1. 2312bfa [gl] Rename buffer variables in the printer by James Price · 3 months ago chromium/6895
  2. 196326c Update `tint` to use new single entry point path for GLSL by dan sinclair · 3 months ago
  3. 25379d3 [glsl] Use vector component notation in more places by James Price · 3 months ago
  4. d9885d9 [glsl] Use IR version of SingleEntryPoint in more places by James Price · 4 months ago
  5. 3ddc07a [glsl][ir] Make GLSL IR the only GLSL in tint e2e. by dan sinclair · 4 months ago[Renamed from test/tint/builtins/gen/var/textureNumLevels/c8c25c.wgsl.expected.ir.glsl]
  6. 71c1d54 [glsl] Propagate names to block struct wrappers by James Price · 5 months ago
  7. 4103ee3 [glsl][ir] Cleanup textures when replacing in builtin uniforms. by dan sinclair · 5 months ago
  8. cdcb1c1 [glsl][ir] Split uniform texture code from texture polyfill. by dan sinclair · 5 months ago
  9. 6fd5da8 [glsl][ir] Regenerate skips by dan sinclair · 5 months ago
  10. fae723c [glsl] Regenerate skips by dan sinclair · 5 months ago
  11. a532ca4 [glsl][ir] Regenerate skips by dan sinclair · 6 months ago
  12. 1e0c201 [glsl][ir] Regenerate skips by dan sinclair · 6 months ago
  13. 6e93ca5 [glsl][ir] Generate skips. by dan sinclair · 6 months ago