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dawn
/
dawn
/
2312bfa66cd1437612fd16a98620c51ff6224345
/
test
/
tint
/
builtins
/
gen
/
var
/
textureNumLevels
/
c8c25c.wgsl.expected.glsl
2312bfa
[gl] Rename buffer variables in the printer
by James Price
· 3 months ago
chromium/6895
196326c
Update `tint` to use new single entry point path for GLSL
by dan sinclair
· 3 months ago
25379d3
[glsl] Use vector component notation in more places
by James Price
· 3 months ago
d9885d9
[glsl] Use IR version of SingleEntryPoint in more places
by James Price
· 4 months ago
3ddc07a
[glsl][ir] Make GLSL IR the only GLSL in tint e2e.
by dan sinclair
· 4 months ago
[Renamed from test/tint/builtins/gen/var/textureNumLevels/c8c25c.wgsl.expected.ir.glsl]
71c1d54
[glsl] Propagate names to block struct wrappers
by James Price
· 5 months ago
4103ee3
[glsl][ir] Cleanup textures when replacing in builtin uniforms.
by dan sinclair
· 5 months ago
cdcb1c1
[glsl][ir] Split uniform texture code from texture polyfill.
by dan sinclair
· 5 months ago
6fd5da8
[glsl][ir] Regenerate skips
by dan sinclair
· 5 months ago
fae723c
[glsl] Regenerate skips
by dan sinclair
· 5 months ago
a532ca4
[glsl][ir] Regenerate skips
by dan sinclair
· 6 months ago
1e0c201
[glsl][ir] Regenerate skips
by dan sinclair
· 6 months ago
6e93ca5
[glsl][ir] Generate skips.
by dan sinclair
· 6 months ago