- d315022 Add Metal vertex pulling behind a flag by Idan Raiter · 3 years, 9 months ago
- e1604b9 Enable robust buffer access pass if robustness on by Idan Raiter · 3 years, 9 months ago
- 76d9e34 Eagerly destroy CommandBuffer commands after submission by Enrico Galli · 3 years, 9 months ago
- f7905c3 Roll 5 dependencies by Austin Eng · 3 years, 9 months ago
- 23c3fee [validation]: Add disabled test for validating return statement type matches function types by Sarah Mashayekhi · 3 years, 9 months ago
- d73f812 [validation] Validates return statement by Sarah Mashayekhi · 3 years, 9 months ago
- a532ac5 Fix handling of .spvasm inputs by Ryan Harrison · 3 years, 9 months ago
- 13f3340 Remove wgpu::Buffer::SetSubData by Corentin Wallez · 3 years, 9 months ago
- e236f7d Remove deprecated array layer descriptor members by Corentin Wallez · 3 years, 9 months ago
- 2b1c0b0 Clean up BufferZeroInitTests by Jiawei Shao · 3 years, 9 months ago
- 4a486be Roll third_party/tint/ bc80805c4..5e7ef27ca (9 commits) by Austin Eng · 3 years, 9 months ago
- 5e7ef27 [ast] Adds get last statement to ast::Function by Sarah Mashayekhi · 3 years, 9 months ago
- 2088cde Update tests to use new mapping APIs by Corentin Wallez · 3 years, 9 months ago
- f16250b [validation] Validates functions return statement by Sarah Mashayekhi · 3 years, 9 months ago
- 633b1a7 Minor updates to fix compilation. by dan sinclair · 3 years, 9 months ago
- 0617663 Change output of string based data from sample app. by dan sinclair · 3 years, 9 months ago
- eca0eaa Find un-named entry points, change set number by Idan Raiter · 3 years, 9 months ago
- ef6a4af Add instance step mode to vertex pulling transform by Idan Raiter · 3 years, 9 months ago
- 63551e3 Add vertex pulling transform by Idan Raiter · 3 years, 9 months ago
- 1aff02d Small nits for the implementation of WriteTexture in D3D12 by Corentin Wallez · 3 years, 9 months ago
- 37f5474 Support depth-only/stencil-only copies on D3D12 by Austin Eng · 3 years, 9 months ago
- d3107bd [validation] Validates declaration name uniqueness by Sarah Mashayekhi · 3 years, 9 months ago
- a5e7ead Disable failing tests by dan sinclair · 3 years, 9 months ago
- 11c0f57 Adding validation for requiredBytesInCopy overflow by Tomek Ponitka · 3 years, 9 months ago
- cbec317 Implement Queue::WriteTexture in D3D12 by Natasha Lee · 3 years, 9 months ago
- 8fe202e Roll 3 dependencies by Ryan Harrison · 3 years, 9 months ago
- ccf01e7 Re-add heap usage tracking for textures in a pass by Brandon Jones · 3 years, 9 months ago
- 1662e97 Add tests for lazily initializing indirect buffers by Jiawei Shao · 3 years, 9 months ago
- bc80805 [spirv-writer] Infer and emit matrix layout by David Neto · 3 years, 9 months ago
- 101a582 DawnTest: Prevent infinite loops in DawnTest. by Enrico Galli · 3 years, 9 months ago
- e88f1c3 [validation] v-0021: cannot re-assign constants by Sarah Mashayekhi · 3 years, 9 months ago
- 65f88d6 [Validation] v-0006: variables must be defined before use by Sarah Mashayekhi · 3 years, 9 months ago
- 2cf5a08 Track depth/stencil aspects independently by Austin Eng · 3 years, 9 months ago
- 6eb2a85 [spirv-reader] Remove support for NumWorkgroups builtin variable by David Neto · 3 years, 9 months ago
