- 0fe647b Add d3d12-render-pass toggle in readonly depth/stencil attachment test by Yunchao He · 3 years, 2 months ago
- a781927 Implement upstream RequestAdapter by Austin Eng · 3 years, 2 months ago chromium/4828
- b765c59 Implement readonly depth/stencil attachment on Metal by Yunchao He · 3 years, 2 months ago
- ec9cf2a Rename namespace dawn_native to dawn::native. by Corentin Wallez · 3 years, 2 months ago chromium/4825 chromium/4826
- 0114ade d3d12: Acquire/release keyed mutex around ExecuteCommandLists by Sunny Sachanandani · 3 years, 2 months ago
- 8bf8587 Rename namespace dawn_platform to dawn::platform. by Corentin Wallez · 3 years, 2 months ago
- e53bfc5 d3d12: Use fixed key for keyed mutex acquire and release by Sunny Sachanandani · 3 years, 2 months ago
- c40f04b Support *-srgb format as dst formats in CopyTextureForBrowser by Shaobo Yan · 3 years, 2 months ago
- e009ad7 Vulkan: Compare storeOp when comparing the key of RenderPassCache by Jiawei Shao · 3 years, 2 months ago
- 5984d8d Use C++17 structured binding in more places. by Corentin Wallez · 3 years, 2 months ago
- 1c49d1b Use C++17 structure bindings instead of some std::tie by Corentin Wallez · 3 years, 2 months ago
- a4357a7 Add Window at the end of SurfaceDescriptorFromXlib. by Corentin Wallez · 3 years, 2 months ago
- cf0e4fc Support T2T copies between formats that have only difference on srgb-ness by Yan · 3 years, 2 months ago
- 538d8d5 Implement depth24unorm-stencil8 and depth32float-stencil8 formats by Li Hao · 3 years, 2 months ago
- dc51877 Update tests to use wgpu::DeviceDescriptor by Austin Eng · 3 years, 3 months ago chromium/4783
- b946759 Implement readonly depth/stencil without sample from it by Yunchao He · 3 years, 3 months ago
- 36e86ee Remove AlphaOp by Yan · 3 years, 3 months ago chromium/4774 chromium/4775
- d4f8c39 Remove [[block]] attribute from all shaders by James Price · 3 years, 3 months ago
- 5204053 Support "length" in dawn.json could be a integer by Yan · 3 years, 3 months ago
- 483bead CopyTextureForBrowser: Support display p3 to Srgb color space conversion by Yan · 3 years, 3 months ago
- ffb0024 Support NV12 via ExternalImageDescriptorDmaBuf on CROS by jchen10 · 3 years, 3 months ago chromium/4764
- 15fec68 Implement readonly depth/stencil attachment on Vulkan by Yunchao He · 3 years, 3 months ago
- 79f6208 Fixes bad mem-read in Vulkan's ~DescriptorSetAllocator. by Loko Kung · 3 years, 3 months ago
- ed33e05 Move EnumClassBitmasks from wgpu to dawn namespace by fujunwei · 3 years, 3 months ago chromium/4755
- 87ef49c Require semicolon after DAWN_TEST_PARAM_STRUCT by Corentin Wallez · 3 years, 3 months ago
- 6a886b4 Align offset to 4 bytes in writeTexture on depth stencil textures by Jiawei Shao · 3 years, 3 months ago
- 58c655b Complete per-backend AdapterDiscoveryOptions by Austin Eng · 3 years, 3 months ago
- d3105bf Implement GPUCommandEncoder::ClearBuffer by Brandon Jones · 3 years, 3 months ago
- 75f0f29 Fix test suppression macros by Brian Sheedy · 3 years, 3 months ago
- b17ecc3 Suppress GTX 1660 failures by Brian Sheedy · 3 years, 3 months ago
- 25e4162 Adds testing infrastructure in DawnTest for error testing. by Loko Kung · 3 years, 3 months ago
- 2494c9b Expose device.destroy upwards and add end2end tests by Loko Kung · 3 years, 3 months ago
- dcf5743 Use Tint HLSL options to pass dynamic storage buffer sizes by Austin Eng · 3 years, 3 months ago chromium/4741
