- 0d50a2c ComputePipelineDescriptor.computeStage->compute by Brandon Jones · 3 years, 7 months ago
- 15eba9a WGSL: Migrate access control to var<> by Ben Clayton · 3 years, 7 months ago
- 41c87d9 Removed deprecated CreateRenderPipeline path by Brandon Jones · 3 years, 8 months ago
- 21ce5d2 Split #defines for OpenGL and OpenGL ES backends. by Stephen White · 3 years, 8 months ago
- eae70b7 Update WGSL in tests with renamed builtins by James Price · 3 years, 9 months ago
- 9e0debd Update examples for recent WGSL changes by James Price · 3 years, 9 months ago
- 21bd02b Remove deprecated WGSL "-> void" by Corentin Wallez · 3 years, 9 months ago
- 7aec4ae Remove utility to create shader modules from GLSL by Corentin Wallez · 3 years, 10 months ago
- 266bce8 Port Animometer's vertex shader to WGSL by Corentin Wallez · 3 years, 10 months ago
- b00de7f API evolution GPUExtent3D.depth -> depthOrArrayLayers (Step 2) by shrekshao · 3 years, 10 months ago
- bbabda3 Fix Storage Buffers in WGSL tests & examples by Ryan Harrison · 3 years, 10 months ago
- 9895c27 Update samples to the new RenderPipelineDescriptor by Corentin Wallez · 3 years, 10 months ago
- c568684 Migrate all tests over to using Default Struct Layout by Ben Clayton · 3 years, 10 months ago
- d41aa43 Add "opengles" in the helper information of Dawn samples by Jiawei Shao · 3 years, 10 months ago
- 8091584 Rename Buffer/TextureCopyView to ImageCopyBuffer/Texture. by Corentin Wallez · 3 years, 10 months ago
- e8d9843 Set the default ANGLE backend to swiftshader for example code. by Stephen White · 3 years, 11 months ago
- d675447 Fix the ComputeBoids sample on the OpenGL backend. by Stephen White · 3 years, 11 months ago
- 7e80cce Remove explicit storage class from samplers/textures by James Price · 4 years ago
- 7fe5aa2 Remove deprecated Wire APIs by Austin Eng · 4 years ago
- fb2e771 Remove utils::GetDefaultSamplerDescriptor by Corentin Wallez · 4 years ago
- 6d315da Device: Deprecated GetDefaultQueue in favor of ::GetQueue() by Corentin Wallez · 4 years ago
- 49a1f72 Rename leftover references of output attachment to render attachment. by Corentin Wallez · 4 years ago
- c2032ea Update vertex index decoration names. by dan sinclair · 4 years ago
- 0f9c2d7 Update Dawn tests to use group instead of set. by dan sinclair · 4 years ago
- cd9dc36 [wgsl]: s/texture_sampled_/texture_ by Ben Clayton · 4 years ago
- 7faa362 Fix SamplerFilterAnisotropicTests mipmap by shrekshao · 4 years ago
- e6ca254 Convert WGSL comments to // by dan sinclair · 4 years ago
- 4814bdb Port most of the samples to WGSL by Corentin Wallez · 4 years, 2 months ago
- 5fad85b Remove deprecated SetIndexBuffer (without format). by Corentin Wallez · 4 years, 2 months ago
- 70102b7 Add preliminary OpenGL ES and EGL support to Dawn. by Stephen White · 4 years, 2 months ago
- 16036cf Add WGPU_STRIDE_UNDEFINED and update bytesPerRow/rowsPerImage validation by Kai Ninomiya · 4 years, 2 months ago
- 6b08781 s/OutputAttachment/RenderAttachment/g by Corentin Wallez · 4 years, 3 months ago
- 47a6a94 Initial new swapchains on Vulkan. by Corentin Wallez · 4 years, 3 months ago
- 8750913 Cleanup old/deprecated wire and native APIs by Austin Eng · 4 years, 3 months ago
- 8575cb3 Add setIndexBufferWithFormat method by Brandon Jones · 4 years, 5 months ago
- 2afea0c Autoformat all tests and examples by Kai Ninomiya · 4 years, 6 months ago
- 984493d Deprecate TextureCopyView::arrayLayer -> origin.z by Corentin Wallez · 4 years, 7 months ago
- 4234d78 Deprecate TextureDescriptor::arrayLayerCount -> size.depth by Corentin Wallez · 4 years, 7 months ago
- f5657af Fix use of bytesPerRows=0 in CppHelloTriangle by Corentin Wallez · 4 years, 7 months ago
- 47a3341 Deprecate Buffer::SetSubData in favor of Queue::WriteBuffer by Corentin Wallez · 4 years, 7 months ago
- 8a43794 Introduce Device::GetDefaultQueue and deprecate CreateQueue by Corentin Wallez · 4 years, 9 months ago
- 797fa62 Remove temporary GN proxy groups. by Corentin Wallez · 4 years, 9 months ago
- d11cc39 Split third_party/BUILD.gn in per-project files. by Corentin Wallez · 4 years, 9 months ago
- b31015b Split examples, test and utils in their own BUILD.gn by Corentin Wallez · 4 years, 9 months ago
- 3da19b8 Use the default values for Dispatch in examples and tests by Corentin Wallez · 4 years, 10 months ago
- 67b1ad7 Add the defaults for Draw and DrawIndexed by Corentin Wallez · 4 years, 10 months ago
- 80a1868 Fix MSVC build by Austin Eng · 4 years, 10 months ago
- 11652ff Implement the webgpu.h swapchains on Metal by Corentin Wallez · 4 years, 10 months ago
