Sign in
dawn
/
dawn
/
eb59cc7f4862d7552b7536fbb9301f3d6fa31be0
eb59cc7
d3d12: Add toggle to add copy source to shader resource transition state
by Sunny Sachanandani
· 9 months ago
e7de00b
[tint][msl] Add subgroup(Exclusive){Add,Mul}
by Natalie Chouinard
· 9 months ago
f56acca
[hlsl] Emit `textureSampleCompareLevel` in HLSL IR
by dan sinclair
· 9 months ago
a23e79d
[hlsl] Emit `textureSampleCompare` in HLSL IR
by dan sinclair
· 9 months ago
808942c
[hlsl] Emit `textureSampleGrad` in HLSL IR
by dan sinclair
· 9 months ago
04f43d5
Roll vulkan-deps from 8f2aebbc4ae5 to 699b3c2a0349 (5 revisions)
by Dawn Autoroller
· 9 months ago
1620350
[hlsl] Emit `textureSampleBias` in HLSL IR
by dan sinclair
· 9 months ago
47ff742
Add Linux/NVIDIA Exp to rolls
by Brian Sheedy
· 9 months ago
8a467be0
Roll ANGLE from 9b06e0038ca8 to d003d9e29ab5 (6 revisions)
by Dawn Autoroller
· 9 months ago
d0cf77e
[tint][spirv] Add subgroup(Exclusive){Add,Mul}
by Natalie Chouinard
· 9 months ago
51ba155
Roll DirectX Shader Compiler from 8652894e6975 to b52f9ba47761 (1 revision)
by Dawn Autoroller
· 9 months ago
1e22714
Avoid unnecessary compiler loads for D3D11 backend
by Rafael Cintron
· 9 months ago
1b77b6c
[spirv] Generate IR expectations.
by dan sinclair
· 9 months ago
3cfca9f
[spirv] Make usages iteration deterministic.
by dan sinclair
· 9 months ago
a0901d4
Add a sorted `UsagesSorted`.
by dan sinclair
· 9 months ago
9eeb7b1
Add ID to Instruction.
by dan sinclair
· 9 months ago
0f4309c
Roll ANGLE from fdecaa1817af to 9b06e0038ca8 (6 revisions)
by Dawn Autoroller
· 9 months ago
b0c9611
Roll SwiftShader from f72761e86766 to 65157d32945d (1 revision)
by Dawn Autoroller
· 9 months ago
ec19cad
Roll DirectX Shader Compiler from cc6c6656d5ce to 8652894e6975 (1 revision)
by Dawn Autoroller
· 9 months ago
fde8810
d3d12: Fix debug layer error re: resource placement alignment
by Sunny Sachanandani
· 9 months ago
55ac015
Roll third_party/webgpu-cts/ 6c58a1958..9cf0129e5 (14 commits)
by Dawn Automated Expectations
· 9 months ago
023d087
Roll vulkan-deps from b7984a66e275 to 8f2aebbc4ae5 (1 revision)
by Dawn Autoroller
· 9 months ago
d9da759
Roll ANGLE from 22ed98774210 to fdecaa1817af (1 revision)
by Dawn Autoroller
· 9 months ago
fee7ce4
Roll ANGLE from 5a159d69cef6 to 22ed98774210 (1 revision)
by Dawn Autoroller
· 9 months ago
633366f
Roll Depot Tools from 791894e4c44f to 40cece20d0ea (92 revisions)
by Dawn Autoroller
· 9 months ago
c978fc3
Roll vulkan-deps from c0445e877f66 to b7984a66e275 (3 revisions)
by Dawn Autoroller
· 9 months ago
64b249f
Remove stale WebGPU CTS expectations
by Expectation File Editor
· 9 months ago
a4abe22
Roll ANGLE from cc50c75bee30 to 5a159d69cef6 (1 revision)
by Dawn Autoroller
· 9 months ago
4c743fb
Roll ANGLE from bf72200f4fc2 to cc50c75bee30 (4 revisions)
by Dawn Autoroller
· 9 months ago
a99815a
Partial MSAA expand-resolve
by Jie Chen
· 9 months ago
b61438e
Roll vulkan-deps from 2abc7f3dccc5 to c0445e877f66 (10 revisions)
by Dawn Autoroller
· 9 months ago
157d00f
Manual roll DirectX Shader Compiler from d32426164252 to cc6c6656d5ce (5 revisions)