- f898245 Suppress flaky order-dependent BufferZeroInitTest.PaddingInitialized. by Loko Kung · 3 years, 3 months ago
- a329997 Add features of depth24unorm-stencil8 and depth32float-stencil8 texture formats by Li Hao · 3 years, 4 months ago
- 596e07f Suppresses SwapChainTests.ResizingWindowAndSwapChain for Linux/Vulkan/Nvidia. by Loko Kung · 3 years, 4 months ago
- 3482a80 Rename DeviceDescriptor -> DawnDeviceDescriptor by Austin Eng · 3 years, 4 months ago
- aaaf70a Remove *-srgb formats from CopyTextureForBrowser() supporting lists by Yan · 3 years, 4 months ago
- bd3e042 Fix a warning in FirstIndexOffsetTests about "flat" interpolation by Jiawei Shao · 3 years, 4 months ago chromium/4721
- c6c4588 Pipeline overridable constants: D3D12 backend by shrekshao · 3 years, 4 months ago
- edc20d1 Suppress indirect compute Tests on Win/Nvidia by Brandon Jones · 3 years, 4 months ago
- 829d165 D3D12: Support [[num_workgroups]] for DispatchIndirect by Jiawei Shao · 3 years, 4 months ago
- 8ce15b3 Fix a bug in the generation of expected data in CopyTests by Jiawei Shao · 3 years, 4 months ago chromium/4711 chromium/4712
- de014a8 Add end2end test for readonly stencil attachment on D3D12 by Yunchao He · 3 years, 4 months ago
- 90c30f7 Remove deprecated zero default size of setIndexBuffer and setVertexBuffer by Zhaoming Jiang · 3 years, 4 months ago
- c38c4d3 Remove deprecated zero default size of buffer mapAsync by Zhaoming Jiang · 3 years, 4 months ago chromium/4707
- e9ac877 Test shader robust buffer access for dynamic buffer bindings by Austin Eng · 3 years, 4 months ago
- b0a5ed4 Pipeline overridable constants: Metal backend by Shrek Shao · 3 years, 4 months ago
- d0effc0 Add depth16unorm texture format by Dawn Autoroller · 3 years, 4 months ago
- e53b9ef Add more dst texture format for CopyTextureForBrowser by Yan · 3 years, 4 months ago
- cb9b2f9 Implement readonly depth/stencil attachment on D3D12 by Yunchao He · 3 years, 4 months ago
- bcfa7b1 Implement GPU-based validation for dispatchIndirect by Austin Eng · 3 years, 5 months ago
- deb4057 Remove the use_tint_generator toggle by Corentin Wallez · 3 years, 5 months ago
- 1de83e5 MaxLimitTests: workaround i32 maximum for size annotation by Austin Eng · 3 years, 5 months ago
- 5e2e2d8 Pipeline constants: validate if any uninitialized overridable constants exist by Shrek Shao · 3 years, 5 months ago
- 346b58c Reland "Populate some D3D12 limits from the backend" by Austin Eng · 3 years, 5 months ago
- 3c786cd Revert "Reland "Populate some D3D12 limits from the backend"" by Austin Eng · 3 years, 5 months ago chromium/4683
- 167d299 Reland "Populate some D3D12 limits from the backend" by Austin Eng · 3 years, 5 months ago
- 5c4ce7b wgsl: Migrate from ignore() to phony-assignment by Ben Clayton · 3 years, 5 months ago
- 08b9654 Zero the index offsets before an indirect draw by Aleksi Sapon · 3 years, 5 months ago
- 1349ca1 D3D12: Support [[num_workgroups]] for Dispatch by Jiawei Shao · 3 years, 5 months ago
- 26ae0ea Add tests for some limits by Austin Eng · 3 years, 5 months ago
- 2a5b981 Deprecation of using 0 as default size in buffer mapAsync by Zhaoming Jiang · 3 years, 5 months ago
- 91851e2 Remove several compile-time constants in favor of limits by Austin Eng · 3 years, 5 months ago chromium/4669
- 2d17620 Make Dawn's feature name casing match WebGPU (- instead of _) by Corentin Wallez · 3 years, 5 months ago
