dan sinclair | 196326c | 2024-12-06 12:40:09 +0000 | [diff] [blame] | 1 | // |
| 2 | // fragment_main |
| 3 | // |
dan sinclair | a5afb1f | 2024-09-20 04:34:34 +0000 | [diff] [blame] | 4 | #version 310 es |
| 5 | precision highp float; |
| 6 | precision highp int; |
dan sinclair | 6e93ca5 | 2024-08-28 23:58:04 +0000 | [diff] [blame] | 7 | |
dan sinclair | a5afb1f | 2024-09-20 04:34:34 +0000 | [diff] [blame] | 8 | layout(binding = 0, std430) |
James Price | 2312bfa | 2024-12-13 09:53:34 -0800 | [diff] [blame] | 9 | buffer f_prevent_dce_block_ssbo { |
James Price | 71c1d54 | 2024-10-10 23:01:19 +0000 | [diff] [blame] | 10 | uvec4 inner; |
dan sinclair | a5afb1f | 2024-09-20 04:34:34 +0000 | [diff] [blame] | 11 | } v; |
| 12 | layout(binding = 0, rgba16ui) uniform highp readonly uimage3D arg_0; |
| 13 | uvec4 textureLoad_374351() { |
| 14 | uvec3 arg_1 = uvec3(1u); |
dan sinclair | ec3114d | 2024-11-28 16:23:49 +0000 | [diff] [blame] | 15 | uvec3 v_1 = arg_1; |
| 16 | uvec4 res = imageLoad(arg_0, ivec3(min(v_1, (uvec3(imageSize(arg_0)) - uvec3(1u))))); |
dan sinclair | a5afb1f | 2024-09-20 04:34:34 +0000 | [diff] [blame] | 17 | return res; |
| 18 | } |
| 19 | void main() { |
James Price | 71c1d54 | 2024-10-10 23:01:19 +0000 | [diff] [blame] | 20 | v.inner = textureLoad_374351(); |
dan sinclair | a5afb1f | 2024-09-20 04:34:34 +0000 | [diff] [blame] | 21 | } |
dan sinclair | 196326c | 2024-12-06 12:40:09 +0000 | [diff] [blame] | 22 | // |
| 23 | // compute_main |
| 24 | // |
dan sinclair | a5afb1f | 2024-09-20 04:34:34 +0000 | [diff] [blame] | 25 | #version 310 es |
dan sinclair | 6e93ca5 | 2024-08-28 23:58:04 +0000 | [diff] [blame] | 26 | |
dan sinclair | a5afb1f | 2024-09-20 04:34:34 +0000 | [diff] [blame] | 27 | layout(binding = 0, std430) |
James Price | 71c1d54 | 2024-10-10 23:01:19 +0000 | [diff] [blame] | 28 | buffer prevent_dce_block_1_ssbo { |
| 29 | uvec4 inner; |
dan sinclair | a5afb1f | 2024-09-20 04:34:34 +0000 | [diff] [blame] | 30 | } v; |
| 31 | layout(binding = 0, rgba16ui) uniform highp readonly uimage3D arg_0; |
| 32 | uvec4 textureLoad_374351() { |
| 33 | uvec3 arg_1 = uvec3(1u); |
dan sinclair | ec3114d | 2024-11-28 16:23:49 +0000 | [diff] [blame] | 34 | uvec3 v_1 = arg_1; |
| 35 | uvec4 res = imageLoad(arg_0, ivec3(min(v_1, (uvec3(imageSize(arg_0)) - uvec3(1u))))); |
dan sinclair | a5afb1f | 2024-09-20 04:34:34 +0000 | [diff] [blame] | 36 | return res; |
| 37 | } |
| 38 | layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| 39 | void main() { |
James Price | 71c1d54 | 2024-10-10 23:01:19 +0000 | [diff] [blame] | 40 | v.inner = textureLoad_374351(); |
dan sinclair | a5afb1f | 2024-09-20 04:34:34 +0000 | [diff] [blame] | 41 | } |
dan sinclair | 196326c | 2024-12-06 12:40:09 +0000 | [diff] [blame] | 42 | // |
| 43 | // vertex_main |
| 44 | // |
dan sinclair | a5afb1f | 2024-09-20 04:34:34 +0000 | [diff] [blame] | 45 | #version 310 es |
| 46 | |
| 47 | |
| 48 | struct VertexOutput { |
| 49 | vec4 pos; |
| 50 | uvec4 prevent_dce; |
| 51 | }; |
| 52 | |
| 53 | layout(binding = 0, rgba16ui) uniform highp readonly uimage3D arg_0; |
James Price | ced6366 | 2024-12-13 10:48:26 -0800 | [diff] [blame] | 54 | layout(location = 0) flat out uvec4 tint_interstage_location0; |
dan sinclair | a5afb1f | 2024-09-20 04:34:34 +0000 | [diff] [blame] | 55 | uvec4 textureLoad_374351() { |
| 56 | uvec3 arg_1 = uvec3(1u); |
dan sinclair | ec3114d | 2024-11-28 16:23:49 +0000 | [diff] [blame] | 57 | uvec3 v = arg_1; |
| 58 | uvec4 res = imageLoad(arg_0, ivec3(min(v, (uvec3(imageSize(arg_0)) - uvec3(1u))))); |
dan sinclair | a5afb1f | 2024-09-20 04:34:34 +0000 | [diff] [blame] | 59 | return res; |
| 60 | } |
| 61 | VertexOutput vertex_main_inner() { |
James Price | 49631b5 | 2024-12-13 13:34:39 -0800 | [diff] [blame^] | 62 | VertexOutput v_1 = VertexOutput(vec4(0.0f), uvec4(0u)); |
| 63 | v_1.pos = vec4(0.0f); |
| 64 | v_1.prevent_dce = textureLoad_374351(); |
| 65 | return v_1; |
dan sinclair | a5afb1f | 2024-09-20 04:34:34 +0000 | [diff] [blame] | 66 | } |
| 67 | void main() { |
James Price | 49631b5 | 2024-12-13 13:34:39 -0800 | [diff] [blame^] | 68 | VertexOutput v_2 = vertex_main_inner(); |
| 69 | gl_Position = v_2.pos; |
James Price | 25379d3 | 2024-11-28 21:23:47 +0000 | [diff] [blame] | 70 | gl_Position.y = -(gl_Position.y); |
| 71 | gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); |
James Price | 49631b5 | 2024-12-13 13:34:39 -0800 | [diff] [blame^] | 72 | tint_interstage_location0 = v_2.prevent_dce; |
dan sinclair | a5afb1f | 2024-09-20 04:34:34 +0000 | [diff] [blame] | 73 | gl_PointSize = 1.0f; |
| 74 | } |