- d8b3d99 Add OOB validation in RenderPassEncoder for Draw and DrawIndexed by Zhaoming Jiang · 3 years, 6 months ago
- 4742fbe Add CompilationInfo wire test, check offset/length by Brandon Jones · 3 years, 6 months ago
- 170ea75 Add test for fragment outputs not covered by render attachments by Austin Eng · 3 years, 6 months ago
- c45c7a4 Extend Intel graphics driver version to 2 fields by Yang Gu · 3 years, 6 months ago
- 551e7a1 Fix internal storage buffer usage by Li Hao · 3 years, 6 months ago chromium/4564 chromium/4565
- 405bec1 Implement 3D texture sampling with e2e tests by Yunchao He · 3 years, 7 months ago
- db7def5 common: RefBase fixes and improvements by Ben Clayton · 3 years, 7 months ago
- 17686f7 Test that UBO and SB layout rules are correct and consistent for all backends by Ben Clayton · 3 years, 7 months ago
- df4c605 Add stress test for memory allocation and free on D3D12 by Li Hao · 3 years, 7 months ago
- 735d504 Test readback after loadOp value w/ mipmapped depth/stencil textures by Austin Eng · 3 years, 7 months ago
- b5652c7 Implement EGLImage external texture API for GL. by Stephen White · 3 years, 7 months ago
- 5d39860 Implement AsyncWaitableEvent with std::condition_variable by Jiawei Shao · 3 years, 8 months ago
- a548578 Remove Fences by Brandon Jones · 3 years, 8 months ago
- 56537f8 Move test parameterization macro from DawnPerfTest to DawnTest by Austin Eng · 3 years, 8 months ago
- 4765256 Add validation rules for CopyTextureForBrowser by Yan · 3 years, 8 months ago
- 321c900 Add perf test on shader robustness by Qin Jiajia · 3 years, 9 months ago
- 5346e77 Add helper functions to iterate over ChainedStructs by Brian Ho · 3 years, 9 months ago
- acdc35d Support enabling/disabling toggles in unittests by Ryan Harrison · 3 years, 9 months ago chromium/4478 chromium/4479 chromium/4480 chromium/4481
- e190045 dawn_wire: Add support for injecting/reserving swapchains by Corentin Wallez · 3 years, 9 months ago
- 2cccd5a Add depth-clamping support for Metal by Brian Ho · 3 years, 9 months ago
- 0e92e9b Add GPUExternalTexture Types by Brandon Jones · 3 years, 10 months ago
- a943919 Use Tint/WGSL unconditionally by Corentin Wallez · 3 years, 10 months ago
- 693b76b Remove usage of deprecated std::codecvt by Corentin Wallez · 3 years, 10 months ago
- 6e62183 Statically link the dawn_end2end_tests by Austin Eng · 3 years, 10 months ago
- c093db2 Implement Queue::OnSubmittedWorkDone by Corentin Wallez · 3 years, 11 months ago
- 2d3c2e3 Rename CreateReady*Pipeline to Create*PipelineAsync by Corentin Wallez · 3 years, 11 months ago
- 16ca158 Move QueueWriteBufferValidationTests to their own file. by Corentin Wallez · 3 years, 11 months ago
- 05d9e2c Nuke the ClientMatches hack for same-device validation by Austin Eng · 4 years ago
- 14a2398 D3D12: Support per plane views with NV12 textures by Bryan Bernhart · 4 years ago
- d5a0728 Add end2end tests for noop direct and indirect dispatches by Hao Li · 4 years ago
- 474680c Add ComputeLog2 test by Ryan Harrison · 4 years ago
- 064f33e Implement WaitableEvent and WorkerTaskPool for multi-threaded tasks by Jiawei Shao · 4 years ago
- 311a17a D3D12: Add firstVertex/Instance to vertex/instance_index by Enrico Galli · 4 years ago
- 8bcde8e dawn_wire: Add Reserve/InjectDevice by Austin Eng · 4 years ago
- 5c20f1e Add the SubresourceTrackingPerf perf test. by Corentin Wallez · 4 years ago
- 8ba0a01 Ensure all wire child objects are destroyed before their device by Austin Eng · 4 years ago
- f6ef753 Make the Device ref the Instance by Austin Eng · 4 years ago
- 8ef94f1 Don't forward device lost errors to the uncaptured error callback by Austin Eng · 4 years ago
- f8c5e4a Add maxAnisotropy to GPUSamplerDescriptor by shrekshao · 4 years, 1 month ago
- c082766 Add maximum limitation for query count in CreateQuerySet by Hao Li · 4 years, 1 month ago
- afcef3e Query API: Test the accuracy of timestamp compute shader by Hao Li · 4 years, 1 month ago
- 9229175 Introduce SubresourceStorage (1/N) by Corentin Wallez · 4 years, 1 month ago
- 41b3f9c D3D12: Support caching DX shaders. by Bryan Bernhart · 4 years, 2 months ago
- 8d69298 Rename DepthSamplingTests to DepthStencilSamplingTests by Austin Eng · 4 years, 2 months ago
- db8766b Support internal pipelines for Dawn by Yan, Shaobo · 4 years, 2 months ago
- 8d24830 Add the disallow_unsafe_apis toggle. by Corentin Wallez · 4 years, 2 months ago
- 6b08781 s/OutputAttachment/RenderAttachment/g by Corentin Wallez · 4 years, 3 months ago
- ae5f950 Add the entry point of CreateReadyComputePipeline by Jiawei Shao · 4 years, 3 months ago