- 9a8099e Fix Wbitwise-instead-of-logical warnings by Nico Weber · 3 years, 5 months ago chromium/4665 chromium/4666
- 3f689a4 Rename "extension" to "feature" by François Beaufort · 3 years, 5 months ago
- bf8c40b Vulkan: Implement StoreOp::Discard by Corentin Wallez · 3 years, 5 months ago
- e99ad76 Overridable constants vulkan implementation and tests by shrekshao · 3 years, 6 months ago
- 51791e0 Add 'reason' argument to device lost callback by Kai Ninomiya · 3 years, 6 months ago
- 2be4b84 Deprecate size=0 for default in setIndexBuffer and setVertexBuffer by Zhaoming Jiang · 3 years, 6 months ago
- ebf183b Implement drawIndexedIndirect validation by Ken Rockot · 3 years, 6 months ago
- a10f533 Update destinationOffset alignment to 256 in resolveQuerySet by Li Hao · 3 years, 6 months ago
- 6237c8a Introduce WriteBuffer command by Ken Rockot · 3 years, 6 months ago
- c389182 Remove readonly storage textures by Corentin Wallez · 3 years, 6 months ago
- bd04e15 Remove deprecated APIs by Corentin Wallez · 3 years, 6 months ago
- 4ecfc58 D3D12: Support creating render pipeline asynchronously by Jiawei Shao · 3 years, 6 months ago
- 5528d0e Metal: Allocate threadgroup memory based on Tint reflection by Austin Eng · 3 years, 6 months ago
- 857d4e6 Support vertex-only render pipeline by Zhaoming Jiang · 3 years, 6 months ago
- 77755b9 Remove deprecated wgpu::StoreOp::Clear by Corentin Wallez · 3 years, 6 months ago
- c7203ba Remove deprecated ComputePipelineDescriptor.computeStage by Corentin Wallez · 3 years, 6 months ago
- 1ac4565 Remove deprecated RenderPass*Attachment.attachment by Corentin Wallez · 3 years, 6 months ago
- 1934e56 Disable multiple mip levels for r8/rg8unorm textures on Metal by Brandon Jones · 3 years, 6 months ago
- cc3f16c Suppress Mac 11.5 failure by Brian Sheedy · 3 years, 6 months ago
- caf6e8b Disable remap binding test on WARP. by Bryan Bernhart · 3 years, 6 months ago chromium/4642
- d933103 Skip failing CopyTexture tests on WARP by Bryan Bernhart · 3 years, 6 months ago
- 363c28e Remove typedefs for deprecated types. by Corentin Wallez · 3 years, 6 months ago
- 7a44622 Reenable / delete DISABLED tests. by Corentin Wallez · 3 years, 6 months ago
- 6e1f01f metal: Use single-entry point transform by James Price · 3 years, 6 months ago
- d7ddfb4 Add FlatRenderPipelineDescriptor for CreateRenderPipelineAsync by Jiawei Shao · 3 years, 6 months ago
- c6140d5 Initializing stencil reference for render pass in D3D12 by Zhaoming Jiang · 3 years, 6 months ago
- 37a8649 Adds ASTC texture compression formats and Vulkan support for them. by Loko Kung · 3 years, 6 months ago
- ba1feb0 Always point to own members in FlatComputePipelineDescriptor by Jiawei Shao · 3 years, 6 months ago chromium/4635
- 10b9cce Remove deprecated SetBlendColor and blend factors by Corentin Wallez · 3 years, 6 months ago chromium/4632
- 8a0b49b Add check for an invalid D3D12/Vk object in SetDebugLabel by Brandon Jones · 3 years, 6 months ago
- 1f48c97 Update default pipeline layout compatibility rules by Brandon Jones · 3 years, 6 months ago
- c7226a7 Adds ETC2/EAC texture compression formats and Vulkan support for them by Loko Kung · 3 years, 7 months ago
- da230e5 Remove typedefs for passed deprecations by Corentin Wallez · 3 years, 7 months ago
- ddd0a0a Initialize padding on buffer allocations by Austin Eng · 3 years, 7 months ago
- 663a16e D3D12: use the WGSL binding number as shader register by Michael Tang · 3 years, 7 months ago