- fa4b74d Remove temporary disabling of validation check by Ryan Harrison · 3 years, 9 months ago
- 7ce4924 Fixing linear texture data validation on bytesPerRow by Tomek Ponitka · 3 years, 9 months ago
- b77399c [validator] implement variable_stack_ by Sarah Mashayekhi · 3 years, 9 months ago
- 076a4e5 Roll 6 dependencies and bypass changed API usage by Ryan Harrison · 3 years, 9 months ago
- 0a43427 Implement depth-only/stencil-only copies on Vulkan and Metal by Austin Eng · 3 years, 9 months ago
- f18d737 Rolling 7 dependencies and fix BUILD.gn by Ryan Harrison · 3 years, 9 months ago
- e84a1b1 Add tests for lazy initializing vertex and index buffers by Jiawei Shao · 3 years, 9 months ago
- c0acb25 Query API: Timestamp Query on D3D12 by Hao Li · 3 years, 9 months ago
- 1ea3a22 Adding a validation for destroyed textures in Queue::WriteTexture by Tomek Ponitka · 3 years, 9 months ago
- eac38cf Fixing a deprecated arrayLayer value inside Queue::WriteTexture by Tomek Ponitka · 3 years, 9 months ago
- 8c201df Allow arrayLayerCount=0 during the deprecation period. by Corentin Wallez · 3 years, 9 months ago
- 8c9858e Fix clearing sint/uint color attachments on Vulkan and OpenGL by Jiawei Shao · 3 years, 9 months ago
- fada501 Metal: Add shader compilation error message to DAWN_VALIDATION_ERROR by Jiawei Shao · 3 years, 9 months ago
- 3125a8d [ast] Add texture types to the AST. by dan sinclair · 3 years, 9 months ago
- fe8c59a Add SamplerType to AST. by dan sinclair · 3 years, 9 months ago
- 8278f2c [hlsl-writer] Add loop support. by dan sinclair · 3 years, 9 months ago
- 97bc4ad [hlsl-writer] Add if/else statements. by dan sinclair · 3 years, 9 months ago
- cbe0668 [hlsl-writer] Emit variable declarations. by dan sinclair · 3 years, 9 months ago
- f03590a D3D12: Dynamic shader-visible heap allocation. by Bryan Bernhart · 3 years, 9 months ago
- b07cb63 Add SPIR-V Reader Fuzzer by Ryan Harrison · 3 years, 9 months ago
- 05863e6 Niceify formatting in webgpu_cpp by Kai Ninomiya · 3 years, 9 months ago
- 26479f1 Remove _exe suffix from sample program by Ryan Harrison · 3 years, 9 months ago
- 40f16dd Change the default for BUILD.gn to build all the modules by Ryan Harrison · 3 years, 9 months ago
- 1a50cb9 Simplify fuzzer targets to ease adding additional targets by Ryan Harrison · 3 years, 9 months ago
- 753f40b Fixup build warnings by dan sinclair · 3 years, 9 months ago
- c8a85aa [wgsl-reader] Add stride support. by dan sinclair · 3 years, 9 months ago
- ac4a289 [wgsl-writer] Emit array stride decoration. by dan sinclair · 3 years, 9 months ago
- 0d9fce1 Add texture aspect to texture copy view and validation tests by Austin Eng · 3 years, 9 months ago
- b8a56af Rephrase Format::aspect enum as an enum class mask by Austin Eng · 3 years, 9 months ago
- a8e4e2a Add BlockStatement insert and non-const global_variables by Idan Raiter · 3 years, 9 months ago
- 38ba51c Make shim headers at <webgpu/*> that point to <dawn/*> by Kai Ninomiya · 3 years, 10 months ago
- a36a91a Support lazy initialization on the buffers bound into a bind group by Jiawei Shao · 3 years, 10 months ago
- a3f9778 [Validator] Using pointers instead of refs by Sarah Mashayekhi · 3 years, 10 months ago
