- 2d17620 Make Dawn's feature name casing match WebGPU (- instead of _) by Corentin Wallez · 3 years, 5 months ago
- 3f689a4 Rename "extension" to "feature" by François Beaufort · 3 years, 5 months ago
- a10f533 Update destinationOffset alignment to 256 in resolveQuerySet by Li Hao · 3 years, 6 months ago
- c389182 Remove readonly storage textures by Corentin Wallez · 3 years, 6 months ago
- 1ac4565 Remove deprecated RenderPass*Attachment.attachment by Corentin Wallez · 3 years, 6 months ago
- 20ffe97 Fix a bug with D3D12 buffer alignment computation by Austin Eng · 3 years, 7 months ago chromium/4621
- 633bb68 Reland "Making D3D12 accept InternalUsageDescriptors" by Juanmi · 3 years, 7 months ago
- 39c4fcb Revert "Making D3D12 accept InternalUsageDescriptors" by Austin Eng · 3 years, 7 months ago
- 365d40b Making D3D12 accept InternalUsageDescriptors by Juanmi · 3 years, 7 months ago
- 4f2edf5 Add validation for fragment output and attachment interface matching by shrekshao · 3 years, 7 months ago
- 27e17a6 Update deprecated TextureUsage flag names by Brandon Jones · 3 years, 7 months ago
- ce15395 Fix WGSL usage of "let" by Austin Eng · 3 years, 8 months ago
- 18f63b4 Metal: Handle failure to allocate an MTLCommandBuffer by Dawn Autoroller · 3 years, 8 months ago
- bdc029e Validate format is blendable when blending is enabled by shrekshao · 3 years, 8 months ago
- 551e7a1 Fix internal storage buffer usage by Li Hao · 3 years, 9 months ago chromium/4564 chromium/4565
- 448e1e9 D3D12: Reenable EncodeManyUBOAndSamplers test by Ben Clayton · 3 years, 9 months ago chromium/4555
- 6afd872 Revert "Revert "Vulkan: honor bufferImageGranularity the simplest way."" by Ryan Harrison · 3 years, 9 months ago
- 7fc0c05 Revert "Vulkan: honor bufferImageGranularity the simplest way." by Ryan Harrison · 3 years, 9 months ago
- 48183b8 Vulkan: honor bufferImageGranularity the simplest way. by Corentin Wallez · 3 years, 9 months ago
- e4f4a37 wgsl: Disable broken tests by Ben Clayton · 3 years, 9 months ago
- b86e45f Omit types in most WGSL `var` statements. by Corentin Wallez · 3 years, 9 months ago
- 36edf8d wgsl: Fixes for new validation failures by Ben Clayton · 3 years, 9 months ago
- b936d23 Implement internal storage for buffer usage and buffer binding type by Li Hao · 3 years, 9 months ago
- b5652c7 Implement EGLImage external texture API for GL. by Stephen White · 3 years, 10 months ago
- 44fc6e3 Remove DAWN_SKIP_TEST_IF -- Part II by Jiawei Shao · 3 years, 10 months ago
- e2f39f8 Remove use of deprecated `const` in WGSL by James Price · 3 years, 10 months ago chromium/4523
- 41c87d9 Removed deprecated CreateRenderPipeline path by Brandon Jones · 3 years, 10 months ago
- 880a3d6 Fix query index of availability in timestamp shader by Hao Li · 3 years, 10 months ago chromium/4512
- bda3796 WGSL: Replace last uses of var<in> and var<out> by Corentin Wallez · 3 years, 11 months ago
- eae70b7 Update WGSL in tests with renamed builtins by James Price · 4 years ago
- 0af4a83 dawn_native: Use refcount-safe methods for reentrant object creation by Corentin Wallez · 4 years ago
- 78d27e8 Remove usage of deprecated WGSL IO in perf/unit/whitebox tests by Corentin Wallez · 4 years ago
- 21bd02b Remove deprecated WGSL "-> void" by Corentin Wallez · 4 years ago
