dan sinclair | 196326c | 2024-12-06 12:40:09 +0000 | [diff] [blame] | 1 | // |
| 2 | // fragment_main |
| 3 | // |
dan sinclair | a5afb1f | 2024-09-20 04:34:34 +0000 | [diff] [blame] | 4 | #version 310 es |
| 5 | precision highp float; |
| 6 | precision highp int; |
dan sinclair | 6e93ca5 | 2024-08-28 23:58:04 +0000 | [diff] [blame] | 7 | |
dan sinclair | a5afb1f | 2024-09-20 04:34:34 +0000 | [diff] [blame] | 8 | layout(binding = 0, std430) |
James Price | 2312bfa | 2024-12-13 09:53:34 -0800 | [diff] [blame] | 9 | buffer f_prevent_dce_block_ssbo { |
James Price | 71c1d54 | 2024-10-10 23:01:19 +0000 | [diff] [blame] | 10 | ivec4 inner; |
dan sinclair | a5afb1f | 2024-09-20 04:34:34 +0000 | [diff] [blame] | 11 | } v; |
| 12 | layout(binding = 0, rgba8i) uniform highp readonly iimage2D arg_0; |
| 13 | ivec4 textureLoad_dee8e7() { |
| 14 | ivec2 arg_1 = ivec2(1); |
dan sinclair | ec3114d | 2024-11-28 16:23:49 +0000 | [diff] [blame] | 15 | ivec2 v_1 = arg_1; |
| 16 | uvec2 v_2 = (uvec2(imageSize(arg_0)) - uvec2(1u)); |
| 17 | ivec4 res = imageLoad(arg_0, ivec2(min(uvec2(v_1), v_2))); |
dan sinclair | a5afb1f | 2024-09-20 04:34:34 +0000 | [diff] [blame] | 18 | return res; |
| 19 | } |
| 20 | void main() { |
James Price | 71c1d54 | 2024-10-10 23:01:19 +0000 | [diff] [blame] | 21 | v.inner = textureLoad_dee8e7(); |
dan sinclair | a5afb1f | 2024-09-20 04:34:34 +0000 | [diff] [blame] | 22 | } |
dan sinclair | 196326c | 2024-12-06 12:40:09 +0000 | [diff] [blame] | 23 | // |
| 24 | // compute_main |
| 25 | // |
dan sinclair | a5afb1f | 2024-09-20 04:34:34 +0000 | [diff] [blame] | 26 | #version 310 es |
dan sinclair | 6e93ca5 | 2024-08-28 23:58:04 +0000 | [diff] [blame] | 27 | |
dan sinclair | a5afb1f | 2024-09-20 04:34:34 +0000 | [diff] [blame] | 28 | layout(binding = 0, std430) |
James Price | 71c1d54 | 2024-10-10 23:01:19 +0000 | [diff] [blame] | 29 | buffer prevent_dce_block_1_ssbo { |
| 30 | ivec4 inner; |
dan sinclair | a5afb1f | 2024-09-20 04:34:34 +0000 | [diff] [blame] | 31 | } v; |
| 32 | layout(binding = 0, rgba8i) uniform highp readonly iimage2D arg_0; |
| 33 | ivec4 textureLoad_dee8e7() { |
| 34 | ivec2 arg_1 = ivec2(1); |
dan sinclair | ec3114d | 2024-11-28 16:23:49 +0000 | [diff] [blame] | 35 | ivec2 v_1 = arg_1; |
| 36 | uvec2 v_2 = (uvec2(imageSize(arg_0)) - uvec2(1u)); |
| 37 | ivec4 res = imageLoad(arg_0, ivec2(min(uvec2(v_1), v_2))); |
dan sinclair | a5afb1f | 2024-09-20 04:34:34 +0000 | [diff] [blame] | 38 | return res; |
| 39 | } |
| 40 | layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| 41 | void main() { |
James Price | 71c1d54 | 2024-10-10 23:01:19 +0000 | [diff] [blame] | 42 | v.inner = textureLoad_dee8e7(); |
dan sinclair | a5afb1f | 2024-09-20 04:34:34 +0000 | [diff] [blame] | 43 | } |
dan sinclair | 196326c | 2024-12-06 12:40:09 +0000 | [diff] [blame] | 44 | // |
| 45 | // vertex_main |
| 46 | // |
dan sinclair | a5afb1f | 2024-09-20 04:34:34 +0000 | [diff] [blame] | 47 | #version 310 es |
| 48 | |
| 49 | |
| 50 | struct VertexOutput { |
| 51 | vec4 pos; |
| 52 | ivec4 prevent_dce; |
| 53 | }; |
| 54 | |
| 55 | layout(binding = 0, rgba8i) uniform highp readonly iimage2D arg_0; |
James Price | ced6366 | 2024-12-13 10:48:26 -0800 | [diff] [blame] | 56 | layout(location = 0) flat out ivec4 tint_interstage_location0; |
dan sinclair | a5afb1f | 2024-09-20 04:34:34 +0000 | [diff] [blame] | 57 | ivec4 textureLoad_dee8e7() { |
| 58 | ivec2 arg_1 = ivec2(1); |
dan sinclair | ec3114d | 2024-11-28 16:23:49 +0000 | [diff] [blame] | 59 | ivec2 v = arg_1; |
| 60 | uvec2 v_1 = (uvec2(imageSize(arg_0)) - uvec2(1u)); |
| 61 | ivec4 res = imageLoad(arg_0, ivec2(min(uvec2(v), v_1))); |
dan sinclair | a5afb1f | 2024-09-20 04:34:34 +0000 | [diff] [blame] | 62 | return res; |
| 63 | } |
| 64 | VertexOutput vertex_main_inner() { |
| 65 | VertexOutput tint_symbol = VertexOutput(vec4(0.0f), ivec4(0)); |
| 66 | tint_symbol.pos = vec4(0.0f); |
| 67 | tint_symbol.prevent_dce = textureLoad_dee8e7(); |
| 68 | return tint_symbol; |
| 69 | } |
| 70 | void main() { |
dan sinclair | ec3114d | 2024-11-28 16:23:49 +0000 | [diff] [blame] | 71 | VertexOutput v_2 = vertex_main_inner(); |
| 72 | gl_Position = v_2.pos; |
James Price | 25379d3 | 2024-11-28 21:23:47 +0000 | [diff] [blame] | 73 | gl_Position.y = -(gl_Position.y); |
| 74 | gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); |
James Price | ced6366 | 2024-12-13 10:48:26 -0800 | [diff] [blame] | 75 | tint_interstage_location0 = v_2.prevent_dce; |
dan sinclair | a5afb1f | 2024-09-20 04:34:34 +0000 | [diff] [blame] | 76 | gl_PointSize = 1.0f; |
| 77 | } |