- deb4057 Remove the use_tint_generator toggle by Corentin Wallez · 3 years, 3 months ago
- 55a3897 Deprecated StoreOp::Clear in favor of Discard by Brandon Jones · 3 years, 7 months ago
- b86e45f Omit types in most WGSL `var` statements. by Corentin Wallez · 3 years, 7 months ago
- 36edf8d wgsl: Fixes for new validation failures by Ben Clayton · 3 years, 7 months ago
- ed8a8c0 Triage Dawn TODOs by Austin Eng · 3 years, 8 months ago chromium/4534 chromium/4535
- 44fc6e3 Remove DAWN_SKIP_TEST_IF -- Part II by Jiawei Shao · 3 years, 8 months ago
- 41c87d9 Removed deprecated CreateRenderPipeline path by Brandon Jones · 3 years, 8 months ago
- eae70b7 Update WGSL in tests with renamed builtins by James Price · 3 years, 9 months ago
- 5e6a092 Deprecate renderpass color/depth .attachment by Brandon Jones · 3 years, 9 months ago
- e87ea2b Update WGSL syntax for end2end tests by Brandon Jones · 3 years, 9 months ago
- 21bd02b Remove deprecated WGSL "-> void" by Corentin Wallez · 3 years, 9 months ago
- 0da94c3 Use __VA_ARGS__ for texture expectation helpers/macros by Yunchao He · 3 years, 10 months ago
- ee1a3b3 Remove parameter layer in EXPECT_TEXTURE_RGBA8_EQ by Yunchao He · 3 years, 10 months ago
- 4eb40c1 Implement 3D texture copy: preparation by Yunchao He · 3 years, 10 months ago
- 47a8cf3 Disable MultisampledRenderingTest tests on D3D12 + WARP by Ben Clayton · 3 years, 10 months ago
- 7aec4ae Remove utility to create shader modules from GLSL by Corentin Wallez · 3 years, 10 months ago
- b00de7f API evolution GPUExtent3D.depth -> depthOrArrayLayers (Step 2) by shrekshao · 3 years, 10 months ago
- 5709060 Port MultisampledRenderingTests to WGSL. by Corentin Wallez · 3 years, 10 months ago
- bff9d3a Updating end-2-end tests to use new RenderPipelineDescriptor format by Brandon Jones · 3 years, 10 months ago
- bbc2354 Use tint::transform::Spirv by Ben Clayton · 4 years ago
- 725e03b Fix bug ID in a couple comments. by Stephen White · 4 years ago
- 02fd17c Implement a toggle to disable sample variables. by Stephen White · 4 years ago
- 57fcd17 Fix translation of storeOp "clear" on Metal by Kai Ninomiya · 4 years ago
- 0315c43 Skip failing multisampling tests on SwANGLE. by Stephen White · 4 years ago
- 49a1f72 Rename leftover references of output attachment to render attachment. by Corentin Wallez · 4 years ago
- a4fb42a Enable two dawn_end2end_tests on Win/Intel/Vulkan after bot upgrades by Jiawei Shao · 4 years, 1 month ago
- 5699602 end2end: Enable DepthReplacing tint tests by Ben Clayton · 4 years, 1 month ago
- 3080555 Enable use_tint_generator w/ test suppressions for SPIR-V based backends by Austin Eng · 4 years, 2 months ago
- f31b78e Enable all remaining end2end tests on OpenGL ES backend. by Stephen White · 4 years, 2 months ago
- 2fe7335 Skip two MultisampledRenderingTest tests on D3D12 with debug layer by Jiawei Shao · 4 years, 2 months ago
- 6b08781 s/OutputAttachment/RenderAttachment/g by Corentin Wallez · 4 years, 3 months ago
- 6298b63 Roll third_party/swiftshader/ 2014e7b92..df17a7610 (79 commits) by Corentin Wallez · 4 years, 3 months ago
- 670858d Change wgpu::Color from floats to doubles by Brandon Jones · 4 years, 4 months ago
- ab04da4 Enabling alphaToCoverage by Tomek Ponitka · 4 years, 6 months ago
- 9ecb993 Roll third_party/spirv-cross/ to enable shader-output mask in HLSL by Tomek Ponitka · 4 years, 6 months ago
- 225a2b4 Enabling sampleMask usage in RenderPipelineMTL by Tomek Ponitka · 4 years, 6 months ago
- 1f16229 Disable MultisampledRenderingTests on NV/D3D12. by Bryan Bernhart · 4 years, 6 months ago
- c7ae7a0 Implement sampleMask in D3D12 and OpenGL. by Corentin Wallez · 4 years, 6 months ago
- 4d9cadd Enabling sampleMask usage in RenderPipelineVk by Tomek Ponitka · 4 years, 6 months ago