- 03cf7c3 Enable GBV by default for correctness tests. by Bryan Bernhart · 3 years, 10 months ago
- f961850 [hlsl-writer] Add member accessor emission. by dan sinclair · 3 years, 10 months ago
- 7cf1979 [hlsl-writer] Add AsExpression to the HLSL backend. by dan sinclair · 3 years, 10 months ago
- d450a92 [hlsl-writer] Add BlockStatement support. by dan sinclair · 3 years, 10 months ago
- cda5af0 [hlsl-writer] Emit discard. by dan sinclair · 3 years, 10 months ago
- ec007b9 [hlsl-writer] Emit array accessors. by dan sinclair · 3 years, 10 months ago
- 0e48082 [hlsl-writer] Add alias type support. by dan sinclair · 3 years, 10 months ago
- 4a11b56 [hlsl-writer] Add constructor emission. by dan sinclair · 3 years, 10 months ago
- 4551a31 Add hlsl writer tests to BUILD.gn by dan sinclair · 3 years, 10 months ago
- 2c8e1f2 Optimizing memcpy inside Queue::WriteTexture by Tomek Ponitka · 3 years, 10 months ago
- 8cce7ce [hlsl-writer] Add type emission. by dan sinclair · 3 years, 10 months ago
- bf4614e Update some language usage. by dan sinclair · 3 years, 10 months ago
- f93fa6a dawn_wire: Implement CreateBufferMapped on top of mappedAtCreation by Corentin Wallez · 3 years, 10 months ago
- d35e4e1 [spirv-reader] Only support column-major matrices by David Neto · 3 years, 10 months ago
- ab04da4 Enabling alphaToCoverage by Tomek Ponitka · 3 years, 10 months ago
- 9ecb993 Roll third_party/spirv-cross/ to enable shader-output mask in HLSL by Tomek Ponitka · 3 years, 10 months ago
- 9d0b9d7 D3D12Info: programmatically compute the shader profiles. by Corentin Wallez · 3 years, 10 months ago
- b88b1a15 Revert "dawn_wire: Implement CreateBufferMapped on top of mappedAtCreation" by Corentin Wallez · 3 years, 10 months ago
- 225a2b4 Enabling sampleMask usage in RenderPipelineMTL by Tomek Ponitka · 3 years, 10 months ago
- bce1cbd CMake: add -framework Metal to dawn_native by Kai Ninomiya · 3 years, 10 months ago
- c4c4ff9 Enable WGSL support by default by Ryan Harrison · 3 years, 10 months ago
- a390d7f Disable "all" warnings when compiling MSL code by Kai Ninomiya · 3 years, 10 months ago
- c5cd8f5 Remove binutils from DEPS and pull in changes to build.gni from Dawn by Ryan Harrison · 3 years, 10 months ago
- 88f0ae3 Get 'gn gen --check' passing by Ryan Harrison · 3 years, 10 months ago
- 0811ecc dawn_wire: Implement CreateBufferMapped on top of mappedAtCreation by Corentin Wallez · 3 years, 10 months ago
- e018cef Fix Tint ninja build by Idan Raiter · 3 years, 10 months ago
- b7ce897 Rolling shader deps by Tomek Ponitka · 3 years, 10 months ago
- 5b007a5 dawn_wire: Implement MapRead/WriteAsync on top of MapAsync by Corentin Wallez · 3 years, 10 months ago
- c11a191 Support buffer lazy initialization before CopyTextureToBuffer by Jiawei Shao · 3 years, 10 months ago
- 361a0d8 Update max storage buffer bindings per stage to 6 by Austin Eng · 3 years, 10 months ago
- 1f16229 Disable MultisampledRenderingTests on NV/D3D12. by Bryan Bernhart · 3 years, 10 months ago
- e8c12f3 Remove StatementList. by dan sinclair · 3 years, 10 months ago
- cfdc599 [spirv-reader] Update to create BlockStatements by dan sinclair · 3 years, 10 months ago