blob: c9f98774b3c02a5931481f1bd863776f0799ad36 [file] [log] [blame]
dan sinclair196326c2024-12-06 12:40:09 +00001//
2// fragment_main
3//
dan sinclaira5afb1f2024-09-20 04:34:34 +00004#version 310 es
5precision highp float;
6precision highp int;
dan sinclair6e93ca52024-08-28 23:58:04 +00007
dan sinclaira5afb1f2024-09-20 04:34:34 +00008layout(binding = 0, std430)
James Price2312bfa2024-12-13 09:53:34 -08009buffer f_prevent_dce_block_ssbo {
James Price71c1d542024-10-10 23:01:19 +000010 vec4 inner;
dan sinclaira5afb1f2024-09-20 04:34:34 +000011} v;
12layout(binding = 0, rgba8) uniform highp readonly image2DArray arg_0;
13vec4 textureLoad_efa787() {
14 uvec2 arg_1 = uvec2(1u);
15 uint arg_2 = 1u;
dan sinclairec3114d2024-11-28 16:23:49 +000016 uvec2 v_1 = arg_1;
17 uint v_2 = arg_2;
18 uint v_3 = min(v_2, (uint(imageSize(arg_0).z) - 1u));
19 ivec2 v_4 = ivec2(min(v_1, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
20 vec4 res = imageLoad(arg_0, ivec3(v_4, int(v_3)));
dan sinclaira5afb1f2024-09-20 04:34:34 +000021 return res;
22}
23void main() {
James Price71c1d542024-10-10 23:01:19 +000024 v.inner = textureLoad_efa787();
dan sinclaira5afb1f2024-09-20 04:34:34 +000025}
dan sinclair196326c2024-12-06 12:40:09 +000026//
27// compute_main
28//
dan sinclaira5afb1f2024-09-20 04:34:34 +000029#version 310 es
dan sinclair6e93ca52024-08-28 23:58:04 +000030
dan sinclaira5afb1f2024-09-20 04:34:34 +000031layout(binding = 0, std430)
James Price71c1d542024-10-10 23:01:19 +000032buffer prevent_dce_block_1_ssbo {
33 vec4 inner;
dan sinclaira5afb1f2024-09-20 04:34:34 +000034} v;
35layout(binding = 0, rgba8) uniform highp readonly image2DArray arg_0;
36vec4 textureLoad_efa787() {
37 uvec2 arg_1 = uvec2(1u);
38 uint arg_2 = 1u;
dan sinclairec3114d2024-11-28 16:23:49 +000039 uvec2 v_1 = arg_1;
40 uint v_2 = arg_2;
41 uint v_3 = min(v_2, (uint(imageSize(arg_0).z) - 1u));
42 ivec2 v_4 = ivec2(min(v_1, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
43 vec4 res = imageLoad(arg_0, ivec3(v_4, int(v_3)));
dan sinclaira5afb1f2024-09-20 04:34:34 +000044 return res;
45}
46layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
47void main() {
James Price71c1d542024-10-10 23:01:19 +000048 v.inner = textureLoad_efa787();
dan sinclaira5afb1f2024-09-20 04:34:34 +000049}
dan sinclair196326c2024-12-06 12:40:09 +000050//
51// vertex_main
52//
dan sinclaira5afb1f2024-09-20 04:34:34 +000053#version 310 es
54
55
56struct VertexOutput {
57 vec4 pos;
58 vec4 prevent_dce;
59};
60
61layout(binding = 0, rgba8) uniform highp readonly image2DArray arg_0;
James Priceced63662024-12-13 10:48:26 -080062layout(location = 0) flat out vec4 tint_interstage_location0;
dan sinclaira5afb1f2024-09-20 04:34:34 +000063vec4 textureLoad_efa787() {
64 uvec2 arg_1 = uvec2(1u);
65 uint arg_2 = 1u;
dan sinclairec3114d2024-11-28 16:23:49 +000066 uvec2 v = arg_1;
67 uint v_1 = arg_2;
68 uint v_2 = min(v_1, (uint(imageSize(arg_0).z) - 1u));
69 ivec2 v_3 = ivec2(min(v, (uvec2(imageSize(arg_0).xy) - uvec2(1u))));
70 vec4 res = imageLoad(arg_0, ivec3(v_3, int(v_2)));
dan sinclaira5afb1f2024-09-20 04:34:34 +000071 return res;
72}
73VertexOutput vertex_main_inner() {
74 VertexOutput tint_symbol = VertexOutput(vec4(0.0f), vec4(0.0f));
75 tint_symbol.pos = vec4(0.0f);
76 tint_symbol.prevent_dce = textureLoad_efa787();
77 return tint_symbol;
78}
79void main() {
dan sinclairec3114d2024-11-28 16:23:49 +000080 VertexOutput v_4 = vertex_main_inner();
81 gl_Position = v_4.pos;
James Price25379d32024-11-28 21:23:47 +000082 gl_Position.y = -(gl_Position.y);
83 gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
James Priceced63662024-12-13 10:48:26 -080084 tint_interstage_location0 = v_4.prevent_dce;
dan sinclaira5afb1f2024-09-20 04:34:34 +000085 gl_PointSize = 1.0f;
86}