad_49f76f() {
14 uvec2 arg_1 = uvec2(1u);
15 uint arg_2 = 1u;
dan sinclairec3114d2024-11-28 16:23:49 +000016 uvec2 v_1 = arg_1;
17 uint v_2 = arg_2;
18 ivec2 v_3 = ivec2(min(v_1, (uvec2(textureSize(arg_0)) - uvec2(1u))));
19 uvec4 res = texelFetch(arg_0, v_3, int(v_2));
dan sinclaira5afb1f2024-09-20 04:34:34 +000020 return res;
21}
22void main() {
James Price71c1d542024-10-10 23:01:19 +000023 v.inner = textureLoad_49f76f();
dan sinclaira5afb1f2024-09-20 04:34:34 +000024}
dan sinclair196326c2024-12-06 12:40:09 +000025//
26// compute_main
27//
dan sinclaira5afb1f2024-09-20 04:34:34 +000028#version 310 es
dan sinclair6e93ca52024-08-28 23:58:04 +000029
dan sinclaira5afb1f2024-09-20 04:34:34 +000030layout(binding = 0, std430)
James Price71c1d542024-10-10 23:01:19 +000031buffer prevent_dce_block_1_ssbo {
32 uvec4 inner;
dan sinclaira5afb1f2024-09-20 04:34:34 +000033} v;
34uniform highp usampler2DMS arg_0;
35uvec4 textureLoad_49f76f() {
36 uvec2 arg_1 = uvec2(1u);
37 uint arg_2 = 1u;
dan sinclairec3114d2024-11-28 16:23:49 +000038 uvec2 v_1 = arg_1;
39 uint v_2 = arg_2;
40 ivec2 v_3 = ivec2(min(v_1, (uvec2(textureSize(arg_0)) - uvec2(1u))));
41 uvec4 res = texelFetch(arg_0, v_3, int(v_2));
dan sinclaira5afb1f2024-09-20 04:34:34 +000042 return res;
43}
44layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
45void main() {
James Price71c1d542024-10-10 23:01:19 +000046 v.inner = textureLoad_49f76f();
dan sinclaira5afb1f2024-09-20 04:34:34 +000047}
dan sinclair196326c2024-12-06 12:40:09 +000048//
49// vertex_main
50//
dan sinclaira5afb1f2024-09-20 04:34:34 +000051#version 310 es
52
53
54struct VertexOutput {
55 vec4 pos;
56 uvec4 prevent_dce;
57};
58
59uniform highp usampler2DMS arg_0;
James Priceced63662024-12-13 10:48:26 -080060layout(location = 0) flat out uvec4 tint_interstage_location0;
dan sinclaira5afb1f2024-09-20 04:34:34 +000061uvec4 textureLoad_49f76f() {
62 uvec2 arg_1 = uvec2(1u);
63 uint arg_2 = 1u;
dan sinclairec3114d2024-11-28 16:23:49 +000064 uvec2 v = arg_1;
65 uint v_1 = arg_2;
66 ivec2 v_2 = ivec2(min(v, (uvec2(textureSize(arg_0)) - uvec2(1u))));
67 uvec4 res = texelFetch(arg_0, v_2, int(v_1));
dan sinclaira5afb1f2024-09-20 04:34:34 +000068 return res;
69}
70VertexOutput vertex_main_inner() {
71 VertexOutput tint_symbol = VertexOutput(vec4(0.0f), uvec4(0u));
72 tint_symbol.pos = vec4(0.0f);
73 tint_symbol.prevent_dce = textureLoad_49f76f();
74 return tint_symbol;
75}
76void main() {
dan sinclairec3114d2024-11-28 16:23:49 +000077 VertexOutput v_3 = vertex_main_inner();
78 gl_Position = v_3.pos;
James Price25379d32024-11-28 21:23:47 +000079 gl_Position.y = -(gl_Position.y);
80 gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
James Priceced63662024-12-13 10:48:26 -080081 tint_interstage_location0 = v_3.prevent_dce;
dan sinclaira5afb1f2024-09-20 04:34:34 +000082 gl_PointSize = 1.0f;
83}