- 61fbb28 Remove marking of CreatePipelineAsync as unsafe. by Corentin Wallez · 3 years, 1 month ago
- 0e92e9b Add GPUExternalTexture Types by Brandon Jones · 3 years, 1 month ago
- 1fe1a5e Validator: remove IsStorable and tests by Antonio Maiorano · 3 years, 1 month ago
- 61dabab Validate multiply of invalid vector/matrix sizes by Antonio Maiorano · 3 years, 1 month ago
- f1b643e Improve binary expression validation error message by Antonio Maiorano · 3 years, 1 month ago
- a223e1f D3D12: Improve NV12 checkerboard test image. by Bryan Bernhart · 3 years, 1 month ago
- 15c6ed0 Fix binary expression resolving and validation with type aliases by Antonio Maiorano · 3 years, 1 month ago
- e88bca9 SubresourceTrackingPerf: use the result of textureDimensions by Corentin Wallez · 3 years, 1 month ago
- 3ceb654 Create RenderPipeline blueprints w/ RenderPipelineDescriptor2 by Brandon Jones · 3 years, 1 month ago
- c6aa48e CMake: disable "no-used-but-marked-unused" Clang warning by Antonio Maiorano · 3 years, 1 month ago
- 984e72d Roll Tint from 285b8b6e7522 to b4275c870ec2 (3 revisions) by Dawn Autoroller · 3 years, 1 month ago
- 4eb40c1 Implement 3D texture copy: preparation by Yunchao He · 3 years, 1 month ago
- b4275c8 CloneContext: Pass the vector to InsertBefore() by Ben Clayton · 3 years, 1 month ago
- 90f43cf Replace all uses of assert() with TINT_ICE macros by Ben Clayton · 3 years, 1 month ago
- dba65b7 Add semantic::Statement::Block() for getting the owning BlockStatement by Ben Clayton · 3 years, 1 month ago
- dca3f4f Roll Tint from 55bc5409c297 to 285b8b6e7522 (8 revisions) by Dawn Autoroller · 3 years, 1 month ago
- ad879f5 Remove the ConvertTimestampToNanoseconds toggle. by Corentin Wallez · 3 years, 1 month ago
- 285b8b6 [hlsl-writer] Use entry point interface canonicalization transform by James Price · 3 years, 1 month ago
- dc8f08a [msl-writer] Use entry point interface canonicalization transform by James Price · 3 years, 1 month ago
- 50f9958 DeviceBase: Make object creation use ResultOrError<Ref<T>> by Corentin Wallez · 3 years, 1 month ago
- 7ef86335 Reassign some TODOs to a new bug for OpenGL buffer OOM by Corentin Wallez · 3 years, 1 month ago
- 3f985b9 Add a transform for canonicalizing entry point interfaces by James Price · 3 years, 1 month ago
- 3db31ef Move T2B copy helpers for D3D12 backend to UtilsD3D12.h|cpp by Yunchao He · 3 years, 1 month ago
- c87ff9c Resolver: Move logic ValidateFunction() -> Function() by Ben Clayton · 3 years, 1 month ago
- 5c523f3 [resolver] Apply type storage class uses via return types by James Price · 3 years, 1 month ago
- 494e82d [resolver] Track pipeline stage usages for structs by James Price · 3 years, 1 month ago
- e09989a Move assignment validation from Validator to Resolver by Antonio Maiorano · 3 years, 1 month ago
- 39a65a1 Add type inference support to Resolver by Antonio Maiorano · 3 years, 1 month ago
- 79c9d12 Propagate more errors from reentrant calls by Corentin Wallez · 3 years, 1 month ago
- 348806b Roll Tint from 02571d15e882 to 55bc5409c297 (7 revisions) by Dawn Autoroller · 3 years, 1 month ago
- 7f77cfd Implement validation for RenderPipelineDescriptor2 by Brandon Jones · 3 years, 1 month ago
- 864a364 Suppress OcclusionQueryTests.QueryWithScissorTest on Intel by Hao Li · 3 years, 1 month ago