- 2afea0c Autoformat all tests and examples by Kai Ninomiya · 4 years, 7 months ago
- 1c9e045 Fix a bug in PassResourceUsageTracker.cpp by Yunchao He · 4 years, 7 months ago
- 8f9523e Add support for multisampled sampling by Austin Eng · 4 years, 7 months ago
- 67cd013b D3D12: Workaround incorrect debug layer error handling by Bryan Bernhart · 4 years, 7 months ago
- 4234d78 Deprecate TextureDescriptor::arrayLayerCount -> size.depth by Corentin Wallez · 4 years, 7 months ago
- 40dc5d3 Cleanup: Remove unnecessary TestSetUp overload by Austin Eng · 4 years, 8 months ago
- 8a43794 Introduce Device::GetDefaultQueue and deprecate CreateQueue by Corentin Wallez · 4 years, 9 months ago
- 67b1ad7 Add the defaults for Draw and DrawIndexed by Corentin Wallez · 4 years, 10 months ago
- 6c1d646 Change extern const DawnTestParam helpers to functions by Austin Eng · 5 years ago
- 84a5775 Vulkan: Choose D32S8 or D24S8 depending on availability by Corentin Wallez · 5 years ago
- 476a14a Use GetBindGroupLayout in MultisampledRenderingTests by Austin Eng · 5 years ago
- 700cfe7 Implement D3D12 Native Render Passes by Brandon Jones · 5 years ago
- 6df81eb Support for resource heap tier 2. by Bryan Bernhart · 5 years ago
- cab352c Make end2end and perf tests use webgpu.h by Corentin Wallez · 5 years ago
- 04863c4 Make examples and utils use webgpu.h by Corentin Wallez · 5 years ago
- e79b061 Skip tests if no adapter is available by Austin Eng · 5 years ago
- 70c8c10 Make the dynamicOffsets optional in SetBindGroup. by Corentin Wallez · 5 years ago
- c81a717 Remove indirection for colorStates by Corentin Wallez · 5 years ago
- a838c7d Remove indirection for colorAttachments by Corentin Wallez · 5 years ago
- 2383fd4 Revert "Skip some end2end tests for Vulkan validation layers enable on Windows" by Hao Li · 5 years ago
- 4cc1891 Skip some end2end tests for Vulkan validation layers enable on Windows by Li, Hao · 5 years ago
- 77f091c Align the size of Uniform and Storage buffer to 16 bytes in Metal by Li, Hao · 5 years ago
- c6c7a42 Remove indirection for vertexStage by Corentin Wallez · 5 years ago
- 4078ed8 Remove Texture::createDefaultView by Kai Ninomiya · 5 years ago
- b9b088f Rename ShaderStageBit to ShaderStage. by Corentin Wallez · 5 years ago
- 9e9e29f Remove Bit from TextureUsageBit and BufferUsageBit by Corentin Wallez · 5 years ago
- 2a1d8c2 Remove ShaderStage that doesn't exist in WebGPU. by Corentin Wallez · 6 years ago
- ec05355 Rename Transfer[Src|Dst] to Copy[Src|Dst] by Corentin Wallez · 6 years ago
- 6fa398e Supress failing end2end tests with Metal validation layer by Li, Hao · 6 years ago
- 77fa31c Make Texture format names match WebGPU by Corentin Wallez · 6 years ago
- 93373ab Support force enabling multiple toggles in Dawn end2end tests by Jiawei Shao · 6 years ago
- c0c7e2f Add workaround on using non-zero ResolveLevel or ResolveSlice on Metal by Jiawei Shao · 6 years ago
- 15d4c2e Emulate store and multisample resolve on Metal by Jiawei Shao · 6 years ago
- 22cee9a Enable MultisampledRenderingWithDepthTest on Windows Intel Vulkan by Jiawei Shao · 6 years ago
- 342c6ea Fix MultisampledRenderingWithDepthTest by Austin Eng · 6 years ago
- b4b3ea0 Reland "Rename texture.createTextureView to createView to match WebGPU" by Austin Eng · 6 years ago
- 2d4c66d Revert "Rename texture.createTextureView to createView to match WebGPU" by Yuly Novikov · 6 years ago
- 6f0b021 Rename texture.createTextureView to createView to match WebGPU by Austin Eng · 6 years ago
- 865cad8 Support multisampled rendering on Metal - Part I by Jiawei Shao · 6 years ago
- 952860b Support multisampled rendering on Vulkan by Jiawei Shao · 6 years ago
- 8e50ba1 Support multisampled rendering on D3D12 by Jiawei Shao · 6 years ago
- 0bc168e Support multisampled rendering on OpenGL by Jiawei Shao · 6 years ago