- 61d4d88 Rework the ExternalTexture computations slightly for clarity. by Corentin Wallez · 8 months ago chromium/6486
- a5fe7b9 [msl] Move BuiltinPolyfill transform by dan sinclair · 8 months ago
- a30f8dd [msl] Regenerate E2E expectations for IR by James Price · 9 months ago
- d3bebe6c Support Coord Transformation for TextureLoadExternal() by Yan,Shaobo · 9 months ago chromium/6463
- ca9f386 GLSL: set integers to precision highp. by Stephen White · 12 months ago
- 144ebed tint/hlsl: widen scope of workaround of DXC bug with const structs/arrays by Antonio Maiorano · 12 months ago
- ea0fda3 [ast,msl]: packed_vec3: Unroll loop for small composite copy by David Neto · 1 year ago
- 26dc5f6 msl ast_writer: Prevent emitted loops from erasure during optimizations by David Neto · 1 year, 1 month ago
- b4697b76 [ir][msl] Emit some core builtins. by dan sinclair · 1 year, 2 months ago
- f1f381a [ir][msl] Generate expectation files. by dan sinclair · 1 year, 2 months ago
- f27e765 tint/hlsl: workaround DXC bug with const structs/arrays of matrices by Antonio Maiorano · 1 year, 3 months ago
- 7191337 Return alpha channel for single plane external textures by Brandon Jones · 1 year, 6 months ago
- 96a9669 [tint] Fold trivial lets in SPIR-V reader by James Price · 1 year, 7 months ago
- 506b4f0 [spirv-reader] Use type inference for var and let by James Price · 1 year, 8 months ago
- 114bae2 [spirv-reader] Use builtin vector aliases by James Price · 1 year, 9 months ago
- 0e22bdb tint/msl: Fix emission of private variables by James Price · 1 year, 10 months ago
- f1f56b2 tint/writer/glsl: Set default precision to highp by Ben Clayton · 1 year, 11 months ago
- 2657b92 tint/writer/glsl: Fix vector `select` by Ben Clayton · 1 year, 11 months ago
- 03de0e8 Move tint::transform::Robustness to a santizier transform by Ben Clayton · 1 year, 11 months ago
- 4d3af66 tint/msl: Preserve trailing vec3 padding by James Price · 1 year, 11 months ago
- 1a1b527 tint/transform: Inline HLSL uniform / storage buffers by Ben Clayton · 1 year, 11 months ago
- 39b7330 Fix UV coord for TextureLoad by jchen10 · 1 year, 11 months ago
- 7092786 Fixup return of HLSL sign to match WGSL. by dan sinclair · 2 years ago
- be367b7 Reduce shader complexity for external textures by Ben Clayton · 2 years, 1 month ago
- 183df9d Implement External Texture Crop Functionality by Brandon Jones · 2 years, 1 month ago
- 85ceb08 Add ExternalTexture Rotate and FlipY Functionality by Brandon Jones · 2 years, 2 months ago
- 05d8b02 GLSL: implement host-visible memory padding. by Stephen White · 2 years, 4 months ago
- 863d9ed GLSL: Change Add[Spirv]BlockAttribute to support GLSL by Stephen White · 2 years, 5 months ago
- 0fba14e tint/val: Make DXC validation output stable by Ben Clayton · 2 years, 6 months ago
- 7d34de8 tint/test-runner: Split expectations for FXC and DXC by Ben Clayton · 2 years, 6 months ago
- f47887d tint/writer/msl: Generate an array<T,N> helper by Ben Clayton · 2 years, 7 months ago
- ef62b58 Skip Gamma and Gamut conversions for BT.709->SRGB by jchen10 · 2 years, 7 months ago
- b29892b Update src/tint unittests to new @stage format. by dan sinclair · 2 years, 8 months ago chromium/5108
- 8e34852 tint/writer/spirv: Inline constant expressions by Ben Clayton · 2 years, 8 months ago
- e9f8b09 tint/writer/hlsl: Inline constant expressions by Ben Clayton · 2 years, 8 months ago
- cb6ddd2 tint/writer/msl: Inline constant expressions by Ben Clayton · 2 years, 8 months ago
- 25b7e98 tint/writer/glsl: Inline constant expressions by Ben Clayton · 2 years, 8 months ago
- 8bd5fec tint/writer/wgsl: Emit 'f' suffix on FloatLiteralExpressions by Ben Clayton · 2 years, 8 months ago
- 0ce9ab0 tint: Change all ProgramBuilder literals to 'i' or 'u' suffix by Ben Clayton · 2 years, 9 months ago
- 06496d4 tint/reader/spirv: Generate 'i' suffixed literals by Ben Clayton · 2 years, 9 months ago
- 41cbf02 Reland ExternalTexture Gamma/Gamut Correction by Brandon Jones · 2 years, 9 months ago
- 1d882f5 Revert "Add External Texture Gamma/Gamut Correction" by Ben Clayton · 2 years, 9 months ago
- 857175e Add External Texture Gamma/Gamut Correction by Brandon Jones · 2 years, 9 months ago
- 790e4c2 GLSL writer: emit gl_PointSize = 1 in all vertex shaders for OpenGL. by Stephen White · 2 years, 9 months ago
- 6cb57a9 Change External Texture YUV-to-RGB Conversion to Use Matrix by Brandon Jones · 2 years, 9 months ago
- 9d27aaa Always use 0 for the Depth operand of OpTypeImage by Jiawei Shao · 2 years, 10 months ago chromium/4992
- a730eb7 Add option to auto generate bindings for external textures by Antonio Maiorano · 2 years, 10 months ago
- b7e560d GLSL: fix "uniform" qualifier on texture parameters. by Stephen White · 2 years, 10 months ago
- 3b671cb wgsl: Separate struct members with commas by James Price · 2 years, 10 months ago
- dbc13af tint->dawn: Shuffle source tree in preperation of merging repos by Ryan Harrison · 3 years ago