- e40553b ShaderModuleD3D12: Remap binding points by Ben Clayton · 3 years, 1 month ago
- 55bc540 writer/hlsl: Emit workgroup variables by Ben Clayton · 3 years, 1 month ago
- 9717749 writer/hlsl: Fixes for textures by Ben Clayton · 3 years, 1 month ago
- 78fdaa4 Disable SlantedPlaneMipmap for D3D12 + tint by Ben Clayton · 3 years, 1 month ago
- 3ac4a0e writer/hlsl: Fix emission of EmitStorageBufferAccessor() by Ben Clayton · 3 years, 1 month ago
- 0f02a6d writer/hlsl: Don't emit structs for storage buffer usage by Ben Clayton · 3 years, 1 month ago
- 318ec2e Disable test for D3D12 + tint which use runtime sized arrays by Ben Clayton · 3 years, 1 month ago
- 96a57f6 .vscode/tasks.json: Make build & configure work for windows. by Ben Clayton · 3 years, 1 month ago
- 59b28c4 Resolver: apply type storage class uses via parameters by Ben Clayton · 3 years, 1 month ago
- 1523d4c Add using Tint for binding reflection by Ryan Harrison · 3 years, 1 month ago
- ced00a2 writer/hlsl: Don't explode on unhandled member decorations by Ben Clayton · 3 years, 1 month ago
- 17941e1 Disable BindGroupTests for D3D12 + tint by Ben Clayton · 3 years, 1 month ago
- 41974270 Roll third_party/angle/ 0c9f22d3a..9a025fd44 (23 commits) by Stephen White · 3 years, 1 month ago
- 25d3f25 ComputeSharedMemoryTests: Add missing access qualifier by Ben Clayton · 3 years, 1 month ago
- 5da990b Disable SampledAndWriteonlyStorageTexturePingPong for D3D12 + tint by Ben Clayton · 3 years, 1 month ago
- eef7a6a Disable tests for D3D12 + tint that fail due 'undeclared identifier' by Ben Clayton · 3 years, 1 month ago
- 682d764 Disable TextureFormatTest for D3D12 + tint by Ben Clayton · 3 years, 1 month ago
- 1894d5d Disable SizedArrayOfStruct tests for D3D12 + tint by Ben Clayton · 3 years, 1 month ago
- 1bcfdce Disable MultipleWriteThenMultipleReadTests for D3D12 + tint by Ben Clayton · 3 years, 1 month ago
- 9421afc Disable VertexFormatTest for D3D12 + tint by Ben Clayton · 3 years, 1 month ago
- 51d81c1 Disable DepthStencilSamplingTest for D3D12 + tint by Ben Clayton · 3 years, 1 month ago
- ed73e6f Disable TimestampComputeShader test on D3D12 + WARP + Validation by Ben Clayton · 3 years, 1 month ago
- 9ef74c5 Disable EncodeUBOOverflowMultipleSubmit test on D3D12 + WARP by Ben Clayton · 3 years, 1 month ago
- 7487945 Disable SlantedPlaneMipmap test on D3D12 + WARP by Ben Clayton · 3 years, 1 month ago
- d48c5ed Disable SwitchedViewHeapResidency test on D3D12 + WARP + Validation by Ben Clayton · 3 years, 1 month ago
- 2922d8d Skip ClearTwiceInD3D12ReadbackInD3D11 for WARP + validation by Ben Clayton · 3 years, 1 month ago
- fed33fa Disable ArbitraryBindingNumbers on D3D12 + WARP by Ben Clayton · 3 years, 1 month ago
- 47a8cf3 Disable MultisampledRenderingTest tests on D3D12 + WARP by Ben Clayton · 3 years, 1 month ago
- 7f8c91c Fix crash from async callback calling Queue::Submit by Aleksi Sapon · 3 years, 1 month ago
- 9802871 Disable DepthStencilStateTest tests on D3D12 + WARP by Ben Clayton · 3 years, 1 month ago
- 955146e Skip ColorStateTest.* for D3D12 and WARP by Ben Clayton · 3 years, 1 month ago
- 8d57426 Skip ClearInD3D12ReadbackInD3D11 for WARP + validation by Ben Clayton · 3 years, 1 month ago
- bc2fbe6 Roll Tint from 01ac3dd9176d to 02571d15e882 (6 revisions) by Dawn Autoroller · 3 years, 1 month ago
