1. eb59cc7 d3d12: Add toggle to add copy source to shader resource transition state by Sunny Sachanandani · 9 months ago
  2. e7de00b [tint][msl] Add subgroup(Exclusive){Add,Mul} by Natalie Chouinard · 9 months ago
  3. f56acca [hlsl] Emit `textureSampleCompareLevel` in HLSL IR by dan sinclair · 9 months ago
  4. a23e79d [hlsl] Emit `textureSampleCompare` in HLSL IR by dan sinclair · 9 months ago
  5. 808942c [hlsl] Emit `textureSampleGrad` in HLSL IR by dan sinclair · 9 months ago
  6. 04f43d5 Roll vulkan-deps from 8f2aebbc4ae5 to 699b3c2a0349 (5 revisions) by Dawn Autoroller · 9 months ago
  7. 1620350 [hlsl] Emit `textureSampleBias` in HLSL IR by dan sinclair · 9 months ago
  8. 47ff742 Add Linux/NVIDIA Exp to rolls by Brian Sheedy · 9 months ago
  9. 8a467be0 Roll ANGLE from 9b06e0038ca8 to d003d9e29ab5 (6 revisions) by Dawn Autoroller · 9 months ago
  10. d0cf77e [tint][spirv] Add subgroup(Exclusive){Add,Mul} by Natalie Chouinard · 9 months ago
  11. 51ba155 Roll DirectX Shader Compiler from 8652894e6975 to b52f9ba47761 (1 revision) by Dawn Autoroller · 9 months ago
  12. 1e22714 Avoid unnecessary compiler loads for D3D11 backend by Rafael Cintron · 9 months ago
  13. 1b77b6c [spirv] Generate IR expectations. by dan sinclair · 9 months ago
  14. 3cfca9f [spirv] Make usages iteration deterministic. by dan sinclair · 9 months ago
  15. a0901d4 Add a sorted `UsagesSorted`. by dan sinclair · 9 months ago
  16. 9eeb7b1 Add ID to Instruction. by dan sinclair · 9 months ago
  17. 0f4309c Roll ANGLE from fdecaa1817af to 9b06e0038ca8 (6 revisions) by Dawn Autoroller · 9 months ago
  18. b0c9611 Roll SwiftShader from f72761e86766 to 65157d32945d (1 revision) by Dawn Autoroller · 9 months ago
  19. ec19cad Roll DirectX Shader Compiler from cc6c6656d5ce to 8652894e6975 (1 revision) by Dawn Autoroller · 9 months ago
  20. fde8810 d3d12: Fix debug layer error re: resource placement alignment by Sunny Sachanandani · 9 months ago
  21. 55ac015 Roll third_party/webgpu-cts/ 6c58a1958..9cf0129e5 (14 commits) by Dawn Automated Expectations · 9 months ago
  22. 023d087 Roll vulkan-deps from b7984a66e275 to 8f2aebbc4ae5 (1 revision) by Dawn Autoroller · 9 months ago
  23. d9da759 Roll ANGLE from 22ed98774210 to fdecaa1817af (1 revision) by Dawn Autoroller · 9 months ago
  24. fee7ce4 Roll ANGLE from 5a159d69cef6 to 22ed98774210 (1 revision) by Dawn Autoroller · 9 months ago
  25. 633366f Roll Depot Tools from 791894e4c44f to 40cece20d0ea (92 revisions) by Dawn Autoroller · 9 months ago
  26. c978fc3 Roll vulkan-deps from c0445e877f66 to b7984a66e275 (3 revisions) by Dawn Autoroller · 9 months ago
  27. 64b249f Remove stale WebGPU CTS expectations by Expectation File Editor · 9 months ago
  28. a4abe22 Roll ANGLE from cc50c75bee30 to 5a159d69cef6 (1 revision) by Dawn Autoroller · 9 months ago
  29. 4c743fb Roll ANGLE from bf72200f4fc2 to cc50c75bee30 (4 revisions) by Dawn Autoroller · 9 months ago
  30. a99815a Partial MSAA expand-resolve by Jie Chen · 9 months ago
  31. b61438e Roll vulkan-deps from 2abc7f3dccc5 to c0445e877f66 (10 revisions) by Dawn Autoroller · 9 months ago
  32. 157d00f Manual roll DirectX Shader Compiler from d32426164252 to cc6c6656d5ce (5 revisions) by Dawn Autoroller · 9 months ago
