1. d8b3d99 Add OOB validation in RenderPassEncoder for Draw and DrawIndexed by Zhaoming Jiang · 3 years, 6 months ago
  2. 4742fbe Add CompilationInfo wire test, check offset/length by Brandon Jones · 3 years, 6 months ago
  3. 170ea75 Add test for fragment outputs not covered by render attachments by Austin Eng · 3 years, 6 months ago
  4. c45c7a4 Extend Intel graphics driver version to 2 fields by Yang Gu · 3 years, 6 months ago
  5. 551e7a1 Fix internal storage buffer usage by Li Hao · 3 years, 6 months ago chromium/4564 chromium/4565
  6. 405bec1 Implement 3D texture sampling with e2e tests by Yunchao He · 3 years, 7 months ago
  7. db7def5 common: RefBase fixes and improvements by Ben Clayton · 3 years, 7 months ago
  8. 17686f7 Test that UBO and SB layout rules are correct and consistent for all backends by Ben Clayton · 3 years, 7 months ago
  9. df4c605 Add stress test for memory allocation and free on D3D12 by Li Hao · 3 years, 7 months ago
  10. 735d504 Test readback after loadOp value w/ mipmapped depth/stencil textures by Austin Eng · 3 years, 7 months ago
  11. b5652c7 Implement EGLImage external texture API for GL. by Stephen White · 3 years, 7 months ago
  12. 5d39860 Implement AsyncWaitableEvent with std::condition_variable by Jiawei Shao · 3 years, 8 months ago
  13. a548578 Remove Fences by Brandon Jones · 3 years, 8 months ago
  14. 56537f8 Move test parameterization macro from DawnPerfTest to DawnTest by Austin Eng · 3 years, 8 months ago
  15. 4765256 Add validation rules for CopyTextureForBrowser by Yan · 3 years, 8 months ago
  16. 321c900 Add perf test on shader robustness by Qin Jiajia · 3 years, 9 months ago
  17. 5346e77 Add helper functions to iterate over ChainedStructs by Brian Ho · 3 years, 9 months ago
  18. acdc35d Support enabling/disabling toggles in unittests by Ryan Harrison · 3 years, 9 months ago chromium/4478 chromium/4479 chromium/4480 chromium/4481
  19. e190045 dawn_wire: Add support for injecting/reserving swapchains by Corentin Wallez · 3 years, 9 months ago
  20. 2cccd5a Add depth-clamping support for Metal by Brian Ho · 3 years, 9 months ago
  21. 0e92e9b Add GPUExternalTexture Types by Brandon Jones · 3 years, 10 months ago
  22. a943919 Use Tint/WGSL unconditionally by Corentin Wallez · 3 years, 10 months ago
  23. 693b76b Remove usage of deprecated std::codecvt by Corentin Wallez · 3 years, 10 months ago
  24. 6e62183 Statically link the dawn_end2end_tests by Austin Eng · 3 years, 10 months ago
  25. c093db2 Implement Queue::OnSubmittedWorkDone by Corentin Wallez · 3 years, 11 months ago
  26. 2d3c2e3 Rename CreateReady*Pipeline to Create*PipelineAsync by Corentin Wallez · 3 years, 11 months ago
  27. 16ca158 Move QueueWriteBufferValidationTests to their own file. by Corentin Wallez · 3 years, 11 months ago
  28. 05d9e2c Nuke the ClientMatches hack for same-device validation by Austin Eng · 4 years ago
  29. 14a2398 D3D12: Support per plane views with NV12 textures by Bryan Bernhart · 4 years ago
  30. d5a0728 Add end2end tests for noop direct and indirect dispatches by Hao Li · 4 years ago
  31. 474680c Add ComputeLog2 test by Ryan Harrison · 4 years ago
  32. 064f33e Implement WaitableEvent and WorkerTaskPool for multi-threaded tasks by Jiawei Shao · 4 years ago
  33. 311a17a D3D12: Add firstVertex/Instance to vertex/instance_index by Enrico Galli · 4 years ago
  34. 8bcde8e dawn_wire: Add Reserve/InjectDevice by Austin Eng · 4 years ago
  35. 5c20f1e Add the SubresourceTrackingPerf perf test. by Corentin Wallez · 4 years ago
  36. 8ba0a01 Ensure all wire child objects are destroyed before their device by Austin Eng · 4 years ago
  37. f6ef753 Make the Device ref the Instance by Austin Eng · 4 years ago
  38. 8ef94f1 Don't forward device lost errors to the uncaptured error callback by Austin Eng · 4 years ago
  39. f8c5e4a Add maxAnisotropy to GPUSamplerDescriptor by shrekshao · 4 years, 1 month ago
  40. c082766 Add maximum limitation for query count in CreateQuerySet by Hao Li · 4 years, 1 month ago
  41. afcef3e Query API: Test the accuracy of timestamp compute shader by Hao Li · 4 years, 1 month ago
  42. 9229175 Introduce SubresourceStorage (1/N) by Corentin Wallez · 4 years, 1 month ago
  43. 41b3f9c D3D12: Support caching DX shaders. by Bryan Bernhart · 4 years, 2 months ago
  44. 8d69298 Rename DepthSamplingTests to DepthStencilSamplingTests by Austin Eng · 4 years, 2 months ago
  45. db8766b Support internal pipelines for Dawn by Yan, Shaobo · 4 years, 2 months ago
  46. 8d24830 Add the disallow_unsafe_apis toggle. by Corentin Wallez · 4 years, 2 months ago
  47. 6b08781 s/OutputAttachment/RenderAttachment/g by Corentin Wallez · 4 years, 3 months ago
  48. ae5f950 Add the entry point of CreateReadyComputePipeline by Jiawei Shao · 4 years, 3 months ago