- 1bc1ed4 Propagate errors from Tick in backend::Queue::SubmitImpl by Corentin Wallez · 3 years, 1 month ago
- 02571d1 writer/hlsl: Initialize output local variable by Ben Clayton · 3 years, 1 month ago
- 92b5be0 writer/hlsl: Emit binding group as spaceN by Ben Clayton · 3 years, 1 month ago
- e0c1221 Add transform::BindingRemapper by Ben Clayton · 3 years, 1 month ago
- a864f24 Add ast::Variable::BindingPoint by Ben Clayton · 3 years, 1 month ago
- af8a8ac transform: Add Data as an input by Ben Clayton · 3 years, 1 month ago
- de1e3c0 Fix linter errors by Ben Clayton · 3 years, 1 month ago
- d7d9850 Roll Tint from 9ef17472e871 to 01ac3dd9176d (1 revision) by Dawn Autoroller · 3 years, 1 month ago
- e91975c dawn_native: Use an internal GetQueue that doesn't add a ref by Corentin Wallez · 3 years, 1 month ago
- 01ac3dd Add utils/hash.h by Ben Clayton · 3 years, 1 month ago
- 2ce4b90 dawn_native: Prefix all API methods with API by Corentin Wallez · 3 years, 1 month ago
- b745df8 Roll Tint from cea744d55887 to 9ef17472e871 (5 revisions) by Dawn Autoroller · 3 years, 1 month ago
- 9ef1747 Add semantic::Variable::Type() and use it instead of ast::Variable::type() by Antonio Maiorano · 3 years, 1 month ago
- d7f23f5 spirv-reader: Fix mixed-signedness binary ops by David Neto · 3 years, 1 month ago
- 1257152 Use RefCounted for DeviceBase by Corentin Wallez · 3 years, 1 month ago
- c63a64b [msl-writer] Fix struct constructor emission by James Price · 3 years, 1 month ago
- 1a23244 D3D12: Remove WrapSharedHandle by Bryan Bernhart · 3 years, 1 month ago
- a696b02 [spirv-writer] Use const for function parameters by James Price · 3 years, 1 month ago
- d9b56a0 Roll Tint from 5c9906e3079f to cea744d55887 (2 revisions) by Dawn Autoroller · 3 years, 1 month ago
- ea855a9 [spirv-writer] Handle non-pointer struct member accessors by James Price · 3 years, 1 month ago
- 37ad44e Allow Dawn to surface Tint internal compiler errors as uncaptured validation errors by Brandon Jones · 3 years, 1 month ago
- cea744d Move Switch validation from Validator to Resolver by Antonio Maiorano · 3 years, 1 month ago
- 0f5c26d Add checking for ICEs in fuzzers by Ryan Harrison · 3 years, 1 month ago
- 6d0438c Add documentation for the codegen. by Corentin Wallez · 3 years, 1 month ago
- ee820ca Roll third_party/angle/ d8557cc88..0c9f22d3a (162 commits) by Stephen White · 3 years, 1 month ago
- ca7166b Roll Tint from 84ef13c84fb3 to 5c9906e3079f (3 revisions) by Dawn Autoroller · 3 years, 1 month ago
- 9138fe2 Add test to confirm validation rejects invalid WGSL by Ryan Harrison · 3 years, 1 month ago
- 5c9906e [spirv-writer] Handle entry point IO struct types by James Price · 3 years, 1 month ago
- 60ca94b Pull buildtools DEPS directly instead of via recursedeps by Corentin Wallez · 3 years, 1 month ago
- 9037669 Remove the dependency on shaderc and glslang. by Corentin Wallez · 3 years, 1 month ago
- 7aec4ae Remove utility to create shader modules from GLSL by Corentin Wallez · 3 years, 1 month ago
- 1452cf6 ComputePipelineD3D12 - check result of CreateComputePipelineState() by Ben Clayton · 3 years, 1 month ago
- af55c04 .vscode/tasks.json: Implement tasks for Windows by Ben Clayton · 3 years, 1 month ago
- fe5fea8 .gitignore: Add Visual Studio config directory by Ben Clayton · 3 years, 1 month ago
- be88f17 Add .vscode/tasks.json by Ben Clayton · 3 years, 1 month ago