by Dawn Autoroller
· 9 months ago
4120812
dxc: update BUILD.gn to remove upstream deleted file
by Antonio Maiorano
· 9 months ago
18c80b9
Add the MultidrawIndirect feature and frontend validation
by Srijan Dhungana
· 9 months ago
b278744
Roll ANGLE from 06ae828f4dee to bf72200f4fc2 (1 revision)
by Dawn Autoroller
· 9 months ago
f883075
Roll ANGLE from e7c5a51236b8 to 06ae828f4dee (3 revisions)
by Dawn Autoroller
· 9 months ago
1c06e3f
[msl] Add polyfill for Dot4x8Packed
by James Price
· 9 months ago
7d33d57
[msl] Add a dialect-specific binary instruction
by James Price
· 9 months ago
a7ec528
Duplicate diagnostic attribute same location error
by Peter McNeeley
· 9 months ago
384b51b
[msl] Add binary overloads for 8-bit add and mul
by James Price
· 9 months ago
ad9d393
Only check the color channels available in the current color format
by Jiawei Shao
· 9 months ago
904fc20
Roll vulkan-deps from a82ee8ac0104 to 2abc7f3dccc5 (4 revisions)
by Dawn Autoroller
· 9 months ago
0dc8294
[glsl] Emit simple `var` items
by dan sinclair
· 9 months ago
b14b137
[glsl] Emit function parameters
by dan sinclair
· 9 months ago
11b8c42
Rename Usages.
by dan sinclair
· 9 months ago
1b0537c
Roll DirectX Shader Compiler from 4fabd7a318a4 to d32426164252 (1 revision)
by Dawn Autoroller
· 9 months ago
d486fa3
Allowlist tools/golang to be synced in Cider for presubmits.
by Joanna Wang
· 9 months ago
736789d
Reland "[tint][ir][val] Reject functions with non-constructible return types"
by Ryan Harrison
· 9 months ago
8b69a8a
[glsl] Emit let's
by dan sinclair
· 9 months ago
d84ec67
[glsl] Emit user call statements
by dan sinclair
· 9 months ago
f294377
[hlsl] Fix decompose with reused access chain.
by dan sinclair
· 9 months ago
01cf7fe
[glsl] Emit f32 and f16 types
by dan sinclair
· 9 months ago
45cd773
Reland "[glsl] Emit signed and unsigned integers"
by dan sinclair
· 9 months ago
215153d
Roll ANGLE from e932ca24d185 to e7c5a51236b8 (5 revisions)
by Dawn Autoroller
· 9 months ago
59db6d8
Bind subgroups limits into Node
by Zhaoming Jiang
· 9 months ago
85b350a
Roll DirectX Shader Compiler from bb373fb88e9e to 4fabd7a318a4 (2 revisions)
by Dawn Autoroller
· 9 months ago
d31f5e4
[ir] Add validation capability for 8-bit integers
by James Price
· 9 months ago
fcf6cc0
[ir] Validate nested pointers
by James Price
· 9 months ago
6b512aa
Revert "[tint][ir][val] Reject functions with non-constructible return types"
by dan sinclair
· 9 months ago
249a21a
[hlsl] Emit `textureSampleLevel` in HLSL IR
by dan sinclair
· 9 months ago
6bf611d
[tint] Fix undef arg after ArrayLengthFromUniform
by James Price
· 9 months ago
f228e5c
[tint][ir][val] Reject functions with non-constructible return types
by Ryan Harrison
· 9 months ago
189f0be
[ir] Refactor type validation
by James Price
· 9 months ago
ea8da86
[tint] Add IR support for i8/u8 constants
by James Price
· 9 months ago
9d1e810
Roll ANGLE from 65f08d08515f to e932ca24d185 (12 revisions)
by Dawn Autoroller
· 9 months ago
29d2e8d
[tint] Add i8 and u8 to the constant manager
