- 966b309 Suppress tests failing on Linux Intel OpenGL by Brandon Jones · 3 years, 9 months ago
- 9749f5a Move a function to TextureFormatUtils.h|.cpp and rename these two util files by Yunchao He · 3 years, 9 months ago
- b86e45f Omit types in most WGSL `var` statements. by Corentin Wallez · 3 years, 9 months ago
- 36edf8d wgsl: Fixes for new validation failures by Ben Clayton · 3 years, 9 months ago
- ed8a8c0 Triage Dawn TODOs by Austin Eng · 3 years, 10 months ago chromium/4534 chromium/4535
- 41c87d9 Removed deprecated CreateRenderPipeline path by Brandon Jones · 3 years, 10 months ago
- 4589de6 Remove DAWN_SKIP_TEST_IF -- Part I by Jiawei Shao · 3 years, 10 months ago
- e87ea2b Update WGSL syntax for end2end tests by Brandon Jones · 4 years ago
- 21bd02b Remove deprecated WGSL "-> void" by Corentin Wallez · 4 years ago
- 0da94c3 Use __VA_ARGS__ for texture expectation helpers/macros by Yunchao He · 4 years ago
- ee1a3b3 Remove parameter layer in EXPECT_TEXTURE_RGBA8_EQ by Yunchao He · 4 years ago
- 4eb40c1 Implement 3D texture copy: preparation by Yunchao He · 4 years ago
- 7aec4ae Remove utility to create shader modules from GLSL by Corentin Wallez · 4 years ago
- b00de7f API evolution GPUExtent3D.depth -> depthOrArrayLayers (Step 2) by shrekshao · 4 years ago
- bff9d3a Updating end-2-end tests to use new RenderPipelineDescriptor format by Brandon Jones · 4 years ago
- 8091584 Rename Buffer/TextureCopyView to ImageCopyBuffer/Texture. by Corentin Wallez · 4 years, 1 month ago
- 7e79207 OpenGL ES: implement compressed texture support. by Stephen White · 4 years, 1 month ago
- a5ba282 GL: Implement WriteTexture for compressed textures. by Stephen White · 4 years, 1 month ago
- 7e80cce Remove explicit storage class from samplers/textures by James Price · 4 years, 1 month ago
- fb2e771 Remove utils::GetDefaultSamplerDescriptor by Corentin Wallez · 4 years, 2 months ago
- c2032ea Update vertex index decoration names. by dan sinclair · 4 years, 2 months ago
- 0f9c2d7 Update Dawn tests to use group instead of set. by dan sinclair · 4 years, 2 months ago
- 4110684 Vulkan: Fix a bug in the impl of T2T copy with 2D array textures by Jiawei Shao · 4 years, 3 months ago
- 0eb6172 Enable CompressedTextureFormatTests on Win/Intel/Vulkan by Jiawei Shao · 4 years, 3 months ago
- ec56b90 Skip all the dawn_end2end_tests using glTextureView() on GLES by Jiawei Shao · 4 years, 3 months ago
- cf820d7 Rename STRIDE_UNDEFINED to COPY_STRIDE_UNDEFINED by Kai Ninomiya · 4 years, 3 months ago
- c532048 Add testing and implementation for lazy init compressed textures by Natasha Lee · 4 years, 4 months ago
- ab59a10 Enable most C* end-to-end tests on OpenGL ES. by Stephen White · 4 years, 4 months ago
- 9175f00 Update WGSL vertex_idx i32 -> u32 by Austin Eng · 4 years, 4 months ago
- 2b606e9 Unify WGSL syntax to put stage decoration on same line by Austin Eng · 4 years, 4 months ago
- c2eb865 Update CompressedTextureFormatTests to use WGSL by Austin Eng · 4 years, 4 months ago
- 16036cf Add WGPU_STRIDE_UNDEFINED and update bytesPerRow/rowsPerImage validation by Kai Ninomiya · 4 years, 5 months ago
- c9d0b49 Implement new formula for requiredBytesInCopy by Kai Ninomiya · 4 years, 5 months ago
- d1bca09 Change rowsPerImage units from texels to blocks by Kai Ninomiya · 4 years, 6 months ago
- 498d5ea Rename BC6HRGBSfloat to BC6HRGBFloat by Corentin Wallez · 4 years, 7 months ago
- 7f265d1 Fixing offset alignments when using DynamicUploader by Tomek Ponitka · 4 years, 7 months ago