- 3ded65e Default initialize all descriptors by Austin Eng · 4 years, 11 months ago
- 7fe6efb Add initial CMakeLists.txt files by Corentin Wallez · 5 years ago
- d87e676 Add the webgpu.h swapchain creation path by Corentin Wallez · 5 years ago
- 3a1746e Introduce wgpu::Surface and implement it for HWND, X11 and Metal by Corentin Wallez · 5 years ago
- f12c9db Add WGPUAdapterProperties and expose it in DawnNative by Corentin Wallez · 5 years ago
- e6441b6 dawn_wire: Make GetProcs() a static member function of WireClient by Jiawei Shao · 5 years ago
- dc3317d Namespace Log.h/cpp in dawn:: by Corentin Wallez · 5 years ago
- 95586ff Add Log.h to replace all uses of iostream by Corentin Wallez · 5 years ago
- 604072b Make the SwapChain interface match webgpu.h by Corentin Wallez · 5 years ago
- ae1f25f Update naming for vertex state by Kai Ninomiya · 5 years ago
- 314fd35 Update SetBindGroup dynamic offsets to uint32_t by Austin Eng · 5 years ago
- 04863c4 Make examples and utils use webgpu.h by Corentin Wallez · 5 years ago
- 9649682 Split the libdawn target in components with a single purpose. by Corentin Wallez · 5 years ago
- d285525 Make the offset of SetIndexBuffer default to 0 by Corentin Wallez · 5 years ago
- 91b2142 Change setVertexBuffers to setVertexBuffer by François Beaufort · 5 years ago
- 70c8c10 Make the dynamicOffsets optional in SetBindGroup. by Corentin Wallez · 5 years ago
- 5f53d53 Fix RenderPassDescriptor to be extensible. by Corentin Wallez · 5 years ago
- 0b82671 Rename PipelineStageDescriptor to ProgrammableStageDescriptor by Jinho Bang · 5 years ago
- 277d2e1 Add missing optional label member to descriptors by François Beaufort · 5 years ago
- d46cabd7 Fix the orientation of CubeReflection by Corentin Wallez · 5 years ago
- c81a717 Remove indirection for colorStates by Corentin Wallez · 5 years ago
- a838c7d Remove indirection for colorAttachments by Corentin Wallez · 5 years ago
- a900cce Remove indirection for computeStage by Corentin Wallez · 5 years ago
- c6c7a42 Remove indirection for vertexStage by Corentin Wallez · 5 years ago
- 45ea7e6 Rename SetErrorCallback to SetUncapturedErrorCallback by Austin Eng · 5 years ago
- cb0cb65 Rename DeviceErrorCallback to ErrorCallback and add ErrorType arg by Austin Eng · 5 years ago
- 4078ed8 Remove Texture::createDefaultView by Kai Ninomiya · 5 years ago
- b9b088f Rename ShaderStageBit to ShaderStage. by Corentin Wallez · 5 years ago
- 9e9e29f Remove Bit from TextureUsageBit and BufferUsageBit by Corentin Wallez · 5 years ago
- 38ee172 Fix dynamic bind group size in Animometer example by Austin Eng · 5 years ago
- 6a5418a Add MemoryTransfer interfaces to the wire by Austin Eng · 5 years ago
- f07e85c Add missing WebGPU enums and defaulted members. by Corentin Wallez · 5 years ago
- 2a1d8c2 Remove ShaderStage that doesn't exist in WebGPU. by Corentin Wallez · 6 years ago
- 4b90c47 Add missing descriptors that are present in WebGPU. by Corentin Wallez · 6 years ago
- f697fe3 Add dynamic attribute in bind group layout binding by Yan, Shaobo · 6 years ago
- ec05355 Rename Transfer[Src|Dst] to Copy[Src|Dst] by Corentin Wallez · 6 years ago
- 77fa31c Make Texture format names match WebGPU by Corentin Wallez · 6 years ago
- 2d4b529 Update VertexInput (InputState) to match the spec - Part 3 by Yunchao He · 6 years ago
- 67ab1ea dawn.json: Use void* instead of uint8_t* for data pointers by Corentin Wallez · 6 years ago
- 97c0885 Update VertexInput (InputState) to match the spec - Part 2 by Yunchao He · 6 years ago
- 8dfc593 Remove the concept of push constants by Corentin Wallez · 6 years ago
- 839053b Replace dawn::CallbackUserdata with void* by Corentin Wallez · 6 years ago
- eea2091 Update VertexInput (InputState) to match spec - Part 1 by Yunchao He · 6 years ago
- f3f5bf4 Remove glTFViewer from samples by Austin Eng · 6 years ago
- 3a8aa31 Rename .inl to .inc by Austin Eng · 6 years ago
- 0c133bb Rename DawnColorStateDescriptor.colorWriteMask to writeMask by Austin Eng · 6 years ago
- c33a8c1 Implement rasterization state for render pipeline - Part 1 by Yunchao He · 6 years ago
- b4b3ea0 Reland "Rename texture.createTextureView to createView to match WebGPU" by Austin Eng · 6 years ago
- 2d4c66d Revert "Rename texture.createTextureView to createView to match WebGPU" by Yuly Novikov · 6 years ago
- fbe6cfd Update ComputePipelineDescriptor to use PipelineStageDescriptor by Austin Eng · 6 years ago
- 6f0b021 Rename texture.createTextureView to createView to match WebGPU by Austin Eng · 6 years ago
- cf52d71 Change buffer-related sizes/offsets to be uint64_t by Austin Eng · 6 years ago