- c59d0f6 Reenable D3D12 tests that failed with TINT_UNIMPLEMENTED by Ben Clayton · 4 years ago chromium/4476
- b06b89e Reenable D3D12 tests that failed with 'runtime array not supported yet' by Ben Clayton · 4 years ago
- 5ce6472 Fix D3D12 Sampler Heap tests to reference their bindings in WGSL by Corentin Wallez · 4 years ago
- 6870e6d Vulkan: Check for device loss in CheckAndUpdateCompletedSerials by Corentin Wallez · 4 years ago
- 4c4cec9 Disable D3D12DescriptorHeapTests.NoSwitchOverSamplerHeap for tint by Antonio Maiorano · 4 years ago
- 5b19646 Remove unnecessary check for null TextureDescriptor. by Corentin Wallez · 4 years ago
- 318ec2e Disable test for D3D12 + tint which use runtime sized arrays by Ben Clayton · 4 years ago
- ed73e6f Disable TimestampComputeShader test on D3D12 + WARP + Validation by Ben Clayton · 4 years ago
- 9ef74c5 Disable EncodeUBOOverflowMultipleSubmit test on D3D12 + WARP by Ben Clayton · 4 years ago
- d48c5ed Disable SwitchedViewHeapResidency test on D3D12 + WARP + Validation by Ben Clayton · 4 years ago
- 2ce4b90 dawn_native: Prefix all API methods with API by Corentin Wallez · 4 years ago
- 7aec4ae Remove utility to create shader modules from GLSL by Corentin Wallez · 4 years ago
- b00de7f API evolution GPUExtent3D.depth -> depthOrArrayLayers (Step 2) by shrekshao · 4 years ago
- bff9d3a Updating end-2-end tests to use new RenderPipelineDescriptor format by Brandon Jones · 4 years ago
- 36f19da Port D3D12 white box tests to WGSL. by Corentin Wallez · 4 years ago
- 8091584 Rename Buffer/TextureCopyView to ImageCopyBuffer/Texture. by Corentin Wallez · 4 years ago
- 6e62183 Statically link the dawn_end2end_tests by Austin Eng · 4 years ago
- 12827fb8 Skip QueryInternalShaderTests.TimestampComputeShader with Tint by Austin Eng · 4 years, 1 month ago
- 36dcb1a Un-skip use_tint_generator tests using runtime arrays by Austin Eng · 4 years, 1 month ago
- fb2e771 Remove utils::GetDefaultSamplerDescriptor by Corentin Wallez · 4 years, 1 month ago
- 6d315da Device: Deprecated GetDefaultQueue in favor of ::GetQueue() by Corentin Wallez · 4 years, 1 month ago
- 25dc10c Vulkan: Fix texture barriers for readonly storage. by Corentin Wallez · 4 years, 2 months ago
- c120b02 Remove internal resolve buffer from Timestamp compute shader by Hao Li · 4 years, 2 months ago
- afcef3e Query API: Test the accuracy of timestamp compute shader by Hao Li · 4 years, 3 months ago
- b38a9c3 Add end2end tests flags --enable-toggles and --disable-toggles by Austin Eng · 4 years, 4 months ago
- b6f4d53 Only Increment Serials When Necessary On D3D12 by Brandon Jones · 4 years, 4 months ago
- 16036cf Add WGPU_STRIDE_UNDEFINED and update bytesPerRow/rowsPerImage validation by Kai Ninomiya · 4 years, 4 months ago
- 6b08781 s/OutputAttachment/RenderAttachment/g by Corentin Wallez · 4 years, 5 months ago
- ad421a2 Remove AMD test suppression in VulkanImageWrappingTests by Austin Eng · 4 years, 6 months ago
- cac14e0 D3D12: Use typed integers for the HeapVersionID by Corentin Wallez · 4 years, 6 months ago
- 9d0d18d Fix compilation on ChromeOS by Corentin Wallez · 4 years, 6 months ago
- 0b29732 Pass the old/new VkImageLayouts to Vulkan image import/export by Austin Eng · 4 years, 6 months ago