- 1aff02d Small nits for the implementation of WriteTexture in D3D12 by Corentin Wallez · 4 years, 8 months ago
- cbec317 Implement Queue::WriteTexture in D3D12 by Natasha Lee · 4 years, 8 months ago
- 2733af5 Optimizing WriteTexture row pitch on Vulkan by Tomek Ponitka · 4 years, 8 months ago
- e28cc55 Implementing Queue::WriteTexture in Vulkan by Tomek Ponitka · 4 years, 8 months ago
- 9d66c53 Implementing Queue::WriteTexture in Metal by Tomek Ponitka · 4 years, 8 months ago
- 4d007f3 Fix bugs in the multi-layer copies with BC formats on D3D12 and OpenGL by Jiawei Shao · 4 years, 9 months ago
- 984493d Deprecate TextureCopyView::arrayLayer -> origin.z by Corentin Wallez · 4 years, 9 months ago
- 4234d78 Deprecate TextureDescriptor::arrayLayerCount -> size.depth by Corentin Wallez · 4 years, 9 months ago
- 0a6a9d8 Test all formats used as readonly storage texture in StorageTextureTests by Jiawei Shao · 4 years, 10 months ago
- e4f8e19 Remove the defaulting for bytesPerRow = 0 by Corentin Wallez · 4 years, 10 months ago
- cdf2d8d Deprecate BufferCopyView.rowPitch/imageHeight -> bytesPerRow/rowsPerImage by Corentin Wallez · 5 years ago
- 67b1ad7 Add the defaults for Draw and DrawIndexed by Corentin Wallez · 5 years ago
- 6c1d646 Change extern const DawnTestParam helpers to functions by Austin Eng · 5 years ago
- 84a5775 Vulkan: Choose D32S8 or D24S8 depending on availability by Corentin Wallez · 5 years ago
- 48befdf Use GetBindGroupLayout in CompressedTextureFormatTests by Austin Eng · 5 years ago
- 0c02f54 code refactoring: prefix const color values with RGBA8 by Yunchao He · 5 years ago
- e0eeef4 code refactoring: const color values by Yunchao He · 5 years ago
- cab352c Make end2end and perf tests use webgpu.h by Corentin Wallez · 5 years ago
- 04863c4 Make examples and utils use webgpu.h by Corentin Wallez · 5 years ago
- e79b061 Skip tests if no adapter is available by Austin Eng · 5 years ago
- 70c8c10 Make the dynamicOffsets optional in SetBindGroup. by Corentin Wallez · 5 years ago
- c81a717 Remove indirection for colorStates by Corentin Wallez · 6 years ago
- 394553b Set y-axis up in normalized coordinate system. by Yunchao He · 6 years ago
- c6c7a42 Remove indirection for vertexStage by Corentin Wallez · 6 years ago
- 58e68e0 Disable flaky BC texture tests. by Bryan Bernhart · 6 years ago
- b9b088f Rename ShaderStageBit to ShaderStage. by Corentin Wallez · 6 years ago
- 9e9e29f Remove Bit from TextureUsageBit and BufferUsageBit by Corentin Wallez · 6 years ago
- b097b31 Vulkan: workaround texture-to-texture copy issue with compressed formats by Jiawei Shao · 6 years ago
- 9d9d76c OpenGL: Support B2T and T2T copies with BC formats by Jiawei Shao · 6 years ago
- 1cd83ff Code clean up in CompressedTextureFormatTests by Jiawei Shao · 6 years ago
- 6de5baa Skip several end2end tests by Jiawei Shao · 6 years ago
- 574b951 Support BC formats as the first extension in Dawn by Jiawei Shao · 6 years ago
- 5580970 Support all BC formats on D3D12, Metal and Vulkan by Jiawei Shao · 6 years ago
- 2a1d8c2 Remove ShaderStage that doesn't exist in WebGPU. by Corentin Wallez · 6 years ago
- ea2d558 Support BC5 formats on Metal by Jiawei Shao · 6 years ago
- ec05355 Rename Transfer[Src|Dst] to Copy[Src|Dst] by Corentin Wallez · 6 years ago
- c6d2d8e Suppress failure on Win NVIDIA GTX 1660 by Corentin Wallez · 6 years ago
- 3392b20 Support BC5 formats on D3D12 by Jiawei Shao · 6 years ago
- 72508d6 Support BC5 formats on Vulkan by Jiawei Shao · 6 years ago