  33. 4120812 dxc: update BUILD.gn to remove upstream deleted file by Antonio Maiorano · 9 months ago
  34. 18c80b9 Add the MultidrawIndirect feature and frontend validation by Srijan Dhungana · 9 months ago
  35. b278744 Roll ANGLE from 06ae828f4dee to bf72200f4fc2 (1 revision) by Dawn Autoroller · 9 months ago
  36. f883075 Roll ANGLE from e7c5a51236b8 to 06ae828f4dee (3 revisions) by Dawn Autoroller · 9 months ago
  37. 1c06e3f [msl] Add polyfill for Dot4x8Packed by James Price · 9 months ago
  38. 7d33d57 [msl] Add a dialect-specific binary instruction by James Price · 9 months ago
  39. a7ec528 Duplicate diagnostic attribute same location error by Peter McNeeley · 9 months ago
  40. 384b51b [msl] Add binary overloads for 8-bit add and mul by James Price · 9 months ago
  41. ad9d393 Only check the color channels available in the current color format by Jiawei Shao · 9 months ago
  42. 904fc20 Roll vulkan-deps from a82ee8ac0104 to 2abc7f3dccc5 (4 revisions) by Dawn Autoroller · 9 months ago
  43. 0dc8294 [glsl] Emit simple `var` items by dan sinclair · 9 months ago
  44. b14b137 [glsl] Emit function parameters by dan sinclair · 9 months ago
  45. 11b8c42 Rename Usages. by dan sinclair · 9 months ago
  46. 1b0537c Roll DirectX Shader Compiler from 4fabd7a318a4 to d32426164252 (1 revision) by Dawn Autoroller · 9 months ago
  47. d486fa3 Allowlist tools/golang to be synced in Cider for presubmits. by Joanna Wang · 9 months ago
  48. 736789d Reland "[tint][ir][val] Reject functions with non-constructible return types" by Ryan Harrison · 9 months ago
  49. 8b69a8a [glsl] Emit let's by dan sinclair · 9 months ago
  50. d84ec67 [glsl] Emit user call statements by dan sinclair · 9 months ago
  51. f294377 [hlsl] Fix decompose with reused access chain. by dan sinclair · 9 months ago
  52. 01cf7fe [glsl] Emit f32 and f16 types by dan sinclair · 9 months ago
  53. 45cd773 Reland "[glsl] Emit signed and unsigned integers" by dan sinclair · 9 months ago
  54. 215153d Roll ANGLE from e932ca24d185 to e7c5a51236b8 (5 revisions) by Dawn Autoroller · 9 months ago
  55. 59db6d8 Bind subgroups limits into Node by Zhaoming Jiang · 9 months ago
  56. 85b350a Roll DirectX Shader Compiler from bb373fb88e9e to 4fabd7a318a4 (2 revisions) by Dawn Autoroller · 9 months ago
  57. d31f5e4 [ir] Add validation capability for 8-bit integers by James Price · 9 months ago
  58. fcf6cc0 [ir] Validate nested pointers by James Price · 9 months ago
  59. 6b512aa Revert "[tint][ir][val] Reject functions with non-constructible return types" by dan sinclair · 9 months ago
  60. 249a21a [hlsl] Emit `textureSampleLevel` in HLSL IR by dan sinclair · 9 months ago
  61. 6bf611d [tint] Fix undef arg after ArrayLengthFromUniform by James Price · 9 months ago
  62. f228e5c [tint][ir][val] Reject functions with non-constructible return types by Ryan Harrison · 9 months ago
  63. 189f0be [ir] Refactor type validation by James Price · 9 months ago
  64. ea8da86 [tint] Add IR support for i8/u8 constants by James Price · 9 months ago
  65. 9d1e810 Roll ANGLE from 65f08d08515f to e932ca24d185 (12 revisions) by Dawn Autoroller · 9 months ago
  66. 29d2e8d [tint] Add i8 and u8 to the constant manager by James Price · 9 months ago