  49. 51af1b4 Have Queue timeline tasks resolve in order by Natasha Lee · 4 years, 3 months ago
  50. 16e01af Reland "Add a per-thread proc table using thread local storage" by Austin Eng · 4 years, 3 months ago
  51. db2c2dd Add support for depthBias, depthBiasSlope, and depthBiasClamp by Enrico Galli · 4 years, 3 months ago
  52. 326e14f Revert "Add a per-thread proc table using thread local storage" by Kai Ninomiya · 4 years, 3 months ago
  53. b04a92f Add a per-thread proc table using thread local storage by Austin Eng · 4 years, 3 months ago
  54. ac3765e D3D12: Align UBO sizes to 256B. by Bryan Bernhart · 4 years, 4 months ago
  55. 39d1cc9 ShaderModule: Add support for multiple entryPoints by Corentin Wallez · 4 years, 4 months ago
  56. d315022 Add Metal vertex pulling behind a flag by Idan Raiter · 4 years, 5 months ago
  57. 0a43427 Implement depth-only/stencil-only copies on Vulkan and Metal by Austin Eng · 4 years, 5 months ago
  58. b8a56af Rephrase Format::aspect enum as an enum class mask by Austin Eng · 4 years, 6 months ago
  59. d5a4775 Query API: QuerySet on D3D12 by Hao Li · 4 years, 6 months ago
  60. 212c5bd Convert GN libs lists to frameworks by Sylvain Defresne · 4 years, 6 months ago
  61. e700a6a Add ityp::vector class and unittests by Austin Eng · 4 years, 6 months ago
  62. d761d5a Add Chromium's StackVector base class and ityp::stack_vec by Austin Eng · 4 years, 6 months ago
  63. a9c7d64 Adding Queue::WriteTexture by Tomek Ponitka · 4 years, 6 months ago
  64. 80f927d Implement buffer lazy initialization before writeBuffer by Jiawei Shao · 4 years, 6 months ago
  65. 59ccb1f Add proper data_deps to dawn_perf_tests. by Dirk Pranke · 4 years, 6 months ago
  66. f434fdc Add minimum buffer size validation by Idan Raiter · 4 years, 7 months ago
  67. 8f9523e Add support for multisampled sampling by Austin Eng · 4 years, 7 months ago
  68. 7a4685f Add TypedInteger by Austin Eng · 4 years, 7 months ago
  69. b6eff5a Query API: QuerySet by Hao Li · 4 years, 7 months ago
  70. 18992f7 D3D12: Fix pipeline layout overflow when using dynamic offsets. by Bryan Bernhart · 4 years, 7 months ago
  71. 14f20b0 Metal: Enable nonzero_clear_resources_on_creation_for_testing on buffer by Jiawei Shao · 4 years, 7 months ago
  72. db8f804 Reland "Check FP16 support on vulkan backend" by Xinghua Cao · 4 years, 7 months ago
  73. 0357eed Revert "Check FP16 support on vulkan backend" by Corentin Wallez · 4 years, 8 months ago
  74. bf3611c Add tests for using a subresource as output attachment by Austin Eng · 4 years, 8 months ago
  75. bdc05c3 Check FP16 support on vulkan backend by Xinghua Cao · 4 years, 8 months ago
  76. a5d54d7 Add end2end tests for texture subresource by Yunchao He · 4 years, 8 months ago
  77. 458ab1b Expand depth sampling tests by Austin Eng · 4 years, 8 months ago
  78. 23428ea Add validation code for texture subresource usage tracking by Yunchao He · 4 years, 8 months ago
  79. 2d79ef2 Do not use Dawn's warnings for compiling Chromium's gtest main. by Corentin Wallez · 4 years, 9 months ago
  80. c244f53 Add a size argument to Set[Vertex|Index]Buffer by Corentin Wallez · 4 years, 9 months ago
  81. 21d753a Read and write usage in compute pass is valid by Yunchao He · 4 years, 9 months ago
  82. d430243 Add depth texture sampling and tests for only depth32float by Austin Eng · 4 years, 9 months ago
  83. e89b487 Validate texture usage scope with storage textures in one render pass by Jiawei Shao · 4 years, 9 months ago
  84. 8a43794 Introduce Device::GetDefaultQueue and deprecate CreateQueue by Corentin Wallez · 4 years, 9 months ago
  85. 9f5a1c5 BUILD.gn: Remove leftover temporary test target. by Corentin Wallez · 4 years, 9 months ago
  86. ba72944 dawn_wire: Validate all objects are from the same device in the client by Austin Eng · 4 years, 9 months ago
  87. 93bea5c Add WireClient::Disconnect to stop serializing commands by Austin Eng · 4 years, 9 months ago
  88. 797fa62 Remove temporary GN proxy groups. by Corentin Wallez · 4 years, 9 months ago
  89. 81091b7 Add more resource binding related validation tests by Yunchao He · 4 years, 9 months ago
  90. 8c8d16a BUILD.gn: Move dawn_end2end_tests to its final location by Corentin Wallez · 4 years, 9 months ago
  91. d11cc39 Split third_party/BUILD.gn in per-project files. by Corentin Wallez · 4 years, 9 months ago
  92. b31015b Split examples, test and utils in their own BUILD.gn by Corentin Wallez · 4 years, 9 months ago
  93. 48a1923 Revert "Create new src/tests BUILD.gn file." by Corentin Wallez · 6 years ago
  94. 672d29d Create new src/tests BUILD.gn file. by Stephen White · 6 years ago
  95. bdd887f Revert "Create new src/tests BUILD.gn file." by Kai Ninomiya · 6 years ago
  96. 0a7ddd4 Create new src/tests BUILD.gn file. by Stephen White · 6 years ago