- ac3765e D3D12: Align UBO sizes to 256B. by Bryan Bernhart · 4 years, 6 months ago
- f7123d7 Remove MapRead/WriteAsync and CreateBufferMapped by Corentin Wallez · 4 years, 7 months ago
- e236f7d Remove deprecated array layer descriptor members by Corentin Wallez · 4 years, 7 months ago
- f03590a D3D12: Dynamic shader-visible heap allocation. by Bryan Bernhart · 4 years, 8 months ago
- 3e6db22 Add BufferCopyView.layout and deprecate old fields by Kai Ninomiya · 4 years, 8 months ago
- 8c255ac Add GPU detection for WARP by Bryan Bernhart · 4 years, 8 months ago
- f434fdc Add minimum buffer size validation by Idan Raiter · 4 years, 9 months ago
- 984493d Deprecate TextureCopyView::arrayLayer -> origin.z by Corentin Wallez · 4 years, 9 months ago
- 4234d78 Deprecate TextureDescriptor::arrayLayerCount -> size.depth by Corentin Wallez · 4 years, 9 months ago
- 47a3341 Deprecate Buffer::SetSubData in favor of Queue::WriteBuffer by Corentin Wallez · 4 years, 10 months ago
- 65ee649 Fix VulkanImageWrappingUsageTests.ClearImageAcrossDevicesAliased by Austin Eng · 4 years, 10 months ago
- 78f7e86 Skip VulkanImageWrappingTests on SwiftShader by Austin Eng · 4 years, 10 months ago
- e7b30fd Descriptor Residency 2: Add Management Logic and Test by Brandon Jones · 4 years, 10 months ago
- e25ee25 D3D12: De-duplicate sampler heap allocations. by Bryan Bernhart · 4 years, 10 months ago
- 40dc5d3 Cleanup: Remove unnecessary TestSetUp overload by Austin Eng · 4 years, 10 months ago
- 1888ae7 D3D12: Enable GPU-based validation by Bryan Bernhart · 4 years, 10 months ago
- 303a3da D3D12: Decouple descriptor heap allocations. by Bryan Bernhart · 4 years, 11 months ago
- b2d1d7b Fix and enable -Wvla-extension by Corentin Wallez · 4 years, 11 months ago
- cdf2d8d Deprecate BufferCopyView.rowPitch/imageHeight -> bytesPerRow/rowsPerImage by Corentin Wallez · 5 years ago
- 635239f Non-Local Residency 2: Implement Non-Local Management Logic by Brandon Jones · 5 years ago
- b46d002 D3D12: Fix UBO and sampler heap encoding test. by Bryan Bernhart · 5 years ago
- f56f190 Non-Local Residency 1: Get Non-Local Memory Info by Brandon Jones · 5 years ago
- e89b487 Validate texture usage scope with storage textures in one render pass by Jiawei Shao · 5 years ago
- 8a43794 Introduce Device::GetDefaultQueue and deprecate CreateQueue by Corentin Wallez · 5 years ago
- 82ae680 Residency Bug: Always Attempt To Evict To Under Budget by Brandon Jones · 5 years ago
- 871651d Fix another -Wc++11-narrowing on ChromeOS by Corentin Wallez · 5 years ago
- 4fbd14b Fix more compilation warnings. by Zhenyao Mo · 5 years ago
- 5b7292c Fix more compilation warnings. by Zhenyao Mo · 5 years ago
- 4f86505 D3D12: Bucket CPU descriptor allocators on the device. by Bryan Bernhart · 5 years ago
- ab2c84f Residency 6: Enable D3D12 Residency and Add Tests by Brandon Jones · 5 years ago
- 7119a02 BUILD.gn: enable additional warnings. by Corentin Wallez · 5 years ago
- cb859a2 Reland "D3D12: Stage BindGroups on CPU descriptor heaps." by Bryan Bernhart · 5 years ago
- c7f454c Revert "D3D12: Stage BindGroups on CPU descriptor heaps." by Corentin Wallez · 5 years ago
- 2479860 D3D12: Stage BindGroups on CPU descriptor heaps. by Bryan Bernhart · 5 years ago
- 67b1ad7 Add the defaults for Draw and DrawIndexed by Corentin Wallez · 5 years ago