  67. 9de7cec [tint] Add i8 and u8 support to the type manager by James Price · 9 months ago
  68. 2e32da1 [tint] Add i8/u8 definitions and tests to number.h by James Price · 9 months ago
  69. 6c03f40 [tint] Add i8 and u8 type classes by James Price · 9 months ago
  70. 09aa719 [hlsl] Emit `textureSample` in HLSL IR by dan sinclair · 9 months ago
  71. 62bb477 Roll vulkan-deps from 83a17e61a613 to a82ee8ac0104 (9 revisions) by Dawn Autoroller · 9 months ago
  72. f9a6932 Roll DirectX Shader Compiler from ef043e90f3f3 to bb373fb88e9e (1 revision) by Dawn Autoroller · 9 months ago
  73. 4d42ad5 Roll SwiftShader from 01b188e56477 to f72761e86766 (1 revision) by Dawn Autoroller · 9 months ago
  74. 323d385 Make D3D12 backend robust to the InfoQueue being absent by Rafael Cintron · 9 months ago
  75. 3090f89 [tint] Remove duplicate tint_build_wgsl_writer condition by James Price · 9 months ago
  76. 40038e5 Revert "[glsl] Emit signed and unsigned integers" by dan sinclair · 9 months ago
  77. db144f3 Fix validation on the blend factors using the alpha channel of Src1 by Jiawei Shao · 9 months ago
  78. 4f7b1c2 Roll ANGLE from 198de0447a11 to 65f08d08515f (6 revisions) by Dawn Autoroller · 9 months ago
  79. 8f1d276 [hlsl] Update expectations for HLSL IR. by dan sinclair · 9 months ago
  80. 455e710 Roll DirectX Shader Compiler from b6f7ff81e9ce to ef043e90f3f3 (1 revision) by Dawn Autoroller · 9 months ago
  81. 0d814b6 Suppress more 16" Macbook failures by Brian Sheedy · 9 months ago
  82. b3114cf [glsl] Emit signed and unsigned integers by dan sinclair · 9 months ago
  83. d31e5c2 [glsl] Emit boolean types by dan sinclair · 9 months ago
  84. 2eff2ec [glsl] Emit compute workgroup size by dan sinclair · 9 months ago
  85. 924f9cf [glsl] Add glsl validation by dan sinclair · 9 months ago
  86. 527506f [glsl] Add ability to run GLSL IR backend to tint. by dan sinclair · 9 months ago
  87. 2e4d8f2 [glsl] Move test files up to `writer/` folder by dan sinclair · 9 months ago
  88. 2308a37 Remove duplicate wgsl_reader requirement from benchmarks by dan sinclair · 9 months ago
  89. c84af33 [tint][ir][val] Check that args to calls to builtins have types by Ryan Harrison · 9 months ago
  90. 9163940 [tint][ir][val] Check that entry points have names by Ryan Harrison · 9 months ago
  91. dde5673 [hlsl] Emit `textureGather` in HLSL IR by dan sinclair · 9 months ago
  92. a62b252 [hlsl] Add texture gather HLSL definitions. by dan sinclair · 9 months ago
  93. 0b42502 [hlsl] Emit `textureGatherCompare` in HLSL IR by dan sinclair · 9 months ago
  94. 083ebd8 [glsl] Fill out `raise` method. by dan sinclair · 9 months ago
  95. fe1d09f [tint][benchmark] Generate depfile for inputs by James Price · 9 months ago
  96. 68c308c [tint] Rename AST versions of benchmarks by James Price · 9 months ago chromium/6645
  97. 105a44a [tint] Remove TINT_EXTERNAL_BENCHMARK_CORPUS_DIR by James Price · 9 months ago
  98. 8b58d11 [tint][ir] Gracefully handle Type() returning null in disassembler by Ryan Harrison · 9 months ago
  99. 4242981 [tint] Use embedded benchmark inputs by James Price · 9 months ago
  100. 6b1bccf [tint][benchmark] Emit WGSL shaders as char arrays by James Price · 9 months ago