by James Price
· 9 months ago
9de7cec
[tint] Add i8 and u8 support to the type manager
by James Price
· 9 months ago
2e32da1
[tint] Add i8/u8 definitions and tests to number.h
by James Price
· 9 months ago
6c03f40
[tint] Add i8 and u8 type classes
by James Price
· 9 months ago
09aa719
[hlsl] Emit `textureSample` in HLSL IR
by dan sinclair
· 9 months ago
62bb477
Roll vulkan-deps from 83a17e61a613 to a82ee8ac0104 (9 revisions)
by Dawn Autoroller
· 9 months ago
f9a6932
Roll DirectX Shader Compiler from ef043e90f3f3 to bb373fb88e9e (1 revision)
by Dawn Autoroller
· 9 months ago
4d42ad5
Roll SwiftShader from 01b188e56477 to f72761e86766 (1 revision)
by Dawn Autoroller
· 9 months ago
323d385
Make D3D12 backend robust to the InfoQueue being absent
by Rafael Cintron
· 9 months ago
3090f89
[tint] Remove duplicate tint_build_wgsl_writer condition
by James Price
· 9 months ago
40038e5
Revert "[glsl] Emit signed and unsigned integers"
by dan sinclair
· 9 months ago
db144f3
Fix validation on the blend factors using the alpha channel of Src1
by Jiawei Shao
· 9 months ago
4f7b1c2
Roll ANGLE from 198de0447a11 to 65f08d08515f (6 revisions)
by Dawn Autoroller
· 9 months ago
8f1d276
[hlsl] Update expectations for HLSL IR.
by dan sinclair
· 9 months ago
455e710
Roll DirectX Shader Compiler from b6f7ff81e9ce to ef043e90f3f3 (1 revision)
by Dawn Autoroller
· 9 months ago
0d814b6
Suppress more 16" Macbook failures
by Brian Sheedy
· 9 months ago
b3114cf
[glsl] Emit signed and unsigned integers
by dan sinclair
· 9 months ago
d31e5c2
[glsl] Emit boolean types
by dan sinclair
· 9 months ago
2eff2ec
[glsl] Emit compute workgroup size
by dan sinclair
· 9 months ago
924f9cf
[glsl] Add glsl validation
by dan sinclair
· 9 months ago
527506f
[glsl] Add ability to run GLSL IR backend to tint.
by dan sinclair
· 9 months ago
2e4d8f2
[glsl] Move test files up to `writer/` folder
by dan sinclair
· 9 months ago
2308a37
Remove duplicate wgsl_reader requirement from benchmarks
by dan sinclair
· 9 months ago
c84af33
[tint][ir][val] Check that args to calls to builtins have types
by Ryan Harrison
· 9 months ago
9163940
[tint][ir][val] Check that entry points have names
by Ryan Harrison
· 9 months ago
dde5673
[hlsl] Emit `textureGather` in HLSL IR
by dan sinclair
· 9 months ago
a62b252
[hlsl] Add texture gather HLSL definitions.
by dan sinclair
· 9 months ago
0b42502
[hlsl] Emit `textureGatherCompare` in HLSL IR
by dan sinclair
· 9 months ago
083ebd8
[glsl] Fill out `raise` method.
by dan sinclair
· 9 months ago
fe1d09f
[tint][benchmark] Generate depfile for inputs
by James Price
· 9 months ago
68c308c
[tint] Rename AST versions of benchmarks
by James Price
· 9 months ago
chromium/6645
105a44a
[tint] Remove TINT_EXTERNAL_BENCHMARK_CORPUS_DIR
by James Price
· 9 months ago
8b58d11
[tint][ir] Gracefully handle Type() returning null in disassembler
by Ryan Harrison
· 9 months ago
4242981
[tint] Use embedded benchmark inputs
by James Price
· 9 months ago
6b1bccf
[tint][benchmark] Emit WGSL shaders as char arrays
by James Price
· 9 months ago
Next »