- 51af1b4 Have Queue timeline tasks resolve in order by Natasha Lee · 4 years, 3 months ago
- 16e01af Reland "Add a per-thread proc table using thread local storage" by Austin Eng · 4 years, 3 months ago
- db2c2dd Add support for depthBias, depthBiasSlope, and depthBiasClamp by Enrico Galli · 4 years, 3 months ago
- 326e14f Revert "Add a per-thread proc table using thread local storage" by Kai Ninomiya · 4 years, 3 months ago
- b04a92f Add a per-thread proc table using thread local storage by Austin Eng · 4 years, 3 months ago
- ac3765e D3D12: Align UBO sizes to 256B. by Bryan Bernhart · 4 years, 4 months ago
- 39d1cc9 ShaderModule: Add support for multiple entryPoints by Corentin Wallez · 4 years, 4 months ago
- d315022 Add Metal vertex pulling behind a flag by Idan Raiter · 4 years, 5 months ago
- 0a43427 Implement depth-only/stencil-only copies on Vulkan and Metal by Austin Eng · 4 years, 5 months ago
- b8a56af Rephrase Format::aspect enum as an enum class mask by Austin Eng · 4 years, 6 months ago
- d5a4775 Query API: QuerySet on D3D12 by Hao Li · 4 years, 6 months ago
- 212c5bd Convert GN libs lists to frameworks by Sylvain Defresne · 4 years, 6 months ago
- e700a6a Add ityp::vector class and unittests by Austin Eng · 4 years, 6 months ago
- d761d5a Add Chromium's StackVector base class and ityp::stack_vec by Austin Eng · 4 years, 6 months ago
- a9c7d64 Adding Queue::WriteTexture by Tomek Ponitka · 4 years, 6 months ago
- 80f927d Implement buffer lazy initialization before writeBuffer by Jiawei Shao · 4 years, 6 months ago
- 59ccb1f Add proper data_deps to dawn_perf_tests. by Dirk Pranke · 4 years, 6 months ago
- f434fdc Add minimum buffer size validation by Idan Raiter · 4 years, 7 months ago
- 8f9523e Add support for multisampled sampling by Austin Eng · 4 years, 7 months ago
- 7a4685f Add TypedInteger by Austin Eng · 4 years, 7 months ago
- b6eff5a Query API: QuerySet by Hao Li · 4 years, 7 months ago
- 18992f7 D3D12: Fix pipeline layout overflow when using dynamic offsets. by Bryan Bernhart · 4 years, 7 months ago
- 14f20b0 Metal: Enable nonzero_clear_resources_on_creation_for_testing on buffer by Jiawei Shao · 4 years, 7 months ago
- db8f804 Reland "Check FP16 support on vulkan backend" by Xinghua Cao · 4 years, 7 months ago
- 0357eed Revert "Check FP16 support on vulkan backend" by Corentin Wallez · 4 years, 8 months ago
- bf3611c Add tests for using a subresource as output attachment by Austin Eng · 4 years, 8 months ago
- bdc05c3 Check FP16 support on vulkan backend by Xinghua Cao · 4 years, 8 months ago
- a5d54d7 Add end2end tests for texture subresource by Yunchao He · 4 years, 8 months ago
- 458ab1b Expand depth sampling tests by Austin Eng · 4 years, 8 months ago
- 23428ea Add validation code for texture subresource usage tracking by Yunchao He · 4 years, 8 months ago
- 2d79ef2 Do not use Dawn's warnings for compiling Chromium's gtest main. by Corentin Wallez · 4 years, 9 months ago
- c244f53 Add a size argument to Set[Vertex|Index]Buffer by Corentin Wallez · 4 years, 9 months ago
- 21d753a Read and write usage in compute pass is valid by Yunchao He · 4 years, 9 months ago
- d430243 Add depth texture sampling and tests for only depth32float by Austin Eng · 4 years, 9 months ago
- e89b487 Validate texture usage scope with storage textures in one render pass by Jiawei Shao · 4 years, 9 months ago
- 8a43794 Introduce Device::GetDefaultQueue and deprecate CreateQueue by Corentin Wallez · 4 years, 9 months ago
- 9f5a1c5 BUILD.gn: Remove leftover temporary test target. by Corentin Wallez · 4 years, 9 months ago
- ba72944 dawn_wire: Validate all objects are from the same device in the client by Austin Eng · 4 years, 9 months ago
- 93bea5c Add WireClient::Disconnect to stop serializing commands by Austin Eng · 4 years, 9 months ago
- 797fa62 Remove temporary GN proxy groups. by Corentin Wallez · 4 years, 9 months ago
- 81091b7 Add more resource binding related validation tests by Yunchao He · 4 years, 9 months ago
- 8c8d16a BUILD.gn: Move dawn_end2end_tests to its final location by Corentin Wallez · 4 years, 9 months ago
- d11cc39 Split third_party/BUILD.gn in per-project files. by Corentin Wallez · 4 years, 9 months ago
- b31015b Split examples, test and utils in their own BUILD.gn by Corentin Wallez · 4 years, 9 months ago
- 48a1923 Revert "Create new src/tests BUILD.gn file." by Corentin Wallez · 6 years ago
- 672d29d Create new src/tests BUILD.gn file. by Stephen White · 6 years ago
- bdd887f Revert "Create new src/tests BUILD.gn file." by Kai Ninomiya · 6 years ago
- 0a7ddd4 Create new src/tests BUILD.gn file. by Stephen White · 6 years ago